Author Topic: Sake Emblem (Official Game Thread) (Okay, the map's over~)  (Read 134119 times)

Re: Sake Emblem (Official Game Thread)
« Reply #60 on: November 17, 2010, 11:33:44 PM »
I thought that the other players would move out more since it would only take one turn before we were in range of attacking.

Schezo

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Re: Sake Emblem (Official Game Thread)
« Reply #61 on: November 17, 2010, 11:36:03 PM »
Communication.  We need to discuss what everyone's thinking before we all decide to do whatever and hope for the best.

Third Eye Lem

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Re: Sake Emblem (Official Game Thread)
« Reply #62 on: November 17, 2010, 11:39:29 PM »
Communication.  We need to discuss what everyone's thinking before we all decide to do whatever and hope for the best.
It's like playing Dofus, every character is controlled by one player. Maybe we should start swapping IM contacts or meet up in IRC or something.

Pesco

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Re: Sake Emblem (Official Game Thread)
« Reply #63 on: November 17, 2010, 11:41:41 PM »
irc.ppirc.net
#touhou-meido

Because this game is taking place in RPG and the chan belongs to RPG, you're free to tell other people to stfu and discuss our moves all you like.

Sophilia

  • Exposition Patchouli
  • Seeker of Truth
Re: Sake Emblem (Official Game Thread)
« Reply #64 on: November 17, 2010, 11:44:40 PM »
K8?  Heck no, I'd get mage'd.  I'm going to L6 and equipping sword.  This keeps the fighter off your backs for now.  Of course, the merc can still go for Meiling, but then he'd face the full force of our army, so yeah.
Life and death are without purpose.  Our attempts to give them one are quite presumptuous of us.  But in the end, we exist, and that is enough.

Current status: Dissuading deliberately choking for imagined fame.

Schezo

  • en-counse
Re: Sake Emblem (Official Game Thread)
« Reply #65 on: November 17, 2010, 11:47:37 PM »
Ok

> Byakuren move to L12

AMZYoshio

  • Transcend the edge of Dissillusion
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Re: Sake Emblem (Official Game Thread)
« Reply #66 on: November 17, 2010, 11:50:01 PM »
> Byakuren move to L12

Just wanted you guys to know, Schezo is the only one who got it right so far. I'm tolerating it as of now because the game just started, but please mark out your actions like that so I can find them easier. That way I don't have to read through your paragraph explaination of why or why not you're doing something just to figure out where to put you.

We're only waiting on Minch (Rumia) to move now, just FYI.
« Last Edit: November 18, 2010, 12:07:15 AM by AMZYoshio »

Third Eye Lem

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Re: Sake Emblem (Official Game Thread)
« Reply #67 on: November 18, 2010, 12:05:20 AM »
irc.ppirc.net
#touhou-meido
I don't see anyone else in the channel. I hope I did things right, it's been a while since I used mIRC. I got it now, nevermind.

Minch

  • Your #1 Idiot Child.
Re: Sake Emblem (Official Game Thread)
« Reply #68 on: November 18, 2010, 02:17:37 AM »
Whoops. Gone for so long..
> Rumia moves to I10

AMZYoshio

  • Transcend the edge of Dissillusion
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Re: Sake Emblem (Official Game Thread)
« Reply #69 on: November 18, 2010, 02:18:52 AM »
Whoops. Gone for so long..
> Rumia moves to I10

Someone's already there. So either you move up into the K row and risk being sniped, or stay in the L row where you are and gain no ground.

Minch

  • Your #1 Idiot Child.
Re: Sake Emblem (Official Game Thread)
« Reply #70 on: November 18, 2010, 02:20:12 AM »
Ahh. Ok.

>Rumia moves to K9

AMZYoshio

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Re: Sake Emblem (Official Game Thread)
« Reply #71 on: November 18, 2010, 03:09:00 AM »
ENEMY PHASE

Enemy 1 -> A5, Attack Nazrin

Enemy 1 Attacks: Miss!
Nazrin Attacks: Hit for 5 Damage

Nazrin?s Status: HP: 15/15 EXP: 5 Iron Sword Left: 39
Enemy 1?s Status: HP: 15/20


Enemy 2 -> A7, Attack Tenshi

Enemy 2 Attacks: Hit for 1 Damage
Tenshi Attacks: Hit for 7 Damage
Enemy 2 Attacks: Hit for 1 Damage

Tenshi?s Status: HP: 21/23 EXP: 7 Iron Lance Left: 39
Enemy 2?s Status: HP: 14/21


Enemy 3 -> L6, Attack Sanae

Enemy 3 Attacks: Hit for 8 Damage
Sanae Attacks: Hit for 8 Damage

Sanae?s Status: HP: 12/20 EXP: 8 Iron Sword Left: 39
Enemy 3?s Status: 12/20


Enemy 4 -> K8, Attack Rumia

Enemy 4 Attacks: Hit for 6 damage
Rumia Attacks: Hit for 9 damage
Enemy 4 Attacks: Hit for 6 Damage

Rumia?s Status: HP: 5/17 EXP: 9 Flux left: 39
Enemy 4?s Status: HP: 12/21

Enemy 13 -> D4, Attack Alice

Enemy 13 Attacks: Hit for 7 Damage
Alice Attacks: Hit for 8 Damage

Alice?s Status: HP: 9/16 EXP: 8 Fire Left: 39
Enemy 13?s Status: HP: 10/18

Enemy 14 -> I10

PLAYER PHASE

Updated map/enemy stats.
« Last Edit: November 18, 2010, 03:12:33 AM by AMZYoshio »

Schezo

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Re: Sake Emblem (Official Game Thread)
« Reply #72 on: November 18, 2010, 03:15:13 AM »
Thank goodness that archer couldn't finish off Rumia.  Move back here so I can heals you.

I would also suggest Alice use a tea to let the archer attack her again and she finish it off next player phase. Or not if you don't want to.
« Last Edit: November 18, 2010, 03:22:42 AM by Schezo »

Re: Sake Emblem (Official Game Thread)
« Reply #73 on: November 18, 2010, 03:16:44 AM »
Thank Kanako for misses. Now, is there anyone who feels a burning desire to finish off #1 and get experience?

Sophilia

  • Exposition Patchouli
  • Seeker of Truth
Re: Sake Emblem (Official Game Thread)
« Reply #74 on: November 18, 2010, 03:17:24 AM »
Well, that was nowhere near as bad as what I was expecting.  Good thing those mages stayed put.  I think I should hit the merc with my lance, and Youmu should move up to confront my fighter, but what should we do about our archer?
Life and death are without purpose.  Our attempts to give them one are quite presumptuous of us.  But in the end, we exist, and that is enough.

Current status: Dissuading deliberately choking for imagined fame.

Minch

  • Your #1 Idiot Child.
Re: Sake Emblem (Official Game Thread)
« Reply #75 on: November 18, 2010, 03:19:43 AM »
Oh god... That was...sorta scary.
>Rumia moves back to L11

theshirn

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Re: Sake Emblem (Official Game Thread)
« Reply #76 on: November 18, 2010, 03:21:52 AM »
If anyone can knock the fighter down to 4hp or less, would they mind if I finished him off?  Cirno's going to need a little babying to get really good.

[09:46] <theshim|work> there is nothing like working for a real estate company to make one contemplate arson

Doll.S CUBE

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Re: Sake Emblem (Official Game Thread)
« Reply #77 on: November 18, 2010, 03:24:03 AM »
Ouch, we mages are dying here...Give me me sometime to think of a battle plan for group 1. We need to co-ordinate some before we decide to move. I advise group 2 to do the same.
« Last Edit: November 18, 2010, 03:25:47 AM by Comedian Doll.S »

AMZYoshio

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Re: Sake Emblem (Official Game Thread)
« Reply #78 on: November 18, 2010, 03:27:15 AM »
Ouch, we mages are dying here...Give me me sometime to think of a battle plan for group 1. We need to co-ordinate some before we decide to move. I advise group 2 to do the same.

Well Minch thar decided to move already. The >DO THING syntax does not lie~

Schezo

  • en-counse
Re: Sake Emblem (Official Game Thread)
« Reply #79 on: November 18, 2010, 03:32:02 AM »
Because Cirno will die if that archer even looks at her.  Umm I think we can finish off those two just be mindful to not let Cirno end on K anything.
Should I heal Sanae and risk getting sniped or what. :/

Sophilia

  • Exposition Patchouli
  • Seeker of Truth
Re: Sake Emblem (Official Game Thread)
« Reply #80 on: November 18, 2010, 03:34:05 AM »
Shim: What's your to-hit on the merc?  Rumia put him to a point where if I lance him, he's only gonna have 2 HP left.  (I'm gonna have 8 and an archer incoming...)

Schezo: You should definitely heal Rumia this turn, I can take a hit or two still.
Life and death are without purpose.  Our attempts to give them one are quite presumptuous of us.  But in the end, we exist, and that is enough.

Current status: Dissuading deliberately choking for imagined fame.

Schezo

  • en-counse
Re: Sake Emblem (Official Game Thread)
« Reply #81 on: November 18, 2010, 03:43:03 AM »
Rumia already moved so count her out of this turn. Meiling should only attack 3 since she can't really hit 4, if she did it'd be a one shot though. 

>Byakuren heal Rumia from L12

theshirn

  • THE LAWS OF THE FIESTA MEAN NOTHING
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    • Wisdom is Not a Dump Stat
Re: Sake Emblem (Official Game Thread)
« Reply #82 on: November 18, 2010, 03:45:22 AM »
57%.  Not a chance I'd be willing to take.  I have 100% against the Fighter, though.

Weight and speed are calculated weirdly.  I'm not sure what to make of it just yet.

[09:46] <theshim|work> there is nothing like working for a real estate company to make one contemplate arson

Minch

  • Your #1 Idiot Child.
Re: Sake Emblem (Official Game Thread)
« Reply #83 on: November 18, 2010, 03:46:52 AM »
Well. It is playing it safe. I'd rather not get a Game Over already.

Re: Sake Emblem (Official Game Thread)
« Reply #84 on: November 18, 2010, 03:47:56 AM »
Would it be a good idea to try and steal from #1? I would like to do it in the same turn that he dies so he can't get back to attacking me.

AMZYoshio

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Re: Sake Emblem (Official Game Thread)
« Reply #85 on: November 18, 2010, 03:49:08 AM »
>Byakuren heal Rumia from L12

Rumia's HP: 17/17
Byakuren's EXP: 10, Heal Uses: 29

Would it be a good idea to try and steal from #1? I would like to do it in the same turn that he dies so he can't get back to attacking me.

He has nothing to steal - you can't steal his equipped weapon.
« Last Edit: November 18, 2010, 04:01:10 AM by AMZYoshio »

Schezo

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Re: Sake Emblem (Official Game Thread)
« Reply #86 on: November 18, 2010, 03:50:28 AM »
I don't think there's anything to steal Nazrin.

Third Eye Lem

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Re: Sake Emblem (Official Game Thread)
« Reply #87 on: November 18, 2010, 03:57:30 AM »
Reimu can do 9 damage against the Fighter (I'm hoping I typed things in right). That'd leave 6 HP left...If someone could do less than that, Cirno can finish the enemy off and get some extra EXP.

Schezo

  • en-counse
Re: Sake Emblem (Official Game Thread)
« Reply #88 on: November 18, 2010, 03:59:42 AM »
Question: Don't heal staffs heal 10+ wielders magic or am I just imagining that?

Re: Sake Emblem (Official Game Thread)
« Reply #89 on: November 18, 2010, 03:59:55 AM »
Uh, Lem, aren't you guys on opposite sides of the map?