Author Topic: Sake Emblem (Official Game Thread) (Okay, the map's over~)  (Read 135527 times)

Re: Sake Emblem (Official Game Thread)
« Reply #390 on: December 04, 2010, 07:02:34 PM »
Mage could 100% hit me. I could only hit at around 68% for 13 damage, 1.5 crit.

Wouldn't you be separated by the mountains? Meaning, no way to hit back?

Pesco

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Re: Sake Emblem (Official Game Thread)
« Reply #391 on: December 04, 2010, 07:34:37 PM »
Of course I don't hit back, but those are the figures that I got.

theshirn

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Re: Sake Emblem (Official Game Thread)
« Reply #392 on: December 04, 2010, 11:30:36 PM »
> Cirno to L8, attack enemy 3 with Hatchet.

[09:46] <theshim|work> there is nothing like working for a real estate company to make one contemplate arson

AMZYoshio

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Re: Sake Emblem (Official Game Thread)
« Reply #393 on: December 04, 2010, 11:52:47 PM »
> Cirno to L8, attack enemy 3 with Hatchet.

Cirno Attacks: Hit for 1 Damage
Enemy 3 dies!

Cirno's Status: 14/14HP, 91EXP, Hatchet Left: 49

Schezo

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Re: Sake Emblem (Official Game Thread)
« Reply #394 on: December 05, 2010, 02:08:21 AM »
Great!

Now Sanae attack from K7 then Meiling attack from L6 or vice versa ,you both have the same resistance, though, the mage will probably attack me.

Just Meiling attack second because she's on the losing end of the weapon triangle

Sophilia

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Re: Sake Emblem (Official Game Thread)
« Reply #395 on: December 05, 2010, 04:51:36 AM »
How about this instead - I stab the guy, then he kills himself on his turn?
Life and death are without purpose.  Our attempts to give them one are quite presumptuous of us.  But in the end, we exist, and that is enough.

Current status: Dissuading deliberately choking for imagined fame.

Schezo

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Re: Sake Emblem (Official Game Thread)
« Reply #396 on: December 05, 2010, 06:15:50 AM »
Sure, maybe Meiling shouldn't attack.

theshirn

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Re: Sake Emblem (Official Game Thread)
« Reply #397 on: December 05, 2010, 07:15:38 AM »
Hooray, experience!

[09:46] <theshim|work> there is nothing like working for a real estate company to make one contemplate arson

AMZYoshio

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Re: Sake Emblem (Official Game Thread)
« Reply #398 on: December 05, 2010, 07:36:40 AM »
I think I forgot to say this, but I think the 48 hours are up. If someone's just waiting for someone else to move before they take their turn, don't be a jerk and steal it from them. If someone just hasn't been on, go ahead and steal it from them lol.

Sophilia

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Re: Sake Emblem (Official Game Thread)
« Reply #399 on: December 05, 2010, 07:44:27 AM »
> Sanae to L6, attacks 4 with iron lance

next time have Alice shoot first, the exp is not worth possibly having a dead lord
Life and death are without purpose.  Our attempts to give them one are quite presumptuous of us.  But in the end, we exist, and that is enough.

Current status: Dissuading deliberately choking for imagined fame.

Pesco

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Re: Sake Emblem (Official Game Thread)
« Reply #400 on: December 05, 2010, 07:50:26 AM »
> Move Murasa to B6 and tank dat sword

Schezo

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Re: Sake Emblem (Official Game Thread)
« Reply #401 on: December 05, 2010, 08:19:53 AM »
So~ since Meiling isn't here

>Move Meiling to L7

AMZYoshio

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Re: Sake Emblem (Official Game Thread)
« Reply #402 on: December 05, 2010, 08:23:12 AM »
> Sanae to L6, attacks 4 with iron lance

Sanae Attacks: Hit for 10 Damage
Enemy 4 Attacks: Hit for 4 Damage

Sanae's Status: 16/20HP, 10EXP, Iron Lance Left: 39
Enemy 4's Status: 6/21HP

>Move Meiling to L7

L7 is taken by Youmu - you didn't mean K7, did you?

Schezo

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Re: Sake Emblem (Official Game Thread)
« Reply #403 on: December 05, 2010, 08:24:42 AM »
I think I keep mistyping that because that's twice, dammit.

>Move Meiling to K7

AMZYoshio

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Re: Sake Emblem (Official Game Thread)
« Reply #404 on: December 05, 2010, 08:42:53 AM »
ENEMY PHASE

Enemy 2 -> B7, attack Murasa

Enemy 2 Attacks: Hit for 6 Damage
Murasa Attacks: Miss!
Enemy 2 Attacks: Hit for 6 Damage

Murasa?s Status: 9/21HP, 1EXP, Iron Axe Left: 40
Enemy 2?s Status: The same

Enemy 4 Attack Meiling

Enemy 4 Attacks: Hit for 7 Damage
Meiling Attacks: Miss!
Enemy 4 Attacks: Hit for 7 Damage

Meiling?s Status: 8/22HP, 14EXP, Iron Axe Left: 39
Enemy 4?s Status: The Same

PLAYER PHASE

theshirn

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Re: Sake Emblem (Official Game Thread)
« Reply #405 on: December 05, 2010, 08:48:36 AM »
Welp, we got whomped.

[09:46] <theshim|work> there is nothing like working for a real estate company to make one contemplate arson

Schezo

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Re: Sake Emblem (Official Game Thread)
« Reply #406 on: December 05, 2010, 08:49:30 AM »
GJ Meiling.  :V

>Byakuren to K8 Heal Meiling

Prepare for their next turn because we are finishing off 2 and 4 this turn.

AMZYoshio

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Re: Sake Emblem (Official Game Thread)
« Reply #407 on: December 05, 2010, 08:59:15 AM »
GJ Meiling.  :V

>Byakuren to K8 Heal Meiling

They both had like 48ish% chance of hit. And 4spd, compared to the 8 of the enemies, and were on the losing side of the WTA. It was to be expected. =D

Byakuren's Status: fullHP, 22EXP, Heal Left: 38
Meiling's Status: 20/22HP

Doll.S CUBE

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Re: Sake Emblem (Official Game Thread)
« Reply #408 on: December 05, 2010, 09:24:33 AM »
Hmm, Tenshi should go to A7 while I stay still and use tea or I could help Tenshi finish the enemy off....

Kogasa, Reimu and Murasa should move back into the safe area...

Nazrin should stay safe.

Sophilia

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Re: Sake Emblem (Official Game Thread)
« Reply #409 on: December 05, 2010, 11:09:56 AM »
Who should finish, me, Youmu, or Rumia?  The rest of us should move forward so we have some space to work with when the other enemies come.  (also possible Rinnosuke shenanigans)
Life and death are without purpose.  Our attempts to give them one are quite presumptuous of us.  But in the end, we exist, and that is enough.

Current status: Dissuading deliberately choking for imagined fame.

PX

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Re: Sake Emblem (Official Game Thread)
« Reply #410 on: December 05, 2010, 05:13:59 PM »
Reimu to A3, drink tea
Alice to B5, attack enemy 2
Tenshi to A7, attack enemy 2

wait to see if enemy 2 dies

Murasa to A5, trade with Alice and get Tea, drink tea
Kogasa to A6, trade with Murasa and get tea, drink tea
If Enemy 2 dies, Nazrin waits
Otherwise, Nazrin to B6 and wait

Anyone see anything wrong?

Pesco

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Re: Sake Emblem (Official Game Thread)
« Reply #411 on: December 05, 2010, 05:22:17 PM »
I'm happy with the plan

Schezo

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Re: Sake Emblem (Official Game Thread)
« Reply #412 on: December 05, 2010, 06:44:10 PM »
Mm kay here's what I'm thinking.

Order is crucial.

Meiling Moves to L3.
Sanae moves next to her at L2 of L4 and trades for tea and uses it.
Cirno takes a whack  at 4 from L5 and tries to do damage.
Youmu finishes off 4 from L6. Enemy 4 dies
Rumia moves forward to K7 so if a mage tries to be slick and attack a lower hp person she'll deal 10 damage and only take 5.  I heal Rumia next turn we go on.

How does it sound?

Re: Sake Emblem (Official Game Thread)
« Reply #413 on: December 05, 2010, 06:56:02 PM »


AMZYoshio

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Re: Sake Emblem (Official Game Thread)
« Reply #415 on: December 05, 2010, 08:31:41 PM »
> Reimu to A3. Drink tea.

Reimu's Status: 18/18HP, Tea Left: 2

Doll.S CUBE

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Re: Sake Emblem (Official Game Thread)
« Reply #416 on: December 05, 2010, 08:42:57 PM »
Eh sure, why the heck not...

> Alice move to B5 and attack En.2.

Mage does only one damage to me anyway....

Pesco

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Re: Sake Emblem (Official Game Thread)
« Reply #417 on: December 05, 2010, 09:41:46 PM »
> Move to A5, punch Alice in the face and steal tea

:D

Sophilia

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Re: Sake Emblem (Official Game Thread)
« Reply #418 on: December 05, 2010, 10:45:07 PM »
Um...Doll, my numbers say mage does six.  Not that it's gonna kill, but it is gonna hurt.  Which means after you take the hit you better get to drinking.  I think we should do take two here with Kogasa and the pointy stick.

As for my side...it sounds OK but I don't think I need to tea for 4 HP.  Of course, you might be seeing something nasty and/or awesome that I'm not.  We may also want to take advantage of Ks 1, 2, and 3 being safe spaces for this round.  As for the actual open-field tactics afterwards?  Hell if I know.
Life and death are without purpose.  Our attempts to give them one are quite presumptuous of us.  But in the end, we exist, and that is enough.

Current status: Dissuading deliberately choking for imagined fame.

Schezo

  • en-counse
Re: Sake Emblem (Official Game Thread)
« Reply #419 on: December 05, 2010, 10:53:42 PM »
You're probably the only one who can take advantage of K123 because Meiling can't run that fast so she can't safespot on K3, you probably could though.
The tea taking by Sanae is not mandatory but I'm not sure if I can haul it over there and heal you so those 4hps may make or break you, you decide. :/

It would be ideal if the enemies could stop on K 123 because we can surround them and take them out much easier than one on one.
Making note of 6's tea.