Maidens of the Kaleidoscope

~Hakurei Shrine~ => Rika and Nitori's Garage Experiments => Topic started by: deice on May 21, 2015, 07:23:01 PM

Title: 東方 ~ Eternal Magical Flower
Post by: deice on May 21, 2015, 07:23:01 PM
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Title: Re: 東方 ~ Eternal Magical Flower
Post by: Uruwi on May 21, 2015, 07:55:23 PM
There has been a newer version of the engine for years. I suggest that you use that version; your game will look better.
Title: Re: 東方 ~ Eternal Magical Flower
Post by: Helepolis on May 21, 2015, 09:03:00 PM
Since you're using 0.12m, this flow chart still applies: https://www.shrinemaiden.org/forum/index.php/topic,4155.msg186037.html#msg186037

Probably missing or misplaced { or }
Title: Re: 東方 ~ Eternal Magical Flower
Post by: deice on May 21, 2015, 09:26:55 PM
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Title: Re: 東方 ~ Eternal Magical Flower
Post by: PhantomSong on May 21, 2015, 10:58:22 PM
There has been a newer version of the engine for years. I suggest that you use that version; your game will look better.
Your last statement is false.
PH3 =/= Good

PH3 = Logical when you get the grip of it.


Honestly, .12m and PH3 are the same, but .12m is more automatic things. PH3 is a lot more manual, but when you get the core down, it's easy to do all the little stuff.


Also, I'd reccomend using something else than a Wikia to post images. Imgur or even the attachment option are good choices.

Title: Re: 東方 ~ Eternal Magical Flower
Post by: deice on May 22, 2015, 05:21:16 PM
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Title: Re: 東方 ~ Eternal Magical Flower
Post by: Uruwi on May 22, 2015, 08:30:37 PM
I know about PH3, but I am pretty sure that 0.12m is a more simple alternative. I have tried PH3, and I find it a bit overwhelming. I still need practice in PH3, but I have scripted in 0.12m before, so I was more comfortable with it when I started developing this.

If you want help with PH3, then I'm available.
Title: Re: 東方 ~ Eternal Magical Flower
Post by: deice on May 22, 2015, 08:39:51 PM
If you want help with PH3, then I'm available.

No need, I am pretty sure if I put enough effort into it, I could learn PH3 as well.

Thanks for the offer though!
Title: Re: 東方 ~ Eternal Magical Flower
Post by: PhantomSong on May 22, 2015, 11:08:37 PM
PH3 is a bit more customizable, but that doesn't apply unless you do, like, CRAAAAZY custom things such as that circular-health-bar-stars-custom-difficulty-image-nonsense.

All is possible in .12m, too ;) PH3 makes it much more simpler, however.  Objects can have images drawn straight from an image and use a rect (left, top, right, bottom), instead of having to use primitives and all that gross stuff.
Title: Re: 東方 ~ Eternal Magical Flower
Post by: deice on May 23, 2015, 08:01:02 AM
All is possible in .12m, too ;) PH3 makes it much more simpler, however.  Objects can have images drawn straight from an image and use a rect (left, top, right, bottom), instead of having to use primitives and all that gross stuff.

Exactly what I meant. It's easier to customize than 0.12m, but, when it comes to scripting, I find 0.12m simpler. Just my opinion though.