> Onward down the hall, then.
> Take a closer look down each path. Which ones goes on for longer, and can we see any other specific offices?
> Right
> Has our rock changed at all?
> Turn back and head the other way, then, down the longer hallway.
Well, this game happened.
> Frown.> Turn around and head back the other way down the other hall that was at that T-intersection.
> Stop.> Wave at the person with what we hope is a gentle, friendly smile.> "Good day. Can I bother you for some assistance?"
> "I am looking for Lord Teru."> Hold up our vibrating quartz.> "I understand she is in this area of the castle."
> Bluff time!> "This stone here vibrates more the closer I get to her."
> "I needed to find Lord Teru, and a sage who has known me for some time was willing to help me out. So she made this."
> Frown a bit.> "Where is she, then?"
> Give her a mildly unimpressed look.
> "Ah. Well, if you must know, she has a possession of mine, and I would like it returned."
> "Does she have the authority to return it to me? I am aware Lord Teru takes an interest in collecting powerful magical artifacts."