Author Topic: Sake Emblem (Official Game Thread) (Okay, the map's over~)  (Read 134163 times)

Mr. Sacchi

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Re: Sake Emblem (Official Game Thread)
« Reply #480 on: December 08, 2010, 11:13:56 PM »
I agree to the plan as well, because I just noticed I have a role in it too :V

Though, any specific movement for me? Like move to cell xx so that I don't have the risk of being slaughtered? I've been lucky up until now, but luck runs out after a while;

AMZYoshio

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Re: Sake Emblem (Official Game Thread)
« Reply #481 on: December 08, 2010, 11:25:06 PM »
Anyway, that move seems fine to me.

K.



Okay, we discussed what group 1 should do in IRC and here it is.

Nazrin to A2

Alice/me to B4, take tea from Kogasa and drink it

Kogasa to A1

Murasa to A4, take tea from Alice/me and drink it.

Reimu to A5

Tenshi to A7

There, also remember that you need to put all your action into one order. *Looks at Murasa/Pesco*

Nazrin being already done...

Alice's Status: 16/16HP, Tea Left: 1
Kogasa's tea was stolen (lol)

Murasa's Status: 19/21HP, Tea dissapears


I got Meiling's move, I'm assuming Cirno wants to do what was said (shim posted it after all), and I'm waiting on Youmu for a move.
« Last Edit: December 08, 2010, 11:38:21 PM by AMZYoshio »


AMZYoshio

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Re: Sake Emblem (Official Game Thread)
« Reply #483 on: December 09, 2010, 05:55:39 AM »
She didn't say she wanted to be?

Also, Youmu, just move, or else someone will move for you.

Doll.S CUBE

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Re: Sake Emblem (Official Game Thread)
« Reply #484 on: December 09, 2010, 07:01:11 AM »
Yoshie, Kogasa was healed last turn. See the previous page.

Sophilia

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Re: Sake Emblem (Official Game Thread)
« Reply #485 on: December 09, 2010, 09:13:23 AM »
Specific movement is next turn, just stay in range of moving to L4 and out of range of the mage right now.

Now to wait for the Mei order to process and hope it includes me getting pickpocketed.
Life and death are without purpose.  Our attempts to give them one are quite presumptuous of us.  But in the end, we exist, and that is enough.

Current status: Dissuading deliberately choking for imagined fame.

AMZYoshio

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Re: Sake Emblem (Official Game Thread)
« Reply #486 on: December 09, 2010, 02:19:07 PM »
Yoshie, Kogasa was healed last turn. See the previous page.

It was correct in my notepad file, just forgot to edit it I guess.

Mr. Sacchi

  • All shall be well and all manner of thing shall be well.
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Re: Sake Emblem (Official Game Thread)
« Reply #487 on: December 09, 2010, 06:42:40 PM »
>Stay still put on our best fighting stance, prepare overpowered spellcard.

Moving up = mage, moving forward = getting slaughtered/ruining plan.

AMZYoshio

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Re: Sake Emblem (Official Game Thread)
« Reply #488 on: December 09, 2010, 11:33:34 PM »
Alright, lessee what I got here for the moves today.

>Stay still put on our best fighting stance, prepare overpowered spellcard.

Delusion Slash go!

[01:52]   <theshim>   So Sanae to K4, Meiling or Youmu to L4, Byakuren to L7 and heal Rumia, Rumia to K8 and attack enemy 5

Done and done.

ENEMY PHASE

Enemy 5 -> I4, Attack Sanae

Enemy 5 Attacks: Hit for 8 Damage

Sanae?s Status: 12/20HP, 11EXP

Enemy 6 -> L3, Attack Meiling

Enemy 6 Attacks: Miss!
Meiling Attacks: Hit for 13 Damage

Meiling?s Status: 20/22HP, 27EXP, Iron Axe Left: 38
Enemy 6?s Status: 7/20HP

Enemy 7 -> K3, Attack Sanae

Enemy 7 Attacks: Hit for 5 Damage
Sanae Attacks: For Lady Kanako!!!! Critical hit for 15 damage!!!

Sanae?s Status: 7/20HP, 26EXP, Iron Sword Left: 39
Enemy 7?s Status: 5/20HP

Enemy 8 -> J3

Enemy 9 -> D4, Attack Alice


Enemy 9 Attacks: Hit for 6 Damage
Alice Attacks: Hit for 6 Damage

Alice?s Status: 10/16HP, 58EXP, Fire Left: 36
Enemy 9?s Status: 11/17HP

Enemy 10 -> B7, Attack Tenshi

Enemy 10 Attacks: Hit for 7 Damage
Tenshi Attacks: Hit for 6 Damage

Tenshi?s Status: 14/23HP, 13EXP, Iron Lance Left: 38
Enemy 10?s Status: 14/20HP

Enemy 11 -> B6

Enemy 12 -> A8, Attack Tenshi


Enemy 12 Attacks: Hit for 8 Damage
Tenshi Attacks: Hit for 6 Damage

Tenshi?s Status: 6/23HP, 19EXP, Iron Lance Left: 37
Enemy 12?s Status: 14/20HP

PLAYER PHASE

Schezo

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Re: Sake Emblem (Official Game Thread)
« Reply #489 on: December 10, 2010, 12:06:28 AM »
PP
Byakuren heals me.  Back to full health, I think.
Meiling retreats and drinks.  HP 20.
Cirno attacks 6 from range.
Youmu moves up and kills 6.
I and Rumia do absolutely nothing.


Our turn went so good so a few alterations.

Cirno still attacks 6
Meiling finishes him off
Youmu moves over and stabs 7
I heal Sanae
Sanae stands on K3 and attacks 8
Rumia moves up and finishes that bleeping mage off from K4

How does this sound?

After that we rush over and help the top?

Sophilia

  • Exposition Patchouli
  • Seeker of Truth
Re: Sake Emblem (Official Game Thread)
« Reply #490 on: December 10, 2010, 02:53:11 AM »
We got stupid lucky, but I ain't gonna complain.

Our turn went so good so a few alterations.

Cirno still attacks 6
Meiling finishes him off
Youmu moves over and stabs 7
I heal Sanae
Sanae stands on K3 and attacks 8
Rumia moves up and finishes that bleeping mage off from K4

How does this sound?

After that we rush over and help the top?

Hmmm.  I'd really only change one thing...

Cirno hits 6.
Meiling finishes.
Byakuren heals me.
I move to L3 and kill 7.  Weapon Triangle, yo.
Rumia to K4, kill the mage.
Youmu to K3, no attack.

And then the next turn, yes, we finish 8 and start heading north.  Looks like Alice and Kogasa can take care of that mage, so at least there won't be that to deal with on the way up.
Life and death are without purpose.  Our attempts to give them one are quite presumptuous of us.  But in the end, we exist, and that is enough.

Current status: Dissuading deliberately choking for imagined fame.

Doll.S CUBE

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Re: Sake Emblem (Official Game Thread)
« Reply #491 on: December 10, 2010, 03:06:41 AM »
My brain is too dead to think of something more intricate now but here's the general outline I thought of. Me and Kogasa should finish off the mage this turn, up to the others if either me or Kogasa should be the ones finishing the mage off. Tenshi should retreat and heal somehow and Murasa and Reimu should double team En.11 and form a wall. Also, how are the enemies doing so much damage to Tenshi?

Schezo

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Re: Sake Emblem (Official Game Thread)
« Reply #492 on: December 10, 2010, 03:32:01 AM »
Yeah I'm cool with that.  And Youmu better not attack or we can get unlucky and she'll die.

Sophilia

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  • Seeker of Truth
Re: Sake Emblem (Official Game Thread)
« Reply #493 on: December 10, 2010, 03:33:51 AM »
Also, how are the enemies doing so much damage to Tenshi?

The enemies are fighters with axes, which are strong and give them the weapon triangle advantage.  In comparison, the mercenary has less strength, a less damaging weapon, and Tenshi is on the good side of the weapon triangle.  So if Tenshi were to go where only the merc can get her, that'd severely cut down on the damage.  (And as a bonus, she gets to drink your tea.)
Life and death are without purpose.  Our attempts to give them one are quite presumptuous of us.  But in the end, we exist, and that is enough.

Current status: Dissuading deliberately choking for imagined fame.

theshirn

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Re: Sake Emblem (Official Game Thread)
« Reply #494 on: December 10, 2010, 03:48:31 AM »
> Attack enemy 6 with hatchet.

[09:46] <theshim|work> there is nothing like working for a real estate company to make one contemplate arson

AMZYoshio

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Re: Sake Emblem (Official Game Thread)
« Reply #495 on: December 10, 2010, 04:07:11 AM »
> Attack enemy 6 with hatchet.

Cirno Attacks: Hit for 3 Damage

Cirno's Status: 14/14HP, 100 -> 1 EXP, Hatchet Left: 47
Enemy 6's Status: 4/20HP

Level Up!!!

Cirno, Level 2 Trainee
HP: 14 --+1--> 15
STR: 3 --+1--> 4
MAG: 0 -------> 0
DEF: 2 --+1--> 3
RES: 1 -------> 1
SPD: 3 -------> 3
SKL: 2 --------> 2
LUK: 1 --------> 1

theshirn

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Re: Sake Emblem (Official Game Thread)
« Reply #496 on: December 10, 2010, 04:14:47 AM »
Level Up!!!
woooooooo

three point level's kinda weak, though :<

[09:46] <theshim|work> there is nothing like working for a real estate company to make one contemplate arson

AMZYoshio

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Re: Sake Emblem (Official Game Thread)
« Reply #497 on: December 10, 2010, 04:18:47 AM »
woooooooo

three point level's kinda weak, though :<

Eh, the dice said so. You were close on a few things.

PX

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Re: Sake Emblem (Official Game Thread)
« Reply #498 on: December 10, 2010, 05:10:54 AM »
You didn't foresee getting owned by axe wielders? I saw it a mile away. Anyways, don't feel like coming up with a plan. :v

Doll.S CUBE

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Re: Sake Emblem (Official Game Thread)
« Reply #499 on: December 10, 2010, 05:18:01 AM »
No, it's not that,  I've just been playing to much FE9 and I've just expected axe wielders to don't do that much damage....

Gah, I'm tired.

Schezo

  • en-counse
Re: Sake Emblem (Official Game Thread)
« Reply #500 on: December 10, 2010, 10:17:18 PM »
>Byakuren to K5, heal Sanae

Re: Sake Emblem (Official Game Thread)
« Reply #501 on: December 10, 2010, 10:26:57 PM »
I should just stay off on the side huh?

AMZYoshio

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Re: Sake Emblem (Official Game Thread)
« Reply #502 on: December 10, 2010, 11:03:07 PM »
>Byakuren to K5, heal Sanae

Byakuren's Status: 12/17HP, 42EXP, Heal Left: 26
Sanae's Status: 19/20HP

trancehime

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Re: Sake Emblem (Official Game Thread)
« Reply #503 on: December 11, 2010, 08:48:59 AM »
So the plan was for THE CHINA to kill something?

I'm all up for that.

I am going to break your face magey.

>Meiling Attacks [6] Mage at L3

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AMZYoshio

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Re: Sake Emblem (Official Game Thread)
« Reply #504 on: December 11, 2010, 09:23:55 AM »
>Meiling Attacks [6] Mage at L3

Meiling Attacks: Hit for 4 Damage
Enemy 6 dies!

Meiling's Status: 20/22HP, 61EXP, Iron Axe Left: 37

Pesco

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Re: Sake Emblem (Official Game Thread)
« Reply #505 on: December 11, 2010, 10:24:18 AM »
Do we want to be gutsy and let me tank 2 axes? Probably not I reckon.

Sophilia

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Re: Sake Emblem (Official Game Thread)
« Reply #506 on: December 11, 2010, 12:11:14 PM »
> Sanae to L3, attack enemy 7 with iron lance.

Do we want to be gutsy and let me tank 2 axes? Probably not I reckon.

All I can think of for your side is Tenshi to B5 and drinking so Alice doesn't get smeared by the enemies and, of course, Alice and Kogasa making that mage dead.  I honestly don't know who should end up on A5 to complete the wall.  Reimu gets WTA and could dodge, but you take less damage and do more.  Either way, #10 isn't going to die in one hit.
Life and death are without purpose.  Our attempts to give them one are quite presumptuous of us.  But in the end, we exist, and that is enough.

Current status: Dissuading deliberately choking for imagined fame.

PX

  • School Idol?
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Re: Sake Emblem (Official Game Thread)
« Reply #507 on: December 11, 2010, 04:55:46 PM »
Kogasa, C4, attack mage
Alice, Kill Mage
Tenshi, B5, punch Reimu in the face for the tea
Everyone else, wait

Sanae L3, kill enemy
Rumia, K4, kill mage
Youmu, K3, attack enemy

Schezo

  • en-counse
Re: Sake Emblem (Official Game Thread)
« Reply #508 on: December 11, 2010, 06:00:20 PM »
Tenshi, B5, punch Reimu in the face for the tea

And make sure to use it.

Doll.S CUBE

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Re: Sake Emblem (Official Game Thread)
« Reply #509 on: December 11, 2010, 08:09:32 PM »
PX's idea sounds quite good. I'll go for it.