>Before picking up MELTY HAND, write a draft for the Writ of Secession.
>"We of JanSanheim feel it is time for our people to form our own nation. Gappyland has been good to us, but it is best that we leave now and make our own way into the world. As of the two-thousandth and tenth year in the rule of Mind-the-Gap, or Year 67 Ijiyatsu standard, the vicinity of Jana's Musical Magecrafts, it's ground and its airspace are now the territory of JanSanheim. We, however, wish no ill upon our neighbors in Gappyland. No tariffs shall be passed in regards to them, nor shall they be denied free trade within our nation, allowing for space. We wish to regard Gappyland as the fond parent whom we have left to seek our fortunes, who shall stand together in the future as equals."
>Sign with a flourish.
>You are pleased by your sudden political insight! Maybe you can use this on the goddess at some future point, after you know more about her.
>Obtained: "JanSanheim Manifesto."
>Attempt to learn how to play MELTY HAND.
> Sounds like a plan.
>You crack open the Melty Hand manual and begin to read.
>??Melty Hand? is based upon the popular series of choose your own adventure novels, ?Moon Princess KaguyaHime.? In these mass-acclaimed novels, readers took the role of Nikki Tohma as she explored the unknown with a wild cast of characters, including the fabled Moon Princess herself??
>The rest of the introduction covers the basic storyline of the series of novels and how the games let players choose a character and pit them against another. As you read on, you find a list of characters and jump to the pages explaining the playing style of Sky.
>?Sky is an assassin working under the guise of Nikki Tohma?s classmate. With her high attack power and long range, overwhelm the opponent with your flying blades!??
>The rest of the chapter summarizes the cards used in her deck and how they can be played in succession (?combo?d?) to deal more damage to enemy characters. After reading for a while, you find that you have a decent number of cards you can use for some of the advanced combos.
>After reading for a while, your Time Magic informs you that it is five o'clock. As you set about closing shop, you pack up the Trombonator for transport. However, it being a heavy instrument, you will have to leave your Maniac's Mandolin at home.
>You've now equipped the Trombonator. While it may appear to be an ordinary trombone, the amount of magic packed into its brass betrays its destructive power to anyone with a hint of magic-sense. You do not know why Solais of the Gapland Shrine has asked for it, but she's willing to pay a pretty penny for it!
>The Trombonator is usable as a mobile artillery launcher when played without sheet music; simply aim and blow to launch an energy projectile of size, speed, and power comparable to a mortar shell (whatever that means!). With sheet music, the Trombonator decreases th speed of fired bullets, but increases their size to make a spread denser.
>Would you like to swap out any of the sheet music you currently have in your music folder? The three sheets you are currently carrying are "Passionate Rhythm," "Silly Town," and "Let's Get Smooth."
>For your convenience, the descriptions of each sheet of music are displayed below.
>
Easy Strumming "Passionate Rhythm" Your signature attack. Fires a simple pattern of bullets at the target, crossing each other on their path. When played, you will become both faster and stronger, able to deal and take more damage in melee combat, as well as hit the enemy more often.
>
Swinging "Jumping Bullets" Erratic, fast bullets are launched right at the target. However, at certain points in the song, these bullets will "jump," or completely shift direction, confusing the target. When played, your ability to cast your next magic spell or next sheet music is amplified.
>
Mockery "Silly Town" A style of music believed to be deceased. The song forms slow bullets at various locations on the sides of yourself and your target, and the bullets appear to be flying around the target. However, when the target moves, the bullets move as well to keep the target from moving much at all. Bullets are then fired from your instrument directly at the target, trapped by their own movements. When played, greatly increases your speed in combat.
>
Berserker "Forever Brawling" A song with few changes in instrumental playing, meant to be sung (or rather, spoken) to a rhythm. While this rhythm is slow, the bullets fired from this sheet music are very large, easy crowding the space between the target and yourself. When played, your physical strength and endurance greatly increase.
>
Enchantress "Let's Get Smooth" Bullets slowly form from your body and make their way to the opponent, bobbing and weaving on their way. While these bullets are slow and do low damage, their density is quite high, leading to claustrophobic dodging. The sounds you play or sing will have an additional disorienting affect on the target, causing their vision to blur.