Author Topic: Sana☆Jana Adventure (Intermission: JANAQUEST)  (Read 119849 times)

Solais

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Re: Sana☆Jana Adventure
« Reply #360 on: July 22, 2010, 09:00:36 AM »
Tranceside: Hack and slash.

Janaside: Do the same.

Sanaside: Heal them up!

Someoneside: Make some light!

Solaisside: Grumble as you pay the bills.

Purvisside is now diamonds.

Jana

  • mrgrgr
  • *
Re: Sana☆Jana Adventure
« Reply #361 on: July 23, 2010, 09:15:31 PM »
Trance: Remark that Jana's work (put on sunglasses) was smashing.

> :V You feel fortunate that the surroundings are dark enough that Jana can't see your lack of shades. You hear her cackle in amusement.

>Leech: "I'M JUST A POOR LEECH, FROM A POOR FAMILY"
> :V Think up a cool line for you to say while Sana heals you.
> :) Ohnoohno hurry upppppp

>Easy, come, easy go.
> :V You tell Sana that her presence is positively refreshing. She chuckles a little.
> :) Just a little bit more, and... You're already done!

Jana: Realize that releasing an adult magic leech may not have been the best idea.

Wolfman: Contemplate surrender.

SCIENCE: Wonder what the fuck is going on

> :3 Maybe, but what were your other options? Let the babies swarm you for not doing it? Then again... That may have been preferable, depending on what happens.
>You are unable to process this thought.
> :3 You get a voice talking in your ear, asking about what the fuck is going on. You think it's MJP.

Tranceside: Hack and slash.

Janaside: Do the same.

Sanaside: Heal them up!

Someoneside: Make some light!

Solaisside: Grumble as you pay the bills.

Purvisside is now diamonds.

>With the wolfmen all but taken care of, you face your new opponents! However, they aren't as keen to stick to the defensive as your last victims were, and they attack first!
>:3 Your axe swing misses by a wide margin as one of the unknown enemies dodges the blow with a sidestep to your left. Another enemy moves in on your right side, trying to take advantage of your dropped guard with... A fist? It's too dark to tell!
> :V You also miss with your sword, but your opponent isn't fast enough to capitalize on it, since your swings don't leave you as open. Instead, your enemy rears back its head, its intentions unknown for the moment.
> :) You get ready to heal Jana and Trance, but neither of them are hurt right now. Perhaps you should do something about the two enemies rushing you down!

>This is not a valid command!
> :blush: None of the other fairies are good at math, so you're stuck with the job...
> :derp: If I am diamonds, then what are you?

Hello Purvis

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  • Hello Jerry
Re: Sana☆Jana Adventure
« Reply #362 on: July 23, 2010, 09:48:18 PM »
Janaside:
>Back away, and if possible let Punchy McGee run into your axe. There's a good boy.

Sanaside.
>Draw back! Keep them at bay with the lance. Try to use the busted up machinery as obstacles.

Tranceside
>Give the head-rearer a slashin'. Teach him not to look at you

Erebusside
>Check the stars. Go back to sleep.

Sana

  • Good gravy!
Re: Sana☆Jana Adventure
« Reply #363 on: July 23, 2010, 10:32:20 PM »
> :) Brighten up the room, for goodness' sake!
> :) Rushdown is hard work, try sticking out a few pokes when it's relatively safe.

Jana

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Re: Sana☆Jana Adventure
« Reply #364 on: July 30, 2010, 05:06:08 PM »
Janaside:
>Back away, and if possible let Punchy McGee run into your axe. There's a good boy.

> :3 You take a step bag and try to lift your axe enough for your aggressor to run into it, but the axe is a bit too heavy for that kind of a maneuver! You prepare to take the hit on the chin and whatthefuckisthisohgodohgod-
>Jana has been incapacitated!

Quote
Sanaside.
>Draw back! Keep them at bay with the lance. Try to use the busted up machinery as obstacles.

> :) You fall back and step around the broken machinery, but both of your attackers keep their footing just fine. You do manage a glancing blow on one of their arms in the process, though.

Quote
Tranceside
>Give the head-rearer a slashin'. Teach him not to look at you

> :V You charge at the unknown enemy facing you, but it would seem that you've fallen for its trap! As soon as you get into it's range, it jumps forward to attack you, arms spread wide. You manage to impale it with your sword, but it still lands on top of you and strikes with both arms and... It's head? Wait-
>Trance has been incapacitated!

> :) Brighten up the room, for goodness' sake!
> :) Rushdown is hard work, try sticking out a few pokes when it's relatively safe.

> :) You light your torch in your off-hand, awkwardly taking your lance in only your right hand. You are rewarded by a frighteningly good look at your attackers.
>You aren't quite sure what to make of them... But they look like hominids with features stolen from the cavern's leeches, such as a lack of eyes, suction-cup mouths surrounded by teeth (including smaller mouths on the ends of their arms?), and that sickly pallor on their skin. It's really kind of gross to you!
>However, it seems your fire has frightened the leechmen at the same time! You're having a much easier time scoring glancing blows on the two attacking you, even though you're using only one hand!
>You also hear some kind of shuffling about from up above. It seems that the adult leech Jan freed earlier is getting ready to make a move.

Quote
Erebusside
>Check the stars. Go back to sleep.

>You weren't awake to begin with. It's still day time!

Hello Purvis

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  • Hello Jerry
Re: Sana☆Jana Adventure
« Reply #365 on: July 30, 2010, 05:24:20 PM »
>Sanaside
>Try not to freak out!
>Instead...flip the fuck out! With the torch!

Jana

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Re: Sana☆Jana Adventure
« Reply #366 on: July 30, 2010, 06:04:11 PM »
>Sanaside
>Try not to freak out!
>Instead...flip the fuck out! With the torch!

> :) Leaving arcing trails of flame as you swing the torch around, you've succeeded in taking the two leechmen attacking you off-guard. You score some solid hits with your lance in the process! One leechman is down after having lost its left leg, and the other is bleeding quite badly from a severed right arm.
>Now, you finally have a good luck at Trance and Jan. Trance is struggling against an impaled leech on her chest... It has both of its hand-mouths on her shoulders and its main mouth is actually closed around her head!
>Jan seems to be worse off, with two healthy leechmen attacking her. They're both crouched over her body to drain her...

Hello Purvis

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  • Hello Jerry
Re: Sana☆Jana Adventure
« Reply #367 on: July 30, 2010, 06:15:00 PM »
Sanaside
>Flip the fuck out toward Jana.

Tranceside
>Hate life.
>Also give that leechman a kickin'

Jana

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Re: Sana☆Jana Adventure
« Reply #368 on: July 30, 2010, 08:03:38 PM »
Sanaside
>Flip the fuck out toward Jana.

Tranceside
>Hate life.
>Also give that leechman a kickin'

> :) You move yourself to help Jan as fast you can! The leechmen hunched over her are not slow to sense your presence, but you do manage to catch one in the back before they can get off of her.
>Both leechmen are facing you now! The one on your right is slouching in pain due to the wound on its back, but the other one is already rushing you with both hand-mouths wide open!

> :V Ugh.
>You don't have the energy!

Hello Purvis

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  • Hello Jerry
Re: Sana☆Jana Adventure
« Reply #369 on: July 30, 2010, 08:09:38 PM »
Janaside
>Stop being beaten up.

Sanaside
>Flip out on rushing one.

Tranceside
>Throw up.


Jana

  • mrgrgr
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Re: Sana☆Jana Adventure
« Reply #370 on: July 30, 2010, 09:46:56 PM »
Janaside
>Stop being beaten up.

Sanaside
>Flip out on rushing one.

Tranceside
>Throw up.

> :3 You don't have the energy!

> :) You swing your lance and torch with wild abandon! Both hits connect, and the charging leechman skids to the ground on your left side, bleeding heavily.
>...Something suddenly drops over the other leechman and traps him inside of it! Upon closer inspection, it's the mouth-end of the adult leech, stretching from the ceiling to feed. It convulses a little as the leechman struggles. Only the weakened one on top of Trance remains.

> :V You don't have the energy!

Hello Purvis

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  • Hello Jerry
Re: Sana☆Jana Adventure
« Reply #371 on: July 30, 2010, 09:51:25 PM »
>Flip out on the last leechguy, shouting incoherently.

Jana

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Re: Sana☆Jana Adventure
« Reply #372 on: July 30, 2010, 11:14:31 PM »
>Flip out on the last leechguy, shouting incoherently.

> :) You babble some nonsense while charging the last leechguy! Since he was already impaled by Trance, it takes little effort for you to knock him off of her chest with your lance. He/It lays behind Trance, bleeding out.
>The adult leech finishes feeding and drops down from the ceiling, letting its suction-cup like mouth off of the cavern floor. Now you finally get a good look at it without the net of tubing or the cave's natural darkness in the way. It is a bit scary-looking, but oddly enough, you don't feel very scared...
>Jan and Trance are still out cold on the ground. Since their energy was drained, rather than them being hurt, your healing magic will only be minimally effective.

> :) The adult leech "looks up" at you with what serves as its eyes. What do?

Hello Purvis

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  • Hello Jerry
Re: Sana☆Jana Adventure
« Reply #373 on: July 30, 2010, 11:22:52 PM »
Janaside
>Dream of the mighty kingdom to arise! And your lovely oligarch...

Sanaside
>"...Eep."


Jana

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Re: Sana☆Jana Adventure
« Reply #374 on: July 30, 2010, 11:35:28 PM »
Janaside
>Dream of the mighty kingdom to arise! And your lovely oligarch...

Sanaside
>"...Eep."

> :3 Yay~

> :) You take a step back out of instinct. The adult leech takes a step forward, and it has a much longer stride than you do.
>A baby leech jumps from the adult leech's head and onto your face!

> :) You are now seeing through the past eyes of the adult leech. Despite not having eyes, you now know that adult leeches have perfect dark vision.
>You (or rather, the leech) are in the same cavern you are in now, an unspecified amount of time ago. It's dark, and your young are going around to feed from the magic current running under the cavern floor. However, a bright light flashes from an opening. You hear voices, but cannot understand them. Suddenly, you feel a searing hot pain in your side. The next thing you know, you are hooked up to a machine pumping in food and sedatives and drawing out your blood and oil.

> :) The vision ends and you find yourself sitting on the ground, a baby leech in your lap. The adult leech is still regarding you curiously. Jan and Trance are starting to stir awake behind the adult leech.

Hello Purvis

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  • Hello Jerry
Re: Sana☆Jana Adventure
« Reply #375 on: July 30, 2010, 11:42:40 PM »
Sanaside

>"Um...hi?"

Re: Sana☆Jana Adventure
« Reply #376 on: July 30, 2010, 11:54:03 PM »
> Resist urge to panic.

Jana

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Re: Sana☆Jana Adventure
« Reply #377 on: July 30, 2010, 11:55:42 PM »
Sanaside

>"Um...hi?"

> :) The adult leech lies down in front of and lets the baby leeches climb on its back. The baby leech from before, recognizable because it is a little larger now than the rest, is among them.
>Jan and Trance are sitting up now. They both look at you with a mix of worry and awe.

> Resist urge to panic.

> :) You think you're doing okay so far!

Hello Purvis

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  • Hello Jerry
Re: Sana☆Jana Adventure
« Reply #378 on: July 31, 2010, 12:36:16 AM »
Janaside
>Mourn the loss of the dream. Vow to make it live.

Tranceside
>Curse corporeal existence right now.

Sanaside
>"Um...wanna be friends?"

Jana

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Re: Sana☆Jana Adventure
« Reply #379 on: July 31, 2010, 05:00:44 AM »
Janaside
>Mourn the loss of the dream. Vow to make it live.

Tranceside
>Curse corporeal existence right now.

Sanaside
>"Um...wanna be friends?"

> :3 The dream is always alive in your heart. You merely have to make it a reality.

> :V ...You're not really hurting, just tired- Wait, headache. Ugh.

> :) The baby leeches seem most pleased by your offer! Mama/Papa Leech jumps over you and starts heading further into the cavern, in the direction you three should probably travel in after you recover.

Hello Purvis

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  • Hello Jerry
Re: Sana☆Jana Adventure
« Reply #380 on: July 31, 2010, 12:37:43 PM »
Janaside
>Decide the that the coat of arns shall feature leeches on them, in memoty of this momentous event in the birth of the nation. Use this resolution to empower you to stand.

Sanaside
>Wave politely in the adult leech's wake. What a lovely parasite!

Tranceside
>Having no nationalistic fervor to empower your upsittings, just sit up. Try not to be too grossed out by the events that went down.

Nobuside
>Time for toe touches!

Jana

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Re: Sana☆Jana Adventure
« Reply #381 on: July 31, 2010, 09:37:33 PM »
Janaside
>Decide the that the coat of arns shall feature leeches on them, in memoty of this momentous event in the birth of the nation. Use this resolution to empower you to stand.

Sanaside
>Wave politely in the adult leech's wake. What a lovely parasite!

Tranceside
>Having no nationalistic fervor to empower your upsittings, just sit up. Try not to be too grossed out by the events that went down.

> :3 You've always been quite fond of them. Sana will have to approve, of course.

> :) Yes, it is quite a bit more polite than you would have thought!

> :V You don't think it will be very easy to get over the feeling of a leechman sucking you dry for some time. You're a bit surprised by how well Jana is taking it all.

>With the departure of the adult leech, the encounter comes to an end! All three of you now have 1 more point to spend in your magical abilities. As a reminder, here is how you stand:
>Enchantment: :3 7/10 :) 4/10 :V 4/10
>Curative: :3 5/10 :) 5/10 :V 2/10
>Flight Magic: :3 5/10 :) 4/10 :V 6/10
>Space Magic: :3 1/10 :) 1/10 :V 0/10
>Time Magic: :3 1/10 :) 2/10 :V 0/10

>Elemental Magic
>Fire Magic: :3 2/10 :) 0/10 :V 0/10
>Water magic: :3 1/10 :) 0/10 :V 5/10
>Nature Magic: :3 2/10 :) 0/10 :V 0/10
>Earth Magic: :3 0/10 :) 0/10 :V 0/10
>Metal Magic: :3 4/10 :) 0/10 :V 3/10
>Light Magic: :3 3/10 :) 3/10 :V 4/10
>Dark Magic: :3 1/10 :) 0/10 :V 0/10

Nobuside
>Time for toe touches!

> Exercise is for lamers!

Hello Purvis

  • *
  • Hello Jerry
Re: Sana☆Jana Adventure
« Reply #382 on: July 31, 2010, 09:41:55 PM »
Janaside
>MASTER THE METAL!

Sanaside
>Whatever we did last time, do it again

Tranceside
>This is proof we need to be able to heal better. Enhance that.

Jana

  • mrgrgr
  • *
Re: Sana☆Jana Adventure
« Reply #383 on: July 31, 2010, 11:48:55 PM »
>If there are no other suggestions, the parser will take some time in the next post to officially increase Jana's metal magic to 5, Sana's time magic to 3, and Trance's curative magic to 3.

> :3 While resting, you take some time to contact the outside team, MJP's voice answers immediately, demanding to know what the fuck just happened... After explaining, she asks you to gather some samples of whatever you can.

> :) As the three of you rest up, you decide to check the map. Aside from the newfound knowledge that a major tributary of the magic current runs under your cavern, you don't really know where you are... It takes a little while to trace your route on the map. You share your findings with your teammates.

>You've been detoured a bit on your way to the main magic current, but you're still on track. There is a split further ahead, but both paths seem to be about the same. Since the adult leech went ahead, you might run into it up ahead, or forge on alone. You've got a 50-50 chance. Will you move north or south?

Hello Purvis

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  • Hello Jerry
Re: Sana☆Jana Adventure
« Reply #384 on: July 31, 2010, 11:58:53 PM »
>Go north

Janaside
>Focus the power of THE METAL, and create the spell: Summon Steel Drums. Combine it with enchanting to create: Summon Mambo.

ES-Anthy

  • *Roll*
  • *fwump*
Re: Sana☆Jana Adventure
« Reply #385 on: August 01, 2010, 12:04:20 AM »
>Can we learn any vocal skills outside of the stats we have here?

E-Nazrin

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Re: Sana☆Jana Adventure
« Reply #386 on: August 01, 2010, 12:48:23 AM »
>Is there anything on the routes that might indicate which way mamaleech went?
There was something here once. Wonder what...

Jana

  • mrgrgr
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Re: Sana☆Jana Adventure
« Reply #387 on: August 01, 2010, 06:03:26 AM »
>Go north
>Is there anything on the routes that might indicate which way mamaleech went?

> :)  You take a close look at the map. At some point after the two paths split, the north path becomes just a little bit wider, but a little bit steeper.
>The parser will belay the choice to head north in light of this new observation.

>Can we learn any vocal skills outside of the stats we have here?

>If the parser understands this question correctly, the answer is that magic stats do have a correlation to more "standard" statistics. A few have been alluded to, such as time magic affecting speed and curative magic affecting health, but the rest will need to be experienced in play!

Quote
Janaside
>Focus the power of THE METAL, and create the spell: Summon Steel Drums. Combine it with enchanting to create: Summon Mambo.

> :3 Summoning larger metal constructs, such as hand-to-hand weapons and these steel drums, is now within your domain! You will need to put a bit more detail into the Mambo Summoning technique before you can use it; it's just an idea right now.

>Jana's metal magic, Sana's time magic, and Trance's curative magic have all increased by one.

Sana

  • Good gravy!
Re: Sana☆Jana Adventure
« Reply #388 on: August 01, 2010, 02:12:25 PM »
> :) What does Time magic of 3 do?
>If it results in slowing down time, run circles around Jan and Trance for fun.

Hello Purvis

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  • Hello Jerry
Re: Sana☆Jana Adventure
« Reply #389 on: August 01, 2010, 02:14:36 PM »
>Are both the paths wide enough for mama leech?
>If so, North.
>If not: South