Author Topic: Sake Emblem (Official Game Thread) (Okay, the map's over~)  (Read 135140 times)

Doll.S CUBE

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Re: Sake Emblem (Official Game Thread)
« Reply #600 on: December 17, 2010, 11:46:02 PM »
I suggest Reimu, since Nazrin has to steal the tea. But that's just my oppinion.

Re: Sake Emblem (Official Game Thread)
« Reply #601 on: December 17, 2010, 11:47:11 PM »
I suggest Reimu, since Nazrin has to steal the tea. But that's just my oppinion.

Nazrin has to steal the tea?

Schezo

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Re: Sake Emblem (Official Game Thread)
« Reply #602 on: December 17, 2010, 11:59:59 PM »
(darn syntax errors  :V)

Don't you get exp. for stealing?  Anyways, free tea!  Why not?  Because it really came in handy this map because I'm not everywhere at once.

>Move Byakuren to F3, heal Sanae.



AMZYoshio

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Re: Sake Emblem (Official Game Thread)
« Reply #603 on: December 18, 2010, 12:04:50 AM »
(darn syntax errors  :V)

Don't you get exp. for stealing?  Anyways, free tea!  Why not?  Because it really came in handy this map because I'm not everywhere at once.

>Move Byakuren to F3, heal Sanae.

Yes, she does.

Byakuren's Status: 12/17HP, 55EXP, Heal Left: 24
Sanae's Status: 20/20HP

Re: Sake Emblem (Official Game Thread)
« Reply #604 on: December 18, 2010, 12:11:29 AM »
So I guess the plan is Nazrin pickpockets the tea and Raymoo goes for the kill.

Any objections?
« Last Edit: December 18, 2010, 12:13:50 AM by Hanged Hourai »

Schezo

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Re: Sake Emblem (Official Game Thread)
« Reply #605 on: December 18, 2010, 12:14:26 AM »
You can steal and whoever can go in for the kill, so go ahead. (',')b

Re: Sake Emblem (Official Game Thread)
« Reply #606 on: December 18, 2010, 12:30:13 AM »
>Nazrin go to B7, walk up to #10, shoulder bump, pickpocket tea out of pocket, put hands up as if to say "Sorry, buddy", walk off, then smirk.

PX

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Re: Sake Emblem (Official Game Thread)
« Reply #607 on: December 18, 2010, 12:36:21 AM »
Reimu should get the kill, she's more deserving of it :V

AMZYoshio

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Re: Sake Emblem (Official Game Thread)
« Reply #608 on: December 18, 2010, 12:37:45 AM »
>Nazrin go to B7, walk up to #10, shoulder bump, pickpocket tea out of pocket, put hands up as if to say "Sorry, buddy", walk off, then smirk.

"Hey...Where'd my tea go!?"

Nazrin Obtains Tea(3).

Nazrin's EXP: 39

Third Eye Lem

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Re: Sake Emblem (Official Game Thread)
« Reply #609 on: December 18, 2010, 01:36:26 AM »
Well then, if no one will mind...

> Attack En10 in a flashy manner. "This'll teach you not to mess with the innocent!"

AMZYoshio

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Re: Sake Emblem (Official Game Thread)
« Reply #610 on: December 18, 2010, 01:56:15 AM »
> Attack En10 in a flashy manner. "This'll teach you not to mess with the innocent!"

Reimu pulls out her sword, spins it around once, then grins. "I'll teach you not to mess with the innocent!" She yells at the only fairy left of the group. She flourishes a spinning step, and lunges for her enemy.

Reimu attacks: Hit for 3 damage
Enemy 10 Dies!

Reimu's Status: HP doesn't matter, 73EXP, Iron Sword Left: 36

Chapter Complete!!!

Bonus EXP given: 50

(Note on bonus EXP: This will sit in a bank of sorts until you decide to use it. You can distribute the EXP to anyone in your party in any way you want, but you can only give it out during the setup phase.)

Please wait warmly as I create the next level - The story and map will be posted on the first 2 posts as always. Nobody may take any more turns until next chapter.

Re: Sake Emblem (Official Game Thread)
« Reply #611 on: December 18, 2010, 02:07:20 AM »
Whoo! Map 1 done!
And it only took us 3/5's of a thread!

And while we wait warmly, I wanna say that this game is really fun and I enjoy it.
Appreciate your hard work!

Third Eye Lem

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Re: Sake Emblem (Official Game Thread)
« Reply #612 on: December 18, 2010, 02:14:20 AM »
Same here. I enjoy the Fire Emblem games, and while this one took about as much effort as an early-game dungeon run of a MegaTen game (seriously, we used up most of our tea and not having access to a healer kind of gimped ourselves), I can't wait to see what's next.

Doll.S CUBE

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Re: Sake Emblem (Official Game Thread)
« Reply #613 on: December 18, 2010, 02:15:24 AM »
Yeah, this was quite fun.

Also, are we gonna have any support scenes Yoshie?

AMZYoshio

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Re: Sake Emblem (Official Game Thread)
« Reply #614 on: December 18, 2010, 02:18:19 AM »
Yeah, this was quite fun.

Also, are we gonna have any support scenes Yoshie?

Damn, you guess what v3 of the Battle Generator was going to be.

Doll.S CUBE

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Re: Sake Emblem (Official Game Thread)
« Reply #615 on: December 18, 2010, 02:28:22 AM »
...............?

Schezo

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Re: Sake Emblem (Official Game Thread)
« Reply #616 on: December 18, 2010, 02:42:51 AM »
I think he means v3 of the battle generator will have support conversation spaces to enter stats in and help stats.

Oo la la~

Third Eye Lem

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Re: Sake Emblem (Official Game Thread)
« Reply #617 on: December 18, 2010, 02:49:33 AM »
Heh, I wonder who Reimu should be paired supported with.

Also, is that Matthew in your profile pic, Schezo?

AMZYoshio

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Re: Sake Emblem (Official Game Thread)
« Reply #618 on: December 18, 2010, 03:00:00 AM »
Setup Phase

New additions: The battle generator has been updated. It includes a slightly revised formula for determining 2x hits - it now is based on  your strength vs the weight of your weapon, as well as your speed.

Also, there is a terrain spot now - simply type in the terrain you stand on to get your altered results. Currently supported terrains commands:

grass
forest
mountain
village
fort (there's none in this map, but I added it anyway)

Now go ahead and read the story and look at the map, then get-a-setupping. Remember that Rinnosuke is now movable by anybody who wishes to move him, and his inventory is the convoy.

Re: Sake Emblem (Official Game Thread)
« Reply #619 on: December 18, 2010, 03:11:00 AM »
Awesome. No more bottlenecking.

First order of bidness, Kogasa should trade France to Alice and Shield to Byakuren.

Doll.S CUBE

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Re: Sake Emblem (Official Game Thread)
« Reply #620 on: December 18, 2010, 03:15:11 AM »
*Looks at the new scenario* Hmm, looking at the new map, I say we go clockwise as if we start from the bottom village, we'll be stuck in the choke point. Also, if 7, 8, 9 tries to attack us from behind, the archer would be in the front, so we can take her out quickly.Rinnosuke, Nazrin and the magic users sticks to the middle outta of the group while the rest of while the fighters will be in the front and middle inner and rear of the group. Tenshi should be in the rear group since she's slow. Murasa should be in the front, since she's our heavy hitter. Meiling and Reimu take the middle inner. As for Cirno and Kogasa, they could be anywhere but I recommend the in the middle inner.

Note: I'm thinking the map in a circle.

Also, this is just a quick plan, as maybe I'll think of something better later.

Schezo

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Re: Sake Emblem (Official Game Thread)
« Reply #621 on: December 18, 2010, 03:18:35 AM »
@Lem (Maybeh...)

>Trade with Kosaga for shield

Alice wants France over there too. (darn ninja)


Hmm, should we set up shop up in the mountains and lure the enemies in then move out for the villages?

Also Yoshio, would it be too much trouble to make a whole post in the rules thread about all the terrain, their official names and the stats they provide? So I don't screw it up putting it in the generator and make up false stats.

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Re: Sake Emblem (Official Game Thread)
« Reply #622 on: December 18, 2010, 03:21:14 AM »
We should also give the tea to someone who would need it, I recommend Murasa, Reimu or Meiling.

Also I just realized I forgot Sanae....She'll be in the front with Murasa.

Schezo

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Re: Sake Emblem (Official Game Thread)
« Reply #623 on: December 18, 2010, 03:24:54 AM »
Reimu should always carry tea on her for emergencies from now on.

Murasa should probably take a fresh 3 tea because she will be tanking and me running to the front lines... yeah.

If Murasa could give me her 1 tea I would like that so I could just hold onto a healing item, in case crap happens and I need to heal, since no one can heal me.

Re: Sake Emblem (Official Game Thread)
« Reply #624 on: December 18, 2010, 03:25:50 AM »
>Take Flux from Convoy for Rumia.

Re: Sake Emblem (Official Game Thread)
« Reply #625 on: December 18, 2010, 03:29:10 AM »
I was thinking the same thing as Doll.

We put Rumia and Alice in the trees and attack without fear of tagbacks, Nazrin hangs behind.
They attack, we counter. Then we move back 1 space and attack to avoid counter.
Then Nazrin comes in to finish one of them off.
Someone nearby, maybe Kogasa, could take the other one.

Also, Kogasa would be boss with some javelins, if we ever get them.

New reply yadda yadda

It would've been best to leave that flux in because you aren't gonna run out anytime soon, and that just takes up inventory space.

PX

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Re: Sake Emblem (Official Game Thread)
« Reply #626 on: December 18, 2010, 03:44:19 AM »
We need Reimu and Youmu to get to G5 and H4 first turn, so they can tank the axe users while avoiding the archer. As for the archer, we can either park one of our casters at spot 3 to tank and counter, or we can back off and hope he charges. Either way, why would you put the SLOW TANK at the BACK? Have our nimbles and tanks at the front, squishies in the middle, and we're set. Also, I think we shoud split into 2 teams, heading for the top and right. There's no point in having everyone group up together and bottleneck ourselves.

Schezo

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Re: Sake Emblem (Official Game Thread)
« Reply #627 on: December 18, 2010, 03:53:27 AM »
Just noticing: "Getting Killed - S"  :getdown:

Do forests hamper movement in any way?

I'm all for tanking the archer and countering with magic because he most likely won't charge if he can't hit stuff.  Or we could use an Alice doll, (right off the bat, but probably not...)

If we do decide to split, we better give the group without Byakuren some teas so they don't get killed.

Doll.S CUBE

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Re: Sake Emblem (Official Game Thread)
« Reply #628 on: December 18, 2010, 04:00:05 AM »
Like I said, it was just a quick plan. *shrug*

Also, I seem to have forgot about Youmu too....

AMZYoshio

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Re: Sake Emblem (Official Game Thread)
« Reply #629 on: December 18, 2010, 04:01:09 AM »
Just noticing: "Getting Killed - S"  :getdown:

Do forests hamper movement in any way?

I no, rite?

And nah, I'll be nice to you guys.