Author Topic: 東方人工天災 - Iridescent Bloom (Alpha 13 "Judgement")  (Read 40673 times)

Dark Kitsune

  • Code Fox
Re: Iridescent Bloom Alpha 9 - "Florescence"
« Reply #60 on: June 10, 2013, 07:05:22 AM »
It crashed for me. Again.
Are you trying to run it in Wine? Because your images didn't look like Windows. This game probably doesn't work on Wine...

If that's not the case, I don't know how to fix that crashing, because you're the only person who seems to be experiencing this crash.
« Last Edit: June 10, 2013, 07:07:32 AM by Ran Yakumo »

Sparen

  • Danmakufu Artist
  • Git ready, git set, PUUSH!
    • AFCDTech
Re: Iridescent Bloom Alpha 9 - "Florescence"
« Reply #61 on: June 10, 2013, 09:53:54 PM »
Are you trying to run it in Wine? Because your images didn't look like Windows. This game probably doesn't work on Wine...

If that's not the case, I don't know how to fix that crashing, because you're the only person who seems to be experiencing this crash.

The crash has to do with video.

Dark Kitsune

  • Code Fox
Re: Iridescent Bloom Alpha 9 - "Florescence"
« Reply #62 on: June 10, 2013, 11:18:13 PM »
The crash has to do with video.
Video? Maybe your video card can't handle it or something? Do you have the newest version of DirectX?

Sparen

  • Danmakufu Artist
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    • AFCDTech
Re: Iridescent Bloom Alpha 9 - "Florescence"
« Reply #63 on: June 10, 2013, 11:27:06 PM »
Video? Maybe your video card can't handle it or something? Do you have the newest version of DirectX?

I don't have DirectX. I SHOULD be able.. wait a sec.

I have up to d3dx11_42.dll. D3DX10 is installed in the 32-bit system folder within Wine.

It's a gstreamer error, and I'm pretty sure my computer's video card is good enough to run this game, given that it was able to run DDC Stage 2 without dropping to 5 FPS. Gstreamer has been giving me problems recently. More specifically, I think it's giving the same error as it gives to Marine Benefit Stages 1-3, where the background is actual video being manipulated and not just image rendering. I was wondering if you used some form of video or non-effect (to put it in Danmakufu 0.12m terms) imaging on your main screen.

P.S. The reason I've been obstinate about fixing this is because I'm overconfident (b/c I actually found a small bug in one of EthanSilver's projects that crashed the program on Wine) and because I really want to be able to play the game. It looks awesome.
« Last Edit: June 10, 2013, 11:29:33 PM by Sparen »

Dark Kitsune

  • Code Fox
Re: Iridescent Bloom Alpha 9 - "Florescence"
« Reply #64 on: June 10, 2013, 11:45:05 PM »
I think it's giving the same error as it gives to Marine Benefit Stages 1-3, where the background is actual video being manipulated and not just image rendering. I was wondering if you used some form of video or non-effect (to put it in Danmakufu 0.12m terms) imaging on your main screen.
The backgrounds are accomplished by creating a raw surface on the video card, drawing the scene through Direct3D, then drawing the final surface to the game window, scaled to fit in the playing area. No videos involved.

It looks awesome.
If you mean this game, thanks. Though it does need a LOT of work, and I want to redo the entire second stage from scratch. It's definitely the worst stage in the game (maybe because it was the first).


P.S. Apparently Game Maker games may not work on Wine http://gmc.yoyogames.com/index.php?showtopic=525259
This game uses a runner built in Game Maker...
« Last Edit: June 10, 2013, 11:52:15 PM by Ran Yakumo »

Re: Iridescent Bloom Alpha 9 - "Florescence"
« Reply #65 on: June 13, 2013, 02:41:44 AM »
I always get this error at the end of stage 3: http://gyazo.com/24c052677b4da3b462f9cff3fce27518
Pressing ignore allows me to go to stage 4.

One main problem I have is Stage 1 and 4's backgrounds are very distracting. Stage 1 during the Cirno fights is a major offender. The icicles blend into the background.

Dark Kitsune

  • Code Fox
Re: Iridescent Bloom Alpha 9 - "Florescence"
« Reply #66 on: June 13, 2013, 05:04:40 AM »
I always get this error at the end of stage 3: http://gyazo.com/24c052677b4da3b462f9cff3fce27518
Pressing ignore allows me to go to stage 4.
Yeah... I don't know what's causing that error, because texture0 DOES exist...

One main problem I have is Stage 1 and 4's backgrounds are very distracting. Stage 1 during the Cirno fights is a major offender. The icicles blend into the background.
Stage 4's "fiery" effect was kind of a mistake... I'm gonna change that.
And I'm thinking of adding some kind of dark blur effect to those icicles. Or maybe I'll change it to night time or something.

Dark Kitsune

  • Code Fox
Re: Iridescent Bloom Alpha 9 - "Florescence"
« Reply #67 on: June 14, 2013, 05:30:01 AM »
Almost done with the whole dialog system, so now would be a great time if anyone wants to pitch in with the dialog scripting. (of course I will give credit)

Dialog script tracker:
Stage 1 vs. Cirno
 [  ] Reimu
 [  ] Mokou
 [X] Rin (by PhantomSong)
 [  ] Koishi

Stage 2 vs. Momiji
 [  ] Reimu
 [  ] Mokou
 [X] Rin (by PhantomSong)
 [  ] Koishi

Stage 3 vs. Mugetsu
 [  ] Reimu
 [  ] Mokou
 [X] Rin (PhantomSong and me)
 [  ] Koishi

Stage 4 vs. Honouko
 [  ] Reimu
 [  ] Mokou
 [X] Rin
 [  ] Koishi

Stage 5 vs. Flandre
 [  ] Reimu
 [  ] Mokou
 [  ] Rin
 [  ] Koishi

Stage 6 vs Onishi Kageyumi
 [  ] Reimu
 [  ] Mokou
 [  ] Rin
 [  ] Koishi


General plot outline:
Onishi Kageyumi is a shadowy demon-type youkai with the powers of natural disaster (tornado/cyclone, wildfire, flood, blizzard, etc.), and is also an arrogant rebel and refuses to follow normal spell card rules. She offers a hefty reward to anyone who can beat her in battle, and the resulting battles result in disasters all over Gensokyo. Because of the nature of her powers, she often completely ravages the surrounding environment, as well as her opponent.

The heroine(s) go in search of her for whatever reason (maybe to fight for the reward). But  they find that Onishi is beginning to get out of control, with a sudden fire in the forest (stage 4; Honouko is falsely accused of causing it), a powerful tornado near the Scarlet Devil Mansion (stage 5; Remilia battle, Somehow Flandre gets out), and a deadly flash flood at the base of Youkai Montain (stage 6). The heroine decides to fight Onishi in a dangerous attempt to stop the rampaging, as well as get the reward.
« Last Edit: June 14, 2013, 08:11:45 PM by Ran Yakumo »

Re: Iridescent Bloom Alpha 9 - "Florescence"
« Reply #68 on: June 14, 2013, 06:37:04 AM »
If you're talking about dialogue writing, then I'd be happy to do Koishi's scenario.

Kaze_Senshi

  • Ehhhhh...
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Re: Iridescent Bloom Alpha 9 - "Florescence"
« Reply #69 on: June 14, 2013, 12:26:52 PM »
Maybe it's a good idea to let the same person write all scripts from one character to avoid inconsistencies  or different writing styles.
My youtube channel with my creations: https://www.youtube.com/user/KazeSenshi2929
( ゆっくりしていってね)>

Dark Kitsune

  • Code Fox
Re: Iridescent Bloom Alpha 9 - "Florescence"
« Reply #70 on: June 14, 2013, 02:21:51 PM »
Maybe it's a good idea to let the same person write all scripts from one character to avoid inconsistencies  or different writing styles.
Well, I've been changing little things in the dialog I get from other people so that it's more consistent and sounds more like the character, but I don't change too much. For example, I fixed some grammar problems in the scripts I got for Rin, and removed the ", sis" parts because they sounded out of character.

Zoriri

  • Danmaku Trainee
Re: Iridescent Bloom Alpha 9 - "Florescence"
« Reply #71 on: June 14, 2013, 03:07:46 PM »
I'm just played your newest version, and i must say i really like the game so far. Although, for some reason i can only choose easy mode. Also, in stage there are some fairies that leave the screen without firing any bullets (not sure if that was intentional, but i just thought i'd let you now.)

EDIT: Ignore that, I clicked the wrong thing to play.  :V The only complaint i have now is that cirnos bullets are kind of hard to see against her stage background.
« Last Edit: June 14, 2013, 03:26:12 PM by Zoriri »

PhantomSong

  • The Ghost Living through Everyday Life.
  • Eh, it doesn't matter.
Re: Iridescent Bloom Alpha 9 - "Florescence"
« Reply #72 on: June 14, 2013, 04:09:53 PM »
For example, I fixed some grammar problems in the scripts I got for Rin, and removed the ", sis" parts because they sounded out of character.
Out if character? Rin in SA says "sis".

Quote
Rin
お姉さんならきっとあいつもやってくれるわね!
期待して待ってるわ
Hey, sis, I bet you can beat her for me!
I'll be waiting for you!
-quoted from Reimu/Yukari arc from the Touhouwiki-

EDIT Another Rin dialogue with Mugetsu
« Last Edit: June 14, 2013, 06:51:18 PM by PhantomSong »

Dark Kitsune

  • Code Fox
Re: Iridescent Bloom Alpha 9 - "Florescence"
« Reply #73 on: June 14, 2013, 07:13:01 PM »
Out if character? Rin in SA says "sis".
-quoted from Reimu/Yukari arc from the Touhouwiki-

EDIT Another Rin dialogue with Mugetsu
Oh, alright, I'll add some of them back in. I just don't want too many.
And thanks for another script. I already had something for that stage, so I'll sort of merge yours with mine. just so you know, I can't do dialog before the boss enters. The boss flies in, then the dialog starts.

Rin and Mugetsu
Code: [Select]
-route=Rin Kaenbyou
-speaker=Player
(Finally, someone I can talk to)
Hey! What is this place?!
And how did I get here?
-speaker=Boss
Oh? What's a cat doing here?
-speaker=Player
Answer my question!
-speaker=Boss
Oh! You must be the one I summoned!
-speaker=Player
...
-speaker=Boss
I'm looking for my sister Gengetsu.
Have you seen her?
-speaker=Player
Wait, so you summoned me here...
... to ask if I've seen your sister?
-speaker=Boss
Well, you didn't seem busy...
-speaker=Player
I am very busy!
I'm looking for spirits to bring to Hell~
Say sis, are you powerful?
-speaker=Boss
I'm pretty powerful.
-speaker=Player
Then I'm gonna take ya to Hell!

Code: [Select]
-route=Rin Kaenbyou
-speaker=Boss
Before you take me...
Let me find my sister please...
-speaker=Rin
You really aren't that powerful...
-speaker=Boss
Powerful, you say?
I've heard of a very powerful youkai.
-speaker=Player
Oh, where can I find her?
-speaker=Boss
I think she hangs around the forest.
But you shouldn't-
-speaker=Player
Thanks sis, now get me out of here!
-end

Rin and Honouko:
Code: [Select]
-route=Rin Kaenbyou
-speaker=Player
Hey, are you the powerful youkai?
Wow, you even burned half the forest!
-speaker=Boss
What? I-
-speaker=Player
Great!
I'll bring you with me now!
-end

Code: [Select]
-route=Rin Kaenbyou
-speaker=Player
Hey, you're weak, sis!
You can't have caused this fire.
-speaker=Boss
I was trying to tell you that...
I only came here to enjoy the fire.
But I saw a shadowy figure fly away earlier!
-speaker=Player
Which way?
-speaker=Boss
I think she was heading towards Misty Lake.
-end
« Last Edit: June 14, 2013, 08:16:33 PM by Ran Yakumo »

Dark Kitsune

  • Code Fox
Re: Iridescent Bloom Alpha 10 - "Nekomata"
« Reply #74 on: June 15, 2013, 06:19:50 PM »
Update! Alpha 10 - "Nekomata"

Alpha 10 Game changes:
- Added dialog to Rin's path (up to stage 4)
- Made stage 4's background a bit less annoying

Alpha 10 Engine changes:
- Updated to use GM8.1 interpreter as a backbone to increase the drawing speed
- Added capability for dialog
- Did some little fixes and tweaks here and there
- Increased time limits

Known bugs:
- Certain enemies don't shoot anything on Easy mode
- Sometimes (rarely) crashes when checking for updates
« Last Edit: June 27, 2013, 06:34:42 PM by Ran Yakumo »

Dark Kitsune

  • Code Fox
Re: Iridescent Bloom Alpha 11 - "Storm"
« Reply #75 on: June 27, 2013, 07:03:47 PM »
Update! Alpha 11 - "Storm"

Alpha 11 Game changes:
- Added Stage 5 vs. Remilia and Flandre Scarlet
- Added another enemy and tweaked the old ones

Alpha 11 Engine Changes:
- Fixed text and memory leak issues with speech bubbles

Known bugs:
- Certain enemies don't shoot much on easy mode
- Sometimes (rarely) crashes when checking for updates


Flandre on Deity Mode <_<
« Last Edit: June 27, 2013, 07:06:38 PM by Ran Yakumo »

Re: Iridescent Bloom Alpha 11 - "Storm"
« Reply #76 on: June 27, 2013, 08:34:42 PM »
I played through it another time, after a while. And I didn't get far but let me tell you some things I took note of:
Cirno's bullet could be darker to make it easier to see. That's just my opinion.
The enemies have the same attack patterns in stage 1 and 2, don't know about the other stages, couldn't get that far.
I'll tell you more when I get farther. But that's just my preference.

I could do Reimu's dialogue if you want. She's usually grumpy, and not that patient. I also like creating dialogue and stories in my past time. It could be fun to write it.
Currently a normal player

Kaze_Senshi

  • Ehhhhh...
  • Pale Apple
    • My youtube channel
Re: Iridescent Bloom Alpha 11 - "Storm"
« Reply #77 on: June 27, 2013, 08:44:14 PM »
Quote

___________________________________________
ERROR in
action number 1
of Other Event: Game Start
for object setup:

Error in function real().

___________________________________________
FATAL ERROR in
action number 1
of Other Event: Game Start
for object setup:

COMPILATION ERROR in code action
Error in code at line 2:
   fx_destroy(x,y,c_blue)
   ^
at position 2: Unknown function or script: fx_destroy



I got this error after updating the game in the "please wait warmly" screen :(
My youtube channel with my creations: https://www.youtube.com/user/KazeSenshi2929
( ゆっくりしていってね)>

PhantomSong

  • The Ghost Living through Everyday Life.
  • Eh, it doesn't matter.
Re: Iridescent Bloom Alpha 11 - "Storm"
« Reply #78 on: June 27, 2013, 09:14:35 PM »

Dark Kitsune

  • Code Fox
Re: Iridescent Bloom Alpha 11 - "Storm"
« Reply #79 on: June 27, 2013, 11:19:50 PM »
I played through it another time, after a while. And I didn't get far but let me tell you some things I took note of:
Cirno's bullet could be darker to make it easier to see. That's just my opinion.
The enemies have the same attack patterns in stage 1 and 2, don't know about the other stages, couldn't get that far.
I'll tell you more when I get farther. But that's just my preference.

I could do Reimu's dialogue if you want. She's usually grumpy, and not that patient. I also like creating dialogue and stories in my past time. It could be fun to write it.
Sorry, I'm working on the enemy patterns in the stages, they are pretty much identical up to stage 4.
And that would be nice if you could write it :D

I got this error after updating the game in the "please wait warmly" screen :(
Strange. Try deleting your C:\.bloom2 folder



Also, I did another quick update to fix some things.

Kaze_Senshi

  • Ehhhhh...
  • Pale Apple
    • My youtube channel
Re: Iridescent Bloom Alpha 11 - "Storm"
« Reply #80 on: June 28, 2013, 12:17:22 AM »
Ah deleting the folder worked. Some feedback:

* I miss CTRL-button to pass dialogs;
* You should give to player more invincibility time after being killed;
* You should change more Flandre's non-spellcard attacks, they look pretty identical;
* Flandre's first spell attack looks too easy, maybe it is broken;

Talking about bugs, I found tree bugs, one with Mugetsu's speech ballon, one after beating Mugetsu and one while fighting with Flandre, the last one started to occur everyframe so I couldn't beat her :(
Also there are some ballons leaving the screen.

My youtube channel with my creations: https://www.youtube.com/user/KazeSenshi2929
( ゆっくりしていってね)>

Dark Kitsune

  • Code Fox
Re: Iridescent Bloom Alpha 11 - "Storm"
« Reply #81 on: June 28, 2013, 01:14:17 AM »
Ah deleting the folder worked. Some feedback:

* I miss CTRL-button to pass dialogs;
* You should give to player more invincibility time after being killed;
* You should change more Flandre's non-spellcard attacks, they look pretty identical;
* Flandre's first spell attack looks too easy, maybe it is broken;

Talking about bugs, I found tree bugs, one with Mugetsu's speech ballon, one after beating Mugetsu and one while fighting with Flandre, the last one started to occur everyframe so I couldn't beat her :(
Also there are some ballons leaving the screen.
Gah, I can never get those bubbles/balloons working quite perfectly...
I can't figure out how to solve that first error. Thanks for telling me about the 2nd one, I know why that happens and it's easy to fix.
Play the game again in maybe half an hour and it should fix itself with an update~
And thanks for telling me about that

Dark Kitsune

  • Code Fox
Re: Iridescent Bloom Alpha 11 - "Storm"
« Reply #82 on: June 28, 2013, 01:50:48 AM »
Alpha 11.2 Game changes:
- Fixed several spells

Alpha 11.2 Engine changes:
- Offset all difficulty handlers by 1. (Easy = the old Normal, Normal = the old Hard, etc.)

Re: Iridescent Bloom Alpha 11.2 - "Storm"
« Reply #83 on: June 28, 2013, 03:00:00 AM »
Since you can't make a dialogue before the boss appears, can you make one for when the player is defeated?
I might just make a defeated player dialogue just in case you happen to implement that later, if you don't already.

Edit: And is the fifth boss both Remilia and Flandre, or just Flandre?

Edit #2: Anyways, here's Reimu up to stage 4. The stage 4 talk is very simplistic. You can modify any of the conversations, as they are what I depict of them as.
http://pastebin.com/EtncQ8Kw
« Last Edit: June 28, 2013, 03:25:13 AM by Lavalake »
Currently a normal player

Dark Kitsune

  • Code Fox
Re: Iridescent Bloom Alpha 11.2 - "Storm"
« Reply #84 on: June 28, 2013, 05:00:51 AM »
Since you can't make a dialogue before the boss appears, can you make one for when the player is defeated?
I might just make a defeated player dialogue just in case you happen to implement that later, if you don't already.

Edit: And is the fifth boss both Remilia and Flandre, or just Flandre?

Edit #2: Anyways, here's Reimu up to stage 4. The stage 4 talk is very simplistic. You can modify any of the conversations, as they are what I depict of them as.
http://pastebin.com/EtncQ8Kw
Thanks, these'll work just fine. Although I'll probably change the transitional parts like "I sense a tornado somewhere" because they just sound kinda... odd...
And thanks for not making it reasonably canon-sounding. I'm trying to keep out all that "depurifying" fanon stuff.


Edit: And the actual stage 4 boss is just Flandre.

Edit 2: I'm probably gonna change Mokou to either Sanae, Marisa, or a custom character, so if you were thinking of writing something for her, don't.
« Last Edit: June 28, 2013, 05:08:34 AM by Ran Yakumo »

Re: Iridescent Bloom Alpha 11.2 - "Storm"
« Reply #85 on: June 28, 2013, 05:18:11 AM »
And thanks for not making it reasonably canon-sounding. I'm trying to keep out all that "depurifying" fanon stuff.
Wait, so are you trying to make it sound canon, or fanon, because these sentences sound like they defy each other. Unless you meant canon in the second sentence.
And doesn't depurifying mean to make not purified. Huh?
Edit: And the actual stage 4 boss is just Flandre.
Just making sure that you meant stage 5 boss. Did you?
Edit 2: I'm probably gonna change Mokou to either Sanae, Marisa, or a custom character, so if you were thinking of writing something for her, don't.
I wasn't because I have no idea what Mokou's attitude is.

And the Reimu dialogues are almost rewords of the canon dialogue.
Except Momiji and Honouko, because of obvious reasons
Currently a normal player

Dark Kitsune

  • Code Fox
Re: Iridescent Bloom Alpha 11.2 - "Storm"
« Reply #86 on: June 28, 2013, 05:21:30 AM »
Wait, so are you trying to make it sound canon, or fanon, because these sentences sound like they defy each other. Unless you meant canon in the second sentence.
And doesn't depurifying mean to make not purified. Huh?Just making sure that you meant stage 5 boss. Did you?I wasn't because I have no idea what Mokou's attitude is.

And the Reimu dialogues are almost rewords of the canon dialogue.
Except Momiji and Honouko, because of obvious reasons
I said I'm trying to keep OUT the fanon.

And I meant stage 5.

Dark Kitsune

  • Code Fox
Re: Iridescent Bloom Alpha 11.2 - "Storm"
« Reply #87 on: June 28, 2013, 11:15:07 PM »
Marisa's coming soon  :D



Dark Kitsune

  • Code Fox
Re: Iridescent Bloom Alpha 12 - "Magician"
« Reply #88 on: July 03, 2013, 10:21:31 PM »
Update! Alpha 12 - "Magician"

Alpha 12 Game changes:
- Replaced Mokou with Marisa
- Fixed dialog issues with stage 3
- Fixed midboss Honouko's spell

Alpha 12 Engine Changes:
- Added a directory cleaner to reduce memory usage and prevent conflicts
- Tweaked automatic health bar adjustment

Dark Kitsune

  • Code Fox
Re: Iridescent Bloom Alpha 12 - "Magician"
« Reply #89 on: July 09, 2013, 06:35:54 PM »
Alright! I am officially changing  Iridescent Bloom's name to Touhou Jinkoutensai (basically means Artificial Disaster/Artificial Natural Disaster)

And here's the official new game cover:


I will soon begin to redesign all the interfaces to match the name and new color scheme.
« Last Edit: July 09, 2013, 06:40:45 PM by Ran Yakumo »