Author Topic: Sake Emblem (Official Game Thread) (Okay, the map's over~)  (Read 134247 times)

AMZYoshio

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Re: Sake Emblem (Official Game Thread)
« Reply #150 on: November 21, 2010, 07:12:14 AM »
Going to put my ideas here, so don't do anything rash so far

Alice should tank up the mage, but move back as far as possible so it's effectively out of the battle

So Alice should move to B2

I'll move to A7, as I can tank an axe, a sword, and a bow with some tea, easy. Someone with a sword should move to A6 to tank up the other fighter, preferably Nazrin or Reimu. Also, Reimu should drink up.

Murasa should go to A5 as back up, Nazrin to A4, Kogasa to A3. Next turn, Kogasa should take down the mage on the next turn, and we can have Alice focus on the magic squishies next turn. This turn is just gearing up for survival and the next turn is mounting the offense.

Re: Sake Emblem (Official Game Thread)
« Reply #151 on: November 21, 2010, 07:14:02 AM »
I think A2 would be the best course for me. If my assistance is needed up at the front, I'm able to zip up to A8 and help out. Sound good?

Warning - while you were typing a new reply has been posted. You may wish to review your post.

Or should I do that?

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Re: Sake Emblem (Official Game Thread)
« Reply #152 on: November 21, 2010, 07:33:28 AM »
Hmm, PX, I like your idea but it's risky to me, I generally dislike risks for important things. But I'll go with it, if your really sure. Also next turn, Kogasa should attack the mage before me, in case I don't kill it on my attack since I will definitely die by it's counter-attack after I just tanked it's attack.

PX

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Re: Sake Emblem (Official Game Thread)
« Reply #153 on: November 21, 2010, 07:41:26 AM »
Well, we can have me move back to A5, and everyone else move back 1 space except Alice, with Reimu parked at A6. That way, I can avoid damage, but I wouldn't counter attack the enemies either. We'd essentially be in a smaller corner.

Pesco

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Re: Sake Emblem (Official Game Thread)
« Reply #154 on: November 21, 2010, 07:46:48 AM »
Could we get a hypothetical map of where our plans take us? I'm getting confused as to who is where.

Minch

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Re: Sake Emblem (Official Game Thread)
« Reply #155 on: November 21, 2010, 07:51:56 AM »
You can only move 5 squares away from where you are (which is L11).

Byakuren's Status: 22EXP, Heal Left: 28
Sanae's Status: 18/20HP
Oh... Well I thought going after the enemy in I6 was a good idea. But sorta forgot about that...
>Rumia moves to L11

AMZYoshio

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Re: Sake Emblem (Official Game Thread)
« Reply #156 on: November 21, 2010, 07:57:28 AM »
Oh... Well I thought going after the enemy in I6 was a good idea. But sorta forgot about that...
>Rumia moves to L11

Not to be mean, but are you even looking at the map? You are AT L11. You can move 5 squares FROM L11.

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Re: Sake Emblem (Official Game Thread)
« Reply #157 on: November 21, 2010, 08:20:56 AM »
Well, we can have me move back to A5, and everyone else move back 1 space except Alice, with Reimu parked at A6. That way, I can avoid damage, but I wouldn't counter attack the enemies either. We'd essentially be in a smaller corner.

No no, I meant risky to me, not to everybody. Tenshi should definitely tank those hits after taking some tea.

PX

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Re: Sake Emblem (Official Game Thread)
« Reply #158 on: November 21, 2010, 03:36:20 PM »
There is no risk to you, since you're fighting a mage. The only way I can see you dying is if you're so damn slow you get double turned or he gets like a 1% critical hit.

EDIT: I generated the stats, and you'll only take 5 damage, giving you 4 hp

@#^@%$%$# Dammit, Kogasa is 1 damage away from killing the Mage. And with horrid odds of hitting too! (77.5%)
« Last Edit: November 21, 2010, 03:45:54 PM by πX »

Third Eye Lem

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Re: Sake Emblem (Official Game Thread)
« Reply #159 on: November 21, 2010, 07:33:28 PM »
Quote from: Everyone
DRINK UR TEA, RAYMOO
Sorry, I just found this amusing. XP But I was gonna do it anyways, relax. I'm not gonna put myself in danger and get everyone killed.


Anyways, I prefer moving to A6 over moving to A4, because that puts me at a better vantage point to deal with those axe users. Is everyone okay with that?

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Re: Sake Emblem (Official Game Thread)
« Reply #160 on: November 21, 2010, 08:18:31 PM »
I don't mind, Either you or Murasa will do. Also, yes I mean the critical chance, I have horrible luck when it comes to RNG by computer.

Re: Sake Emblem (Official Game Thread)
« Reply #161 on: November 21, 2010, 08:20:42 PM »
So for me, it''s pretty much:
Get out of the way but stay close enough if we need you.

A2 be a good choice?

I cannot wait until I become an assassin.

Third Eye Lem

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Re: Sake Emblem (Official Game Thread)
« Reply #162 on: November 21, 2010, 08:31:14 PM »
Allrighty then. Where doing this man. Where gonna make this hapen. :P

> Move to A6, make sure Iron Sword is still equipped, drink Tea.

AMZYoshio

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Re: Sake Emblem (Official Game Thread)
« Reply #163 on: November 21, 2010, 09:07:37 PM »
Allrighty then. Where doing this man. Where gonna make this hapen. :P

> Move to A6, make sure Iron Sword is still equipped, drink Tea.

You're already at A6, but ok.

Reimu's HP: 16/18
Tea Left: 2

PX

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Re: Sake Emblem (Official Game Thread)
« Reply #164 on: November 21, 2010, 09:08:25 PM »
> Tenshi move to A7, Drink Tea

Third Eye Lem

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Re: Sake Emblem (Official Game Thread)
« Reply #165 on: November 21, 2010, 09:12:24 PM »
You're already at A6, but ok.
@_@ Derp. I need to pay more attention to the map...I'm so used to seeing it in every GM post in other games, but this method works too.

AMZYoshio

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Re: Sake Emblem (Official Game Thread)
« Reply #166 on: November 21, 2010, 10:03:17 PM »
> Tenshi move to A7, Drink Tea

Tenshi's HP: 21/23
Tea Left: 2

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Re: Sake Emblem (Official Game Thread)
« Reply #167 on: November 21, 2010, 10:18:47 PM »
> Alice to B2 and pray.

Pesco

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Re: Sake Emblem (Official Game Thread)
« Reply #168 on: November 21, 2010, 10:25:10 PM »
What you guys think of me at B6?

PX

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Re: Sake Emblem (Official Game Thread)
« Reply #169 on: November 21, 2010, 10:45:14 PM »
If you want to get destroyed by a Steel Bow, a Mage, and an Axe/Sword to the face, go ahead.

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Re: Sake Emblem (Official Game Thread)
« Reply #170 on: November 21, 2010, 10:47:19 PM »
Nah, don't move there, we're trying to stay in the A squares. I'm in B2 to lure the mage away from the main group so we can take him/her out.

Re: Sake Emblem (Official Game Thread)
« Reply #171 on: November 22, 2010, 12:47:57 AM »
Seeing as how I'm kinda useless:

>Nazrin moves to A3

Re: Sake Emblem (Official Game Thread)
« Reply #172 on: November 22, 2010, 01:07:30 AM »
Whoa, whoa, whoa.
Whoa.

Is it true that an assassin's lethality ability can only kick in if I land a crit?

trancehime

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Re: Sake Emblem (Official Game Thread)
« Reply #173 on: November 22, 2010, 01:21:29 AM »
Is it true that an assassin's lethality ability can only kick in if I land a crit?

yes

how's moving to a space in row L?

i don't feel like getting gimped by range

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Re: Sake Emblem (Official Game Thread)
« Reply #174 on: November 22, 2010, 01:30:30 AM »
RAEG

Nazrin has a low crit rate, so becoming an assassin will hinder the main reason of becoming an assassin.

So I can either
A: Become assassin, suffer drawback to lethality ability, get a boost in my stats and be able to handle attacks more, lose my steal ability.

or

B: Become thief, keep steal ability, be able to unlock stuff w/out lockpick, be a little squishier.

Grah!

AMZYoshio

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Re: Sake Emblem (Official Game Thread)
« Reply #175 on: November 22, 2010, 01:36:05 AM »
yes

Says who?

As of today, it doesn't matter. In real FE, it only kicks in if you land a crit, but the chances of it happening were much higher given you got the crit (at max level, it was 20%). Now, at max level, it will be 10%, which given the dice, is actually harder to get than it seems.

So, Ms. Nazrin, don't fret. Oh, that, and if you didn't know, Assassins can still pick stuff with lockpicks, they just can't do it without them. But yeah, you lose your steal, sorry.

Re: Sake Emblem (Official Game Thread)
« Reply #176 on: November 22, 2010, 01:38:49 AM »
Thanks guys. I'll worry about this when the time comes around.
-_-''

Sophilia

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Re: Sake Emblem (Official Game Thread)
« Reply #177 on: November 22, 2010, 02:00:09 AM »
I've taken some time to calm down and think this out, and I may have an idea.  However, it's very very specific and relies on our order of movement.
This turn:
Cirno -> L10
Youmu -> L9
Meiling -> L7, trade for tea and drink it
Sanae -> L12
Rumia -> K8, DO NOT ATTACK.

Enemy phase - only the archer can reach us, she can't kill Rumia outright.

Next turn:
Byakuren heals Rumia
Rumia kills the archer
Sanae -> K7, trade for tea
Meiling, Cirno, and Youmu stay put

Enemies attack, our tanks get beat on

Next turn
Sanae retreats and drinks tea
Byakuren heals Meiling
The rest of you start killing people

So, um, is this plan good, or is it crap?
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Sana

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Re: Sake Emblem (Official Game Thread)
« Reply #178 on: November 22, 2010, 05:21:49 AM »
>Move to A5
Archersssss :<

Mr. Sacchi

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Re: Sake Emblem (Official Game Thread)
« Reply #179 on: November 22, 2010, 04:44:52 PM »
:wikipedia:

Welp, I can't see anything wrong with it, except it takes much more than I anticipated, 3 turns is a bit of too much, however, as long as you're willing to make changes as deemed nescessary, it seems a good plan to me.

Unless anyone has something better?