Author Topic: [TF2] MotK Meetups (Next Meet: SOMEBODY SCREEEEAAAAAM! Oct 31s - Nov 1st)  (Read 339409 times)

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Re: [TF2] MotK Meetups (Next Meet: 31 May - 1 June)
« Reply #630 on: May 18, 2013, 02:01:46 AM »
It's been almost 2 months since our last update here! Ah bollocks.

Y'know what? With the Robotic Boogaloo update I think we are due for meetings.

31 May - 1 June (Fri / Sat) it is, then. Can't quite do next week since Gpop and I will be at conventions. Might be able to do impromptu meetings this weekend, however :P



Friday meeting: So-so and usual, save for the gimmick (Deathrun starring Koishi) being played prematurely - yay low player counts - and some contentious barrages between a few members which scared at least one player away for the day.



Saturday's went better, mainly MVM at first followed by silly idea brainstorming for next meet's gimmicks, along with micspams and comical duels.

Getting requested to have a "Saxton Hale Vs. Machine" semi-mode, which I approve of. Will be setting up something along those lines.
« Last Edit: June 02, 2013, 05:59:01 AM by クアッカ Legume Appraisal »
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Bad command or file name

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Re: [TF2] MotK Meetups (Next Meet: 21-23 March)
« Reply #631 on: June 03, 2013, 06:43:11 PM »
How will Saxton Hale vs Machine work? All players are bots while trying to win like normally?

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Re: [TF2] MotK Meetups (Next Meet: 21-23 March)
« Reply #632 on: June 03, 2013, 06:47:37 PM »
The way I see it working is that <=9 players are on BLU doing what bots do. On the other hand, 1 player is Saxton Hale and will get not only a model switch, but some OP weapons to simulate VSH/FF2 Hale. Said user will get a bit of cash as well, in order to facilitate upgraded stats, canteens, or quicker respawns.

Whether Hale completes the wave successfully or not, one person on BLU gets to become Hale, old Hale joins the bots and has weps and model reset, and the process repeats again.
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Re: [TF2] MotK Meetups (Next Meet: 21-23 March)
« Reply #633 on: June 03, 2013, 07:02:28 PM »
So do you think we would be joined with normal bots or would it just be players vs Hale? (if it had normal bots, the Hale's weps better be pretty darn powerful :V) We should have tanks too, but probably low health since killing real players is significantly harder than killing bots, which wastes more time not killing the tank.
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Re: [TF2] MotK Meetups (Next Meet: I am not 100% sure yet)
« Reply #634 on: June 03, 2013, 07:12:58 PM »
Yeah, normal bots too.

Chances are modified popfiles will be run which greatly reduce tank HP and maybe bot counts.
« Last Edit: June 03, 2013, 07:14:59 PM by クアッカ Legume Appraisal »
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Re: [TF2] MotK Meetups (Next Meet: 21-23 March)
« Reply #635 on: June 03, 2013, 07:19:43 PM »
Pfft. Hale should have the ability to reset the tank. Or at least be able to throw it at the bots or something. :V

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Re: [TF2] MotK Meetups (Next Meet: 21-23 March)
« Reply #636 on: June 03, 2013, 07:23:13 PM »
OK, that seems quite reasonable. Looking forward to this. (and some more music spammig by yours truly :V)

Pfft. Hale should have the ability to reset the tank. Or at least be able to throw it at the bots or something. :V
This. :getdown:
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Re: [TF2] MotK Meetups (Next Meet: 21-23 March)
« Reply #637 on: June 03, 2013, 08:12:08 PM »
Or at least be able to throw it at the bots or something. :V
Now that would be brilliant. :getdown:
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Bad command or file name

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Re: [TF2] MotK Meetups (Next Meet: 21-23 March)
« Reply #638 on: June 04, 2013, 01:02:06 AM »
Pfft. Hale should have the ability to reset the tank. Or at least be able to throw it at the bots or something. :V

Or spawn a train that counters tank.

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Re: [TF2] MotK Meetups (Next Meet: 16-17 August)
« Reply #639 on: August 13, 2013, 01:23:56 AM »
Apparently we didn't have any formal gatherings in a bit. I blame being abroad and Gpop for failing to schedule one.

So let's put it at 16-17 August, this weekend, same 20:00 UTC-4 / 8:00pm EST time as usual. No idea about ideas, but this is possible.

Tried making custom MVM waves earlier too, and got this comical result.
C:DOS> ayayaya.mid
Bad command or file name

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Re: [TF2] MotK Meetups (Next Meet: 21-23 March)
« Reply #640 on: August 13, 2013, 01:32:20 AM »
sorry, I've been really busy the last couple of months, I haven't even touched TF2 in a while.

I won't be able to come at all though due to work and prior plans to help out a friend move into a new house and all.

Re: [TF2] MotK Meetups (Next Meet: 21-23 March)
« Reply #641 on: August 13, 2013, 01:34:14 AM »
I'll try to come over. It's been so long since I played with you guys.


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Re: [TF2] MotK Meetups (Next Meet: 21-23 March)
« Reply #642 on: August 13, 2013, 10:01:54 PM »
I'll be there, probably with more music spam like last time. (which ended up being pretty good, just excuse the random volume changes, my sound card is retarded)
I figured out how to play midi in games with a different device on Win7 ^^
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Re: [TF2] MotK Meetups (Next Meet: 21-23 March)
« Reply #643 on: August 14, 2013, 04:21:47 AM »
We all will get to see how badly I suck (even more than before), thanks to delays with my main computer.

I'll be there, probably with more music spam like last time. (which ended up being pretty good, just excuse the random volume changes, my sound card is retarded)
You're not the only one with micspam capability :V

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Re: [TF2] MotK Meetups (Next Meet: 21-23 March)
« Reply #644 on: August 14, 2013, 10:38:53 AM »
So I just played for the first time in half a year just now. I -might- jump in on that weekend, if I don't get too tired before the time has come. If I do, I hope there won't be any download problems though...  :X

(oh and I still haven't checked out MvM go me)
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Re: [TF2] MotK Meetups (Next Meet: 21-23 March)
« Reply #645 on: August 14, 2013, 05:19:22 PM »
You have my hat. Just invite me when time comes, because I tend to forget about it :V
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Re: [TF2] MotK Meetups (Next Meet: 21-23 March)
« Reply #646 on: August 14, 2013, 07:46:23 PM »
Looks like I won't be able to attend this one at all since I just got called and told that I'm working 3-11:30 pm both days  :ohdear: . Hope you guys have fun though!  :3 (try not to get blood on Gpop's suit)
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Re: [TF2] MotK Meetups (Next Meet: 21-23 March)
« Reply #647 on: August 14, 2013, 07:51:22 PM »
Reporting for duty.

Might be able to get a friend in there...

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Re: [TF2] MotK Meetups (Next Meet: 21-23 March)
« Reply #648 on: August 14, 2013, 08:34:12 PM »
Looks like I won't be able to attend this one at all since I just got called and told that I'm working 3-11:30 pm both days  :ohdear: . Hope you guys have fun though!  :3 (try not to get blood on Gpop's suit)
don't worry, I won't be there for the meet so someone else will have to clean up all the blood instead

Re: [TF2] MotK Meetups (Next Meet: 21-23 March)
« Reply #649 on: August 14, 2013, 10:36:57 PM »
don't worry, I won't be there for the meet so someone else will have to clean up all the blood instead

* Yukarin coughs


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Re: [TF2] MotK Meetups (Next Meet: 21-23 March)
« Reply #650 on: August 14, 2013, 11:25:41 PM »
I'll try to stop by Friday night.
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Re: [TF2] MotK Meetups (Next Meet: 21-23 March)
« Reply #651 on: August 14, 2013, 11:28:09 PM »
If you guys are still playing after 10:30pm on Friday though I'll try to stop by for the last few games or however much longer you guys will play :V

Saturday all depends on when the moving ends and if I can play some at my friend's new place.

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Re: [TF2] MotK Meetups (Meet ongoing!)
« Reply #652 on: August 17, 2013, 01:09:13 AM »
First meet ended...and all we did (as we had 5 maximum players) was play some 2v2 Ultiduo and then tiny TF2 hijinks on Junction. Quieter turnout than I was expecting.

Perhaps the next formal meeting could be scheduled by other players instead?

EDIT: Alpha's comment on player turnout might have some credence:
Quote
anti-fun police: MVM!
anti-fun police: 9-10 people
anti-fun police: Stock and fun!
anti-fun police: 4 people
....
EP Sweetened Papayas: Yeah, MVM opens a whole another crowd of potential players.
« Last Edit: August 17, 2013, 01:15:20 AM by Aya SyaMEEMaru »
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Re: [TF2] MotK Meetups (Next Meet: 21-23 March)
« Reply #653 on: August 18, 2013, 01:18:10 AM »
Why haven't I found this thread sooner?!

Edit: My first day on this server, and I find a hat. Lucky me!
« Last Edit: August 18, 2013, 03:34:13 AM by an unmatched sock »

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Re: [TF2] MotK Meetups (Next Meet: 21-23 March)
« Reply #654 on: September 07, 2013, 10:52:17 PM »
*Comes carting in on Orin's Wheelbarrow.*

So... October next month. You know what that means... the time of spookiness is at hand! Just wondering if people would want to gather at our beautiful server for some shenanigans at some point~
Cirno Day is upon us too; but that might be a little too late to plan out~ :V

In short, yeah... TEAM SPOOKINESS ANYONE?!

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Re: [TF2] MotK Meetups (Next Meet: 21-23 March)
« Reply #655 on: September 08, 2013, 02:37:38 AM »
Yeah, we're gonna have to do something during Halloween. Cirno day is kinda impossible for me most likely, with uni and all.
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Re: [TF2] MotK Meetups (Next Meet: 21-23 March)
« Reply #656 on: September 08, 2013, 07:32:03 PM »
We'll definitely have to have a meet for the upcoming Scream Fortress event. Cirno day's sadly too soon for meetings so instead I'll encase a few buildings on the MC server in ice. :V
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Re: [TF2] MotK Meetups (Next Meet: 21-23 March)
« Reply #657 on: September 08, 2013, 08:49:52 PM »
If it's later on a weekend, the odds of me joining are much greater. During the week by that time probably not so much. I will try to attend, though.

Re: [TF2] MotK Meetups (Next Meet: 21-23 March)
« Reply #658 on: September 09, 2013, 01:22:15 AM »
so instead I'll encase a few buildings on the MC server in ice. :V
Freeze the old Wilyfort.  :V

I'm down for meets whenever now. I've got nothin' but time.  ;)

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Re: [TF2] MotK Meetups (Next Meet: 21-23 March)
« Reply #659 on: September 09, 2013, 03:02:42 AM »
Freeze the old Wilyfort.  :V
At your pleasure, doctor~

There may be a possible meeting between now and then, probably with more standard content if player count permits. Last meet demonstrated we're pretty tired of MVM, so that's out of the picture on official schedules for now. :V
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Bad command or file name

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