Author Topic: Sake Emblem (Official Game Thread) (Okay, the map's over~)  (Read 134208 times)

AMZYoshio

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Re: Sake Emblem (Official Game Thread)
« Reply #720 on: December 23, 2010, 06:21:22 AM »
>Go receive Byakuren's salvation, wherever that was. You guys can move me as needed.

Yoshio if you want, we can split off the discussion posts to the other thread and try squeeze out enough space to clear this map by the end of the thread.

You can if you want, if not, more threads will be made lol.

Map updated with shiny new sprites, and there are only 2 possible problems I see with them:

1) The numbers on the generic fairies are too small
2) You can't see the forests behind them very well

If it's just me freaking out, just go with it, if not, bitch me out in the discussion thread.

theshirn

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Re: Sake Emblem (Official Game Thread)
« Reply #721 on: December 23, 2010, 06:28:47 AM »
Nifty.  This just makes it easier for me to think for some reason, thanks a lot!

[09:46] <theshim|work> there is nothing like working for a real estate company to make one contemplate arson

Doll.S CUBE

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Re: Sake Emblem (Official Game Thread)
« Reply #722 on: December 23, 2010, 06:28:55 AM »
So here's  what I think we should do:

We should get rid of En.10 & 11 with our weak fighters so the stronger ones can take care of the ones on full health. So Nazrin attacks En10 from F4 after Murasa moves and Cirno to G5 attacks En11 with the axe. I think that should finish those two off.

We should try moving the group north near the village where Kogasa is where the least of the enemy are.

Tenshi should move to G7 and attack En2, she would also be tanking the enemies at the bottom. I move to F5 and attack En2 so that Sanae can finish(?) En2 off at F8 and will also be tanking. Murasa to E6 and attack En1 afterward Byakuren will move to E5 and heal. Meiling or Youmu to G6 to finish En1 off. The other will move to H5 to protect Cirno. If En2 is not finished off, Reimu will move to F6 and and finish him/her off. Rumia and Kourin should move to somewhere safe.

Note: I did not use the battle generator and am assuming that the attacks will finish the enemy off as I gave up using the thing sometime ago. So feel free to pick this apart.

trancehime

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Re: Sake Emblem (Official Game Thread)
« Reply #723 on: December 23, 2010, 07:32:25 AM »
Good job completely ignoring the enemy group 4,5,6 and 8,7 which are not so far away from the main focus of the battle.

We need to develop a contingency plan for that, recklessly bullrushing 10,1,2 and 11 is a pretty bad idea imo

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Schezo

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Re: Sake Emblem (Official Game Thread)
« Reply #724 on: December 23, 2010, 07:52:22 AM »
We'll use this.

The only thing I don't like is (your spacing) the fact that Tenshi attacks 2 before he gets hit by a mage or something.  If Rumia can attack 2 after we kill 10, Tenshi won't have to take damage and can save her some hp for tanking.

Let me rewrite the order so we are all clear.

Murasa E6 attack 1
Cirno G5 attack 11 with iron axe finishes 11
Byakuren to E5 heal Murasa
Nazrin to F4 attack 10 finishs 10
Alice to F5 attack 2 attack is a double
Tenshi to G7 finishes 2
Reimu to E7 attack 3
Sanae to F8 (attack will double if using lance) attack 3, 3 dies
Meiling to G6 finish 1
Youmu to H5 wait
Rumia to E4 for ready availibility
Kourin to E3

If everyone hits, that will be one hell of a turn.  I used the battle generator and they all worked

Make sure you all go in order!!


Double check my work and make sure I didn't miss anyone or make a movement mistake.

edit: @TranceHime
We should all have full hp and be able to wall the enemies that come to us if this plan is followed correctly...
edit edit:The criss cross wall thing we end in also prevents anyone from taking more than 2 attacks.  Once person may take 3 it the archer is crafty.
« Last Edit: December 23, 2010, 08:21:19 AM by Schezo »

Re: Sake Emblem (Official Game Thread)
« Reply #725 on: December 23, 2010, 07:55:10 AM »
What Matthew Schezo said.

Schezo

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Re: Sake Emblem (Official Game Thread)
« Reply #726 on: December 23, 2010, 07:57:02 AM »
If everyone agrees to this can we say this was our turn?

Doll.S CUBE

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Re: Sake Emblem (Official Game Thread)
« Reply #727 on: December 23, 2010, 08:08:28 AM »
I never really specified orders, those where just the things I thought along the way. Also, as in my notes I never used the battle generator so.....

Thanks for finding holes in my plan and patching them Schezo :)

Schezo

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Re: Sake Emblem (Official Game Thread)
« Reply #728 on: December 23, 2010, 08:15:59 AM »
You're welcome; I wanted to plan to work correctly, like putting youmu on the outside at this point is probably better than Meiling because she can dodge almost everything and some of the enemies are weaker than the first chapter I think. (?)  I also didn't want it to fall apart if someone moved too soon or whatever.

Third Eye Lem

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Re: Sake Emblem (Official Game Thread)
« Reply #729 on: December 23, 2010, 08:20:18 AM »
Is Reimu supposed to attack En3? You didn't specify (though judging by the steps, it seems like she's the only viable choice), so I wanted to clarify that.

Schezo

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Re: Sake Emblem (Official Game Thread)
« Reply #730 on: December 23, 2010, 08:21:36 AM »
Yes, let me fix that.

Pesco

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Re: Sake Emblem (Official Game Thread)
« Reply #731 on: December 23, 2010, 08:23:32 AM »
> Go punch that archer in the balls according to plan.

Herasy

Re: Sake Emblem (Official Game Thread)
« Reply #732 on: December 23, 2010, 11:36:47 AM »
Okay just to make it clear I'm assuming grayed out means turn done right?

Schezo's idea sounds pretty solid assuming all those attacks hit. But lonely Kogasa nothing to do with it anyway  :V

Re: Sake Emblem (Official Game Thread)
« Reply #733 on: December 23, 2010, 04:01:58 PM »
>Do the plan.

theshirn

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Re: Sake Emblem (Official Game Thread)
« Reply #734 on: December 23, 2010, 04:53:49 PM »
> Follow the plan, looks good.

[09:46] <theshim|work> there is nothing like working for a real estate company to make one contemplate arson

Re: Sake Emblem (Official Game Thread)
« Reply #735 on: December 23, 2010, 04:55:56 PM »
>Follow plan.

PX

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Re: Sake Emblem (Official Game Thread)
« Reply #736 on: December 23, 2010, 05:39:54 PM »
Waiting to see if people miss so we can adjust in case.

Schezo

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Re: Sake Emblem (Official Game Thread)
« Reply #737 on: December 23, 2010, 07:41:00 PM »
If we really need to we can wait for Reimu and Sanaes turn to be last (without me looking at the map as I say this) but if you all want you can double check the battle generator yourselfs because I got >90% accuracy from everyone last night.

Third Eye Lem

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Re: Sake Emblem (Official Game Thread)
« Reply #738 on: December 23, 2010, 08:15:14 PM »
> Approve of Schezo's plan and promote him to master tactician. He's better at this than I am, that's for sure :P

AMZYoshio

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Re: Sake Emblem (Official Game Thread)
« Reply #739 on: December 23, 2010, 08:48:08 PM »
Gah, this is what I get for sleeping.

Okay just to make it clear I'm assuming grayed out means turn done right?

Yes.

> Go punch that archer in the balls according to plan.

>Do the plan.

> Follow the plan, looks good.

>Follow plan.

> Approve of Schezo's plan and promote him to master tactician. He's better at this than I am, that's for sure :P

Ok, lets see if I get this right (Imma do this in order of the plan, not of when you said it)...


Murasa Attacks: Hit for 13 Damage

Murasa's Status: 2/21HP, 76EXP, Iron Axe Left: 36
Enemy 1's Status: 2/15HP


Cirno Attacks: Hit for 7 Damage
Enemy 11 Dies!

Cirno's Status: 15/15HP, 100 -> 93EXP, Iron Axe Left: 39

Level Up!!!

Cirno, level 3 Trainee

HP: 15--+1--> 16
STR: 4--------> 4
MAG: 0--------> 0
DEF: 3--------> 3
RES: 1--------> 1
SPD: 3--+1--> 4
SKL: 2--------> 2
LUK: 1--+1--> 2


Nazrin Attacks: Hit for 5 Damage
Enemy 10 Dies!

Nazrin's Status: 15/15HP, 74EXP, Iron Sword Left: 38


Reimu Attacks: Hit for 4 Damage
Enemy 3 Attacks: Hit for 8 Damage
Reimu Attacks: Hit for 4 Damage

Reimu's Status: 10/18HP, 81EXP, Iron Sword Left: 34
Enemy 3's Status: 13/21HP



That's about all I could do, seeing how Alice has yet to move and she's taking Rumia's planned spot, and I know I skipped a few people's turn in the plan (Byakuren, Tenshi, Alice) but the people who I did didn't have much effect on their plans.


EDIT: Derp, forgot Schezo is Byakuren, he probably approves of his own plan =P

Murasa's Status: 14/21HP
Byakuren's Status: 67EXP, Heal Left: 23
« Last Edit: December 23, 2010, 08:53:35 PM by AMZYoshio »

Re: Sake Emblem (Official Game Thread)
« Reply #740 on: December 23, 2010, 08:51:36 PM »
Whoo. That went well.

PX

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Re: Sake Emblem (Official Game Thread)
« Reply #741 on: December 23, 2010, 09:30:55 PM »
I'd think everyone complies with the plan.

>Wait for Alice to attack 2, then move into the forest and stab him in the gut Shoryuken punch him with a spear

theshirn

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Re: Sake Emblem (Official Game Thread)
« Reply #742 on: December 23, 2010, 09:34:10 PM »
Hooray, speed!

[09:46] <theshim|work> there is nothing like working for a real estate company to make one contemplate arson

Doll.S CUBE

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Re: Sake Emblem (Official Game Thread)
« Reply #743 on: December 23, 2010, 11:37:31 PM »
> Approve of Schezo's plan and promote him to master tactician. He's better at this than I am, that's for sure :P

:<

> Yeah, I approve of the plan.....

Schezo

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Re: Sake Emblem (Official Game Thread)
« Reply #744 on: December 23, 2010, 11:52:40 PM »
Aww, you give me too much credit for that plan.  Doll was the one who really came up with it, I just patched it up and finalized it.  :(

Third Eye Lem

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Re: Sake Emblem (Official Game Thread)
« Reply #745 on: December 24, 2010, 12:02:08 AM »
My apologies. ^^;; You both are good tacticians, so thanks for coming up with this. GLORY TO TEAM HAKUREI!

AMZYoshio

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Re: Sake Emblem (Official Game Thread)
« Reply #746 on: December 24, 2010, 12:22:16 AM »
> Yeah, I approve of the plan.....

Dun worry, we all know who's the puppetmaster here. (cough lamepun cough)

>Wait for Alice to attack 2, then move into the forest and stab him in the gut Shoryuken punch him with a spear

Alice Attacks: Hit for 9 Damage

Alice's Status: fullHP,  9EXP, Fire Left: 33
Enemy 2's Sthats: 10/19HP


Tenshi Attacks: Hit for 9 Damage
Enemy 2 Attacks: Hit for 1 Damage
Enemy 2 Attacks: Miss!

Tenshi's Status: 22/23HP, 34EXP, Iron Lance Left: 35
Enemy 2's Status: 1/19HP


Reading over the plan, I saw you said that Alice would 2x. Well, you typed something in wrong, my friend~

Schezo

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Re: Sake Emblem (Official Game Thread)
« Reply #747 on: December 24, 2010, 12:23:47 AM »
I guess I did, dammit.

Doll.S CUBE

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Re: Sake Emblem (Official Game Thread)
« Reply #748 on: December 24, 2010, 12:40:18 AM »
I guess Sanae has to finish En2 off otherwise.....Hmm, can you recheck if Sanae will definitely do a 2x and finish En3 off someone? I think I can take a hit if it means finishing off one of them.

Schezo

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Re: Sake Emblem (Official Game Thread)
« Reply #749 on: December 24, 2010, 12:49:26 AM »
She Can! (maybe someone double check my work!!!)

Can I ask that someone double check my work from now on so this doesn't happen?

She can finish 2

And Meiling Youmu still keep their move

3 will probably go after Reimu.

Now Wtf was I doing last night that made me think they both had 2x attacks.  I better figure that out... :fail:
« Last Edit: December 24, 2010, 01:05:47 AM by Schezo »