...I don't agree with the You Really Suck tier. ...But honestly, trying to come up with a singular tier list doesn't work for this game - are we talking for random encounters or bosses (or overall), and are we talking for the main game or the post game? There's a LOT of differences to factor in - characters who rely on status effects become worse with time, for instance, because bosses and enemies seem to lean towards resisting more and more. There's also a few cases where characters deserve to have multiple slots based on other conditions (Such as
)
...Namely I
have had my ass saved a whole lot by Cirno's PAR on random encounters stopping stuff from attacking early long enough for my actual heavy hitters to take them out.
As for Wriggle, I sat down and did some theoretical calculations, just to see what would actually happen.
This post is importantLet's assume level 60 and the enemy has 0 PSN resistance. Comet On Earth (PSN power is 120).
(Spell's PSN strength * User's Level) * (1.00 + Users's Level * 0.03)
=(120 * 60) * (1.00 + (60 * 0.03))
=(7200) * (2.8 )
=20160
Every count in battle deals out 2% of this in damage (403) and reduces it by 0.75% of its current value.
It's been a long time since I've done formulaic math. Someone will need to figure it out for me as to what the formula to figure it out actually is, but remember this: It's
100 'count' for a full gauge refill at a speed of 100. It'll be far less before Wriggle can attack and 'refill' the poison. For that given level, I'd assume a speed of 140-150 is safe, which would reduce it to
50 'count' for a full gauge. A rough estimate puts the delay on Comet On Earth at about 60% of the wait gauge - so only
30 count remains. That's small enough to estimate - given that it's dropping less than 1% each count, the effect taking place 30 times can be estimated out to, I think, a fair 30*350 damage, or
10500 extra damage in the time it would take her to cast Comet On Earth again at level 60. Again,
this is all rough.
...Unfortunately, her actual attack formula sucks.
So how does this compare to Firefly Phenomenon, which is at least a bit better for damage formula?
(Spell's PSN strength * User's Level) * (1.00 + Users's Level * 0.03)
=(90 * 60) * (1.00 + 60 * 0.03)
=5400 * 2.8
=15120
Rough delay of Firefly Phenomenon looks to be 70%, so we can assume
35 ticks between uses
Damage Per Tic (302) over 35 tics = approximately a 15% average loss(?), so ~250*35
Added damage between each use of Firefly Phenomenon is
8750...Hmm.
Now, of course, this is assuming we're talking about using it repeatedly. The fact is that it remains until it drains out. If someone can actually put together a good formula, we may be able to get the actual
total added damage for inflicting Comet On Earth at a certain level. It'd actually be much higher as the damage would still be dealt for a fairly long time - it should be, I think, over twice the estimated amount of added damage, assuming no PSN resistance.
Also I feel like her obscenely high ailment resistances and good levelling speed deserve at least
some factoring into her stature.
Regardless, I feel like we need some actual numbers to go off of for Wriggle, to get a grasp of how well she actually does what she's supposed to, before we post her. If we get a formula that we can plug in we can actually get some numbers at given levels and figure out exactly how much she's doing beyond what it says. I don't expect a complete upset, but...