Author Topic: Sake Emblem (Official Game Thread) (Okay, the map's over~)  (Read 134258 times)

AMZYoshio

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Re: Sake Emblem (Official Game Thread)
« Reply #90 on: November 18, 2010, 04:00:41 AM »
Question: Don't heal staffs heal 10+ wielders magic or am I just imagining that?

This game = slightly different. Although I did mistype the 15 - it IS supposed to be 17. Thanks for catching it.

>Rumia's HP really is 17/17, not 15/17

Schezo

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Re: Sake Emblem (Official Game Thread)
« Reply #91 on: November 18, 2010, 04:02:39 AM »
Yeah it's ok if it's slightly different, but do staffs still work the whole wielders magic + staff power way or does it have a different formula?

AMZYoshio

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Re: Sake Emblem (Official Game Thread)
« Reply #92 on: November 18, 2010, 04:10:38 AM »
Yeah it's ok if it's slightly different, but do staffs still work the whole wielders magic + staff power way or does it have a different formula?

It's basically that, just slightly less powerful. (That way, you don't end up with Heal Staff doing like 30+hp, making Mend useless.)

Sana

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Re: Sake Emblem (Official Game Thread)
« Reply #93 on: November 18, 2010, 04:12:13 AM »
I think I'm going to have to wait until you guys get rid of that fighter before I can try attacking the merc at A7 :<
Don't want to die on the first map, after all :V

Third Eye Lem

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Re: Sake Emblem (Official Game Thread)
« Reply #94 on: November 18, 2010, 04:14:34 AM »
Uh, Lem, aren't you guys on opposite sides of the map?
I was talking about the fighter @ A5.

PX

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Re: Sake Emblem (Official Game Thread)
« Reply #95 on: November 18, 2010, 04:15:47 AM »
I'll attack the Merc from where I stand, and Sana can fly around to A8 to finish him off. As for the fighter, you guys can decide on who will finish him off. Good thing nobody's really hurt on our side(Except Doll). This is why we discuss moves, before running off on our owns and getting slaughtered. Although it'll be a lot easier if more people die :V :3

Oh yes, and NOBODY GO ON THE B ROW!!!!!!!!!!!!!

Schezo

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Re: Sake Emblem (Official Game Thread)
« Reply #96 on: November 18, 2010, 04:19:43 AM »
I think you may want to consider having Alice do the whole heal with tea, counter on enemies turn and finish him on the next turn phase just to jeopardize Sana's vulnerability less.

Sophilia

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Re: Sake Emblem (Official Game Thread)
« Reply #97 on: November 18, 2010, 04:26:41 AM »
Youmu attacks: fighter at 5 HP, no good for you, and if she doubles, dead fighter, no good for you.
Meiling attacks: dead fighter, no good for you.
I attack: fighter at 4 HP, but then Meiling and Youmu have to deal with the merc, and if Meiling misses, the merc can kill me, you, or Byakuren.
This is a bit more complex situation than I thought.  I strongly believe we should outright kill both units this turn.  I'd suggest taking an ineffectual potshot at the fighter before Trance takes his head off, but Trance is on the godsdamned space you'd use for it.  Ugh.
Life and death are without purpose.  Our attempts to give them one are quite presumptuous of us.  But in the end, we exist, and that is enough.

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Schezo

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Re: Sake Emblem (Official Game Thread)
« Reply #98 on: November 18, 2010, 04:32:09 AM »
I guess Cirno will just have to potshot 4 from where she's at.

AMZYoshio

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Re: Sake Emblem (Official Game Thread)
« Reply #99 on: November 18, 2010, 04:35:22 AM »
Just so you people know, you can move THROUGH your own teammates, you just can't land on them. (It sounds like you guys are thinking you can't, but that might be me.)

theshirn

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Re: Sake Emblem (Official Game Thread)
« Reply #100 on: November 18, 2010, 05:13:54 AM »
Yeah, there's not much else I can do, and at least I gain EXP at an inflated rate while a Trainee.

> Cirno attacks number 4 from where she is with the hatchet.

[09:46] <theshim|work> there is nothing like working for a real estate company to make one contemplate arson

PX

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Re: Sake Emblem (Official Game Thread)
« Reply #101 on: November 18, 2010, 05:16:49 AM »
> Tenshi attacks Enemy 2(A7) from B7

Okay, everyone on the top, stay away from the B Role. Sana should fly to A8 and finish off the Mercenary. Everyone else can figure out how they want to harass the Fighter. Just make sure you guys kill him. If we kill the Merc, then A7 should be open for someone to move to.

AMZYoshio

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Re: Sake Emblem (Official Game Thread)
« Reply #102 on: November 18, 2010, 05:29:49 AM »
> Cirno attacks number 4 from where she is with the hatchet.

Cirno Attacks: Hit for 2 damage (just barely, you lucky~)

Cirno?s Status: 14/14HP, EXP: 5, Hatchet left: 49
Enemy 4 status: 10/21HP


> Tenshi attacks Enemy 2(A7) from B7

Tenshi Attacks: Miss! (Again, just barely. Not so lucky.)
Enemy 2 Attacks: Hit for 1 Damage
Enemy 2 Attacks: Hit for 1 Damage

Tenshi?s Status: 19/23HP, EXP 8, Iron Lance Left: 39
Enemy 2's Status: The same

Pesco

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Re: Sake Emblem (Official Game Thread)
« Reply #103 on: November 18, 2010, 05:35:43 AM »
How do I read the stuff from the battle generator? Got
                  Hit        MT        Crit
Me              2           4           1.5
Enemy 1   0            1            0

I should be able to make a hit and soften him up for someone else to kill.

Sana

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Re: Sake Emblem (Official Game Thread)
« Reply #104 on: November 18, 2010, 05:39:59 AM »
>Move to A8, attack mercenary(A7)
>pray for crit

AMZYoshio

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Re: Sake Emblem (Official Game Thread)
« Reply #105 on: November 18, 2010, 05:48:03 AM »
How do I read the stuff from the battle generator? Got
                  Hit        MT        Crit
Me              2           4           1.5
Enemy 1   0            1            0

I should be able to make a hit and soften him up for someone else to kill.

I think you did something wrong. I got:
                  Hit        MT        Crit
You           92         11          1.5
Enemy1   92          9             0

Did you type in your stats right and/or your weapon? And be sure to change the enemy's weapon rank to D?

But to answer your question, Hit is chance of hitting in %'s, MT is the damage it will do if it hits, and Crit is the chance of getting a Critical Hit (3x damage).


>Move to A8, attack mercenary(A7)
>pray for crit

Prayers can't help you now.

Kogasa Attacks: Hit for 7 Damage
Enemy 2 Attacks: Miss!

Kogasa?s Status: 16/16HP, EXP: 7, Iron Lance uses: 39
Enemy 2?s Status: 7/21HP

Doll.S CUBE

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Re: Sake Emblem (Official Game Thread)
« Reply #106 on: November 18, 2010, 05:49:09 AM »
If pesco wants to finish the enemy 1 off.

> After Sana moves, move Alice to A3 and attack enemy 1.

If Pseco wants me to finish the enemy off.

> Do the above command after Pesco's action has been done.

Pesco

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Re: Sake Emblem (Official Game Thread)
« Reply #107 on: November 18, 2010, 05:52:17 AM »
Yeha I can tank it.

> Murasa attack A5

Sophilia

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Re: Sake Emblem (Official Game Thread)
« Reply #108 on: November 18, 2010, 06:00:10 AM »
> Sanae to K7, attacks enemy 4 with iron lance.
Life and death are without purpose.  Our attempts to give them one are quite presumptuous of us.  But in the end, we exist, and that is enough.

Current status: Dissuading deliberately choking for imagined fame.

AMZYoshio

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Re: Sake Emblem (Official Game Thread)
« Reply #109 on: November 18, 2010, 06:06:08 AM »
> Murasa attack A5

Murasa Attacks: Hits for 11 Damage
Enemy Attacks: Hits for 9 Damage

Murasa's Status: 12/21HP, 11 EXP, Iron Axe left: 39
Enemy 1's Status: 4HP

> move Alice to A3 and attack enemy 1.

Alice Attacks: Hit for 4 Damage
Enemy 1 Dies!

Alice's Status: 9/16HP, 42 EXP, Fire Left: 38

> Sanae to K7, attacks enemy 4 with iron lance.

Sanae Attacks: Hit for 10 Damage
Enemy 4 Dies!

Sanae's Status: 12/20HP, 48 EXP, Iron Lance left: 39

theshirn

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Re: Sake Emblem (Official Game Thread)
« Reply #110 on: November 18, 2010, 06:27:04 AM »
No extra EXP for landing a hit as a Trainee? :(

[09:46] <theshim|work> there is nothing like working for a real estate company to make one contemplate arson

Third Eye Lem

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Re: Sake Emblem (Official Game Thread)
« Reply #111 on: November 18, 2010, 07:44:08 AM »
Sheesh, you guys were busy. I need to pay more attention to this thread.

At any rate, it looks like I can score a hit on the mercenary @ A7. Reimu needs EXP sooner or later, she's not Roy. :P

trancehime

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Re: Sake Emblem (Official Game Thread)
« Reply #112 on: November 18, 2010, 07:54:50 AM »
I attack: fighter at 4 HP, but then Meiling and Youmu have to deal with the merc, and if Meiling misses, the merc can kill me, you, or Byakuren.
This is a bit more complex situation than I thought.  I strongly believe we should outright kill both units this turn.  I'd suggest taking an ineffectual potshot at the fighter before Trance takes his head off, but Trance is on the godsdamned space you'd use for it.  Ugh.

:derp: Like I said, my main intention for moving to L8 was to act as a wall for Cirno to freely use a Hatchet without fear.

I guess I could move to K6 and go mano-a-mano with enemy 3, but I want to see what those who haven't moved yet have to say about it

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Re: Sake Emblem (Official Game Thread)
« Reply #113 on: November 18, 2010, 01:55:34 PM »
I'm getting out of B row

>Nazrin moves to A5

AMZYoshio

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Re: Sake Emblem (Official Game Thread)
« Reply #114 on: November 18, 2010, 02:18:19 PM »
No extra EXP for landing a hit as a Trainee? :(

The EXP was 1exp per hp taken off for a like-level enemy, you got 5 exp for 2 hp. You get a much bigger bonus for actually killing people though.

>Nazrin moves to A5

K.

Mr. Sacchi

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Re: Sake Emblem (Official Game Thread)
« Reply #115 on: November 18, 2010, 02:48:40 PM »
I could try and hit the fighter if you guys want. It's 100% with 7 damage. I could double up though, that would be a dead fighter. I think I should attack, but I want to know you guys's opinions, afterall, this is a multiplayer strategy RPG;

AMZYoshio

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Re: Sake Emblem (Official Game Thread)
« Reply #116 on: November 18, 2010, 02:49:43 PM »
I could double up though, that would be a dead fighter.

The generator tells you when it's a x2.

Pesco

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Re: Sake Emblem (Official Game Thread)
« Reply #117 on: November 19, 2010, 06:53:55 PM »
Should I move to B8 or tank at A6?

Third Eye Lem

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Re: Sake Emblem (Official Game Thread)
« Reply #118 on: November 19, 2010, 08:07:30 PM »
Staying in row B is too risky, so that's out. As for the merc...Are you willing to risk attacking a sword character? If you are, I can take the space you were occupying and follow up if something happens.

Pesco

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Re: Sake Emblem (Official Game Thread)
« Reply #119 on: November 20, 2010, 12:04:18 AM »
Forgot he had a sword. I'll stay put.