Author Topic: Sake Emblem (Official Game Thread) (Okay, the map's over~)  (Read 135344 times)

Doll.S CUBE

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Re: Sake Emblem (Official Game Thread)
« Reply #750 on: December 24, 2010, 12:53:29 AM »
Yeah, best that Sanae finish En2 off.

Schezo

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Re: Sake Emblem (Official Game Thread)
« Reply #751 on: December 24, 2010, 01:04:05 AM »
Oh my goodness!

I did it again and yes she can attack 2x to 3...

Someone double check her stats and make sure they do that.

If so she probably can wall and take the 6 hp recoil.

Make sure the attack's with the lance

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Re: Sake Emblem (Official Game Thread)
« Reply #752 on: December 24, 2010, 01:10:05 AM »
It it's true YAAAAY!...or not as I'm gonna be hit.....oh well

Schezo

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Re: Sake Emblem (Official Game Thread)
« Reply #753 on: December 24, 2010, 01:15:25 AM »
Alright so if he decides to not be a douche, you should get attacked and  take 5 damage.

PX

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Re: Sake Emblem (Official Game Thread)
« Reply #754 on: December 24, 2010, 01:55:37 AM »
Didn't you say Rumia is free to do whatever in this plan? Have her pitch in.

EDIT: Nevermind, she already took her turn

Sanae kill 3, China kill 1, Youmu kill 2

If Sanae can't kill 3, well then ignore him and just kill 2 and follow the plan
« Last Edit: December 24, 2010, 01:59:20 AM by PX_TimeforDeath »

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Re: Sake Emblem (Official Game Thread)
« Reply #755 on: December 24, 2010, 02:06:00 AM »
Youmu can move 6 spaces?

Edit: Rechecking the movement range of everyone, me and Schezo seem to have made a mistake in Sanae's movement. Cirno/Tenshi=4 Sanae/Nazrin=6 Kogasa=7 and everyone else is 5. So, I guess we can only finish off En2 by just moving to F6 when En2 is taken care of.
« Last Edit: December 24, 2010, 02:15:52 AM by Robotic Doll.S »

Schezo

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Re: Sake Emblem (Official Game Thread)
« Reply #756 on: December 24, 2010, 02:15:41 AM »
Youmu NEEDS to end on H5 unless we want Cirno to die a horrible death.

PX

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Re: Sake Emblem (Official Game Thread)
« Reply #757 on: December 24, 2010, 03:04:17 AM »
Sanae to F8 and kill enemy 2 with a Sword, as it's the best for dodging

Meiling kill 1

Youmu to H5 to wall off Cirno

I'll come up with something for the next turn. We should focus on saving the villages btw....

Schezo

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Re: Sake Emblem (Official Game Thread)
« Reply #758 on: December 24, 2010, 03:10:35 AM »
Ja because if we wound one it will run off and kill the villages.  :ohdear:

Re: Sake Emblem (Official Game Thread)
« Reply #759 on: December 24, 2010, 04:02:09 AM »
If 1 isn't dead, there goes are Kogasa. Anyways, should of informed me to attack then. I thought the plan was good though.

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Re: Sake Emblem (Official Game Thread)
« Reply #760 on: December 24, 2010, 05:48:57 AM »
Edit: Rechecking the movement range of everyone, me and Schezo seem to have made a mistake in Sanae's movement. Cirno/Tenshi=4 Sanae/Nazrin=6 Kogasa=7 and everyone else is 5. So, I guess we can only finish off En2 by just moving to F6 when En2 is taken care of.

Just in case you guys missed it, Sanae can't reach F8, her movement is only 6 squares. Me and Schezo did a mistake in that we thought Sanae movement range was 7. So she or Meiliing will have to go to F6 after Youmu finishes off En1 to finish off En2. Then the other one will move to H5.

As it goes:

Youmu to G6 and finish off En1.

Meiling or Sanae to F6 and finish off En2

The remaining person will move to H5 to protect Cirno.

Schezo

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Re: Sake Emblem (Official Game Thread)
« Reply #761 on: December 24, 2010, 06:06:36 AM »
I see it this way then (How the bleep did I miss Sanaes Movement 900 times?)

Youmu to G6 and finish off En1.
Meiling block for Cirno at H5 because I don't want to risk her missing
Sanae finishes2 at F6 lance

edit: holy hell!  Unless Reimu gets ass lucky and I mean Ass lucky  we're going to lose this level. 

SO

Cirno is going to have to take a hit... damn if 5 attacks her she's dead...

dammit

I guess we'll just try the above and hope for the best.

« Last Edit: December 24, 2010, 06:22:32 AM by Schezo »

PX

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Re: Sake Emblem (Official Game Thread)
« Reply #762 on: December 24, 2010, 06:45:49 AM »
Quote
Cavalier
A mounted unit good at rushing the enemy. They are more spritely than the soldier, and are able to wield two different kinds of weapons. They also have many choices upon upgrading their class. They are somewhat bad at blocking magical attacks, however.

Weapons: Lances, Swords
Normal Skillset: Low MAG/RES, High SPD/SKL
MOV: 7
Upgrades to: Knight, Paladin, Dark Knight

Wait, she doesn't have 7 despite what the info topic says?

Schezo

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Re: Sake Emblem (Official Game Thread)
« Reply #763 on: December 24, 2010, 07:20:09 AM »
This could change everything and could be where I got confused... awaiting official decision.

Take your turns everyone and we'll pray.

EventhoughIknowwe'rescrewed...

« Last Edit: December 24, 2010, 04:24:00 PM by Schezo »

AMZYoshio

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Re: Sake Emblem (Official Game Thread)
« Reply #764 on: December 24, 2010, 07:29:57 AM »
This could change everything and could be where I got confused... awaiting official decision.

Nobody move.

EventhoughIknowwe'rescrewed...


If that's what the rules say, that's what they say.

Sophilia

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Re: Sake Emblem (Official Game Thread)
« Reply #765 on: December 25, 2010, 12:47:18 AM »
Due to the current situation, I literally have no desire to take my turn.  I cede Sanae to Trance for now.

(Next time, we should just hole up in the southwest corner.)
Life and death are without purpose.  Our attempts to give them one are quite presumptuous of us.  But in the end, we exist, and that is enough.

Current status: Dissuading deliberately choking for imagined fame.

PX

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Re: Sake Emblem (Official Game Thread)
« Reply #766 on: December 25, 2010, 01:49:32 AM »
>Sanae to F8, attack 2

>China G6, attack 1

>Youmu move to H5

Schezo

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Re: Sake Emblem (Official Game Thread)
« Reply #767 on: December 25, 2010, 02:28:40 AM »
What part of Sanae has 6 mov didn't we get?

She can't get to F8 which is why I'm so flustered...

AMZYoshio

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Re: Sake Emblem (Official Game Thread)
« Reply #768 on: December 25, 2010, 02:33:11 AM »
What part of Sanae has 6 mov didn't we get?

She can't get to F8 which is why I'm so flustered...

Cavalier
A mounted unit good at rushing the enemy. They are more spritely than the soldier, and are able to wield two different kinds of weapons. They also have many choices upon upgrading their class. They are somewhat bad at blocking magical attacks, however.

Weapons: Lances, Swords
Normal Skillset: Low MAG/RES, High SPD/SKL
MOV: 7
Upgrades to: Knight, Paladin, Dark Knight

....

Sanae - Cavalier

>Cavalier, MOV 7
>Sanae - Cavalier

Where's the MOV of 6?

Because of tomorrow, Imma be nice and let you recall her move if you so wish, if not, I'll be doing it out later anyway, due to me not having time right now.


<Hanged Hourai>  *cough*

Quote from: AMZYoshio
Sanae, Cavalier (Sophilia)
Health: 20
Strength: 6
Magic: 2
Defense: 5
Resistance: 3
Skill: 7
Speed: 6
Luck: 3
Movement: 6
Starting Items: Iron Sword, Iron Lance
Map Number: 12

 :V
Well, I'm glad we could have this talk.

Ninja'd
« Last Edit: December 25, 2010, 02:46:56 AM by Hanged Hourai »

Doll.S CUBE

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Re: Sake Emblem (Official Game Thread)
« Reply #769 on: December 25, 2010, 02:43:35 AM »
Quote from: AMZYoshio link=topic=7688.msg513804#msg513804
Sanae, Cavalier (Sophilia)
Health: 20
Strength: 6
Magic: 2
Defense: 5
Resistance: 3
Skill: 7
Speed: 6
Luck: 3
Movement: 6
Starting Items: Iron Sword, Iron Lance
Map Number: 12

Over here.

Anyway, Yay! Sanae can attack En3!

So Sanae move to F8 and attack En3 with a lance.

AMZYoshio

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Re: Sake Emblem (Official Game Thread)
« Reply #770 on: December 25, 2010, 02:44:31 AM »
Over here.


Probably the biggest typo I've ever made. I'm sorry guys >>

For my failings, a special Christmas present will go from me to you all next turn.

Schezo

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Re: Sake Emblem (Official Game Thread)
« Reply #771 on: December 25, 2010, 02:47:40 AM »
Hello! 

So our plan can work like it should!  :*

and

>China G6, attack 1

>Youmu move to H5

edit:
Sanaes killing 3 sorry but it seems most effective...



« Last Edit: December 25, 2010, 02:55:42 AM by Schezo »

AMZYoshio

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Re: Sake Emblem (Official Game Thread)
« Reply #772 on: December 25, 2010, 07:31:31 PM »
So hold on, Sanae go kill En. 3?

PX

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Re: Sake Emblem (Official Game Thread)
« Reply #773 on: December 25, 2010, 08:42:57 PM »
With the lance, I guess

Doll.S CUBE

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Re: Sake Emblem (Official Game Thread)
« Reply #774 on: December 26, 2010, 12:34:54 AM »
Just a heads up but I'm probably not gonna be able to go on the interent for a while, my computer is acting up and I think I'm gonna need to get a new one. So if I don't respond for a couple of days, just move for me, okay?

Third Eye Lem

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Re: Sake Emblem (Official Game Thread)
« Reply #775 on: December 26, 2010, 04:05:17 AM »
Got it. We still need to decide if we're gonna do something with the other units, or just let them pass their turns. nevermind, I forgot they already moved. =P

AMZYoshio

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Re: Sake Emblem (Official Game Thread)
« Reply #776 on: December 26, 2010, 10:11:33 PM »
>China G6, attack 1

>Youmu move to H5
So hold on, Sanae go kill En. 3?
With the lance, I guess

Meiling Attacks: Hit for 2 Damage
Enemy 1 dies!

Meiling's Status: 22/22HP, 93EXP, Iron Axe Left: 36


Sanae Attacks: Hit for 7 Damage
Enemy 3 Attacks: Hit for 6 Damage
Sanae Attacks:Hit for 6 Damage
Enemy 3 Dies!

Sanae's Status: 14/20, 100 -> 11EXP, Iron Lance Left: 35

Level up!!!

Sanae, lv 2 Cavalier

HP: 20 --+1--> 21
STR: 6 --+1--> 7
MAG: 2 ------> 2
DEF: 5 ------> 5
RES: 3 --+1--> 4
SPD: 6 ------> 6
SKL: 7 ------> 7
LUK: 3 ------> 3



ENEMY PHASE

Enemy 2 -> F6, Attack Alice

Enemy 2 Attacks: Hit for 5 Damage
Alice Atttacks: Hit for 1 Damage
Enemy 2 Dies!

Alice's Status: 12/17HP, 40EXP, Fire Left: 32

Enemy 3 Attack Reimu

Enemy 3 attacks: Hit for 8 Damage
Reimu Attacks: Hit for 4 Damage
Reimu Attacks: Hit for 4 Damage

Reimu's Status: 2/18HP, 89EXP, Iron Sword Left: 33
Enemy 3's Status: 5/21EXP


Enemy 4 -> G8, Attack Sanae

Enemy 4 Attacks: Hit for 9 Damage
Sanae Attacks: Hit for 9 Damage
Sanae Attacks: Hit for 9 Damage
Enemy 4 Dies!

Sanae's Status: 5/21HP, 50EXP, Iron Lance Left: 34

Level Up!!!

Sanae, lv 3 Cavalier

HP: 21 ------> 21
STR: 7 --+1--> 8
MAG: 2 --+1--> 3
DEF: 5 ------> 5
RES: 4 ------> 4
SPD: 6 --+1--> 7
SKL: 7 ------> 7
LUK: 3 ------> 3


Enemy 5 -> H6, attack Meiling

Enemy 5 Attacks: Hit for 7 Damage
Meiling Attacks: Hit for 12 Damage
Enemy 5 Attacks: Hit for 7 Damage

Meiling's Status: 8/22HP, 100 -> 5EXP, Iron Axe Left: 35
Enemy 5's Status: 6/18HP

Level up!!!

Meiling, lv 2 Fighter

HP: 22 --+1--> 23
STR: 9 --+1--> 10
MAG: 1 ------> 1
DEF: 4 ------> 4
RES: 3 ------> 3
SPD: 4 ------> 4
SKL: 7 --+1--> 8
LUK: 2 ------> 2

Enemy 6 -> I6

Enemy 7 -> J5, Attack Youmu


Enemy 7 Attacks: Miss!

Youmu's Status: 58EXP

Enemy 8 -> I5, Attack Youmu

Enemy 8 Attacks: Hit for 5 Damage
Youmu Attacks: Hit for 5 Damage

Youmu's Status: 12/17HP, 63EXP, Iron Sword Left: 34
Enemy 8's Status: 12/17HP

Enemy 9 -> J8




"There they are, Ran-sama was right! I gotta tell them!!!

Chen comes into the battle at square N15

ALLY PHASE

Chen -> K13

PLAYER PHASE

A note from me: Sorry I wasn't on at all yesterday, but that's probably for obvious reasons. And also, Merry Christmas, have a CHEEEEEEEEEN!!! (and a few slightly-altered battle plans on the part of the enemies - they coulda killed Sanae very easily.)
« Last Edit: December 27, 2010, 12:38:33 AM by AMZYoshio »

PX

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Re: Sake Emblem (Official Game Thread)
« Reply #777 on: December 26, 2010, 10:18:00 PM »
Awesome, no worries.

Waiting for an updated map before I come up with something though. And thanks for the mercy against Sanae

Sophilia

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Q
« Reply #778 on: December 26, 2010, 10:31:33 PM »
Sanae Attacks: Hit for 7 Damage
Enemy 3 Attacks: Hit for 6 Damage
Sanae Attacks:Hit for 6 Damage
Enemy 3 Dies!

Enemy 3 Attack Reimu

Enemy 3 attacks: Hit for 8 Damage
Reimu Attacks: Hit for 4 Damage
Reimu Attacks: Hit for 4 Damage

Reimu's Status: 2/18HP, 89EXP, Iron Sword Left: 33
Enemy 3's Status: 5/21EXP

Dead enemies can attack things now?
Life and death are without purpose.  Our attempts to give them one are quite presumptuous of us.  But in the end, we exist, and that is enough.

Current status: Dissuading deliberately choking for imagined fame.

AMZYoshio

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Re: Sake Emblem (Official Game Thread)
« Reply #779 on: December 26, 2010, 10:32:06 PM »
Aww crap. One sec. (I just woke up.)

It doesn't derail it TOO far, I'll just up Reimu's HP again.

EDIT: Fixed now (hopefully)
« Last Edit: December 26, 2010, 10:38:31 PM by AMZYoshio »