Author Topic: [TF2] MotK Meetups (Next Meet: SOMEBODY SCREEEEAAAAAM! Oct 31s - Nov 1st)  (Read 340147 times)

Re: [TF2] MotK Meetups (Next Meet: RESCHEDULED! Dec 27 - 30)
« Reply #570 on: January 30, 2013, 12:41:39 PM »
6v6 meet was a complete faikure, but I assure you we hold our own in those kinds of gametypes.


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Re: [TF2] MotK Meetups (Next Meet: 7-9 Feb)
« Reply #571 on: February 01, 2013, 01:56:58 AM »
It's about time for meetings, don't you think? :V

I'm thinking that 7-9 February is a good time, to celebrate the Chinese New Year. Same 8PM/20:00 GMT-5 time as usual, 6:30PM/18:30 on Saturday.

Among other things in plan:
 - Whatever Valve puts out (most likely more hats)
 - <=10-player MVM runs on Decoy Advanced3 (ie. mecha engie edition)
 - Plugins for player resize and robot skins - most likely that former will be admin-only but latter can be used by anyone
 - The Hidden (Pyros will be disabled for this)
 - A few more gifts left over from Christmas
C:DOS> ayayaya.mid
Bad command or file name

C:>_

Gpop

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Re: [TF2] MotK Meetups (Next Meet: RESCHEDULED! Dec 27 - 30)
« Reply #572 on: February 01, 2013, 03:17:31 AM »
Thank god it's next weekend too. I got midterms this Monday so if it was this weekend I wouldn't be able to attend :V

Re: [TF2] MotK Meetups (Next Meet: NEW YEAR'S IN CHINA Feb 7-9)
« Reply #573 on: February 06, 2013, 09:16:10 PM »
I'll be joining this meet, I've recently signed up, and am wanting to join the TF2 MOTK server, I'm still unsure how to do that. But I'd like to be involved in this upcoming meet.

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Re: [TF2] MotK Meetups (Next Meet: NEW YEAR'S IN CHINA Feb 7-9)
« Reply #574 on: February 06, 2013, 10:39:55 PM »
The server is simple to join - see the IP on the thread OP, and look at Gpop's avvy for the password. No whitelists or anything, just a PW check.



Today's meet ended, 9 players at most. Mostly messed around with the resize and robot plugins.

Initially I had !resizeme and !resizemyhead enabled for everyone via overrides, but after people messed around with it a bit too much I reverted that decision due to hitbox issues (which probably caused all the attack problems when we were testing the Hidden mod). Thus the resize plugins are admin-only - !robot however remains free for all. Also I have some idea why the Gunslinger taunt is disabled - see our earlier nerfs to minis.

While messing with resizing in MVM, I've thought that a Versus MVM mode would be a good idea. Pit 5-6 players on RED, but the other 4-5 get to be the robots, and they'd fight across waves to determine victories. Such plugins already exist, with one also being able to fulfil the 10vM plugin's role if needed.



Friday meet:
Meet ended after 2 hours for a "dinner intermission". Just some admin wep testing, rate-of-fire stuff, and MVM. Enough said. :V
« Last Edit: February 09, 2013, 05:52:19 AM by はた참치 Seafood Inspection »
C:DOS> ayayaya.mid
Bad command or file name

C:>_

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Re: [TF2] MotK Meetups (HEY! LISTEN! :V)
« Reply #575 on: February 11, 2013, 03:53:02 PM »
Double-posting due to priorities. (also there was no meet Saturday that I recall)

So I've been considering having "mutations"  or sorts periodically between TF2 meets where we instead play other games on the server. They will be announced on the thread and the server title, the TF2 server process will be disabled during these instances, and these mutations will last last a weekend or so each with encore possibilities later on. Rest assured, the server will be for TF2 for the majority of the time, but I think these would be fun temporary diversions.

Some games I'm considering include:
 - CS (Source and GO)
 - L4D2 - both Campaign and Versus, and make that Realism for both >:D
 - Killing Floor
 - Quake 3 Arena or its free variant OpenArena
 - Serious Sam 3: BFE (needs more users plus I need to check if the server can handle it)
 - UT99/2k4 (but we have another thread for that)
 - Minecraft, Terraria, Doom Hack

Games will be chosen based mostly on how many people have it, game's usual price for those without it, server load, and client hardware + OS requirements. I'd be open to requests, but keep them reasonable.

Any thoughts on this proposal, requests, etc.?
« Last Edit: February 12, 2013, 07:25:03 AM by はた참치 Seafood Inspection »
C:DOS> ayayaya.mid
Bad command or file name

C:>_

Gpop

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Re: [TF2] MotK Meetups (Next Meet: NEW YEAR'S IN CHINA Feb 7-9)
« Reply #576 on: February 11, 2013, 04:21:56 PM »
Let's go with CS:GO because I just got the game :V

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Re: [TF2] MotK Meetups (Next Meet: NEW YEAR'S IN CHINA Feb 7-9)
« Reply #577 on: February 11, 2013, 07:45:27 PM »
You could also try a few Sourcemods (ZPS, Synergy, Hidden, Neotokyo), as well as HL2DM, TFC, and GMOD. Just figured I'd name off a few ideas.  :derp:
Steam - freyband
Xbox Live - Zeroxes
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Re: [TF2] MotK Meetups (Next Meet: NEW YEAR'S IN CHINA Feb 7-9)
« Reply #578 on: February 11, 2013, 10:17:21 PM »
The mods are all good ideas. HL2DM isn't that great IMO, not sure about GoldSrc games (certainly a possibility though), and Gmod...I'd stick to several of the alternate game modes (no MP sandbox for you; doing so would imply a need to maintain creations).
C:DOS> ayayaya.mid
Bad command or file name

C:>_

Re: [TF2] MotK Meetups (Next Meet: NEW YEAR'S IN CHINA Feb 7-9)
« Reply #579 on: February 11, 2013, 10:25:34 PM »
Advanced Duplicator Tool takes care of that quite well. The only catch is that players will have to upload/download their contraptions to/from the server before and after (respectively) they play. Gmod gets kinda messy when you have lots of players that use lots of plugins for their contraptions..

I'm afraid to launch my Gmod due to the mountain of addons and plugins that I would have to update or retire.  :ohdear:

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Re: [TF2] MotK Meetups (Next Meet: NEW YEAR'S IN CHINA Feb 7-9)
« Reply #580 on: February 11, 2013, 11:16:16 PM »
The sheer number of mods in Gmod appear to make server maintenance very messy, and probably too much of a hassle. No wonder most of the servers I see run RP, zombie mods, Trouble in Terrorist Town, or something along that sort.

I cleared out all my Gmod stuff prior to GMod 13's release, as that uses Steam Workshop for mods (old format works fine, but they cannot be disabled in-game and take longer to load). I like the change as I can sync multiple systems to the same mods. If only it worked with spawnlists too :<
C:DOS> ayayaya.mid
Bad command or file name

C:>_

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Re: [TF2] MotK Meetups (HEY! LISTEN! :V)
« Reply #581 on: February 12, 2013, 06:04:15 AM »
- CS (Source and GO)
Not really into CS. I do have CS:S though.
Quote
- L4D2 - both Campaign and Versus, and make that Realism for both >:D
Sure. But fuck realism
Quote
- Killing Floor
I think I've had it installed for over a year, with DLC. Didn't even start it once.
Quote
- Quake 3 Arena or its free variant OpenArena
Or the fork-of-the-open-source-quake-3-mod-nexuiz* Xonotic (footage)
Quote
- Serious Sam 3: BFE (needs more users plus I need to check if the server can handle it)
YES
Quote
- UT99/2k4 (but we have another thread for that)
I have UT2k4, not sure if I have 99



* The original Nexuiz. The Nexuiz you find on Steam happened because someone got the rights to the name "Nexuiz" and made a shit game with it. The original Q3-based Nexuiz was forked by the original devs and renamed to Xonotic.

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Re: [TF2] MotK Meetups (Next Meet: NEW YEAR'S IN CHINA Feb 7-9)
« Reply #582 on: February 12, 2013, 07:24:37 AM »
Sure. But fuck realism
Most likely that a L4D2 weekend would kick off with regular non-realism play.

The major issue with L4D2 would be the very low player counts - 4 for Campaign and 8 in Versus. We'll probably have to switch on and off, take blocks, something like that. Would also affect KF too where the limit is 6 players.

Quote
I think I've had it installed for over a year, with DLC. Didn't even start it once.
Time to make LOADSAMONEY then :V

Quote
Or the fork-of-the-open-source-quake-3-mod-nexuiz* Xonotic (footage)
Already knew about Xonotic and Nexuiz controversy, and I'll add the former into consideration, alongside other FOSS or free shooters.

Quote
YES! YES!
Not big surprise to hear that response. :V



Current roster is as follows in order of immediate likelihood:
  • L4D2
  • CS: S
  • Source mods (Hidden, ZPS, Neotokyo, etc.)
  • Killing Floor
  • CS: GO
  • OpenArena/Xonotic/Cube 2/FOSS shooters
  • UT99/2k4
  • SS3: BFE
  • DOD: S
  • Q3A
  • Just Cause 2 Multiplayer (would be awesome but it'll be some time before that happens)
« Last Edit: February 12, 2013, 07:33:59 AM by はた참치 Seafood Inspection »
C:DOS> ayayaya.mid
Bad command or file name

C:>_

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Re: [TF2] MotK Meetups (Next Meet: NEW YEAR'S IN CHINA Feb 7-9)
« Reply #583 on: February 19, 2013, 12:23:11 PM »
Only game I can run is CS:S from that listing.

Unless OpenArena is free and toaster compatible that is.

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Re: [TF2] MotK Meetups (Next Meet: NEW YEAR'S IN CHINA Feb 7-9)
« Reply #584 on: February 19, 2013, 12:33:36 PM »
Yes and yes. It runs great on any system made over the past 7-8 years, netbooks not included for obvious reasons. :P
C:DOS> ayayaya.mid
Bad command or file name

C:>_

Zork787

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Re: [TF2] MotK Meetups (Next Meet: NEW YEAR'S IN CHINA Feb 7-9)
« Reply #585 on: February 22, 2013, 05:50:41 AM »
God damn Ive been missing too many of these (mainly due to my neglect of checking this topic lol, also due to my neglect of not playing TF2 much these days lol)

Also noticed your taking game requests, bets thing to do with me is just to check my steam game list lol http://steamcommunity.com/id/Zork787/games?tab=all

As for CS:S, never really played it despite having it, I'm mainly a TF2 guy in all honesty, though I don't mind playing it with you guys lol, and if we do, first off, we should get a VoIP client like Ventrillo or teamspeak or something as being able to talk directly to each other via voice can make multiplayer games SOOOOOOOOOOOOOO much more enjoyable (I know from experience lol), second, if we do play CS:S playing these kind of maps is a MUST, I dun care what any of you say!

IT

IS

A

MUUUUUUUUUUUUUUUUUUUUUUUUUUUST!!!!!!!!!!!!!!

D:<

Also those type of maps are incredibly fun in TF2 also
« Last Edit: February 22, 2013, 06:01:51 AM by Zork787 »
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Re: [TF2] MotK Meetups (Next Meet: NEW YEAR'S IN CHINA Feb 7-9)
« Reply #586 on: February 22, 2013, 06:00:47 AM »
CS:S has built-in VoIP like TF2.

Deathrun? As a CS Deathrun fan, I highly approve. ;)
C:DOS> ayayaya.mid
Bad command or file name

C:>_

Zork787

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Re: [TF2] MotK Meetups (Next Meet: NEW YEAR'S IN CHINA Feb 7-9)
« Reply #587 on: February 22, 2013, 06:09:22 AM »
CS:S has built-in VoIP like TF2.

Deathrun? As a CS Deathrun fan, I highly approve. ;)

yeah but the quality of it sucks lol, would also be good for other games that dont have it built in like CS:S or TF2

And yeah Deathrun, couldn't remember the name of it :V Though I mainly played Deathrun in TF2, my favourite Deathrun map is probably http://tf2.gamebanana.com/maps/167382 due to the armless zombie that comes if you wait around too long lol

foudn a vid of the map http://www.youtube.com/watch?v=q__HHJwHxtA
« Last Edit: February 22, 2013, 06:11:46 AM by Zork787 »
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Re: [TF2] MotK Meetups (Next Meet: NEW YEAR'S IN CHINA Feb 7-9)
« Reply #588 on: February 22, 2013, 10:18:42 PM »
we should get a VoIP client like Ventrillo or teamspeak or something

I always end up offering space on my Mumble server.

As long as you don't mind the random occurrence of a french speaking person entering your channel...

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Re: [TF2] MotK Meetups (Next Meet: NEW YEAR'S IN CHINA Feb 7-9)
« Reply #589 on: March 09, 2013, 08:06:47 PM »
I always end up offering space on my Mumble server.

As long as you don't mind the random occurrence of a french speaking person entering your channel...

[Sorry for the several day old bump]

I just connected to the server for the first time just a few minutes ago, no one was on. :c
I've got a TeamSpeak server that literally no one uses, would love to have some people on!
wauf

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Re: [TF2] MotK Meetups (Next Meet: NEW YEAR'S IN CHINA Feb 7-9)
« Reply #590 on: March 09, 2013, 11:03:06 PM »
[Sorry for the several day old bump]

I just connected to the server for the first time just a few minutes ago, no one was on. :c
I've got a TeamSpeak server that literally no one uses, would love to have some people on!
Yeah it generally is since we only go on it for meets

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Re: [TF2] MotK Meetups (Next Meet: NEW YEAR'S IN CHINA Feb 7-9)
« Reply #591 on: March 10, 2013, 12:31:58 AM »
Yeah it generally is since we only go on it for meets
What a waste of a perfectly good server!
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Re: [TF2] MotK Meetups (Next Meet: NEW YEAR'S IN CHINA Feb 7-9)
« Reply #592 on: March 10, 2013, 01:17:36 AM »
I think not.  We just haven't had a meet lately due to this being exam season, and I've been busy with the new MC server configuration, nor do we have much to test.
C:DOS> ayayaya.mid
Bad command or file name

C:>_

bkzr905

Re: [TF2] MotK Meetups (Next Meet: NEW YEAR'S IN CHINA Feb 7-9)
« Reply #593 on: March 10, 2013, 10:04:56 PM »
I think not.  We just haven't had a meet lately due to this being exam season, and I've been busy with the new MC server configuration, nor do we have much to test.

Every season is exam season "|

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Re: [TF2] MotK Meetups (Next Meet: 21-23 March)
« Reply #594 on: March 14, 2013, 05:44:47 AM »
We're definitely overdue. :V

To make up for that I declare meeting from 21-23 March, same 8pm EST / 20:00 GMT-4 time. Scheduling it now since EU Summer Time does not begin until 31 March, meaning timezone differences between Europe and most of US/Canada are one hour less (and possibly more EU players).

Probably the usual is in plan, hopefully an in-house Wave 666 run too.
C:DOS> ayayaya.mid
Bad command or file name

C:>_

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Re: [TF2] MotK Meetups (Next Meet: NEW YEAR'S IN CHINA Feb 7-9)
« Reply #595 on: March 15, 2013, 11:17:59 PM »
That's probably a good time here since spring break is the following week. Still though, my schedule can be a little unpredictable so we'll see how that goes. (if anything, probably would be the 21st is the day I'd miss)
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Re: [TF2] MotK Meetups (Next Meet: 21-23 March)
« Reply #596 on: March 18, 2013, 11:19:26 PM »
We're definitely overdue. :V

To make up for that I declare meeting from 21-23 March, same 8pm EST / 20:00 GMT-4 time. Scheduling it now since EU Summer Time does not begin until 31 March, meaning timezone differences between Europe and most of US/Canada are one hour less (and possibly more EU players).

Probably the usual is in plan, hopefully an in-house Wave 666 run too.
I've never been to a meet up, what's "the usual"? :3 Also, I'll join in the shenanigans.
wauf

Re: [TF2] MotK Meetups (Next Meet: NEW YEAR'S IN CHINA Feb 7-9)
« Reply #597 on: March 19, 2013, 05:38:59 AM »
Usual is vanilla TF2 or some Hale or some MvM.

and lots of shenanigans


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Re: [TF2] MotK Meetups (Next Meet: NEW YEAR'S IN CHINA Feb 7-9)
« Reply #598 on: March 19, 2013, 06:33:28 AM »
Oh right, gotta edit that title :V

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Re: [TF2] MotK Meetups (Next Meet: 21-23 March)
« Reply #599 on: March 19, 2013, 04:39:53 PM »
Just call me at steam when MvM is up. I wouldn't mind some L4D too.
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