Author Topic: Sake Emblem (Official Game Thread) (Okay, the map's over~)  (Read 135463 times)

Third Eye Lem

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Re: Sake Emblem (Official Game Thread)
« Reply #630 on: December 18, 2010, 07:19:21 AM »
I'm against splitting into two again, personally. I don't think it'll be a good idea since we're still weak. I like the idea of the tougher units taking the outer ranks while the squishies take the middle of the group.

I also suggest giving some of our bonus EXP to Alice and Cirno so they can level up. Not sure how to split the rest...I'm thinking of giving some to Reimu, she's the closest after those two to level up. I'm not saying we should use it all *now,* but if we're within about 10-30 points of levelling, we should consider it. Every level counts.

Sophilia

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Re: Sake Emblem (Official Game Thread)
« Reply #631 on: December 18, 2010, 07:21:57 AM »
I definitely agree with the need to get rid of those archers.  But first we should worry about those fighters right in front of us.  Youmu's a must, she needs the EXP, but I'm thinking someone a bit more durable to take 11's attack.  Maybe Murasa or me.

As for me being in front...I'm on a horse.  I don't need to start front and center to get in the way and take hits.  I'd accept any position swap that makes sense.

Long-term, Tenshi needs to do some ass kicking on this map.  I don't think she killed anyone last time, and it wouldn't do to have our main tank be underleveled.

Also, less enemies than our units?   A mention of others in the blurb?  I am expecting a whole lot of reinforcements to show up on our starting location.
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Re: Sake Emblem (Official Game Thread)
« Reply #632 on: December 18, 2010, 07:36:22 AM »
Give Alice her 1 exp point so she can level up and not waste it when she hits something. (doesn't it stop at 100 when people level up?)

If our luck is really bad, yeah the reinforcements will probably show up right where we're standing.  They could come from the 13, 14, 15's though because that side of the map has more "forest" so to speak.  I'm guessing on the former though so...

Re: Sake Emblem (Official Game Thread)
« Reply #633 on: December 18, 2010, 07:42:19 AM »
We put Rumia and Alice in the trees and attack without fear of tagbacks, Nazrin hangs behind.
They attack, we counter. Then we move back 1 space and attack to avoid counter.
Then Nazrin comes in to finish one of them off.
Someone nearby, maybe Kogasa, could take the other one.

If we send squishys down the middle, is this the plan to do?

AMZYoshio

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Re: Sake Emblem (Official Game Thread)
« Reply #634 on: December 18, 2010, 07:54:23 AM »
Give Alice her 1 exp point so she can level up and not waste it when she hits something. (doesn't it stop at 100 when people level up?)

In all technicality, it goes 99 -> 0, meaning at 99, if you gain 1 exp, you loop back to 0 and gain a level.

trancehime

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Re: Sake Emblem (Official Game Thread)
« Reply #635 on: December 18, 2010, 08:09:32 AM »
In all technicality, it goes 99 -> 0, meaning at 99, if you gain 1 exp, you loop back to 0 and gain a level.

Schezo's post still applies, though, because there's no EXP overflow mechanic in FE (that always pissed me off).


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Re: Sake Emblem (Official Game Thread)
« Reply #636 on: December 18, 2010, 08:47:59 AM »
I agree, give me that one xp. I don't want to waste precious xp.

Third Eye Lem

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Re: Sake Emblem (Official Game Thread)
« Reply #637 on: December 18, 2010, 05:34:35 PM »
In that case, let's give 7 EXP to Cirno and 27 EXP to Reimu. Any objections?

AMZYoshio

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Re: Sake Emblem (Official Game Thread)
« Reply #638 on: December 18, 2010, 06:10:07 PM »
I agree, give me that one xp. I don't want to waste precious xp.

You're the boss, boss.

Bonus EXP: 49
Alice's EXP: 99 -> 0

Level up!!!

Alice, Level 2 Mage
HP: 16--+1-->17
STR: 1-------->1
MAG: 5--+1-->6
DEF: 4--+1-->5
RES: 6 ------->6
SPD: 6--+1-->7
SKL: 7-------->7
LUK: 4-------->4

Pesco

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Re: Sake Emblem (Official Game Thread)
« Reply #639 on: December 18, 2010, 06:11:36 PM »
I'm cool with Reimu and Cirno getting their levelups as long as I get more kills now :D

Schezo

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Re: Sake Emblem (Official Game Thread)
« Reply #640 on: December 18, 2010, 06:38:31 PM »
Not sure about Reimu because she can still get a lot from a hit without wasting much, and I personally think we should conserve it for later but that's just me.

Mr. Sacchi

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Re: Sake Emblem (Official Game Thread)
« Reply #641 on: December 18, 2010, 09:24:27 PM »
oh sorry sorry people, tests ended yesterday (GOD FINALLY) and, finally summer break  :V

do we have any plan right now? Also I'm needing some exp  :derp:

Schezo

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Re: Sake Emblem (Official Game Thread)
« Reply #642 on: December 18, 2010, 09:28:28 PM »
No SOUP bonus exp for you, just cut some people.

And no, our plans are still being formed if you have any suggestions, go ahead and say them.

PX

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Re: Sake Emblem (Official Game Thread)
« Reply #643 on: December 18, 2010, 09:55:03 PM »
Wait a minute, exp doesn't go to waste. It goes to 100, level up and back to zero, and keeps gaining. What are you people on?

theshirn

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Re: Sake Emblem (Official Game Thread)
« Reply #644 on: December 18, 2010, 10:52:04 PM »
Will bonus experience scale, like it does in FE9/10, or will it always be at a one-to-one ratio?  If 1 point is always worth 1 point, it's a major waste to use it on Cirno, she's getting a bazillion exp from landing hits on random mooks anyway.

If it does scale, however, then I'll take the level.

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AMZYoshio

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Re: Sake Emblem (Official Game Thread)
« Reply #645 on: December 18, 2010, 11:03:46 PM »
Will bonus experience scale, like it does in FE9/10, or will it always be at a one-to-one ratio?  If 1 point is always worth 1 point, it's a major waste to use it on Cirno, she's getting a bazillion exp from landing hits on random mooks anyway.

If it does scale, however, then I'll take the level.

It doesn't scale.

Third Eye Lem

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Re: Sake Emblem (Official Game Thread)
« Reply #646 on: December 19, 2010, 12:12:31 AM »
I just felt it'd be a good idea to give anyone who can get a level that extra EXP, given our performance in the last chapter.

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Re: Sake Emblem (Official Game Thread)
« Reply #647 on: December 19, 2010, 12:33:05 AM »
Hey Sana, pass the french dolls will you?

Re: Sake Emblem (Official Game Thread)
« Reply #648 on: December 19, 2010, 02:46:25 AM »
Can we get Alice and Sanae to switch spots?

Edit: Also Sana hasn't posted here since the 15th, I don't think we need her permission for the time being.
« Last Edit: December 19, 2010, 02:51:41 AM by Hanged Hourai »

Schezo

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Re: Sake Emblem (Official Game Thread)
« Reply #649 on: December 19, 2010, 04:09:53 AM »
You don't have to wait for trades anymore - it will be considered that the other party accepts. Please discuss it beforehand, because whoever initiates the trade will get their way.
~Cough~

<Hanged Hourai> Sorry if I wasn't clear, I meant for deciding Kogasa's position.
« Last Edit: December 19, 2010, 04:19:13 AM by Hanged Hourai »

AMZYoshio

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Re: Sake Emblem (Official Game Thread)
« Reply #650 on: December 19, 2010, 04:20:41 AM »
As for me being in front...I'm on a horse.  I don't need to start front and center to get in the way and take hits.  I'd accept any position swap that makes sense.

Can we get Alice and Sanae to switch spots?

I'll just do it anyway.

Also, just gonna say it - I'll start the level in a day or two reguardless if you guys are done or not, because come on guys, it shouldn't be that hard to decide on things. IRC eachother or whatnot.

theshirn

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Re: Sake Emblem (Official Game Thread)
« Reply #651 on: December 19, 2010, 04:29:34 AM »
Very quick questions: I assume there are still movement penalties moving into forests and the like?  Also, do fliers get terrain bonuses?  I was confused last map when only Kogasa could move onto the mountain and someone said something about it upping evasion - am I totally off track here?

[09:46] <theshim|work> there is nothing like working for a real estate company to make one contemplate arson

Re: Sake Emblem (Official Game Thread)
« Reply #652 on: December 19, 2010, 04:31:53 AM »
I think it was said earlier that forests don't impede movement because the GM is so nice.

AMZYoshio

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Re: Sake Emblem (Official Game Thread)
« Reply #653 on: December 19, 2010, 04:49:52 AM »
Very quick questions: I assume there are still movement penalties moving into forests and the like?  Also, do fliers get terrain bonuses?  I was confused last map when only Kogasa could move onto the mountain and someone said something about it upping evasion - am I totally off track here?

Gonna try to answer what I think you're asking:

Movement penalties in forests: no.
Fliers = Terrain bonuses: Yes, everyone has terrain bonuses
Only Kogasa: In FE, Hills or low mountains were crossable by all except cavalry - I'm just using the generic mountain sprite as every high peak, and said low hills, if present at all in this game, will be shown as a different sprite.

Schezo

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Re: Sake Emblem (Official Game Thread)
« Reply #654 on: December 19, 2010, 05:03:10 AM »
If Alice is going to start with tanking the archer, can I switch with Nazrin?

PX

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Re: Sake Emblem (Official Game Thread)
« Reply #655 on: December 19, 2010, 05:12:12 AM »
>Tenshi steals Murasa's tea

Re: Sake Emblem (Official Game Thread)
« Reply #656 on: December 19, 2010, 05:14:15 AM »
If Alice is going to start with tanking the archer, can I switch with Nazrin?

Sure, I can go pretty much anywhere.

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Re: Sake Emblem (Official Game Thread)
« Reply #657 on: December 19, 2010, 06:04:39 AM »
I wish I can think of something besides my original idea but my brain is still dead from last night....

Anyway, rethinking it, we should try to lure them to us like last time...

That's all from me for now, I may come up with something with more detail later.

Third Eye Lem

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Re: Sake Emblem (Official Game Thread)
« Reply #658 on: December 19, 2010, 07:11:54 AM »
Luring them in may be better than going after them. Let's just make sure they're well out of range of a village when we start killing, or they may run back and destroy the villages and any nice things they have. Keeping our distance also means we won't get gimped by reinforcements if they show up.

Schezo

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Re: Sake Emblem (Official Game Thread)
« Reply #659 on: December 19, 2010, 08:04:56 AM »
I hope the reinforcements don't appear right where we're standing.

Anyways lets cluster around just on the last striking range of some enemies so we can surround and pick them off.

Alice is fine at her spot and I'll heal her after the first turn.