Maidens of the Kaleidoscope

~Beyond the Border~ => Rumia's Party Games => Topic started by: Jana on May 06, 2010, 03:48:15 PM

Title: Sana☆Jana Adventure (Intermission: JANAQUEST)
Post by: Jana on May 06, 2010, 03:48:15 PM
(Jana's Note: This adventure does NOT take place in the same continuity as Sana Quest. Anything that happens here and what happens there are completely separate, so make no assumptions based on what you've learned in one thread in the other.)

>Thou art I, and I art thou You are Jan Coppola (http://i286.photobucket.com/albums/ll115/fruitfat/scan0005-5.jpg), primary enchanter and manufacturer of musical instruments in the land of Ijiyatsu!
>You are highly skilled in magic that can both enhance and weaken physical properties, and put it to use in your work by making enchanted instruments. The intruments you make are widely known for being wonderful makers of music, great magical catalysts for the musically-inclined, and even as nigh-unbreakable melee weaponry. You are also well known for your fighting prowess, and those foolish or strong enough to challenge you can attest to your ferocity in battle.
>While you live and work alone for the most part, you can always count on your next-door neighbor, Sana (http://i34.tinypic.com/idvucp.jpg), for a helping hand, unless she is working. While you do have some regular costumers and other acquaintances, Sana is the only person you can count on seeing on an everyday basis.
>It is currently a windy spring morning. While it had rained last night, the skies seem to be clear for the most part.
>You are currently in the bedroom of your two-story home, the first story of which serves as your place of business. The floor you are currently on is divided by a thin hallway, with your bedroom and personal lavatory to the front of the house, and your kitchen and dining area in the rear. Downstairs, the front of the building is occupied by a storefront display and the lobby of the shop. Divided by your clerk's counter, the back of this floor serves as an isolated workshop and storing area for your instruments.

>Today is shaping up to be another ordinary day, but your sense of magic is somehow telling you that something special could happen! How will you begin your day?
Title: Re: Sana☆Jana Adventure
Post by: Moerin on May 06, 2010, 03:50:03 PM
>Invite Sana around for breakfast~
Title: Re: Sana☆Jana Adventure
Post by: Zengar Zombolt on May 06, 2010, 03:51:22 PM
>Make SanaXJana canon
Title: Re: Sana☆Jana Adventure
Post by: Gappy on May 06, 2010, 03:52:53 PM
> Check active quests.
> Check inventory.
> Check who else you know in this world.
Title: Re: Sana☆Jana Adventure
Post by: Jana on May 06, 2010, 04:03:27 PM
>Invite Sana around for breakfast~

>Usually, you and Sana eat your midday meal together, but you decide to go do something special for your good friend this morning. After making some scrambled eggs in your kitchen, you pack them up with a loaf of bread. Grabbing your hat from its rack on your way down the stairs, you make your way outside. After knocking on the front door of Sana's Fancy Hats and Tours, you wait for a response.

>Make SanaXJana canon

You are suddenly blushing~

> Check active quests.
> Check inventory.
> Check who else you know in this world.

>Active Quests
>Invite Sana to Breakfast: You have already prepared breakfast and made your way to Sana's front door. Now share it!
>My Magic Sense is Tingling: Investigate the strange magic in the air this morning to determine if something special is really going to happen!
>Inventory
>Cool Pajamas (Worn as clothing): A set of pajamas you wear all the time (except not really; you just have a lot of the same set!). You tend to fall asleep during boring times,s o you like to be ready for it!
>Awesome Gift Hat (Worn as headgear): A nice hat Sana made for you some time ago, when you first became friends. It is in a similar style to her own, but is colored to match your usual pajamas. "Jan<3" is embroidered on it, and you always let it show!
>Brodacious Breakfast of Eggs and Bread: Sana's favorite eggs and your favorite bread! It doesn't get any better!
>Relationships
>Sana, as explained before, is your best friend in the entire world forever and ever. You do have some regular customers, and you remember that you owe N-Forza (http://i33.tinypic.com/20gbpr7.jpg) a shipment of recorders for his import-export shop later today. Other regulars include Solais (http://img46.imageshack.us/img46/8501/solais.jpg), who usually buys small instruments for the shrine at which she is employed, and Dragoshi (http://i35.tinypic.com/30vg7dt.jpg), who likes buying sheet music to be played at her restaurant. You studied magic with the infamous Moerin (http://i286.photobucket.com/albums/ll115/fruitfat/scan0003-9.jpg) many years ago, and had lost touch with her until the recent incident. You are aware of many other residents of this world, but these are those with whom you are more intimately familiar with.
>Quest Added: Recorder Delivery
Title: Re: Sana☆Jana Adventure
Post by: Dragoshi on May 06, 2010, 04:06:54 PM
>Might as well go and get those recorders, then.

>...And maybe practice your guitar skills while you're at it?
Title: Re: Sana☆Jana Adventure
Post by: Jana on May 06, 2010, 04:11:48 PM
>Might as well go and get those recorders, then.

>...And maybe practice your guitar skills while you're at it?

>You wouldn't want to stand up Sana, would you? You make a mental note to do so after breakfast.

>After a minute, Sana answers the door. "Oh, Jan. You're early today! And... Is that eggs I smell? Eggs are delicious!" She lets you in with a smile.
>Passing through the front of the store, you know that the layout of Sana's building is the same as yours. However, the merchandise is very different. Instead of various musical instruments, racks of hats occupy the floor, and shelves of hats sit against both walls. You cannot see the back room from here, but you are sure that even more hats are within. The counter has the usual items, such as a cash register, etc. but alos a small rack of tour pamphlets. Ever since she decided to give guided tours of the business district, Sana seems to have made herself even more successful!
>Going upstairs tot he dining area, Sana quickly sets the table for two. Sitting to eat, Sana asks, "So, what's going on today, Jan?"
Title: Re: Sana☆Jana Adventure
Post by: Gappy on May 06, 2010, 04:15:13 PM
> "Sana." Gaze into her eyes steadily and reach out to hold onto her wrist. Take a deep breath, then say "Will you marry me?"
> "...or would you at least go out with me on a date today?"
Title: Re: Sana☆Jana Adventure
Post by: Jana on May 06, 2010, 04:17:37 PM
> "Sana." Gaze into her eyes steadily and reach out to hold onto her wrist. Take a deep breath, then say "Will you marry me?"
> "...or would you at least go out with me on a date today?"

>Sana chuckles. "Really, again? You do this all the time, you big silly!"
>"Well, I have to work today, but we could go somewhere later. How about we meet in the square at lunchtime?"

>Out of the corner of your eye, you spy a flute you gave Sana on the counter. So, she's been practicing... How nice~
Title: Re: Sana☆Jana Adventure
Post by: Dragoshi on May 06, 2010, 04:19:18 PM
>Nod in agreement, then head off to deliver those recorders to Forza.
Title: Re: Sana☆Jana Adventure
Post by: Gappy on May 06, 2010, 04:21:37 PM
This Sana isn't the Sana I know!

> "Ah, my pure, unconditional love was rejected again. Now I shall languish in...oh yes, lunchtime, the square, great."

> Bid Sana goodbye and set about getting those recorders for N-Forza.
Title: Re: Sana☆Jana Adventure
Post by: Jana on May 06, 2010, 04:28:21 PM
This Sana isn't the Sana I know!

> "Ah, my pure, unconditional love was rejected again. Now I shall languish in...oh yes, lunchtime, the square, great."

>Somehow, you suspect that Sana knows you'll always see things her way! Her knowing smile almost seems to confirm this.

>Nod in agreement, then head off to deliver those recorders to Forza.

>"It's a date~<3" you say to Sana.
>Quest Added: Lunchtime with Sana.

>After breakfast, you head back to your own store to let Sana open shop. you still have a half-hour before opening time, so you decide to get your chore out of the way first. After getting a box marked "Exports" from your back room, you make your way outside.

>The Town of Gapland
>Gapland is a small commercial and trading town at the base of a small mountain, The town got its name from the deity of the shrine in the mountain, and the residents often hold festivals in her (http://img694.imageshack.us/i/exgappywip.jpg/) honor. While you are not really one for such things, Sana seems to enjoy them, so you usually go along.
>Your home is on the outskirts of town, with Sana's tour business usually being one of the first things people see as they enter. Sana's home is to the west of yours, and further west is a forest trail leading to the next town over. Traveling east takes you to the main town center, which houses many businesses. N-Forza's import and export shop is on the south side of town, which you can reach in one of two ways.
>The first method is through the town center, which means traveling east and then south. While it may take longer, you could run into someone!
>The second method would be along the outskirts of town, taking a small road southeast and directly to N-Forza's shop. It would be faster, given that you have to open shop.
Title: Re: Sana☆Jana Adventure
Post by: Moerin on May 06, 2010, 04:29:55 PM
>Go through the town center~!
Title: Re: Sana☆Jana Adventure
Post by: Dragoshi on May 06, 2010, 04:32:09 PM
>Go Southeast. We can always go to through the center later. It's not like it'll just up and fly off into the sky or somethin'.
Title: Re: Sana☆Jana Adventure
Post by: Gappy on May 06, 2010, 04:34:44 PM
>Go through the town center~!

> And hurry!

>Go Southeast. We can always go to through the center later. It's not like it'll just up and fly off into the sky or somethin'.

> Or this, but hurry anyway!

(and please don't ignore Sana Quest! T_T)
Title: Re: Sana☆Jana Adventure
Post by: Sana on May 06, 2010, 04:35:52 PM
>No need to hurry. Just take it easy!
Title: Re: Sana☆Jana Adventure
Post by: Jana on May 06, 2010, 04:38:27 PM
>Town Center: 2 Side Road: 1

>You decide to go through the town center. There's usually something interesting going on in there! Besides, that shady road is pretty dangerous, and you've left your home unarmed.

>Making your way east, you eventually reach the beautiful town center. A fountain with a sculpture of the goddess sits in the middle, and ducs paddle about the water to eat the bread crumbs tossed to them by schoolchildren on their way to the school. Around the fountain are several restaurants and tourist traps in a circle, with the four main roads, each corresponding to a cardinal direction, leading outwards. The road to the west leads back to your home and the forest beyond it. To the west is the beatnik-y artist district, and tot he south are more "serious" businesses, like N-Forza's.
>On a bench in the square, you see your friend Dragoshi, famed baker and restaurateur, chatting with someone you do not recognize (http://i37.tinypic.com/bgyde1.jpg). This woman seems to be wearing a crown, so perhaps she is a visitor?
Title: Re: Sana☆Jana Adventure
Post by: Dragoshi on May 06, 2010, 04:39:57 PM
>Might as well go and see what Dragoshingles is up to. you still have some time.
Title: Re: Sana☆Jana Adventure
Post by: Gappy on May 06, 2010, 04:56:20 PM
> Greet Dragoshi and TranceHime. "Hey Dragoshi. And good day to you, Lady TranceHime." Greet her in that manner, even if you don't know her name.
Title: Re: Sana☆Jana Adventure
Post by: Jana on May 06, 2010, 04:58:08 PM
>Might as well go and see what Dragoshingles is up to. you still have some time.

>You decide to chat with your friend for a bit, seeing that you still have some time.
>Dragoshi looks up and waves when she sees you coming over. "Hey, Jana! Come meet my friend here!" You put down your box to fist bunp (http://img294.imageshack.us/img294/4456/bunp.gif) Dragoshi while she introduces you to the crowned individual. "This is my friend Trance. She's a wanderer like you used to be, so when I heard she was coming this way, I thought I'd greet her." Smiling widely, Dragoshi introduces you to Trance. "...And this is Jana. She used to be a traveling musician..."
>You take a trip through memory lane! Before opening your shop, you used to be a wandering bard, playing music in the towns you passed through. However, after the recent incident involving your former contemporary, Moerin, you were convinced by Sana to settle down. After some thought, you figured out how to set up a business of your own, and with Sana's help, became prosperous.
>You come back to the square in time to hear the end of Dragoshi's introduction. The quiet woman is giving you a little bow, threatening to drop the little crown on her head. "Um... I'm Trance."

> Greet Dragoshi and TranceHime. "Hey Dragoshi. And good day to you, Lady TranceHime." Greet her in that manner, even if you don't know her name.

>You make an educated guess and assume that Trance is actually a princess. You seem to be correct, judging by the pleased expression on her face!
Title: Re: Sana☆Jana Adventure
Post by: Gappy on May 06, 2010, 05:13:39 PM
> "I run a musical instrument store in Gapland. Come along whenever you're feeling musical." Bid them good day and run along with your errand.
Title: Re: Sana☆Jana Adventure
Post by: Dragoshi on May 06, 2010, 05:17:01 PM
>Yeah, we gotta get business done first. I mean, as nice as it'd be to acquaint yourself with Trance, you've got work to do.
Title: Re: Sana☆Jana Adventure
Post by: Hello Purvis on May 06, 2010, 05:17:01 PM
>Contemplate declaring the music store an independent fiefdom.
Title: Re: Sana☆Jana Adventure
Post by: Gappy on May 06, 2010, 05:19:45 PM
>Contemplate declaring the music store an independent fiefdom.

> And making Sana the queen of this new fiefdom, worshipping and serving her as her most loyal knight.
Title: Re: Sana☆Jana Adventure
Post by: Jana on May 06, 2010, 05:46:43 PM
> "I run a musical instrument store in Gapland. Come along whenever you're feeling musical." Bid them good day and run along with your errand.
>Yeah, we gotta get business done first. I mean, as nice as it'd be to acquaint yourself with Trance, you've got work to do.

>The Princess nods. She seems to be standing a lot straighter ever since you addressed her by rank. You wave a farewell as you head south to N-Forza's place.

>Contemplate declaring the music store an independent fiefdom.

>While you walk south, you are gripped by a wonderful fantasy of ruling your own kingdom! You could be the queen, and Sana could be your queen, and... Wait, two queens?

> And making Sana the queen of this new fiefdom, worshipping and serving her as her most loyal knight.

>Oh, that would make more sense! Yes, you could certainly live to serve Sana, forever and ever and ever! You don't think Sana would like it very much, though.

>Eventually, you reach N-Forza's shop. It is still closed, but having made these deliveries before, you knock on the front door. A confident-looking girl with a large bow in her hair answers the door. "Ah, Jan. Good to have these ready. I'll be right back with the payment."
>As N-Forza writes you a credit check, you recall the purpose of her business. While the world of Ijiyatsu is not too large, not everyone is magical enough to traverse it as quickly as the rest. N-Forza uses her magic to transport valuables throughout the world, using space magic to move both herself and her shipments from one store in her chain to another. While she is not always in this particular store of her chain, she usually remembers who is selling her exports and when they are to be received.
>N-Forza returns to you with a check good for 150 strawberries, the currency of this world. These strawberries are not literal like the fruit, but because the fruit is so valuable for its size and weight in the world of Ijiyatsu, one strawberry will buy you exactly one strawberry! it is a very convenient form of currency in that its value changes with the results of the harvest.

>Bidding your customer farewell, you check the time using a simple form of time magic. You have about 15 minutes before you must open the store, so you could theoretically go back through the square or take the shortcut.

>Introduction to the Magic System
>You are skilled in many forms of magic, with enchantments as your specialty! When a new form of magic is encountered in the course of the story, it will beitalicized. You knowledge in this form of magic will be displayed at the bottom of the post introducing it. This list will be updated when you gain skill in a form of magic or encounter a new one. Because you are a formerly-human magician, you are not as limited in your abilities as many youkai are. Use the versatility of these abilities wisely!

>Current Magical Skills
>Enchantment: 7/10 Your specialty in magic! You can cast temporary enchantments on the fly with precision. Your enchantments can either boost or decrease your target's physical properties, or in the case of a person, physical and magical aptitudes. A permanent enchantment, such as the ones you use in the construction of your instruments, require certain materials to be cast. However, permanent enchantments cannot be cast on the living. Ever.
>Curative: 5/10 Your skill in enchantments, however, went a long way to your current level of curative magic. You can quickly use small healing spells on yourself or another person, but you cannot do so while in combat. More complicated procedures, such as mending bone or stopping internal bleeding, will take longer, but are still within your realm of mastery.
>Space Magic: 1/10 You can move small objects from place to place with a short incantation, similarly to the psychic power of psychokinesis.
>Time Magic: 1/10 You can tell the time without a watch. Magical convenience at its finest!

>Elemental Magic
>Fire Magic: 2/10 You can shoot simple fireballs or heat a room with some effort.
>Water magic: 1/10 You are able to purify dirty water, but cannot conjure any of your own.
>Nature Magic: 2/10 You can kick up a little breeze, and maybe throw in some pine needles to hurt someone.
>Earth Magic: 0/10 You can stamp your feet and kick up some dirt, maybe.
>Metal Magic: 3/10 You can bend or strengthen steel, but this comes mostly as a result of your skill in enchantment. You can also conjure a razor blade on the fly!
>Light Magic: 3/10 You can use light to form bullets. Essential for your style of danmaku, since enchantments cannot conjure bullets!
>Dark Magic: 1/10 You can dim a bright room.
Title: Re: Sana☆Jana Adventure
Post by: Dragoshi on May 06, 2010, 05:52:36 PM
>Just quickly head back through the square. You should be able to move quickly enough to make it on time.
Title: Re: Sana☆Jana Adventure
Post by: Hello Purvis on May 06, 2010, 05:57:25 PM
>Don't be so hasty in tossing aside a two-queen system. Oligarchies can work out!
>Consider the relative value of the strawberry in terms of goods.
Title: Re: Sana☆Jana Adventure
Post by: Jana on May 06, 2010, 06:26:49 PM
>Just quickly head back through the square. You should be able to move quickly enough to make it on time.

>You beat your feet back through the square. Dragoshi and TranceHime wave to you as you pass by, and you wave back. Some ducs are flying around them; it seems that Dragoshi is feeding them some old bread from her bakery.

>Don't be so hasty in tossing aside a two-queen system. Oligarchies can work out!

>As you make your way home, you think about various styles of government, and decide that for your purposes, a two-ruler system could work best.

>Government and Law in the World of Ijiyatsu
>While there are such things as government and law in this world, they don't very often come into play. Each area is usually ruled by its presiding goddess, making her priestesses her officers and enforcers. Most goddesses are just in their divine rule, but there are stories of revolution and overthrowing scattered throughout the history of this world. Because of this system of rule, each goddess can be seen to preside over a city-state, each with its own laws and punishments. Gapland is fortunate to have a just goddess with laws to serve its inhabitants, but other city-states are not so fortunate...
>The laws of Gapland are many, but these laws usually boil down to common sense. Many regulations, such as regulations on flight magic or Danmaku, are common to almost all city states. The most everyday of these include:
>Flight is not to be used within the city's perimeter by those who do not hold a state occupation. If one without the proper papers flies in case of emergency, this can be cleared up in a court of law.
>Danmaku duels are to take place either outside of the town or above the town center at pre-determined times. Once a week, on Saturday nights, the air above the city square is enveloped by a divine barrier to allow combatants to freely duel within. The statue of the goddess in the center of the square channels the divine power for this barrier, as well as for other festivals or whatever other uses the goddess comes up with, so harming it in any way is one of the worst crimes that can be committed in Gapland. During this weekly festival, known as Saturday Night Lightning, the above regulation on flight are suspended to allow spectators to view the battle at any angle. However, previous violators of either regulation or any other law will not be allowed to fly or duel.

>You have a few misdemeanors on record, usually involving brawling in the city, but these have been cleared up as self-defense. You are allowed to fly in emergencies and participate in Saturday Night Lightning. Today is Thursday morning, meaning that the danmaku festival is still a few days away.

>Consider the relative value of the strawberry in terms of goods.

There were ten recorders in that box you delivered, making each worth fifteen strawberries. This is a relatively low price given the enchantments you have placed on them; they will likely be sold for about twenty or twenty-five strawberries to other cities via N-Forza's shop. Larger instruments or those with more intricate enchantments can net anywhere from eighty to one-hundred and fifty strawberries.
>Food products, like simple eggs and bread, usually cost under five strawberries each. Fancier food, such as Dragoshi's best bread, can go up to about ten strawberries, and the best of the best, like Dragosihi's finest pastries and cakes, can even reach twenty strawberries!
>Ordinary clothing usually costs anywhere from ten to thirty strawberries per item. Designer label clothing, such as Sana's Sweet Hats, always have magical enchantments placed upon them, making them about double the cost of an ordinary item. Fraudulent designer clothes are a rarity due to the ease of determining whether an item has had magic placed on it or not, and this is not a problem for businesses like Sana's!

>Eventually, you reach your store without incident. As you unlock your door and flip the sign to "Open," you decide to see your other tasks for the day. You could either work on new instruments, research new magic, practice playing music, or practice a form of magic you already know of. What will you do until someone comes into the store?

>Magic information added!
>Flight Magic: 5/10 You're a fairly capable flier, and can control your speed reasonably well.
Title: Re: Sana☆Jana Adventure
Post by: Hello Purvis on May 06, 2010, 06:36:54 PM
>Are there any instrument orders to be filled? If so, work on that.
>If there are no instrument orders to be filled, and the current stock feels sufficient, practice music and compose a national anthem for our fledgling nation nation, which what be temporarily named JanSanheim, in the style of Marvin Gaye.
>Idly consider the proper wording for a writ of Independence establishing JanSanheim
Title: Re: Sana☆Jana Adventure
Post by: Gappy on May 06, 2010, 06:39:58 PM
> Consider getting more involved with the locals. There might be interesting business opportunities to do in between selling instruments.
> Consider what we know about Gapland and its inhabitants. Identify possibilities to offer your services for cash.
> Work on new instruments in the mean time. If nothing happens, time-skip till lunchtime and don't forget to meet  up with Sana.
Title: Re: Sana☆Jana Adventure
Post by: Jana on May 06, 2010, 07:36:07 PM
(Jana's Note: Previous posts have been updated with pictures of the Ijiyatsu characters as they are introduced as of this point.)

>Are there any instrument orders to be filled? If so, work on that.

>You recall that Solais ordered an enchanted Trombonator for the shrine not too long ago. The order isn't due for another couple of days, but you could work on this. But what business does a little fairy have with artillery like that? Man.

Quote
>If there are no instrument orders to be filled, and the current stock feels sufficient, practice music and compose a national anthem for our fledgling nation nation, which what be temporarily named JanSanheim, in the style of Marvin Gaye.

>You could certainly go for something smooth like that. While you have no idea who Marvin Gaye is, the style of music that flows into your mind (http://www.youtube.com/watch?v=s7eTOnNBwYU) as you wait is almost intoxicatingly smooth. You don't know about anthems, but it sounds like it needs to be played!

Quote
>Idly consider the proper wording for a writ of Independence establishing JanSanheim

>"A land for musicians to live free, for instruments to be played, and for Sana to wear hats." ...You were never very good at politics. You decide to just compose the music you imagined instead.
>New Sheet Music: Enchantress "Let's Get Smooth." An intoxicating song that flowed into your mind. Can be played or sung. Effect: Bullets slowly form from your body and make their way to the opponent, bobbing and weaving on their way. While these bullets are slow and do low damage, their density is quite high, leading to claustrophobic dodging. The sounds you play or sing will have an additional disorienting affect on the target, causing their vision to blur.

> Consider getting more involved with the locals. There might be interesting business opportunities to do in between selling instruments.

>After meeting TranceHime in the square today, you feel like you should make an effort to get your name out there. Who knows, you could be rolling in strawberries by the end of the second quarter!
>Quest Added: Social Butterfly

Quote
> Consider what we know about Gapland and its inhabitants. Identify possibilities to offer your services for cash.

>You don't know a whole lot! You could always see if the shrine needs some hired muscle later, or just keep meeting people and asking them if they need anything enchanted.

Quote
> Work on new instruments in the mean time. If nothing happens, time-skip till lunchtime and don't forget to meet  up with Sana.

>You decide to work on the Trombonator the shrine's fairy ordered. The slide assembly has been completed, so you work to add enchantments to keep the slide from being flung off. What good is a weapon if it becomes disassembled with every shot?

>It is now getting close to noon, and the daily lunch break. Because of the very nature of your person, you usually bring an instrument with you when you go out! Would you like to choose one from your personal collection?

>Instrument and Sheet Music Collection
>Rather than the usual spell cards, Jan uses enchanted sheet music to cast danmaku-using spells. Each instrument in her collection can affect sheet music in different ways, and each instrument has special melee combat properties as well.

>You instrument collection currently includes:
>Awesome Axe: A heavy guitar made of  a thin sheet of enchanted lightweight steel. The edges of this guitar have been sharpened into blades, making this instrument usable as a double-bladed axe. When played, danmaku bullets will do more damage.
>Beatmaniac Bassoon: An instrument suggested to you by Sana. Usable as a rifle, firing elemental magic without the usage of a spell card. When played, main-elemental bullets (those other than light and dark) will become more damaging and faster to a higher degree than when with other instruments enhancing the same aspects. When used, sheet music can take an element of your choice.
>Drum of Damnation: A small snare drum worn around the neck. The drum sticks are usable as small knives, and the drum itself has been enchanted to withstand both the sharpness of the knives and the physical blows of enemy attacks, much like armor. When played, bullets will move more erratically.
>Maniac's Mandolin: Your first and signature instrument, a mandolin with a heavy spike blade fixed upon the bottom. Can be used to either slash or pierce. When played, miscellaneous effects of sheet music will become more potent.
>Virtuous Violin; A small violin and bow, usable as a buckler and rapier. When played, bullets will do less damage, but travel faster.
>Voice (No Instrument): Not a weapon at all, per se, but remember that vocalizing is music too! Without an enchanted instrument, sheet music will have lowered effects all around and be more tiring to use, but keep it in mind in case of an emergency.

>Your sheet music collection includes:
>Easy Strumming "Passionate Rhythm" (http://www.youtube.com/watch?v=Wh6YT8yesDU) Your signature attack. Fires a simple pattern of bullets at the target, crossing each other on their path. When played, you will become both faster and stronger, able to deal and take more damage in melee combat, as well as hit the enemy more often.
>Swinging "Jumping Bullets" (http://www.youtube.com/watch?v=EtTK5Bddzf8) Erratic, fast bullets are launched right at the target. However, at certain points in the song, these bullets will "jump," or completely shift direction, confusing the target. When played, your ability to cast your next magic spell or next sheet music is amplified.
>Mockery "Silly Town" (http://www.youtube.com/watch?v=_iN-52jiCIw) A style of music believed to be deceased. The song forms slow bullets at various locations on the sides of yourself and your target, and the bullets appear to be flying around the target. However, when the target moves, the bullets move as well to keep the target from moving much at all. Bullets are then fired from your instrument directly at the target, trapped by their own movements. When played, greatly increases your speed in combat.
>Berserker "Forever Brawling" (http://www.youtube.com/watch?v=7aleRvCrXp4) A song with few changes in instrumental playing, meant to be sung (or rather, spoken) to a rhythm. While this rhythm is slow, the bullets fired from this sheet music are very large, easy crowding the space between the target and yourself. When played, your physical strength and endurance greatly increase.
>Enchantress "Let's Get Smooth" (http://www.youtube.com/watch?v=s7eTOnNBwYU) Bullets slowly form from your body and make their way to the opponent, bobbing and weaving on their way. While these bullets are slow and do low damage, their density is quite high, leading to claustrophobic dodging. The sounds you play or sing will have an additional disorienting affect on the target, causing their vision to blur.
Title: Re: Sana☆Jana Adventure
Post by: Gappy on May 06, 2010, 07:47:44 PM
> Take the mandolin and all your sheet music. If you can't bring all the sheet music then just take "Passionate Rhythm".
> Go meet Sana at the square.
Title: Re: Sana☆Jana Adventure
Post by: Jana on May 06, 2010, 07:51:06 PM
>Oops. You can bring up to 3 sheets of music at once.
>You grab "Passionate Rhythm" after slinging your trusty mandolin over your shoulder. Which two songs would you like to add to your music folder?
Title: Re: Sana☆Jana Adventure
Post by: Hello Purvis on May 06, 2010, 07:56:10 PM
>Take Let's Get Smooth and Silly Town.
Title: Re: Sana☆Jana Adventure
Post by: Gappy on May 06, 2010, 07:59:57 PM
> Now go meet Sana in the square.

> Also, can you please use this picture for the local goddess instead? (http://img694.imageshack.us/i/exgappywip.jpg/)
Title: Re: Sana☆Jana Adventure
Post by: Jana on May 06, 2010, 08:18:08 PM
>Take Let's Get Smooth and Silly Town.
> Now go meet Sana in the square.

> Also, can you please use this picture for the local goddess instead? (http://img694.imageshack.us/i/exgappywip.jpg/)


>You take "Silly Town" and "Let's Get Smooth," your newest masterpiece, and put them in your music folder. Thinking ahead, you also grab your wallet which contains $57. Fully prepared now, you change the sign on your door to "Out for Lunch" and head to the square.

>After walking some distance, you arrive at the square. Sana is sitting at a bench, watching the ducs play in the water.

>How will you greet Sana, and where will you go? The restaurants in the town's central area include:
>The Butcher's Block: Meat of any kind and cooked in any way can be found here. A bit pricey, but the hearty meals are worth it!
>Deli Sou-Sou: A sandwich shop that creates unique sandwiches using oriental ingredients. Often cited as having a unique flavor.
>Dragoshi's Bakery: Purveyor of fine breads and pastries, this is a good place to go and chat over a cup of tea.
>Lasagna Incorporated: A pasta restaurant, well-known in the town for serving large helpings of food at a low price.
>The Molotov Cocktail: A bar the seedy sorts hang around in at night. However, it is the same as any other alcohol-serving establishment during the day.
>Raging Taco: A fast-food chain that sells food in unique wrappings, foreign to the land of Ijiyatsu. While the quality of the food is sometimes questionable, the price is right!
>Zucchinis 'R Us: A vegetable garden doubling as a restaurant, known for its salads, soups, and other fine meatless meals. Often prssured by the Kappa to change its name to "Cucumbers 'R Us."

>Post #11 has been modified with the requested art~
Title: Re: Sana☆Jana Adventure
Post by: Gappy on May 06, 2010, 08:31:55 PM
> Profess your undying love to Sana again. Tell her you would be a slave to her love forever and ever and ever. Do this while on your knees.
> Examine Sana. In detail. I want every single minutae.
> Lasagna Inc. sounds good, because I like pasta.
Title: Re: Sana☆Jana Adventure
Post by: Hello Purvis on May 06, 2010, 08:34:11 PM
>Let's have some class while pursuing Sana. No need to gush too much, make too big a scene, or disconcertingly ogle too much.
>Lasagna Inc, indeed.
Title: Re: Sana☆Jana Adventure
Post by: Kasu on May 06, 2010, 08:54:31 PM
> Examine ducs.
Title: Re: Sana☆Jana Adventure
Post by: Jana on May 06, 2010, 09:13:32 PM
> Profess your undying love to Sana again. Tell her you would be a slave to her love forever and ever and ever. Do this while on your knees.
>Let's have some class while pursuing Sana. No need to gush too much, make too big a scene, or disconcertingly ogle too much.

>You decide to try a classy way of telling Sana how much you'd like to be with her forever and ever and ever. It doesn't seem to have worked... "Jan... You have to stop doing that, especially in public. It's a little embarrassing!" Sana's tone sounds the same as it normally does, likely because you didn't profess your undying adoration for her as loudly as usual.. She's a tough nut to crack.

> Examine ducs.

>The demi-goddess in charge of these (http://img704.imageshack.us/img704/4725/52234899.jpg) did a pretty good job with these imported ducs. '<>'

Quote
> Examine Sana. In detail. I want every single minutae.


>You are Sanasanasan (http://i34.tinypic.com/idvucp.jpg), primary manufacturer of hats in the land of Ijiyatsu!
>You are a human, but not ordinary: You have been blessed with the power of Temperance, otherwise known as "Self-Control like you don't even know. You mooks don't even know." You have a small degree of skill in magic, and your good friend Jan (http://i286.photobucket.com/albums/ll115/fruitfat/scan0005-5.jpg) has helped you improve your ability to enchant items. You use this magic to enchant your hats, sold under the designer label of "Sana's Sweet Hats," and are versed enough in light magic to throw a spell card or two if you have to. You'd really rather not, though!
>You live and work alone, preferring to keep to yourself, but your friend Jan tends to come by quite often. Sometimes, she likes to joke about marriage, but you don't really go for that sort of thing. It is likely due to the fact that you were the one who convinced her to give up on her wandering ways and helped her open her shop, "Jana's Musical Magecraft." You have other friends, but they're usually customers or game-playing partners.
>You have no active quests.
>Inventory
>Nice Dress (Worn as clothing): Your usual dress. It's not very special, although it is to you!
>Sweet Hat (Worn as headgear): Your first hat, and the hat that started it all! Thanks to your magic craftsmanship, it won't fly off of your head, even if you fly through a tornado. But why would you do that?
>Wallet containing $42.
>Spell Card "Temperance" Your only signature spell card, which Jan thinks you should carry everywhere. Fires some slow waves of bullets, aimed directly at the enemy. You'd never want to go all-out and accidentally seriously hurt someone!
>Relationhips
>You do have some friends in high places, namely the illustrious and powerful strawberry farmer and treasurer of Ijiyatsu, Sakura Rurouni (http://i35.tinypic.com/b96bme.jpg), and the mysterious youkai G-pop (http://i286.photobucket.com/albums/ll115/fruitfat/scan0007-2.jpg), but they usually come by only once in a while to look at your hats or for a round of your favorite card game, "Melty Hand," or your favorite dancing game, "Dancemaniuh." When it comes to card and dancing games, YOU'RE GREAT! Jan isn't very good at either one though, so she usually doesn't want to play with you. You also visit N-Forza (http://i33.tinypic.com/20gbpr7.jpg) often to buy new Melty Hand decks or Dancemaniuh records, and even play with her a bit too!


Quote
> Lasagna Inc. sounds good, because I like pasta.
Quote
>Lasagna Inc, indeed.

>That's great, because you like pasta too!
Title: Re: Sana☆Jana Adventure
Post by: GMOFucker: Makin' GMOs To Fuck 'Em on May 06, 2010, 09:16:31 PM
> Obviously, the flaw in your plan was that you rushed in too soon.
> Proceed to phase 1 and begin small talk.
Title: Re: Sana☆Jana Adventure
Post by: Hello Purvis on May 06, 2010, 09:22:05 PM
>Go get them eats on.
>Try to make Jana think she'll win some points by paying for it.
Title: Re: Sana☆Jana Adventure
Post by: Gappy on May 06, 2010, 09:29:27 PM
Oh wow, we can play both Jana and Sana XD I like this game!
Title: Re: Sana☆Jana Adventure
Post by: Jana on May 06, 2010, 09:35:03 PM
Oh wow, we can play both Jana and Sana XD I like this game!

>This isn't Jana Adventure, it's Sana☆Jana Adventure!

> Obviously, the flaw in your plan was that you rushed in too soon.
> Proceed to phase 1 and begin small talk.

>You feel a bit foolish for not realizing this sooner. After a small sound that seems suspiciously like a "Mukyu" made to yourself, you lead Sana into Lasagna Inc.
>You ask Sana how work has been. Sana replies with a simple "It was okay." You've just discovered that you're really bad at socializing, so you are already stuck!

>Go get them eats on.
>Try to make Jana think she'll win some points by paying for it.

>Jana orders a Lasagna Supreme, and you take the smaller Linguine Platter. As you wait for the food, you let Jana know that you're a bit short on cash since you put some aside to buy Melty Hand: Awesome Again. You immediately feel horrible; you don't think you could stand to do something so underhanded ever again!
Title: Re: Sana☆Jana Adventure
Post by: Hello Purvis on May 06, 2010, 09:40:59 PM
Janaside

>Don't fall for this trap! Sana self controls like a bodhisvatta! GIVE HER THE LOOK!
Title: Re: Sana☆Jana Adventure
Post by: Jana on May 06, 2010, 09:50:55 PM
Janaside

>Don't fall for this trap! Sana self controls like a bodhisvatta! GIVE HER THE LOOK!

>What trap? Everyone knows that Sana never lies! Besides, you were planning on paying for this one yourself anyway. You give her a different look while assuring her that you'll pay for it, which looks a bit like this: :P

>Eventually, the food arrives and you both dig in. While eating, you make an effort to keep chatting with Sana; you mention how much you like the Sky cards from Melty Hand. Sana immediately goes into some card lingo that you totally don't understand, but you try your best for her sake.
Title: Re: Sana☆Jana Adventure
Post by: GMOFucker: Makin' GMOs To Fuck 'Em on May 06, 2010, 09:51:56 PM
>Jana: Jot down a mental note to BECOME A MELTYHAND MASTER later in an attempt to impress Sana.
Title: Re: Sana☆Jana Adventure
Post by: Jana on May 06, 2010, 09:56:50 PM
>Jana: Jot down a mental note to BECOME A MELTYHAND MASTER later in an attempt to impress Sana.

>Quest Added: Sky Master of the Melty Hand. You've dedicated yourself to learning how to play Melty Hand, using the Sky cards you find so pretty, so that you'll have some common ground with Sana!
>You know that Melty Hand is a fairly popular card game, so it shouldn't be too hard to find other players! You have an old deck at home (the "Never use this against Sana" Sky deck), so you can begin as early as after work in the late afternoon.
Title: Re: Sana☆Jana Adventure
Post by: Hello Purvis on May 06, 2010, 09:57:45 PM
Janaside:
>Propose the formation of an independent fiefdom to Sana, try to lure her with temptations of royalty and just rule~
Title: Re: Sana☆Jana Adventure
Post by: Jana on May 06, 2010, 10:07:42 PM
Janaside:
>Propose the formation of an independent fiefdom to Sana, try to lure her with temptations of royalty and just rule~

>You pitch your idea to Sana as seriously as you can. As usual, Sana laughs that shy-sounding laugh at you while explaining the impracticalities of starting a country in your music store. You love that laugh so much. ;_;

>Eventually, you both finish eating and you pay the $15 for both of your meals. Wow, Lasagna Inc. is pretty cheap!
>You both have to get back to work, so you walk back together. Is there anything else you'd like to talk about before you get home?
Title: Re: Sana☆Jana Adventure
Post by: Hello Purvis on May 06, 2010, 10:16:25 PM
>Dismiss the impracticalities! Do the righteous halt for realpolitik? No they do not! Secede the unsecedable! Convince her with our fiery passion!
Title: Re: Sana☆Jana Adventure
Post by: Gappy on May 06, 2010, 10:24:10 PM
> In order to rule, you simply need to become a goddess, no? Suggest that Sana become our new goddess, one we can worship and serve with every fibre of our hearts.
> If she says she can't become a goddess of a small apartment block, then quietly make plans to take over the town for her! Make a mental note to go challenge that daffy so-called deity so that you can install Sana in her place!
> Find out more about our new enemy! Who is she?! What are her weaknesses?! How can we topple her?!
Title: Re: Sana☆Jana Adventure
Post by: Jana on May 06, 2010, 10:36:42 PM
>Dismiss the impracticalities! Do the righteous halt for realpolitik? No they do not! Secede the unsecedable! Convince her with our fiery passion!

>You use FIERY PASSION to try and convince Sana to your cause! She instead seems to recoil a bit from your shouting.

> In order to rule, you simply need to become a goddess, no? Suggest that Sana become our new goddess, one we can worship and serve with every fibre of our hearts.

>Sana laughs as she explains that only youkai can accend to demi-godhood, and true goddesses are born, not made. It's common knowledge here, but you feel just a little bit enlightened.

Quote
> If she says she can't become a goddess of a small apartment block, then quietly make plans to take over the town for her! Make a mental note to go challenge that daffy so-called deity so that you can install Sana in her place!

>The town of Gapland would make the perfect gift to Sana! ...Actually, Sana probably wouldn't want it. Besides, the people here rather like their goddess.

Quote
> Find out more about our new enemy! Who is she?! What are her weaknesses?! How can we topple her?!

>Quest Added: To Defeat a Goddess
>You've decided to learn what you can of the goddess of Gapland in order to challenge her in fair combat.
>Sana might not want the town, but it could make for an interesting thing to do when you head to the shrine after work!

>After some time, Sana and yourself reach your respective workplaces. Sana lets you now that she'll be performing a tour for some visitors later, so she won't be available tonight. You're okay with this; as much as you like Sana's laugh, that took a lot out of your self-esteem.

>Now that you're back in your shop, would you like to try finishing the Tombonator to deliver to the shrine after work, or one of the other previously-mentioned courses of action? You can also try and work towards one of your other side quests.
Title: Re: Sana☆Jana Adventure
Post by: Hello Purvis on May 06, 2010, 10:38:52 PM
>Yeah, let's finish up that trombonator.
>We'll show her! We'll lead by example, consarnit!
Title: Re: Sana☆Jana Adventure
Post by: Gappy on May 06, 2010, 10:41:10 PM
> What the Purvinator said. Finish that trombonator! Then deliver it to the shrine so we can start studying our new enemy and her ways!
Title: Re: Sana☆Jana Adventure
Post by: Jana on May 06, 2010, 10:51:32 PM
>Yeah, let's finish up that trombonator.
>We'll show her! We'll lead by example, consarnit!
> What the Purvinator said. Finish that trombonator! Then deliver it to the shrine so we can start studying our new enemy and her ways!

>You decide to keep working on the Trombonator while thinking of wonderful ways to take over town for Sana. You finish enchanting the slide so that it won't fly off after every shot, and attach the slide assembly to the already-completed bell. All that remains are the enchantments on the mouthpiece when you hear a ring from your door, meaning someone has entered the shop!
>Taking off the glasses you wear when doing delicate work, you exit your workroom and find a fairy dressed in the garb of the Gapland Shrine. This is not Solais, but likely one of her subordinates. She immediately asks you if you're the manufacturer of a harmonica in her hand, showing it to you. The harmonica itself is of high quality, but the enchantments on it seem fragile at best. This is not your work.
>How would you like to respond to the police officer? What other questions would you like to ask?
Title: Re: Sana☆Jana Adventure
Post by: Hello Purvis on May 06, 2010, 10:54:22 PM
>"Why?"
Title: Re: Sana☆Jana Adventure
Post by: Gappy on May 06, 2010, 10:55:35 PM
> Clarification: What police officer?
> Tell the fairy this is not one of yours, but that you can help her find out more about it as that seems to be the reason she's here. Tell her that any additional information she can give you would help you in finding out more about this harmonica.
Title: Re: Sana☆Jana Adventure
Post by: Jana on May 06, 2010, 11:07:39 PM
> Clarification: What police officer?

>The fairy before you is a subordinate of Solais, who is one of the leading employees of the Gapland Shrine. As government officials, they are responsible for upholding Mind-the-Gap's laws.

>"Why?"

>"This here harmonica was used in an assault on a couple of residents this morning, perp- Purple- Perpa- Done by a gang of fairies from outside town. They assault'd were strong enough to fight 'em off, but we recovered this from the scene."

Quote
> Tell the fairy this is not one of yours, but that you can help her find out more about it as that seems to be the reason she's here. Tell her that any additional information she can give you would help you in finding out more about this harmonica.

>You explain to the officer that the enchantments are weaker than your usual work, and show her a similar harmonica to demonstrate. The fairy has enough magic sense to see the difference. She also seems pleased by your cooperation and offer to assist the investigation. "That'd be real good, lady. Real good. You come on down to the shrine after five, y'hear me? Here, take this; it'll let you get there quicker."
>You received a "Temporary Flight License!" You can now fly in the city without fear of arrest as long as you wear this pin on your shoulder. The pin emits a magical signature unique to it, alerting officers of who gave it to you and when, as well as when it expires.
>"That there license is good for the rest of this week. I'll be wanting it back Sunday afternoon. Have a good day, now." The fairy says as she exits.

>Quest Added: Shrine Investigation. After a crime has been committed, you have been asked to go to the shrine to aid the investigation.

>You are able to finish the mouthpiece with about an hour to spare. What would you like to do until closing time?
Title: Re: Sana☆Jana Adventure
Post by: GMOFucker: Makin' GMOs To Fuck 'Em on May 06, 2010, 11:12:15 PM
>Attempt to learn how to play MELTY HAND.
Title: Re: Sana☆Jana Adventure
Post by: Gappy on May 06, 2010, 11:14:26 PM
>Attempt to learn how to play MELTY HAND.

> Sounds like a plan.
Title: Re: Sana☆Jana Adventure
Post by: Hello Purvis on May 06, 2010, 11:17:58 PM
>Before picking up MELTY HAND, write a draft for the Writ of Secession.
>"We of JanSanheim feel it is time for our people to form our own nation. Gappyland has been good to us, but it is best that we leave now and make our own way into the world. As of <current time>, the vicinity of <proper name of music store, it's ground and its airspace are now the territory of JanSanheim. We, however, wish no ill upon our neighbors in Gappyland. No tariffs shall be passed in regards to them, nor shall they be denied free trade within our nation, allowing for space. We wish to regard Gappyland as the fond parent whom we have left to seek our fortunes, who shall stand together in the future as equals."
>Sign with a flourish.
Title: Re: Sana☆Jana Adventure
Post by: Jana on May 07, 2010, 12:52:52 AM
>Before picking up MELTY HAND, write a draft for the Writ of Secession.
>"We of JanSanheim feel it is time for our people to form our own nation. Gappyland has been good to us, but it is best that we leave now and make our own way into the world. As of the two-thousandth and tenth year in the rule of Mind-the-Gap, or Year 67 Ijiyatsu standard, the vicinity of Jana's Musical Magecrafts, it's ground and its airspace are now the territory of JanSanheim. We, however, wish no ill upon our neighbors in Gappyland. No tariffs shall be passed in regards to them, nor shall they be denied free trade within our nation, allowing for space. We wish to regard Gappyland as the fond parent whom we have left to seek our fortunes, who shall stand together in the future as equals."
>Sign with a flourish.

>You are pleased by your sudden political insight! Maybe you can use this on the goddess at some future point, after you know more about her.
>Obtained: "JanSanheim Manifesto."

>Attempt to learn how to play MELTY HAND.
> Sounds like a plan.

>You crack open the Melty Hand manual and begin to read.
>??Melty Hand? is based upon the popular series of choose your own adventure novels, ?Moon Princess KaguyaHime.? In these mass-acclaimed novels, readers took the role of Nikki Tohma as she explored the unknown with a wild cast of characters, including the fabled Moon Princess herself??
>The rest of the introduction covers the basic storyline of the series of novels and how the games let players choose a character and pit them against another. As you read on, you find a list of characters and jump to the pages explaining the playing style of Sky.
>?Sky is an assassin working under the guise of Nikki Tohma?s classmate. With her high attack power and long range, overwhelm the opponent with your flying blades!??
>The rest of the chapter summarizes the cards used in her deck and how they can be played in succession (?combo?d?) to deal more damage to enemy characters. After reading for a while, you find that you have a decent number of cards you can use for some of the advanced combos.

>After reading for a while, your Time Magic informs you that it is five o'clock. As you set about closing shop, you pack up the Trombonator for transport. However, it being a heavy instrument, you will have to leave your Maniac's Mandolin at home.
>You've now equipped the Trombonator. While it may appear to be an ordinary trombone, the amount of magic packed into its brass betrays its destructive power to anyone with a hint of magic-sense. You do not know why Solais of the Gapland Shrine has asked for it, but she's willing to pay a pretty penny for it!
>The Trombonator is usable as a mobile artillery launcher when played without sheet music; simply aim and blow to launch an energy projectile of size, speed, and power comparable to a mortar shell (whatever that means!). With sheet music, the Trombonator decreases th speed of fired bullets, but increases their size to make a spread denser.

>Would you like to swap out any of the sheet music you currently have in your music folder? The three sheets you are currently carrying are "Passionate Rhythm," "Silly Town," and "Let's Get Smooth."

>For your convenience, the descriptions of each sheet of music are displayed below.
>Easy Strumming "Passionate Rhythm" (http://www.youtube.com/watch?v=Wh6YT8yesDU) Your signature attack. Fires a simple pattern of bullets at the target, crossing each other on their path. When played, you will become both faster and stronger, able to deal and take more damage in melee combat, as well as hit the enemy more often.
>Swinging "Jumping Bullets" (http://www.youtube.com/watch?v=EtTK5Bddzf8) Erratic, fast bullets are launched right at the target. However, at certain points in the song, these bullets will "jump," or completely shift direction, confusing the target. When played, your ability to cast your next magic spell or next sheet music is amplified.
>Mockery "Silly Town" (http://www.youtube.com/watch?v=_iN-52jiCIw) A style of music believed to be deceased. The song forms slow bullets at various locations on the sides of yourself and your target, and the bullets appear to be flying around the target. However, when the target moves, the bullets move as well to keep the target from moving much at all. Bullets are then fired from your instrument directly at the target, trapped by their own movements. When played, greatly increases your speed in combat.
>Berserker "Forever Brawling" (http://www.youtube.com/watch?v=7aleRvCrXp4) A song with few changes in instrumental playing, meant to be sung (or rather, spoken) to a rhythm. While this rhythm is slow, the bullets fired from this sheet music are very large, easy crowding the space between the target and yourself. When played, your physical strength and endurance greatly increase.
>Enchantress "Let's Get Smooth" (http://www.youtube.com/watch?v=s7eTOnNBwYU) Bullets slowly form from your body and make their way to the opponent, bobbing and weaving on their way. While these bullets are slow and do low damage, their density is quite high, leading to claustrophobic dodging. The sounds you play or sing will have an additional disorienting affect on the target, causing their vision to blur.
Title: Re: Sana☆Jana Adventure
Post by: Sana on May 07, 2010, 12:56:06 AM
>Keep the music you have now
>Report to the shrine
>Fly as fast as the wind will carry you!
Title: Re: Sana☆Jana Adventure
Post by: Kasu on May 07, 2010, 01:22:15 AM
> Resolve to add more jazz to our repertoire.
Title: Re: Sana☆Jana Adventure
Post by: Jana on May 07, 2010, 01:51:50 AM
>Keep the music you have now
>Report to the shrine
>Fly as fast as the wind will carry you!

>You decide that the music you have on you now is good enough. You attach your pin to your pajamas and set off into the sky!

> Resolve to add more jazz to our repertoire.

>You like upbeat songs. You already have a swingy song, so maybe you can write something more bebop-y later.

Sanaside

Learn how to MURDERIZE

>But why would you like to learn that? You like making hats and giving tours as it is!
>Speaking of giving tours, your latest clients should be here shortly. You're not sure who they are, but you know the tour route already. Is there anything you'd like to do to prepare?
Title: Re: Sana☆Jana Adventure
Post by: Hello Purvis on May 07, 2010, 02:16:03 AM
>Where are they wanting to go? Will there be any cruel and unusual geography?
Title: Re: Sana☆Jana Adventure
Post by: Sana on May 07, 2010, 02:24:58 AM
>Make sure you're wearing your hat of +5 direction finding.
Title: Re: Sana☆Jana Adventure
Post by: trancehime on May 07, 2010, 02:27:31 AM
>Make sure you have some form of tea on you!!!
Title: Re: Sana☆Jana Adventure
Post by: sammy t coleridge on May 07, 2010, 02:29:44 AM
>Learn to DESTROY YOUR ENEMIES WITH UNHOLY POWER
Title: Re: Sana☆Jana Adventure
Post by: GMOFucker: Makin' GMOs To Fuck 'Em on May 07, 2010, 02:31:35 AM
> Find a map, just incase
Title: Re: Sana☆Jana Adventure
Post by: E-Nazrin on May 07, 2010, 02:45:51 AM
Dave Strider:
> Accelerate.
Title: Re: Sana☆Jana Adventure
Post by: Sana on May 07, 2010, 03:21:39 AM
>Resist those voices telling you to murderize things. What would Flonne say?!
Title: Re: Sana☆Jana Adventure
Post by: Jana on May 07, 2010, 03:47:20 AM
>Where are they wanting to go? Will there be any cruel and unusual geography?

>The request is for a basic tour of the commercial area and then north to the shrine. Besides, there are laws against cruel and unusual geography here in Gapland. Should be easy enough!

>Make sure you're wearing your hat of +5 direction finding.
>Make sure you have some form of tea on you!!!
> Find a map, just incase
>You make sure you hat is on your head. It's always there, but better safe than sorry!
>You go ahead and put a few pouches of tea leaves into your utility bag, along with a map of Gapland. You can perform the tea ceremony at the end of the tour with this!

>Learn to DESTROY YOUR ENEMIES WITH UNHOLY POWER
There are very bad people out there who would want to steal our precious hat. Nothing deters bad people like being able to turn someone into a fountain of blood!
>Resist those voices telling you to murderize things. What would Flonne say?!

>Resisting the little voices in your head is not at all difficult when your special power amounts to GRATUITOUS AMOUNTS OF SELF-CONTROL.

>You hear the bell of your shop ring and head out to see two unfamiliar (http://i286.photobucket.com/albums/ll115/fruitfat/scan0003-9.jpg) faces (http://i37.tinypic.com/nq5v12.jpg)! They look a little as if they've been through what the guidebook calls some cruel and unusual geography.

Dave Strider:
> Accelerate.

>With the Trombonator ready to fire, you peer into the distance and spot what appears to be a lot of bright bullets up ahead. Sure that something has gone wrong and mentally chastising yourself for not following up on that nagging magic sense from this morning, you accelerate (http://homestuck.bandcamp.com/track/atomyk-ebonpyre) to try and get to the battle. It occurs to you that this is what Sana means by "cruel and unusual geography."
>As you approach, you see groups of fairies wearing Rurosaka Shrine colors and Gapland Shrine colors fighting off several larger youkai in gray. It doesn't take much more to pick out the enemies from the alllies; the question then becomes how you will attack?
>And don't even think of not attacking. You're not Sana; you live for this kind of thing!
Title: Re: Sana☆Jana Adventure
Post by: E-Nazrin on May 07, 2010, 04:31:14 AM
>what are these larger youkai in gray like/known for/likely to be doing?
>Would using the Trombulator in battle mean getting less for selling it?
>What card/instrument combinations would minimize collateral damage on the friendly fairies?
Title: Re: Sana☆Jana Adventure
Post by: Moerin on May 07, 2010, 05:47:52 AM
Sana-side
>Straighten hat.  Wouldn't want to greet guests without looking our best, would we?
>Greet the two newcomers as politely as possible~
Title: Re: Sana☆Jana Adventure
Post by: Gappy on May 07, 2010, 10:45:52 AM
>what are these larger youkai in gray like/known for/likely to be doing?
>Would using the Trombulator in battle mean getting less for selling it?
>What card/instrument combinations would minimize collateral damage on the friendly fairies?

> After deciding the above, show the youkai the POWAH OF MUSIC! Try not to hit the fairies. They might come in useful later.

Sanaside
> Consider Jana's repeated marriage proposals. Maybe she's serious?
Title: Re: Sana☆Jana Adventure
Post by: Jana on May 07, 2010, 01:13:33 PM
(Jana's Note: It has come to my attention that differentiating between Sana and Jana's actions is becoming more difficult. From this point forward, :3 will preface actions of Jana's, and :) will preface actions of Sana's.)

>what are these larger youkai in gray like/known for/likely to be doing?
>Would using the Trombulator in battle mean getting less for selling it?
>What card/instrument combinations would minimize collateral damage on the friendly fairies?

> :3 Having traveled the land of Ijiyatsu for a long time, you know that gray and black are the colors of the Fallen Shrine, headed by Erebus (http://i30.tinypic.com/2wohpg6.jpg) the nightmare-manipulator. It wouldn't be beyond her to attack the Gapland shrine, it standing for the tenants Erebus cannot ever stand for, but the youkai themselves are completely unfamiliar.
>The instruments you enchant are nigh-unbreakable. You could subtract a few strawberries from the grand $500 you've been promised to clean the mouthpiece if you feel charitable, though... Or you could add an extra service charge for the field testing.
>Given the Trombonator's ability to enlarge bullets, collateral damage is practically it's middle name! you'll have to look at your sheet music carefully if you want to use anything other than non-spell danmaku.

> After deciding the above, show the youkai the POWAH OF MUSIC! Try not to hit the fairies. They might come in useful later.

>You don't think you'd ever hear the end of it if you hit the fairies. Solais would probably start fining you... As far as she's concerned, you're just a slightly-more-glamorous arms dealer.
>It's best to keep in mind that used sheet music is lost for 12 hours, so you'd better save it for when you can get closer to the bunches of youkai without hitting fairies.

Sana-side
>Straighten hat.  Wouldn't want to greet guests without looking our best, would we?
>Greet the two newcomers as politely as possible~

> :) You always need to keep your hat straight and be polite! Good thinking!
>You bow to your pair of clients. The one dressed in the maid outfits bows back, but the other woman gives a small curtsy instead.

Sanaside
> Consider Jana's repeated marriage proposals. Maybe she's serious?

>You don't think you've ever heard of anyone propose marriage before the first date and actually go through with it!
Title: Re: Sana☆Jana Adventure
Post by: Sana on May 07, 2010, 01:17:37 PM
> :) Ask them where they want to go today.
Title: Re: Sana☆Jana Adventure
Post by: Gappy on May 07, 2010, 01:43:34 PM
> :3  You've got plenty of sheet music. Besides, it's time for a show of power. Blast the youkai with extreme prejudice (and, hopefully, accuracy). Do not hit the fairies at all costs. Shout out a warning or blow a warning honk on the trombonator or both if you need to and have them clear the way or hit the deck or something.
Title: Re: Sana☆Jana Adventure
Post by: Kasu on May 07, 2010, 01:55:09 PM
> :3  You've got plenty of sheet music. Besides, it's time for a show of power. Blast the youkai with extreme prejudice (and, hopefully, accuracy). Do not hit the fairies at all costs. Shout out a warning or blow a warning honk on the trombonator or both if you need to and have them clear the way or hit the deck or something.
> Before this, get closer as to minimize the collateral and maximize the accuracy.
Title: Re: Sana☆Jana Adventure
Post by: E-Nazrin on May 07, 2010, 01:56:30 PM
>:3 Battlecry.
Title: Re: Sana☆Jana Adventure
Post by: Gappy on May 07, 2010, 01:57:52 PM
>:3 Battlecry.

> "FOR QUEEN SANAAAAAAAAAAAA!"
Title: Re: Sana☆Jana Adventure
Post by: Jana on May 07, 2010, 02:26:22 PM
> :) Ask them where they want to go today.

> :) After introducing yourself, you ask your new customers if the usual tour would be good enough. The maid speaks to the other woman quietly. "Lady Moerin, we are meant to go to the shrine. Is this acceptable?" "Yes, Xan. Very well, Miss Sana, take us out~"
>You recognize the name "Moerin!" Isn't that the lady Jan told you about after the last incident? You don't really know anything beyond that, though!
>Do you want to ask Moerin and Xan anything, or just start the tour and chat as you go along?

> :3  You've got plenty of sheet music. Besides, it's time for a show of power. Blast the youkai with extreme prejudice (and, hopefully, accuracy). Do not hit the fairies at all costs. Shout out a warning or blow a warning honk on the trombonator or both if you need to and have them clear the way or hit the deck or something.
> Before this, get closer as to minimize the collateral and maximize the accuracy.

> :3 As you speed closer to the battle, you fire a single round of non-spell danmaku from the bell of your Trombonator. The heavy blast explodes upon hitting a gray youkai in the side, sending it down and alerting the rest to your presence. It would seem that these youkai don't have much magic-sense, or they would have noticed your weapon sooner!
>Luckily, the fairies scramble after your shot, and the gray youkai look confused. Are these insentient beast youkai?
>Checking your spells, you dismiss "Passionate Rhythm" because the Trombonator is near-useless in melee combat. "Silly Town" attacks a single target from the sides, meaning a high possibility of fairy casualties if they are in range, and "Let's Get Smooth" is a thick wall of bullets. You decide to use "Let's Get Smooth" since the already-thick bullets will likely form a wall of firepower. Hopefully, those fairies will get out of your way!

>:3 Battlecry.
> "FOR QUEEN SANAAAAAAAAAAAA!"

>You shout the name of the queen of your heart before playing a trombone-rendition of "Let's Get Smooth!" (http://www.youtube.com/watch?v=s7eTOnNBwYU) As part of the magic in your Sheet Music, sounds produced by the sheet and not your instrument fill in some missing instruments, and your trombone plays the vocal notes, producing the main amount of bullets your attack needs. The Trombonator enlarges these bullets, and the song blurs them together, causing a lot of these wild youkai to run right into your line of fire!
>As you keep playing, you notice that Solais is leading beast youkai into your wall of bullets. Working together, the two of you make quick work of the attacking forces. Your song comes to an end, and a quick survey of the area shows only Rurosaka and Gapland Shrine fairies.
>Solais flies up to and gives you a friendly smile. "I'm glad you were able to deliver that instrument today! It looks like we really needed it!"
>Is there anything you'd like to ask her, or would you rather just follow her back to the shrine?
Title: Re: Sana☆Jana Adventure
Post by: Kasu on May 07, 2010, 02:33:24 PM
 :3 > "So what was the deal with those guys anyway?"
> Follow Solais.
Title: Re: Sana☆Jana Adventure
Post by: Sana on May 07, 2010, 02:34:15 PM
> :) Start the tour
Title: Re: Sana☆Jana Adventure
Post by: Moerin on May 07, 2010, 02:57:27 PM
>:) Ask if Moerin is the same Moerin that Jan knows~
Title: Re: Sana☆Jana Adventure
Post by: ♛ Apher-Forte on May 07, 2010, 06:11:06 PM
> sing the 'Japan Break Industries' themesong
Title: Re: Sana☆Jana Adventure
Post by: E-Nazrin on May 07, 2010, 06:25:33 PM
:yumemi:: Molest.
Title: Re: Sana☆Jana Adventure
Post by: Solais on May 07, 2010, 09:01:18 PM
>Fuck yeah it's me!
Title: Re: Sana☆Jana Adventure
Post by: Jana on May 08, 2010, 12:31:25 AM
:3 > "So what was the deal with those guys anyway?"
> Follow Solais.

> :3 You chat up the head fairy of the Gapland Shrine while she takes you down to the building itself. "That's the thing. We have no idea. According to the ones that got jumped this morning, they look a lot like those fairies from before, but... You saw them! They were no fairies! We don't do things like that!"
>Solais looks pretty shaken up as you land outside the big red gate overseeing the path to the shrine proper. A light is radiating from inside, but the bodies of many little fairies block it out for the most part.

> :) Start the tour
>:) Ask if Moerin is the same Moerin that Jan knows~

> :) As you attach your tourism-level flying license to your shoulder, you ask Moerin if she knows Jan. "Oh, you mean Jana? Yes, we're... Very well acquainted~ In fact, I know she lives in the area~" Maid Xan doesn't seem to be responding much. Actually, a lot of her movements seem a little stiff...
>Stepping outside and taking off, with your two customers in tow, you can see some lights to the northeast. It looks like something scary is happening outside the shrine! You can only hope it goes away before you get there in your tour.
>As you slowly fly Moerin and Xan to the town's central square, you talk a little bit about the history of Gapland, the founding of the town by the goddess and her fairies, and its growth into the modestly successful commercial district. You've practiced this a million times; you're sure you did everything correct!
>As you arrive in the square, you talk a bit about the eateries and businesses. You make sure to name-drop both Sana's Sweet Hats and Jana's Musical Magecraft, as well as some other places like Dragoshi's Bakery and N-Forza's Imports and Exports. The business owners usually give you a few strawberries on the side if your tourists visit them later!
>As you turn north, you can see that the lights above the shrine are gone, but a lot of fairies are still flying... More than you think work in Gapland. Do you want to go on anyway?

>Tourism-Level Flying License: A badge that lets you fly aerial tours of the city. Yourself and your customers (wearing identical badges) are allowed to fly slowly along pre-determined routes at pre-determined times. Boy, this city sure has strict laws on flying!

:yumemi:: Molest.
> :yumemi: You are not in this story yet! Begone with you!

>Fuck yeah it's me!

> :blush: Yer' darn tootin' it's you! But you somehow feel that it it not yet your time...

> sing the 'Japan Break Industries' themesong
>Neither of you know this song. :<
Title: Re: Sana☆Jana Adventure
Post by: Hello Purvis on May 08, 2010, 12:39:27 AM
Janaside
>Head inside. Contemplate submitting Writ of Secession.

Sanaside
>THE TOUR CANNOT BE DEVIATED FROM IT IS ILLEGAL.
Title: Re: Sana☆Jana Adventure
Post by: Sana on May 08, 2010, 01:11:34 AM
> :) Breaking rules is wrong. :(
Title: Re: Sana☆Jana Adventure
Post by: E-Nazrin on May 08, 2010, 06:13:40 PM
Ryouga Hibiki: Kung-fu fight.
Title: Re: Sana☆Jana Adventure
Post by: Kasu on May 08, 2010, 10:19:51 PM
 :3
> "Whoa.  Whats with the light?"
Title: Re: Sana☆Jana Adventure
Post by: sammy t coleridge on May 09, 2010, 02:18:18 AM
Sanaside
> Surprise Moerin and Xan by dropping them from a high altitude. Nobody will know who did it.
Title: Re: Sana☆Jana Adventure
Post by: Jana on May 10, 2010, 10:16:27 PM
Sanaside
>THE TOUR CANNOT BE DEVIATED FROM IT IS ILLEGAL.
> :) Breaking rules is wrong. :(

> :) You decide to continue the tour in spite of the fairy swarm. You've worked really really hard to land this job!

>As you lead Moerin and Xan north, talking about the shrine's various features, you come close enough to see the colors of the fairies' clothes. Most of them are the Gapland Shrine's standard blue and green, but a few of them are wearing blue and red. You're not quite sure why, but Moerin seems to know who they are and notes that "They're a bit far from home~"

Sanaside
> Surprise Moerin and Xan by dropping them from a high altitude. Nobody will know who did it.

>You are not physically lifting them.  Besides, even if you were, it would be very bad for business!

:3
> "Whoa.  Whats with the light?"

> :3 You ask Solais about the light in about as uncultured a manner that fits you. She frowns at you and explains, "That's the light of the goddess giving a message to her loyal fairy retainers. I'll have to ask you to stay put for the time being." You can tell that the fairy is a bit annoyed, probably because she's stuck with you instead of with her goddess or whatever.
Title: Re: Sana☆Jana Adventure
Post by: Hello Purvis on May 10, 2010, 10:23:39 PM
Janaside
>"I'll be adding this to your bill."
Title: Re: Sana☆Jana Adventure
Post by: Kasu on May 10, 2010, 10:37:50 PM
 :)
> "You recognize those fairies?"
Title: Re: Sana☆Jana Adventure
Post by: E-Nazrin on May 10, 2010, 11:39:46 PM
Gildward: Drop artillery instrument due to being way too goddamn heavy for a bard.
Title: Re: Sana☆Jana Adventure
Post by: GMOFucker: Makin' GMOs To Fuck 'Em on May 10, 2010, 11:47:09 PM
> :3 Inquire about Solais' religion.

> :) Warn Moerin and Xan about the shrine's stairs.
Title: Re: Sana☆Jana Adventure
Post by: Jana on May 11, 2010, 12:27:31 AM
Janaside
>"I'll be adding this to your bill."

> :3 Solais looks dumbstruck. "Wha- You mean weapons testing? Fine, how much?!"

> :3 Inquire about Solais' religion.

>You ask a bit about religion at the Gapland Shrine. Solais scoffs at you pretty quickly. "I knew it... You're too new here to be devoted to our glorious goddess. Mind-the-Gap has always ruled here, and as a representation of all our hopes and dreams, her divine light will..."
>Your attention kind of gives out at this point. You don't have anything against the goddesses; hell, you're acquainted with a few, but Fairy Pope here seems 100% devoted to Gappy. You personally can't really stand that kind of thing. ..But at least she's enthusiastic!

:)
> "You recognize those fairies?"

> :) "Oh, Sana, you're so silly~ Those are the fairies of the Rurosaka Shrine~" Xan silently nods her agreement with her mistress's words. Considering you've always liked playing with Ruro, you're a bit surprised that you didn't notice sooner!
>Of course, now that Moerin has mentioned it, you know that the fairies have come a long way! The Rurosaka Shrine is pretty far to the east of your city, and while someone like Ruro can handle the distance without a problem, these fairies must have been travelling for a long time!

> :) Warn Moerin and Xan about the shrine's stairs.

>Of course, despite flying, you give Moerin and Xan a quick warning about the shrine's steep stairs. It's tradition, after all!
>As you fly up the stairs, you can see a dim light at the top. It looks like the same kind of light you would see at a festival, or at a Saturday Night Lightning. With your knowledge of the area and local lore, you can tell that the light is a direct effect of the goddess's power!
>Moerin and Xan have also  taken notice, and Moerin is smiling to herself. "So, she's awake then? Let us finish the tour, if you please~"

Gildward: Drop artillery instrument due to being way too goddamn heavy for a bard.

> :blush: This trombone thing? It's not too heavy for your DIVINE FAIRY BODY. You're more worried about footing the bill!
Title: Re: Sana☆Jana Adventure
Post by: Hello Purvis on May 11, 2010, 12:32:13 AM
>"Five percent for the testing, three percent for the delay. May be negotiable. I am a busy person, after all."
>Teehee.
Title: Re: Sana☆Jana Adventure
Post by: E-Nazrin on May 11, 2010, 01:09:51 AM
Flonne: Pursue pretty shiny.
Title: Re: Sana☆Jana Adventure
Post by: Sana on May 11, 2010, 01:25:43 AM
Flonne: Pursue pretty shiny.
Sneak around like a real ninja, nin nin!
Title: Re: Sana☆Jana Adventure
Post by: Solais on May 11, 2010, 06:31:49 AM
:akihawhat:

 :blush: While it is a fairly accurate description of what we're like when we're annoyed, and true we were just attacked by Erebus, but CALM DOWN ME, WE'RE A NICE PERSON. And fairly logical about religious things. Apologize to Jana, you me!
Title: Re: Sana☆Jana Adventure
Post by: Hello Purvis on May 11, 2010, 02:39:00 PM
:akihawhat:

 :blush: While it is a fairly accurate description of what we're like when we're annoyed, and true we were just attacked by Erebus, but CALM DOWN ME, WE'RE A NICE PERSON. And fairly logical about religious things. Apologize to Jana, you me!

>Don't sass the parser. He knows what he's doing.
Title: Re: Sana☆Jana Adventure
Post by: Jana on May 11, 2010, 04:29:27 PM
>"Five percent for the testing, three percent for the delay. May be negotiable. I am a busy person, after all."
>Teehee.

> :3 Some quick mental math lets you know that you'd add $40 to the total bill. Solais seems a bit shocked, so you knock off the 3% since there wasn't actually any delay. This seems to placate the energetic little fairy.

:blush: While it is a fairly accurate description of what we're like when we're annoyed, and true we were just attacked by Erebus, but CALM DOWN ME, WE'RE A NICE PERSON. And fairly logical about religious things. Apologize to Jana, you me!

> :blush: You're not even supposed to be taking commands at this point of the story, but you take a deep breath and apologize. Swindling outsider violent arms merchant or not, Jana still did the shrine a great favor.
>You're also not 100% sure that it was Erebus who attacked your goddess. She's one for cults, not small-scale armies... If she attacked, the casualties would have been far worse.

> :) You go ahead and lead Moerin and Xan to the shrine. Not too long after you pass the shrine's red gate, you can see Jan and Solais watching the proceedings. Moerin calls out Jan's name, and she turns around with a mix of surprise and displeasure on her face. You wonder just what happened between those two during the last incident...

(http://img268.imageshack.us/img268/8696/emotblack101.gif)>WAKE UP, FIND SOMETHING TO KILL
(http://img268.imageshack.us/img268/8696/emotblack101.gif)>IF NO VICTIMS WITHIN SIGHT, GO BACK TO SLEEP

>This does not apply to any planned character in Sana☆Jana Adventure. The parser would like to apologize for the inconvenience.
Title: Re: Sana☆Jana Adventure
Post by: Gappy on May 11, 2010, 06:30:49 PM
 :3 > It's time to announce your independence! We're not taking nothing from no goddess! Enter the shrine!
Title: Re: Sana☆Jana Adventure
Post by: Hello Purvis on May 11, 2010, 06:47:44 PM
:3 > It's time to announce your independence! We're not taking nothing from no goddess! Enter the shrine!

>But let's not be a jerk about it. Class is what distinguishes the revolutionary from the terrorist.
Title: Re: Sana☆Jana Adventure
Post by: E-Nazrin on May 12, 2010, 05:06:10 AM
Slide Whistle: Don tartan kilt.
Title: Re: Sana☆Jana Adventure
Post by: Jana on May 12, 2010, 04:30:20 PM
:3 > It's time to announce your independence! We're not taking nothing from no goddess! Enter the shrine!
>But let's not be a jerk about it. Class is what distinguishes the revolutionary from the terrorist.

> :3 Maybe later, but you have to deal with what's in front of you first!
> Moerin has always been an... Interesting person to you. You used to be friends, colleagues, and a little more, but after leaving, you hadn't heard anything of her until the recent incident. Because you were in no condition to face her then, she let you go... But you're not sure if you'll be able to get away right now. How would you like to go about this delicate situation?
Title: Re: Sana☆Jana Adventure
Post by: Gappy on May 12, 2010, 04:37:56 PM
> Don't acknowledge her presence yet. Wait until she acknowledges ours first. She might not even remember us!
Title: Re: Sana☆Jana Adventure
Post by: Moerin on May 12, 2010, 04:40:44 PM
~ >Greet Jan.  With tongues.

Um... I mean, uh...

:) >Say hi to Jan~
Title: Re: Sana☆Jana Adventure
Post by: Gappy on May 12, 2010, 04:42:09 PM
> Wait, so we can control our own characters in this game?

> /inb4 this becomes a multiplayer RPG instead...
Title: Re: Sana☆Jana Adventure
Post by: Solais on May 12, 2010, 05:51:09 PM
> Wait, so we can control our own characters in this game?

> /inb4 this becomes a multiplayer RPG instead...

I don't think so it was just my attempt when I misunderstood everything when I was in a pretty lousy mood.
Title: Re: Sana☆Jana Adventure
Post by: Jana on May 13, 2010, 01:45:37 AM
> Don't acknowledge her presence yet. Wait until she acknowledges ours first. She might not even remember us!

> :3 She already has! You don't have much time, so you need to make a choi-
>Solais interrupts by stepping forward and giving Moerin and Xan a curt bow. "I'm glad to see you have come. Please wait here until the goddess is ready to see you..." Now, what's this all about?

~ >Greet Jan.  With tongues.

Um... I mean, uh...

:) >Say hi to Jan~

>Ahah~
> :) You greet Jan! She looks fairly surprised, but you did tell her you were coming here for a tour... She's probably surprised by Moerin and Xan, and not you. If anything, you're surprised to find her here, knowing how much she dislikes shrines and all!

> Wait, so we can control our own characters in this game?

> /inb4 this becomes a multiplayer RPG instead...
I don't think so it was just my attempt when I misunderstood everything when I was in a pretty lousy mood.

>Correct. Playable characters are rarer than goats in this part of the world! When you have a playable character ready to be played with, you'll be sure to know. If you guess one, as Solais did, I'll just post something along the lines of, "It is not yet your time..." over and over again until that character is really meant to enter the story. Keep in mind that while there are a decent number of characters to play as, your choices will determine which of those actually become playable.
Title: Re: Sana☆Jana Adventure
Post by: Hello Purvis on May 13, 2010, 02:04:58 AM
Janaside:
>"What're you doing here?"

Sanaside
>"Buh?"

Title: Re: Sana☆Jana Adventure
Post by: Jana on May 13, 2010, 04:21:59 AM
Janaside:
>"What're you doing here?"

> :3 You cut right to the chase. Good choice! "I was called here by little Solais~ A whole bunch of us were. Why else would all of Ruro's fairies be around, hm~?" While that does explain a few things, you sense that you're somehow not getting the full picture...

Quote
Sanaside
>"Buh?"

> :) How embarrassing! Jan looks to you and gives you what you think is supposed to be a reassuring smile. You think that's what it is, anyway!

>The light from inside the shrine seems to have dimmed down. Solais speaks quickly to both of you, as well as to Moerin and Xan. "Mind-the-Gap has requested the presence of emissaries from across the land to discuss... A new incident. I am not able to tell you any more, so if you two-" As the miko-fairy turns to you and Sana, she is interrupted by a smaller-looking fairy.
>"The goddess has said that those two can come in. Let's hurry!" The hyperactive little fairy flies in a circle before heading back to the shrine. Solais looks back to you two and nods. "Very well. Come on!"

>Inside the shrine (http://www.youtube.com/watch?v=PHQXMflSDcY), you can see groups of fairies, wearing Gapland's blue and green clothing, trying to move some Rurosaka shrine fairies, as well as some other guests, into a seating area around a podium.
> :3 Looking at the familiar faces, you can see a couple of Rurosakan (http://i286.photobucket.com/albums/ll115/fruitfat/scan0002-10.jpg) emissaries (http://i32.tinypic.com/n6vwo5.jpg). You know of them since you attacked and then followed them to Moerin during the last incident, but you kind of hope they can't recognize you as well as you do they... You also recognize someone (http://i286.photobucket.com/albums/ll115/fruitfat/scan0004-6.jpg) you met along the way during the last incident. And, as if to say "Erebus didn't do it," one of her friends (http://i33.tinypic.com/2n6hl76.jpg) is in the crowd as well.
> :) You can see a couple of local school (http://i44.tinypic.com/2vwv1ts.jpg) teachers (http://i36.tinypic.com/p9do9.jpg) already sitting around this podium. You're not sure why they're here, but it must be important!

>Is there anything you two would like to discuss, ask each other, or Solais before you're shown to your seats?
Title: Re: Sana☆Jana Adventure
Post by: Hello Purvis on May 13, 2010, 04:32:25 AM
Janaside
>"See, haven't even declared independence yet, and we're already recognized by the international community! This plan is awesome!"
Title: Re: Sana☆Jana Adventure
Post by: E-Nazrin on May 13, 2010, 04:40:08 AM
Sanaribelenko: Wonder if getting molested by Jana would make this situation better or worse.
Title: Re: Sana☆Jana Adventure
Post by: Gappy on May 13, 2010, 08:41:32 AM
>  :3  :) Judging by the epic, serious sounding music, this is something serious. Probably something more important than our declaration of independence, if that's even possible (...well, until we find a national anthem more epic than this theme). Best if we take our seats quickly and find out what it is.
Title: Re: Sana☆Jana Adventure
Post by: Sana on May 13, 2010, 02:29:21 PM
>Marvel at everything in the shrine. Especially the shiny things.
Title: Re: Sana☆Jana Adventure
Post by: E-Nazrin on May 13, 2010, 10:27:56 PM
Pun-Pun: Manifest.
Title: Re: Sana☆Jana Adventure
Post by: ♛ Apher-Forte on May 14, 2010, 05:28:03 AM
Sanaside
> "Rah Rah Ooh La La"

Janaside
> "STOP, CAN'T TOUCH THIS" and touch the pants while wiggling from side to side.
Title: Re: Sana☆Jana Adventure
Post by: Jana on May 18, 2010, 12:13:18 AM
Janaside
>"See, haven't even declared independence yet, and we're already recognized by the international community! This plan is awesome!"

> :3 Sana gives you a funny look as you make a quick boast.

>  :3  :) Judging by the epic, serious sounding music, this is something serious. Probably something more important than our declaration of independence, if that's even possible (...well, until we find a national anthem more epic than this theme). Best if we take our seats quickly and find out what it is.

> :3 Yes, the Monster Hunter song tells you that something important is going to happen! That, or the shrine is just a very grandiose place, which it is.

> :) What music and anthem?

Sanaribelenko: Wonder if getting molested by Jana would make this situation better or worse.

> :) You're pretty sure that it makes everything worse!

>Marvel at everything in the shrine. Especially the shiny things.

> :3 Maybe those shinies will be yours someday? The big glowing statue behind the podium looks pretty neat.
> :) It's grandiose enough to have many pretty shinies! There is a large gold statue of the goddess behind the podium, glowing softly... You're pretty sure that this is the main means by which she channels her received faith in order to hold a physical form.

Sanaside
> "Rah Rah Ooh La La"

Janaside
> "STOP, CAN'T TOUCH THIS" and touch the pants while wiggling from side to side.

> :) Syllables that make no sense to anyone, much less you, has no place in this kind of situation!
> :3 You are very tempted to do this, but it's too loud to proclaim your untouchability. Still, you do a quick shuffle-dance in front of Sana and Solais. Sana looks confused, and Solais seems pretty mad. She directs you two to some chairs next to her.

>As you sit down, Solais hovers to the podium and raises her hands, and everyone quiets down. When the room is silent, Solais moves to the side of the podium and the light from the statue intensifies. With a quick flash of light, the goddess herself materializes right between the statue and podium, floating with a soft humming sound.

>As her feet touch the ground, she walks tot he podium and amplifies her voice for everyone to hear. "Thank you for coming tonight, honored guests and delegates. It has come to pass that a new kind of enemy has appeared. This enemy is both mindless and determined, and has already taken the forms of those familiar to us. Their arms have even taken familiar forms as well." In her hands are suddenly and a harmonica, which she presents tot he audience by extending her arms outwards.

> :3 You recognize the harmonica as the one that the fairy brought to you earlier!

>"As we have already seen, their ability to replicate the physical form is exemplary. However, we may have found their weakness. Thanks to a pair of accounts we have received, those being of the assaulted of this morning-" A light shines down upon Moerin and Xan at this point in the goddess's speech. "-and that of the craftswoman-" A similar light shines down on you! "-we have learned that this enemy's ability to replicate magic is far inferior."

>"The reason I have called for your presence here tonight was to discuss a plan of attack, but with the knowledge gained today, I believe that our course is clear. With many skilled youkai and magicians in this world, we can drive off this enemy before they can master our magic and complete whatever plan they have. I have asked my head priestess to map out some tactical locations we must defend. Solais?"

>Solais comes to the podium and waves her right hand in the air. A map made out of light appears in front of her, facing the audience. Gapland is in the northern center of the map. The only familiar highlighted location is a network of caves to the southeast, but there are three other highlights.

>The goddess's voice continues from behind the map. "With our emissaries and magicians, I believe that it is our duty to hold these locations. I would request you to report back to your respective goddesses in order to prepare for mobilization. I assure you that as the goddess of hopes and dreams, my intentions are pure, so I would request your cooperation with me in this endeavor."

>As she finishes speaking, the goddess begins to fade away, and the statue's glow diminishes to the point of it being an ordinary statue once again.

>As the shrine brightens up, those gathered in the room begin chattering amongst themselves, bringing the room's ambient volume to an uproar. Solais, still up on the stage, simply bows and flies down a hallway leading further into the shrine.

>There are a great deal of knowledgeable people around, and a wealth of information to be gathered! Where would you two like to begin?
Title: Re: Sana☆Jana Adventure
Post by: Hello Purvis on May 18, 2010, 12:20:21 AM
>Go bother Erebus! Surely this will end well!
Title: Re: Sana☆Jana Adventure
Post by: Kasu on May 18, 2010, 12:20:32 AM
 :3 :)
> Pose as a team 'cause crap just got real.
> Ask Moerin what she knows about this threat.
Title: Re: Sana☆Jana Adventure
Post by: E-Nazrin on May 18, 2010, 12:46:08 AM
Edward: Bite the wax tadpole goddess statue
Title: Re: Sana☆Jana Adventure
Post by: Jana on May 18, 2010, 04:05:57 AM
>Go bother Erebus! Surely this will end well!

>You both decide to ask that fairy friend (Dusty, you think it was) a few questions about Erebus's situation. She seems pretty shy, but willing to answer.
>"Um, well... Those gray things showed up one day and came at us with wrenches. They were like fairies, I think. But I was able to beat them real easy. Erebus asked me to come when one of your shrine fairies showed up since I was the one who fought them."

:3 :)
> Pose as a team 'cause crap just got real.
> Ask Moerin what she knows about this threat.

>You both pose! Sanayou feel kind of silly. Janayou feel happy to pose with Sana~
>You then go to talk to Moerin. Naturally, you talk to Xan as well.
>"Oh, Jan~ And Sana too~ Well, those gray fairies with harmonicas tried to attack us in an alley, but they were no match for my magic~ And Xan did a good job too~" "Thank you, Moerin-sama." "It wasn't the first time we saw them, though~ Gray fairies tried to attack Mode's duc pond, and Xan shoo'd them away~"

Edward: Bite the wax tadpole goddess statue

>Neither of you have the desire to bite it. Besides, janayou might own it someday, so why mar it?
Title: Re: Sana☆Jana Adventure
Post by: E-Nazrin on May 18, 2010, 04:08:57 AM
>Neither of you have the desire to bite it. Besides, janayou might own it someday, so why mar it?

>To mark your territory/ownership, duh.
Title: Re: Sana☆Jana Adventure
Post by: Hello Purvis on May 18, 2010, 04:18:50 AM
Janaside
>We seek independence, not conquest ;_;
>Go see what the Rurosakans have to say. Ask about where the gray faeries came from, too.

Sanaside
>Go bother the local teachers. It's weird they're here.
Title: Re: Sana☆Jana Adventure
Post by: Gappy on May 18, 2010, 08:02:52 AM
Gappyside
> Breathe a breath of relief that you didn't stumble over the podium or do other silly stuff like that. All that rehearsing paid off!
> Wonder why Solais insists on the whole mystical materialization routine....
Title: Re: Sana☆Jana Adventure
Post by: Hello Purvis on May 18, 2010, 08:57:59 AM
Gappyside
>Consider docking Solais' pay until he calms down about the ritual things.
Title: Re: Sana☆Jana Adventure
Post by: Solais on May 18, 2010, 12:19:29 PM
Gappyside
>Consider docking Solais' pay until he calms down about the ritual things.

Purvis side
>Find a damn job, you damn hobo!

Gappyside
> Wonder why Solais insists on the whole mystical materialization routine....

>We had this talk before, people like this mystical shiny stuff, and it's good for our popularity. Without popularity, there is no Faith, and if there's no faith, people all lose Hope, and we can't let that happen! Our job is to bring them Hope so they can be happy.
Title: Re: Sana☆Jana Adventure
Post by: Sana on May 18, 2010, 01:58:51 PM
> :) Wonder how that person up there did that shiny entrance.
Title: Re: Sana☆Jana Adventure
Post by: Moerin on May 18, 2010, 03:13:15 PM
Moerinside
>Flirt shamelessly with everyone~
Title: Re: Sana☆Jana Adventure
Post by: Jana on May 18, 2010, 03:52:01 PM
Gappyside
> Breathe a breath of relief that you didn't stumble over the podium or do other silly stuff like that. All that rehearsing paid off!
> Wonder why Solais insists on the whole mystical materialization routine....

>You don't need to rehearse, you're a goddess of hopes and dreams. Simply hoping you do it well is good enough if you have no opposition!
>She's an energetic one, isn't she~?

Gappyside
>Consider docking Solais' pay until he calms down about the ritual things.

>That energy is how she keeps the other fairies motivated. There's only one truly blessed fairy, but all the other fairies of the shrine are necessary to keep things running.

>We had this talk before, people like this mystical shiny stuff, and it's good for our popularity. Without popularity, there is no Faith, and if there's no faith, people all lose Hope, and we can't let that happen! Our job is to bring them Hope so they can be happy.

>That's about right too.

Purvis side
>Find a damn job, you damn hobo!

>You're already a doctor, albeit an extremely eccentric one. You prefer to think of yourself as enlightened, though.

Moerinside
>Flirt shamelessly with everyone~

> :3 :) Since you didn't speak to UncertainKitten, you can see Moerin flirting with her after you finished speaking. She seems to like it alright, but Xan seems a little peeved.

>To mark your territory/ownership, duh.
Janaside
>We seek independence, not conquest ;_;

> :3 After a bit of reconsideration, you decide not to bite the statue anyway. Besides, your teeth wouldn't be very happy about that. You can feel your canines thanking you for abandoning that line of thought.

Quote
>Go see what the Rurosakans have to say. Ask about where the gray faeries came from, too.

> :3 You go up to the two main Rurosakans. The one you think to be Donut gives you a slight frown, and the other, whom you think is Zengar, gives you a little smirk. They obviously haven't forgotten that you attacked and followed them during the last incident...
>You ask them about the events at the Rurosaka Shrine. Donut is the first to speak up. "Those gray fairies actually attacked us in a big swarm. A lot of ours were hurt, but I was able to dodge their bullets pretty easily. Like, laughably easily." Zengar speaks right after Donut. "And right after she confused them, I was able to start the cleavage. So, when we got the call to come here, we both came. Problem is, a bunch of our fairies that got hurt or had to respawn wanted to come to, and... Well, you can see how that turned out."
>Of course, as soon as Zengar finishes speaking, the fairies in Rurosakan Shrine colors start swarming around them, asking about going home. It takes only a glare from Zengar to silence them. "Anyway, I see you helped your goddess out, so I won't cleave you for last time."

Quote
Sanaside
>Go bother the local teachers. It's weird they're here.

> :) While Jan talks to the Rurosakan emissaries, you talk to the two local schoolteachers, triangles and Arashi, asking them why they were called.
>Arashi talks to you first. You know her as a schoolteacher and a kappa, despite kappa not being native to the waters around this mountain. "We came because the goddess thought our skill in science and magic would be a big help. Since magic is one of their weaknesses, I think they probably don't know much science either."
>triangles speaks to you as well. You know she's a youkai native to the area, having lived here with her wife since before you were born, but you don't actually know her too well. "Yes, I think that's a safe assumption. While these invaders seem to be attacking centers of magical energy, since there aren't really centers of science, we can still use our unique knowledge against them. We actually already have some people from the school analyzing the beast youkai your friend Jana beat up earlier.
>Wait, Jan beat up some youkai? You hadn't heard about this!

> :) Wonder how that person up there did that shiny entrance.

>Probably just because she's a goddess. Even the humblest goddesses have to do flashy things sometimes to keep getting their faith!

>As things simmer down, both Rurosaka and Gapland fairies begin flying out of the shrine to play, leaving only the youkai and the human, Sana. The quiet lasts a few moments until Solais re-enters the room from the hallway behind the stage. "After speaking with my goddess, we believe that each of your will be able to handle one of the four targets we outlined during my goddess's presentation. Of course, your goddess's words will decide that, but please bring the matter before them." She seems to be focusing on Dusty when she says this, and Dusty nods back.
>As the emissaries leave, only the two of you, the two schoolteachers, and Solais remain. She speaks quietly to the two teachers for a short moment before turning to you two. "Because the caves are the closest target to our shrine, the goddess has asked me to assign the four of you to investigating it. Our scientists will be able to support you, as well as analyze your findings. Do you agree to this?"
> :) You like the goddess and living here, and even though you don't know how you can help, you give Solais your word that you will try!
> :3 You don't like having to go under orders from a goddess, but it all makes sense anyway. You promise Solais to go to the caves with Sana and these two scientists.
>Is there anything you'd like to ask Solais or the two science users before you head home for the night?
Title: Re: Sana☆Jana Adventure
Post by: Hello Purvis on May 18, 2010, 05:42:22 PM
Janaside
>"Certainly, but there are some things I need to talk with Miss Gappy about, please?"

Sanaside
>"Um, ah, are the caves dangerous? What do we even know about them?"

Solaisside
>Stop pleasuring yourself to Gappy's Icons.

Purvisside
>Put the bottle of Thunderbird down! You're not even supposed to have that here!
Title: Re: Sana☆Jana Adventure
Post by: Solais on May 18, 2010, 07:23:30 PM
Solaisside
>Stop pleasuring yourself to Gappy's Icons.

>Ignore this, please.
Title: Re: Sana☆Jana Adventure
Post by: Hello Purvis on May 18, 2010, 07:32:38 PM
>Ignore this, please.

>Well scale it back a bit. The other faeries are starting to talk.
Title: Re: Sana☆Jana Adventure
Post by: Solais on May 18, 2010, 08:04:34 PM
>Well scale it back a bit. The other faeries are starting to talk.

>This voice is obviously lying.
Title: Re: Sana☆Jana Adventure
Post by: E-Nazrin on May 18, 2010, 11:53:00 PM
All of the above:
:helepolis:
Title: Re: Sana☆Jana Adventure
Post by: Jana on May 19, 2010, 03:28:44 AM
Janaside
>"Certainly, but there are some things I need to talk with Miss Gappy about, please?"

Sanaside
>"Um, ah, are the caves dangerous? What do we even know about them?"

Purvisside
>Put the bottle of Thunderbird down! You're not even supposed to have that here!

> :3 Solais directs you to the statue, where you kneel to pray. "What would you, of all people, like to pray about?" Good question! How would you like to go about it?
> :) Arashi is the one to answer your question. "The caves are in a mountain and on top of a significant magic current. As I'm sure you know, those magic currents run throughout the world, feeding us their energy... The other locations on that map from before are also over the currents." While you are aware of the existance of these magic currents,you're not enough of a magician to know their locations. Maybe Jan would know?
> Purvis, you're not about to give up that secret recipe, are you?

Solaisside
>Stop pleasuring yourself to Gappy's Icons.
>Well scale it back a bit. The other faeries are starting to talk.

 > :blush: Well, you're pretty sure they have nice things to say, you being their leader and connection to the goddess... Right?

All of the above:
:helepolis:

> :3 Sana never lets you get away with it, so you belay that plan. 'Sides, the goddess probably wouldn't appreciate those thoughts in your head while you try to pray and declare your glorious independence.
Title: Re: Sana☆Jana Adventure
Post by: Hello Purvis on May 19, 2010, 07:03:26 AM
Janaside
>Bow head,
>"Hi, I don't usually do this, but we kinda need to talk. See, I'm sorta kinda seceding from Gapland to establish an independent fiefdom. It's nothing personal, I'm just trying to seduce Sana with the lure of queenship. You know how it is. But if you could go along with it, I'll happily pay tribute equal to the taxes I pay. I could really use this. Oh, I got this nice Writ of Independence if you want to see it. It's all nice and official-looking."

Sanaside
>"Are those currents, um, dangerous?"

Title: Re: Sana☆Jana Adventure
Post by: E-Nazrin on May 19, 2010, 07:38:39 AM
Zukima: Commune with lovecraftian horrors.
Title: Re: Sana☆Jana Adventure
Post by: Sana on May 19, 2010, 01:48:01 PM
> :) Are these the kind of currents you can surf on?
Title: Re: Sana☆Jana Adventure
Post by: Jana on May 20, 2010, 03:46:02 PM
Quote
Sanaside
>"Are those currents, um, dangerous?"
> :) Are these the kind of currents you can surf on?

> :) Arashi continues answering your questions, leaving triangles to talk with Solais. "I wouldn't say they're dangerous... Anyone who knows magic needs their energy supply. The caves have enough of a current for Gapland's resident magicians, including yourself, which is why they would likely be a prime target for this new enemy."
>Arashi simply smiles and pats your hat when she hears your second question.

Janaside
>Bow head,
>"Hi, I don't usually do this, but we kinda need to talk. See, I'm sorta kinda seceding from Gapland to establish an independent fiefdom. It's nothing personal, I'm just trying to seduce Sana with the lure of queenship. You know how it is. But if you could go along with it, I'll happily pay tribute equal to the taxes I pay. I could really use this. Oh, I got this nice Writ of Independence if you want to see it. It's all nice and official-looking."

> :3 You wait in front of the statue for a few moments before you feel a voice speaking in your head. "Why do you desire this independence? Is it truly for the one you love? Or would making her happy be for your own gratification? Look deeply and answer honestly, for I can already see your true hopes and dreams."
Title: Re: Sana☆Jana Adventure
Post by: Sana on May 20, 2010, 05:56:44 PM
> :) Why were we chosen to look at the caves? Aren't there more qualified people? :S
Title: Re: Sana☆Jana Adventure
Post by: Hello Purvis on May 20, 2010, 06:20:48 PM
Janaside
>"Oh, it's both. For her and for me. That's how it works with these kind of things, isn't it?"

Sanaside
>"And do you have any maps? Please?"
Title: Re: Sana☆Jana Adventure
Post by: Jana on May 20, 2010, 09:43:26 PM
> :) Why were we chosen to look at the caves? Aren't there more qualified people? :S

> :) triangles has finished speaking to Solais, who turns to leave. She walks back to Arashi's side and answers for you. "According to the fairy, Jana's been picked because the fairies from before used her kind of weapons, as well as for the fact that she's a magician by trade. It seems more likely that she'll have the know-how for the trip. Solais also told me you were going as... 'Insurance.' I don't really know what she meant by that..."

Sanaside
>"And do you have any maps? Please?"

>Arashi nods. "We have maps back at the school. Since we will probably set out tomorrow morning, you'll have them by then."

Janaside
>"Oh, it's both. For her and for me. That's how it works with these kind of things, isn't it?"

> :3 "I can see that you are very fond of Sana, and that making her happier will benefit you as well. Since you have answered honestly, and remain with altruistic intentions, I will make you a bargain. Succeed in this venture and bring us the information we need to combat this threat, and I will grant you my decree." Any questions before you conclude the prayer session?
Title: Re: Sana☆Jana Adventure
Post by: Sana on May 20, 2010, 09:53:41 PM
> :) "insurance"?
> :) remember to review your map reading skills.
Title: Re: Sana☆Jana Adventure
Post by: Hello Purvis on May 20, 2010, 10:03:16 PM
Janaside:
"Deal!"

Sanaside:
"...But I don't have any insurance."
Title: Re: Sana☆Jana Adventure
Post by: E-Nazrin on May 20, 2010, 11:29:01 PM
Lovecraftian horrors: Teatime.
Title: Re: Sana☆Jana Adventure
Post by: Jana on May 21, 2010, 01:42:21 AM
> :) "insurance"?
Sanaside:
"...But I don't have any insurance."

> :) Arashi gives you another hug. "I think it's so that Jana will do her job. You know, since she listens to you and not to Solais. Or to... Anyone."

Quote
> :) remember to review your map reading skills.

>You are quite confident in your map reading skills!

Janaside:
"Deal!"
> :3 You can feel a tone of approval from the goddess's voice in your head. "Then a deal it is. Protect Sana and gather the information we need, and I will uphold my end of the bargain."

> :3 As you stand back up from your prayer session, you turn back to Sana and the two women you don't know. Sana fills you in on who they are and what they spoke about, but you think it might be best to keep your prayers to yourself for now. Or is it? The four of you agree to meet at Gapland Square tomorrow at nine in the morning and bid each other farewell.
> :) As Jan and yourself fly out of the shrine, using your respective flight license badges, you think about how to prepare for tomorrow. Jan will probably bring a bunch of weapon-instruments and fighty stuff, so maybe you should look around your house for other useful things!

> :) Eventually, the two of you get to your houses. Jan says goodnight with a squeeze and goes in her house, and you do the same. As with Jan's house, the front of the first floor is a store. Your various hats are on neat little shelves and everything! The back area of the first floor is your workshop, where various partially completed hats live.
>You make you way upstairs. The layout here is identical to the layout at Jan's house, but your decorations and belongings are all different! You can start checking your bedroom or kitchen, or see what you already have and what you can do and plan around that. How would you like to prepare for tomorrow?

Lovecraftian horrors: Teatime.

>Erebus and Slowpoke have already prepared the tea for Dustyjo's return, I assure you.
Title: Re: Sana☆Jana Adventure
Post by: Hello Purvis on May 21, 2010, 01:49:41 AM
Sanaside
>Get a good supply of medical stuffs and food. And some lights. Then look into spellcards and stuff. And some rope! Lots of rope. Maybe there's some pitons around? That'd be nice.
Title: Re: Sana☆Jana Adventure
Post by: E-Nazrin on May 21, 2010, 03:34:07 AM
Bardic hero: Bondage fantasies
Title: Re: Sana☆Jana Adventure
Post by: Sana on May 21, 2010, 04:00:29 AM
> :) Pick a nice hat to wear tomorrow!
> :) Fashion a lance out of a very resilient hat and a long stick, find a flying horse

> :3 Go to bed early.
> :3 Dream of your fantastic new country!
Title: Re: Sana☆Jana Adventure
Post by: Solais on May 21, 2010, 11:42:03 AM
Sanaside
>Construct additional Pylons.
Title: Re: Sana☆Jana Adventure
Post by: GMOFucker: Makin' GMOs To Fuck 'Em on May 22, 2010, 05:52:25 AM
>huhwhatside
Attempt to give a command to somebody who has not yet been established as a playable character because all the cool kids are doing it.

>Sanaside
Raid the fridge.
Title: Re: Sana☆Jana Adventure
Post by: Jana on May 22, 2010, 07:02:39 AM
Sanaside
>Get a good supply of medical stuffs and food. And some lights. Then look into spellcards and stuff. And some rope! Lots of rope. Maybe there's some pitons around? That'd be nice.

> :) You think you can cover most of these things through your own magical skills, but you find a first aid kit and some torches with your tour guide equipment. Food will be more difficult, so you save it for later.
>You only have one spellcard, but since Jan will probably do all the fighting, you should be okay... Right?
>You don't really have much in the way of climbing equipment since everyone flies around here! However, you do have some rope for replacement at the well, so you pack that up. All that's left is...

> :) Pick a nice hat to wear tomorrow!

>Of course! Your available hats are:
>Classic Hat: Your standard hat! It looks kind of familiar to all who see it, but they never seem to know where they've seen it before. Gives a slight benefit to all areas.
>Tricorn Hat: Originally made to appease a formerly-evil spirit. You made a second one for yourself! It'll give you some extra strength at the cost of speed.
>Bowler Hat: A classy rounded hat. Ruro ordered one as a gift not too long ago, and you made some more to sell and one for yourself. Lets you move faster, but you become a bit weaker as a result.
>Tall Hat: A hat Solais thought would get him more respect until he saw how tall it was. Increases your magical aptitudes at the cost of your physical aptitudes.
>Pan Hat: A frying pan with magic applied to it, allowing the pan to stay on a wearer's head. Makes a good makeshift weapon! Increases your physical aptitudes at the cost of your magical aptitudes.
>Because hats aren't very large or heavy, you can bring three at once. However, even if you try to wear them on top of each other, only the magical effects of one hat will take over.

Quote
> :) Fashion a lance out of a very resilient hat and a long stick, find a flying horse

>You could if you really wanted to... Jan would probably like it if she saw you willing to fight, or at least defend yourself. The flying horse is pretty much out of the picture though, but it's okay since you can fly anyway! :)

Sanaside
>Construct additional Pylons.

>You don't have those types of materials. :<

>Sanaside
Raid the fridge.

>You go to your icebox and give it a knock. In a few seconds, it is opened by The Icebox Fairy. "What can I get for you, miss?"

Quote
> :3 Go to bed early.
> :3 Dream of your fantastic new country!

> :3 You can grab a new weapon in the morning. You drift off to bed, dreaming of making your wondrous new nation after conquering the caves alongside Sana!

Bardic hero: Bondage fantasies

>Your dreams then take a different route altogether. :ohdear:

>huhwhatside
Attempt to give a command to somebody who has not yet been established as a playable character because all the cool kids are doing it.

>waitwhat
Title: Re: Sana☆Jana Adventure
Post by: E-Nazrin on May 22, 2010, 07:23:03 AM
Fez of etymology: Achieve sentience and assault Sana's kneecaps
Title: Re: Sana☆Jana Adventure
Post by: Kasu on May 22, 2010, 01:35:09 PM
 :)
> Take the Classic, Tricorn, and Pan hats.
Title: Re: Sana☆Jana Adventure
Post by: Sana on May 22, 2010, 01:47:57 PM
> :) See if you have any curry. You like curry :)
Title: Re: Sana☆Jana Adventure
Post by: ES-Anthy on May 22, 2010, 05:30:56 PM
> :) Attempt to find the Evil spirit and have it side with you.
Title: Re: Sana☆Jana Adventure
Post by: Jana on May 22, 2010, 08:33:13 PM
Fez of etymology: Achieve sentience and assault Sana's kneecaps

> :) You sold the last fez to Nobu (http://i34.tinypic.com/10yfji9.jpg) a week ago, so no dice. She wanted a hat her flower could wear.

:)
> Take the Classic, Tricorn, and Pan hats.

> :) You pick three hats! You also decide to go with your earlier desire to make a lance, so you set aside a tall hat rack and the Tall Hat for construction.

> :) See if you have any curry. You like curry :)

>You ask The Icebox Fairy for curry. "Okay, I'll be right back, boss." She disappears for a few minutes to prepare your food.

> :) Attempt to find the Evil spirit and have it side with you.

>You think that spirit moved on to some other place to haunt. You haven't seen it since you gave it that hat, anyway!

>Eventually, The Icebox Fairy gives you some nicely made curry, and you settle down to make a new weapon. You're pretty decent with magic, but melee combat is a bit new to you. Well, Jan tried to teach you once, but she hurt you pretty badly with a "love tap" and hasn't tried again since...
>Eventually, you fashion a lightweight but long lance! Combining the tall Hat and your tall hat rack has resulted in the Tall Lance! It will increase your magical abilities at the expense of some of your physical ability. In a sense, you've found a neat way to bring 4 hats!
Title: Re: Sana☆Jana Adventure
Post by: Hello Purvis on May 22, 2010, 08:54:26 PM
Janaside:
>Conclude sleeptimes
>Decide that today is a National Holiday of...some kind. It'll get Penciled in.
>Invite Sana over for breakfast and innuendo.
Title: Re: Sana☆Jana Adventure
Post by: E-Nazrin on May 22, 2010, 11:18:59 PM
Hatspear: Innuendo.
Title: Re: Sana☆Jana Adventure
Post by: Jana on May 24, 2010, 03:31:23 AM
Janaside:
>Conclude sleeptimes
>Decide that today is a National Holiday of...some kind. It'll get Penciled in.
>Invite Sana over for breakfast and innuendo.

> :3 You awaken! You have about an hour to get ready and go!
>Today is "Departure Day." It is a day to celebrate the great journeys in life, like the one you are about to embark upon!
>You send Sana a message by duc, inviting her to breakfast.

Hatspear: Innuendo.

>Sana arrives not too long after you call her, bringing with her some things she packed. You are surprised to see that she has fashioned a weapon out of a hat and a pole!
>As Sana sits to eat (eggs again, her favorite), you set a few enchantments on the lance to keep it from falling apart in battle. It's so nice to see Sana taking such initiative, yes?

>After breakfast, the two of you go over all your packed items.

>Sana's Inventory :)
>Nice Dress (Worn as clothing): Your usual dress. It's not very special, although it is to you!
>Sweet Classic Hat (Worn as headgear): Your first hat, and the hat that started it all! Thanks to your magic craftsmanship, it won't fly off of your head, even if you fly through a tornado. But why would you do that? Gives a slight benefit to all areas.
>Pro Capelet and Vest (Worn as armor): A capelet and vest that, like your hat, seem familiar to all who see it. They  makes you feel very mature and professional! Together, they slightly increase your defense.
>Messenger Bag: A bag you can use to carry your things. While it has been enchanted with space magic to increase it's storage space, it is still limited!
>Tourism-Level Flying License: A badge that lets you fly aerial tours of the city. Yourself and your customers (wearing identical badges) are allowed to fly slowly along pre-determined routes at pre-determined times. Boy, this city sure has strict laws on flying!
>Hat Box (In bag): Though the miracles of space magic, you have you hat box inside your bag! :O It is currently holding the Tricorn and Pan hats.
>Strong Rope (20m) (In bag): Some rope originally meant for a well. You've taken it to be on the safe side!
>Wallet containing $42. (In bag)
>Spell Card "Temperance" Your only signature spell card, which Jan thinks you should carry everywhere. Fires some slow waves of bullets, aimed directly at the enemy. You'd never want to go all-out and accidentally seriously hurt someone!
>Tall Lance (Main Weapon, away): A lance you made out of a hat and a hat rack! It will increase your magical abilities at the expense of some of your physical ability. As a melee weapon, it can deliver some punishing jabs!
>Fun Flute (Sidearm, away): A flute Jan gave you when she opened her business. It can be used as an improvised club. When played, it fires small, fast bullets as a nonspell attack. Can be used to boost curative magic.
>5 Blank spell cards which can be used to make new spells later on. (In bag)
>You have $5030 in credit.

>Jana's Inventory :3
>Cool Pajamas (Worn as clothing): A set of pajamas you wear all the time (except not really; you just have a lot of the same set!). You tend to fall asleep during boring times, so you like to be ready for it!
>Awesome Gift Hat (Worn as headgear): A nice hat Sana made for you some time ago, when you first became friends. It is in a similar style to her own, but is colored to match your usual pajamas. "Jan<3" is embroidered on it, and you always let it show!
>Fantastic Night Robe (Worn as armor): A plaid night robe you can use to increase your defensive capabilities. It's very warm and comfortable~
>Backpack: A bag you can use to carry your things. While it has been enchanted with space magic to increase it's storage space, it is still limited!
>Temporary Flight License (In bag): A pin allowing you to fly in the city without fear of arrest as long as it is on your shoulder. The pin emits a magical signature unique to it, alerting officers of who gave it to you and when, as well as when it expires.
>Wallet containing $47 (In bag)
>Music Folder (In bag): With the space magic of your backpack, you have managed to fit all five of your current sheets into this folder!
>Harping Harmonica (Sidearm, away): A harmonica you received from Solais, which was formerly evidence taken from a crime scene. The enchantments placed upon it are weaker than usual, but you can use it in a pinch. When played alone, it fires unaimed fanning spreads of bullets.
>5 blank sheets of music which can be used to make new sheets later on. (In bag)
>Check for $150, signed by N-Forza. (On desk)
>Check for $525, signed by Solais. (On desk)
>You have $1250 in credit.

> :3 You don't have a main weapon equipped! Thanks to your backpack, you can bring two weapons at once, but only 1 can remain ready for battle. Which would you like to bring?
>You instrument collection currently includes:
>Awesome Axe: A heavy guitar made of  a thin sheet of enchanted lightweight steel. The edges of this guitar have been sharpened into blades, making this instrument usable as a double-bladed axe. When played, danmaku bullets will do more damage.
>Beatmaniac Bassoon: An instrument suggested to you by Sana. Usable as a rifle, firing elemental magic without the usage of a spell card. When played, main-elemental bullets (those other than light and dark) will become more damaging and faster to a higher degree than when with other instruments enhancing the same aspects. When used, sheet music can take an element of your choice.
>Drum of Damnation: A small snare drum worn around the neck. The drum sticks are usable as small knives, and the drum itself has been enchanted to withstand both the sharpness of the knives and the physical blows of enemy attacks, much like armor. When played, bullets will move more erratically.
>Maniac's Mandolin: Your first and signature instrument, a mandolin with a heavy spike blade fixed upon the bottom. Can be used to either slash or pierce. When played, miscellaneous effects of sheet music will become more potent.
>Virtuous Violin; A small violin and bow, usable as a buckler and rapier. When played, bullets will do less damage, but travel faster.
Title: Re: Sana☆Jana Adventure
Post by: Sana on May 24, 2010, 03:40:11 AM
> :3 Take the Beatmaniac Bassoon.

> :) Wonder why you have so much credit.
Title: Re: Sana☆Jana Adventure
Post by: Hello Purvis on May 24, 2010, 03:42:39 AM
Janaside
>Bring the Shada Awks Awesome Axe
>Ponder infrastructure improvements for JanaSanaheim with Sana.
Title: Re: Sana☆Jana Adventure
Post by: Jana on May 24, 2010, 05:18:11 AM
> :3 Take the Beatmaniac Bassoon.
Janaside
>Bring the Shada Awks Awesome Axe

> :3 You choose a nice long-range weapon and a heavy melee weapon. Which one would you like on your person, and which should go to your bag?

>Ponder infrastructure improvements for JanaSanaheim with Sana.

>You tell Sana a bit about your plans for your glorious new nation! She laughs it off, as she seems to do with most of your more Sana-centered ideas... But you'll show her, right?!

> :) Wonder why you have so much credit.

> :) Nothing to wonder about! You're a successful businesswoman with a few years of sales speaking for you. You don't know much about Jan's financial affairs, but it's safe for you to assume that she has less money put away because of how little time she's had to get herself established.

>Any other quick preparations you'd like to make, or anything you'd like to check before you leave?
Title: Re: Sana☆Jana Adventure
Post by: Hello Purvis on May 24, 2010, 05:33:21 AM
Janaside

>"You'll make the crowns, right, Sana?"
>Get ready to head out and hit them caves.
Title: Re: Sana☆Jana Adventure
Post by: Sana on May 24, 2010, 01:47:21 PM
> :) Remember to take a map!

> :3 Awesome Axe on person, Beatmaniac Bassoon in bag.
Title: Re: Sana☆Jana Adventure
Post by: E-Nazrin on May 24, 2010, 07:20:10 PM
Checks: Fusion dance
Title: Re: Sana☆Jana Adventure
Post by: ES-Anthy on May 24, 2010, 09:04:25 PM
Checks: Fusion dance
Title: Re: Sana☆Jana Adventure
Post by: Jana on May 24, 2010, 10:13:54 PM
Janaside

>"You'll make the crowns, right, Sana?"
>Get ready to head out and hit them caves.
> :3 Awesome Axe on person, Beatmaniac Bassoon in bag.

> :3 You ask Sana for her services in making crowns once you create a glorious new nation. "Okay, okay!"
>As part of your final preparations, you equip your axe as your main weapon and put your rifle into your backpack.

Checks: Fusion dance

>You cannot combine your checks, but you can cash them in at the bank to combine them with your credit if you'd like. You go ahead and put the checks in your bag so that you can take care of it.

> :) Remember to take a map!

>:) You get your maps of the city and surrounding area from your home and put them in your bag right before you leave for the square. Arashi will give you maps for the cave areas when you meet up.
>Obtained: City Map
>A map of Gapland made for your tour guide job. It points out some key businesses and tourist attractions.
>Obtained: Area Map
>A geographic map of the terrain around Gapland, showing the city itself at the center. The caves you are heading to are on the map as well, but not in much detail.

>Eventually, the time arrives for you to set out to the square! When you arrive, you can see a lot of the usual sights, such as schoolchildren, street vendors, and ducs around the fountain, but you also see the two teachers sitting at a bench speaking to some schoolchildren. You also see the woman you met yesterday, TranceHime, feeding some ducs.
Title: Re: Sana☆Jana Adventure
Post by: Hello Purvis on May 24, 2010, 10:21:01 PM
Janaside:
>Wave to Trance!

Sanaside
>Smile at ducs.
>Make duc noises at them!
Title: Re: Sana☆Jana Adventure
Post by: E-Nazrin on May 24, 2010, 10:23:29 PM
duc: eat duc
Title: Re: Sana☆Jana Adventure
Post by: Jana on May 25, 2010, 01:24:28 AM
Janaside:
>Wave to Trance!

> :3 You give Trance a wave! She stops feeding the ducs and starts walking to you. "Hey, what brings you here this morning?"
>Arashi and triangles have noticed the two of you now as well, and give you both a wave while they wait and talk to kids.

Quote
Sanaside
>Smile at ducs.
>Make duc noises at them!

> :) You flash those ducs a smile and give them a few good quacs! The ducs quac back. :)

duc: eat duc

> '<>' But cannibalism is bad! Besides, as a species, you don't eat meat.
Title: Re: Sana☆Jana Adventure
Post by: Hello Purvis on May 25, 2010, 01:38:24 AM
Janaside:
>"We're going caving, just the two of us! Well...and Triangles and Arashi. But they don't count because..."
>Leave it at that.
Title: Re: Sana☆Jana Adventure
Post by: E-Nazrin on May 25, 2010, 01:41:05 AM
duc: Eat hair. And hats. Of all present. And maybe feathers. Bring your friends! Or eat them.
Fountain: Conduct science.
Title: Re: Sana☆Jana Adventure
Post by: Shizumarashi Mayuzumi on May 25, 2010, 01:43:43 AM
Fountain: Conduct SCIENCE!
Title: Re: Sana☆Jana Adventure
Post by: Jana on May 25, 2010, 03:55:49 PM
Janaside:
>"We're going caving, just the two of us! Well...and Triangles and Arashi. But they don't count because..."
>Leave it at that.

> :3 Trance simply cocks her head at you in curiosity. Maybe you should tell her a bit more about the situation... She looks very interested!

>Recruitment
>Occasionally, a previously unplayable character may take interest in your adventures and decide to come along for the ride. However, for this to happen, you must first capture their interest long enough for them to want to join you! If you succeed, the new character's inventory and skills will be shown to you, and you will be able to issue them commands as well. Try recruiting characters who don't seem interested as well; most will do their own thing, but you may be pleasantly surprised!

duc: Eat hair. And hats. Of all present. And maybe feathers. Bring your friends! Or eat them.

> '<>' You cannot eat any of those things! You are fairly sure the glorious one intended for you to eat the bread of fountain-goers! Which is precisely what your friends are eating, by the way.

Fountain: Conduct SCIENCE!

>As the goddess of the shrine, you'll use the fountain whenever you need to. You don't need to right now, though.
Title: Re: Sana☆Jana Adventure
Post by: Sana on May 25, 2010, 05:41:55 PM
> :3 Hey Trance want to come with us to the MAGICAL CAVES?

> :) Chat with the schoolteachers.
Title: Re: Sana☆Jana Adventure
Post by: Hello Purvis on May 25, 2010, 07:34:42 PM
>"Yeah, we're trying to figure out what those gray faeries running around yesterday were all-"
>Trail off due to epiphany!
>Fuck flight licenses! JanaSanaheim will be free airspace! Hell yes!
Title: Re: Sana☆Jana Adventure
Post by: E-Nazrin on May 25, 2010, 09:38:45 PM
Bread: Exude dangerous poisons.
duc: Contemplate the risks and benefits of becoming a pet and/or a mascot character.
Title: Re: Sana☆Jana Adventure
Post by: Jana on May 25, 2010, 10:55:35 PM
> :3 Hey Trance want to come with us to the MAGICAL CAVES?
>"Yeah, we're trying to figure out what those gray faeries running around yesterday were all-"
>Trail off due to epiphany!
>Fuck flight licenses! JanaSanaheim will be free airspace! Hell yes!

> :3 You start talking about the caves before you trail off. Trance isn't quite sure what to make of it, but since you technically already invited her, she gives you a little smile. "I know a little bit about those caves..."

> :) Chat with the schoolteachers.

> :) You leave Jan to chat with her friend and go talk to the teachers. triangles gives you a little smile. "My wife will be along with our stuff soon. I told her to help us with our job as mission control, and since she gets all fired up over everything..."
>Arashi is telling the children around the three of you about a substitute teacher and their lessons. You probably shouldn't interrupt her.

Bread: Exude dangerous poisons.
duc: Contemplate the risks and benefits of becoming a pet and/or a mascot character.

>You were baked by Dragoshi, so you don't have any poisons to exude!
> '<>' What, like one of those messenger ducs? That's not really your kind of thing... You just live for the daily bread raves! You also don't know the concepts of "pet" or "mascot."
Title: Re: Sana☆Jana Adventure
Post by: E-Nazrin on May 26, 2010, 12:13:57 AM
Trance's Genitals: Reveal your secrets!
Title: Re: Sana☆Jana Adventure
Post by: Sana on May 26, 2010, 01:27:24 AM
> :) Ask about triangles' wife.
Title: Re: Sana☆Jana Adventure
Post by: Hello Purvis on May 26, 2010, 01:31:27 AM
Janaside:
>"Well c'mon, then! the more the merrier and all that."
Title: Re: Sana☆Jana Adventure
Post by: trancehime on May 26, 2010, 03:27:36 AM
> :3c "Is there anything super duper special awesome in there?"
Title: Re: Sana☆Jana Adventure
Post by: Jana on May 26, 2010, 03:45:00 AM
> :) Ask about triangles' wife.

> :) You seldom have time to ask before she (http://i41.tinypic.com/kcmsg8.jpg) appears! triangles waves her over. "Sana, this is MJP, my wife! And this is Sana, one of the two girls I told you about. She's the hat store owner." MJP regards you carefully. "...Hmm... I guess you're alright, girlie. Still not as awesome as me-" "Be nice, or it's the couch."
>MJP offers you a handshake.

Janaside:
>"Well c'mon, then! the more the merrier and all that."

> :3 You give Trance an enthusiastic invitation! "Hmm... Okay then. I could find out something interesting too. I'll come along with you."

Trance's Genitals: Reveal your secrets!

> :V You are TranceHime (http://i37.tinypic.com/bgyde1.jpg), wandering swordswoman of Ijiyatsu!
>As a descendant of the tatsu, or dragon gods, you would ordinarily have near-unlimited power... But your powerful swords have been stolen and most of your powers sealed along with them! However, you still hold one sword, Fenris, which allows you to control ice and vapors. You also have an innate ability to instantly change the gender of a target, although this is not something you brag about. You are also quite the skilled swordswoman, preferring melee combat to danmaku. Of course, you know enough to throw down in a spell card battle!
>As a wanderer, you generally keep to yourself, but you have made some friends here and there whom allow you to stay with them. One such good friend is Dragoshi (http://i35.tinypic.com/30vg7dt.jpg), whom you stay with when you arrive in Gapland. You suppose you can also count Jana (http://i286.photobucket.com/albums/ll115/fruitfat/scan0005-5.jpg), even though you just met her yesterday... But you think you can get along well enough with her and her companions.

>You have a single ongoing quest.
>Sword Retrieval: You have been wandering as an exile for a very long time. As you wander, your goal has been trying to track down information on your five stolen swords so that you may recover your original powers.

>Inventory
>Regal Clothes (Worn as clothing): Some nice clothes. Through enchantments placed upon then, they manage to stay clean and in good condition, despite your lifestyle.
>Royal Crown (Worn as headwear): A crown that connects you to your past as a princess. It always manages to shine, even in the dark!
>Wanderer's Cloak (Armor, in bag): An old hooded cloak that allows you to hide your identity as royalty. Slightly increases your defense.
>Traveler's Satchel: A bag you can use to carry your things. While it has been enchanted with space magic to increase it's storage space, it is still limited!
>Wallet containing $17. (In bag)
>Confusion "Forced Androgyny" A spell card that fires needles and light beams. These needles increase in density over time or as the spell barrier is damaged. This card's special property forces an instant change of the target's gender upon contact with a needle, even if it is an indirect graze. The light beams of this card serve to further trap your opponent. With increasing density, the possibility of confusing your target and hitting them with even more needles increases!
>Ice Sword "Fenris" A spell card that uses the power of your only remaining sword. Instantly changing the water vapor in the air around you into bullets, you can generate attacks to surround your target. A swing of your sword will send a fanning pattern of icicles to the enemy, disrupting the condensed vapor bullets and knocking them around.
>Fenris (Main weapon, away): A thin scimitar with a cracked blue blade and a hilt wrapped in bandages. This sword is what gives you the ability to control vapors. A swing of it will be enough to send icicles as nonspell danmaku at a target.
>5 Blank spell cards which can be used to make new spells later on. (In bag)
>You have $0 in credit.

>As a youkai with specific abilities, you do not have the flexibility of a magician. However, you do still have some skill in some magical disciplines!
>Enchantment: 3/10 You can keep your clothes clean through magic, although you still need to bathe regularly yourself.
>Curative: 2/10 Your combative upbrining has kept you from learning how to heal more than small cuts.
>Flight Magic: 6/10 You are a fairly fast and nimble flier, using your skill in conjunction with your skill with the sword to great effect!
>Space Magic: 0/10 Your skill has been sealed by your missing sword, Ryuujintou Gram.
>Time Magic: 0/10 You have no magic skills involving time.

>Elemental Magic
>Fire Magic: 0/10 Your skill has been sealed by your missing sword, Wyvern Caliburn.
>Water magic: 5/10 You have a fair degree of skill in water magic thanks to your sword, Fenris! It's ability to control vapor and use ice projectiles is but a touch of its full power, but you cannot use it to its full extent because you are missing the Cunei Claymore, your power catalyst.
>Nature Magic: 0/10 Your skill has been sealed by your missing sword, Caladborg.
>Earth Magic: 0/10 You have no magic skills in magic involving the earth.
>Metal Magic: 3/10 You can use needle-like bullets in your danmaku attacks.
>Light Magic: 4/10 You know just enough to be able to make above-average light bullets for spell cards, as well as thin laser beams.
>Dark Magic: 0/10 You have no magic skills involving darkness.

> :) It has come to the parser's attention that Sana's magical skills were never elaborated upon, so here they are!
>Enchantment: 4/10 Jan taught you enough to let you go from making regular hats to designer ones. You can strengthen materials or cast specific spells on them, but you cannot do much to living things.
>Curative: 5/10 Your blessing of Temperance helped you fine-tune your curative skills. You are on about the same level of healing as Jan right now ("You can quickly use small healing spells on yourself or another person, but you cannot do so while in combat. More complicated procedures, such as mending bone or stopping internal bleeding, will take longer, but are still within your realm of mastery."), but you have plenty more room to grow with less effort because of your blessing!
>Flight Magic: 4/10 You know enough about flying for your job as a tour guide, but you're not too flashy with it.
>Space Magic: 1/10 Your skill as a tour guide has allowed you to learn a simple spell to divine your approximate location. You're not too great at it yet, though.
>Time Magic: 1/10 Jan taught you her spell to tell the time without a watch!

>Elemental Magic
>You have no skills in elemental magic, aside from...
>Light Magic: 3/10 You can use light to form simple bullets, as most folks around here can, in order to participate in spell card duels.

> :3c "Is there anything super duper special awesome in there?"

> :3 After speaking to Trance, you speak to the schoolteachers plus one, asking about the caves. Arashi is the first to answer you this time, having sent the children along to school. "Here, have a look for yourselves. We brought the maps we promised."
>Opening a map, you can see some entrances and tunnels marked, as well as some blue arrows signifying the movements of the magical currents beneath the earth. The entire map is color-coded to show how deep the tunnels go, and the arrows for the magic current are in varying shades of blue corresponding with the flow's own depth. However, aside from these details, there isn't much more.

>You have unlocked the achievement, "What Weapons Triangle?"

((The parser would like to give a super-special thank you to Sana and Trance for their help in getting this post done. :3 ))
Title: Re: Sana☆Jana Adventure
Post by: Hello Purvis on May 26, 2010, 03:49:56 AM
Janaside:
>"Awesome! Now let's hit up them caves!"
>Go hit up them caves.
Title: Re: Sana☆Jana Adventure
Post by: E-Nazrin on May 26, 2010, 03:51:43 AM
Maps: Insult swordfighting.
Title: Re: Sana☆Jana Adventure
Post by: Sana on May 26, 2010, 12:48:38 PM
> :)
>Go hit up them caves.
Title: Re: Sana☆Jana Adventure
Post by: Jana on May 26, 2010, 10:53:46 PM
Quote
Janaside:
>"Awesome! Now let's hit up them caves!"
>Go hit up them caves.
Quote
:)

> :3 :) You both announce your excitement in hitting up those caves! Trance quickly bids Dragoshi farewell before rejoining your group.
> :3 As your group of six makes its way outside of town to the south, you pass the bank. You quickly cash in your two checks, removing them from your bag and adding to your credit. You now have $1925 in the bank.
> :) Eventually, you all make it to the edge of the city. Arashi checks her map, so you check your area map as well. It looks like the caves are a fair number of miles to the southwest. You can fly there much more quickly now that you've left Gapland proper, so it will only take ten or fifteen minutes, roughly.
> :V As you all take off, you introduce yourself to Jana's friends. Is there anything you'd like to include or ask them?
>For that matter, is there anything in particular the rest of you would like to ask Trance on the way to the caves?
Title: Re: Sana☆Jana Adventure
Post by: E-Nazrin on May 27, 2010, 12:18:02 AM
Caves: ducswarm
Title: Re: Sana☆Jana Adventure
Post by: Kasu on May 27, 2010, 12:21:35 AM
 :3
> "So...  That's a pretty unique power you got there Trance."
Title: Re: Sana☆Jana Adventure
Post by: ES-Anthy on May 27, 2010, 06:24:26 AM
Trancy >Make Jana male

ManJan >Make Sana Swoon
Title: Re: Sana☆Jana Adventure
Post by: Jana on May 29, 2010, 11:23:23 PM
:3
> "So...  That's a pretty unique power you got there Trance."
Trancy >Make Jana male

ManJan >Make Sana Swoon

> :3 Trance thanks you and then demonstrates her powers by example! Oh god this feels so wrong what is this your top is loose and your pants are tight oh god oh no it has to sto-
>Not one to miss out on an opportunity, you try to hit on Sana, but your abject terror really throws off your new deep voice. Sensing your alarm, Trance immediately changes you back to normal.

Caves: ducswarm

>You have all finally arrived at the mouths of the caves! Arashi, triangles, and MJP settle down and open up their bags, taking out some metal stuff. None of you have much experience with KappaTech, so Arashi explains their scientific instruments' purposes to you all.
>"We don't really have anyone at Gapland truly skilled in geology, but triangles knows physics and I know biology. We'll give you guys a pair of communicator unit and one miniature teleportation device. While you're exploring down there, you'll be telling us what you see and sending us samples of rocks and plants through the teleporters. MJP will be in charge of getting everything running with her tech skills, triangles will keep MJP runnin- I mean, stay on the line with you and give advice, and I'll be analyzing whatever you send through."
>MJP comes up to you with a pair of small headsets and a small device shaped like a pressure cooker. "We didn't know you had a third coming, but I can make a third communicator if you don't mind waiting. And the teleporter's kind of heavy, even with space bags... Which one of you wants to take it?"
Title: Re: Sana☆Jana Adventure
Post by: Hello Purvis on May 29, 2010, 11:29:26 PM
Janaside:
> "She'll take it them."
>Point at Trance.

Sanside:
>"So, what are we looking for, exactly? I mean, you could say things that are strange, but everything's strange down there to me."
Title: Re: Sana☆Jana Adventure
Post by: E-Nazrin on May 30, 2010, 04:19:44 AM
Kappatech: Skynet.

:V: Macho poses.
Title: Re: Sana☆Jana Adventure
Post by: ES-Anthy on May 30, 2010, 07:53:51 AM
:3>Get used to male form, I'm sure we get a strength boost or something from this.

Trancey> make sana male as well, profit off of Yaoi doujins
Title: Re: Sana☆Jana Adventure
Post by: Hello Purvis on May 30, 2010, 08:02:04 AM
:3>Get used to male form, I'm sure we get a strength boost or something from this.

>We got changed back. Also no, that's just weird and it scared Sana. No scaring the future queen =[
Title: Re: Sana☆Jana Adventure
Post by: E-Nazrin on May 30, 2010, 04:22:40 PM
Trance Limit Break: Create seventh force gender.
Title: Re: Sana☆Jana Adventure
Post by: Sana on May 31, 2010, 12:52:40 AM
> :) Wish you had a camera to take a picture of these caves with.

> :V REHHYOUJIN REHHYOUJIN REHHYOUJIN KUREAAAAAAAAA
Title: Re: Sana☆Jana Adventure
Post by: Jana on May 31, 2010, 07:39:54 PM
Janaside:
> "She'll take it them."
>Point at Trance.

> :3 Trance seems happy that you trust her. Or is it because she has less in her bag? Only you know for sure!

:3>Get used to male form, I'm sure we get a strength boost or something from this.

>What're ya implying here? That your beautiful magical youkai body isn't strong enough on its own?

>We got changed back. Also no, that's just weird and it scared Sana. No scaring the future queen =[

>You're not sure about Sana, but the concept of doing that again terrifies you enough to make you want to soil your robe. However, you won't.

Quote
Sanside:
>"So, what are we looking for, exactly? I mean, you could say things that are strange, but everything's strange down there to me."

> :) Arashi answers for you while triangles and MJP set up their little base. "Well, any evidence that would point to a foreign youkai invasion... Anything obviously out of place, like another of those harmonicas Jana has, or maybe anything obviously magical that we don't want them getting their hands on... We're sure that you guys will be able to tell."

> :) Wish you had a camera to take a picture of these caves with.

>Maybe you can ask Arashi for some of that KappaTech stuff some other time? It looks like they've already given you everything they have, aside from the third communicator MJP is working on.

:V: Macho poses.
Trance Limit Break: Create seventh force gender.
> :V REHHYOUJIN REHHYOUJIN REHHYOUJIN KUREAAAAAAAAA

> :V You think of some sword moves and other techniques you know. Swinging a sword around is something anyone can do, but a trained swordswoman like you can do so much more. You also think about your special ability to change one's gender. You doubt you could make a new gender, but it might be possible to leave someone with bits from both or neither.

Kappatech: Skynet.

>It looks like triangles and MJP are ready. MJP hands Trance a third communicator, not saying how she made it. Arashi turns to the three of you and asks, "Anything else, or are you all ready to go on in?
Title: Re: Sana☆Jana Adventure
Post by: E-Nazrin on May 31, 2010, 10:20:54 PM
Gap-goddess: Create Seventh Force gender
Title: Re: Sana☆Jana Adventure
Post by: Hello Purvis on May 31, 2010, 10:35:25 PM
Janaside:
>"Nope, let's get this on!"
>Head inside!

Sanaside:
>Make sure we know how all this junk works
>Stop Jana if there's any real doubts.

Tranceside
>Slowly realize that you're the mule.
Title: Re: Sana☆Jana Adventure
Post by: Sana on June 01, 2010, 01:12:22 AM
> :) Make sure you have a flashlight!
>Make sure you never annoy Trance. What just happened to Jan looked terrible :<
Title: Re: Sana☆Jana Adventure
Post by: E-Nazrin on June 01, 2010, 01:53:01 AM
:V:V: Whinny.
Title: Re: Sana☆Jana Adventure
Post by: Jana on June 01, 2010, 03:04:43 AM
Gap-goddess: Create Seventh Force gender

>You cannot commune with the goddess at this time.

Janaside:
>"Nope, let's get this on!"
>Head inside!

Sanaside:
>Make sure we know how all this junk works
>Stop Jana if there's any real doubts.

> :3 With a joyful shout, you lead the way into the caves!

> :) You're pretty sure you know this stuff works. The communicators just go on your ears and you press a button on the side to turn it on. And the teleported objects just need to be put into the chamber and another button pressed. With no reason to stop her,you follow Jan into the cave!

> :) Make sure you have a flashlight!
>Make sure you never annoy Trance. What just happened to Jan looked terrible :<

>You don't know what a flashlight is, but there are some torches along the walls of the entrance to the caves. You tell Jan and Trance to grab one while you do the same.
>Jan looked pretty scared, yeah... But Trance seems nice enough.

Tranceside
>Slowly realize that you're the mule.

> :V You've been traveling alone for a very long time, You'd really hate it if your new companions were just using you.

:V:V: Whinny.

>...You don't whinny, but you do give a little shout of joy to mark the start of your expedition!

>As the three of you take torches from the mouth of the cave, you take a good look around. This part of the cave system is fairly well-lit, with glistening stalactites dripping water into small, reflective pools below. It looks pretty flat so far, but you can see that the cave starts sloping downwards as it opens up.
>Making your way down, hats protecting you from the incessant drops of water, you come to an opening in the cave. The chamber seems to be riddled with stones, small and broken. A glance upwards shows that these may have been stalactites not too long ago. A closer looks reveals that these stalactites did not simply break apart, but were cleanly cut from the ceiling!
Title: Re: Sana☆Jana Adventure
Post by: Sana on June 01, 2010, 03:15:54 AM
> :) Clap hands to cheeks in shock.
> OH MY GAWWWWWWDDDDDD
>Check for enemies
>Swing hatlance wildly
Title: Re: Sana☆Jana Adventure
Post by: Hello Purvis on June 01, 2010, 03:18:46 AM
Janaside:
>"Trance, was this you? Were you assaulting harmless stalactites? What did they ever do to you?"
>"Don't worry Sana, you've got me here to keep the baddies off you."
>Look around for signs that people might have been here.

Trance:
>Bray
>Assess the cuts on the stalactites. Were they done by a sword or some kind of mining tool?
Title: Re: Sana☆Jana Adventure
Post by: E-Nazrin on June 01, 2010, 03:19:29 AM
Stalactites: Aggress.
Hats: Convert CAVE WATER into ELF TEARS, use COVERTECH: BRIM-STONE
Sana's Bustline: Grow three sizes this day.
Title: Re: Sana☆Jana Adventure
Post by: Jana on June 01, 2010, 07:03:35 PM
> :) Clap hands to cheeks in shock.
> OH MY GAWWWWWWDDDDDD
>Check for enemies
>Swing hatlance wildly

> :) You react in a manner befitting your position. You somehow manage not to fall while swinging your lance around, and you force Jan and Trance to duck.

Janaside:
>"Trance, was this you? Were you assaulting harmless stalactites? What did they ever do to you?"
>"Don't worry Sana, you've got me here to keep the baddies off you."
>Look around for signs that people might have been here.

Trance:
>Bray
>Assess the cuts on the stalactites. Were they done by a sword or some kind of mining tool?

> :3 Trance looks a little displeased by your accusation, even if it was in jest. You're not being very welcoming to your new team member...
>Sana, on the other hand, is comforted enough to stop swinging her lance. It's a shame you couldn't teach her how to use that thing properly.
>There aren't any signs that people were here, aside from the obvious evidence of the stalactites.

> :V Why do you want to make so many animal noises? You settle for a cough.
>It doesn't take too long to find a piece of stone originating from the point of the cut. It's been sliced clean through, as if with a long sword.

Stalactites: Aggress.
Hats: Convert CAVE WATER into ELF TEARS, use COVERTECH: BRIM-STONE
Sana's Bustline: Grow three sizes this day.

>The stalactites are partially blocking an exit from the chamber. There is one other way out, excluding the way you came in through but it looks very narrow. You could possibly clear enough rock from the wider path, but it would take some time.
>You all shake the water off of your hats. Unfortunately, you cannot convert it to any form of energy, although Trance could convert it to vapor or ice if she wanted to.
> :) You like your chest the way it is! >:<
Title: Re: Sana☆Jana Adventure
Post by: Sana on June 01, 2010, 07:17:39 PM
> :) Look into this narrow passage.
> Go spelunking!
Title: Re: Sana☆Jana Adventure
Post by: E-Nazrin on June 01, 2010, 11:51:08 PM
Colonvee: Forge masterpiece ice bra.
Teleporter: Consume stalactite, for science. (seriously you people)
Hatlance: Innuendo.
Title: Re: Sana☆Jana Adventure
Post by: Jana on June 02, 2010, 03:58:42 AM
> :) Look into this narrow passage.
> Go spelunking!

> :) You take a look down the narrow passage. It's very dark, and doesn't seem to widen up anytime soon...
>You pitch the idea to the other members of your group. What do you all think?

Colonvee: Forge masterpiece ice bra.
Teleporter: Consume stalactite, for science. (seriously you people)
Hatlance: Innuendo.

> :V You practice your ability by making a bra-shaped chunk of ice out of the vapors in the air. Jana applauds you, but Sana looks a bit confused. You don't think anyone could wear this safely anyway.
> You send the stalactite chunk with the evidence of a clean slice through the teleporter, explaining your conclusions to triangles. "We'll have it analyzed mere... Maybe we'll get residue from whatever cut through it."
> :) You are incapable of purposeful innuendo!
Title: Re: Sana☆Jana Adventure
Post by: Hello Purvis on June 02, 2010, 06:27:40 AM
Janaside
>Check the debris around the other exit, to see how likely it is to collapse.
Title: Re: Sana☆Jana Adventure
Post by: Sana on June 02, 2010, 01:30:34 PM
> :) Twiddle your thumbs while everyone else does their complicated science stuff.
Title: Re: Sana☆Jana Adventure
Post by: Solais on June 02, 2010, 01:44:20 PM
Sanaside:
>Break some valuable sciency stuff by accident.
Title: Re: Sana☆Jana Adventure
Post by: Jana on June 03, 2010, 01:25:42 AM
Janaside
>Check the debris around the other exit, to see how likely it is to collapse.

> :3 As you scan the debris and go through it with your hands, you discover that some of the rocks (and now your hands too) are wet with a mixture of water and blood. You've seen enough of it to be just a bit surprised, and Trance seems about the same, but Sana lets out an audible gasp. Digging a bit more, the ratio of blood to water shifts in the blood's favor. It seems like these rocks were used to crush something underneath...

> :) Twiddle your thumbs while everyone else does their complicated science stuff.

> :) You can't really twiddle your thumbs at this situation... Jan and Trance may be youkai, but you're a teenage human girl. You've never been involved with any bloody business before.

Sanaside:
>Break some valuable sciency stuff by accident.

> :) You don't have anything but the communicator on your head, which won't just drop. Besides, there's no need to make the situation any worse...
Title: Re: Sana☆Jana Adventure
Post by: Hello Purvis on June 03, 2010, 01:38:20 AM
Janaside:

>"Well, balls. Let's dig this poor schmuck out"
>What a ruined morning, seriously.

Sanaside:

>Be conflicted between terror and morbid curiosity!

Tranceside
>Help dig this poor schmuck out.
Title: Re: Sana☆Jana Adventure
Post by: Sana on June 03, 2010, 02:02:19 AM
> :) Avert eyes!
Title: Re: Sana☆Jana Adventure
Post by: Jana on June 03, 2010, 03:01:16 AM
Janaside:

>"Well, balls. Let's dig this poor schmuck out"
>What a ruined morning, seriously.

>You start digging, muttering under your breath.
>Yeah, seriously. Your hands got all dirty. Playing your axe is gonna be inconvenient.

Quote
Sanaside:

>Be conflicted between terror and morbid curiosity!
> :) Avert eyes!

> :) It doesn't take long to make a choice. Jan tells you to chill.

Quote
Tranceside
>Help dig this poor schmuck out.

> :V You go help Jana move the stones since Sana is predisposed. It doesn't take long before you move enough to see what's underneath.

>The two of you who are digging eventually get far enough to find a small mound of soft flesh. It seems pretty discolored and cold, but it's still moving ever so slightly! You dig a bit more around it and uncover a small magic leech (http://img28.imageshack.us/img28/8810/giggi.jpg), covered in blood. Digging further, there seem to be some more, but they've been crushed beyond familiarity. This one seems to have been the only one to survive.

> :3 You have some familiarity and fondness for magic leeches! You know that the leeches gather around strong sources of magic, which they take in to grow to a fully adult form. Magic leeches make the transition from human magician to youkai magician easier on the magician's body, so you kept one as a pet during your own transition. It's safe to assume that this small group was gathered around the underground stream, but they are a bit far from the stream itself... What could have driven them this far away, and why did they end up this way?
Title: Re: Sana☆Jana Adventure
Post by: Hello Purvis on June 03, 2010, 03:10:27 AM
Janaside:
>Check them leeches for remaining magics, to see whether they were drained or not.
>"Well, this isn't too bad... I was afraid someone got crushed in here. Now it's just sad rather than tragic"

Sanaside
>Creep closer at the mention of it not being too bad.

Tranceside:
>Check over the leech that survived, see if anything is weird about it.
Title: Re: Sana☆Jana Adventure
Post by: Jana on June 03, 2010, 03:38:49 AM
Janaside:
>Check them leeches for remaining magics, to see whether they were drained or not.
>"Well, this isn't too bad... I was afraid someone got crushed in here. Now it's just sad rather than tragic"

Sanaside
>Creep closer at the mention of it not being too bad.

Tranceside:
>Check over the leech that survived, see if anything is weird about it.

> :3 A quick check shows that the dead leeches have no magic, on account of being dead. The live leach still has magic in its body though, so you don't think they were drained.
>You cannot say this, as it truly is a tragedy. You love those little guys... So you go ahead and offer an arm to the poor guy. It happily attaches itself. Trance lets Sana know that it's not so bad, though.

> :) You take a look at the little thing Jan is holding-Er, keeping on her arm. It's covered in blood, but the trembling shows it is indeed alive. You cautiously apply some healing magic to it, and Jan gives you a beaming smile.

> :V While Jana feeds and Sana heals, you go ahead and scan. Aside from the damage of being crushed, it seems a bit bloated... It probably fed recently. However, its skin, although naturally pale, is pallor enough that you can see its veins. It may be shock, but you have no idea if such things work that way with non-humanoids.

>In a few minutes, Sana finishes her healing, and Jana finishes her feeding. The leech lets go of Jana's arm voluntarily, looking less see-through for it, and the healing magic has restored most of its internal functions.
>Your party acquired: Lucky Magic Leech!
>A smiling magic leech that was fortunate enough to survive an unknown assault. As it is living, it's too risky to send via teleporter, and it would be inhumane to keep it in a space-magic backpack, especially since it narrowly escaped death by crushing. What would you like to do with it?
Title: Re: Sana☆Jana Adventure
Post by: Hello Purvis on June 03, 2010, 04:06:23 AM
>Allow the leech to hitch a ride on the most appropriate hat. Sana's.
Title: Re: Sana☆Jana Adventure
Post by: Sana on June 03, 2010, 02:05:59 PM
> :) Try poking the leech.
Title: Re: Sana☆Jana Adventure
Post by: E-Nazrin on June 04, 2010, 04:09:59 AM
Suction Sucker: Turn back into Okashii
Title: Re: Sana☆Jana Adventure
Post by: Solais on June 04, 2010, 09:37:22 AM
Leech: Try poking Sana.
Title: Re: Sana☆Jana Adventure
Post by: Hello Purvis on June 04, 2010, 10:30:15 AM
Leechside
>Decide it's too cold up here, slip down Sana's shirt.
Title: Re: Sana☆Jana Adventure
Post by: Jana on June 04, 2010, 07:02:49 PM
>Allow the leech to hitch a ride on the most appropriate hat. Sana's.
> :) Try poking the leech.

> :) You put the leech on your flat-topped hat. It coos when you poke its tummy!

Suction Sucker: Turn back into Okashii
Leech: Try poking Sana.
Leechside
>Decide it's too cold up here, slip down Sana's shirt.

> :V The name is familiar somehow, but you don't think this is anything like that.
> :) The leech pokes you back with its small pre-arm thing. You don't really feel it through your hat, though.
> :) The leech is trying to get down your shirt, but you catch it in time and put tuck it between your vest and top instead, leaving it's top half out to breathe.

> :) Checking the map now that you've cleared the rocks blocking the second passage, you can now get a better feel for what to expect. The first passage seems to remain narrow, but not very steep, as it leads down towards the magic stream. The second passage, while wide, seems to be very steep, perhaps even becoming a vertical shaft at some point. Which way would you like to go?
> :3 :V You both take the time to report your findings to triangles while Sana checks the map. She seems very concerned about the facts that the leeches were killed and that they were this far from their preferred habitat in the first place, so close to the surface.
Title: Re: Sana☆Jana Adventure
Post by: Hello Purvis on June 04, 2010, 11:51:14 PM
>Take the first passage, but approach the stream carefully.
Title: Re: Sana☆Jana Adventure
Post by: Sana on June 05, 2010, 12:16:47 AM
>Take the first passage. Nobody likes falling down cliffs. :<
Title: Re: Sana☆Jana Adventure
Post by: E-Nazrin on June 05, 2010, 01:24:17 AM
Invertebrate Vampire: Milk host.
Title: Re: Sana☆Jana Adventure
Post by: Jana on June 07, 2010, 04:06:08 AM
>Take the first passage, but approach the stream carefully.
>Take the first passage. Nobody likes falling down cliffs. :<

>You decide to take the narrower path. As you go forward in a single file line, with Jana in front, Sana in the middle, and Trance in the back, Sana keeps checking the map to try and pinpoint your group's location.
>Eventually, you reach an opening, but it seems to open right into danger: A den of wolves now stands between you and the magic stream! 5 wolves, of rather large size, are gnawing on bones in the middle of the small chamber. They don't seem to have noticed you yet.

Invertebrate Vampire: Milk host.

>No thanks, you're full.
Title: Re: Sana☆Jana Adventure
Post by: Hello Purvis on June 07, 2010, 04:17:57 AM
Janaside
>Music soothes the savage beast: Play a haunting refrain on your Axe!

Othersides

>Try and see what is going on.

Leechside
>Purr.
Title: Re: Sana☆Jana Adventure
Post by: E-Nazrin on June 08, 2010, 12:33:51 AM
Third Most Powerful Wolf #1: Belch "Shave and a Haircut"
Third Most Powerful Wolf #2: Belch that English language kid's song
Third Most Powerful Wolf #3: Belch "Happy Birthday"
Third Most Powerful Wolf #4: Belch Beethoven's Fifth Symphony
Other wolf: Explode violently.
Title: Re: Sana☆Jana Adventure
Post by: Jana on June 08, 2010, 01:01:01 AM
Janaside
>Music soothes the savage beast: Play a haunting refrain on your Axe!

> :3 You tried this on the pet store owner once, and it didn't work too well. Still, you decide to give it another shot.
>You strum a haunting refrain on your axe. The wolves look up in surprise, but show no hostility or lack thereof.

Quote
Othersides

>Try and see what is going on.

Leechside
>Purr.

> :V You look around Jana to see the wolves. They've dropped what they were chewing on and are advancing slowly.
> :) You also look around Jana, a bit alarmed by the wolves walking towards you. The leech coos as it feels their body heat approach.

Third Most Powerful Wolf #1: Belch "Shave and a Haircut"
Third Most Powerful Wolf #2: Belch that English language kid's song
Third Most Powerful Wolf #3: Belch "Happy Birthday"
Third Most Powerful Wolf #4: Belch Beethoven's Fifth Symphony
Other wolf: Explode violently.

>All five of the wolves suddenly belch. They look even more surprised than before, and even a little embarrassed. They have stopped coming towards your group and are looking at each other about 20 feet away.
Title: Re: Sana☆Jana Adventure
Post by: E-Nazrin on June 08, 2010, 01:08:09 AM
8): Burst through wall like Kool-Aid man.
Title: Re: Sana☆Jana Adventure
Post by: Jana on June 08, 2010, 01:12:19 AM
8): Burst through wall like Kool-Aid man.

> 8) You are MJP, wife of triangles!
>...Unfortunately, you are not a playable character in this game. You're much too far away anyway!
Title: Re: Sana☆Jana Adventure
Post by: Hello Purvis on June 08, 2010, 03:57:38 AM
Janaside:
>"Stupid proverbs..."
>Contemplate how well them danmakus work on animals.

Sanside
>"Uh, there are wolves. Why are there wolves. No one said anything about wolves..."

Tranceside
>Ponder how animals tend to react to attacks that tinkers with their gender.
Title: Re: Sana☆Jana Adventure
Post by: Jana on June 08, 2010, 04:21:33 AM
Janaside:
>"Stupid proverbs..."
>Contemplate how well them danmakus work on animals.

Sanside
>"Uh, there are wolves. Why are there wolves. No one said anything about wolves..."

Tranceside
>Ponder how animals tend to react to attacks that tinkers with their gender.

> :3 To be honest, they haven't acted openly hostile yet, but you ponder anyway. While the danmaku attacks used during spell card duels are nothing but fancy lights, you are free to use whatever measures you like outside of organized duels. For example, when you used sheet music on the gray beast youkai yesterday, the bullets were very real, and likely very painful.

> :) triangles answers you almost immediately. "Wolves? those aren't supposed to be outside of the forest! What's going on down there?!"

> :V You don't know if they have the sapience to be as affected as humans, but they likely wouldn't like it much at all.

>The wolves are no longer stopped, but are instead moving across your field of vision, keeping their distance. They are likely waiting for your team to make the first move, but they aren't even growling.
Title: Re: Sana☆Jana Adventure
Post by: Hello Purvis on June 08, 2010, 04:47:40 AM
Sanaside

>Wave
>"Hey wloves. How's it hanging?"
Title: Re: Sana☆Jana Adventure
Post by: Solais on June 08, 2010, 11:10:00 AM
Sanaside

>Pet the wolves
>Reattach arm
Title: Re: Sana☆Jana Adventure
Post by: E-Nazrin on June 09, 2010, 12:36:12 AM
Lupines: Thriller.
Leech: Ultimat Non Elemetal
Title: Re: Sana☆Jana Adventure
Post by: Jana on June 09, 2010, 02:45:09 AM
Sanaside

>Wave
>"Hey wloves. How's it hanging?"
Sanaside

>Pet the wolves
>Reattach arm

>:) You get a low murmur in response from each wolf. They begin moving closer again, letting low growls out.
>Why do you hate me so much?

Lupines: Thriller.
Leech: Ultimat Non Elemetal

>The wolves suddenly decide that if you aren't going to move, they'll try to force you away! One of them charges you, trying to take you by surprise! However, your newest companion senses the movement of its body heat before your eyes register it, and leaps from it's cozy space on Sana and onto the wolf's snout!
>The charging wolf stops in surprise before trying to force your friend off. It cannot open it's mouth because much of its face is inside of the leech, so it's stuck trying to force it off with its front paws instead.
>The other four wolves, taken aback by the affront upon their leader, growl and begin running at you en mass! You're not at all surprised now, so you each have plenty of time to react. How will each of you react to the attackers?
Title: Re: Sana☆Jana Adventure
Post by: Hello Purvis on June 09, 2010, 05:35:12 AM
Janaside
>"Crap!"
>Get ready to whack a wolf with the axe!

Sanaside
>"This is why I like cats!"
>Hold lance in front of self, try to get a charging wolf to run into it.

Tranceside
>Sigh.
>Draw blade
>Turn it so the flat or back of the weapon is readied, as appropriate, and move in to start bludgeoning wolves with it til they get the hint and go away. No need seriously hurt them, just drive them away.
Title: Re: Sana☆Jana Adventure
Post by: Solais on June 09, 2010, 08:44:20 AM
Sanaside

>It's not hate, it's tough love.
>Also consider to backup the team with healing spells if they will need them. At least, if the battle is over.

Others

>Try to draw the wolves' attention to yourselves, not Sana.
Title: Re: Sana☆Jana Adventure
Post by: Hello Purvis on June 09, 2010, 09:10:30 AM
Janaside: Interpose self between Sana and Wolveses.
Title: Re: Sana☆Jana Adventure
Post by: Sana on June 10, 2010, 04:02:35 AM
> :) Craft a Laguz Lance.
> Totally own those wolves!
Title: Re: Sana☆Jana Adventure
Post by: E-Nazrin on June 10, 2010, 04:02:55 AM
Severed Sana Arm: Unleash chaos by grabbing Jana's ass.
Chaos: Knock them all down.

Tranceblade: Embrace masochism.
Title: Re: Sana☆Jana Adventure
Post by: Dizzy H. "Muffin" Muffin on June 10, 2010, 05:03:50 AM
Sana: Aggress using lance!
Jana: Play hard rock on your axe!
Trance: Use non-card danmaku.
Leech: Waggle comically.

(Also I'm listening to "Showtime!" on loop as I type this.)
Title: Re: Sana☆Jana Adventure
Post by: Jana on June 10, 2010, 09:53:12 PM
Janaside
>"Crap!"
>Get ready to whack a wolf with the axe!

> :3 You curse and draw your axe, getting into a low stance with the axe held behind you and over your head in your right hand.

Quote
Sanaside
>"This is why I like cats!"
>Hold lance in front of self, try to get a charging wolf to run into it.

> :) You follow Jan's example and draw your weapon after a quip, shifting into an anti-cavalry stance (although lowered for the height of the charging wolves).

Quote
Tranceside
>Sigh.
>Draw blade
>Turn it so the flat or back of the weapon is readied, as appropriate, and move in to start bludgeoning wolves with it til they get the hint and go away. No need seriously hurt them, just drive them away.

> :V Finishing the trio, you draw your cold blade and turn it to hit with the blunt side. So far, you're the only one with this sort of idea... Do you want to communicate it to your comrades?

Sanaside

>It's not hate, it's tough love.
>Also consider to backup the team with healing spells if they will need them. At least, if the battle is over.

>Not from here, it ain't.
> :) You keep some simple healing spells in the back of your mind, just in case anyone gets hurt.

Quote
Others

>Try to draw the wolves' attention to yourselves, not Sana.
Janaside: Interpose self between Sana and Wolveses.

 > :3 :V You both position yourselves slightly in front of Sana, on either side with Trance on the left and Jana on the right.

> :) Craft a Laguz Lance.
> Totally own those wolves!

> :) You would need both time and materials to craft a new weapon! You psych yourself up for the upcoming fight with thoughts on owning wolves and a new lance.

Severed Sana Arm: Unleash chaos by grabbing Jana's ass.
Chaos: Knock them all down.

Tranceblade: Embrace masochism.

> :) You cannot grab Jana's ass while holding your lance! Besides, that would be kind of mean!
> :V This isn't the time for those kinds of thoughts!

Sana: Aggress using lance!
Jana: Play hard rock on your axe!
Trance: Use non-card danmaku.
Leech: Waggle comically.

(Also I'm listening to "Showtime!" on loop as I type this.)

> :) You step forward and poke your lance at the first wolf in range, sticking your weapon out past Jan and Trance's shielding of you. The wolf is caught in the side as it jumps away, and is now bleeding lightly as it recovers for another attack.
> :3 You cannot play while in a melee stance! You interpret the music in your head as a desire to attack, and slam your axe down upon an unfortunate wolf. Its head has been messily cut in half while still attached to its body, but it's safe to say that this one is down.
> :V You swing your sword at the two remaining wolves and fire off some light ice shards. They aren't enough to seriously wound your targets, but they have been slowed by the shards impacting upon their flesh.
>The leech wriggles around as it sucks the wolf dry. It's starting to grow a little bit.

> There are three targets left, four if you count the wolf being preyed upon by your leech. Of the three wolves, two are bleeding lightly from ice shards in heir front halves, while one is limping from a slash wound on its side. It shouldn't take much more to finish here.

>Quick Edit: The parser would like to state that Showtime is still his favorite of the Agress tunes. :)
Title: Re: Sana☆Jana Adventure
Post by: Hello Purvis on June 10, 2010, 10:20:12 PM
Janaside
>Keep up the spirited defense!

Sanaside
>Keep back, these guys are fast and danger!

Tranceside
>"Don't kill them! We're them ones in their place!"
>Wade in, and get some swordsladying up in this piece.
Title: Re: Sana☆Jana Adventure
Post by: Sana on June 10, 2010, 11:36:32 PM
> :) Do something clever!
Title: Re: Sana☆Jana Adventure
Post by: Jana on June 11, 2010, 12:35:32 AM
Janaside
>Keep up the spirited defense!

Sanaside
>Keep back, these guys are fast and danger!

Tranceside
>"Don't kill them! We're them ones in their place!"
>Wade in, and get some swordsladying up in this piece.
> :) Do something clever!

> :V You reprimand Jana for splitting that wolf's head. She nods back, and Sana acknowledges you with an "Okay!"
>You move in on the two you hit with danmaku, trying to beat them down with the flat of your sword. However, it isn't nearly as easy to swing this way, and you only manage some glancing blows.
> :) As Trance moves to beat away some wolves, the one you injured comes back to attack you! You jump back in time to let Jan catch it off-guard.
> :3 You bring the string-less flat side of your axe down on the wolf's head. It yelps out before hitting the ground hard.
>The leech seems to have finished its overstuffing meal and releases the dazed leader-wolf. It can still fight, but not very well.

>You have 3 enemies remaining, none in any shape to fight. However, they don't look to be backing down, and all three seem to be grouping together for a final assault. How will your team respond?
Title: Re: Sana☆Jana Adventure
Post by: Hello Purvis on June 11, 2010, 12:39:55 AM
Tranceside:
>"Jana, I'm going down the middle! Flank left!"
>Head right for those wolfies. Give them some danmaku, then play defensive. If possible, take out the woozy one

Janaside
>"What"

Sanaside
>"He means circle around and hit them from the left!"

Janaside ReDeath
>"Oh, I knew that! ...It was her atrocious accent"
> Go left, try to hit them from the side and mess up their formation.
Title: Re: Sana☆Jana Adventure
Post by: E-Nazrin on June 11, 2010, 01:30:47 AM
Leektch: Belch pi.
Title: Re: Sana☆Jana Adventure
Post by: Sana on June 11, 2010, 02:13:55 AM
Everyone: TRIANGLE ATTACKKKKKKK
Title: Re: Sana☆Jana Adventure
Post by: Dizzy H. "Muffin" Muffin on June 11, 2010, 04:34:06 AM
 :) / :3: Use Trance as makeshift blunt instrument.
Title: Re: Sana☆Jana Adventure
Post by: ES-Anthy on June 11, 2010, 11:23:40 AM
Trancy: Use Skill: Corpse Flail, chuck dead wolf body at one of the living wolves.
Title: Re: Sana☆Jana Adventure
Post by: Jana on June 18, 2010, 01:07:37 AM
>The parser would like to apologize for the wait between recent updates. :(

Tranceside:
>"Jana, I'm going down the middle! Flank left!"
>Head right for those wolfies. Give them some danmaku, then play defensive. If possible, take out the woozy one

> :V You try and start a plan with Jana while sending some more ice bullets at the wolves. As you move forward, you try and give some bullets to all three wolves, but focus on the one that has had its energy drained. It seems ineffective, as the three wolves hop to their sides with new found energy.

Quote
Janaside
>"What"

Sanaside
>"He means circle around and hit them from the left!"

Janaside ReDeath
>"Oh, I knew that! ...It was her atrocious accent"
> Go left, try to hit them from the side and mess up their formation.

> :3 You already know what all those words mean!
>You follow Trance's directions and move left, attacking with a swing of the flat side of your axe. The swing is significantly slower due to increased resistance, and the wolf you attack dodges it easily with a backflip (?). Still, you've succeeded in breaking up their formation...

Leektch: Belch pi.

> :) The leech on the ground nearby coos a little as it makes it way back to you.

Everyone: TRIANGLE ATTACKKKKKKK

>As the leech retakes it's perch on Sana, the three of you push your attack. Jana rushes n from the left, simply ramming a wolf with the flat of her axe rather than swinging. Trance connects a hit on the drained wolf with the flat of her sword. Sana backswings her lance, hitting the third wolf in the abdomen. The three wolves appear to be down for the count! What will you do now that you've won?

:) / :3: Use Trance as makeshift blunt instrument.
Trancy: Use Skill: Corpse Flail, chuck dead wolf body at one of the living wolves.

>Neither necessary nor ethical. :<
Title: Re: Sana☆Jana Adventure
Post by: Hello Purvis on June 18, 2010, 01:16:08 AM
Sanaside
>"Um, what do you do with wolves once you're done with them?"

Janaside
>Take the radio
>"Hey, you guys know anything about wolves? Do they usually do formation attacks? Because we found some, and they did."

Tranceside:
>Badass victory pose GO!
>"Leave them. They aren't vengeful creatures. If we encounter them again on the way out, they'll flee outside. Tell the others about that?

Janaside Kai
>"Um, they might come out your way, too. So watch out for that."
Title: Re: Sana☆Jana Adventure
Post by: Sana on June 18, 2010, 03:51:33 AM
Everyone: Pose as a team 'cause things just got real.
Title: Re: Sana☆Jana Adventure
Post by: E-Nazrin on June 18, 2010, 04:11:54 AM
Hotsprings: Sexyflex.
Title: Re: Sana☆Jana Adventure
Post by: Dizzy H. "Muffin" Muffin on June 18, 2010, 05:05:44 AM
VICTORY DANCE!

With FF4 Victory Fanfare.
Title: Re: Sana☆Jana Adventure
Post by: ES-Anthy on June 18, 2010, 10:08:17 AM
Hotsprings: Sexyflex.
Title: Re: Sana☆Jana Adventure
Post by: Jana on June 18, 2010, 07:59:18 PM
Sanaside
>"Um, what do you do with wolves once you're done with them?"

> :) Jan answers you fairly quickly. "I know you can sell their pelts and stuff, or use them to make things... But we only killed one, and we're supposed toleave them be, I think."

Quote
Janaside
>Take the radio
>"Hey, you guys know anything about wolves? Do they usually do formation attacks? Because we found some, and they did."

> :3 You get a confused-sounding reply from triangles. "I've... Never heard of something like that. I mean, if they have an alpha male, he could probably tell them to attack or withdraw, but we've never had reports of formations before."

Quote
Tranceside:
>Badass victory pose GO!
>"Leave them. They aren't vengeful creatures. If we encounter them again on the way out, they'll flee outside. Tell the others about that?

> :V You strike a pose! Sana gives you a smile, and leech looks like its smiling too.
>You relay some information to Jana, who relays it along to triangles. You can do it with your own radio next time, though.

Quote
Janaside Kai
>"Um, they might come out your way, too. So watch out for that."

> :3 "Oh, sure. I'll have MJP keep a lookout."

Everyone: Pose as a team 'cause things just got real.

> :3 :) The two of you join Trance! Even your leech friend gets in on the action, standing proudly atop Sana's head and waving its little protoarms in the air. Trance seems to be blushing a little now.

VICTORY DANCE!

With FF4 Victory Fanfare.

> :3 You imagine a nice little tune (http://www.youtube.com/watch?v=mHsdFijn3Bc) and begin to dance! Sana and Trance join in.

Hotsprings: Sexyflex.

> :3 You also flex a bit. Sana sighs and Trance giggles.

>Also, while it may have escaped the parser on the comeback post, your team has been rewarded one point to spend on each members' magical aptitudes! Keep in mind that, even if you do not use magic in a battle, you may still gain points for it!
>Keep in mind that, being a non-magician Youkai, Trance's abilities are more strict to increase. With her catalyst sword, the Cunei Claymore, missing, her stats cannot be raised over 5. None of the stats governed by another sword may be raised until that sword is recovered.

>Enchantment: :3 7/10 :) 4/10 :V 3/10
>Curative: :3 5/10 :) 5/10 :V 2/10
>Flight Magic: :3 5/10 :) 4/10 :V 6/10
>Space Magic: :3 1/10 :) 1/10 :V 0/10
>Time Magic: :3 1/10 :) 1/10 :V 0/10

>Elemental Magic
>Fire Magic: :3 2/10 :) 0/10 :V 0/10
>Water magic: :3 1/10 :) 0/10 :V 5/10
>Nature Magic: :3 2/10 :) 0/10 :V 0/10
>Earth Magic: :3 0/10 :) 0/10 :V 0/10
>Metal Magic: :3 3/10 :) 0/10 :V 3/10
>Light Magic: :3 3/10 :) 3/10 :V 4/10
>Dark Magic: :3 1/10 :) 0/10 :V 0/10
Title: Re: Sana☆Jana Adventure
Post by: ES-Anthy on June 18, 2010, 08:52:09 PM
>Work on that time magic, become able to xantos gamble without actually xantos gambling
Title: Re: Sana☆Jana Adventure
Post by: Hello Purvis on June 18, 2010, 09:02:35 PM
Jana's metal magic must be maxxed out.

She should be able to snore Dragonforce by the time we are done.
Title: Re: Sana☆Jana Adventure
Post by: Jana on June 18, 2010, 10:41:35 PM
>Work on that time magic, become able to xantos gamble without actually xantos gambling

>Which of you will increase Time Magic by 1 point?

Jana's metal magic must be maxxed out.

She should be able to snore Dragonforce by the time we are done.

>You may add one point to Jana's Metal Element stat, but the parser will wait to see if anyone else has other choices.
Title: Re: Sana☆Jana Adventure
Post by: Hello Purvis on June 19, 2010, 01:18:02 AM
>Add a point to Trance's cuteness stat.
Title: Re: Sana☆Jana Adventure
Post by: ES-Anthy on June 19, 2010, 03:19:03 AM
>AGREE WITH THE HOBO DOCTOR
>Give Sana time magic, so he can be getting lost without wasting of the time
Title: Re: Sana☆Jana Adventure
Post by: Jana on June 20, 2010, 03:51:12 AM
>Add a point to Trance's cuteness stat.

>Sorry, but you do not have the means with which to learn Mental Magic!

>AGREE WITH THE HOBO DOCTOR
>Give Sana time magic, so he can be getting lost without wasting of the time

>Jana's Metal Magic increased by one point, from 3 to 4! She can now summon small needles and use needle bullets in your non-spell attacks. You can also conjure a dagger-length amount of sharpened metal.
>Sana's Time Magic increased by one point, from 1 to 2! She can now force her perception of time to speed up, allowing her personal sense of time to alter! When concentrating on this, Sana will move as if time has slowed by a small degree, increasing her reaction time!
>Would you like to bank Trance's single point and continue, or find another place in which to invest it?
Title: Re: Sana☆Jana Adventure
Post by: Hello Purvis on June 20, 2010, 03:55:12 AM
>Fine. Put it into Trance's Vim stat.
Title: Re: Sana☆Jana Adventure
Post by: ES-Anthy on June 20, 2010, 08:22:22 AM
>Fine. Put it into Trance's Vim stat.

>New goat: Become the strongest person in the Universe.
Title: Re: Sana☆Jana Adventure
Post by: Dizzy H. "Muffin" Muffin on June 20, 2010, 04:38:49 PM
>New goat: Become the strongest person in the Universe.
Goat?
Title: Re: Sana☆Jana Adventure
Post by: Jana on June 21, 2010, 03:33:56 AM
>Fine. Put it into Trance's Vim stat.

>You may want to consider using the Enchantment stat, which, while not a measure of one's raw physical strength, is certainly helpful in increasing it. Curative stat points will also count for your overall physical well-being.

>New goat: Become the strongest person in the Universe.
Goat?

> :V You don't know a thing about goats!
Title: Re: Sana☆Jana Adventure
Post by: Hello Purvis on June 21, 2010, 03:50:10 AM
>Can we invest it in mannercite shards?
>Put it in enchanting.
Title: Re: Sana☆Jana Adventure
Post by: Jana on June 21, 2010, 04:09:51 AM
>Can we invest it in mannercite shards?
>Put it in enchanting.

>I don't even know what that MEANS, but if the characters in this game used Ettiquette Monstrances, Jana would have 3 Mannercite Shards, Sana would have 8, and Trance would have 5.
>You increase Trance's Enchantment stat from 3 to 4! She now has the same amount of enchanting skill as Sana, meaning "you can strengthen materials or cast specific spells on them, but you cannot do much to living things." A step up from simply making your clothes stay clean!

>Now that that's out of the way, how would you like to press on? Or would you like to do anything with the 1 dead and 4 unconscious wolves?
Title: Re: Sana☆Jana Adventure
Post by: Hello Purvis on June 21, 2010, 04:12:15 AM
JanaSanaSide
>Press on!

Tranceside:
>Check the wolves and their lair.
>Call dibs on the dead one.
Title: Re: Sana☆Jana Adventure
Post by: Jana on June 22, 2010, 06:17:59 AM
JanaSanaSide
>Press on!

> :3 :) You let Trance know that you'll scout out a bit ahead. The small opening in the cave proves to be only temporary, as the path ahead becomes just as narrow as before. As you peek around, you can see that the incline is gradually increasing, making the path down just a touch steeper. Light has also stopped reaching this part of the cave, so you'll need to use your torches more.

Quote
Tranceside:
>Check the wolves and their lair.
>Call dibs on the dead one.

> :V You check out the wolves' small den. It seems to be lined primarily with animal bones, although they've been worn away beyond recognition. Aside from the unconscious wolves themselves, and some remains of an unidentifiable animal being eaten upon the time of your intrusion, there isn't much else to see.
>You quickly skin the deceased wolf before the others awaken or your companions get too far ahead. You gained one wolf pelt and four units of raw meat! Each unit will serve as a light meal when cooked.
Title: Re: Sana☆Jana Adventure
Post by: Hello Purvis on June 22, 2010, 06:24:00 AM
Tranceside

>Be sure to pick up the bones on the way back. Them bitches is carveable!

Janaside

>Ready a torch!

Sanaside

>Be the torch mule.
Title: Re: Sana☆Jana Adventure
Post by: Sana on June 22, 2010, 09:36:51 PM
> :) Now that you've upgraded your time magic, try running at 88 mph to see what happens.
Title: Re: Sana☆Jana Adventure
Post by: ES-Anthy on June 23, 2010, 12:04:18 AM
> :) Now that you've upgraded your time magic, try running at 88 mph to see what happens.

Silly Sana we don't have the necessary 1.21 jiggawats to do that :P
Title: Re: Sana☆Jana Adventure
Post by: Sana on June 23, 2010, 12:17:55 AM
We have magic, that's good enough >:<
Title: Re: Sana☆Jana Adventure
Post by: Jana on June 23, 2010, 12:24:34 AM
Tranceside

>Be sure to pick up the bones on the way back. Them bitches is carveable!

Janaside

>Ready a torch!

Sanaside

>Be the torch mule.

> :V You gain 4 Unknown Bones and 1 Unknown Skull, hastily shoved into your backpack. Maybe they can be analyzed later...?
>You then run to catch up to the others.

> :3 You prepare a torch and hand it to Sana bhind you so that you can carry your weapon out in front.
> :) You put away your lance and man the torch, shining it around the narrow tunnel. There doesn't appear to be much of note around here, and the ceiling is low enough that you can see it easily.

> :) Now that you've upgraded your time magic, try running at 88 mph to see what happens.
Silly Sana we don't have the necessary 1.21 jiggawats to do that :P
We have magic, that's good enough >:<

> :) All true. However, concentrating on your Time Magic will still allow you to move somewhat faster.
Title: Re: Sana☆Jana Adventure
Post by: Hello Purvis on June 23, 2010, 12:31:21 AM
TraJaSanaside

>Carry on.
>Be careful not to slip.
Title: Re: Sana☆Jana Adventure
Post by: trancehime on June 23, 2010, 01:34:09 AM
:) Snaafuside

>Repeatedly jump up and down while carrying on, just to see what happens.
Title: Re: Sana☆Jana Adventure
Post by: Jana on June 24, 2010, 12:38:56 AM
TraJaSanaside

>Carry on.
>Be careful not to slip.

> :3 :) :V Trance catches up to the two of you already up front. Together, the three of you move on through the narrow cave, moving downwards as the path changes in steepness. The ceiling seems to be getting lower as well, so flying will likely not be an option. Jana warns you of some slickness up ahead, and you all slow down to avoid slipping on the ground water. ...Actually, it's starting to smell a little funny.

:) Snaafuside

>Repeatedly jump up and down while carrying on, just to see what happens.

> :) You start hopping up and down, changing the shadows cast by your torch. Jan and Trance chuckle a little, but Jan then tells you to stop before you slip and fall.
Title: Re: Sana☆Jana Adventure
Post by: Hello Purvis on June 24, 2010, 01:14:54 AM
Trajasanaside
>Keep going

Sanaside
>Use a haberdasher's knowledge of weird hat oils to identify the smell!

Janaside
>Get lost in thought about funs things that would be done in the dark down here of Trance weren't along for the ride.

Tranceside
>Contemplate if wolf can be sushi.
>Experiment!
Title: Re: Sana☆Jana Adventure
Post by: Sana on June 24, 2010, 03:11:51 AM
> :) Make shadow puppets with the torchlight.
Title: Re: Sana☆Jana Adventure
Post by: Dizzy H. "Muffin" Muffin on June 24, 2010, 06:25:54 AM
> :) Make shadow puppets with the torchlight.
> :V "Do 'deformed rabbit,' that's my favorite!"
Title: Re: Sana☆Jana Adventure
Post by: Jana on June 24, 2010, 03:45:07 PM
Trajasanaside
>Keep going

Sanaside
>Use a haberdasher's knowledge of weird hat oils to identify the smell!

Janaside
>Get lost in thought about funs things that would be done in the dark down here of Trance weren't along for the ride.

Tranceside
>Contemplate if wolf can be sushi.
>Experiment!

> :) As you keep going, you try to figure out why that smell is somewhat familiar... Actually, you can recognize it now! It's an oil produced by adult magic leeches, used as a catalyst in medicines and to toughen up leathers. ...You feel a sudden chill.

> :3 You don't mind that Trance is here at all, though~

> :V You don't think the stringier muscle fibers of a wolf's meat could compare to those of a fish, but you could always stop and try to experiment when you get a chance.

> :) Make shadow puppets with the torchlight.
> :V "Do 'deformed rabbit,' that's my favorite!"

> :) You try to take your mind off of your sudden realization with some shadow puppets. The dog you try to make at first looks menacing somehow, and the deformed rabbit Trance asks for looks wrong on some deep level you have yet to comprehend.
Title: Re: Sana☆Jana Adventure
Post by: Hello Purvis on June 24, 2010, 04:49:25 PM
Sanaside:
>"It smells like leech oil..."

Janaside
>"Awesome! Those little guys are so cute!"

Satrajana side
>Onwards.
Title: Re: Sana☆Jana Adventure
Post by: Jana on June 25, 2010, 10:12:58 PM
Sanaside:
>"It smells like leech oil..."

> :) You tell Jan what you think this is. Jan woupld probably say that they are cute little guys, but the young leeches do not produce this oil; only the adults do. Jan's first concern is figuring out why there is so much oil outside of a leech's body, and the second is figuring out how to deal with the threat of an adult magic leech in the first place.

Quote
Janaside
>"Awesome! Those little guys are so cute!"

> :3 Well, the babies sure are, anyway! You go into detail, describing what you know about adult magic leeches for Sana and Trance's benefit.
>After a leech absorbs a certain amount of magic (a very high amount that most cannot absorb during their natural lifetimes, despite them being long-lived, comparable to a youkai), its body begins to metamorphose into the adult form. The magic it had absorbs is converted into energy for various abilities, giving an adult leech both great strength and magical power. You know that adult leeches can produce toxins and light energy as forms of attack, as well as the oil you now have seeping around you. If you do indeed run into an adult magic leech, your best chance is likely to run. While all leeches have a weakness to fire, you don't believe all the magic in the group is strong enough to send one packing.

Quote
Satrajana side
>Onwards.

>After Jana's warning, the three of you keep walking on in the narrow tunnel. The oil slick along the floor remains a constant for several meters, until you can hear it dripping up ahead. It looks like a crack in the low ceiling is the source, although that does not explain how it could have first appeared uphill of your present location.
Title: Re: Sana☆Jana Adventure
Post by: Hello Purvis on June 25, 2010, 10:31:22 PM
Sajance Side

>Move onwards, try not to slip in the oil.

Janaside
>Keep an eye out for adult leeches

Leechside
>Keep an eye out for parents.

Title: Re: Sana☆Jana Adventure
Post by: Jana on June 26, 2010, 01:23:03 AM
Sajance Side

>Move onwards, try not to slip in the oil.

Janaside
>Keep an eye out for adult leeches

Leechside
>Keep an eye out for parents.

>The three of you keep moving down the slope, careful as the slick oil increases in thickness. However, you don't have to go much further to find something important: Ahead of you is what appears to be a minuscule "waterfall" of oil, with your tunnel opening behind it. You can go around the oil and keep moving on deeper, or head up to find the source of the oil above you.

> :3 You decide to try your best to detect any adult magic leeches later on, but chances are that if you can see one, it'll be too late. They have a tendency to hang on ceilings, but this tunnel has been too narrow so far.

>The magic leech would only have one parent, as they are a hermaphroditic species. (Had she interacted with your new pet, Trance could have told you this much sooner.) Genetic variation among leeches is usually brought about by mutations caused by the magic each leech absorbs in its lifetime.
>The leech is cooing softly, and increases its volume as it smells the increasing oil around you.
Title: Re: Sana☆Jana Adventure
Post by: Hello Purvis on June 26, 2010, 01:51:10 AM
Sanaside
>"Uh, are they supposed to have that much oil in them?"

Janaside
>Look up.

Tranceside
>Listen for unusual noises.
Title: Re: Sana☆Jana Adventure
Post by: Sana on June 26, 2010, 02:40:41 AM
> :) Hope you don't get attacked by one. They sound pretty scary.
Title: Re: Sana☆Jana Adventure
Post by: Jana on June 26, 2010, 03:33:36 AM
Sanaside
>"Uh, are they supposed to have that much oil in them?"

> :) Jan answers you fairly quickly. "No, definitely not..."

Quote
Janaside
>Look up.

> :3 You check the top of the small cataract with a little hover. It seems to be just another tunnel, although this one is a lot wider and taller. It gets too dark to see after a very short distance.

Quote
Tranceside
>Listen for unusual noises.

> :V You try to listen for anything out of the ordinary. For a little while, something seems wrong... And after a second, you've got it. Had you not tried to listen, you probably would not have noticed that there is virtually no noise here at all.
Title: Re: Sana☆Jana Adventure
Post by: Hello Purvis on June 26, 2010, 04:02:25 AM
Janaside
>"We should probably check that out...because, um, it would take a whole lotta leeches. A whole lot. A whole lot of 'em being butchered.

Sanaside
>"I wanna go home now..."

Tranceside
>"It's dead silent. Wouldn't dying leeches make noise? Or processing them or however you get it? How do you get leech oil?"

Title: Re: Sana☆Jana Adventure
Post by: Sana on June 26, 2010, 04:15:32 AM
> :) Hum a happy song to get your mind off imminent danger.
Title: Re: Sana☆Jana Adventure
Post by: Dizzy H. "Muffin" Muffin on June 26, 2010, 04:53:16 AM
 :) :3 :V: Start to advance together in a circle, with each of you facing outward.
Title: Re: Sana☆Jana Adventure
Post by: Jana on June 26, 2010, 06:28:00 AM
>The parser would like to thank (http://www.shrinemaiden.org/forum/index.php?topic=114.msg371608#msg371608) you all for your support! :)

Janaside
>"We should probably check that out...because, um, it would take a whole lotta leeches. A whole lot. A whole lot of 'em being butchered.

Sanaside
>"I wanna go home now..."

Tranceside
>"It's dead silent. Wouldn't dying leeches make noise? Or processing them or however you get it? How do you get leech oil?"
> :) Hum a happy song to get your mind off imminent danger.

> :) You shudder a bit at Jan's remark. All this oil definitely isn't right. Trance's remark doesn't really help matters... You go ahead and tell her that leech oil has to be extracted from within the adult's body, usually by means of wounding a leech and gathering what's been left behind, or using a pump-syringe system on a sedated sample. It's very hard to come by, normally speaking.
>You try your best (http://www.youtube.com/watch?v=1DRcJtPptds), but you feel even less at ease than before. Even Jan seems put off by it. "Hey... Stop that..."

:) :3 :V: Start to advance together in a circle, with each of you facing outward.

>Sana and Trance fly up to join Jana, and the three of you begin to hover along the tunnel. Jana and Trance each face a diagonal-rear, weapons at the ready, leaving Sana with the torch facing the front.
>As you advance, the leech on Sana's head begins to coo again. To the surprise of all three of you, a response is heard, and a single new leech drops from the ceiling and onto the oil below. As the two coo in harmony, you start hearing more and more responses, and leeches start dropping from above. A few are trying to get closer, but something is holding them back.
Title: Re: Sana☆Jana Adventure
Post by: Hello Purvis on June 26, 2010, 06:56:04 AM
Satraja side
>Look up
Title: Re: Sana☆Jana Adventure
Post by: Gappy on June 26, 2010, 07:43:34 AM
Gapside
> Consider how many baseball teams one can form with the army fairies under command.

SanaJana side
> Look down, look at each other....too bad, she's not Ruro, but...etc.
Title: Re: Sana☆Jana Adventure
Post by: Sana on June 26, 2010, 02:32:50 PM
> :) SO MANY LEECHES OH MY GAWWWWWDDDD
Title: Re: Sana☆Jana Adventure
Post by: Dizzy H. "Muffin" Muffin on June 26, 2010, 10:55:47 PM
> :) SO MANY LEECHES OH MY GAWWWWWDDDD
Sana: Flip the fuck out.
Title: Re: Sana☆Jana Adventure
Post by: Jana on June 27, 2010, 02:43:35 AM
Satraja side
>Look up

>You all check the ceiling. Thankfully, it's low enough that Sana's torch light illuminates it. The leeches seem to actually be burying out of the tunnel roof... At the same time, you can breathe a sigh of relief, since an adult leech would likely collapse a whole section of the cave if it were to try the same thing.

Gapside
> Consider how many baseball teams one can form with the army fairies under command.

SanaJana side
> Look down, look at each other....too bad, she's not Ruro, but...etc.

>With about 50 fairies in all, you could make about 10 basketball teams.

> :) You with Ruro were here. She always knows what to do!
> :3 You're not very well acquainted with Sakura Rurouni. Why has she come to mind now of all times?

> :) SO MANY LEECHES OH MY GAWWWWWDDDD

> :) You have a little panic attack. It's a good thing you didn't drop your torch-

Sana: Flip the fuck out.

> :) Nevermind.
>The dropped torch starts a chain reaction. As soon as it hits the oil, it erupts into a massive blaze. The three of you, along with the leeches, are the first to die from the burns and smoke asphyxiation.
>As the fire spreads to the source of the oil, a large explosion rocks the entire cave system. Arashi, triangles, and MJP are sent sprawling by the concussion wave of flames that erupts from the mouth of the cave. They suffer severe burns, but survive.
>The cave system itself collapses after the explosion. While whatever threats within the cave have been neutralized, the entire subterranean ecosystem has also been destroyed. The magic stream that runs beneath the cave is made inaccessible for decades until crews of fairies and magicians can clear the blockage... Rather, it would be, if whatever you were meant to stop didn't resurface and begin a war that threatened to destroy the land of Ijiyatsu.
>The three of your names were never released to the public, in a move planned by Solais to save face for the goddess, and your support team is paid off to keep quiet during their recovery. As the war rages through the world, the citizens of Ijiyatsu demand to know who was responsible for the first domino to fall.

>BAD ENDING
>Reloading...

Quote
>You all check the ceiling. Thankfully, it's low enough that Sana's torch light illuminates it. The leeches seem to actually be burying out of the tunnel roof... At the same time, you can breathe a sigh of relief, since an adult leech would likely collapse a whole section of the cave if it were to try the same thing.
Title: Re: Sana☆Jana Adventure
Post by: Sana on June 27, 2010, 02:46:55 AM
;_;

> :) "That doesn't look good :<"
Title: Re: Sana☆Jana Adventure
Post by: Hello Purvis on June 27, 2010, 02:50:19 AM
Sanaside
>"Uh, do they normally do that?"

Leechside
>Leechspeak: "Hey, wassup homies? You ain't gonna believe the shit that happened! L'il Cal....he ain't gonna be coming back."
Title: Re: Sana☆Jana Adventure
Post by: Dizzy H. "Muffin" Muffin on June 27, 2010, 04:21:22 AM
... d'oh.
Title: Re: Sana☆Jana Adventure
Post by: E-Nazrin on June 27, 2010, 04:12:36 PM
Mamaleech: Burst through wall like kool-aid man.

Oil: Make out with water.
Title: Re: Sana☆Jana Adventure
Post by: Jana on June 29, 2010, 01:04:21 AM
> :) "That doesn't look good :<"
Sanaside
>"Uh, do they normally do that?"

> :) Jana nods to you. "Yeah, I guess... I like them and all, but that many is a bit unsettling... That there's this many confirms a parent somewhere nearby. Ah, and they normally do like to come out of ceilings, or the floor if they feel you walking above them."

Quote
Leechside
>Leechspeak: "Hey, wassup homies? You ain't gonna believe the shit that happened! L'il Cal....he ain't gonna be coming back."

> :) You hear the leech on your head trying to communicate something to its fellows, and they to it in return. However, something is still holding the group of leeches back.

Mamaleech: Burst through wall like kool-aid man.

Oil: Make out with water.

> :3 You can feel a tremor ripple through the air, and the oil below you ripples. The parent is close, and you warn the team to advance a little more carefully.
Title: Re: Sana☆Jana Adventure
Post by: Sana on June 29, 2010, 01:20:55 AM
> :) You feel a boss battle coming up. Make sure you're prepared!
> :) Whistle some cool boss music.
Title: Re: Sana☆Jana Adventure
Post by: Hello Purvis on June 29, 2010, 01:22:26 AM
Sanaside
>Whisper: "So, uh, how do they find things. Like us?"
Title: Re: Sana☆Jana Adventure
Post by: Dizzy H. "Muffin" Muffin on June 29, 2010, 02:54:03 AM
Sanaside
>Whisper: "So, uh, how do they find things. Like us?"
> "And ... how much do they like us, again?"
Title: Re: Sana☆Jana Adventure
Post by: E-Nazrin on June 29, 2010, 03:28:55 AM
>Abscond.
Title: Re: Sana☆Jana Adventure
Post by: Jana on June 29, 2010, 06:54:50 PM
> :) You feel a boss battle coming up. Make sure you're prepared!
> :) Whistle some cool boss music.
Sanaside
>Whisper: "So, uh, how do they find things. Like us?"
> "And ... how much do they like us, again?"

> :) You psych yourself up with a little tune (http://www.youtube.com/watch?v=GVfZAi8A_PI).
>Jan gives you a reassuring look. "Well, they have senses that can detect heat and movement, as well as the presence of magical energies. So you see, there's really nothing we can do~" You don't feel at all reassured.
>"The magic streams in the cave are enough to feed them, usually. Who can say~? They're probably scared of that torch of yours right now."

>Abscond.

>Sorry, but you're too busy FULFILLING SOME COSMIC DESTINY SHIT.
Title: Re: Sana☆Jana Adventure
Post by: Hello Purvis on June 29, 2010, 07:30:53 PM
Tranceside
>"Well, Jana, you're the apparent expert, what are the chances we'll get attacked by the mother if we pass through?"

Sanaside
>"And how fast are they?"
Title: Re: Sana☆Jana Adventure
Post by: E-Nazrin on June 30, 2010, 02:11:31 AM
Chibimagivamp: SLUG DIPLOMACY: GOOD MOMMA'S SYMPATHY
Title: Re: Sana☆Jana Adventure
Post by: Jana on June 30, 2010, 02:16:48 AM
Tranceside
>"Well, Jana, you're the apparent expert, what are the chances we'll get attacked by the mother if we pass through?"

Sanaside
>"And how fast are they?"

> :3 You answer to the best of your abilities. You haven't seen an adult leech in many,many years, nor did you want to have to remember it. "They are quite aggressive if they detect a food source, and us being magic users are prime targets. And even if we could probably out-fly them, those guys are quite the sprinters..." Trance looks you in the face for a moment. "Jana, you look a little pale, even in just torchlight..."

Chibimagivamp: SLUG DIPLOMACY: GOOD MOMMA'S SYMPATHY

> :3 You go ahead and mention what else you know about adult leeches. "They're not gargantuan, but they are fairly large... Maybe ten meters long? What else... They are fairly heavy, and they can body slam from a ceiling. They're also very flexible, and can stretch their necks out and catch you off-guard from the ground or from above." You feel your right hand quivering.

> :V As you keep moving, you can now hear something, but the bunches of leeches moving with you seem to be drowning it out. You're not sure what you could do to get them to quiet down, but Sana's torch would likely be what's bugging them.
Title: Re: Sana☆Jana Adventure
Post by: E-Nazrin on June 30, 2010, 02:28:24 AM
Liich: Cannibalism.
Title: Re: Sana☆Jana Adventure
Post by: Dizzy H. "Muffin" Muffin on June 30, 2010, 06:20:41 AM
Sana: Switch to a more magical light source rather than fire.
Title: Re: Sana☆Jana Adventure
Post by: Hello Purvis on July 01, 2010, 05:02:19 AM
Sana: Switch to a more magical light source rather than fire.

>This would probably be a bad idea. If their magic eaters, using magic would probably just rouse them more.

Tranceside
>"Maybe we should go the other way. I don't think we could take an angry mother leech."

Sanaside
>Set the Leech down, unless it really seems to not want to be let go.

Janaside:
>Ponder how many adult leeches (or can it be gotten from young ones, too?)  would have to be pulped to get this much leech oil, does the trickle seem to be dying off at all?
Title: Re: Sana☆Jana Adventure
Post by: Jana on July 04, 2010, 12:44:14 AM
Liich: Cannibalism.

> Magic leeches have no need to feed off of each other.

Sana: Switch to a more magical light source rather than fire.
>This would probably be a bad idea. If their magic eaters, using magic would probably just rouse them more.

> :) You start to switch from torchlight to a magical light, but have second thoughts. Jan looks at you quizzically.

Quote
Tranceside
>"Maybe we should go the other way. I don't think we could take an angry mother leech."

> :V You pitch a suggestion to the rest of the group. You're not sure how you know this for sure, but the sounds being made by the leech on Sana's head have shifted to a negative tone.

Quote
Sanaside
>Set the Leech down, unless it really seems to not want to be let go.

> :) You set the leech onto the ground. It moves away for a bit, cooing a message of some sort to its fellows, before squirming back to your feet.

Quote
Janaside:
>Ponder how many adult leeches (or can it be gotten from young ones, too?)  would have to be pulped to get this much leech oil, does the trickle seem to be dying off at all?

> :3 The oil is rather difficult to extract from adult leeches, and the amount you've encountered so far is likely more than enough to be from at least two, or even perhaps three, fully grown adults.
>The trickle of oil doesn't look like it's letting up any time soon. If anything, it seems to be increasing in concentration.

> Even with your slowed pace, you can hear something in the background getting increasingly louder. You can also see some light source up ahead, perhaps some tens of meters off.
Title: Re: Sana☆Jana Adventure
Post by: Hello Purvis on July 04, 2010, 12:58:21 AM
Janaside
>Do the sounds sound like adult leeches, or something that is explicitly not adult leeches?

Satranca side
>Try to figure out what that light is.
Title: Re: Sana☆Jana Adventure
Post by: Dizzy H. "Muffin" Muffin on July 04, 2010, 06:21:37 PM
Trance: Prepare fight-or-flight response.
Title: Re: Sana☆Jana Adventure
Post by: E-Nazrin on July 04, 2010, 09:03:07 PM
Hotsprings: Treat leech like Lassie.
Title: Re: Sana☆Jana Adventure
Post by: Sana on July 06, 2010, 01:29:19 AM
> :) Examine the cave for possible escape routes.
Title: Re: Sana☆Jana Adventure
Post by: Jana on July 21, 2010, 04:29:57 PM
>The parser would like to apologize for his extended absence.

Janaside
>Do the sounds sound like adult leeches, or something that is explicitly not adult leeches?

Satranca side
>Try to figure out what that light is.

> :3 Actually, now that you're closer it sounds... Mechanical?

> :) It isn't flickering or anything, so you don't think it's an open flame or anything of the sort. Just a steady glow.

Trance: Prepare fight-or-flight response.

> :V You've been ready for a while now, but as you get closer to the light and sound, you feel yourself tense up.

Hotsprings: Treat leech like Lassie.

>Oh, if only that were so...

> :) Examine the cave for possible escape routes.

> :) Only the way you came from and the light ahead. Do you retreat or move onwards? The leech that had been travelling with you seems to be gesturing ahead, but you could choose to leave it behind.
Title: Re: Sana☆Jana Adventure
Post by: Hello Purvis on July 21, 2010, 04:35:08 PM
>Go check out the mechanical thing. Just be ready to run in the case of adult leech, or ready to beat in some heads in the case of non-leech things.
Title: Re: Sana☆Jana Adventure
Post by: Jana on July 21, 2010, 05:40:34 PM
>Go check out the mechanical thing. Just be ready to run in the case of adult leech, or ready to beat in some heads in the case of non-leech things.

>The three of you steel yourselves and advance.

>As you approach the light, the mechanical sounds grow louder. The light and sound seem to be coming from another opening into a cavern, but you can't see anything outside of it.
>Entering, you're greeted by something... You were not expecting. A fully grown leech lies in the middle of the cavern, pinned down by what seems to be a mesh of tubing. You can see some tubes ending in sharp needles, penetrating its tough hide. The source of the mechanical noises seems to be a large machine, pumping different somethings into and out of the leech. Several baby leeches are scattered in the chamber, apparently trying to damage the machinery. In fact, the oil that lead you here is coming from a crack in what seems to be a collection chamber. You see some grey beast youkai, identical to the kind that attacked the shrine last night, in a corner of the room, fighting off some leeches. They have not noticed you yet.

>Noticing your entry, the adult leech lifts its head in your direction and gives a low rumbling growl, but otherwise cannot move.
Title: Re: Sana☆Jana Adventure
Post by: Hello Purvis on July 21, 2010, 05:44:14 PM
Janaside
>"Oh, it is very much smashing time."
>Look for good places to start smashing machinery. And consider a good song for it.
>In fact: Inventory and skills. Been awhile.

Tranceside
>Consider the beastmen. They're going to be an issue.

Sanaside
>Give the leech a disconcerted ogle.
Title: Re: Sana☆Jana Adventure
Post by: Solais on July 21, 2010, 05:46:43 PM
>Agress
Title: Re: Sana☆Jana Adventure
Post by: Sana on July 21, 2010, 06:12:45 PM
> :) Ascend to godhood
>Seconding inventory and skills for everyone.
Title: Re: Sana☆Jana Adventure
Post by: Jana on July 21, 2010, 06:24:11 PM
Janaside
>"Oh, it is very much smashing time."
>Look for good places to start smashing machinery. And consider a good song for it.

Tranceside
>Consider the beastmen. They're going to be an issue.

Sanaside
>Give the leech a disconcerted ogle.

> :3 Hell yes it is.
>You could start with either the differently colored tubes or the machinery itself! Aside from a yellow set of tubes that run to the damaged oil container, there are green, red, and blue tubes. Their contents remain unknown, but smashing them would probably help you figure that out, yes? And pretty much any song that gives you a boost in strength would be suitable for smashin' machines. It just depends on how much power you're willing to use on a stationary target.

>Presumably, you want to see your available songs as well, so here they are!
>Easy Strumming "Passionate Rhythm" (http://www.youtube.com/watch?v=Wh6YT8yesDU) Your signature attack. Fires a simple pattern of bullets at the target, crossing each other on their path. When played, you will become both faster and stronger, able to deal and take more damage in melee combat, as well as hit the enemy more often.
>Swinging "Jumping Bullets" (http://www.youtube.com/watch?v=EtTK5Bddzf8) Erratic, fast bullets are launched right at the target. However, at certain points in the song, these bullets will "jump," or completely shift direction, confusing the target. When played, your ability to cast your next magic spell or next sheet music is amplified.
>Mockery "Silly Town" (http://www.youtube.com/watch?v=_iN-52jiCIw) A style of music believed to be deceased. The song forms slow bullets at various locations on the sides of yourself and your target, and the bullets appear to be flying around the target. However, when the target moves, the bullets move as well to keep the target from moving much at all. Bullets are then fired from your instrument directly at the target, trapped by their own movements. When played, greatly increases your speed in combat.
>Berserker "Forever Brawling" (http://www.youtube.com/watch?v=7aleRvCrXp4) A song with few changes in instrumental playing, meant to be sung (or rather, spoken) to a rhythm. While this rhythm is slow, the bullets fired from this sheet music are very large, easy crowding the space between the target and yourself. When played, your physical strength and endurance greatly increase.
>Enchantress "Let's Get Smooth" (http://www.youtube.com/watch?v=s7eTOnNBwYU) Bullets slowly form from your body and make their way to the opponent, bobbing and weaving on their way. While these bullets are slow and do low damage, their density is quite high, leading to claustrophobic dodging. The sounds you play or sing will have an additional disorienting affect on the target, causing their vision to blur.

> :V They will be a problem for sure. Now that your group has spent a little bit of time in the chamber, one of them has noticed you and pointed you out to its four companions. They won't be able to attack you for a while with the leeches occupying them, though... But the young leeches are falling back.

> :) You aren't sure you know, but it smiles back at you.

>Agress
>In fact: Inventory and skills. Been awhile.
>Seconding inventory and skills for everyone.

>The question now becomes how! Have a look at the methods available to you!

> :3 Jana's Inventory and Skills
>Cool Pajamas (Worn as clothing): A set of pajamas you wear all the time (except not really; you just have a lot of the same set!). You tend to fall asleep during boring times, so you like to be ready for it!
>Awesome Gift Hat (Worn as headgear): A nice hat Sana made for you some time ago, when you first became friends. It is in a similar style to her own, but is colored to match your usual pajamas. "Jan<3" is embroidered on it, and you always let it show!
>Fantastic Night Robe (Worn as armor): A plaid night robe you can use to increase your defensive capabilities. It's very warm and comfortable~
>Backpack: A bag you can use to carry your things. While it has been enchanted with space magic to increase it's storage space, it is still limited!
>Temporary Flight License (In bag): A pin allowing you to fly in the city without fear of arrest as long as it is on your shoulder. The pin emits a magical signature unique to it, alerting officers of who gave it to you and when, as well as when it expires.
>Wallet containing $47 (In bag)
>Music Folder (In bag): With the space magic of your backpack, you have managed to fit all five of your current sheets into this folder!
>Awesome Axe (Main Weapon, at the ready): A heavy guitar made of  a thin sheet of enchanted lightweight steel. The edges of this guitar have been sharpened into blades, making this instrument usable as a double-bladed axe. When played, danmaku bullets will do more damage.
>Harping Harmonica (Sidearm, away): A harmonica you received from Solais, which was formerly evidence taken from a crime scene. The enchantments placed upon it are weaker than usual, but you can use it in a pinch. When played alone, it fires unaimed fanning spreads of bullets.
>5 blank sheets of music which can be used to make new sheets later on. (In bag)
>Check for $150, signed by N-Forza. (On desk)
>Check for $525, signed by Solais. (On desk)
>You have $1250 in credit.

>Enchantment: 7/10 Your specialty in magic! You can cast temporary enchantments on the fly with precision. Your enchantments can either boost or decrease your target's physical properties, or in the case of a person, physical and magical aptitudes. A permanent enchantment, such as the ones you use in the construction of your instruments, require certain materials to be cast. However, permanent enchantments cannot be cast on the living. Ever.
>Curative: 5/10 Your skill in enchantments, however, went a long way to your current level of curative magic. You can quickly use small healing spells on yourself or another person, but you cannot do so while in combat. More complicated procedures, such as mending bone or stopping internal bleeding, will take longer, but are still within your realm of mastery.
>Flight Magic: 5/10 You're a fairly capable flier, and can control your speed reasonably well.
>Space Magic: 1/10 You can move small objects from place to place with a short incantation, similarly to the psychic power of psychokinesis.
>Time Magic: 1/10 You can tell the time without a watch. Magical convenience at its finest!

>Elemental Magic
>Fire Magic: 2/10 You can shoot simple fireballs or heat a room with some effort.
>Water magic: 1/10 You are able to purify dirty water, but cannot conjure any of your own.
>Nature Magic: 2/10 You can kick up a little breeze, and maybe throw in some pine needles to hurt someone.
>Earth Magic: 0/10 You can stamp your feet and kick up some dirt, maybe.
>Metal Magic: 4/10 You can now summon small needles and use needle bullets in your nonspell attacks. You can also conjure a dagger-length amount of sharpened metal.
>Light Magic: 3/10 You can use light to form bullets. Essential for your style of danmaku, since enchantments cannot conjure bullets!
>Dark Magic: 1/10 You can dim a bright room.

> :) Sana's Inventory and Skills
>Nice Dress (Worn as clothing): Your usual dress. It's not very special, although it is to you!
>Sweet Classic Hat (Worn as headgear): Your first hat, and the hat that started it all! Thanks to your magic craftsmanship, it won't fly off of your head, even if you fly through a tornado. But why would you do that? Gives a slight benefit to all areas.
>Pro Capelet and Vest (Worn as armor): A capelet and vest that, like your hat, seem familiar to all who see it. They  makes you feel very mature and professional! Together, they slightly increase your defense.
>Messenger Bag: A bag you can use to carry your things. While it has been enchanted with space magic to increase it's storage space, it is still limited!
>Tourism-Level Flying License: A badge that lets you fly aerial tours of the city. Yourself and your customers (wearing identical badges) are allowed to fly slowly along pre-determined routes at pre-determined times. Boy, this city sure has strict laws on flying!
>Hat Box (In bag): Though the miracles of space magic, you have you hat box inside your bag! :O It is currently holding the Tricorn and Pan hats.
>Strong Rope (20m) (In bag): Some rope originally meant for a well. You've taken it to be on the safe side!
>Wallet containing $42. (In bag)
>Spell Card "Temperance" Your only signature spell card, which Jan thinks you should carry everywhere. Fires some slow waves of bullets, aimed directly at the enemy. You'd never want to go all-out and accidentally seriously hurt someone!
>Tall Lance (Main Weapon, away): A lance you made out of a hat and a hat rack! It will increase your magical abilities at the expense of some of your physical ability. As a melee weapon, it can deliver some punishing jabs!
>Fun Flute (Sidearm, away): A flute Jan gave you when she opened her business. It can be used as an improvised club. When played, it fires small, fast bullets as a nonspell attack. Can be used to boost curative magic.
>5 Blank spell cards which can be used to make new spells later on. (In bag)
>You have $5030 in credit.

>Enchantment: 4/10 Jan taught you enough to let you go from making regular hats to designer ones. You can strengthen materials or cast specific spells on them, but you cannot do much to living things.
>Curative: 5/10 Your blessing of Temperance helped you fine-tune your curative skills. You are on about the same level of healing as Jan right now ("You can quickly use small healing spells on yourself or another person, but you cannot do so while in combat. More complicated procedures, such as mending bone or stopping internal bleeding, will take longer, but are still within your realm of mastery."), but you have plenty more room to grow with less effort because of your blessing!
>Flight Magic: 4/10 You know enough about flying for your job as a tour guide, but you're not too flashy with it.
>Space Magic: 1/10 Your skill as a tour guide has allowed you to learn a simple spell to divine your approximate location. You're not too great at it yet, though.
>Time Magic: 2/10 You can force your perception of time to speed up, allowing your personal sense of time to alter! When concentrating on this, you will move as if time has slowed by a small degree, increasing your reaction time!

>Elemental Magic
>You have no skills in elemental magic, aside from...
>Light Magic: 3/10 You can use light to form simple bullets, as most folks around here can, in order to participate in spell card duels.

> :V Trance's Inventory and Skills
>Regal Clothes (Worn as clothing): Some nice clothes. Through enchantments placed upon then, they manage to stay clean and in good condition, despite your lifestyle.
>Royal Crown (Worn as headwear): A crown that connects you to your past as a princess. It always manages to shine, even in the dark!
>Wanderer's Cloak (Armor, in bag): An old hooded cloak that allows you to hide your identity as royalty. Slightly increases your defense.
>Traveler's Satchel: A bag you can use to carry your things. While it has been enchanted with space magic to increase it's storage space, it is still limited!
>Wallet containing $17. (In bag)
>Confusion "Forced Androgyny" A spell card that fires needles and light beams. These needles increase in density over time or as the spell barrier is damaged. This card's special property forces an instant change of the target's gender upon contact with a needle, even if it is an indirect graze. The light beams of this card serve to further trap your opponent. With increasing density, the possibility of confusing your target and hitting them with even more needles increases!
>Ice Sword "Fenris" A spell card that uses the power of your only remaining sword. Instantly changing the water vapor in the air around you into bullets, you can generate attacks to surround your target. A swing of your sword will send a fanning pattern of icicles to the enemy, disrupting the condensed vapor bullets and knocking them around.
>Fenris (Main weapon, away): A thin scimitar with a cracked blue blade and a hilt wrapped in bandages. This sword is what gives you the ability to control vapors. A swing of it will be enough to send icicles as nonspell danmaku at a target.
>Wolf Pelt (1): A warm-looking pelt from a wolf. Should fetch a decent price, or could be used for your own purposes.
>Raw Meat (4): Fresh meat from a slain animal. Each unit serves as a small meal when cooked properly.
>Unknown Bone (4): Some bones you cannot put to a specific part of the body or species. They are fairly solid, though.
>Unknown Skull (1): A skull you cannot place a species to. It seems a little fragile.
>5 Blank spell cards which can be used to make new spells later on. (In bag)
>You have $0 in credit.

>Enchantment: 4/10 In addition to keeping your clothing in clean and good condition, you can strengthen materials or cast specific spells on them, but you cannot do much to living things.
>Curative: 2/10 Your combative upbrining has kept you from learning how to heal more than small cuts.
>Flight Magic: 6/10 You are a fairly fast and nimble flier, using your skill in conjunction with your skill with the sword to great effect!
>Space Magic: 0/10 Your skill has been sealed by your missing sword, Ryuujintou Gram.
>Time Magic: 0/10 You have no magic skills involving time.

>Elemental Magic
>Fire Magic: 0/10 Your skill has been sealed by your missing sword, Wyvern Caliburn.
>Water magic: 5/10 You have a fair degree of skill in water magic thanks to your sword, Fenris! It's ability to control vapor and use ice projectiles is but a touch of its full power, but you cannot use it to its full extent because you are missing the Cunei Claymore, your power catalyst.
>Nature Magic: 0/10 Your skill has been sealed by your missing sword, Caladborg.
>Earth Magic: 0/10 You have no magic skills in magic involving the earth.
>Metal Magic: 3/10 You can use needle-like bullets in your danmaku attacks.
>Light Magic: 4/10 You know just enough to be able to make above-average light bullets for spell cards, as well as thin laser beams.
>Dark Magic: 0/10 You have no magic skills involving darkness.

> :) Ascend to godhood

>:3 The plan is in motion!
Title: Re: Sana☆Jana Adventure
Post by: Sana on July 21, 2010, 06:37:55 PM
>GET READY TO RUMMMMBBLLLEEEEEE
Title: Re: Sana☆Jana Adventure
Post by: Hello Purvis on July 21, 2010, 06:38:55 PM
Janaside
>Berserker Song! Time to smash some shit!

Tranceside
>Forget the colonel! You're going all the way! Approach beastmen, danmaku 'em up til you get close, then make with the slashes.

Sanaside
>Go back up Trance, she's gonna need it.

Purvisside
>Pet horse
Title: Re: Sana☆Jana Adventure
Post by: Jana on July 21, 2010, 07:02:32 PM
>GET READY TO RUMMMMBBLLLEEEEEE

>All three of you prime yourselves for another fight (http://www.youtube.com/watch?v=edpNNvsJNp0)!

Janaside
>Berserker Song! Time to smash some shit!

Tranceside
>Forget the colonel! You're going all the way! Approach beastmen, danmaku 'em up til you get close, then make with the slashes.

Sanaside
>Go back up Trance, she's gonna need it.

Purvisside
>Pet horse

> :3 You being to play (http://www.youtube.com/watch?v=7aleRvCrXp4) over the fight music, eventually drowning it out for yourself. It seems like the effects of your music are extending to the leeches around you, including the adult, who is giving it's struggles a bit more "oomph." You'll need to finish the song before your body gets the full effects of the enchantment, but you fire your song's large, slow bullets at the general machinery until then.

> :V You move to support the retreating leeches! Five grey wolfmen stand between you and victory, and your light ice-danmaku does little to phase them. In fact, it seems like the ice shards were reduced in size somehow before they impacted... You may have to use your blade over your elemental attack.

> :) You draw your lance and move to help Trance! Is there anything specific you would like to do, or do you just want to be on-hand?

> BV It is quite a fine steed, don't you think?
Title: Re: Sana☆Jana Adventure
Post by: Hello Purvis on July 21, 2010, 07:15:34 PM
Janaside
>Music up that machinae SO HARD

Tranceside.
>Approach quickly, but cautiously, hit the beastmen on the outer sides, to avoid easy surroundings.

Sanaside:
>Be ready with those support magics and healings. The lance is for defensive purposes right now.

Title: Re: Sana☆Jana Adventure
Post by: Jana on July 21, 2010, 07:41:00 PM
Janaside
>Music up that machinae SO HARD

Tranceside.
>Approach quickly, but cautiously, hit the beastmen on the outer sides, to avoid easy surroundings.

Sanaside:
>Be ready with those support magics and healings. The lance is for defensive purposes right now.

> :3 As soon as your song ends, you rush the machine with a swing of your axe! Only a few swings, and the outer casing begins to yield... Whoever built this made it tough. You sever a green tube on the way, and a vegetable-smelling liquid sprays forth.

> :V You begin to circle your enemies on the left, spraying ice pellets as you move. Again, your bullets are hitting your targets, but they seem to be totally ineffective... The center and two left wolfmen move in on you, brandishing what appear to be glowing pokers.

> :) You throw down a basic enchantment on Trance's speed, keeping a healing spell on the top of your mind. However, as you're now open, the two grey beastmen on the right make a lunge at you with their pokers! You increased ability with time magic will let you react in time, but how do you want to deal with them?
Title: Re: Sana☆Jana Adventure
Post by: Hello Purvis on July 21, 2010, 07:54:53 PM
Janaside
>"RAAAAAAAAAAAAGH!"
>Rack up bonus points!

Tranceside
>Break out the sword. Try to bait them into attacking, then counterattack.

Sanaside
>Deflect them with the lance and withdraw away. If they follow, lead them toward Jana. Or the leeches.
Title: Re: Sana☆Jana Adventure
Post by: Jana on July 21, 2010, 09:17:24 PM
Janaside
>"RAAAAAAAAAAAAGH!"
>Rack up bonus points!

Tranceside
>Break out the sword. Try to bait them into attacking, then counterattack.

Sanaside
>Deflect them with the lance and withdraw away. If they follow, lead them toward Jana. Or the leeches.

> :3 You just know you hit the x3 multiplier somewhere back there! The machinery is all but decimated!
>You sever the two remaining tubes, a thick red one and a thinner blue one. The red one sprays blood all over you, making you look rather unsanitary. You aren't quite sure what was in the blue one, but you feel a little sleepy... The effects of your music are enough to keep you going for now,
>The adult leech begins to shuffle the array of tubes and needles off. Looks like it's trying to get its bearings.

> :V You have your sword out already for the purpose of using your danmaku, but you shift into a melee stance and give them the bait. They take it, seeing that you don't intend to shoot anymore.
>You now have 3 grey wolfmen attacking you, wielding their fireplace pokers. You easily parry the leader's blow, but you cannot get in an attack before you need to parry the other two. By the time those two are parried, the leader needs to be parried again. You're going to lose ground at this rate...

> :) Using your lance's superior reach, you not only knock away the two grey wolfmen's weapons, but you score a hit on the second attacker's left side! He's slowed down somewhat, but the other is already trying to get your lance out of the way with a strong parry. If he succeeds, it will be easy for him or his ally to close the distance on you...
Title: Re: Sana☆Jana Adventure
Post by: Hello Purvis on July 21, 2010, 09:22:04 PM
Janaside
>GO FOR THE 60000 POINT BONUS! BREAK MACHINAE!

Tranceside
>Play defensively. Try to move so they get in each other's way.

Sanaside
>Oh god, oh god! Don't get disarmed!

Leechside
>See that one hassling Jana?
>GO FOR THE FACE!
Title: Re: Sana☆Jana Adventure
Post by: Jana on July 21, 2010, 09:39:35 PM
Janaside
>GO FOR THE 60000 POINT BONUS! BREAK MACHINAE!

Tranceside
>Play defensively. Try to move so they get in each other's way.

Sanaside
>Oh god, oh god! Don't get disarmed!

> :3 With a manic roar, you slam the edge of your axe into the machine's base a final time. It's long powered down now, but after reducing it to shrapnel, it won't be rebuilt anytime soon. The effects of the music are still going strong; you just have to smash your axe into someone!
>The adult leech has shaken off both its bindings and its lethargy. It leaps onto the ceiling and you lose sight of it as whatever light source was up there is destroyed.

> :V As the lights go off, you take the chance to let them trip on each other. Your eyes adjust relatively quickly, since you were in darker conditions not too long ago. You see a pair of the youkai struggling to get free, one of them having taken damage from its ally's red-hot poker and crying loudly. The remaining wolfman is standing still, trying to find you by some other means, when it lets out a loud howl. It doesn't sound like an ordinary wolf's howl.

> :) When the lights go off, it's easy to take your chance and re-gain a solid grip on your lance.Like Trance, you re-gain your vision fairly quickly as well, and see both of your opponents standing still. You're not sure what they're up to.

Leechside
>See that one hassling Jana?
>GO FOR THE FACE!

> You don't detect anyone near the one named "Jana," although she is quite a warm and tasty target herself... Instead, you go for one of the hasslers of that nice girl with the seat hat!
> :) You see your companion lunge onto and attach itself to the snout of the hurt wolfman! His ally yelps in surprise, and seems to still be able to find you.
Title: Re: Sana☆Jana Adventure
Post by: Hello Purvis on July 21, 2010, 09:48:24 PM
Janaside
>See those dudes giving Trance a hard time?
>Go make their faces into abstract art.

Tranceside
>Cut up the licentious howler if he is within reach.

Sanaside
>Marvel at the leech a moment.
>Prod one of the still-standers.

Leechside
>RUIN ITS FACE AND ITS MODELLING CAREER!
Title: Re: Sana☆Jana Adventure
Post by: Jana on July 21, 2010, 09:57:50 PM
Janaside
>See those dudes giving Trance a hard time?
>Go make their faces into abstract art.

Tranceside
>Cut up the licentious howler if he is within reach.

Sanaside
>Marvel at the leech a moment.
>Prod one of the still-standers.

Leechside
>RUIN ITS FACE AND ITS MODELLING CAREER!

> :3 You can't see a thi- Oh, you just had gunk in your eyes. All clear!
>You rush up to the wolfmen assaulting Trance and slam your axe into one of the wolves getting disentangled. It seems you hit the one on top in the back, meaning the one that wasn't hurt by the poker. The wolfman underneath goes still as it feels what happened to its ally, via his inner fluids getting all over him.

> :V You leap at the howling wolf! It looks like it was expecting your attack, and even while blind, it manages to parry your sword and get in a hit.
>You feel a sharp pain in your left shoulder.

> :) How thoughtful!
> There is only one wolf left. You make a quick lunge with your lance at him while he's distracted by his struggling ally. He seems to have been ready for your attack, but with the balance of your lance being far different from his weapon, you still score a hit on his right leg. He yelps in pain and falls to his uninjured left knee.

>Just as the three of you begin to turn your battle around, you see  light coming from an opening in the chamber you had not seen before, somewhere behind the enemies you're fighting. You hear some kind of animal noises too...
Title: Re: Sana☆Jana Adventure
Post by: Hello Purvis on July 21, 2010, 10:09:42 PM
Janaside
>Take these punks down! Rawr!

Tranceside:
>Coordinate with Jana. It's easier than doing it the other way around.

Sanaside
>Draw back, if wolfie's down.

Leechside
>OM NOM DELICIOUS FACE

Title: Re: Sana☆Jana Adventure
Post by: Jana on July 21, 2010, 10:51:58 PM
Janaside
>Take these punks down! Rawr!

Tranceside:
>Coordinate with Jana. It's easier than doing it the other way around.

Sanaside
>Draw back, if wolfie's down.

> :3 You have a fairly overbearing advantage now. Another axe chop takes care of the wolfman under your already-fading first target.

> :V Luckily, the shoulder that was injured is not your dominant one, so you're still capable of fighting. The wolfman you've been facing doesn't seem to be as well prepared, so you score a hit on his abdomen and send him down.

> :) With both of your prospective targets down, you fall back and check on Jana nd Trance. You can't see much, other than the fac that they're still both standing.

Leechside
>OM NOM DELICIOUS FACE

>You've become quite full... You hang on to keep doing damage, but can't drain any more energy.

>As you all seem to be wrapping it up, the approaching light and sounds enter the chamber! Five more enemy youkai, although they don't seem to be the same as the youkai you just finished off. It's a bit too hard to see what exactly is different about them, though, since they put out their light as soon as they enter.
Title: Re: Sana☆Jana Adventure
Post by: Hello Purvis on July 21, 2010, 10:57:56 PM
Janaside
>"Taking you punks down! RAAAGH!"

Tranceside
>Do we know if Sana is a healinator? If so?
>If so: "Sana, my shoulder was caught!"

Sanaside:
>Get closer to Trance and Jana. Safety in number.

Leechside
>Disengage, seek adult leech.
>In leechspeak: "Momma... I just killed a man... Put my face up to his head, bit down and now he's dead...
Title: Re: Sana☆Jana Adventure
Post by: Jana on July 21, 2010, 11:08:54 PM
Janaside
>"Taking you punks down! RAAAGH!"

Tranceside
>Do we know if Sana is a healinator? If so?
>If so: "Sana, my shoulder was caught!"

Sanaside:
>Get closer to Trance and Jana. Safety in number.

> :3 With a shout, you rush down the injured wolfman Trance was accosting. It puts up a bit of a fight, but he's too injured to fully block your blow. Your axe lands in its shoulder and sinks in a bit.

> :V You suspect she is, so you test this!
>  :) As you get closer, you let the healing spell on the top of your mind out. It feels like there's both burn damage and the damage from the stab itself, so it'll need a little more energy to heal.

Leechside
>Disengage, seek adult leech.
>In leechspeak: "Momma... I just killed a man... Put my face up to his head, bit down and now he's dead...

>Technically, it is both your mother and your father. And it already sees all you do. It knows all you know. And it knows all that has been done to you. When the time is right, you know that your creator will seek vengeance.
>...Also, he's not ded yet, just energy-drained. It'll be a good while before he gets up and kicking, though!
Title: Re: Sana☆Jana Adventure
Post by: Dizzy H. "Muffin" Muffin on July 22, 2010, 12:00:38 AM
Trance: Remark that Jana's work (put on sunglasses) was smashing.
Title: Re: Sana☆Jana Adventure
Post by: Sana on July 22, 2010, 12:45:18 AM
>Leech: "I'M JUST A POOR LEECH, FROM A POOR FAMILY"
> :V Think up a cool line for you to say while Sana heals you.
> :) Ohnoohno hurry upppppp
Title: Re: Sana☆Jana Adventure
Post by: E-Nazrin on July 22, 2010, 04:48:46 AM
Jana: Realize that releasing an adult magic leech may not have been the best idea.

Wolfman: Contemplate surrender.

SCIENCE: Wonder what the fuck is going on
Title: Re: Sana☆Jana Adventure
Post by: Solais on July 22, 2010, 09:00:36 AM
Tranceside: Hack and slash.

Janaside: Do the same.

Sanaside: Heal them up!

Someoneside: Make some light!

Solaisside: Grumble as you pay the bills.

Purvisside is now diamonds.
Title: Re: Sana☆Jana Adventure
Post by: Jana on July 23, 2010, 09:15:31 PM
Trance: Remark that Jana's work (put on sunglasses) was smashing.

> :V You feel fortunate that the surroundings are dark enough that Jana can't see your lack of shades. You hear her cackle in amusement.

>Leech: "I'M JUST A POOR LEECH, FROM A POOR FAMILY"
> :V Think up a cool line for you to say while Sana heals you.
> :) Ohnoohno hurry upppppp

>Easy, come, easy go.
> :V You tell Sana that her presence is positively refreshing. She chuckles a little.
> :) Just a little bit more, and... You're already done!

Jana: Realize that releasing an adult magic leech may not have been the best idea.

Wolfman: Contemplate surrender.

SCIENCE: Wonder what the fuck is going on

> :3 Maybe, but what were your other options? Let the babies swarm you for not doing it? Then again... That may have been preferable, depending on what happens.
>You are unable to process this thought.
> :3 You get a voice talking in your ear, asking about what the fuck is going on. You think it's MJP.

Tranceside: Hack and slash.

Janaside: Do the same.

Sanaside: Heal them up!

Someoneside: Make some light!

Solaisside: Grumble as you pay the bills.

Purvisside is now diamonds.

>With the wolfmen all but taken care of, you face your new opponents! However, they aren't as keen to stick to the defensive as your last victims were, and they attack first!
>:3 Your axe swing misses by a wide margin as one of the unknown enemies dodges the blow with a sidestep to your left. Another enemy moves in on your right side, trying to take advantage of your dropped guard with... A fist? It's too dark to tell!
> :V You also miss with your sword, but your opponent isn't fast enough to capitalize on it, since your swings don't leave you as open. Instead, your enemy rears back its head, its intentions unknown for the moment.
> :) You get ready to heal Jana and Trance, but neither of them are hurt right now. Perhaps you should do something about the two enemies rushing you down!

>This is not a valid command!
> :blush: None of the other fairies are good at math, so you're stuck with the job...
> :derp: If I am diamonds, then what are you?
Title: Re: Sana☆Jana Adventure
Post by: Hello Purvis on July 23, 2010, 09:48:18 PM
Janaside:
>Back away, and if possible let Punchy McGee run into your axe. There's a good boy.

Sanaside.
>Draw back! Keep them at bay with the lance. Try to use the busted up machinery as obstacles.

Tranceside
>Give the head-rearer a slashin'. Teach him not to look at you

Erebusside
>Check the stars. Go back to sleep.
Title: Re: Sana☆Jana Adventure
Post by: Sana on July 23, 2010, 10:32:20 PM
> :) Brighten up the room, for goodness' sake!
> :) Rushdown is hard work, try sticking out a few pokes when it's relatively safe.
Title: Re: Sana☆Jana Adventure
Post by: Jana on July 30, 2010, 05:06:08 PM
Janaside:
>Back away, and if possible let Punchy McGee run into your axe. There's a good boy.

> :3 You take a step bag and try to lift your axe enough for your aggressor to run into it, but the axe is a bit too heavy for that kind of a maneuver! You prepare to take the hit on the chin and whatthefuckisthisohgodohgod-
>Jana has been incapacitated!

Quote
Sanaside.
>Draw back! Keep them at bay with the lance. Try to use the busted up machinery as obstacles.

> :) You fall back and step around the broken machinery, but both of your attackers keep their footing just fine. You do manage a glancing blow on one of their arms in the process, though.

Quote
Tranceside
>Give the head-rearer a slashin'. Teach him not to look at you

> :V You charge at the unknown enemy facing you, but it would seem that you've fallen for its trap! As soon as you get into it's range, it jumps forward to attack you, arms spread wide. You manage to impale it with your sword, but it still lands on top of you and strikes with both arms and... It's head? Wait-
>Trance has been incapacitated!

> :) Brighten up the room, for goodness' sake!
> :) Rushdown is hard work, try sticking out a few pokes when it's relatively safe.

> :) You light your torch in your off-hand, awkwardly taking your lance in only your right hand. You are rewarded by a frighteningly good look at your attackers.
>You aren't quite sure what to make of them... But they look like hominids with features stolen from the cavern's leeches, such as a lack of eyes, suction-cup mouths surrounded by teeth (including smaller mouths on the ends of their arms?), and that sickly pallor on their skin. It's really kind of gross to you!
>However, it seems your fire has frightened the leechmen at the same time! You're having a much easier time scoring glancing blows on the two attacking you, even though you're using only one hand!
>You also hear some kind of shuffling about from up above. It seems that the adult leech Jan freed earlier is getting ready to make a move.

Quote
Erebusside
>Check the stars. Go back to sleep.

>You weren't awake to begin with. It's still day time!
Title: Re: Sana☆Jana Adventure
Post by: Hello Purvis on July 30, 2010, 05:24:20 PM
>Sanaside
>Try not to freak out!
>Instead...flip the fuck out! With the torch!
Title: Re: Sana☆Jana Adventure
Post by: Jana on July 30, 2010, 06:04:11 PM
>Sanaside
>Try not to freak out!
>Instead...flip the fuck out! With the torch!

> :) Leaving arcing trails of flame as you swing the torch around, you've succeeded in taking the two leechmen attacking you off-guard. You score some solid hits with your lance in the process! One leechman is down after having lost its left leg, and the other is bleeding quite badly from a severed right arm.
>Now, you finally have a good luck at Trance and Jan. Trance is struggling against an impaled leech on her chest... It has both of its hand-mouths on her shoulders and its main mouth is actually closed around her head!
>Jan seems to be worse off, with two healthy leechmen attacking her. They're both crouched over her body to drain her...
Title: Re: Sana☆Jana Adventure
Post by: Hello Purvis on July 30, 2010, 06:15:00 PM
Sanaside
>Flip the fuck out toward Jana.

Tranceside
>Hate life.
>Also give that leechman a kickin'
Title: Re: Sana☆Jana Adventure
Post by: Jana on July 30, 2010, 08:03:38 PM
Sanaside
>Flip the fuck out toward Jana.

Tranceside
>Hate life.
>Also give that leechman a kickin'

> :) You move yourself to help Jan as fast you can! The leechmen hunched over her are not slow to sense your presence, but you do manage to catch one in the back before they can get off of her.
>Both leechmen are facing you now! The one on your right is slouching in pain due to the wound on its back, but the other one is already rushing you with both hand-mouths wide open!

> :V Ugh.
>You don't have the energy!
Title: Re: Sana☆Jana Adventure
Post by: Hello Purvis on July 30, 2010, 08:09:38 PM
Janaside
>Stop being beaten up.

Sanaside
>Flip out on rushing one.

Tranceside
>Throw up.

Title: Re: Sana☆Jana Adventure
Post by: Jana on July 30, 2010, 09:46:56 PM
Janaside
>Stop being beaten up.

Sanaside
>Flip out on rushing one.

Tranceside
>Throw up.

> :3 You don't have the energy!

> :) You swing your lance and torch with wild abandon! Both hits connect, and the charging leechman skids to the ground on your left side, bleeding heavily.
>...Something suddenly drops over the other leechman and traps him inside of it! Upon closer inspection, it's the mouth-end of the adult leech, stretching from the ceiling to feed. It convulses a little as the leechman struggles. Only the weakened one on top of Trance remains.

> :V You don't have the energy!
Title: Re: Sana☆Jana Adventure
Post by: Hello Purvis on July 30, 2010, 09:51:25 PM
>Flip out on the last leechguy, shouting incoherently.
Title: Re: Sana☆Jana Adventure
Post by: Jana on July 30, 2010, 11:14:31 PM
>Flip out on the last leechguy, shouting incoherently.

> :) You babble some nonsense while charging the last leechguy! Since he was already impaled by Trance, it takes little effort for you to knock him off of her chest with your lance. He/It lays behind Trance, bleeding out.
>The adult leech finishes feeding and drops down from the ceiling, letting its suction-cup like mouth off of the cavern floor. Now you finally get a good look at it (http://img96.imageshack.us/img96/9198/gigginoxwithgiggi.jpg) without the net of tubing or the cave's natural darkness in the way. It is a bit scary-looking, but oddly enough, you don't feel very scared...
>Jan and Trance are still out cold on the ground. Since their energy was drained, rather than them being hurt, your healing magic will only be minimally effective.

> :) The adult leech "looks up" at you with what serves as its eyes. What do?
Title: Re: Sana☆Jana Adventure
Post by: Hello Purvis on July 30, 2010, 11:22:52 PM
Janaside
>Dream of the mighty kingdom to arise! And your lovely oligarch...

Sanaside
>"...Eep."

Title: Re: Sana☆Jana Adventure
Post by: Jana on July 30, 2010, 11:35:28 PM
Janaside
>Dream of the mighty kingdom to arise! And your lovely oligarch...

Sanaside
>"...Eep."

> :3 Yay~

> :) You take a step back out of instinct. The adult leech takes a step forward, and it has a much longer stride than you do.
>A baby leech jumps from the adult leech's head and onto your face!

> :) You are now seeing through the past eyes of the adult leech. Despite not having eyes, you now know that adult leeches have perfect dark vision.
>You (or rather, the leech) are in the same cavern you are in now, an unspecified amount of time ago. It's dark, and your young are going around to feed from the magic current running under the cavern floor. However, a bright light flashes from an opening. You hear voices, but cannot understand them. Suddenly, you feel a searing hot pain in your side. The next thing you know, you are hooked up to a machine pumping in food and sedatives and drawing out your blood and oil.

> :) The vision ends and you find yourself sitting on the ground, a baby leech in your lap. The adult leech is still regarding you curiously. Jan and Trance are starting to stir awake behind the adult leech.
Title: Re: Sana☆Jana Adventure
Post by: Hello Purvis on July 30, 2010, 11:42:40 PM
Sanaside

>"Um...hi?"
Title: Re: Sana☆Jana Adventure
Post by: Dizzy H. "Muffin" Muffin on July 30, 2010, 11:54:03 PM
> Resist urge to panic.
Title: Re: Sana☆Jana Adventure
Post by: Jana on July 30, 2010, 11:55:42 PM
Sanaside

>"Um...hi?"

> :) The adult leech lies down in front of and lets the baby leeches climb on its back. The baby leech from before, recognizable because it is a little larger now than the rest, is among them.
>Jan and Trance are sitting up now. They both look at you with a mix of worry and awe.

> Resist urge to panic.

> :) You think you're doing okay so far!
Title: Re: Sana☆Jana Adventure
Post by: Hello Purvis on July 31, 2010, 12:36:16 AM
Janaside
>Mourn the loss of the dream. Vow to make it live.

Tranceside
>Curse corporeal existence right now.

Sanaside
>"Um...wanna be friends?"
Title: Re: Sana☆Jana Adventure
Post by: Jana on July 31, 2010, 05:00:44 AM
Janaside
>Mourn the loss of the dream. Vow to make it live.

Tranceside
>Curse corporeal existence right now.

Sanaside
>"Um...wanna be friends?"

> :3 The dream is always alive in your heart. You merely have to make it a reality.

> :V ...You're not really hurting, just tired- Wait, headache. Ugh.

> :) The baby leeches seem most pleased by your offer! Mama/Papa Leech jumps over you and starts heading further into the cavern, in the direction you three should probably travel in after you recover.
Title: Re: Sana☆Jana Adventure
Post by: Hello Purvis on July 31, 2010, 12:37:43 PM
Janaside
>Decide the that the coat of arns shall feature leeches on them, in memoty of this momentous event in the birth of the nation. Use this resolution to empower you to stand.

Sanaside
>Wave politely in the adult leech's wake. What a lovely parasite!

Tranceside
>Having no nationalistic fervor to empower your upsittings, just sit up. Try not to be too grossed out by the events that went down.

Nobuside
>Time for toe touches!
Title: Re: Sana☆Jana Adventure
Post by: Jana on July 31, 2010, 09:37:33 PM
Janaside
>Decide the that the coat of arns shall feature leeches on them, in memoty of this momentous event in the birth of the nation. Use this resolution to empower you to stand.

Sanaside
>Wave politely in the adult leech's wake. What a lovely parasite!

Tranceside
>Having no nationalistic fervor to empower your upsittings, just sit up. Try not to be too grossed out by the events that went down.

> :3 You've always been quite fond of them. Sana will have to approve, of course.

> :) Yes, it is quite a bit more polite than you would have thought!

> :V You don't think it will be very easy to get over the feeling of a leechman sucking you dry for some time. You're a bit surprised by how well Jana is taking it all.

>With the departure of the adult leech, the encounter comes to an end! All three of you now have 1 more point to spend in your magical abilities. As a reminder, here is how you stand:
>Enchantment: :3 7/10 :) 4/10 :V 4/10
>Curative: :3 5/10 :) 5/10 :V 2/10
>Flight Magic: :3 5/10 :) 4/10 :V 6/10
>Space Magic: :3 1/10 :) 1/10 :V 0/10
>Time Magic: :3 1/10 :) 2/10 :V 0/10

>Elemental Magic
>Fire Magic: :3 2/10 :) 0/10 :V 0/10
>Water magic: :3 1/10 :) 0/10 :V 5/10
>Nature Magic: :3 2/10 :) 0/10 :V 0/10
>Earth Magic: :3 0/10 :) 0/10 :V 0/10
>Metal Magic: :3 4/10 :) 0/10 :V 3/10
>Light Magic: :3 3/10 :) 3/10 :V 4/10
>Dark Magic: :3 1/10 :) 0/10 :V 0/10

Nobuside
>Time for toe touches!

> Exercise is for lamers!
Title: Re: Sana☆Jana Adventure
Post by: Hello Purvis on July 31, 2010, 09:41:55 PM
Janaside
>MASTER THE METAL!

Sanaside
>Whatever we did last time, do it again

Tranceside
>This is proof we need to be able to heal better. Enhance that.
Title: Re: Sana☆Jana Adventure
Post by: Jana on July 31, 2010, 11:48:55 PM
>If there are no other suggestions, the parser will take some time in the next post to officially increase Jana's metal magic to 5, Sana's time magic to 3, and Trance's curative magic to 3.

> :3 While resting, you take some time to contact the outside team, MJP's voice answers immediately, demanding to know what the fuck just happened... After explaining, she asks you to gather some samples of whatever you can.

> :) As the three of you rest up, you decide to check the map. Aside from the newfound knowledge that a major tributary of the magic current runs under your cavern, you don't really know where you are... It takes a little while to trace your route on the map. You share your findings with your teammates.

>You've been detoured a bit on your way to the main magic current, but you're still on track. There is a split further ahead, but both paths seem to be about the same. Since the adult leech went ahead, you might run into it up ahead, or forge on alone. You've got a 50-50 chance. Will you move north or south?
Title: Re: Sana☆Jana Adventure
Post by: Hello Purvis on July 31, 2010, 11:58:53 PM
>Go north

Janaside
>Focus the power of THE METAL, and create the spell: Summon Steel Drums. Combine it with enchanting to create: Summon Mambo.
Title: Re: Sana☆Jana Adventure
Post by: ES-Anthy on August 01, 2010, 12:04:20 AM
>Can we learn any vocal skills outside of the stats we have here?
Title: Re: Sana☆Jana Adventure
Post by: E-Nazrin on August 01, 2010, 12:48:23 AM
>Is there anything on the routes that might indicate which way mamaleech went?
Title: Re: Sana☆Jana Adventure
Post by: Jana on August 01, 2010, 06:03:26 AM
>Go north
>Is there anything on the routes that might indicate which way mamaleech went?

> :)  You take a close look at the map. At some point after the two paths split, the north path becomes just a little bit wider, but a little bit steeper.
>The parser will belay the choice to head north in light of this new observation.

>Can we learn any vocal skills outside of the stats we have here?

>If the parser understands this question correctly, the answer is that magic stats do have a correlation to more "standard" statistics. A few have been alluded to, such as time magic affecting speed and curative magic affecting health, but the rest will need to be experienced in play!

Quote
Janaside
>Focus the power of THE METAL, and create the spell: Summon Steel Drums. Combine it with enchanting to create: Summon Mambo.

> :3 Summoning larger metal constructs, such as hand-to-hand weapons and these steel drums, is now within your domain! You will need to put a bit more detail into the Mambo Summoning technique before you can use it; it's just an idea right now.

>Jana's metal magic, Sana's time magic, and Trance's curative magic have all increased by one.
Title: Re: Sana☆Jana Adventure
Post by: Sana on August 01, 2010, 02:12:25 PM
> :) What does Time magic of 3 do?
>If it results in slowing down time, run circles around Jan and Trance for fun.
Title: Re: Sana☆Jana Adventure
Post by: Hello Purvis on August 01, 2010, 02:14:36 PM
>Are both the paths wide enough for mama leech?
>If so, North.
>If not: South
Title: Re: Sana☆Jana Adventure
Post by: Jana on August 01, 2010, 02:27:52 PM
> :) What does Time magic of 3 do?
>If it results in slowing down time, run circles around Jan and Trance for fun.

>The parser really missed you! ;_;
> :) It does allow in a slightly better time slowdown! You dash around Jan and Trance a little bit, eliciting a chuckle from each.

>Are both the paths wide enough for mama leech?
>If so, North.
>If not: South

>The change in wideness doesn't seem to be very significant, so you all decide to head north anyway.

>As you move on, you can immediately note that the cavern is very dry. There is not even water dripping from the ceiling. Sana handles the torch again, but you don't see anything of interest for a good hundred meters or so.
>However, you eventually stumble across something, literally. Jana stubs her toe and trips! After being helped up, you discover what appears to be a chunk of rock embedded into the ground. Oddly, it is a completely different color from the cavern stone, but it looks as if it is part of the cave.
Title: Re: Sana☆Jana Adventure
Post by: Hello Purvis on August 01, 2010, 02:58:50 PM
Tranjasaside

>Apply observations and geological knowledges to it!

Sanaside
>Contact team science! "Hey, we found this weird rock in the floor."
>Describe!

Title: Re: Sana☆Jana Adventure
Post by: Jana on August 02, 2010, 05:48:40 PM
Tranjasaside

>Apply observations and geological knowledges to it!

> :V You think you might recognize this coloration of rock from some time ago, when you were traveling. This looks like a cobblestone from the town beneath the Rurosaka Shrine.
> :) Now that you think about it, you recognize it too, since you've visited Ruro in the past.
> :3 You haven't been to that area in too long a time, but you trust Trance and Sana's judgment.

Quote
Sanaside
>Contact team science! "Hey, we found this weird rock in the floor."
>Describe!

> :) You manage to chip it a little bit and send the sample to Arashi, triangles, and MJP for analysis. A few moments later, you hear triangles's voice in your ear. "I think Trance is right, but how did that end up here? Keep an eye open and tell us if you see anything else like that."
Title: Re: Sana☆Jana Adventure
Post by: Hello Purvis on August 02, 2010, 06:51:15 PM
Sanaside
>To Team Science: "Why's it all fused to the floor?"

Janaside
>Continue to puzzle this stone!

Tranceside
>Keep a wary eye out, lest some boogers try to slip up on us.
Title: Re: Sana☆Jana Adventure
Post by: Sana on August 02, 2010, 07:29:32 PM
> :) Make up ridiculous reasons for this stone to be here. Like ALIENS!
Title: Re: Sana☆Jana Adventure
Post by: Jana on August 02, 2010, 07:37:36 PM
Sanaside
>To Team Science: "Why's it all fused to the floor?"

Janaside
>Continue to puzzle this stone!

Tranceside
>Keep a wary eye out, lest some boogers try to slip up on us.
> :) Make up ridiculous reasons for this stone to be here. Like ALIENS!

 > :) "I wish I could say," comes triangles's voice in your ear. "But hopefully, you'll find out without more trouble."
>"...Maybe those weird youkai are aliens?"

> :3 You continue to puzzle, but you don't think you're going to get anywhere.

> :V You keep a lookout while Sana and Jana are occupied. You don't see anything out of the ordi- Wait a second.

>Trance finds another cobblestone just a bit up ahead. As you continue looking forward, the cobblestones seem more and more common, until the cave floor eventually seems to be paved in them!
Title: Re: Sana☆Jana Adventure
Post by: E-Nazrin on August 02, 2010, 08:09:22 PM
>Omniside: Report. Follow in stealths!
Title: Re: Sana☆Jana Adventure
Post by: Sana on August 02, 2010, 10:53:40 PM
> :) Flip out!
> :) Er, wait. Report back, then flip out!
Title: Re: Sana☆Jana Adventure
Post by: Jana on August 03, 2010, 01:02:13 AM
>Omniside: Report. Follow in stealths!
> :) Flip out!
> :) Er, wait. Report back, then flip out!

>The three of you continue walking down the cobblestone street. Sana starts panicking a little, but a hand on each of her shoulders calms her down enough to let her talk to the base team for a while. Arashi's voice comes into all three of your earpieces. "Keep an eye open for anything else out of place... I don't know if they stole this from their original locations or re-created it from scratch, but it might be possible to get come clues.

> :) You panic yourself right into a street sign! Jana helps you up while Trance reports the find. The sign itself is a blank white square...
Title: Re: Sana☆Jana Adventure
Post by: Hello Purvis on August 03, 2010, 01:09:23 AM
Allside
>Keep going.

Janaside
>Comforting shoulder pat on Sana. Consider being fresh!
Title: Re: Sana☆Jana Adventure
Post by: E-Nazrin on August 03, 2010, 01:18:48 AM
>Genderbender: Do blank white signs remind thee of anyone or anything?
>Ryouga v0.7: Maybe the sign has a hidden message?
Title: Re: Sana☆Jana Adventure
Post by: Sana on August 03, 2010, 01:41:10 AM
> :) Ease up on the flipping out.
> :) If you're allowed to, doodle on the white sign. It's like a nice clean sheet of paper waiting to be drawn on!
Title: Re: Sana☆Jana Adventure
Post by: Jana on August 03, 2010, 02:41:31 AM
Allside
>Keep going.

Janaside
>Comforting shoulder pat on Sana. Consider being fresh!
> :) Ease up on the flipping out.
> :) If you're allowed to, doodle on the white sign. It's like a nice clean sheet of paper waiting to be drawn on!

> :3 You tell Sana to chill out, max, and relax all cool. She gives a blank stare in response... But at least she's calm now!
> :) You scrape out the design of a simple fedora on the sign using a rock. Now it's a hat sign!
>The three of you continue. More white signs appear at various points, all identical.

>Genderbender: Do blank white signs remind thee of anyone or anything?
>Ryouga v0.7: Maybe the sign has a hidden message?

> :V They do, actually. You haven't seen her in sometime, but you recall that Exit J. mouse (http://i36.tinypic.com/288xyd5.jpg) lived near the Rurosaka Shrine. However, you never found out about how her power and signs were explicitly related.
>With this many signs, it's hard to figure out if their placement means anything.
Title: Re: Sana☆Jana Adventure
Post by: Hello Purvis on August 03, 2010, 02:51:02 AM
>Are we still in a tunnel, or has it flared out to a chamber.

Janaside
>If it's flared out, check the ceiling height. If it allows for flight and bat's eye view, fly up and see if you can find a pattern to the signs

Sanaside
>If not, play connect the dots with the signs in your head, and see if they  make any pictures.
Title: Re: Sana☆Jana Adventure
Post by: E-Nazrin on August 03, 2010, 03:00:17 AM
>Futahime: Mark other signs uniquely, like Sana did, to help make sure there isn't some sort of illusion/teleport maze involved in this mess.
Title: Re: Sana☆Jana Adventure
Post by: Sana on August 03, 2010, 12:20:50 PM
> :) Keep drawing hats on signs. They're classy!
Title: Re: Sana☆Jana Adventure
Post by: Jana on August 03, 2010, 08:42:43 PM
>Are we still in a tunnel, or has it flared out to a chamber.

>You are still in a tunnel.

Quote
Janaside
>If it's flared out, check the ceiling height. If it allows for flight and bat's eye view, fly up and see if you can find a pattern to the signs

Sanaside
>If not, play connect the dots with the signs in your head, and see if they  make any pictures.

> :) You try and connect the signs in your head, but it just looks like a funny zig-zag line. But you soon notice that the pattern repeats itself every so often... Every 11 signs, in fact. It is worth noting that the vast majority of the signs are on your right side, with only one on the left out of all eleven. The ones on the right side are varying distances from the wall, with the distances as follows:

>Sign 1 - 2 feet
>Sign 2 - 3 feet, 1 foot from Sign 1
>Sign 3 - 2 feet, 9 inches from Sign 2
>Sign 4 - 2 feet, 1 foot from Sign 3
>Sign 5 - 1 foot, 3 inches from Sign 4
>Sign 6 - 8 feet (1 foot from the left-side wall), 4 inches from Sign 5
>Sign 7 - 0 feet (against the right-side wall), 4 inches from Sign 6
>Sign 8 - 2 feet, 4 inches from Sign 7
>Sign 9 - 2 feet, 1 foot from Sign 8
>Sign 10 - 3 feet 3 inches, 1 foot 3 inches from Sign 9
>Sign 11 - 2 feet, 6 inches from Sign 10
>The pattern repeats itself after several feet between each Sign 11 and Sign 1. With so many signs, you're having trouble visualizing it the pattern as a whole...

>Futahime: Mark other signs uniquely, like Sana did, to help make sure there isn't some sort of illusion/teleport maze involved in this mess.

> :V You draw a sword on one sign, and then a pen on another. Nothing seems to happen.

> :) Keep drawing hats on signs. They're classy!

> :) You draw a bowler hat on a sign! Jan see what you and Trance are doing, so she draws a musical note on another sign. Nothing seems to happen.
Title: Re: Sana☆Jana Adventure
Post by: Sana on August 03, 2010, 08:46:11 PM
> :) WHY ARE THERE SO MANY SIGNS
Title: Re: Sana☆Jana Adventure
Post by: Jana on August 03, 2010, 09:24:33 PM
> :) WHY ARE THERE SO MANY SIGNS

> :) You can't figure it out. You need a better way to visualize this pattern.
Title: Re: Sana☆Jana Adventure
Post by: E-Nazrin on August 03, 2010, 10:39:35 PM
>Smartsside: Where would the twelfth sign be in the pattern, if there is one? Also, report.
>Omnisexual: Does the 11th sign after a changed one change at all? In either direction? And what could this Mouse girl have to do with anything, if she's involved?
>Gildward: See about getting a view from above, or drawing a to-scale image from above on one of the signs.
>Hotsprings: Maybe we can just ignore them and move on?
Title: Re: Sana☆Jana Adventure
Post by: Jana on August 03, 2010, 10:54:01 PM
>Smartsside: Where would the twelfth sign be in the pattern, if there is one? Also, report.
>Omnisexual: Does the 11th sign after a changed one change at all? In either direction? And what could this Mouse girl have to do with anything, if she's involved?
>Gildward: See about getting a view from above, or drawing a to-scale image from above on one of the signs.
>Hotsprings: Maybe we can just ignore them and move on?

> :) You think the twelfth sign in the pattern would just be the first sign in a new repetition of the pattern. After telling Arashi of what you've found, she asks MJP to try drawing the pattern as described. You'll need to wait a little.
> :V You try drawing on another sign, indicated by Sana. A picture of a crown does nothing. You also know too little about Miss Mouse, so you don't really know.
> :3 You try to view from above, but the tunnel ceiling isn't high enough. You do think you have a better idea of how this pattern works, though.

>You could ignore the signs. They don't actually say anything, nor is drawing on them giving you any new effects.
Title: Re: Sana☆Jana Adventure
Post by: E-Nazrin on August 03, 2010, 11:09:23 PM
>Limit Break: Remove a sign and see what happens. Maybe send it to SCIENCE! Or use it as a bludgeon.
>Spoony Bard: Could this pattern be some sort of magic ritual setup?
Title: Re: Sana☆Jana Adventure
Post by: Jana on August 03, 2010, 11:38:53 PM
>Limit Break: Remove a sign and see what happens. Maybe send it to SCIENCE! Or use it as a bludgeon.
>Spoony Bard: Could this pattern be some sort of magic ritual setup?

> :) You start lifting a sign! Jan and Trance see what you're trying to do and move to help you out. With a bit of heave-hoing, the three of you manage to pull a sign from the ground!
>Other than the small hole int he cobblestones from where the sign used to be, nothing seems to have changed.

> :3 The magic circles you're used to tend to use circles. While it is possible that the pattern of signs is part of a larger array, Sana's map doesn't show much of a way for this to be part of a circle... Or any other shape, for that matter.

> :) You hear Arashi's voice in your ear! "MJP finished drawing out the pattern... I think you should try it yourself. It looks like a medical thing, doesn't it?" You hear triangles's voice, a bit further-away-sounding. "It looks like a heartbeat diagram."
>You draw the pattern on a sign, repeating it a bit. (http://i38.tinypic.com/140enux.jpg) It does look familiar somehow.
Title: Re: Sana☆Jana Adventure
Post by: E-Nazrin on August 04, 2010, 12:22:25 AM
>Weird.
>In light of this information, put the sign back, for the moment.
>Joanna: Was there any pattern similar to this back at the stuff around the mommaleech? Like, on the machinery or anything?
Title: Re: Sana☆Jana Adventure
Post by: Sana on August 04, 2010, 12:42:10 AM
> :) Try pulling out more signs?
Title: Re: Sana☆Jana Adventure
Post by: Jana on August 04, 2010, 01:02:36 AM
>Weird.
>In light of this information, put the sign back, for the moment.
>Joanna: Was there any pattern similar to this back at the stuff around the mommaleech? Like, on the machinery or anything?

>Indeed.
> :) The sign doesn't seem to want to stay in the ground anymore, so you lean it against the tunnel wall.
> :3 You don't recall seeing any sort of readouts on the machinery.

> :) Try pulling out more signs?

> :) Since putting the sign back didn't work, you try to pull out more! The three of you only pull out 4 more signs before getting too tired, and it doesn't seem to have done anything anyway.
Title: Re: Sana☆Jana Adventure
Post by: E-Nazrin on August 04, 2010, 01:07:09 AM
>Screw it. Send a sign to SCIENCE! and move on.
Title: Re: Sana☆Jana Adventure
Post by: Sana on August 04, 2010, 01:52:17 AM
>Screw it. Send a sign to SCIENCE! and move on.
Seconding this notion.
Title: Re: Sana☆Jana Adventure
Post by: Jana on August 04, 2010, 02:01:16 AM
>Screw it. Send a sign to SCIENCE! and move on.
Seconding this notion.

> :) You get a blank sign and manage to pry off the sign face so you can send it through the machine thingy. Just in case it changes anything, you send one with a top ht drawn on it too!
>You hear MJP's voice. "Hey, these signs are the kind they use for 'Do Not Enter' signs... Except they're blank."
Title: Re: Sana☆Jana Adventure
Post by: E-Nazrin on August 04, 2010, 02:03:58 AM
>Sauna: "So do they mean 'enter' instead?"
>Rockstar: Ponder putting a sign on our queen's hips and following through with that.
>sord: Or maybe they're just incredibly old and faded? Or the message is written in some ink that doesn't show up for our eyesight?
Title: Re: Sana☆Jana Adventure
Post by: Jana on August 04, 2010, 02:15:09 AM
>Sauna: "So do they mean 'enter' instead?"
>Rockstar: Ponder putting a sign on our queen's hips and following through with that.
>sord: Or maybe they're just incredibly old and faded? Or the message is written in some ink that doesn't show up for our eyesight?

> :) "Um...I don't think it works that way."
> :3 You're not quite sure that she would appreciate it. What kind of sign would you put there, anyway?
> :V "Hey, we can test for that. Give us a few moments... Oh, it looks like they are 'Do Not Enter' signs, just with the lettering worn off. Weird, huh?"
Title: Re: Sana☆Jana Adventure
Post by: Hello Purvis on August 04, 2010, 02:18:51 AM
Janaside:
>Contemplate how many signs we've passed thus far

Allside
>Onvards!
Title: Re: Sana☆Jana Adventure
Post by: E-Nazrin on August 04, 2010, 02:20:24 AM
>Which way are the 'marked' side of the signs facing? Are we going into or away from the point of warning?
>SCIENCE: How old would they have to be to be this faded?
Title: Re: Sana☆Jana Adventure
Post by: Jana on August 04, 2010, 06:10:32 AM
Janaside:
>Contemplate how many signs we've passed thus far
>Which way are the 'marked' side of the signs facing? Are we going into or away from the point of warning?
>SCIENCE: How old would they have to be to be this faded?

> :3 Quite a few. If the pattern is made up of 11 signs, and you've had enough chance to count the pattern at least 5 times, it's easy enough to estimate 55 signs.
>You think they were facing away at the start, meaning you would have been exiting the area meant to not be entered, but some of the signs are facing your group now. As you go on, more signs face you and fewer face away.
> :) You ask MJP if the outside group can estimate the age of the signs. "We can't say exactly for sure with what we have here, but the paint and such seems fairly fresh. I think it's safe to say that the signs were not worn down by age."

Quote
Allside
>Onvards!

>Onvards you go!
>As you pass more signs, it becomes more obvious that the worn sides are now facing you, meant to perhaps act as a warning. The cobblestones and signs give way to what appear to be empty storefronts, which seem to really just be panes of glass and wood frames up against the cavern walls, complete with boarded-up door frames and awnings of various colors. It would seem that as you move on, the tunnel is simulating a street outside of the Rurosaka Shrine, but you hear no odd noises or see anything moving around ahead of you.The still fake street is very unsettling.
Title: Re: Sana☆Jana Adventure
Post by: E-Nazrin on August 04, 2010, 06:18:56 AM
Jana: Clearly, this is Ruro's underground replica city for use as a Yumemian love nest! ENVY.
Title: Re: Sana☆Jana Adventure
Post by: Hello Purvis on August 04, 2010, 01:48:15 PM
Sanaside
>"Can there be evil clone buildings?"

Janaside
>"I don't think so. They'd have to all black and red or something."

Tranceside
>Lament lack of buildings being open. A smoothie would be hella nice right now.

Threeside
>Proceed. Keep a eye out for signs of life.
Title: Re: Sana☆Jana Adventure
Post by: Jana on August 04, 2010, 06:59:42 PM
Jana: Clearly, this is Ruro's underground replica city for use as a Yumemian love nest! ENVY.

> :3 You don't know enough about Sakura Rurouni to have this thought...
> :V But you do! Grr!
> :) You know her well enough, but the thought doesn't occur to you!
Sanaside
>"Can there be evil clone buildings?"

Janaside
>"I don't think so. They'd have to all black and red or something."

Tranceside
>Lament lack of buildings being open. A smoothie would be hella nice right now.

Threeside
>Proceed. Keep a eye out for signs of life.

>After a little talking, the three of you continue with a sharp eye open. It's becoming harder to not flinch as your reflections in the empty glass windows fool you into thinking that a shadow is following you... Or is there one? You can't see anything but your own reflections when you stop, but each of you think that you can see something... Extra moving with you in those reflections.
Title: Re: Sana☆Jana Adventure
Post by: Sana on August 04, 2010, 07:24:37 PM
> :) OH MY GAWD THERE'S GHOSTS THIS PLACE IS HAUNTED
Title: Re: Sana☆Jana Adventure
Post by: Hello Purvis on August 04, 2010, 07:38:04 PM
Janaside
>Calm Sana down, with hugs.

Tranceside
>Examine a reflection!
Title: Re: Sana☆Jana Adventure
Post by: Jana on August 05, 2010, 03:25:19 AM
> :) OH MY GAWD THERE'S GHOSTS THIS PLACE IS HAUNTED
Janaside
>Calm Sana down, with hugs.

Tranceside
>Examine a reflection!

> :3 Sana freaks out a little bit! You try hugging her to calm her down, and while you don't think it quite worked how you'd like, she isn't flipping out anymore.
> :) Your personal space being violated rates lower than maybe-ghosts on the freak-out-meter. At least you're used to Jan hugging you out of nowhere by now!
> :V Trying to observe the reflections, whether walking or standing still, seems fruitless- Wait, what was that? You swear you saw something glow behind Sana and Jana's joint reflection, but there isn't anything glowing on their persons (aside from Sana's torch).
Title: Re: Sana☆Jana Adventure
Post by: Hello Purvis on August 05, 2010, 03:32:07 AM
Tranceside
>"Hold still, both of you.
>Observe reflections

Janaside
>"Gladly!"
Title: Re: Sana☆Jana Adventure
Post by: E-Nazrin on August 05, 2010, 03:37:22 AM
Magivamp: Ascend.
Title: Re: Sana☆Jana Adventure
Post by: Jana on August 05, 2010, 03:56:07 AM
Tranceside
>"Hold still, both of you.
>Observe reflections

Janaside
>"Gladly!"

> :V You ask Jana and Sana to hold still (which really means for Jana to hold Sana still). As they stop moving, you see something... Yellow and glowing move behind them in their reflections, out of the corner of your eye...

Magivamp: Ascend.

> :V Whatever you were close to finding must have known you'd spotted it, because the panes of glass around you suddenly all shatter in unison! Sana and Jana just about jump in fright, but you managed to see this coming, so you have a chance to calmly observe a little!
>As the glass shatters, panes of it fall into the tunnel/street. You see your own reflections, as well as a fourth shadowy figure with yellow eyes moving across through the panes. Unlike your reflections, this figure seems to only be able to stay in one pane of glass at a time.
>The yellow-eyed shade attacks! It reaches a large shard of glass near Sana and Jana's huddled form. An arm and hand actually reach out and grab at them from the pane of glass. They haven't noticed yet, so what do you do?
Title: Re: Sana☆Jana Adventure
Post by: E-Nazrin on August 05, 2010, 04:00:49 AM
Shadowhands: Ruin Sana for marriage.
Title: Re: Sana☆Jana Adventure
Post by: Hello Purvis on August 05, 2010, 04:04:15 AM
Tranceside
>Stomp that hand with your Shitkickers +2!
Title: Re: Sana☆Jana Adventure
Post by: Jana on August 05, 2010, 04:10:27 AM
Shadowhands: Ruin Sana for marriage.

> :V You see the clawed hand going for Sana's derriere!

Tranceside
>Stomp that hand with your Shitkickers +2!

> :V You're too far away, but almost as if on instinct, Jana reacts to protect Sana and kicks through the shadow hand. Her foot shatters the pane of glass into smaller pieces, and the shadowy figure inside swirls around the glass panes a bit before reforming. It is now inside of a pane several feet in front of you.
Title: Re: Sana☆Jana Adventure
Post by: Sana on August 05, 2010, 04:14:05 AM
> :) WHAT IS GOING ON
Title: Re: Sana☆Jana Adventure
Post by: Hello Purvis on August 05, 2010, 04:14:56 AM
Tranceside
>"Mind the hand."
>Stab it.
Title: Re: Sana☆Jana Adventure
Post by: E-Nazrin on August 05, 2010, 04:15:56 AM
>Shadowhands: Ruin Trance for marriage.
Title: Re: Sana☆Jana Adventure
Post by: Jana on August 05, 2010, 04:25:44 AM
> :) WHAT IS GOING ON

> :) WHAT IS GO- Oh, hey. Now that you've gathered your wits about you, you can actually see what's gonig on and participate here!
> :3 That goes for you too.

>Shadowhands: Ruin Trance for marriage.
Tranceside
>"Mind the hand."
>Stab it.

> :V The shade rushes through the panes separating you from it, but you already have your sword drawn by the time it arrives! Ready for it, you manage to slash through the arm and break the glass it came from. It swirls, but instead of retreating, it  falls somewhere behind you!
Title: Re: Sana☆Jana Adventure
Post by: Hello Purvis on August 05, 2010, 04:28:16 AM
Tranceside
>Turn around, whack dat mole.

Janaside
>Consider a song for messing up mirrors.

Sanaside
>Be the lookout! Give advices on where to find the hand!
Title: Re: Sana☆Jana Adventure
Post by: E-Nazrin on August 05, 2010, 04:54:56 AM
>Bard: Wouldn't overwhelming light flush this sucker out, or at least limit its maneuverability?

>Shades: Touchy-feelies.
Title: Re: Sana☆Jana Adventure
Post by: Jana on August 05, 2010, 07:05:01 AM
Tranceside
>Turn around, whack dat mole.

Janaside
>Consider a song for messing up mirrors.

Sanaside
>Be the lookout! Give advices on where to find the hand!
>Bard: Wouldn't overwhelming light flush this sucker out, or at least limit its maneuverability?

>Shades: Touchy-feelies.

> :V You turn to try and get a jump on the shadow, but it moves quickly enough to rake your left thigh with it's claws. It doesn't hurt as much as you think it would.. But it's enough to send you to your knee and mess up your attack.

> :3 You can't naturally produce a note high enough to shatter all this glass with your axe, but a music sheet attack would likely mess them up damn good. The added effect of the light bullets would not hurt either. However, in these cramped quarters, not only is aiming and shooting going to be hard, but you have to think of your teammates!

> :) You can try to keep warning Trance and Jan about the enemy's attacks, but it's coming at you after the successful attack on Trance! It's coming up on your right side.
Title: Re: Sana☆Jana Adventure
Post by: E-Nazrin on August 05, 2010, 07:07:53 AM
Hat Trick: Do a little dance. To the left.
Futahime: Break some of the fallen glass nearby to limit its options.

Heartless: Multiply.
Title: Re: Sana☆Jana Adventure
Post by: Jana on August 06, 2010, 05:04:02 AM
Hat Trick: Do a little dance. To the left.
Futahime: Break some of the fallen glass nearby to limit its options.

Heartless: Multiply.

> :) You dodge left! It seems to have been a good dodge, because the shadowy claw misses you pretty widely. It withdraws into the glass and moves to attack you again. You're fast enough to notice that it's trying to edge to your right.
> :V You start smashing glass near you to limit the shadow's angles of attack. It seems to have noticed, but is still trying to attack Sana.
> You don't see it splitting up or anything, really... With the element of surprise taken away, this guy isn't so tough, right?
Title: Re: Sana☆Jana Adventure
Post by: E-Nazrin on August 06, 2010, 05:06:18 AM
Shadow: Be a decoy.

>Limit Break: Glass-smash over to friendships!
>Bard: Eliminate competitor for Sana's purity!
>Hotsprings: Report.
Title: Re: Sana☆Jana Adventure
Post by: Jana on August 06, 2010, 07:35:55 AM
Shadow: Be a decoy.

>Limit Break: Glass-smash over to friendships!
>Bard: Eliminate competitor for Sana's purity!
>Hotsprings: Report.

> :V You smash glass while making your way over to Jana and Sana.
> :3 You smash glass on your way to Sana too! Sana, for her part, seems content to just dodge again.
> :) You hear a voice in your earpiece, but it's very blurry... You can't even tell who's voice it is, much less what it's saying.
Title: Re: Sana☆Jana Adventure
Post by: E-Nazrin on August 06, 2010, 08:11:30 AM
Sana: Pirouette.
Shadow: Stop sucking.
Bard: Righteous ass-claiming fury.
Title: Re: Sana☆Jana Adventure
Post by: Hello Purvis on August 06, 2010, 02:32:56 PM
Sanaside
>Try to slip away from that glass.

Tranceside
>Try flipping over the piece of glass the hand is in with the tip of your sword.

Janaside
>How often do you get to smash things? Not often enough! Keep at it.
Title: Re: Sana☆Jana Adventure
Post by: Dizzy H. "Muffin" Muffin on August 06, 2010, 09:05:01 PM
> Everyone pose as a team, because shit just got real.
Title: Re: Sana☆Jana Adventure
Post by: Jana on August 07, 2010, 03:00:03 AM
Sana: Pirouette.
Shadow: Stop sucking.
Bard: Righteous ass-claiming fury.

> :) You do a little spin for no real reason. It's fun, and that's reason enough!
> You're not sure, but it may not have many tricks left up its sleeve. You'll have to keep it up and either win or force its hand.
> :3 You don't think Sana would appreciate that during the fight. Maybe later.

Sanaside
>Try to slip away from that glass.

Tranceside
>Try flipping over the piece of glass the hand is in with the tip of your sword.

Janaside
>How often do you get to smash things? Not often enough! Keep at it.

> :) You use your happy spin to move away from the glass, and towards Trance's shattered area.
> :V Your sword is rather thin, not to mention curved, so you can already tell that it wouldn't work out very well.
> :3 Too true! You keep smashing glass as you walk!

>The mirror shadow is in full retreat!

> Everyone pose as a team, because shit just got real.

> :3 You're not sure about how "real" things are, but you ask Sana and Trance to pose with you. They politely decline.
Title: Re: Sana☆Jana Adventure
Post by: Sana on August 07, 2010, 03:04:33 AM
> :) Now's our chance for an ALL OUT ATTACK
Title: Re: Sana☆Jana Adventure
Post by: E-Nazrin on August 07, 2010, 03:17:37 AM
Glass shards: Foot injury.
Title: Re: Sana☆Jana Adventure
Post by: Hello Purvis on August 07, 2010, 06:53:00 PM
Fullside
>Try to cut off it's retreat by smashing the glass ahead of it, then around it, and see if that gets it stuck.
Title: Re: Sana☆Jana Adventure
Post by: Jana on September 07, 2010, 08:03:12 PM
Fullside
>Try to cut off it's retreat by smashing the glass ahead of it, then around it, and see if that gets it stuck.
> :) Now's our chance for an ALL OUT ATTACK

>You all go ahead and initiate a full assault! Trance is able to smash the glass ahead of the shadow, cutting off its escape route, while Sana and Jana try attacking it directly. Their weapons go through it, "cutting" through the murky black. It pauses slightly with each hit, but begins trying to counter by attacking Jana with a rake of its claws.

Glass shards: Foot injury.

>With all the shattered glass in the area, it's almost miraculous that none of you are cut. It's a little strange, really...
Title: Re: Sana☆Jana Adventure
Post by: Hello Purvis on September 07, 2010, 08:09:34 PM
>Tranceside: Keep up the smashies!
>Janaside: Keep back from those claws.
>Sanaside: Poke it with the hat lance! This surely has more range than claws.
Title: Re: Sana☆Jana Adventure
Post by: E-Nazrin on September 07, 2010, 11:07:42 PM
>Claws: 1-up Extend.
Title: Re: Sana☆Jana Adventure
Post by: Sana on September 07, 2010, 11:12:50 PM
>HELP US FUUKA
>Scan for enemy weaknesses
Title: Re: Sana☆Jana Adventure
Post by: Jana on September 09, 2010, 04:12:03 PM
>Tranceside: Keep up the smashies!
>Janaside: Keep back from those claws.
>Sanaside: Poke it with the hat lance! This surely has more range than claws.

> :V Using both your heal and the ice shards produced by your sword, it's not very hard to continue breaking the glass around you!
> :3 You take a back hop to dodge the claws.
> :) It does! You make a move to skewer the shadow arm, which only partially succeeds since...

>Claws: 1-up Extend.

> :) Since the claw's arm can apparently stretch. While you do score your hit, the claw scores its hit as well!
> :3 You take a deep-looking gash to you right thigh. It looks really bad but it barely hurts at all.

>HELP US FUUKA
>Scan for enemy weaknesses

> You don't have the appropriate magic to scan an enemy with!
Title: Re: Sana☆Jana Adventure
Post by: Hello Purvis on September 09, 2010, 07:32:43 PM
>Janaside: If it's not that painful, then it is time to get even! Blast it with some of them danmakus.
>Sanaside: "Eep!"
>Whack it with the hatlance again!
>Trance: Cut off its escape with more smashing.
Title: Re: Sana☆Jana Adventure
Post by: Jana on September 09, 2010, 11:02:51 PM
>Janaside: If it's not that painful, then it is time to get even! Blast it with some of them danmakus.
>Sanaside: "Eep!"
>Whack it with the hatlance again!
>Trance: Cut off its escape with more smashing.

> :3 Thanks to your recent forays into metal-based magic, you easily fling a wave of kunai bullets with a swing of your steel axe! Several of them connect with the shadow, and a few shatter more glass on the ground nearby.

> :) You express your surprise in one of the less sophisticated ways you know, but send another blow at the shadow with your lance. However, it is quick to move after taking multiple bullets, and you miss this time around. It moves to counterattack against you, moving a stretched-out arm around your lance and going right for your gut!

> :V As you continue smashing glass, you realize that there are almost no large pieces of glass remaining at all.
Title: Re: Sana☆Jana Adventure
Post by: E-Nazrin on September 09, 2010, 11:07:03 PM
>Genderblender: Commence stabbings.
>Hotsprings: Along with the kneecap, the gut is a most painful area a guy can get shot in. So don't.
>Claws: Manicure.
Title: Re: Sana☆Jana Adventure
Post by: Jana on September 09, 2010, 11:59:56 PM
>Genderblender: Commence stabbings.
>Hotsprings: Along with the kneecap, the gut is a most painful area a guy can get shot in. So don't.
>Claws: Manicure.

> :V You move in to intercept the clawed arm, but as you do, a second arm rakes you from behind-? You barely feel any pain from it, but you were sure that you broke all the glass behind you!

> :)  With a sidestep, you manage to dodge the arm, but you see movement flash out of the corner of your eye in time to block a second arm. It's very thin, probably because it came from some of the shattered glass!

> :3 For your part, you manage to block another arm on the broad side of your axe, but you feel something rake your back.
Title: Re: Sana☆Jana Adventure
Post by: Hello Purvis on September 10, 2010, 12:05:39 AM
>Trance: "Alright, everyone out of the glass!"
>Jasaside: Draw back. Or up, as the case may be.
>Trance: Tactically withdraw out of the range of the glass.

Title: Re: Sana☆Jana Adventure
Post by: E-Nazrin on September 10, 2010, 12:08:37 AM
>Heartless: That's more like it!
>Glass shards: Gloat.
Title: Re: Sana☆Jana Adventure
Post by: Jana on September 10, 2010, 12:41:12 AM
>Trance: "Alright, everyone out of the glass!"
>Jasaside: Draw back. Or up, as the case may be.
>Trance: Tactically withdraw out of the range of the glass.

> :V You call out to your allies, who seem only too eager to follow. You try not to put yourself around glass, but with all the shards around you, it's either that or backs to the wall...

> :3 The ceiling is far too low for you to be able to fly comfortably, but you try to keep yourself at least a foot off of the ground while you move to Trance.

> :) You see Jan's hovering idea and try it out yourself.

>Heartless: That's more like it!
>Glass shards: Gloat.

>With your backs to the walls of the cave tunnel, you have a good view of the shattered glass in front of you. More and more stretchy arms are coming from the field, and their claws turn towards you all at once!
Title: Re: Sana☆Jana Adventure
Post by: Hello Purvis on September 10, 2010, 12:51:49 AM
Janaside: Give 'em the kunai!
Title: Re: Sana☆Jana Adventure
Post by: Jana on September 10, 2010, 03:36:51 AM
Janaside: Give 'em the kunai!

> :3 From your vantage point, you only have enemies in front of you, so you swing your axe and send kunai bullets at the shadow arms! Trance and Sana follow your lead, throwing their own ice pellets and light bullets into the mix.

>Oddly enough, the barrage is doing very little about your overall problem. It looks like the shadowy arms don't even care about the glass anymore, and are traveling along the ground to attack your group. And while your combined danmaku is taking out quite a few, it seems like they are being replaced just as quickly as they go down. You won't be able to last this way for much longer...
Title: Re: Sana☆Jana Adventure
Post by: Hello Purvis on September 10, 2010, 03:47:24 AM
>Sanaside: Look for an escape route
>Ability list.
Title: Re: Sana☆Jana Adventure
Post by: Sana on September 10, 2010, 04:15:54 AM
> :) Focus on the POWER OF FRIENDSHIP AND LIGHT
>Obtain: Keyblade
Title: Re: Sana☆Jana Adventure
Post by: Jana on September 12, 2010, 10:07:30 PM
>Sanaside: Look for an escape route
>Ability list.

> :) You could try to make a run for it further down the tunnel, but you can't see very far in that direction. The shadowy claws are between you and the way you came from.

>The parser will assume you are asking about non-magic related abilities.
>Hatmaking: You are very good at making new hats! This does extend to tailoring other types of clothing, but hats are your specialty.
>Fitness: While you do not have a youkai body, you've always kept yourself in good shape. As a result, you can execute some fairly complex maneuvers and do not get sick very often.
>Speedy: You are naturally quick on your feet! It's good that you're dabbling in time-based magic now, as it makes you even faster!
>Purity: You have a fairly innocent mind for a teenage human. Certain mind-altering magics won't have a strong effect on you, but Jan still teases you about this.
>Dexterous: You are very good at working with your hands! Whether you're tailoring something or playing a game, you have a quick reaction time and stable fingers.
>Intelligent: You're very smart for a human of your age! You're even running a successful business, something adult humans have trouble with!

>Clouded: You are not as quick to pick up on things that others talk about, and trying to follow a long-winded speech or conversation leaves you feeling a little lost. Certain mind-altering magics will have an extra strong affect on you.

>Other things may pop up in the parser's mind; a detailed list of non-magical abilities was never in the original plans. If the players feel that something should be added, bring it up!

> :) Focus on the POWER OF FRIENDSHIP AND LIGHT
>Obtain: Keyblade

> :) You focus on the power your friends give you! Your collective hopes, dreams, and despair!
>Nothing happened...
Title: Re: Sana☆Jana Adventure
Post by: Hello Purvis on September 12, 2010, 10:33:36 PM
>Magical abilities for the whole team, please
Title: Re: Sana☆Jana Adventure
Post by: Sana on September 13, 2010, 03:06:41 AM
>FOCUS HARDER

>Can we call MJP and co. for help?
Title: Re: Sana☆Jana Adventure
Post by: Jana on September 13, 2010, 03:42:55 AM
>Magical abilities for the whole team, please

>Oh, but of course. If you'd like the full version, I can include it in the next post.

>Enchantment: :3 7/10 :) 4/10 :V 4/10
>Curative: :3 5/10 :) 5/10 :V 2/10
>Flight Magic: :3 5/10 :) 4/10 :V 6/10
>Space Magic: :3 1/10 :) 1/10 :V 0/10
>Time Magic: :3 1/10 :) 2/10 :V 0/10

>Elemental Magic
>Fire Magic: :3 2/10 :) 0/10 :V 0/10
>Water magic: :3 1/10 :) 0/10 :V 5/10
>Nature Magic: :3 2/10 :) 0/10 :V 0/10
>Earth Magic: :3 0/10 :) 0/10 :V 0/10
>Metal Magic: :3 4/10 :) 0/10 :V 3/10
>Light Magic: :3 3/10 :) 3/10 :V 4/10
>Dark Magic: :3 1/10 :) 0/10 :V 0/10

>FOCUS HARDER

>Can we call MJP and co. for help?

> :) Nothing happened...
> :) You call MJP at the base camp! "Hey, what's going on? All we hear are you guys yelling at yourselves."
Title: Re: Sana☆Jana Adventure
Post by: Sana on September 13, 2010, 03:46:04 AM
>THEY'RE NOT REAL
>Focus on reality!
Title: Re: Sana☆Jana Adventure
Post by: Jana on September 13, 2010, 03:50:22 AM
>THEY'RE NOT REAL
>Focus on reality!

> :) MJP's question reveals it to you! This explains why your cuts barely hurt at all, and how millions of glass shards have not impaled you yet!
> :) The shadows, arms, and shattered glass all vanish for you as soon as you make the realization. You quickly relay the message to Trance and Jan, who suddenly realize the same thing. The illusion is broken!

>~Level Up~
>All three of you have been auto-granted one point in Mental Magic. You can recognize basic illusions and dispel them through focus.
>Each of you have also been granted 1 bonus point to spend.
Title: Re: Sana☆Jana Adventure
Post by: Sana on September 13, 2010, 03:55:26 AM
Oh boy, bonus points!
> :) Upgrade time magic

LET'S GO FOR BROKE
Title: Re: Sana☆Jana Adventure
Post by: Hello Purvis on September 13, 2010, 03:56:53 AM
>Janaside: METAL MAGIC!
>Tranceside: HEALING. More healers = better.
Title: Re: Sana☆Jana Adventure
Post by: Jana on September 13, 2010, 04:09:28 AM
Oh boy, bonus points!
> :) Upgrade time magic

LET'S GO FOR BROKE
>Janaside: METAL MAGIC!
>Tranceside: HEALING. More healers = better.

> :) Your Time Magic is now at Level 3! You are not only faster without activating it, but you can now force the passage of time to slow down or speed up with a minimal amount of focus. A higher degree of slowdown/speedup can be achieved with a greater degree of focus.
> :3 Your Metal Magic has reached Level 5! You can now create more complicated constructs, such as simpler mechanical objects, out of your ability. However, you cannot continue to train your Metal Magic without a greater understanding of the earth it comes from at this point.
> :V Your Curative Magic has increased to 3! Your physical endurance and ability to take physical low has slightly increased. You can heal deeper cuts, and repair simpler muscles, with a cast and time to focus.

>Is this suitable?

>As the three of you return to your senses, you can see impacts from your danmaku shots scattered across the walls and floor of the cavern. There are a few impact cracks on the glass panes, still attached to their frames, but none of them are truly broken.
Title: Re: Sana☆Jana Adventure
Post by: Hello Purvis on September 13, 2010, 08:52:15 AM
>Sanaside: Investigate a broken frame
>Janaside: Check injuries, just to be sure they are fake.
>Tranceside: Look down the tunnel, does there seem to be any changed ahead.

>_
Title: Re: Sana☆Jana Adventure
Post by: Sana on September 13, 2010, 03:05:30 PM
Oh boy, now we get to do QUICK TIME EVENTS
> :) Run circles around Trance and Jan to prove your mastery!
> Mirror mirror on the wall, who's the fairest one of all?
Title: Re: Sana☆Jana Adventure
Post by: E-Nazrin on September 13, 2010, 03:35:05 PM
>Full list of prerequisites for Metal Magic 10
>Glassframe: Fall off.
Title: Re: Sana☆Jana Adventure
Post by: Jana on September 13, 2010, 04:11:06 PM
>Sanaside: Investigate a broken frame
>Janaside: Check injuries, just to be sure they are fake.
>Tranceside: Look down the tunnel, does there seem to be any changed ahead.

> :) You look over a frame with cracked glass in it. It seems like the glass would only shatter if you used a lot of force on it... It also seems that the glass itself has been enchanted, possibly to facilitate the illusion you all just experienced. You think you can only tell because of the cracks in the glass; you can feel some residual magic from them.
> :3 You check the places on your body where you were hit during the last fight. They appear to be perfectly unharmed.
> :V You don't see any major changes up ahead, but it's a bit too dark to see very far.

> :) Run circles around Trance and Jan to prove your mastery!
> Mirror mirror on the wall, who's the fairest one of all?

> :) You run around Trance and Jan, showing off your new speed. Jan smiles at you, but Trance seems more interested. "You might be faster than me by now..."
>You look into a glass pane that hasn't been damaged, and only see your faint reflection.

>Full list of prerequisites for Metal Magic 10
>Glassframe: Fall off.

>Metal Magic 6 will require Earth Magic 2, Metal Magic 8 will require Fire Magic 2 (Jana already meets this requirement!), Metal Magic 10 will require Nature Magic 2 (Jana already meets this requirement!).
>The glass seems pretty sturdily in place!
Title: Re: Sana☆Jana Adventure
Post by: Hello Purvis on September 13, 2010, 08:23:29 PM
>Janaside: "Guess we found everything here. Let's get going."
>Allside: Onvards!
Title: Re: Sana☆Jana Adventure
Post by: Dizzy H. "Muffin" Muffin on September 13, 2010, 08:35:04 PM
> Sanaside: Momentarily ponder that you didn't actually discover the source of this illusion or who put it there. Shrug this off and continue.
Title: Re: Sana☆Jana Adventure
Post by: Jana on September 13, 2010, 09:40:04 PM
> Sanaside: Momentarily ponder that you didn't actually discover the source of this illusion or who put it there. Shrug this off and continue.

> :) You know that the source was a trigger in the panes of glass themselves. As to who put them there, it's impossible to know right now...

>Janaside: "Guess we found everything here. Let's get going."
>Allside: Onvards!

> :3 You announce your choice to the group and lead on!

>For a while, the path doesn't really change. It's the same unlit street with signs and windows. But you eventually see what seems to be an opening in the tunnel. You don't really see anything inside, as it is too dark, or hear anything. How would you like to approach this?
Title: Re: Sana☆Jana Adventure
Post by: E-Nazrin on September 13, 2010, 09:45:22 PM
>Darkness: cast magic missile
Title: Re: Sana☆Jana Adventure
Post by: Hello Purvis on September 13, 2010, 09:54:56 PM
Tranceside: Use light magics to send a ball of light ahead to illuminate things.
Title: Re: Sana☆Jana Adventure
Post by: Sana on September 13, 2010, 10:08:58 PM
> :) Follow Trancypants' light, slow down time to make sure you don't get jumped
Title: Re: Sana☆Jana Adventure
Post by: Jana on September 14, 2010, 12:46:39 AM
Tranceside: Use light magics to send a ball of light ahead to illuminate things.
> :) Follow Trancypants' light, slow down time to make sure you don't get jumped

> :V You use your light magic to create a small orb of light. You then send it flying ahead of you to illuminate the way.
> :) After Trance's orb of light flies off, you use your time magic to speed off after it! Not only are you faster, but your sense of time has slowed. You'll be able to react to just about anything!

>Darkness: cast magic missile

> :) When you enter the chamber, the first thing you see is the adult magic leech. It lifts its head and regards you silently, although you think you see a grin forming around its round oral orifice... It would be easier to tell if it had a normal mouth with lips!
> You then take a good look around the rest of the chamber. It actually isn't very big, only the size of what would constitute a normal house, and the ceiling is about as high as a two-story building's roof. There are some more of those glass panes around the chamber walls, despite it being round in shape, and some scattered brickwork between them.
>Last, you realize what the adult magic leech is waiting for: It is sitting in front of what appear to be blast doors. These heavy steel doors have some dents in them, likely from the leech's efforts. There is a panel at the bottom, luckily undamaged.
Title: Re: Sana☆Jana Adventure
Post by: Hello Purvis on September 14, 2010, 12:53:03 AM
>Sana: "Hey, our leech buddy's in here"
>Contemplate panel from current position.
Title: Re: Sana☆Jana Adventure
Post by: E-Nazrin on September 14, 2010, 01:21:53 AM
>Panel: GLaDoS.
Title: Re: Sana☆Jana Adventure
Post by: Sana on September 14, 2010, 02:22:10 AM
> :) Call upon our SCIENCE-y friends for help!
Title: Re: Sana☆Jana Adventure
Post by: Jana on September 17, 2010, 12:12:22 AM
>Sana: "Hey, our leech buddy's in here"
>Contemplate panel from current position.

> :) You call out to your teammates. Jan and Trance come in shortly after.
>You then try to take a look at the panel without moving over to it. You can see some kind of script on it, but you cannot make out what any of it means.

> :) Call upon our SCIENCE-y friends for help!

> :) You decide to give a call back to Arashi, MJP, and triangles.
>After filling them in on the situation, you hear Arashi's voice in your ear. "Even if you can't read what it says, you should try to figure out what kind of interface it uses. You might be able to figure it out, even without understanding it."

>Panel: GLaDoS.

>The panel has a collection of buttons: 25 buttons, arranged in a square of 5 buttons per row and column. Above the buttons is some kind of display with five lines going from the left to the right, each on top of each other. How would you like to start figuring it out?
Title: Re: Sana☆Jana Adventure
Post by: Sana on September 17, 2010, 12:37:54 AM
> :) Poke the first button on the top left corner.
Title: Re: Sana☆Jana Adventure
Post by: Jana on September 17, 2010, 12:42:19 AM
> :) The five lines on the display are replaced by a picture (http://img517.imageshack.us/img517/9672/painting.jpg) for a few seconds, reverting back to the original five lines after a few seconds.
Title: Re: Sana☆Jana Adventure
Post by: Sana on September 17, 2010, 12:45:33 AM
   A B C D E
1
2
3
4
5
> :) Poke button A2
Title: Re: Sana☆Jana Adventure
Post by: Jana on September 17, 2010, 12:49:08 AM
>The parser would like to thank you in advance for the handy notation system~

> :) Pressing the button you've mentally named "A2" flashes the same picture, but now turned onto its left side.
>A3 turns the picture upside down, A4 turns the picture again so that it is on its right side, and A5 makes it so that the picture slowly turns clockwise for you, turning it fully once before it resets to the five lines.
Title: Re: Sana☆Jana Adventure
Post by: Sana on September 17, 2010, 12:50:19 AM
> :) Poke B1, C1, D1, and E1 to see what they do.
Title: Re: Sana☆Jana Adventure
Post by: Jana on September 17, 2010, 01:04:57 AM
> :) B1 changes the picture to black and white. C1 zooms into the topmost fifth of the picture (you then figure out that the rest of the C column zooms into the next fifths of the picture, with C5 zooming into the very bottom portion). However, D1 and E1 instead play musical notes, and the note played by each button press appears on the five lines as if it were notated, starting n the right side.
>Jan is able to tell you which notes were played! D1 played a note she calls, "F5," and E1 played a note called "G5." To help you out a bit, Jan illustrates (http://upload.wikimedia.org/wikipedia/commons/thumb/d/d3/Bass_and_Treble_clef.svg/500px-Bass_and_Treble_clef.svg.png) this for you.
>Pressing the other buttons on the D row, you learn that each one corresponds to a note on the lines of Jan's illustration, and that the E row plays notes on the spaces. Thus:

>#  D  E
>1 F5 G5
>2 D5 E5
>3 B4 C5
>4 G4 A4
>5 E4 F4
Title: Re: Sana☆Jana Adventure
Post by: Sana on September 17, 2010, 01:23:14 AM
> :) I am 12 and what is this
> Mash random buttons :<
Title: Re: Sana☆Jana Adventure
Post by: Hello Purvis on September 17, 2010, 01:30:10 AM
>Janaside: Consider using metal magic to create a crowbar and pry the door open.
Title: Re: Sana☆Jana Adventure
Post by: Jana on September 17, 2010, 01:37:38 AM
> :) I am 12 and what is this
> Mash random buttons :<

> :) You are feeling terribly confused!
>In the process of mashing buttons, you learn what the rest of column B does. B2 inverts the colors of the picture, B3 makes the picture looks a bit blurry, B4 highly decreases the contrast of colors in the picture, and B5 increases the contrast.
>When you mash several of the music note buttons in a row, the console plays the notes you mash. This leads to you deciding to stop for fear of ticking off an adult mana leech.

>Janaside: Consider using metal magic to create a crowbar and pry the door open.

> :3 You're pretty strong, but if an adult mana leech couldn't open the door through brute force, you don't think you can either, no matter what kind of crowbar you have.
Title: Re: Sana☆Jana Adventure
Post by: Hello Purvis on September 17, 2010, 01:44:23 AM
>Sanaside: Mess with the C row. See if anything interesting is revealed upon zooming in to various parts of the picture. Try using the button that turns it black and white on on each one.
Title: Re: Sana☆Jana Adventure
Post by: Sana on September 17, 2010, 02:13:41 AM
> :) Call Arashi's "I need help with a puzzle!" phoneline.
Title: Re: Sana☆Jana Adventure
Post by: Jana on September 17, 2010, 02:28:06 AM
>Sanaside: Mess with the C row. See if anything interesting is revealed upon zooming in to various parts of the picture. Try using the button that turns it black and white on on each one.

> :) Something about this (http://img227.imageshack.us/img227/7781/painting2n.jpg) looks promising to you, but you don't quite know what!

> :) Call Arashi's "I need help with a puzzle!" phoneline.

> :) You call Arashi and tell her about your predicament! "Um, I don't know any better than you do... But I think you're on the right track. Does that help?"
Title: Re: Sana☆Jana Adventure
Post by: Sana on September 17, 2010, 02:36:32 AM
> :) Try zooming in on that fish. Looks suspicious! (I think it's in C4)
Title: Re: Sana☆Jana Adventure
Post by: Hello Purvis on September 17, 2010, 02:38:40 AM
>Tranjaside: Have a look at that promising bit.
Title: Re: Sana☆Jana Adventure
Post by: Jana on September 17, 2010, 02:40:40 AM
> :) Try zooming in on that fish. Looks suspicious! (I think it's in C4)

> :) ...You're not really feeling this one (http://img22.imageshack.us/img22/3079/painting3e.jpg).

>Tranjaside: Have a look at that promising bit.

> :V You agree that this looks promising somehow. There is an underlying pattern in C5 somewhere, but you're not sure how to grasp it.
> :3 Or how this converts to the treble clef just yet.
Title: Re: Sana☆Jana Adventure
Post by: Hello Purvis on September 17, 2010, 02:42:41 AM
>Janaside: Explain that treble clef commit at once!
Title: Re: Sana☆Jana Adventure
Post by: Jana on September 17, 2010, 02:47:48 AM
> :3 The five lines and four spaces that are the default image on the display are the big giveaway, not to mention that the D and E buttons all produce musical notes in both sound and image on the lines and spaces. You're sure this pattern must be converted into a musical scale somehow.
Title: Re: Sana☆Jana Adventure
Post by: Sana on September 17, 2010, 02:59:53 AM
> :) Press: E3 E5 D3+4 E3+4 E2+3+4 E4 D3
> :) Pray.
Title: Re: Sana☆Jana Adventure
Post by: Jana on September 17, 2010, 03:59:22 AM
> :) While the result (http://www.noteflight.com/scores/view/3c400dee70c26c0d5f391fcbf0409f0a44ce8863) certainly doesn't sound bad, nothing changes on the panel or the blast door. You do elicit a smile from Jan, though. She asks, "What were you going for there? Maybe I can help you."
Title: Re: Sana☆Jana Adventure
Post by: Hello Purvis on September 17, 2010, 05:29:06 AM
>Sanaside: Point to the point to the promising bit. "That looks kinda like music, right?"
Title: Re: Sana☆Jana Adventure
Post by: Jana on September 17, 2010, 02:19:17 PM
>Sanaside: Point to the point to the promising bit. "That looks kinda like music, right?"

> :3 While you don't feel that you can simply give Sana an answer, there is a pattern that stands out quite a bit in black and white... There are even lines now, aren't there?
Title: Re: Sana☆Jana Adventure
Post by: Sana on September 17, 2010, 02:30:34 PM
> :) DESPAIIIIIR
Title: Re: Sana☆Jana Adventure
Post by: Jana on September 17, 2010, 09:46:16 PM
> :) DESPAIIIIIR

> :( You hear Arashi's voice in your ear. "Hey, don't give up yet. Take a fresh look (http://img227.imageshack.us/img227/7781/painting2n.jpg) and see if you can find a pattern. All written musical notes are is a pattern of dots on a set of lines, so look for something like that."
Title: Re: Sana☆Jana Adventure
Post by: Sana on September 17, 2010, 09:50:55 PM
> :) Play the notes in REVERSE ORDER
>:<
Title: Re: Sana☆Jana Adventure
Post by: Jana on September 17, 2010, 09:57:29 PM
> :) Play the notes in REVERSE ORDER
>:<

> :) You try this! (http://www.noteflight.com/scores/view/aa3f9724a42dfad6fcb55e5c0097bda59cb8bfb3) The machine makes a happy-sounding beep for you before replaying the score in a much more dramatic manner (http://www.youtube.com/watch?v=93QcGzi_Jmg).

>With a hiss of steam, the blast doors begin to slowly slide open...
Title: Re: Sana☆Jana Adventure
Post by: Sana on September 17, 2010, 09:58:52 PM
> :) It's about time. /SC2 space marine
Title: Re: Sana☆Jana Adventure
Post by: Hello Purvis on September 17, 2010, 10:27:43 PM
>Tranceside: Wake Up
>Allside: Head in, unless mama leech is trying to get in; let her go first.

>_
Title: Re: Sana☆Jana Adventure
Post by: Jana on September 17, 2010, 11:00:32 PM
> :) It's about time. /SC2 space marine
>Tranceside: Wake Up
>Allside: Head in, unless mama leech is trying to get in; let her go first.

>_

>The adult leech isn't going in. It might be waiting for you, or might not have any intention of going in... You aren't really sure yet.
>Forward march! (http://www.youtube.com/watch?v=v8gT6xaz1CY)

>As you make your way through the doors, you can see that the tunnel in front of you is paved by the same cobblestones as the least tunnels and chamber were. However, the tunnel walls are no longer covered by storefronts and glass. Instead, there are what look like monochrome trees, complete with monochrome grass, growing along the sides of the road, leaving the tunnel walls and visible ceiling bare. You cannot see the end of the tunnel from the entrance.
Title: Re: Sana☆Jana Adventure
Post by: Sana on September 17, 2010, 11:02:47 PM
Wow, this is like the most boring place ever. There's no colour!

> :) Keep going but use TIME POWERS to make sure you don't get jumped.
Title: Re: Sana☆Jana Adventure
Post by: Jana on September 17, 2010, 11:21:32 PM
> :) Keep going but use TIME POWERS to make sure you don't get jumped.

> :) You take point, lance drawn in front of you and using your time magic to give you a faster reaction speed. The adult mana leech seems to be following along, crawling along behind you on the ceiling. You don't see anything out of the ordinary for a long time.

>Eventually, it seems like the tunnel is getting thinner and smaller, as if pinching into a closed end. The mana leech plops down from the ceiling and waits as you look forward. Since the tunnel is so thin, the trees and grass have been replaced by a black metal fence along either side of the path...
Title: Re: Sana☆Jana Adventure
Post by: Hello Purvis on September 17, 2010, 11:26:40 PM
>Allside: Keep a look out for potential jankings. Head onward.
Title: Re: Sana☆Jana Adventure
Post by: Sana on September 17, 2010, 11:28:23 PM
> :) Keep going! FACE IT STRAIGHT!
Title: Re: Sana☆Jana Adventure
Post by: Jana on September 17, 2010, 11:32:01 PM
>Allside: Keep a look out for potential jankings. Head onward.
> :) Keep going! FACE IT STRAIGHT!

>On your guard, the three of you advance without your muscle. The tunnel gets thinner until you find yourselves in a single file line, with Sana leading the way and Jana acting as rear guard. However, you do eventually reach what appears to be the end of the tunnel! You can see a lit chamber up ahead. With Sana in the front, you can likely avoid an ambush, but how would you like to approach?
Title: Re: Sana☆Jana Adventure
Post by: Hello Purvis on September 17, 2010, 11:34:46 PM
>Sanaside: Scout ahead, Try to stay out of the light/easy visibility.
Title: Re: Sana☆Jana Adventure
Post by: Sana on September 17, 2010, 11:36:31 PM
> :) Scoutan is probably better. GO FOR IT, MAN!
Title: Re: Sana☆Jana Adventure
Post by: Jana on September 17, 2010, 11:42:21 PM
>Sanaside: Scout ahead, Try to stay out of the light/easy visibility.
> :) Scoutan is probably better. GO FOR IT, MAN!

> :) You decide to head in by yourself.
>Making your way beyond the entrance, you find yourself in a wide chamber, with a ceiling high enough that it isn't immediately visible. The chamber itself seems to be round again, and you'd estimate it to be maybe as large as the city square outside of the cave system. There are more monochrome trees here, in a circle around the center of the chamber. The lights you could see from outside seem to be lantern-style streetlights, organized in another circle between the rings of trees and the center of the chamber itself. You cannot see the center very clearly from here with the trees in the way, but you think you see a seated figure.
Title: Re: Sana☆Jana Adventure
Post by: Sana on September 18, 2010, 12:14:55 AM
> :) "Helloooooo?"
Title: Re: Sana☆Jana Adventure
Post by: Hello Purvis on September 18, 2010, 12:19:57 AM
>Tranjaside: If we hear that, creep forward to see what's going down.
Title: Re: Sana☆Jana Adventure
Post by: E-Nazrin on September 18, 2010, 12:37:21 AM
>Yamatrees: Epilepsy.
Title: Re: Sana☆Jana Adventure
Post by: Jana on September 18, 2010, 02:00:29 AM
> :) "Helloooooo?"

> :) You call out to the seated figure. You are able to see it shudder a little, as if startled. It quickly stands up, and you now recognize it: Your old friend and partner in Melty Hand, Sakura Rurouni (http://i35.tinypic.com/b96bme.jpg).

>Tranjaside: If we hear that, creep forward to see what's going down.

> :V :3 You hear Sana call out and rush to her side. You see the girl in the clearing slowly get to her feet, lifting a sheathed sword. Trance recognizes the girl as Sakura Rurouni, but Jana has never met her personally and thus doesn't look quite as stunned as Trance and Sana do...

>Yamatrees: Epilepsy.

>As the three of you take in the girl, she turns to face you. It is only now that you notice that she has no face. (http://www.youtube.com/watch?v=l1fMEgjrEQ0)

>Almost immediately, she is gone, and the monochrome leaves- No, they're petals, begin to blow across the chamber as a sudden gust of wind is produced.
Title: Re: Sana☆Jana Adventure
Post by: Hello Purvis on September 18, 2010, 02:06:00 AM
>Janaside: "Who the what not?"
>Tranceside: Be wary!
>Sanaside: "Umm?"
Title: Re: Sana☆Jana Adventure
Post by: Sana on September 18, 2010, 02:43:39 AM
> :) FFFFFF IT'S A LAST ARC GUYS DON'T ATTACK (http://www.youtube.com/watch?v=x9cQzyZkJ1Q)
> Prepare rave party eyes (http://www.youtube.com/watch?v=bqilifv67zo)
Title: Re: Sana☆Jana Adventure
Post by: Jana on September 18, 2010, 03:29:18 AM
>Janaside: "Who the what not?"
>Tranceside: Be wary!
>Sanaside: "Umm?"

> :3 You're a little confused, but you're fairly sure that this will be some form of attack...
> :V You would be wary if you weren't so panicked!
> :) You would say this if you weren't so panicked!

> :) FFFFFF IT'S A LAST ARC GUYS DON'T ATTACK (http://www.youtube.com/watch?v=x9cQzyZkJ1Q)
> Prepare rave party eyes (http://www.youtube.com/watch?v=bqilifv67zo)

> :) You would give this warning if you weren't so panicked!
>She has no eyes, dipshit!

> :3 You feel a slight cut on your back. Before you can check it out, you feel a slight cut on your right arm, and then one on your right leg.
Title: Re: Sana☆Jana Adventure
Post by: Hello Purvis on September 18, 2010, 03:47:48 AM
>Janaside: There is only one response: TRY TO ELBOW WHOEVER IS DOING IT IN THE FACE!
>Songlist.
Title: Re: Sana☆Jana Adventure
Post by: Jana on September 18, 2010, 05:02:17 AM
>Janaside: There is only one response: TRY TO ELBOW WHOEVER IS DOING IT IN THE FACE!
>Songlist.

> :3 You can't find a specific target, so you just throw out an elbow. You're promptly rewarded by several new small cuts running up your arm. Oh god, it stings so bad!

>Easy Strumming "Passionate Rhythm" (http://www.youtube.com/watch?v=Wh6YT8yesDU) Your signature attack. Fires a simple pattern of bullets at the target, crossing each other on their path. When played, you will become both faster and stronger, able to deal and take more damage in melee combat, as well as hit the enemy more often.
>Swinging "Jumping Bullets" (http://www.youtube.com/watch?v=EtTK5Bddzf8) Erratic, fast bullets are launched right at the target. However, at certain points in the song, these bullets will "jump," or completely shift direction, confusing the target. When played, your ability to cast your next magic spell or next sheet music is amplified.
>Mockery "Silly Town" (http://www.youtube.com/watch?v=_iN-52jiCIw) A style of music believed to be deceased. The song forms slow bullets at various locations on the sides of yourself and your target, and the bullets appear to be flying around the target. However, when the target moves, the bullets move as well to keep the target from moving much at all. Bullets are then fired from your instrument directly at the target, trapped by their own movements. When played, greatly increases your speed in combat.
>Enchantress "Let's Get Smooth" (http://www.youtube.com/watch?v=s7eTOnNBwYU) Bullets slowly form from your body and make their way to the opponent, bobbing and weaving on their way. While these bullets are slow and do low damage, their density is quite high, leading to claustrophobic dodging. The sounds you play or sing will have an additional disorienting affect on the target, causing their vision to blur.

>Berserker "Forever Brawling" (http://www.youtube.com/watch?v=7aleRvCrXp4) is unavailable.
Title: Re: Sana☆Jana Adventure
Post by: Hello Purvis on September 18, 2010, 05:15:27 AM
>Janaside: "Get it away from me!"
>Tranceside: Try to discern what is happening
Sanaside: Panic! Heal Jana!
>Janaside: When the opportunity presents itself, play Enchantress: Let's Get Smooth to disorient our attacker. She can't dodge sound >=[
Title: Re: Sana☆Jana Adventure
Post by: Jana on September 18, 2010, 04:20:45 PM
>Janaside: "Get it away from me!"
>Tranceside: Try to discern what is happening
Sanaside: Panic! Heal Jana!
>Janaside: When the opportunity presents itself, play Enchantress: Let's Get Smooth to disorient our attacker. She can't dodge sound >=[

> :3 You exclaim in surprise! Thankfully, you don't move all that much, or you might have been cut again...
> :V The panic is wearing off, and as you come to your senses, you realize that you've received several small cuts on your body. Taking a look around, you realize that the petals in the wind are the most likely source of these cuts!
> :) You've recovered from the panic as well! As with Trance and Jan, you find yourself covered in a multitude of small cuts. Since Jan's arm seems to be the worst off, you try to heal it first.

> :3 you don't think you can get away with playing some music yet. Is there anything you want to do about it, or try to play anyway?
Title: Re: Sana☆Jana Adventure
Post by: Sana on September 18, 2010, 04:23:04 PM
> :) Slow down time, see if you can spot Rurougi!
Title: Re: Sana☆Jana Adventure
Post by: Jana on September 18, 2010, 04:27:13 PM
> :) Slow down time, see if you can spot Rurougi!

> :) With a little bit of focus, you can see her moving around in the treetops!
Title: Re: Sana☆Jana Adventure
Post by: Sana on September 18, 2010, 04:31:01 PM
> :) Report her location to the team!
Title: Re: Sana☆Jana Adventure
Post by: Jana on September 18, 2010, 05:49:49 PM
> :) Report her location to the team!

> :) You tell Jan and Trance that Ruro is in the trees! She's still sending the petals at your team, and you're still taking damage... It will be difficult to mount an attack in this storm.
Title: Re: Sana☆Jana Adventure
Post by: Sana on September 18, 2010, 06:37:35 PM
> Is there any stuff we can throw or use to defend against the petals lying around?
Title: Re: Sana☆Jana Adventure
Post by: Jana on September 18, 2010, 06:47:32 PM
> Is there any stuff we can throw or use to defend against the petals lying around?

>That sounds like an inventory check!


> :3 Jana's Inventory and Skills
>Cool Pajamas (Worn as clothing): A set of pajamas you wear all the time (except not really; you just have a lot of the same set!). You tend to fall asleep during boring times, so you like to be ready for it!
>Awesome Gift Hat (Worn as headgear): A nice hat Sana made for you some time ago, when you first became friends. It is in a similar style to her own, but is colored to match your usual pajamas. "Jan<3" is embroidered on it, and you always let it show!
>Fantastic Night Robe (Worn as armor): A plaid night robe you can use to increase your defensive capabilities. It's very warm and comfortable~
>Backpack: A bag you can use to carry your things. While it has been enchanted with space magic to increase it's storage space, it is still limited!
>Temporary Flight License (In bag): A pin allowing you to fly in the city without fear of arrest as long as it is on your shoulder. The pin emits a magical signature unique to it, alerting officers of who gave it to you and when, as well as when it expires.
>Wallet containing $47 (In bag)
>Music Folder (In bag): With the space magic of your backpack, you have managed to fit all five of your current sheets into this folder!
>Awesome Axe (Main Weapon, at the ready): A heavy guitar made of  a thin sheet of enchanted lightweight steel. The edges of this guitar have been sharpened into blades, making this instrument usable as a double-bladed axe. When played, danmaku bullets will do more damage.
>Harping Harmonica (Sidearm, away): A harmonica you received from Solais, which was formerly evidence taken from a crime scene. The enchantments placed upon it are weaker than usual, but you can use it in a pinch. When played alone, it fires unaimed fanning spreads of bullets.
>5 blank sheets of music which can be used to make new sheets later on. (In bag)

> :) Sana's Inventory and Skills
>Nice Dress (Worn as clothing): Your usual dress. It's not very special, although it is to you!
>Sweet Classic Hat (Worn as headgear): Your first hat, and the hat that started it all! Thanks to your magic craftsmanship, it won't fly off of your head, even if you fly through a tornado. But why would you do that? Gives a slight benefit to all areas.
>Pro Capelet and Vest (Worn as armor): A capelet and vest that, like your hat, seem familiar to all who see it. They  makes you feel very mature and professional! Together, they slightly increase your defense.
>Messenger Bag: A bag you can use to carry your things. While it has been enchanted with space magic to increase it's storage space, it is still limited!
>Tourism-Level Flying License: A badge that lets you fly aerial tours of the city. Yourself and your customers (wearing identical badges) are allowed to fly slowly along pre-determined routes at pre-determined times. Boy, this city sure has strict laws on flying!
>Hat Box (In bag): Though the miracles of space magic, you have you hat box inside your bag! :O It is currently holding the Tricorn and Pan hats.
>Strong Rope (20m) (In bag): Some rope originally meant for a well. You've taken it to be on the safe side!
>Wallet containing $42. (In bag)
>Spell Card "Temperance" Your only signature spell card, which Jan thinks you should carry everywhere. Fires some slow waves of bullets, aimed directly at the enemy. You'd never want to go all-out and accidentally seriously hurt someone!
>Tall Lance (Main Weapon, away): A lance you made out of a hat and a hat rack! It will increase your magical abilities at the expense of some of your physical ability. As a melee weapon, it can deliver some punishing jabs!
>Fun Flute (Sidearm, away): A flute Jan gave you when she opened her business. It can be used as an improvised club. When played, it fires small, fast bullets as a nonspell attack. Can be used to boost curative magic.
>5 Blank spell cards which can be used to make new spells later on. (In bag)


> :V Trance's Inventory and Skills
>Regal Clothes (Worn as clothing): Some nice clothes. Through enchantments placed upon then, they manage to stay clean and in good condition, despite your lifestyle.
>Royal Crown (Worn as headwear): A crown that connects you to your past as a princess. It always manages to shine, even in the dark!
>Wanderer's Cloak (Armor, in bag): An old hooded cloak that allows you to hide your identity as royalty. Slightly increases your defense.
>Traveler's Satchel: A bag you can use to carry your things. While it has been enchanted with space magic to increase it's storage space, it is still limited!
>Wallet containing $17. (In bag)
>Confusion "Forced Androgyny" A spell card that fires needles and light beams. These needles increase in density over time or as the spell barrier is damaged. This card's special property forces an instant change of the target's gender upon contact with a needle, even if it is an indirect graze. The light beams of this card serve to further trap your opponent. With increasing density, the possibility of confusing your target and hitting them with even more needles increases!
>Ice Sword "Fenris" A spell card that uses the power of your only remaining sword. Instantly changing the water vapor in the air around you into bullets, you can generate attacks to surround your target. A swing of your sword will send a fanning pattern of icicles to the enemy, disrupting the condensed vapor bullets and knocking them around.
>Fenris (Main weapon, away): A thin scimitar with a cracked blue blade and a hilt wrapped in bandages. This sword is what gives you the ability to control vapors. A swing of it will be enough to send icicles as nonspell danmaku at a target.
>Wolf Pelt (1): A warm-looking pelt from a wolf. Should fetch a decent price, or could be used for your own purposes.
>Raw Meat (4): Fresh meat from a slain animal. Each unit serves as a small meal when cooked properly.
>Unknown Bone (4): Some bones you cannot put to a specific part of the body or species. They are fairly solid, though.
>Unknown Skull (1): A skull you cannot place a species to. It seems a little fragile.
>5 Blank spell cards which can be used to make new spells later on. (In bag)

>There are a number of items for you to use, but how you use them is up to you!
Title: Re: Sana☆Jana Adventure
Post by: Hello Purvis on September 18, 2010, 08:41:03 PM
>Janaside: Realize the only way to defeat a tree is to burn it! Employ fire magic on tree boughs!
Title: Re: Sana☆Jana Adventure
Post by: E-Nazrin on September 18, 2010, 09:18:58 PM
>Notruro: Punch Sana in snout to establish superiority
Title: Re: Sana☆Jana Adventure
Post by: Jana on September 19, 2010, 03:58:25 AM
>Janaside: Realize the only way to defeat a tree is to burn it! Employ fire magic on tree boughs!

> :3 You try not to extend your arm too much and let a small fireball fly! It impacts a nearby tree trunk and leaves a black smudge.

>Notruro: Punch Sana in snout to establish superiority

> :) Thanks to your time magic, you can perceive Not!Ruro's attack. Rather than attacking you directly, you see her sweep her sword arm in your direction, and a gust of petals follows shortly. You feel the wind hit your face, and the petals will be next...!
Title: Re: Sana☆Jana Adventure
Post by: E-Nazrin on September 19, 2010, 04:04:39 AM
>Sakura, Sakura: Romance subplot.
>Helepolis: :helepolis:
Title: Re: Sana☆Jana Adventure
Post by: Hello Purvis on September 19, 2010, 04:30:26 AM
>Sanaside: Get away from the petals, and made with that snout punch.
>Janaside: Try to retreat to a safe spot, then make with the song.
Title: Re: Sana☆Jana Adventure
Post by: Sana on September 19, 2010, 05:28:46 PM
>Current magic levels/effects?
Title: Re: Sana☆Jana Adventure
Post by: Jana on September 21, 2010, 03:31:30 PM
>Sakura, Sakura: Romance subplot.
>Helepolis: :helepolis:

> =[

>Sanaside: Get away from the petals, and made with that snout punch.
>Janaside: Try to retreat to a safe spot, then make with the song.

> :) You slide out of the way of the petals, but Ruro is a little too far away for a punch. She actually hasn't come close to your group at all since the fight began. You can feel them rushing past your head... That would probably have been very painful if it had hit.
> :3 You fall back to the entrance, but some of the petals that Sana dodged blow behind you, slicing your back a little. It seems that this not-Ruro is really pushing the offense.

>Current magic levels/effects?

> :V Jana's Magic Skills
>Enchantment: 7/10 Your specialty in magic! You can cast temporary enchantments on the fly with precision. Your enchantments can either boost or decrease your target's physical properties, or in the case of a person, physical and magical aptitudes. A permanent enchantment, such as the ones you use in the construction of your instruments, require certain materials to be cast. However, permanent enchantments cannot be cast on the living. Ever.
>Curative: 5/10 Your skill in enchantments, however, went a long way to your current level of curative magic. You can quickly use small healing spells on yourself or another person, but you cannot do so while in combat. More complicated procedures, such as mending bone or stopping internal bleeding, will take longer, but are still within your realm of mastery.
>Flight Magic: 5/10 You're a fairly capable flier, and can control your speed reasonably well.
>Space Magic: 1/10 You can move small objects from place to place with a short incantation, similarly to the psychic power of psychokinesis.
>Time Magic: 1/10 You can tell the time without a watch. Magical convenience at its finest!
>Elemental Magic
>Fire Magic: 2/10 You can shoot simple fireballs or heat a room with some effort.
>Water magic: 1/10 You are able to purify dirty water, but cannot conjure any of your own.
>Nature Magic: 2/10 You can kick up a little breeze, and maybe throw in some pine needles to hurt someone.
>Earth Magic: 0/10 You can stamp your feet and kick up some dirt, maybe.
>Metal Magic: 5/10 You can now create more complicated constructs, such as simpler mechanical objects, out of your ability. However, you cannot continue to train your Metal Magic without a greater understanding of the earth it comes from at this point.
>Light Magic: 3/10 You can use light to form bullets. Essential for your style of danmaku, since enchantments cannot conjure bullets!
>Dark Magic: 1/10 You can dim a bright room.

> :) Sana's Magic Skills
>Enchantment: 4/10 Jan taught you enough to let you go from making regular hats to designer ones. You can strengthen materials or cast specific spells on them, but you cannot do much to living things.
>Curative: 5/10 Your blessing of Temperance helped you fine-tune your curative skills. You are on about the same level of healing as Jan right now ("You can quickly use small healing spells on yourself or another person, but you cannot do so while in combat. More complicated procedures, such as mending bone or stopping internal bleeding, will take longer, but are still within your realm of mastery."), but you have plenty more room to grow with less effort because of your blessing!
>Flight Magic: 4/10 You know enough about flying for your job as a tour guide, but you're not too flashy with it.
>Space Magic: 1/10 Your skill as a tour guide has allowed you to learn a simple spell to divine your approximate location. You're not too great at it yet, though.
>Time Magic: 3/10 You are not only faster without activating it, but you can now force the passage of time to slow down or speed up with a minimal amount of focus. A higher degree of slowdown/speedup can be achieved with a greater degree of focus.
>Elemental Magic
>You have no skills in elemental magic, aside from...
>Light Magic: 3/10 You can use light to form simple bullets, as most folks around here can, in order to participate in spell card duels.

> :V Trance's Magic Skills
>Enchantment: 4/10 In addition to keeping your clothing in clean and good condition, you can strengthen materials or cast specific spells on them, but you cannot do much to living things.
>Curative: 3/10 Your physical endurance and ability to take physical low has slightly increased. You can heal deeper cuts, and repair simpler muscles, with a cast and time to focus.
>Flight Magic: 6/10 You are a fairly fast and nimble flier, using your skill in conjunction with your skill with the sword to great effect!
>Space Magic: 0/10 Your skill has been sealed by your missing sword, Ryuujintou Gram.
>Time Magic: 0/10 You have no magic skills involving time.
>Elemental Magic
>Fire Magic: 0/10 Your skill has been sealed by your missing sword, Wyvern Caliburn.
>Water magic: 5/10 You have a fair degree of skill in water magic thanks to your sword, Fenris! It's ability to control vapor and use ice projectiles is but a touch of its full power, but you cannot use it to its full extent because you are missing the Cunei Claymore, your power catalyst.
>Nature Magic: 0/10 Your skill has been sealed by your missing sword, Caladborg.
>Earth Magic: 0/10 You have no magic skills in magic involving the earth.
>Metal Magic: 3/10 You can use needle-like bullets in your danmaku attacks.
>Light Magic: 4/10 You know just enough to be able to make above-average light bullets for spell cards, as well as thin laser beams.
>Dark Magic: 0/10 You have no magic skills involving darkness.
Title: Re: Sana☆Jana Adventure
Post by: Sana on September 21, 2010, 03:38:10 PM
> :3 Produce a metal barrier around the party(?)
Title: Re: Sana☆Jana Adventure
Post by: Hello Purvis on September 21, 2010, 09:34:10 PM
>Janaside: Contemplate invoking the power of The Metal to mess up FakerRuro's sword. Preferably in a manner that involves making the handle sharp.
Title: Re: Sana☆Jana Adventure
Post by: Jana on September 21, 2010, 10:53:59 PM
> :3 Produce a metal barrier around the party(?)

> :3 You force four slabs of metal out of the ground, surrounding your group in a square. It won't work for very long since there's no top to it right now, but you hear petals plinking against what you already have.

>Janaside: Contemplate invoking the power of The Metal to mess up FakerRuro's sword. Preferably in a manner that involves making the handle sharp.

> :3 Since she will probably have magic of her own, you will need to be very close, if not touching the sword yourself, in order to enact this plan. Her own magic, as well as the likelihood of the sword being magical itself, means your own magic will not be as effect in such a direct application.
Title: Re: Sana☆Jana Adventure
Post by: Hello Purvis on September 21, 2010, 11:51:06 PM
>Janaside: Let's get smooth.
>Tranceside: Refuse to be outsworded! Guard Jana's back.
Title: Re: Sana☆Jana Adventure
Post by: Sana on September 22, 2010, 01:00:47 AM
> :) Make sure Rurougi doesn't pull off a SNEAKY SURPRISE ATTACK AT THE START OF THE ROUND
Title: Re: Sana☆Jana Adventure
Post by: E-Nazrin on September 22, 2010, 01:39:42 AM
>rurosord: the petal ruse was a...... DISTRACTION
Title: Re: Sana☆Jana Adventure
Post by: Dizzy H. "Muffin" Muffin on September 22, 2010, 03:17:39 AM
>rurosord: the petal ruse was a...... DISTACTION
fixed it for you
Title: Re: Sana☆Jana Adventure
Post by: E-Nazrin on September 22, 2010, 03:19:43 AM
Thanks, I am somewhat lacking in my sbhj details.
Title: Re: Sana☆Jana Adventure
Post by: Dizzy H. "Muffin" Muffin on September 22, 2010, 08:58:18 PM
Yeah, it'd just be totally bogus if a reference got completely ruined due to spelling something correctly
Title: Re: Sana☆Jana Adventure
Post by: Jana on October 12, 2010, 08:37:08 PM
>Janaside: Let's get smooth.
>Tranceside: Refuse to be outsworded! Guard Jana's back.

> :3 You take the chance to begin playing (http://www.youtube.com/watch?v=s7eTOnNBwYU)! The high density of the bullets protects you from the petals once your attack gets going, but the petals seem to also be protecting your opponent (who isn't moving much anymore, likely due to your spell's secondary effect). You think the two you might be at a bit of a stalemate, but your spell has a time limit. You don't know if the petals do.

> :V You take a position behind Jana to guard against any sneaky attacks, but nothing comes your way.

> :) Make sure Rurougi doesn't pull off a SNEAKY SURPRISE ATTACK AT THE START OF THE ROUND

> :) Safe from Jana's attack due to your positioning next to her, you try to keep track of the fake Ruro. It looks like she isn't moving much anymore, neither attacking nor defending.

>rurosord: the petal ruse was a...... DISTRACTION

> :) Actually, the fake Ruro is moving a little bit... Is she swaying?
Title: Re: Sana☆Jana Adventure
Post by: Hello Purvis on October 12, 2010, 08:46:31 PM
>Sanaside: Try to flank around her, until roughly at a 90 degree angle to her from where Jana is, then slow down time and throw them danmakus at her.
>Tranceside: Move between Jana and FakeRo as much as is practical; stay by her side at least, and keep up the defense.
>Janaside: Ponder if we know songs a mama leech would like and coming running toward.
Title: Re: Sana☆Jana Adventure
Post by: Jana on October 12, 2010, 10:10:35 PM
>Sanaside: Try to flank around her, until roughly at a 90 degree angle to her from where Jana is, then slow down time and throw them danmakus at her.
>Tranceside: Move between Jana and FakeRo as much as is practical; stay by her side at least, and keep up the defense.
>Janaside: Ponder if we know songs a mama leech would like and coming running toward.

> :) You move away from Jan and towards Ruro. It's a bit hard with all the bullets and petals in the air, though... This might take some more time than you had planned for!
> :V You try something similar to Sana, but on Jana's other side. Like Sana, you're finding it very difficult to make much headway.
> :3 You're not really sure, but you think that if the adult leech were to try and enter the very small opening to the chamber, it would either hurt a whole lot or collapse the whole thing.
Title: Re: Sana☆Jana Adventure
Post by: Hello Purvis on October 12, 2010, 10:23:29 PM
>Sanaside: Work toward getting into that position. And fire when there's an opening. Let time slowing help ease through the drama.
>Tranceside: Just stay close to Jana's side, be ready to slash up things that come close to hurting Jana or ourself.
Title: Re: Sana☆Jana Adventure
Post by: Sana on October 13, 2010, 01:57:05 PM
>Rurougi: Blockstring into unblockable knife throw!
Title: Re: Sana☆Jana Adventure
Post by: Jana on October 15, 2010, 12:57:53 AM
>Sanaside: Work toward getting into that position. And fire when there's an opening. Let time slowing help ease through the drama.
>Tranceside: Just stay close to Jana's side, be ready to slash up things that come close to hurting Jana or ourself.

> :) You try your best, and using your time magic does make things much easier! As you move into position, you take opportune potshots at Ruro. Most of them miss, but you can see her get hit a few times. You might be able to set her up for more damage if you watch everyone's attacks...
> :V You swing your sword a few times, cutting a few rouge petals, but you have to be careful for both yourself and to avoid hitting Jana's bullets. It doesn't feel too effective...
> :3 Your attack is about 1/5 expired.

>Rurougi: Blockstring into unblockable knife throw!

>Why would you want this? :(
Title: Re: Sana☆Jana Adventure
Post by: E-Nazrin on October 15, 2010, 01:01:48 AM
>Hotsprings: HEADSHOT
>Tree: Fall over.
Title: Re: Sana☆Jana Adventure
Post by: Sana on October 22, 2010, 05:24:49 PM
Everyone: RUSH HER DOWN LIKE IT'S MAHVEL BAYBEE
Title: Re: Sana☆Jana Adventure
Post by: Hello Purvis on October 22, 2010, 08:13:05 PM
Everyone: RUSH HER DOWN LIKE IT'S MAHVEL BAYBEE

>Or at least Trance and Sana. Jana's got bad status to inflict.
Title: Re: Sana☆Jana Adventure
Post by: Jana on October 23, 2010, 12:12:31 AM
>Hotsprings: HEADSHOT
>Tree: Fall over.

> :) You take a little extra time to aim your next shot, but your aim gets thrown off when your shoulder gets clipped by stray fire. You do succeed in catching her left arm, though!

Everyone: RUSH HER DOWN LIKE IT'S MAHVEL BAYBEE
>Or at least Trance and Sana. Jana's got bad status to inflict.

> :) :V The two of you start rushing forward, doing your best to dodge through the assault of bullets and petals!
>...This is taking to long for a charge, isn't it?

> :3  Your attack is about 2/5ths expired.
Title: Re: Sana☆Jana Adventure
Post by: Sana on October 23, 2010, 12:16:37 AM
> :) Summon Captain Commando assist.
>Slow down time again, it might be a trick!
Title: Re: Sana☆Jana Adventure
Post by: Hello Purvis on October 23, 2010, 12:18:18 AM
>Sanaside: Exploit time to approach, and react if she does something tricky.
>Tranceside: Proceed as well as you can. There's beatdowns to give out, and your the deliverywoman.
Title: Re: Sana☆Jana Adventure
Post by: Jana on October 29, 2010, 01:57:44 AM
> :) Summon Captain Commando assist.
>Slow down time again, it might be a trick!

> :) You hear a shout of "CAPTAIN FAIA," but it may have just been your imagination!
> :) You push your time power a bit more and slow time again. Not!Ruro does not seem to be moving in a way suggestive of funny business.

>Sanaside: Exploit time to approach, and react if she does something tricky.
>Tranceside: Proceed as well as you can. There's beatdowns to give out, and your the deliverywoman.

> :) You continue your approach while using your power, ready to move if she does something. Nothing ever comes for you to react to, and you are now within decent range to use your own attacks. It might be a bit of a stretch to use the lance properly, but a well-timed jab...
> :V You are having a harder time getting through this storm than Sana seems to be having, but you think you could nail this enemy with some ice bullets.
> :3 Your attack is about 3/5ths expired.
Title: Re: Sana☆Jana Adventure
Post by: Hello Purvis on October 29, 2010, 02:05:51 AM
>Sanaside: Get a little closer and lancepoke her!
>Tranceside: Keep moving forward as well as possible until a proper window in the storm is found to slip through, then aim and give her the ice bullets.
Title: Re: Sana☆Jana Adventure
Post by: E-Nazrin on October 29, 2010, 02:28:53 AM
>Ice: Melt deliciously.
Title: Re: Sana☆Jana Adventure
Post by: Sana on October 29, 2010, 05:19:42 AM
> :) Channel Yukimura Sanada.
> WITH THIS SPEAR, I WILL EMERGE VICTORIOUS
Title: Re: Sana☆Jana Adventure
Post by: Jana on November 05, 2010, 12:44:25 AM
>Sanaside: Get a little closer and lancepoke her!
> :) Channel Yukimura Sanada.
> WITH THIS SPEAR, I WILL EMERGE VICTORIOUS

> :) You decide to be a bit more careful and get in closer before you attack. Moving past an array of Jan's bullets and mentally psyching yourself up, you thrust outwards with the lance! Not!Ruro makes an attempt to parry, but your grip is solid enough to break her guard. You scored a nice hit on the left side of her abdomen!

>Tranceside: Keep moving forward as well as possible until a proper window in the storm is found to slip through, then aim and give her the ice bullets.
>Ice: Melt deliciously.

> :V You launch a small barrage of ice crystals with a swing of your sword! Luckily, the crystals do not melt, but the majority of them are either deflected by the others' fire, or miss completely. You can see that you managed 1 hit on Ruro's right shoulder, but you can't make out how serious the hit was.

> :3 Your attack is about 4/5ths expired.
Title: Re: Sana☆Jana Adventure
Post by: Sana on November 05, 2010, 12:48:10 AM
> :) Scan Ruro's remaining HP!
> The Tiger of Kai never loses!
Title: Re: Sana☆Jana Adventure
Post by: Jana on November 08, 2010, 06:38:41 PM
> :) Scan Ruro's remaining HP!
> The Tiger of Kai never loses!

> :) You do not have the necessary magic-stats to perform this kind of scan!
>And neither do you!
>You try to attack again, but this time, your enemy is able to parry your lance. It looks like she was able to anticipate it.
Title: Re: Sana☆Jana Adventure
Post by: Sana on November 08, 2010, 06:41:09 PM
> :) Mix it up with some danmaku!
Title: Re: Sana☆Jana Adventure
Post by: Jana on November 15, 2010, 06:19:57 PM
> :) Mix it up with some danmaku!

> :) You create some light bullets and send them at Not!Ruro while Jan's attack ends. You manage to catch her off-guard, but the bullets only seem to lightly burn her clothes. With Jan's spell ended, it seems that she is regaining her balance... You need to act quickly before you face some new attack!
Title: Re: Sana☆Jana Adventure
Post by: Hello Purvis on November 15, 2010, 06:56:55 PM
>Tranceside: Take advantage of Uror's distraction to get close, and fling some more ice at her.
>Sanaside: Lance beats sword! Prove this through giving Uror such a stabbin'!
>Janaside: Maneuver in to support Sana!
Title: Re: Sana☆Jana Adventure
Post by: Sana on November 15, 2010, 09:12:03 PM
> :) Channel Ricebeef.
> 2A 5B 5C 236A, then CHAAARGE YOUR POWERRRRR on knockdown!
Title: Re: Sana☆Jana Adventure
Post by: Jana on November 30, 2010, 01:53:27 AM
>Tranceside: Take advantage of Uror's distraction to get close, and fling some more ice at her.

> :V You swing your sword at Not!Ruro. She draws a pitch-black sword and shatters a few of your bullets, but you note that one hit her in the left shoulder.

> :) Channel Ricebeef.
> 2A 5B 5C 236A, then CHAAARGE YOUR POWERRRRR on knockdown!
Quote
>Sanaside: Lance beats sword! Prove this through giving Uror such a stabbin'!
>Janaside: Maneuver in to support Sana!

> :) As Trance's bullet hits Ruro, stunning her for a fraction of a second, you rush in and hit her right shin with the butt-end of your lance. As she draws her foot back, you stab twice at her midsection and hit her in the solar plexus and abdomen. Withdrawing your lance, you then thrust out with it and hit Ruro in the stomach!
>It seems you haven't drawn any blood, despite the stabbings, but she's fallen back and gone down for the moment. You use this time to charge some magical energy into your body.

> :3 You run in during Sana's attack to help cover her.

>Jumping backwards and landing on her feet, your enemy has also drawn the remaining cherry blossom petals (and there seems to be a sizable amount!) behind her back. Holding her black sword in her right hand, she reaches backwards into the cloud of petals with her left.
Title: Re: Sana☆Jana Adventure
Post by: E-Nazrin on November 30, 2010, 02:03:19 AM
>petalsord: the big girl... HASS the stabbings
Title: Re: Sana☆Jana Adventure
Post by: Hello Purvis on November 30, 2010, 02:21:16 AM
>Sanaside: We may not be able to do Za Warudo, but we can at least do Za Region to move quickly to her left and give her a pokin' in the armpit.
>Tranceside: Go high! Occupy that sword in her right hand.
>Janaside: Axe up them knees, she don't need 'em no more.
Title: Re: Sana☆Jana Adventure
Post by: Jana on November 30, 2010, 03:33:18 AM
>Sanaside: We may not be able to do Za Warudo, but we can at least do Za Region to move quickly to her left and give her a pokin' in the armpit.
>Tranceside: Go high! Occupy that sword in her right hand.
>Janaside: Axe up them knees, she don't need 'em no more.

> :) You use your time magic to quickly close the space between yourself and your enemy. Aiming your lance at her left armpit, you thrust outwards... But something has deflected your blow! She must have moved her left arm to parry, but looking now, it seems as if it hasn't moved at all.
> :V You jump into a quick flying dash at the false rurouni, and bring your sword down on her right side. Ruro, for all her fakeness, seems to have little trouble parrying your strike, and even knocks you off-balance. It seems she's trying to knock you into the cloud of petals behind her (and on your left).
> :3 While Not!Ruro is occupied with the attacks on her sides, you rush her head-on! taking a wide swing of your axe at her legs, you feel a whoosh of air as she jumps over your axe. She seems to be hovering for a little while, giving you a bit of time to recover from the slow swing.

>petalsord: the big girl... HASS the stabbings

>The fake Ruro suddenly swings her left arm outside of the cloud of petals. Whatever she just slung at Jana seems to have hurt badly, and Jana was too slow to avoid the hit! She falls forward, bleeding from three wounds between her shoulders. Whatever caused those wounds isn't visible.
> :) Only you seem to have been able to perceive what your enemy just did. When she swung her arms, there were some thin blades in her hand, between her fingers.
Title: Re: Sana☆Jana Adventure
Post by: Suikama on November 30, 2010, 03:50:50 AM
Everyone: RUSH HER DOWN LIKE IT'S MAHVEL BAYBEE
>SUDDENLY LAG
Title: Re: Sana☆Jana Adventure
Post by: Hello Purvis on November 30, 2010, 03:53:05 AM
>Sanaside: Become the speed debuff: Tackle her!
Title: Re: Sana☆Jana Adventure
Post by: E-Nazrin on November 30, 2010, 04:27:15 AM
>Artificial Strawberries: Lose innocence.
Title: Re: Sana☆Jana Adventure
Post by: Jana on November 30, 2010, 05:10:09 AM
>SUDDENLY LAG

>Clearly, you are having a serious lag problem if the post you are quoting is over a month old! Please scan your Z-Machine for errors.

>Sanaside: Become the speed debuff: Tackle her!

> :) Seeing Jan go down and Ruro's left hand withdraw into the petals for another attack, you decide to interrupt with a lance charge! She uses her left hand to parry again, and you can see her movements more plainly now that you've seen them a few times. When she moves her hand to parry your lance, she seems to be withdrawing a few petals and transforming them into sword blades in one swift motion.

> :V Being on the enemy's opposite side, you don't have as good of an idea as Sana of what her trick is, but you can make the inference after seeing what happened to Jana.

>Artificial Strawberries: Lose innocence.

>Artificial constructs have no innocence to lose!
Title: Re: Sana☆Jana Adventure
Post by: Hello Purvis on November 30, 2010, 05:22:57 AM
>Tranceside: Oh, she's dsitracted? Mess up her stabbin' arm via sord.
>Janaside: Groan. Assess injures. Contemplate kicking Uror in the dick.
Title: Re: Sana☆Jana Adventure
Post by: Sana on November 30, 2010, 05:57:42 AM
> :) Tell everyone what the trick is.
> Good gravy!
Title: Re: Sana☆Jana Adventure
Post by: E-Nazrin on November 30, 2010, 08:00:45 PM
>Hawtsprongs: Seriously, tackle her and pin her arms to her sides. Molest if necessary.
Title: Re: Sana☆Jana Adventure
Post by: Jana on December 01, 2010, 02:51:12 AM
> :) Tell everyone what the trick is.
> Good gravy!

> :) You shout your observances to Trance and Jan. Not!Ruro shoots you as nasty a glare that someone without a face can shoot.

>Tranceside: Oh, she's dsitracted? Mess up her stabbin' arm via sord.
>Janaside: Groan. Assess injures. Contemplate kicking Uror in the dick.

> :V Now that the enemy is further distracted by Sana, you jump in again with your own sword strike, knowing that she will try to hit you into the petals. She manages to block your strike, but is unable to get a full parry in, leaving you able to keep some pressure on her.
> :3 It pretty much feels like you got stabbed thrice in the back. You need some down time, but kicking Uror in the... Well, anywhere sounds good right about now.

>Hawtsprongs: Seriously, tackle her and pin her arms to her sides. Molest if necessary.

> :) While Fake Ruro is blocking Trance's strike, you try to tackle her. You manage to hit her body head-on with yours, but instead of knocking her down, you feel like you bounced off. Landing near Jan's downed self, you can see Fake Ruro raising her left arm to punish you the way she did to Jan.
Title: Re: Sana☆Jana Adventure
Post by: Sana on December 01, 2010, 02:58:50 AM
> :) FFFFFF BLOCK BLOCK BLOCK (Or dodge if applicable)
Title: Re: Sana☆Jana Adventure
Post by: Hello Purvis on December 03, 2010, 06:16:56 AM
>Sanaside: Roll outta the way!
>Janaside: Hey, that looks like a good idea! After we figure out that Sana is doing this, give it a try. If that don't work, Kick Uror in the wherever she can get kicked.
>Tranceside: Not paying attention when you're being bladelocked by the great Trance?! Use this continued distraction to force her sword into a more unfavorable position, then apply pressure.
Title: Re: Sana☆Jana Adventure
Post by: Jana on December 03, 2010, 06:43:02 PM
> :) FFFFFF BLOCK BLOCK BLOCK (Or dodge if applicable)
>Sanaside: Roll outta the way!
>Janaside: Hey, that looks like a good idea! After we figure out that Sana is doing this, give it a try. If that don't work, Kick Uror in the wherever she can get kicked.
>Tranceside: Not paying attention when you're being bladelocked by the great Trance?! Use this continued distraction to force her sword into a more unfavorable position, then apply pressure.

> :) You decide that blocking thin thrown weapons with your lance shaft would be far too troublesome, so you dodge to your right (to avoid hitting Jan on your left). You feel one of the blades whizz just past your left shoulder.
> :3 You manage to roll a bit to your left. Luckily, you weren't directly under attack, because it was such a slow and painful roll.
> :V You keep up the attack! You think your pressure is doing some good, because the fake Ruro hasn't moved her left hand back into the petal cloud. Instead, she uses both hands to parry your weapon. You won't be able to attack again as quickly, but she's open to Sana now!
Title: Re: Sana☆Jana Adventure
Post by: Hello Purvis on December 03, 2010, 06:49:55 PM
>Tranceside: Keep it up! Force her to keep focused on you, lest she get such a cuttin'!
>Sanaside: Get up.  Does it seem like Trance can hold the stalemate for a moment? If so, heals up Jana. If not, stab Uror in the armpit.
>Jana: Groan, and express our displeasure by kicking Uror right in the kneecap.
Title: Re: Sana☆Jana Adventure
Post by: E-Nazrin on December 03, 2010, 08:28:33 PM
>Legs of the leg fetishist: Reflex response.
Title: JANAQUEST
Post by: Jana on May 24, 2011, 09:43:55 PM
(A brief explanation: My computer committed suicide some time ago, and I lost my work on the game! While I was able to re-gain a lot from just this thread, such as character inventories and stats, things that I couldn't replace so easily (maps, future boss stats, etc.) had to be re-done from scratch. With both real-life and other amusements, it took me a long time to get back on my feet. I am almost ready to re-boot for real, so in the meantime, here is a nice diversion.)

>YOU are JANA COPPOLA, and you are on a QUEST (http://www.youtube.com/watch?v=ygI-2F8ApUM). Your OBJECTIVE is to COOK EGGS.

>You are in your KITCHEN. In one hand, you are holding a FRYING PAN. Before you (EAST) is the STOVETOP, and you know you have EGGS somewhere in the room.
Title: Re: Sana☆Jana Adventure (Intermission: JANAQUEST)
Post by: Janitor Morgan on May 24, 2011, 09:45:24 PM
> Locate NO-STICK SPRAY. It is important to have that before you cook!
Title: Re: Sana☆Jana Adventure (Intermission: JANAQUEST)
Post by: Sana on May 24, 2011, 09:47:27 PM
>Hum the song to yourself. It's only fitting considering the nature of your QUEST!
Title: Re: Sana☆Jana Adventure (Intermission: JANAQUEST)
Post by: Kasu on May 24, 2011, 09:55:04 PM
> Raid FRIDGE in search of EGGS.
Title: Re: Sana☆Jana Adventure (Intermission: JANAQUEST)
Post by: E-Nazrin on May 24, 2011, 09:56:39 PM
>Challenge raocow to a duel to the death.
Title: Re: Sana☆Jana Adventure (Intermission: JANAQUEST)
Post by: Moerin on May 24, 2011, 09:58:03 PM
>Punch the frying pan so hard it warps space/time and spontaneously produces some perfectly fried eggs.
Title: Re: Sana☆Jana Adventure (Intermission: JANAQUEST)
Post by: Jana on May 24, 2011, 10:20:37 PM
> Locate NO-STICK SPRAY. It is important to have that before you cook!

>You may search in the CABINETS or DRAWERS (both of which are to the WEST, or behind you). Who knows what else you may find?
>Also of note: There is an ICEBOX to the NORTH.

>Hum the song to yourself. It's only fitting considering the nature of your QUEST!

>You hum a CATCHY TUNE to yourself!
>You have attained: CATCHY TUNE

> Raid FRIDGE in search of EGGS.

>You search the ICEBOX first. Opening it, the ICEBOX FAIRY greets you! "Wotcha lookin' for, girlie?"

>Challenge raocow to a duel to the death.

>You are not acquainted with any RAOCOWS. The location of the nearest COWS also eludes you.

>Punch the frying pan so hard it warps space/time and spontaneously produces some perfectly fried eggs.

>You punch your frying pan as hard as you can! The frying pan now has a fist-shaped dent in the bottom.
>The ICEBOX FAIRY is shocked! "Wha- Whatcha want from me?!"
>You have lost FRYING PAN and obtained DENTED PAN
Title: Re: Sana☆Jana Adventure (Intermission: JANAQUEST)
Post by: Moerin on May 24, 2011, 10:26:08 PM
>Issue a deathglare to the fairy whilst holding the frying pan in a threatening manner and say, "Your eggs.  Give them to me."
Title: Re: Sana☆Jana Adventure (Intermission: JANAQUEST)
Post by: Janitor Morgan on May 24, 2011, 10:26:54 PM
> Add afterwards, in a completely normal tone, "Oh, and would you know where the no-stick spray is? I think it might be in the cabinet, but I'm not sure."
Title: Re: Sana☆Jana Adventure (Intermission: JANAQUEST)
Post by: E-Nazrin on May 24, 2011, 10:30:58 PM
>Issue a deathglare to the fairy whilst holding the frying pan in a threatening manner and say, "Your eggs.  Give them to me."

>Resist temptation to glare at fairy's waist while saying this.
>Or maybe fail.
Title: Re: Sana☆Jana Adventure (Intermission: JANAQUEST)
Post by: Jana on May 24, 2011, 10:35:11 PM
>Issue a deathglare to the fairy whilst holding the frying pan in a threatening manner and say, "Your eggs.  Give them to me."
>Resist temptation to glare at fairy's waist while saying this.
>Or maybe fail.

>You give the FAIRY a glare and demand that she hand over all of her eggs, perhaps while eyeing her ovaries suspiciously!
>The anatomical joke is lost upon her. "I- I can only give you your eggs! You know how this works!" Despite her best attempts, she looks very shaken.

> Add afterwards, in a completely normal tone, "Oh, and would you know where the no-stick spray is? I think it might be in the cabinet, but I'm not sure."

>The ICEBOX FAIRY is visibly confused, although you don't know if it was your request or change in tone that did it.
Title: Re: Sana☆Jana Adventure (Intermission: JANAQUEST)
Post by: theshirn on May 24, 2011, 10:36:27 PM
>"That works too."
>Apologize contritely for disturbing her and wish her a good day.
Title: Re: Sana☆Jana Adventure (Intermission: JANAQUEST)
Post by: Jana on May 24, 2011, 10:51:42 PM
>"That works too."
>Apologize contritely for disturbing her and wish her a good day.

>She slowly nods her head and ducks down into the alternate dimension that the ICEBOX opens up into. After a few seconds, she comes back up, holding a mostly-full carton of EGGS! "You'd better not be mean again!" she says as she vanishes into the ice, and closes the icebox behind her.
>You obtained: EGGS (x9)
Title: Re: Sana☆Jana Adventure (Intermission: JANAQUEST)
Post by: E-Nazrin on May 24, 2011, 10:53:25 PM
>Promise molestings as a makeup gift for the nice fairy girl!
>Undent frying pan with FIST OF JUSTICE.
Title: Re: Sana☆Jana Adventure (Intermission: JANAQUEST)
Post by: Jana on May 24, 2011, 10:59:50 PM
>Promise molestings as a makeup gift for the nice fairy girl!
>Undent frying pan with FIST OF JUSTICE.

>You mentally promise to reward that hardworking fairy with a trip to lands of unknown pleasures, although it will be very difficult to get her out of that box. (She's a bit small for you anyway.)
>You PUNCH the frying pan on the other side as hard as you can! The old dent kind of goes back to normal... Kind of. It should at least be usable!
>Your DENTED PAN became a WARPED PAN
Title: Re: Sana☆Jana Adventure (Intermission: JANAQUEST)
Post by: Hello Purvis on May 24, 2011, 11:12:07 PM
>Get to the part of the song where you say your name a lot of times.
Title: Re: Sana☆Jana Adventure (Intermission: JANAQUEST)
Post by: theshirn on May 24, 2011, 11:56:52 PM
> Bang the frying pan on the lid of the icebox a few times.
Title: Re: Sana☆Jana Adventure (Intermission: JANAQUEST)
Post by: Jana on May 25, 2011, 11:16:02 PM
>Get to the part of the song where you say your name a lot of times.

>You mumble "Coppola Jana, Coppola Jana" under your breath. You're quite sure why, but you feel a bit embarrassed doing it this way.

> Bang the frying pan on the lid of the icebox a few times.

> Your banging flattens the pan's bottom a bit more. If you were expecting an answer from inside the icebox, one doesn't come.
Title: Re: Sana☆Jana Adventure (Intermission: JANAQUEST)
Post by: Kasu on May 25, 2011, 11:24:42 PM
> Raid the cupboards for some no-stick spray.
Title: Re: Sana☆Jana Adventure (Intermission: JANAQUEST)
Post by: Hello Purvis on May 25, 2011, 11:26:18 PM
>Or just add a bit of oil to the bottom.
Title: Re: Sana☆Jana Adventure (Intermission: JANAQUEST)
Post by: Jana on May 26, 2011, 06:53:50 PM
> Raid the cupboards for some no-stick spray.
>Or just add a bit of oil to the bottom.

>You check the cupboards (or rather, CABINETS) for no-stick spray or oil. Along those lines, you find some expensive OLIVE OIL and the cheaper stuff, CANOLA OIL, as well as NO-STICK SPRAY. You also find a great deal of other things, some of which you may want to add to your eggs.
>You have BLACK PEPPER, BAY LEAVES, OREGANO, RURO SEASONING, and GARLIC POWDER.
Title: Re: Sana☆Jana Adventure (Intermission: JANAQUEST)
Post by: Janitor Morgan on May 26, 2011, 07:34:01 PM
> Do we have a coin? If so, flip it; HEADS means CANOLA OIL, TAILS means NO-STICK SPRAY.
> Also grab some of the BLACK PEPPER, RURO SEASONING, and GARLIC POWDER.
Title: Re: Sana☆Jana Adventure (Intermission: JANAQUEST)
Post by: theshirn on May 26, 2011, 10:26:32 PM
> Parse CANOLA OIL as COPPOLA OIL, use it.
Title: Re: Sana☆Jana Adventure (Intermission: JANAQUEST)
Post by: Hello Purvis on May 26, 2011, 10:37:32 PM
> Parse CANOLA OIL as COPPOLA OIL, use it.
Title: Re: Sana☆Jana Adventure (Intermission: JANAQUEST)
Post by: E-Nazrin on May 26, 2011, 11:41:24 PM
> Parse CANOLA OIL as COPPOLA OIL, use it.
Title: Re: Sana☆Jana Adventure (Intermission: JANAQUEST)
Post by: Jana on May 27, 2011, 12:06:47 AM
> Do we have a coin? If so, flip it; HEADS means CANOLA OIL, TAILS means NO-STICK SPRAY.
> Also grab some of the BLACK PEPPER, RURO SEASONING, and GARLIC POWDER.
> Parse CANOLA OIL as COPPOLA OIL, use it.

>You were going to let chance decide your choice of oil and spray, but you decide to indulge yourself in the cheap oli whose name is near your own!
>You also take the little jars of black paper, ruro seasoning, and garlic powder, and set them on the counter next to the stovetop.

>You're ready to get cooking! After coating the bottom of your bent pan with COPPOLA OIL, what would you like to do?
Title: Re: Sana☆Jana Adventure (Intermission: JANAQUEST)
Post by: Hello Purvis on May 27, 2011, 12:08:16 AM
>Break them eggs off in it!
>Do we have any cheese we could mix in?
Title: Re: Sana☆Jana Adventure (Intermission: JANAQUEST)
Post by: Jana on May 27, 2011, 12:13:04 AM
>Break them eggs off in it!
>Do we have any cheese we could mix in?

>You gently break the eggshells on the countertop before emptying their contents into the panJANA SMASH PUNY EGGSHELLS
>You're sure you do, but that would require another visit to the Icebox Fairy.
Title: Re: Sana☆Jana Adventure (Intermission: JANAQUEST)
Post by: Hello Purvis on May 27, 2011, 12:15:29 AM
>"Icebox faerie! Cheese me!"
Title: Re: Sana☆Jana Adventure (Intermission: JANAQUEST)
Post by: Jana on June 21, 2011, 02:54:11 AM
Now that the parser's birthday has passed, he has unlimited time!

>"Icebox faerie! Cheese me!"

>You crack open the icebox again and demand that the icebox fairy do something very vaguely innuendo-y to you. She doesn't seem to catch it. "You've got a little swiss, a ton of muenster, and some chedder. How much do ya want?"
Title: Re: Sana☆Jana Adventure (Intermission: JANAQUEST)
Post by: Hello Purvis on June 21, 2011, 04:11:25 AM
>"Cheddar, and...a few ounces."
Title: Re: Sana☆Jana Adventure (Intermission: JANAQUEST)
Post by: theshirn on June 21, 2011, 05:12:43 AM
> "Is the cheddar sharp?  And what happened to my mozzarella?"
> Contemplate the likelihood of the icebox faerie eating your cheese.
> Consider vowing vengeance.
Title: Re: Sana☆Jana Adventure (Intermission: JANAQUEST)
Post by: Hello Purvis on June 21, 2011, 05:19:45 AM
>White cheese in eggs? We need to stop drinking if we're having those kinds of thoughts.
Title: Re: Sana☆Jana Adventure (Intermission: JANAQUEST)
Post by: theshirn on June 21, 2011, 05:21:50 AM
>White cheese in eggs? We need to stop drinking if we're having those kinds of thoughts.
>No one said to put it in the eggs!  Maybe we do need to stop drinking!
>Stop drinking.
Title: Re: Sana☆Jana Adventure (Intermission: JANAQUEST)
Post by: Hello Purvis on June 21, 2011, 05:32:24 AM
>For reals. It's bad for us.
Title: Re: Sana☆Jana Adventure (Intermission: JANAQUEST)
Post by: Jana on June 22, 2011, 02:59:50 AM
> "Is the cheddar sharp?  And what happened to my mozzarella?"
> Contemplate the likelihood of the icebox faerie eating your cheese.
> Consider vowing vengeance.

>"Pretty sharp, it smells like. And you ain't have any of that one!"
>You seem to recall... Yes, you're pretty sure that this is correct. The Icebox Fairy shouldn't need to eat anyway.

>White cheese in eggs? We need to stop drinking if we're having those kinds of thoughts.
>No one said to put it in the eggs!  Maybe we do need to stop drinking!
>Stop drinking.
>For reals. It's bad for us.

>but the vodka will be so lonely at night
Title: Re: Sana☆Jana Adventure (Intermission: JANAQUEST)
Post by: Hello Purvis on June 22, 2011, 03:09:38 AM
>Get dat cheese.
Title: Re: Sana☆Jana Adventure (Intermission: JANAQUEST)
Post by: theshirn on June 22, 2011, 03:45:13 AM
> Mentally promise to take the vodka out to dinner next week as an apology