Author Topic: Sake Emblem (Official Game Thread) (Okay, the map's over~)  (Read 135464 times)

Re: Sake Emblem (Official Game Thread)
« Reply #660 on: December 21, 2010, 06:01:43 AM »
I dunno about you guys, but I think it's time to start the player phase.
We've waited long enough; if you had something to say, you should've said it.

AMZYoshio

  • Transcend the edge of Dissillusion
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Re: Sake Emblem (Official Game Thread)
« Reply #661 on: December 21, 2010, 06:08:50 AM »
I dunno about you guys, but I think it's time to start the player phase.
We've waited long enough; if you had something to say, you should've said it.

I agree. Although, as Christmas and New Years approaches, expect to see people less on (I wish that wasn't the case).

PLAYER PHASE

Schezo

  • en-counse
Re: Sake Emblem (Official Game Thread)
« Reply #662 on: December 21, 2010, 06:12:30 AM »
Oh hey, I really don't have a move this turn since I'm healing Alice next so...

>Byakuren waits

theshirn

  • THE LAWS OF THE FIESTA MEAN NOTHING
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Re: Sake Emblem (Official Game Thread)
« Reply #663 on: December 21, 2010, 06:22:12 AM »
> Cirno moves to J4 and waits.

[09:46] <theshim|work> there is nothing like working for a real estate company to make one contemplate arson

Re: Sake Emblem (Official Game Thread)
« Reply #664 on: December 21, 2010, 06:27:12 AM »
So what I was thinking was:
Alice to I8 and attack.
Rumia to G7 and attack.
Nazrin goes somwhere behind and waits.

Enemies attack.

Alice and Rumia move backwards to avoid them countering, but not so they get the forest.
They attack.
Nazrin goes in to finish one off and someone in the area comes in for the other one.

Schezo

  • en-counse
Re: Sake Emblem (Official Game Thread)
« Reply #665 on: December 21, 2010, 07:12:09 AM »
Oh hell, major overlook on my part.  I should have moved because I mixed up Murasa and Alices place, sorry guys. 

As to Hourai's plan...
Alice @H8 has a sure chance to hit 10 so it's good. 
Rumia can attack at G7 and finish him off although 1 2 and 11 can all run over and gangrape her because she'll be by herself so that's probably not wise.

I think Alice moves to E4 and tank the archer.

Murasa can move out of range and tank a fighter from G4

Nobody move above or to the right of her or at F4 or E3 to make the archer attack Alice.

Sanae can tank the other one from H4.
Everyone else moves behind them but stays relatively close so we can move out further next turn.

What do we think of this?

*Edit:
While I'm thinking about it,
Kosaga moves to B2 to we can get her into position to move onto B10 eventually and take on the two there one at a time until help arrives by using tea.
Does that make sense.
(Also Yoshio, is Kosaga allowed to land on the other parts of the village since she flies or not so I know whether or not to abandon this plan)
« Last Edit: December 21, 2010, 07:50:13 AM by Schezo »

Re: Sake Emblem (Official Game Thread)
« Reply #666 on: December 21, 2010, 07:20:39 AM »
Wait, so do you want Alice at H8 or E4?

My plan was I8.

Schezo

  • en-counse
Re: Sake Emblem (Official Game Thread)
« Reply #667 on: December 21, 2010, 07:23:46 AM »
She can't stand on I8 or she'd get smashed by the people on the bottom too. 

I say E4 and just take this map a bit slowly at the start and let Murasa and Sanae tank some enemies out of the way.

AMZYoshio

  • Transcend the edge of Dissillusion
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Re: Sake Emblem (Official Game Thread)
« Reply #668 on: December 21, 2010, 07:25:17 AM »
stuff stuff stuff

A note about villages/new terrain: Villages cannot be walked upon (except Kogasa due to flight), otherstuff otherstuff otherstuff

Schezo

  • en-counse
Re: Sake Emblem (Official Game Thread)
« Reply #669 on: December 21, 2010, 07:27:06 AM »
Shoot me now for overlooking that 9 times while I was coming up the the above post.

Re: Sake Emblem (Official Game Thread)
« Reply #670 on: December 21, 2010, 07:30:43 AM »
Nobody move above or to the right of her or at F4 or E3 to make the mage attack Alice.

Mages?
Whaaa?

Pesco

  • Trickster Rabbit Tewi
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Re: Sake Emblem (Official Game Thread)
« Reply #671 on: December 21, 2010, 07:34:37 AM »
> Go where it's suggested Murasa goes once I get 3 more confirmations, including one when I can see the map.

Schezo

  • en-counse
Re: Sake Emblem (Official Game Thread)
« Reply #672 on: December 21, 2010, 07:48:11 AM »
My bad, archer I mean.

Sophilia

  • Exposition Patchouli
  • Seeker of Truth
> Sanae to I4, equip sword.

Baiting the fighters?  I'm all for that.  Tenshi's kinda on the "bait #10" spot though.

There is no way Alice should move to H8.  That'd put her in range of both archers, #2, and #4.  Auto death.  Using her to bring in the archer sounds much better.
Life and death are without purpose.  Our attempts to give them one are quite presumptuous of us.  But in the end, we exist, and that is enough.

Current status: Dissuading deliberately choking for imagined fame.

PX

  • School Idol?
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No need to rush or charge in the beginning. Just have Youmu and Reimu step up to the front so they can tank/dodge the axe wielders, as they have WTA and higher speed than me, meaning less chance of taking damage. Also, running in to attack first turn is just asking for death, since we can't all reach them on the first turn. Let them come to us. Youmu and Reimu to G and H4.

Also, Murasa move down 1 space and Alice take her spot.
« Last Edit: December 21, 2010, 09:53:43 AM by PX_TimeforDeath »

Doll.S CUBE

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> Move my character to whatever the plan is agreed to.

Gah, I had very little sleep in so much days...

Pesco

  • Trickster Rabbit Tewi
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  • Make a yukkuri and take it easy with me
Tenshi should move to F3. Don't let her take needless hits while under WTD.

> Move Murasa to F4

Seeing as how I'm not particularly needed at the moment, may I suggest a trip to I2 for Nazrin?

Schezo

  • en-counse
Trip approved. :3

>Nazrin take a cruise to the Carribean, then I2.

PX

  • School Idol?
  • *
Le fuck. Murasa at F4 = Shot at by archer instead of Alice tanking and retaliating. Oh well, waiting for Reimu and Youmu to take G and H4

>Tenshi parks on G3, while saying, "Please be gentle."

Third Eye Lem

  • Time Ticker
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> Reimu moves to G4 (not the network, as awesome as it would be to see Touhou on X-Play).

>Rumia to I3.

Sorry I haven't been on much. I had to switch routers.

Schezo

  • en-counse
Alright, now Youmu just fills in the gap at H4 and...

Mr. Sacchi

  • All shall be well and all manner of thing shall be well.
  • Not postponed. Not in the end. Not for long.
I hate my cousin for trapping me in this godforsaken house with no computer, I'm lucky he is not at home [rage

>Youmu to H4

PX

  • School Idol?
  • *
> Youmu to H4
> China to H3
> Murasa to C3
> Merlinus Rinnosuke stay there

AMZYoshio

  • Transcend the edge of Dissillusion
  • WHAT IS THIS I DON'T EVEN
> Youmu to H4
> China to H3
> Murasa to C3
> Merlinus Rinnosuke stay there

You mean KOGASA to C3? (Murasa already moved.)

PX

  • School Idol?
  • *
Oopsies, Kogasa.

AMZYoshio

  • Transcend the edge of Dissillusion
  • WHAT IS THIS I DON'T EVEN
ENEMY PHASE


Enemy 1 -> F6, Attack Murasa

Enemy 1 Attacks: Hit for 5 Damage
Enemy 1 Attacks: Hit for 5 Damage

Murasa's Status: 11/21HP, 51EXP, Iron Axe Left: 38

Enemy 2 -> F7

Enemy 3 -> E8

Enemy 4 -> H9

Enemy 5 -> I9

Enemy 6 -> J9

Enemy 7 -> L8

Enemy 8 -> K8

Enemy 9 -> J12

Enemy 10 -> F5, Attack Murasa


Enemy 10 Attacks: Hit for 9 Damage
Murasa Attacks: Hit for 12 Damage

Murasa's Status: 2/21HP, 63EXP, Iron Axe Left: 37
Enemy 10's Status: 5/17HP

Enemy 11 -> H5, Attack Youmu

Enemy 11 Attacks: Miss!
Youmu Attacks: Hit for 6 Damage
Youmu Attacks: Hit for 6 Damage

Youmu's Status: 17/17HP, 57EXP, Iron Sword Left: 35
Enemy 11's Status: 7/19HP

PLAYER PHASE

Also, hold off on moving Kogasa/anyone just yet - somebody wants to fill the slot.
« Last Edit: December 23, 2010, 12:19:04 AM by AMZYoshio »

theshirn

  • THE LAWS OF THE FIESTA MEAN NOTHING
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    • Wisdom is Not a Dump Stat
If Reimu moves to G5 and kills 11, Cirno can move to G4 and kill 10.

[09:46] <theshim|work> there is nothing like working for a real estate company to make one contemplate arson