Author Topic: Sake Emblem (Official Game Thread) (Okay, the map's over~)  (Read 135317 times)

Re: Sake Emblem (Official Game Thread)
« Reply #870 on: January 05, 2011, 04:06:32 AM »
-Cirno to H8
-Kogasa to K9
-Murasa to H11
-Byakuren move to G9 and heal Meiling
-Nazrin to I8
-Sanae to H10
-Rinnosuke to H6

-Everyone else waits.

We talked this over in IRC.
We'll be out of range from everyone.
« Last Edit: January 05, 2011, 04:13:29 AM by Hanged Hourai »

Schezo

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Re: Sake Emblem (Official Game Thread)
« Reply #871 on: January 05, 2011, 04:17:20 AM »
>Byakuren moves to G9 and heals the Meiling

Sophilia

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Re: Sake Emblem (Official Game Thread)
« Reply #872 on: January 05, 2011, 04:20:20 AM »
> Do as indicated.
Life and death are without purpose.  Our attempts to give them one are quite presumptuous of us.  But in the end, we exist, and that is enough.

Current status: Dissuading deliberately choking for imagined fame.

PX

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Re: Sake Emblem (Official Game Thread)
« Reply #873 on: January 05, 2011, 04:55:41 AM »

AMZYoshio

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Re: Sake Emblem (Official Game Thread)
« Reply #874 on: January 05, 2011, 05:12:23 AM »
-Cirno to H8
-Kogasa to K9
-Murasa to H11
-Byakuren move to G9 and heal Meiling
-Nazrin to I8
-Sanae to H10
-Rinnosuke to H6

-Everyone else waits.

We talked this over in IRC.
We'll be out of range from everyone.

When you say "we", does this include everyone? (aka give me a list of people who already consent, if it hasn't been made apparent already.)

Third Eye Lem

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Re: Sake Emblem (Official Game Thread)
« Reply #875 on: January 05, 2011, 05:34:52 AM »
PX, HH, Sophilia and I all approved of this.

theshirn

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Re: Sake Emblem (Official Game Thread)
« Reply #876 on: January 05, 2011, 06:18:19 AM »
> Cirno to H8 it is.

[09:46] <theshim|work> there is nothing like working for a real estate company to make one contemplate arson

Pesco

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Re: Sake Emblem (Official Game Thread)
« Reply #877 on: January 05, 2011, 06:20:27 AM »
> The Plan

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Re: Sake Emblem (Official Game Thread)
« Reply #878 on: January 05, 2011, 07:57:58 AM »
Whoa, I missed a lot in my absence...

Anyway, plan seems solid, so I'll go with it.

But before we do, what about that village at the bottom? Should we leave it to burn or should we try to save it?



Re: Sake Emblem (Official Game Thread)
« Reply #879 on: January 05, 2011, 01:38:09 PM »
The enemies won't go after it unless wounded. As long as we don't leave stragglers, the village will be fine.

Herasy

Re: Sake Emblem (Official Game Thread)
« Reply #880 on: January 05, 2011, 03:42:02 PM »
And there they are! I thought they would turn up behind me but thankfully not.
I was thinking of hiding in the village down below anyway so that plan works for me.

>Kogasa! Take flight and hide in the warm spot called K9, roast up some marshmallows and prepare your lance for there are some fairies to slay!

AMZYoshio

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Re: Sake Emblem (Official Game Thread)
« Reply #881 on: January 05, 2011, 06:59:38 PM »
Sorry for not doing anything, you guys tend to post when I'm asleep/at school. If nobody posts anything past this by the time I get home, I'll just edit in the turns to this post. Just know that I'm not ignoring you guys~

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Re: Sake Emblem (Official Game Thread)
« Reply #882 on: January 05, 2011, 10:06:55 PM »
Hmm, I'm not coming on here as much as I used too, but then, it's only been a couple of days. Anyway:

> Do the plan.

AMZYoshio

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Re: Sake Emblem (Official Game Thread)
« Reply #883 on: January 05, 2011, 11:28:55 PM »
>Byakuren moves to G9 and heals the Meiling

Meiling's Status: 23/23HP
Byakuren's Status: full HP, 96EXP, Heal Left: 20

AMZYoshio

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Re: Sake Emblem (Official Game Thread)
« Reply #884 on: January 07, 2011, 12:00:29 AM »
If I remember correctly, it's been 2 days, and if I also remember correctly, you guys said make everyone else wait. So I shall. *wait button press*


ENEMY PHASE

Enemy 13 -> I13
Enemy 14 -> J12
Enemy 15 -> N10
Enemy 16 -> J13
Enemy 17 -> N11
Enemy 18 -> N9

Enemy 12 (actually) Enters the battle at M14
Enemy 19 Enters the battle at M15
Enemy 20 Enters the battle at N14
Enemy 21 Enters the battle at N15

ALLY PHASE

Chen -> wait

PLAYER PHASE

Re: Sake Emblem (Official Game Thread)
« Reply #885 on: January 07, 2011, 12:16:07 AM »
e _0
..........
 :getdown: :getdown: :getdown:
You get some kind of kick out of this, huh?

theshirn

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Re: Sake Emblem (Official Game Thread)
« Reply #886 on: January 07, 2011, 12:20:41 AM »
Meiling and Murasa wall the right, Sanae wall the bottom with a sword.

You know this is ridiculous, right?

[09:46] <theshim|work> there is nothing like working for a real estate company to make one contemplate arson

AMZYoshio

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Re: Sake Emblem (Official Game Thread)
« Reply #887 on: January 07, 2011, 12:23:14 AM »
e _0
..........
 :getdown: :getdown: :getdown:
You get some kind of kick out of this, huh?

A little.

You know this is ridiculous, right?

This is Gensokyo. But doesn't this make it fun?

Just a FYI, I've been playing Shadow Dragon on 5star hard, and FE5, which is a complete bitch in itsself, and I personally thought this was easy. Ish. Besides, you guys DO have CHEEEEEN, who has lowish defense and godly speed, and can distract enemies, who base their attacks on defense/res and WTA. So I don't see what's so hard about it.

Just sayin.

EDIT: Derp format.

EDIT EDIT: You also have a distracting France, Byakuren's Shield, lots of random Tea, and some forest cover. Just sayin. No more clues for you.
« Last Edit: January 07, 2011, 12:24:56 AM by AMZYoshio »

Schezo

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Re: Sake Emblem (Official Game Thread)
« Reply #888 on: January 07, 2011, 02:06:31 AM »
who base their attacks on defense/res and WTA.

Nooow I know.  I came in here thinking they based it on lowest Hp, which screwed up in some of our plans. :derp:

AMZYoshio

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Re: Sake Emblem (Official Game Thread)
« Reply #889 on: January 07, 2011, 02:09:50 AM »
Nooow I know.  I came in here thinking they based it on lowest Hp, which screwed up in some of our plans. :derp:

Well, if they can knick someone off (e.g. Tenshi has 1hp), they'll probably opt for that too. Otherwise, if they can't (Tenshi has 10hp, they can only hit 5), they'll probably opt for the squishies.

Re: Sake Emblem (Official Game Thread)
« Reply #890 on: January 07, 2011, 02:13:38 AM »
Put me in coach!
I have low defense and am sqiushy, so they'd go for me. And I can outrun them pretty nicely.
Maybe if I lure them to the north, we can pull them out?

Also, 19 is mine. I want dat tea.

Sophilia

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Re: Sake Emblem (Official Game Thread)
« Reply #891 on: January 07, 2011, 02:20:50 AM »
I'm not too worried about the fairies on the south side.  They can only get to J8, and if they do that they'd have no mage support.  If we get everyone out of the way except someone at I8 with a lance, they aren't a threat at all.  Then we can beat on them next turn with magic, swords, and Kogasa flying on mountains.
The east side, however, is much more problematic.  They have magic, an axe, a forest, and are in range to kill dudes.  We should just set a wall there and give them all our tea and Byakurens.
Life and death are without purpose.  Our attempts to give them one are quite presumptuous of us.  But in the end, we exist, and that is enough.

Current status: Dissuading deliberately choking for imagined fame.

Schezo

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Re: Sake Emblem (Official Game Thread)
« Reply #892 on: January 07, 2011, 02:23:59 AM »
Should we start with Alice and Rumia blasting the front ones and then our walls swoop in and finish them off?

I haven't done any calculations but that's what I'm thinking here.

I'm also thinking of using defense on someone who's going to wall.

trancehime

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Re: Sake Emblem (Official Game Thread)
« Reply #893 on: January 07, 2011, 02:25:45 AM »
Meiling and Murasa wall the right, Sanae wall the bottom with a sword.

You know this is ridiculous, right?

...Reinforcements are fun, yeah?

I have low defense and am sqiushy, so they'd go for me. And I can outrun them pretty nicely.
Maybe if I lure them to the north, we can pull them out?

The north is a bit far, especially given our current locale

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Third Eye Lem

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Re: Sake Emblem (Official Game Thread)
« Reply #894 on: January 07, 2011, 02:48:40 AM »
I'm not too worried about the fairies on the south side.  They can only get to J8, and if they do that they'd have no mage support.  If we get everyone out of the way except someone at I8 with a lance, they aren't a threat at all.  Then we can beat on them next turn with magic, swords, and Kogasa flying on mountains.

The east side, however, is much more problematic.  They have magic, an axe, a forest, and are in range to kill dudes.  We should just set a wall there and give them all our tea and Byakurens.
Nazrin and Chen could run forward and distract some of the enemies while we set up a wall, then they could run back and we can hold them off there.

Sophilia

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Re: Sake Emblem (Official Game Thread)
« Reply #895 on: January 07, 2011, 03:03:42 AM »
Nazrin and Chen could run forward and distract some of the enemies while we set up a wall, then they could run back and we can hold them off there.
Chen's completely expendable, of course, but I don't think it's a good idea to let Nazrin bait the enemy.  If she takes two hits from anything, she's dead.  This is especially worrying because they've got mages.
Life and death are without purpose.  Our attempts to give them one are quite presumptuous of us.  But in the end, we exist, and that is enough.

Current status: Dissuading deliberately choking for imagined fame.

Re: Sake Emblem (Official Game Thread)
« Reply #896 on: January 07, 2011, 03:12:16 AM »
So basically, for this fight, I'm basically useless next to being some dangerous bait.  :V

Herasy

Re: Sake Emblem (Official Game Thread)
« Reply #897 on: January 07, 2011, 03:43:46 AM »
Guess I'll just fly off into the mountains.

>Kogasa fly to K7

Third Eye Lem

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Re: Sake Emblem (Official Game Thread)
« Reply #898 on: January 07, 2011, 04:19:18 AM »
More people need to get on IRC ASAP.

I also propose the following moves for people to consider:
-We kill En14 in one turn. Rumia moves to J10 and attacks, Meiling moves to J11 and attacks, and if it's somehow still alive, Cirno moves to I11 and hatchets it into submission. Hopefully, Cirno will level after that.
-Tenshi needs to move away from J8 so Sanae can take her spot, she's in danger of being doubled by the Mage down there. Herasy, Sophilia and I discussed this in IRC, my idea was that Alice, Kogasa and Sanae attack whatever melee unit rushes up the side of the village and wipe them out when they approach. It'll make it easier to deal with the mage, and rescue the village later.

Pesco

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Re: Sake Emblem (Official Game Thread)
« Reply #899 on: January 07, 2011, 06:54:41 AM »
Going by what I remember of the map, did we consider using the villages to funnel?