Author Topic: Sakuya Quest 9 - A Z-Machine Adventure  (Read 155638 times)

Kilgamayan

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Re: Sakuya Quest 9 - A Z-Machine Adventure
« Reply #510 on: May 04, 2017, 03:40:24 AM »
> Are there bullets in the air up above the straight-line path between Iratsume and ourselves?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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Re: Sakuya Quest 9 - A Z-Machine Adventure
« Reply #511 on: May 04, 2017, 03:43:35 AM »
> Are there bullets in the air up above the straight-line path between Iratsume and ourselves?

>It seems all the bullets are moving in a straight line in their respective directions.

>_

Kilgamayan

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Re: Sakuya Quest 9 - A Z-Machine Adventure
« Reply #512 on: May 04, 2017, 03:47:17 AM »
> Step out of time again.
> Take a quick moment to judge the bullet density between us and Iratsume. If it looks navigable without losing too much speed, run through it up to and behind Iratsume. If it does not look navigable without losing too much speed, then fly up and over the spread toward Iratsume, getting behind her that way instead.
> Whichever way we head toward Iratsume, take whatever fraction of a moment is necessary to check if her hand has closed around her club.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Sakuya Quest 9 - A Z-Machine Adventure
« Reply #513 on: May 04, 2017, 04:00:04 AM »
> Step out of time again.
> Take a quick moment to judge the bullet density between us and Iratsume. If it looks navigable without losing too much speed, run through it up to and behind Iratsume. If it does not look navigable without losing too much speed, then fly up and over the spread toward Iratsume, getting behind her that way instead.
> Whichever way we head toward Iratsume, take whatever fraction of a moment is necessary to check if her hand has closed around her club.

>You step out of time, and feel a wave of dizziness.
>With the bullets stopped, it should be easy to slip around them.
>She definitely has a grip on it.
>As well, you notice Flandre's spellcard is taking effect, generating an immense laser to her side. You are not going to want to be in its way.

>_

Kilgamayan

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Re: Sakuya Quest 9 - A Z-Machine Adventure
« Reply #514 on: May 04, 2017, 04:01:27 AM »
> Do we know how long we have before the laser sweeps?
> Did we actually run up to Iratsume or no?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Sakuya Quest 9 - A Z-Machine Adventure
« Reply #515 on: May 04, 2017, 04:05:00 AM »
> Do we know how long we have before the laser sweeps?
> Did we actually run up to Iratsume or no?

>Not long.
>You have not taken that action, only assessed it.

>_

Kilgamayan

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Re: Sakuya Quest 9 - A Z-Machine Adventure
« Reply #516 on: May 04, 2017, 04:06:40 AM »
> Given the wave of dizziness we just felt, do we think we could run over to Iratsume before hurting ourselves?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Sakuya Quest 9 - A Z-Machine Adventure
« Reply #517 on: May 04, 2017, 04:27:44 AM »
> Given the wave of dizziness we just felt, do we think we could run over to Iratsume before hurting ourselves?

>Probably, but not certainly.

>_

Kilgamayan

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Re: Sakuya Quest 9 - A Z-Machine Adventure
« Reply #518 on: May 04, 2017, 04:36:28 AM »
> Are we a faster runner or flier?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Sakuya Quest 9 - A Z-Machine Adventure
« Reply #519 on: May 04, 2017, 04:38:10 AM »
> Are we a faster runner or flier?

>You accelerate better on foot, but can be faster in the air.

>_

Kilgamayan

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Re: Sakuya Quest 9 - A Z-Machine Adventure
« Reply #520 on: May 04, 2017, 04:45:25 AM »
> Get a running start, weaving around whatever bullets we come across, and then jump and take to the air, heading toward Iratsume. Prepare a flying heel kick along the way.
> If we do not get any dizzier from these efforts, aim the flying kick for Iratsume's nose. Kick our leg out once we get in proper range, and resume time right before it connects.
« Last Edit: May 04, 2017, 04:52:08 AM by Kilgamayan »
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Sakuya Quest 9 - A Z-Machine Adventure
« Reply #521 on: May 04, 2017, 03:12:48 PM »
> Get a running start, weaving around whatever bullets we come across, and then jump and take to the air, heading toward Iratsume. Prepare a flying heel kick along the way.
> If we do not get any dizzier from these efforts, aim the flying kick for Iratsume's nose. Kick our leg out once we get in proper range, and resume time right before it connects.

>You get a running start and start weaving around the bullets.
>A few problems begin to manifest as you do. First, the bullets are dense enough that you do have to take some time to weave around them; this would definitely be no man's land if time were moving, which prevents you from building up much momentum. Secondly, your dizziness is getting no better, and you're feeling your breathing come less and less easily. And, you are certain none of this will get you out of Flandre's range.

>_

Suwako Moriya

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Re: Sakuya Quest 9 - A Z-Machine Adventure
« Reply #522 on: May 04, 2017, 03:14:29 PM »
> How high up would we need to go to avoid that giant laser?
The only thing this dimension does well is show its ass. We might as well applaud it! - Albert Burneko

Well, this game happened.

Hello Purvis

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  • Hello Jerry
Re: Sakuya Quest 9 - A Z-Machine Adventure
« Reply #523 on: May 04, 2017, 03:22:25 PM »
> How high up would we need to go to avoid that giant laser?

>At least a few yards.

>_

Suwako Moriya

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Re: Sakuya Quest 9 - A Z-Machine Adventure
« Reply #524 on: May 04, 2017, 03:22:59 PM »
> Nothing for it, then. Step back into time and head straight upwards.
The only thing this dimension does well is show its ass. We might as well applaud it! - Albert Burneko

Well, this game happened.

Hello Purvis

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  • Hello Jerry
Re: Sakuya Quest 9 - A Z-Machine Adventure
« Reply #525 on: May 04, 2017, 03:39:52 PM »
> Nothing for it, then. Step back into time and head straight upwards.

>You take to the air and let time resume. The bullets overhead are troublesome, but manageable. Currently you are between two lines of bullets that give you little breathing space, and several overhead that are likely impenetrable for the moment.
>However, things quickly become chaotic below as the first swipe of Flandre's attack cuts a semicircle through the field, leaving a wake of its own bullets. You don't even see your own attack from before connect during all this. Five of the soldiers are hit. three of them fall and the other two aren't looking so good. Iratsume just manages to stumble back, being on the edge of this swipe.
>"Leave this one to me, 'Kuya!" Flandre shouts, as the flak overhead clears.

>_

Suwako Moriya

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Re: Sakuya Quest 9 - A Z-Machine Adventure
« Reply #526 on: May 04, 2017, 03:47:03 PM »
> So above us is now safe to fly into?
> How is immediately in front of us looking?
> How are our sides looking?
> Can we tell if anything is coming directly for us?
> Do we know how long Flan has to wait between those sweeps?
The only thing this dimension does well is show its ass. We might as well applaud it! - Albert Burneko

Well, this game happened.

Hello Purvis

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  • Hello Jerry
Re: Sakuya Quest 9 - A Z-Machine Adventure
« Reply #527 on: May 04, 2017, 03:52:33 PM »
> So above us is now safe to fly into?
> How is immediately in front of us looking?
> How are our sides looking?
> Can we tell if anything is coming directly for us?
> Do we know how long Flan has to wait between those sweeps?

>Yes.
>It's still a bit messy in front of you.
>The sides are a bit less messy, you might be able to get through them.
>Right now, there seems to be nothing coming at you.
>No more than a couple moments.

>_

Suwako Moriya

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Re: Sakuya Quest 9 - A Z-Machine Adventure
« Reply #528 on: May 04, 2017, 03:58:50 PM »
> "Understood, Young Mistress!"
> While speaking, glance back at Flan to check both on her and the bullet spray behind us (to make sure we're not about to get hit in the back).
> If everything behind us seems okay, return our focus to what is in front of us.
The only thing this dimension does well is show its ass. We might as well applaud it! - Albert Burneko

Well, this game happened.

Hello Purvis

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  • Hello Jerry
Re: Sakuya Quest 9 - A Z-Machine Adventure
« Reply #529 on: May 04, 2017, 04:31:28 PM »
> "Understood, Young Mistress!"
> While speaking, glance back at Flan to check both on her and the bullet spray behind us (to make sure we're not about to get hit in the back).
> If everything behind us seems okay, return our focus to what is in front of us.

>There doesn't seem to be anything from behind; Flandre's attack is more ground level for the moment.
>You turn your attention toward the front again, as Iratsume draws her weapon and sends a wave of arrowhead shots at Flandre. The remaining soldiers on the right are trying to dodge the way of bullets, those on the left are  drawing back, clearly hoping to get out of the way of Flandre's next attack as she moves toward their direction. For the time being, you seem to be mostly ignored. they might not even really consider you part of this now?

>_

Suwako Moriya

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Re: Sakuya Quest 9 - A Z-Machine Adventure
« Reply #530 on: May 04, 2017, 04:32:20 PM »
> There is still nothing coming directly at us, yes?
> Where are the two soldiers that are 'not in good condition' from being lasered?
The only thing this dimension does well is show its ass. We might as well applaud it! - Albert Burneko

Well, this game happened.

Hello Purvis

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  • Hello Jerry
Re: Sakuya Quest 9 - A Z-Machine Adventure
« Reply #531 on: May 04, 2017, 04:36:52 PM »
> There is still nothing coming directly at us, yes?
> Where are the two soldiers that are 'not in good condition' from being lasered?

>Not at the moment.
>They are currently trying to avoid the danmaku left in the wake of Flandre's original attack.

>_

Suwako Moriya

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Re: Sakuya Quest 9 - A Z-Machine Adventure
« Reply #532 on: May 04, 2017, 04:55:21 PM »
> Are they in the company of other soldiers?
> Are there bullets between us and them?
The only thing this dimension does well is show its ass. We might as well applaud it! - Albert Burneko

Well, this game happened.

Hello Purvis

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  • Hello Jerry
Re: Sakuya Quest 9 - A Z-Machine Adventure
« Reply #533 on: May 04, 2017, 04:56:51 PM »
> Are they in the company of other soldiers?
> Are there bullets between us and them?

>There's only the two of them right now.
>Some of Flandre's.

>_

Suwako Moriya

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Re: Sakuya Quest 9 - A Z-Machine Adventure
« Reply #534 on: May 04, 2017, 05:01:06 PM »
> Are Flan's leftover bullets thick enough that getting around them to the two injured guards would be a hassle? Or are they reasonably simply to dodge in our current physical state?
The only thing this dimension does well is show its ass. We might as well applaud it! - Albert Burneko

Well, this game happened.

Hello Purvis

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  • Hello Jerry
Re: Sakuya Quest 9 - A Z-Machine Adventure
« Reply #535 on: May 04, 2017, 05:12:21 PM »
> Are Flan's leftover bullets thick enough that getting around them to the two injured guards would be a hassle? Or are they reasonably simply to dodge in our current physical state?

>You think you can find your way through them; at worst you just follow them.

>_

Suwako Moriya

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Re: Sakuya Quest 9 - A Z-Machine Adventure
« Reply #536 on: May 04, 2017, 05:13:06 PM »
> Fly toward the two injured guards, then, firing horizontal waves of round bullets at them. In terms of speed, prioritize being able to dodge Flan's bullets over getting there as fast as possible.
The only thing this dimension does well is show its ass. We might as well applaud it! - Albert Burneko

Well, this game happened.

Hello Purvis

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  • Hello Jerry
Re: Sakuya Quest 9 - A Z-Machine Adventure
« Reply #537 on: May 04, 2017, 05:21:58 PM »
> Fly toward the two injured guards, then, firing horizontal waves of round bullets at them. In terms of speed, prioritize being able to dodge Flan's bullets over getting there as fast as possible.

>You follow behind the wave, firing on the two soldiers. caught between a rock and a hard place, they aren't able to dodge everything and quickly go down.
>You hear Flandre's next blast behind and to the left of you, as well as her crying, "I said I'll handle it, 'Kuya!"

>_

Suwako Moriya

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Re: Sakuya Quest 9 - A Z-Machine Adventure
« Reply #538 on: May 04, 2017, 05:27:45 PM »
> Cease fire.
> Head upward while focusing on Iratsume and the remaining soldiers.
The only thing this dimension does well is show its ass. We might as well applaud it! - Albert Burneko

Well, this game happened.

Hello Purvis

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  • Hello Jerry
Re: Sakuya Quest 9 - A Z-Machine Adventure
« Reply #539 on: May 04, 2017, 06:04:01 PM »
> Cease fire.
> Head upward while focusing on Iratsume and the remaining soldiers.

>You take to the air and survey things. You catch the tail end of Flandre's last sweep, which has felled three more of the soldiers and forced Iratsume practically to where you were firing.  Then Flandre outflanks them, extending the beam straight down and chasing them back through the other direction. through the field of bullets she left behind.  Neither of the soldiers make it, and Irastume takes a couple of hits as well.
>The general takes to the air and pulls out a card of her own, declaring: "Rampage Sign: Stampede!" A half dozen familiars for behind her, filling the air with crisscrossing bullets. As she does, Flandre brings the beam around, solidly impacting Iratsume, but the card's power absorbs much of it.

>_