This is the final bump to lay out what you could've encountered or missed and the ideas behind the enemy teams and their theme. I will also link each encounter moment below.
First of all, I prefer pre-defined and pre-scripted abilities, stats and such and see how it all enfolds by the power of the dice. I know in most Table Top games (like IRL) the GM on the spot comes up with scenarios or things/events, but even then there is always a core for certain elements. I just made it more static, but the game's RNG makes it dynamic. A surprising and fun element I had experienced in Defend the Scarlet Devil Mansion as well.
The enemies◇
Secret Agents◇
DIE GENSOUKYO MANNSHAFT◇
Ass Sassing Assassins◇
The Reitaisai Raiding Reckoners◇
Autotune Stars◇
Unknown Forces
Secret AgentsSince the culprit in DSDM was Kyuubey, I wanted to avoid the magical stuff for my current game. Still, the opening wave had to be cool, yet 'funny'. That is why I googled up some picture for the Hacker and this was the best suitable one I could find. The smirk/smile was confirmed to be annoying by my nephew. Good!
I am pretty sure everybody knowns Sean Connery by now, the man who became famous for his appearance in the James Bond movie. So why didn't I go for Pierce Brosnan or Daniel Craig? Well THIS IS GENSOUKYO we're talking about. There will be
ancient enemies and thus Sean is one of them. You would wonder what the hell a laptop user is doing in Gensoukyo then? Mind your own business! They are from the outer world so they will carry them. So about their skills.
Well they are Secret Agents, so they will use nifty things to assault the Myouren Temple. However, minions are usually dumb. The shooters only had the ability to do critical damage. The hackers on the other hand could disable abilities effectively, all buffs/debuffs and as well as Yin Yang balls. The Agent Figher were straight forward hand-to-hand dudes, in your base. Finally, Bames Jond had the ability to use a grappling hook, which could move to any desired locations. A one shot ability. Further more he could either crit his attack or summon a bulletproof vest. We've seen this last one in action, giving the girls quite some tough time.
DIE GENSOUKYO MANNSHAFTInspired obviously from Germany's national football team, I wanted to introduce the Angry German Kid as an enemy. A bit too much of a clich? to add the other enemies, especially the Bratwurst one. Oh yes and the beer. But hey, they are our eastern neighbours so as a Dutch I am allowed to do this! The Bratwurst was first a bit implied-NSFW picture which I had removed. It wasn't funny enough (tbh I didn't care of the implied part :V, mind you). Any way after googling furiously (finding bratwurst with someone was difficult) I ran into this one. It made me laugh for a moment so I knew it was the right now.
Angry German Bratwurst didn't had any skills. He just prepared brattwurst for DIE MANNSCHAFT. The Beer enemy however could change his mood to increase power. Here is a snippet from my TXT on what he could do.
1d4 chance to gain a mood, 1d6 > [1,5,6] Nothing [2] Enraged 2d6 crit [3] Happy hour. Heals all Germans for 5 HP [4] Drunk, has -25% hit chance but also +25% evasion.And then we finally have the Angry German Kid. If you're from the internet this one isn't much of a surprise. He had three skills. I think we've seen none in action. He died too fast.
◎ [1] ESC key violation → Power 2 + 1 for each doubles he rolls.
◎ [2] Keyboard smash → Power 3, 1d6 stun
◎ [3] Scream angry words → 1d3 AoE immobilize.
Ass Sassing AssassinsIf you remember DSDM, you might remember the buffed and muscled goons I added there. It became like a running gag at some point. With all respect to the people who do body building, but I think sometimes it just looks too funny to see these inhuman shapes/sizes for their muscles. I always wonder how the human body can shape like that. Either way, I wanted to avoid the over-muscled part and yet keep the "Goon" part in. So decided to find a leader first. Honestly, . . . I have no idea how I managed to find this picture.
The assassins were quite easy to define. They are obviously inspired by the heavily milked and boring series of "Assassin's Creed" (is the game dead already?). That is why I didn't take the main character from that game, he was just not worth it. So a pair of good looking ladies would make up for the failure Assassin's creed had. And since assassins are generally dangerous and unwanted, they would be extremely sassy, won't you agree? Don't get me wrong about the Sassing Leader! Her assets are pretty well balanced out with her move set. Oh yea, their abilities were quite dangerous.
◎ [1] ASS STAB → [Power 2, crit 4d6]
◎ [2] Theft → Becomes invisible and moves to random buddha location. [one shot]
◎ [3] Sneak → Becomes invisible and moves to random girl.
◎ [4] Pickpocket → 1d10 to steal random item. (items are recovered when dead)I think we've seen sneak in action which surprised the shit out of Nazrin. And they could even move to a Buddha statue too! Scary stuff. Told you their assets have nothing to do with it! Stop bugging me!
Right, finally we have Gerrot. If you're wondering why I keep changing their names: Copyright evasion my dears. Ok screw copyright, his name is obviously Garret from the famous series: Thief. Too bad the Thief Reboot aka Thief 2015 aka Thief failed hard. I finished the game. Enjoyed the graphics but the game was just not it. Linear. Boring and dumbest AI I've ever seen. Basically, you could smash your way through the game and sneaking was just for the try hards. Gerrot, how he is named in this game, had similar abilities as his female partners but could use Caltrops and Crack arrow. The first one would cause 1 dmg per action a girl did, ignoring any defences. The crack arrow would stun a girl with 33,333333333333333333333333333333(ry% chance. Dangerous stuff.
The Reitaisai Raiding ReckonersThis wave of enemies wasn't hard to brainstorm once I figured I would use Seiga. Just like in DSDM a cosplayer wave would show up. However, this time I didn't wanted bad-cosplayers as enemies but more like alternative cosplayers as minions and perhaps also normal people? Well, since I've visited 3 Reitaisai's already I became sort of an Otaku too and was able to reflect that. Additionally I decided Seiga & Yoshika as the gorgeous and good looking enemies for cosplay. In DSDM it was Yuuka alone (YUUKARIN!). So I wanted to up that. So why Seiga you would say and not like some waifu?
Well, I could probably had summoned Tenshi and Iku as a pair. I could've done Nue-chan and Kogasa but since they were featuring in the game already it was bit no no. Eh, who the hell am I kidding. OK OK, I WENT FOR SEIGA BECAUSE SHE IS OFTEN DISPLAYED BEAUTIFULLY DANGEROUS BY MOST ARTISTS.
And one of them is Roki-san. I mean this devious smile alone means trouble when you meet this girl.
Warning, Roki-san is R-18 artist so clicking around his profile is at own risk. Later on I noticed she was same displayed in official works as well, like WaHH. So I guess I was spot on? Ahem. Anyway. . .
This wave of enemies had to be some sort of endurance and tricky stuff. If I might say, this was probably the best wave the players could fight (from GM pov :V hr hr hr). Second best would be the Assassins. Almost all powers of Seiga were displayed, and her dangerous practise of Jiangji. Also the syncing with Yoshika, they had to be taken out fast. But the Otakus themselves could've been dangerous as well you know? We haven't seen them in action because they got crashed hard by Nue-chan and others.
[1] Abilities: Photograph, target 1d10 to immobilize.
[2] Mimic: Has 1d6 chance to mimic your last move on them but with 50% less damage and no effects.Now imagine what 10 Otaku could've done to the entire team if they all rolled the first ability. Or the second one even (if they would've survive it). And once they died, they could be turned into Zombie Otaku. This was half parody of Seiga's ability or Yoshika's effect in canon but also passive reference to Thriller Night from Michael Jackson.
Autotune StarsSimilar pattern to the DSDM game, I wanted to summon "The great three". Except in DSDM I had to be classy, hence I went for Jichael Mackson, Mreddy Furcery and Pelvis Eressley. Yes, more name changes. Jichael Mackson swap was inspired (back then too) from M-1 GP.
The Manzai scene with Suwako and Kanako were mentioning it. Anyway, this time I wanted to be bit more silly. And since I had created
this thread about music, I thought I should go with the most hyped and personally disliked artists: Bustin, Tustin and Kate. Their abilities aren't that great so nothing interesting to mention. We've also seen the effect of the Annoying Fan Mobs, empowering their worthless star or moving to their location to be annoying. So I guess it fits the entire theme.
Oh yea, because I have been hearing them too much on the radio, I thought they needed a good spanking in this game. And thankfully they did got one. Thanks Myouren crew! ( '.')b
Yes it was all just as planned. Ha ha ha!
Unknown ForcesThis one was a tough nut. First, I wanted to put Mamizou as enemy. Mainly because of the ULiL game and story line with the connection to the outer world. But that wouldn't make much sense in terms of invasion. So it became Sumireko, but with some extra help from Mamizou. That is why I summoned those Youkais along with her. Too bad they got taken out too fast :V I was hoping for a bit annoying fight but then OHAYOUGOZAIMASU and Shou-chan happened. Here is the direct copy pastapasta from my TXT
- 4x Youkai [normal] HP: 10, STR: 2, DEF: 2 - Various Youkai. Abilities: Unnatural > 1d10 to become immune to damage for next turn.
- Oni. Abilities: Berserk > 1d6 chance to go berserk -5 HP +4 STR -4 DEF. This effect cannot trigger if Oni doesn't have enough HP.
- Tanuki. Abilities: Shapeshift. Becomes one of the girls. Gains +50% HP / STR / DEF of girl. All spellcards. But -50% power. Lasts 2 turns. Bal Slam: Does 1d2 times [Power 3, 1d6 stun] damage. Can attack in same turn when shape shifted.
Usami Sumireko:
[1] Foreign Technology: Alters laws of nature by unnatural desire. [AoE Power 1, 1d5 stun]
[2] Leaf Shield: This isn't megaman! Blocks up to 5 final damage next turn. Attacker is harmed for 3 damage regardless of defenses.
[3] Panda Rush: Attacks up to 3 targets. [Power 5, 2d6 crit, 1d6 stun]
[4] Telekinesis: Disables targets abilities and lowers target DEF by 2 for next turn. Has 1d5 chance to toss nearby field. [Power 2]Dang it! I could've steal all trophies and make the Myouren crew suffer.
AND I WOULD'VE GOTTEN AWAY WITH IT WEREN'T FOR THOSE PESKY KIDS.Thank you for playing and reading. This thread will be locked and archived end of this week. Cheers.