Author Topic: Sake Emblem (Official Game Thread) (Okay, the map's over~)  (Read 135552 times)

Doll.S CUBE

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Re: Sake Emblem (Official Game Thread)
« Reply #540 on: December 14, 2010, 05:03:37 AM »
Simple enough. Also, Kogasa go and talks to Rinnosuke.

Pesco

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Re: Sake Emblem (Official Game Thread)
« Reply #541 on: December 14, 2010, 06:12:19 AM »
Tenshi should retreat first or else we don't have space. She can hold onto the tea for now.
Murasa walls at B5. I'll either get the kill on counter or next turn.
Alice goes to A4 and flames the guy.
Reimu can stay and tank another hit. She should get the kill on counter.
Enemy 10 can get ganked and Nazrin comes to steal us a tea.

Sophilia

  • Exposition Patchouli
  • Seeker of Truth
Re: Sake Emblem (Official Game Thread)
« Reply #542 on: December 14, 2010, 10:18:13 AM »
Why sit there and take more damage when you can blow them away right now?  Here's my idea:

Tenshi retreats.
Murasa moves up and kills 12.
Alice hits 11, then Reimu finishes.
Kogasa visits Kourin.
This just leaves #10, who can't kill either of you in one hit.

As for my side, is it agreed that I should take myself down to 1 HP to give Youmu or Cirno the kill?  Because if that's what you really want, I'd be willing, unless Alpha Team gets shafted by the RNG.
« Last Edit: December 14, 2010, 11:20:39 AM by Sophilia »
Life and death are without purpose.  Our attempts to give them one are quite presumptuous of us.  But in the end, we exist, and that is enough.

Current status: Dissuading deliberately choking for imagined fame.

Pesco

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Re: Sake Emblem (Official Game Thread)
« Reply #543 on: December 14, 2010, 01:09:52 PM »
I don't recall being able to kill #12 in 1 hit.

Re: Sake Emblem (Official Game Thread)
« Reply #544 on: December 14, 2010, 01:56:52 PM »
If I steal something from an enemy, does my turn end right there?

Sophilia

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Re: Sake Emblem (Official Game Thread)
« Reply #545 on: December 14, 2010, 02:00:42 PM »
7 str + 8 axe - 3 def = 12 damage.  Enemy 12 has 8 hp.  Ergo, dead parrot.
Life and death are without purpose.  Our attempts to give them one are quite presumptuous of us.  But in the end, we exist, and that is enough.

Current status: Dissuading deliberately choking for imagined fame.

AMZYoshio

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Re: Sake Emblem (Official Game Thread)
« Reply #546 on: December 14, 2010, 02:15:38 PM »
If I steal something from an enemy, does my turn end right there?

Yes.

Third Eye Lem

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Re: Sake Emblem (Official Game Thread)
« Reply #547 on: December 14, 2010, 11:17:14 PM »
Tenshi should retreat first or else we don't have space. She can hold onto the tea for now.
Murasa walls at B5. I'll either get the kill on counter or next turn.
Alice goes to A4 and flames the guy.
Reimu can stay and tank another hit. She should get the kill on counter.
Enemy 10 can get ganked and Nazrin comes to steal us a tea.
I'm okay with this, that way Alice and Reimu both get EXP and we get us a free Tea =3

Re: Sake Emblem (Official Game Thread)
« Reply #548 on: December 15, 2010, 12:23:21 AM »
I'm good with the plan too, as long as #10 does get killed. Otherwise, I'm dead.

Doll.S CUBE

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Re: Sake Emblem (Official Game Thread)
« Reply #549 on: December 15, 2010, 12:46:30 AM »
I'm okay with Pesco's plan and I don't really see anything wrong with it.

AMZYoshio

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Re: Sake Emblem (Official Game Thread)
« Reply #550 on: December 15, 2010, 12:51:19 AM »
I'll wait for PX and Sana, then I'll put forth Pesco's plan.

PX

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Re: Sake Emblem (Official Game Thread)
« Reply #551 on: December 15, 2010, 01:10:43 AM »
But... I... tea... pain...

>Tenshi to A3 and give tea to Murasa

Schezo

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Re: Sake Emblem (Official Game Thread)
« Reply #552 on: December 15, 2010, 02:00:01 AM »
Nazrin has 4 hp, she won't get hit will she?

Pesco

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Re: Sake Emblem (Official Game Thread)
« Reply #553 on: December 15, 2010, 05:47:36 AM »
We can land 3 hits on the last guy, only 1 of the 3 hitting will take damage. Stealing won't pull a counterattack.

Sophilia

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Re: Sake Emblem (Official Game Thread)
« Reply #554 on: December 15, 2010, 08:21:57 AM »
If you're going to go through with this, remember, Reimu has 11 HP.  11 hits her, and is killed in return.  Reimu is at 4 HP.  If another enemy comes in, possible game over.  So she needs to drink up this turn.
« Last Edit: December 15, 2010, 08:23:38 AM by Sophilia »
Life and death are without purpose.  Our attempts to give them one are quite presumptuous of us.  But in the end, we exist, and that is enough.

Current status: Dissuading deliberately choking for imagined fame.

Pesco

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Re: Sake Emblem (Official Game Thread)
« Reply #555 on: December 15, 2010, 08:25:46 AM »
Enemies move according to their number. !0 will pass and then 11 takes his turn.

Sophilia

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Re: Sake Emblem (Official Game Thread)
« Reply #556 on: December 15, 2010, 08:27:14 AM »
#12 still has a turn.
Life and death are without purpose.  Our attempts to give them one are quite presumptuous of us.  But in the end, we exist, and that is enough.

Current status: Dissuading deliberately choking for imagined fame.

Pesco

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Re: Sake Emblem (Official Game Thread)
« Reply #557 on: December 15, 2010, 08:30:57 AM »
Checked the battle stats. So if I kill 12 we should be all nice and cosy then. I'll tank 10's attack and weaken him into killing range for someone to ankle-tap him.

Doll.S CUBE

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Re: Sake Emblem (Official Game Thread)
« Reply #558 on: December 15, 2010, 08:49:59 AM »
We need to level up Reimu some. So we could do a combination of all of you guys plans:

Kogasa goes and talks to Rinnosuke.

Tenshi moves to A3 and gives tea to Murasa.

Murasa moves to B5 and gives tea to Reimu.

Reimu uses tea and waits.

Alice goes to A4 and burn En.11

Nazrin moves to B4 and waits.

Or we could do this:

Kogasa goes and talks to Rinnosuke.

Tenshi moves to A3 and waits.

Murasa moves to B5 and destroy En.12. (Can she this turn?)

Alice goes to A4 and burn En.11

Reimu finishes off En.11. (Can she too?)

Nazrin moves to B4 and waits.

Note: I gave up using the battle calculator because I can't read the outcome for the life of me.

Pesco

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Re: Sake Emblem (Official Game Thread)
« Reply #559 on: December 15, 2010, 09:17:33 AM »
The stats calculator doesn't want to give me any numbers for how much Alice would do. Reimu can hit for 8. Let Alice attack first and then we check if Reimu can make the kill.

Sophilia

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Re: Sake Emblem (Official Game Thread)
« Reply #560 on: December 15, 2010, 09:31:11 AM »
Alice vs. 11: 5 mag + 5 fire - 0 res = 10 damage.
Life and death are without purpose.  Our attempts to give them one are quite presumptuous of us.  But in the end, we exist, and that is enough.

Current status: Dissuading deliberately choking for imagined fame.

AMZYoshio

  • Transcend the edge of Dissillusion
  • WHAT IS THIS I DON'T EVEN
Re: Sake Emblem (Official Game Thread)
« Reply #561 on: December 15, 2010, 05:44:15 PM »
Or we could do this:

Tenshi moves to A3 and waits.

Note: I gave up using the battle calculator because I can't read the outcome for the life of me.

Tenshi can't do that - she already moved (I didn't update the map though.)

Also, I'm gonna update the calculator after this map to make it more user-friendly and work a bit better.

Doll.S CUBE

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Re: Sake Emblem (Official Game Thread)
« Reply #562 on: December 15, 2010, 06:43:49 PM »
Oh right...well we could still do either plan anyway still. So, what will it be guys? Plan A or Plan B?

Sana

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Re: Sake Emblem (Official Game Thread)
« Reply #563 on: December 15, 2010, 10:45:03 PM »
>Move to E7, talk to Rinnosuke

Re: Sake Emblem (Official Game Thread)
« Reply #564 on: December 15, 2010, 10:46:40 PM »
Oh right...well we could still do either plan anyway still. So, what will it be guys? Plan A or Plan B?

I'm game with whatever everyone else wants to do.
Mostly cause I do the same thing either way. :V

AMZYoshio

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Re: Sake Emblem (Official Game Thread)
« Reply #565 on: December 15, 2010, 11:14:59 PM »
>Move to E7, talk to Rinnosuke

"Hello there!" Kogasa says cheerully as she approaches Rinnosuke.

"Gah!!! I wasn't moving!!!" He replies, obviously scared out of his mind.

"Don't worry, we're here to help!" Kogasa affirms him.

"Oh..." The poor shopkeeper calms down. "Well..If you really are, please take these."

Kogasa obtains Tea(3)
Kogasa obtains Shield (Staff: Rank E, 1 Range, Uses 20. Provides an ally with +2 defense for the next turn, which drops to +1 on the next turn, and back to normal on the third.)
Kogasa obtains Summon: France (Tome: Rank E, Uses 5. Terrible as far as summons go, in both damage, durability, and use limit, but at least it's a distractor. Alice Only. Melee Type. Limit 1 on map. Can't be more than 3 squares away from Alice.)


"We'll talk later, please just use this stuff to get rid of those bandits!"

theshirn

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Re: Sake Emblem (Official Game Thread)
« Reply #566 on: December 15, 2010, 11:23:02 PM »
That is some nifty stuff.  Kind of makes me wish we had more than one staff user. :V

[09:46] <theshim|work> there is nothing like working for a real estate company to make one contemplate arson

Doll.S CUBE

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Re: Sake Emblem (Official Game Thread)
« Reply #567 on: December 15, 2010, 11:33:15 PM »
Yay! Dolls at last~

Third Eye Lem

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Re: Sake Emblem (Official Game Thread)
« Reply #568 on: December 15, 2010, 11:55:13 PM »
I'm okay with plan A, once Alice hits she can easily finish off En11.

Re: Sake Emblem (Official Game Thread)
« Reply #569 on: December 15, 2010, 11:59:02 PM »
When we finish the mission and before we move onto the next one, will there be a time to trade all our items between ourselves?

Unrelated, but amusing; Kogasa scared Rinnosuke.  :P