Author Topic: Skullgirls  (Read 22090 times)

Gpop

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Re: Skullgirls
« Reply #60 on: April 15, 2012, 05:46:17 AM »
I'm probably going to pitch the money in the next few days to get it for the PS3. Who else has a PS3? (Y'all best have a PS3.)
I'm most likely gonna get the PS3 version, but we'll see.

Amraphenson

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Re: Skullgirls
« Reply #61 on: April 15, 2012, 09:20:32 AM »
After fiddling around, I find it odd how no one seems really bad at all. Everyone does what they do well. If anything...I'd say Ms. Fortune and Painwheel are finnicky to use, but once people start getting the frame traps and resets with Painwheel going + head tricks with Fortune, they'll probably be really good too.
Sugoiiii~
[23:02] <~Iced> You have sown the seeds of your own destruction Amra.
[23:20] <Stuffman> enjoy your personally crafted hell Amra

Nem

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Re: Skullgirls
« Reply #62 on: April 16, 2012, 04:33:58 AM »
I think I just got my sweetest KO in all of my fighting game history.

I was facing a solo Fortune on her magic pixel, but my Parasoul died and I'm left with Peacock. This Fortune was laying down the pressure and kept me entangled in frame traps. Suddenly, without thinking, I did Peacock's bomb super to relieve pressure off me. With a ticking time bomb on the field, the Fortune player had to make a tough decision. His only options were to try to kill me before the bomb explodes, or retreat and risk getting chipped out by any of Peacock's projectiles. We both started backing away from the bomb, but as soon as he saw me moving back, he started his pressure again once I was at a safe distance away from the bomb. I did a pushblock and then BOOM. My pushblock launched him back into my bomb's blast radius!  :getdown:

KrackoCloud

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Re: Skullgirls
« Reply #63 on: April 16, 2012, 06:18:33 AM »
Seriously, Peacock has the best lines ever.

Against Double: "Here comes trouble!"
Against herself: "Of course you realize, this means war!"


... Also, is it possible to chain Peacock's 236.HP into Argus Agony? I seem to have trouble doing it after three shots but it seems like it ought to work.

K

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Re: Skullgirls
« Reply #64 on: April 16, 2012, 08:11:00 AM »
Everything goes into Argus Agony. Try doing it sooner, such as immediately after you fire the 3rd shot. Don't wait for the 3rd shot to travel across the screen.
Before that point, you should have plenty of time to confirm whether or not to go into the super,

GuardianTempest

  • Adorably Awkward Android
Re: Skullgirls
« Reply #65 on: April 16, 2012, 08:27:35 AM »
At first I thought this was some new fighting game made to be 'fresh' and 'new' and such, then I saw Mike Z.

Behold, REAL SOVIET DAMAGE!!

Also I keep noting that he plays a red grappler...Tager?
(I wanna make more BB jokes)

Gpop

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Re: Skullgirls
« Reply #66 on: April 16, 2012, 04:17:52 PM »

Amraphenson

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Re: Skullgirls
« Reply #67 on: April 16, 2012, 08:26:35 PM »
Man, Parasoul's napalm pillar hides some dirty, dirty mixups. Playing around with a zoning team involving Fortune (DP assist), Parasoul (pillar assist), and Peacock (debating between HP and heavy item drop). DHC Parasoul's motorcycle super into fifth of dismember with a previously placed head for sexy full screen punishes and pickups.
Sugoiiii~
[23:02] <~Iced> You have sown the seeds of your own destruction Amra.
[23:20] <Stuffman> enjoy your personally crafted hell Amra

Re: Skullgirls
« Reply #68 on: April 16, 2012, 08:27:32 PM »
I really hope Panzerfaust is a DLC char. Dude has a TANK FIST :V

Edible

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Re: Skullgirls
« Reply #69 on: April 16, 2012, 08:37:01 PM »
I really hope Panzerfaust is a DLC char. Dude has a TANK FIST :V

http://www.youtube.com/watch?v=U8SOeg73z-U

uh huh

Re: Skullgirls
« Reply #70 on: April 16, 2012, 08:42:12 PM »

Stuffman

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Re: Skullgirls
« Reply #71 on: April 16, 2012, 09:17:22 PM »
Trufax. First time I saw Blitztank I was like "this is my main, I don't care if it's broken tier or shit tier, this is my main"

Has there been any word of Skullgirls for PC?

Re: Skullgirls
« Reply #72 on: April 16, 2012, 09:20:49 PM »
Not yet, although I don't see why they wouldn't aside from lacking a good programmer to do the porting or something.

Re: Skullgirls
« Reply #73 on: April 17, 2012, 12:47:13 AM »
Also I keep noting that he plays a red grappler...Tager?
(I wanna make more BB jokes)
Actually he always plays a green grappler.
(That video was funny to me until someone actually used that to argue why Blazblue sucks and is broken)

Re: Skullgirls
« Reply #74 on: April 17, 2012, 12:55:46 AM »
Actually he always plays a green grappler.
(That video was funny to me until someone actually used that to argue why Blazblue sucks and is broken)
Both players are pretty much trolling

Amraphenson

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Re: Skullgirls
« Reply #75 on: April 17, 2012, 01:37:35 AM »
"if you escape you get grabbed, this game is ass"
lolwut?
Sugoiiii~
[23:02] <~Iced> You have sown the seeds of your own destruction Amra.
[23:20] <Stuffman> enjoy your personally crafted hell Amra

Re: Skullgirls
« Reply #76 on: April 17, 2012, 01:41:51 AM »
It's funny because grabs are terrible in BB and Hazama generally shits all over Tager (as seen in the next few rounds)

Amraphenson

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Re: Skullgirls
« Reply #77 on: April 17, 2012, 04:58:46 AM »
Yeah, what was that matchup? 60/40 or 70/30 in Hazama's favor? Something ridiculous like that.
Sugoiiii~
[23:02] <~Iced> You have sown the seeds of your own destruction Amra.
[23:20] <Stuffman> enjoy your personally crafted hell Amra

GuardianTempest

  • Adorably Awkward Android
Re: Skullgirls
« Reply #78 on: April 18, 2012, 03:42:31 AM »
Well the first match was hilarious. Too bad Trollzama's too much dexterity, I instead play Tsubaki because I can.

(We're getting off topic)

Gpop

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Re: Skullgirls
« Reply #79 on: April 18, 2012, 03:51:05 AM »
How about a general fighting game topic? :V

(I need a place to talk about my MvC3 shenanigans :V)

Amraphenson

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Re: Skullgirls
« Reply #80 on: April 18, 2012, 08:05:08 PM »
I'm all for a general fighting game topic.
toontown swag wagon is hilarious. argus agony is a great super. There really aren't any bad supers.
Sugoiiii~
[23:02] <~Iced> You have sown the seeds of your own destruction Amra.
[23:20] <Stuffman> enjoy your personally crafted hell Amra

Nat Tea

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Re: Skullgirls
« Reply #81 on: April 19, 2012, 07:49:52 AM »
boop boop

according to this week's whiteboard wednesday, the first DLC character is squiggly??

get stance hype
Horie dorie~
Pixiv: http://pixiv.me/choja / PSO2: Choja (Ship5) / 3DS: 3496-9942-9472 / PSVITA: choja206 (English) / chojahiragawajpn (Japanese) / Cosplays: Koishi Komeiji, Kogasa Tatara
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Widermelonz

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Re: Skullgirls
« Reply #82 on: April 20, 2012, 09:27:37 PM »
Too bad Trollzama's too much dexterity, I instead play Tsubaki

Hazama is easymodo. His normals are damn good and easily hit-confirm into mostly the same optimal combos. His most optimal combos are on average easier than even Tsubaki's optimal combos.

Anyways, after spending some time playing Skullgirls, I decided I'm not going to continue with it; it just feels a bit too much like MvC2, which I did not particularly like all that much.

Amraphenson

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Re: Skullgirls
« Reply #83 on: April 21, 2012, 06:52:50 AM »
Hazama is easymodo. His normals are damn good and easily hit-confirm into mostly the same optimal combos. His most optimal combos are on average easier than even Tsubaki's optimal combos.

Anyways, after spending some time playing Skullgirls, I decided I'm not going to continue with it; it just feels a bit too much like MvC2, which I did not particularly like all that much.

the most difficult that his combos get are tking 214s. that says something.
Sugoiiii~
[23:02] <~Iced> You have sown the seeds of your own destruction Amra.
[23:20] <Stuffman> enjoy your personally crafted hell Amra

GuardianTempest

  • Adorably Awkward Android
Re: Skullgirls
« Reply #84 on: April 21, 2012, 07:44:49 AM »
Guess it's just me, I can't seem to time the jump from D-combos and the one where he has to enter a stance. The best I can do is the simple one that ends with Falling Fang.

Amraphenson

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Re: Skullgirls
« Reply #85 on: April 22, 2012, 04:21:26 AM »
DOUBLE ASSIST AAAAH.
lots of people just using her for the assist though, and people forget snapbacks exist. :]
Sugoiiii~
[23:02] <~Iced> You have sown the seeds of your own destruction Amra.
[23:20] <Stuffman> enjoy your personally crafted hell Amra

Nat Tea

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Re: Skullgirls
« Reply #86 on: April 23, 2012, 05:14:18 PM »
Put on your headphones, turn down your volume.

The voice actors of Parasoul and Peacock play as the characters they voiced.

it gets really awkward.
Horie dorie~
Pixiv: http://pixiv.me/choja / PSO2: Choja (Ship5) / 3DS: 3496-9942-9472 / PSVITA: choja206 (English) / chojahiragawajpn (Japanese) / Cosplays: Koishi Komeiji, Kogasa Tatara
Tumblr contains cooking and cosplay. Twitter contains me retweeting everything.
I draw but I do not use artist title. I also write, but I have been inactive lately. I want to get better at those things and more!

Re: Skullgirls
« Reply #87 on: April 23, 2012, 05:20:41 PM »
it gets really awkward.
It can't be that b

welp

Nat Tea

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Re: Skullgirls
« Reply #88 on: April 23, 2012, 06:32:12 PM »


NO FOOTSIES
JUST MIRACLES


http://peacockdancingtomusic.tumblr.com/

heads up
Horie dorie~
Pixiv: http://pixiv.me/choja / PSO2: Choja (Ship5) / 3DS: 3496-9942-9472 / PSVITA: choja206 (English) / chojahiragawajpn (Japanese) / Cosplays: Koishi Komeiji, Kogasa Tatara
Tumblr contains cooking and cosplay. Twitter contains me retweeting everything.
I draw but I do not use artist title. I also write, but I have been inactive lately. I want to get better at those things and more!

Momijibot

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Re: Skullgirls
« Reply #89 on: April 23, 2012, 06:39:49 PM »
it's really awkward.

Fixed that for you.

Also, for those who don't know, there's a whole series of these. I'm diving into the rabbit whole as we speak.