Maidens of the Kaleidoscope

~Beyond the Border~ => Akyu's Arcade => Genji's Battle Arena => Topic started by: helvetica on April 04, 2013, 12:30:56 AM

Title: [RO] HatOnline Renewal! Back again!
Post by: helvetica on April 04, 2013, 12:30:56 AM
HatOnline is back and with third jobs and all that Renewal junk!
Rates: 7.5x/7.5x/10x (for the time being, may/probably will be changed)
Client download: http://www.shrinemaiden.org/fate/hatonlinere/HatOnlineRE-Full-4-8-2013.zip (includes latest update)
Latest manual update: http://www.shrinemaiden.org/fate/hatonlinere/HatOnlineRE-Patcher-4-8-2013.zip
IRC channel: #hathathat on irc.ppirc.net (http://irc://irc.ppirc.net/#hathathat) (webchat link (http://webchat.ppirc.net/?channels=hathathat))

Just unzip and run HatOnlineUpdater.exe

FYI this is a full reset, nothing from the old server was retained. I checked my backups and apparently the SQL dump I took was completely empty :D! Even if it could work you'd likely have to completely reset for Renewal.

Handy links for Renewal information:
http://ro.doddlercon.com/wiki/index.php?title=Renewal_Overview
http://ro.doddlercon.com/wiki/index.php?title=Renewal_Skill_Changes
http://ro.doddlercon.com/wiki/index.php?title=Renewal_Changes
http://ro.doddlercon.com/wiki/index.php?title=3rd_Classes

Overview
HatOnline is a semi-private Ragnarok Online server for the MotK community.  The goal is to strive for perfect parity with the current kRO Renewal client and content.  While most servers like to screw with the game and add in all sorts of random nonsense, we believe the core game is being sacrificed as a result.  There's also a lot of things eAthena has done wrong over the years and we would like to pride ourselves on being the most accurate reproduction of the core kRO game.

That being said there's still some things the base game does wrong, so we're not above changing those things as long as it doesn't change the core gameplay.  Rates are set at 77 5 7.5x XP and 99 2.5 10x item drop to remove much of the tedium in building a new character.  We've added in support for the official cash shop items and set the exchange rate at 100k 1mil zeny per 100 cash points.  Episode 13 content and third job content will not be enabled for the time being. Things that have historically been broken, such as bad MVP behavior and other omissions are also getting worked on to bring the server in line with the official RO servers. Renewal is in, all content up to 14.1 should be enabled and fully working. Third classes, Kagerou/Oboro (Ninja second job), the works. All stats, skills, mob info and quests are in line with iRO Renewal settings.

So join us, and help us make this a new addition to the MotK community.  Oh, and if you join now you get a free hat of your choosing!  Any hat :3c

Windows
1:  Download HatOnline Renewal FULL 4-8-2013.zip (http://www.shrinemaiden.org/fate/hatonlinere/HatOnlineRE-Full-4-8-2013.zip) and unzip
2:  Launch HatOnlineUpdate.exe

Linux/Mac
Please see here for setting up Wine for your respective distribution. (http://www.shrinemaiden.org/forum/index.php/topic,5902.0.html)
According to Ammy, as of Wine 1.4.1 you should be able to launch HatOnlineRE.exe as-is without any additional work. HatOnlineUpdate.exe should work as well.

If you ever get crashes or are unable to login with error messages about EXE being out of date, please check for any updates first.

Registration
First time you login, put down username_m or username_f (not "username" but the username you want), _m for male and _f for female gender, for your login name, then every time after that login with just your desired username.  To get your free hat just send me a PM with your character name and your desired hat (link to it from http://ratemyserver.net so I can have an item_id please!)

Handy tips
To talk to everyone on the server just shout! Your chat will be globally spammed to everyone with no intervention required.

@who/@who2 - Who's online/what's their class and character/job level
@where <player> - Locate a player
@channel - Create or join chat channels
@autoloot <percent> - Autoloot items dropped at <percent> rate or lower
@autotrade - Accept all trade requests
@showexp - Show XP earned per kill
@showzeny - Show zeny earned
@rates - Server rates
@uptime - Server uptime
@exp - Current XP/Job XP amount
@mobinfo <mob> - Info on a monster
@iteminfo <item> - Info on an item
@whodrops <item> - Who drops x item (sorted by highest drop rate)
@time - Show server time
@petrename - Rename your pet
@party <name> - Create a party
@duel - Duel someone, use @invite to invite someone, @leave to leave, @accept/@reject to accept or reject invites
@noask - Ignore all trade/friend/chat requests
@feelreset - Reset remembered maps for Star Gladiators/TKMs
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Dormio Ergo Sum on April 04, 2013, 12:36:36 AM
Running a (to-be) priest and monk named Dormio and Caedo respectively.
No clue if I'll make anything else.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Cadmas on April 04, 2013, 12:38:22 AM
Never played RO b4 but everyone seems to be in love with it. I'll give it a try.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Rikter on April 04, 2013, 12:39:35 AM
Okay so FA Ranger clearly works right?
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: helvetica on April 04, 2013, 12:55:05 AM
Lol FA ranger.
I don't have a clue what works or doesn't work anymore, renewal completely jacked with the ATK/DEF formulas and stuff.

http://ro.doddlercon.com/wiki/index.php?title=Renewal_Skill_Changes
http://ro.doddlercon.com/wiki/index.php?title=Renewal_Changes
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: DX7.EP on April 04, 2013, 02:56:58 AM
Read this in a very tired way and thought it was about TF2 hats. Nope, but oh well. Didn't want more of those anyway.

Glad this subforum can have another game regularly played though. The MC-TF2 streak was getting a bit long. :V
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Jana on April 04, 2013, 05:55:28 AM
H- HATONLINE!

I'll come back and do fun things on Friday when I have more time, but this is cool and neat news! I'll be happy to play with everyone again.

I'd like to check out the changes made to Mages and Wizards in action, so I might make one of those my first character. We'll see!
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: helvetica on April 04, 2013, 06:06:13 AM
http://irowiki.org/wiki/Eden_Group

Buncha newbie quests got added, decent free gear and super simple stuff. Should get you pretty far actually.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Tengukami on April 04, 2013, 08:19:17 AM
Aaaah I could kiss you! Missed this so much, and was just remembering the fun last night. Thank you for revving this up again!
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Pesco on April 04, 2013, 08:38:03 AM
The client files and all that I downloaded from the last time should still be good, right?
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Widermelonz on April 04, 2013, 08:40:35 AM
I've had terrible experiences with third jobs when they first came out :(. But it's probably not as bad now and I guess I can get back in to this and give it another go.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: helvetica on April 04, 2013, 09:15:11 AM
The client files and all that I downloaded from the last time should still be good, right?
Nope, not even close :( I still got my old install, lemme see if I can figure out a patch together for you so you don't have to redownload everything.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: trancehime on April 04, 2013, 09:59:30 AM
 :o

...

When I have free time, I will join again.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: MatsuriSakuragi on April 04, 2013, 10:20:21 AM
I miiiiiight step back in after graduation. Maybe. :o
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: helvetica on April 04, 2013, 11:26:47 AM
Holy crap I knew Renewal was a revamp but I never realized how much they nerfed the XP table and stuff.
No wonder at the "pitiful" low rate of 5x I'm already 40something.

http://irowiki.org/wiki/Base_EXP_Chart
http://irowiki.org/classic/Base_EXP_Chart

Compare:
Pre-Renewal: 1 to 99 base level pretrans 405,234,427 total XP
Renewal: 1 to 99 base level pretrans 29,395,800 total XP

7% of the old required XP. 7%

Pre-Renewal: 1 to 99 base level trans 1,212,492,549 total XP (half of that spent going from 98-99 lol)
Renewal: 1 to 99 base level trans 48,442,570 total XP (and no more suicide jump from 98-99, just a smooth linearish curve)

4% of the old required XP amount.

Obviously the mobs have had their XPs adjusted, but even at 1x it's like playing at 10x now (and noone plays at 1x thanks to battle manuals and VIP bonuses and all sorts of other items now available).

So yeah, I'm not so worried about running at 5x anymore.

Anyways, for the sake of not annoying the hell out of people trying to collect 1.2 million zeny to transcend, I've enabled a job change NPC. You're obviously free to do the job quests as they are. But considering for a few of us this isn't exactly our first runthrough, and without the big economy to back things up, I figured I'd be merciful at least with that. You still have to hit the level requirements (job 50 to second class, base 99 to trans), just no more failing the mage test ten thousand times (although I suspect that got nerfed).

I've also put in a free teleporter NPC, but you have to visit and talk to the NPC at the target location before she will warp you to her. It's a compromise between allowing @go and watching everyone zoom off to random dungeon floors from the newbie area. The NPC unlocks access account wide, so if you visit once on one character you can warp again anytime any character on that account. It does include access to warp to specific dungeon floors if you reach them (and talk to the NPC), this I'm leaving enabled on a trial basis. I may end up turning it off and/or limiting it to what the dungeon teleporter cash shop scroll does.  I've also enabled an MVP arena since that was kind of a thing we did manually anyways as GM events so why not automate it. I'll still probably do invasion/random MVP hunt events too :b. Basically I'll get bored when there's no one to play with so as long as people are playing I'll be active. So play or else!

Oh and WoE is disabled like before, and I brought back the old guild dungeon teleporter too so that's all there. There's also a stat/skill resetter NPC and a hair stylist NPC (default styles for free, custom styles for $$$ crazy bucks). And yes, I still have the skill reset scrolls in the cash shop, just don't use them unless you like wasting money.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Dormio Ergo Sum on April 04, 2013, 11:30:07 AM
Obviously the mobs have had their XPs adjusted, but even at 1x it's like playing at 10x now (and noone plays at 1x thanks to battle manuals and VIP bonuses and all sorts of other items now available).
They nerfed the goddamn quest rewards. Nooooooooooooooooooooooooooooo.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: helvetica on April 04, 2013, 11:42:12 AM
Dude just save zeny, get battle manuals, and beat people to death :V

Plus I gave you your 5x quest XP >:(, and there's dailies now!
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Dormio Ergo Sum on April 04, 2013, 11:50:31 AM
Eden why.
The new exp system is really weird but I guess it does what it sets out to do which is to mostly trivialize the pre-3rd class.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: trancehime on April 04, 2013, 12:39:53 PM
>no more failing the Wizard Mage job change quest a billion times

omg

yes

NO MORE SUFFERING

(well even though I pretty much begged for you just to force-change my class to Wiz because seriously)
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Zerviscos on April 04, 2013, 04:09:51 PM
A hat? I always wanted an Ashura Fairy Hat, and a Wind Milestone, and a Devil Mask, and an AFK hat, and a...okay I like to have a lot of stylish hats.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Dr Rawr on April 04, 2013, 05:14:15 PM
do you guys even hat? anyways i may give this game another shot, walls were my one true weakness
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Stuffman on April 05, 2013, 03:40:06 PM
Quote
So yeah, I'm not so worried about running at 5x anymore.

Yeah, I agree, the xp rate hasn't been bothering me.

I'd like to request at least a 10x drop rate though. At 2.5x it's 1 card per 4000 monsters, so I'm not planning on being able to have any in my build (unless that's the point).

Edit: Also the stylist won't change my hair, is there some requirement?

Edit edit: Also also it seems APSD boosts are broken at the moment. Concentration/Awakening potions only give 1 ASPD, as does Adrenaline Rush. Pls help, my blacksmith needs to go fast D:
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Dormio Ergo Sum on April 05, 2013, 09:03:51 PM
Edit: Also the stylist won't change my hair, is there some requirement?
I was asking TSO about this a couple of days ago. You need something like 700k gold unless you use the custom stylist hidden near the middle of Prontera.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Stuffman on April 05, 2013, 09:36:34 PM
Yeah, the free one won't change my hair either, she just says "it's fine how it is" or whatever.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Dormio Ergo Sum on April 05, 2013, 09:38:47 PM
No, both of those need the 700k. Poke me when you're on and I'll show you where the free stylist is.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: helvetica on April 06, 2013, 06:45:40 AM
Yeah, I agree, the xp rate hasn't been bothering me.

I'd like to request at least a 10x drop rate though. At 2.5x it's 1 card per 4000 monsters, so I'm not planning on being able to have any in my build (unless that's the point).

Edit: Also the stylist won't change my hair, is there some requirement?

Edit edit: Also also it seems APSD boosts are broken at the moment. Concentration/Awakening potions only give 1 ASPD, as does Adrenaline Rush. Pls help, my blacksmith needs to go fast D:
Drop rate I'll probably raise, because right now I am so fucking broke I don't know what to do and I imagine everyone else is too. If it weren't for the Eden Group stuff we'd be hitting a brick wall hard.

ASPD works completely different now. No skill gives a percentage ASPD increase anymore, it's all flat linear increases.

http://ro.doddlercon.com/r/aspdcalc/calc.php
Check your stats with this, tell me if the in-game ASPD matches what you're getting. If it's wrong I'll check the ASPD formula in the server code and make necessary adjustments/fixes.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: helvetica on April 06, 2013, 06:59:53 AM
Drop rate raised to 10x for all items.

There will be server maintenance sometime tonightish when everyone is off to fix a few bugs. Also remember you're all entitled to one free hat (within reason), so send me item IDs and check your mail!
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: helvetica on April 06, 2013, 12:18:31 PM
Raised XP rates to 7.5x, essentially giving everyone a free battle manual. As a balancing measure I've raised cash shop prices to compensate for the new rates, it's now 1 cash shop point per 10k zeny, and battle manuals/bubblegum now cost 50p per item.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Stuffman on April 06, 2013, 02:31:53 PM
Check your stats with this, tell me if the in-game ASPD matches what you're getting. If it's wrong I'll check the ASPD formula in the server code and make necessary adjustments/fixes.

http://ro.doddlercon.com/wiki/index.php?title=Renewal_Changes#ASPD

Huh. According to the formula, ASPD boosts are a flat number but they're modified by AGI.

In order to get the full bonus you would need 200 AGI. Which makes me wonder if the formula is accurate, or if they just nerfed the absolute fucking shit out of all attack speed pots and skills, to the point that they do almost nothing in a normal build. If it was just the flat bonus it would feel like it was more in line with the pre-renewal boosts.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Bardiche on April 06, 2013, 03:19:30 PM
I've... been thinking of playing RO again. Honestly, this seems tempting. Especially the bit about a free Hat. Everyone loves hats.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Hanzo K. on April 06, 2013, 03:52:10 PM
Whoa. Just...Whoa. :o
Last time I wasn't able to get in on this, but this time? Hopefully I can get in on the action!
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Cadmas on April 06, 2013, 04:17:01 PM
Game seems to have a bad habit of not showing the screen.

http://puu.sh/2uZZD
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: helvetica on April 06, 2013, 08:00:26 PM
Works absolutely fine here. Weirddddddd.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Cadmas on April 06, 2013, 08:09:41 PM
Is there a way to go back to the edit options function that popped up? I sort of blew past it b/c avast was having a fit with the game and I just wanted to see it work.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Dormio Ergo Sum on April 06, 2013, 08:17:41 PM
setup.exe
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Cadmas on April 06, 2013, 08:45:19 PM
K that got it working. For w/e reason there were 4 instances of my graphics card to pick from 3 that didn't work and one that did.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Tengukami on April 06, 2013, 09:22:30 PM
Seems that just straight-up running HatOnlineRE.exe in WINE 1.4.1 works just fine. Looking forward to reading up on stuff and getting caught up. I played this for like, a few weeks in 2010, and was just starting to get the hang of it. I might need some tips from you guys here and there, but I'll try to work out most stuff on my own.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Jana on April 07, 2013, 01:04:16 AM
Are you going to make a healer again Ammy? I overheard TSO and Dormio talking about it last night and it seems we may be in need of those.

I'll probably make a buffbot, though that's 3rd after a merchant to make mad dosh and trans-ing my current Wizard.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Tengukami on April 07, 2013, 02:16:00 AM
Was I a healer last time? Sure, I'll do that again. Everyone needs healers!
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Dormio Ergo Sum on April 07, 2013, 02:23:39 AM
First group of transcendents has arrived!
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Bardiche on April 07, 2013, 02:37:50 AM
First group of transcendents has arrived!

>7x exp
>transcendent already
What the blazing hell.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Dormio Ergo Sum on April 07, 2013, 03:26:20 AM
We were actually very slow, I just haven't had the time to properly grind these days.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: helvetica on April 07, 2013, 09:30:14 AM
Bbbbbbbbbb
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Dormio Ergo Sum on April 07, 2013, 10:20:43 AM
>Level 68
>Still an Acolyte
Are you fucking with me?
(http://i597.photobucket.com/albums/tt56/haeun0719/screenHatOnlineRE012.jpg)
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: helvetica on April 07, 2013, 10:26:44 AM
lolz
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Hanzo K. on April 07, 2013, 06:24:37 PM
Well, finally got in, and so far things are moving smoothly. Still unsure where I'm going to be going classwise.
Figure I'll just go with the flow and pick something that feels right. I take it there's already a surplus of mages, yeah?
Maybe I'll roll up a Rogue for once, since I usually run thieves anyhow. Gotta try something aside from the usual Assassin, eh? Broaden my horizons and such.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: MatsuriSakuragi on April 07, 2013, 06:35:51 PM
I think, if I pick this up, I'll be going for Wanderer, Archbishop, or Warlock, I think. Hm.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Cadmas on April 07, 2013, 07:43:08 PM
Welp didn't take me more than 30 minutes to get lost, become a merchant, and not be able to log in b/c it tells me my passwords wrong.

Rejected from server. Welp fuck it...

GJ me for not ever understanding what I read.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: helvetica on April 07, 2013, 10:22:53 PM
PM me your username and a new password and I'll reset it.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Cadmas on April 07, 2013, 10:25:45 PM
It is alright. I have figured out my error.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Dormio Ergo Sum on April 07, 2013, 10:44:36 PM
Final stretch before I become third class. :toot:
(http://i597.photobucket.com/albums/tt56/haeun0719/screenHatOnlineRE001.jpg)
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Tengukami on April 08, 2013, 01:32:35 AM
You know, Gunslinger looks pretty interesting. If Meejee is going after Acolyte anyway, I might just go with that.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Dormio Ergo Sum on April 08, 2013, 02:04:50 AM
The only issue I have with gunslingers is that they taper off fast due to being an extended class with no subclasses and basically being an intermediate between a hunter and a sniper.
They are fun though.

Also, while I am planning to make a FS priest later, I'm currently running the monk subclass of Acolyte which is based around punching things rather than assisting allies.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Tengukami on April 08, 2013, 02:56:33 AM
Ah, that's good. I couldn't work out how to start learning to be a Gunslinger, as opposed to just hearing about it, so I went with Acolyte anyways. Have managed the monumental achievement of constructing Mr. Smiley. I forgot how simple the mechanics are, how much they love hotkeys, and how easy it is for me to forget things I need for certain skills or items.

Which reminds me - opening the Quests window shows a garbled language, in every tab. Don't why this is or how to fix it - the font everywhere else seems to be fine.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Dormio Ergo Sum on April 08, 2013, 03:01:31 AM
Ah, that's good. I couldn't work out how to start learning to be a Gunslinger, as opposed to just hearing about it, so I went with Acolyte anyways.
The gunslinger job change is in Einbroch. Though there is also a job change NPC in the middle of Prontera too.

Ignore the quest window until you actually pick up quests. The quests I've actually picked up so far haven't had the font issues.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: trancehime on April 08, 2013, 05:02:49 AM
Oh.

Right. Full client being 2.3 GB kind of throws a wrench in my plans, because there is no lite installer :shakefists:

It can wait til I get a better internet connection :fail:
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: helvetica on April 08, 2013, 06:02:36 AM
So yeah everyone whining about ASPD, apparently kRO uses a completely different ASPD formula than everyone else and it basically makes everything a lot slower without stacking +% ASPD items/cards. iRO and everyone else us a much different formula that isn't quite completely known yet.

So, I'm debating reverting to prerenewal ASPD, simply because I'm aiming for parity with iRO (I can't possibly test on kRO), and while not correct the old formula is closer? Then again, rAthena is aiming for kRO parity so I dunno, fighting the system might be a lot harder.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Dormio Ergo Sum on April 08, 2013, 06:04:41 AM
I don't mind either way.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: helvetica on April 08, 2013, 11:15:10 AM
Following changes have been made:


The latter change I can sort of see where kRO was going with this. They wanted to stop high level players from mobbing low level areas and farming all the monsters and preventing low level players from using them, while at the same time giving low level players a bit of the action when it comes to the economy. Same with the drop penalty, although no server other than kRO implements it. But at the same it artifically makes the game slower and longer to play. Agi/mobbing builds were some of the fastest levellers in the game, same with leeching off of super high level creatures. I kept the leech penalty in because the early levels are already effectively trivialized as it is, and I liked the fact by having the leech penalty it encourages you to spread out more for levelling rather than just sitting in the same two maps until 99 (I'm looking at you Sphinx).

The XP penalty against mobbing just makes the game unfun tho, not as much because it slows the game down XP wise, but it gets expensive. On my knight, in order to mob things effectively in my "level range", I was barely breaking even on potion costs. One bad run, one mess up, and I lost money. I was literally broke so I figured I'd go mob skeleton workers or something else I didn't need to pot through. When I saw I was only getting 200 xp a kill, that was kind of absurd. I'm already getting penalized for a non-efficient monster via the levelling bonus. I'd be 99 already had I had the funds to continue mobbing what I was, but since I was broke my game came to a screeching halt until I could get the funds again.

The ASPD nerf, that was purely for cash shop reasons. kRO has not one, not two, but three consumable +% ASPD items in the cash shop, along with +% ASPD gear, and conveniently they all stack. This was purely to promote cash shop sales by heavily heavily nerfing autoattack damage. No other server implements it, which should give you a good idea how "good" of an idea it is.

Basically, both concepts were simply unfun and I removed them. As much as I'd like parity with kRO, tbh there is no "gold" standard for official RO. All the servers do things differently, and the "gold standard", kRO, is effectively a private server anyways since you need a KSSN to play. jRO, the biggest RO server still running, does things drastically different than kRO. iRO, the "official" international server, is closer to kRO but still has made some changes. Then there are servers like the Philippines or Indonesia server that puts in crazy stuff like drop items on death to artifically make the game hard. So to try to chase parity with kRO makes as much sense as chasing parity with iRO or jRO or whatever. AKA I'm just going to go with whatever's the most fun, and if there are renewal mechanics that aren't fun I'm not against removing them or modifying them.

Now when I say "Fun" I mean in the sense of things added in as artifical time sinks, not difficulty. I like hard stuff, I don't like repetitive annoying just for the sake of pedaling cash shop stuff. Things like bowling bash builds are not click to win builds. There's still skill involved. There is no skill involved in buying ASPD candy with mommy's credit card, or using ygg leaves on Anubises all day :b
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Raikaria on April 08, 2013, 11:42:23 AM
I might give this a bit of a spin. Never played before, these sort of games tend to turn me away with grinding tedium, but,with boosted rates, might be worth a try.

Need to have a look at the game beforehand, of course, but just voicing interest.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Chaore on April 09, 2013, 01:45:51 AM
>ASPD FIXED

ILU SO MUCH RIGHT NOW ;W
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: helvetica on April 09, 2013, 03:29:07 AM
Sometime tomorrow I will be taking the server down for maintenance briefly in order to setup a client patching system for updates. I'm also currently testing an update to the old original HatOnline installer for people who still have it and want to save some time downloading.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: helvetica on April 09, 2013, 04:01:31 AM
Well I've went ahead and was able to enable the update client ahead of the scheduled maintenance. Download the following zip and put the contents in your Ragnarok Online folder.

http://www.shrinemaiden.org/fate/hatonlinere/HatOnlineRE-Patcher-4-8-2013.zip

From now on please launch the game from HatOnlineUpdate.exe instead of HatOnlineRE.exe. This will ensure you have the latest updates and lets you stay up to date on any server news. Launching HatOnlineRE.exe directly is now depreciated and will likely be broken in future updates.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Stuffman on April 09, 2013, 05:06:57 AM
>ASPD FIXED

ILU SO MUCH RIGHT NOW ;W

PRAISE BE TO TSO

I DO LIKE TWICE AS MUCH DAMAGE NOW
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Tengukami on April 09, 2013, 01:55:54 PM
From now on please launch the game from HatOnlineUpdate.exe instead of HatOnlineRE.exe. This will ensure you have the latest updates and lets you stay up to date on any server news. Launching HatOnlineRE.exe directly is now depreciated and will likely be broken in future updates.

Game crashes upon launch now for me. Running HatOnlineUpdate.exe in Terminal, I get the following output:
Code: [Select]
err:ole:CoGetClassObject class {d27cdb6e-ae6d-11cf-96b8-444553540000} not registered
err:ole:create_server class {d27cdb6e-ae6d-11cf-96b8-444553540000} not registered
err:ole:CoGetClassObject no class object {d27cdb6e-ae6d-11cf-96b8-444553540000} could be created for context 0x5
wine: Unhandled exception 0x0eedfade at address 0x0000:0x7b83b581 (thread 0009), starting debugger...
err:seh:setup_exception_record stack overflow 880 bytes in thread 0009 eip b759343a esp 00240fc0 stack 0x240000-0x241000-0x340000
Process of pid=0008 has terminated

Any ideas?

EDIT: Other weirdness

1. Cleric tells me I haven't done what I need to be Acolyte, even though I have Job Level 10.
2. Have over 500 zeny, and it costs 50 zeny to refine my weapon. Dude still tells me I don't have enough zeny.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Stuffman on April 09, 2013, 09:54:03 PM
My Blacksmith is gonna be hitting 99 soonish, and before I trans I'm going to reset into a pure forger to make a full set of elemental maces for myself. If anyone else wants some weapons made, start gathering the materials now and I'll forge them this weekend.

Estimated success rates will be 37% on VVS Elemental weapons, and 42% on VVVS weapons, so to be safe you'll want 3x the materials for each weapon you want made.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: helvetica on April 10, 2013, 12:31:25 AM
Elemental Damascuses? I'll get you the stuffs :O!
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: helvetica on April 10, 2013, 12:32:41 AM
Game crashes upon launch now for me. Running HatOnlineUpdate.exe in Terminal, I get the following output:
Code: [Select]
err:ole:CoGetClassObject class {d27cdb6e-ae6d-11cf-96b8-444553540000} not registered
err:ole:create_server class {d27cdb6e-ae6d-11cf-96b8-444553540000} not registered
err:ole:CoGetClassObject no class object {d27cdb6e-ae6d-11cf-96b8-444553540000} could be created for context 0x5
wine: Unhandled exception 0x0eedfade at address 0x0000:0x7b83b581 (thread 0009), starting debugger...
err:seh:setup_exception_record stack overflow 880 bytes in thread 0009 eip b759343a esp 00240fc0 stack 0x240000-0x241000-0x340000
Process of pid=0008 has terminated

Any ideas?

EDIT: Other weirdness

1. Cleric tells me I haven't done what I need to be Acolyte, even though I have Job Level 10.
2. Have over 500 zeny, and it costs 50 zeny to refine my weapon. Dude still tells me I don't have enough zeny.
I'll have to play with it, it's not my updater just something else I borrowed. I'll put out manual patches and I'd recommend using those for now until I can figure out a solution for Leenox.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Tengukami on April 10, 2013, 09:57:21 AM
Thanks! Much appreciated.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Dormio Ergo Sum on April 10, 2013, 12:46:50 PM
Hey, guess who just got their third class?

(http://i597.photobucket.com/albums/tt56/haeun0719/screenHatOnlineRE005.jpg)
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Kiro on April 10, 2013, 07:16:35 PM
Grats Dormio.

Also, I thought when we go 3rd job, that our base level will go to 150. The screenshot looks like it's capping at lvl 99.

Stuffman: Don't forget to look for me when you do your forging so I can help Bless/Gloria. Also, I'm wondering how many blacksmiths we will have; maybe I should make my merchant an alchemist and get 1h ele swords made or stick with 1h maces...
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Dormio Ergo Sum on April 10, 2013, 10:05:10 PM
It will go to 150. I'm not sure if the official servers have the same problem since I haven't played on them post-renewal but many private servers have a small problem where if you reach level 99, even if you can level up higher, the exp bar won't show up until you get enough exp to get to level 100.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: helvetica on April 11, 2013, 03:01:37 AM
Cap is 160 actually
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Red Frost on April 11, 2013, 03:24:05 AM
Lately I've had this incredible urge to RO... as much as I'd hate to be even less productive than usual, this is very tempting.
 
I've never taken the time to learn RO's formulas and stuff because I'm pretty casual about it;;  Are increments of 10 still good for stats?  I remember hearing you get bonuses for doing that a long time ago, so I've been doing it ever since (maybe it was just a server exclusive?).  I also never knew you could refine past +10, but that must be brutal... I was obsessed with making a +9 Wool Scarf on a 5/5/3 server and I never got past a +7... even after breaking 60+ of the darn things.
(Is "free hat time" still a thing or no?)
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Dormio Ergo Sum on April 11, 2013, 04:04:44 AM
Are increments of 10 still good for stats?  I remember hearing you get bonuses for doing that a long time ago, so I've been doing it ever since (maybe it was just a server exclusive?).
Pre-renewal, there used to be bonuses at specific break points for stats. Now the gains are linear.

Cap is 160 actually
Really? Shouldn't it be 150?
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Dormio Ergo Sum on April 11, 2013, 06:52:28 AM
Holy crap I knew Renewal was a revamp but I never realized how much they nerfed the XP table and stuff.
No wonder at the "pitiful" low rate of 5x I'm already 40something.

Obviously the mobs have had their XPs adjusted, but even at 1x it's like playing at 10x now (and noone plays at 1x thanks to battle manuals and VIP bonuses and all sorts of other items now available).

So yeah, I'm not so worried about running at 5x7.5x anymore.
I kind of disagree with this.
Basically, you're right about the EXP up to level 99 being heavily, heavily nerfed but with the rates as they are right now I do not think that we will be able to do anything that is fun and party oriented for a very long time because 99 is no longer the level at which you can attempt endgame.
I mean, after you hit level 99/70 the EXP required to level up is dramatically increased.
For example, after you hit level 99/70 and change into your third class, if you were to receive all the base EXP it took you to reach 99trans again, you would gain a grand total of... 8 level ups. That's what 198 level ups equate to.
To compound to this at this level you no longer have access to repeatable quests which means that you need to earn all this EXP purely through grinding.
Which will take a hell of a long time to do.
This is in part due to the nerfed EXP values that you mentioned in your post.
I mean, for example, the Kasa: It used to give you 49000 bEXP per kill. It now gives 5599 bEXP provided you're in the correct level range.
Reaching level 150 requires more bEXP than it does to reach level 99 pre-renewal yet the monsters now only give fractions of the EXP that they used to and have even been buffed to make things more troublesome.
Which brings me to the other part. Our server's population is extremely limited, which makes finding parties within your level range a bit more annoying. Solo'ing monsters in your level range is quite troublesome and I don't think that you can even attempt monsters in the optimal EXP range solo.
I don't know. I just see things becoming un-fun fast since every MVP has been scaled up quite a bit so you need the levels to attempt them and the levels are so very annoying to get through grinding.

tl;dr: I think the EXP rates are too low for our limited server population.

Of course, this is simply my opinion and since it's your server you're free to have it run however you want. I'll just be grinding hats in the corner at whatever rates I'm given.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: helvetica on April 11, 2013, 05:16:45 PM
I was talking about it with Hijiri, and I think the problem is we're used to old RO where the game "began" at trans 9x and those last 9 or so levels were the end game grind. Your build was considered "finished" at 9x/6x and anything beyond that was grinding gravy.

That's not how renewal RO is balanced. The game begins at third job now. Once you hit 100 and get a couple of jlevels in, your damage output changes dramatically. Same with survivability. And third job you're not starting a new skill tree, you're just continuing the one you started on trans second. Plus there is a HUGE gap in XP earned between solo and group play. I looked at the XP tables for a lot of the "lower" dungeons, they're much much much higher than any of the stuff we've killed 1-99 so far.

So yeah you've hit a solo brick wall going third. I think that's supposed to happen. Unless you're ubergeared and can solo mob the first floor of like juperos or nameless or what have you, you're going to need to party. The problem is there's little to no incentive to party 1-99, you can easily get to 99 solo, the only advantage is you just do it faster. Like Hijiri and I did toy factory and got me to LK in a few hours. I could have done that solo but it would have probably taken me a day or so. When you hit third job though, unless you have crazy gear, you HAVE to party, period. You can't do nameless or juperos or geffina alone.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Tengukami on April 11, 2013, 06:43:32 PM
Just so I'm clear here:

Can I continue playing without the update thingy? Or should I rather wait for that to get sorted?
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Hanzo K. on April 11, 2013, 08:12:21 PM
Oh yeah, everyone already is. Even me.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Kiro on April 11, 2013, 08:23:13 PM
Just to comment about Experience in general.

I also turned 3rd job last night. Yeah, that first lvl from 99 to 100 was a shocker and it's going to be slow relative to those delicious Eden quests. I personally am not certain if it will feel like a tedious grind to me. I'm hoping not because I'm hoping the Renewal changes make it worth it to do something I almost never did in RO... join a party and go to different places.

I walked into Biolabs 2 and tried to Holy Light a lvl 120 Kavach Icarus to death and it was not going to be worth my time. Seeing that, I can't wait to party and take on these revamped challenges. Get all the lvl 99 Eden quests when you turn 3rd job, solo the one you liked to do to lvl 100, then party up and finish the other ones off. I think the first 25 or so jlvls shouldn't be too bad and that'll probably be enough to get people into their core 3rd job build.

Then we prep for all the good stuff to come. 6 person party in Abbey and killing Fallen Bishop Hibram? Yes please.

I think any change to the Experience rate should be a "wait and see" decision.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: helvetica on April 11, 2013, 10:43:12 PM
Just so I'm clear here:

Can I continue playing without the update thingy? Or should I rather wait for that to get sorted?
You can, there's no update at this time and won't likely be for a while. I had a planned client update but I'm holding off until stability improves.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Bardiche on April 11, 2013, 10:59:53 PM
>Dormio playing as a female character
Are you trying to tell us something, dongseng?
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: helvetica on April 12, 2013, 12:30:04 AM
Hey Stuffheim, what do you need to make me dem daggars? /drool
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Stuffman on April 12, 2013, 02:42:20 AM
Here's a list of everything I can make. http://ratemyserver.net/index.php?page=creation_db&op=3

Each Damascus is 1 x Zircon, 4 x Oridecon, 60 x Steel.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Jana on April 12, 2013, 03:51:44 AM
What would need to be added to forge an elemental weapon, like an elemental Sword Mace over a regular one, and does adding an element affect the % chance to succeed?
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Stuffman on April 12, 2013, 04:49:01 AM
There are five add-ons available for forged weapons.

Flame Heart - makes the weapon fire-type.
Mystic Frozen - makes the weapon water-type.
Rough Wind - makes the weapon wind-type.
Great Nature - makes the weapon earth-type.
Star Crumb - adds some flat damage to each attack, which is applied even if you miss. (+5 with one, +10 with two, and +40 with three)

You have three slots on each weapon, usually you will want elemental stone + two star crumbs. This is a Very Very Strong (VVS) Elemental weapon.

You can also fill it with nothing but Star Crumbs to make a Very Very Very Strong (VVVS) weapon. Once you refine it, it should be a better neutral weapon than your Eden weapon.

The success rates I gave are for VVS Elem and VVVS Weapons. The success rate is 15% higher for each star crumb you leave off.

EDIT: Oh, apparently there is another +10 flat damage boost for my weapons as long as I'm a ranked Blacksmith (which shouldn't be a problem).
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Tengukami on April 12, 2013, 02:54:40 PM
Man, I am way behind you guys and most of the talk in this thread goes right over my head. However, Acolyte training continues, and this is a pretty fun time.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: trancehime on April 12, 2013, 03:05:18 PM
Man, I am way behind you guys and most of the talk in this thread goes right over my head. However, Acolyte training continues, and this is a pretty fun time.

Don't worry, I can't even get the game yet until there's a lite installer OR I can get on a faster internet connection. :V
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Tengukami on April 12, 2013, 03:30:16 PM
Don't worry, I can't even get the game yet until there's a lite installer OR I can get on a faster internet connection. :V

Maybe you can help me with a philosophical question ...

(http://i.imgur.com/8g0GC3J.jpg)
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: trancehime on April 12, 2013, 03:46:25 PM
Asthe activates Acolyte Training Quest properly from what little I can remember of her.

Anyway, basically, do you want to Priest it up or beat up some dudes as a Monk? :V
If I remember correctly that choice has so little bearing on actual gameplay that you can choose whichever you want
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Jana on April 12, 2013, 05:10:29 PM
I think the choice leads to them talking about Priests/Monks, but you're not locked in by any means.

I'm still kind of behind too because of time constraints. I'll hopefully hit trans sometime this weekend!

-snip-

Thanks for that, it was pretty in-depth! I don't think I need any weapons right now but I'll keep it in mind for when you're finished getting back up there and I have time to make new characters. Mages don't need swords. :V
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Zork787 on April 12, 2013, 08:55:38 PM
so after playing Ragnarok EU for about an hour and getting bored stiff with the crappy exp rates I decided to give the MotK server a go, and my GOD the exp rates are SOOOOOOOOO nice!

If only most F2P MMO's had exp rates like this lol

just a quick screenie of my character so you guys can say hi (http://img198.imageshack.us/img198/7628/screenhatonlinere000.jpg) lol

Also I spent money a months sub for VIP status on RO Eu, BEST INVESTMENT OF MY LIFE AMIRITE! :V
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Tengukami on April 12, 2013, 09:00:22 PM
I'm a bit confused as to why I have Level 5 Divine Protection but am still unable to learn Blessing. I hope I didn't kill all those Porings for nothing!

e: Never mind, got it.

Also, HI TSO! : D
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Zork787 on April 12, 2013, 09:50:57 PM
What I'm trying to figure out is how to open the Chash Shop, but I can't figure out how to as there isn't no button to open it :V
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: helvetica on April 12, 2013, 10:00:09 PM
There is no cash shop enabled in this client, for now the functionality is covered by a pair of NPCs in Payon. Next client update will have it now that server side support has been implemented.

ALSO HI AMMY SORRY I WAS WORKING :(
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: helvetica on April 12, 2013, 11:51:32 PM
The following changes have been made to the drop tables:


What does that exactly mean, "logarithmic drop scaling?". Well essentially, it means the drop rate gets increased on a curve instead of a flat multiplication of drop rates.

Code: [Select]
Use logarithmic drops? (Note 1)
Logarithmic drops scale drop rates in a non-linear fashion using the equation
Droprate(x,y) = x * (5 - log(x)) ^ (ln(y) / ln(5))
Where x is the original drop rate and y is the drop_rate modifier (the previously mentioned item_rate* variables)
Use the following table for an idea of how the rate will affect drop rates when logarithmic drops are used:
Y: Original Drop Rate
X: Rate drop modifier (eg: item_rate_equip)
  X\Y | 0.01 0.02  0.05  0.10  0.20  0.50  1.00  2.00  5.00 10.00 20.00 <--- original drop rate listed on RateMyServer or IROWiki (1x)
 -----+---------------------------------------------------------------
   50 | 0.01 0.01  0.03  0.06  0.11  0.30  0.62  1.30  3.49  7.42 15.92
  100 | 0.01 0.02  0.05  0.10  0.20  0.50  1.00  2.00  5.00 10.00 20.00
  200 | 0.02 0.04  0.09  0.18  0.35  0.84  1.61  3.07  7.16 13.48 25.13
  500 | 0.05 0.09  0.22  0.40  0.74  1.65  3.00  5.40 11.51 20.00 33.98
 1000 | 0.10 0.18  0.40  0.73  1.30  2.76  4.82  8.28 16.47 26.96 42.69 <--- this is us
 2000 | 0.20 0.36  0.76  1.32  2.28  4.62  7.73 12.70 23.58 36.33 53.64
 5000 | 0.50 0.86  1.73  2.91  4.81  9.11 14.45 22.34 37.90 53.91 72.53
10000 | 1.00 1.67  3.25  5.28  8.44 15.24 23.19 34.26 54.57 72.67 91.13
20000 | 2.00 3.26  6.09  9.59 14.83 25.49 37.21 52.55 77.70 97.95  100%
50000 | 5.00 7.87 13.98 21.12 31.23 50.31 69.56 92.48  100%  100%  100%
We are the 1000 line (10x rate). Each column is the original drop value (1x rate on RateMyServer or IROWiki), and the row for 1000 is what it'll end up being calculated at. If it adversely affects drop performance too much I may undo it but for now I want to see how it works.  Cards are fixed at a 1% 0.5% drop chance, and MVP cards drop at 0.1%
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Dormio Ergo Sum on April 13, 2013, 12:35:51 AM
By the way, TSO, you know how you made yourself a change where the EXP penalty for killing lower level mobs was removed?
I think you should revert it.

This is because of how EXP from monsters scales in renewal.
I'm going to use my beloved Kasa as an example again. It's level 135 and gives 5.5k exp per kill.
Now, in comparison, let's look at my beloved Venomous. It's level 87 and gives 1.2k exp per kill.
Killing 5 Venomous will give you equivalent EXP to killing a Kasa, except you need to be at least level 125 to gain any EXP from the Kasa and you'll likely be hunting it in a party which means that you get split EXP per kill.
The big problem is that, at level 125, it would be infinitely easier to mob and kill the Venomous solo in comparison to hunting Kasas.

Basically, with the way that monster EXP values were reworked and slowly they scale now, the incentive to killing monsters that actually matched your level post-eden quests is gone with the removal of EXP penalties for killing lower level mobs.

tl;dr: I think that the EXP penalty for killing lower level mobs shouldn't have been removed if you want to encourage party play at higher levels.

Of course, again, this is just my opinion and stuff.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: helvetica on April 13, 2013, 01:07:26 AM
I reverted the XP penalty, I was doing the math in my head too and I realized what they did was move the XP curve and fixed it to the person's level rather than the monster.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Zork787 on April 13, 2013, 01:12:35 AM
Nevermind, it came back to me
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Dormio Ergo Sum on April 13, 2013, 02:25:21 AM
For you I hate you, TSO:

[UPPER]
Item ID# 5105 (Hat_Of_Cake_)
Item ID# 5474 (Notice_Board)
Item ID# 18629 (B_Desert_Wolf_Hat)
Item ID# 5531 (B_Dragon_Hat)
Item ID# 5147 (Baseball_Cap)
Item ID# 5264 (Aussie_Flag_Hat)
Item ID# 5189 (Fallen_Leaves)
Item ID# 5416 (Beer_Cap)
Item ID# 5183 (Bird_Nest_Hat)
Item ID# 18613 (Black_Musang_Hat)
Item ID# 5765 (Black_Tail_Ribbon)
Item ID# 5404 (Blue_Ribbon)
Item ID# 5308 (Brazilian_Flag_Hat)
Item ID# 5178 (Candle_)
Item ID# 5184 (Captain_Hat)
Item ID# 18667 (Cat_Lace_Hairband)
Item ID# 5446 (Cat_Foot_Hairpin)
Item ID# 5140 (Charming_Ribbon)
Item ID# 5434 (Cola_Can)
Item ID# 18669 (Cowhide_Hat)
Item ID# 5591 (Desert_Prince)
Item ID# 18653 (Deviruchi_Headphone)
Item ID# 5496 (Dice_Hat)
Item ID# 5779 (Drooping_Boto)
Item ID# 5296 (Drooping_Nine_Tail_)
Item ID# 5146 (Elephant_Hat)
Item ID# 5437 (Flower_Of_Fairy)
Item ID# 5425 (Fanta_Grape_Can)
Item ID# 5424 (Fanta_Orange_Can)
Item ID# 5522 (Fanta_Zero_Lemon_Hat)
Item ID# 5792 (Fish_Pin)
Item ID# 5302 (Lotus_Flower_Hat)
Item ID# 5376 (Satanic_Chain_P)
Item ID# 5447 (Frog_Cap)
Item ID# 5528 (King_Frog_Hat)
Item ID# 5390 (Santa_Hat_2)
Item ID# 5056 (Love_Berry)
Item ID# 18626 (Gelato_Hat)
Item ID# 5769 (Gold_Angel_Sculpture)
Item ID# 5666 (Golden_Crown)
Item ID# 5139 (Hibiscus)
Item ID# 5097 (Cone_Hat_)
Item ID# 5500 (Icecream_Hat)
Item ID# 18520 (Jaty_C)
Item ID# 5335 (Jumping_Poring)
Item ID# 5020 (Kafra_Band)
Item ID# 5322 (Scarf)
Item ID# 5497 (King_Tiger_Doll_Hat)
Item ID# 5372 (Drooping_White_Kitty)
Item ID# 5537 (Quati_Hat)
Item ID# 5457 (Spring_Rabbit_Hat)
Item ID# 5387 (Neko_Mimi_Kafra)
Item ID# 5519 (Peacock_Feather)
Item ID# 5499 (Pizza_Hat)
Item ID# 5352 (Poporing_Cap)
Item ID# 5487 (J_Poringcake_Hat)
Item ID# 18681 (Puppy_Ears_Hat)
Item ID# 5182 (Puppy_Hat)
Item ID# 18700 (Rabbit_Ribbon)
Item ID# 5530 (Raven_Cap)
Item ID# 18691 (Rising_Black_Dragon)
Item ID# 5213 (Black_Bunny_Band)
Item ID# 18699 (Starving_Fish_Hat)
Item ID# 5443 (Status_Of_Baby_Angel)
Item ID# 5526 (Lady_Tanee_Doll)
Item ID# 18628 (Tare_Brownie)
Item ID# 18661 (Trident_Helm)
Item ID# 5488 (J_Twin_Santahat)
Item ID# 5557 (Wild_Rose_Hat)
Item ID# 5464 (Zaha_Doll_Hat)

[MIDDLE]
Item ID# 5786 (Ancient_Elven_Ear)
Item ID# 5820 (Black_Elven_Ears)
Item ID# 5401 (Black_Glasses)
Item ID# 5154 (Sunglasses_F)
Item ID# 5610 (Ice_Wing_Ear)
Item ID# 5402 (Mischievous_Fairy)
Item ID# 5592 (Sigrun's_Wings)

[LOWER]
Item ID# 18679 (Abacus_In_Mouth)
Item ID# 18678 (Leek_In_Mouth)
Item ID# 5362 (Ninja_Scroll)
Item ID# 18665 (Orange_In_Mouth)
Item ID# 5305 (Pirate_Dagger)
Item ID# 5548 (Scarlet_Rose)
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: helvetica on April 13, 2013, 07:14:00 AM
Apparently setting things at log 10 dropped the rates on super rares pretty badly, so I boosted it to log 15. This will actually make a few rares easier to get as well as materials, without making things too obscene for other items. I also toned the card drop rate back down to .5%, so now it's a 1 in 200 chance instead of 1 in 100.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Tengukami on April 13, 2013, 12:17:39 PM
Ah the wonders of MMORPGs! Utterly screwed up the Acolyte Training Quest  and, as in life, there are no do-overs. I really like this kind of challenge. I'll have to think each move through very carefully. It's good for the soul.

e: Believe I have that sorted now in my own way. Acolyte training completed (as Yukimori; not Tengukami), and now doin' the grind to become a Priest.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: helvetica on April 14, 2013, 12:05:31 AM
For those looking for a way to play RO windowed fullscreen (borderless window)

Change the 1920, 1080 spot to your screen resolution and save this as an Autohotkey script and run it. Open RO and press Ctrl-Alt-F.

Code: [Select]
!^f::
WinSet, Style, -0xC40000, A
WinMove, A, , 0, 0, 1920, 1080
WinActivate, A
return
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Edible on April 14, 2013, 05:24:07 PM
Ugh.

I think I might get in on this. <_<

BUT ONLY TO GET THE SOUNDTRACK DO YOU HEAR ME
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Stuffman on April 14, 2013, 05:26:37 PM
BUT ONLY TO GET THE SOUNDTRACK DO YOU HEAR ME

Perfectly legit reason.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Aba Matindesu! on April 14, 2013, 06:50:49 PM
I'll jump into the action this summer. I haven't played RO in forever and all the other servers I've been to have pretty much died in massive conflagrations.

Any jobs in demand? I'm thinking of going Warlock/GCross/Maestro.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Bardiche on April 14, 2013, 07:20:13 PM
Ugh.

I think I might get in on this. <_<

BUT ONLY TO GET THE SOUNDTRACK DO YOU HEAR ME

<3

So how's account creation? Just accountname_MALE + password or what?

I'll probably make a tank.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Stuffman on April 14, 2013, 07:59:03 PM
name_m or name_f to choose the account's gender when you log in for the first time.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: MatsuriSakuragi on April 14, 2013, 08:30:03 PM
My resistance to temptation is waning as the semester comes to a close.

What third classes are really good, anyway? Wanderer looks super cute and I'd love to make one, but it seems like they'd be frustrating to use without a Maestro party member, and my playing is pretty inconsistent :derp:
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Stuffman on April 14, 2013, 10:03:19 PM
Dawn kindly jumped into the MVP Arenas to check what's in there, for SCIENCE. Here's what we found:
Alpha - eddga, mistress, moonlight flower, maya
Beta - phreeoni, orc hero, orc lord, giant whisper
Theta - drake, doppelganger, osiris, lord of the dead
Epsilon - incantation samurai, pharoah, dark lord, baphomet
Each of the eight rooms for each type seems to contain random assortments of the above MVPs.

Also, TSO - the MVP lobby has a free healer, you should do something about that.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Tengukami on April 15, 2013, 01:32:20 AM
I believe this is the first time I've spent time researching how I plan to go into a dungeon. Currently reading up on Payon Cave, hoping to make some monies. Stuffman wisely advised me to wait for 50 before going for priest, and I'm not far from there. Payon should help out in that department, too.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Dormio Ergo Sum on April 15, 2013, 02:06:52 AM
If you want more EXP, might I recommend Megalodons?
You can farm them easily with heal and they have a repeatable Eden quest associated with hunting them.
On top of that they drop skel bones which you can turn into the Eden group for even more EXP.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Tengukami on April 15, 2013, 02:25:33 AM
Thanks! That'll be added reading. I feel a long-term plan coming together here.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Dormio Ergo Sum on April 15, 2013, 02:29:22 AM
Well for the first 198  (99 -> 99) levels you can really get through the entire process through Eden repeatables alone. :V
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Zork787 on April 15, 2013, 03:35:47 AM
I seriously don't get why Demon monsters, which should get hurt by heal, are immune to it... I really doesn't make much sense.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Dormio Ergo Sum on April 15, 2013, 03:41:28 AM
They're not immune to it though. You can still heal them if you so desire. :V
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: trancehime on April 15, 2013, 03:42:20 AM
I seriously don't get why Demon monsters, which should get hurt by heal, are immune to it... I really doesn't make much sense.

They're not undead!

Different.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Widermelonz on April 15, 2013, 05:32:12 AM
A couple of quick question since I'm unfamiliar with the third job classes:

Is Royal Guard the primary tanking class? Or is there another job that does it just as well or even better?

Are Champs' and Creators' respective third jobs (Shura and Genetics, IIRC) still walking nukes? If so, do any other jobs do that too?

Are Blacksmith jobs and their transcendents still expensive to level?

Which job classes are you guys in need of, and which classes do you guys have an abundance of?
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Dormio Ergo Sum on April 15, 2013, 05:37:27 AM
Priests still tank pretty well. As do Mechanics or so I've been told. Suras and Rune Knights and several other classes can also build tanky if they want.

No clue about Geneticists but Suras are still pretty much there for the "I'm going to instagib you."

Yes. :V

We have a couple of most things really. Bards/Dancers have yet to make an appearance and we are sorely lacking DPS.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: MatsuriSakuragi on April 15, 2013, 06:05:17 AM
Like I said I'll probably make a Wanderer when I get around to this, especially since I haven't heard a single opinion on other classes like I asked earlier :V
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Jana on April 15, 2013, 06:31:01 AM
I might bring back my bard, though I'll have to make a second account since my first one is female. It's gonna be later on down the line though.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Bardiche on April 15, 2013, 12:04:17 PM
Just checking: Do you guys party often? I considered a Crusader for a first character, and if you guys party a bunch I could go for a Devotion build and keep your squishies alive a little longer. Without parties levelling one is hell.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: helvetica on April 15, 2013, 05:10:15 PM
We're starting to party now that most of us have third class characters. Kiro and Chaore and I did some simple MVP hunting a couple of nights ago.

A couple of quick question since I'm unfamiliar with the third job classes:

Is Royal Guard the primary tanking class? Or is there another job that does it just as well or even better?
Basically how it works out is Rune Knight and Royal Guard are two different flavors of tank class. RK is more focused on DPS than RG but both can do eachother's job with a few exceptions. RG gets much better defensive skills than RK, but RK gets a much larger HP pool than RG. RG has some decent damage skills but RK gets the better overall DPS.

They blurred the lines a bit, RG and RK are mostly interchangeable now. You can spec a DPS Royal Guard and not sacrifice too much from tanking, and visa versa you can spec a tank Rune Knight and still be able to do some damage. As it stands now we already have two RKs so an RG would most definitely be welcome.

Quote
Are Champs' and Creators' respective third jobs (Shura and Genetics, IIRC) still walking nukes? If so, do any other jobs do that too?
Pretty much for Sura yeah, except rather than using Asura Strike you're using Gate of Hell now. As for Genetic I'm not entirely sure, I know they improved damage on Acid Demonstration (both STR and INT factor in as bonuses on AD), but I've honestly never played a Creator before and I haven't really looked into the new skills.

Quote
Are Blacksmith jobs and their transcendents still expensive to level?
Sort of, eden quests make gear pretty much zero effort saving all your cash for pots and mammonite spam. The eden gear is more or less good enough to get you to third job trans solo. It can't replace dedicated gear for partying but at least you don't have to waste money on low level stuff.

Quote
Which job classes are you guys in need of, and which classes do you guys have an abundance of?
Here's the breakdown of what we got so far:
FS priest - Kiro
Vit Rune Knight - me
Agi Rune Knight - Chaore
Sura - Dormio
Melee Shadow Chaser - Dular
Warlock - Rikter
Mechanic - Stuffman

I think we also have a Ranger and I know we have another Warlock and a couple of FS priests levelling but their names escape me right now.

We don't have a Sorcerer (Professor third job), and I have an alt SBK sin I'm building but I have the Vit/DPS Rune Knight as well so we would need a pure tank to replace me. So we definitely have a need for either a Sorcerer or a Royal Guard. We also do not have any Dancer/Bards so those would be much appreciated as well.

Basically we're lacking on the more specialized support classes, and while we have one tank (me) and we have some decent autoattack DPS, we're gonna need an SBK sin or two or more Rangers for some of the harder dungeons. I'm the only tank so if someone wants to replace or supplement my role as tank I'd be more than willing to work on a DPS or support class and I can just flip back and forth depending on what the situation needs.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Bardiche on April 15, 2013, 05:45:44 PM
Sorc for me thnen! I think melee needs more items to do well, whereas casters and support need it a lot less.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Janitor Morgan on April 15, 2013, 08:29:35 PM
I've also got a DEX/LUK Alchemist right now, but given the card drop rate changes I might be busy with that for a while. I'll still get some leveling in since I promised Dormio I'd AFK in the Payon Cave hydra pit for him and let my homunculus fight; just need to get its loyalty up.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: draganuv15 on April 15, 2013, 08:46:39 PM
When I finish downloading the game I can be a priest if ya wantz :3
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Raikaria on April 15, 2013, 09:43:37 PM
Tried downloading and playing but I get severe connection issues due to my location.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Stuffman on April 15, 2013, 09:53:40 PM
What role is Mechanic, anyway? It looks like it has a ton of random attack skills and utilities, but apparently you can't use combat smith buffs while riding your magitek armor.

I'm probably going to reset a lot and try out a bunch of different builds.

Are Blacksmith jobs and their transcendents still expensive to level?

A good way to save money as a Blacksmith is to use meat as your primary healing item. Meat is the most cost efficient heal item in the game, but it has the drawback of being very heavy; however, you can just stick a fat stack of it in your cart and not worry about the weight.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Dormio Ergo Sum on April 15, 2013, 10:31:21 PM
Pretty much for Sura yeah, except rather than using Asura Strike you're using Gate of Hell now.
Asura Strike is a much safer option than Gates of Hell so it still has its uses.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Widermelonz on April 15, 2013, 10:58:16 PM
Alrighty, so I've decided I'm gonna roll a pure-tank Royal Guard for my first character, named Nobilissima. I've been pretty busy recently so I can only get on for like an hour or two everyday, but I should be able to make time for the occasional dungeon/MVP runs.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Tengukami on April 15, 2013, 11:00:14 PM
Currently quite close to Priest, so you can also count me on for partying once I get my training wheels off.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Dular on April 16, 2013, 02:21:56 AM
What role is Mechanic, anyway? It looks like it has a ton of random attack skills and utilities, but apparently you can't use combat smith buffs while riding your magitek armor.

I'm probably going to reset a lot and try out a bunch of different builds.

Awright, I had the distinct pleasure of being a Mechanic myself, and I'll share some of my insight.

If you're going Mado, go pure Mado.  See, if you're in mado, your role is now tank/support.  You support not by healing, but by reducing damage dealt to allies, debuffing mobs, increasing damage to enemies(including MvPs), things like that.  Additionally, Mado Mechanics have the unique quirk of being able to become immune to fire/water/wind/earth damage, and they naturally get a truckload of defense.  They excel at being a wall and general annoyance to other things.  But if you go pure mado, you cannot get any other axe skill nor get FAW.  You can potentially mob with Cold Slower though.

If you go FAW, yer just saying FAW/Axe.  If you want this to succeed, get yourself a Gigantic Axe.  That's almost the needed weapon because it's one handed and a little lighter than a Doomslayer.  FAW is good against single target dudes, if you don't mind expending a lot of resources to kill monsters.  Anything with AoE will ruin FAWs though.  Ultimately, High Speed Cart Ram with 8000 weight sadly outputs better damage than any Mechanic Axe skill.  Power Swing has a 2 second delay on it so you can't spam it, and Axe Boomerang damage isn't that good unless you have a Gigantic Axe or a Doomslayer.  In a best case scenario, you might get about 30,000 damage with a throw of a doomslayer, and when I say best case, I do mean that.  Potentially, you can MvP slower MvPs by flinging the Axe and running away, since the after cast delay is pretty enormous on that skill too.


Basically, if you go Mado, your role does a 180, and if you go mado-less, it's typically easier to just aspd hit stuff anyways.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Bardiche on April 16, 2013, 01:52:46 PM
Am I stuck with tiny resolution? D:
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: MatsuriSakuragi on April 16, 2013, 02:43:53 PM
Started playing last night, and I'm almost to Dancer. That said, I'd like to know what stat/skill builds are good for them early on, if anyone knows-- they're one of the very few classes I have never played before. :O
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Dular on April 16, 2013, 02:48:12 PM
Started playing last night, and I'm almost to Dancer. That said, I'd like to know what stat/skill builds are good for them early on, if anyone knows-- they're one of the very few classes I have never played before. :O

Pretend you're a Hunter with only Double Strafe.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: helvetica on April 16, 2013, 03:37:35 PM
Started playing last night, and I'm almost to Dancer. That said, I'd like to know what stat/skill builds are good for them early on, if anyone knows-- they're one of the very few classes I have never played before. :O
Basically what Dular said. Your build is going to be nearly the same as a standard hunter build, except with more INT than AGI.

Am I stuck with tiny resolution? D:
Run the setup.exe file in the folder. Sometimes it won't let you change resolution and you gotta flip random options in game to get it to work, dunno why it does that.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: trancehime on April 16, 2013, 03:59:26 PM
still murmuring about the critical lack of a lite installer but once I actually get my shit together and get the game

please let me know what class you want me to run

i have experience with pretty much any of them
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Zork787 on April 16, 2013, 05:50:00 PM
Here, what's the actual server url/ip, wanna do a quick ping test with cmd promt to see just how bad my lag is.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: helvetica on April 17, 2013, 04:32:27 PM
still murmuring about the critical lack of a lite installer but once I actually get my shit together and get the game

please let me know what class you want me to run

i have experience with pretty much any of them
There's no lite installer because there's nothing for me to cut out. kRO killed Sakray a long time ago, we're just using the main client now. At most I kill the BGMs and save a few meg, that's it.

The only thing I'm working on now is an upgrade package from the old HatRO installer to the current base. But I'm not sure how much that will save if any.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: MatsuriSakuragi on April 17, 2013, 04:36:49 PM
Made it to Dancer last night. Wow these ladies don't get enough skill points for the sheer number of dances they have :(
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Bardiche on April 17, 2013, 06:56:57 PM
Became a Mage! Where do you collect your free hat? :D

Also HALP last time I played they only just introduced third classes, how I level quick solo???
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: XephyrEnigma on April 17, 2013, 06:59:13 PM
I'm going to need to start focusing on this again. It'd be nice to catch up with everyone else.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: trancehime on April 18, 2013, 12:55:17 PM
The only thing I'm working on now is an upgrade package from the old HatRO installer to the current base. But I'm not sure how much that will save if any.

probably not much :fail:

alright then

(my internet connection just sucks that bad)
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: MatsuriSakuragi on April 18, 2013, 03:10:02 PM
isn't there some way the stuff could be broken into pieces? Like, back when I started playing RO in 2005 my internet was garbage and I had to download it all from the iRO site in like 10 parts, then unzip them all together or something...
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Think Komachi with a Rifle on April 18, 2013, 06:41:48 PM
isn't there some way the stuff could be broken into pieces? Like, back when I started playing RO in 2005 my internet was garbage and I had to download it all from the iRO site in like 10 parts, then unzip them all together or something...
should be fairly simple using something like .RAR
Would make it less painful for those of us whose internet drops hourly or so.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Tengukami on April 18, 2013, 06:57:04 PM
OK, I'm having a little trouble understanding something. I'm at Lvl 30, as an Acolyte going for Priest. Each time I level up, that Ctrl + Q window pops up, and I see no changes made to my stats. I don't get how STR, INT and so on are not changing. Am I to do this manually, or should it happen for me?
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Jana on April 18, 2013, 08:26:56 PM
It's done manually; you choose where to put the points. I don't know much about Priests so I can't help you with where to allocate points, but if you've been leveling to 30 with stats at 1 across the board, it must have been painful... ;_;
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: MatsuriSakuragi on April 18, 2013, 10:09:18 PM
Oh gosh Ammy that must have been so hard >.<

Yeah when you level up, you get stat points that you add to whichever stat you want-- and they scale up a point per 10 points you add. So if you have to add 2 points for 1-10, you'll need to add 3 for 11-20, etc.

Or something like that.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: helvetica on April 18, 2013, 11:05:54 PM
OK, I'm having a little trouble understanding something. I'm at Lvl 30, as an Acolyte going for Priest. Each time I level up, that Ctrl + Q window pops up, and I see no changes made to my stats. I don't get how STR, INT and so on are not changing. Am I to do this manually, or should it happen for me?
There's a little arrow next to each stat that you use to level up. You want to be raising INT and VIT mostly as a priest, with some DEX sparsed in from time to time for cast speed. Focus on getting INT up to or near max, this will influence your SP pool and the rate you regen it, and eventually when all the renewal mechanics are in, your heal strength. VIT will give you more HP and HP regen and some status resistance and defense. DEX speeds up casting, which isn't necessary at first since heal is instacast, but will be useful as time goes on.

Try to aim for max INT asap, but raise VIT as well, then throw in some dex at the end. Should be aiming for 99 INT, 80 VIT and rest DEX. Prioritize raising INT but don't be afraid to pump VIT if you're finding yourself getting squished really hard.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: helvetica on April 19, 2013, 12:00:22 AM
The client update has been put on hold for now although it should be happening sooner than later. Next major feature update is a revamp of the refining system and addition of several new items.

I will be implementing "Safe to +7" certificates. How these work is fairly simple, There will be a certificate you purchase and when you are upgrading and your refining fails, instead of your item being destroyed the certificate is consumed instead. If the upgrade completes successfully then you'll keep the certificate. They will only cover up to +7, above that the item will suffer the normal failure result.

I will also be adding a new refiner that takes HD ores instead of the standard ores. This refiner will only upgrade weapons and armor in the +7-10 range. When you upgrade on this refiner, and the refining fails, instead of destroying the item, you will lose one upgrade. So for example, you fail on upgrading a +8 item, it will get knocked down to +7.

Overall there will be 3 main classes of ores you can use for upgrading, with 3 different sets of refiners and chances and prices. Here's the breakdown:

Standard refining:

Enriched refining:

HD refining:

So, in layman's terms, you can continue to use the standard refiners with normal items at the standard chances. The enriched refiner will roll twice for success chance (effectively raising your chances by 50%), and if you have a Safe to +7 certificate it will consume the certificate rather than the item. For example, if you have a piece of armor you want to get +7, you should start with standard refining to +4, then obtain a Safe to +7 certificate and use enriched refining to increase your odds. If you're at or over +7 you can elect to use the HD refiner which will only knock off a point of refinement rather than destroy the item.  This should make getting +7s much more viable, while still making +9/+10s a moneysink but not out in the realm of impossible.

Costs will be set at 150k each for enriched elunium and oridecon, 250k for HD elunium and oridecon, and 1mil zeny for a single safe to +7 certificate. Remember, the certificate is only consumed when the item fails to refine, so it's possible (if not likely) to make it to +7 and still have your certificate.

I am also looking at rebalancing the socketing NPC, possibly by either boosting the chances and lowering costs, or leaving the chances as is but removing the item destruction. I'm leaning toward the latter, leave the cost, chance, and reagent requirements at default but remove the item destruction. Your zeny and any reagents required will be consumed but the item will not get destroyed.

I will likely have this all implemented sometime this weekend. Stay tuned!
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Tengukami on April 19, 2013, 12:02:44 AM
Cool, thanks guys! Looks like I have some arrows to click.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Dormio Ergo Sum on April 19, 2013, 12:06:18 AM
But I already broke all my Dress Hats. :(

Also, you can type "/<stat>+ <number" for quick distribution.
For example, if I were to type "/str+ 49" while at 1 str then it would distribute my points until I had 50 str or ran out of points.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Bardiche on April 19, 2013, 12:14:25 AM
Do all Eden Quests give equal EXP for a given level? Like, whether I hunt 30 Roween or 30 Siroma, will I receive the same experience reward?
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: helvetica on April 19, 2013, 12:16:47 AM
Most of them don't, but some of them do. Here's a breakdown of all the levelling quests and their requirements and returns.
http://irowiki.org/wiki/Eden_Group_Leveling_Quests

Please let me know if any of them are incorrect. I've already had to fix a few and I wouldn't be surprised if more were broken.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Think Komachi with a Rifle on April 19, 2013, 12:40:22 AM
The default slotting costs will be astronomic with the economy as it is, 200k-2M for a 25%-10% success rate is still painful

refining still takes hundreds (if not thousands) of attempts to get a +10, +11-+20 upgrades are an effective enough money sink.

Is it possible to add an NPC who can take stacks of regular material in exchange for enriched, or HD one. (at slightly better value than selling them to NPC for the zeny to buy the new materials)

This of course assuming the end game doesn't end up with us all sitting around on stacks of billions of zeny, small private servers should get far less mudflation than the official ones.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: helvetica on April 19, 2013, 03:53:35 AM
It's not hard to get 1mil in a few hours if that. As for refining although I haven't tested the new "nerf" on DEF but anything above +7 IMHO is luxury. Getting +9/+10 should be a challenge, especially with the card abilities that go along with them. The point is to make it easy for people to get to +7 on their gear without too much effort but anything beyond that should still be a moneysink if you wish to chase after it. I'm accepting the fact that there won't be thousands of items in circulation to replace broken items chasing them so I'm giving ways to upgrade without breaking the item.

I'm still going to tweak and adjust of course if it ends up not being the case, but that's the goal I'm aiming for. Slotted gears and +7 are fairly necessary for most high level partying, so I'm making it easier to get those necessary pieces. Same reason I bumped card drops. If it turns out +9/+10s are needed I'll readjust.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: trancehime on April 19, 2013, 03:59:30 AM
FS (full support) priests are usually INT >= VIT >= DEX > everything else for the record

Well, it's the usual cookie cutter distribution but there are other ones depending on your chosen specialization (Battle Priests :LOLOL:, ME, etc.)

This of course assuming the end game doesn't end up with us all sitting around on stacks of billions of zeny, small private servers should get far less mudflation than the official ones.

While it's unreasonable to assume anyone on this server will have the patience to farm countless B worth of zeny, I don't think it's out of the question to see a significant amount of M zeny farming, I think what's of more concern is the small population right now means a lack of product circulation. :V
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Dular on April 19, 2013, 04:11:29 AM
It's not hard to get 1mil in a few hours if that.

I'm just going to stand over here with my ganking ability, which lets me easily get 2mill an hour in the right places.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: helvetica on April 19, 2013, 04:17:54 AM
Yeah I know gank rogues can do it but even my dumb LK can get 500k/hr just spiralling random mobs. Money isn't hard to come by. Mats aren't even hard to come by although I've made it a bit harder to get them (no mob guarantees drops unless it was already 100%).

Either way time will tell. I'm more than willing to fudge numbers and stuff to make things more "fun" and less "grind", to a point obviously, but still that's the aim I'm reaching for. I want people to have to work for stuff so they don't max out and burn out in 2 minutes but not burn out in 5 minutes because it takes 4 years to even start doing party stuff.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Red Frost on April 19, 2013, 12:22:37 PM
Stupid Norton keeps blocking the Updater.exe thing when I try to run it.  Finally figured out how to stop Norton from automatically removing it, but that's about it... at least I don't need it right now to play.
 
In regards to auto-attacking, shouldn't I be able to use skills while attacking?  I had to turn off auto-attack just so I can attack and use skills (which isn't a problem, I'm used to holding the mouse button for continuous attacking).  I thought maybe it was just because auto-attack was turned on from the getgo, but even doing it with CTRL prevents me from using skills, and I don't remember that being an issue on any of the other servers I've played on.  Is this normal or am I experiencing some type of bug?
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Tengukami on April 19, 2013, 12:26:30 PM
FS (full support) priests are usually INT >= VIT >= DEX > everything else for the record

THANK YOU. This is really helpful. I'm going to be engaging in the arrow-clicking to get my stats where I want them. Then after that it's:

1. Payon Cave, for the money.
2. Gettin' mahself that sweet flail at Prontera Church so I can put a Hornet Card on it.
3. Gettin' mahself up to lvl 50 before going for Priest.
4. ???
5. Etc.

The fun begins this afternoon!
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Think Komachi with a Rifle on April 19, 2013, 01:01:08 PM
It's not hard to get 1mil in a few hours if that. As for refining although I haven't tested the new "nerf" on DEF but anything above +7 IMHO is luxury. Getting +9/+10 should be a challenge, especially with the card abilities that go along with them. The point is to make it easy for people to get to +7 on their gear without too much effort but anything beyond that should still be a moneysink if you wish to chase after it. I'm accepting the fact that there won't be thousands of items in circulation to replace broken items chasing them so I'm giving ways to upgrade without breaking the item.

I'm still going to tweak and adjust of course if it ends up not being the case, but that's the goal I'm aiming for. Slotted gears and +7 are fairly necessary for most high level partying, so I'm making it easier to get those necessary pieces. Same reason I bumped card drops. If it turns out +9/+10s are needed I'll readjust.
The issue is getting ~300 (for the +9 non-weapons)  of the item you want and regular mats off a functioning market should be cheaper for more common gear.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: trancehime on April 19, 2013, 01:25:03 PM
THANK YOU. This is really helpful. I'm going to be engaging in the arrow-clicking to get my stats where I want them. Then after that it's:

If you want hard values, TSO's values (99 INT/80 VIT/rest DEX) are a good start though there are many alternatives. Some people actually advocate doing VIT > INT instead of INT > VIT, but this is only a bigger deal in certain party setups or situations (if you only cared about Heal for instance, a +10 Healing Staff is going to cover up for the loss of raw healing by decreasing your INT in favor of more HP). Personally I disagree with always maxing INT especially when the Healing Staff is available and you somehow get it past +7.
Common INT benchmark values back when I still played were 60~70 INT and 90+ VIT

So yeah either do INT > VIT = DEX, or INT > VIT > DEX, or VIT > INT ≧ DEX :V

The issue is getting ~300 (for the +9 non-weapons)  of the item you want and regular mats off a functioning market should be cheaper for more common gear.

I didn't understand this complaint at all. This server won't even have a functioning market until the population gets larger.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Bardiche on April 19, 2013, 03:18:23 PM
Idly, word of advice: At 90 base int, costs to increase it are really high. Consider putting some into Dex and Vit at that time, and only maxing out Intelligence (if at all) after hitting level 85. This way you won't be super fragile or slow.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Tengukami on April 19, 2013, 03:41:34 PM
"Rejected from Server"
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Zork787 on April 19, 2013, 07:34:45 PM
"Rejected from Server"

Yep, this is happening to me as well.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Kiro on April 19, 2013, 08:00:57 PM
Hey Ammy. As far as how I've been building my priest on Hats, I find soloing content and heal bombing Undead monsters to be the most efficient for your early levels. Therefore, you want to only put points into INT for a while. Slower monsters with no ranged attacks will let you get away with this and not having any VIT (Skeleton/Zombies in Payon dungeon 1, Megaladons in the east entrance of Comodo, Orc Zombies/Skeletons in Orc dungeon 1) into your 50s and 60s. You can be pure INT (around 70 INT) before you have to consider putting points into VIT.

Another tip for early acolyte leveling is to have 2 different hotkeys for Heal at different skill lvls. Like Heal lvl 10 and Heal lvl 4. You use Heal lvl 10 to heal bomb, and Heal lvl 4 to heal yourself. You can even heal bomb say a Skeleton at Heal Lvl 10, then hit it with the weaker Heal Lvl 4 for more efficiency if the combined damage still kills them. Why spend 40 + 40 SP to kill something when you could possibly just use 40 + 22 SP instead? Experiment with it.

I'll keep an eye out for you this weekend (when I can play at the same time as you) and we'll work on how to solo as well as eventually learning how to party with people. Other low level characters also invited.

I'm personally going abnormally high INT first as I'm soloing a lot with Judex and not really needing the VIT as much even with minimal gear. Currently at around 110 INT, 70 VIT, 70 DEX at around base lvl 109.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: helvetica on April 19, 2013, 08:10:52 PM
The issue is getting ~300 (for the +9 non-weapons)  of the item you want and regular mats off a functioning market should be cheaper for more common gear.
Money is by far the easiest thing to get, mats are not. Not breaking items is going to be huge for getting +9/+10s. Would it be cheaper if there was a functioning market? Sure, but then I wouldn't be tweaking any of this at all. I'm providing an alternative path that puts +9/+10s in the realm of doable rather than "only if you solo farmed on your own for 5 years to get the 10000 slotted full plates" to get one to +10. I'm still of the opinion anything +7 is a luxury and should be hard to get. If you can show me numbers where having +9/10s is necessary for doing some content then I'll rethink. My balancing effort is based off of pre-RE numbers where +7 was the necessary benchmark for gear. I raised card drops for this reason as well; it should be doable to get the base gear but still some work, but any luxury items should still be a challenge.

It IS going to be more expensive than the "traditional" route, but right now the traditional route is not doable, and probably never will. You're paying more in exchange for not eating your items, that's the tradeoff. If the costs end up being too much then I may ratchet them down. I'm starting high because I want an effective money sink that isn't BUY EVERY HAT EVER, while still making it reasonable to make builds around +7 gear.

Server's back up btw, somehow it crashed overnight sorry about that.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Dular on April 19, 2013, 08:26:18 PM
There are some quest items that you can only get one per character, at level 100+.  One of them is almost absolutely needed for my character.

Would you make a new character get to level 100 just to do the entire quest again for another shot?
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Bardiche on April 19, 2013, 08:48:46 PM
Kiro, what's your IGN? :P I like partying with priests so they can mob for me and they incur the risk of death instead of me for Agi Up.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Tengukami on April 20, 2013, 12:59:54 AM

Thank you! This is all greatly helpful, much appreciated.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: trancehime on April 20, 2013, 01:25:09 AM
Thank you! This is all greatly helpful, much appreciated.

If you're bothered to or you can, heal bombing Firelocks at Amatsu Dun. 1 is also a pretty good alternative; problem is that they have ranged attacks and kind of hurt so it's a mixed bag. Though they give much more experience than the small fry in Payon Dun :V
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Dormio Ergo Sum on April 20, 2013, 01:26:11 AM
problem is that they have ranged attacks and kind of hurt so it's a mixed bag.
pneumaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: trancehime on April 20, 2013, 01:29:10 AM
pneumaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa

Oh right. I forgot Pneuma was a thing  :derp:

You sit under the Pneuma and forget they even do anything to you :V
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: helvetica on April 20, 2013, 07:32:48 AM
http://irowiki.org/~himeyasha/skill4/hpr.html?10GX1sXdAhFbnqoqnqExAjScAJy
HP FS build original character do not steel

Ok to explain, this should be the bare minimum you should have as an FS priest. This will leave you with 5 points to play with. Kiro had a good point about dropping Cure, just have your party members carry green pots to cover those needs (and with the way Ragnarok is setup it's hard for a priest to know when to use it). I personally would take 1 in Decrease AGI and then throw the rest in Kyrie Eleison. If you want, you can steal a point from Magnificant and use that to get Gloria 1. Make Angelus dead last to level up, get the 1 point you need to get Assumptio ASAP but otherwise save that for last for upping. It's mostly an extra bonus skill to give a bit more soft DEF but isn't crucial to have.

The following modifications can be made based on preferences. Angelus would probably be the only skill I could say take it or leave it, you only really need 1 for Assumptio and the additional soft DEF while nice, isn't entirely necessary. There's some usefulness to having KE higher, even though it doesn't stack with Assumptio (they cancel eachother out) there are mobs that cast Turn Undead and make healing impossible. You could also shave a point from Imposito Manus or Aspersio. You only need 3 in Imposito Manus and 4 in Aspersio as prerequisites and the extra points maxing them aren't game changers.

You really shouldn't put more than 5 into Increase SP Recovery. Your SP pool should be large enough as it is anyways, and there's far more useful things to spend those extra 5 points on.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Kiro on April 20, 2013, 08:04:01 AM
Alright, I got a bunch of gear that I'd like to barter/sell away:

Weapons
===
Battle Hook [1]
Muramasa
Broad Sword [2]
Tsurugi [2] (have 2)
Arbalest [2] (have 2)
Two-Handed Sword [2] (have 2)

Armor
===
Mirror Shield [1] (have 2)
Cap [1]
Chain Mail [1]
Full Plate [1]
Silver Robe [1]
Thief Clothes [1] (have 2)
Manteau [1] (have 3)
Morpheus Shawl
Glittering Jacket with 3 agi [1]
Ebone Armor [1]
Ghost Bandanna

Cards
===
Mantis 2
Skel Worker 4
Marc 2
Mummy 1
Sidewinder 5 (give away)
Bapho Jr 10 (give away)
Wraith 2 (give away)
Giant Whisper 2

WANT TO BUY
===
Muffler [1] (need many, will straight up trade my Manteau[1] for it)
Any type of slotted shield a priest can wear except for Guard[1] cuz screw that noise
Glittering Jacket [1] (need many)
Matyr card
Myst Case card
Pest card
Swordfish card
Pasana card
Orc Warrior card

Msg me in game on Hijiri. I will also edit this post periodically. Thanks all.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Aba Matindesu! on April 20, 2013, 08:50:30 AM
Is solo farming in Amatsu Dungeon as a Wiz viable? I could spam Soul Strike on Firelocks and Jupitel Thunder on Miyabis, I guess, but I'm not too sure :v
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: helvetica on April 20, 2013, 09:13:04 AM
It's viable. They don't hit too hard for the most part, I did it on my LK until I hit third job.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: trancehime on April 20, 2013, 09:13:14 AM
Is solo farming in Amatsu Dungeon as a Wiz viable? I could spam Soul Strike on Firelocks and Jupitel Thunder on Miyabis, I guess, but I'm not too sure :v

um just go old school and fire wall/fire bolt on increase soils man >_>

maybe even geographers/similar plant dudes?!
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: helvetica on April 20, 2013, 09:18:38 AM
OK, after further thought I have made the following changes to the refining/socketing system. I ended up not going for the originally thought out convoluted system and went for a simpler approach. 

All upgrades are now item safe. You will NOT lose your items on any upgrade failure, whether it's socketing or refining or card removal. You will lose materials/zeny on failure. When refining, if the item is below +6, the item will not be changed in any way. If the item is +7 or above, it will lose one refinement point. Enriched ori/elus are still in, and Suhnbi will still give double chances. That's the only difference between enriched and normal refining now, the extra roll.

Current prices for enriched elunium and oridecon are set at 50K a piece. There is no trade in between normal and enriched ores.



Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Dormio Ergo Sum on April 20, 2013, 09:31:20 AM
But I already broke all my Dress Hats. :(
I AM IN DESPAIR.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: helvetica on April 20, 2013, 09:59:28 AM
Not my problem overachiever :b I already broke a ton of stuff too :D
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Dormio Ergo Sum on April 20, 2013, 11:19:03 AM
The saddest part is that with my Dress Hats, none of them made it past +7. :(
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Tengukami on April 20, 2013, 01:54:09 PM
Another tip for early acolyte leveling is to have 2 different hotkeys for Heal at different skill lvls. Like Heal lvl 10 and Heal lvl 4. You use Heal lvl 10 to heal bomb, and Heal lvl 4 to heal yourself. You can even heal bomb say a Skeleton at Heal Lvl 10, then hit it with the weaker Heal Lvl 4 for more efficiency if the combined damage still kills them. Why spend 40 + 40 SP to kill something when you could possibly just use 40 + 22 SP instead? Experiment with it.

This is really good advice. I hadn't even considered this before.

If you're bothered to or you can, heal bombing Firelocks at Amatsu Dun. 1 is also a pretty good alternative; problem is that they have ranged attacks and kind of hurt so it's a mixed bag. Though they give much more experience than the small fry in Payon Dun :V

This I'm also having in mind. I've been meaning to practice Pneuma somehow, so it's good to know where manageable range attacks can be found.

So I beefed up my INT to a respectable level, and am proceeding from here.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Bardiche on April 20, 2013, 02:45:25 PM
Quote
There's some usefulness to having KE higher, even though it doesn't stack with Assumptio (they cancel eachother out)

Chiefly, you want to cast KE on your casters so they won't get spell-interrupted.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: trancehime on April 20, 2013, 02:55:36 PM
Chiefly, you want to cast KE on your casters so they won't get spell-interrupted.

They obviously need to get Phen-carded armor instead!

Right?!
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Bardiche on April 20, 2013, 05:15:22 PM
Naw.

So hey, Hel, what're we doing about WoE?
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Dular on April 20, 2013, 07:52:54 PM
WoE will either not happen at all, or will be limited to just 1 castle, and it has to be made in such a way that a GX can't instawin.

I've seen things man, I've seen a GX break an emp in under two seconds.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Bardiche on April 20, 2013, 08:24:21 PM
Well, I was thinking more about the guild treasure chest drops, without which you can't into Sun God Helm. Sides, filled with monsters etc. Since we're a small server we can just ask people not to use sins or somth.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: helvetica on April 20, 2013, 09:38:34 PM
This I'm also having in mind. I've been meaning to practice Pneuma somehow, so it's good to know where manageable range attacks can be found.
The big trick to Pneuma is it actually blocks shots in a 3x3 grid around the center green "cloud", so you don't have to stand perfectly within it. It's also line of sight and works in all directions and blocks all ranged attacks regardless if it's friendly or not. So any shots crossing at any point in that 3x3 grid around the Pneuma "cloud" will be blocked, friend or foe. Keep that in mind when using Pneuma in a party scenario with ranged classes.

For the most part if you're soloing you can just plant the Pneuma right in front of the monster and then heal bomb/Holy Light it. Monsters aren't smart enough to realize they're being blocked by Pneuma and reposition as long as you stand still and don't move out of their firing range.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Tengukami on April 20, 2013, 09:51:21 PM

Thanks! Been having fun in Payon Cave, going with Angelus -> Increase AGI (me) -> Decrease AGI (it) -> attack, keeping a finger on Heal when it starts going into the yellow. Managed to make the money I needed that way, and I believe I have my stats where I want them to be. I just want to card and refine my new flail, then grind up to 50 before going for Priest. The skills may also need some adjusting, and I'll be using the tips posted here as reference.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Bardiche on April 20, 2013, 09:56:53 PM
BARD GOES CREAMY HUNTING RESULTS
4x Creamy Card
1x Smokie Card
2x Kitty Band
1x Silk Robe

WHAT WAS BARD HUNTING?
Silk Robe.


That's to say, if you need a Creamy, I'm your man.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Dormio Ergo Sum on April 20, 2013, 10:02:04 PM
I just want to card and refine my new flail, then grind up to 50 before going for Priest.
Just grab Eden gear lol. You don't need to bother gearing yourself until quite a bit later.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Tengukami on April 20, 2013, 10:08:41 PM
I'm not really trying to "gear myself up" per se. Just want this weapon the way I want it.

Also, what's the advantage of Eden?
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Dormio Ergo Sum on April 20, 2013, 10:12:52 PM
The free Eden gear you can pick up is decent for a while and the repeatable quests give a fair bit of easy EXP.

Since you're a priest though, you're probably going to want a party for most of the repeatables.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: trancehime on April 21, 2013, 12:52:26 AM
Since you're a priest though, you're probably going to want a party for most of the repeatables.

This :fail:

(Thanks Stuffman! :*)
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: yuyukos on April 21, 2013, 01:23:18 AM
WoE will either not happen at all, or will be limited to just 1 castle, and it has to be made in such a way that a GX can't instawin.

I've seen things man, I've seen a GX break an emp in under two seconds.
That no longer happens under Renewal mechanics.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Tengukami on April 21, 2013, 03:31:53 AM
A rosary away from Holy Light!
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Dormio Ergo Sum on April 21, 2013, 03:33:36 AM
There's a platinum skill NPC in Prontera if you want to get all the class skills without putting in any effort btw. :V
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Tengukami on April 21, 2013, 03:46:11 AM
But effort is fun!

(All the same, good to know.)
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: trancehime on April 21, 2013, 04:01:01 PM
Man so I gained like over 70 levels in one day or something?

My wrist hurts. I can maybe trans tomorrow! If somebody will help me with the Eden quests T_T I don't know if I can solo. :<
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: MatsuriSakuragi on April 21, 2013, 06:10:56 PM
75/35-ish dancer now. Not really sure where I can go from here without being destroyed without a Priest's help.

Also why the fuck are potions/meat so heavy? I can hardly carry any with my arsenal of arrows lined up-- and I need those arrows if I don't wanna just go around smacking things with a whip >:<
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Garlyle on April 21, 2013, 07:08:45 PM
Ugh I guess I owe renewal a try
even though I'll just be playing a Gunslinger again because fuck yeah gunslingers

and it gives me an excuse to play with all you guys or something.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Bardiche on April 21, 2013, 07:38:29 PM
50% until Sorcerer. I'll take a break.

EDIT: Criminally, that's like running the Roween quest three more times. At 13% per time handing in the quest, and 6% for the Roween killed, that's just ezpz.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: helvetica on April 21, 2013, 09:35:44 PM
http://irowiki.org/~himeyasha/skill4/ ps use these for skill treeing
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Bardiche on April 21, 2013, 09:42:52 PM
http://irowiki.org/~himeyasha/skill4/sor.html?10GKInGAdobokKdSrAkEdNqnqAanb98In1
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: helvetica on April 21, 2013, 09:59:36 PM
http://irowiki.org/~himeyasha/skill4/sor.html?10GKInGAdobokKaFrAkEqNqnqA991In1
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Dormio Ergo Sum on April 21, 2013, 10:03:06 PM
Also why the fuck are potions/meat so heavy? I can hardly carry any with my arsenal of arrows lined up-- and I need those arrows if I don't wanna just go around smacking things with a whip >:<
Gym Passes are OP yo.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Tengukami on April 21, 2013, 10:30:31 PM
There's a platinum skill NPC in Prontera if you want to get all the class skills without putting in any effort btw. :V

OK, found her. All I had to do was ask. It was almost too easy, to be honest.

On the plus side, I've gone up about 10 levels in a couple hours, all told. Another ten and I'll be at 50, and then it's on to Priest.

(Just like my grandmother would've wanted.)
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: helvetica on April 21, 2013, 11:22:02 PM
I've discovered the dungeon scrolls are really messed up. The code is wrong and the descriptions are way off. Dungeon Scroll 2 doesn't even do anything, it's just the same as the first one, and the third one is way off.

I have removed the scrolls for now as they're kind of redundant as it is for Warpra. Warpra does only cover up until Thanatos Tower, which I plan on keeping that way. So I might end up recoding the dungeon scrolls entirely to cover some of the more esoteric places like Nameless Abbey. No you won't be able to skip entrance quests with them, but it'll save you the walk to get to Thor's and stuff or having to memoslave.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: MatsuriSakuragi on April 21, 2013, 11:39:08 PM
Okay how does this look for a Wanderer plan: http://irowiki.org/~himeyasha/skill4/wan.html?10FXJkrAcAGOabnbakqAbxrfbnborAbn5cH1
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Think Komachi with a Rifle on April 22, 2013, 12:36:48 AM
has the slotting stuff has no chance to break it hax been applied yet.
I have something worth slotting (ninja suit), and don't want to farm another one (card level drop rate).
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Bardiche on April 22, 2013, 12:38:14 AM
has the slotting stuff has no chance to break it hax been applied yet.
I have something worth slotting (ninja suit), and don't want to farm another one (card level drop rate).

It's been applied: I tried breaking my Legacy of Dragon but it didn't break, it just consumed money and oridecon.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: helvetica on April 22, 2013, 12:39:47 AM
Yes it is live.

I've also squashed the zoomout bug where the client wouldn't move anymore if you're zoomed out too far. There's still a TINY deadzone if you're clicking from the top while fully zoomed out, but it should be completely resolved otherwise. I'm able to zoom completely out and click on the left, right and bottom edges and continue walking. The sight range has also been expanded so you can see the entire field when fully zoomed out.

I've also massively expanded the palette and haircolor choices and added 2 new haircuts! There are now a staggering 553 palettes and 263 hair colors and 30 hair styles to choose from.

A new item, 'Convex Mirror', has been added to the cash shop at 50k a piece. This item will mark on your map the location of an MVP monster in the area and will last for 10 minutes.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: helvetica on April 22, 2013, 01:02:41 AM
Okay how does this look for a Wanderer plan: http://irowiki.org/~himeyasha/skill4/wan.html?10FXJkrAcAGOabnbakqAbxrfbnborAbn5cH1
I need to double check but you really want Focus Ballet (Humming in game) and Lady Luck (Fortune's Kiss in game). Focus Ballet increases HIT by 20% at max level and Lady Luck becomes Magic Strings (Bragi) under Soul Link. Gypsy's Kiss (Service For You) is also really good, it halves SP usage at max level.

I would drop any of the ensemble skills (Sheltering Bliss, Classical Pluck, Down Tempo) for now until we get a Bard. It doesn't look like any of them are needed for Wanderer anyways. As far as ensembles go the best ones are Power Chord and Battle Theme. Classical Pluck doesn't affect monsters and Down Tempo only lowers VIT def not hard def.

Tarot Card of Fate is fun but you don't /have/ to have it. But I guess since you have the points might as well get it. I have no clue about the third job stuff so have fun playing with the songs :D
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Dular on April 22, 2013, 02:17:55 AM
I've also massively expanded the palette and haircolor choices and added 2 new haircuts! There are now a staggering 553 palettes and 263 hair colors and 30 hair styles to choose from.

I am now styling and profiling, and I have been described as "Super cute".

FASHION!
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: trancehime on April 22, 2013, 03:38:45 AM
Okay how does this look for a Wanderer plan: http://irowiki.org/~himeyasha/skill4/wan.html?10FXJkrAcAGOabnbakqAbxrfbnborAbn5cH1

Moonlight Serenade is an incredible song and with your current build it's going to increase magic caster's MATK by 50% at x/50... Which quite frankly is awesome.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Kiro on April 22, 2013, 07:48:55 AM
Progression... unfortunately the screenie missed the 5 level up angels that burst onto the screen.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Dormio Ergo Sum on April 22, 2013, 07:50:50 AM
Being busy with schoolwork sucks.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Bardiche on April 22, 2013, 11:14:11 AM
Progression... unfortunately the screenie missed the 5 level up angels that burst onto the screen.

Nearly missed the bloody bus, but it was worth it. :V Sorta.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: trancehime on April 22, 2013, 04:12:43 PM
Nearly missed the bloody bus, but it was worth it. :V Sorta.

Thanks for the trip to Baldur Guild Dungeon Bard =3 Got a level out of it and some $$$

you didn't think it was me, did you?!
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Bardiche on April 22, 2013, 04:28:44 PM
Thanks for the trip to Baldur Guild Dungeon Bard =3 Got a level out of it and some $$$

you didn't think it was me, did you?!

I knew it was you, your manly spirit seeps through the pores.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Zork787 on April 22, 2013, 07:46:24 PM
anyone mind helping me out with gear for my Priest? still not too sure what Id should be looking for at the moment.

Also is Bifrost implemented yet? Would love to get my hands on the Bible of Promise shield for its buff :V
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: trancehime on April 23, 2013, 12:40:35 AM
Also is Bifrost implemented yet? Would love to get my hands on the Bible of Promise shield for its buff :V

the answer is

Quote
Renewal is in, all content up to 14.1 should be enabled and fully working. Third classes, Kagerou/Oboro (Ninja second job), the works. All stats, skills, mob info and quests are in line with iRO Renewal settings.

yes (Bifrost is 14.1)
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: helvetica on April 23, 2013, 09:12:33 AM
Added a bunch of new hats and gear to the cash shop. Notable additions include Sigrun's Wings (http://db.irowiki.org/db/item-info/5592/) (YES RIKTER THEY ARE IN), Filir's Pinions (http://db.irowiki.org/db/item-info/5664/) (a mid headgear that adds attack speed), oh, and this little thing called Heroic Backpack (http://db.irowiki.org/db/item-info/2576/) that adds a substantial amount of bonuses based on your character stats.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Rikter on April 23, 2013, 03:07:56 PM
Thanks TSO I've been waiting on those for awhile now.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: helvetica on April 23, 2013, 06:59:37 PM
Thanks TSO I've been waiting on those for awhile now.
Yeah yeah you butt :V
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Stuffman on April 23, 2013, 09:46:14 PM
Holy shit you actually added backpack, that thing is amazing as fuck.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Bardiche on April 24, 2013, 08:07:06 AM
Apparently summoning a level 2 Spirit and setting them to defensive mode will make me take 0% damage from the elemental's element.

So Aqua level 2 gives me 100% defence against Water. Using Insignia level 2 changes monster's attacks to Water elemental.

Want to see if it means I can tank MVPs.

EDIT: iRO confirms that doing that will make MVPs do 1 damage with a regular attack. Need to know if there are MVPs which don't have neutral attack spells or sommat so we can test actually tanking MVPs with this combination. It'd make things a cakewalk!
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: MatsuriSakuragi on April 24, 2013, 02:27:37 PM
(http://i.imgur.com/lIvIa46.jpg)

i did it kids i finally made it to the top

(http://i.imgur.com/7QldR3E.jpg)

god damn it
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: trancehime on April 24, 2013, 03:27:52 PM
TSOCCHI~~

Question?

Is there a way to get a Wolf Flute that isn't doing the obnoxious as hell Ranger Job Change quest?  :ohdear:
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: helvetica on April 25, 2013, 04:47:11 AM
Nope! I'm only giving one to Hero because he screwed up and didn't know he needed it.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Chaore on April 25, 2013, 04:54:25 AM
Nope! I'm only giving one to Hero because he screwed up and didn't know he needed it.

>> That's half the class totally inaccessible if you use the NPC instead of the quest, something that doesn't happen for -any- other class.

If we're already cool with the NPC in general, requiring one specific class to do shit for their full class instead of using the NPC is -really- kinda unfair.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: helvetica on April 25, 2013, 06:28:47 AM
Don't care! :V

(nah I'll have the thingy mabobber give you the wolf flute at job change, right now I'm busy saving the world)
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Tengukami on April 25, 2013, 06:20:02 PM
Level 50 unlocked. Good riddance, Payon Cave.

Now, back to the church to start the Priest quest. Any tips or words of advice?
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: helvetica on April 26, 2013, 08:50:32 AM
Never done it so couldn't tell you :( I've never liked playing healers and prefer more esoteric support/tank roles.

PS Dular just to make your blood boil this is our ASPD vs proper iRO AEGIS ASPD:

(http://www.shrinemaiden.org/fate/images/thumbnails/1366966384-aspdbad.jpg) (http://www.shrinemaiden.org/fate/images/1366966384-aspdbad.jpg)

But hope isn't lost! While I'm still working out the formula I've made sense of most of it.

Title: Re: [RO] HatOnline Renewal! Back again!
Post by: trancehime on April 26, 2013, 12:02:02 PM
Level 50 unlocked. Good riddance, Payon Cave.

Now, back to the church to start the Priest quest. Any tips or words of advice?

Do you know how to Healbomb? If not, SHIFT CLICK Heal on an enemy target. It's a necessary Aco/Pri technique to be able to do it and the Priest job change quest requires you to perform it at some point :)

Unlike TSOcchi, I've always run FS priests on servers for at least a good while, so I have some idea of how to do the quest XD
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Tengukami on April 26, 2013, 12:17:21 PM
Do you know how to Healbomb? If not, SHIFT CLICK Heal on an enemy target. It's a necessary Aco/Pri technique to be able to do it and the Priest job change quest requires you to perform it at some point :)

Unlike TSOcchi, I've always run FS priests on servers for at least a good while, so I have some idea of how to do the quest XD

Cool beans! Healbombing has definitely helped. Stuffman also gave some good advice about taking Job Lvl 50 before starting the Priest Quest - apart from skipping all the walkingwalkingwalking, I love the fact that at the end of it all, you are given a freakin' Bible as a weapon. I just about died laughing when I got to that part of the quest guide on RMS.

Also, TSO: did you get my PM about my hat request? Not seeing the headware.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: trancehime on April 26, 2013, 01:11:54 PM
Cool beans! Healbombing has definitely helped. Stuffman also gave some good advice about taking Job Lvl 50 before starting the Priest Quest - apart from skipping all the walkingwalkingwalking, I love the fact that at the end of it all, you are given a freakin' Bible as a weapon. I just about died laughing when I got to that part of the quest guide on RMS.

Also, TSO: did you get my PM about my hat request? Not seeing the headware.

Did you know Evil Druids (an enemy in the Glast Heim St. Abbey) have a chance to drop Bible[2]s? :3

And Dark Priests drop Books of the Apocalypse. It's all so symbolic! Also if you aren't Job LV50 when you finish the quest you just get a Book instead of a Bible, so it's not as kickass. :V That and you kind of want the extra job levels for skills anyway.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Tengukami on April 26, 2013, 03:16:32 PM
Also if you aren't Job LV50 when you finish the quest you just get a Book instead of a Bible, so it's not as kickass. :V That and you kind of want the extra job levels for skills anyway.

Yeah, I noticed that. Hitting someone with a book is just not as cool as hitting someone with a Bible.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Janitor Morgan on April 26, 2013, 03:25:11 PM
Meanwhile steady progress is being made on my Alchemist; I'm up to 84/46 (this would be faster if I already had the materials for Acid Terror or what have you, but eh). I'm thinking I'll push for job 50 first, and then just train my homunculus since I still get base levels from that.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: helvetica on April 26, 2013, 09:11:50 PM
It has come to my attention that the third job quests give very very important things to you, some absolutely necessary. So I have disabled third job changing from the job changer NPC. You will have to do the quest now. Anyone who third jobbed before the change can request their items.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: MatsuriSakuragi on April 26, 2013, 09:25:24 PM
Aw, damn. Right as I was getting closer to becoming a Wanderer. :v

Title: Re: [RO] HatOnline Renewal! Back again!
Post by: helvetica on April 26, 2013, 09:33:48 PM
You would have missed out on your headgear and I wouldn't have given it :v But now it's apparent that some classes simply aren't usable without some of the gear so rather than force one or two classes to have to do the quest everyone has to. Skipping first/second and trans is fine, the quest gear returned from it is often negligible and the 1.2mil zeny requirement for rebirth is merely a time waster. But third not being able to summon your warg is kind of huge. Giving some of the gear and not all of it doesn't make it very fair either so in the interests of fairness you ALL have to do it.

If I gave the items away there'd be no reason at all to do the quest and the items would actually become a big problem and farmable (most of them are slotted high end gears). Going from 1 to third without transing takes at most a day or so if you know what you're doing. Also a few of the quests (namely the Rune Knight one) give different items depending on how well you did on the quest. Which item do I give in that case? Etc.

Easier to just make everyone do it. I'm giving a one time mercy item for people who changed prior to the removal from the job changer simply because I didn't know the kind of gear you receive as a reward for job changing. If I didn't know I wouldn't expect other people to realize.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: helvetica on April 26, 2013, 09:42:54 PM
Cool beans! Healbombing has definitely helped. Stuffman also gave some good advice about taking Job Lvl 50 before starting the Priest Quest - apart from skipping all the walkingwalkingwalking, I love the fact that at the end of it all, you are given a freakin' Bible as a weapon. I just about died laughing when I got to that part of the quest guide on RMS.

Also, TSO: did you get my PM about my hat request? Not seeing the headware.
Check your mailbox, I'm fairly sure I mailed it to you. They're in town, they look like red boxes with an eagle with a aviator hat on top. If it's not in your mail let me know.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Dormio Ergo Sum on April 26, 2013, 10:09:09 PM
Silly shenanigans wherein Moonlight Flower and Aliza are chased by tentaclesKraken.

(http://i597.photobucket.com/albums/tt56/haeun0719/screenHatOnlineRE000.jpg)
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: trancehime on April 27, 2013, 10:09:04 AM
(http://puu.sh/2HZxs.png)

there's something off...
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Tengukami on April 27, 2013, 12:26:54 PM
Check your mailbox, I'm fairly sure I mailed it to you. They're in town, they look like red boxes with an eagle with a aviator hat on top. If it's not in your mail let me know.

Nope. There's a PM from you about registration, nothing about a hat.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: helvetica on April 27, 2013, 01:17:39 PM
Nope. There's a PM from you about registration, nothing about a hat.
Not here, in game?
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: helvetica on April 27, 2013, 01:36:09 PM
OK
I have worked all night the past few days to derive this, but this is it. This is the /exact/ ASPD formula for iRO and ilk.

Single handed weapon w/o shield, two-handed weapon, unarmed
Code: [Select]
agi aspd = (agi/1.08) * sqrt(agi)
stat aspd = (agi aspd / sqrt(agi/220)) + (dex * .25)
stat bonus aspd = (sqrt(stat aspd) / 7 * 6 * weapon bonus factor
   
Single handed weapon w/shield, unarmed w/shield
Code: [Select]
agi aspd = (agi/1.08) * sqrt(agi)
stat aspd = (agi aspd / sqrt(agi/220)) + (dex * .25)
combined weapon penalty = right hand weapon penalty + shield penalty
stat bonus aspd = sqrt(stat aspd) / 7 * 6 * weapon bonus factor

Dual wielding
Code: [Select]
agi aspd = (agi/1.09) * sqrt(agi)
stat aspd = (agi aspd / sqrt(agi/220)) + (dex * .25)
combined weapon penalty = right hand weapon aspd penalty + (left hand weapon aspd penalty * .25)
stat bonus aspd = sqrt(stat aspd) / 10 * 9 * weapon bonus factor

Ranged weapon
Code: [Select]
agi aspd = (agi/1.09) * sqrt(agi)
stat aspd = (agi aspd / sqrt(agi/220)) + (dex * .25)
stat bonus aspd = sqrt(stat aspd) / 7 * 6 * weapon bonus factor
   
Weapon bonus factor
Code: [Select]
get right hand/combined weapon penalty
divide by 50
greater than 1? set to 1 else set to penalty / 50

Skill bonus is the highest of the following skills and they DO NOT STACK unless otherwise indicated:
Code: [Select]
Two Hand Quicken = 30
Spear Quicken = 30
One Hand Quicken = 30
Adrenaline Rush = 30
Adrenaline Rush Party Bonus = 20
Assassin Cross of Sunset (based off of skill level + music lessons + caster agi)
Comfort of Stars (based off of agi/vit/luk)
Demon of the Sun, Moon and Stars + Comfort of the Stars (stacks) (based off of skill level)
Gatling Fever (based off of skill level)
Madness Cancel = 20
Frenzy = 30? (not sure on this one, need to double check)

Potion bonus is the highest of the following potions:
Code: [Select]
Berserk = 20
Awakening = 15
Concentration = 10
+100% ASPD proc also shows up as a potion bonus

Formula is
Code: [Select]
skill bonus + potion bonus + ((single action skill level + 1) / 2) + ((study skill - 1) / 2 + 1) = skill/potion aspd
Final ASPD formula:
Code: [Select]
base aspd = 194 - combined weapon penalty + stat bonus aspd
final aspd = floor(base aspd + ((200 - base aspd) * skill/pot aspd / 100) + ((200 - base aspd) * equip aspd / 100) +/- aspd modifiers (bonus/penalty))

If you're first or second job, you will be capped at 190 ASPD. Third job is capped at 193 ASPD. Enriched Celermine Juice is +10% equipment ASPD

Here is the table for weapon penalties per class and weapon type:
Code: [Select]
Class 0   1   2   3   4   5   6   7   8   9   10  11  12  13  14  15  16  17  18  19  20  21  22  23  100
---------------------------------------------------------------------------------------------------------------------------
Novice 40  55  57  x   x   x   50  x   50  55  65  x   x   x   x   x   x   x   x   x   x   x   x   65  10
Swordman 40  47  47  54  57  65  55  60  50  55  x   x   x   x   x   x   x   x   x   x   x   x   x   x   5
Magician 50  50  x   x   x   x   x   x   x   x   55  x   x   x   x   x   x   x   x   x   x   x   x   55  10
Archer 40  55  x   x   x   x   x   x   x   x   x   50  x   x   x   x   x   x   x   x   x   x   x   x   9
Acolyte 40  x   x   x   x   x   x   x   45  50  60  x   x   x   x   x   x   x   x   x   x   x   x   60  7
Merchant 40  52  52  x   x   x   48  55  50  55  x   x   x   x   x   x   x   x   x   x   x   x   x   x   5
Thief 40  48  50  x   x   x   60  x   x   x   x   53  x   x   x   x   x   x   x   x   x   x   x   x   6
Knight 40  49  45  52  55  60  50  55  45  50  x   x   x   x   x   x   x   x   x   x   x   x   x   x   5
Priest 40  x   x   x   x   x   x   x   43  48  60  x   60  x   x   44  x   x   x   x   x   x   x   60  5
Wizard 50  54  x   x   x   x   x   x   x   x   53  x   x   x   x   x   x   x   x   x   x   x   x   53  8
Hunter 40  53  x   x   x   x   x   x   x   x   x   48  x   x   x   x   x   x   x   x   x   x   x   x   9
Blacksmith 40  50  50  x   x   x   46  53  48  53  x   x   x   x   x   x   x   x   x   x   x   x   x   x   5
Assassin 40  42  50  x   x   x   51  x   x   x   x   x   x   x   x   x   42  x   x   x   x   x   110 x   6
Crusader 40  48  43  55  53  52  50  55  45  50  x   x   x   x   x   x   x   x   x   x   x   x   x   x   5
Rogue 40  45  50  x   x   x   x   x   x   x   x   50  x   x   x   x   x   x   x   x   x   x   x   x   5
Sage 45  53  60  x   x   x   x   x   x   x   55  x   x   x   x   43  x   x   x   x   x   x   x   55  5
Alchemist 40  50  45  x   x   x   45  52  45  50  x   x   x   x   x   x   x   x   x   x   x   x   x   x   4
Monk 40  x   x   x   x   x   x   x   43  48  60  x   40  x   x   x   x   x   x   x   x   x   x   58  5
Bard 40  53  x   x   x   x   x   x   x   x   x   48  x   45  x   x   x   x   x   x   x   x   x   x   7
Dancer 40  53  x   x   x   x   x   x   x   x   x   48  x   x   45  x   x   x   x   x   x   x   x   x   7
                                                 
Taekwon 40  50  50  50  50  50  50  50  50  50  50  50  50  50  50  50  50  50  50  50  50  50  50  50  6
Star Gladiator 40  50  50  50  50  50  50  50  50  50  50  50  50  50  50  50  50  50  50  50  50  50  50  50  6
Soul Linker 50  50  x   x   x   x   x   x   x   x   53  x   x   x   x   x   x   x   x   x   x   x   x   55  8
                                                 
Gunslinger 50  x   x   x   x   x   x   x   x   x   x   x   x   x   x   x   x   45  55  50  90  100 x   x   6
Ninja 40  43  x   x   x   x   x   x   x   x   x   x   x   x   x   x   x   x   x   x   x   x   55  x   6
                                                 
Rune Knight 40  50  52  55  60  58  48  52  45  52  x   x   x   x   x   x   x   x   x   x   x   x   x   x   5
Archbishop 45  x   x   x   x   x   x   x   45  45  60  x   50  x   x   44  x   x   x   x   x   x   x   55  5
Ranger 40  50  x   x   x   x   x   x   x   x   x   49  x   x   x   x   x   x   x   x   x   x   x   x   8
Guillotine Cross 40  42  65  x   x   x   80  x   x   x   x   x   x   x   x   x   42  x   95  120 90  100 110 x   9
Warlock 45  52  60  x   x   x   x   x   x   x   50  x   x   x   x   x   x   x   x   x   x   x   x   56  5
Mechanic 40  60  65  x   x   x   45  48  48  50  x   x   x   x   x   x   x   x   x   x   x   x   x   x   6
                                                 
Royal Guard 40  47  45  53  50  50  48  52  44  50  x   x   x   x   x   x   x   x   x   x   x   x   x   x   5
Shadow Chaser 40  43  47  x   x   x   x   x   x   x   x   47  x   x   x   x   x   x   x   x   x   x   x   x   4
Sorcerer 40  50  50  x   x   x   x   x   x   x   45  x   x   x   x   45  x   x   x   x   x   x   x   55  5
Genetic 40  50  44  x   x   x   48  51  44  48  x   x   x   x   x   x   x   x   x   x   x   x   x   x   4
Sura 38  x   x   x   x   x   x   x   43  45  48  x   39  x   x   x   x   x   x   x   x   x   x   50  5
Minstrel 40  52  x   x   x   x   x   x   x   x   x   49  x   44  x   x   x   x   x   x   x   x   x   x   7
Wanderer 40  52  x   x   x   x   x   x   x   x   x   49  x   x   44  x   x   x   x   x   x   x   x   x   7

Item classes:
0 = unarmed 1 = dagger
2 = 1h sword 3 = 2h sword
4 = 1h spear 5 = 2h spear
6 = 1h axe 7 = 2h axe
8 = 1h mace 9 = 2h mace (unimplemented)
10 = 1h staff 11 = bow
12 = knuckle 13 = instrument
14 = whip 15 = book
16 = katar 17 = revolver
18 = rifle 19 = gatling gun
20 = shotgun 21 = grenade launcher
22 = fuuma shuriken 23 = 2h staff
100 = shield
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Rikter on April 27, 2013, 01:50:13 PM
Wait did warlock have any important 3rd job gear that I missed from not doing the quest?
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Dormio Ergo Sum on April 27, 2013, 01:59:11 PM
You missed a Green Apple Ring (2795) and Magic Stone Hat (5753).
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: trancehime on April 27, 2013, 02:10:31 PM
You missed a Green Apple Ring (2795) and Magic Stone Hat (5753).

Well everyone gets a GAR when they job change to 3rd job.

The Magic Stone Hat, on the other hand, is actually fairly impressive. Comparable to the Sniper Goggles rangers get though not as impactful.
Magic Stone Hat[1] (5753) - if base dex=120; MATK+10 & reduce variable cast time by 2%

Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Tengukami on April 27, 2013, 03:09:55 PM
Not here, in game?

Does it matter which mailbox? The one I opened near the southern gate had nothing in it.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: helvetica on April 27, 2013, 03:12:46 PM
Well I guess I didn't mail it, I'll shoot it over when I get on next.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Dular on April 27, 2013, 03:16:37 PM
I couldn't help but notice that according to that, Star Gladiator and Taekwon can effectively equip anything at all, even though they can only equip about 3 things, as far as I'm aware.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: helvetica on April 27, 2013, 03:23:56 PM
The xs are actually 200s, I removed them for ease of reading. Dunno why the mods are 50 for taekwon and star gladiator but I guess they were just lazy? And also according to the chart Assassins can use fuuma surikens and GXes can use guns :v :v :v
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Tengukami on April 28, 2013, 07:26:01 PM
Well I guess I didn't mail it, I'll shoot it over when I get on next.

Cool, just let me know here when you do. Thanks!
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: trancehime on April 29, 2013, 09:01:35 AM
Looking for opinions on this stat/gear build (skill is irrelevant) for my TK Ranker:

STR - 50~70 (+6)
AGI - 99 (+6)
VIT - 1
INT - 1
DEX - 60~70 (+6)
LUK - 1

Headgear (top) - Flapping Angel Wing or Bunny Top Hat
Headgear (mid) - Filir's Pinions
Headgear (low) - filler
Armor - Property-defending armors:: Either Claire Suits[1] or Glimmering Clothes[1] (Cards: Pasana, Dokebi, etc.)
R-Hand - unarmed (duh)
L-Hand - Stone Buckler[1] Cards: Alice or Hodremlin or Enemy Type Defense
Garment - Heroic Backpack[1] Cards: Nine Tail or Roween or Choco or Element Defense
Shoes - Boots[1] Cards: Matyr or Antique Firelock
Accessory 1: Ring[1] Card: Mantis or Brooch[1] Card: Yoyo or Glove[1] Card: Zerom
Accessory 2: Ring[1] Card: Mantis or Brooch[1] Card: Yoyo or Glove[1] Card: Zerom

I'm not sure what mix and match of accessories I should go for, nor do I know if I'm going for the correct item setup. Boots[1] for shoes because I honestly don't know good footwear for Taekwons in the current installment of RO :derp: Stone Buckler is the most reasonable shield to get so far, as others are either not strong enough or not attainable in any reasonable span of time (Valkyrja Shield). Heroic Backpack is a must for the ASPD bonus. It means I can see how much ASPD I get with 99+6 AGI, then I can redistribute 9 points into other stats if necessary. STR is compromised slightly, due to the presence of infinite kick combo, which easily triples DPS, especially with the kicks running off of ASPD for delay, I can spam kicks as fast as I normally attack.

Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Dular on April 29, 2013, 03:48:46 PM
I think if you have too much aspd, you lose out on attacks because you cannot react fast enough to make full use of your aspd.  The rankers I've seen on iRO usually went full vit for the titanic amount of defense, and they're kicks were still rapid firing.  It sometimes took them a few moments to get started was the issue.  I think you'd EASILY hit 190 aspd, which means.. What, 5 attacks a second?  I don't think a lot of people can get down the timing of hitting a button at the right time every .2 seconds.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: MatsuriSakuragi on April 29, 2013, 05:41:59 PM
NPCs seem to be bugged right now. I'm trying to finish the Finding the Moving Island quest and it just keeps sending me in a loop. The last time I tried talking to the Csar he didn't even finish his dialogue before telling me to go away.

Edit: nm it started working again maybe an hour later
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Kiro on April 30, 2013, 02:09:25 AM
So just a quickie for all the people wanting to do high level dungeons: save certain items/materials for those access quests.

Breakdown of some of these quests can be found here: http://irowiki.org/wiki/Access_Quests

Mainly for Nameless Island/Abbey, you need to do about 3 different precursor quests. Tedious items to gather include Glacial Hearts (Ice Dungeon drops), Green Herbs, and Jellopy.

Geffenia unlock requires a massive amount of Coral Reefs, but anyone can enter the dungeon when the quest completer chooses to open the Geffenia fountain so probably only a few people would have to do this quest. I'm working on this one.

Also, take a look at Alchemist brewing pages to see what's needed for them. Also our future Genetics seem to have the ability to change a hodgepodge of items. http://ratemyserver.net/index.php?page=creation_db&op=8 Not sure how that works though.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: trancehime on April 30, 2013, 03:32:24 AM
I think if you have too much aspd, you lose out on attacks because you cannot react fast enough to make full use of your aspd.  The rankers I've seen on iRO usually went full vit for the titanic amount of defense, and they're kicks were still rapid firing.  It sometimes took them a few moments to get started was the issue.  I think you'd EASILY hit 190 aspd, which means.. What, 5 attacks a second?  I don't think a lot of people can get down the timing of hitting a button at the right time every .2 seconds.

i'm at 182 aspd now buffed, mind, because we're still running off pre-renewal ASPD (thanks fontpants for confirming this with me)

it's subject to change of course because the formulas tsocchi posted haven't actually been put into use yet, but yeah, i'm probably going to have to switch to full VIT in that case. :V The button mashing is easy; I've TK Ranked before on jRO, it's just the major roadblock there is lag.

Mainly for Nameless Island/Abbey, you need to do about 3 different precursor quests. Tedious items to gather include Glacial Hearts (Ice Dungeon drops), Green Herbs, and Jellopy.

(http://puu.sh/2HZSZ)

For jellopy, buy some meat and then exchange them with one of the Utan Kids in Umbala. Even if you don't have the language quest, you can still exchange meat for 2 Jellopy/Fluff/Clovers by picking the first option.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: helvetica on April 30, 2013, 03:42:44 AM
You can buy jellopy and green herbs now in Prontera from the flower girl right where you warp in town.

Also SHUT UP DULAR

(http://www.shrinemaiden.org/fate/images/thumbnails/1367293348-aspdgood.jpg) (http://www.shrinemaiden.org/fate/images/1367293348-aspdgood.jpg)
(http://www.shrinemaiden.org/fate/images/thumbnails/1367293622-aspdgood2.jpg) (http://www.shrinemaiden.org/fate/images/1367293622-aspdgood2.jpg)
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: helvetica on April 30, 2013, 09:51:06 AM
Stardate -309673.3106291222

After great effort and countless research by Federation scientists, the formula known as Attack Speed Delay has been derived and implemented. It is not a perfect replica, as the original alien technology is sufficiently different from our own, but it has been adapted to work with our own starships. Various tweaks will be implemented as time goes on and further study is made, but, I shall proudly say, it is spaceworthy.

Oh and Kiro, I don't know WTF is up with heal but I need to do more research. The calcs are showing numbers much higher but any attempt at me poking at the formulas has resulted in weirdness. It /looks/ ok in the code, and it matches what all the various calcs show, but there's a formula on irowiki that gives significantly higher highness heal numbers, so I need to test this on AEGIS and see what the story is.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: trancehime on April 30, 2013, 01:39:40 PM
(http://puu.sh/2K4xb.jpg)

1.7M before the backpack!

...I wonder if I can figure out a faster way to farm money instead of Petites :V
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: MatsuriSakuragi on April 30, 2013, 03:54:56 PM
font: Was the Kafra shop reset or something? I had like 500 or 600 points in there and they're suddenly gone :<

EDIT: wait nm I forgot I spent those last night don't mind me i'm dumb :V
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: helvetica on April 30, 2013, 08:00:27 PM
font: Was the Kafra shop reset or something? I had like 500 or 600 points in there and they're suddenly gone :<

EDIT: wait nm I forgot I spent those last night don't mind me i'm dumb :V
:V
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Tengukami on April 30, 2013, 11:51:05 PM
Priesthood achieved!

(http://i.imgur.com/wNDWEY5.jpg)

I was a bit worried, because I didn't get Job Lvl 50 until after I started the job quest, when I read specifically that you needed this before the quest in order to get the Bible. But it's apparently all the same deal to Bishop Paul, so, hell yes!
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: MatsuriSakuragi on May 01, 2013, 12:17:44 AM
Yeah. You can more or less start the job change quest at job level 40, but you'd be silly not to take it to 50 (you'd be effectively wasting useful 1st job skills that can still be very useful later on, especially as a healing/buffing unit). It doesn't really matter when it happens from there.

Congrats, though! Job class changing feels so good. Especially since your new job level is 1 and you'll gain levels in it really fast for a while. :D
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Amraphenson on May 01, 2013, 01:41:48 AM
Imagining Ammy in front of his computer playing this is oddly amusing.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Rikter on May 01, 2013, 01:47:59 AM
TSO I don't think Frost Misty applies the debuff against Kasa or anything with boss protocol.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Stuffman on May 01, 2013, 02:31:06 AM
I think bosses are immune to all debuffs period.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: helvetica on May 01, 2013, 03:30:42 AM
I think bosses are immune to all debuffs period.
http://irowiki.org/wiki/Boss_Protocol
http://irowiki.org/wiki/Frost_Misty
Huh, for some reason I thought Frost Misty was a debuff to water protection, guess it's just Frost Nova 2.0.

Yeah I guess you're gonna need a tank to run with you until you're beefy enough to survive Kasa hits until you can get Jack Frost off.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: trancehime on May 01, 2013, 01:17:46 PM
I had some great ideas for moneymaking...

Until I realized they relied on the monster spawns on jRO Renewal.

Which, obviously, are different from this server's mob spawns. Goddamnit! :derp:

EDIT:

Example, Desert Wolves.

Our Server
DESERT_WOLF
Lv103 HP:9443 ATK:520-579
100% Hit - 380
95% Flee - 369
Spawn:  ra_fild01, 130 (what the fuck)

jRO Renewal
DESERT_WOLF
Lv42 HP:3471 ATK:183-203
100% Hit - 311
95% Flee - 260
Spawn: moc_fild17
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Tengukami on May 01, 2013, 05:42:57 PM
For whatever reason I seem to be struggling to set up hotkeys for my skills in Battle Mode. The suggested commands to start it don't seem to be working. Any ideas?
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Dormio Ergo Sum on May 01, 2013, 08:56:57 PM
F12 until you get (up to) 4 skill bars, then go to key bindings?
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: trancehime on May 02, 2013, 12:28:57 PM
F12 until you get (up to) 4 skill bars, then go to key bindings?

You do not need to have all 4 skill bars viewed, though obviously you still need to F12 them if you don't have any skills set on those particular bars.

As long as key bindings are set and battlemode is checked, then it should be OK.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: MatsuriSakuragi on May 02, 2013, 03:26:41 PM
Huh, you can set key bindings for the additional toolbars?

I was just using them as doubleclick trays for switching my collection of arrows :V
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: helvetica on May 02, 2013, 03:30:04 PM
Yeah first thing I do is rebind the first row from F1-10 to 1-10 then bind the next three rows to Q-P A-; and Z-/ respectively. Once you're in battle mode might as well use the entire keyboard :b
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: MatsuriSakuragi on May 02, 2013, 04:01:18 PM
Huh, makes sense. Might have to mess with that.

Also I don't remember if I asked or not but do the costume slots work? I've finally decided on a very much not-OP free hat but it also sucks so I just want it for decoration :<
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: helvetica on May 02, 2013, 05:07:38 PM
Costume gear is completely separate from normal gear. You can't just put a hat in there and it'll show up, there's actual specific costume gear for those slots. Eventually I'll have it in, I'm holding off on any new NPCs until I can figure out the cash shop in the new client.

Also I'm a core developer for rAthena now. Huzzah? :V
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Stuffman on May 02, 2013, 09:03:27 PM
Also I'm a core developer for rAthena now. Huzzah? :V

CALLED IT
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: helvetica on May 02, 2013, 10:25:10 PM
CALLED IT
Yeah I submitted my patch for ASPD as part of my application and I got approved last night as a core developer. Horray!
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Jana on May 02, 2013, 11:16:32 PM
Congratulations!
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: MatsuriSakuragi on May 03, 2013, 05:01:19 AM
(http://i.imgur.com/3In6SoB.png)

finally i did it again

(http://i.imgur.com/JjKdEAV.png)

yes yes i shall take a bow

(http://i.imgur.com/uGpQTKd.jpg)

god dammit

seriously though I think some of these skills are broken because that is really really really really weak even if it is level 1

Is there something wrong or am I doing this all wrong?
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: helvetica on May 03, 2013, 08:15:24 AM
Zodiac diadems/crowns are now purchasable. I've also added in Adrenaline Rush scrolls as a purchasable consumable. Dular you can indeed go faster now.

Next step is to introduce NPCs to allow you to farm for the various gear that current require features we do not have, or would be unfeasible to do. I'm talking mostly about the Mora/KVM gear. Instead of the usual methods of farming the necessary currency (Mora coins or KVM points), I will have NPCs that will take exchanges from various monster drops and allow you to purchase the gear with it.

The exchanges will be as follows:
Bloody Rune and Rune of Darkness for Mora gear (Rachel Sanctuary and Odin's Temple)
Handcuffs and Research Charts for KVM gear (Biolabs)

I have not decided on the final values yet but expect probably 100-200 per gear item. Yes it's steep but considering you only have to get it once I think it's a reasonable grind. Plus this gives you guys incentives to GET THOSE ACCESS QUESTS DONE and party in fun places!
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: trancehime on May 03, 2013, 11:00:41 AM
seriously though I think some of these skills are broken because that is really really really really weak even if it is level 1

Metallic Sound is MATK*120% for 2 hits at level 1 :S

Additional damage is added with levels in Voice Lesson...

>Rachel Sanctuary

fuck, now I have to actually not be lazy. :| yay i got off my butt and did it on my ranger. let's organize rachel sanc runs ok :V

EDIT: TSO, is it possible to add Elven/Hunting Arrows to that list of stuff as well? because Elven Bow/Hunting Bows are obtainable normally but the arrows can only be bought at the Mora Tool Shop Dealer, which is yeah.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Validon98 on May 03, 2013, 04:48:19 PM
This game seems interesting, but it sounds like everyone is so far ahead it would take a LONG time to catch up and everyone seems to know a lot about this game... which is a little discouraging. Is this a "no noobs" sort of thing or a "all comers are accepted" sort of thing, because I'm interested in joining.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Pesco on May 03, 2013, 04:58:45 PM
It's open to everyone who has a forum account and can post here.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Think Komachi with a Rifle on May 03, 2013, 05:11:46 PM
This game seems interesting, but it sounds like everyone is so far ahead it would take a LONG time to catch up and everyone seems to know a lot about this game... which is a little discouraging. Is this a "no noobs" sort of thing or a "all comers are accepted" sort of thing, because I'm interested in joining.
I'm a total noob too, and i seem to be learning all right, be warned the tutorial section of the game can't really cope with the massive exp boost, so you may need to look for help with the UI.
the iRO wiki is a good resource, don't worry.

 
We're at a weekend or two's dedicated play.
Grinding to lvl 99 twice, second time round at half speed, sounds much  worse than it is in practice.

The Eden Group gear quests will get you nearly the whole way first time and farming  proper gear (and the repeatable Eden quests) will get past most of the next set with little torture (until 90+).

After you hit 3rd job i.e. lvl99-150 the pace slows down a lot and you'll be doing group content, dungeon entrance quests or farming for rare gear/card drops.

We're at the "end game" but the content is much, much slower to get through and we need all the help we can get with it.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: helvetica on May 03, 2013, 05:37:10 PM
This game seems interesting, but it sounds like everyone is so far ahead it would take a LONG time to catch up and everyone seems to know a lot about this game... which is a little discouraging. Is this a "no noobs" sort of thing or a "all comers are accepted" sort of thing, because I'm interested in joining.
You'll do 1-99 trans in about a couple of days, a week at most. It sounds like we're all uber done but in reality our highest character is 124 (an FS archbishop :v :v :v), followed by me at 116 (a tank :v). Level cap is 160. The game slows SIGNIFICANTLY down once you hit third job.

What renewal did was make 1-99 anything more than a speed bump. Really 1-99 trans you don't have to do anything except Eden quests for gear and XP. No need for dedicated levelling gear, no need to grind for anything stupid, just do Eden quests for the base gear and grind. Once you hit third job then you have to grind for your proper gear and stuff and there's a lot more emphasis on group play. We've all kind of hit a wall for XP since we can't do anything solo anymore without massive investment of time or resources, and the more people we can get the better.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: helvetica on May 03, 2013, 05:46:04 PM
Oh god I just realized what Cross Impact is for. It's not Sonic Blow 2.0, it's sonic blow for NOT KATAR WEAPONS. I had no clue CI could be used on any weapon. And I don't need to respec back to AGI! I can just stick with my SBK build :I
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Validon98 on May 03, 2013, 05:53:50 PM
Ah, okay. Is there any character archetype you're lacking (fighter, mage, buffer, debuffer, medic, etc.)? Just wondering because I don't want to pick one archetype only to realize there's already too much of that archetype (I understand multiple classes can be within one archetype, it's just picking one out that I need to do in addition to actually registering for this game).
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: MatsuriSakuragi on May 03, 2013, 06:00:48 PM
We don't have any ninjas or gunslingers yet, do we? Though how valid they are in endgame is something I cannot answer :V
(Though I may give ninja a try just for the hell of it.)

Also, I keep forgetting to ask: who is who when it comes to in-game names? It feels weird playing and only seeing a bunch of unfamiliar names :P
(for the sake of adding my own: Hinamatsuri (Wanderer), Honoka (TK Master))
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Rikter on May 03, 2013, 06:02:38 PM
I haven't really done much since hitting level 99 besides farm basic gear as well.

Which reminds me I should get some access quests done in the meantime.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Tengukami on May 03, 2013, 06:04:34 PM
Yukimori (Priest). Currently getting my hand-eye coordination with my hotkeys polished by bringing the pain to Payon Cave (although other locations of undead creatures would be great, too).

The one named Tengukami screwed up his Acolyte Quest, and is now sitting somewhere in the dark, windy void of the server, a collection of lonely 0s and 1s, unseen and unheard.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: MatsuriSakuragi on May 03, 2013, 06:08:19 PM
Yukimori (Priest). Currently getting my hand-eye coordination with my hotkeys polished by bringing the pain to Payon Cave (although other locations of undead creatures would be great, too).

I don't know how valid this is because servers vary and this was long before Renewal, but the old server I used to play on had a really nice grinding place in the Glast Heim Prison. Skeleton Prisoners were hilariously slow so you could just healbomb them for tons of EXP. Again, I have my doubts that that is still a thing.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: helvetica on May 03, 2013, 06:18:21 PM
They're a thing once you're in level range. Underprison hasn't really been changed, it's just the monsters are in the 90+ range so no point doing them until then.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Tengukami on May 03, 2013, 06:40:55 PM
I don't know how valid this is because servers vary and this was long before Renewal, but the old server I used to play on had a really nice grinding place in the Glast Heim Prison. Skeleton Prisoners were hilariously slow so you could just healbomb them for tons of EXP. Again, I have my doubts that that is still a thing.

Looking through Glast Heim (http://ratemyserver.net/index.php?page=areainfo&area=1011) in general it looks like a veritable smorgasbord for me. I'm lvl 61, so a lot of these guys are totally in my range. Thanks!

Payon was fun, but just as I was approaching the entrance to the third level, I was informed that I was carrying too much stuff to recover HP or SP. So while I picked up 50k zeny in the second level alone, my greedy ass had me walking back out to sell it all. I'll have to be less money hungry going back in. On the plus side, I have two cards that I'm curious about doing something with: an Ambernite card and a Soldier Skeleton card.  The former is kinda meh - +2 DEF - but the latter adds a +9% critical rate.

I'm already having fun using a freakin' Bible as a weapon, and wonder if carding it would be worth it. Likewise the Ambernite card for the Saint's Robe.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: helvetica on May 03, 2013, 06:53:51 PM
Soldier Skeleton cards hang on for trading. Assassins need them in spades. As far as weapons go you eventually want to move away from books and towards staffs as MATK affects your heal, and book weapons do not tend to give any.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Tengukami on May 03, 2013, 07:12:41 PM
Long-term thinking. That's what I like about you.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Validon98 on May 03, 2013, 07:50:43 PM
Uh... when I run HatOnlinUpdate.exe, it says "Executable file launching failure !hatonlinere.exe". Help?
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: MatsuriSakuragi on May 03, 2013, 08:17:47 PM
Long-term thinking. That's what I like about you.

I do have a book that gives +160 MATK, INT+3, and SP Recovery +5% that you can equip now that you're over 60. If you want it you can have it-- I have three of them after all and they're not doing me a bit of good. :p

also:
(http://i.imgur.com/XCxldrF.png)

I have discovered that mobbing and 30 seconds of lag do not go together. At all.
(Severe Rainstorm is p good at lv5 though if you can get enough enemies following you to make it worth the cost)
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Tengukami on May 03, 2013, 09:54:52 PM
Uh... when I run HatOnlinUpdate.exe, it says "Executable file launching failure !hatonlinere.exe". Help?

Don't run the update. Just HatOnlineRE.exe.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Validon98 on May 03, 2013, 09:56:54 PM
Don't run the update. Just HatOnlineRE.exe.

Ah thanks (although I figured that out about ten seconds before and I was about to edit my post to say I figured it out).
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: helvetica on May 03, 2013, 10:22:21 PM
Yeah I haven't pushed a client patch yet and likely won't for a while. When that does happen I'll probably end up using a different patching method.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Red Frost on May 04, 2013, 01:40:08 AM
Also, I keep forgetting to ask: who is who when it comes to in-game names? It feels weird playing and only seeing a bunch of unfamiliar names :P
(for the sake of adding my own: Hinamatsuri (Wanderer), Honoka (TK Master))

I've wanted a compiled list of peoples' names and alts because I really suck with names think it could be handy:
Red Frost - Assassin Cross, male (Main)
Heather Alrunde - Ninja, female
Airia Harper - Alchemist, female
 
Also I think I made the server's first Ninja.  This means I'm cool, right?  I haven't done much with her yet, though... got distracted by leveling the Alchemist and hunting Gold Acidus for Inverse Scale.  Speaking of which, last night this happened:
 
*Uses Steal on Gold Acidus*
*Gets Stone Buckler(3~4%)*
*Kills said Gold Acidus*
*Gets card (0.50%)*
*Inverse Scale mysteriously absent from my inventory (1.03%)*
 *5 minutes later, gets Treasure Box (0.58%)*
 
Ah, okay. Is there any character archetype you're lacking (fighter, mage, buffer, debuffer, medic, etc.)? Just wondering because I don't want to pick one archetype only to realize there's already too much of that archetype (I understand multiple classes can be within one archetype, it's just picking one out that I need to do in addition to actually registering for this game).

I'd say just pick whatever seems the most fun for you.  Regardless of classes, the more people we have the better it is.  And don't worry about how long it takes to level or anything, no one's pressuring you.  Heck, I've been ready for 3rd Class change for a few days (and I could've gotten there sooner) but I wanted to hunt for gear and mess around.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Dormio Ergo Sum on May 04, 2013, 01:42:54 AM
If you see anything with a Latin name, it's probably me. If it's got a Latin name it's coloured solid blue/red, then it's definitely me.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Rikter on May 04, 2013, 04:25:01 AM
I am Zehris a Warlock.

I actually raised vit finally and it doesn't really do me anything :V
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: helvetica on May 04, 2013, 05:20:27 AM
In AD 2013 WOE WAS BEGINNING

For this weekend's main event, I have enabled WoE for ALL WEEKEND. Al De Baran castles have been enabled for WoE usage and are open for plundering in less than 1 hour. If anyone needs Emperiums to start a guild I will hand them out on request.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Aba Matindesu! on May 04, 2013, 05:54:38 AM
How long do server restarts normally take?

i logged back on thinking it was done then uhh yep
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: helvetica on May 04, 2013, 05:59:44 AM
Sorry there was a compiler error with the latest revision I had to commit a fix for (yay my first commit xD). It's back up now!
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: MatsuriSakuragi on May 04, 2013, 09:39:36 AM
I don't know how much I'll be able to be on this weekend, but the Pritticurr guild is always open!

(Really it's just me and my alt and trance and one of her alts but yeah!)
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Dormio Ergo Sum on May 04, 2013, 09:51:53 AM
My guild which is basically the not so active #dots-meido doesn't even have approval yet!
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: trancehime on May 04, 2013, 11:24:51 AM
My characters are in my sig:

Lieselotte: 1**/1x Archbishop
Blitzenritter: 1**/1x Ranger
Soraya: 98/50 Taekwon Ranker

Those not in my sig:

Rione Milia: **/** Assassin

@Ammy: I'll pay decent cash for any Soldier Skel cards you get!

@TSOcchi: Any news/OK on the Elven/Hunting Arrows?


Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Stuffman on May 04, 2013, 04:12:14 PM
I'm gonna be forging tonight, so grab some materials if you want some stuff made.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Tengukami on May 04, 2013, 05:24:58 PM
I do have a book that gives +160 MATK, INT+3, and SP Recovery +5% that you can equip now that you're over 60. If you want it you can have it-- I have three of them after all and they're not doing me a bit of good. :p

Why yes I would, thank you!

@Ammy: I'll pay decent cash for any Soldier Skel cards you get!

I'm doing OK zeny-wise, so I'll give you the card if you want it.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Janitor Morgan on May 04, 2013, 07:25:10 PM
Roark Desmond Jaffar (96/50, Alchemist, male)
Rappers Dont Jive (96/50, Assassin, female)

You can tell I'm starved for good names. orz

I've been advised to stay untransed on my Alchemist so I can make potions for people, but since we already have like three Genetics on the server I think I'm kind of obsolete. Still, feel free to throw herbs or materials for elemental resist potions my way and I'll get them made.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: MatsuriSakuragi on May 04, 2013, 07:58:14 PM
Why yes I would, thank you!

It's in your mailbox! Enjoy.

You can tell I'm starved for good names. orz

Robert Downey, Jr. (Mechanic)


Also! I think I've decided that my next project here may either be for a Sorcerer or a Royal Guard. The former because hell yeah creative spells, and the latter because hell yeah tank extraordinare 8)
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: helvetica on May 05, 2013, 08:47:25 AM
Aldebaran castles all claimed, switching to Geffen!
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Aba Matindesu! on May 05, 2013, 10:07:26 AM
Lieselotte: 1**/1x Archbishop
Blitzenritter: 1**/1x Ranger
/ot: these are from BoF, right? :V
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: trancehime on May 05, 2013, 11:42:16 AM
/ot: these are from BoF, right? :V

No, they aren't o.O;;

Also! I think I've decided that my next project here may either be for a Sorcerer or a Royal Guard. The former because hell yeah creative spells, and the latter because hell yeah tank extraordinare 8)

RGs are very potent solo characters with Banishing Point based builds.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: helvetica on May 05, 2013, 12:59:18 PM
They just take forever to get there because they need a ton of jlvls and sader/pally is still slow going. RG is probably my next project character tho because I'm already loaded with the gear for it lol.

Oh my characters right!

helvetica 12x/2x Rune Knight
arial 10x/1x Git. Cross
times new roman dumb acolyte alt I stopped working on
comic sans 8x/6x Super Novice
wingdings merch slave
papyrus endow slave (Sage lol)
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: MatsuriSakuragi on May 05, 2013, 02:01:00 PM
I figure doing a GC/Heal build would be okay in places like GH or something. But even then that sounds tedious-- but probably not as tedious as leveling my Dancer was because lol squishy fighter and only 1 enemy at a time :V

That said I already have stuff more suited for a Sorcerer so I'll proooobably do that next but RGs really do look cool (Crusader was the first class I ever played in RO so I always wondered what Paladins were like, too since I never made it that far)
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: trancehime on May 05, 2013, 03:11:44 PM
I figure doing a GC/Heal build would be okay in places like GH or something. But even then that sounds tedious-- but probably not as tedious as leveling my Dancer was because lol squishy fighter and only 1 enemy at a time :V

GC builds levelled in Niflheim better than in GH, I remember GCsaders and suffering because they were kinda high maint...
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Aba Matindesu! on May 05, 2013, 03:18:10 PM
Oh dear god, getting to Gonryun was an absolute bitch but it was so worth it.

royal jelly ftw

also charlist:
Machouli Knowledge 93/50 Wiz
Endor Yagokoro 8x/4x Sniper

No, they aren't o.O;;

Oh okay, just thought because (http://www.youtube.com/watch?v=ZiBLdm1SobU)
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Tengukami on May 05, 2013, 05:25:18 PM
It's in your mailbox! Enjoy.

Thanks!

GC builds levelled in Niflheim better than in GH, I remember GCsaders and suffering because they were kinda high maint...

Mailed you the card, I hope. Let me know if it didn't turn up, because if not, it's lost in the mail.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Widermelonz on May 05, 2013, 07:20:58 PM
I'm still working on getting my Royal Guard. Recently, I only have time to play for like 30 minutes on some days so it's gonna take a while before I actually reach 3rd class, mainly because I'm terrible at leveling saders and pallys.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Janitor Morgan on May 06, 2013, 06:09:50 AM
After transcending my Assassin, I spent the better part of tonight getting a +7 Quadruple Stun Main Gauche, and have plans to get another one once I hit Assassin Cross. They will likely be hilariously underpowered and fall out of usability once I start fighting monsters with more VIT.

Still worth it just for STUNLOCK HECK YEAH
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: trancehime on May 06, 2013, 12:19:04 PM
Mailed you the card, I hope. Let me know if it didn't turn up, because if not, it's lost in the mail.

Thanks for the card! ^^

After transcending my Assassin, I spent the better part of tonight getting a +7 Quadruple Stun Main Gauche, and have plans to get another one once I hit Assassin Cross. They will likely be hilariously underpowered and fall out of usability once I start fighting monsters with more VIT.

:V 100 VIT for stun immunity, kapische?
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: MatsuriSakuragi on May 06, 2013, 01:48:04 PM
Hmm. Since making a Sorcerer build is a long way off, here's what I've got in mind for a Professor build. How does this look?

http://irowiki.org/~himeyasha/skill4/pro.html?10GKDAGA1FSkKGCgAaCaN1qsaobx

I'm debating on whether I should focus on Free Cast or Safety Wall, though, because those should help a lot with cast time issues (not that Foresight wouldn't already help with that). So yeah, probably Free Cast. Also I wasn't sure whether to focus on Thunderstorm or Heaven's Drive for an AoE spell, but went with Thunderstorm for the sake of extra damage on frozen enemies. Increase SP recovery is kinda pointless when Indulge seems so much more useful (especially if paired with a Vitata card for healing or something). Thoughts?

EDIT: Or I could find out that Soul Siphon is useless in PvE and have to rethink things. Eh, I'll do that later.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: trancehime on May 06, 2013, 02:51:50 PM
Heaven's Drive has more practical applications because Earth element spells aren't that common.

Safety Wall has more party applications than Free Cast, so I recommend that.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: MatsuriSakuragi on May 06, 2013, 03:34:54 PM
Hmm, point.

What about Hindsight? Is it really that useful?
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: trancehime on May 06, 2013, 04:06:47 PM
Hindsight is terrible if you're not doing a physical attacker Prof/Sorc build.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: MatsuriSakuragi on May 06, 2013, 04:16:40 PM
Hmm, I can probably drop that in favor of other things, then.

EDIT: Okay how's this http://irowiki.org/~himeyasha/skill4/pro.html?10GKDAIxbobqrfdpgNaCbneAqAaobx
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: helvetica on May 06, 2013, 10:14:49 PM
What are you looking to do? IMO there's two classes of builds for professor, pure support (which means land protector is absolutely necessary), or battlebolt (abusing freecast/hindsight for autobolting). 

If you're going for battlebolt getting the bolts to 10 is key, as well as getting at least hindsight 4 and freecast 10. Double bolt stacks with autobolting so you could hit an insane amount of DPS with it. Also strongly consider getting fiber lock and maxing stone curse because fiber lock + stone curse + fire bolt = ded. Stone curse turns the monster into Earth 1 element (which increases fire damage by 1.5x) and fiber lock increases fire damage by 2.5x on top of that.

If you're pure support you really don't need to max anything bolt wise, just enough to get prereqs for the land skills + max magnetic earth. Dispell is situationally good, in PvE it can undo turn undead but that's about it.

You don't need to max spell breaker or cast cancel or magic rod, just get enough for your prereqs.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: MatsuriSakuragi on May 06, 2013, 10:21:20 PM
Oh, battlebolting for sure. I already have a support character and she never gets a chance to shine anyway :v

Good to know though, I think that's what I'll do.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: helvetica on May 06, 2013, 10:22:51 PM
Stat wise if you're battlebolting, it's a balancing act between STR, AGI, and INT (with decent VIT for survivability). More AGI means more swings to proc autobolt, more STR means more physical attack and more INT means more magical attack. There's two styles of battlebolt:

STR 1
AGI/INT 80-90
VIT 40-50
DEX 1 or DEX 30

This one you play unarmed (or use a very fast mod MATK weapon like Bazerald) and just pump AGI/INT (80 each) like crazy. This aims for as much ASPD as possible to trigger autobolt and completely negating physical attack. You basically start a long lvl 10 bolt spell, walk up and start punching the monster, and hopefully in that time you'll get a couple of autobolts off. You don't need as much VIT with this one because you'll have high AGI for flee. You really don't need DEX for this build either, as even though your casts are going to be crazy slow, autobolt procs on every physical attack attempt regardless if it actually lands or not. You could theoretically do 1 STR 1 DEX and be the slowest caster ever but it'll work. With the low DEX and somewhat lowish VIT it's not going to play as well in party role but it's fun as hell to punch a tree to death with fire raining down from the sky.

STR/INT 60-70
AGI 20-40
VIT 80-90
DEX 40-50

The other one uses books and aims for even STR/INT (favoring STR) and high VIT, and a little bit of AGI for attack speed. You won't trigger as many autobolts and your bolt damage won't be as high but the physical attack damage should make up for it. This aims for equal STR/INT (something around 60-70 or so) and high VIT (80-90+). You want high VIT because mage classes get crappy armor choices and with the low AGI you're gonna be taking hits. You make up for the low SP pool/regen from lower INT by having a large HP pool to siphon from for indulge. You'll need DEX as well to not waste the STR, something around 50 or so, which will help cast times. AGI probably around 20-40 should be fine, study gives an ASPD bonus per level and books aren't exactly fast to begin with and you'll be wearing a shield as well, further penalizing ASPD. This build would probably be the best hybrid build, as you still get book smacking goodness but you're still useful in party. The high VIT will be key for survivability and indulge spam.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: omgkitties on May 06, 2013, 11:53:48 PM
Anyone know a good spot for healbombing solo for 90-100? Currently doing Evil Druids/Wraiths in GH St. Abbey but they are level 77/80.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: MatsuriSakuragi on May 07, 2013, 12:08:18 AM
If you are where I think you are, head east one screen and fight Dark Priests. I *strongly* suggest using an armor with Evil Druid card in it, since it will make you absolutely immune to the worst of their attacks. (If you don't have one, let me know and I can send you one of my extras.)

(It's also a good Eden hunting quest too, so extra EXP!)
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: omgkitties on May 07, 2013, 12:16:47 AM
If you are where I think you are, head east one screen and fight Dark Priests. I *strongly* suggest using an armor with Evil Druid card in it, since it will make you absolutely immune to the worst of their attacks. (If you don't have one, let me know and I can send you one of my extras.)

(It's also a good Eden hunting quest too, so extra EXP!)

Evil Druid card defend against their turn undead spell and the thing that hits really hard?
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Think Komachi with a Rifle on May 07, 2013, 12:25:48 AM
Evil Druid card defend against their turn undead spell and the thing that hits really hard?
Evil druid card makes you undead element.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: MatsuriSakuragi on May 07, 2013, 12:39:16 AM
Yeah, that. It makes it so their only attack that really hits you is Holy Cross, but as a healer you should have no trouble with that.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: omgkitties on May 07, 2013, 12:41:18 AM
Can I heal myself if I am undead element? [Edit] Nvm found out myself.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: MatsuriSakuragi on May 07, 2013, 01:01:14 AM
Yeah you'll probably have to switch armors when you want to heal, but it's a minor inconvenience if you're quick.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Anima Zero on May 07, 2013, 01:55:36 AM
Few days in and I have a High Thief (Anima Zero).  Currently at 35/30 with it.  With another day I should be able to get it to Assassin Cross territory.

Might end up making a Rune Knight or something else in the next couple of days too.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: MatsuriSakuragi on May 07, 2013, 04:25:05 AM
so i made a sage today

(http://i.imgur.com/siKCuQp.png)

c'mere you big dummies

(http://i.imgur.com/y57pjiD.png)

i'm in love

Title: Re: [RO] HatOnline Renewal! Back again!
Post by: helvetica on May 07, 2013, 08:38:23 AM
For all you AFKemists out there, I got Rampage AI Lite working. My little jello cube vani is flying around the map murdering porings and willows right now. Lua is a pretty simple language to pick up :B

(http://www.shrinemaiden.org/fate/images/thumbnails/1367915832-railai.jpg) (http://www.shrinemaiden.org/fate/images/1367915832-railai.jpg)

Once I work the kinks out of the configuration GUI (it's not working at all right now), I'll put up a package for it. I have a basic configuration that will work for both Ant Hell 1 (targetting only ant eggs) and Orc Dungeon 2.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Teetoku on May 07, 2013, 10:46:22 AM
This might just make me get into playing RO again.. but I need to get bored of GDMO a little more.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: trancehime on May 07, 2013, 11:51:24 AM
Yeah, that. It makes it so their only attack that really hits you is Holy Cross, but as a healer you should have no trouble with that.

If I remembered what property Cross of Darkness LV10 actually was...

IMO, a Bathory-carded armor is also a good choice.

Anyway, when I have more time to play RO (my flight back home is tomorrow) I'll focus on getting my Assassin up to speed (ughhhh soloing melee classes without gear = boring) and also focusing on my "secret plan," ehehe.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Bardiche on May 07, 2013, 02:42:55 PM
I find I don't really see a point in levelling any more, so if there's anyone who wants to play my Sorcerer...!

EDIT: Basically, if there's anyone who'd like my account, drop me a line. I reserve the right to refuse if I really don't like you, but I don't think there's many people like that.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: helvetica on May 07, 2013, 05:47:12 PM
Even though the configuration GUI isn't working yet, I've went ahead and uploaded the Homunculus AI package.
http://www.shrinemaiden.org/fate/hatonlinere/HatOnlineRE-HomuAI-5-7-2013.zip

Unzip this to your Ragnarok Online folder. To enable, type /hoai until it says "using customized AI" or something to that effect and then rest and resummon your homunculus. By default it is passive, to switch it to aggro mode hit Alt+T. Hit Alt+T again to go back to passive.

RAIL saves its configuration in a statefile. The statefile is located in your Ragnarok Online folder and is named RAIL_State.homu.lua. Here's documentation on all its options:
https://code.google.com/p/ro-rail/wiki/StateFileIndex
If you make changes to the state file just rest and resummon your homunculus for them to take effect.

Right now the default state file has priorities configured for Ant Hell 1 and Orc Dungeon 2. Excluding those listed maps, in aggressive mode it will automatically attack anything in the search radius, including things well beyond its ability to kill so be careful running around in aggressive mode.

Some settings you may want to change are the max search radius and assist behavior. The radius your homunculus will check for targets is currently set to 14 cells, and if it is beyond that it will automatically come back if you start walking. You can increase it by changing the rail_state["MaxDistance"] line. Do note increasing it dramatically increases system resources and can cause heavy client lag if set too high. It will not assist your target and will stick to listed targetting priorities. If you want it to assist you, change rail_state["AssistOptions"]["Owner"] from "indifferent" to "assist". The homunculus will automatically defend you above all else and will go passive on its own if its HP is below 10%.

Another handy option set you might want to change is rail_state["RunAhead"], rail_state["ActorOptions"]["Default"]["KiteDistance"] and
rail_state["ActorOptions"]["Default"]["KiteMode"]. If you have an Amistr or Lif, setting RunAhead to true, then setting a KiteDistance and KiteMode to "tank" will cause your homunculus to run ahead of you and draw aggro and maintain it by kiting at the specified distance. If the target then changes to attack you, it will then close into melee mode and start attacking until it is the main target again. It's also useful if you have a homunculus with a ranged skill like Vanilmirth. I have a Vani and I have KiteDistance set and KiteMode set to "always" so Vani will always kite and only use Caprice to attack. Setting KiteDistance to -1 means it'll never kite and will always stay in melee range of its target.

The AI already has sensible defaults for skill usage, but if you want to tweak them, run the AI at least once so the AI can detect which homunculus you have and populate the default settings. The AI will autocast all buffs as soon as it can, like for example Lif will use Emergency Avoid whenever it can. Amistr will castle if you're under attack, and Vanilmirth (and Lif too probably but I didn't check) will attempt to heal you if you are under 25% HP.

I have no clue if it's been updated for Homunculus S skills or not but I would assume not. I will probably have to do some work expanding the AI if that's the case.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Anima Zero on May 07, 2013, 06:26:09 PM
Anima Zero is now offically a SinX at 71/28 currently.  Need to farm a Hydra & Vadon card to put on my soon-to-be created Swordsman's anti High Orc Pike and then things oughta be rolling (Unless I want to farm anything else useful for High Orc slaying).
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Anima Zero on May 08, 2013, 05:28:38 PM
Anima Zero now at 87/40.  Raging over the fact that Jaguars & Toucans are aggressive and can see through my Cloaking skill when two sites state they should otherwise be completely docile and not want to kill me if I get in their range while hunting down Headless Mules.  Means I might have to get a slotted Full Plate from Mermans instead then.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Hero999 on May 08, 2013, 08:03:53 PM
If anyone needs skeleton soldier cards, poke me on IRC with your IGN and I'll mail them to you.
I have like...9 on me due to grinding Payon Cave 2 for zennies.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: helvetica on May 08, 2013, 08:39:07 PM
Anima Zero now at 87/40.  Raging over the fact that Jaguars & Toucans are aggressive and can see through my Cloaking skill when two sites state they should otherwise be completely docile and not want to kill me if I get in their range while hunting down Headless Mules.  Means I might have to get a slotted Full Plate from Mermans instead then.
Brasilias is really messed up and noone really knows what the spawns are supposed to be. It was a bRO only region that kRO got later.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Anima Zero on May 08, 2013, 08:48:19 PM
Brasilias is really messed up and noone really knows what the spawns are supposed to be. It was a bRO only region that kRO got later.
Fair enough.  I managed to get my slotted Full Plate from those Headless Mules so all's good.

88/43 SinX now.  I've got one more item I'd like to get for my spear using Swordsman which I should be able to do by tomorrow since I can grind in an excellent zenny making area when I use some Bubble Gum.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Janitor Morgan on May 09, 2013, 12:08:32 AM
Meanwhile I think I'll be taking my alchemist to the Clock Tower to hunt Whispers, since I kind of need fabric for things. Secondary goal will be to get a Katar of Piercing Wind for Red Frost, though I wouldn't be surprised if I don't find one.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: helvetica on May 09, 2013, 09:27:01 PM
Initial patch for renewal ATK is in. Things should be a LOT closer to what you should be expecting to see damage wise.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: helvetica on May 10, 2013, 09:18:38 PM
http://danbooru.donmai.us/posts/1415136
summary of last night
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: MatsuriSakuragi on May 10, 2013, 10:36:14 PM
were you seriously trying to solo phreeoni :V
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: trancehime on May 11, 2013, 01:05:28 AM
were you seriously trying to solo phreeoni :V

TSO wanted to AD some MVPs so Slothy and I joined her for the ride, all I did mostly was use Lex Aeterna to boost the damage.

But yeah, we were trying to kill Turtly but in the MVP Arena room we went to there were 3 phreeonis so it basically devolved into us chicken-running away from the goddamn phreeonis and pulling them away so they wouldn't distract us from our actual mark :V
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: helvetica on May 11, 2013, 10:16:28 AM
were you seriously trying to solo phreeoni :V
If I get a Medusa card soloing Phreeoni is EZ on either my Creator or my RK.

PS, I downed all 3 Atroce spawns and went from 99/50 to 99/67 :D!
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: helvetica on May 12, 2013, 11:19:01 AM
So uhh.. first Mistress kill on my Genetic got me this, is this good y/n?

(http://www.shrinemaiden.org/fate/images/thumbnails/1368357531-screenhatonlinere008.jpg) (http://www.shrinemaiden.org/fate/images/1368357531-screenhatonlinere008.jpg)

Oh and that's also an Eddga card next to it too.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: helvetica on May 12, 2013, 12:51:31 PM
Welp, bad news for Genetics. Looks like RAIL doesn't support the new Homu S dorks and crashes out entirely complaining about unknown skills. I tried AzzyAI, it loads fine and logs seeing targets around it but it refuses to autoattack, it only attacks when ordered. I'll play with it and figure out what needs to be modified to get either of them to work.

e: I dug further into AzzyAI, it's relying on assumptions about the data feed it gets from the AI APIs that don't seem to be compatible with what the client (or server, I don't know what to blame) supplies. I tried routing around some of the routines and I got it to start recognizing things as targets but then the thing spazzed out like mad and locked my client up. Part of that is probably because of the extended sight range, AzzyAI is probably running under the official sight ranges and isn't making any effort to filter results and such. Further work could be done but I'm getting the feeling AzzyAI won't play too well period.

RAIL, on the other hand, works fine with recognizing targets and everything. It just needs to be expanded with the new Homunculus types and skill definitions. Since all Homunculus S types can be bred from all 4 Homunculus predecessors, I'll have to figure out a way, either via API calls or by configuration, to tell it what your old type was before evolving so it knows what skills your Homunculus should have access to. The only tough one is gonna be Elanor since she's a combo style. I'll have to play with her and figure out what her combos are and code in logic for handling them. The rest should be more or less doable.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Janitor Morgan on May 12, 2013, 06:07:29 PM
e: I dug further into AzzyAI, it's relying on assumptions about the data feed it gets from the AI APIs that don't seem to be compatible with what the client (or server, I don't know what to blame) supplies. I tried routing around some of the routines and I got it to start recognizing things as targets but then the thing spazzed out like mad and locked my client up.

From what I read while trying in vain to get Azzy to work, it assumes you're *not* playing on rAthena, but rather iRO. Something about actor IDs.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: helvetica on May 12, 2013, 08:21:30 PM
I figured that part out and commented out the player detection routines, but then it freaks out and locks the client up because there's too many things on screen to choose from.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Anima Zero on May 13, 2013, 02:46:13 AM
Might as well do this since I haven't yet...

Character List :

Anima Zero - 95/65 Dual Dagger SinX
Captain Rex - 53/50 Spear Swordsman

Now to think if I want to have Captain Rex job change to a Knight or a Crusader.  Kinda leaning towards Knight right now, but I'll think about it some more as I go to bed tonight.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: MatsuriSakuragi on May 13, 2013, 03:25:20 AM
Updating my list:

Hinamatsuri - 99/x Wanderer
Honoka - Star Gladiator. Made just for fun, don't think I'll use her much
Setsuna - 8x/4x Sage
Tsukikage - 6x/5x Ninja

Ninjas are surprisingly fun once you're equipped with decent gear and plenty of stones for mobbing.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: trancehime on May 13, 2013, 04:28:09 AM
Rione Milia now a L1**/1* GLT. Cross~

My next project is either a Merchant class or a Magic Ninja (depending on if K/O is available or not)

For the meantime, I do New World quest on my GLT.X
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: MatsuriSakuragi on May 13, 2013, 06:29:26 AM
Third classes, Kagerou/Oboro (Ninja second job), the works. All stats, skills, mob info and quests are in line with iRO Renewal settings.

:derp:

Oboro is the only reason I'm even bothering with ninja :V
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: trancehime on May 13, 2013, 06:54:27 AM
:derp:

I just recalled TSO saying there was something up with the Kagerou/Oboro scripts, that's all, so I wasn't sure if they were 100% functional...
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Red Frost on May 13, 2013, 08:20:54 AM
We seem to be experiencing some technical difficulties due to holyshitlag.
 
I wanted to make Oboro tonight, too... :fail:
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Tengukami on May 13, 2013, 12:24:43 PM
Apparently I have an eensy weensy bit more grinding to do before I'm ready to make the final leg of the journey to Glast Heim.

Geffen is pretty chill, though. Pretty nice place to hang out.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: trancehime on May 13, 2013, 12:55:48 PM
would people be interested in me making posts regarding my opinions on build and gear setups for various classes?

i'm not super knowledgeable but like, i'm interested in other people's views on my own opinions as well, so...
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Tengukami on May 13, 2013, 01:04:36 PM
Sounds educational. Go for it!
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: helvetica on May 13, 2013, 01:09:38 PM
Sorry about that, I guess my internet was flakey overnight and when I went to restart the router/modem it cut out for a while. Then while I was calling my ISP it fixed itself so whatever :ohdear:
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: MatsuriSakuragi on May 14, 2013, 01:32:33 AM
(http://i.imgur.com/D5kOOTD.jpg)

oh yessss.

(http://i.imgur.com/R7pLnn7.png)

even better 8)

note to everyone: the kagerou/oboro quest is broken so you'll have to get job change'd from TSO

16th night is the best thing ever :*
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: trancehime on May 14, 2013, 09:30:41 AM
Updated list of characters:

Female characters:
Lieselotte - 10x/1x Archbishop
Blitzenritter - 10x/1x Ranger
Soraya - 98/50 TK Ranker
Sakuraba Mizuho - 99/3 Oboro

Male characters:
Rione Milia - 10x/1x Guillotine Cross

For my first EDUMACATIONAL POST, I'm picking either between the Priest class or the Assassin class, which one would you be more interested in?
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: helvetica on May 14, 2013, 09:37:33 AM
Oh I should update this

helvetica - 12x/2x Rune Knight
arial - 10x/1x Guillotine Cross
calibri - 11x/1x Genetic
lucida - 8x/4x Rogue
times new roman - 2x/1x Acolyte (shelved)
comic sans - 5x/3x Super Novice (shelved)

wingdings - merchant slave
papyrus - endow slave
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: MatsuriSakuragi on May 14, 2013, 02:39:05 PM
After seeing TSO in action last night, I kinda wanna make a Genetic too now <<

Title: Re: [RO] HatOnline Renewal! Back again!
Post by: trancehime on May 14, 2013, 03:21:24 PM
After seeing TSO in action last night, I kinda wanna make a Genetic too now <<

Alchemists are quite potent. Well, Creator's Acid Demonstration is very strong. So strong, that at one point, Gravity had to vastly reduce the VIT of MVPs and other bosses so people couldn't just AD everything to smithereens. Despite that, it's still possible to yield high damage values. Lots of ways to twink for high AD damage. Well, people are saying to use equip like EA enchant Erde/RSB. And Red Twin is far far out of our league, so...

Title: Re: [RO] HatOnline Renewal! Back again!
Post by: MatsuriSakuragi on May 14, 2013, 04:57:47 PM
/me nods.

Oh, and Priest, by the way, for your first edumacational post. If only because I wanna try to maybe make a battle priest someday.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Janitor Morgan on May 14, 2013, 07:07:31 PM
(http://i.imgur.com/JdrPLVs.jpg)

I'm finally moving on up in the game! Nothing can stop me now!

(http://i.imgur.com/JaWcZuD.jpg)

except level 20 Mammonite
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: helvetica on May 15, 2013, 12:00:02 AM
After seeing TSO in action last night, I kinda wanna make a Genetic too now <<
Creator/Genetic is a one trick pony, but it's one hell of a trick. I'm only doing that much damage because I have stupid gear right now, and it's only gonna get crazier once I enchant my bag. Outside of MVPs though I'm completely useless, although not as useless as my SBK sin as I at least have Cart Cannon to do stuff with.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: trancehime on May 15, 2013, 02:45:42 AM
DISCLAIMER: These posts won't go too much into detail on levelling and how to farm money; maybe I'll do a post on this in the future but this is more to get people acquainted on how people can and do play the various classes.

PRIEST / AB

Priests, from what the name suggests, obviously they are the major supporting class of the game. However, aside from the FULL SUPPORT (FS for short) pri/AB, there are other kinds of priests as well though they are less common and usually dismissed in favor of FS priests for MVP parties or major dungeon runs. To distinguish between these major types of priests is the following list:


OK, so, they are the major archetypes for building a priest. Personally, I'm not a fan of forcing skill builds on people so instead I'll post some generic guidelines on what skills to pick up per archetype. A rule of thumb though is that typically, if you aren't going to max a skill, you get that skill up to the level that opens up a more important skill. That and there's always the himeyasha skill simulator to play around with so you can figure things out for yourself. I'll also post general tips on what gear and cards to hunt for in case you're ever interested in building such a priest.

FS Priest

Stats:

1. I > V > D (FS Heal VIT Tanker)
THE premier stat distribution for a FS priest. You don't need as much Dex because your buffs do not have much cast time to begin with, so you focus on getting high INT and VIT for higher healing and for higher survivability. A minimum for Stun immunity is 100 VIT including Job bonuses. High level Meditatio means you will be healing for almost 3000 even with minimal gear and you can use Assumptio to really tank some hits. Your INT should be as HIGH as possible, 105~120 at optimal level.

2. A = V > I > D (FS Flee/VIT Tanker)
You sacrifice a LOT of INT (and I mean a lot, because you need lots of AGI to make Flee substantial) in order to maximize your tanking potential. With high VIT, you have a lot of HP, but the high AGI means you get some Flee to buffer the high HP. With appropriate gear, they tank much better than they actually support, meaning to say that the most they can do is probably to provide buffs while tanking, though their healing power is greatly diminished since you'll probably be packing only 50~70 INT.

3. D = V > I > S (FS Priest for GvG)
This only applies to WoE, which we don't have on the server, but I'll still discuss it. Why do we pick up STR? Well, you need increased weight capacity to carry lots of consumables. As a WoE FS Priest, your need for DEX is suddenly much more important as you strive to attain near-IC or FC values, in order for near instantaneous buffs. INT is less prioritized as people in WoE tend to use pots to keep themselves alive. Instead a WoE FS Priest is expected to constantly buff, and spam Sanctuary, KE, and Safety Wall. In fact, due to the high DEX requirement, Resurrection is no longer kept at LV4 as a result. High VIT is to make sure they survive getting ganked by other classes and making pots heal even more.

Skills: Obviously, you're to max skills like Heal, Blessing and Increase AGI as an Aco. Also, Pneuma is a prerequisite. Actually, all types of priests should get these basic Aco skills maxed. Picking up Cure is your choice, most FS Priests actually do so. Angelus at 2 is the typical move that people do, though some people run Angelus 3. The most variety comes at the Pri/HP stage, where you have much more skills to play around with. SP Recovery, as a rule of thumb, should always be LV5 or lower. You can get Meditatio as a FS Priest which is a lot better if you want to, but those points could be spent elsewhere. Magnificat should be maxed, as well as Resurrection. Recovery and Lex Aeterna are a must too. Your choice on what level of KE you want, same with Aspersio/Assumptio/Sanctuary.

Gear:

Upper Headgear

Middle Headgear

Armor

Weapon

Shield

Garment

Footgear

Accessories

TU Priest

Stats:

1. D >= I > L >= V (Basic TU)
Your aim with this stat distribution is to get a high and healthy balance between DEX and INT in order to hasten the casting of Turn Undead, which has a relatively high cast time for a Priest spell. INT is prioritized over LUK as the offensive stat because INT can affect the damage of your healbombs and your healing potency in general. LUK is picked up at all because it can influence your chances of successfully landing TU, though in Renewal it's not a bad idea to get more than 40 as was customary in pre-Renewal due to how LUK now provides additional MATK. VIT is the preferred survivability stat because Flee is hard to raise on a Priest.

2. D >= I >= L > [V or A] (Skewed TU)
Interesting note is that the Turn Undead success chance rate places equal emphasis on both INT and LUK, the only variable factor being the enemy's current HP. Also, the chance caps at 70%. So you can actually tweak the amount of INT and LUK you have depending on what you want; LUK can also help in adding survivability by having additional Perfect Dodge. But there's not much variance between this TU distribution and the previous one; DEX is still the god stat.

Skills: Similar to the FS Priest; however you can drop some other skills in favor of naturally maxing out Turn Undead at LV10. LV10 makes the base success chance 20%, which in combination with buffing yourself with maxed Gloria (yes you want to max Gloria) and Blessing will make the success chance quite high considering the cap is 70%. Assumptio is a must for this build as well, since it adds to your survivability in case your TUs fail. Resurrection also has the same effect as TU but it costs more (1 Blue Gemstone), however it does have instant cast time right off the bat.

Gear:

Upper Headgear

Armor

Weapon

Shield

Garment

Footgear

Accessories

TU Priest is not very gear dependent; however their usefulness is diminished in Renewal compared to pre-Renewal. Run this at your own risk

ME Priest

Under Construction

Battle Priest

Under Construction
[/list]
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Widermelonz on May 15, 2013, 04:18:08 AM
I remember the most fun I've had with priests was blasting through thanatos tower with a party of only just high priests. We should try that some times.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Red Frost on May 15, 2013, 05:29:32 AM
I remember the most fun I've had with priests was blasting through thanatos tower with a party of only just high priests. We should try that some times.

Not sure how many Priests we have but a Thana party sounds really fun.  I've always wanted to see the top.
 
My kleptomania(Steal) has paid off once again.  I finally got my Katar of Piercing Wind. 
There was much celebration in the village that night.
 
In other news, I've just realized how handy Rolling Cutter is.  I'll stick with Grimtooth for the more dangerous mobs, but RC should help speed up the more tedious farming.  Like killing Sky Petites for White Herbs/munny.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: trancehime on May 15, 2013, 09:03:44 AM
I remember the most fun I've had with priests was blasting through thanatos tower with a party of only just high priests. We should try that some times.

jRO has a guild composed only of Acolytes, Priests and High Priests

Not sure how many Priests we have but a Thana party sounds really fun.  I've always wanted to see the top.

we have 3
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Majildian on May 15, 2013, 02:44:51 PM
Critical damage bonuses are working oddly. Running around punching porings with a +9 backpack I was dealing just under 1.96x damage. Upon taking the backpack off I dealt the expected 1.4x damage on a crit. Using a +9 Durga with The Paper card and no backpack gave a similar crit damage ratio as fists+backpack, though harder to be exact because of the random damage.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: helvetica on May 15, 2013, 04:30:30 PM
Heroic Backpack gives bonuses to ATK as well as crit rate when +9, that's probably what it's from?
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Majildian on May 15, 2013, 06:30:02 PM
Can't be, the damage ratios are relative to the non-crit I was doing with the same gear, as well as the test with no backpack but a different source of crit damage mod giving similar results. IIRC the fists+backpack was 421 damage white, 824 crit.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: helvetica on May 15, 2013, 09:36:55 PM
Hmm, I'll look into it, right now I'm fixing the buggy ASPD because under decrease agi I'm getting 193 ASPD rofl.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: XephyrEnigma on May 15, 2013, 10:50:35 PM
Curse me and my inability to post/keep up with things regularly. I suppose I should throw up a list too, right?

XephyrEnigma - High Archer 5x/4x
MysteriousWind - Swordsman 3x/1x
UnknownBreeze - Novice(Magician) 1x/10
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: helvetica on May 16, 2013, 11:31:45 AM
Critical damage bonuses are working oddly. Running around punching porings with a +9 backpack I was dealing just under 1.96x damage. Upon taking the backpack off I dealt the expected 1.4x damage on a crit. Using a +9 Durga with The Paper card and no backpack gave a similar crit damage ratio as fists+backpack, though harder to be exact because of the random damage.
Confirmed for some reason it's doing 1.4 * 1.4 critical damage if ANY crit damage increasing gear is present, regardless of how much it's supposed to do. I'm trying to track down the faulty line of code. Once I get that sorted out and one other thing I'll have a server update primed and ready. I've already tackled ASPD and left hand MATK.

Also something I've discovered in my testing is double attacks do in fact take priority over crits, and there is a hidden bonus to Double Attack that adds +1 HIT per level IF a double attack triggers. I will be obviously fixing the code to accommodate this.

Server is currently experience connectivity issues due to inclement weather. I apologize, nothing I can do about it for now :(
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: trancehime on May 16, 2013, 11:48:26 AM
In the meantime, my Priest guide (http://www.shrinemaiden.org/forum/index.php/topic,14553.msg973690.html#msg973690) has been updated to include TU priest build. ME and Battle Priest builds coming soon!
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: helvetica on May 16, 2013, 05:36:12 PM
Server has been patched!

Fixes applied:

Initial Port Malay NPCs have been added, not sure how much of it is functional. Malandgo is now fully complete, all functionality should be present and accounted for. Beginnings of Mora have been added, same caveat applies.

I will have exchange NPCs for KVM gear up shortly, just finishing the final touches on exchange rates. Same goes with Mora gear NPCs, so hang onto those handcuffs and bloody runes!
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: helvetica on May 16, 2013, 06:36:34 PM
Sorry about that, server crashed. I'll keep an eye on it and see if it happens again.

e: Majildian what exactly are you doing when it crashes, because you're the one causing it. I need to know what to track down :(
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Majildian on May 16, 2013, 06:56:07 PM
Was suspecting that after the second time. Both times I was in combat with a Miming on the Bifrost Bridge map (bif_fild01).
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: helvetica on May 16, 2013, 07:03:09 PM
Thanks, that'll help me track this down.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: helvetica on May 16, 2013, 09:01:27 PM
Found the crash, almost done fixing.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: helvetica on May 16, 2013, 10:01:19 PM
Server's back, sorry for that. That was a nasty bug I inflicted on myself orz
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: trancehime on May 17, 2013, 01:07:19 AM
brb going to buy handcuffs off of majildian

gotta get my kvm jamadhar yo
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: helvetica on May 17, 2013, 01:35:23 AM
Server's back, again :|
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: MatsuriSakuragi on May 17, 2013, 01:52:06 AM
you sure about that :derp:

edit: nm
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: helvetica on May 17, 2013, 02:01:30 AM
:| I tried to get clever and rewrite this guy's attack routines and he's got it set up so massively convoluted it makes me want to tear my eyeballs out. I guess, I'm sure it makes sense but running on no sleep in almost 2 days is probably not helping me understand it. It's not bad code just... I really should sit down and read the whole thing through before tearing it apart.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Aba Matindesu! on May 17, 2013, 04:21:19 AM
I think my Malangdo quests got bugged :ohdear: I brought Chef Nyas the food he requested but he couldn't detect it in my inventory for some reason, unless I just need to bring ingredients, but that hardly makes sense. The (repeatable) food delivery quest is a prereq for the completion of the repeatable Bug Cleanup quest, which I did at the same time, so I'm basically stuck with two useless quests I'll never complete.

e: nvm i'm a bloody idiot. Does the Clean the Ship quest check for the cookies in your inventory?
I accidentally ate them all :colonveeplusalpha:

e2 (since I'm loath to doublepost for some reason): Warm Wind's bugged now. I do the same damage to any given monster with any element.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: helvetica on May 17, 2013, 06:39:39 PM
Sigh, I'll work on it. D:
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: helvetica on May 17, 2013, 08:50:53 PM
Mild Wind (and endows too wtf) looks to have been completely broken this entire time, so not my fault :v
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: trancehime on May 18, 2013, 12:09:49 AM
Mild Wind (and endows too wtf) looks to have been completely broken this entire time, so not my fault :v

oh really? o_O

That's really weird. Cause it felt like it was working right a long time ago... Maybe just me though :ohdear:
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: helvetica on May 18, 2013, 01:37:36 AM
oh really? o_O

That's really weird. Cause it felt like it was working right a long time ago... Maybe just me though :ohdear:
Renewal ATK has been in for... a week (5/9 according to my update log)? So it was most likely working a long time ago.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: helvetica on May 18, 2013, 01:47:49 AM
PS I made the Angeling/Deviling tag to identify HatRO players and is available to anyone who wants it, just ask.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Aba Matindesu! on May 18, 2013, 02:43:33 AM
Time to wait then :V You'd best get some (more) sleep anyway.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: helvetica on May 18, 2013, 05:06:13 AM
Time to wait then :V You'd best get some (more) sleep anyway.
I have it patched, I've also fixed Acid Demonstration not applying element properly (it isn't quite pure neutral, it's forced neutral). Only thing I need to fix is Cart Cannon before I deploy it.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Red Frost on May 18, 2013, 09:10:21 AM
Plants seem to be behaving weirdly right now.  Every melee counts as a double attack, and with Double Attack I'm hitting them 4 times per click.  Each time is for 1, but if I'm unarmed, it's doing the initial hit as 1 and the follow-up as 97 (unarmed my attack is 96 + 1).  Skills are also doing more than the standard 1 hit of damage.
I thought I'd bring this up because Yellow Plants are no longer a challenge anymore and it's really imbalancing the game.
 
(Apparently this is making Emps super easy to break right now?  Not sure if this is intentional or not but I thought I'd bring it up just in case.)
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: helvetica on May 18, 2013, 01:56:29 PM
Thanks for bringing it up, I've added it to the list of things to fix.

Server will be going down shortly as my ISP's tech will be here soon and will most likely cut my connection off as they fix the line. Apologies!
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: trancehime on May 18, 2013, 02:02:52 PM
Thanks for bringing it up, I've added it to the list of things to fix.

Server will be going down shortly as my ISP's tech will be here soon and will most likely cut my connection off as they fix the line. Apologies!

Thanks for the heads up! Appreciate all the effort you've spent thus far on fixing nasty bugs and stuff. Give me a ring sometime if you need help on researching crap
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: helvetica on May 18, 2013, 03:46:16 PM
Continuing work on renewal ATK. Should be more or less finished with maybe a few issues here and there.

Notable fixes:

As usual please leave feedback if anything is wonky or not working right!

e: figured out why ice pick crits were less, because the ice pick effect was getting turned off if you get a crit when it should have been left on. Ignore def overrides ice pick (because there's no def at all for it to bonus off of, it's calculated at def reduction time).
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Aba Matindesu! on May 18, 2013, 04:43:42 PM
TSOcchi 2godtier4godtier :*
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: helvetica on May 19, 2013, 01:29:56 AM
Sorry found another rather big bug. Arrows were adding straight into equipment ATK without checking if the skill actually used arrows or not. Autoattacking with 1k per hit on my Genetic, while hilarious, is totally OP lol. It's been quashed.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Janitor Morgan on May 19, 2013, 02:09:52 AM
Just found another one on my novice, which I tested again against Matsy's high flee: my normal attacks were still doing my base damage (i.e. the 5 in 5+45) even if I missed. Not much of a thing, but with high ASPD and high STR it could still be abusable.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: helvetica on May 19, 2013, 07:58:10 AM
Fixed :|

I gud at this codan thingie.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: MatsuriSakuragi on May 19, 2013, 11:05:50 PM
(http://i.imgur.com/m6QlzkE.jpg)

am i cool yet

(I collected the flapping angel wing and heroic backpack just today, and finished off the superpike)
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: helvetica on May 20, 2013, 11:39:47 PM
Crit bonus damage is borked again, I was a dumb and forgot to put a condition check to differentiate between renewal and pre-renewal crit behaviors. Crits themselves are fine, you'll just get a far disproportional bonus from crit bonus damage gear like The Paper card. I'll fix it during the next downtime, it's not critical enough (lolpun) that I feel like I have to take the server down immediately to fix.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: trancehime on May 21, 2013, 01:32:25 AM
OK so uh

BEFORE +7 Gemini Diadem
(http://puu.sh/2XN7P.png)

+7 Gemini Diadem
(http://puu.sh/2XN9g.png)

It's not applying the HIT+5, FLEE+10 and ATK+15
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: helvetica on May 22, 2013, 08:42:28 AM
I'm considering removing the MVP arena as it is now, and making Bloody Branches purchasable and setting up an NPC that will warp you to an empty map you can open them on. You can also use this for Dead Branches as well.

As it stands now I think the MVP Arena is a bit "too" easy to farm, and at the same time, too limited in choice. But rather than expand the MVPs that can be spawned (and potentially adding further to the farming issue) I think that would be an even compromise. And with using Bloody Branches I can tweak which bosses can get spawned from it and you don't exactly get to pick which MVP you can farm over and over, adding a bit to the challenge :b
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: trancehime on May 22, 2013, 09:10:35 AM
Does this mean we can have a day of bloody branch party

Please

pretty please

pretty please
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Majildian on May 22, 2013, 01:02:41 PM
Chances of getting a type of ore added that doesn't allow going below +10, but still has a chance to break on fail?
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: trancehime on May 22, 2013, 01:54:33 PM
Chances of getting a type of ore added that doesn't allow going below +10, but still has a chance to break on fail?

That technically does exist (HD Bradium/Carnium) but I'm not sure if TSO's willing to put that in.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: MatsuriSakuragi on May 22, 2013, 07:06:56 PM
I think I've finally found my class of preference *_*

I'm now a Royal Guard, and this is what I have in mind for the future, how does it look http://irowiki.org/~himeyasha/skill4/rgd.html?10JkINcFkF1bxGScddn1Hp1bsbsafkDak1
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: trancehime on May 23, 2013, 12:06:32 AM
I think I've finally found my class of preference *_*

I'm now a Royal Guard, and this is what I have in mind for the future, how does it look http://irowiki.org/~himeyasha/skill4/rgd.html?10JkINcFkF1bxGScddn1Hp1bsbsafkDak1

IMO, if you want to poke people, you only really need Shield Spell kept at LV1. You can move those two points to max out Cannon Spear.

Title: Re: [RO] HatOnline Renewal! Back again!
Post by: MatsuriSakuragi on May 23, 2013, 01:35:05 AM
I chose Shield Spell 3 because refining to a high level isn't that tough on this server-- and the 100% weapon break sounded good-- as well as the +100+% HP heal that can come of it. I don't really see myself using cannon spear much because its damage is more based on STR, which I don't have much of.

Meanwhile, Overbrand's power is boosted by Spear Quicken level, Moon Slasher is boosted by Overbrand level, Banishing Point is boosted by Bash level, and Pinpoint attack is versatile and based on AGI. All things I do have covered pretty well in comparison.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: trancehime on May 23, 2013, 01:45:36 AM
I chose Shield Spell 3 because refining to a high level isn't that tough on this server-- and the 100% weapon break sounded good-- as well as the +100+% HP heal that can come of it. I don't really see myself using cannon spear much because its damage is more based on STR, which I don't have much of.

Oh, I didn't figure. Because 90+ STR is still pretty damn good with a backpack all things considered.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Red Frost on May 24, 2013, 05:13:36 AM
Spent a while hunting an Emp and I can't make my guild name.
I tried using the Make Guild option under Alt + G
I tried /guild "Guild Name"
I tried /guild "Guild_Name"
 
Can I make a guild name with spaces OR DOES THIS SERVER HAVE SOMETHING AGAINST SPACES?
 
EDIT:
Apparently you can't use any special characters in the guild name either.  It keeps giving me the "That Guild Name already exists" error.
Guess I'll just remain guildless.  :fail:
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: trancehime on May 24, 2013, 12:40:06 PM
Can I make a guild name with spaces OR DOES THIS SERVER HAVE SOMETHING AGAINST SPACES?

This is really weird, because /guild "Your Guild Here" has worked in official servers before, to my understanding.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Stuffman on May 24, 2013, 08:13:21 PM
After heading through that little scenic airship map north of Veins, I've noticed it seems to have locked my viewpoint on all other maps as well.

[attach=1]

While it looks kinda cool, it's not very practical for gameplay :V

Is there some way to fix my view? It remains even after restarting the client.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Majildian on May 24, 2013, 08:27:00 PM
Should be able to reset it with ctrl+shift+double right click.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Prody on May 27, 2013, 07:46:02 AM
While I was playing, I noticed that I'm suddenly unable to use my Endure skill, and the skill icon in the shortcuts turned black. Is there a way to fix this? Resetting my skills, dying and restarting the client didn't work.

[attach=1]
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: trancehime on May 27, 2013, 08:30:10 AM
If I get any MVP drops that are not super useful for me, I will poll for deals (since I don't really AFKvend much)

As I am able to kill some MVPs now with some luck. In any case, please try your best. High-level content is hard when solo.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Aba Matindesu! on May 27, 2013, 12:31:21 PM
Envenom only ever seems to deal 1 damage if it hits at all. Sure, the VITDEF penalty is still useful, but I'm fairly certain that's not the only thing it's supposed to do...
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: trancehime on May 27, 2013, 01:43:51 PM
Envenom only ever seems to deal 1 damage if it hits at all. Sure, the VITDEF penalty is still useful, but I'm fairly certain that's not the only thing it's supposed to do...

Are you talking about the poison damage?

The poison is approximately 1% per second, which is, in fact, 3% maximum HP per 3 seconds.

I have conducted a test on Ant Eggs. The poison is working correctly. However, the initial hit damage is what's confusing me.

Envenom w/ +9 Blood Tears = 118 dmg fixed
Envenom w/ +9 Boned Infiltrator = 118 dmg fixed
Envenom w/ +7 Triple Saharic Katar of Piercing Wind = 118 dmg fixed
Envenom w/ Weapon = 118 dmg fixed
Envenom w/ Unarmed = 88 dmg fixed
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Aba Matindesu! on May 27, 2013, 02:26:38 PM
I'm talking about the initial hit. I was using the Eden Dagger I on Thara Frogs, so maybe it's just too weak or something?
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: trancehime on May 27, 2013, 02:45:14 PM
I'm talking about the initial hit. I was using the Eden Dagger I on Thara Frogs, so maybe it's just too weak or something?

No clue. It's literally supposed to be ATK + 150 at Lv10, but... from my tests, it's clearly doing far less than my weapon ATK... And my weapon ATK is 200+...
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: MatsuriSakuragi on May 27, 2013, 03:40:58 PM
While I was playing, I noticed that I'm suddenly unable to use my Endure skill, and the skill icon in the shortcuts turned black. Is there a way to fix this? Resetting my skills, dying and restarting the client didn't work.

[attach=1]

That happened to me, as well, but pressing the actual hotkey worked for me, either way.

Though to be fair I don't use Endure much, so whatever.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Prody on May 27, 2013, 07:32:57 PM
I randomly tried pressing the shortcut key binded to Endure, and it suddenly works! However, the skill icon is still blackened out. It's still weird since it didn't work for many hours.

EDIT: This also happened for Magnum Break, Shield Spell and Prestige; I use Overbrand 90% of the time so this isn't a big issue for me.

EDIT2: Suddenly unlocked again. It seems to be overly random.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: helvetica on May 28, 2013, 11:54:52 PM
For the Endure/etc thing, this is a known bug with no real ETA on fixing it.  As for envenom this will be fixed on the next patch.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: trancehime on May 29, 2013, 09:07:42 AM
Just an innocent question, any clue if Handcuffs/Research Charts are still going to be used for exchanging with an NPC?

If not, that's ok, it means I can just sell the handcuffs and charts that I've been farming in Biolabs.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: helvetica on May 29, 2013, 02:46:20 PM
They will, I've just been busy and on vacation.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Dynamod on May 30, 2013, 04:35:18 AM
For the record, concerning the RAIL AI and the GUI being bugged: PyRO RAIL v208_1 does work, I've been using it myself. I still reccomend directly changing the .lua

also Hi guys! I haven't posted in here even though Ive been playing on yer server XD Trance invited me. So far I only have one character:
Dynamod - Lv 13x/3x Genetic

I'm doing really well so far however. thanks to getting an eddga card, I really feel like I can go anywhere and not worry about dying. I can just cart boost and kite all day.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: MatsuriSakuragi on May 30, 2013, 06:08:18 AM
Is it just me, or has everything been really jumpy these past few days, when it comes to lag and such? It's not bad enough to be debilitating, but I just kinda wonder if a quick server reset would help, or something.

also jfc how do you all level so fast I seriously don't get it :/
oh, right, I should update my character list
Hinamatsuri - 10x/1x Wanderer
Honoka - whocares/whocares Star Gladiator
Setsuna - 8x/4x Sage
Tsukikage - 10x/1x Oboro
Nozomi - 103/1x Royal Guard (main)
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: trancehime on May 30, 2013, 06:13:31 AM
Update:

Rione Milia - 13x/39 Guillotine Cross
Lieselotte - 10x/1x Archbishop
Blitzenritter - 10x/1x Ranger
Soraya - 98/50 TK Ranker
Sakuraba Mizuho - 99/x Oboro
Touko - whatever/whatver afkvend merchant

LF> MVP party

Will: Farm handcuffs/research papers for loot
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Prody on May 30, 2013, 07:30:44 AM
I recently got a Tournament Shield; according to its desc it increases ATK, but I noticed no change in ATK when I equip it in the status info. Is this normal?
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: trancehime on May 30, 2013, 07:47:26 AM
I recently got a Tournament Shield; according to its desc it increases ATK, but I noticed no change in ATK when I equip it in the status info. Is this normal?

equipment atk is a hidden stat in renewal

in the status info it's status.ATK + weapon.ATK
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Dynamod on May 30, 2013, 11:34:11 PM
also jfc how do you all level so fast I seriously don't get it :/

As far as what Ive been doing... Genetics are really unfair.
seriously, everything I need to level up is right there in Prontera (vendor for acid bomb materials + MVP room = very fast leveling)

Title: Re: [RO] HatOnline Renewal! Back again!
Post by: helvetica on May 31, 2013, 12:19:29 AM
MVP room is getting tweaked but I've been super busy this week.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: trancehime on May 31, 2013, 09:07:41 AM
yeah uh my GX just hit 14x so I don't think he's gonna be seeing much party action

so i will switch to my FS AB...~

Please message me if you wanna going MVP, I'll do my best support! ^_^
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Dynamod on May 31, 2013, 09:29:01 PM
Been trying to help Matsy catch up to me and trance so we can party together, but it's been difficult :x

I think our best bet at this point would be vanishing point spam on turtle general while I tank the damage with white pots... we could do it that way.

definitely need pierce defenses  though, although I think Matsy said she had a spear that could do that.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: helvetica on June 01, 2013, 01:25:23 AM
Sorry I stopped playing for a bit, I got kind of sidetracked with stuff and have just been busybusy and not really interested in playing.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: trancehime on June 01, 2013, 03:31:43 AM
Sorry I stopped playing for a bit, I got kind of sidetracked with stuff and have just been busybusy and not really interested in playing.

this is the cancer (Lack of interest) that basically killed the last server iteration so i'm sad to see the same thing happen here considering I actually put about 100x more effort this time around >>
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Dormio Ergo Sum on June 01, 2013, 04:09:26 AM
I'm still interested, but super busy and will be for another month.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Widermelonz on June 01, 2013, 12:27:38 PM
I'll be super super busy for like two weeks. But after that, I should have a bunch of free time to play.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: helvetica on June 01, 2013, 07:34:25 PM
this is the cancer (Lack of interest) that basically killed the last server iteration so i'm sad to see the same thing happen here considering I actually put about 100x more effort this time around >>
I was on vacation last week .___.;; Sorry I have a ton of stuff to get together so I can start school in a few months and I also kind of started a lot of crap this week and I really need to get back on a normal schedule.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Dynamod on June 01, 2013, 08:41:14 PM
Take your time and get what you need done. just make sure to say hi every now and then!  ::)
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: trancehime on June 02, 2013, 12:20:29 AM
I was on vacation last week .___.;; Sorry I have a ton of stuff to get together so I can start school in a few months and I also kind of started a lot of crap this week and I really need to get back on a normal schedule.

That comment wasn't really singling you out or anything, I'm very sorry if it seemed that way D: You should prioritize that first...

Just that it was really the whole "lots of people playing at first and then at the end of the day nobody's touching it again" routine that I've been seeing for the Nth time and it's really a darn shame.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Dynamod on June 04, 2013, 01:59:00 PM
I think today I'll be making a few accounts today for public use. If that's okay with Font, that is. Once I'm given the all-clear, I'll post the login information. Until then, I'll just post my character plans:

Account one: Slave Account.
Public Heals - Priest
Public Endows - Sage
Public Links - Soul Linker

Account Two: Alchemy Account.
Public Strings - Bard
Public Alchemy II - Super Novice
Public Alchemy III - Taekwon Kid

Any opinions? I haven't gotten started yet but I will start today.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: helvetica on June 04, 2013, 04:37:54 PM
Fine by me.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Dynamod on June 04, 2013, 08:16:27 PM
ok, got the soul linker up and running, but thats about it -o-  doing other stuff now whoo~

JESUS CHRIST!!! Ive been hunting cobalt minerals for over an hour now and Ive gotten 6 cards, and 3 gold, but not a single damn elemental sword!!!! >_< GHGAAAAAH
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Dynamod on June 06, 2013, 02:59:58 AM
hmm... I can't seem to log in right now >_<;; when I put in my login information, even if it's deliberately wrong, it keeps saying "failed to connect to server".

I'll try rebooting. Be Right Back. EDIT: Nope, still not connecting.... wtf.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: helvetica on June 07, 2013, 05:01:24 PM
I had to physically move the server the other day and I didn't get it all hooked up until I got home that night.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Prody on June 11, 2013, 08:28:33 PM
[attach=1]
Reached a landmark of my current build; probably the strongest MVP I can take down solo.

So right now my main activity is reduced to logging in about 2-3 times a day to kill Tao Gunka for the card.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Red Frost on June 13, 2013, 04:50:45 AM
Trying to do ~*The Sign Quest*~ (http://irowiki.org/wiki/Sign_Quest), just finished the dance test (f*ck that test and thank god for Cloaking Exceed) and things were proceeding as they should be... until  I hit a snag.
 
I need to deliver a stone (we're talking a high quality item here, not something you can pick up just anywhere) to a Crusader Knight in Yuno, named Leibach.  The dude keeps telling me this isn't what he ordered.  I go back to the butler guy, and he just says "You haven't delivered the stone yet?" and not to lose it and blah-blah-blah.  I drop the stone and try talking to Mahatra again, same dialogue about not losing it.  I pick it back up, go to Yuno, talk to Leibach, same thing he said before.  I drop it, talk to him, and NOW I get options for talking to him.  I keep trying all of the options and nothing.  Pick the stone up again, talk to him, and he tells me it's not what he ordered.
 
So uhhh.... help?  I also feel like an Oridecon Anvil won't do me much good for the smithing part, and after the first fail, you have to use a Golden or Emperium Anvil.  This wouldn't be so much of a problem except that I have no idea how the hell to get them aside from opening a metric crapton boxes.
 
Red Frost - Guillotine Cross, male, 124/32
Airia Harper - Alchemist, female, 99/70 (will Rebirth later, currently in brewing mode)
Heather Alrunde - Ninja, female, 99/70 (Helv, whenever you can, could you make her an Oboro?)
Elsa Maria - Acolyte, female, 50/?? (Buff/Holy Water slave)
Maou - Sage, female, 94/50 (no I haven't finished watching Maoyuu Maou Yuusha but holy crap is she cute)
 
As someone who's only gone the Wizard route, Sage is somewhat interesting... though I feel like I'm not getting the most out of the class since I'm really unfamiliar with it.  I've also been pumping Dex and Int solely, and I was wondering if there was a good cut-off point for either of those stats and what else to invest in.  I'm going to do some Abracadabra shenanigans once I hit 99 so I can get some more pets, so if I inadvertently summon any MVPs, I'll post it here.
(Is there a way to shut pets up?  I forgot how cringe-inducing their dialogue can be at times, though the Sohee has been quite tolerable.) 
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Prody on June 13, 2013, 07:32:24 AM
I've been stuck with that quest at the step right before the dance test because the old man keeps telling me to come back at night, I've been visiting him randomly a good number of times but I could never progress.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Red Frost on June 13, 2013, 08:26:38 AM
I've been stuck with that quest at the step right before the dance test because the old man keeps telling me to come back at night, I've been visiting him randomly a good number of times but I could never progress.

I'm guessing that part's dependant on what time it is according to the server.  I couldn't do the step with Sir Jore one day because I missed his available times, but when I did the step leading up to the dance test (bring Authoritative Badges with you, they help), I didn't have to wait the 23 hours to give him the artsy items.  I think our server ignores most wait times, but time based events are still in effect.
... maybe that's what's wrong with my part.  Maybe Leibach can't tell it's the stone he desires unless the sunlight hits it at just the right angle.
 
After playing around with Abracadabra for a while, the novelty's wearing off and I realize getting a single pet may run into the thousands/millions (in regards to both Zeny and Yellow Gemstones).
I got the Pet Taming prompt once.
I thought it was a special "You'll get the egg for sure!" custom skill.
It was not.
Most of the pets I want are 2% taming chance.
Miyabi Doll food isn't available in the shop.
/wrist
 
On the brightside, this is the first time I've seen a Medusa in the flesh.  Now I want one even more.  :fail:
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Prody on June 13, 2013, 08:55:50 AM
Also if any of you don't mind spending a few tokens, the octopus instance is also a good way to get Mastela fruits, an alternative to white potions. You can also accumulate enough Malango coins to enchant your weapon.

Prody - 160/50 Royal Guard
ProdyParrot - 100/11 Sura (Because Lunakaligo is the best weapon for zeny farming hands down)
Prody Parrot - 57/45 Merchant (Mainly for the overcharge when selling items obtained from Lunkaligo)

Currently looking for a better way to hunt Tao Gunka since his sp drain delays the fight by a great deal, my best way of dealing with it currently is simply suiciding and spending a token.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Red Frost on June 13, 2013, 11:05:26 AM
Currently looking for a better way to hunt Tao Gunka since his sp drain delays the fight by a great deal, my best way of dealing with it currently is simply suiciding and spending a token.

... so you're probably gonna hate my guts, but uhhh... there's an Orc Lord in the west caves.  It's also Lvl 102, and not the standard Lvl 55.  I Abracadabra'd a Medusa.  :V
I don't know how to MVP so I'm out.  Nolene was on and gave it a go, but the furthest she got him down to was 29%.
Whoever kills him, please let me know, because I feel pretty guilty about messing up a map.
 
I won't play with Abracadabra anymore, I've learned my lesson.  Magic is not a toy, it's a privilege, and must be treated with the respect that it deserves... which amounts to pulling rabbits from hats.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: trancehime on June 13, 2013, 12:18:58 PM
hocus pocus is a legit mvping strategy


just don't be alone when you use it
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: helvetica on June 14, 2013, 04:32:10 AM
Sorry for abandoning this so far, my life has been super hectic. If I can get some time this weekend I'll be all over it.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Red Frost on June 14, 2013, 04:34:20 AM
hocus pocus is a legit mvping strategy

But I suck.  :V
This brings up an interesting point, though... if you make an MVP with Class Change, does the MVP have the stats it'd normally have as an MVP (regardless of level), do stats get scaled according to level, or do they keep the stats of the monster you used Class Change on?
 
P.S. Prody got the Orc Lord.
P.P.S. Leibech still won't take the stone.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: helvetica on June 17, 2013, 01:52:29 AM
http://www.playragnarok.com/kafrashop/list.aspx?c=2

Look at the new hats. :V
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Aba Matindesu! on June 17, 2013, 02:11:44 AM
Looks like I know what I want as my complimentary hat now :v
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: helvetica on June 19, 2013, 05:58:32 AM
I'm planning a big update in the near future. Abracadabra has been rewritten to match proper official skill behavior, Eclage (including Hazy Forest) is almost complete, and I've made some discoveries with regards to official high refinining (+11 and up). Basically the current chances and behaviors are WAY WAY WAY WRONG. I've derived the actual chances and behaviors when you're chasing an +11 and up upgrade:

Code: [Select]
High upgrading (+11-20) behaviors and chances
+11 +12 +13 +14 +15 +16 +17 +18 +19 +20
armor 100 100 100 100 90 60 60 30 30 10
weapon lv1 100 100 100 100 100 100 100 90 60 20
weapon lv2 100 100 100 100 100 100 90 60 30 20
weapon lv3 100 100 100 100 100 90 75 30 30 20
weapon lv4 100 100 100 100 90 60 60 30 30 10

If refine fails, on official another random number 0-100 is rolled. If number > 80 item is broken, otherwise item is dropped a refine level (so in effect 20% chance to break on fail).

Oh and the official HP/SP fix is almost complete as well. I've been a busy bee helping with rA :D (I didn't actually do Eclage and HP/SP but I'm helping test them).
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: MatsuriSakuragi on June 19, 2013, 08:38:49 PM
Right, I keep forgetting to ask.

I'm pretty much done with RO, as my short attention span, however long it lasted this time, has moved on. I told Trance she could have my account and pick over all my good stuffs, but I wanna change my password first. How do I go about doing that?
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: helvetica on June 20, 2013, 01:40:42 AM
I can change it I guess.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: MatsuriSakuragi on June 20, 2013, 02:54:27 AM
Preferred password PM'd on irc
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Prody on June 20, 2013, 10:44:45 AM
I think Khatlizburgs wandering about Pyramid B2 like they are one of the mobs of the map might be my fault...
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: LadyScarlet on July 03, 2013, 03:27:35 AM
Erm, is this thread dead? Because if it isn't, I have an issue trying to install HatOnline:
(http://i.imgur.com/qkp9ESA.png)
No, my computer is not in French locale. In fact, it's in Japanese locale.
I have absolutely no idea what's wrong or how to fix it. I already have the base Ragnarok Online installed. Help???
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: helvetica on July 03, 2013, 06:26:59 AM
Don't use the updater. Just launch HatOnlineRE.exe
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: helvetica on July 06, 2013, 04:18:07 PM
http://trac.rathena.org/changeset/17402/rathena

No one probably cares anymore but I did a thing .________.;;
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Prody on July 06, 2013, 08:06:09 PM
http://trac.rathena.org/changeset/17402/rathena

No one probably cares anymore but I did a thing .________.;;
I do! Sorry for being alone...
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: trancehime on July 06, 2013, 11:29:51 PM
http://trac.rathena.org/changeset/17402/rathena

No one probably cares anymore but I did a thing .________.;;

\ o/

I'm sorry, I should really get back on. >.< I just need um, motivation. D:
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Dormio Ergo Sum on July 07, 2013, 12:46:07 AM
Well I remembered my password and have time now. Now I just have the issue of getting my family off my back then I can maybe go back to grinding very slowly.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: helvetica on July 07, 2013, 10:21:56 AM
To be honest I haven't had any time to really get in the mood to play either. I've been spending way too much time taking care of real life stuff to even update the server. I don't plan on taking it down as it's just on my home server, but I imagine it'll just end up like this where we'll go through spurts of wanting to play and then some dead time and then back again.

I'll just make sure to keep the light on if anyone wants to play.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: helvetica on July 12, 2013, 04:49:51 AM
So this entire time, with Elastor farming MVPs solo, it was because I screwed up EDP. The person I was coding with had partially implemented it but in a different structure than where I did, so it ended up calculating EDP bonuses twice D:
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: trancehime on July 12, 2013, 02:43:03 PM
So this entire time, with Elastor farming MVPs solo, it was because I screwed up EDP. The person I was coding with had partially implemented it but in a different structure than where I did, so it ended up calculating EDP bonuses twice D:

Mystery solved!  :o
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Aba Matindesu! on July 12, 2013, 02:57:03 PM
So this entire time, with Elastor farming MVPs solo, it was because I screwed up EDP. The person I was coding with had partially implemented it but in a different structure than where I did, so it ended up calculating EDP bonuses twice D:
SO IT WAS YOU Guess I should've made a SinX/GX first :V
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: helvetica on July 12, 2013, 03:09:06 PM
Mystery solved!  :o
Unfortunately it's a bit too late but honestly since I'm not worried about econ (or any sort of "balance" for PvP/etc), I'm not resetting anything. Plus at this point the server is in maintenance mode for the most part. I'm leaving it up for people who wish to futz around and play on it and I imagine every once in a while I and other people might get the itch to play again and I'll happily do my part to keep the light on for those times.

I will still be improving it and fixing things, so if you're playing and notice something broken/wrong definitely let me know. It's all valuable feedback to me :3

My next big project on rAthena is mob AI and getting it to match AEGIS behavior. Then player movement. That's going to be awesome BV
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Stuffman on July 12, 2013, 04:04:21 PM
My next big project on rAthena is mob AI and getting it to match AEGIS behavior. Then player movement. That's going to be awesome

Out of curiousity, what's inaccurate about it at the moment (players in particular)?
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Aba Matindesu! on July 12, 2013, 08:17:23 PM
Out of curiousity, what's inaccurate about it at the moment (players in particular)?

Player movement in rAthena is best described as "I swear to God, the pathing was never this stupid back then!" It's easy to get stuck on thin walls and corners, among other things, causing many an unfair death to mobs.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: trancehime on July 13, 2013, 07:36:20 AM
Out of curiousity, what's inaccurate about it at the moment (players in particular)?

rAthena pathfinding is one of the shittiest things about it, I swear. I haven't delved into it as deeply as fontpants has but Jesus Christ.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Stuffman on July 13, 2013, 02:23:26 PM
Well I know it's awful, it's just that I don't think I've ever played an MMO with good pathfinding so I just assumed it was bog standard :V
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: helvetica on July 13, 2013, 08:16:24 PM
The biggest difference right now is how hit detection and "flinching" is handled. On AEGIS what's supposed to happen, is server detects a hit, tells the client it's hit. When you're hit, you do the flinch animation, and at that point you resume walking. If you were less than halfway through a cell when getting hit, then you get moved back to the start of the cell, otherwise you continue going forward. At the end of it all you still keep on moving though. What endure is supposed to do is remove the flinch animation. There's still the half-cell check, so it's still possible to hitlock monsters/players with endure (just attack faster than their walk speed and they'll never move more than a half cell before getting hit). That's how on officials high ASPD snipers would hitlock slow monsters like Atroce or Ktullanux.

Athena currently does none of this. When you're hit your movement actually stops and resets. That's why you rubberband like crazy when getting hit, because on the server you've stopped moving but your client thinks it should still be (because on AEGIS that's what's supposed to happen). Endure removes all movement hindrance, when you get hit you just keep on moving uninterrupted, so endure is actually better on Athena.

As far as mob AI goes, the easiest way to explain is that each monster is a state engine. They all have a state they're in, and when a condition is checked (IE I got hit or a target came within my visual etc), it changes into a state like ATTACK or CHASE or stuff like that. On Athena, target is an attribute. When you walk out of sight range, target is reset and the monster returns back to idle since it has no target. On AEGIS, targetting is actually an active state, so when you leave sight, the monster still actually has you as a target. So for example, if you hit a normally non-aggressive monster, walking out of vision doesn't immediately reset the aggressive state. A monster will hold aggro until it's lost target on you long enough to time out the aggressive state. On Athena once it's lost target the aggressive state is considered invalid and the monster goes back to passive. This is just one of several divergences between AEGIS and Athena mob AI.

I actually just pinned down official Cloaking behavior and how the speed boost check is handled. It's been wrong this entire time. When you're on a wall you're supposed to move faster than off wall. Originally this check was done on every cell, once you left a wall you lost your speed boost immediately. This is not how it's handled on AEGIS. On AEGIS the check for speed boost only occurs on the cell your walk ORIGINATES from. For example, say you have 2 walls, and a gap about 10 cells across. If you start from one wall, and click on the opposite wall, and do not give another move command, you'll actually keep the speed boost the entire time, despite crossing a gap without touching any walls. But, if say halfway through the crossing you give another move command, you will immediately lose the speed boost, because when you give that second move command server checks your position and sees you're not on a wall and takes away the speed boost. The wall check for if you remain cloaked happens on every cell regardless, so if you're using cloaking levels 1 or 2 and you cross a gap you will still lose cloak immediately.

There's a lot of older skills like that that have been wrong that nobody's actually bothered to get the proper behavior on that can make drastic gameplay differences.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Delfigamer on September 29, 2013, 02:08:15 AM
(http://i.imgur.com/YUoQcD3.png)
I guess the server is disabled now?
(http://lurkmore.so/images/d/d0/Cirno_Slow.jpg)
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: helvetica on October 01, 2013, 05:11:50 AM
My box had been unstable for a while now and I never bothered to boot it back up when I finally fixed it.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Aba Matindesu! on October 10, 2013, 06:39:15 PM
I've been wondering about that...

so is it on now
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Delfigamer on October 10, 2013, 10:09:13 PM
I've tried the next day after TSO's post, and the server still was unreachable. :derp:
Dunno if she booted it later, I haven't checked since then, thinking she'd write another post when decided to bring HatOnline back.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: helvetica on October 12, 2013, 06:18:22 AM
I keep on forgetting to restart this sorry :(
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Yookie on November 04, 2013, 01:08:08 PM
I tried creating an account following the instructions but it fails to connect to the server.
The patcher also fails to execute the launcher, so I started that directly. Now I don't know if I did something wrong with creating the account or something else happened.
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Delfigamer on November 04, 2013, 01:12:03 PM
I guess TSO still keeps on forgetting. :V
Title: Re: [RO] HatOnline Renewal! Back again!
Post by: Zork787 on November 07, 2013, 10:04:15 PM
so is this still goin, was playing RO2 and got the urge to check this out again.

Also I've forgotten my password it seems :V