Author Topic: Sana☆Jana Adventure (Intermission: JANAQUEST)  (Read 119610 times)

Sana

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Re: Sana☆Jana Adventure
« Reply #570 on: October 22, 2010, 05:24:49 PM »
Everyone: RUSH HER DOWN LIKE IT'S MAHVEL BAYBEE

Hello Purvis

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  • Hello Jerry
Re: Sana☆Jana Adventure
« Reply #571 on: October 22, 2010, 08:13:05 PM »
Everyone: RUSH HER DOWN LIKE IT'S MAHVEL BAYBEE

>Or at least Trance and Sana. Jana's got bad status to inflict.

Jana

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Re: Sana☆Jana Adventure
« Reply #572 on: October 23, 2010, 12:12:31 AM »
>Hotsprings: HEADSHOT
>Tree: Fall over.

> :) You take a little extra time to aim your next shot, but your aim gets thrown off when your shoulder gets clipped by stray fire. You do succeed in catching her left arm, though!

Everyone: RUSH HER DOWN LIKE IT'S MAHVEL BAYBEE
>Or at least Trance and Sana. Jana's got bad status to inflict.

> :) :V The two of you start rushing forward, doing your best to dodge through the assault of bullets and petals!
>...This is taking to long for a charge, isn't it?

> :3  Your attack is about 2/5ths expired.

Sana

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Re: Sana☆Jana Adventure
« Reply #573 on: October 23, 2010, 12:16:37 AM »
> :) Summon Captain Commando assist.
>Slow down time again, it might be a trick!

Hello Purvis

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Re: Sana☆Jana Adventure
« Reply #574 on: October 23, 2010, 12:18:18 AM »
>Sanaside: Exploit time to approach, and react if she does something tricky.
>Tranceside: Proceed as well as you can. There's beatdowns to give out, and your the deliverywoman.

Jana

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Re: Sana☆Jana Adventure
« Reply #575 on: October 29, 2010, 01:57:44 AM »
> :) Summon Captain Commando assist.
>Slow down time again, it might be a trick!

> :) You hear a shout of "CAPTAIN FAIA," but it may have just been your imagination!
> :) You push your time power a bit more and slow time again. Not!Ruro does not seem to be moving in a way suggestive of funny business.

>Sanaside: Exploit time to approach, and react if she does something tricky.
>Tranceside: Proceed as well as you can. There's beatdowns to give out, and your the deliverywoman.

> :) You continue your approach while using your power, ready to move if she does something. Nothing ever comes for you to react to, and you are now within decent range to use your own attacks. It might be a bit of a stretch to use the lance properly, but a well-timed jab...
> :V You are having a harder time getting through this storm than Sana seems to be having, but you think you could nail this enemy with some ice bullets.
> :3 Your attack is about 3/5ths expired.

Hello Purvis

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  • Hello Jerry
Re: Sana☆Jana Adventure
« Reply #576 on: October 29, 2010, 02:05:51 AM »
>Sanaside: Get a little closer and lancepoke her!
>Tranceside: Keep moving forward as well as possible until a proper window in the storm is found to slip through, then aim and give her the ice bullets.

E-Nazrin

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Re: Sana☆Jana Adventure
« Reply #577 on: October 29, 2010, 02:28:53 AM »
>Ice: Melt deliciously.
There was something here once. Wonder what...

Sana

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Re: Sana☆Jana Adventure
« Reply #578 on: October 29, 2010, 05:19:42 AM »
> :) Channel Yukimura Sanada.
> WITH THIS SPEAR, I WILL EMERGE VICTORIOUS

Jana

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Re: Sana☆Jana Adventure
« Reply #579 on: November 05, 2010, 12:44:25 AM »
>Sanaside: Get a little closer and lancepoke her!
> :) Channel Yukimura Sanada.
> WITH THIS SPEAR, I WILL EMERGE VICTORIOUS

> :) You decide to be a bit more careful and get in closer before you attack. Moving past an array of Jan's bullets and mentally psyching yourself up, you thrust outwards with the lance! Not!Ruro makes an attempt to parry, but your grip is solid enough to break her guard. You scored a nice hit on the left side of her abdomen!

>Tranceside: Keep moving forward as well as possible until a proper window in the storm is found to slip through, then aim and give her the ice bullets.
>Ice: Melt deliciously.

> :V You launch a small barrage of ice crystals with a swing of your sword! Luckily, the crystals do not melt, but the majority of them are either deflected by the others' fire, or miss completely. You can see that you managed 1 hit on Ruro's right shoulder, but you can't make out how serious the hit was.

> :3 Your attack is about 4/5ths expired.

Sana

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Re: Sana☆Jana Adventure
« Reply #580 on: November 05, 2010, 12:48:10 AM »
> :) Scan Ruro's remaining HP!
> The Tiger of Kai never loses!

Jana

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Re: Sana☆Jana Adventure
« Reply #581 on: November 08, 2010, 06:38:41 PM »
> :) Scan Ruro's remaining HP!
> The Tiger of Kai never loses!

> :) You do not have the necessary magic-stats to perform this kind of scan!
>And neither do you!
>You try to attack again, but this time, your enemy is able to parry your lance. It looks like she was able to anticipate it.

Sana

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Re: Sana☆Jana Adventure
« Reply #582 on: November 08, 2010, 06:41:09 PM »
> :) Mix it up with some danmaku!

Jana

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Re: Sana☆Jana Adventure
« Reply #583 on: November 15, 2010, 06:19:57 PM »
> :) Mix it up with some danmaku!

> :) You create some light bullets and send them at Not!Ruro while Jan's attack ends. You manage to catch her off-guard, but the bullets only seem to lightly burn her clothes. With Jan's spell ended, it seems that she is regaining her balance... You need to act quickly before you face some new attack!

Hello Purvis

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  • Hello Jerry
Re: Sana☆Jana Adventure
« Reply #584 on: November 15, 2010, 06:56:55 PM »
>Tranceside: Take advantage of Uror's distraction to get close, and fling some more ice at her.
>Sanaside: Lance beats sword! Prove this through giving Uror such a stabbin'!
>Janaside: Maneuver in to support Sana!

Sana

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Re: Sana☆Jana Adventure
« Reply #585 on: November 15, 2010, 09:12:03 PM »
> :) Channel Ricebeef.
> 2A 5B 5C 236A, then CHAAARGE YOUR POWERRRRR on knockdown!

Jana

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Re: Sana☆Jana Adventure
« Reply #586 on: November 30, 2010, 01:53:27 AM »
>Tranceside: Take advantage of Uror's distraction to get close, and fling some more ice at her.

> :V You swing your sword at Not!Ruro. She draws a pitch-black sword and shatters a few of your bullets, but you note that one hit her in the left shoulder.

> :) Channel Ricebeef.
> 2A 5B 5C 236A, then CHAAARGE YOUR POWERRRRR on knockdown!
Quote
>Sanaside: Lance beats sword! Prove this through giving Uror such a stabbin'!
>Janaside: Maneuver in to support Sana!

> :) As Trance's bullet hits Ruro, stunning her for a fraction of a second, you rush in and hit her right shin with the butt-end of your lance. As she draws her foot back, you stab twice at her midsection and hit her in the solar plexus and abdomen. Withdrawing your lance, you then thrust out with it and hit Ruro in the stomach!
>It seems you haven't drawn any blood, despite the stabbings, but she's fallen back and gone down for the moment. You use this time to charge some magical energy into your body.

> :3 You run in during Sana's attack to help cover her.

>Jumping backwards and landing on her feet, your enemy has also drawn the remaining cherry blossom petals (and there seems to be a sizable amount!) behind her back. Holding her black sword in her right hand, she reaches backwards into the cloud of petals with her left.

E-Nazrin

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Re: Sana☆Jana Adventure
« Reply #587 on: November 30, 2010, 02:03:19 AM »
>petalsord: the big girl... HASS the stabbings
There was something here once. Wonder what...

Hello Purvis

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  • Hello Jerry
Re: Sana☆Jana Adventure
« Reply #588 on: November 30, 2010, 02:21:16 AM »
>Sanaside: We may not be able to do Za Warudo, but we can at least do Za Region to move quickly to her left and give her a pokin' in the armpit.
>Tranceside: Go high! Occupy that sword in her right hand.
>Janaside: Axe up them knees, she don't need 'em no more.

Jana

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Re: Sana☆Jana Adventure
« Reply #589 on: November 30, 2010, 03:33:18 AM »
>Sanaside: We may not be able to do Za Warudo, but we can at least do Za Region to move quickly to her left and give her a pokin' in the armpit.
>Tranceside: Go high! Occupy that sword in her right hand.
>Janaside: Axe up them knees, she don't need 'em no more.

> :) You use your time magic to quickly close the space between yourself and your enemy. Aiming your lance at her left armpit, you thrust outwards... But something has deflected your blow! She must have moved her left arm to parry, but looking now, it seems as if it hasn't moved at all.
> :V You jump into a quick flying dash at the false rurouni, and bring your sword down on her right side. Ruro, for all her fakeness, seems to have little trouble parrying your strike, and even knocks you off-balance. It seems she's trying to knock you into the cloud of petals behind her (and on your left).
> :3 While Not!Ruro is occupied with the attacks on her sides, you rush her head-on! taking a wide swing of your axe at her legs, you feel a whoosh of air as she jumps over your axe. She seems to be hovering for a little while, giving you a bit of time to recover from the slow swing.

>petalsord: the big girl... HASS the stabbings

>The fake Ruro suddenly swings her left arm outside of the cloud of petals. Whatever she just slung at Jana seems to have hurt badly, and Jana was too slow to avoid the hit! She falls forward, bleeding from three wounds between her shoulders. Whatever caused those wounds isn't visible.
> :) Only you seem to have been able to perceive what your enemy just did. When she swung her arms, there were some thin blades in her hand, between her fingers.

Re: Sana☆Jana Adventure
« Reply #590 on: November 30, 2010, 03:50:50 AM »
Everyone: RUSH HER DOWN LIKE IT'S MAHVEL BAYBEE
>SUDDENLY LAG

Hello Purvis

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  • Hello Jerry
Re: Sana☆Jana Adventure
« Reply #591 on: November 30, 2010, 03:53:05 AM »
>Sanaside: Become the speed debuff: Tackle her!

E-Nazrin

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Re: Sana☆Jana Adventure
« Reply #592 on: November 30, 2010, 04:27:15 AM »
>Artificial Strawberries: Lose innocence.
There was something here once. Wonder what...

Jana

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Re: Sana☆Jana Adventure
« Reply #593 on: November 30, 2010, 05:10:09 AM »
>SUDDENLY LAG

>Clearly, you are having a serious lag problem if the post you are quoting is over a month old! Please scan your Z-Machine for errors.

>Sanaside: Become the speed debuff: Tackle her!

> :) Seeing Jan go down and Ruro's left hand withdraw into the petals for another attack, you decide to interrupt with a lance charge! She uses her left hand to parry again, and you can see her movements more plainly now that you've seen them a few times. When she moves her hand to parry your lance, she seems to be withdrawing a few petals and transforming them into sword blades in one swift motion.

> :V Being on the enemy's opposite side, you don't have as good of an idea as Sana of what her trick is, but you can make the inference after seeing what happened to Jana.

>Artificial Strawberries: Lose innocence.

>Artificial constructs have no innocence to lose!

Hello Purvis

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  • Hello Jerry
Re: Sana☆Jana Adventure
« Reply #594 on: November 30, 2010, 05:22:57 AM »
>Tranceside: Oh, she's dsitracted? Mess up her stabbin' arm via sord.
>Janaside: Groan. Assess injures. Contemplate kicking Uror in the dick.

Sana

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Re: Sana☆Jana Adventure
« Reply #595 on: November 30, 2010, 05:57:42 AM »
> :) Tell everyone what the trick is.
> Good gravy!

E-Nazrin

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Re: Sana☆Jana Adventure
« Reply #596 on: November 30, 2010, 08:00:45 PM »
>Hawtsprongs: Seriously, tackle her and pin her arms to her sides. Molest if necessary.
There was something here once. Wonder what...

Jana

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Re: Sana☆Jana Adventure
« Reply #597 on: December 01, 2010, 02:51:12 AM »
> :) Tell everyone what the trick is.
> Good gravy!

> :) You shout your observances to Trance and Jan. Not!Ruro shoots you as nasty a glare that someone without a face can shoot.

>Tranceside: Oh, she's dsitracted? Mess up her stabbin' arm via sord.
>Janaside: Groan. Assess injures. Contemplate kicking Uror in the dick.

> :V Now that the enemy is further distracted by Sana, you jump in again with your own sword strike, knowing that she will try to hit you into the petals. She manages to block your strike, but is unable to get a full parry in, leaving you able to keep some pressure on her.
> :3 It pretty much feels like you got stabbed thrice in the back. You need some down time, but kicking Uror in the... Well, anywhere sounds good right about now.

>Hawtsprongs: Seriously, tackle her and pin her arms to her sides. Molest if necessary.

> :) While Fake Ruro is blocking Trance's strike, you try to tackle her. You manage to hit her body head-on with yours, but instead of knocking her down, you feel like you bounced off. Landing near Jan's downed self, you can see Fake Ruro raising her left arm to punish you the way she did to Jan.

Sana

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Re: Sana☆Jana Adventure
« Reply #598 on: December 01, 2010, 02:58:50 AM »
> :) FFFFFF BLOCK BLOCK BLOCK (Or dodge if applicable)

Hello Purvis

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Re: Sana☆Jana Adventure
« Reply #599 on: December 03, 2010, 06:16:56 AM »
>Sanaside: Roll outta the way!
>Janaside: Hey, that looks like a good idea! After we figure out that Sana is doing this, give it a try. If that don't work, Kick Uror in the wherever she can get kicked.
>Tranceside: Not paying attention when you're being bladelocked by the great Trance?! Use this continued distraction to force her sword into a more unfavorable position, then apply pressure.