Author Topic: Sake Emblem (Official Game Thread) (Okay, the map's over~)  (Read 134171 times)

Re: Sake Emblem (Official Game Thread)
« Reply #420 on: December 05, 2010, 10:58:03 PM »
I'll wait till you guys move out to move.

Schezo

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Re: Sake Emblem (Official Game Thread)
« Reply #421 on: December 05, 2010, 10:59:45 PM »
So~ the sooner Meiling moves the sooner everyone else can...

AMZYoshio

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Re: Sake Emblem (Official Game Thread)
« Reply #422 on: December 06, 2010, 12:13:00 AM »
> Alice move to B5 and attack En.2.

Alice Attacks: Hit for 9 Damage

Alice's Status: 9/16HP, 52EXP, Fire Left: 37
Enemy 2's Status: 3/21HP

> Move to A5, punch Alice in the face and steal tea

Alice dies from your epic punch to the face

trancehime

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Re: Sake Emblem (Official Game Thread)
« Reply #423 on: December 06, 2010, 12:14:07 AM »
Look it's not my fault I'm swamped with uni work and the fact MotK is blocked at school so I had to spend money to even get here

Only to find someone had moved Meiling for me anyway

goddamnit theshim this is your fault

Oh wait it's another turn?

wait fuck goddamnit aargh these fucking stomach cramps

>Move Meiling to L3
« Last Edit: December 06, 2010, 12:18:32 AM by TranceHime »

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PX

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Re: Sake Emblem (Official Game Thread)
« Reply #424 on: December 06, 2010, 01:37:07 AM »
You took the tea without using it?!?!?!

Nazrin, take the kill :D

Re: Sake Emblem (Official Game Thread)
« Reply #425 on: December 06, 2010, 01:44:22 AM »
Booyah!

>Nazrin move to B6 and attack Enemy 2 with iron sword.

AMZYoshio

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Re: Sake Emblem (Official Game Thread)
« Reply #426 on: December 06, 2010, 01:52:13 AM »
Booyah!

>Nazrin move to B6 and attack Enemy 2 with iron sword.

Nazrin yells "BOOYAH!" as she sees her next target. Stalking the Mercenary from the shadows, she swiftly draws her blade, and before her target can figure out what's going on, the Mouse Youkai drives her blade deep into her target's chest - an instant death.

Nazrin Attacks: Hit for 3 Damage
Enemy 2 Dies!

Nazrin's Status: 15/15HP, 33EXP, Iron Sword Left: 39

As she takes her blade out, the fairy gasps for air, and slowly asks "Why...?"

"Because I'm Nazrin."

Re: Sake Emblem (Official Game Thread)
« Reply #427 on: December 06, 2010, 01:54:02 AM »
You guys want me to kill enemy 4?

Schezo

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Re: Sake Emblem (Official Game Thread)
« Reply #428 on: December 06, 2010, 01:55:50 AM »
I think Youmu is after Cirno takes a whack at him.  One of the mages will probably duel you in a minute though.

theshirn

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Re: Sake Emblem (Official Game Thread)
« Reply #429 on: December 06, 2010, 01:59:20 AM »
goddamnit theshim this is your fault
;_;

> Cirno to L5, attack enemy 4 with hatchet

[09:46] <theshim|work> there is nothing like working for a real estate company to make one contemplate arson

Re: Sake Emblem (Official Game Thread)
« Reply #430 on: December 06, 2010, 02:01:05 AM »
I feel special now after that.  :3

Third Eye Lem

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Re: Sake Emblem (Official Game Thread)
« Reply #431 on: December 06, 2010, 02:03:00 AM »
Good job. Now all we need is Murasa and Kogasa to drink up too.

Schezo

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Re: Sake Emblem (Official Game Thread)
« Reply #432 on: December 06, 2010, 02:07:28 AM »
Can Murasa still drink after punching her in the face not declaring it in one post?

AMZYoshio

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Re: Sake Emblem (Official Game Thread)
« Reply #433 on: December 06, 2010, 02:08:32 AM »
I feel special now after that.  :3

I aim to please.

> Cirno to L5, attack enemy 4 with hatchet

Cirno Attacks: (Suprisingly lucky) Hit for 2 Damage

Cirno's Status: 14/14HP, 95EXP, Hatchet Left: 48
Enemy 4's Status: 4/21HP

Can Murasa still drink after punching her in the face not declaring it in one post?

No, considering her turn was already ended.

Re: Sake Emblem (Official Game Thread)
« Reply #434 on: December 06, 2010, 02:09:23 AM »
So I should Rumia should move to K7?

Schezo

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Re: Sake Emblem (Official Game Thread)
« Reply #435 on: December 06, 2010, 02:21:44 AM »
Not yet, because we're using you as backup, for if Youmu misses (for whatever reason) you can still have a chance to kill him so he doesn't hit a squishy person on his turn.

edit: so Sanae will move then Youmu then Rumia

Third Eye Lem

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Re: Sake Emblem (Official Game Thread)
« Reply #436 on: December 06, 2010, 02:25:32 AM »
No, considering her turn was already ended.
Doggone it. Not a huge deal, since she's out of harm's way. That just leaves Kogasa to heal and stuff, then.

PX

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Re: Sake Emblem (Official Game Thread)
« Reply #437 on: December 06, 2010, 03:18:28 AM »
 :ohdear:

B6?!?!?!?! A7 you fool!!!!!!!!!!!!!!!!!! You were supposed to move to A7!!!!!!!!!!!! Great, another turn for healing :(

Now, should I go tank the fighter with the axe, or just stay still for now?

Re: Sake Emblem (Official Game Thread)
« Reply #438 on: December 06, 2010, 03:21:32 AM »
I was going off the plan you previously laid out.

PX

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Re: Sake Emblem (Official Game Thread)
« Reply #439 on: December 06, 2010, 03:22:50 AM »
A7 so you don't get BLASTED by the mage. Common sense, man!

Sophilia

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Re: Sake Emblem (Official Game Thread)
« Reply #440 on: December 06, 2010, 04:48:10 AM »
DECLARATION OF INTENT

As soon as strategically possible, I will be hauling ass over to Team Reimu's side of the battlefield to provide whatever assistance I can.  I probably will not be stopping off to chat with Kourin; them not dying takes priority.  This might not be for a couple turns, because we have to make sure no one over here's going to die, but I feel confident that if we take out the mercenary and the mage that will be coming you guys can mop up the fighters.

For now, though, K3 looks good.  Also, thinking it over, I will be taking a drink.

> Sanae to K3, take the tea from Meiling, and drink it.
Life and death are without purpose.  Our attempts to give them one are quite presumptuous of us.  But in the end, we exist, and that is enough.

Current status: Dissuading deliberately choking for imagined fame.

theshirn

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Re: Sake Emblem (Official Game Thread)
« Reply #441 on: December 06, 2010, 04:51:51 AM »
I'd be content if I get one more hit off, 'cause that'll probably get me a level.  Right now, Cirno really really needs them.

[09:46] <theshim|work> there is nothing like working for a real estate company to make one contemplate arson

Mr. Sacchi

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Re: Sake Emblem (Official Game Thread)
« Reply #442 on: December 06, 2010, 01:59:29 PM »
Oh, wait, i'm still controlling Youmu?

Also, the schedule I said before, I realized it's not as bad as I anticipated, and I have an hour of internet every day. So  :V

Anyways, I'm moving after Kogasa, right?

Schezo

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Re: Sake Emblem (Official Game Thread)
« Reply #443 on: December 06, 2010, 03:55:16 PM »
Umm no becasue Kosaga is on the other side. :P

Anyways you are going to L6 to finish off the enemy there.

Mr. Sacchi

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Re: Sake Emblem (Official Game Thread)
« Reply #444 on: December 06, 2010, 04:20:36 PM »
L6?But isn't that spot occuppied?  ???

EDIT: *Re-reads* Oh :V

>Youmu to L6 and attacks enemy 4 with the Iron Sword.
« Last Edit: December 06, 2010, 04:23:35 PM by Sacchi »

AMZYoshio

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Re: Sake Emblem (Official Game Thread)
« Reply #445 on: December 06, 2010, 10:57:58 PM »
Sorry for not updating earlier, school sucks.

> Sanae to K3, take the tea from Meiling, and drink it.

Is Meiling ok with this?

>Youmu to L6 and attacks enemy 4 with the Iron Sword.

Youmu Attacks: For Lady Yuyuko! Critical Hit for 4 Damage! (Not like it mattered, and you're the luckiest person ever.)
Enemy 4 dies!

Youmu's Status: FullHP, 45EXP, Iron Sword Left: 37


I'll update the map when I get confirmation on Meiling. (Or at least a few hours pass and I stop caring we need to move on.)
« Last Edit: December 06, 2010, 10:59:33 PM by AMZYoshio »

Schezo

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Re: Sake Emblem (Official Game Thread)
« Reply #446 on: December 06, 2010, 11:14:40 PM »
Welllll~ we'll have to wait then.

On the other hand Rumia can move up here with us to K6 or K7.

AMZYoshio

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Re: Sake Emblem (Official Game Thread)
« Reply #447 on: December 06, 2010, 11:17:06 PM »
Welllll~ we'll have to wait then.

On the other hand Rumia can move up here with us to K6 or K7.

Only on this map. Simply because whatever you two groups do (As of now) has little/no effect on eachother.

theshirn

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Re: Sake Emblem (Official Game Thread)
« Reply #448 on: December 06, 2010, 11:18:41 PM »
Once again, I submit that this was a rather unexpectedly brutal first map.  You might want to consider toning the difficulty down juuuuust a little (or at least adding some cover tiles ;_; )

[09:46] <theshim|work> there is nothing like working for a real estate company to make one contemplate arson

Mr. Sacchi

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Re: Sake Emblem (Official Game Thread)
« Reply #449 on: December 06, 2010, 11:19:40 PM »
(Not like it mattered, and you're the luckiest person ever.)

I'm pretty impressed myself  :3