Author Topic: Scarlet Devil Mansion personnel crisis [Game over]  (Read 7138 times)

Helepolis

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Scarlet Devil Mansion personnel crisis [Game over]
« on: December 06, 2011, 03:06:48 PM »
Scarlet Devil Mansion personnel crisis

Artist: C.Z

Winner: Schezo



The SDM is in panic. There is an unknown disease among all fairy maids, turning them even more useless than they were before. In this game, you become a servant of the mansion and try to survive your days as a sla?servant. You may have to respond to a call, or you may have to cook a dinner. Anything can happen and nothing will make sense in this game. Welcome to another Helepolis special. Good luck!

Order of players and colour code
Kilgamayan - black servant of darkness
Chaore - gray earl tea servant
master105 - Yellow sun flower servant
PX - Red killer servant
Schezo - Orange fruity servant
Affinity - Purple eggplant servant
Dular - Green nature servant
Corruption - Blue liquid servant

Objectives
Last man standing or after 24 nights (game nights) person with highest points wins.

General rules
  • Be active. Subscribe to the thread if you wish. I don?t expect you to be online 24/7 to play ultra active, but I don?t expect people to also slack/lurk. If you?re in, you should play. Because occupying a spot while not playing/caring is rude and disrespectful. Not only to me, but to others who wish to play.
  • No drama in my games, period. Drama == Gungnir?d. Got an issue/conflict? PM me.
  • Anybody is free to join, but I will backtrack posting history if you raise question marks.
  • If you're an outsider/spectator or lost the game, please do not post.
  • Player limit = 8
  • Don't be afraid to point out mistakes if I make them. Ask questions inside the thread (if you need to) so we all can read them.

Game & rules
Game play involves a number of players, however, every person is an individual player and has to play for him or herself. Every round starts with a turn for all the players where actions can be performed or event being triggered. Here are the rules:

  • Time limit to sent in commands: 24h using those online timer things.
  • Every player plays for him or herself. Ganging is forbidden. Any signs will lead to instant loss and report to RPG forum moderators. We play to have fun, winning comes second in my game.
  • There is no order of turn for submitting commands but there might be for execution/processing. Once the round is declared you may PM your actions.
  • Most actions are announced in console so people can track/guess a bit what is going on. Certain actions might be hidden and therefore slightly tricky.
  • Every personnel starts with 400 points. This is SDM budget, given to perform your duties.
  • Every turn, you get +25 points added to your budget.
  • Sometimes, bonus points are rewarded for being good boy or girl.
  • If you want to go shop, you need to be at the gates and then use the ##Shop command. On your next turn, you may purchase and you are automatically returned to the gates.
  • You got 10 units of life. Be careful. Life can be restored through items or effects
  • Life is deducted by being attacked or unfortunate outcomes of certain events
  • You may carry maximum of 5 items.
  • Every players has CHA stat. It is gained or lost when you do something or something happens. It influences your game play if it is negative or positive.
  • If you life reaches 0, you are fired/dead. You may not play/post any more.


How to play and map explained:
Every round, everybody sends in their commands. Dicing for movement is done last. This way we can create a movement -> action order for the next turn. For the first round, everybody will be random diced by me. You must walk if you dice, including in round 1. If you do not wish to dice after 1st round, you simply don't sent me a dice command. The goal of the game is to be a good girl/boy in order to earn points, survive and win. Doing good things earns reputation (CHA) or rewards (items/points). Doing bad things lowers your reputation and you might get hurt (--Life). If your life is depleted, you are fired/dead.

How a round flows:
1 - PMs are sent to the moderator with commands.
2 - Once all PMs are in, moderator processes the actions. (Calculations/processing movement etc.)
3 - Moderator performs AI processing (events, triggers, movement etc.)
4 - Results are declared, timer is reset.
5 - Round ends, next one is declared.

Sending PM
- Sent a PM with the title:  SDMPC round X followed by your commands.
- I beg you to use only pure commands in the PMs to ensure smooth game flow. So please refrain from role play or story-based content.  Example:

Title: SDMPC round 1
Content:
##Movement Gallery > L1 > L3
##Use <item>
##Socialize Remilia


Movement
Movement is done based on rooms or movement spots (circles). Lines between movement spots show the forced direction. You may move back if you wish, that is up to you. For example: Movement in living room has 3 circles but no lines, meaning you can free move between them. However, if you wish to pass to a room, you must be on the nearest circle (if present) else you may free choose.

Example of legal movement if you start on G0:
1) You have rolled 3 --> ##Move L1 > L3 > Kitchen (Living room has no forced directions, therefore you can move like this)
2) You have rolled 3 --> ##Move Gallery > F1> H3   (Stairway counts as room/movement spot)
3) You have rolled 3 --> ##Move Gallery > L1 > Bathroom 1 (you decide to only use 2 movement spots. Bathroom is only reachable through L1 (nearest))

Examples of illegal movement:
1) You have rolled 3 --> (if starting on Gallery) ##Move L1 -> Fun room -> B3 (you cannot reach fun room through L1, you must move to L2 first)
2) You have rolled 2 --> (if starting on G0) ##Move Gallery > L3 (you cannot reach L3 because you need to move to L1 or L2 first

Other examples:


Final info/tips
The mansion is large as you can see and lots of areas can be moved to. In each room or area, you may choose to perform commands such as ##Examine or ##use or anything. I am not going to reveal you what will work or not. It is matter of trial & error for everybody. Remember that you area employee, therefore need to mind the status of each room. Sometimes there will be a rush or race to conquer an area or earn reputation.
As a final note, 2 people in the same room cannot perform some social or chorus commands. Example: 2 people cannot clean a room, but can both use items or examine. Though this is written behind the commands so should be clear, hopefully.


Main Commands
##Dice, dices 1d6 for next turn. May be ignored if you do not wish to move. Must be used as last command and cannot be used if something else ends your turn.
##Move <direction/room> Movement is done by ##move <directions>. Requires dicing. [can be combined once per turn with a command that doesn?t end a turn immediately]
##Use <item> <target>, uses/reads/etc an item. Effect is immediately applied. Optional target if applicable.
##Destroy <item>, destroys/purges item. It disappears from game. [may destroy multiple items]
##Sleep, goes to sleep. If there is no bed nearby, you will sleep like Meiling (standing). Restores 2 life units, skips turn. Cannot be attacked by players if you sleep in a room.

Chorus commands (ends turn immediately when used)
##Clean, cleans/dusts etc an area. Requires water and broom. [max 1 person per room]
##Sabotage, tips over a table or pours dirt. Causes area to turn orange no matter what.
##Purchase <item>, purchases item(s). Can purchase multiple items in 1 turn.
##Examine, examines the area. Results are PMed.
##Shop. Requires you to be at the gates! On your next turn, you may shop. [ends turn]
##Buy <items> (you may buy as much as you like, if your inventory allows. Only usable if you are shopping. [cannot use any other actions aside buy ends turn automatically]

Social commands (ends turn immediately when used)
##Attack <target> attacks target with available items in your inventory.
##Give <item> <target>, gifts/gives item to target.
##Massage <target>, gives massage to NPC. [max 1 person per NPC]
##Rage, throws tantrum. Can cause damage to furniture etc. [max 1 person per NPC]
##Socialize, attempts to socialize if there is a nearby person. Works both on NPC and players. [max 1 person per NPC]

Grocery store
Item ---- Cost ---- Effect/usage --
Bread20Fresh and warm. Heals 1 life.
Rice50Can't live without this. Heals 2 life.
Tea (pickwick)25Pickwick tea.
Tea (English)30English blend black tea.
Tea (Green)25Classic green tea.
Meat250Juicy quality meat. Heals 5 life.
Fish50Fresh fish! Heals 1 life.
Fruit50For creating fruit juice.
Vegetables50For creating salads.
Eggs25Eggs.
Milk40Milk is good for you.
Kourindou
Item ---- Cost ---- Effect/usage --
Legendary sword500Unknown awesome sword. +2 damage for 3 turns.
Nargile250Smoking device. Becomes hazy and stoned. +3 life restored or +3 max life when full.
Cell phone300For staying in touch. Can be used to call in the crow squad.
Momiji's shield (imitation)250It is a copy but hey, it works. Blocks 2 dmg for 5 turns.
Photo camera250Takes a picture of the area.
DVD: Bames Jond250An action movie of Bames Jond!
LP record: Boner M.250With the hit single: 'Dads not cool'
Kappa detector100Made by Nitori. Scans area for stuff. Can be used 3x.
Protection amulet50Made by Reimu. Blocks 1 dmg once. Automatically used.
Repelling amulet25Made by Reimu. Repels evil spirits or ghosts in the room.
Phantasm shroom50Collected by Marisa. Looks edible? Double movement for your turn.
Love potion50Made by Marisa. A love potion with star glitters in it.
« Last Edit: January 06, 2012, 11:58:17 PM by Helepolis »

Helepolis

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Re: Scarlet Mansion personnel crisis [Multiplayer] [Preparing]
« Reply #1 on: December 06, 2011, 03:08:16 PM »
The map
Green = area is cleaned and tidy.
Yellow = area needs minor cleaning, like dusting etc.
Orange = area needs cleaning, its dirty
Red = hazard, area is damaged or under attack. Take care of it ASAP.






« Last Edit: December 06, 2011, 03:15:09 PM by Helepolis »

Helepolis

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Re: Scarlet Mansion personnel crisis
« Reply #2 on: December 06, 2011, 03:09:18 PM »
Status overview

« Last Edit: December 17, 2011, 09:22:36 PM by Helepolis »

Helepolis

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Re: Scarlet Devil Mansion personnel crisis [T-14min for kickoff]
« Reply #3 on: December 09, 2011, 09:28:18 PM »
Round 1 kicks off. Auto-dicing once for all players. You must move this turn or use turn ender command. Your choice.

Code: [Select]
<EX-Keine-tan> 2
<EX-Keine-tan> 2
<EX-Keine-tan> 2
<EX-Keine-tan> 1
<EX-Keine-tan> 3
<EX-Keine-tan> 3
<EX-Keine-tan> 3
<EX-Keine-tan> 1

Dice results
Kilgamayan - 2
Chaore - 2
master105 - 2
PX - 1
Schezo - 3
Affinity - 3
Dular - 3
Corruption - 1

Edit: You start on G0. Had to place everybody like that because crowded area.
« Last Edit: December 10, 2011, 07:41:29 PM by Helepolis »

Helepolis

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Re: Scarlet Devil Mansion personnel crisis [Round 1]
« Reply #4 on: December 10, 2011, 07:41:16 PM »
Round 1 results updated in console

Dice results

Code: [Select]
[20:31:16] <Helepolis> 1d3
[20:31:20] <Helepolis> dice 1d3
[20:31:22] <Keine-tan> 2
[20:31:26] <Helepolis> dice 1d3
[20:31:27] <Keine-tan> 1
[20:31:27] <Helepolis> dice 1d3
[20:31:28] <Keine-tan> 1
[20:31:29] <Helepolis> dice 1d3
[20:31:29] <Keine-tan> 2

Kilgamayan - 2
Chaore - 1
master105 - 1
PX - 2

Round 2 declared. Sent in your commands!

>>> Watch the timer here <<<
« Last Edit: December 10, 2011, 07:43:04 PM by Helepolis »

Helepolis

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Re: Scarlet Devil Mansion personnel crisis [Round 2]
« Reply #5 on: December 11, 2011, 09:42:52 PM »
Round 2 results and updates

> Player events
> Kilgamayan attempts massage on Remilia, but is scolded and slapped for it. (-1 life) "How does a low servant like you dare to touch the Mistress, have you got no sense of shame? Get lost before I kill you."
> PX attempts to massage Remilia, but she isn't nearby.
> Affinity smacks Schezo with the broom for 1 dmg. "BROOM STRIKE"

> Dicing results:
> mamaster105 3
> Chaore 2
> Schezo 2
> Affinity 1
> Dular 1

> AI events
> Sakuya busts into the pantry scolding Schezo, Affinity, Dular. (-10 points)  "If you got time to hang around here, why don't you go being useful?!"
> Patchouli moves
> Remilia moves
> Flandre moves
> Everything else seems peaceful so far.
> +25 points for everyone

> Round 3 declared.

>> Watch the timer here <<

« Last Edit: December 11, 2011, 10:05:47 PM by Helepolis »

Kilgamayan

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Re: Scarlet Devil Mansion personnel crisis [Round 3]
« Reply #6 on: December 12, 2011, 02:26:46 AM »
And you wonder why I dislike your shitty ojousama. See if I ever try to do anything nice for/to her again. >:|
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Schezo

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Re: Scarlet Devil Mansion personnel crisis [Round 3]
« Reply #7 on: December 12, 2011, 03:03:46 AM »
Yes Ms. Sakuya I will get on my duties right away!  Though there must have been a reason for me to have gotten smartly smacked...

Oh now I realize what's wrong!  I'm not yet in my uniform.  Thanks for reminding me!

Dressed up and ready to serve!

Helepolis

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Re: Scarlet Devil Mansion personnel crisis [Round 3]
« Reply #8 on: December 12, 2011, 08:57:57 AM »
And you wonder why I dislike your shitty ojousama. See if I ever try to do anything nice for/to her again. >:|
Can't help it, she is a spoiled bitch like that.



Also Dular asked a good question:
Forgot to ask, is it possible to like.. Cook?  I'm pretty sure you don't buy green tea in a cup at the grocery store.
A hint for everybody, it is possible to cook but it requires you to obtain a recipe to know which items you need and also gives you new skill as servant, in this case ##Cook skill. Other items like drinks (tea/milk) do magically appear in a cup so can be instant consumed or given. Normally I was going to keep this hidden until you actually discovered it but don't want to make this too lame with moving back and forward.

Dicing change
Additionally, after this round I will grant everybody a 1d6 dice because 1d3 movement is **** slow and apologise for trying this out. Even in my playtest it looked "OK" but it seems not. So you still got time to reconsider your commands.





Helepolis

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Re: Scarlet Devil Mansion personnel crisis [Round 3]
« Reply #9 on: December 12, 2011, 09:35:38 PM »
> Player results
> Schezo moves to Kitchen and swings his broom around. What are you trying to hit?
> Affinity moves to H1
> Dular moves to H1
> Affinity and Dular exchange blows with their brooms. (-1 dmg both)
> Affinity's broom broke. Item got lost.

> Dice results
> Chaore 3
> mamaster105 1
> Dular 3

> AI results
> Sakuya demands Kilgamayan to clean the L3
> Patchouli idles
> Flandre idles
> Remilia seem to be annoyed looking for a specific person to scold, but loses interest quickly.
> Meiling idles.
> Tewi showed up at the gates!
> Reimu showed up. She dashes into the Living Room

> Remilia and Reimu are having tea

>> Watch the timer <<
« Last Edit: December 12, 2011, 09:40:56 PM by Helepolis »

Kilgamayan

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Re: Scarlet Devil Mansion personnel crisis [Round 4]
« Reply #10 on: December 13, 2011, 01:21:07 AM »
This entire mansion is full of assholes.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

master105

  • Don't worry, Crest Worms... I will (ahn~♥) protect you...
  • I can prove your not here.
Re: Scarlet Devil Mansion personnel crisis [Round 4]
« Reply #11 on: December 13, 2011, 01:29:27 AM »
*puts on cute face* Even me?

Schezo

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Re: Scarlet Devil Mansion personnel crisis [Round 4]
« Reply #12 on: December 13, 2011, 01:39:23 AM »
  Just um practicing my broom handling skills.  Hmm, I wonder what I should do next. 

[Y]oukai [J]esus

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Re: Scarlet Devil Mansion personnel crisis [Round 4]
« Reply #13 on: December 13, 2011, 07:47:25 AM »
I'm outside. Clearly this means I''m not an asshole. WRRRRRRRRRY.

<Nietz> Anyway, sex toys alone won't come up to 11k.
[18:48] <Warma> There must have been a new depth, where you've sunk as a person. Then you dug through that.

Helepolis

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Re: Scarlet Devil Mansion personnel crisis [Round 5]
« Reply #14 on: December 13, 2011, 09:29:55 PM »
> Player results
> They are all ninja.

> Dice results
> Kilga: 2
> Chaore: 3
> mamaster105: 6
> Schezo 5
> Affinity 4
> Corruption 6

> AI results
> Sakuya moves.
> Patchouli idles.
> Flandre idles.
> Remilia scolds PX. -1 CHA.
> Meiling moves.

>> Watch the timer <<

Helepolis

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Re: Scarlet Devil Mansion personnel crisis [Round 6]
« Reply #15 on: December 14, 2011, 08:40:44 PM »
> Player results
> Dular & Affinity went shopping
> Rest is ninja

> Dice results
> Chaore 3
> PX 2
> Corruption 5

> AI results
> Sakuya idles
> Patchouli moves
> Flandre moves
> Remilia scolds all nearby persons in the same room (-10 points)
> Meiling idles
> Reimu and Tewi stay for 1 more turn!

>> Watch the timer <<

Helepolis

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Re: Scarlet Devil Mansion personnel crisis [Round 6]
« Reply #16 on: December 15, 2011, 09:47:09 AM »
Small announcement

Forgot to specify in the opening post (my fault), though please do not change your nicknames during the game. Recognizing the PMs I am getting becomes suddenly a pain when I see a nickname which is not on my list.

Thank you =)

[Y]oukai [J]esus

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Re: Scarlet Devil Mansion personnel crisis [Round 6]
« Reply #17 on: December 15, 2011, 10:30:56 AM »
:< Fine Helepolis.

<Nietz> Anyway, sex toys alone won't come up to 11k.
[18:48] <Warma> There must have been a new depth, where you've sunk as a person. Then you dug through that.

Helepolis

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Re: Scarlet Devil Mansion personnel crisis [Round 7]
« Reply #18 on: December 15, 2011, 09:32:32 PM »
> Player results
> Chaore went shopping
> Affinity is shopping
> Dular is shopping
> Dular consumed bread. +1 life.
> Rest is Ninja

> Dice results
> Kilgamayan: 6
> Schezo: 2

> AI results
> Sakuya moves
> Patchouli casts magic on entire mansion [Block all melee attacks for 1 turn]
> Flandre idles
> Remilia idles
> Meiling idles
> Reimu and Tewi are about to leave.

>> Watch the timer <<
« Last Edit: December 16, 2011, 07:00:38 AM by Helepolis »

Helepolis

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Re: Scarlet Devil Mansion personnel crisis [Round 7]
« Reply #19 on: December 16, 2011, 09:13:57 PM »
Results for round 7

> Player results
> Chaore is shopping
> Affinity auto returned back at the gates
> Dular auto returned back at the gates
> Corruption has been modkilled from the game (-666 life)
> Rest is Ninja

> Dice results
> mamaster105: 6
> Affinity: 4
> Dular: 2

> AI results
> Sakuya idles
> Patchouli moves
> Flandre idles
> Remilia moves
> Meiling moves
> Reimu and Tewi are leaving.

> Round 8 declared

>> Watch the timer <<

Helepolis

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Re: Scarlet Devil Mansion personnel crisis [Round 8]
« Reply #20 on: December 17, 2011, 09:21:01 PM »
Results for round 8

> Player results
> Kilgamayan is shopping
> Chaore seems AFK
> Rest seems ninja

> Dice results
> PX 6
> Schezo 2
> Affinity 3
> Dular 1

> AI results
> Sakuya moves
> Patchouli moves
> Flandre demands to play with nearest people
> Flandre forcefully plays with PX (+1 CHA but cannot move next turn)
> Remilia moves
> Meiling checks area for bad servants, but she loses interest.

> Round 9 declared

>> Watch the timer <<

Helepolis

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Re: Scarlet Devil Mansion personnel crisis [Round 9]
« Reply #21 on: December 18, 2011, 09:40:13 PM »
Results for round 9

> Player results
> Kilgamayan auto returned at gates. Seems idle though.
> PX seems to enjoy his play time with little mistress. +1 CHA.
> Rest seems Ninja.

> Dice results
> Chaore 1
> mamaster 4
> Schezo 3
> Dular 4

> AI results
> Sakuya moves
> Patchy idles
> Flandre is in a naughty mood and randomly decides to prank (hurt) someone near her. PX is the lucky servant. (-1 life)
> Remilia idles
> Meiling idles
> An unknown gap has appeared in the mansion.

> Round 10 declared

>> Watch the timer <<

Helepolis

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Re: Scarlet Devil Mansion personnel crisis [Round 10]
« Reply #22 on: December 19, 2011, 09:30:19 PM »
Due to my health status, I'll be skipping today's update next morning (GMT time). I only slept 3 hours this morning because of the flu and atm feel like struck by 666 gungnirs.

My apologies.

master105

  • Don't worry, Crest Worms... I will (ahn~♥) protect you...
  • I can prove your not here.
Re: Scarlet Devil Mansion personnel crisis [Round 10]
« Reply #23 on: December 19, 2011, 10:08:21 PM »
ouch, well get better man. health first.

Helepolis

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Re: Scarlet Devil Mansion personnel crisis [Round 10]
« Reply #24 on: December 20, 2011, 08:23:57 AM »
Results for round 10

> Player results
> Kilgamayan is shopping.
> Chaore seems idle, again.
> Dular is being a good servant and cleaned an area. (+1 CHA, +25 points)

> Dice results
> mamaster: 5
> Affinity: 4

> AI results
> Sakuya idles
> Patchouli idles
> Flandre moves
> Remilia moves
> Meiling idles

> Round 11 declared

>> Watch the timer <<
« Last Edit: December 20, 2011, 09:29:19 PM by Helepolis »

Helepolis

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Re: Scarlet Devil Mansion personnel crisis [Round 11]
« Reply #25 on: December 20, 2011, 09:30:07 PM »
PS Just a note, because of the update in the morning, logically the next update is tomorrow at 22:00 GMT+1 (see timer) so its running according to schedule again.

Helepolis

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Re: Scarlet Devil Mansion personnel crisis [Round 11]
« Reply #26 on: December 21, 2011, 09:19:12 PM »
Results for round 11

> Player results
> Kilgamayan auto returning to gates
> Rest seems ninja

> Dice results
> Chaore 4
> Schezo 4
> Dular 1

> AI results
> Sakuya idles
> Patchy moves
> Flandre is in a naughty mood and rampages the area for 1 dmg.
> Remilia scolds everybody in the same room for -1 CHA
> Meiling moves

> Round 12 declared

>> Watch the timer <<

Helepolis

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Re: Scarlet Devil Mansion personnel crisis [Round 11]
« Reply #27 on: December 23, 2011, 08:50:25 AM »
Results for round 12

> Player results
> Schezo is being a good servant and cleaning an area. +1 CHA +25 points
> Rest seems Ninja!

> Dice results
> Kilga 1
> Chaore 1
> mamaster 1
> PX 1
> Affinity 5
> Dular 3

> AI results
> Sakuya is looking for someone to scold, but loses interest.
> Patchouli is idle.
> Flandre is in a naughty mood and rampages the area.
> Remilia scolds Chaore (-1 CHA)
> Meiling is looking for someone to scold, but loses interest.

> Round 13 declared

>> Watch the timer <<   DEADLINE == tomorrow because I failed to update yesterday. ORZ.


Mod comment: Wow, Keine-sama must have been in a bad mood today rolling such fucked up dice.

Helepolis

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Re: Scarlet Devil Mansion personnel crisis [Round 11]
« Reply #28 on: December 24, 2011, 11:15:24 PM »
Results for round 13

> Player results
> Affinity is being a nice servant and cleaning the area. +1 CHA +25 points
> Rest seems afk!
> DEATH PENALTIES! (I'll forgive you for the holidays...)

> Dice results
> Kilgamayan 4
> PX 2
> Dular 2

> AI results
> Sakuya moves
> Patchouli idles
> Flandre moves
> Remilia idles
> Meiling idles

> Round 14 declared

Due to holidays, DEADLINE == MONDAY 26th! Merry Christmas

>> Watch the timer <<

Helepolis

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Re: Scarlet Devil Mansion personnel crisis [Round 14]
« Reply #29 on: December 26, 2011, 10:16:12 PM »
Results for round 14

> Player results
> PX attacks Schezo with a punch in the face. No serious damage was done though.
> Schezo used Monopoly on Flandre
> A game of Genso Monopoly was started! Girls cannot be disturbed for next turn. For being good servant, +3 CHA +30 points.
> Dular is being a good servant and cleaning a room. +1 CHA +25 points
> Rest seems AFK (prod sent).

> Dice results
> Schezo 5
> Affinity 6

> AI results
> Sakuya idles
> Meiling tries to scold nearby servants but loses interest.
> Other girls AI interrupted by Monopoly.
> Basement is being haunted, poor condition detected!
> Daiyousei showed up!
> Daiyousei targets lowest HP person Schezo and heals for +3.
> Daiyousei follows Schezo.
> Marisa showed up!
> Marisa: "I came to borrow some books ze!"
> Marisa is raiding the library!
> "MUKYU!" Patchouli's Monopoly got interrupted.

> Warning, suspicious gap detected in mansion!

> Round 15 declared

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