Author Topic: Sake Emblem (Official Game Thread) (Okay, the map's over~)  (Read 134145 times)

theshirn

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Re: Sake Emblem (Official Game Thread)
« Reply #780 on: December 27, 2010, 12:29:00 AM »
Wait, Sanae got 104 exp from one enemy?

??? ??? ??? ??? ??? ??? ???

[09:46] <theshim|work> there is nothing like working for a real estate company to make one contemplate arson

AMZYoshio

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Re: Sake Emblem (Official Game Thread)
« Reply #781 on: December 27, 2010, 12:33:37 AM »
Wait, Sanae got 104 exp from one enemy?

??? ??? ??? ??? ??? ??? ???

...I was REALLY goddamn tired. I guess I just forgot to change the EXP amount in my own file. Excuse me again.

*fix fix fix*

Please ignore that.

PX

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Re: Sake Emblem (Official Game Thread)
« Reply #782 on: December 27, 2010, 01:13:17 AM »
2 goals

1) Kill enemies
2) Surround 7 while we loot save the villages.

I'll come up with something in a while.

Herasy

Re: Sake Emblem (Official Game Thread)
« Reply #783 on: December 27, 2010, 01:16:54 AM »
Unless Chen is going to save the village for us I think I will continue flying around being the hero.

Re: Sake Emblem (Official Game Thread)
« Reply #784 on: December 27, 2010, 01:17:02 AM »
Kogasa to F14?
That way she's out of range from enemies and can get to the village or Cheeeeeeen.

Herasy

Re: Sake Emblem (Official Game Thread)
« Reply #785 on: December 27, 2010, 01:35:18 AM »
>Kogasa mounts her steed and flies off into the sunset to F14

Sophilia

  • Exposition Patchouli
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Re: Sake Emblem (Official Game Thread)
« Reply #786 on: December 27, 2010, 02:00:07 AM »
So.  Somehow neither myself, Reimu, or Youmu died.  But this was explicitly because we were given a break.  We can't count on this again.  So we need to step up our tactics-fu and not just fall in with the first complex idea that is brought up.

My ideas so far:

Tenshi kills 5, and put Kogasa on H12.  She's within range of both villages there, and with 5 dead there's no one in range of her.
I could go town rescuing as well.  I have my tea to heal with.
Byakuren heals Meiling.
I honestly don't know what to do with the rest of that huge knot of dudes.  I don't think we can kill all of them this turn.  I'm tempted to just leave Tenshi out there as bait and have the rest of y'all just fall back for now.

fff Kogasa ninja.
« Last Edit: December 27, 2010, 02:11:27 AM by Sophilia »
Life and death are without purpose.  Our attempts to give them one are quite presumptuous of us.  But in the end, we exist, and that is enough.

Current status: Dissuading deliberately choking for imagined fame.

PX

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Re: Sake Emblem (Official Game Thread)
« Reply #787 on: December 27, 2010, 02:41:30 AM »
> Youmu K5, wait
> Cirno J4, attack 8
> Nazrin H7, Kill 5
> Rumia H4, kill 8
> Byakuren Heal China
> Alice to G6, Kill 6
> China I8, Attack 9

And we wait and see what happens from there.

Schezo

  • en-counse
Re: Sake Emblem (Official Game Thread)
« Reply #788 on: December 27, 2010, 05:20:39 AM »
...
Once we attack 9 it will go after the village if we can't finish it.

I can't post much now but I think we could finish all but 9 if we try.  I'll do math and try to make a less fucked up plan like last turn's miracle.

Pesco

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Re: Sake Emblem (Official Game Thread)
« Reply #789 on: December 27, 2010, 05:46:13 AM »
Leave me someone to finish off :<

PX

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Re: Sake Emblem (Official Game Thread)
« Reply #790 on: December 27, 2010, 06:10:04 AM »
9 is easy to kill, as we have Meiling, Tenshi, and Sanae

theshirn

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Re: Sake Emblem (Official Game Thread)
« Reply #791 on: December 27, 2010, 06:18:18 AM »
...
Once we attack 9 it will go after the village if we can't finish it.
And the village is seven spaces away.  We'll have plenty of time to pick him off.

[09:46] <theshim|work> there is nothing like working for a real estate company to make one contemplate arson

PX

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Re: Sake Emblem (Official Game Thread)
« Reply #792 on: December 27, 2010, 07:25:11 AM »
Huh, battle calcs says Meiling gets a double attack on number 9, so we basically kill all the enemies this round, while surrounded the archer so he can't attack or move. Then we can pick up chen and loot all the villages.

Also, can you please put the weapon stats on the 2nd post, so I don't have to open two topics to do damage calcs?

Sophilia

  • Exposition Patchouli
  • Seeker of Truth
Re: Sake Emblem (Official Game Thread)
« Reply #793 on: December 27, 2010, 07:26:46 AM »
Well, now that I've taken a longer look at what's going on here, here's what I'm seeing.

Rumia can kill 8 outright right now.
Meiling can also do this to 7, but she might miss.
Anyone but Nazrin or Byakuren can kill 5.  I'd prefer Tenshi, because she needs the EXP, has WTA, and can just slide down one space.
I can't go on offense this turn, I need to drink some tea.
This leaves Alice, Nazrin, Reimu, Murasa, Cirno, and Youmu.  That's more than enough firepower for 6.
And if Tenshi, Murasa, and I end up on HIJ7, we can wall that last soldier off.

Of course, a whiff would totally screw this up, especially if it's the archer who lives.
Life and death are without purpose.  Our attempts to give them one are quite presumptuous of us.  But in the end, we exist, and that is enough.

Current status: Dissuading deliberately choking for imagined fame.

Schezo

  • en-counse
Re: Sake Emblem (Official Game Thread)
« Reply #794 on: December 27, 2010, 07:29:25 AM »
Should I heal Meiling now before you all do your moves?

PX

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Re: Sake Emblem (Official Game Thread)
« Reply #795 on: December 27, 2010, 07:43:41 AM »
Meiling should have 100% chance of killing 9 with a double attack from the forest, with only a 68% chance of taking 5 damage. Rumia outright kills 8, but Cirno can wall off the archer and get exp from hurting 8. Youmu helps wall off the archer, while Alice can pick off number 6. This leaves us with more than enough characters to wall off the archer, while nobody is in range of the archer's attack, so we stay safe and can save the villages. I used the calculator to make sure we can kill all the enemies.

Doll.S CUBE

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Re: Sake Emblem (Official Game Thread)
« Reply #796 on: December 27, 2010, 07:58:02 AM »
Hmm, I'm wondering, can Youmu finish off 7? I'm kinda expecting a double attack if she does attack the archer...

I think we should make Sanae go towards the second village by moving to F11 (far away from the enemy but close enough to a villge) while Kogasa goes talk to Chen.

We also should also not try to finish the enemy off this turn otherwise we'll miss the item from the second & third village (Or do we complete this mission only when we talk to all the villages?).

Byakuren definitely heals Meiling.

Also, lets just attack En7, 8 &5 for now, see is they survive the barrage before we do anything. Either Tenshi or Cirno attack En5. Youmu attack En 7 if she can one-two hit kill her. And if Rumia can in one shot, she goes and attack En8.

These are just my thoughts for now.

Edit: I support PX's idea of keeping the archer alive, so disregard my idea of Youmu killing En7.
« Last Edit: December 27, 2010, 08:00:30 AM by Robotic Doll.S »

Sophilia

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Re: Sake Emblem (Official Game Thread)
« Reply #797 on: December 27, 2010, 07:58:59 AM »
PX: If we go with your plan, the only thing I'd change is for you to kill 5 because when I ran the calculator, Nazrin came up one HP short.  Sucks she can't double.

It does allow me to head south for village saving next turn though, which is nice.
Life and death are without purpose.  Our attempts to give them one are quite presumptuous of us.  But in the end, we exist, and that is enough.

Current status: Dissuading deliberately choking for imagined fame.

Schezo

  • en-counse
Re: Sake Emblem (Official Game Thread)
« Reply #798 on: December 27, 2010, 09:28:22 AM »
>Byakuren heals Meiling from F6

PX

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Re: Sake Emblem (Official Game Thread)
« Reply #799 on: December 27, 2010, 09:48:38 AM »
Huh... I messed up on calcs then and thought she could double. Well, we can have Nazrin attack and I/Reimu kill for the experience. If I kill, Sanae and Murasa have to surround the archer. If Reimu kills, then I can surround it with Murasa while Sanae gets the town next turn.

> Tenshi moves to J6, attack enemy 6.

(I want some exp too!)
« Last Edit: December 27, 2010, 09:52:10 AM by Anarchy PX »

AMZYoshio

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Re: Sake Emblem (Official Game Thread)
« Reply #800 on: December 27, 2010, 10:56:40 PM »
>Byakuren heals Meiling from F6

Meiling's Status: 20/23HP
Byakuren's Status: 17/17HP, 79EXP, Heal Left: 22

> Tenshi moves to J6, attack enemy 6.

(I want some exp too!)

NO EXP FOR YOU!

Tenshi Attacks: Hit for 4 Damage
Enemy 6 Attacks: Hit for 3 Damage

Tenshi's Status: 19/23HP, 38EXP, Iron Lance Left: 34
Enemy 6's Status: 16/20HP

Re: Sake Emblem (Official Game Thread)
« Reply #801 on: December 28, 2010, 03:32:10 AM »
Isn't it only the Lord who can talk to green/yellow units?

AMZYoshio

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Re: Sake Emblem (Official Game Thread)
« Reply #802 on: December 28, 2010, 05:03:33 AM »
Isn't it only the Lord who can talk to green/yellow units?

Ususally, unless otherwise stated. This case: Yes.

theshirn

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Re: Sake Emblem (Official Game Thread)
« Reply #803 on: December 28, 2010, 05:36:20 AM »
So basically we've got to trap the archer to get most of the stuff in this level.

Yoshio, I do hope not every level is like these first two.  :ohdear:

[09:46] <theshim|work> there is nothing like working for a real estate company to make one contemplate arson

AMZYoshio

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Re: Sake Emblem (Official Game Thread)
« Reply #804 on: December 28, 2010, 05:45:28 AM »
Yoshio, I do hope not every level is like these first two.  :ohdear:

If by these two you mean hard, then you're outta luck. If you mean hard because of simplicity, then no. If none of the above....eh.

I plan on making more levels have more things to do in them though, and less just straightforward.

Re: Sake Emblem (Official Game Thread)
« Reply #805 on: December 28, 2010, 05:54:44 AM »
Also I would suggest more items on the enemies and chests and doors to open.
Because right now, I am basically the weakest link on this team.

Third Eye Lem

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Re: Sake Emblem (Official Game Thread)
« Reply #806 on: December 28, 2010, 06:42:22 AM »
EVERYONE, please pay attention to this. We can box in that archer if we do the following.

> Reimu moves to H7 and cuts down En5.
> Rinno moves to E5 (he's in danger of being Arrow'd where he's standing) and gives Murasa one of the teas.

Murasa should move down and attack En6, Meilng attack and kill En9 from the trees. Now, this is the part you need to pay attention to. Do the following in this exact order:

-Youmu moves to K5.
-Nazrin moves to J4.
-Rumia moves to I3, attacks En8, Alice moves to H4 and attacks En8 (it doesn't matter who attacks first at this step, unless you care about EXP that much).
-With En8 dead, Cirno can move down to I5 and VOILA! Boxed archer. =D

Schezo

  • en-counse
Re: Sake Emblem (Official Game Thread)
« Reply #807 on: December 28, 2010, 06:50:36 AM »
And you did double check this all with the generator right?  What kinds of margins of error do we have with this plan?

Third Eye Lem

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Re: Sake Emblem (Official Game Thread)
« Reply #808 on: December 28, 2010, 07:05:29 AM »
I didn't check, but PX said that Meiling could kill En9 in one round with 100% success, and the rest of us can hit with good accuracy. If we stand around worrying if we'll fail at 80% accuracy or something like that, we'll never get this map done. Alice and Rumia hit pretty hard and En8 has crap resistance. Cirno can serve as backup if we somehow miss an attack, but I have faith in this plan. As Han Solo once said, "Never tell me the odds!"

Pesco

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Re: Sake Emblem (Official Game Thread)
« Reply #809 on: December 28, 2010, 07:10:16 AM »
"But it's a one in a million chance!"