Maidens of the Kaleidoscope

~Hakurei Shrine~ => Rika and Nitori's Garage Experiments => Topic started by: ExPorygon on December 09, 2013, 12:55:45 AM

Title: Ephemeral Entertainment HQ - EUB Steam Release August 16th 2019!!!
Post by: ExPorygon on December 09, 2013, 12:55:45 AM
(Yes Helepolis, I realize that I already have a Danmakufu project thread. However since that one is so old I thought it would be best to start a new one and use the old one only for future Kingdom of Mushrooms updates)

EUB NOW AVAILABLE ON STEAM!!! (https://store.steampowered.com/app/834580/__Ephemeral_Unnatural_Balance/)

GREETINGS and welcome to Ephemeral Entertainment (formerly Porygon Productions), my new Danmakufu project thread. I am ExPorygon, also known as Ozzy here in RaNGE. I have been scripting for over 6 years and have produced a number of scripts, including an incomplete Touhou full fangame crossover, Kingdom of Mushrooms.

My current project is
(https://i.imgur.com/M1D7gRT.png)
For more detailed info on the game, check out the Games page on the Ephemeral Entertainment website: https://ephemeralentertainment.net/games/
Basically, it's a full-fledged Touhou shmup in Danmakufu Ph3 featuring 6 stages, an extra stage, and a cast consisting of only canon Touhou characters.

Screenshots
(https://i.imgur.com/9gfsGuY.jpg) (https://i.imgur.com/k6SFigb.jpg)
(https://i.imgur.com/vh6o3bq.jpg) (https://i.imgur.com/jH5BaMZ.jpg)

Videos
EUB Release Trailer (https://www.youtube.com/watch?v=gk-ZmG3Qi8c)

Downloads
EUB Demo v0.80 (https://www.bulletforge.org/u/ozzy/p/dong-fang-ni-miao-luan-ephemeral-unnatural-balance-demo)

If you want to follow future productions involving Ephemeral Unnatural Balance, you can follow me on Tumblr (http://ephemeralentertainment.tumblr.com) and Twitter (https://twitter.com/ExPorygon) and check out the Official Ephemeral Entertainment Website (https://ephemeralentertainment.net/).

Please refer to the official site (https://ephemeralentertainment.net/games/ephemeral-unnatural-balance/) for instructions on how to play. I highly encourage everyone who plays or simply watches the game to leave their feedback in this thread, or somewhere else I can see it. As of August 16th, 2019, Ephemeral Unnatural Balance's full game is available on Steam (https://store.steampowered.com/app/834580/__Ephemeral_Unnatural_Balance/).

Regarding Kingdom of Mushrooms
Many of you have probably realized that the project is not being updated. While I have no intention of abandoning KoM, I am not actively working on it at this time. I want to eventually finish it, even if I have to port it to ph3.

Other Scripts
RaNGE #10 Contest Entry (http://www.bulletforge.org/u/ozzy/p/range-contest-10-entry-sakuya/v/101)
RaNGE Artifact Contest Entry (The Plundered Pagoda) (http://www.bulletforge.org/u/ozzy/p/the-plundered-pagoda)
Check HERE (http://ephemeralentertainment.tumblr.com/miscprojects) for a more complete list.
Title: Re: Porygon Productions HQ
Post by: Helepolis on December 09, 2013, 06:48:37 AM
A lovely news post to read in the morning when waking up. Always is a pleasure to see full games being produced. Curious about some play throughs once released.

(It is not dramatic to open new threads if the old one is really oldish old. just don't bump it up.
Title: Re: Porygon Productions HQ
Post by: Kaze_Senshi on December 14, 2013, 09:56:26 PM
I don't know why but I think that the GUI background should look better if you make that purple a bit darker.
Title: Re: Porygon Productions HQ
Post by: ExPorygon on December 14, 2013, 11:32:42 PM
Hmm, I'll give that a try I guess. Thanks for the suggestion.
Title: Re: Porygon Productions HQ
Post by: ExPorygon on February 18, 2014, 06:30:48 PM
Alright, just bumping my thread to announce that Porygon Productions livestreams will be happening every Saturday at 3PM EST for approximately 2 hours, give or take. I will be streaming the creation process of my Danmakufu projects, chiefly Ephemeral Unnatural Balance. The stream is mainly meant as a motivator for me to keep working on it as well as a great way to get feedback on the game in real time and generate excitement for the project. I'll also mix it up and play some games in between scripting.

I hope to see some of you next Saturday: http://www.twitch.tv/exporygon

As an example, here's what I accomplished last Saturday:

Production Progress:
Created Stage 2 boss Nonspell 1
Created Stage 2 boss Spell 1
Fixed animation bugs

Non-Production Activities:
Danmakufu scripts
Subterranean Animism
Perfect Cherry Blossom
Title: Re: Porygon Productions HQ
Post by: Kaze_Senshi on February 18, 2014, 08:16:44 PM
Alright, just bumping my thread to announce that Porygon Productions livestreams will be happening every Saturday at 3PM EST for approximately 2 hours, give or take. I will be streaming the creation process of my Danmakufu projects, chiefly Ephemeral Unnatural Balance. The stream is mainly meant as a motivator for me to keep working on it as well as a great way to get feedback on the game in real time and generate excitement for the project. I'll also mix it up and play some games in between scripting.

I hope to see some of you next Saturday: http://www.twitch.tv/exporygon

As an example, here's what I accomplished last Saturday:

Production Progress:
Created Stage 2 boss Nonspell 1
Created Stage 2 boss Spell 1
Fixed animation bugs

Non-Production Activities:
Danmakufu scripts
Subterranean Animism
Perfect Cherry Blossom

I had seen a bunch of guys interested in learning how to use or to know what is the Danmakufuu, can I divulgate your twitch link there?
Title: Re: Porygon Productions HQ
Post by: ExPorygon on February 18, 2014, 08:54:17 PM
I had seen a bunch of guys interested in learning how to use or to know what is the Danmakufuu, can I divulgate your twitch link there?
You bet! My code might look a little imposing cause I have a lot of function libraries that I made myself. However, the basic logic of coding patterns is what I'm mostly doing anyway. I'll try to explain what I'm doing when I make the patterns.
Title: Re: Porygon Productions HQ (Livestreaming every Saturday!)
Post by: Moogs Parfait on February 19, 2014, 12:22:47 AM
I don't know any of the technical details behind Danmakufu, but I watched your old Patchy video and your spell cards look great!  I totally had flashbacks to Megaman 2 with the Sawblades of Dismemberment.
Title: Re: Porygon Productions HQ (Livestreaming every Saturday!)
Post by: PhantomSong on February 20, 2014, 11:24:06 PM
hehe, maybe if I'm on this Saturday I'll have a certain script for you ready~
Title: Re: Porygon Productions HQ (Livestreaming every Saturday!)
Post by: ExPorygon on February 22, 2014, 06:14:22 PM
I totally forgot that I already made plans for this afternoon so Porygon Productions Live Stream will be postponed until tomorrow at 3 PM EST

Sorry for the inconvenience!

Edit: The stream may not start precisely on time, I'll make a new post here and on Tumblr when it does start. (I wonder if I should get a Twitter for this stuff)
Title: Re: Porygon Productions HQ (Livestreaming every Saturday!)
Post by: ExPorygon on February 23, 2014, 09:57:53 PM
LIVE STREAM STARTS NOW!!
Title: Re: Porygon Productions HQ (Livestreaming every Saturday!)
Post by: ExPorygon on March 29, 2014, 08:00:09 PM
And after a hiatus due to Anime Boston and school, Porygon Productions weekly streams have now resumed. In fact, one's going on RIGHT NOW (http://www.twitch.tv/exporygon)

Stream has concluded, though I got lots of things accomplished:

Production Progress:
Difficulty levels for Stage 1 midboss
Difficulty levels for most of Stage 1 boss

Non-Production Activities:
Played an atrocious and hilarious Danmakufu script that had the audacity to rip off numerous other Danmakufu scripts, including Luminous Dream.
Can still be viewed on my stream archive here (http://www.twitch.tv/exporygon/b/515392973) (skip to around 3:07:00). Edited version coming soon to youtube.
Title: Re: Porygon Productions HQ (Livestreaming every Saturday!) *STREAM ON*
Post by: ExPorygon on April 27, 2014, 07:29:26 PM
Porygon Productions is live right now thanks to an unexpected rescheduling from yesterday's normal time

Come on and join in: www.twitch.tv/exporygon
Title: Re: Porygon Productions HQ (Livestreaming every Saturday!) *STREAM OFF*
Post by: ExPorygon on May 19, 2014, 04:13:04 PM
A special afternoon long edition of Porygon Productions is starting right now:

www.twitch.tv/exporygon

It'll be going for most of this afternoon so I'll notify this thread when it's done.
Title: Re: Porygon Productions HQ (Livestreaming every Saturday!) *STREAM OFF*
Post by: ExPorygon on May 24, 2014, 11:15:43 PM
Ephemeral Unnatural Balance's first release is HERE!!

Link:
http://www.bulletforge.org/u/ozzy/p/ephemeral-unnatural-balance/v/010
There's only one stage but this will hopefully give you a taste of what's to come.

Also, Porygon Productions live stream will be happening tonight at 8PM EST.
Title: Re: Porygon Productions HQ (Livestreaming every Saturday!) *STREAM OFF*
Post by: Sparen on May 25, 2014, 07:26:18 PM
EUB v0.10 BUG AND ISSUE LIST

-SYSTEM-PACKAGE: When returning from Replay Select Scene to Main Menu, the sound effect is cut off.
-SYSTEM-PACKAGE: Difficulty Select issue - When scrolling more than one difficulty at any given time, the entire thing spazzes. More specifically, the animation for the next difficulty transition runs and the transition as a whole is not smooth.
-GAME-STAGE: Upon starting Stage 1, there is an immediate drop to about 30 FPS and then a rise back to a stable FPS.
-GAME-PLAYER: Bomb text is very hard to read on the effects spawned by Rin.
-GAME-STAGE: Some post-Midboss fairies spawn blue bullets that are very hard to see.
-GAME-STAGE: Easy Mode Bossattacks are... much harder than Easy Mode. Notably, Tojiko's yellow light wave spell and Futo's mid boss spell. Tojiko's non spells are also a little difficult for Stage 1 Easy Mode. I say this because I'm still technically an Easy Mode player and this required an unusually large amount of concentration for Easy Mode Stage 1. It's harder than DEC Stage 1 for sure. Tojiko's last normal spell is fine.

I will try to clear a higher difficulty and make a video, and I will also update this list if I see anything else that may require fixes.


EDITS:
-Played Hard Difficulty, almost exactly the same as Easy in terms of spells. Maybe I read incorrectly or something, because the bosses, for all practical purposes, are the same regardless of difficulty. Maybe it's a problem on my side.
EDIT: I read the code. There is only one playable difficulty set for the demo bosses, and it defaults to Hard. The difficulty selection menu seems to have absolutely no effect on the stage, which uses a different difficulty common data. Maybe there's a file I forgot to read or something.
EDIT: I recorded it, but... the replay apparently played both the stage bgm and the package bgm at the same time. I have no clue what happened. Also, Tojiko's ADD Laser=>Bullet attack dropped a bit in FPS, although that's just my recorder consuming excessive RAM.
Title: Re: Porygon Productions HQ (Livestreaming every Saturday!) *STREAM OFF*
Post by: PhantomSong on May 25, 2014, 08:34:16 PM
EUB v0.10 BUG AND ISSUE LIST

-SYSTEM-PACKAGE: Difficulty Select issue - When scrolling more than one difficulty at any given time, the entire thing spazzes. More specifically, the animation for the next difficulty transition runs and the transition as a whole is not smooth.
-GAME-STAGE: Upon starting Stage 1, there is an immediate drop to about 30 FPS and then a rise back to a stable FPS.
-GAME-PLAYER: Bomb text is very hard to read on the effects spawned by Rin.
-GAME-STAGE: Easy Mode Bossattacks are... much harder than Easy Mode. Notably, Tojiko's yellow light wave spell and Futo's mid boss spell. Tojiko's non spells are also a little difficult for Stage 1 Easy Mode. I say this because I'm still technically an Easy Mode player and this required an unusually large amount of concentration for Easy Mode Stage 1. It's harder than DEC Stage 1 for sure. Tojiko's last normal spell is fine.

I will try to clear a higher difficulty and make a video, and I will also update this list if I see anything else that may require fixes.
(Replies are done is respective order):
-Really? Works/looks fine for me
-No...? There's lag when the games loading, like when you start from player screen, and retrying, but that's the only time. I don't think there's much he can do about that, though, but does it affect gameplay? Probably not.
-Text is fine the way it is...
-Difficulty is just fine.

Most these issues just sound like computer issues.
Title: Re: Porygon Productions HQ (Livestreaming every Saturday!) *STREAM OFF*
Post by: ExPorygon on May 26, 2014, 06:20:47 PM
-SYSTEM-PACKAGE: When returning from Replay Select Scene to Main Menu, the sound effect is cut off.
Noted.
-SYSTEM-PACKAGE: Difficulty Select issue - When scrolling more than one difficulty at any given time, the entire thing spazzes. More specifically, the animation for the next difficulty transition runs and the transition as a whole is not smooth.
You'd be surprised how difficult it is to get that to be smooth. It really is a minor issue so MAYBE I'll fix it eventually. If it really bugs you then I suppose I could just disable holding down the button to scroll.
-GAME-STAGE: Upon starting Stage 1, there is an immediate drop to about 30 FPS and then a rise back to a stable FPS.
This is because the game has just finished loading a large number of images and sounds. It's inevitably going to happen. The lowered fps you see displayed is merely a remnant from that.
-GAME-PLAYER: Bomb text is very hard to read on the effects spawned by Rin.
I can read it just fine, but noted nonetheless.
-GAME-STAGE: Some post-Midboss fairies spawn blue bullets that are very hard to see.
This is something that I am currently aware of. The reason it has not been changed is because the current background for stage 1 is actually a placeholder. I'm waiting on the final background to make sure all the bullets properly display over the background.
-GAME-STAGE: Easy Mode Bossattacks are... much harder than Easy Mode. Notably, Tojiko's yellow light wave spell and Futo's mid boss spell. Tojiko's non spells are also a little difficult for Stage 1 Easy Mode. I say this because I'm still technically an Easy Mode player and this required an unusually large amount of concentration for Easy Mode Stage 1. It's harder than DEC Stage 1 for sure. Tojiko's last normal spell is fine.
v0.11 has fixed this issue. The difficulty of bosses was being locked to Hard due to a careless error on my part. Thank you for bringing it to my attention.
I recorded it, but... the replay apparently played both the stage bgm and the package bgm at the same time. I have no clue what happened.
I'll look into it. If I manage to fix it then I MAY release another bugfix update.

As I stated before, v0.11 of Ephemeral Unnatural Balance (http://www.bulletforge.org/u/ozzy/p/ephemeral-unnatural-balance/v/011) has just been released, fixing the aforementioned difficulty issue and a bug with the dialogue. Unless more major bugs come to my attention, there will likely be no further updates until the 3 stage demo is ready (please read the changelog for a list of known bugs). As always, tune in to my Porygon Productions live stream to see the progress on that. Feel free to leave any further feedback for the game here.
Title: Re: Porygon Productions HQ (Livestreaming every Saturday!) *STREAM OFF*
Post by: ExPorygon on October 27, 2014, 04:05:58 AM
Hello yello, as you may have noticed livstreaming production has been in hiatus for a while. However, I managed to squeeze out a beta build of stage 2. If you don't mind some mild spoilers and wouldnt prefer to wait until the 3-stage demo, then you can watch it right here: https://www.youtube.com/watch?v=famhC5tibU4

Please turn on annotations when watching and tell me what you think!
Title: Re: Porygon Productions HQ
Post by: ExPorygon on March 12, 2015, 04:27:13 AM
So I was convinced that I should do Devlogs more often and put my blog and this thread to better use. So here you go, a massive post (http://porygonproductions.tumblr.com/post/113292762295/dev-rundown-3-10-15) outlining all the progress on EUB and my plans for its future. I'll hopefully be putting up a new Devlog entry each day I actually make progress. Enjoy, and leave a post here or send an ask to my blog if you have any questions or comments.
Title: Re: Porygon Productions HQ
Post by: Helepolis on March 12, 2015, 08:26:13 AM
Glad to see more people picking back up their games after so long being procrastinating. I see that you're also in the same boat currently, steaming towards a full product and struggling with the replacement of ZUN's data. Though based on your blog I can already conclude you've taken away a lot of the issues. Your artist, now I remember on Danbooru also several Art. Looking good, though not sure what the average theme/feeling is of your game.

Speaking of the sounds. I've noticed that ZUN didn't use Cubase for his SFX but if you actually open the files in Audacity you'll notice metadata being put from SoundForge.

How is it btw with your bullet replacement?
Title: Re: Porygon Productions HQ
Post by: Romantique Tp on March 12, 2015, 07:14:27 PM
Sound Forge is like Audacity, it's mostly for handling existing audio files. You use it for batch sample rate and bit depth conversion, surgical editing and mastering. Cubase is what you use for actual creation and mixing of sounds.
Title: Re: Porygon Productions HQ
Post by: ExPorygon on March 13, 2015, 04:11:08 AM
How is it btw with your bullet replacement?
I intend to compile one out of other people's shotsheets (if I get permission) combined with my own shots.  I haven't actually begun doing this yet though, though it's something I should probably start early on.

Sound Forge is like Audacity, it's mostly for handling existing audio files. You use it for batch sample rate and bit depth conversion, surgical editing and mastering. Cubase is what you use for actual creation and mixing of sounds.
You're right about that, but I was also under the impression SoundForge came with a number of preset sounds to work with. I can't remember who precisely said it first, but a prevailing theory among some people I know is that ZUN got at least a few of his sound effects by manipulating some of those preset sounds. I believe someone noticed that one of his laser sounds was being VERY close to a SoundForge preset. I'm not 100% sure though, and don't have the ability to corroborate these claims as SoundForge is not something easily acquired.

That said, I really wish I knew what ZUN used in Cubase to make some of his sounds, if that is indeed how he did some of them.
Title: Re: Porygon Productions HQ
Post by: Sixten on June 28, 2015, 04:07:58 AM
Hello, this is Sixten, the illustrator for Ephemeral Unnatural Balance.

Although ExPorygon hasn't posted in this thread for a while, I have been watching his stream (http://www.twitch.tv/exporygon) and I assure you he is still working on his game.

Here are the low-resolution versions of the character illustrations for the first three stages of the game.

Playable Characters
Rin Satsuki (http://www.houseofsixten.com/stealth/cirno/eub/rin_color.jpg)
Kasen Ibaraki (http://www.houseofsixten.com/stealth/cirno/eub/kasen_color.jpg)
Tokiko (http://www.houseofsixten.com/stealth/cirno/eub/tokiko_color.jpg)

Bosses
Mononobe-no-Futo (http://www.houseofsixten.com/stealth/cirno/eub/futo_color.jpg)
Soga-no-Tojiko (http://www.houseofsixten.com/stealth/cirno/eub/tojiko_color.jpg)
Minoriko Aki (http://www.houseofsixten.com/stealth/cirno/eub/minoriko_color.jpg)
Shizuha Aki (http://www.houseofsixten.com/stealth/cirno/eub/shizuha_color.jpg)
Aya Shameimaru (http://www.houseofsixten.com/stealth/cirno/eub/aya_color.jpg)
Momiji Inubashiri (http://www.houseofsixten.com/stealth/cirno/eub/momiji_color.jpg)
Title: Re: Porygon Productions HQ
Post by: PhantomSong on June 28, 2015, 06:11:48 AM
Hello, this is Sixten, the illustrator for Ephemeral Unnatural Balance.

Although ExPorygon hasn't posted in this thread for a while, I have been watching his stream (http://www.twitch.tv/exporygon) and I assure you he is still working on his game.

Here are the low-resolution versions of the character illustrations for the first three stages of the game.

Playable Characters
Rin Satsuki (http://www.houseofsixten.com/stealth/cirno/eub/rin_color.jpg)
Kasen Ibaraki (http://www.houseofsixten.com/stealth/cirno/eub/kasen_color.jpg)
Tokiko (http://www.houseofsixten.com/stealth/cirno/eub/tokiko_color.jpg)

Bosses
Mononobe-no-Futo (http://www.houseofsixten.com/stealth/cirno/eub/futo_color.jpg)
Soga-no-Tojiko (http://www.houseofsixten.com/stealth/cirno/eub/tojiko_color.jpg)
Minoriko Aki (http://www.houseofsixten.com/stealth/cirno/eub/minoriko_color.jpg)
Shizuha Aki (http://www.houseofsixten.com/stealth/cirno/eub/shizuha_color.jpg)
Aya Shameimaru (http://www.houseofsixten.com/stealth/cirno/eub/aya_color.jpg)
Momiji Inubashiri (http://www.houseofsixten.com/stealth/cirno/eub/momiji_color.jpg)

Oh my god, these are amazing. I love the cartoon-ish look and not Loli-like art. V:

However, Kasen has no arm under her bandage, you may want to fix that.
Title: Re: Porygon Productions HQ
Post by: Shadow on June 28, 2015, 07:03:16 AM
I concur; the style is really good. Futo looks unexpectedly cute and similarly, Momiji looks really fierce and badass :V

I'll of course be awaiting further updates to this game.
Title: Re: Porygon Productions HQ
Post by: Python on June 28, 2015, 09:07:29 AM
Indeed, the art style is really good. Some of the character's expressions look a bit funky, but apart from that, it looks amazing.

Although I'm a bit disappointed by Tojiko having legs instead of her spirit tails.
Title: Re: Porygon Productions HQ
Post by: Sparen on June 28, 2015, 02:42:57 PM
Oh my god Momiji looks absolutely amazing. ^_^
Title: Re: Porygon Productions HQ
Post by: Savory on July 01, 2015, 03:27:28 AM
Sixten's art is very adorable as always, but there's a bit of a discrepancy regarding the boss characters in accordance to the plot.

So the synopsis (according to what Sixten presents on his site) is:

The balance of power in Gensokyo has suddenly turned upside down. Servants have become masters, and the apocryphal Rin Satsuki has become the resolver of incidents. Who is behind all this? The answer will surprise you.


Servants have become masters. This bit creates the conundrum, as the only master/servant pair in the boss roster are Futo and Tojiko. Shizuha and Minoriko are sisters. And Aya isn't anyone's boss. She and Momiji are tengu of differing species. I hope I'm not being too nitpicky with this, but it's just something I couldn't help but notice.
Title: Re: Porygon Productions HQ
Post by: PhantomSong on July 01, 2015, 05:53:16 AM

The balance of power in Gensokyo has suddenly turned upside down. Servants have become masters, and the apocryphal Rin Satsuki has become the resolver of incidents. Who is behind all this? The answer will surprise you.



I bolded the part you should be focusing on. The master servant is an example.
Title: Re: Porygon Productions HQ
Post by: Savory on July 01, 2015, 07:27:33 AM
I bolded the part you should be focusing on. The master servant is an example.

Well, the "servant/master" bit is the only case presented, so I figured that was the sole conflict of the incident.
Title: Re: Porygon Productions HQ
Post by: ExPorygon on July 01, 2015, 04:18:17 PM
Well, the "servant/master" bit is the only case presented, so I figured that was the sole conflict of the incident.
It's also part of the tagline, which is in the poster that I have neglected to post here for some reason. I ought to fix that.
Title: Re: Porygon Productions HQ
Post by: Sixten on July 06, 2015, 04:18:18 PM
Oh my god, these are amazing. I love the cartoon-ish look and not Loli-like art. V: However, Kasen has no arm under her bandage, you may want to fix that.

Glad you like them. What do you mean by "not Loli-like"? I actually have a reputation as a "lolicon" type illustrator, and Shizuha, Rin, and Futo are intentionally made to look like children.

Kasen's bandaged arm is just me drawing the characters the way I like them, even if they're not canon. ExPorygon has granted me some freedom to change the character designs. As you can see, Tojiko and Momiji have also been modified.

Oh my god Momiji looks absolutely amazing. ^_^

Momiji is a favorite on our side as well. There isn't much of a resemblance, but I was actually thinking Scias (the canine quick-draw sword master from "Breath of Fire IV" - a mediocre PS1 RPG, but with gorgeous sprite animation) when drawing her.

Anyway, the drawings continue to be produced.

Here's Lily White (http://www.houseofsixten.com/stealth/cirno/eub/lily_color.jpg). She's a stage boss now (with the Prismriver Sisters as her mid-boss!) and is the one who appears on the cover of the game.
Title: Re: Porygon Productions HQ
Post by: Sparen on July 06, 2015, 04:35:09 PM
It's SPRIIIIIIING!

But no, seriously. I find it very hard to imagine ever using Lily White's frowning cut in because I can't imagine her ever *not* smiling. Maybe it's just the fanon rubbing off on me, but that seemed to be the only complaint I would ever have with your work for Lily White. Then again, it's up to Ozzy if/when/how he will use it.
Title: Re: Porygon Productions HQ
Post by: ExPorygon on July 06, 2015, 04:49:36 PM
It's SPRIIIIIIING!

But no, seriously. I find it very hard to imagine ever using Lily White's frowning cut in because I can't imagine her ever *not* smiling. Maybe it's just the fanon rubbing off on me, but that seemed to be the only complaint I would ever have with your work for Lily White. Then again, it's up to Ozzy if/when/how he will use it.
You haven't seen the dialogue yet. Let me assure you that it's more than fitting. Also remember that the theme of the game is more or less a reversal of the norms.
Title: Re: Porygon Productions HQ
Post by: PhantomSong on July 08, 2015, 06:48:33 AM
Glad you like them. What do you mean by "not Loli-like"? I actually have a reputation as a "lolicon" type illustrator, and Shizuha, Rin, and Futo are intentionally made to look like children.
I don't know, they look like they're from a comic book as opposed to a "lolicon" illustration, but that's just me.
Title: Re: Porygon Productions HQ
Post by: Kirin no Sora on July 08, 2015, 03:43:23 PM
So the synopsis (according to what Sixten presents on his site) is:

The balance of power in Gensokyo has suddenly turned upside down. Servants have become masters, and the apocryphal Rin Satsuki has become the resolver of incidents. Who is behind all this? The answer will surprise you.


First off, I love the fact that both Rin Satsuki and Tokiko are player characters in this game.

Second, the "reversal of the balance of power" makes it sound like Seija's at work in all this(amakojaku's plan is successful?!?).

Finally, as a point, there are several duets that could be used for this, although I do admit that the one's being used is odd, as Futo and Tojiko aren't subordinates to one another, but to Miko.

I'm surprised that Sakuya, Youmu, and Koakuma have not shown up yet, but the game only has six stages, so...

Title: Re: Porygon Productions HQ
Post by: ExPorygon on July 08, 2015, 06:02:54 PM
First off, I love the fact that both Rin Satsuki and Tokiko are player characters in this game.
Tokiko is still under development, only the full game will feature her for that reason and another reason I don't want to disclose.  :V

Second, the "reversal of the balance of power" makes it sound like Seija's at work in all this(amakojaku's plan is successful?!?).
Believe it or not, the idea was conceived before Seija existed. Because of that, we have no plans to include her in the story and game.

Finally, as a point, there are several duets that could be used for this, although I do admit that the one's being used is odd, as Futo and Tojiko aren't subordinates to one another, but to Miko.
I'm surprised that Sakuya, Youmu, and Koakuma have not shown up yet, but the game only has six stages, so...
I need to make a clarification. The game's initial concept was something in which midboss-only characters would switch places with their respective stage bosses. So we crafted the game around starring the various midboss-only characters who never really had a spotlight in the official games in which they debuted. The power reversal incident is very real in the game, though it's less of a reversal between master and servant roles and just a power change altogether. Hence the reason why the traditional playable characters have been rendered useless for this incident and relatively unknown or lesser known, weaker characters (sans Kasen) are taking their place. Rin Satsuki, being arguably more of a fan character, was such a polar opposite to Reimu that she literally came out of nonexistence due to this incident. In addition, traditionally most players view the stage boss (admittedly sometimes erroneously) as a more powerful adversary than the midboss. Thus we felt it justified to represent a power reversal incident as a reversal of the expected stage positions of bosses. Stage order of characters is something that was also changed, with many characters officially appearing in earlier stages now appearing in much later ones.

I realize now that the tagline mentioned before is probably reinforcing this misconception and I might change it for the actual cover. Sorry if that was a bit long-winded. If  anything doesn't make sense, say so and I'll try to clarify further.

Edit: I forgot to mention that Kasen has a different reason for why she's playable in-universe. She was the only one spared by the reversal spell due to her status as a hermit and relative isolation (at least I think that's what we decided on, I need to check my design doc). As for my reasons to have her as playable, I figured that along with the other two, she was relatively obscure enough to warrant a playable spot, having only appeared in the print works. Although with ULiL existing now, that has become less true. It's far too late to change it though, so Kasen will be staying as playable regardless
Title: Re: Porygon Productions HQ
Post by: Sixten on October 30, 2015, 06:20:27 PM
(https://pbs.twimg.com/media/CQUakJMUYAAo1bc.jpg:large)

I got sucked into the world of shipgirls and was stuck drawing and playing nothing but KanColle for a few months. That game is a freaking drug. But eventually I managed to quit cold turkey. I have been able to avoid playing KanColle for the last two weeks, and hopefully I can stay clean forever. I will still create KanColle fan art, but playing the game is strictly forbidden.

I hear things went well with ExPorygon's Danmakufu panel at Touhoucon, though I was not present myself. The EUB three-stage demo was shown and handed out to the participants. I started working on the character illustrations again.

(https://pbs.twimg.com/media/CSg_wX7UsAEi1hX.jpg:large)

I also finished Cirno and Daiyousei, but they are not shown here. Only four characters remain to be drawn.
Title: Re: Porygon Productions HQ - EUB Demo Released!!
Post by: ExPorygon on November 10, 2015, 06:22:36 AM
Hey you all! I hope the people who've been following this thread are still interested, cause I just made a major update to the front post. In case you haven't heard, the DEMO (http://www.bulletforge.org/u/ozzy/p/dong-fang-yi-bian-liang-ephemeral-unnatural-balance-demo) for Ephemeral Unnatural Balance is now available to download! If watching is more your thing, you can also check out the trailer (https://www.youtube.com/watch?v=MqJaSXs1ZrE) and a video playthrough (https://www.youtube.com/watch?v=V1iufhU9KDE) on my good friend Trickysticks' channel.

Now that the demo is out, I'm on track for a full release next September 2016. I'll be starting up (again) weekly production streams simulcasted to my Hitbox (http://www.hitbox.tv/exporygon), Twitch (http://www.twitch.tv/exporygon), and probably Youtube (https://www.youtube.com/user/Ozzie840) as well. These will be happening at an as of yet undetermined time every Saturday. I'll also be attempting to update more frequently on my Twitter (https://twitter.com/ExPorygon) and Tumblr (http://porygonproductions.tumblr.com) pages.

Thanks to all who have supported the development of EUB thus far. I hope you all enjoy the demo and tell me what you think either here or somewhere else I can see it.
Title: Re: Porygon Productions HQ - EUB Demo Released!!
Post by: Inubashira on November 12, 2015, 05:11:59 AM
The game looks beautiful so far, but I have some thing to report.
1. The loading screens lag a bit for me. Could be my computer isn't the best, though.
2. I keep have this slightly annoying bug happen to me. After you defeat a boss/mid-boss the main shot still shoots the area the were in. Sometimes it goes away after a few seconds, others it takes going to a new stage/getting to the boss. It's just distracting.
3. I only had this happen to me when I paused during the beginning stage, right the power up sounds happened. The options decided they didn't want to work and I could only use my main shot, and died.
4. When you use a replay, the music overlaps with the title screen's. Well, that's one way to have a remix, I guess. :3
My apologies if I sound a little whinny or nit-picky.
Here's my replay: http://www.mediafire.com/download/sylk800gr2e1j7x/Ephemeral_Unnatural_Balance_replay01.dat
PS: The replay is awful because I'm bad at Touhou and I'm sleepy. Good night~! (or whatever time it is where you're living.)
Title: Re: Porygon Productions HQ - EUB Demo Released!!
Post by: ExPorygon on November 12, 2015, 02:50:39 PM
1. The loading screens lag a bit for me. Could be my computer isn't the best, though.
This will inevitably happen to most computers, I find. The game is simply loading very large assets in quick succession. Better it happen in that loading screen than in the middle of the game though. Most of the time the lag does not cause the program to stop responding at least.
2. I keep have this slightly annoying bug happen to me. After you defeat a boss/mid-boss the main shot still shoots the area the were in. Sometimes it goes away after a few seconds, others it takes going to a new stage/getting to the boss. It's just distracting.
This is a known issue and has proven very difficult to pin down and fix. I had actually thought I had fixed it numerous times already.
3. I only had this happen to me when I paused during the beginning stage, right the power up sounds happened. The options decided they didn't want to work and I could only use my main shot, and died.
This is an extremely rare bug that I've only encountered once myself. If you have a replay of it happening, I might be able to figure out what causes it.
4. When you use a replay, the music overlaps with the title screen's. Well, that's one way to have a remix, I guess. :3
Looks like I overlooked this, my bad.
My apologies if I sound a little whinny or nit-picky.
Absolutely not! They're all valid concerns and I'll be working on them all.

Thanks for the replay too, watching replays gives me extra insight on seeing how the average player approaches patterns so that I can hopefully better balance or design them. If any of you have any replays to share, please do not hesitate to.
Title: Re: Porygon Productions HQ - EUB Demo Released!!
Post by: Inubashira on November 12, 2015, 04:17:46 PM
This is an extremely rare bug that I've only encountered once myself. If you have a replay of it happening, I might be able to figure out what causes it.
In my replay, it should happen right at the third stage. Keep in mind that I paused it right as it was giving me my power, which MIGHT have interrupted the process, though this is just a guess.
Title: Re: Porygon Productions HQ - EUB Demo Released!!
Post by: Lollipop on November 12, 2015, 08:26:09 PM
The game is great and I can't wait for the full release, however stage 3 midboss Aya has a few cheapshots, and stage 3 as a whole is MUCH harder than Stage 1 or 2. (could just be me)
Title: Re: Porygon Productions HQ - EUB Demo Released!!
Post by: ExPorygon on November 12, 2015, 11:47:52 PM
The game is great and I can't wait for the full release, however stage 3 midboss Aya has a few cheapshots, and stage 3 as a whole is MUCH harder than Stage 1 or 2. (could just be me)
It has been a common consensus among players that Stage 3 is too overbearing. Therefore, Stage 3 is on the chopping block for nerfs, the whole of Momiji and Aya in particular. In addition, I plan to give the player an indirect buff in the form of making Discord less punishing to use for the purposes of survival.
Title: Re: Porygon Productions HQ - EUB Demo Released!!
Post by: Uruwi on November 13, 2015, 01:01:22 AM
It has been a common consensus among players that Stage 3 is too overbearing. Therefore, Stage 3 is on the chopping block for nerfs, the whole of Momiji and Aya in particular. In addition, I plan to give the player an indirect buff in the form of making Discord less punishing to use for the purposes of survival.

Does Discord have a survival purpose other than making your shots more powerful?
Title: Re: Porygon Productions HQ - EUB Demo Released!!
Post by: ExPorygon on November 13, 2015, 02:09:40 PM
Does Discord have a survival purpose other than making your shots more powerful?
On activation it creates a "flash bomb" like clear radius around the player, to help get out of sticky situations as well as a very brief amount of invincibility. In addition, a hit will cause an autobomb if the player has bombs remaining. However, the costs of Discord (except for maybe scoring) probably outweigh the benefits right now. Will be looking to make Discord patterns less ridiculous.
Title: Re: Porygon Productions HQ - EUB Demo Released!!
Post by: Sixten on November 30, 2015, 06:35:40 AM
All in-game character dialogue portraits have been completed! There are 17 characters, each with either 3 or 6 portraits each depending on their importance to the plot, for a total of 81 portraits in all. Although the characters are colored in a very simple cel-shaded style, this was still a large ordeal that took over 150 hours over the course of the year.

In alphabetical order:

Aya (http://houseofsixten.com/stealth/cirno/eub/aya_color.jpg)
Cirno (http://houseofsixten.com/stealth/cirno/eub/cirno_color.jpg)
Daiyousei (http://houseofsixten.com/stealth/cirno/eub/daiyousei_color.jpg)
Futo (http://houseofsixten.com/stealth/cirno/eub/futo_color.jpg)
Kasen (http://houseofsixten.com/stealth/cirno/eub/kasen_color.jpg)
Kisume (http://houseofsixten.com/stealth/cirno/eub/kisume.jpg)

Koakuma (http://houseofsixten.com/stealth/cirno/eub/koakuma.jpg)
Lily (http://houseofsixten.com/stealth/cirno/eub/lily_color.jpg)
Minoriko (http://houseofsixten.com/stealth/cirno/eub/minoriko_color.jpg)
Momiji (http://houseofsixten.com/stealth/cirno/eub/momiji_color.jpg)
Patchouli (http://houseofsixten.com/stealth/cirno/eub/patchouli.jpg)
Prismrivers (http://houseofsixten.com/stealth/cirno/eub/prismrivers.jpg)

Rin (Satsuki) (http://houseofsixten.com/stealth/cirno/eub/rin_color.jpg)
Shizuha (http://houseofsixten.com/stealth/cirno/eub/shizuha_color.jpg)
Tojiko (http://houseofsixten.com/stealth/cirno/eub/tojiko_color.jpg)
Tokiko (http://houseofsixten.com/stealth/cirno/eub/tokiko_color.jpg)
Yamame (http://houseofsixten.com/stealth/cirno/eub/yamame_color.jpg)

Can you guess who the True Final Boss is based on these pictures?

There had better be a Gallery feature in the game that allows you to view all the character illustrations.
Title: Re: Porygon Productions HQ - EUB Demo Released!!
Post by: Uruwi on November 30, 2015, 06:38:18 AM
Seems to be Tokiko.
Title: Re: Porygon Productions HQ - EUB Demo Released!!
Post by: Sparen on November 30, 2015, 01:25:28 PM
omg Yamame looks like someone you could actually be friends with.
Title: Re: Porygon Productions HQ - EUB Demo Released!!
Post by: Lefkada on November 30, 2015, 07:55:26 PM
Tokiko or/and Koakuma. Or Koakuma is the extra boss but the two portraits in the middles looks like a transition between the two firts ones and the twolast ones. And her second outfit is... woah.
Title: Re: Porygon Productions HQ - EUB Demo Released!!
Post by: Sparen on November 30, 2015, 08:05:37 PM
And her second outfit is... woah.

I wonder what the in-game dialogue will be like when that happens.
Title: Re: Porygon Productions HQ - EUB Demo Released!!
Post by: Trickysticks on November 30, 2015, 11:28:04 PM
I'd say that it's totally Mima but she isn't mentioned :(

Or maybe it's a secret~?
Title: Re: Porygon Productions HQ - EUB Demo Released!!
Post by: TalosMistake on December 01, 2015, 07:32:47 AM
Yamame is too cute! xD
and Koakuma is pretty sexy.
Title: Re: Porygon Productions HQ - EUB Demo Released!!
Post by: Helepolis on December 01, 2015, 08:19:23 AM
I personally enjoy Kisume's portraits. The last one where her leg only sticking out made me laugh for a moment. Good work.
Title: Re: Porygon Productions HQ - EUB Demo Released!!
Post by: PabloHijiri on December 01, 2015, 03:50:00 PM
I think that Kasen/Satsuki are some kind of stage 4 boss. Maybe Daiyousei is the final boss, she doesn't have a defeated portrait. (Sorry if my English is bad)
Title: Re: Porygon Productions HQ - EUB Demo Released!!
Post by: Lefkada on December 01, 2015, 07:42:36 PM
Rin Satsuki is the player ;)
Title: Re: Porygon Productions HQ - EUB Demo Released!!
Post by: DLS on December 02, 2015, 12:38:30 AM
Wouldn't Tokiko be the third player though?

Unless I'm wrong...

Also I highly doubt Daiyousei and Kisume are the final bosses...but Lily White as a final boss seems...weird.

Koakuma is mostly likely, since...I don't really know...maybe she started studying black magic and found a magic which caused the whole incident?
Title: Re: Porygon Productions HQ - EUB Demo Released!!
Post by: Trickysticks on December 02, 2015, 05:38:06 AM
Surely Patchouli would at least do something about that? Or maybe the spell already took effect...

I personally think it's Tokiko as well. Those books might hold some dark secrets.
Title: Re: Porygon Productions HQ - EUB Demo Released!!
Post by: Python on December 02, 2015, 01:41:38 PM
I'm most certain Ozzy said that Rin, Kasen and Tokiko are the playable characters. I'm putting my vote on Koakuma as well.
Title: Re: Porygon Productions HQ - EUB Demo Released!!
Post by: SuppatenkoMaster on December 06, 2015, 05:39:06 PM
 I watched demo video on youtube. I liked it.

 The game overall looks well done and totally fine, with no notable drawbacks.

 Who is an artist for in-dialoge portraits? The art looks really cute and funny (especially Rin Satsuki). Yeah, they all are big-headed and have really thin bodies for such heads... but I'll just laugh at it and smile once, I liked it.  (Minoriko is exception here, her art is ok in terms of physical propotions: shoulders are wide enough in comparison with head, so she looks tall and slim with perfect posture. Unusial for her... too mighty and self-important appearance :V )

 What I really-really liked are the spells of Stage 3. They, somehow... are considerably better developed? Can't really express what I think, but they look to have deep inner idea in comparison of stage 1-2, which are a bit of simple in terms of pattern. Reasonable. Spells I will be SATISFIED WITH IN MY OWN GAME.


 Keep doing your project!
Title: Re: Porygon Productions HQ - EUB Demo Released!!
Post by: Sparen on December 06, 2015, 05:48:13 PM
What I really-really liked are the spells of Stage 3. They, somehow... are considerably better developed? Can't really express what I think, but they look to have deep inner idea in comparison of stage 1-2, which are a bit of simple in terms of pattern. Reasonable. Spells I will be SATISFIED WITH IN MY OWN GAME.

In most danmaku games, attacks tend to be rather simple in the starting stages and get more complex as you get further into the game. That being said, super-complicated danmaku is not necessarily good or effective.
Title: Re: Porygon Productions HQ - EUB Demo Released!!
Post by: DLS on December 06, 2015, 06:24:33 PM
Isn't danmaku generally simple though?
Title: Re: Porygon Productions HQ - EUB Demo Released!!
Post by: ExPorygon on December 06, 2015, 09:57:26 PM
Ohohohohoho! I love the speculation talk in here.

I'll just say that there is a third player character planned for the final game and she's one of those listed. People who either know me or frequent my production livestream probably know most of the secrets when it comes to what character has what role but I'd prefer to keep it somewhat of a loosely kept secret until release. If you really want to see behind the scenes, come visit my production livestreams (http://www.twitch.tv/exporygon).

Who is an artist for in-dialoge portraits?
That would be Sixten. He's posted several times in this thread, just go back a page.

What I really-really liked are the spells of Stage 3. They, somehow... are considerably better developed? Can't really express what I think, but they look to have deep inner idea in comparison of stage 1-2, which are a bit of simple in terms of pattern. Reasonable.
Thanks! I guess that's to be expected since increasing the complexity of attacks is something I tend to do as a game goes on.
Title: Re: Porygon Productions HQ - EUB Demo Released!!
Post by: ExPorygon on May 21, 2016, 12:36:02 AM
EUB System Update!!

More Details Here (http://porygonproductions.tumblr.com/post/144675167665/eub-system-overhaul-hitboxes)

It's not the most exciting news, but important nonetheless. Hitboxes have been overhauled from Danmakufu's default to something a bit more realistic:

BEFORE:
(http://i1216.photobucket.com/albums/dd379/Ozzy840/before_zpsnpr0mtvj.png)

AFTER:
(http://i1216.photobucket.com/albums/dd379/Ozzy840/after_zps3yoa5is0.png)

This IS an experimental change and could be reverted if it proves too process intensive or unfamiliar to traditional fans, but I think this will be an overall positive change.
Title: Re: Porygon Productions HQ - EUB Demo Released!!
Post by: ExPorygon on August 09, 2016, 05:21:06 PM
Now for a sneak peek at the nearly complete stage 4 boss!!

http://porygonproductions.tumblr.com/post/148677525740/daiyouseis-in-the-works-now-fairly-experimental
Title: Re: Ephemeral Entertainment HQ - EUB Steam Release coming Summer 2018!!
Post by: ExPorygon on April 17, 2018, 02:10:32 AM
I think I've neglected this thread long enough.

GREEEEEETINGS EVERYONE!!

I'm back with exciting news!
東方逆妙乱 ~ Ephemeral Unnatural Balance is nearing completion and finally has an estimated release window of Summer 2018 on Steam!!
The main 6 stages have been completed with work on the Extra stage underway.

Now rebranded as Ephemeral Entertainment (instead of Porygon Productions), we've also got an official website for the game where you can find various posts and additional information about the game and its progress! As the release gets closer, I'll be trying to step up my online presence to promote the game. Follow me on Twitter (https://twitter.com/ExPorygon), Tumblr (http://ephemeralentertainment.tumblr.com/), and frequently check out website at www.ephemeralentertainment.net for all of the latest sneak previews and game content being released!

I'm also taking this opportunity to revamp the front post a bit.
Title: Re: Ephemeral Entertainment HQ - EUB Steam Release August 16th 2019!!!
Post by: ExPorygon on August 16, 2019, 08:24:04 AM
Well it certainly took longer than I thought. A LOT longer then that old estimated release window. But it's here now.....

東方逆妙乱 ~ Ephemeral Unnatural Balance is completely finished and releases on Steam today!!! (https://store.steampowered.com/app/834580/__Ephemeral_Unnatural_Balance/)

I'm so happy to finally announce this after more than 6 long years since the creation of this thread. I'm not sure how many people will still notice this thread, but for those of you who are still around I'm ecstatic to present the full release of the game! I hope you enjoy it!!
Title: Re: Ephemeral Entertainment HQ - EUB Steam Release August 16th 2019!!!
Post by: Helepolis on August 17, 2019, 10:14:23 AM
Well done. Honestly not giving up your initial goal, even if it took 6 years since the creation of this thread, well done.
Title: Re: Ephemeral Entertainment HQ - EUB Steam Release August 16th 2019!!!
Post by: Trickysticks on August 27, 2019, 04:27:47 AM
The game might be out, but we're still going strong! Patch 1.01 has been released. We tried to fix a lot of bugs and tone down attacks that were too difficult. We've also added a manual to the game that fully explains the Discord system and gives a lot of other useful advice. A full list of changes is available through Steam or on our website here (https://ephemeralentertainment.net/2019/08/27/eub-patch-1-01/).
Title: Re: Ephemeral Entertainment HQ - EUB Steam Release August 16th 2019!!!
Post by: Pocchama01 on August 29, 2019, 10:33:32 PM
This game is great, you all did a wonderful job! After the balance patch I was able to eek out a 1CC on normal, but for some reason my replay desynched either during or at the end of Casualty "Friendly Fire".
Title: Re: Ephemeral Entertainment HQ - EUB Steam Release August 16th 2019!!!
Post by: Trickysticks on September 10, 2019, 06:08:39 AM
Thank you for playing! Hopefully we've fixed that bug with Friendly Fire in version 1.02 - there was an issue with fairies not dying at the right time during replays.

Speaking of that, version 1.02 is out. This patch is aimed at fixing bugs and more adjustments to game balance. You can see patch notes on Steam (https://steamcommunity.com/games/834580/announcements/detail/1595885640837979523) or at our website (https://ephemeralentertainment.net/2019/09/10/eub-patch-1-02/).
Title: Re: Ephemeral Entertainment HQ - EUB Steam Release August 16th 2019!!!
Post by: ExPorygon on January 27, 2020, 03:16:34 AM
Hey everyone, Version 1.05 is out on Steam!!

The Chinese translation is finally ready to be played! Special thanks to Redmisty.

BALANCE CHANGES
    Extra Stage spellcard bonuses are now related to your Point Item Value (PIV).

OTHER CHANGES
    Some text alignment changes to make the game look better.

KNOWN ISSUES
    Replays may occasionally desync. We think they work pretty consistently now, but as always, record your gameplay live if you want to be 100% sure it's saved.

Also we've got a public discord now! Feel free to come chat with us! https://discord.gg/25V97TU