Author Topic: Sake Emblem (Official Game Thread) (Okay, the map's over~)  (Read 134246 times)

Schezo

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Re: Sake Emblem (Official Game Thread)
« Reply #270 on: November 29, 2010, 11:58:43 PM »
I don't like that 75% because it will probably bite us in the ass.  I think we stay safe and after the archer is gone from Alice spamming tea she can confront the mage from the mountain and maybe another melee unit when we get there.

Doll.S CUBE

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Re: Sake Emblem (Official Game Thread)
« Reply #271 on: November 30, 2010, 12:06:12 AM »
I'm too brain dead today to think up anything, so I guess I'll follow you guys. Point me where to burn him from.

Also, IRC guys, IRC.

#touhou-meido.

Sana

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Re: Sake Emblem (Official Game Thread)
« Reply #272 on: November 30, 2010, 12:32:08 AM »
>Move to B5
Tanking dat magic

Third Eye Lem

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Re: Sake Emblem (Official Game Thread)
« Reply #273 on: November 30, 2010, 12:42:45 AM »
> Reimu to A4, equip Iron Sword.

Pesco

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Re: Sake Emblem (Official Game Thread)
« Reply #274 on: November 30, 2010, 12:44:04 AM »
>Murasa move to A3

Re: Sake Emblem (Official Game Thread)
« Reply #275 on: November 30, 2010, 12:46:11 AM »
>Nazrin move to A2

PX

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Re: Sake Emblem (Official Game Thread)
« Reply #276 on: November 30, 2010, 01:14:26 AM »
*facepalm* Kogasa is basically dead, and Archers cannot counter Pegasus Knights because THEY CANNOT ATTACK UNITS NEXT TO THEM!!!!!!!!!!!!!

Guess it's up to me to save the day....

>Tenshi move to A6

Only way to say Kogasa from a gruesome death from 3 hits.

Sophilia

  • Exposition Patchouli
  • Seeker of Truth
Re: Sake Emblem (Official Game Thread)
« Reply #277 on: November 30, 2010, 02:55:02 AM »
Actually, I think that's not a bad move for her.  She gets WTA on the mercenary, and is out of range of the archer.  She just needs someone to keep the fighter off her, and hey, Tenshi just took care of that.

Any objections to me just going straight to L5?
Life and death are without purpose.  Our attempts to give them one are quite presumptuous of us.  But in the end, we exist, and that is enough.

Current status: Dissuading deliberately choking for imagined fame.

Schezo

  • en-counse
Re: Sake Emblem (Official Game Thread)
« Reply #278 on: November 30, 2010, 02:57:06 AM »
Do eet.

Doll.S CUBE

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Re: Sake Emblem (Official Game Thread)
« Reply #279 on: November 30, 2010, 04:52:20 AM »
> Alice to B3.

We talked about this on the IRC PX. We think it's an okay strategy.

PX

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Re: Sake Emblem (Official Game Thread)
« Reply #280 on: November 30, 2010, 05:08:12 AM »
Well, we'll see how this works.

AMZYoshio

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Re: Sake Emblem (Official Game Thread)
« Reply #281 on: November 30, 2010, 06:16:16 AM »
Due to complete lack of Minch even giving half of an excuse on why he isn't here, I'll decree this:

Right now in my time, it's 10:15 PM. When it becomes 3:00 PM tomorrow, which is 16 hours and 45 minutes (basically when I get back from school), I will check to see if Minch has said anything. Or done anything. If not, I'll go ahead and drop him.

theshirn

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Re: Sake Emblem (Official Game Thread)
« Reply #282 on: November 30, 2010, 06:28:02 AM »
I could move to L9, but that puts me in range to get instakilled.  I'll wait for someone else to move first.

[09:46] <theshim|work> there is nothing like working for a real estate company to make one contemplate arson

Pesco

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Re: Sake Emblem (Official Game Thread)
« Reply #283 on: November 30, 2010, 06:34:10 AM »
Due to complete lack of Minch even giving half of an excuse on why he isn't here, I'll decree this:

Right now in my time, it's 10:15 PM. When it becomes 3:00 PM tomorrow, which is 16 hours and 45 minutes (basically when I get back from school), I will check to see if Minch has said anything. Or done anything. If not, I'll go ahead and drop him.

IMO we should drop him already because the lack of acivity/communication hurts the game so much already.

AMZYoshio

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Re: Sake Emblem (Official Game Thread)
« Reply #284 on: November 30, 2010, 06:40:44 AM »
IMO we should drop him already because the lack of acivity/communication hurts the game so much already.

It's also a guise to give me time to contact spiiiiiider and Baka Miko, to see if they're still interested.

Sophilia

  • Exposition Patchouli
  • Seeker of Truth
Re: Sake Emblem (Official Game Thread)
« Reply #285 on: November 30, 2010, 11:33:30 AM »
> Sanae moves to L5, equips sword.
Life and death are without purpose.  Our attempts to give them one are quite presumptuous of us.  But in the end, we exist, and that is enough.

Current status: Dissuading deliberately choking for imagined fame.

Re: Sake Emblem (Official Game Thread)
« Reply #286 on: November 30, 2010, 03:04:14 PM »
So I was told to fill in for MinchyMinch who was playing Rumia, but I kind of dislike the dark mage play style. So, I want to be Nazrin, the theif player, since we don't have a theif and already have a few mages in play.

So are you guys okay with this?

trancehime

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Re: Sake Emblem (Official Game Thread)
« Reply #287 on: November 30, 2010, 03:18:32 PM »
So, I want to be Nazrin, the theif player, since we don't have a theif and already have a few mages in play.

Forgive me since I'm really freaking tired, but...

>No Nazrin
>Hanged Hourai is Nazrin

Please check next time, we already have a Nazrin

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Schezo

  • en-counse
Re: Sake Emblem (Official Game Thread)
« Reply #288 on: November 30, 2010, 03:58:06 PM »
And I think we should keep a 2nd mage because the only other one is Alice.  :/

Doll.S CUBE

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Re: Sake Emblem (Official Game Thread)
« Reply #289 on: November 30, 2010, 04:14:04 PM »
Yeah, one mage by herself is very bad....Even if she can summon support later.

Re: Sake Emblem (Official Game Thread)
« Reply #290 on: November 30, 2010, 04:53:51 PM »
Forgive me since I'm really freaking tired, but...

>No Nazrin
>Hanged Hourai is Nazrin

Please check next time, we already have a Nazrin

Sorry, I was in a rush to class at that time. Then let me to change to Daiyousei?

Pesco

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Re: Sake Emblem (Official Game Thread)
« Reply #291 on: November 30, 2010, 05:09:02 PM »
Nope. Replacing means you take up the slot exactly as the previous player left it.

AMZYoshio

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Re: Sake Emblem (Official Game Thread)
« Reply #292 on: November 30, 2010, 05:22:16 PM »
Nope. Replacing means you take up the slot exactly as the previous player left it.

Hold on there Pesco, this is the first turn of the first level - is it really THAT bad if we change things up? The second group (the one Rumia is in) only has one person moved so far, and I'll let them take that back if Baka wants to change.

Pesco

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Re: Sake Emblem (Official Game Thread)
« Reply #293 on: November 30, 2010, 05:25:41 PM »
Better hear what the rest of the guys want to say on team balance then.

Doll.S CUBE

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Re: Sake Emblem (Official Game Thread)
« Reply #294 on: November 30, 2010, 06:35:56 PM »
I don't mind really, but I kinda like the idea of getting a dark knight.

AMZYoshio

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Re: Sake Emblem (Official Game Thread)
« Reply #295 on: November 30, 2010, 06:48:08 PM »
I don't mind really, but I kinda like the idea of getting a dark knight.

Daiyousei is a Trainee, she can become any type of mage she wants, except Cleric and Priestess.

If this conversation is going to go on for a while, start using the rule/discussion thread so this doesn't get overflowed and locked before the first level is even done. That way more technical questions are easier to get to answers as well.

Re: Sake Emblem (Official Game Thread)
« Reply #296 on: November 30, 2010, 11:52:28 PM »
I plan to move to L9 since I don't want to be stuck in the front lines. Sounds good to everyone?

Schezo

  • en-counse
Re: Sake Emblem (Official Game Thread)
« Reply #297 on: December 01, 2010, 12:10:23 AM »
No, please confront the archer from K11 or K12. 

Sophilia

  • Exposition Patchouli
  • Seeker of Truth
Re: Sake Emblem (Official Game Thread)
« Reply #298 on: December 01, 2010, 12:17:01 AM »
Well, if Meiling moves up with me, you could come up behind us and shoot dudes, or you could exchange fire with that annoying archer.  Either way would probably be better than just letting you sit in the back.
Life and death are without purpose.  Our attempts to give them one are quite presumptuous of us.  But in the end, we exist, and that is enough.

Current status: Dissuading deliberately choking for imagined fame.

Re: Sake Emblem (Official Game Thread)
« Reply #299 on: December 01, 2010, 12:49:27 AM »
Hmm, I'm going to need people to move first before I can confront the archers.