Author Topic: [WC3 - Dots] General discussion thread III  (Read 218279 times)

Fakinha

  • Pressureless player
  • ...and nothing heart.
Re: [WC3 - Dots] General discussion thread III
« Reply #540 on: April 25, 2012, 06:53:57 PM »
@Rawr

404 - 找不到檔案或目錄。
您要尋找的資源可能已移除、名稱已變更,或暫時無法使用。

 :V

Re: [WC3 - Dots] General discussion thread III
« Reply #541 on: April 25, 2012, 06:54:55 PM »
0.985e-> 0.985f
- Fixed Medicine [W] skill description do not match the effect [now it no longer make player lost control anymore]
- Fixed Yuyuko [W] skill number of unit hit lower than description
- Fixed Ran [R] skill can't proc effect with hakkero, violin and frost cap
- Fixed Shizuha [R] Aura's AoE didn't match the description (now it become Global Area Effect)

- Destroy the building will give faith reduce from 10 -> 5

- Lunasa [D] skill cooldown reduce from 10/9.5/9.0/8.5 -> 10/9/8/7 seconds
- Merlin [D] skill base damage reduce from 90/135/180/225 -> 80/120/160/200
- Merlin [D] skill taunt duration increase from 1.2/1.4/1.6/1.8 -> 1.1/1.4/1.7/2.0 seconds
- Ran [R] skill cooldown reduce from 10 -> 10/9/8/7 seconds

- Kisume [D] skill base damage changed from 80/120/160/200 -> 65/110/155/200
- Kisume [F] skill base damage reduce from 150/225/300/375 -> 75/150/225/300
- Kisume [F] skill scaling factor reduce from [ATK x 2.25] -> [ATK x 2.00]
- Kisume [F] skill damage trigger changed from 1 times -> seperated to 4 times damage [total damage is still the same]
- Kisume [R] skill damage blocked reduce from 100/150/200/250 -> 50/100/150/200
- Yamame [W] skill base damage reduce from 80/95/110 -> 65
- Yamame [W] skill scaling factor reduce from [ATK x 0.5], [INT x 0.5] -> [ATK x 0.4], [INT x 0.4]

- Suika [D] skill scaling factor reduce from 1.5 -> 1.25
- Suika [D] skill damage trigger changed from 1 times -> seperated to 4 times damage [total damage is still the same]
- Tenshi [F] skill stun duration increase from 0.3/0.4/0.5/0.6 -> 0.60/0.75/0.90/1.05 seconds

- Patchouli [Innate - Sun Sign] reduce damage gain from 20 -> 7
- Patchouli [Innate - Moon Sign] reduce mana cost gain from 200 -> 110 MP

- Shizuha [R] skill addition damage reduce from 20/40/60/80 -> 30/45/60/75
- Shizuha [R] skill Wound duration reduce from 2.0 -> 2.0/4.0/6.0/8.0 seconds
- Shizuha [F] skill HP recover reduce from 200/400/600/800 -> 375/500/625/750

- Akyu [D] skill damage gain per change increase from 0.5% - 0.6%
- Akyu [D] skill base damage incresae from 80/120/160/200 -> 90/135/180/225
- Akyu [D] skill scaling factor increase from 1.40 -> 1.75
- Renko [F] -> [D] combo damage trigger changed from 1 times -> seperated to 2 times damage [total damage is still the same]
- Renko [W] -> [D] combo damage trigger changed from 1 times -> seperated to 3 times damage [total damage is still the same]
- Reisen II [R] skill addition damage gain from killing unit trigger changed from 1 times -> seperated to 4 times damage [total damage is still the same]
« Last Edit: May 06, 2012, 06:09:29 AM by Antorory »

Re: [WC3 - Dots] General discussion thread III
« Reply #542 on: April 25, 2012, 06:55:10 PM »
heres the model pack, http://tinyurl.com/6ny4s5h

a new version just came out, give me a couple mins to upload it or something

edit: http://www.mediafire.com/?7vzuo9usda5m2ie
« Last Edit: April 25, 2012, 07:03:11 PM by Dr Rawr »

Fakinha

  • Pressureless player
  • ...and nothing heart.
Re: [WC3 - Dots] General discussion thread III
« Reply #543 on: April 25, 2012, 07:00:34 PM »
Ty rawr <3

edit: double <3  :3
« Last Edit: April 25, 2012, 07:05:00 PM by Fakinha »

CloverNaght

  • Gotta hide in teh box..
  • FOEs r scareh
Re: [WC3 - Dots] General discussion thread III
« Reply #544 on: April 26, 2012, 05:22:26 AM »
wow thats some hard kisume nerfs......
what happened? shes p much underused hero (from what i saw in here and local pubs...i rarely pick her these days too)
did chinese ppl starts to main her?
tenshi can carry again due to keystone major buff
renko GG buff she seems p good now
youmu just become more gayer than she is GJ
blink coin still overpriced but worth to buy now
« Last Edit: April 26, 2012, 05:34:54 AM by AkurouNyan~ »
Behold the power of love instagibbing, ze!!~

Re: [WC3 - Dots] General discussion thread III
« Reply #545 on: April 26, 2012, 08:00:18 AM »
Fruit Basket nerf and Kanako Buff

Hurray  :derp:

Re: [WC3 - Dots] General discussion thread III
« Reply #546 on: April 26, 2012, 12:06:16 PM »
Youmu Illusion can't use her [F] (cutting armor and deal addition damage) anymore it just that her illu deal more damage in exchanged for that  :V

Re: [WC3 - Dots] General discussion thread III
« Reply #547 on: April 26, 2012, 12:48:07 PM »
Kisume can build one stat and pretty much do everything

CloverNaght

  • Gotta hide in teh box..
  • FOEs r scareh
Re: [WC3 - Dots] General discussion thread III
« Reply #548 on: April 26, 2012, 12:50:15 PM »
fruit basket nerf was GG w
Behold the power of love instagibbing, ze!!~

[Y]oukai [J]esus

  • "MotK's 1%" (?)
  • *
  • Idiot Deity 2013 - 2014 RIP
    • Muh Writings
Re: [WC3 - Dots] General discussion thread III
« Reply #549 on: April 26, 2012, 01:59:52 PM »
My beautiful Renko can now solo 2 heroes at once again.

<Nietz> Anyway, sex toys alone won't come up to 11k.
[18:48] <Warma> There must have been a new depth, where you've sunk as a person. Then you dug through that.

Re: [WC3 - Dots] General discussion thread III
« Reply #550 on: April 26, 2012, 05:26:54 PM »
post a way to test channel quality

Part 1 - get TCG network system

-download TCG client here ->  http://www.mediafire.com/?8qnh89j8cynks9a



-after that install it



-you got client

Part 2 - Create ID

-register here -> http://profile.playcybergames.com/Register/Register.aspx

-Citizen ID can be randomly get by use this one as a prototype and change some number ->1909816704326 [it seem this place can type any number anyway]

-confirm ID in your email [can be use the same email for multiple ID]





Part 3 - get into the channel

-enter the Cybergames.exe



-type ID and than get into the TCG network system [server is thailand]



-click "Channel" at the top left of the system and then choose "Thailand" and click "Warcraft III UMS" it will appear the channel of many chat room at the right side





-choose "Defence of the shrines"



-ok now you're in the channel



Part 4 - enter games

-after enter in channel just right-click at the down right side of the window





-warcraft path set to "war3.exe



-then ok



-click start game upper the chat view



-choose warcraft III frozenthrone



-start game

Part 5 - Problem of this server

-it's hard to created map since you must set a router or do something with your internet set up

-VIP, Moderator can be created by use server [in my case i'm moderator]

-if you see someone in that chat room like "OopZ or [_Shana_]" just ask them about any problem, they will help you if they didn't AFK

-most of them have a proper time to meeting around 16.00-24.00 [if no people or i didn't gathering people by myself it has a highly chance that no one will play]
« Last Edit: April 28, 2012, 09:56:07 AM by Antorory »

Re: [WC3 - Dots] General discussion thread III
« Reply #551 on: April 26, 2012, 08:23:45 PM »
Could you add some Screenshots and maybe mark your times with a timezone. Thanks

Re: [WC3 - Dots] General discussion thread III
« Reply #552 on: April 26, 2012, 08:47:52 PM »
it actually wasnt that difficult took like 2mins

though problem with it, its exactly like garena so there will be connection problems for everyone
« Last Edit: April 26, 2012, 09:00:09 PM by Dr Rawr »

CloverNaght

  • Gotta hide in teh box..
  • FOEs r scareh
Re: [WC3 - Dots] General discussion thread III
« Reply #553 on: April 27, 2012, 09:44:33 AM »
wonder hows the usual in there :3
also rawr nice gif
Behold the power of love instagibbing, ze!!~

Re: [WC3 - Dots] General discussion thread III
« Reply #554 on: April 27, 2012, 10:07:26 AM »
lets try at the weekend.
I hope I get rid of my fucking sickness soon and enjoy sitting in front of the PC again.

Re: [WC3 - Dots] General discussion thread III
« Reply #555 on: April 28, 2012, 07:32:35 AM »
Translate Remake girl in 0.985 - Part 1


Yakumo Yukari

*Statistic*

State Growth:  Strength: 15 (+1.50) Agility: 17 (+1.50) Intelligence: 28 (+3.00)

Type: Nuker + Ganker            Difficult: 5 Point

Base HP: 135 [435]                  Base MP: 20 [300]

HP Increment: 24                    MP Increment: 0

Base HP Regen: 0.50              Base MP Regen: 0.00

HP Regen Increment: 0.0     MP Regen Increment: 0.0

Base Attack: 26-37 [54-65]    Base Armor: 2.7

Base ASPD: 1.75                       IAS: 20.4%

Attack Type: Range                 Attack Range: 525   

MSPD: 290 ms                          Missile Speed: 1400 ms

Day vision: 1050                      Night Vision: 700

Animation Damage/Back Swing Point: 0.35/0.2

Animation Cast/Back Swing Point: 0.4/0.3

Animation Run/Walk Speed: 200 ms



*Skill*


"Yakumo's Nest" (Hotkey - T)

Passive - Yukari deal only 85% of her out-put damage to non-girls enemy

Active - Channeling for 3 seconds and Teleport to Target area

Cast Range: Global Effect
Mana Cost: 200 MP
Cooldown: 165 sc


Note: Moving or Disable skill can stop this skill Channeling and will result in losing Skill's cooldown and MP


Evil Spirits "Bewitching Butterfly Living in the Zen Temple" (Hotkey - D)

Active - Shoot a gap which travel for 1000 range, the gap will has effect under this condition
               ?If gap hit an enemy "while flying" gap itself will vanish before deal damage and gap away the first enemy target it hit for 1.5 seconds
               ?If gap hit an enemy "while flying" will result in reduce cooldown of this skill by 9 seconds on the next use
               ?If it flying to the maximum range it will stay at a target for 9 seconds or until you active this skill again during the duration
               ?If Yukari activate this skill again while gap is traveling or existing, Yukari will blink to gap position instant


Cast Range: 1000 Range
Area of Effect: 125 AoE
Mana Cost: 65 MP
Cooldown: 20/18/16/14 sc


Level 1: Deal 50 + [Total INT x 2.0] magic damage

Level 2: Deal 100 + [Total INT x 2.0] magic damage

Level 3: Deal 150 + [Total INT x 2.0] magic damage

Level 4: Deal 200 + [Total INT x 2.0] magic damage


Note: Can gap away Invulnerable, Magic Immunity, Debuff resistance, Ethereal and Cyclone unit
            AoE skill still can deal damage to unit in gap if it was gap on AoE target, but will not debuff any effect on unit in gap
           Gap has a disable ability [stop target lastest order or spell casting]



Border Sign "Quadruple Barrier" (Hotkey - F)

Active - Cast a boundary on target, delaying for 0.8 seconds before skill activated
               When skill activated will deal damage and debuff "Silence" and "Disarm" to enemy in target area
               Disarm make target unable to attack, Silence make target unable to cast skill [but still can use item]


Cast Range: 650 Range
Area of Effect: 225 AoE
Mana Cost: 100 MP
Cooldown: 18/16/14/12 sc


Level 1: Deal 95 + [Total INT x 1.9] magic damage and debuff for 1.6 seconds

Level 2: Deal 130 + [Total INT x 1.9] magic damage and debuff for 1.9 seconds

Level 3: Deal 165 + [Total INT x 1.9] magic damage and debuff for 2.2 seconds

Level 4: Deal 200 + [Total INT x 1.9] magic damage and debuff for 2.5 seconds


Note: -


Boundary "Balance of Motion and Silence" (Hotkey - R)

Active - Dealing damage to target and dealing the addition effect on target under specific condition
               ?During 2 seconds, if Yukari is away from target more than 550 Range it will result in instanly stun target
               ?During 2 seconds, if Yukari isn't away from target more than 550 Range it will result in damaging the target again at the end of duration
               ?Can only deal one kind of addition effect base on target condition


Cast Range: 450 Range
Mana Cost: 115 MP
Cooldown: 19/16/13/10 sc


Level 1: Deal 75 + [Total INT x 2.0] magic damage and stun for 1.2 seconds

Level 2: Deal 105 + [Total INT x 2.0] magic damage and stun for 1.3 seconds

Level 3: Deal 135 + [Total INT x 2.0] magic damage and stun for 1.4 seconds

Level 4: Deal 165 + [Total INT x 2.0] magic damage and stun for 1.5 seconds


Note: -


Obsolete Line "Train's Crash Accident" (Hotkey - W)

Active - Cast a "first obsolete gap" which exist for 7 seconds
               ?After cast a "first obsolete gap" skill icon will vanish for 1 seconds before appear the same skill which can use again for 1 times
               ?Cast the same skill again on any target position will created a "second obsolete gap"
               ?when "first obsolete gap" and "second obsolete gap" appeared, both of it will send an "Obsoleted Train" which travel to target each other until both train are crashed
               ?"Obsoleted Train" has 800 missile speed and can travel across anykind of terrain
               ?"Obsoleted Train" when hitting enemy unit will dealing damage and push away target for 500 range
               ?"Obsoleted Train" when crash each other will explode, result in dealing damage to enemy around the explode's AoE


Cast Range: 1500 Range
Train's Model: 200 AoE
Explode's Area of Effect: 400 AoE
Mana Cost: 150 MP
Cooldown: 145/125/105 sc


Level 1: Deal 150 + [Total INT x 2.5] magic damage to knocked unit and exploding deal 60% of skill damage in AoE

Level 2: Deal 275 + [Total INT x 2.5] magic damage to knocked unit and exploding deal 60% of skill damage in AoE

Level 3: Deal 400 + [Total INT x 2.5] magic damage to knocked unit and exploding deal 60% of skill damage in AoE


Note: the same target can't take damage from train's impact and train's explode  more than 1 times
            Can push Invulnerable, Magic Immunity, Debuff resistance, Ethereal and Cyclone unit
            Pushing effect is not disable effect [didn't cancel spell casting or stop lastest order]
            If "first obsolete gap" vanish before "second obsolete gap" appear will result in losing skill's cooldown and MP
« Last Edit: April 28, 2012, 09:14:46 AM by Antorory »

Re: [WC3 - Dots] General discussion thread III
« Reply #556 on: April 28, 2012, 08:28:24 AM »
Just to clarify, Yukari's innate doesn't reduce damage taken by her, but reduces the damage that she deals to non-hero enemy units by 15%. The skill description says after all that she's lazy and disinterested in the weak.
« Last Edit: April 28, 2012, 08:32:49 AM by ApharmdB »

Re: [WC3 - Dots] General discussion thread III
« Reply #557 on: April 28, 2012, 08:49:12 AM »
Just to clarify, Yukari's innate doesn't reduce damage taken by her, but reduces the damage that she deals to non-hero enemy units by 15%. The skill description says after all that she's lazy and disinterested in the weak.

thank

and finish posting

edit: ok already test it, seem to be out-put damage reduced [everything she deal to creep is reduce - attack, skill, item...etc]
« Last Edit: April 28, 2012, 09:08:27 AM by Antorory »

Captain Infinity

  • Captain of Echo Platoon, 3rd Battalion.
  • To bring chaos and honor to this world gone soft.
Re: [WC3 - Dots] General discussion thread III
« Reply #558 on: April 28, 2012, 10:32:16 AM »
Regarding the Thai DotS channel, I think people should check it out but be prepared for possible connection issues, lag and delay. This is mostly an experiment to see if we can play with the Thai group or not.

Re: [WC3 - Dots] General discussion thread III
« Reply #559 on: April 28, 2012, 07:18:51 PM »
Translate Remake girl in 0.985 - Part 2


Komeiji Koishi

*Statistic*

State Growth:  Strength: 19 (+1.90) Agility: 30 (+3.00) Intelligence: 11 (+1.10)

Type: Carrier           Difficult: 1 Point

Base HP: 135 [515]                  Base MP: 90 [200]

HP Increment: 31                    MP Increment: 4

Base HP Regen: 0.50              Base MP Regen: 0.00

HP Regen Increment: 0.0     MP Regen Increment: 0.4

Base Attack: 24-29 [54-59]    Base Armor: 4.0

Base ASPD: 1.75                       IAS: 36.0%

Attack Type: Range                 Attack Range: 500   

MSPD: 305 ms                          Missile Speed: 1000 ms

Day vision: 1050                      Night Vision: 700

Animation Damage/Back Swing Point: 0.4/0.2

Animation Cast/Back Swing Point: 0.0/0.0

Animation Run/Walk Speed: 320/320 ms



*Skill*


Memory "DNA's Flaw"

Passive - When Koishi take damage from non-ulti single target spell, it will reduce taget spell damage by 25% before calculation with Koishi's resistance and half of reduce damage will result in recover MP for Koishi

Note: -


Rekindled "The Embers of Love" (Hotkey - D)

Active - When active will increase attack damage to Koishi base on the number of any girls in 1000 range for 8 seconds
Passive - Increase attack damage to Koishi base on the number of any girls in 1000 range
                 when active this skill will made passive effect of the same skill deactivated


Mana Cost: 40 MP
Cooldown: 15 sc


Level 1: Passive add ATK for [(Allies Girls + Enemy Girls) x 6], active add ATK for [(10 - (Allies Girls + Enemy Girls)) x 6]

Level 2: Passive add ATK for [(Allies Girls + Enemy Girls) x 9], active add ATK for [(10 - (Allies Girls + Enemy Girls)) x 9]

Level 3: Passive add ATK for [(Allies Girls + Enemy Girls) x 12], active add ATK for [(10 - (Allies Girls + Enemy Girls)) x 12]

Level 4: Passive add ATK for [(Allies Girls + Enemy Girls) x 15], active add ATK for [(10 - (Allies Girls + Enemy Girls)) x 15]


Note: -


Depths "Genetics of the Subconscious" (Hotkey - F)

Active - When active will make any enemy unit who attack koishi got burned mp , skill has duration for 8 seconds
Passive - When Koishi is attack enemy target will burn target's mp
                 Both active and passive effect  can't burn mp more than 1 times in 1 seconds)
                 When active this skill will made passive effect of the same skill deactivated


Mana Cost: 40 MP
Cooldown: 15 sc


Level 1: Both passive and active burning mp for 16 mp per hit

Level 2: Both passive and active burning mp for 24 mp per hit

Level 3: Both passive and active burning mp for 32 mp per hit

Level 4: Both passive and active burning mp for 40 mp per hit

Note: -


"Philosophy of a Hated Person" (Hotkey - R)

Active - When active will make Koishi has a chance to deal critical damage for 2.0 times , skill has duration for 8 seconds
Passive - When Koishi is attacked has a chance to avoid that attack
                 When active this skill will made passive effect of the same skill deactivated


Mana Cost: 40 MP
Cooldown: 15 sc


Level 1: Passive has 5% evasion, active has 20% chance to crit 2.0 times

Level 2: Passive has 10% evasion, active has 30% chance to crit 2.0 times

Level 3: Passive has 15% evasion, active has 40% chance to crit 2.0 times

Level 4: Passive has 20% evasion, active has 50% chance to crit 2.0 times

Note: -


"Subterranean Rose" (Hotkey - W)

Active - Transform to become "Subconscious" for 20 seconds
               ?Koishi player will locked vision to Koishi and lost control
               ?Koishi become melee unit
               ?Dramatically increase Max HP, ATK and ASPD for Koishi
               ?If fight againt Goliath in this form , Goliath will have a 100% chance to deal critical damage 5.0 times on Koishi
               ?Can't target Medicine's [W] and Ethereal skill to Koishi in this form


Mana Cost: 200/250/300 MP
Cooldown: 135 sc


Level 1: Increase Max HP +1000, ATK +50 and ASPD +50

Level 2: Increase Max HP +1500, ATK +100 and ASPD +100

Level 3: Increase Max HP +2000, ATK +150 and ASPD +150


Note: reduce cooldown effect didn't affact this skill
« Last Edit: April 29, 2012, 12:39:07 PM by Antorory »

Re: [WC3 - Dots] General discussion thread III
« Reply #560 on: April 28, 2012, 07:58:50 PM »
You sure you got the math for her d right?
 [(1 0 - (5+ 5)) x 15] = 0

Also 50% crit chance so nice
« Last Edit: April 28, 2012, 08:03:56 PM by Dr Rawr »

CloverNaght

  • Gotta hide in teh box..
  • FOEs r scareh
Re: [WC3 - Dots] General discussion thread III
« Reply #561 on: April 28, 2012, 08:20:52 PM »
Koishi has imba innate and crit now
Behold the power of love instagibbing, ze!!~

Re: [WC3 - Dots] General discussion thread III
« Reply #562 on: April 29, 2012, 01:07:25 AM »
oh wait nevermind i understand how her active D works.... it works the opposite way right?

Re: [WC3 - Dots] General discussion thread III
« Reply #563 on: April 29, 2012, 01:14:51 AM »
Yeah it just switches the "girls nearby" in the formula to "girls not nearby". She can start farming neuts very early because of that.

Next, the math for Koishi's innate goes like this: if 1000 targeted magic damage is to be dealt to her, her innate reduces it to 750 (before applying any magres), and out of the 250 damage reduced, 125 of it will be converted to mana for her. Note that this innate was bugged in versions before 0.985 and reduced targeted magic damage FROM her instead. Not that it made much difference back then considering her skillset...
« Last Edit: April 29, 2012, 01:18:17 AM by ApharmdB »

Re: [WC3 - Dots] General discussion thread III
« Reply #564 on: April 29, 2012, 01:30:43 AM »
how does the damage reduction/mp gain work with magic resistance?

NEVER MIND
« Last Edit: April 29, 2012, 01:38:43 AM by Dr Rawr »

Re: [WC3 - Dots] General discussion thread III
« Reply #565 on: April 29, 2012, 12:22:03 PM »
Little known fact (since I see posts asking for this feature at touhou.cc): You CAN double-click on the TP scroll / Sukima to teleport back home, at least in this version.

Actually you could do that even in WC3 melee. Maybe people thought that this couldn't be done since the current TP isn't actually a TP at all, but they never tried. :V

Re: [WC3 - Dots] General discussion thread III
« Reply #566 on: April 29, 2012, 12:42:38 PM »
Kinda like how you double click blink coins?

Re: [WC3 - Dots] General discussion thread III
« Reply #567 on: April 29, 2012, 01:09:00 PM »
Yes. It's a WC3 mechanic - a spell that can target a location, when put on an item, will automatically target the location where the item was picked up if ordered to target the item. That's why the blink coin sends you in the direction of your fountain when you double-click on it.

Unfortunately this means that this will not work if you drop the item somewhere else and then pick it up again.

Messiah

  • The Devil on The Sky~
  • In seek for the lost DotS
Re: [WC3 - Dots] General discussion thread III
« Reply #568 on: April 29, 2012, 06:16:29 PM »
The gap of time to be able to put the second portal of the train sucks. Not that hard to avoid the train. Though a disable like stopwatch can be quite handy.
« Last Edit: April 29, 2012, 06:22:45 PM by Messiah »
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Re: [WC3 - Dots] General discussion thread III
« Reply #569 on: April 29, 2012, 07:49:28 PM »
Its 7 seconds exactly how long does someone need? You can use her D and inate to position yourself to place the second portal. It also pushes cycloned units, thats a pretty cool way of using it