Author Topic: Sake Emblem (Official Game Thread) (Okay, the map's over~)  (Read 135465 times)

Schezo

  • en-counse
Re: Sake Emblem (Official Game Thread)
« Reply #240 on: November 28, 2010, 09:45:11 PM »
I think we can do this map as is if people don't waste turns and make better moves. 

Also, I'm going to throw this out there for the top corner, don't be frivolous with the tea.  We can buy more.  So drink it before you think you'll need it.

AMZYoshio

  • Transcend the edge of Dissillusion
  • WHAT IS THIS I DON'T EVEN
Re: Sake Emblem (Official Game Thread)
« Reply #241 on: November 28, 2010, 09:45:28 PM »
I shoulda been more specific.

I remember where you guys were to START with, it was simply 1-12 placed in a row, with 123 on A, 456 on B, 789 on K, and 101112 on L. I meant where you were AFTER you all switched around, unless you all WANT to be in the 1-12 formation.

Edit: Map updated with what I THINK was all your guys's post-moving spots...spots. Level reset done. I think.
« Last Edit: November 28, 2010, 10:21:23 PM by AMZYoshio »

Pesco

  • Trickster Rabbit Tewi
  • *
  • Make a yukkuri and take it easy with me
Re: Sake Emblem (Official Game Thread)
« Reply #242 on: November 28, 2010, 10:55:20 PM »
You could have just checked your uploaded pics archive :P

I moved to A4 iirc. If nobody objects

>Move Murasa to A4

AMZYoshio

  • Transcend the edge of Dissillusion
  • WHAT IS THIS I DON'T EVEN
Re: Sake Emblem (Official Game Thread)
« Reply #243 on: November 28, 2010, 11:00:05 PM »
>Move Murasa to A4

Wait a bit on that one. Some people haven't even checked in since the idea of the level restart happened.

Speaking of which, Minch (Rumia) hasn't checked in a lot as far as this game goes, and still hasn't checked in since last last turn (We had to take his turn for him). If this keeps up, I think imma drop him and give his spot to Baka Miko. Objections?

Schezo

  • en-counse
Re: Sake Emblem (Official Game Thread)
« Reply #244 on: November 28, 2010, 11:04:06 PM »
I was just about to ask that seeing as how I've seen him in other parts of the site.  No objections.

Pesco

  • Trickster Rabbit Tewi
  • *
  • Make a yukkuri and take it easy with me
Re: Sake Emblem (Official Game Thread)
« Reply #245 on: November 28, 2010, 11:06:26 PM »
That's why I said if nobody objects, make my move.

Third Eye Lem

  • Time Ticker
  • Castle Bal
Re: Sake Emblem (Official Game Thread)
« Reply #246 on: November 28, 2010, 11:16:28 PM »
I'm okay with someone taking over Rumia. Pesco's move is fine, too.

Re: Sake Emblem (Official Game Thread)
« Reply #247 on: November 29, 2010, 01:09:18 AM »
I'm ok with giving Minch's to Baka.
But wasn't there someone in the signup thread that came too late when all the position were filled?

Doll.S CUBE

  • I Have A New Obssession
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  • ♥Puppy Love♥
Re: Sake Emblem (Official Game Thread)
« Reply #248 on: November 29, 2010, 01:16:09 AM »
I can't remember remember what we did the first time....

Also, yeah, Minch haven't been on here in a while, so I'm okay with the switch to Baka.

Gah, just woke up from a nap.

AMZYoshio

  • Transcend the edge of Dissillusion
  • WHAT IS THIS I DON'T EVEN
Re: Sake Emblem (Official Game Thread)
« Reply #249 on: November 29, 2010, 01:25:08 AM »
I'm ok with giving Minch's to Baka.
But wasn't there someone in the signup thread that came too late when all the position were filled?

*read through it*

Oh, you're right. Maybe I should talk to them first.

PX

  • School Idol?
  • *
Re: Sake Emblem (Official Game Thread)
« Reply #250 on: November 29, 2010, 01:56:24 AM »
We can try the bumrush method of last time, or we can go conservative this time. Conservative: I move to B4, Reimu to A4, Kogosa to A3, everyone else stay. I take a hit from the Mercenary and Mage, Alice takes a hit from the Archer, and Reimu (Or Nazrin) dodges or takes a hit from the Fighter.

Re: Sake Emblem (Official Game Thread)
« Reply #251 on: November 29, 2010, 03:12:12 AM »
This is just an idea, but if we have Tenshi, Murasa, and Reimu move forward to face 1 and 2, I could try and draw the archer's fire. Then next turn, I move out of the way and let Alice attack, then Kogasa. Then no more archer.
Right?
Or am I full of delusions?

Sophilia

  • Exposition Patchouli
  • Seeker of Truth
Re: Sake Emblem (Official Game Thread)
« Reply #252 on: November 29, 2010, 03:18:13 AM »
I'm thinking of changing up our formation.  Can we even do that?

My idea is:
Top row - Meiling, Rumia, Youmu
Bottom row - Cirno, Byakuren, Sanae
And then we all just charge forward as far as we can turn 1.
Life and death are without purpose.  Our attempts to give them one are quite presumptuous of us.  But in the end, we exist, and that is enough.

Current status: Dissuading deliberately choking for imagined fame.

Schezo

  • en-counse
Re: Sake Emblem (Official Game Thread)
« Reply #253 on: November 29, 2010, 03:20:15 AM »
Yeah can we switch like that and everyone charge forward and get to the bottom except Rumia, who confronts the archer the get rid of it as soon as possible.

AMZYoshio

  • Transcend the edge of Dissillusion
  • WHAT IS THIS I DON'T EVEN
Re: Sake Emblem (Official Game Thread)
« Reply #254 on: November 29, 2010, 03:28:40 AM »
I'm thinking of changing up our formation.  Can we even do that?

Yeah, you still can. It's the setup phase. Also, you can trade items freely, except with the people in the other group. (Just in case you really want someone with that tea.)

Schezo

  • en-counse
Re: Sake Emblem (Official Game Thread)
« Reply #255 on: November 29, 2010, 03:31:11 AM »
I offer to trade my tea to Meiling so she can tank and not need me to run up to the front the heal her and not make her waste a turn running back if I can't.
so is it like

>trade tea to Meiling

and wait for her to accept. ^^;

AMZYoshio

  • Transcend the edge of Dissillusion
  • WHAT IS THIS I DON'T EVEN
Re: Sake Emblem (Official Game Thread)
« Reply #256 on: November 29, 2010, 04:07:41 AM »
I offer to trade my tea to Meiling so she can tank and not need me to run up to the front the heal her and not make her waste a turn running back if I can't.
so is it like

>trade tea to Meiling

and wait for her to accept. ^^;

Eh, not like you'll have to get something back from her, so I'll just give it.

Sophilia

  • Exposition Patchouli
  • Seeker of Truth
Re: Sake Emblem (Official Game Thread)
« Reply #257 on: November 29, 2010, 04:54:54 AM »
Well, the idea behind charging is that we don't need to go to the bottom on turn one.  We'll be out of range of the archer, and the mages don't attack right off the bat like I was scared of the first go-round.
Life and death are without purpose.  Our attempts to give them one are quite presumptuous of us.  But in the end, we exist, and that is enough.

Current status: Dissuading deliberately choking for imagined fame.

Third Eye Lem

  • Time Ticker
  • Castle Bal
Re: Sake Emblem (Official Game Thread)
« Reply #258 on: November 29, 2010, 05:09:31 AM »
This is just an idea, but if we have Tenshi, Murasa, and Reimu move forward to face 1 and 2, I could try and draw the archer's fire. Then next turn, I move out of the way and let Alice attack, then Kogasa. Then no more archer.
There's still the matter of those two magi...Ugh. Did we ever get shafted in unit placement or what??

At this rate, we might as well just tank the ranged units using Alice and have her use up all the tea or something. =P

I'm willing to go for the rushing with Murasa and Tenshi if their owners are okay with it.

Pesco

  • Trickster Rabbit Tewi
  • *
  • Make a yukkuri and take it easy with me
Re: Sake Emblem (Official Game Thread)
« Reply #259 on: November 29, 2010, 05:58:07 AM »
I tank and hit stuff. Healing I leave to others to sort out.

Still going out front in A row?

Sana

  • Good gravy!
Re: Sake Emblem (Official Game Thread)
« Reply #260 on: November 29, 2010, 06:21:58 AM »
Everyone here has access to IRC, right? Shouldn't we just make an IRC channel and talk there so this sort of thing doesn't happen again?

Third Eye Lem

  • Time Ticker
  • Castle Bal
Re: Sake Emblem (Official Game Thread)
« Reply #261 on: November 29, 2010, 07:40:43 AM »
I use IRC and MSN, I even added a couple of the people here to my contact list. I support this idea.

#sake-emblem, anyone?

Pesco

  • Trickster Rabbit Tewi
  • *
  • Make a yukkuri and take it easy with me
Re: Sake Emblem (Official Game Thread)
« Reply #262 on: November 29, 2010, 10:02:59 AM »
I already posted #touhou-meido. It's RPG's chan and this takes priority over the people camping there talking gossip.

Mr. Sacchi

  • All shall be well and all manner of thing shall be well.
  • Not postponed. Not in the end. Not for long.
Re: Sake Emblem (Official Game Thread)
« Reply #263 on: November 29, 2010, 06:20:28 PM »
I see that since last time, things have changed. Welp, I think I'm fine where I am, I haven't played Fire Emblem in a while so I wouldn't know.

Re: Sake Emblem (Official Game Thread)
« Reply #264 on: November 29, 2010, 10:28:48 PM »
Wait, if I lure the archer out, then next turn, Kogasa can fly to the mountains and attack. Then Alice can finish off the archer before he has a chance to retaliate. This could work.

AMZYoshio

  • Transcend the edge of Dissillusion
  • WHAT IS THIS I DON'T EVEN
Re: Sake Emblem (Official Game Thread)
« Reply #265 on: November 29, 2010, 11:02:01 PM »
I'm going to assume everyone's in the spot they want? If I'm wrong, go ahead and correct me, but otherwise:

PLAYER PHASE

Third Eye Lem

  • Time Ticker
  • Castle Bal
Re: Sake Emblem (Official Game Thread)
« Reply #266 on: November 29, 2010, 11:45:44 PM »
Wait, if I lure the archer out, then next turn, Kogasa can fly to the mountains and attack. Then Alice can finish off the archer before he has a chance to retaliate. This could work.
I approve of this idea.

Re: Sake Emblem (Official Game Thread)
« Reply #267 on: November 29, 2010, 11:50:27 PM »
So, Tenshi, Murasa, and Reimu all move right , however you wanna do it.
Kogasa and Alice take their spots, and I go to B row to draw fire from archer, who hopefully misses.

Let's do this. 8)

Schezo

  • en-counse
Re: Sake Emblem (Official Game Thread)
« Reply #268 on: November 29, 2010, 11:51:46 PM »
I don't, If Kogasa misses which may very well happen seeing as how she has a 75% hit against his 97% instakill, her miss may very well happen, she dies, we all start over...

edit: are you all even using the battle generator to get stats?

edit edit: the hit of the archer will go down to 77 and she'll still die with a 1 hp extra defense so false alarm
« Last Edit: November 29, 2010, 11:56:45 PM by Schezo »

Re: Sake Emblem (Official Game Thread)
« Reply #269 on: November 29, 2010, 11:55:29 PM »
I's either that or Alice has to spend 3 turns trying to kill him while we all try to stay out of B row.
 :/