Author Topic: Sake Emblem (Official Game Thread) (Okay, the map's over~)  (Read 134224 times)

AMZYoshio

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Re: Sake Emblem (Official Game Thread)
« Reply #450 on: December 06, 2010, 11:19:56 PM »
Once again, I submit that this was a rather unexpectedly brutal first map.  You might want to consider toning the difficulty down juuuuust a little (or at least adding some cover tiles ;_; )

Well, it's a nice wakeup call, and now you guys will know how to play~

That, and it's because of your low levels. A few more levels will fix that.

Schezo

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Re: Sake Emblem (Official Game Thread)
« Reply #451 on: December 06, 2010, 11:36:56 PM »
I don't know but if Kosaga doesn't get on the A row and heal...

Doll.S CUBE

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Re: Sake Emblem (Official Game Thread)
« Reply #452 on: December 07, 2010, 12:32:39 AM »
We're still waiting for Sana to get here. Remember Sana, go to a A4, take Murasa's tea and drink it. Don't forget.

PX

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Re: Sake Emblem (Official Game Thread)
« Reply #453 on: December 07, 2010, 01:26:02 AM »
>Tenshi waits. :V

AMZYoshio

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Re: Sake Emblem (Official Game Thread)
« Reply #454 on: December 07, 2010, 03:42:28 AM »
Screw it, new rule.

You don't have to wait for trades anymore - it will be considered that the other party accepts. Please discuss it beforehand, because whoever initiates the trade will get their way.



> Sanae to K3, take the tea from Meiling, and drink it.

Sanae's Health: 20/20HP, Tea Left: 2
« Last Edit: December 07, 2010, 03:48:57 AM by AMZYoshio »

Re: Sake Emblem (Official Game Thread)
« Reply #455 on: December 07, 2010, 03:57:42 AM »
> Rumia to K7.

Sana

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Re: Sake Emblem (Official Game Thread)
« Reply #456 on: December 07, 2010, 04:59:10 AM »
>Move to A4, take the tea....and DRINK IT take tea from Murasa, drink it

AMZYoshio

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Re: Sake Emblem (Official Game Thread)
« Reply #457 on: December 07, 2010, 05:18:54 AM »
>Move to A4, take the tea....and DRINK IT take tea from Murasa, drink it

Kogasa's Status: 15/16HP, Tea Left: 2

ENEMY PHASE

It's been a while (again) since those four went out...Let's go deal with those punks full force!

Enemy 5 -> I8, Attack Byakuren


Enemy 5 Attacks: Hit for 5 Damage (I forgot to mention, but if Byakuren is attacked, don't give her a weapon (meaning 0's in all stats), and call it "staff")

Byakuren's Status: 12/17HP, 23EXP

Enemy 6 -> I3

Enemy 7 -> H3

Enemy 8 -> H4

Enemy 9 -> D6, Attack Nazrin


Enemy 9 Attacks: Hit for 11 Damage

Nazrin's Status: 4/15HP, 34EXP

Enemy 10 -> C11

Enemy 11 -> C10

Enemy 12 -> D10


PLAYER PHASE

Doll.S CUBE

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Re: Sake Emblem (Official Game Thread)
« Reply #458 on: December 07, 2010, 05:27:06 AM »
IRC guys, we need to discuss this in length there.

Doll.S CUBE

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Re: Sake Emblem (Official Game Thread)
« Reply #459 on: December 07, 2010, 06:03:57 AM »
Okay, we discussed what group 1 should do in IRC and here it is.

Nazrin to A2

Alice/me to B4, take tea from Kogasa and drink it

Kogasa to A1

Murasa to A4, take tea from Alice/me and drink it.

Reimu to A5

Tenshi to A7

There, also remember that you need to put all your action into one order. *Looks at Murasa/Pesco*



« Last Edit: December 07, 2010, 06:18:11 AM by Comedian Doll.S »

Pesco

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Re: Sake Emblem (Official Game Thread)
« Reply #460 on: December 07, 2010, 06:08:19 AM »
> Do what Doll said Murasa is doing

PX

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Re: Sake Emblem (Official Game Thread)
« Reply #461 on: December 07, 2010, 06:20:09 AM »
Quote
There, also remember that you need to put all your action into one order. *Looks at Murasa/Pesco*

> Do what Doll said Tenshi is doing

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Re: Sake Emblem (Official Game Thread)
« Reply #462 on: December 07, 2010, 06:31:49 AM »
> Do what I said what I'm doing.

Hehe, forgot to post the move in my above post.

AMZYoshio

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Re: Sake Emblem (Official Game Thread)
« Reply #463 on: December 07, 2010, 06:32:18 AM »
> Do what Doll said Murasa is doing

Yeeeaaahhh due to the fact that that's impossible (Alice doesn't have the tea right now), I'll ignore that.

Okay, we discussed what group 1 should do in IRC and here it is.

Nazrin to A2

Alice/me to B4, take tea from Kogasa and drink it

Kogasa to A1

Murasa to A4, take tea from Alice/me and drink it.

Reimu to A5

Tenshi to A7

There, also remember that you need to put all your action into one order. *Looks at Murasa/Pesco*

Can I just assume that's everything everyone wants to do, and do it? (If you say yes and you're wrong, I'll knock you down to 1 health. And take your weapon.)

Doll.S CUBE

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Re: Sake Emblem (Official Game Thread)
« Reply #464 on: December 07, 2010, 06:35:44 AM »
Well me, Pesco, PX and Lem agrees to this. No word from Sana or Hourai yet...

AMZYoshio

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Re: Sake Emblem (Official Game Thread)
« Reply #465 on: December 07, 2010, 06:38:04 AM »
Well considering Hourai moves first in your plan, wait for confirmation. Then I'll do up to Sana, then wait for him, then finish it off.

Sophilia

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Re: Sake Emblem (Official Game Thread)
« Reply #466 on: December 07, 2010, 07:18:15 AM »
We need a defensive formation.  Attacking the enemy now leads to people dying, and retreating locks us in the corner until the end of the battle.  Unfortunately, I cannot think of a good one.
Life and death are without purpose.  Our attempts to give them one are quite presumptuous of us.  But in the end, we exist, and that is enough.

Current status: Dissuading deliberately choking for imagined fame.

theshirn

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Re: Sake Emblem (Official Game Thread)
« Reply #467 on: December 07, 2010, 07:33:55 AM »
We need a defensive formation.  Attacking the enemy now leads to people dying, and retreating locks us in the corner until the end of the battle.  Unfortunately, I cannot think of a good one.
[01:52]   <theshim>   So Sanae to K4, Meiling or Youmu to L4, Byakuren to L7 and heal Rumia, Rumia to K8 and attack enemy 5

Probably better off with Meiling, as she's more durable.

[09:46] <theshim|work> there is nothing like working for a real estate company to make one contemplate arson

Sophilia

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Re: Sake Emblem (Official Game Thread)
« Reply #468 on: December 07, 2010, 08:13:46 AM »
Probably better off with Meiling, as she's more durable.

So, I'll equip a sword to make sure I don't draw enemy 6.  We don't want the mercenary anywhere near anyone that isn't me.

Meiling should take her tea back because I'll probably be getting healed by Byakuren after the mage and merc have their way with me.

Anything else before I move?
Life and death are without purpose.  Our attempts to give them one are quite presumptuous of us.  But in the end, we exist, and that is enough.

Current status: Dissuading deliberately choking for imagined fame.

trancehime

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Re: Sake Emblem (Official Game Thread)
« Reply #469 on: December 07, 2010, 10:49:30 AM »
Sigh.

Guys, I have finals next week, and I have less time to do this right at the moment, so please stop bitching at me and just do w/e you need to do with me for the meantime because I desperately need to do well in my finals.

So yeah


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Schezo

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Re: Sake Emblem (Official Game Thread)
« Reply #470 on: December 07, 2010, 01:44:21 PM »
If Rumia is going to confront the mage, she'll need hp.  I'll think about what you all can do and post it later.

>Move Byakuren to L7 and heal Rumia.

Re: Sake Emblem (Official Game Thread)
« Reply #471 on: December 07, 2010, 01:51:19 PM »
>I agree with Doll's plan.

AMZYoshio

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Re: Sake Emblem (Official Game Thread)
« Reply #472 on: December 07, 2010, 02:50:18 PM »
>Move Byakuren to L7 and heal Rumia.

Byakuren's Status: 30EXP, Heal Left: 27
Rumia's Status: 17/17HP

Sophilia

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Re: Sake Emblem (Official Game Thread)
« Reply #473 on: December 07, 2010, 06:53:42 PM »
If Rumia is going to confront the mage, she'll need hp.  I'll think about what you all can do and post it later.

Working off the plan from IRC, I see this as the best-case scenario:

We get in position.
Rumia attacks 5.  Rumia HP 12, enemy HP 5.

EP
5 attacks me.  My HP 12.
6 attacks Meiling.  Meiling HP 10, enemy HP 7.
7 attacks me.  My HP 7, enemy HP 15.
8 can't do shit.

PP
Byakuren heals me.  Back to full health, I think.
Meiling retreats and drinks.  HP 20.
Cirno attacks 6 from range.
Youmu moves up and kills 6.
I and Rumia do absolutely nothing.

EP
5 attacks one of our front line units.  (It could also attack Cirno, but then it would have an embarrassing death.)
7 attacks Youmu.  Enemy has 11 HP remaining.
8 attacks me.  Enemy has 14 HP remaining.

PP
Cirno gets the hell out of the way.
Rumia kills 7.
I kill 5, provided Cirno didn't already do that.
Meiling attacks 8.  Meiling HP 10, enemy HP 2.
Youmu kills 8.
Healing.

Of course, as I said earlier, this is a best-case scenario.  People could miss, then we'd have to fall back and/or take deaths.  Also, figuring all this out was a massive pain in the ass.

> Sanae to K4, equip sword
Life and death are without purpose.  Our attempts to give them one are quite presumptuous of us.  But in the end, we exist, and that is enough.

Current status: Dissuading deliberately choking for imagined fame.

Schezo

  • en-counse
Re: Sake Emblem (Official Game Thread)
« Reply #474 on: December 07, 2010, 10:12:28 PM »
Winner, what, what, plan.

Ok this sounds winner so let's do it.  What are peoples getting into position moves?

Re: Sake Emblem (Official Game Thread)
« Reply #475 on: December 07, 2010, 10:31:28 PM »
>Rumia to K8 and attacks Enemy 5

Sounds fine to me.

AMZYoshio

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Re: Sake Emblem (Official Game Thread)
« Reply #476 on: December 07, 2010, 11:26:53 PM »
>Rumia to K8 and attacks Enemy 5

Rumia Attacks: Hit for 10 Damage
Enemy 5 Attacks: Hit for 4 Damage

Rumia's Status: 13/17HP, 58EXP, Flux Left: 37
Enemy 5's Status: 6/16HP


Also, to announce to anyone who missed it, the battle generator is slightly flawed - It won't matter TOO much in this level, although it will later on, so I'm going to change the internal workings of it. However, I'll do this after this level is done, as to not screw your guys's plans. And, for my dickery with it, I'll give you guys a present when the level is over.

Hopefully this first level was a great experience, and we know what to/not to do once it's done. (No, I'm not going to make it any easier, the game is a lot more fun when you have to actually try =D)

AMZYoshio

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Re: Sake Emblem (Official Game Thread)
« Reply #477 on: December 08, 2010, 10:49:39 PM »
Paging Dr. Sana. No reply? Fine, be that way.

Somebody make Sana's move, then I can continue with all the pre-planned moving.

Also, if you weren't already in a plan, your move can be taken now.

Schezo

  • en-counse
Re: Sake Emblem (Official Game Thread)
« Reply #478 on: December 08, 2010, 10:51:48 PM »
I'd feel more comfortable letting that corner decide where to put her or I'd move her now.

Sana

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Re: Sake Emblem (Official Game Thread)
« Reply #479 on: December 08, 2010, 11:08:01 PM »
Okay, if I don't respond within a couple hours of a plan post, just do it without me. I think that'll be more convenient than having Pesco telling me to post all the time :V

Anyway, that move seems fine to me.