Round 4The seafloor shakes at the inland sea where many forms of simple life live (including you). Suddenly, a mountain overlooking the sea erupts into a huge cloud of rock and hot gases. Landslides, lava, and and hot, poisonous gas move into the sea. Many species go extinct, while, by chance, a select few have barely survived.
There is now a thick layer of floating pumice on the sea that you have to claw through to reach sunlight.
Everyone's conservation status gets lowered by one, and if you are at CR, then you aren't affected.
Event: N/A (trying to survive volcanic fallout)
I HAVE A QUESTBecome the first species to become multicellular, and you can win one of these 3 great prizes!
- Free super evolution on your next trait
- 3 extra mutations (can be spread out over 3 turns or used all at once) (no modifiers)
- Change any player's roll to any number (1-8)
PX is getting dangerously close to the reward....
MinikingSpecies Name: P. parvusrex
Roll: 4 +2 = 6 --> Better than expected
The P. parvusrex, in event unrelated to the volcanic eruption, begins to emit chemicals that attract individuals of its species to each other. They now form large colonies of thousands of individuals, and they have started to release binding proteins to keep the colony together in one big blob.
Traits: Cilia, oxygen filter, mitochondria, binding proteins, attractive chemicals
Appearance: cillia-covered blob ~1mm
Environment: Deep ocean
Conservation Status: EN
Mr_BobSpecies Name: P. bobus
Roll: 2 = 2 --> Bad effect
The P. bobus tries to evolve a thermal tolerance, but it somehow lowers its own tolerance. Better evolve some insulation.
Traits: Cilia, glucose filter, glycolysis, fermentation, low thermal tolerance.
Appearance: Same as
P. ParvusrexEnvironment: Deep ocean
Conservation Status: EN
SirvupSpecies Name: P. kasum
Roll: 3 = 3 --> No effect
The P. kasum flees close to K. purvis to escape its harsh cloud of poison.
Traits: mitochondria, fast glucose digestion, glycogen/starch forming, pseudopods, symbiotic relationship w/ K. purvis
Appearance: same as ancestors
Environment: Deep ocean
Conservation Status: VU
PsSpecies Name: P. pes
Roll: 2 = 2 --> Really bad
It is too late to form chloroplasts. The P. pes ends up almost killing the species when trying to absorb the much larger P. turturus's chloroplasts. You are now at CR.
Traits: More efficient glucose digestion, stiff membrane, vacuoles
Appearance: same as ancestors
Environment: Deep ocean
Conservation Status: CR
RaitakiSpecies Name: P. tonitus
Roll: 5 +2 = 7 --> Better than expected
The P. tonitus evolves an eyespot on its membrane to find the direction up. It works well, and it can detect the strength of the light. Currently, the eyespot says that the light is currently very weak, more weak than usual.
Traits: Energy-inefficient water propulsion, propulsion using water bubbles and transfer proteins, digestive enzymes, protein cell membrane, photosensitive eyespot
Appearance: same as ancestors
Environment: deep ocean
Conservation Status: EN
KasuSpecies Name: K. purvis
Roll: 6 +2 = 8 --> MEGA EVO
The K. purvis develops a really good waste removal system. So good, in fact, that it practically produces a cloud of poison around it. It's also immune to this cloud, somehow.
Traits: Convert glucose to glycogen/starch quickly, efficient glucose -> energy conversion, mitochondria, symbiotic relationship w/ P. kasus, poison immunity, waste removal system/poison release
Appearance: same as ancestors
Environment: Deep ocean
Conservation Status: VU
PXSpecies Name: P. peksum
Roll: 5 +2 -1 -1 = 5 --> As expected
After its success with transferring materials around the colony, the P. peksum begins to specialize. The outer cells have a thicker cell wall facing out and can handle the transfer of waste out more efficiently. The core of the colony is the one that is controlling the operation, while the cells in between the wall and the core handle processing nutrients for the rest of the colony and provide storage for excess materials and nutrients.
Now if there was a way to make this colony move...
Traits: Increased division, engulfing other cells, cell wall, transfer of materials, specialized cells
Appearance: Colonies look like polygons ~1 mm.
Environment: Deep ocean
Conservation Status: VU
LaserTurtleSpecies Name: P. turturus
Roll: 2 +2 = 4 --> Not as good as expected
The P. turturus begins to form colonies of several hundred individuals, but they keep floating away because there is nothing to hold the colony together.
Traits: Photosynthesis, flagellum, pressure sensor,
Appearance: Green blob with blobs coming off it
Environment: Middle ocean
Conservation Status: VU
DNAbcSpecies Name: P. danacabus
Roll: 6 -1 = 5 --> As expected
The P. danabacus starts putting all of its resources to multiplying as fast as possible, leading to large clumps of P. danabacus floating around the ocean, held together by binding proteins similar to other species'.
Traits: mitochondria, ER, food filtration
Appearance: same as ancestors
Environment: deep ocean
Conservation Status: VU
Garatina93Species Name: P. garatinus
Roll: 4 +2 = 6 --> Better than expected
The P. garatinus starts to form communities of some thousands of cells. As with other species on their way to being multicellular, it develops a binding protein to stick the cells together.
Traits: Cilia, mitochondria, pilus, cell wall, binding protein
Appearance: Blob with cillia
Environment: deep ocean
Conservation Status: EN
Evil_Nazgul0616Species Name: P. nazgus
Roll: 3 +2 +2 +2 = 9 --> super
The lysosomes of the P. nazgus proved faulty, so it tries to fix them by evolving better ones. Sure enough, the new lysosomes not only remove the anti-mitochondria, but it can convert anything that gets into the cell into raw nutrients for the rest of the cell to use.
You have lost your anti-mitochondria, but now you have no energy gen to fuel yourself.
Traits: flagellum, lysosomes
Appearance: same as ancestors with flagellum
Environment: deep ocean
Conservation Status: CR
BTSpecies Name: P. betes
Roll: The P. betes is slowly dying off from the lack of traits to evolve. It will go extinct in 2 rounds if it doesn't do something.
Traits: stretchy membrane, poison generation, poison immunity, better metabolism
Appearance: same as ancestors
Environment: deep ocean
Conservation Status: CR
RaikariaSpecies Name: P. raikus
Roll: 4 = 4 -> not as good as expected
The P. raikus, in an attempt to find the direction up, evolves photoreceptors across its membrane. They detect light, but when one fires, all the other ones fire too, so at least you know when light is hitting you, at least.
Traits: Flagellum, chloroplasts, thick cell wall, waste transfer, mitochondria, photoreceptors
Appearance: Green blob with flagellum
Environment: deep ocean
Conservation Status: EN