Essayez cela.
task Explode_(speed,deceleration,angle,delay,type)
{
let obj=Obj_Create(OBJ_SHOT);
let s = speed;
let a = angle;
Obj_SetPosition(obj, GetX, GetY);
Obj_SetAngle(obj, angle);
Obj_SetSpeed(obj, speed);
ObjShot_SetGraphic(obj, type);
ObjShot_SetDelay (obj, delay);
ObjShot_SetBombResist (obj, true);
while(Obj_BeDeleted(obj)==false)
{
if(Obj_GetSpeed(obj)>0)
{
s-=deceleration;
}else if(Obj_GetSpeed(obj)<=0)
{
s=0.5;
a=atan2(GetPlayerY - Obj_GetY(obj), GetPlayerX - Obj_GetX(obj))
}
Obj_SetSpeed(obj, s);
Obj_SetAngle(obj, a);
yield;
}
}
Si je l'ai mal interpreter vous pouvez expliquer en fran?ais.