Author Topic: Sake Emblem (Official Game Thread) (Okay, the map's over~)  (Read 135518 times)

Schezo

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Re: Sake Emblem (Official Game Thread)
« Reply #300 on: December 01, 2010, 01:03:46 AM »
Yes once I move we can start getting the archer killed.  Once he's gone out life will get a lot easier.  It could take 2-3 turns depending of if Rumia misses or not.

AMZYoshio

  • Transcend the edge of Dissillusion
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Re: Sake Emblem (Official Game Thread)
« Reply #301 on: December 01, 2010, 07:51:37 PM »
Come on people, make your moves.

24 Hour Warning (except for maybe Baka, due to just joining)

theshirn

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Re: Sake Emblem (Official Game Thread)
« Reply #302 on: December 01, 2010, 08:07:29 PM »
> Cirno to L9

[09:46] <theshim|work> there is nothing like working for a real estate company to make one contemplate arson

Schezo

  • en-counse
Re: Sake Emblem (Official Game Thread)
« Reply #303 on: December 01, 2010, 11:59:52 PM »
>Byakuren to K12

Re: Sake Emblem (Official Game Thread)
« Reply #304 on: December 02, 2010, 12:06:11 AM »
>Rumia to K11

AMZYoshio

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Re: Sake Emblem (Official Game Thread)
« Reply #305 on: December 02, 2010, 12:43:40 AM »
>Byakuren to K12
You sure you didn't mistype that? (You're already standing there)
« Last Edit: December 02, 2010, 01:00:01 AM by AMZYoshio »

Schezo

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Re: Sake Emblem (Official Game Thread)
« Reply #306 on: December 02, 2010, 01:32:10 AM »
 :colonveeplusalpha:

>Byakuren to L12

trancehime

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Re: Sake Emblem (Official Game Thread)
« Reply #307 on: December 02, 2010, 01:09:16 PM »
I have been pretty fucking busy, forgive me.

>Move Meiling to K6

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AMZYoshio

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Re: Sake Emblem (Official Game Thread)
« Reply #308 on: December 02, 2010, 07:39:52 PM »
24 hour warning up - someone make some moves.

Pesco

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Re: Sake Emblem (Official Game Thread)
« Reply #309 on: December 02, 2010, 09:11:39 PM »
Just Meiling and Youmu to move?

Third Eye Lem

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Re: Sake Emblem (Official Game Thread)
« Reply #310 on: December 02, 2010, 09:16:47 PM »
Looks like it. I'm not sure if it's a good idea to move either of them, though.

AMZYoshio

  • Transcend the edge of Dissillusion
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Re: Sake Emblem (Official Game Thread)
« Reply #311 on: December 02, 2010, 09:18:55 PM »
Just Meiling and Youmu to move?

Meiling already moved, I just forgot to update the map apparently (I'm at school, the files are on my computer).

Pesco

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Re: Sake Emblem (Official Game Thread)
« Reply #312 on: December 02, 2010, 09:20:27 PM »
Shouldn't hurt to have Youmu go in a bit, get in range to kill next turn.

Re: Sake Emblem (Official Game Thread)
« Reply #313 on: December 02, 2010, 10:34:58 PM »
Perhaps L8 would be a good choice.


Schezo

  • en-counse
Re: Sake Emblem (Official Game Thread)
« Reply #315 on: December 03, 2010, 12:06:18 AM »
L6 sounds better so she can engage the enemy sooner and may get attacked, which with her high speed may result in a miss.

Schezo

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Re: Sake Emblem (Official Game Thread)
« Reply #316 on: December 03, 2010, 12:25:24 AM »
Since Youmu's 48+ are up...

>Youmu move to L6

AMZYoshio

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Re: Sake Emblem (Official Game Thread)
« Reply #317 on: December 03, 2010, 01:17:41 AM »
ENEMY PHASE

Enemy 1 -> B6, Attack Kogasa

Enemy 1 Attacks: Hit for 11 Damage
Kogasa Attacks: Hit for 6 Damage

Kogasa?s Status: 5/16HP, 6 EXP, Iron Lance Left: 39
Enemy 1?s Status: 14/20HP

Enemy 2 -> A7, Attack Tenshi

Enemy 2 Attacks: Hit for 1 Damage
Tenshi Attacks: Hit for 7 Damage
Enemy 2 Attacks: Hit for 1 Damage

Tenshi?s Status: 21/23HP, 7EXP, Iron Lance Left: 39
Enemy 2?s Status: 14/21HP

Enemy 3 -> K7, Attack Meiling

Enemy 3 Attacks: Hit for 10 Damage
Meiling Attacks: Hit for 13 Damage

Meiling?s Status: 12/22HP, 13EXP, Iron Axe Left: 39
Enemy 3?s Status: 7/20HP

Enemy 4 -> K6, Attack Youmu

Enemy 4 Attacks: Miss!
Youmu Attacks: Hit for 5 Damage

Youmu?s Status: Full HP, 5EXP, Iron Sword Left: 39
Enemy 4?s Status: 16/21HP

Enemy 13 -> D3, Attack Alice

Enemy 13 Attacks: Hit for 7 Damage
Alice Attacks: Hit for 7 Damage

Alice?s Status: 9/16HP, 7EXP, Fire Left: 39

Enemy 14 -> I11, Attack Rumia

Enemy 14 Attacks: Hit for 7 Damage
Rumia Attacks: Hit for 11 Damage

Rumia?s Status: 10/17HP, 11EXP, Flux Left: 39
Enemy 14?s Status: 7/18HP


PLAYER PHASE

Schezo

  • en-counse
Re: Sake Emblem (Official Game Thread)
« Reply #318 on: December 03, 2010, 02:05:42 AM »
Super Youmu dodging skills.  :V

Rumia, attack so I can see if I need to heal you or not and go to Meiling and them.

Sophilia

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Re: Sake Emblem (Official Game Thread)
« Reply #319 on: December 03, 2010, 02:15:27 AM »
Big question - should we sic Youmu and Cirno on the fighter?  It'll kil him, but then we've got me who can't kill the merc in one shot, and Trance stands a high chance of missing.  On the other hand, Cirno gets a damn kill.

And yeah, Rumia should try to finish the archer now.
Life and death are without purpose.  Our attempts to give them one are quite presumptuous of us.  But in the end, we exist, and that is enough.

Current status: Dissuading deliberately choking for imagined fame.

Re: Sake Emblem (Official Game Thread)
« Reply #320 on: December 03, 2010, 02:23:38 AM »
I think you forgot to update enemy 13. He should have 11 health left.
I think...

Schezo

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Re: Sake Emblem (Official Game Thread)
« Reply #321 on: December 03, 2010, 02:23:56 AM »
If Youmu attacks from L7 Cirno finishes 3 off from L8.  Meiling can take 3's place at K7 and you both can attack 4. 

Maybe?  I think it could work and form a wall around Cirno if anything goes wrong.

Sophilia

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Re: Sake Emblem (Official Game Thread)
« Reply #322 on: December 03, 2010, 02:36:06 AM »
That...depends on whether or not Rumia hits.  Because if Meiling attacks and misses with her current HP, bad things happen.
Life and death are without purpose.  Our attempts to give them one are quite presumptuous of us.  But in the end, we exist, and that is enough.

Current status: Dissuading deliberately choking for imagined fame.

Schezo

  • en-counse
Re: Sake Emblem (Official Game Thread)
« Reply #323 on: December 03, 2010, 02:37:57 AM »
If it looks bad (ie. Rumia misses) Meiling could use her tea and just move into position and not attack.  ?

AMZYoshio

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Re: Sake Emblem (Official Game Thread)
« Reply #324 on: December 03, 2010, 02:59:51 AM »
I think you forgot to update enemy 13. He should have 11 health left.
I think...

My bad. Fixed.

Re: Sake Emblem (Official Game Thread)
« Reply #325 on: December 03, 2010, 03:30:14 AM »
You guys want me to finish the archer? Cause the cleric will need to heal me if I miss...

I'm just curious, will you be incorporating Allied Units and Other Units in this game?
« Last Edit: December 03, 2010, 03:32:55 AM by Bitmap »

Schezo

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Re: Sake Emblem (Official Game Thread)
« Reply #326 on: December 03, 2010, 03:34:17 AM »
That's what I'm waiting for.  To see if you miss.  ;)

Re: Sake Emblem (Official Game Thread)
« Reply #327 on: December 03, 2010, 03:37:24 AM »
>Rumia attack Enemy 14

Ironically, I'm playing Fire Emblem on the DS atm. Lvl 16 archer on the Chapter 2. Yesh!

AMZYoshio

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Re: Sake Emblem (Official Game Thread)
« Reply #328 on: December 03, 2010, 04:19:29 AM »
I'm just curious, will you be incorporating Allied Units and Other Units in this game?

Perhaps in certain levels, but of course I'll just control them, being the "computer" and all.

>Rumia attack Enemy 14

Rumia Attacks: Hit for 7 Damage!
Enemy 14 dies!

Rumia's Status: 10/17HP, 48EXP, Flux Left: 38

Schezo

  • en-counse
Re: Sake Emblem (Official Game Thread)
« Reply #329 on: December 03, 2010, 04:26:51 AM »
Yes! It hit!

>Byakuren to K9, heal Meiling.

Youmu and Cirno know what to do right?