Author Topic: Sake Emblem (2nd Official Game Thread)  (Read 64733 times)

Doll.S CUBE

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Re: Sake Emblem (2nd Official Game Thread)
« Reply #270 on: February 25, 2011, 09:56:38 PM »
Well, come one people, what does everyone else think?

AMZYoshio

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Re: Sake Emblem (2nd Official Game Thread)
« Reply #271 on: February 26, 2011, 01:27:44 AM »
Well come now people, we're taking quite a long time. Moves?

Re: Sake Emblem (2nd Official Game Thread)
« Reply #272 on: February 26, 2011, 01:29:47 AM »
Nazrin still good on the N8?

Sophilia

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Re: Sake Emblem (2nd Official Game Thread)
« Reply #273 on: February 26, 2011, 01:42:06 AM »
It seems like we're setting up for me and Alice on the left, Tenshi and Rumia on the right, and Meiling and Cirno right up the middle.  I'm willing to try this.  I'm just waiting on these guys in front of us to die.  Someone make with the stabbing and/or magicing already.
Life and death are without purpose.  Our attempts to give them one are quite presumptuous of us.  But in the end, we exist, and that is enough.

Current status: Dissuading deliberately choking for imagined fame.

Herasy

Re: Sake Emblem (2nd Official Game Thread)
« Reply #274 on: February 26, 2011, 05:46:14 AM »
Well who wants the experience?

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Re: Sake Emblem (2nd Official Game Thread)
« Reply #275 on: February 26, 2011, 05:48:31 AM »
We just need Meiling to move to the spot in Schezo's plan then we can get the whole ball rolling. Also Youmu and Tenshi are getting the kills.

Berzul

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Re: Sake Emblem (2nd Official Game Thread)
« Reply #276 on: February 26, 2011, 06:24:44 AM »
We just need Meiling to move to the spot in Schezo's plan then we can get the whole ball rolling. Also Youmu and Tenshi are getting the kills.
EDIT:Alice will take Meiling's tea after she moves and get on N9.

This is just confusing really...  But after reading this for the 10th time... Even though, I am just to move there, there is still matter of killing both 16,17 which aren't my job right now...

for now,

>Just move Meiling to N10, is everything is ok just wait there, otherwise I could attempt an attack.

On a second note, We can do a trade line, from O8Cirno>Toumu>Sanae>Meiling I would be able to cripple 17, with a little higher chanse, using a hatchet. That would require me to change my move again...

Anyway do this maybe...
<<Cirno from from O8 can take a hatchet crack at 16 for 6 damage leaving him for Youmu to crack
So Youmu will go up to N8 and stab 16 finishing him off.

Kogasa can poke 17 from O9 and do 7hp
Tenshi can then proceed to finish 17 off from M9>>

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Re: Sake Emblem (2nd Official Game Thread)
« Reply #277 on: February 26, 2011, 06:36:43 AM »
Hmm, what do you know...Schezo next time can you make sure to put the moves in your plan in order? It's confusing me on who moves first. I'll wait till Schezo replies. But I will move to N10 instead if I must.

Schezo

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Re: Sake Emblem (2nd Official Game Thread)
« Reply #278 on: February 26, 2011, 07:02:37 AM »
 :derp: Sorry, blame writing and rewriting while I think these things out:

God dammit I see a hole in my plan so let's try to iron it out no? ... Arg, I don't have time to do it right now but what I'm working with is this:

The problem arises in that my original plan had me and Cirno sharing the same space and if either one of us go to N7 to do our thing, both 13 and 6 could kill us, I would be harder to kill but I could get really unlucky and that would make me really mad if I died.  Someone else see if they can do anything with this, please.

Cirno from from O8 can take a hatchet to 16 for 6 damage leaving him for Youmu to crack
So Youmu will go up to N8 and stab 16 finishing him off.

Kogasa can poke 17 from O9 and do 7hp
Tenshi can then proceed to finish 17 off from M9

Meiling will go to N10
Alice will take Meiling's tea after she moves and get on N9, drink.

Nazrin will scurry to P10
Rinno to P8
Byakuren toodles to N7 and heals Youmu
Sanae finishes out wall by standing at M8 with a lance
Rumia will go to O7.

It's all scrambled so see if you all can salvage something from this. :(

PX

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Re: Sake Emblem (2nd Official Game Thread)
« Reply #279 on: February 26, 2011, 07:05:03 AM »
We don't HAVE to move forward. Ever thought of backing off and regrouping?

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Re: Sake Emblem (2nd Official Game Thread)
« Reply #280 on: February 26, 2011, 07:14:03 AM »
Schezo, Tenshi can only move 4 spaces. For her to move to M9, En16 must be gone. For Youmu to finish En16, Alice must move to N9. For me to move to N9, En17 must be gone. For En17 to be gone, Tenshi must move to M9. As you can see, we can't do this.

Edit: I hope this doesn't sound rude or forceful....
« Last Edit: February 26, 2011, 07:18:09 AM by Creator of Doll.S »

Berzul

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Re: Sake Emblem (2nd Official Game Thread)
« Reply #281 on: February 26, 2011, 07:27:01 AM »
Schezo, Tenshi can only move 4 spaces. For her to move to M9, En16 must be gone. For Youmu to finish En16, Alice must move to N9. For me to move to N9, En17 must be gone. For En17 to be gone, Tenshi must move to M9. As you can see, we can't do this.

Edit: I hope this doesn't sound rude or forceful....
Alice can poke from O8 as well... It is
Enemy 16 Attacks: Miss!
Alice Attacks: Hit for 11 Damage
16 is at 12/23... (Even though the battle generator does say she deals 12 damage... Damage +1 to everyone taken turn just after the enemy turn?....)
Then Youmu can finish him from N8
You can get healed after this turn, since you won't be able to die, (Get hit by an archer if he thinks he is suicidal), and I can trade train Tea to you for next turn or something...
« Last Edit: February 26, 2011, 07:36:21 AM by Berzul »

Sophilia

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Re: Sake Emblem (2nd Official Game Thread)
« Reply #282 on: February 27, 2011, 09:45:43 AM »
Well then, how about this?

Alice to O8, attack 16 (1/23)
Cirno to N8, kill 16
Tenshi to M9, attack 17 (4/21)
EITHER
Youmu to N7
Kogasa to O9, kill 17.
Byakuren to N6, heal Youmu.
OR
Youmu stays and kills 17
Rumia moves to wherever she's moving to
Byakuren to P9, heal Youmu

And then do whatever with the rest of the units.
Life and death are without purpose.  Our attempts to give them one are quite presumptuous of us.  But in the end, we exist, and that is enough.

Current status: Dissuading deliberately choking for imagined fame.

Doll.S CUBE

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Re: Sake Emblem (2nd Official Game Thread)
« Reply #283 on: February 27, 2011, 09:03:10 PM »
I'm fine with the second one. Then we all need to move the characters to prepare for the assault on the bridge next turn.


AMZYoshio

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Re: Sake Emblem (2nd Official Game Thread)
« Reply #284 on: February 28, 2011, 07:07:41 PM »
As much as I love it that you guys are actually taking the time to plan your moves, let's get some actual moves keyed in here. (And yes, I saw Meiling's move back there, but I'm not doing it yet simply because I hate having to upload every move individually if I can avoid it, because uploading things to imageshack and re-editing the first post over and over again is annoying.)

Sophilia

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Re: Sake Emblem (2nd Official Game Thread)
« Reply #285 on: March 02, 2011, 07:37:43 AM »
> Alice to O8, attack 16
> Cirno to N8, kill 16 with hatchet
> Sanae to M8
> Tenshi to M9, attack 17
> Youmu kill 17
> Rumia to O10
> Meiling to M10
> Nazrin to N7
> Byakuren to P9, heal Youmu
> Kogasa and Kourin stay put
Life and death are without purpose.  Our attempts to give them one are quite presumptuous of us.  But in the end, we exist, and that is enough.

Current status: Dissuading deliberately choking for imagined fame.

Berzul

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Re: Sake Emblem (2nd Official Game Thread)
« Reply #286 on: March 02, 2011, 08:31:45 AM »
> Alice to O8, attack 16
> Cirno to N8, kill 16 with hatchet
> Sanae to M8
> Tenshi to M9, attack 17
> Youmu kill 17
> Rumia to O10
> Meiling to M10
> Nazrin to N7
> Byakuren to P9, heal Youmu
> Kogasa and Kourin stay put
We should play this game like this more often..., Should I just remind ppl to move pming or something...? Otherwise there is fairly hard to make all the people to come up with a "better" plan just moving on their own...

AMZYoshio

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Re: Sake Emblem (2nd Official Game Thread)
« Reply #287 on: March 03, 2011, 01:54:39 AM »
We should play this game like this more often..., Should I just remind ppl to move pming or something...? Otherwise there is fairly hard to make all the people to come up with a "better" plan just moving on their own...

I'd like to avoid having one person ultimately decide things like that, because that means that somebody might get accidentally shafted in what they actually wanted to do. That's the point of having you all control a different person: if somebody REALLY wants to do something, they don't HAVE to listen to anyone - just like in the field of battle. Anyhow...

> Alice to O8, attack 16
> Cirno to N8, kill 16 with hatchet
> Sanae to M8
> Tenshi to M9, attack 17
> Youmu kill 17
> Rumia to O10
> Meiling to M10
> Nazrin to N7
> Byakuren to P9, heal Youmu
> Kogasa and Kourin stay put

Alice Attacks: Hit for 11 Damage

Alice's Status: 10/17HP, 58EXP, Fire Left: 24
Enemy 16's Status: 1/23HP


Cirno Attacks: Hit for 1 Damage
Enemy 16 dies!

Cirno's Status: 17/18HP, 100 -> 46EXP, Hatchet Left: 44

Level up!!!

Cirno, LV 6 Trainee

HP: 18 --+1--> 19
STR: 5 --+1--> 6
MAG: 0 --------> 0
DEF: 3 --+1--> 4
RES: 2 --------> 2
SPD: 5 --------> 5
SKL: 2 --------> 2
LUK: 2 --------> 2


Tenshi Attacks: Hit for 7 Damage
Enemy 17 Attacks: Hit for 2 Damage
Enemy 17 Attacks: Hit for 2 Damage

Tenshi's Status: 20/24HP, 21EXP, Iron Lance Left: 30
Enemy 17's Status: 4/21HP


Youmu Attacks: Hit for 4 Damage
Enemy 17 Dies!

Youmu's Status: 9/17HP, 82EXP, Iron Sword Left: 28


Byakuren's Status: 65EXP, Heal Left: 14
Youmu's Status: 17/17HP
Byakuren's Staff level has increased to D


ENEMY PHASE

Enemy 9's HP raises from 20 to 23.

Enemy 13 -> L7, Attack Nazrin


Enemy 13 Attacks: Miss! (by 3% there~)

Nazrin's Status: 42EXP


Enemy 14 -> K10, attack Meiling

Enemy 14 Attacks: Hit for 8 Damage

Meiling's Status: 17/25HP, 6EXP


Enemy 6 -> L8, Attack Sanae

Enemy 6 Attacks: Miss!
Sanae Attacks: Hit for 5 Damage
Sanae Attacks: Hit for 5 Damage

Sanae's Status: 22/22HP, 100 -> 8EXP, Iron Sword Left: 28 (Edit here: Didn't update Sanae's EXP in my notes last time)
Enemy 6's Status: 16/26HP

Level up!!!

Sanae, LV4 Cavalier

HP: 22 --------> 22
STR: 8 --------> 8
MAG: 2 --------> 2
DEF: 6 --+1--> 7
RES: 4 -------> 4
SPD: 6 -------> 6
SKL: 8 --+1--> 9
LUK: 4 -------> 4

(Also had to edit in this levelup due to EXP wrongness. Sorry ^^;)


Enemy 7 -> L9, Attack Tenshi

Enemy 7 Attacks: Hit for 3 Damage
Tenshi Attacks: Hit for 5 Damage

Tenshi's Status: 17/24HP, 26EXP, Iron Lance Left: 29
Enemy 7's Status: 20/25HP


Enemy 8 -> L10, Attack Meiling

Enemy 8's Attack: Hit for 9 Damage
Meiling's Attack: Hit for 13 Damage

Meiling's Status: 8/25HP, 19EXP, Iron Axe Left: 27
Enemy 8's Status: 13/26HP


Enemy 19 -> D14

Enemy 20 -> E14

Enemy 21 -> E15

All other Enemies -> Wait



PLAYER PHASE


Now lets actually key in our moves people, although I do realize a lot of you did discuss, just discussing forever doesn't get anywhere either. Healthy balance.
« Last Edit: March 03, 2011, 02:13:49 AM by AMZYoshio »

Schezo

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Re: Sake Emblem (2nd Official Game Thread)
« Reply #288 on: March 03, 2011, 02:22:42 AM »
Ooo la la good turn, and I now am on par with all those mofos with D rank! 

We have everyone set up great so anyone who want's to take a crack at just about anything can.  People who want to come forward now can.  Recommend what you wish.

Re: Sake Emblem (2nd Official Game Thread)
« Reply #289 on: March 03, 2011, 02:35:53 AM »
Yay for lucky dodges. BV

I can slip around to L11 and snatch the tea from 8.
Then Rumia and Meiling can finish her.

Tenshi can take 8's spot and attack 14. Then Alice can help finish her off.

Would that be good to start with?

PX

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Re: Sake Emblem (2nd Official Game Thread)
« Reply #290 on: March 03, 2011, 02:46:15 AM »
Kogasa to L6 and stab that archer with fury

Support me to attacking 14, but we need someone ranged to finish it off so the merc can come and hit me on his turn

Sophilia

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Re: Sake Emblem (2nd Official Game Thread)
« Reply #291 on: March 03, 2011, 03:01:55 AM »
Hmmm...Meiling can kill 8 by herself.  This lets Rumia or Alice park inside 14's range shadow and soften up for Tenshi/Youmu/Kogasa.  And the same applies for 6 and 13 as well, except replace Meiling with me with a lance.  So if you're gonna steal, you should steal now.

Who should Byakuren heal?
Life and death are without purpose.  Our attempts to give them one are quite presumptuous of us.  But in the end, we exist, and that is enough.

Current status: Dissuading deliberately choking for imagined fame.

Re: Sake Emblem (2nd Official Game Thread)
« Reply #292 on: March 03, 2011, 03:09:08 AM »
This lets Rumia or Alice park inside 14's range shadow and soften up for Tenshi/Youmu/Kogasa. 

Would it be a better idea to have Tenshi/Youmu/Kogasa attack first since the archer can counter Alice or Rumia?

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Re: Sake Emblem (2nd Official Game Thread)
« Reply #293 on: March 03, 2011, 03:09:48 AM »
Definitely Meiling.

As for possibles move, let me see....

Sophilia

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Re: Sake Emblem (2nd Official Game Thread)
« Reply #294 on: March 03, 2011, 03:16:21 AM »
I was thinking of putting the mage at melee range, actually.  Archers can't hit them there, and T/Y/K do need the XP more.  Unfortunately, looking at it again, 10 exists and screws the whole thing on that side.
Life and death are without purpose.  Our attempts to give them one are quite presumptuous of us.  But in the end, we exist, and that is enough.

Current status: Dissuading deliberately choking for imagined fame.

PX

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Re: Sake Emblem (2nd Official Game Thread)
« Reply #295 on: March 03, 2011, 03:17:50 AM »
Kill 8, kill 7, then steal from 6 would be better

Sophilia

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Re: Sake Emblem (2nd Official Game Thread)
« Reply #296 on: March 03, 2011, 03:43:30 AM »
Kill 8, kill 7, then steal from 6 would be better

Rumia gets 8, Alice gets 7, steal from L9, I bust 6, and everyone else gangs the archers?
That's not bad either.

Support me to attacking 14, but we need someone ranged to finish it off so the merc can come and hit me on his turn
If you end at J10 and no one attacks from K9 you'll be taking the hit no matter what.
Life and death are without purpose.  Our attempts to give them one are quite presumptuous of us.  But in the end, we exist, and that is enough.

Current status: Dissuading deliberately choking for imagined fame.

theshirn

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Re: Sake Emblem (2nd Official Game Thread)
« Reply #297 on: March 03, 2011, 04:51:22 AM »
Way too tired to think much about this and I still have work to do, but I think we're all agreed all five enemies need to die this turn if at all possible?

[09:46] <theshim|work> there is nothing like working for a real estate company to make one contemplate arson

Berzul

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Re: Sake Emblem (2nd Official Game Thread)
« Reply #298 on: March 03, 2011, 05:31:51 AM »
I'd like to avoid having one person ultimately decide things like that, because that means that somebody might get accidentally shafted in what they actually wanted to do. That's the point of having you all control a different person: if somebody REALLY wants to do something, they don't HAVE to listen to anyone - just like in the field of battle. Anyhow...

I understand this logic, but since the discussion actually brought up the plan, then I would say it is ok to consider it a move for the team, that we all decided on.

Imho, since we have Magic users, that can pretty much decimate their physical, but Meiling can kill number 8 alone, if we wont get enough damage to kill them all, and then move back . If anything else, She would need a hatchet to deal safe damage from away... however we definitely need to think of maximizing damage, so that we actually manage to kill them.

On Another note...  Yoshio could you PM me the actual code the battle generator is using(if you know how it works ofc...)?

Doll.S CUBE

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Re: Sake Emblem (2nd Official Game Thread)
« Reply #299 on: March 03, 2011, 06:38:45 AM »
Definitely Meiling.

As for possibles move, let me see....

.....I have actually forgot about doing this..... :blush:

Well, can't do it now...I'll see about coming up with something tomorrow or maybe later today...