Author Topic: Sake Emblem (Official Game Thread) (Okay, the map's over~)  (Read 134077 times)

Sophilia

  • Exposition Patchouli
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Re: Sake Emblem (Official Game Thread)
« Reply #810 on: December 28, 2010, 11:37:24 AM »
As we said earlier, Rumia can kill 8 in one shot by herself.  Therefore, we can save Alice for the finisher on 6.
Life and death are without purpose.  Our attempts to give them one are quite presumptuous of us.  But in the end, we exist, and that is enough.

Current status: Dissuading deliberately choking for imagined fame.

Schezo

  • en-counse
Re: Sake Emblem (Official Game Thread)
« Reply #811 on: December 28, 2010, 05:36:26 PM »
Ok, then go ahead and do the plan.

Third Eye Lem

  • Time Ticker
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Re: Sake Emblem (Official Game Thread)
« Reply #812 on: December 28, 2010, 05:53:51 PM »
As we said earlier, Rumia can kill 8 in one shot by herself.  Therefore, we can save Alice for the finisher on 6.
I didn't take that into account. ^^;; Forgive meh.

Re: Sake Emblem (Official Game Thread)
« Reply #813 on: December 28, 2010, 06:01:29 PM »
>Nazrin do dat plan.

Doll.S CUBE

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Re: Sake Emblem (Official Game Thread)
« Reply #814 on: December 28, 2010, 10:12:35 PM »
I agree with that plan. So, should I or Rumia get the kill Bitmap? I think Rumia should as I already leveled up.

> Do the plan. Wait for Bitmaps decision on whether to attacks first or last.

theshirn

  • THE LAWS OF THE FIESTA MEAN NOTHING
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    • Wisdom is Not a Dump Stat
Re: Sake Emblem (Official Game Thread)
« Reply #815 on: December 28, 2010, 10:14:20 PM »
> Plan, get on it.

[09:46] <theshim|work> there is nothing like working for a real estate company to make one contemplate arson

AMZYoshio

  • Transcend the edge of Dissillusion
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Re: Sake Emblem (Official Game Thread)
« Reply #816 on: December 30, 2010, 03:09:01 AM »
So sorry about the wait, birthday stuff (birthday on friday), but what plan are we talking about? I see like 3 plans.

Herasy

Re: Sake Emblem (Official Game Thread)
« Reply #817 on: December 30, 2010, 03:49:47 AM »
EVERYONE, please pay attention to this. We can box in that archer if we do the following.

> Reimu moves to H7 and cuts down En5.
> Rinno moves to E5 (he's in danger of being Arrow'd where he's standing) and gives Murasa one of the teas.

Murasa should move down and attack En6, Meilng attack and kill En9 from the trees. Now, this is the part you need to pay attention to. Do the following in this exact order:

-Youmu moves to K5.
-Nazrin moves to J4.
-Rumia moves to I3, attacks En8, Alice moves to H4 and attacks En8 (it doesn't matter who attacks first at this step, unless you care about EXP that much).
-With En8 dead, Cirno can move down to I5 and VOILA! Boxed archer. =D

This one I think? You guys need to be more specific on the whole "do the plan" thing

Re: Sake Emblem (Official Game Thread)
« Reply #818 on: December 30, 2010, 04:30:24 AM »
EVERYONE, please pay attention to this. We can box in that archer if we do the following.

> Reimu moves to H7 and cuts down En5.
> Rinno moves to E5 (he's in danger of being Arrow'd where he's standing) and gives Murasa one of the teas.

Murasa should move down and attack En6, Meilng attack and kill En9 from the trees. Now, this is the part you need to pay attention to. Do the following in this exact order:

-Youmu moves to K5.
-Nazrin moves to J4.
-Rumia moves to I3, attacks En8, Alice moves to H4 and attacks En8 (it doesn't matter who attacks first at this step, unless you care about EXP that much).
-With En8 dead, Cirno can move down to I5 and VOILA! Boxed archer. =D

>Rumia follows plan!

AMZYoshio

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Re: Sake Emblem (Official Game Thread)
« Reply #819 on: January 02, 2011, 04:18:25 AM »
Sorry about the whole not doing anything stuff guys, I had a birthday to have. I'll be more on top of it in days to come, don't worry. Also, I think it's been far past the 2 days, so I'll assume everyone consents.


Reimu Attacks: Hit for 6 Damage
Enemy 5 Dies!

Reimu's Status: 10/18HP, 100 -> 17EXP, Iron Sword Left: 34

Level up!!!

Reimu, Lord LV2

HP: 18 --+1--> 19
STR: 6 ------> 6
MAG: 2 ------> 2
DEF: 4 ------> 4
RES: 4 --+1--> 5
SPD: 5 ------> 5
SKL: 5 --+1--> 6
LUK: 5 --+1--> 6


Murasa Attacks: Hit for 9 Damage
Enemy 6 Attacks: Hit for 5 Damage

Murasa's Status: 9/21HP, 85EXP, Iron Axe Left: 35
Enemy 6's Status: 5/20HP


Meiling's Attack: Hit for 11 Damage
Enemy 9's Attack: Hit for 5 Damage
Meiling's Attack: Hit for 9 Damage
Enemy 9 dies!

Meiling's Status: 15/23HP, 55EXP, Iron Axe Left: 33


Rumia Attacks: Hit for 12 Damage
Enemy 8 dies!

Rumia's Status: 18/18HP, 46EXP, Flux Left: 34


Alice Attacks: Hit for 5 Damage
Enemy 6 dies!

Alice's Status: 12/17HP, 75EXP, Fire Left: 31


Interesting note: The plan didn't say where to move Sanae, so I contacted Lem, and he told me where.


ENEMY PHASE

Enemy 7: Aww crap.


ALLY PHASE

"I hope those fairies I saw coming here aren't too close behind, I'm running as fast as I can Ran-sama!"
Chen -> I10


PLAYER PHASE


And...uh...happy new year. N stuff.

EDIT: Sorry, forgot to actually move Sanae. Map correct this time.
« Last Edit: January 02, 2011, 04:53:02 AM by AMZYoshio »

Re: Sake Emblem (Official Game Thread)
« Reply #820 on: January 02, 2011, 04:48:55 AM »
So I guess there's only 3 orders of business for the turn.

1. Raymoo goes to talk with CHEEEEEEEN!!
2. Kogasa visits the village.
3. We decide who gets to kill the archer after third village.

3.5? We discuss whether Chen's dialogue means if there's more enemies incoming.

Edit: And Byakuren can go heal someone if we want her to get more exp.

Third Eye Lem

  • Time Ticker
  • Castle Bal
Re: Sake Emblem (Official Game Thread)
« Reply #821 on: January 02, 2011, 05:34:32 AM »
Murasa can heal herself with Tea, Byakuren should heal Reimu since she doesn't have Tea. Rinno needs to move back to the group for safety (while staying away from the archer's attack range). Sanae should park herself on the village gate, then drink her tea. How does that sound?

theshirn

  • THE LAWS OF THE FIESTA MEAN NOTHING
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    • Wisdom is Not a Dump Stat
Re: Sake Emblem (Official Game Thread)
« Reply #822 on: January 02, 2011, 06:38:24 AM »
Bykauren should heal everyone who's injured, even slightly.  It'll get her a nice extra chunk of badly-needed EXP.

I think Cirno will take a whack at the archer with her iron axe, as she won't kill it.  I'll need to run the numbers to be sure of that, but I'm fairly certain she won't double, at least.

[09:46] <theshim|work> there is nothing like working for a real estate company to make one contemplate arson

Doll.S CUBE

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Re: Sake Emblem (Official Game Thread)
« Reply #823 on: January 02, 2011, 06:51:27 AM »
Well, it seem some more fairies are coming. So, should we delay and defeat the reinforcement to get some exp or should we finish this now?

AMZYoshio

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Re: Sake Emblem (Official Game Thread)
« Reply #824 on: January 02, 2011, 06:59:02 AM »
Well, it seem some more fairies are coming. So, should we delay and defeat the reinforcement to get some exp or should we finish this now?

FYI - Even if you kill Ms. Archer Fairy there, the reinforcements will still arrive.

PX

  • School Idol?
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Re: Sake Emblem (Official Game Thread)
« Reply #825 on: January 02, 2011, 06:59:12 AM »
Reimu chat with Chen, Kogasa and Sanae save villages, Byakuren heal people, Nazrin and Cirno take potshots for exp

Pesco

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Re: Sake Emblem (Official Game Thread)
« Reply #826 on: January 02, 2011, 07:30:31 AM »
> Drink that tea. I can still move after the action, right? If I can't move, wait a bit in case I need to have my tea elsewhere.

AMZYoshio

  • Transcend the edge of Dissillusion
  • WHAT IS THIS I DON'T EVEN
Re: Sake Emblem (Official Game Thread)
« Reply #827 on: January 02, 2011, 07:34:22 AM »
> Drink that tea. I can still move after the action, right? If I can't move, wait a bit in case I need to have my tea elsewhere.

You move THEN use an item. That way you can't do trade-chains and stuff.

theshirn

  • THE LAWS OF THE FIESTA MEAN NOTHING
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    • Wisdom is Not a Dump Stat
Re: Sake Emblem (Official Game Thread)
« Reply #828 on: January 02, 2011, 07:48:53 AM »
> Cirno attacks 7 with her Iron Axe.

if you spawn the reinforcements on their turn we will all hate you :ohdear:

[09:46] <theshim|work> there is nothing like working for a real estate company to make one contemplate arson

Third Eye Lem

  • Time Ticker
  • Castle Bal
Re: Sake Emblem (Official Game Thread)
« Reply #829 on: January 02, 2011, 07:54:45 AM »
> Reimu to I9, talk to Chen.

I suggest Byakuren heals Reimu, because Reimu doesn't have any tea.  :ohdear:

AMZYoshio

  • Transcend the edge of Dissillusion
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Re: Sake Emblem (Official Game Thread)
« Reply #830 on: January 02, 2011, 08:13:59 AM »
if you spawn the reinforcements on their turn we will all hate you :ohdear:

Suspense kills, doesn't it?

Cirno Attacks: Hit for 10 Damage

Cirno's Status: 15/16HP,  100 -> 7EXP, Iron Axe Left: 38
Enemy 7's Status: 6/16HP

Level Up!!!

Cirno, LV 4 Trainee

HP: 16 --+1--> 17
STR: 4 --+1--> 5
MAG: 0 -------> 0
DEF: 3 -------> 3
RES: 1 -------> 1
SPD: 4 --+1--> 5
SKL: 2 --------> 2
LUK: 2 --------> 2


> Reimu to I9, talk to Chen.

"Chen, what are you doing here?" Reimu asks as she rushes over to the small girl.

"There you are Reimu! Ran-sama told me to tell you something really important!" Chen excitedly says. "But first, I think there's a bigger problem on our hands."

"What's that?" Reimu says, cautious of what may come next.

"There's a group of bandits coming this way - I think they were the friends of those fairies you're righting right now. I outran them, but barely. They should be here any second!"

"Great..." Reimu sighs, knowing that this must mean trouble.

"If you'd like, I can help you guys! Ran-sama told me not to kill any fairies, but I doubt she'll mind if I just weaken them down a bit! What do you say?" Chen asks with a smile.

"Alright Chen, if that's what you'd like." Reimu smiles, shaking the nekomata's hand.

"I'll try to follow orders, but if things get too rough, I have no choice but to back off. I can't fail Ran-sama in my job!"

The group can now direct Chen. No, you can't tell her to go to specific squares, but you can give her the following general commands:

Attack enemies
Protect us
Stay out of the Way
Distract enemies
Go away

Chen will never kill an enemy, but she will steal your guys's EXP if you let her attack things. However, using her might be an advantage, depending on your situation. If Chen runs out of health, she won't "die", but she'll run away instead, leaving the map for you guys to fend for yourselves. You can't take Chen's items. The "GO AWAY" option will make her leave the map entirely - use at your own risk.

Sophilia

  • Exposition Patchouli
  • Seeker of Truth
Re: Sake Emblem (Official Game Thread)
« Reply #831 on: January 02, 2011, 03:48:45 PM »
Once again, suggesting Tenshi get the kill here.

As for me...I don't relish the idea of saving the village with 5 HP and then getting jumped by the reinforcements.  We've seen from Chen that just-spawned units can do things on their turn.  I'm just going to sit here and drink the tea that I couldn't last turn due to waiting on Meiling's action.  If they don't show this turn, then I can save it with enough HP to not instantly die.  If they do, I won't be dead.

> Sanae drinks.
Life and death are without purpose.  Our attempts to give them one are quite presumptuous of us.  But in the end, we exist, and that is enough.

Current status: Dissuading deliberately choking for imagined fame.

Re: Sake Emblem (Official Game Thread)
« Reply #832 on: January 02, 2011, 04:05:38 PM »
If Tenshi wants the kill, that's fine with me.

Herasy

Re: Sake Emblem (Official Game Thread)
« Reply #833 on: January 02, 2011, 04:15:45 PM »
>Continue being the hero by saving the village on H13

I suspect the bandits will spawn near this village so I might just fly back to the group after this.

Schezo

  • en-counse
Re: Sake Emblem (Official Game Thread)
« Reply #834 on: January 02, 2011, 09:14:45 PM »
Raymoo, why you got to be so far away? 

If someone can cover me from H10 I'll probably be ok. 

I'd rather take Meiling's space if she wants to move though.

I'll either heal at H9 or I8.

AMZYoshio

  • Transcend the edge of Dissillusion
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Re: Sake Emblem (Official Game Thread)
« Reply #835 on: January 02, 2011, 09:29:48 PM »
> Sanae drinks.

Sanae's Status: 15/21HP, Tea Left: 1

>Continue being the hero by saving the village on H13

"You know, I'm supposed to make a delivery to the large castle to the east, but with all these attacks going on, I simply can't. Could you take this for me? I bet you'd fare a lot better than a simple commoner like me."

Kogasa obtains a strange mirror (it has no use).

theshirn

  • THE LAWS OF THE FIESTA MEAN NOTHING
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    • Wisdom is Not a Dump Stat
Re: Sake Emblem (Official Game Thread)
« Reply #836 on: January 02, 2011, 09:32:30 PM »
large castle to the east
ffffffffffffffffffffffffffffffffffffff---

[09:46] <theshim|work> there is nothing like working for a real estate company to make one contemplate arson

Pesco

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Re: Sake Emblem (Official Game Thread)
« Reply #837 on: January 02, 2011, 09:36:51 PM »
Gaiden chapter get?

> Move to G7 and drink tea.

AMZYoshio

  • Transcend the edge of Dissillusion
  • WHAT IS THIS I DON'T EVEN
Re: Sake Emblem (Official Game Thread)
« Reply #838 on: January 02, 2011, 09:42:17 PM »
> Move to G7 and drink tea.

Murasa's Status: 19/21HP, Tea Gone.

Schezo

  • en-counse
Re: Sake Emblem (Official Game Thread)
« Reply #839 on: January 02, 2011, 09:46:21 PM »
I bet the enemies move on their turn as soon as they appear.

So I say Meiling to H9
Tenshi to J8.
I'll heal from I8, Reimu.
Rumia takes Murasa's spot at I7.
I guess Nazrin or Youmu finishes off the fairy...


Sorry Tenshi but she can wall well when they appear and that can make a wall for us to work with and still use our range.