Fake cop guilties are normally even worse because they could make a real cop counterclaim you and out themselves. But yeah, risk v. reward is generally too obscene. As said, if Schezo had been wrong, town would have gone into lylo, and not only that, but with little more to work with than they had on d1.
It was pretty glorious since it worked out (dear god that reveal at the end), as well as hilarious due to how it influenced the game, but even though it -did- work out it messed with the role shenanigans enough that it still may have helped screw town over. I'm not mad at Schezo since this was pretty amazing, but I do hope townies fakeclaiming cop guilties almost never happens, ever.
But continuing- on Motk you tend to have plenty of townies playing pretty scummy. This is why I work so hard to try to be able to use both meta (only in more general situations like Dan Is Always Like This, overuse is bad) and more unusual reading-into-their-actions tells to try to figure if it's town or not. The results I get from this are mostly good (when I even get a result, that is, I'm not saying I'm some superreader >:V), slipups tend to be from me just being lazy and giving into a read on someone's alignment being X purely because it's -easy- >_>; And sometimes I take those give-in-for-ease reads too far, like Dormio in Mirai Nikki Mafia. Although by the end I really did think it was Bard based on Actually Reading The Game stuff. (That or I just don't have any decent reads so I struggle to make do with what I can see)
erm "plenty of townies playing scummy" was supposed to lead into "so even if you really think they're scum they might just be derps" as evidence of cop guilties being highly risky even if you're positive you're right, but I got sidetracked. There was also the part about cop guilties being potentially bad even if you -are- right, at least.