Author Topic: Sake Emblem (Official Game Thread) (Okay, the map's over~)  (Read 135539 times)

AMZYoshio

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Re: Sake Emblem (Official Game Thread)
« Reply #570 on: December 16, 2010, 12:00:48 AM »
When we finish the mission and before we move onto the next one, will there be a time to trade all our items between ourselves?

Unrelated, but amusing; Kogasa scared Rinnosuke.  :P

1) Yes, in the setup phase.

2) I no, rite?

Schezo

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Re: Sake Emblem (Official Game Thread)
« Reply #571 on: December 16, 2010, 01:12:16 AM »
Ok bottom corner, anytime you all feel like attacking so I know where to stand and abuse my staff.

Re: Sake Emblem (Official Game Thread)
« Reply #572 on: December 16, 2010, 01:24:37 AM »
>Rumia to J2 and attack Enemy 8.

AMZYoshio

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Re: Sake Emblem (Official Game Thread)
« Reply #573 on: December 16, 2010, 01:35:13 AM »
>Rumia to J2 and attack Enemy 8.

Rumia Attacks: Hit for 10 Damage

Rumia's Status: 13/17HP, 100 -> 4EXP, Flux Left: 35.
Enemy 8's Status: 2/19HP

Level Up!!!

Rumia, Level 2 Dark Mage

HP: 17 --+1--> 18
STR: 2 --+1--> 3
MAG: 6 --+1--> 7
DEF: 4 --------> 4
RES: 6 --------> 6
SPD: 4 --------> 4
SKL: 5 --------> 5
LUK: 4 --+1--> 5
« Last Edit: December 16, 2010, 01:40:01 AM by AMZYoshio »

theshirn

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Re: Sake Emblem (Official Game Thread)
« Reply #574 on: December 16, 2010, 01:44:58 AM »
Youmu, could you move so I could Hatchet that enemy?

[09:46] <theshim|work> there is nothing like working for a real estate company to make one contemplate arson

Schezo

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Re: Sake Emblem (Official Game Thread)
« Reply #575 on: December 16, 2010, 01:52:55 AM »
I'm not getting in the way and I just want exp because we don't matter on this map anymore.

>Byakuren to I2, heal Rumia.

AMZYoshio

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Re: Sake Emblem (Official Game Thread)
« Reply #576 on: December 16, 2010, 01:56:59 AM »
>Byakuren to I2, heal Rumia.

Byakuren's Status: 12/17HP, 47EXP, Heal Left: 25
Rumia's Status: 18/18HP

Re: Sake Emblem (Official Game Thread)
« Reply #577 on: December 16, 2010, 03:32:08 AM »
>Rumia does level up dance.

Pesco

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Re: Sake Emblem (Official Game Thread)
« Reply #578 on: December 16, 2010, 05:27:23 AM »
> Murasa to A5 and face-anchor 12

AMZYoshio

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Re: Sake Emblem (Official Game Thread)
« Reply #579 on: December 16, 2010, 05:29:46 AM »
> Murasa to A5 and face-anchor 12

Reimu's in the way.

Pesco

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Re: Sake Emblem (Official Game Thread)
« Reply #580 on: December 16, 2010, 05:39:58 AM »


Reimu is in the way? But we can move through allies???

AMZYoshio

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Re: Sake Emblem (Official Game Thread)
« Reply #581 on: December 16, 2010, 05:44:45 AM »
Yeah, but she's IN A5. You can't stop on the same square as her. Unless you meant B5, considering you can't hit 12 from A5 anyway.

Doll.S CUBE

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Re: Sake Emblem (Official Game Thread)
« Reply #582 on: December 16, 2010, 06:02:03 AM »
> After Murasa moves to B5 and attacks En.12, Move Alice to A4 and attack En.11.

Pesco

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Re: Sake Emblem (Official Game Thread)
« Reply #583 on: December 16, 2010, 06:39:57 AM »
Oh derp, do what Doll said.

Sophilia

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Re: Sake Emblem (Official Game Thread)
« Reply #584 on: December 16, 2010, 08:21:08 AM »
> Sanae to F4.
Life and death are without purpose.  Our attempts to give them one are quite presumptuous of us.  But in the end, we exist, and that is enough.

Current status: Dissuading deliberately choking for imagined fame.

Schezo

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Re: Sake Emblem (Official Game Thread)
« Reply #585 on: December 16, 2010, 01:32:33 PM »
Meilng or Youmu move and let Cirno whack our last enemy and the other stay around just in case she misses or something else god awful happens

trancehime

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Re: Sake Emblem (Official Game Thread)
« Reply #586 on: December 16, 2010, 02:43:05 PM »
I can have Meiling move if necessary, but we will need to decide who has strategical priority.

Note that I don't have much time at the moment to discuss it in too much depth, unfortunately.

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AMZYoshio

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Re: Sake Emblem (Official Game Thread)
« Reply #587 on: December 16, 2010, 02:54:31 PM »
> After Murasa moves to B5 and attacks En.12, Move Alice to A4 and attack En.11.

Murasa attacks: Hit for 8 Damage
Enemy 12 dies!

Murasa's Status: 19/21HP, 39EXP, Iron Axe Left: 39

Alice Attacks: Hit for 9 Damage

Alice's Status: 10/16HP, 99EXP, Fire Left: 34
Enemy 11's Status: 3/22HP

Schezo

  • en-counse
Re: Sake Emblem (Official Game Thread)
« Reply #588 on: December 16, 2010, 04:32:06 PM »
Well then just Meiling move because Youmu will be a sure shot if Cirno misses.

Re: Sake Emblem (Official Game Thread)
« Reply #589 on: December 16, 2010, 10:34:15 PM »
Anyone object with a move to B4?

Doll.S CUBE

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Re: Sake Emblem (Official Game Thread)
« Reply #590 on: December 16, 2010, 11:57:14 PM »
Alice Attacks: Hit for 9 Damage

Alice's Status: 10/16HP, 99EXP, Fire Left: 34
Enemy 11's Status: 3/22HP

Oh come one! 1 exp to go!? *shakes fist*

PX

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Re: Sake Emblem (Official Game Thread)
« Reply #591 on: December 17, 2010, 01:21:12 AM »
Reimu kill the enemy, Nazrin B4, works for me

Re: Sake Emblem (Official Game Thread)
« Reply #592 on: December 17, 2010, 01:35:37 AM »
>Nazrin move to B4 and wait warmly while the girls are preparing.

Third Eye Lem

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Re: Sake Emblem (Official Game Thread)
« Reply #593 on: December 17, 2010, 06:38:22 AM »
> Reimu attacks En11 with the Iron Sword, and prays for a non-gibtastic ending once the next turn comes around.

Schezo

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Re: Sake Emblem (Official Game Thread)
« Reply #594 on: December 17, 2010, 06:53:40 AM »
Ok 48+ hours up can I suggest a spot for Meiling and Youmu?

> Meiling to L3

Wait for Cirno to move (probably attacks from L4)

if (enemy killed = true){
>wait Youmu
}

if(enemy killed = false){
>Move Youmu to K2 and attack
}

Pesco

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Re: Sake Emblem (Official Game Thread)
« Reply #595 on: December 17, 2010, 07:39:12 AM »
The last enemy has WTD against Reimu, so it's more likely to attack me.

theshirn

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Re: Sake Emblem (Official Game Thread)
« Reply #596 on: December 17, 2010, 09:01:34 PM »
> Assuming Meiling moves, move there and attack with the hatchet.

[09:46] <theshim|work> there is nothing like working for a real estate company to make one contemplate arson

AMZYoshio

  • Transcend the edge of Dissillusion
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Re: Sake Emblem (Official Game Thread)
« Reply #597 on: December 17, 2010, 11:19:36 PM »
> Reimu attacks En11 with the Iron Sword, and prays for a non-gibtastic ending once the next turn comes around.

Reimu Attacks: Hit for 3 Damage
Enemy 11 Dies!

Reimu's Status: 11/18HP, 40EXP, Iron Sword Left: 37

Ok 48+ hours up can I suggest a spot for Meiling and Youmu?

> Meiling to L3

Wait for Cirno to move (probably attacks from L4)

if (enemy killed = true){
>wait Youmu
}

if(enemy killed = false){
>Move Youmu to K2 and attack
}

(PS, you forgot the double equal. Syntax error~)

> Assuming Meiling moves, move there and attack with the hatchet.

Cirno Attacks: Hit for 2 Damage
Enemy 8 Dies!

Cirno's Status: 14/15HP, 93EXP, Hatchet Left:46


ENEMY PHASE

Enemy 10 -> B6, Attack Murasa

Enemy 10 Attacks: Hit for 9 Damage
Murasa Attacks: Hit for 11 Damage

Murasa's Status: 10/21HP, 50EXP, Iron Axe Left: 38
Enemy 10's Status: 3/20HP

PLAYER PHASE

(I should probably get going on making the second map...)

Re: Sake Emblem (Official Game Thread)
« Reply #598 on: December 17, 2010, 11:26:33 PM »
So this turn is basically deciding who wants the experience.  :V

Third Eye Lem

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Re: Sake Emblem (Official Game Thread)
« Reply #599 on: December 17, 2010, 11:41:59 PM »
Nazrin barely got any combat EXP. We can give it to her, or Reimu.