Author Topic: Sake Emblem (Official Game Thread) (Okay, the map's over~)  (Read 135427 times)

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Re: Sake Emblem (Official Game Thread)
« Reply #330 on: December 03, 2010, 04:32:48 AM »
I shall wait for Sana to weaken the archer before I finish him off.

Murasa or Reimu will go to where Kogasa was and team up with Tenshi to eliminate En.1.

Also we shouldn't finish the enemies off this turn or the mage will make mince meat of me when he/she come.
« Last Edit: December 03, 2010, 04:37:02 AM by Comedian Doll.S »

Schezo

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Re: Sake Emblem (Official Game Thread)
« Reply #331 on: December 03, 2010, 04:36:54 AM »
Umm what if Sana misses?

Youmu should do 6 damage to 3 which leaves Cirno with 1 hp to finish off as long as Youmu doesn't hit her 2 crit.  Sounds good but someone double check that math.

Sorry if it's redundant but Youmu from L7 Cirno L8.

Third Eye Lem

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Re: Sake Emblem (Official Game Thread)
« Reply #332 on: December 03, 2010, 04:43:59 AM »
Kogasa also needs to tea.

I'm wondering if it'd be okay for Tenshi and Reimu to double-team the Fighter, we can kill it a lot faster that way.

AMZYoshio

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Re: Sake Emblem (Official Game Thread)
« Reply #333 on: December 03, 2010, 04:48:39 AM »
>Byakuren to K9, heal Meiling.

Byakuren's Status: 10EXP, Heal Left: 39
Meiling's Status: 22/22 HP

Schezo

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Re: Sake Emblem (Official Game Thread)
« Reply #334 on: December 03, 2010, 04:54:44 AM »
Yeah, Reimu, trade your tea to Kosaga so she can heal and alice should probably heal or back off if Kosaga is going to heal.

Tenshi should keep at it with 2 because lance>sword.

After Kosaga moves Reimu should move into B5 but NOT attack because she will probably get pot shotted and won't survive three hits if she gets unlucky.  Iron sword because it's less wasteful, just wall and attack with Tenshi next turn.

Edit: Or Captain Motherfucking Minamitsu Murasa can wall in Reimu's place and they trade spots next turn so Reimu can attack.  Reimu still has a slight chance to avoid it better though with her sword so Murasa can clean up after Reimu takes the hits this turn.
« Last Edit: December 03, 2010, 04:59:51 AM by Schezo »

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Re: Sake Emblem (Official Game Thread)
« Reply #335 on: December 03, 2010, 04:58:29 AM »
The problem is, if we don't finish the archer off this turn, they will go and attack Reimu.

Schezo

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Re: Sake Emblem (Official Game Thread)
« Reply #336 on: December 03, 2010, 05:02:00 AM »
That's why she doesn't attack and I'm thinking if you (Alice) heal it will go after you again next turn.

Or Alice trades for Reimu's tea uses it and counters the archer on their turn while Kosaga sits back and chills so she doesn't get hit. 

Gah, blow holes in my plan please.

Schezo

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Re: Sake Emblem (Official Game Thread)
« Reply #337 on: December 03, 2010, 05:06:54 AM »
Ooo better idea.

Alice attacks enemy 1 from B4 and Murasa finishes him off so she doen't have to worry about extra damage an Reimu walks over and helps Tenshi with 2

That way Alice still has enough hp to counter the archer and you won't take as much damage from 1.

Maybe?

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Re: Sake Emblem (Official Game Thread)
« Reply #338 on: December 03, 2010, 05:14:13 AM »
You do know the archer won't attack Kogasa right? We can finish the archer this turn. Also, IRC.

Schezo

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Re: Sake Emblem (Official Game Thread)
« Reply #339 on: December 03, 2010, 05:17:46 AM »
Why won't 13 attack Kosaga?

Besides that if Kosaga ends on C anything with 4hp one of the people in the middle will probably run out and stab her. KO

Damn I'm going to bed though I'll look at it in the morning.

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Re: Sake Emblem (Official Game Thread)
« Reply #340 on: December 03, 2010, 05:24:17 AM »
Because we'll finish the archer off this turn.

Third Eye Lem

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Re: Sake Emblem (Official Game Thread)
« Reply #341 on: December 03, 2010, 05:51:48 AM »
Gather around, it's battle plan time!

-Kogasa should move to C3 and attack the archer. Alice will follow up her attack, and kill it. It's important that Alice finish the archer off so she can get more EXP.
-Tenshi moves to B5, attacks the fighter, Reimu moves to A6 and attacks the fighter. The positioning of units is extremely important, we don't want to kill the two enemies too soon, because that'll trigger the rest to come after us.

Speaking of that last point... IF YOU CAN LEAVE AT LEAST ONE ENEMY FROM 1-4 ALIVE, DO SO! We don't want to trigger a mass of fairies killing us before we're ready.

Also, someone (preferably Kogasa if they're able) should be ready to make a break for Rinnosuke if there's a safe opening. I'm curious about what he has to say.

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Re: Sake Emblem (Official Game Thread)
« Reply #342 on: December 03, 2010, 05:55:06 AM »
> Move to C3, attack archer

AMZYoshio

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Re: Sake Emblem (Official Game Thread)
« Reply #343 on: December 03, 2010, 06:05:01 AM »
> Move to C3, attack archer

Kogasa Attacks: Boo~ Critical hit for 11 damage!!! (in reality it was 27, but he only had 11 hp, so don't freak out.)
Enemy 13 dies!

Kogasa's Status: 5/16HP, 47EXP, Iron Lance left: 38
« Last Edit: December 03, 2010, 06:09:21 AM by AMZYoshio »

Pesco

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Re: Sake Emblem (Official Game Thread)
« Reply #344 on: December 03, 2010, 06:06:23 AM »
I'm still hanging back, right?

Cut: hi5 Sana :V

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Re: Sake Emblem (Official Game Thread)
« Reply #345 on: December 03, 2010, 06:14:06 AM »
...Well I got nothing to do now, except maybe finish En.1 off for EXP.

Third Eye Lem

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Re: Sake Emblem (Official Game Thread)
« Reply #346 on: December 03, 2010, 07:56:18 AM »
Holy shit that was amazing. o_o The RNG is giving us a break because of the crap we've been dealing with. XD

Now that the archer is out of our collective hair, Kogasa should move next to Reimu on her next turn and get the tea. In the meantime, Alice can attack En1 for some EXP, while we leave En2 alone so we have time to re-organize ourselves.

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Re: Sake Emblem (Official Game Thread)
« Reply #347 on: December 03, 2010, 08:30:54 AM »
Actually Lem, after you left IRC I had some dicussion with Pesco about this and we feel to be on the safe side if Murasa goes and rescue Kogasa after I move.

Also, should I just weaken En.2 or finish him/her off after you or Tenshi is through with attacking?

P.S I also think Reimu should be the one to go to the B square as she has more resistance to magic, just in case.

AMZYoshio

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Re: Sake Emblem (Official Game Thread)
« Reply #348 on: December 03, 2010, 02:16:00 PM »
Actually Lem, after you left IRC I had some dicussion with Pesco about this and we feel to be on the safe side if Murasa goes and rescue Kogasa after I move.

There's no rescue option.

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Re: Sake Emblem (Official Game Thread)
« Reply #349 on: December 03, 2010, 02:44:22 PM »
And that means Kogasa is dead when the mage attacks her.

I wonder who thought it was a good idea to have the mobile lance user tank an axe?

Of course, we can not kill 1 & 2 and hope they don't come after us.
« Last Edit: December 03, 2010, 02:47:13 PM by PX_TimeforDeath »

Schezo

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Re: Sake Emblem (Official Game Thread)
« Reply #350 on: December 03, 2010, 03:55:05 PM »
That right there is why I was worried about Kosaga running onto the mountains.  I guess that corner just doesn't attack so your counters don't kill the 2 enemies and send everyone else after us.

Pesco

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Re: Sake Emblem (Official Game Thread)
« Reply #351 on: December 03, 2010, 05:26:36 PM »
Sana calculated that he only takes 1 damage from the mage and he gets the terrain cover, right?

Maybe we can chain pass a tea and use it on him?

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Re: Sake Emblem (Official Game Thread)
« Reply #352 on: December 03, 2010, 05:40:11 PM »
Last game, the enemies in the middle didn't come after us until we finished En.1-4, so I think Sana will be fine. I just suggested rescues just to be on the safe side.

Third Eye Lem

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Re: Sake Emblem (Official Game Thread)
« Reply #353 on: December 03, 2010, 07:49:36 PM »
I had that fear about Kogasa too, but I didn't say anything because Sana already posted... ^^;; Even then, she's on a mountain so she has a chance to dodge if something does happen. =P

I'm okay putting Reimu in B row, that'll work too.

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Re: Sake Emblem (Official Game Thread)
« Reply #354 on: December 03, 2010, 10:16:51 PM »
I'll go to A5 and attack En.1 then but should you finish her off or should I?

Third Eye Lem

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Re: Sake Emblem (Official Game Thread)
« Reply #355 on: December 03, 2010, 10:43:00 PM »
You needed the EXP earlier, so you can off it.

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Re: Sake Emblem (Official Game Thread)
« Reply #356 on: December 03, 2010, 10:44:34 PM »
Got it, I'll wait for your move now.

Re: Sake Emblem (Official Game Thread)
« Reply #357 on: December 03, 2010, 10:48:05 PM »
And I just hang around?
Or take someone's spot once they move?

Third Eye Lem

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Re: Sake Emblem (Official Game Thread)
« Reply #358 on: December 04, 2010, 12:25:39 AM »
And I just hang around?
Or take someone's spot once they move?
You can take my spot once I move, which is...Now.



> Reimu to B5, attack En1 with Iron Sword. With any luck, Alice can kill it in one shot after that.

Schezo

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Re: Sake Emblem (Official Game Thread)
« Reply #359 on: December 04, 2010, 01:28:04 AM »
Cirno and Youmu, put our plan into action.