ahem... is this thing working?
Gentlemen, good morning. Or whatever you are having beside your windows at the moment. I am known as necrodesu, though it makes no difference whether you know me or not. For now I will be representing chinese DotS development team here. And the sole reason that brings me here is simple.
As you may have already noticed, the map is currently undergoing precious balancing in anticipation of more large-scale changes to take place. And the developers are naturally concerned about what their players think. So, they are interested in your opinion as one of the largest DotS communities.
What heroes do you consider overpowered and worth nerfing, and whom - underpowered and weak? And why?
I'll gladly hear out anyone and give my summary to devs. Thank you for cooperation. Please proceed.
Hello, 您好, etc. If you may notice there was video posted in the Chinese touhou board where "DOTS" is released, I was the person who post (fioredelune).
I greatly thank you and appreciate your time in asking us our opinion about the heroes.
Issue #1:
KOISHIIt's no mistake that Koishi has produced a schism of sorts in the community, for many, Koishi is ridiculously overpowered because every single one of her passives is tailored specifically to screw up everybody else and note I said
passive. Koishi literally doesn't have to do anything aside from auto-attack in the later stages of the game to start destroying entire teams solo, because Koishi's stat growth is enough to give her an edge over other agility carries. The only passive I believe Koishi should have is the Feedback OR the Crit/evasion, but definitely NOT both. And definitely don't have ALL THREE OF THEM at once especially when you have Subterranean Rose... But on the other hand, I have read some comments on Koishi in the Chinese community, and note that it seems to be the case that Koishi's underpowered PRECISELY since she has no actives - no escape mechanisms, no inherent disables, no nukes, no nothing. ALL of Koishi's power comes from, well, auto-attacking. Koishi's ridiculously stupid in a sense that she essentially becomes the ULTIMATE "click hero," just click something to attack and then completely destroy them. Koishi isn't even item-dependent. She requires virtually no skill at all to use aside from maybe last-hitting/denying to farm and map awareness but Christ, at some point Koishi becomes equivalent to that of a God at later parts of the game and nobody can stop her when that time comes.
Please keep these points in mind.
Issue #2:
Completely random and arbitrary nerfs, and completely random and arbitrary buffsI have no idea why some girls get half the nerfs and half the buffs they have. For example, all I've seen on Koishi's end are nothing but mostly ineffectual rebalances and occasionally even buffs. Also, all I've seen Minoriko get are nerfs. This is half me complaining because all the support heroes, which are heroes I exclusively play, get nerfed, and all the carries gets buffs. Note, this doesn't promote team fluency at all, it promotes a highly carry-based metagame, which to me is something that is inconducive to high quality play as it becomes a battle of "who farms faster" rather than "which team is actually better, which team has better teamwork, etc." I at least WOULD like to know why heroes like Meiling, Letty, Minoriko, Sanae, etc. all get nerfs whereas heroes like Mokou, Koishi, Byakuren, Nue, etc. have all gotten buffs? To me about 75% of the buffs and nerfs the girls get are totally unjustified and I would like to know why this is the case. I'd at least hope the developers have given it SOME semblance of thought...
In fact, some people have made the joke that the developers are only giving power boost to the Touhou characters they like, because it is so random and has almost no reason at all.
Issue #3:
WrigglePesco made the very important point that Wriggle's whopping
0.3 recloaking time is absolutely retarded. It makes it imperative to either counterpick or insta-buy Tengu, possibly for everyone, simply to counter Wriggle. It's unreasonable to expect players to have to do this every time they face Wriggle. Consider that, Rikimaru's cloaking time in DotA is still 1.00s, versus Wriggle's 0.30s. Wriggle's other skills are alright, but the cloaking time seriously has to be what it originally was. Whenever Wriggle is picked, nobody has fun anymore because simply put, Wriggle became really annoying and unfun to deal with no matter what you do. Even with Tengu Camera item, it means you have to waste an inventory slot just to counter one person and potentially everyone on the team must get it because Wriggle is a ganker heroine.
Wriggle: pretty much she can farm neutrals and lane at the same time with her beetles. Also her invis seems pretty buggy, ignores SWR explodes tewi bombs with out damage and stun and even though i havent tried it im sure it would ignore suwako ult.
Her invisible is that way because the cloaking counts as invulnerability, which is another big concern. The fade out time is a small interval of invinco, which means it CAN dodge a whole host of attacks like SWR, stuns, etc. This needs to be addressed.