Maidens of the Kaleidoscope

~Beyond the Border~ => Akyu's Arcade => Genji's Battle Arena => Topic started by: Helepolis on November 26, 2011, 12:07:16 AM

Title: [WC3 - Dots] General discussion thread III
Post by: Helepolis on November 26, 2011, 12:07:16 AM
Old thread I here: http://www.shrinemaiden.org/forum/index.php/topic,6811.0.html
Old thread II here: http://www.shrinemaiden.org/forum/index.php/topic,8685.0.html


Defense of the Shrines
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Touhou Wiki article: here (http://en.touhouwiki.net/wiki/Touhou_Defence_of_The_Shrines) (contains translated descriptions for the game, heroes and items)
Official DoTS forum Chinese: here (http://www.touhou.cc/bbs/forumdisplay.php?fid=2)
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Playing DotS or other bnet games with us, please read the getting started thread (http://www.shrinemaiden.org/forum/index.php/topic,555.0.html). All the required info on how to connect is written in here. Warcraft III + Frozen Throne 1.26 is required!

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These are default bans/restrictions we decided among our own community:

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Other useful threads
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dormio Ergo Sum on November 26, 2011, 12:11:34 AM
Hele you should put the bans into the first post.

As well the links to the maps and stuff.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Amraphenson on November 26, 2011, 05:10:58 AM
And make me very sad, Dormio. Very sad.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dormio Ergo Sum on November 26, 2011, 05:11:22 AM
Nobody likes spiders. Not even you, Amra.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Amraphenson on November 26, 2011, 05:11:57 AM
;v;
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Pesco on November 26, 2011, 08:15:38 AM
I don't see Dormio playing Ran enough
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dormio Ergo Sum on November 26, 2011, 08:17:19 AM
Not enough games to play Ran in. :(

Stupid 977, killed DotS etc. etc.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Helepolis on November 26, 2011, 08:21:16 AM
Not enough games to play Ran in. :(

Stupid 977, killed DotS etc. etc.
We played plenty of 0.967g when we were, you're making excuses :V SHAME ON YOU.

And yes, I will organize the first post in a moment if I can find my mousepad
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dular on November 26, 2011, 08:25:27 AM
I'm just posting here to say that I posted on the first page of dots.

*Thumbs up*
Title: Re: [WC3 - Dots] General discussion thread III
Post by: PX on November 26, 2011, 08:31:10 AM
Host a game of DotS
SUDDENLY, KOREANS
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Helepolis on November 26, 2011, 08:43:07 AM
Host a game of DotS
SUDDENLY, KOREANS
Maybe their battlenet died again?
Title: Re: [WC3 - Dots] General discussion thread III
Post by: ApharmdB on November 26, 2011, 10:57:16 AM
Just a heads up, touhou.cc changed their forum software so the proper link is now

http://www.touhou.cc/bbs/forum.php?mod=forumdisplay&fid=2

for the Chinese forum. The tournament is starting soon... there's a livecast of some of the games too...

Also, the THDninini map seems to be a fork off of mainstream DotS (if it can even be called mainstream). It's not quite HJ and there seems to be a separate team of devs for that. Hmm.

Edit: Livecast at http://kan.sina.com.cn/u/play.php?uid=1798588675 going on now. Started 20 mins ago. 8 teams squaring off tonight.

Match 1: Hakurei - Wriggle/Shizuha/Minoriko/Alice/Tenshi vs Moriya - Sakuya/Komachi/Ran/Merlin/Tewi. Can't see the bans because CM mode is still buggy and bans are enforced by referees instead.

Match 2: Hakurei - Rumia/Ran/Reimu/Murasa/Byakuren vs Moriya - Shou/Merlin/Youmu/Yuugi/Lunasa. I only heard Komachi being banned and forgot which others were.

Finals: Hakurei - Tokiko/Tenshi/Aya/Youmu/Lyrica  vs Moriya - Shizuha/Yuugi/Komachi/Patchouli/Ran.

And the tourney is over.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dular on November 26, 2011, 06:34:45 PM
We totally should have entered as the representative of the english... And lose horribly :V
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Doll.S CUBE on November 26, 2011, 10:14:52 PM
I wonder who our team would have consisted of.....
Title: Re: [WC3 - Dots] General discussion thread III
Post by: PX on November 26, 2011, 10:28:22 PM
The best pushing team ever
Title: Re: [WC3 - Dots] General discussion thread III
Post by: ApharmdB on November 27, 2011, 01:36:14 AM
Well, the team that won kinda curbstomped everyone else. FYI they were Moriya, Hakurei and then Moriya again in the above matches. They're supposedly a very old team. In the finals, they outmaneuvered and counterganked their opponents so much (especially the Yuugi player... using Shiz/Patchouli as bait all the time) that the opponents' Tenshi ended up using SWR to scout ahead before pushing. If you want to watch the games, they're archived at the same URL. Just click on the videos at the bottom. Ignore the DotA screenshot on the thumbnail - it's just the classification of the video. The finals is in the video dated 2011-11-26 23:45.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dorakyura on November 27, 2011, 01:38:11 AM
We totally should have entered as the representative of the english... And lose horribly :V

they played 977, there is no way we could win even one round. We don't play 977 at all  :V
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dular on November 27, 2011, 03:49:08 AM
they played 977, there is no way we could win even one round. We don't play 977 at all  :V

Thanks for agreeing with me!
Title: Re: [WC3 - Dots] General discussion thread III
Post by: ApharmdB on November 27, 2011, 12:38:16 PM
Just for comparison or people who like numbers - the ban/pick/win rates from the touhou.cc tournament is in the attached file.

Or in picture form - http://i40.tinypic.com/o5diyr.jpg
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Rikter on November 27, 2011, 01:31:57 PM
Why am I not surprised at all that Sanae has some of the highest ban rates.

EDIT: 2 of them being first bans
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Helepolis on November 27, 2011, 01:32:29 PM
Sanae always prime focus during teamfights. Always.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dular on November 27, 2011, 04:59:51 PM
Even in .967 she was dangerous, with the changes to her spells she can output some pretty massive damage now as well.

She's the complete package except for tanking.  If they don't nerf her, I call Sanae ban.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dr Rawr on November 27, 2011, 05:25:29 PM
Except for the part where im sure people picked beacuse she offered a stun a slow and an aoe invuln. Her damage is only impressive if you manage to stand still and take it all up the butt. But i do have to say, 310 starting ms is lol.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: CloverNaght on November 28, 2011, 08:22:39 PM
I bet Aya and Sakuya ban happens because the captain was misclicked :V
Aww Tenshi not only your keystone is a joke now....your ulti reveals your own team and whats more you got banned in comp games out of blue!!
Being Tenshi is suffering...
She's the complete package except for tanking.  If they don't nerf her, I call Sanae ban.
i agree if its 977 green miko
shinigami coin+ulti and watch enemy spam -urd after 4-6 tries
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Amraphenson on November 29, 2011, 05:32:19 PM
Despite the fact I don't want to, yeah. I'll have to agree with Dular. Sanae is getting really ridiculous.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Helepolis on November 29, 2011, 10:04:01 PM
Sanae has been always a good hero. Except in 5v5 she is even better.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dr Rawr on November 29, 2011, 10:21:09 PM
You know who else is good in 5v5s ? Koishi :V
Title: Re: [WC3 - Dots] General discussion thread III
Post by: ApharmdB on November 30, 2011, 03:25:04 AM
Well, it's official (from the head dev herself no less) - 0.977g2 is the last of the 0.977 maps.

0.978 is expected to be out by 15 Dec with minimal changes - only a few girls will have their stats/abilities tweaked around for testing, a process more commonly known in our community as "for the lulz". The real reason for the jump to 0.978 was already mentioned in a previous post (merger with luren.cc). Heros expected to change - Mokou (egg skill is now innate, flat cooldown of 40s) and Cirno (too many passives, should be getting some active skills instead. Do not ask me about Koishi - they apparently haven't changed her because they're out of ideas regarding what sort of active skills to give her.)

Now I wonder if I should bother with the 0.977g2 translation since 0.978 will be out so soon. :/
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Luna Scarlet on November 30, 2011, 03:54:23 AM
Now I wonder if I should bother with the 0.977g2 translation since 0.978 will be out so soon. :/

You should, you'll never know whats gonna happen in 978.
Might as go prepared right?  :3
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Pesco on November 30, 2011, 06:33:00 AM
What's 978's changes based on?
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Helepolis on November 30, 2011, 07:07:38 AM
Heros expected to change - Mokou (egg skill is now innate, flat cooldown of 40s)
Hello Anivia (http://euw.leagueoflegends.com/champions/34/anivia_the_cryophoenix)
Title: Re: [WC3 - Dots] General discussion thread III
Post by: ApharmdB on November 30, 2011, 08:19:41 AM
0.978's changes are based partly on old feedback, i.e. they've been wanting to change some things around for these heros for a while but never could get around to doing so because they were limited without the current damage/buff systems in place. For example, feedback regarding Mokou's egg skill was that nobody leveled it beyond level 2, and level 2 of that skill was generally gotten asap, making it a prime candidate for an innate skill instead. Cirno was just plain boring to play with all those passives. Mokou in particular is a weird character because she sounds very powerful in theory, but is sorely lacking in any serious game. So they want to use this chance to make her more useful.

I don't think they purposefully make these changes to make the game resemble LoL, but they're not going to rescind any of these just because they make the game resemble LoL either. Mokou's egg skill isn't automatically activated on death mind you, but seeing how she has an overarching Phoenix theme, and that LoL character is called a cryosumsuchphoenix, I wouldn't be surprised if there were similarities. I imagine at some point in time, having similar ideas between such fantasy games is a given - Harry Potter and the Lord of the Rings both have a tonne in common too...
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Helepolis on November 30, 2011, 12:57:37 PM
Mokou's egg wasn't leveled just like Shizuha's sleep skill wasn't. When the CD and duration makes for the bonus being received, people let it be (tactical choice).

And her egg is not automatically activated? Since you mentioned it was an inate skill, I thought it was?
Title: Re: [WC3 - Dots] General discussion thread III
Post by: ApharmdB on November 30, 2011, 01:12:41 PM
Yeah the benefits to having a 20 and 5 second cooldown for the skill weren't attractive enough to take say, her dive skill or Fujiyama Volcano over it, except in very specific situations like the game going downhill quickly.

Not all innates are passive skills, e.g. Lily White's innate is an active skill. They -might- yet make it an auto-activate-on-death skill since nothing is confirmed, but I doubt it since Dec said that they didn't want to change existing skills' mechanisms as far as possible for 0.978.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dorakyura on November 30, 2011, 01:26:25 PM
"automatically activated", she eggs every 40 seconds on her own
Like Ran ^^
Title: Re: [WC3 - Dots] General discussion thread III
Post by: CloverNaght on November 30, 2011, 05:02:27 PM
You know who else is good in 5v5s ? Koishi :V
Best statement
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dular on November 30, 2011, 05:39:57 PM
As dumb as it sounds, I would prefer they didn't change Koishi, simply because there should always be at least one boring hero with only passives.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: CloverNaght on November 30, 2011, 06:12:22 PM
Yeah but at least her ulti needs some kind of buff because no IIW for sub form is just....
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dr Rawr on November 30, 2011, 06:23:49 PM
But she now gets +150 damage :<
Title: Re: [WC3 - Dots] General discussion thread III
Post by: CloverNaght on November 30, 2011, 06:28:26 PM
oh dammit forgot D buff
Title: Re: [WC3 - Dots] General discussion thread III
Post by: ApharmdB on December 01, 2011, 12:21:05 AM
There should also be at least one hidden hero that's so well hidden that she's never selectable, not even after 20 iterations of the map, amirite? >.<
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dormio Ergo Sum on December 01, 2011, 12:26:29 AM
There should also be at least one hidden hero that's so well hidden that she's never selectable, not even after 20 iterations of the map, amirite? >.<
(http://i597.photobucket.com/albums/tt56/haeun0719/th_Parsee75.jpg) (http://s597.photobucket.com/albums/tt56/haeun0719/?action=view&current=Parsee75.jpg)
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Helepolis on December 01, 2011, 08:07:07 AM
There should also be at least one hidden hero that's so well hidden that she's never selectable, not even after 20 iterations of the map, amirite? >.<
Ichirin, right? :V
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dorakyura on December 01, 2011, 09:07:55 AM
Ichirin, right? :V

MIMA!

New version will be released next month? Do want to play  :derp:
Title: Re: [WC3 - Dots] General discussion thread III
Post by: ApharmdB on December 01, 2011, 09:20:16 AM
0.978 Mokou's new R skill - taken from http://www.touhou.cc/bbs/forum.php?mod=viewthread&tid=65805&extra=page%3D1

Limiting Edict 'Iwakasa's Moon Curse'
Engulfs the target unit in flames, stunning it for 0.1 seconds and dealing magic damage to it. Using this skill removes all debuffs from Mokou and increases the counter for Fujiyama Volcano by 2.

Cast Range: 200
Health Cost: 40/70/100/130
Cooldown: 10/9/8/7

Level 1 - Does [30 + 0.5 x Strength + 75% x Attack Speed] magic damage
Level 2 - Does [45 + 0.5 x Strength + 100% x Attack Speed] magic damage
Level 3 - Does [60 + 0.5 x Strength + 125% x Attack Speed] magic damage
Level 4 - Does [75 + 0.5 x Strength + 150% x Attack Speed] magic damage


0.978 will also see some changes to Yukari. Most notably, a variation of her old Quadruple Border of the Imperishable Night skill will return. - http://www.touhou.cc/bbs/forum.php?mod=viewthread&tid=65804&extra=page%3D1. Her ult will be her train from SWR. Actually, if you want to see how this Yukari will play like, 3 of her moves are taken from THMoon's Yukari (including the train). :V

*lazy to write some more while tidying up the mess that is my desk*
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dorakyura on December 01, 2011, 09:58:37 AM
0.978 Mokou's new R skill - taken from http://www.touhou.cc/bbs/forum.php?mod=viewthread&tid=65805&extra=page%3D1

Limiting Edict 'Iwakasa's Moon Curse'
Engulfs the target unit in flames, stunning it for 0.1 seconds and dealing magic damage to it. Using this skill removes all debuffs from Mokou and increases the counter for Fujiyama Volcano by 2.

Cast Range: 200
Health Cost: 40/70/100/130
Cooldown: 10/9/8/7

Level 1 - Does [30 + 0.5 x Strength + 75% x Attack Speed] magic damage
Level 2 - Does [45 + 0.5 x Strength + 100% x Attack Speed] magic damage
Level 3 - Does [60 + 0.5 x Strength + 125% x Attack Speed] magic damage
Level 4 - Does [75 + 0.5 x Strength + 150% x Attack Speed] magic damage

150% x Attack Speed? so with 50 Str and 100% Attackspeed (I guess Fujiyama Volcano is calculated into this) she does 250 magic damage with this skill?
Sounds decent, it has 7 seconds CD so you cannot spam it.

0.978 will also see some changes to Yukari. Most notably, a variation of her old Quadruple Border of the Imperishable Night skill will return. - http://www.touhou.cc/bbs/forum.php?mod=viewthread&tid=65804&extra=page%3D1. Her ult will be her train from SWR. Actually, if you want to see how this Yukari will play like, 3 of her moves are taken from THMoon's Yukari (including the train). :V

*lazy to write some more while tidying up the mess that is my desk*

So no troll mass teleport anymore?

I like trains  :o
Title: Re: [WC3 - Dots] General discussion thread III
Post by: CloverNaght on December 01, 2011, 03:11:08 PM
0.978 will also see some changes to Yukari. Most notably, a variation of her old Quadruple Border of the Imperishable Night skill will return. - http://www.touhou.cc/bbs/forum.php?mod=viewthread&tid=65804&extra=page%3D1. Her ult will be her train from SWR. Actually, if you want to see how this Yukari will play like, 3 of her moves are taken from THMoon's Yukari (including the train). :V

*lazy to write some more while tidying up the mess that is my desk*
Oh well kinda good changes..
Next one i hope it will be a time maid who can actually freeze time and no i'm not sakuya fag
Title: Re: [WC3 - Dots] General discussion thread III
Post by: ApharmdB on December 01, 2011, 04:43:32 PM
But Kaguya can already do that. What if Sakuya and Kaguya both activate chronosphere-like abilities at the same time? Timehax, PC98 characters return and a bad rendition of "Can't Touch This" plays while everyone breaks into some 80s dance? Hmm.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: CloverNaght on December 01, 2011, 07:26:40 PM
balance never went to the right path so why not  put moar hillarious shit lol
Title: Re: [WC3 - Dots] General discussion thread III
Post by: tbax704 on December 02, 2011, 11:59:25 AM
btw, what's THDninini???
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dormio Ergo Sum on December 02, 2011, 12:00:23 PM
DotS 11.11.11.
A really weird version.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: CloverNaght on December 03, 2011, 04:55:30 AM
btw, what's THDninini???
DotSLoM Comedy Show, The Game
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dormio Ergo Sum on December 03, 2011, 04:56:21 AM
But that would imply that it's funny.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Pesco on December 03, 2011, 07:37:38 AM
Stop calling this farce by the name of my project. LoM is Lord of Maidens.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dorakyura on December 03, 2011, 09:29:41 AM
DotSLoM Comedy Show, The Game

it's called LotS
Title: Re: [WC3 - Dots] General discussion thread III
Post by: [Y]oukai [J]esus on December 03, 2011, 03:11:19 PM
League of The Shrines. Hurr.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Amraphenson on December 06, 2011, 05:22:39 PM
Quote
- Minamitsu's Capsize 'Foundering Anchor' now works on normal units

8|
Title: Re: [WC3 - Dots] General discussion thread III
Post by: ApharmdB on December 07, 2011, 12:24:56 AM
Quote
- Satori's Recollection 'Terrible Souvenir' scaling factor increased from 0.36 to 0.5, stun duration increased from 0.1s to 1.0s

I see your poker face and raise you a *WHYWOULDYOUDOTHAT.PNG*
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Helepolis on December 07, 2011, 01:21:03 PM
Ok, 977h changelogs for some girls are in my opinion unacceptable.

Koa's  "fuck you, imma throw bouncing fireball in your face" spell is now major spam. And everybody is going to hate it. Hard. Satori buff was already pointed above and they gave her AGAIN a shorter cooldown for her ult. Why do these devs keep bouncing forward and backwards?

Also, Sakuya and Kisume deserve the boost. Probably the only good thing about the girl changes. Rest is like: Oh, ok.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dr Rawr on December 07, 2011, 01:31:42 PM
Actually wouldt koa deal less overall damage because with 5 people now, the damage is more spread out. Same thing happened with yukari, with added 5th player she became less effective

Also why the complaint on satori ult and not her d.... She now has momiji level stun

Oh wait nvm
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Helepolis on December 07, 2011, 01:48:11 PM
Actually wouldt koa deal less overall damage because with 5 people now, the damage is more spread out. Same thing happened with yukari, with added 5th player she became less effective
That was the same in lane with creeps before. Team fights aren't going to change it. But during lane phase, Koa was already strong and now its spamfest with more dmg.

Not to mention her ult is now 45s, so with control rod you're gonna nuke pretty good late game. Mass resistance stacking, GO!


Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dorakyura on December 07, 2011, 02:01:10 PM
Remillia got a damage boost, how do you feel about that Helepolis?
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Helepolis on December 07, 2011, 02:09:10 PM
Remillia got a damage boost, how do you feel about that Helepolis?
Disappointed. She won't be achieving high damage like she used to and her nightless remains gimp.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dr Rawr on December 07, 2011, 02:18:19 PM
Remi is a snowball character i would think, if she can get alot of gungir kills early game she can pretty much dominate
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Amraphenson on December 07, 2011, 07:07:53 PM
She's been a snowball character for a while now. Early hakkero Remi is hard to deal with. Haven't had any games yet where early fed Remi hasn't won.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: CloverNaght on December 08, 2011, 06:23:43 AM
isn't Remi already been a snowball girl since hakkero existed lol
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dular on December 08, 2011, 06:42:22 AM
isn't Remi already been a snowball girl since hakkero existed lol

Well back in the old days Hakkero Remi was basically 12 seconds of invincibility in exchange for becoming absolutely useless afterwards.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: ApharmdB on December 08, 2011, 07:49:29 PM
Change of plans from me. Apparently I'll be away from the comp for the rest of this week, so I've gone on to finish whatever I had left of the translation of v0.977g2. I'm leaving it here without releasing it on touhou.cc first because it hasn't been playtested nor bughunted (blah. head honcho says to release it anyway) - it's quite likely that there're a few things that I've missed out in the translation in all my haste, though I did try to correct some of the bazillion description mistakes in the original map. Feel free to use !load dotseng2 on either Reisen or Sakuya to host it if you guys want to try it out. Otherwise I'll have to playtest the thing myself when I get back ;_;

http://www.mediafire.com/?zvzqyteztha9xu3

If anyone does play it, please either @later tell me on irc or post here regarding any bugs or untranslated phrases in the map... danke!  :D

v0.977h English: http://www.mediafire.com/?f0ye39ulv10s5hp

Fixed some little bits and ends like Kanako/Suwako's descriptions and Shikieiki's guilt records not being fully translated and some dumb typo in the description of the Grapes item. There weren't many changes from 0.977g2 to 0.977h, so I took the liberty of just patching the English map from the changelog myself, and added in a fix for Lunasa's D skill cooldown being reduced by 40% by the Nuclear Control Rod. Goodness knows she's powerful enough without the bug already. Well, as before, use !load dotseng2 to play the v0.977h map.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Helepolis on December 08, 2011, 08:15:23 PM
No problem.

We'll see if we can do something about them wiki now as well this weekend.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: ApharmdB on December 15, 2011, 08:05:06 PM
I'm a little hesitant about posting this here seeing as how the v0.977 maps generally haven't been well-received in our little group, but what the hell. There're sizeable communities even on HF playing v0.967g and older versions too. There're merits in each game that the different versions offer anyway, but that's not the point of this post.

I'm now on the dev team for the map, doing assorted stuff besides just editing and translating the descriptions while waiting for random tasks. By assorted stuff I mean things like jass coding and debugging, design and gathering feedback and such. All of which means I finally have some say in what goes into the map, though the final design decisions will always be made by the head honcho of course.

So this is really an invitation for anyone who's interested in giving suggestions and balance feedback for the map to post them here and I'll discuss it with the team and hopefully something will come out of it. How much stuff gets implemented will probably depend a bit (lot) on how lazy we (I) feel :3

I could write a lot more on game design and balance, but I'd prefer to see what others think first. So shoot away...

Oh, one of the first things I brought up and which we're tweaking now is the mana costs for certain item skills - direct damage skills are quite ridiculous with no mana cost no matter the cooldown and no matter how I analyze it.

On another note, I've uploaded the translated THF map onto Sakuya. You can also get it here - http://www.mediafire.com/?xobsmd5dum6y9y8
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dr Rawr on December 15, 2011, 09:45:38 PM
Lunasa srsly, what stops her from going into the jungle go red and pull a 2000+ crit possible twice. Lower the range of her ult and maybe remove the spell crit and make it just straight up bonus damage.

Next up is lily... she sucks, that is all.

Chen needs a buff, between 5 people and a bunch of disbales i would bet its hard to get that +damage going

Iku, to reliant on her ult i think, and even then a stun screws her over. Possibly give her pull an active so her next attack is 100%.

Momiji, i hate you so much >:(

Kogasa, in a 5v5 game i think you suck

Murasa, why u do dis to her hook, dum as reimu now

Nue, scaling makes it harder to snowball wtf
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Rikter on December 15, 2011, 10:10:39 PM
Utsuho seems pretty terrible now it looks like everyone who was a good nuker got buffed while she was nerfed in comparison due to Int gain and manacosts.

inb4 oh you have F to regen mana clearly you have infinite mana and it doesn't matter because you can definitely cast a spell right after a sub par 6 second channeling ult that eats your entire mana pool.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Amraphenson on December 16, 2011, 04:20:35 AM
(start up F before ult)

Yeah Okuu is kind of...really sad now.
Murasa is horrible
Reimu is a lot better withs caling
Iku needs something to make her better, jeez, I agree with Rawr.
Chen needs babysit really badly.
lol Lily.
Kogasa needs babysit badly too. less so then Chen, admittedly.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: ApharmdB on December 16, 2011, 07:06:38 AM
Murasa, why u do dis to her hook, dum as reimu now

Murasa is horrible

What're you guys talking about??? Hint: Giant Shanghai Doll :V :V :V

(Admittedly it's against the official rules...)
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dular on December 16, 2011, 07:28:02 AM
I would just note that a lot of chinese players have wildly different strategies than us.  What we may perceive as weak can be OP over there.  Murasa for instance is definitely a strong person because she has the best mobility with a very strong initation skill and group disable(setting it up for other allies such as Byakuren, Tenshi, Cirno, etc to set up their disable skills which would normally kill them to get so close) and with a temporary super tank skill.  Everyone knows that once Spinach activates, the enemy just runs.

We just don't use her very well, nor often.  I think Rawr and myself are the only ones who play her with any sort of regularity and we typically do very good, even if we lose we have good scores.

Sanae definitely needs something done about her.  The scaling on *Stabbed by TranceHime*


Totally agree with the Iku buff, maybe re-do even.  She could be a support agi(or int) type like Lyrica.  I would say swap out Angel's Raiment "Veils Like Space" for Orb Sign "Orb of the Five-clawed Dragon", which sets up a wall of 300/350/400/450 length with a cast range of 300/400/500/600 which does minor damage, say 50/100/150/200 if you pass through the wall, but if you pass through the wall you get a debuff called 'shocked' which stuns you for .3 seconds whenever a hero attacks you.  The debuff lasts for 5 seconds and the wall lasts for 5 seconds.

I think that would be pretty cool.

I'd say something about items, but I don't really have any ideas myself.


Edit: Apharm asked me to write this down.  Dragon God's Wrath: Create a rune on the ground that is viewable by allies but not by enemies.  When an enemy girl steps onto the rune she takes minor damage and is pulled 400 distance to Iku, if Iku is within 1000 distance of the rune.  Area of effect of the rune is 100, and lasts for 15/20/25/30 seconds and has a cooldown of 10 seconds.  No other details.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dr Rawr on December 16, 2011, 10:38:15 AM
I though murasa was good just because of her ganks....

Also yea those ideas were posted with us in mind, not chinese level tournament play :V
Title: Re: [WC3 - Dots] General discussion thread III
Post by: trancehime on December 16, 2011, 11:06:32 AM
Yeah, seriously, Dular.

Sanae just got neutered for no good reason.

No seriously somebody tell me why Sanae got the short end of the stick.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dr Rawr on December 16, 2011, 12:53:47 PM
She doesnt, she offers aoe: invuln, stun, slow, map wide mp gain, and free faith. Shes like every utility a team needs rolled into one. Same reason ran was nerfed and now has similar aoe on her ult.

Edit: and shes a slut
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Amraphenson on December 16, 2011, 03:39:17 PM
Her mobility tool feeds gold and is most vulnerable when being used for one of its more useful purposes. Hook now doesn't bypass creeps. You can see toilet flush a mile away.

She keeps getting nerfed based on their meta, which is level 1 ganks and such. Obviously Murasa, who has two of the best tools for disrupting and isolating who you want to kill, would be nerfed based on that.

However, our complaints are based on our meta, not the chinese one. As much as the nerfs might make sense for them, it doesn't for us. Especially when we don't play 977.

I mean, seriously. Blink coins, crucifix, storm crow? Murasa doesn't do anything besides let you pick off one dude repeatedly. Wait. Not you. The rest of your team. Because you don't have any disables that let you use spinach to its full potential. Oops.

And tbh I haven't seen you play Murasa very well, Dular. Looking at the chinese replays, you also don't play like them either. We don't play like them, so obviously we're not gonna have the same opinions as them.

We just have this weird code of honor, hence the bans, and hence the complaints. My complaint is that murasa is getting nerfed incessantly, and in addition those nerfs aren't really doing anything about the reason she's percieved as OP over there anyway. She still pulls you away for five seconds of uninterrupted gangrape. It's what boats used for; getting you around to different lanes to help buddies gank. Not gank, help buddies gank. It isn't so much a five man team if you have Murasa, it's more of a four man team with an intelligent grappling gun.

I'm of the opinion that their style is 'proactive' in comparison to our 'reactive'. We wait for a situation to become beneficial, then we exploit. They just make their own oppurtunities. Which is why we ban Rumia, why we ban Camera, why we ban Wriggle, why we ban Lunasa, and why we don't like 977. The meta shifted so that reactive styles are just ineffective; we're all aware of the absurdly long lasting, unstoppable pushes in 977. Characters like Marisa and Lunasa are at the forefront when it comes to 'proactive', and they've been buffed. Lunasa nullifies a reactive style by punishing you if you don't kill the fuck out of her immediately. Reactive gameplay is why we see more catpunching Orin compared to zombie apocalypse Orin, and why we complain about Orin and Alice in general. Yamame completely nullifies any sort of reactive, oppurtunistic pudh unless it's a really big one, hence hate. etc etc.

That's my opinion though. I honestly think we should start adapting, guys. Despite being fully aware of DotS being an international game by now, the DotS devs are tailoring it to one community: theirs. I can't hold that against them, but if we just keep going expecting them to make changes based on what we want, we're just going to rage. Things are stupid on a lot of fronts, yeah, but w/e.

tl;dr Murasa is single purposed now, and we need to dwi.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Rikter on December 16, 2011, 04:35:05 PM
Also this has been mentioned by a few people but couldn't Nue get some AGI ratios in addition to her int ratios to open up the agi carry build a bit more as it was before?
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dormio Ergo Sum on December 16, 2011, 09:30:13 PM
Actually, my major complaint about the Murasa nerf would be the wacky Anchor hitbox.
Also, I do not wish to be included in the collective complaint group.

Anyway, back to not caring I go.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: ApharmdB on December 16, 2011, 09:55:18 PM
I think the anchor hitbox has something to do with terrain. Gotta look a bit more into that. I haven't played Murasa enough (or at all) to notice it :P
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Amraphenson on December 16, 2011, 11:39:37 PM
And yeah, there are some of us who really just can't be bothered to care. :V
Title: Re: [WC3 - Dots] General discussion thread III
Post by: tbax704 on December 17, 2011, 02:05:43 AM
Okuu is pretty hard to play now. In a 5v5 the enemies get more disables and your ult has a really low chance to succeed. But really, 4s cd for her D??? With Control Rod it's even more spammable and you'll easily dominate early. Well perhaps that's why Okuu is useless late-game, but there's a Dragon Star item :| Still it's hard for me with all this lag :(

And probably Chinese DotS players play Murasa similar to Koreans. They use SDL and Stopwatch to keep their target in place. Now with nerfed hook, she just require more skill to play.

What I don't like about DotS now is the items, why did they remove the auto-combine function and replace it with priceless recipes? That's kind of a bummer.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Ace-Royale on December 17, 2011, 03:20:01 AM
Might the perceived UPness of certain heroes have to do with our communication in-game as well?
admittedly, I haven't played dots for a while now, and with only 2-3 games here as of late, things may have changed alot.
But from my experience, people don't seem to communicate that much when we play. someone will call out "need help in this lane, gank or swap plz" then proceed to get ignored by the entire team. (examples like having the enemy carry freefarm because the team ignores the fact that the person is getting outlaned) As well, we play with little more than a ping and "gank" or "b" or "push". Basically, it seems like the team-dependent heroes look weak because we play like a bunch of LoL players in normal queue, lacking communication between our team and soloing a team game.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dormio Ergo Sum on December 17, 2011, 03:23:51 AM
Well, when playing with specific people, I'll put a fair amount of emphasis on maintaining communication.
But yeah, communication (or, rather, the lack thereof) is a pretty big factor in our metagame.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Pesco on December 17, 2011, 08:13:44 AM
Communication? Learn to mindread :V
Title: Re: [WC3 - Dots] General discussion thread III
Post by: ApharmdB on December 17, 2011, 08:58:53 AM
Next version: Satori cannot use chat. Lrn2ThirdEye. :V
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Doll.S CUBE on December 17, 2011, 09:03:11 AM
I don't particulary have any complaints for 977 except the scaling since I usually buy str on int, so it's something I just have to get used to (Also, Merlin d doesn't kill creeps in one hit anymore early ;.; ). It doesn't help I seem to be suffering constant spikes everytime I play 977 with this new connection.

Also, yeah, communication is one of our biggest problem but I don't think that's something that's going to be fixed anytime soon (Especially for me since I don't speak on TS) as we just play DotS for fun-ish-ness and not really seriously.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: trancehime on December 17, 2011, 03:06:05 PM
Communication? Learn to mindread :V

Speaking of this:

Yeah, I'll say it right now - I'll be an asshole and not really bother using in-game chat if 75%> of the team including myself (4 out of 5 people or 3 out of 4 people) use TeamSpeak already - so if you're one of those people who land in to those situations, I suggest using the damn thing. I only use in-game chat if I have to, because typing really loving fucks up my control and I end up standing in lane like a derp auto-attacking. It's not cool.

We just have this weird code of honor, hence the bans, and hence the complaints. My complaint is that murasa is getting nerfed incessantly, and in addition those nerfs aren't really doing anything about the reason she's percieved as OP over there anyway.

I think one thing I've noticed here is people here seemed to enjoy treating Murasa a lot like how you'd treat Pudge - a fat monstrosity who hooks people and then beats them up solo in the middle of dark woods. They used the boat to help them get around to places where they could park their ass and hook like a madman. Obviously, with the recent changes made to Murasa, you can't do that as effectively anymore, hence most of the raging. That's how I see it, anyway.

Quote
That's my opinion though. I honestly think we should strt adapting, guys. Despite being fully aware of DotS being an international game by now, the DotS devs are tailoring it to one community: theirs. I can't hold that against them, but if we just keep going expecting them to make changes based on what we want, we're just going to rage. Things are stupid on a lot of fronts, yeah, but w/e.

My main complaint with 0.977 is because it's now 5v5 there's more emphasis on NOT BEING DUMB.

...Which is basically a MOBA-universal-level complaint anyway. Technically speaking I don't have many problems with it other than the fact it is now a disgusting LoL-clone with all the scaling and stuff; and the fact I have to get used to like a bazillion new shops. That shit isn't doing me any favors.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: ApharmdB on December 17, 2011, 03:37:57 PM
My main complaint with 0.977 is because it's now 5v5 there's more emphasis on NOT BEING DUMB.

...Which is basically a MOBA-universal-level complaint anyway.

Technically, any multiplayer online game suffers from this. Any multiplayer online PvP game suffers it even more. Good god, the memories of those days playing CS... and then L4D/L4D2... *shudder*

About the shops, the items in 0.978 onwards will have info regarding where their ingredients can be found. I just have to think of a proper way to translate it into English so that it won't take up 3 lines in the description. Hopefully that'll alleviate it somewhat. I didn't have time to implement a "Used for: " section in their descriptions this time. Maybe in 0.978 yeah...
Title: Re: [WC3 - Dots] General discussion thread III
Post by: trancehime on December 17, 2011, 03:49:13 PM
Technically, any multiplayer online game suffers from this. Any multiplayer online PvP game suffers it even more. Good god, the memories of those days playing CS... and then L4D/L4D2... *shudder*

I don't play FPSes, I play MMORPGs, so I know how you feel, except magnify that "good god" feeling by tenfold. But yeah seriously I'll be more prone to raging due to that aspect, since losing a man due to stupids in 5v5 is MUCH MUCH MUCH more of a punishment than the same in 3v4.

ARGH LK AND PALLY IN RO WHO DO NOT KNOW WHAT THEY DO AND CLAIM 2HSZERK IS GOD BUILD

it isn't
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dormio Ergo Sum on December 17, 2011, 08:50:47 PM
ARGH LK AND PALLY IN RO WHO DO NOT KNOW WHAT THEY DO AND CLAIM 2HSZERK IS GOD BUILD

it isn't
Trance you are dumb and you should feel dumb what are you talking about. 2hszerk may be good but you are forgetting about the even better 1hszerk build.

Also.
(http://i597.photobucket.com/albums/tt56/haeun0719/128766279890796097.jpg)
Before somebody qqs some more about this, this is not directed at anyone in particular, just my general feeling towards the entire qq attitude.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dr Rawr on December 17, 2011, 09:28:18 PM
DUN TELL ME WHAT TO DO, IM MAH OWN MAN. IF I WANNA ROLL WIH A NITORI CUCUMBER CANNON ONLY I WILL OR MAYBE A 6 BOAT REISEN. BUT YE YOU GET THE POINT.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dular on December 18, 2011, 12:06:05 AM
DUN TELL ME WHAT TO DO, IM MAH OWN MAN. IF I WANNA ROLL WIH A NITORI CUCUMBER CANNON ONLY I WILL OR MAYBE A 6 BOAT REISEN. BUT YE YOU GET THE POINT.

Focus on cannon isn't a terribly bad idea in .977.  Not a great idea mind you, but not bad.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dr Rawr on December 18, 2011, 12:34:13 AM
I meant 967 but yea w/e
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Helepolis on December 19, 2011, 08:36:11 AM
I am disappointed in all of you.
















For disrespecting the captain and not addressing her properly.  -10 points for Griffondor.

On a serious note:
I have no complaints about our in-house games. It makes us more mindread like Pesco mentioned. Sometimes things go automatically (depending on who I play with). So you can fully rely on each other and requires minor communication because ~ awareness ~.

Unfortunately, not everybody has this awareness and people tend to fool around often. Nothing wrong with that. We shouldn't mutate our games into serious business games because we know what kind of drama shows up on those type of games. And that is another good thing about our in-house games. We could decide to go serious or not, because we know each other. You cannot do that in public games in DotA or LoL or Garena/HF I guess.

@ Amra, don't see your arguments on our community style. Everything is unbanned in 977.


Edit

Wiki girl overview is now 977h2. You may thank some noobs and fanboys/girls who helped out.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Amraphenson on December 19, 2011, 05:13:39 PM
Regardless of whether it's unbanned or not, we have our sense of honor still. You don't see the gay heroes get picked. We see problems with picking heroes like Youmu, Aya, and other jerks; others don't.

Anyways, whatever. We're transitioning to 977. In the end, I agree with Dormio. Less QQ, more pew pew.

Also, Yamame needs to be officially unbanned. She doesn't cause lag any differently from Rin and Alice.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Helepolis on December 19, 2011, 06:28:56 PM
Regardless of whether it's unbanned or not, we have our sense of honor still. You don't see the gay heroes get picked. We see problems with picking heroes like Youmu, Aya, and other jerks; others don't.
Eh, actually last games I played and seen, had few gay AGI carries. Because you cannot keep ignoring them.

Also, Yamame needs to be officially unbanned. She doesn't cause lag any differently from Rin and Alice.
She was unbanned you know.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Amraphenson on December 19, 2011, 06:58:35 PM
Last time I checked the list she was still on it. Oh well.

In essence, I'm saying we need to care less. The moniker 'gay agis' kinda just exemplifies it; we have a stigma towards certain things that we shouldn't really have. Whatever then. If what you said was true, since I've only been seeing all random games so far, then yay! If not, w/e.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dr Rawr on December 19, 2011, 07:45:21 PM
Guyz koishi doesnt have an innate yet, it should be like: when an enemy targets you with a spell, it has a chance to redirect it at a nearby random target, like 15% chance :V
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Pesco on December 19, 2011, 08:01:48 PM
No Koishi's innate should be attack range boosts based on her kill streak. It's like she's getting an erection you know :V
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dr Rawr on December 19, 2011, 08:04:40 PM
new chen roll: make it no cooldown but it increases in mp cost every roll with in a certain time
Title: Re: [WC3 - Dots] General discussion thread III
Post by: CloverNaght on December 20, 2011, 03:24:54 AM
Daiyousei whaarrrrr
the fact that sakuya vs koakuma happens in toho saimoe makes me even moar rage because everyone obv pick hurrdurrmaid lamee
LONG LIVE MINORITY GIRLS
No Koishi's innate should be attack range boosts based on her kill streak. It's like she's getting an erection you know :V
this is why Pesco should be the one who suggest ideas for dots heroes
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Amraphenson on December 20, 2011, 04:24:51 AM
new chen roll: make it no cooldown but it increases in mp cost every roll with in a certain time

Or make it old chen roll; goes forever, draining mana exponentially as you go along. Stop cancellable.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: ApharmdB on December 20, 2011, 04:31:06 AM
It's entirely possible to make it so that she can be launched by a teammate ala fastball special. :V
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dr Rawr on December 20, 2011, 01:18:11 PM
Its seimoe

Chens ultimate, the more stacks she gets the larger her model gets
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Helepolis on December 21, 2011, 08:23:38 AM
I am going to raise a discussion here regarding the complaints and feedback so far given on 977 in comparison to 967. Don't worry, it aint gonna be a wall of text. Just to the point I want to mention few things:

Early judgement with poor arguments
We haven't been having enough 977h2 matches to justify the real status on this map. I know the first few versions of 977 were a huge train wreck, however 977h2 is a major change compared to previous versions. I keep noticing people claiming x is dumb y is dumb. Yesterday's game does not make up for these arguments because that match was one sided. I have been in a tight match which I streamed, and that match was pretty balanced. Both in girls and players.

Sure, I have been hating 977 in the beginning as well. We all hated it, but since a few versions it has been becoming better and better. Therefore, it should be played to get used to it, as well as decide if we really need to apply bans like we did in 967 because right now there has been no obvious evidence of girls being brokenOP, aside info from other communities.

5v5 is a different style
967 != 977. I am going to be blunt and rude and call: 'DWI' here. Not because of the girl changes or scaling, but simply because of the fact 5v5 is a whole different playstyle than 4v4. Previously, in 4v4 you could mostly get away with lack of good carry or other strange styles or formations. Laning and teamfighting was a whole lot different. Some girls had different styles in 4v4 fights than now. 5v5 calls out to be more serious (OHNOES) about your team formations, especially if you are bad at taking losses. Dumb game/picks or not, you should feel responsible for the picks. If your team lolpicks girls without communication or common sense (inb4common(ry), you shouldn't be complaining about it end game that you lost because enemy had broken girls or you lacked the "useful" girls.

Final notes
I am calling more captain bans mode in our matches for serious games and hidden instant confirm mode for regular non-serious matches. Since all girls are unbanned, CM mode can give the game full choice how to cockblock/counter. If you are QQing about counter picks in normal games, then pick instant confirm hidden.

TL DR:
I expect somewhat communication, consideration and commitment from you people. We're playing DotS for more than a year and changes has overcome many of us. (YES WE CAN). QQ about the current map is not what we need. If you think a girl needs to go in a ban, provide us (the community whole not just me and Pesco) proof and we'll decide together if it goes in a ban or not.

Almost became a wall of text...
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Pesco on December 21, 2011, 08:30:30 AM
I propose a ban on fakecats. And magicalness.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dormio Ergo Sum on December 21, 2011, 08:42:27 AM
common sense (inb4common(ry)
Common sense...?
This. Is. GENSOKYO!

Anyway, I said this in the IRC channel a while back, but both 967 and 977 DotS are horribly unbalanced.
Besides, it doesn't matter whether it's 67 or 77, you people QQ anyway when you lose.
All you seem to use 77 for is to add another excuse for you people to whine and bitch whenever you lose a game.
Basically, stop the QQ, grow a pair, and remember that this is a game.
Because, in my opinion, I think the bigger problem is the whiner attitude rather than the map itself.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Helepolis on December 21, 2011, 08:48:47 AM
Off topic and more into other:

5v5 oppai themed dots

Code: [Select]
[09:40:09] <Pesco> yuyuko/yukari/eirin/kanako/komachi/yuugi/meiling/yuuka/ran/keine
[09:40:17] <Pesco> 5v5 with oppai
[09:40:31] <Helepolis> whoever has yuugi and komachi in one team wins
[09:40:38] <Pesco> well separate them
[09:40:54] <Pesco> decide which girls make up which team
[09:41:03] <Pesco> and people pick their girl
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Pesco on December 21, 2011, 08:50:03 AM
5v5 Oppai themepick tonight

Yuyuko Yukari Ran Komachi Meiling

VS

Eirin Kanako Keine Yuugi Yuuka

If you think something isn't balanced with this matchup, state why and we can fix it before the game. Once we're ready to go, there will be NO complaints about a side being stacked.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dormio Ergo Sum on December 21, 2011, 08:50:48 AM
But Pesco.
Both sides are already stacked.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: ApharmdB on December 21, 2011, 10:14:43 AM
This seems to be a bad idea, but... for the curious...

Playing on HF

It seems that I have 1 or 2 spare accounts. PM me or prod me on IRC if you'd like to try out a game or two on HF using them. I make no promises regarding the connection quality. Try to observe a game or two first and leave if you're lagging or spiking noticeably. Some fellas host games using their school's connection and your ping/connection quality to them is going to suck hard no matter what.


Step 1 - Downloading the HF client from www.cga.com.cn

Screenshot: http://i40.tinypic.com/169oua0.png

Click on any of the four download links at the right (in the red circle). Your locale needs to be set to Chinese for the HF client to load properly. Use Applocale if needed.


Step 2 - At the login screen, ensure that the black and red circles display the options as shown in the screenshot. These will allow you to use the e-mail login function.

Screenshot: http://i44.tinypic.com/wwdvmg.png


Step 3 - Once logged in, click on the 2nd option in the list on the left (red circle), then in the next list, scroll down and click on the option in the yellow circle (this indicates the room's area). If you scroll down about 6 pages or so in the main list of rooms now, you will see the 12 DotS rooms. DO NOT ENTER ANY OF THEM FIRST.

Screenshot: http://i44.tinypic.com/68d0nn.png

Step 4 - Install the XLacc accelerator. Will write up more about this later on. It's free to use and seems more reliable than Xrush. Download from here - http://jiasuqi.xunlei.com/

Step 11 - Once that's done, you can double-click on any of the DotS rooms displayed in the screenshot in Step 3 to enter them. At this stage, if you've registered your own account, you will be prompted for your nick to use. This nick is permanent and cannot be changed unless you pay a fee! Once you enter, there may be a pop-up asking you to download something. You can safely ignore it - you won't be able to download it anyway. It's the HF platform's Teamspeak-like functionality. Rooms 2 and 9 are the most popular because that's where most of the better players go. Get ready for teamstack here because these two rooms have a large number of teams/groups of friends hosting games and playing together. The Xrush accelerator will take a while to determine the best route from your computer to the server before you can enter the room. If you are using Windows 7, you may see the Xrush accelerator install a dummy network connection. You may need to enable IPv6 for this connection (don't worry about this if you don't get any prompts about it). To start WC3, click on the big button on the lower left.

Screenshot: http://i44.tinypic.com/f4fjhk.png


Step 12 - The first time you try to launch a game, it will prompt you for the path to your WC3 executable. Click on the button in the red circle to search for it. This is NOT "Frozen Throne.exe"! Locate "war3.exe" in your directory instead.

Screenshot: http://i41.tinypic.com/2v9c86c.png


Once done, head on over to the LAN menu in WC3 and join a game. In case it hasn't been clear from the screenshots, HF is a chinese gaming platform, so expect some linguistic difficulties. While half (or probably more) of the players there are able to read and understand simple english, few will be able to type fast enough to respond to you. As you can imagine, this will be a problem given that they do rely a lot more on communication there, so you might want to indicate at the start that you can't read chinese (some jerks may kick you, but there're jerks no matter which platform you go to anyway) and keep your eye out for pings on the map. The Korean players who used to play here now have a team there, so you might encounter them there too. :)
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Helepolis on December 21, 2011, 10:16:14 AM
But Pesco.
Both sides are already stacked.

(http://schtek.se/misc/rimshot.jpg)
Title: Re: [WC3 - Dots] General discussion thread III
Post by: tbax704 on December 21, 2011, 10:23:57 AM
Koishi innate should be a cleave and split shot :V

Also sorry for that last game, I don't think I should play 977 until my comp gets upgraded.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dular on December 21, 2011, 11:37:31 AM
I have no idea if it's just me, or do the strength carries seem way stronger than they should be?

I find Mokou, Suika, and Yuugi exceptionally strong if they build raw strength and maybe one other item.  Hard to do a lot when those three characters have 5000hp and do like 600 damage an attack due to massive scaling.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: CloverNaght on December 21, 2011, 12:30:33 PM
I propose a ban on fakecats. And magicalness.
go dai
I have no idea if it's just me, or do the strength carries seem way stronger than they should be?
Well since this is LoL based where tanks dps like god and refuses to die so...
Title: Re: [WC3 - Dots] General discussion thread III
Post by: ApharmdB on December 21, 2011, 12:56:44 PM
I have no idea if it's just me, or do the strength carries seem way stronger than they should be?

I find Mokou, Suika, and Yuugi exceptionally strong if they build raw strength and maybe one other item.  Hard to do a lot when those three characters have 5000hp and do like 600 damage an attack due to massive scaling.

Some yes. Not Mokou, who's only really strong when you get her fed, but any agility carry will still put her in her place. Yuugi on the other hand with some of the new items is utterly broken, due in small part to her F skill's scaling, but mostly due to the synergy between her monstrous physical damage and some of the options that the new items give her. Somehow it doesn't seem to apply to Suika, although her MPP was indirectly boosted by the availability of some of the new items. I think it'll be quite a while before we see the full impact of some of the new items on the way all the different girls are played. Yuugi's (and to a lesser extent, Komachi's) case just happens to be the most obvious.

Oddly there're people now claiming that Letty is underpowered and I can't see why.. I think she's exceptionally good at what she's meant to do, but meh... opinions and lack of playtime. She's seen less frequently now though.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Helepolis on December 21, 2011, 02:08:55 PM
Probably because of the AoE size of her blizzard being nerfed. That was actually the most painful and dangerous skill she had. Because early game to mid, she dominated lanes against girls who could not out-harass her. So you kept on losing HP to her blizzard en eventually losing time/farm.

Perhaps that nerf caused people to QQ and stop playing her. I find it odd as well, in a duo lane, it is pretty much dominating imo. She can babysit well.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dr Rawr on December 21, 2011, 04:32:32 PM
Well since this is LoL based where tanks dps like god and refuses to die so...

Except tanky dps arent that godly do to everyone in LoL having cc and items like bloodrazor hurts. Same applies to dots.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dorakyura on December 21, 2011, 08:46:49 PM
5v5 Oppai themepick tonight

Yuyuko Yukari Ran Komachi Meiling

VS

Eirin Kanako Keine Yuugi Yuuka

If you think something isn't balanced with this matchup, state why and we can fix it before the game
After the game is before the game.

Yuyuko Ran and Meiling in one team means teamfights win.
Synergie in the top team is ten times better then in the other, since Yuuka Kanako and Eirin doesn't really do damage anymore, or can do anything lategame or in big team fights thanks to no super strong disable or brust damage.

First team also has much more disables that kick in early. Keine and Yuugi are strong but also need their team and against the firstteam who just disables everyone till they die, it's impossible to win any teamfight.

And Kanako can be swaped, means she is useless in her ultimate since she can be swaped into the enemy tower.

Team one has bigger breasts  :V
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dr Rawr on December 21, 2011, 09:04:51 PM
you know who can stop 2 of those ults? keine hurp durp silence -> ult -> silence someone else. yuyuko ult is like asking for kanako stun also. what do you mean no damage anyways. though i do have to say komachi makes a very big difference with the amount of heals moriya has.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dorakyura on December 21, 2011, 09:15:19 PM
you know who can stop 2 of those ults? keine hurp durp silence -> ult -> silence someone else. yuyuko ult is like asking for kanako stun also. what do you mean no damage anyways. though i do have to say komachi makes a very big difference with the amount of heals moriya has.

Meiling cannot be stopped. Yukari cannot be stopped when she uses it during Meiling stun.
You cannot heal during stun and the scalings of Kanako is weak (and her F is bugged aswell). Yuuka doesn't scale at all and her flowers do 1/2 of the damage as in 967.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Messiah on December 21, 2011, 09:28:35 PM
Not Like Yukari used ult together with meiling's ult in this match, so i don't see why bring it up :V

And you are all lame, no one wants pettan match. Bunch of jerks.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dr Rawr on December 21, 2011, 09:45:27 PM
im 99% sure silence stops meiling which then leads up to a yukari being stopped
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Pesco on December 21, 2011, 09:51:26 PM
im 99% sure lag stops everything

Fixed.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dorakyura on December 21, 2011, 10:34:11 PM
Not Like Yukari used ult together with meiling's ult in this match, so i don't see why bring it up :V

It's still a possibility
Title: Re: [WC3 - Dots] General discussion thread III
Post by: ApharmdB on December 22, 2011, 04:49:13 AM
A recorded stream of the practice match between the Koreans and one of the Chinese teams in HF: http://kan.sina.com.cn/u/play.php?uid=1798588675

(http://i41.tinypic.com/2rgmblg.jpg)
520 spectators for the livestream itself :)

The replay can be found here: http://www.touhou.cc/bbs/forum.php?mod=viewthread&tid=68060&extra=page%3D1

Note: You won't be able to view the replay properly without being connected to HF. Teams are: Byakuren/Marisa/Ran/Aya/Lily White (Hakurei [CN]) vs Suwako/Meiling/Utsuho/Komachi/Lunasa (Moriya [Kor]). I didn't catch the bans, except for Eiki, Reisen and Reimu. Game starts about 24 to 25min into the video.

You might recall me mentioning that the Koreans are sending in a team for the upcoming touhou.cc tourney. That's their team and it's really strong. So there's quite a lot of discussion over at touhou.cc about the different strats and playstyles (and possible counter-strats) used between the two teams.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dr Rawr on December 22, 2011, 05:57:30 AM
huehuehuehuehuehuehuehuehuehuehuehuehue korean es take over.... wait how do korean laugh? ???
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dormio Ergo Sum on December 22, 2011, 06:02:21 AM
ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dr Rawr on December 22, 2011, 06:05:57 AM
ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ korean es take over

on a more srs note, i do believe solid early game pushers like momiji betty rin are the best counter to disable heavy teams.

banning heros like suwakers  komachi reimu would be ideal because of how much they can lane stall.

also does anyone buy dragon star :V would pretty much god mode your way out of suwako and meiling mass disables
Title: Re: [WC3 - Dots] General discussion thread III
Post by: ApharmdB on December 23, 2011, 12:29:44 PM
And here it is, the first Korean team vs Chinese team official match in the touhou.cc weekend tourney. Livestream: http://kan.sina.com.cn/u/play.php?uid=1798588675 (640 viewers currently O_O)


Update: Replays (Requires HF connection)

The replays for Day 1 of the tournament are here:
http://www.mediafire.com/?ik3sin1j2xv6ios
(The CN vs Kor match is in the archive labeled 1 v 16. Note: The Korean team is number 16 on the roster, so they're in any replay with "16" in it.)

The replays for Day 2's matches:
(AFternoon) http://www.mediafire.com/?wie2qnenr6paxpo
(Evening) http://www.mediafire.com/?3hombd3babbfqvb

You will need

to view these replays. Or bug Hele to stream them. I can also stream, but I can't guarantee a smooth video. :P
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Helepolis on December 23, 2011, 10:39:07 PM
I played 1 game on HF with ping Pesco-style. (250-350). It spiked up to 500 now and then but it was basically not playable. Especially with Komachichi ( I lost with 1-9-5 ) orz

As far as I can remember it was:  Komachi(me), Reisen, Patchouli, Rumia, Satori vs  Youmu, Nue, Meiling, Remilia, Yukari.

Didn't got kicked but I think they weren't exactly quite excited to have a lagger as a tanker orz. (though I think they remained polite. Didn't see angry shouting (NOT THAT I CAN READ IT :V)
Title: Re: [WC3 - Dots] General discussion thread III
Post by: ApharmdB on December 24, 2011, 10:45:59 AM
Not surprising I would think. But as long as your connection is stable, i.e. no random d/c screens, people are generally happy to let you spec too. Lowering that ping does require X-Rush to work to find a better route to the gaming servers themselves... I'll try out something next time :)
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Helepolis on December 25, 2011, 08:47:02 AM
God T$$T#$T#$GDRGGERG

977h3 == rage inducing. So many dumb balances. It is like 96x series all over again.

Title: Re: [WC3 - Dots] General discussion thread III
Post by: Amraphenson on December 25, 2011, 08:00:04 PM
I think some of the changes make sense.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Teetoku on December 28, 2011, 10:26:52 AM
Still no Parsee? iMad.

Envy is needed.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dormio Ergo Sum on December 28, 2011, 10:50:04 AM
u dum.
Parsee is in.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Teetoku on December 28, 2011, 11:51:48 AM
u dum.
Parsee is in.
Wait what she is? brb checking.

EDIT: I don't have any skills yet. SO JEALOUS.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: ApharmdB on December 28, 2011, 03:33:45 PM
Ban/Pick stats from the latest tourney (I think...)

http://i40.tinypic.com/2mdkqif.png
http://i43.tinypic.com/24l6f6b.png
http://i40.tinypic.com/2zfvmtg.png

Title: Re: [WC3 - Dots] General discussion thread III
Post by: Amraphenson on December 28, 2011, 09:19:48 PM
Damn, the mikos got hit with the ban hammer a fuckton as usual. Can't say I'm surprised about Hina bans either, nor Suwako. Reisen...when I think about it, yeah. Her ult stops ganks pretty easy; free wards=lolwut, even if they are subpar wards. Yuuka ban confused me a bit. Komachi got the fuck banned outta her too, along with Marisa. Seems like they agree that Marisa outclasses Lunasa now...

When you think about it, lots of the picks make sense. Single target rapists are eschewed in favor of team fight winners...hence Shou picks. People who can gank and push at the same time got picked (Yuuka/Meiling), Satori got a lot of picks...huh.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dr Rawr on December 28, 2011, 09:59:37 PM
actually suwako lost most of her games, and im guessing yuyuko still sucks :V
Title: Re: [WC3 - Dots] General discussion thread III
Post by: ApharmdB on December 28, 2011, 10:47:08 PM
Parsee Mizuhashi (0.977h2/3)

Tongue-Cut Sparrow "Hate for the Humble and Rich" (Innate Passive)
When Parsee's health drops below 20%, she disappears and turns invulnerable for 0.20s before re-appearing with a mirror image. The mirror image takes and does 100% damage and lasts for 20s. If the mirror image is destroyed, it does [100 + 20 x Target's Level] magic damage to all units within 400 range.

Cooldown: 90.0s


Resentment "Grudge Returning" (D)
Parsee's jealousy towards those with companions manifests in her ability to prolong debuffs on her enemies according to the number of enemy girls present in the area. When activated, Parsee fires a green barrage at the target, doing magic damage to it. The more enemy girls present nearby, the more damage is done.

Mana Cost: 60/70/80/90
Cast Range: 500
Cooldown: 7s

Level 1 - Does [70 + 1.35 x Int] magic damage. Each enemy girl present increases the damage by 3% and prolongs debuffs by 1.5%
Level 2 - Does [100 + 1.35 x Int] magic damage. Each enemy girl present increases the damage by 6% and prolongs debuffs by 3.0%
Level 3 - Does [130 + 1.35 x Int] magic damage. Each enemy girl present increases the damage by 9% and prolongs debuffs by 4.5%
Level 4 - Does [160 + 1.35 x Int] magic damage. Each enemy girl present increases the damage by 12% and prolongs debuffs by 6.0%


Jealousy "Jealousy Bomber" (F)
Drops 3 jealousy-laced bombs on the target area from the sky. Units hit by the bombs will take magic damage and have their attack damage and movement speed lowered by 40%.

Cast Range: 900
Area of Effect: 160
Mana Cost: 80/100/120/140
Cooldown: 8/7/6/5

Level 1 - Each bomb does [50 + 1.2 x Int] magic damage and slows for 1.2s
Level 2 - Each bomb does [80 + 1.2 x Int] magic damage and slows for 1.4s
Level 3 - Each bomb does [110 + 1.2 x Int] magic damage and slows for 1.6s
Level 4 - Each bomb does [140 + 1.2 x Int] magic damage and slows for 1.8s


Envy "Green-Eyed Invisible Monster" (R)
Summons invisible green-eyed monsters to viciously attack enemies. Each attack does physical and magic damage and carries a 14% chance to stun the target for 0.50s. The monsters last for 5s.

Mana Cost: 60/85/110/135
Cooldown: 12s

--Green-Eyed Monster--
Physical Damage: 12 + 0.1 x Parsee's Int
Magic Damage: 17 + 0.2 x Parsee's Int
Attack Range: 400
Attack Interval: 1s
Movement Speed: 400

Level 1 - Summons 2 green-eyed monsters
Level 2 - Summons 3 green-eyed monsters
Level 3 - Summons 4 green-eyed monsters
Level 4 - Summons 5 green-eyed monsters

(Note: I don't think they're actually invisible?)

Malice Sign "Day 7 of the Midnight Anathema Ritual" (W)
Parsee summons a wooden effigy at her target unit's location. Within the next 4.9s, any one of the following conditions must be reached, otherwise the effigy activates, doing magic damage to the target unit and stunning it for 4s.
1. Either the effigy or Parsee must die.
2. Either the target or Parsee moves a specified distance away from the effigy.
Otherwise, the target simply takes magic damage.

Cast Range: 500/700/900
Mana Cost: 100
Cooldown: 60

Level 1 - Effigy has 400hp, safety distance of 600, does [200 + 2.5 x Int] magic damage
Level 2 - Effigy has 550hp, safety distance of 800, does [350 + 2.5 x Int] magic damage
Level 3 - Effigy has 700hp, safety distance of 1000, does [500 + 2.5 x Int] magic damage

(Note: This is just a direct translation. Needs some testing to find out the exact effect. Or I could just take a look at the trigger later...)
Title: Re: [WC3 - Dots] General discussion thread III
Post by: ApharmdB on December 28, 2011, 10:57:43 PM
Suwako is just a useful addition to the team in organized matches, no more, no less. Her effectiveness is drastically reduced in tourney matches where teams actually employ strategy and coordination to counter her team. Yuyuko just suffers from the problem of being too easily countered, unlike Sanae who was possibly the most frequently insta-banned hero because very few things counter an entirely invulnerable team, not to mention her other offensive support skills. As Amra said, not many surprises in the bans and picks. Satori being frequently picked actually makes a heck lot of sense since her skills make her anti-everything.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dr Rawr on December 28, 2011, 11:15:44 PM
So your saying rather then counter suwako they counter her team :V
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Amraphenson on December 29, 2011, 01:39:22 AM
They should put in big letters "STUN ME" on Yuyuko's fan.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: CloverNaght on December 30, 2011, 05:22:43 AM
Yuyuko is Tenshi's partner i see
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Helepolis on December 30, 2011, 09:36:54 AM
Needs more Nice Girl card spamming in our games. Especially during ganks, like when mid is ganking bottom or left or etc.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: metabound on December 30, 2011, 04:36:45 PM
oh my god......... since last time i played dots and suddenly too much item that i can handle orz
now i am getting confused with the build
and at last parsee yay
Title: Re: [WC3 - Dots] General discussion thread III
Post by: CloverNaght on December 31, 2011, 04:55:51 AM
where are you all this time lol
also meta you want to join local bnet (nusa) ? I have spare account if you want
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Teetoku on December 31, 2011, 06:32:49 PM
Off-Topic: Happy New Year To All.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: tbax704 on January 05, 2012, 04:29:37 AM
An external model pack? And it's 15MB?? So like, all characters will have alternate models?????

Also, happy new year to all of you!!
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Bog42 on January 05, 2012, 05:56:15 AM
As far as I know, girls just have better detalization and devs added Luna Child and Soga no Tojiko models.  http://www.youtube.com/watch?v=FfpNc5rIj3o

You can also check some pictures from here (http://logs.4otaku.ru/dots/2012/1/4/).
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dorakyura on January 05, 2012, 08:53:56 AM
As far as I know, girls just have better detalization and devs added Luna Child and Soga no Tojiko models.  http://www.youtube.com/watch?v=FfpNc5rIj3o

You can also check some pictures from here (http://logs.4otaku.ru/dots/2012/1/4/).

Wait, Luna with Mami's rifle? Oh god
Title: Re: [WC3 - Dots] General discussion thread III
Post by: CloverNaght on January 05, 2012, 09:07:40 AM
Luna Child beats everyone with unlimited musket spam DOWANTDOWANTDOWANT
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Helepolis on January 05, 2012, 09:45:41 AM
Code: [Select]
minoriko EX.mdx
Alternative minoriko model we haven't seen yet?
Title: Re: [WC3 - Dots] General discussion thread III
Post by: ApharmdB on January 05, 2012, 09:57:05 AM
Isn't that just her in a box? It's due to a play on the chinese translation of her name. I've seen it a few times already in 0.977 and during testing. For the rest... eh, I'll just wait for the map to be released and not spoil too much beforehand. Heh.

Edit: I know I mentioned that I'd take a pic to compare the difference between the high-res map and the low-res one, but unfortunately I don't have an eye for such details (maybe that's why I'm a coder and not on the art team?!). I've only noticed the difference in one instance - if you look at Kaguya's portrait and model in-game in 0.977, you can see some artifacting. That's not present in the high-res map.

In case anyone reading this doesn't get what I mean by the high-res map and the low-res map, there're 2 versions of the map planned in the future that will be identical in every way except one uses the external high-poly models while the other uses compressed to hell ones included in the map itself. Players using the high-res map will not be able to play with those using the low-res one. Afaik, there shouldn't be a change in loading times.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: CloverNaght on January 05, 2012, 09:59:18 AM
Alternative minoriko model we haven't seen yet?
Suddenly the darkest day of gensokyo...approaches fast...
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dular on January 05, 2012, 10:13:47 AM
Code: [Select]
minoriko EX.mdx
Alternative minoriko model we haven't seen yet?

Isn't that just her in a box?

First thing that popped to mind(Danbooru warning). (http://danbooru.donmai.us/post/show/682222)
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Bog42 on January 05, 2012, 12:25:40 PM
Code: [Select]
minoriko EX.mdx
Alternative minoriko model we haven't seen yet?
I thought everyone had seen her in a box/sack whatever it was.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: CloverNaght on January 05, 2012, 03:36:20 PM
durr so its not powered up minoriko version
Title: Re: [WC3 - Dots] General discussion thread III
Post by: ApharmdB on January 12, 2012, 03:39:10 PM
Soga no Tojiko

Thunder Arrow 'Gagouji's Electromagnetic Cannon' (Innate)
Each time Tojiko uses the same skill as her previously casted one, the same effect will occur at the location of her previously casted skill.


Divine Being 'Grudge of the Tao Project' (D)
Fires two ripples of thunderbolts  at the target location, doing magic damage to enemies and stunning enemy girls for 1.4s on hitting.

Mana Cost: 95/120/145/170
Cast Range: 600
Area of Effect: 600 x 150
Cooldown: 16/15/14/13

Level 1 - Does [80 + 1.5 x Int] magic damage
Level 2 - Does [120 + 1.5 x Int] magic damage
Level 3 - Does [160 + 1.5 x Int] magic damage
Level 4 - Does [200 + 1.5 x Int] magic damage


Thunderbolt 'Kamatari's Death' (F)
Strikes the target area with a thunderbolt after a 0.75s delay, doing magic damage to the area and doing an additional 30% damage to enemy girls.

Mana Cost: 65/85/108/125
Cast Range: 700
Area of Effect: 200
Cooldown: 7/6/5/4

Level 1 - Does [70 + 1.45 x Int] magic damage
Level 2 - Does [100 + 1.45 x Int] magic damage
Level 3 - Does [130 + 1.45 x Int] magic damage
Level 4 - Does [160 + 1.45 x Int] magic damage


Thunder Arrow 'Gagouji's Thunder Arrow' (R)
Fires a lightning ball at the target location, doing magic damage. When an enemy girl is struck, Tojiko receives a bonus evasion rate and intelligence.

Mana Cost: 75
Cast Range: 550
Area of Effect: 85
Cooldown: 11/10/9/8

Level 1 - Does [60 + 1.4 x Int] magic damage, raises physical damage evasion rate by 15% and adds 15 intelligence
Level 2 - Does [90 + 1.4 x Int] magic damage, raises physical damage evasion rate by 20% and adds 20 intelligence
Level 3 - Does [120 + 1.4 x Int] magic damage, raises physical damage evasion rate by 25% and adds 25 intelligence
Level 4 - Does [150 + 1.4 x Int] magic damage, raises physical damage evasion rate by 30% and adds 30 intelligence


Apparition 'Iruka's Thunder' (W)
Strikes the target area with a huge thunderbolt after 3s, doing huge magic damage to enemies struck, recovering 200 mana if a target girl is hit.

Mana Cost: 200
Cast Range: 99999
Area of Effect: 350
Cooldown: 160/145/130

Level 1 - Does [150 + 2.2 x Int + 12.0 x Target's Armour] magic damage
Level 2 - Does [250 + 2.2 x Int + 12.0 x Target's Armour] magic damage
Level 3 - Does [350 + 2.2 x Int + 12.0 x Target's Armour] magic damage


Luna Child
Light Barrier 'Wall Break' (Innate passive)
Canceling nearby sounds allows Luna Child to be invisible on the minimap

Moon Sign 'Luna Shoot' (D)
Shoots a unit, doing physical damage to the unit twice, lowering its movement speed by 30% and attack speed by 60% for 2s.

Cast Range: 415
Cooldown: 7/6/5/4

Level 1 - Does [30 + 0.6 x Attack Damage] physical damage
Level 2 - Does [45 + 0.7 x Attack Damage] physical damage
Level 3 - Does [60 + 0.8 x Attack Damage] physical damage
Level 4 - Does [75 + 0.9 x Attack Damage] physical damage


Moon Sign 'Moon Stillness' (F)
Seals away all sound in the target area marked with moonlight. If enemy girls try to cast spells within this area, they will be stunned for 1.5s and suffer [180 + 2.2 x Int] magic damage.

Cast Range: 600
Area of Effect: 250
Cooldown: 24/22/20/18

Level 1 - Seals all sounds for 4.5s
Level 2 - Seals all sounds for 6.0s
Level 3 - Seals all sounds for 7.5s
Level 4 - Seals all sounds for 9.0s


Moon Sign 'Silent Storm' (R)
Passively increases health regeneration. When attacking enemy units, Luna Child does physical damage to the nearest enemy unit with the lowest health.

Area of Effect: 400

Level 1 - Health regeneration +4.5, does 45 physical damage
Level 2 - Health regeneration +6.0, does 60 physical damage
Level 3 - Health regeneration +7.5, does 75 physical damage
Level 4 - Health regeneration +9.0, does 90 physical damage


Moonlight 'Moonlight Sonata' (W)
Fires crystallized moonlight in the target direction, dealing heavy damage to enemies hit. Every unit it hits increases Luna's agility by 5 for 20s. Maximum agility increase is 80.

Cast Range: 1800/2400/3000
Area of Effect: 1800/2400/3000 x 200
Cooldown: 90/75/60

Level 1 - Does [150 + 2 x Agi (after this skill's bonus) + 20 x No. of Units Hit] physical damage
Level 2 - Does [250 + 2 x Agi (after this skill's bonus) + 20 x No. of Units Hit] physical damage
Level 3 - Does [350 + 2 x Agi (after this skill's bonus) + 20 x No. of Units Hit] physical damage
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Helepolis on January 12, 2012, 08:29:59 PM
Announcement because people fail to read topics in IRC or too lazy to find SiG's post.

0.980a requires external model pack to play

- Download here: http://www.mediafire.com/?lsc8dxvtca4hl6v
- Extract the folder as it is (NOT ITS CONTENT) in your root folder of WC3
- Run the registry file inside the folder.
- You're done.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: ApharmdB on January 12, 2012, 09:55:24 PM
Bah... Sorry guys, the translated changelog will be a long time coming from me :( Perhaps run it through google translate (eew) or either Dormio or Trance? I have no idea where some of these bugs that I'm supposed to fix even came from since I didn't even touch these triggers.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dormio Ergo Sum on January 12, 2012, 10:32:47 PM
I guess since the longest time in forever, I'll tl the changelog. Good luck with the stuff you're doing, Aph! :)
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Amraphenson on January 13, 2012, 01:57:28 AM
...Explain that Luna ult. Right. Now.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dormio Ergo Sum on January 13, 2012, 02:00:34 AM
... And it's a freaking longass changelog! I feel tricked!
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dr Rawr on January 13, 2012, 02:55:08 AM
Amra i guess its like a reverse ficus :V
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Helepolis on January 13, 2012, 07:03:20 AM
... And it's a freaking longass changelog! I feel tricked!
Cheers for the log. Some lovely changes in there and some WTF.

Hina becoming STR hero and Utsuho no longer scaling on STR. Good buffs on Keine and lol +armour for Tenshi's R. Is she useful after al? Who knows.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dormio Ergo Sum on January 13, 2012, 07:05:12 AM
I don't like the Flan buffs at all, though.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Helepolis on January 13, 2012, 08:21:03 AM
Waifus, that is all.

Probably some important person blackmailed the devs, demanding upgrade on his waifu.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: trancehime on January 13, 2012, 10:11:37 AM
oh apparently they don't

hahahahaha what the hell dotsdevs
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dormio Ergo Sum on January 13, 2012, 11:33:10 AM
Immediate thoughts on the two new heroes.

Tojiko:
I have mixed feelings about this one.
On one hand, her F, R, and W are pretty hard to hit with.
All her skills, bar R, are really good for holding/pushing lanes.
On the other, she basically controls the lane she's in as long as she has enough mana, especially with that innate of hers.
Her D is fairly good, a decent damage nuke with a short stun. But it's nothing really that special, I think.
Her F is a good nuke, but if playing against skilled players, it would probably be fairly hard to land, as the indicator is fairly noticeable and you have some time to get out.
R just has a wonky hitbox.
W is pretty much impossible to hit with unless you have the ability to keep people still for a while.
I'd probably say that she's one of the stronger characters, though this is subject to change.
How would I change her, if I had the ability to? No clue, actually.

Luna Child:
Luna Child's R skill is too powerful, in my opinion. There's a whole bunch of whatever about her W, but all W does is set up for her true hero killer: R.
W to clear creeps and gain AGI, D to stack up some quick R, then autoattack whilst R kills off the hero, since W should have wiped the creeps.
A free 45/60/75/90 damage per hit? Of course, this is in addition to the 4.5/6/7.5/9 HP regen it gives.
R damage also works on buildings I noticed, and if you're attacking a building, even if there are creeps nearby, they will all focus on the building, giving Luna decent pushing power too.
The F is fairly good at disrupting enemy team formations, since you are going to want to GTFO that big white circle. And she'll be laughing as she shoots you all the while.
All in all, I think that Luna Child is a bit OP. Of course, this could be subject to change.
How would I change her, if I had the ability to? Having the bonus damage on her R lowered and reducing the length of her F would be a start.

Well, whatever, I'm only posting this because I'm tired and bored.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Helepolis on January 13, 2012, 01:33:18 PM
I just had this explosive inspiration impact for making a second DotS promo movie.

And I am wondering who is out there to help me out in controlling certain girls for the scenes. I'll try to make this movie even more juicy than the previous one. Maybe we can start shooting scenes this weekend if I brainstormed some script. (Currently rampaging in notepad as we speak).

Logically it will be a HD quality video with fast paced action.

--Hele
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Doll.S CUBE on January 13, 2012, 01:35:49 PM
Well, depending on the time, I think I can help. I missed making the last movie because my old laptop sucked and I really really wanted to.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Tapsa on January 13, 2012, 01:44:16 PM
I'll volunteer if I don't get an IP title like last time I helped on the first movie :V
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dormio Ergo Sum on January 13, 2012, 02:00:42 PM
If I'm around, I don't see why not.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Rikter on January 13, 2012, 02:13:35 PM
I might help
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Messiah on January 13, 2012, 04:10:18 PM
Sure.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Amraphenson on January 13, 2012, 05:12:14 PM
I'm good with helping.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Antorory on January 13, 2012, 05:44:24 PM
just come to report a normal bug as always

-some effect of skill when gain charge or active its maybe "always" leave its effect in area like Satori's spirit of her 1st skill

-if you swap your item with your friend by force it in their [] it will drop an addition item of your on ground [for cheat and pump your item!]

-minoriko's apple have fade away in air when you throw it [her first skill]

-minoriko's potato room [i still don't look at its translation so i don't know did it change or not] heal only mp

-minoriko's text on her STR aura skill is wrong [my friend tell me]



and this is the bug in THDOTS 0.978h2/3 version which some still don't fix in current ver

-Reisen's weak heart skill and ordinary straw hat debuff effect can cause reisen or item user the same debuff with specific trigger [I can't description it well in eng]

-Tenshi's sword of  divine justice tell your cooldown skill wrong [it didn't add addition 2 sc in ESC]

-Kanako's cyclone can destroyed

-Yuugi's first skill have real duration at 13 sc

-Chen,Letty and PAD effect can reduce all type of dmg from non-hero unit [like spell type dmg from yukkuri wave]

-Chen's Large Pentagram Crest's 2nd dmg always high above the first times at 27 dmgs

-Flandre's innate didn't work

-Youmu's Rise from Delusion didn't work on building

-Gensokyo Bus Ticket , Yakumo Sukima Generator not allow only nitori's transformation skill to use it [while some like keine still can use]

-Most Important bug if this ver --- > Anchor can't critical anymore when you use transformation skill [unless you drop and your ms aura fade away than you pick it again]


well...


ps.0.980a 's SP Mode is really broken and where is my weather system TOT!
Title: Re: [WC3 - Dots] General discussion thread III
Post by: ApharmdB on January 13, 2012, 06:46:12 PM
SP mode is really still under testing. When it was made, the only way we could test it was with AI players, or at most 1 or 2 other people (does that indicate how small the team really is yet? :P) It's been relegated to -SPtestmode command in the next version. Fixing it isn't going to be easy because of the way the character selection screen is made. I might just do a complete overhaul of the character selection screen with a proper local variable system to make things easier. Then SP mode ought to work properly. But that's for when I get the time...

And yes, some of those bugs above have been fixed. Not all I guess. Need to get incremental versions out in a decent timeframe after all.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: tbax704 on January 14, 2012, 05:39:21 AM
Luna Child is really OP for me, because :

1. Crit Items : Her D, R and W is physical damage so it can crit.
2. Lifesteal : Basically if she is farmed, she's unstoppable unless your team have a lot of disables.

Well, I think her R is the only thing that needs nerfing.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: CloverNaght on January 14, 2012, 05:53:18 AM
tojiko needs some buff -- interesting playstyle but whats the point trying to mindgame with inferior firepower/disable while some1 like marisa patchouli can nuke you hard
Title: Re: [WC3 - Dots] General discussion thread III
Post by: ApharmdB on January 14, 2012, 03:52:13 PM
Minoriko's R skill isn't bugged. I finally had time to get into a game to check it out and the text description says that the effect on herself is doubled, i.e. at level 1, her aura gives +5 str to allies and +10 str for herself.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dr Rawr on January 14, 2012, 04:32:12 PM
HMMMMMM, *looks at tojikos ult and does some maths*

Pretty much land her D you can follow up with ALL her skills, and include that bonus int, got what could be better burst damage then patchy. *looks at most of the scaling and mana costs on patchys skills* cant say either are useless but both have there uses.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dular on January 14, 2012, 06:31:24 PM
Tojiko works best with a stunner in lane and Kaguya.

Kaguya ultimates and then Tojiko ultimates right after, massive damage.


On a side note, does anyone have any idea what any of the new skills do?  I am completely baffled by Cirno now.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Pesco on January 14, 2012, 07:11:11 PM
Cirno confused Dular!

It's super effective!
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dr Rawr on January 14, 2012, 08:35:39 PM
Couple question about some items:

Does curse charn remove charges on use
Does laevateinn also effect the damage of on hit effects
With some skills and items stacking, can i assume medical scepter and other bash effects stack?
Title: Re: [WC3 - Dots] General discussion thread III
Post by: ApharmdB on January 15, 2012, 05:32:35 AM
1. Yeah the curse charm removes charges once you use it
2. Can't tell whether it'll affect all "on hit effects" because that depends on how the damage is done by each individual effect, but what it does is amplify the final damage dealt by an amount (if it's filtered through the damage system).
3. The chances from different items/skills stacks as expected, but not the duration. E.g. if you proc a 1s bash on your target, then 0.5s later you proc a 3s bash, the target will be stunned for a total of 3.5s only, not 4s.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Bog42 on January 15, 2012, 07:28:37 AM
Is anyone willing to translate new and changed skills? Reading the Chinese description, I got half of them though. But still want to know all of them.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dr Rawr on January 15, 2012, 12:44:33 PM
What about on hit effects like grudge bow and mokou iku or ayas passive? Would laevateinn amplify those?
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Antorory on January 15, 2012, 01:13:14 PM
Now I got a new problem about can't open world edit to see object editor with my deprotect

 :(


and about translator.. i always translate it alone for my friend group in thai language around one years and get helped from many site like this one.

if anything i can help i'll fulling help you

however my computer is an offline and i can play on-line at internet cafe only in friday [except sometimes like today]

Note: just already checked and found out some minor bug again here i will report you again

BUG REPORT

-Tokiko's third skill have show blocking effect when Tokiko hurt herself [e.g. her second skill] but will didn't blocking dmg at all!

-Merlin's ghost clifford gain a special 10% reduce cooldown [1sc before cooldown finished it will already finished]

-Alice's cooldown skill is 7 sc and when dolls get destroyed she gain only 25 mp back

[now without the way to see the objected editor its same as i already lose my real eye   :ohdear:]

can someone tell me how i can see objected editor data with easy way? it will help a lot plz.

and about spell card translate name, in my country their have a website with their own translate and a lot of information as same as touhou wiki [but it use for touhou's official work only] so i can compare both site's spell card name and easy to find about pun of the spell card name.

Note.well i see 0.980b and see some bug already fixed so i will remove a bug which already fixed

and again..sorry if its too long.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: forestofsleep on January 15, 2012, 02:09:43 PM
Newbie who registered just to report a strange bug I found!

While playing a few rounds with some friends, we noticed that whenever Parsee's innate activates the first time during a game, it boots out her player. My friends have tested whether further activation will also boot out the red player who takes control after the original player gets booted out, but it works fine then. Of course, it might be a connectivity issue since I'm on the SEA side of the world, but it's happened every time one of us plays Parsee so far.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: ApharmdB on January 16, 2012, 06:15:35 AM
It's not just the first time it activates that that happens. Something was changed with it between 977 and 980, causing the desync for the player, that I've just removed for the upcoming version.

Off the top of my head, the next version should include these fixes.

Parsee should no longer desync when her innate activates
-fol mode completed (it desynced players in 980a and was therefore disabled in 980b while I remade it)
Heart-Reading Eye no longer shares cooldown with the Stopwatch
Heart-Reading Eye now deals 50 damage per second instead of 500 per second
Flandre's ultimate no longer stays permanently
Reisen's debug messages removed
Mokou's F skill should now proc her explosions after activation
Utsuho's Abyss Nova timer will no longer be visible from under the fog of war
Merlin's D skill cooldown fixed (it currently resets 1s from the end)
Minoriko's alternate costume will no longer gain intelligence from obtaining power (she's supposed to gain strength)
Koishi will no longer lose her innate (permanently) when her ultimate is activated
Dragon Star will now correctly have a mana cost

Along with many more that were the results of the .mix file for the model pack not working properly. Currently in HF, using that model pack causes players to drop from games randomly, so players have been advised to use the 1st model pack while waiting for an update to v0.003.

Hmm I need a properly organized list of things to fix instead of randomly hunting stuff down. And guinea p.... playtesters.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Helepolis on January 17, 2012, 08:54:13 AM
Dragon Star will now correctly have a mana cost
lol, why does Dragon Star have mp cost. Almost all items got their MP usage removed.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dormio Ergo Sum on January 17, 2012, 08:56:29 AM
To make 0MP heroes cry. :V
Title: Re: [WC3 - Dots] General discussion thread III
Post by: forestofsleep on January 17, 2012, 12:52:54 PM
Still having the desyncing problem with Parsee's innate :/
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dr Rawr on January 17, 2012, 03:24:52 PM
things that bother me now

Sunny milk scaling.... I cant comment on how little the change makes sense balance wise
Kanako I brought up in irc, but i guess if someone has a suggestion
Something about renko bugs me, even though she has everything a hero needs the whole having to use skills twice or waiting to use them just bugs.
lunar hairpin blows
I DEMAND KOISHI REWORK
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Helepolis on January 17, 2012, 03:35:23 PM
I DEMAND KOISHI REWORK
Waifus have been waifus since I started playing this game (949c)
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dr Rawr on January 17, 2012, 03:43:04 PM
no joke, early-mid game shes got nothing. Im gonna guess more nerfs to her, her innate isnt as great when i thought about it more, doesnt effect aoe and on hit damage. Also towers pretty much rape her even during her ult do to there buffs.

Also needs heart throbbing adventure skin for koishi
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Helepolis on January 17, 2012, 03:47:10 PM
I don't know man. Koishi achieves high dps at lower levels quickly, allowing her to gank/dps out girls from lane. Mana burn is pretty annoying vs girls who lane vs her and are skill dependant. Her ult is something you use in group fights with the proper disables. Not to mention niceboat koishi + some slowing items are pretty dangerous.

Why is there constantly complaining about girls where everybody thinks each girl has to be able to SOLO everything?


Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dr Rawr on January 17, 2012, 03:57:45 PM
she has no gank, utility, steriod(not counting her ult), and she only reaches high dps if lots of people are near by. With all that in mind, koishi one of the easiest girls to gank in the game. Using her ult in a team fight is the worst possible thing you can do: tanks, traps, out of position, etc. Also im not thinking about solo, as per before she brings nothing to the fight besides her dps, well so does every other right click and they offer more. We had this argument before, iirc the end result was if koishi doesnt get IIW soon shes gonna blow the whole game.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Helepolis on January 17, 2012, 04:11:18 PM
I think you don't understand the concept of gank. Gank isn't always just used with skills. Sure, they work and preferred a disable, but Marisa has no disable either and she is a perfect ganker (Allright, maybe odd example because Marisa nuks hard). But Koishi hits hard with just 4 cat nips and even harder with 4 shroom pies.

Have you ever heard of Nice Girl card? This card turns EVERY girl into a ganker. The only problem is you need your team to jump in at the right moment as well. Second problem is that almost nobody uses Nice Girl cards (lately this seems to be improving).

So your argument on "Requires girls" is not correct. Since at least 1 or 2 allies + 1 - 2 enemies add up to the passive skill.

Inaba Laser is no longer in the game, therefore you go for AGI DPS items like Smoking etc. Basher for jerk bashing etc etc etc...
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dr Rawr on January 17, 2012, 04:33:41 PM
Marisa is able to gank because she can dash in and burst someone down, her masterspark is also a disable. for koishi to burst someone down? needs to achieve god tier luck and crit a couple times. Youre right that was a horrible example

Im not gonna argue the effectiveness of nice girls card, but do you think koishi alone can kill someone before they teleport out? Like i said, she offers nothing besides her dps, almost all the other right clicks do not need to rely on others for ganks.

The effectiveness of her passive relies on the number of people nearby. the more people nearby the more damage, the less people nearby the less damage you deal. if you arent trying to get the maximum amount of people in range i dont think youre using it right. if you are ganking a dual lane things can go wrong, if something happens to your disabler more things can go wrong for you. im only using one person to gank with koishi because then that leaves at least one person in each lane then(i know you hate leaving lanes empty :V).

Also now that i think about the only reason i was able to gank so well as koishi back in 967 was beacuse of yuri/lily.... but with 500 range thats now impossible i think
Title: Re: [WC3 - Dots] General discussion thread III
Post by: ApharmdB on January 17, 2012, 04:47:16 PM
Still having the desyncing problem with Parsee's innate :/

0.980c has not been released yet.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dorakyura on January 17, 2012, 05:19:51 PM
im only using one person to gank with koishi because then that leaves at least one person in each lane then(i know you hate leaving lanes empty :V).

Don't you have 3 people for ganking one lane if you leave the other two lanes with people?
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dr Rawr on January 17, 2012, 05:26:49 PM
ah right. but thats still not the point im trying to make ><, what i mean is i dont like the idea of having your whole team revolve around one person. I just think that kind of hero concept is bad. which is why i constantly bring up lily, kanako im adding to the list, and i think ill add koishi to the list also.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Amraphenson on January 17, 2012, 05:30:05 PM
Koishi is a horrible ganker. You'd honestly have to have someone tag with you and feed you the gank. Nice Girl lets you kinda gank; it doesn't make you a very good one. When a vast majority of characters in the game have an escape method with ignores nice girl or can just plain make Koishi leave due to burst, nice girl doesn't change anything. Smart people will realize that, even with nice girl, Koishi alone isn't doing crap if you don't give her the chance to; ie try to walk away while being nice girl'd.

I disagree that it turns anyone into a ganker. That implies it lets heroes like Koishi gank by themselves. It doesn't. It lets them contribute to a gank. Which is not what Koishi wants, she wants to get that kill. Not assist for it.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Ace-Royale on January 17, 2012, 08:34:21 PM
DrRawr, I think you have to keep in mind that Koishi's a ranged hero - like other ranged agi carries, she is better off afk-farming luxuries in-lane instead of attempting to gank.

Let me guess, you are comparing Koishi's ganking ability to Flandre's, or Youmu's. The problem with this is that Koishi's intended role differs from that of melee agis. Koishi, as a ranged carry, is supposed to, and does have a much easier time pushing down towers while keeping themselves relatively safe. Melee girls, on the other hand, can only attack towers by exposing themselves to the entire enemy team, or only after your team has killed off 3-4 enemy girls.

My point is that it's bad design to give the ability to gank to ranged carries, just because they would be much more effective at carrying compared to melee carries. Heroes that can counter agis such as Cirno? Dropped in 3 seconds before they can even fight back. Your tower dies too and you can't even kill Koishi because the enemy team forms a wall in front of her. In comparison, even Flandre has a hard time pushing towers down in a siege. Sure, she can clone, but guess what? they can't heal and die in 2-3 seconds. Flan can't walk up and start attacking the tower because she gets dropped by 5-6 disables. 
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dr Rawr on January 17, 2012, 08:43:42 PM
Oh hey, just looking at the first couple lines i see you read nothing and only skimmed. So let me recap for you  ::)

-Koishi offers no utility, form of disable, or steroid(not counting her ult)
-Because of that shes so easily ganked even lily would laugh
-Her ult is more of a hinderance unless your team was made to use it
-As per previos reason having to form you team around one hero is a broken concept and shouldnt be used

Your right i shouldnt be comparing carries to gankers, but tell me what other carry in dots cant gank?
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dorakyura on January 17, 2012, 09:02:16 PM
Is she really so horrible now? When I played her it was close to game over when I got some items. We won a game in 977 because Koishi started to get some items to carry after we some teamfights.

I can't see why you think she is so super weak only because she has no useable ability with slow, stun or whatever blink skill, but she has crit, evasion, manaburn and is ranged hero with a "panic" button when she gets ganked. Melee's running to her to gank are meat in her hands.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dr Rawr on January 17, 2012, 09:39:31 PM
Are you people not reading everything i say and only commenting on certain parts?

Ill try to spell it out even further....

Her CONCEPT as a hero is AWFUL. She offer NO UTILITY which benefits no one. She needs 24/7 baby sitting else its like a giant gank me sign. Her "panic" button isnt too good either because lolcreepai and prior to lvl11 the +50 stats suck.

@dora
If i farmed a concordia as koishi and carry the game to victory does that make koishi a good hero? Carries gonna carry big deal

tl;dr koishis hero concept is awful and shouldnt exist in AoS type maps. She more team reliant then all the other carries. And i wish for a total rework on her. Same thing for lily and kanako
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Ace-Royale on January 17, 2012, 09:58:40 PM
Oh hey, just looking at the first couple lines i see you read nothing and only skimmed. So let me recap for you  ::)

You see, i did not address those points because I thought you'd be able to understand the implications without myself having to explain. I guess not.

-Koishi offers no utility, form of disable, or steroid(not counting her ult)
Manaburn stops agis/strs, and can prevent ints from casting spells. I'd call that utility because of a roundabout-silence-effect. Again, I said that she SHOULDN"T have a disable because she's a ranged agi. Sure, she should be able to push down towers while keeping herself totally out of danger AND be to stun and kill anyone who comes close, right? As for steroids, oh dang, I guess you don't skill your crit passive till lvl 17?

-Because of that shes so easily ganked even lily would laugh
She's SUPPOSED to be easily ganked BECAUSE she's a ranged agi and she's supposed to lack disables. Must I repeat myself?

-Her ult is more of a hinderance unless your team was made to use it
Yes, i do concede that her ult is somewhat flawed, but it still works as a *press W, win teamfight* in certain circumstances. Namely after all the disables are blown/people are clumped together and not paying attention to Koishi. You'd have to be retarded to engage with the freaking ult anyway.

-As per previos reason having to form you team around one hero is a broken concept and shouldnt be used
You opinion, this isn't an argument so I feel no need to address this.

Your right i shouldnt be comparing carries to gankers, but tell me what other carry in dots cant gank?
Well, considering the only other  ranged agi carry is Reisen, (Shizuha doesn't count because she is a soft carry, she should be able to gank mor easily than ranged hard carries) oh look, she can't gank either. Reisen is bad at ganking because: 1)next to no disables aside from that 2 second slow and 2)THE SLOW DOESN"T STOP PEOPLE FROM TPING AWAY. Here's your example of another carry who's unable to gank that well.

Rawr, there's a concept you are not grasping here. Ranged carries are NOT DESIGNED TO DOMINATE TEAMFIGHTS. Yes, consider this new idea for a second. You see, melee carries have an easier time in teamfights because they can focus down people who are out of position, or chase down fleeing enemies. (one reason for melee agis to have dash/blink/mspd bonuses) Ranged carries, on the other hand, are supposed to sit back and siege towers down while being protected by their teammates.

I appreciate your condescending attitude, by the way. Thanks for reminding me that that Flandre isn't the only hero who is supposed to 1v5 the enemy with only green llama and yellow card. I guess Koishi needs a aoe Momiji stun, yes?
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Amraphenson on January 17, 2012, 10:15:04 PM
Shizuha? Soft carry? Are we both misunderstanding something here or what? That shit is hard as fuck. And did we forget Tei or what?
What Rawr is saying, pretty much, is she's boring as fuck.

Ult isn't a team fight winner in any case if the other team has any clue of what they're doing. It's only people who walk into that shit and get cocky that die to it; even if other people derping is a reliable occurance, we can't call a skill useful if it's only useful when people screw up.
Tei is hard as fuck to gank because lol mines and 'hey I outdps you anyway with F'
Shizuha is hard as fuck to gank because of ult and entangle.
Reisen is hard as fuck to gank now because of LOL FREE WARDS WITH 1.5K CAST RANGE. (approx)
Koishi? Nope.

CONVERSELY, WHEN GANKING
Tei gets an auto stun orb walk, and possibly mines if he predicts your escape route
Shizuha gets her entangle
Reisen gets slow+god range
Koishi? Hope for crits.

If slows aren't legitimate disables, Ace, then why the fuck do we have Medicine as a ganker? Because when you gank, there's going to be someone else in the lane. And ideally they have a stun. If they do, Reisen lets you land that better. So does Shiz and Tei, for stun stacking. Koishi doesn't help you land your lane buddies stun at all, and in fact she may make it worse by scaring them off.

Reisen has a disable, Shizuha has a disable. Degrees don't matter, Koishi doesn't have either a soft or slow disable or an utility besides a-move. Koishi doesn't help her team at all beyond mana burn and dps. Reisen has slow, clones, free wards+snipe+aoe, doppelwalk, and range. Shizuha has a hard disable, +dps aura, potentially infinite absurd sustain, and a multi purpose ult. Conversely, Koishi has 'oh hey I get stronger when more people are around to disable me, so it doesn't matter', 'hi I have crit and eva but it doesn't matter because I can't stop you from just running away at all, via blink or w/e', 'ima mana burn one guy, everyone else nuke me', and 'hey guys whats going on'. She has the most dps in the kind of situation she doesn't want to be in. Not to mention Tei, who has impetus+stun as a normal skill, techie mines, and 'haha fuck your nukes' as an ult.

tl;dr the last paragraph: all the other ranged carries have flat damage bonuses that aren't based on god's luck

In terms of 'steroid', we're talking about flat bonuses Ace. Can't call crits a steroid when Reisen and Shizuha have a 'turn on for even more rape' button, a spammable one no less in Reisen's case, and Tei has a fsking orb walk.

Regardless of effectiveness, Koishi still has a crappy ass character concept. Reisen and Shizuha do contribute crap to team fights. So does Tei. And if your hero concept is 'right click all the time, and if you are having a hard time lose complete control of your character', that's fucked up in the first place. Hell, Koishi is helped by her team more than she helps her team. Reworks pls.

Your point about ranged carries lacking disables and not being able to contribute to team fights is hinging on your belief that 'Shizuha is a soft carry so she doesn't count' and 'slow isn't a real disable'. Not to mention you forgot Tei, who has a guarranteed fucking stun orb. On all three accounts, it doesn't work. All of the other ranged carries are suited to gank, Ace. Tei's purpose isn't to a-move towers. Why isn't Koishi?

Since you can't get it past your 'pick carry and win game' mindset, Ace, let me spell it out for you.
I don't disagree that Koishi can be strong, nor do I disagree that she can be really weak. Any team worth their salt would be keeping two nukers on Koishi's ass at all times. As far as I understand it, Koishi is a stupid hero, seperate from the 'good bad' axis. She's just...boring. And that's a bad thing.

Right now I treat Koishi like I do Maelstrom in DotA; the little kids get it because they want to look cool with minimum effort. The difference is that Koishi is a fsking character.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dr Rawr on January 17, 2012, 10:19:56 PM
Manaburn isnt utility, it doesnt start up until mid team fight, how does that help. Im not counting crits either because its reliant on your damage and chance, if you have 250% crit what good is it if you only deal 50 damage.

All ranged dps ranged have stun slow steroid and a gettaway of some sort does koishi? No, does reisen yes? Yes does wriggle? Yes does shiz? Yes does hatate? Yes does iku? Yes does tewi? Yes

Which brought me to the other point of being completly team reliant her ult isnt just viable and could screw your team over more.

Also that wasnt an opinion, its creep ai and you can control it unless you team is based around controling it, in example merlin cirno medicine or murasa.

The fact that you arent counting shiz as a carry worries me but that besides the point, ok ill give you reisen as not being able to gank. But that still doesnt address other koishi issues i have

Im not talking about melee carries or there skills, so quit bringing up flandre as a comparison. I never suggested any skills because i like suprises. If you look at other AoS type maps even ranges dps heros offer some form of utility whether its a slow stun or hell even a form of support. The fact that all she does it right click and maybe press w and hope for the best isnt a good hero concept. I still dont see why you insist on bringing up melee dps if you insist ranged dps is so different. Never have i mentioned melee never have i mention what kind of changed, never have i mention flandre.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Pesco on January 17, 2012, 10:25:09 PM
In the thread gank doesn't mean 'gang kill' ???
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dormio Ergo Sum on January 17, 2012, 10:27:17 PM
You people are dumb. I think that you're failing to realize that rework != buff
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dr Rawr on January 17, 2012, 10:30:52 PM
You people are dumb. I think that you're failing to realize that rework != buff

Like i said i enjoy suprises :V
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dormio Ergo Sum on January 17, 2012, 10:32:17 PM
Also, from what I'm reading, Ace is stupid. :V
I mean, where the hell is Hatate in the comparison shit, or whatever?
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dr Rawr on January 17, 2012, 10:36:02 PM
Does iku not dps either :V
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dormio Ergo Sum on January 17, 2012, 10:37:15 PM
Quote
[09:34:23] <dorMizuki_Hinata> is ace arguing that all ranged carries are actually pusher?
[09:34:26] <dorMizuki_Hinata> pushers*
[09:34:27] <dorMizuki_Hinata> ?????
[09:34:29] <dorMizuki_Hinata> hahahaha
Going by the logic that I'm seeing from Ace, all ranged characters should be tower pushers. :V
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Amraphenson on January 17, 2012, 11:25:32 PM
also Hatate. I'll give you that lots of the ranged carries end up dpsing towers down, but so do the melee ones. :V
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Ace-Royale on January 17, 2012, 11:38:19 PM
Alright, fine, I see your point about Koishi and her character concept being extremely boring to play. And I will also admit that other ranged heroes have no trouble ganking as well as being more difficult to gank compared to Koishi.

My comparison with melee heroes is because I do not think ranged carries SHOULD have those disables/escapes in the first place. They already have range to kill whoever tries to come close, and they can destroy things without exposing themselves to danger. Why should they be able to dps just as well as other heroes, or have hard disables?

But I guess that may be a problem with game balance itself, or just my viewpoint on the game... azu.

As for my classification of Shizuha/Hatate/etc as soft carry, its because their dps isn't as great as other agis once they have their cores. Koishi, Reisen, etc can defeat Shiz/Hatate in late-game, assuming similar items, because the hard carries' kits scale much better.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dormio Ergo Sum on January 17, 2012, 11:41:06 PM
As for my classification of Shizuha/Hatate/etc as soft carry, its because their dps isn't as great as other agis once they have their cores.
PPPPPPPPPPPPPPFFFFFFFFFFFFFFFFFFFFFFTHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA.
Okay, so command aura+bonus AGI doesn't add to their DPS.
Nor does a 250% AS increase.
Nor does Tewi's goddamn orb.
Right?


Also, pretty sure you're missing the point completely here, Ace. :V
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Amraphenson on January 17, 2012, 11:42:43 PM
Just cause you've never seen it happen, Ace, or rather haven't been able to do it yourself, doesn't goddamn mean it doesn't. Even goddamn Sniper has a fucking aoe disable that does something. Ask fucking Reimu and you'll get a big WTF at saying Hatate and Shizuha are soft carries.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dormio Ergo Sum on January 17, 2012, 11:48:34 PM
Ask fucking Reimuanyone that can play the game at a somewhat competent level and you'll get a big WTF at saying Hatate and Shizuha are soft carries.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dr Rawr on January 17, 2012, 11:52:09 PM
Tewi can crit twice in one attack :V, one for the attack and one for the passive :V
Title: Re: [WC3 - Dots] General discussion thread III
Post by: CloverNaght on January 18, 2012, 02:14:27 AM
mfw koishi can gank stuff needs more than 3 posts to solved
shes kinda like assist for gank kinda meh for a ganker (she only should gank only if theres nothing to farm nearby) because what you have at early is damage increase based on number of heroes nearby and crit which is percentage based.
one of the example is your team wants to gank solomid merlin while the allies who wants to gank her are sanae and yamame (both take dual lane so merlin obv outleveled em) of course the damage output isn't enough thats when we need koishieh. Btw do note i only gank with koishi only if i take solo lane never tried when i take dual lane
while i do agree rather than koishi contributing damage in early gank prefer just use reimu or satori
also maybe i'm the only one who dislike koishi damage+manaburn build at early prefer damage+crit
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dr Rawr on January 18, 2012, 03:21:52 AM
none of that made any sense to what we just talked about but ok  :moogy:
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Antorory on January 18, 2012, 03:50:56 AM
BUG TODAY

-When Kanako use her third skill in M.O.F form and turn back to normal form [while third skill's cooldown is not finished yet], you will get a third skill from M.O.F form at lv 1 in normal form.

-Hina will broken your computer if you play it [sometime when take damage, a word like broken trigger will non-stop come off at your screen]
Title: Re: [WC3 - Dots] General discussion thread III
Post by: CloverNaght on January 18, 2012, 10:55:17 AM
none of that made any sense to what we just talked about but ok  :moogy:
ew i should learn to never post at all when sleepy badly  :ohdear:
anyway back to the topic i think yes koishi's concept is kinda derp (shes like x-hero/moomoo-like type heroes who got thrown into AoS map)
and yes you doesn't have any escape except that panic button that only useful to survive longer before they kill you (useful if you got pro supports who actually supports you i.e tp when you ulti at red hp or so)
do want koishi remake but change 2nd and 3rd skill ; 1st and 4th skill is fine
aand for next one
As for my classification of Shizuha/Hatate/etc as soft carry, its because their dps isn't as great as other agis once they have their cores. Koishi, Reisen, etc can defeat Shiz/Hatate in late-game, assuming similar items, because the hard carries' kits scale much better.
soft carry no weaker at late game compared to hard carries yes because derp balance
also ranged agis isn't always a pusher at all..pusher=heroes with aoecreepwipe that is spamable/summons/illusions/cleave&splitshot/skills that can deal high damage to nonorganic
go play more girls dots has 65 girls you can choose to kick some ass  :)
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dorakyura on January 18, 2012, 12:37:04 PM
I have an idea for Koishi, if noone is "facing" her directly (means when you don't look her) she will not be seen, even when attacking :D
(WRIGGLE 2.0  :V) True Assassin Koishi
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Helepolis on January 18, 2012, 01:28:30 PM
Holy shit, sudden discussion activity. When was the last time we had this size of discussion for a girl?  (will read back to see what other people have to say, I could understand Rawr's initial comments on Koishi)


About the movie
In mean while, I decided and completed the script for few parts of the movie. Meaning we can start recording this baby. I am planning on recording several scenes this weekend (21/22 January) around: Noon my time (12:00 GMT+1). One particular scene fully requires 10 people + me as observer/recorder.

The other scenes will possibly require less. So I wish to record the most difficult scenes first so I don't have to bother people about it =)
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dr Rawr on January 18, 2012, 02:31:41 PM
I STILL WOULD LIKE A HEART THROBBING ADVENTURE SKIN
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dular on January 18, 2012, 06:54:52 PM
Noon?  I SHOULD be there...

On all this Koishi talk.. Yeah, she's boring, and not much else, but know what change I would put on her?

I would simply remove mana burn and put in a skill that her attacks slow the enemy by 30% for .15/.30/.45/.60 seconds.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Antorory on January 19, 2012, 04:30:14 PM
Innate  Memory "DNA's Flaw"

 Passive - when koishi attack an enemy girl, player target will lose controlling for 1.0 sc, cooldown 3 sc

Skill 1 Symbol "All Ancestors Standing Beside Your Bed"

 Active - Koishi will disappear in front of the target and seperate in 11 illusions and 1 real around the target. if target or other girls hit [only normal hit] the real one,this skill will stop or you can just wait until the duration end [1/2/3/4sc duration] [fake koishi don't have dmg or hp]

 Passive - old previous one [gain dmg per girl in range but lower the dmg gain to balance with this skill] [other illusion not count but will count from this skill as real girl too]


Skill 2 Rekindled "The Embers of Love"

 Active - Koishi will have a bouncing attack ability for 10 sc, the bullet can bouncing back to old target.[bouncing hit don't have any item effect except critical.]
             when koishi attack in Subconscious mode it will create the bouncing bullet from your target and have same effect like your attack in range form.

 Passive - If Koishi deal anykind of damage to any unit it will burn target's mp for 2.5/5/7.5/10 + [old calculation from previous one]

Note: [each fake koishi from first skill will burn only half of this skill ability]

Skill 3 Depths "Genetics of the Subconscious"

 Active - Koishi will deal 25/50/75/100% of her total dmg pass through an armor [if target's armor already minus it will deal like normaly damage] for 10 sc

 Passive - Koishi have a 5/10/15/20% chance to truly disappear [don't see anything even her projectile] for 0.1/0.2/0.3/0.4 sc when got hit by enemy girls and have 3sc cooldown for each disappear. Koishi have 15% chance to broken an enemy mind, lock all of target's skill and ability to attack for 0.25/0.5/0.75/1.0sc have 3sc cooldown.[different from silence so its can't deleted by any removed debuff skill]
 
 Note: truly diasppear will also make anyone who attack or skill on you to cancel its order.

Skill 4 Depths "Genetics of the Subconscious"

 Active - Old Previous old

 Passive - When activated this skill, if you just active any of other Koishi's skill in previous 3 sc it will extend a duration for 2 times

 Note: passive skill will add a duration of any skill you use following that skill duration [e.g.  you just use Symbol "All Ancestors Standing Beside Your Bed" in previous 2 sc and have 3sc duration left, you will gain 5 sc duration from this skill and will have total 8sc duration left]

 Note: when activated this skill duration the duration of Symbol "All Ancestors Standing Beside Your Bed" it will transform all illusion into same form of the real one



Note: it just my stupid idea,don't mad and throw a cucumber at me.

Note 2 : if you unlike 1st skill and think its too imbalance you can make it like get damage deal and all illusion disappear. however the number of illusion and real must be at 12 number coz that it make that skill to be a Koishi's skill.

Note 3 : Finished
Title: Re: [WC3 - Dots] General discussion thread III
Post by: CloverNaght on January 19, 2012, 06:07:56 PM
its quite interesting idea actually
innate - good but cd is too short
D - 11 illusions will causes lag and quite imba...how about 5-6 illusions
F - too imba how about wc3 moon glaive effect its the wc3 glaive didn't read carefully images having this skill's effect seems too powerful.. 10s is too long how about 2/3/4/5s
R - really broken if combined with F can causes teamwipe, again 10s is too long how about change the skill (armor peneterating seems too imba since everyone will take full damage from your attacks and thats worse than passive crit)
W - no need for changes old ulti is fine to me...subkoishi should not have F skill effect (except the passive manaburn)
well thats my opinion so yea
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Bog42 on January 20, 2012, 08:22:27 AM
[bugs] Reporting in! Nitori's F deals damage to everything (hits allies). When using R skill, her hp also depletes. And when I was playing with bots I found some random items laying on the ground. Later I checked some "allies' and Letty didn't have anything on her. So it could be a glitch with her randomly dropping items or something.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: CloverNaght on January 20, 2012, 10:05:40 AM
i do remember aph saying about UT makes nitori's R damages self (not sure if this is intended or bug)
Title: Re: [WC3 - Dots] General discussion thread III
Post by: ApharmdB on January 20, 2012, 11:10:59 AM
It's a bug - Nitori's R skill's trigger was copy-pasted into the map from someone's suggestion immediately before release. Now it does damage to everything and causes her skills to do friendly fire.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dorakyura on January 20, 2012, 03:35:22 PM
It's a bug - Nitori's R skill's trigger was copy-pasted into the map from someone's suggestion immediately before release. Now it does damage to everything and causes her skills to do friendly fire.

yes please, that's awesome! for her F actually, it should friendly fire :D
Title: Re: [WC3 - Dots] General discussion thread III
Post by: ApharmdB on January 20, 2012, 04:05:20 PM
yes please, that's awesome! for her F actually, it should friendly fire :D

Nah, too bad it's fixed now in the map with me :) I guess it's a lesson on why not to accept random isolated pieces of code from an unknown player at the last moment -.-;;
Title: Re: [WC3 - Dots] General discussion thread III
Post by: ApharmdB on January 21, 2012, 10:27:59 AM
As promised, Cirno's skills. I don't think anything's changed with her ult, except that it now removes player control from the taunted, and that it procs frost novas every second for its duration, so expect to eat all 5 frost novas if you're near her unless you have a blink skill.

'I'm the Strongest!' (D)

Uses cold air to create a frost nova to attack the enemy target, doing magic damage to it and lowering its movement speed by 40% for 3 seconds (9 seconds for non-hero units). Enemies near the target take half the damage.

Cast Range: 775
Area of Effect: 200
Mana Cost: 9
Cooldown: 9 seconds

Level 1 - [70 + 0.9 x Target's Int] magic damage
Level 2 - [105 + 0.9 x Target's Int] magic damage
Level 3 - [140+ 0.9 x Target's Int] magic damage
Level 4 - [175 + 0.9 x Target's Int] magic damage


Frost Sign 'Frost Columns' (F)
Passive Effect: After every few attacks, Cirno's next attack will cause a frost nova on her target (with the same effect as her D skill)
Active Effect: Drags nearby enemies' intelligence down to her level (for 6 seconds) and uses her experience to beat them. Attacking enemies under this effect counts as 2 charges for her passive effect.

Area of Effect: 325
Mana Cost: 19
Cooldown: 19

Level 1 - Every 8th attack causes a frost nova. Lowers intelligence by 9 and magic resistance by 3.0.
Level 2 - Every 7th attack causes a frost nova. Lowers intelligence by 12 and magic resistance by 4.5.
Level 3 - Every 6th attack causes a frost nova. Lowers intelligence by 15 and magic resistance by 6.0.
Level 4 - Every 5th attack causes a frost nova. Lowers intelligence by 18 and magic resistance by 7.5.

Ice Cubes 'Cold Sprinkler' (R)
Passive Effect: After every few attacks received, Cirno will retaliate with a frost nova the next time she is attacked (with the same effect as her D skill)
Active Effect: Creates an ice shield to block some damage for 6s.

Mana Cost: 19
Cooldown: 19

Level 1 - Retaliates every 8th attack received. Ice shield blocks up to 150 damage.
Level 2 - Retaliates every 7th attack received. Ice shield blocks up to 225 damage.
Level 3 - Retaliates every 6th attack received. Ice shield blocks up to 300 damage.
Level 4 - Retaliates every 5th attack received. Ice shield blocks up to 375 damage.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: CloverNaght on January 21, 2012, 06:36:45 PM
Frost Sign 'Frost Columns' (F)
Passive Effect: After every few attacks, Cirno's next attack will cause a frost nova on her target (with the same effect as her D skill)
Active Effect: Drags nearby enemies' intelligence down to her level (for 6 seconds) and uses her experience to beat them. Attacking enemies under this effect counts as 2 charges for her passive effect.
for few sec based on the skill desc, i thought this skill makes the enemy only has 9 intelligence and deals damage based on your exp points lmao
Title: Re: [WC3 - Dots] General discussion thread III
Post by: tbax704 on January 21, 2012, 09:38:06 PM
Speaking of ranged carries, I think you guys forgot about Sakuya.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dr Rawr on January 21, 2012, 09:49:22 PM
nope, shes neither a ranged carry nor ranged dps. I would put her more as a nuker
Title: Re: [WC3 - Dots] General discussion thread III
Post by: CloverNaght on January 21, 2012, 09:56:50 PM
Speaking of ranged carries, I think you guys forgot about Sakuya.
sakuya is nerfed version of marisa and lunasa end of story
how could ppl remember a hero that almost no one uses  :V
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dorakyura on January 23, 2012, 09:25:43 AM
uh wow, never thought that, new Mokou can jungle faster then OP 980a Luna. It's like a knife going though butter.
Was testing some items on her and Koakuma exploded me lategame so many times ^^
I hope we get another game this evening I want to test this:
Opening 5x Branch + Yukkuri
Get Broom first. then get Tacticus + 6ball/gap
then get Frozen Frog and Basher.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dular on January 23, 2012, 11:20:23 AM
Just some wondering from the general community, if you've played Tojiko, you know that she doesn't do anything amazing, especially when compared to Lunasa or Marisa.

We considered increasing the cast range of her R and whatnot, but it's lacking.  Can anyone think of a really nice buff for Tojiko?  Keep in mind that her innate will not change at all, and her ultimate is here to stay(although probably modified)
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dormio Ergo Sum on January 23, 2012, 11:24:13 AM
Hide the doublecast markers. :V
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dorakyura on January 23, 2012, 12:13:32 PM
if you've played Tojiko

I haven't played her yet but I agree, she isn't really powerful as a "mage class". I don't think that we will see her in many tournaments. Even Parsee is better then her  :V
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Amraphenson on January 23, 2012, 03:48:24 PM
Make R targeted aoe like sven, nerf the buffs a little (she really needs R too much to be effective at all)
reduced Cd on stun (how many times have I just sat there, doing nothing but spam my ineffective aoe and try to land R while my one USEFUL skill was on CD...)
Slightly increased aoe on F (this one's iffy, F is...alright.)
better attack animation/damage (personal preference, Tojiko has ass attack and ass aoe, so no way to really farm. In comparison to like Marisa and Lunasa, lol)
better scaling (also iffy, I've always been underfarmed because she's so bad. If that wasn't the case, the scaling might not be a problem.)
active usage of innate lets you move the past cast aoes (random idea. Might be interesting. Say casting a new spell moves the old cast to the new cast, up to like 700 distance. Or just use the innate to move the last thing you cast)

Dunno what else.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Helepolis on January 24, 2012, 09:36:59 AM
@ Antorory,

If you discover skills that are in your opinion wrong, could you first address them on forum/IRC before editing Wiki? Because you added healing values to Mokou and I double checked with ApharmdB and he said there is no such thing as healing for mokou's skills.

Thanks =)

Edit
I am planning on shooting some girl-grouping scenes this weekend around 12:00 GMT+1. Minimum required players is 5 for the show off stuff. These will be required for the intro and such. After that we need to do some intensive special-setup scenes with certain nukes/ults showing.

Thanks in advance.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dular on January 25, 2012, 02:24:08 AM
I am planning on shooting some girl-grouping scenes this weekend around 12:00 GMT+1. Minimum required players is 5 for the show off stuff. These will be required for the intro and such. After that we need to do some intensive special-setup scenes with certain nukes/ults showing.

Thanks in advance.

I demand a scene where Hina spinning goes into Okuu ultimate and then explooooooode.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: CloverNaght on January 25, 2012, 11:34:19 AM
for Tojiko why not put that zigzag arrow danmaku thingy? i'm suprised she didn't have anything like that in dots....
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Bog42 on January 25, 2012, 01:34:49 PM
「If you discover skills that are in your opinion wrong, could you first address them on forum/IRC before editing Wiki? Because you added healing values to Mokou and I double checked with ApharmdB and he said there is no such thing as healing for mokou's skills.」
Objection!
I've played as Mokou today and noticed, that when you activate the second skill it heals up a small amount of health, like 30+7%of missing hp or something.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: ApharmdB on January 25, 2012, 01:52:45 PM
Well ok, miscommunication then. The healing description was put under her 3rd skill which is false - her 3rd skill does not heal at all. Her 2nd skill heals 30 + 4/5/6/7% x Missing Health upon activation.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Helepolis on January 25, 2012, 02:10:28 PM
@Bog42, and this is exactly why things should be addressed first. See =D we're already solving things.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Amraphenson on January 26, 2012, 08:18:07 PM
Being Iku is suffering.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Antorory on January 27, 2012, 04:53:26 AM
Editing

well then it seem like a miscommunicate thing 
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dr Rawr on January 29, 2012, 05:39:40 AM
 :colonveeplusalpha:
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dormio Ergo Sum on January 29, 2012, 05:42:22 AM
:colonveeplusalpha:
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Amraphenson on January 30, 2012, 05:03:03 PM
being motk is sadness.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: CadrinHaverit on February 04, 2012, 07:12:53 AM
So I played the map. It does not disappoint as far as pretty graphics are concerned. Kinda like LoL in that department indeed, though I can imagine DotA 2 will obviously blow the two out of the water, but that depends mostly on the artistic direction...

Eh, I digress. Haven't updated for a long while, though there have probably been many balances and new heroines added.
I wanted to ask you this: are the AI players still so very, very bad? Because, you know, last time I checked, are they were good for was serving as stronger creeps with skills or getting stuck in scenery if they were using Nitori. Well, works as far as finding out how items and skills work is concerned, I guess...

Oh man, the items on this game are legendary. A couple of Touhou-related ones, many WTF ones. I wonder if Brother Sharp is still there as an item.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dormio Ergo Sum on February 04, 2012, 07:15:39 AM
I wanted to ask you this: are the AI players still so very, very bad? Because, you know, last time I checked, are they were good for was serving as stronger creeps with skills or getting stuck in scenery if they were using Nitori. Well, works as far as finding out how items and skills work is concerned, I guess...
Yes. Though if you use the default settings, they will actually go to different lanes. Which makes 1v5 AI really annoying.
Still easy, though.

I wonder if Brother Sharp is still there as an item.
It is.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: ApharmdB on February 04, 2012, 02:58:32 PM
I might be a little responsible for holding up the progress on AI implementation, what with holding the map and then dozing off in front of the computer :V

But to date, I think 2 AI scripts have been written - one for Utsuho and one for Koakuma. Not complete mind you, but they use their skills (not sure about Utsuho's ult) and "buy" items better than the others. Eh, not like writing scripts for nuker heros is terribly hard anyway.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Amraphenson on February 04, 2012, 05:21:19 PM
I can imagine the pain in doing Orin scripts. Also why is marisa so sad now qq
Title: Re: [WC3 - Dots] General discussion thread III
Post by: CloverNaght on February 04, 2012, 10:29:15 PM
BEHOLD MY SLOW LIKE SHIT DASH DA-ZE!
jackychanface.jpg
Title: Re: [WC3 - Dots] General discussion thread III
Post by: ApharmdB on February 05, 2012, 03:28:43 AM
Marisa had a bugged F skill that did 2/3 of its supposed damage for a few versions. That should be fixed in 980e. Can't do anything about her lazy dash though since it's a design decision. I wonder if it's slower than Aya's now...

Title: Re: [WC3 - Dots] General discussion thread III
Post by: CloverNaght on February 05, 2012, 05:35:52 PM
tell me the tl;dr version of why dash/blink skills (like marisa and aya's) become soooo sloooow in 0.980
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Helepolis on February 06, 2012, 06:35:52 AM
Rough feeling Aya is faster with her dash, but that could be due to animation stuff.

Marisa's dash being slower now; She was pretty lame with that dash being so fast, it isn't that horrible (Fighting games tier)
Title: Re: [WC3 - Dots] General discussion thread III
Post by: ApharmdB on February 06, 2012, 11:06:12 AM
It was actually done to give people time to react to her D/F/W combo in early-mid game.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: [Y]oukai [J]esus on February 06, 2012, 11:31:31 AM
The Hisoutensoku-dash/invulnerability frames are op when compared to DotS' dashes/movement.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Amraphenson on February 06, 2012, 06:05:09 PM
If they didn't change anything else about the dash, in effect it actually makes it so that Marisa has less time in between dashes. Also, why the fuck did they change the reticule?
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dorakyura on February 06, 2012, 07:01:32 PM
and why don't we get 8 people since 980c  :derp:
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Helepolis on February 06, 2012, 09:24:56 PM
You people complain about her dash being nerfed, but it is actually Stardust reverie which got the sack you know? The extra damage distance had been nerfed as well, meaning you need to like kiss the enemy girl (or creeps) to deal extra damage.

and why don't we get 8 people since 980c  :derp:
- RL
- School (exams)
- Workdays/schooldays
- Not yet stable version

Give it some time, we had more of these moments in the past.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Amraphenson on February 06, 2012, 10:06:16 PM
A damage and range nerf I can deal with; it doesn't change the rhythm of playing Marisa, Hele. It just makes it a bit slower. The Dash being slower, the dash which cancels itself when you right click or do anything else, is a major gameplay style change. I'm not complaining about Reverie being nerfed because it's pretty minor in comparison to the Dash change; dash being slow as a turtle going uphill in winter is fucking me over more than reverie.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: [Y]oukai [J]esus on February 07, 2012, 12:12:54 PM
So, after discussions with many people IRL, Helepolis and Panda, I have gotten hold of an incredibly neat timeslot on the 25th of Febuary, my time. From 9am till 3/4pm, a nice store will be open which will showcase games on two XBoxes and, two laptops. Both Laptops belong to me, and after careful considerations with the higher-ups in charge of this event...

                                                                      Defense Of The Shrines and/or Defense Of The Ancients...


   Will be showcased to over 2000~5500 people in Singapore!



I actually hope to stream a lot more DotS then DotA, but if the audience complain "IAMNOTENTERTAINED", we switch to DotA. There is no specific theme(Like those oppai) for these matches, but I require at least 10 people(Not including me, one livestreamer/ref/commentator). More if we want to switch players in between rounds. Much like a tournament, I'll give each game a three hour timeframe at the very, very most(I really hope I spend 2 hours each so I have enough time to showcase other games on the laptop which aren't really played on the XBoxes!) It's being shown on two laptops, each connected to a projector which gives off a gigantic screen for everyone to watch/see. My group that is running this store, is the only one to be having such a large screen which is sure to attract many people.
-

Anyway, 10 people at least is what I require, and 20 people at most(enough to switch between games.)
I need trustworthy and solid people that,
Will not AFK.
Will not suddenly turn into Magna/RV and do stupid shit which surpasses even my faggotry.
One or two Observers to be alone in a TeamSpeak channel that can livestream, so we can hear dual/single commentating.
-

25th Feb, on a Saturday. 9am Singapoor time(Whatever the timezone is.)
Modes and bans/rules will be decided beforehand by everybody playing before the actual matches start. I hope we have minimal delays.
Also if I can, I would want to request for no teamstack, and not a one-sided game(Kinda obvious).

Helepolis, panda( and Pesco afaik), will be in charge of all this.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Pesco on February 07, 2012, 12:18:12 PM
You may not assume I'm in.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: [Y]oukai [J]esus on February 07, 2012, 12:22:38 PM
You may not assume I'm in.
[19:42] <Helepolis> and what do you want from me (and pesco afaik)
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Captain Infinity on February 07, 2012, 12:54:04 PM
Helepolis is not Pesco's secretary afaik :V
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dorakyura on February 07, 2012, 01:47:27 PM
9 am Singapore time? Really?

that's 2 am for me then  :derp:
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dr Rawr on February 07, 2012, 02:05:24 PM
eh im fine with 8am idk about 3 hours though
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Helepolis on February 07, 2012, 02:28:31 PM
Pesco is just Tsuntsun.

We'll need to see first though about the timezones. 2am on a saturday is a bit crazy if my parents are around and decide to sleep early :V
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dr Rawr on February 07, 2012, 02:32:45 PM
oh wait i think i meant 8pm, yea even better
Title: Re: [WC3 - Dots] General discussion thread III
Post by: [Y]oukai [J]esus on February 07, 2012, 03:02:32 PM
9 am Singapore time? Really?

that's 2 am for me then  :derp:

I stayed up with you 2 days in a row till 5am. It's time for my repayment! :V
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dr Rawr on February 07, 2012, 04:44:12 PM
Will not start arguments in the middle of matches. I repeat, trash-talking and so on will not be tolerated.
Will not rage and whine.
Will not suddenly turn into Magna/RV and do stupid shit which surpasses even my faggotry.
One or two Observers to be alone in a TeamSpeak channel that can livestream, so we can hear dual/single commentating.

I laughed a little reading these
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Doll.S CUBE on February 07, 2012, 10:52:16 PM
Hmm, I think I'm up for this but I'll let you know for sure when it's closer to the date, like, Feb 17 or so.

Title: Re: [WC3 - Dots] General discussion thread III
Post by: Amraphenson on February 07, 2012, 11:15:24 PM
Five pm to about midnight on Friday for me.

Count me in.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Messiah on February 07, 2012, 11:35:27 PM
I need trustworthy and solid people that,

Will not rage and whine.

There shall be no dots. No more.


9am is 11pm here. Since it's a saturday, I may be able to attend one or two games, only that.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Captain Infinity on February 08, 2012, 12:02:36 AM
I laughed a little reading these

There shall be no dots. No more.


9am is 11pm here. Since it's a saturday, I may be able to attend one or two games, only that.

:V

I stayed up with you 2 days in a row till 5am. It's time for my repayment! :V

I've stayed up for 6 days once to play DotS with people :3 and I regularly used to skip days of sleep to play DotS back in the day  :derp:
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dr Rawr on February 08, 2012, 12:05:54 AM
You damn NEET, get a job
Title: Re: [WC3 - Dots] General discussion thread III
Post by: shadowbringer on February 08, 2012, 03:56:00 AM
I would participate if

1) there's no urgent social event that saturday
2) people are willing to see my noobplay (especially after not playing wc3 after the ddos incident -- I like this word, incident, thanks to Reimu :D) and our general lack of knowledge of strategy, team matchups, teamplay and execution (compared to chinese/korean players)
Title: Re: [WC3 - Dots] General discussion thread III
Post by: [Y]oukai [J]esus on February 08, 2012, 07:01:59 AM
I would participate if

1) there's no urgent social event that saturday
2) people are willing to see my noobplay (especially after not playing wc3 after the ddos incident -- I like this word, incident, thanks to Reimu :D) and our general lack of knowledge of strategy, team matchups, teamplay and execution (compared to chinese/korean players)

As long as there is no teamstack, noobplay is uhh okay.
-

Editing here to apologise if the post for the game event demo thing is pushy is any way. I really don't know how to word things besides bluntly for these kind of things. If we can't get enough, then I can just call it off. Also, I managed to extend the slot an hour earlier, so yeah. It's 8am(mytime) now.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: tbax704 on February 08, 2012, 09:26:30 AM
Hmm, tell me if you lack people. I guess I could go to the local net center to evade lags and participate (with my full potential). Saturday is fine for me. But tell me, which version that we will be using?
Title: Re: [WC3 - Dots] General discussion thread III
Post by: CloverNaght on February 08, 2012, 05:19:26 PM
hope i can connect to bnet from some local net centers
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Amraphenson on February 08, 2012, 05:32:18 PM
6 hour net center? Hardcore Akurou is hardcore.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Helepolis on February 10, 2012, 01:26:43 PM
Tomorrow I want to shoot the final scenes for my dots movie then try to finish it the same day or sunday. I do require 8-10 people for 4v4/5v5 fight with an utsuho ult. Otherwise we will become creative and find a way with lesser people.

I will be most likely ice skating in the noon so I want to shoot it either at 11:00 GMT+1 or later in the evening or something depending on available people.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: trancehime on February 10, 2012, 02:22:30 PM
I will be willing to break my DotS fast just for this. But it depends if I have something happening on that date or not.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: ApharmdB on February 10, 2012, 02:31:21 PM
For the 2 or 3 of you still interested in the game, http://i39.tinypic.com/xkzmoj.jpg

Title: Re: [WC3 - Dots] General discussion thread III
Post by: Tamashii Kanjou on February 10, 2012, 04:33:53 PM
...

NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!
WHO THOUGHT IT WAS A GOOD IDEA PUTTING HER IN THIS?!?! NOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Amraphenson on February 10, 2012, 05:21:00 PM
I don't need those kind of surprises in the middle of class, Aph. wtf does she do?
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dr Rawr on February 10, 2012, 05:22:32 PM
she throws moons at you

oh i also like how her name is in english, or is that your doing aph?
Title: Re: [WC3 - Dots] General discussion thread III
Post by: ApharmdB on February 10, 2012, 05:32:11 PM
Nope her name's in English even in the Chinese version. She's a melee agility hero (why?! I thought the moon rabbits used rifles ._.) that currently plays a little like a cross between Kisume (she has some skill that temporarily blocks all physical damage) and Chen. I only had a brief look at her ult and it works a little like Chen's, except it boosts aspd instead of damage. It's not available to her at level 1, unlike Chen's. Her innate is kinda like a low powered Wriggle's D - gives her bonus damage on her next attack after 8 seconds, but each hit she receives reduces that wait time by 1s.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dr Rawr on February 10, 2012, 05:34:41 PM
huh so if the enemy team has yuyuko or phoenix aura or that dumb weather :V
Title: Re: [WC3 - Dots] General discussion thread III
Post by: ApharmdB on February 10, 2012, 05:38:14 PM
Ehh I think she has to be hit by physical damage... (I really didn't read her descriptions carefully at all since I was testing something else... her bonus damage is nowhere near what the Prismriver sisters get though)

Funny thing is, I think she's stronger than the original Reisen :( If only the original Reisen had her sniper-range back...
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Pesco on February 10, 2012, 08:03:29 PM
I hope that's a sign of the Watatsukis getting in.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dr Rawr on February 10, 2012, 08:09:10 PM
id rather have kasen
Title: Re: [WC3 - Dots] General discussion thread III
Post by: ApharmdB on February 10, 2012, 08:20:48 PM
Watatsuki no Yorihime, the OP Moon Princess.

Innate - Absurdly Sharp TvTro... Sword
Adds a random amount of a random type of damage on each strike

'My name is Mary Sue' (D)
Reflects the next spell cast on Yorihime

'I'm OP, you're not' (F)
Think Diablo's bone prison, except with sharp katanas. You take damage if you try to move and hit the katanas.

Eight Million Lunar Shinto Gods (R)
Gives 1 second of invulnerability when activated. Cooldown time of 1.1s. Costs 8 mana.

'Defence of the Moon' (W)
Summons her entire rabbit army to fight.


:V

Damn I'm going nuts fixing this shit.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: [Y]oukai [J]esus on February 11, 2012, 01:22:39 AM
Oh shit Reisen II we can all torment Kanjou. And wheres her time warp riffle...?
Title: Re: [WC3 - Dots] General discussion thread III
Post by: CloverNaght on February 11, 2012, 02:38:06 PM
Watatsuki no Yorihime, the OP Moon Princess.

Innate - Absurdly Sharp TvTro... Sword
Adds a random amount of a random type of damage on each strike

'My name is Mary Sue' (D)
Reflects the next spell cast on Yorihime

'I'm OP, you're not' (F)
Think Diablo's bone prison, except with sharp katanas. You take damage if you try to move and hit the katanas.

Eight Million Lunar Shinto Gods (R)
Gives 1 second of invulnerability when activated. Cooldown time of 1.1s. Costs 8 mana.

'Defence of the Moon' (W)
Summons her entire rabbit army to fight.


:V

Damn I'm going nuts fixing this shit.
i loled hard at the hero concept
her first debut appearance she gonna kick even rumia youmu patchy without effort
after that she got nerfed to death like what happened to luna child
Title: Re: [WC3 - Dots] General discussion thread III
Post by: ApharmdB on February 11, 2012, 02:42:52 PM
Um... that was meant to be a joke yeah. Besides Mokou, Yorihime is the other Touhou character I adore, even if I don't know why, so naturally, OP. :3 I think December does already have a design sheet for Yorihime, but that won't happen for a while yet. Ignore my insane ramblings. :3
Title: Re: [WC3 - Dots] General discussion thread III
Post by: CloverNaght on February 11, 2012, 03:10:06 PM
actually D skill is awesome with some adjustments
imagine utsuho kills herself because she shoots you  with peta flare
also best counter against team who went purgefag *coughlocalbnetcough*
Title: Re: [WC3 - Dots] General discussion thread III
Post by: ApharmdB on February 13, 2012, 02:50:08 AM
Quick rundown of Reisen II's skills...

Innate gives bonus damage on the next strike every 8 seconds, though each hit she receives will lower that time required by 1 second.
D skill is like Yuugi's horn proc, but it's an active and it gives a massive aspd/ms debuff instead of stunning.
F skill is just... Lyrica's ult, except I think it only blocks physical damage.
R is IIW.
W is a massive aspd/ms boost for 4s (160% aspd boost iirc at max level, and she can attain 522ms with it on). The timer resets if she hits an enemy girl, like Chen's ult.

OP lunar rabbit. Dammit the big Inaba rabbit needs her range back to compete with this piddling whippersnapper.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Helepolis on February 13, 2012, 07:47:25 AM
The movie has been done, now leave me alone!

(thanks all who helped)
Title: Re: [WC3 - Dots] General discussion thread III
Post by: CloverNaght on February 13, 2012, 09:39:36 AM
no sniper time rifle check
model looks kinda awkward check
imad.jpg
anyway about the innate....did they succeed force LoL mechanics into wc3?
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Bog42 on February 13, 2012, 01:10:44 PM
I like how Chinese post f version, then f9, then g in one day. And only in g version they fixed that stupid Reisen's no damage bug. Are there still more versions coming?
Devs just don't test maps: "lol, let's add some new imba hero and lots of bugs!"
Though I still love them.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: ApharmdB on February 13, 2012, 01:21:45 PM
We would totally have a playtesting group if the last one weren't lazy dicks that leaked the map instead of actually testing things.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Rikter on February 13, 2012, 03:06:13 PM
anyway about the innate....did they succeed force LoL mechanics into wc3?

Shen http://leagueoflegends.wikia.com/wiki/Shen_the_Eye_of_Twilight
Near exact ripoff

Not surprised seeing as pretty much everything in lol could be ported over to wc3  aside from a few skills targeting
Title: Re: [WC3 - Dots] General discussion thread III
Post by: ApharmdB on February 13, 2012, 03:34:10 PM
Targeting based on mouse location is achievable too and really not too difficult. You can see evidence of this in the character selection screen by mousing over the boxes displaying the different players' currently selected heros.

Digressing, http://i44.tinypic.com/s1qc60.jpg

No idea how long it'll take this time, though a lot of the work is already done via porting. I'm a lot busier these days, what with work and all, leaving even the weekends barely free. Ah well.


Scratch out all that. Apparently my work on the original map is not yet finished...
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dr Rawr on February 13, 2012, 06:54:40 PM
lol get koishis hat and pick byakuren if you hate your team

edit, walp i spent the dya doin dots shit

kogasa now gains her agi on every 2 kills, idk if it was her W or R
remilia spawns again from the same bat
as up top koishis hat can burn allies mana and make them less accurate
i didnt know this but keine can un transform, so i guess you can D >F>R>W>D>F>R>W>D>F>R>hope hes dead
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Bog42 on February 14, 2012, 02:55:24 AM
kogasa now gains her agi on every 2 kills, idk if it was her W or R
She's been like this since her R got changed. It gave her +36 agi passively, now it gives +40 agility for 80 lasthits.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: CloverNaght on February 14, 2012, 12:34:16 PM
new kogasa R is just sad
she has 1st 2nd and ulti skill which p much set on stone that she is agressive agi ganker
but she has that silly 3rd skill which like tells her that "lol no 80 lasthit you sucks GG"
fail concept?
just return old kogasa where she used to own ppl....i've seen way worst carries than her in DotS (i'm comparing kogasa with old imba spin to popular carries nowdays btw)
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dr Rawr on February 14, 2012, 10:03:31 PM
you got a complaint for everything dont you?
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Amraphenson on February 14, 2012, 10:48:08 PM
It's what Reimu does.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: CloverNaght on February 15, 2012, 09:47:19 AM
It's what Reimu does.
and wins the game constantly and the most farmed despite shitty teamstack amirite?
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Amraphenson on February 15, 2012, 04:47:31 PM
not really. Now you're just getting cocky, Failmu. You complain more than you win nowadays. Or play, for that matter.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: CloverNaght on February 15, 2012, 05:44:56 PM
not really. Now you're just getting cocky, Failmu. You complain more than you win nowadays. Or play, for that matter.
on play part ye www
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Bog42 on February 17, 2012, 03:16:56 PM
Not trying to sound impolite or something, but where are all those changelogs for past versions?
If I'm not mistaken there is going to be a new one on Monday, so it would be better, if we had last translations done.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Amraphenson on February 17, 2012, 04:20:02 PM
If there are a bunch of versions in short succession, we usually just compress it into one log.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dr Rawr on February 17, 2012, 08:13:02 PM
Iirc i think aph already has alot to do right now. In example remaking dots map
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Antorory on February 18, 2012, 03:10:23 PM
Bug Report

-Byakuren [F] Skill give only 225 Max HP at level 4 [it should give 300 MP according to the text description as 75/150/225/300 following the level of the skill]
Title: Re: [WC3 - Dots] General discussion thread III
Post by: ApharmdB on February 18, 2012, 04:59:15 PM
Got it. Thanks.

Yes, there's been a sudden explosion of stuff to do, so translation work has been halted while I get recalled to fix stuff yet again. We've also set up a playtesting group which will hopefully not dick us over again. But this also means more than double the work for me since I'm also in it.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dr Rawr on February 18, 2012, 05:32:06 PM
Bah playtesting dots map must be lol amounts of fun
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Helepolis on February 18, 2012, 05:34:53 PM
But this also means more than double the work for me since I'm also in it.
Your avatar somehow empowers this post with extra orz :V

Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dr Rawr on February 19, 2012, 03:49:36 AM
Ok im a bit confused with laevateinn...
- i noticed it wont increase damage of most on hit effects, like mokou explosions ikus lightning and wriggles d pretty much anything like that
-only exception ive seen is eikis pure damage, but azn math tells me it only increased the damage of her attack and not the pure damage
-so im pretty confused, is laevateinn only increasing the attack damage? No on hit effects seem to be effected.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Antorory on February 19, 2012, 06:51:32 AM
it's just only increase the attack damage base on the last one you deal to enemy

if you buy two of them the example of how it work will be like this

Example

-You have total damage around 55-55 + 60 with two laevateinn effect

-You hit an enemy with armor around 25% reduction and the enemy is not a girl or tower so it deal 100% following the attack type and no girl's reduce calculating.

-You crit from you ability which deal damage x 2

-You real dmg [after whole calculating] will be  [ [ [115 x 2] - 25%] + 12% + 12%] = 216.384 total damage deal

-coz each laevateinn increase dmg base on the lastest result of dmg calculating, so even it's stack together their percentage will calculate seperatly anyway.

-that is from my own test and i think ApharmB ever tell about how laevateinn work long time ago.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dr Rawr on February 19, 2012, 02:33:51 PM
Wait a minute laevateinns stack? Also i get how it calculates damage, im just wondering if it only effects your base attack damage and not all these bonus effects to attacks girls have.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: CloverNaght on February 19, 2012, 03:39:37 PM
it's just only increase the attack damage base on the last one you deal to enemy

if you buy two of them the example of how it work will be like this

Example

-You have total damage around 55-55 + 60 with two laevateinn effect

-You hit an enemy with armor around 25% reduction and the enemy is not a girl or tower so it deal 100% following the attack type and no girl's reduce calculating.

-You crit from you ability which deal damage x 2

-You real dmg [after whole calculating] will be  [ [ [115 x 2] - 25%] + 12% + 12%] = 216.384 total damage deal

-coz each laevateinn increase dmg base on the lastest result of dmg calculating, so even it's stack together their percentage will calculate seperatly anyway.

-that is from my own test and i think ApharmB ever tell about how laevateinn work long time ago.
thanks a lot man now i'm clearly understand about this item
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Antorory on February 20, 2012, 05:51:03 AM
Wait a minute laevateinns stack? Also i get how it calculates damage, im just wondering if it only effects your base attack damage and not all these bonus effects to attacks girls have.

Yes it does, you can even buy 6 laevateinns without wasting its effect @-@
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Helepolis on February 20, 2012, 10:07:37 AM
Huh, since when does Laevitan stack? AFAIK only the stats do, not the 12.5% dmg on girls. Aph :V ?
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dormio Ergo Sum on February 20, 2012, 10:15:49 AM
It's listed as a stackable passive effect. :V

It's the lifesteal that doesn't stack with itself, Hele.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Helepolis on February 20, 2012, 10:39:43 AM
It's listed as a stackable passive effect. :V

It's the lifesteal that doesn't stack with itself, Hele.
orzzzzzzzzzzz then why didn't I farm that item more on my Shizuha. Gdi I am such a noob with carry items.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dormio Ergo Sum on February 20, 2012, 11:52:07 AM
becuz u dum.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: ApharmdB on February 20, 2012, 12:07:23 PM
Well it's easy to miss the "stackable passive" phrase when everything else says "Non-stackable passive" :P
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dr Rawr on February 20, 2012, 10:08:27 PM
why not just get a camera on shiz? seeing that laevatienn only effects your base attack damage, it seems only people who deal insanely large physical damage would only benefit. typically everyone end game now ends with 2000~ hp because lol +hp gain on levels. which means one camera deals an additional +80 damage on attacks. lets assume we have a minimal of 200 attack damage, with 1 laevatienn we deal and additional +25 damage, 2 would mean +50, 3 +80~ damage. with only 500 gold difference and having only to buy 1 item laevatienn doesnt look that great now. i guess if you wanted to get equal damage with one laevatienn you would need like what? 890 damage i think. only exception i can think of are koishi/flandre or yuugi and eirin if it gets stupid amounts of late game

i didnt include the +30 damage from agi gain because camera gives +45 so who cares :V

since im in a complaining mood, may as well make nazrins/yamames/keine passive attack effects active every x attacks, because having to rely on luck isnt cool anymore.

i still wound not touch lunar hairpin even if it was filled with candy

possibly redo yuri/lily to the attack range of yourself, if melee make it a set distance. i dont get why most peoples attack ranges were nerfed

make tojikos markers invisible to enemies

make violin first reduce magic resistance then flat magic resistance reduction

why cant chens passive and pads make 80% damage reduction >:|

also laevatienn doesnt effect attack buffs and other secondary effects from attaking like ikus chain lightning and wriggles d
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Pesco on February 20, 2012, 10:57:59 PM
So Eirin gets laevatienn for the lulz?
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dr Rawr on February 20, 2012, 11:02:48 PM
carry eirin :V
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dorakyura on February 20, 2012, 11:03:42 PM
i still wound not touch lunar hairpin even if it was filled with candy

Yuyu rushing Frost Hat is scary, and to rush you need lunar hairpin as opening.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dr Rawr on February 20, 2012, 11:06:18 PM
if you get lunar hair pin as starting, youve already failed. rushing does not mean getting the build up for it right away with your starting gold
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Pesco on February 21, 2012, 05:29:46 AM
Rushing means gathering the gold to buy the item in a single go? I'm asking this to differentiate the mindsets of better players and noobs when it comes to money management.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Amraphenson on February 21, 2012, 06:20:56 AM
IIt can mean a lot of things. In general, if you're rushing a core item, you go out of base with items that help you fram faster, not necessarily help in general.

For example, old Reisen is rushing an IIW. Therefore, instead of generic four mushroom start, she sacrifices hp and gets 5 cat mints for last hitting.

In Yuyuko frost hat case, she maxes out wave and sadism asap for sustain+farm and starts out wwith basket, then rushes the ice cube asap. If she has a rough time, which she shouldn't, she grabs hairpin before cube. Otherwise cube, pin, ice hat.

Yuyuko ice hat is...okay? Seems legit. Icant imagine fuck-off-wait-you-cant-lolslow wave or heartstopper or ult would be bad. Should test with coins maybe?

In the end I agree with Rawr; pin is ass. No point grabbing it before the cube for ice hat, because fruit basket is all around better.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Helepolis on February 21, 2012, 09:28:40 AM
Getting Camera on Shiz is nice, but I wouldn't rush it as first item. Because the item is meant to puncture through tanky girls in the first place and it doesn't benefit you anything else (aside the nice AGI gain).

I always rush Smoking Dude on pretty much all carries because it gives you MS. MS means you stick with your enemy girl and Shizuha is known to hit hard anyway so like throwing leaves at running girls is always satisfying. Laevithan is a pretty good item because it helps you LS and do additional dmg which is for Shizuha a plus. With watermelon along you will hit quite hard.

If you got the money, get both items otherwise decide which item you want but I would get Smoking first no matter what.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: CloverNaght on February 21, 2012, 12:42:27 PM
if you get lunar hair pin as starting, youve already failed. rushing does not mean getting the build up for it right away with your starting gold
this is what everyone should read hands down
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dorakyura on February 21, 2012, 01:03:45 PM
sure, but getting fruitbasket as startup is lame  :V
Useless starting items is awesome
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Helepolis on February 21, 2012, 01:50:57 PM
Fruitbasket to counter Shizuha! Because she'll level up faster than you!
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Amraphenson on February 21, 2012, 03:20:45 PM
Too bad the lame startyp item is hands down the best start up in the game.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Helepolis on February 21, 2012, 07:26:09 PM
Too bad the lame startyp item is hands down the best start up in the game.
I think quite many people will disagree with you but w/e. Inb4hugedebateaboutFruitBasket
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dr Rawr on February 21, 2012, 07:41:21 PM
Eh nah i like my fruit basket start. Gets my moneys worth
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dormio Ergo Sum on February 21, 2012, 09:07:37 PM
Depends on character for me.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Amraphenson on February 21, 2012, 09:37:12 PM
Sorry, my bad; best startup item handsdown for the heroes I play. And also versatile to the point of four mushroom level friendliness; it's really impossible to go wrong with fruit basket start.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dormio Ergo Sum on February 21, 2012, 09:49:13 PM
You are SunnyMilk/LunaChild. You have bought a lunch basket. wat do.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dr Rawr on February 21, 2012, 09:55:27 PM
make this thing called hjbug
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Amraphenson on February 21, 2012, 10:01:43 PM
I would have figured that getting a +hp/mana heal item on the two heroes that don't use mana would be a no brainer. Jeez Dormio, what are you smoking?
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dormio Ergo Sum on February 21, 2012, 10:03:08 PM
Jeez Dormio, what are you smoking?
everything.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Amraphenson on February 21, 2012, 10:08:05 PM
everything.

*is smoked*
Title: Re: [WC3 - Dots] General discussion thread III
Post by: CloverNaght on February 22, 2012, 02:04:58 AM
well almost every my main uses mana so yea fruit basket is best...
if your hero non-manadependant or so prob pistol/donation box as starting item works well
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Antorory on February 22, 2012, 10:29:22 PM
Lastest Experiment

Trio Sister Testing Thing

-Lyrica have max cap of her innate skill at 60% cooldown reduce and combine with three item [hakurei amulet, party basket, nuclear control rod] she will have cooldown reduce around 75%

-Merlin have infinity in max hp cap and here is a proof with the most cap my friend can does [2149 creep kills]

it's 0.980h replay http://www.mediafire.com/?mqj7p1p75bp6kn3 (http://www.mediafire.com/?mqj7p1p75bp6kn3)

-Lunasa have infinity in skill dmg cap since i can make it until 132.3% and lazy to do it anymore

Suika Testing

2nd Skill

-When enemy have magic immunity ability [like Kogasa's 2nd skill or Reimu's ultimate] ,she will doesn't active this skill to enemy but still can deal dmg [if she hit the nearly one without magic immunity effect]

Countering Skill in MPP Form

-When Suika in MPP form get any physical skill dmg or get hit by melee unit she will counter it with her 2nd skill and some passive skill of item which active while attacking [except for Shinzanken, High-Tech Camera, Crooked Scarlet Sword and Inaba Medicinal Pestle which don't active]

Example: Suika get damage from suwako first skill at maximum level of skill in MPP form, she will active 2nd to suwako around 20 times in 2 seconds

Medicine Testing

-When Medicine get any physical skill dmg or get hit by melee unit she will counter it with her 1st skill and some passive skill of item which active while attacking [except for Shinzanken, High-Tech Camera, Crooked Scarlet Sword and Inaba Medicinal Pestle which don't active]

Example: Medicine carried a Grudge Bow get damage from suwako first skill at maximum level of skill, she will active Grudge Bow's ability to suwako around 20 times in 2 seconds



Little comment in current topic

"I buy a Lunar Hairpin for which girl i need fastest level as it can and have big effect on its level like Alice [Each Level have important skill for her doll] or Wriggle [Each leveling increase her skill damage]"
Title: Re: [WC3 - Dots] General discussion thread III
Post by: ApharmdB on February 23, 2012, 12:29:11 AM
Thanks for the report on Medicine's bug. I've already fixed Suika's, but this is the first time I've received a report on Medicine's bug, though the two bugs occur because of the same principle - the underlying damage detection system is buggy and that bug is made really obvious when combined with dummy skills based off Spiked Carapace since that always reflects at least 1 damage, even if you set the damage reflection to 0%. I'm at work currently, so I've passed this report on in devchat. Hopefully someone else will fix this soon because 980i is due for release before the touhou.cc weekend tourney. The playtesting group that we've formed should have some effect in reducing the number of bugs in new versions, though the more we playtest, the more I think that the map needs a complete rewrite (not that I didn't think this before), especially for several buggy systems. But even that has its issues.... Sigh.

Btw, Merlin's HP gain technically isn't infinite because the dummy skills that add HP do have an upper limit, but you'd probably need to last hit for several hours before you hit that limit. Heh. But Lunasa's damage amplification truly has no upper limit....... yet.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Antorory on February 23, 2012, 04:09:26 AM
Expendition Report [some is very old but some is new]

-Tenshi 2nd Skill ESC have its maximum cap but it seem the real max cap of that skill [or may be don't have] didn't same as the text have [check it around 0.980 ver]

-Since they already remove hp gain from Tenshi 3rd skill, it also make scarlet mist weather to not gain 5 hp when she get hitted too and it make the scarlet mist don't have any special effect on Tenshi [check it around 0.980 ver]

-hex can use on dragon star even it have a greeen text message on hex's item [report from friend still not check it myself]

-reisen II skill's aspd didn't apply to -as when you checking it [already check it]

-Hatate aspd boots skill just increase 148% aspd at all level not 300% [already check it]

-Youmu still can't cut any building armor [already check it]

-Kanako cyclone still unactived [already check it]

-Parsee when keeping an illusion rune will have the effect while gain an illusion like active her innate skill and the illusion from rune can explode to deal dmg same as innate's illusion [still don't check in h version]

-Udongein and Straw Hat have a strange bug which will make the one who use a skill miss attack by herself under special circumstance
 [still don't check in h version]

-in changelog they mismatch base mp regen on two hero in previous version [nazrin, hatate] , did the current one of these two girls is now syn with changelog? [Nazrin according to changelog must have Base MP Regen around 1.34 while Hatate must have around 0.2]


Note: Okey time to go out for a breakfast, I will wait for a reply about last line of this report
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dr Rawr on February 23, 2012, 04:23:11 AM
I think aph said they are removing weather soon so wouldnt be surprised if no changes to tenshi
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Antorory on February 23, 2012, 04:31:19 AM
I think aph said they are removing weather soon so wouldnt be surprised if no changes to tenshi

didn't the weather is the selling point of the dots it self?  :o

what these the merit they have to removing that lovely weather!  :ohdear:
Title: Re: [WC3 - Dots] General discussion thread III
Post by: ApharmdB on February 23, 2012, 04:42:36 AM
Still at work, so I'll pass these along. Some bugs can't be fixed so soon (e.g. Kanako's Cyclone) because it's either an underlying system bug or the skill is planned for a remake anyway. The bugs resulting from the damage system are being fixed instead of rewriting the system itself because they're more urgent. Reisen's bug is due to the buff system I'm sure, but I need to verify it later. She had a similar bug a long time ago where the debuff from her F skill would be transferred to her if she stood right next to her target, though I fixed it back then. Not sure if the same bug is back :|

I think the weather isn't going to be removed after all. It was removed for one version, then I was asked to add it back :| There's one weather that's supposed to increase Tenshi's fissure damage. Except the weather grants physical immunity to all units... :| I'll probably do something about the weather lag once I get the time to. It's currently creating a tonne of particle effects for no good reason.

Btw Hatate's aspd boost skill only gives her the full 300% boost for like 1 to 1.5s. It tapers off exponentially, so if you're using -as about 2 to 3s after activating it, it might not show much of a boost...
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Antorory on February 23, 2012, 06:22:26 AM
Still at work, so I'll pass these along. Some bugs can't be fixed so soon (e.g. Kanako's Cyclone) because it's either an underlying system bug or the skill is planned for a remake anyway. The bugs resulting from the damage system are being fixed instead of rewriting the system itself because they're more urgent. Reisen's bug is due to the buff system I'm sure, but I need to verify it later. She had a similar bug a long time ago where the debuff from her F skill would be transferred to her if she stood right next to her target, though I fixed it back then. Not sure if the same bug is back :|

I think the weather isn't going to be removed after all. It was removed for one version, then I was asked to add it back :| There's one weather that's supposed to increase Tenshi's fissure damage. Except the weather grants physical immunity to all units... :| I'll probably do something about the weather lag once I get the time to. It's currently creating a tonne of particle effects for no good reason.

Btw Hatate's aspd boost skill only gives her the full 300% boost for like 1 to 1.5s. It tapers off exponentially, so if you're using -as about 2 to 3s after activating it, it might not show much of a boost...


about Hatate's bug I darely say that i can use my life to committed it that it's "really" 148% according to the -as since in the previous version i already know it descrease rapidly around 37% every the same sc every sc

but now since it's change to current version it just increase 148% aspd at first and lower by 37% every 1.0/1.2/1.4/1.6 sc until back to the normal aspd

[plz belief me or at least test it with /test for just a 1 minute and that will proof my word]
Title: Re: [WC3 - Dots] General discussion thread III
Post by: ApharmdB on February 23, 2012, 08:45:19 AM
Just pointing out another possibility, that's all really. I'll have to test it out myself to find out what might have changed or gone wrong with the code after I get back from work anyway.

Edit: Tested it. Looked in the code. It's only a display bug. Fixed.

Edit2: Clarified this with UT. Youmu's not supposed to be able to reduce the armour of structures. Only the bonus physical damage from her 2nd skill is effective against structures, not the armour reduction effect.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Helepolis on February 23, 2012, 01:08:31 PM
I should applaud our own DotS community for the success of the second promo video. It has achieved over 19.000 views and 300+ comments on bilibili.tv. And this only in like aprox a week! The video is less speedy on Youtube (though the first one had over 10.000 views there!)

So definitely worth the applause for this and thanking all again for helping out. Well done.

(http://i40.tinypic.com/e0g8h.jpg)





However, all of you remain noobs and I'll kick your asses any time any where in DotS >=3
Title: Re: [WC3 - Dots] General discussion thread III
Post by: [Y]oukai [J]esus on February 23, 2012, 02:07:28 PM
Dropping by to update everyone about Saturday's(25th) DotS Showcase thing. I have gotten everything ready, just that...

-The 8am slot has been pushed back to 9am, because of some issues.

-I have internet! But sadly, it has to be phone!internet or school!internet. Which means I need to test it out tomorrow with one person who could be free. If it's relatively smooth, this thing can go on. If not... :|

-Unable to use second laptop, which means no Livestream. I'll just hook my own to the projector and it's bigass screen. No need for commentators ze~n.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Messiah on February 23, 2012, 10:23:18 PM
But helepolis you were made to rage over having your ass kicked and blaming it on the team who jungle and rambo alone against the whole enemy team the entire game.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Helepolis on February 24, 2012, 08:18:50 AM
But helepolis you were made to rage over having your ass kicked and blaming it on the team who jungle and rambo alone against the whole enemy team the entire game.
Not Rambo, more like suicide. Rambo at least takes a kill or two, like Dormio always used to do in old days. What I've seen lately in our games is pure suicide.


Quote from: ApharmdB patchnotes
Remilia's Divine Spear 'Spear the Gungnir' cast range increased from 1800 to 2500
Sniper Ojousama.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dormio Ergo Sum on February 24, 2012, 08:33:25 AM
Rambo at least takes a kill or two, like Dormio always used to do in old days.
Or the entire enemy team just for me. :)
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Amraphenson on February 24, 2012, 03:26:11 PM
>DONT DO IT DORMIO, DONT DO IT.
>Dormio/Mokou dives through three towers solo.
>Dormio/Mokou gets three kills.
>Dormio/Mokou lives.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Pesco on February 24, 2012, 05:50:27 PM
Quote from: Rambo Guide
Make sure your name is Hero999

But his name is Dormio ???
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Helepolis on February 24, 2012, 08:38:30 PM
Actually he got more Rambo kills as Iku. But lately he has been ignoring poor Iku-san.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Amraphenson on February 25, 2012, 01:03:13 AM
Who isn't?
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Amraphenson on February 25, 2012, 02:41:07 AM
>First time we play dots in months
>mfw DAT GAME.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: [Y]oukai [J]esus on February 25, 2012, 03:51:18 AM
>First time we play dots in months
>mfw DAT GAME.

MEDIGAY
Title: Re: [WC3 - Dots] General discussion thread III
Post by: [Y]oukai [J]esus on February 25, 2012, 07:49:30 AM
I would like to thank everyone that participated in the livestream session thing earlier. Turnout was better then expected and we had more viewers then the opposing XBoxes for the DotS match, which Reimu posted the replay of. Also the rest of our matches were DotA and we managed to get 4 5v5s iirc. Maybe more. Thanks to the guys(Like Trance/Flan) that stepped in when Infinity had enough fun for the day and stuff.

Special thanks to Amra, Conq, PX, ACTIONDAN and Thanuris.

For making the croud laugh with their IRC talk and stuff.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: CloverNaght on February 25, 2012, 12:39:40 PM
god that last dots game....gives a whole new meaning for imbaslow to the next level
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Amraphenson on February 25, 2012, 09:31:38 PM
*salutes*
o7
Title: Re: [WC3 - Dots] General discussion thread III
Post by: PX on February 26, 2012, 12:02:00 AM
(`_?)ゞ
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Captain Infinity on March 02, 2012, 06:32:15 AM
RE: DOTS GAMES

Alright everyone, so I'm not going to beat around the bush on this, but everyone who has been in the #dots-meido channel for the last few months will have realized that the game the channel was created for, DotS, is rarely played anymore.

I think we should rectify this issue and so I'm calling all of you to assist, we're going to bring this channel back to its origins and we're going to get back to DotS. It has really been too long and we've strayed from what we all came to the channel to do.

tl;dr I demand we play more DotS games.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dormio Ergo Sum on March 02, 2012, 06:35:11 AM
*Insert witty response about League of Lolis here*
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Captain Infinity on March 02, 2012, 06:36:07 AM
*Insert witty response about League of Lolis here*

I've already lost the majority of my willingness to get back to DotS  :o
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dormio Ergo Sum on March 02, 2012, 06:36:49 AM
Yet you're the one making the call to arms. I have great expectations from this.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Captain Infinity on March 02, 2012, 06:37:52 AM
Yet you're the one making the call to arms. I have great expectations from this.

THE REVOLUTION BEGINS NOW.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dormio Ergo Sum on March 02, 2012, 06:38:37 AM
Only communists use red.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: ApharmdB on March 02, 2012, 06:45:57 AM
Suggesting some ideas would be awesome too for whenever I get the time to work on the English map :D

I may not be able to World Editor on my tablet here, but I can Notepad!
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Amraphenson on March 02, 2012, 07:12:29 AM
People have been coming to DotS-Meido for Dota more often now, and I don't blame them. But I agree whole heartedly: we need to play DotS. More.

With the changes to the dev team, I think we should give it a chance. What with the imminent full remake, now is the time to fix what we don't like about DotS. Or at least suggest fixes.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Helepolis on March 02, 2012, 07:29:28 AM
Suggesting some ideas would be awesome too for whenever I get the time to work on the English map :D
What ideas are you looking for?
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dormio Ergo Sum on March 02, 2012, 07:36:10 AM
Dormio's general rant about DotS and the MotK playerbase.

I'll say something that I've been thinking for a while now, but a lot of the balance complaints were largely unjustified in my opinion.
Of course, I'm not suggesting that DotS is balanced or whatever, but a lot of the complaints that I heard sounded like not much more than bullshit to me.
IE. Remember the old complaints about Wriggle being OP in previous versions? Of course she was when nobody ever bothered to buy wards. :V (Even now, nobody really bothers getting truesight)
There's also the problem of meta. Here, the plan is always "Farm your lane until we go group pushing."
This is made worse by our playerbase, where it's clear that some people are better than others. We always play to accommodate the lesser players, which doesn't help the better players improve at the game at all. Alas, it's to be expected with a playerbase as small as ours.

RE: Suggestions,
As for suggestions of my own, unfortunately, I have not played much of the latest version of the map, so I have nowhere near enough confidence in my own viewpoints to go so far as to suggest changes.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Captain Infinity on March 02, 2012, 07:42:44 AM
My only suggestion is to slow down and fix things before moving onto any new content.

Anyway, I expect DotS games by this weekend.

Helepolis that means you're playing, so are the rest of you who posted something.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: ApharmdB on March 02, 2012, 07:45:19 AM
My only suggestion is to slow down and fix things before moving onto any new content.

Anyway, I expect DotS games by this weekend.

Helepolis that means you're playing, so are the rest of you who posted something.

The changelog for 980 -> 981 is was expected to consist of only bugfixes until you-know-what-happened.  :V

What ideas are you looking for?

Actually, I don't know. The chinese players submit a tonne of ideas to the dev subforum on touhou.cc and some of them eventually make it into the map after some consideration. Some are suggestions for new heros, some are suggestions for the change of game mechanics, some are suggestions for tweaks to existing heros, etc. Just looking to see if we have anything similar here. There was a hilarious one for Hieda no Akyu sometime ago as an int hero with not much more than 500hp at max level but whose skills all have either global or mega-long cast range (enough to cast across lanes) and are mostly strategic skills in nature, similar to old Kaguya's skillset minus that nuke. However, Tenshi. Usually we try not to pin ideas down into specific categories while brainstorming.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dr Rawr on March 02, 2012, 07:53:17 AM
Immortals cant die
Cirno needs to has 9 in EVERYTHING
Tenshis skills breaks terrain forever on use
Weather needs to start randomly
koishi was never there
have ufos flying around that you can collect for more bullshit
Main charaters are op no exceptions
Everyone can fly
Max power is uhhh what was it again? Its been way to long
Ranged attacks are dodgable
Everyone is ranged
Satori has 5skills she can steal. She has none of her own
Make the lightning animation from kanakos innate like iiw lightning967
Tewi makes pitfall traps
Yukari can gap anything permanantly
Komachi and china randomly fall asleep
Chen has perma roll
Insta loss if mystia is eaten by yuyuko
Yuyuko can eat ANYTHING no exceptions
Kogasas suprises fail most of the time
Reisen2 can make the moonfall
If patchy loses to much mana she dies from exhuastion
Aya can take pictures it removes anything that isnt a unit
Alice can summon goliathdoll
If ran and chen fight ran will lose hp overtime do to bloodloss
Everything leaves a corpses
Rin can revive anything
Etc...

If these are added i like where the game is going
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dormio Ergo Sum on March 02, 2012, 07:55:16 AM
I hail Rawr as the pioneer for innovation in regards to DotS.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dr Rawr on March 02, 2012, 08:15:01 AM
Some non serious suggestion

Every 10int increases magic resistance
Koishi and kanako remake
Change tenshis innate
Throw a damage cap on chen
Change sunnymilk to str scale on her skills
Rather then have sakuyas blink increase aspd have it reduce cast time or something
Tojiko markers cant be seen by enemies
Was myon and keystone fixed for when youmu/tenshi went invis?
Reisen2 throw a max duration onto her ult
Give the basher item a 1sec cd

Eh yea thats all i got for now. Im pretty content with most things. Just that somethings need a limit rather then let it go on forever
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dorakyura on March 02, 2012, 09:30:35 AM
I'm open for any dots game we play.
Last game I played here was YJ 's event, and hell that was fun. (especially because I just came home at 2 am :V)
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Helepolis on March 02, 2012, 11:22:18 AM
Actually, I don't know. The chinese players submit a tonne of ideas to the dev subforum on touhou.cc and some of them eventually make it into the map after some consideration. Some are suggestions for new heros, some are suggestions for the change of game mechanics, some are suggestions for tweaks to existing heros, etc. Just looking to see if we have anything similar here. There was a hilarious one for Hieda no Akyu sometime ago as an int hero with not much more than 500hp at max level but whose skills all have either global or mega-long cast range (enough to cast across lanes) and are mostly strategic skills in nature, similar to old Kaguya's skillset minus that nuke. However, Tenshi. Usually we try not to pin ideas down into specific categories while brainstorming.
Back to basics imo. Back to true DotS (aka no LoL imitation). Take the last known map without the scaling system as base (0.967g) and start balancing/tweaking from there.

New heroes/tweaks/items are not the isue. The entire system is.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dormio Ergo Sum on March 02, 2012, 11:33:41 AM
967 is horribly unbalanced. Just saying.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Helepolis on March 02, 2012, 11:55:11 AM
967 is horribly unbalanced. Just saying.
I know, though like I said: balance come later. It is more like to get the latest "non-LoL" version as a base and work your way from there. Unless you have a better version in mind, feel free to say here.

Working on the later added heroes like Tojiko etc isn't a problem.

Edit: Just to clarify. I don't mean: "get map 0.967, and continue working on it" but using the heroes dmg values/durations/etc as something to start out with. Otherwise you will have to reinvent the wheel again and start guessing numbers. Logically the map has to be rewritten (which is good)
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dr Rawr on March 02, 2012, 01:11:26 PM
Whats wrong with the latest dots versions again? Im actually fine with all these changes and systems. I dont really have a problem with the game mechanics in LoL so it doesnt really bother me that its in dots.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dormio Ergo Sum on March 02, 2012, 01:13:10 PM
I don't really have a problem with the latest versions either.
I believe that it's better balanced than 967, at the very least.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: [Y]oukai [J]esus on March 02, 2012, 01:36:02 PM
I'm open for any dots game we play.
Last game I played here was YJ 's event, and hell that was fun. (especially because I just came home at 2 am :V)

^5 Dorakyura
Title: Re: [WC3 - Dots] General discussion thread III
Post by: CloverNaght on March 02, 2012, 04:07:24 PM
this rawr.....
aph just fire eveyrone in suggestion department and put rawr in there so we will see the "true" 981 dots
also i prefer play with 100ms delay rather than seeing derpy pubbies in DotS game on local battlenet that raises your urge to kill some1 irl really high and takes away your sanity ASAP
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Thanuris on March 03, 2012, 01:13:17 AM
Rawr suggestions would be awesome for a HJ map

Title: Re: [WC3 - Dots] General discussion thread III
Post by: ApharmdB on March 03, 2012, 08:57:16 AM
Well someone else is already working on the HJ map. As for me, I'm still tinkering around with systems. Some of you in IRC might have known that I made a certain character in a Touhou map that I started making before I joined the DotS dev team. This character might end up as a nice surprise later on. :3
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Pesco on March 03, 2012, 09:04:10 AM
Yorihime or else I feed! Oh wait...
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Helepolis on March 03, 2012, 04:50:08 PM
Kaku Seiga and Yoshika. Go.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: PX on March 03, 2012, 05:59:53 PM
Dibs on Unzan
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dr Rawr on March 03, 2012, 06:37:05 PM
Unzan already being added :V

Also needs DM mode aph :V
Title: Re: [WC3 - Dots] General discussion thread III
Post by: CloverNaght on March 04, 2012, 01:05:12 AM
>watanuki sisters
you get both of em at start! (at level 1 obv) both has their own exp bar and inventory and whats more if one of em died the other one not!
however, they can only hold up to 4 items for balance sake lol (just random idea on my head)
Title: Re: [WC3 - Dots] General discussion thread III
Post by: HOENA on March 04, 2012, 01:31:54 AM
I just want the item PAD, have a chance to block some damage when attacks enemy girl and the item ZUN's Glasses has some regeneration of life  ???
Title: Re: [WC3 - Dots] General discussion thread III
Post by: shadowbringer on March 04, 2012, 06:32:32 AM
suggestions: (not thinking much about balance though)

- every character has a flight mode (chars could be made to have different flight properties or duration, or not)
- most, if not every character, would have at least one skill which involved having the opponent try to dodge it (like in the shooting games)
- add defense (costs spirit meter) and spirit meter?
- add graze
- add bombs? (I don't think the wc3 engine can support danmaku properly, can it?)

(character specific)
- Yumemi: temporary invulnerability+shot power up (in PoDD, every character can do that if they have no bombs left, and it costs all of their special meter)
- Yuuka: her bomb autocollects point items for 2x their value (a scoring mechanic in LLS)
- Shinki: staying alive (and maybe doing other things such as collecting items) increase her dream gauge (point items are worth more as long as her dream gauge is full), bombing or dying decrease the gauge (don't remember if bombing decreased Dream Gauge per enemy attacked/destroyed or per use)
- Alice: should be able to do this (http://www.youtube.com/watch?v=kcrkIjmW4Ts), she could also be more dynamic with the spinning dolls (instead of having to set up her dolls or carry them), and have assistant dolls as her option shots (like in SA)
- Patchouli: in the fighting games, she zones through her normal projectiles, has lots of spirit (not so much in SWR and Soku) and can defend/attack through her specials. In SA, she had different option formations that were much probably inspired by Battle Garegga's ships (video (http://www.nicovideo.jp/watch/sm13512472) of the Garegga ships in another game, Armed Police Batrider)
Title: Re: [WC3 - Dots] General discussion thread III
Post by: ApharmdB on March 04, 2012, 10:22:05 AM
Also needs DM mode aph :V

*goes to check up on dota modes yet again* Oh. That's easy to make. Although I have a different take on that - give each player a set number of lives, after which the player joins the coach, i.e. can only activate tower abilities/weathers. Of course, as in -dm mode, once dead, the player has to choose another hero. I wonder how people would think about this?

>watanuki sisters
you get both of em at start! (at level 1 obv) both has their own exp bar and inventory and whats more if one of em died the other one not!
however, they can only hold up to 4 items for balance sake lol (just random idea on my head)

Watatsuki yo. The biggest problem I have with adding heros is the models since I suck at doing these things :V Also, why would the two Watatsuki sisters come together? And Toyohime should react when Yuyuko shows her fan :3 Also, there's not enough Yorihime vs Youmu action going on in the fanbase. Maybe this should be corrected in the game.

I just want the item PAD, have a chance to block some damage when attacks enemy girl and the item ZUN's Glasses has some regeneration of life  ???

Myon Balloon allows you to block plenty of damage from enemy girls (and everything else really), not to mention the slow effect from its active trolls agility carries, ranged or melee, really hard.  The Pad is supposed to be a trade off, it works better when blocking damage from towers and creeps at the cost of effectiveness vs heros. Why does Zun's Glasses need health regen? Thinking about it, tanky characters usually have higher health regen anyway and this item is usually gotten by them when facing a team that's nuke-heavy. Adding health regen on it might be going over the top given its cheap price.

Sbro, the WC3 engine does support re-creations of danmaku fights. There's a re-creation of EoSD in WC3 somewhere on the touhou.cc forum. Unfortunately, having played a few hero defence games that tried to bring in danmaku, I can safely say that doing this won't be a good idea (think of the lag).
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dr Rawr on March 04, 2012, 01:58:23 PM
Also dont forget about when the select allrandom: when they die a random hero is selected for them rather then choosing :V

Also wasnt joking about magic resistance growth, tenshis innate change, and change sunnys scaling to str. Maybe make tenshis passive like: every time tenshi takes xxx damage it increases her hp regen by some %. After the regen increases the damage needed should also increase. Have the counter reset after 10seconds of no damage.

Also sig if we edited the files in the model pack but kept the same file name, would we see the changes ingame or would problems come up?
Title: Re: [WC3 - Dots] General discussion thread III
Post by: ApharmdB on March 04, 2012, 03:34:41 PM
Quote
[23:32]   SiG: ok the dots test map on Reisen now has DM mode

As for how to select that mode, you can't miss it. I was too lazy to write DM properly in Chinese. It's option 4 at the 3rd mode-select dialog. Oh, the host player has 10 seconds at the start to set the number of lives with the -lives xx command. That's what the message at the start is saying if DM mode is activated. It's the number of lives per player btw. Once a player uses up all his lives, he will not be able to reselect a hero. Once a team has used up all their lives, they lose. All-random now works properly with DM mode as described by DrRawr (once you die, you'll be assigned a random hero instead of normally repicking). Expect some lag whenever a repick happens btw. This is kinda hard to avoid due to hero initializations.

I can't really do design changes yet since I'm working on the Chinese map. Will take them into account when I get to work on the English one, if I ever get the time - the fella working on the HJ map needs help. I think I can see where this is going. :V

Another thing about me asking for ideas here - we're looking for ideas to put into the re-made map. It's still sometime away, months to be honest, due to school and stuff, and the fact that the team is now even smaller than before. So there's lots of room for testing things out, now that I've ascertained that my computer can run 5 instances of DotS with non-negative fps.  :ohdear:

OT: This is one of the last versions of the old map. I'll stick around to finish up the more game-breaking bugs before they're done with the terrain for the new one (all we know for now is that it'll retain the yin-yang outline), then I'll move on to the new map as well. Currently some skills may not work properly after a hero is repicked, i.e. picking the same hero twice might lead to odd things happening.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: HOENA on March 05, 2012, 12:57:48 AM
an item to silence (no spell casting)??? ???
Title: Re: [WC3 - Dots] General discussion thread III
Post by: ApharmdB on March 05, 2012, 01:53:06 AM
That belongs to the category of "can either be horribly overpowered or outright useless" items. Though I can see where such an item might come from - Luna Child's power, which is more than I can say for some of the other items (Miko's Sword... with Cirno's power?), so if nobody else wishes to put up stats for this, I'll come up with something and test it out.

In fact, I'm thinking of an item that can switch between the three fairies' powers - using Sunny Milk's power during the day to cause the target to briefly have a chance to miss, using Luna Child's power during the night to silence the target briefly, and can be turned into an alternate form at any time to grant increased sight radius and an active that gives true sight for a small radius (Star Sapphire's power).
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dr Rawr on March 05, 2012, 06:24:41 AM
Huh an item that can provide certain vision effect thats changable: larger vision, ignore tree lines, true sigh maybe? Would be close to hatates ult but effecting only yourself or placing the effect on an ally or enemy.

Also cant really see much use for a silence item, we already have a item that hexes. possibly make it an aoe silence around you. 350aoe, 5sec silence, int based item. Dont really feel like thinking about recipes.

Possibly a change up in the shops, even though i did memorize every item and shop location(orz) i still feel like its very unorganized.

Also i dont remeber if this is still happening but yukaris ult teleporting peoples yukkuris.

No idea if you added this but, tojikos markers... enemies shouldnt see them :V
Title: Re: [WC3 - Dots] General discussion thread III
Post by: tbax704 on March 05, 2012, 12:37:21 PM
I once saw Yukari's ult teleported wards in 977, dunno if it's fixed now

How about changing back Reisen's range increase to passive like old times, it's kinda annoying for me, even though you get more range.

How about adding Yumemi to the map, her skills are kinda like Troll Warlord in DotA, you throw and whirl crucifixes instead of axes :D, backstab and crits as ulti???
 
 

Title: Re: [WC3 - Dots] General discussion thread III
Post by: CloverNaght on March 05, 2012, 02:04:34 PM
Watatsuki yo. The biggest problem I have with adding heros is the models since I suck at doing these things :V Also, why would the two Watatsuki sisters come together? And Toyohime should react when Yuyuko shows her fan :3 Also, there's not enough Yorihime vs Youmu action going on in the fanbase. Maybe this should be corrected in the game.
well new heroes needs to be unique instead of lolsoboringandgenericpubdpsagi like what happens on Reisen II
also still looking foward for the return of jinkela....that item works well i think on 5v5 game
...and if possible new items in the future should use cucumbers as materials (cheap item ones because cucumber these days in fact is the most underused item ever)
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dorakyura on March 05, 2012, 02:29:50 PM
I have an idea about Alice.
Since her cooldowns got changed it needs extrem long to summon all her dolls. Alice is horrible to play, also because her dolls die so fast, faster then she can summon them.

My idea to fix this:

Give her W skill an extra attribute.
The attribute increase the number of Hourai and New England Dolls summoned by one for each skillpoint.
That means, when she has W on lvl 1, her D summons two Hourai dolls at once (for twice the manacost).
On W lvl 3 she summons 4 hourai dolls at once.

If this is too powerful for backdoring, let this extra attribute only work when she has no dolls of that kind active.

Another thing could be a complete rework.
(Goliath Doll Shaman King style Avatar mode Ultimate!!!!)
Title: Re: [WC3 - Dots] General discussion thread III
Post by: HOENA on March 05, 2012, 04:19:32 PM
the map has kill sounds, good, but lacks sonudos by double kill or triple kill, I would not mind that the sound was in Chinese  ???, but the game lacks sound and now the sounds themselves can be loaded
Title: Re: [WC3 - Dots] General discussion thread III
Post by: CloverNaght on March 06, 2012, 12:19:06 AM
the map has kill sounds, good, but lacks sonudos by double kill or triple kill, I would not mind that the sound was in Chinese  ???, but the game lacks sound and now the sounds themselves can be loaded
agree they should put more sounds in the model pack
for alice just return old summon cd...or keep the cd but you summon 2 dolls instead of 1
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Amraphenson on March 06, 2012, 05:50:45 PM
kill sounds are the least of the priorities right now.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Captain Infinity on March 07, 2012, 12:24:53 AM
ALRIGHT WE'RE GOING TO GET THE PARTY  STARTED THIS WEEKEND AGAIN.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: CloverNaght on March 07, 2012, 06:24:39 AM
inb4 we having dotafest like previous week instead of dots lol
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Pesco on March 07, 2012, 06:38:10 AM
I added and made time to play but you weren't there. Jerk.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: [Y]oukai [J]esus on March 07, 2012, 01:44:39 PM
Inb4 I stream it again :V
Title: Re: [WC3 - Dots] General discussion thread III
Post by: ApharmdB on March 07, 2012, 04:30:41 PM
Can't decide if this is a bug or design, so I'm leaving it alone but putting it out here first. Flandre can crit her own face in (and possibly all nearby teammates) if she activates her ult and then eats an explosion rune.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Amraphenson on March 07, 2012, 05:05:30 PM
Oh god. Keep it keep it keep it keep it keep it keep it.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: PX on March 07, 2012, 08:00:45 PM
FISSION MAILED
Title: Re: [WC3 - Dots] General discussion thread III
Post by: CloverNaght on March 08, 2012, 01:19:29 AM
Oh god. Keep it keep it keep it keep it keep it keep it.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Bog42 on March 09, 2012, 09:22:37 AM
Dots ver.981 has different changes, but more than a half of them is not implemented in the code, lol.
Waiting for a lot of fixes to come.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: CloverNaght on March 09, 2012, 12:00:11 PM
please please aph tell us that silly elemental damage system isn't going to be implemented on new dots
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dr Rawr on March 09, 2012, 02:55:47 PM
this update seems almost like undos of previous updates....
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Antorory on March 10, 2012, 02:39:17 AM
Bug Reporting

-seem like most of the girl with import model and trigger effect have a problem while swap

e.g. kanako without onbashira pillar,youmu can control illusion,merlin (and maybe include lyrica and lunasa) don't have ultimate effect

e.g. many more of the girl in swap got bug, but i though dev team also know that

-nazrin don't have rat

-another i already reporting it.

end of reporting...gensokyo news

Title: Re: [WC3 - Dots] General discussion thread III
Post by: tbax704 on March 10, 2012, 02:04:40 PM
ah..

Remilia's Gungnir doesn't have any scaling in the skill description (or removed?)

and Aph, can you explain the new game modes at the start (before the selection screen comes)? Chinese T_T
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Antorory on March 10, 2012, 02:20:30 PM
Bug Reporting

-youmu after first death in normal game it has some chance that it will can't summon illusion anymore

-murasa ship seem not upgrade in some game and sometime doesn't deal damage (reporting from friend)


About game mode

-It have 3 type choosing for game mode

-first you must choosing player setting mode
 (1) is normal set
 (2) is shuffle player mode with -cp and -sin command

-second you must choosing picking mode
 (1) is normal pick
 (2) is normal pick + 50% of girl get random ban
 (3) is take turn pick
 (4) is take turn pick + 50% of girl get random ban
 (5) captain mode (appear only 10 human player in game)
 (6) all random mode (appear only 10 player in game)

-third you must choosing system mode
 (1) is normal game
 (2) is duel system (still don't see in current version but seem to have in previous and intro)
 (3) is middle lane system (start at lv 4 with x 2 money ,gold and exp raise really fast)

e.g. for when you want to use -cp command just type -cp #(# is team+number of player ,bl is hakurei and ss is moriya)
e.g. for example of -cp command -> -cp bl5 , -cp ss4...etc

that info is from Dec post and Sig himself
Title: Re: [WC3 - Dots] General discussion thread III
Post by: ApharmdB on March 10, 2012, 02:59:11 PM
Just putting it out that 981 is incomplete, especially the -swap and -repick commands. The former will be changed in the next version and the latter will be disabled.

That might take a while to come.

*SiG has been incapacitated by migraine from watching 6 hours of Gaki no Tsukai in one sitting.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dr Rawr on March 10, 2012, 06:59:19 PM
Needs more dm mode less incomplete maps
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Antorory on March 14, 2012, 02:35:38 PM
Bug Report Today

-Kogasa Permently Active her 2nd Skill  by some chance, also she can active while this skill permently active without losing normal attack dmg.

replay: http://www.mediafire.com/?tal67ake672f6bp (http://www.mediafire.com/?tal67ake672f6bp) <- around nearly end of the game

-youmu after death can't active 3rd skill anymore

-merlin can't use ultimate

end of report today.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dr Rawr on March 19, 2012, 10:37:24 PM
so what are we expecting out of all the remakes? also iirc they were all agi :V
Title: Re: [WC3 - Dots] General discussion thread III
Post by: ApharmdB on March 20, 2012, 02:57:56 AM
Fireflies are hard to see in the day and especially bright at night.
Shinigamis are OP. If having a half yuurei makes one an OP agi carry, how about having 9 souls following one around?
The two vampire will lose and gain some bs points. One has physical lifesteal, the other has magic lifesteal. No more silly jumping around.
And while people want to ride the Shinkansen, I appear to have gotten a ticket for Thomas the goddamn Tank Engine instead.

/trollface
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Helepolis on March 20, 2012, 06:48:35 AM
I appear to have gotten a ticket for Thomas the goddamn Tank Engine instead.
/trollface
Snap. http://danbooru.donmai.us/post/show/547211/crossover-error-eyes-face-gap-locomotive-parody-st
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Kuribohlv9 on March 25, 2012, 12:21:46 PM
I'm just wondering. How big difference is there between the western community metagame and the easter metagame?
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Helepolis on March 25, 2012, 02:36:57 PM
I'm just wondering. How big difference is there between the western community metagame and the easter metagame?
There will be always difference in meta-gaming. This has not really anything to do with east vs west, but community vs community. Because I heard the thai community has different style than the chinese etc etc.

Title: Re: [WC3 - Dots] General discussion thread III
Post by: Kuribohlv9 on March 25, 2012, 05:33:34 PM
There will be always difference in meta-gaming. This has not really anything to do with east vs west, but community vs community. Because I heard the thai community has different style than the chinese etc etc.


I mean like, difference in characters who are played regularly, Regular bans, item buys, etc.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dular on March 26, 2012, 06:47:43 AM
Hum, unfortunately I can't say a lot for other people since I haven't played dots for a while, but most people here start off with either...

A.  Fruit Basket.
B. Two Mushrooms, two +3 stat items, healing item
C. Four mushrooms


As for lane strategy, once again pretty different on each person here, but the general idea is that you wait and farm until an opportunity arises.  As far as I know, eastern communities(Chinese if I remember correctly) are more proactive and make their own opportunities.


Bans.. Well, The three that are usually banned are Wriggle for being perma-invisible and no one here likes buying wards, Rumia for snowballing really well since no one here generally moves lane from lane giving her a strong roaming, and Sanae for being a slut.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dormio Ergo Sum on March 26, 2012, 06:49:07 AM
A.  Fruit Basket.
B. Two Mushrooms, two +3 stat items, healing item
C. Four mushrooms
I do none of the above. Except maybe B sometimes. Also, nobody is banned.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dular on March 26, 2012, 09:11:09 AM
Wriggle and Rumia will always be banned in my books.

It's like the unwritten rule of dots here.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dormio Ergo Sum on March 26, 2012, 09:13:02 AM
Whatever floats your boat.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dorakyura on March 26, 2012, 10:19:55 AM
I played some Garena dots yesterday, got such a gay enemy team.
Yuyuko, Letty, Alice, Rin, forgot the lastone (some Pusher with AOE)
finished in 15 minutes...

Rumia isn't that big of a problem, just gank her and you are fine. Wriggle sucks because she does way to much damage with her bees and should not become invisible when it's active. and they should change her fadingtime to minimum 1 second on max level -.-
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Helepolis on March 26, 2012, 01:38:53 PM
and they should change her fadingtime to minimum 1 second on max level -.-
Did I hear someone mentioning old Wriggle?

Just don't fight Wriggle when she out with her beetles (in teamfights it might be slightly more difficult). That is like the same with that DotA hero with the spirits.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dorakyura on March 26, 2012, 03:09:45 PM
But Wriggle cannot be attacked when her beetles are active  :X
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Helepolis on March 26, 2012, 03:24:58 PM
But Wriggle cannot be attacked when her beetles are active  :X
Awesome isn't it? She can just summon them and then troll you. If you're squishy, you die.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Amraphenson on March 26, 2012, 05:05:56 PM
Question: Am I playing a jungler?
Yes: Start with donation box, grab fruit basket asap, farm like a chinese man's really hard to do anything.
No: I'm playing a nuker, go into lane with fruit basket, start roaming after I hit level five, six, or seven, depending on who exactly I'm playing.

GENERALLY: Shit doesn't happen til level 5-7 because towers are so absurdly powerful; if your gank doesn't go well, you just wasted time. And it's really easy not to go well because of LOL TOWERS THAT EAT A 3rd OF YOUR HP.

Wards aren't really important because most everyone has some kind of escape mechanism.
people generally go laning items>boots>core item
of course Dormio is a baller and just does w/e the fuck he wants.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dorakyura on March 26, 2012, 09:21:41 PM
people generally go laning items>boots>core item

that doesn't work sometimes :D but I guess this is our playstyle :V
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dormio Ergo Sum on March 26, 2012, 10:05:44 PM
of course Dormio is a baller and just does w/e the fuck he wants.
My carry Lily will destroy you.
The game I did that, I almost won by myself. Unfortunately, my team sucked and when Shikieiki cloned me, my team would die to my illusion. ??? IT'S A GODDAMN LILY, WHY ARE YOU DYING FFFFFFFFF
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Pesco on March 26, 2012, 10:26:23 PM
Because yuri is the death of all Touhous.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Helepolis on March 27, 2012, 05:23:18 AM
No: I'm playing a nuker, go into lane with fruit basket,
[old man's voice]
Back in my days! We didn't had a fruit basket. We had to live on mushrooms. Damn youngsters these days!
[/old man's voice]

On a different note: I told Aph that I will be holding the wiki edits on a hold until we got the next new major version. Saves us all continuously editing the stuff.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dr Rawr on March 27, 2012, 01:50:42 PM
Speaking if wiki edits were gonna need a new format for the character pages   :derp:
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Helepolis on March 27, 2012, 04:27:12 PM
Speaking if wiki edits were gonna need a new format for the character pages   :derp:
What did you have in mind?
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dr Rawr on March 27, 2012, 04:40:16 PM
Something that involves more tables :V.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dr Rawr on March 28, 2012, 03:17:04 AM
just wanted more then 2 opinions on this...
http://en.touhouwiki.net/wiki/User:Dr_Rawr

plan to have the colours different for both hakurei and moriya heros(red and green kind of colours)
Also plan to make it easy to add in the some time in the future unique stat gains on level up. But thing is its gonna look pretty crowded and was wondering if anyone actually cared about cast/attack animation, BAT, and missile speed. Thing is those stats are pretty hard to update now that xdep doesnt work on the map and would TOTALLY have to rely on sig for all the info.

Any problems with the setup so far? besides looking complicated as fuck.....

edit: i mean once i create an empty one is just mostly copy and paste of old skills and icons into new.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Helepolis on March 28, 2012, 07:02:21 AM
It needs to be friendly to update for anybody who is entering the code/source. (Values are logically the only things changing most of the time). I always found BAT, missile speed etc bit "nice to know, not must know" information. They can be imo removed.

Also your example as it is, is kind of looking mspaint style. Needs to be more pleasant for the eyes and "smoother" See for example the sample templates I was testing long while ago http://en.touhouwiki.net/wiki/Defence_of_The_Shrines:_Items
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dr Rawr on March 28, 2012, 01:49:40 PM
Template or not, its not gonna be easy to edit do to how long skill descdiptions are. Not to mentions how certain heros skills can be so different from the rest. Patchy for example would be a pain to add do to her invoker likeness.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Helepolis on March 28, 2012, 09:33:18 PM
Skill descriptions won't change unless the skill is changed. Values is what changes most. Would be best to find a system to edit those easily.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dr Rawr on March 28, 2012, 09:55:13 PM
A template wont work then since everyone has different skill descriptions, this is only if want to edit the values. Unless we created a template for every girl....no

 :derp: chinese people got is easy, take screen shots -> done
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Helepolis on March 29, 2012, 05:53:15 AM
A template wont work then since everyone has different skill descriptions, this is only if want to edit the values. Unless we created a template for every girl....no
A template will work if you do it the way Momiji and me tried for items. You can set a field for descriptions as well. It is just effort to setup at first but becomes quite easy once you're there. The question simply if we want to effort or not. (Because I still suck at making templates)

:derp: chinese people got is easy, take screen shots -> done
We should all learn chinese and dump the wiki!!!
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dr Rawr on March 29, 2012, 01:07:26 PM
I must be getting confused, do you mean values like within the descriptions(damage mpcost)or like strength, movement speed.

http://en.touhouwiki.net/wiki/User:Dr_Rawr

edited it more, i guess we can use a template if youre thinking the exact same thing as im thinking.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Helepolis on March 30, 2012, 07:12:34 AM
I must be getting confused, do you mean values like within the descriptions(damage mpcost)or like strength, movement speed.
Check what I did for the items. This is what I am talking about:

Code: [Select]
{{Dots/Items
| image = [[File:MAGICSHROOM_KEBAB.jpg]]
| name = Magicshroom Kebab
| cost = 245
| totalcost = 580
| recipe = Saigyouji Branch, Magicshroom
| stats = +4 STR, +3 All stats.
| effect = Eat (active): Permanently increases 3 STR.
| note = Disappears after usage.
}}

Edit:
Instead of fooling around with tables and chance of breaking up the entire layout, we should create a skill-template (like playdota does) so each ability is listed in a different cell with nice smooth looking borders. That way you can easily edit skills individually as well. The only main problem is the parameters for the skill templates. Not all skills have the same layout or setup. This needs careful brainstorming to avoid constant template editing.

Notes for the skills should be directly under the skills and not at the bottom for "girl notes".

The only most interesting stat data we should include is:  STR, AGI, INT (and their grows), MS, range and possibly flavour text (Carry, tank, initiator).

So probably something like this (exact layout to be discussed):
Code: [Select]
// skill 1
{{Dots/heroes/skills
| image = <image> | name = skillname | type = active/passive/toggle
| description = <des>
| < br space >
| castrange = x/x/x/x
| aoe = x/x/x/x
| spirit = x/x/x/x
| cd = x
| < br space >
| lvl1 =
| lvl 2 =
| lvl 3 =
| lvl 4 =
}}
// etc

A template means all skills are consistently the same in layout and descriptions. I remember I had to run through all girls to edit out Manacost to Spiritcost and  Level - to Level: etc etc. Small details, but yea, OCD.

Although I am not quite sure if this is going to grant us efficiency.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dr Rawr on March 30, 2012, 02:09:37 PM
btw the item template IS a table :V.
Code: [Select]
{| cellpadding="3" style="background-color: #ffffff; border: 1px solid #aaaaaa; margin: 0 0 1em 1em; border-collapse: collapse;"
|- style="vertical-align: top;"
| rowspan="5" style="background-color: #cedaff; width: 1%;" |{{{image}}}
! style="background-color: #cedaff; text-align: right; width: 12%;" | Name:
| style="border-left: 1px solid #aaaaaa;" | {{{name}}} ({{{cost}}}) <span style="font-weight: bold;">({{{totalcost}}})</span>
|- style="vertical-align: top;"
! style="background-color: #cedaff; text-align: right;" | Recipe:
| style="border-left: 1px solid #aaaaaa;" | {{{recipe}}}
|- style="vertical-align: top;"
! style="background-color: #cedaff; text-align: right;" | Effect:
| style="border-left: 1px solid #aaaaaa;" | {{{stats}}}
|- style="vertical-align: top;"
! style="background-color: #cedaff; text-align: right;" | Special:
| style="border-left: 1px solid #aaaaaa;" | {{{effect}}}
|- style="vertical-align: top;"
! style="background-color: #cedaff; text-align: right;" | Note:
| style="border-left: 1px solid #aaaaaa; color: red; font-weight: bold;" | {{{note}}}
|}</includeonly>
table^

I guess i could mess with my layout more to add skill notes to the bottom. Also another reason i wanted the new layout is because of the soon to be unique stat gains on level up such as attackspeed, armour, mp regen, etc. Wanted it so that we would have little trouble adding those in.

What im thinking is we leave the descriptions as a whole in the template and not separate anything from it. We can do everything else in its own parameter,
Title: Re: [WC3 - Dots] General discussion thread III
Post by: ApharmdB on April 01, 2012, 11:17:23 AM
I'd hold off on that stuff just yet if I were you guys. Probably those who were on IRC a night or two ago would've seen me link a thread on touhou.cc and explain a bit of the drama going on in the dev group. Now I'm not even sure if 2 versions down, it'll still be the same map, or if I'm even going to be working on the map anymore, or if there'll be 2 versions of the map, etc. In fact, I wonder if 0.982 will still be released as planned.

On the other hand,

Patchouli: Oh looky, I have so many new skills!
Alice: O RLY? MORE THAN MINE?

FFUUU~~~
(That's not from Patchouli. That's from me.)

Well, Alice can finally use her Grimoire. It's good for more than magic stuff. She can smack you with it at melee range for a stun. :|
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Antorory on April 01, 2012, 12:56:18 PM
I think it's alright to plan these template early since it'll be use anyway after the new release of the map

ps.even it'll delayed
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dular on April 01, 2012, 07:52:39 PM
or if I'm even going to be working on the map anymore.

With the sensible guy gone, time to power up ALL THE WAIFUS!
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Helepolis on April 02, 2012, 06:36:49 AM
Patchouli: Oh looky, I have so many new skills!
Alice: O RLY? MORE THAN MINE?
Invoker Pache incoming. Watch warmly.

Also yesterday we had a 5vs5 DotS. Yes, you heard that right. A 5vs5 DotS.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: ApharmdB on April 02, 2012, 07:04:20 AM
Invoker Pache incoming. Watch warmly.

Also yesterday we had a 5vs5 DotS. Yes, you heard that right. A 5vs5 DotS.

Patchy has 5 Philosopher's Stones to work with yes?

Alice = SEVEN-coloured puppeteer.

Unfortunately if things don't get resolved soon, DotS 1.00 will be coming much sooner than expected, not that it wasn't already on the horizon before this. But it's complicated and I'll probably explain more on IRC if people ask instead of posting such things on a forum (also because I'm kinda unwilling to commit to certain things...)
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Helepolis on April 02, 2012, 10:24:37 AM
Why would they give Alice 7 types of elements. Just because she is a seven coloured puppeteer? I find it quite awkward to be honest. Afaik, she has nothing to do with the elements in the fighting games or regular games.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: ApharmdB on April 02, 2012, 10:29:31 AM
7 types of dolls x_x
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Pesco on April 02, 2012, 11:32:16 AM
Why not give Eirin an interactive inventory then. Make it so her team can buy heal/buff potions from her
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dr Rawr on April 02, 2012, 03:20:05 PM
7 types of dolls x_x

i like where this is going
Title: Re: [WC3 - Dots] General discussion thread III
Post by: ApharmdB on April 03, 2012, 06:20:42 AM
Why not give Eirin an interactive inventory then. Make it so her team can buy heal/buff potions from her

That'd be hilarious and I'd add that in if only it wouldn't bug like hell in the WC3 engine. :P

i like where this is going

From a player's point of view, I like it too, although she will have to choose which 3 types she wants to use per game. From where I currently am, D:
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dular on April 03, 2012, 06:38:22 AM
From a player's point of view, I like it too, although she will have to choose which 3 types she wants to use per game. From where I currently am, D:

At least when you're done, you can see all these people play your game and you can go "Damn, I made that!"
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Antorory on April 03, 2012, 11:08:11 AM
wow so we can choose three from seven  :V

i just thought it only one type per game

and after seeing up coming doll skill... it look like alice is more OP in damage and hardder in mass control while weaker againt AoE skill since alice will lose some of her current HP while her doll death [except for some kind of doll]

and yeah i looking forward to try that new laser string and massive slow doll type


hmm did patchy will get a her philosopher stone now?

anyway after reading awhile i should T-up most of the idea more than T-down

[reimu seem to become a blinker with massive spam on single and small AoE target instanly of  half nuker half buffer now]



Note: about kogasa innate work

at first following the changelog it look like hp regen while enemy don't see her [0.5% max hp per seconds]

but after testing it seem to be hp/mp regen 0.5% max hp/mp per seconds under 2 condition

-enemy team [not include natural] must not see her

-kogasa must in invisible state [e.g. eirin's [R] skill, substituted doll and her own [w] Skill]

this 2 condition must be fulfilled before innate activated
Title: Re: [WC3 - Dots] General discussion thread III
Post by: CloverNaght on April 05, 2012, 07:39:07 PM
Why not give Eirin an interactive inventory then. Make it so her team can buy heal/buff potions from her
BEST IDEA
Title: Re: [WC3 - Dots] General discussion thread III
Post by: ApharmdB on April 08, 2012, 05:17:50 PM
Actually, I bet most of those changes were just April Fools jokes. :x

Technical stuff...

Taking a break from re-writing stuff now. I've stopped writing new stuff for the moment, so the list of new things to write is growing longer for me again. What I've been doing though, and have completed, is combing through every trigger in the map for leaks. Over the last 3 days, I've fixed close to 100+ of them. I stopped logging the fixes after the first 10 or so. The effects have been telling - I ran some benchmarks earlier by leaving one character in a game at the fountain and watching the memory and cpu usage of the current test map, v0.967g and DotA v6.74c. The handle count (for anyone who knows what this is) no longer climbs steadily once the map starts but stays constant (well, it alternates between 2 values due to the game clock; previously some of you might have seen the counter in action and it could rise to 8000+ after 5 min of game time. It's currently at about 3k at around the same time.). Memory usage for the test map stabilizes at about 220-230mb, while v0.967g climbed to roughly 290mb (additionally, v0.980i hits roughly 320mb of memory at this point while v0.977h2/3 STARTS at 340mb) and DotA stood at 300mb. This should be good news for anyone interested in the map who doesn't have a tonne of ram.

So what follows is the bad news.

Unfortunately, ram is cheap. Where DotA beats v0.967g and even the current test map is in its CPU usage. DotA stays at about 4% at that point in time while v0.967g hits 13% and the current test map can spike up to 50% on my CPU though it's usually around 5-20%. This will be harder to fix because it involves a complete overhaul of certain systems. I've already started and a few heros in the next version are going to be using the new systems. It'll just take a long time to complete the overhaul. Properly done, this will bump up the memory usage a little bit, but drastically reduce the amount of computation needed for the damage and bonus systems.

Incidentally, starting a new game without exiting WC3, whether you're playing DotS or DotA, spikes your memory usage up by a craptonne. It seems like WC3 itself does not purge map data from memory properly.

We've also started testing a version of the game on another engine. Haha :P
Title: Re: [WC3 - Dots] General discussion thread III
Post by: elcye on April 09, 2012, 03:32:48 AM
Hello there, I need your help!

Well, first things first, I'm new around here, so I'm not sure if that is the right place to post, but it didn't seem wise to make a new thread just for a few questions.

So, thing is, I finally got warcraft3 up and running again, and decided to give a try to DotS, I downloaded a whole bunch of maps found here and elsewhere. So the first question is: is there a map archive with all the versions somewhere? I only found a few mediafire links here and there and since I don't read a word of Chinese, I can't correctly browse touhou.cc. And the second question is, which map are you guys using the most? 967? 977? Both?

And now is the actual problem that I have. Please note that I am running war3 through wine on linux, therefore it's likely that my problem may not be related to the map or the game, but I still give a try, maybe someone had the same problem and maybe I just did something wrong.
So of all the maps I tried, the versions 949, 952, 954 work fine.
965 and 967 are playable but I have a graphical glitch: the portraits of the characters during the picking phase are just white squares. After that, everything is fine.
Now for 977 and 980, I have the same problem as before, but even after that, the whole map is totally white (I can't even see the forms of anything), except for the hud and the life bars. Needless to say that it is unplayable. I can still see the animated portrait and the spells correctly in the hud though.

So I used fontcraft (I see chinese characters in game), I extracted the THDotS外置文件包0004 in my warcraft directory and used the .reg file (btw, should I have the THDotS directory or directly the Hero and Textures one?), I tried to use opengl and directx. And still the same.

I'd really like to play it, but I feel it's not really worth it if the 967 is getting obsolete, so that would be nice if any of you had any idea to help me.

Thanks in advance.


Btw, last thing, is there a customkeys.txt somewhere for the map? If not, is there a way to get the list of the id codes of every spell (I can't open the map in the editor)?
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Antorory on April 09, 2012, 12:02:55 PM
is it too late for report bug  :blush: since test map already come?

Bug Report today

-Yuyuko can kill genji [maybe hisoutensoku too] with her W's instanly kill skill [but it deal 600 pure damage to yukkuri and 300 pure damage to goliath]

-did the current version fix bug about komachi can swap and make yukkuri strike a tower and goliath can be hooked and trap by sinkable vortex to strike a creep on lane  yet?
Title: Re: [WC3 - Dots] General discussion thread III
Post by: HOENA on April 09, 2012, 12:28:09 PM
Why I can not access the page touhou.cc?  ???


the serve fall
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Antorory on April 09, 2012, 01:35:21 PM
access here

http://www.touhou.cc/bbsx2/forum.php?mod=viewthread&tid=83919

and well found bug in test version

-shizuha can't root with her D skill but still deal damage

-suika's D skill don't has any effect

-remilia' R skill sometime make her become aerial unit until she use her skill R skill again
Title: Re: [WC3 - Dots] General discussion thread III
Post by: HOENA on April 09, 2012, 02:06:16 PM
the version they released is progress?, all he said HiganRetour will do to the final version? and where I can find the translation of the new spell THD_v0.985a_Test map?  ???

Is the next version is 0.85 or 0.82?
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dr Rawr on April 09, 2012, 11:00:46 PM
:wikipedia:
I think we actually had someone with the same problem before, cant remember how it was fixed(if it was). ont think you'll be able to open the map but you can get an earlier version and look through that one... touhou.cc website is down or something would link it later
Title: Re: [WC3 - Dots] General discussion thread III
Post by: elcye on April 10, 2012, 03:28:08 AM
I think we actually had someone with the same problem before, cant remember how it was fixed(if it was). ont think you'll be able to open the map but you can get an earlier version and look through that one... touhou.cc website is down or something would link it later

Actually, I managed to get some tests on a windows computer, and everything worked fine, so the problem comes from wine. I searched more, and found someone with a similar problem with another map on wine's forums. According to him, it was due to the way the weather triggers were implemented. And it seems he was right, in 977, as soon as I change the weather once to anything except sunny, the textures appear and everything is normal, even when the weather returns back to normal. On the other hand, on the 980, that doesn't work, everything stay white. I also found that the last working version is the v0977DiB version, something probably changed between this one and the v0.977a.

But hope is not lost, the 981 (the loadscreen says 980 though) from here: http://www.touhou.cc/bbsx2/forum.php?mod=viewthread&tid=80271&extra=page%3D1 works perfectly. I'd like to try other newer versions but I can't find download links for them, someone has them?

Last thing, where are you guys playing? I;ve seen there was a MotK bnet server but it seems it's no longer up anymore, so do you play on bnet? And which map version do you primarily use?


By the way, from what I understand, it seems the touhou.cc is up here from now on: http://www.touhou.cc/bbsx2/forum.php
Title: Re: [WC3 - Dots] General discussion thread III
Post by: CloverNaght on April 10, 2012, 03:59:15 AM
is it too late for report bug  :blush: since test map already come?

Bug Report today

-Yuyuko can kill genji [maybe hisoutensoku too] with her W's instanly kill skill [but it deal 600 pure damage to yukkuri and 300 pure damage to goliath]

-did the current version fix bug about komachi can swap and make yukkuri strike a tower and goliath can be hooked and trap by sinkable vortex to strike a creep on lane  yet?
but yuyuko already can instagib genji+hisou many versions ago (thats why we never spent faith to summon vs yuyuko except we want enemy yuyuko got free 900 gold)
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Amraphenson on April 10, 2012, 08:30:38 AM
Yuyuko's supposed to hard counter Genji/Soku, yeah.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Antorory on April 10, 2012, 10:01:45 AM
Current Bug Report on 2nd Test Map [or maybe not in some skill]

Sakuya: [W] Skill can't activated

Eirin: [D] Skill can't buff friend and make a wrong calculation on aspd and ms gain, [F] Skill don't show any effect while healing/dealing damage

Remilia: [R] Skill make she become aerial unit, did [R] Skill amplify her something coz i don't see it amplify anything on target she hit?

Yuugi: [W] Skill deal [50% max hp] pure type damage if enemy didn't move

Parsee: [W] Skill instant exploding and deal only first condition damage [normal damage without stun]

Yukari: [D] Skill can gap building, and allies

Nazrin: [W] text skill is wrong about money gain [in learning skill]

Shikieiki: [W]'s illusion still didn't take damage from tower

Kanako: [R] Skill is friendly Fire
               : M.O.F. [R] Skill (Cyclone Aura) gain a terrible movement speed to enemy unit for 0.5sc <- may be wrong coding from -ms into
                 + ms
               : M.O.F. [D] Skill didn't calculate damage from max hp <- even the max hp calculation is higher

Medicine: [R] Skill don't tell the maximum area of effect about return damage on attacking enemy [ if it same as previous version, it will be 250 AoE?]

Akyu: [D] Skill gain 0.5% skill damage per someone cast [self except for this skil/enemy/allies] and lost only "0.5%" when use this skill
          : [W] Skill reduce output damage on allies girl for 25% ,however that output damage is only normal attack coz from testing with skill it didn't reduce at all.

Still Find a Bug in Progress...

From Previous Version Which I recommend to fixed

Mystia: If Hold 3 item which reduce cool down [party basket,hakurei amulet, control rod] her [Innate] can reduce cooldown a bit (20%).

Byakuren: [F] at level 4 increase max mp same as level 3

Item Anchor: did critical already fix with transformation skill?
Title: Re: [WC3 - Dots] General discussion thread III
Post by: ApharmdB on April 10, 2012, 02:52:54 PM
Current Bug Report on 2nd Test Map [or maybe not in some skill]

Sakuya: [W] Skill can't activated

Eirin: [D] Skill can't buff friend and make a wrong calculation on aspd and ms gain, [F] Skill don't show any effect while healing/dealing damage

Remilia: [R] Skill make she become aerial unit, did [R] Skill amplify her something coz i don't see it amplify anything on target she hit?

Yuugi: [W] Skill deal [50% max hp] pure type damage if enemy didn't move

Parsee: [W] Skill instant exploding and deal only first condition damage [normal damage without stun]

Yukari: [D] Skill can gap building, and allies

Nazrin: [W] text skill is wrong about money gain [in learning skill]

Shikieiki: [W]'s illusion still didn't take damage from tower

Kanako: [R] Skill is friendly Fire
               : M.O.F. [R] Skill (Cyclone Aura) gain a terrible movement speed to enemy unit for 0.5sc <- may be wrong coding from -ms into
                 + ms
               : M.O.F. [D] Skill didn't calculate damage from max hp <- even the max hp calculation is higher

Medicine: [R] Skill don't tell the maximum area of effect about return damage on attacking enemy [ if it same as previous version, it will be 250 AoE?]

Akyu: [D] Skill gain 0.5% skill damage per someone cast [self except for this skil/enemy/allies] and lost only "0.5%" when use this skill
          : [W] Skill reduce output damage on allies girl for 25% ,however that output damage is only normal attack coz from testing with skill it didn't reduce at all.

Still Find a Bug in Progress...

From Previous Version Which I recommend to fixed

Mystia: If Hold 3 item which reduce cool down [party basket,hakurei amulet, control rod] her [Innate] can reduce cooldown a bit (20%).

Byakuren: [F] at level 4 increase max mp same as level 3

Item Anchor: did critical already fix with transformation skill?

All fixed in Test Map 3 (which will be released whenever the forum decides to not die), except for Eirin's D which is a display bug so it's low priority for now (fixing it requires remaking the skill since wc3 cannot detect buff levels), and Akyu's D which is by design. We might add a cooldown to the collection later on. Note that Sakuya's F skill will add a craptonne of charges to it because the skill involves a dummy caster firing multiple skills off all at once. There'll be a display for it in Test Map 3.

Edit:欢迎十二月夜!  :derp:
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Pesco on April 10, 2012, 04:16:03 PM
I don't see the most important fix, that is, the map won't screw up multiplayer.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: ApharmdB on April 10, 2012, 04:30:20 PM
It's actually in the full changelog, but ehh :P

I've changed the preloading system so there might be less chance of a disconnect on load now (the preload trigger was massive before). But it's not a guaranteed fix, that's why it's still a beta. We need more people to fiddle around with the map to ferret out the bugs.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dr Rawr on April 10, 2012, 05:46:12 PM
some bug with akyus revive. If you revive using her innate or w/e it is it wastes up your buyback. If you use your buyback instead it uses up your free revive.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: HOENA on April 10, 2012, 09:29:33 PM
BUG : Murasa?s boat dont return
Title: Re: [WC3 - Dots] General discussion thread III
Post by: HOENA on April 10, 2012, 09:48:24 PM
the anchor object, has no corresponding figure for the hero as a liability in exchange will appear as a "vendetta"
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dr Rawr on April 10, 2012, 10:21:45 PM
game is missing dm mode, obvious bug.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Antorory on April 11, 2012, 08:36:35 AM
This Game Missing -zun command to order all girl to died

it's also a bug  :derp:
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Antorory on April 11, 2012, 10:16:06 AM
Bug Report on Testing 3

Eirin: still can't use [D] Skill on friendly Unit [can target but no effect]

Building: Shrine only 1500 max hp and tower  now only one per side [this can count not as a bug but a change in game]

Kanako: After use [D] Skill in M.O.F. form , she will grant a free [D] normal skill at level 1  without using cooldown [WTF MODE PILLAR]

Yukari: [D] Skill if it hit friendly unit, it will instanly stop the teleport distance and teleport yukari to friendly target
            : [D] Skill now affact all enemy unit in a line
            : [D] Skill sometime miss a whole target both allies and enemy [it will pass through and no deal damage or gap anything]
            : [F] Skill  after using [D] Skill cause a bug that [F] Skill no longer have disable effect [but will come back again sometime]
            : [W] Skill sometime train stop to move and stack in map permently (If this happen ,the number of train which will appear in next time you cast a skill may also decrease] - This bug only appear after using /cd command in test mode but i though it have a highly chance to appear in real play of it doesn't fix since it doesn't happen in test 02 map

Note: [D] Skill test manytimes and now surely that it can "miss" even you perfectly aim it at a unit target.

Orin: [W] Skill in test 2 it only spawn 2 round of zombie
           [W] Skill in current test 3 , if first wave was spawn it will run out of fire duration without exploding.

Remlia: When activate [W] and use [R] Skill to target point and wait to returning the effect of [W] Skill will still activate without losing MP and after [R] Skill ended will auto-deactivated [W] Skill
             : during [R] Skill activate can't do anything (i don't think this is bug)

Mystia: combie 3 reduce cooldown item still cause a bug which reduce [innate] skill cooldown

Anchor: Still can't use after activated transform skill
Title: Re: [WC3 - Dots] General discussion thread III
Post by: ApharmdB on April 11, 2012, 11:16:21 AM
Bug Report on Testing 3

Eirin: still can't use [D] Skill on friendly Unit [can target but no effect]

Building: Shrine only 1500 max hp and tower  now only one per side [this can count not as a bug but a change in game]

Kanako: After use [D] Skill in M.O.F. form , she will grant a free [D] normal skill at level 1  without using cooldown [WTF MODE PILLAR]

Yukari: [D] Skill if it hit friendly unit, it will instanly stop the teleport distance and teleport yukari to friendly target
            : [D] Skill now affact all enemy unit in a line
            : [D] Skill sometime miss a whole target both allies and enemy [it will pass through and no deal damage or gap anything]
            : [F] Skill  after using [D] Skill cause a bug that [F] Skill no longer have disable effect [but will come back again sometime]
            : [W] Skill sometime train stop to move and stack in map permently (If this happen ,the number of train which will appear in next time you cast a skill may also decrease] - This bug only appear after using /cd command in test mode but i though it have a highly chance to appear in real play of it doesn't fix since it doesn't happen in test 02 map

Note: [D] Skill test manytimes and now surely that it can "miss" even you perfectly aim it at a unit target.

Orin: [W] Skill in test 2 it only spawn 2 round of zombie
           [W] Skill in current test 3 , if first wave was spawn it will run out of fire duration without exploding.

Mystia: combie 3 reduce cooldown item still cause a bug which reduce [innate] skill cooldown

Anchor: Still can't use after activated transform skill

Yukari's D skill should be fixed in the next map. One small change didn't get copied into the map before it was posted, resulting in incorrect settings for the projectile that it fires.

The change in shrine and tower should be a design change (not done by me)

Mystia's innate is supposed to be affected by cooldown reduction items...

Anchor bug... later. The rest are new to me. Looking into them.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Antorory on April 11, 2012, 11:19:45 AM
just add more of them on previous post  ;)

and Mystia [innate] is transform skill which didn't got reduce cooldown effect (like Udongein [R] Skill)

However without 3 of them [hakurei amulet,control rod and party basket], Mystia don't get any cooldown reduce effect  :derp:

Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dr Rawr on April 11, 2012, 03:49:27 PM
said before it shouldnt work  but, if wriggle has life steal items her swarm will give her life when they deal damage. unless they were changed to give life on attacks ???
Title: Re: [WC3 - Dots] General discussion thread III
Post by: ApharmdB on April 11, 2012, 04:40:53 PM
Hmm I'll have to check whether that's supposed to work like that.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Antorory on April 11, 2012, 06:18:45 PM
currently life steal is work like this

A girl which carrier life steal item will gain hp under this condition

-She attack an enemy target and deal her normal damage [girl attack type can be any type even it's magic or spell type]

-Her summon an doodle summon attack an enemy target  [summon attack type can be any type even it's magic or spell type]

-She deal physical damage skill [only halve the effect of the life leech effect]

the item with life steal effect can stack with different type but can't stack with same item

Critical Strike item in current version work like this when any girl carrier this item

-A girl with critical item can critical on attack  [girl attack type can be any type even it's magic or spell type]

-A girl with critical item can critical on physical damage skill

-some of summon type[ex-white wolf tengu, shianghai doll] can critical when her user hold a critical item

note:critical on all summon SHOULD be removed if it affact not all summon skill.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dr Rawr on April 11, 2012, 06:23:34 PM
its apparently not supposed to work with summons
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Antorory on April 12, 2012, 10:34:01 AM
Hellish report from past to present

Girl Bug

Yukari: [D] Skill if it hit friendly unit, it will instanly stop the teleport distance and teleport yukari to friendly target
            : [D] Skill now affact all enemy unit in a line
            : [D] Skill sometime miss a whole target both allies and enemy [it will pass through and no deal damage or gap anything]
            : [F] Skill  after using [D] Skill cause a bug that [F] Skill no longer have disable effect [but will come back again sometime]
            : [W] Skill sometime train stop to move and stack in map permently (If this happen ,the number of train which will appear in next time you cast a skill may also decrease) , however this bug only appear after using /cd command in test mode but i though it have a highly chance to appear in real play if it doesn't fixed since it doesn't happen in test 02 map
            : Note: [D] Skill test manytimes and now surely that it can "miss" even you perfectly aim it at a unit target.

Eirin: still can't use [D] Skill on friendly Unit [can target but no effect]

Remilia: [R] Skill when dash to target point will lost control on her for 1.5 sc until she returning
              : Using [W] Skill during activated [R] Skill doesn't lose any MP per seconds
              : [R] Skill after return to the turning point will auto deactivated [W] skill and channeling item

Mystia: her [Innate] got a cooldown reduce only when buy Party Basket, Control Rod and Hakurei Amulet together and will reduce only 20% [in fact the transformation skill shouldn't reduce cooldown]

Shikieiki: [Innate] Skill wrong text on death score [text 4->, reality ->3] (it's appear in changelog of 0.981 or 0.980 ,i didn't remember it well]

Orin: [W] Skill in test 2 it only spawn 2 round of zombie
         : [W] Skill in current test 3 , if first wave was spawn it will run out of fire duration without exploding.

Medicine: [R] Skill missing text about AoE [250 AoE]
                  : [W] Skill make a target can't attack on medicine and medicine's allies unit
                  : [W] Skill make allies creep and tower permently attack target as soon as they don't lose sight on target.
                  : [W] Skill cause killing allies unit with this debuff will gain some gold on a killer allies
                  : [W] Skill increase target aspd and movement speed but didn't have a text description

Kanako: [D] Skill in M.O.F after using it and nearly to finish cooldown will appear [D] Skill in normal form at level 1 which can use without cooldown or MP cost
               : [R] Skill in M.O.F form doesn't tell cyclone slow effect [it slow enemy's ms by 60% for 1sc]
             

Satori: [R] Skill summon a target illusion to attack which sometime cause a passive skill of illusion to activated (duo to the old passive skill system on that girl which still don't fix to work on illusion, e.g. Yuugi's [R] Skill)

Yuuka: flower in [Innate] Skill have wrong calculation on addition damage base on Yuuka's attack [text -> 0.25 x yuuka's atk, previous test -> 0.5 x yuuka's atk, reality ->?? x yuuka's atk]
            : flower in [D] and [F] Skill have addition damage halve of the flower in [Innate] Skill
            : [W] Skill's illusion didn't gain any attack bonus from flower
            : flower in [Innate], [D] and [F] Skill from [W] Skill's illusion didn't gain addition attack bonus base on Real Yuuka or Fake Yuuka's attack
            : flower will gain addition attack base on current attack damage of Yuuka before she summon it [e.g. when Yuuka use her [innate] and use [D], her flower from [innate] will not get higher damage which Yuuka gain from [D] Skill's flower.]

Koishi: [W] Skill wrong MP cost in text [text -> 200/250/300, reaility -> 100/125/150]
            : [W] SKill can't be targeted by ethereal debuff

Yuugi: [D] Skill wrong duration [text -> 9sc, reality -> 13sc]

Youmu: [F] Skill wrong description on affact unit [text -> can affact building for 2sc , reality -> can't affact]
              : [R] Skill's illusion can cut armor as a same percentage as a real Youmu [text -> only halve the of the real, reality -> same as a real one]

Tenshi: [ESC] display a wrong cooldown on [F] skill [text -> display base on Tenshi's Strength, reality -> base on Tenshi's Max HP]


Udongein: [R] Skill wrong range gain [ text -> 120/180/240/300, reality -> 110/165/220/275]
                   : When activate [F] skill and success to attack an enemy target if a target got a debuff from this skill and  Udongein immediatly attack the same target or another target, Udongein or nearly allies unit will got a debuff effect base on current action
                     ?The target has only Udongein in attack sight ---> Udongein also got a miss and slow debuff from her [R] Skill
                     ?The target has attack Udongein and also got attacked from another unit ---> any unit [include Reisen] which attack the target first will got a miss and slow debuff from  Udongein [R] Skill
                     ?another condition --- > don't have any side effect
                     : Note : Immediatly attack should mean a time between when you attack a target and attack again without cancel or stop any animation.

Marisa: [Innate] will not gain a charge yet, if her [D] and [F] skill still don't finish their cooldown

Komachi: can swap a natural yukkuri or natural creep and cause them to confuse their current spawn point

Murasa: can use [D] skill to move Goliath or natural creep and use [F] skill to cause them to confuse their current spawn point
               : [D] and [F] skill's model is invisible


Parsee: when keep an illusion rune will cause Parsee to activate [innate]'s animation skill and also make the illusion from illusion rune to become explodable illusion.

Yuyuko: when died sometime didn't activated her [innate]
              : [W] Skill deal 300 pure type damage on goliath and 600 pure type damage on natural yukkuri , however it deal instanly kill type damage on Genji and Hisoutensoku
              : [R] Skill deal degeneration type damage on sleep or invulnerable unit but don't deal damage on Cycloned unit

Item Bug

Ordinary Straw Hat : When activate item and success to debuff a target, if a target got a debuff from this skill and this item's carrier immediatly attack the same target or another target , Item's carrier or nearly allies unit will got a debuff effect base on current action
                                        ?The target has only Item's carrier in attack sight ---> Item's carrier also got a miss debuff from this item's skill
                                        ?The target has attack Item's carrier and also got attacked from another unit ---> any unit [include Item's carrier] which attack the target first will got a miss  debuff from this item's skill
                                        ?another condition --- > don't have any side effect
                                        : Note : Immediatly attack should mean a time between when you attack a target and attack again without cancel or stop any animation.

Anchor: When Item's carrier use any transform skill or transform skill run out of it own duration, Critical Strike ability on this item will be removed permently until item's carrier will drop this item and got it again after the movementspeed gain in state bar was removed.

Hakurei Shrine Amulet : text about cooldown in state and item description didn't match each other
                                            : after start or ended of transform skill it will permenly remove a shown icon of this buff in state bar until item's carrier will drop and pick this item again. (but effect still working)

System

Tower: 2nd tower line didn't gain bonus state like another tower

Green text: most of the green text debuff can't work againt a dragon star's item effect

Debuff Resistance: Meiling's [W]/Suika's [W]/Nitori's [D]/Remilia's [W] can protect somekind of debuff but didn't record a list which
                                     can protect

Building: Shrine only 1500 max hp and tower  now only one per side [this can count not as a bug but a change in game]

Critical system: still affact and not affact some summon while they attack (not include their skill)
                              e.g. White Wolf, Shiang Hai doll, Parsee Green eye can't use critical item or gain critical effect
                              e.g. Sun Flower, Wriggle Insect Swarm, New England Doll can't use critical item or gain critical effect
                              which i don't know or forgot -> QB, Orin's Car, Illusion Unit (Flandre, Yuuka and Parsee, Satori Skill).
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dr Rawr on April 14, 2012, 02:23:08 AM
fuck akyus skill set is amazing.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Antorory on April 17, 2012, 12:09:04 PM
Hellish Bug Report on 0.985

from testing only Girl from Suika -> Medicine [36 girl already test and 31 girl still ongoing]

@Important Bug@

Aya: [R] Skill didn't active

Kanako: [R] Skill in M.O.F now bug with number of lightenning [ 2/4/6/8 -> 1 lightenning]

Remilia: [R] Skill can't reduce cooldown by item ( [R] Skill can reduce 10%  of cooldown from control rod and 25% from 3 item)
             : If using [R] Skill and got stuck by moving model skill [Blink, Pushing, Toss or etc] during flying back will result in deal a huge 
               damage to self [mostly death but sometime didn't]

Yuuka: [Innate] and [D]'s Flower which use from [W] Skill's illusion didn't gain addition attack bonus base on Real Yuuka or Fake Yuuka's attack
          : All Flower didn't gain addition damage base on Yuuka's attack which gain from flower

Nitori: [Innate] gain INT base on ATK still didn't right [you get least int from innate the more INT you have from item , scaling INT get base on ATK is not 0.2]

Mystia: her [Innate] got a cooldown reduce only when buy Party Basket, Control Rod and Hakurei Amulet together and will reduce only 20% [in fact the transformation skill shouldn't reduce cooldown]

Flandre: now got free doodle skill of Yukari's [F] Skill [didn't do anything]

--@Take it Easy Bug@--

Reimu: [R] Skill buff icon in state show will have too long duration than real ffect (bug)

Yukari: when [R] Skill success 2nd damage will have box break effect (didn't know wrong effect or not since it's new]
             [D] Skill make Hatate's [Innate] lose invulnerable and stop-action state (however still teleporting)

Koishi: [W] SKill can't be targeted by ethereal debuff

Youmu: [F] Skill wrong description on affact unit [text -> can affact building for 2sc , reality -> can't affact]

Tenshi: Scarlet Weather still not gain hp when Tenshi activated her [R] Skill

Marisa: [Innate] will not gain a charge yet, if her [D] and [F] skill still don't finish their cooldown

Murasa: [D] and [F] skill's model is invisible

Parsee: when keep an illusion rune will cause Parsee to activate [innate]'s animation skill and also make the illusion from illusion rune to become explodable illusion.

Yuyuko: when died sometime didn't activated her [innate]
            : [W] Skill deal 300 pure type damage on goliath and 600 pure type damage on natural yukkuri , however it deal instanly kill type damage on Genji and Hisoutensoku
            : [R] Skill deal degeneration type damage on sleep or invulnerable unit but don't deal damage on Cycloned unit


Reimu: Bug on stacking skill like Murasa's [F] during Reimu's [W] skill activated will result in the magic immunity duration extend for 9 seconds (some time it extend on some unit without help from certain skill

--@Text Bug@--

Chen: [D] Skill wrong aspd duration [text 4sc -> reality 3sc]

Ran: [F] Skill wrong duration [text 2.0/2.5/3.0/3.5 -> reality 3.5]

Marisa: [D] Skill wrong Mana Cost [text 75/80/85/90 -> reality 70/75/80/85]

Reimu: [R] Skill forget cast range [text ?? -> reality 600 range]

Sanae: [W] Skill wrong AoE [text 400/550/700 -> reality 420/570/720]

Kanako: [R] Skill in M.O.F form forget cyclone slow ms [text ?? -> reality -60% ms for 1seconds]

Komachi: [D] Skill have hidden stun effect and can stun allies [text ?? -> reality didn't know]

Keine: [R] Skill wrong base damage and stun dration between before learning and after learning [text between both is different don't know which is real]

Medicine: [R] Skill missing text about AoE [250 AoE]
               : [W] Skill increase target aspd and movement speed but didn't have a text description

Mokou: [W] Skill movementspeed gain wrong [text 25/30/35% -> reality 20/25/30%]

Hatate: [Innate] Mana Cost is wrong [text 250 -> reality 200]

Momiji: [D] Skill statistic before learning skill is shown a useless level 0 white wolf state
             [F] Skill didn't record reveal duration [text ?? -> reality 8 seconds duration]
             [W] Skill gain wrong aspd [text 18/24/30% -> reality 15/30/45%]

Nitori: [D] Skill didn't have critical effect [100% to cri x 2]but just amplify damage [deal 150% damage] which show it effect as a critical effect [text tell that it has both effect however i recommended to remove to crit infor since the current one didn't has]

Iku: [F] skill didn't tell how much range [225 AoE] will activated her [F] damage and push effect and how many range [300 Range] it will push the target away
     : [R] didn't tell the duration of her static ball [16 seconds]


Testing Girl with Moving Skill

Suika: Yukari can [D], Kaguya can [F], Byakuren can [R], Komachi can [D], can't use Murasa [D] and can use Coin Blink

Kanako: Yukari can [D], Kaguya can [F], Byakuren can't [R], Komachi can [D], can't use Murasa [D] and can't use Coin Blink

Meiling: Yukari can [D], Kaguya can [F], Byakuren can [R], Komachi can [D], can't use Murasa [D]

Murasa: [D] didn't affact: Sanae [W], Meiling [W], Suika [W], Kanako [W]
              [D] affact: Invulnerable, Cyclone,Magic immunity
              [F] didn't affact: Sanae [W], Meiling [W], Suika [W], Kanako [W], Invulnerable
              [F] affact: Suika [R] Skill, Magic Immunity, Cyclone


Note: Found everything in onenight  :ohdear:
Title: Re: [WC3 - Dots] General discussion thread III
Post by: CloverNaght on April 17, 2012, 03:49:52 PM
dang Rawr tell us about akyu's skillset!
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Antorory on April 18, 2012, 11:24:37 AM
Already test Akyu in real fight seem that she has a good potential in this kind of work

Akyu's skill set

Innate: after Akyu death can choose position to be born and she will revive at that point at 75% current hp

[D]: Everytime enemy girl cast skill or item in 1200 range will give her 0.5% spell damage for this skill, everytime she cast this skill will lose 2% of her stock spell damage [e.g. if you has 150% spell damage it will lose for 1%]

[F]: Healing target [self,allies,enemy] and slowing target 70% ms for 3/4/5/6 sc [can reduce effect by reduce debuff item or skill]

[R]: During 5 sc remove all kind of debuff [dragon star effect] and if can kill any girl during the duration will permently extend their death time, after duration end will stun self for 1 sc

[W]: Deal damag to enemy girl in 800 AoE and applies buff to every girl on both team, allies team will got 25% reduce output damage for 10 sc, enemy team will be disarm and silence for 3/4/5 sc

Testing Style play

-She has a good role in supporting every lane by walking around and keep healing everyone

-She is one of the best idea to play a duo forest style by tag her with a girl like youmu, flandre, aya or etc which hardly to farm at lv 1 in forest so that they can farm easily at the start of the game

-She as an OP ultimate which can broke the combo of the enemy entire team, however the debuff on her allies make it hardly to use since it reduce all output damage by 25%

-If using healing skill on enemy which has full hp it will resulting in only slow them down which make a good opening to kill target,although her cast range of this skill is 1000 range...

-her's innate... after she died she can choose a target place to revive instanly which she can hide herself and keep healing allies from the fog or revive to enemy face to hit her [D] and make a last hitting shot.

Girl which this Akyu girl can tag

Youmu: her's innate reduce debuff times and that make [F]'s slow didn't affact too much on her.

Eirin: she can remove debuff by her [D] and can target 2 unit [herself and allies] at a times which make Akyu [F] didn't affact on her

Kanako: during M.O.F... she didn't need to move at all

Parsee: [D] skill will extend the duration of the slow effect which make Akyu's [F] become hellish to enemy team.

note:just my own revivew on this girl
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dr Rawr on April 18, 2012, 11:41:43 AM
Her slow is wheres its all at, with its duration/cooldown its too good to not hit enemies with.
Also seeing as none of her skills needs stats she can just build tank
Title: Re: [WC3 - Dots] General discussion thread III
Post by: CloverNaght on April 18, 2012, 04:32:02 PM
seems to be powerful teamfight key hero quite decent concept
still don't understand about her first skill tho (about the stock spell damage thing and...is it permanent lost?)
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Amraphenson on April 18, 2012, 08:06:44 PM
think bento, but as a nuke, and it doesn't lose all it's charges when used.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dr Rawr on April 18, 2012, 11:47:54 PM
All her normal skills cost 75 mp and her ult is 150. She can afford to be spam happy with them
Title: Re: [WC3 - Dots] General discussion thread III
Post by: ApharmdB on April 19, 2012, 08:09:00 AM
They do grow with stats, however the stat growth is displayed together with the cooldown/aoe/etc, separate from the base damage/heal values now. Her ult has quite a high int growth rate. On the other hand, the auxiliary effects of her F, R and W skills alone outweigh any damage that you'd possibly do with her, though we do see people building her as a nuker (her D skill usually settles at about 200% spell damage late-game, about the damage of abyss nova). Her slow skill is nuts with that 1000 cast range. And killing her when you have low hp yourself is a bad idea when she has that innate.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: CloverNaght on April 19, 2012, 01:24:58 PM
lol i thought people play her as early support/babysit and tanker carry at lategame (first impression tho because all of her skills are p powerful at late esp 3 and 4)
how much ammount she heals when slow casted on enemy?
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Antorory on April 20, 2012, 06:43:40 AM
lol i thought people play her as early support/babysit and tanker carry at lategame (first impression tho because all of her skills are p powerful at late esp 3 and 4)
how much ammount she heals when slow casted on enemy?

her skill scaling factor and base amount is this


1. First Sight "Memories of Phantasm" : Deal spell type damage for 80/120/160/200 + [INT x 1.4]
2. "Akyu's Red Tea": Heal target for 100/150/200/250 + [INT x 1.5] and slow 75% mspd for 3/4/5/6 seconds
3. "Inherited Memories" : Permently add revive time on target for 2/3/4/5 seconds
4. ""Origins of Gensokyo": Deal spell type damage for 100/250/400 + [INT x 1.5]

that why it's good idea to play INT than Tanking style

at 100 INT she will deal 550 spell type damage which can cause to all girl in 800 AoE and made them silence + disarm for 3/4/5 seconds
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dr Rawr on April 21, 2012, 04:33:34 PM
eh id still rather build her tank, her slow id say is where she shines. being able to start up a gank from 1000 range away and with minimal healing sounds pretty boss to me
Title: Re: [WC3 - Dots] General discussion thread III
Post by: CloverNaght on April 23, 2012, 10:37:28 AM
i think early to mid tank akyuu is better since D works better at lategame (i.e fast tacitus+phoenix)
at late she might consider hakkero if she got many magic damage for D else stick to hp items and/or disables
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Antorory on April 24, 2012, 10:34:32 AM
Since Sig is busy i will help in this than

0.985d2-> 0.985e
- Fixed Assist score display error
- Fixed Murasa's Ship [F] Skill invalid damage deal number
- Fixed Kanako in M.O.F form use TP will not send model to target position
- Fixed Incubator from Xinhua moderator staff didn't has stun effect
- Fixed Medicine [W] duration text
- Fixed Ran [W] visual effect

- Gensokyo Bus Ticket /Sukima Generator teleport selection area reduce from 450 -> 200 AoE

- Koakuma [D] skill damage scaling factor reduce from 1.45 -> 1.7
- Sakuya [W] skill cooldown reduce from 120 -> 90 seconds
- Flandre [F] skill cooldown reduce from 14 -> 8 seconds
- Flandre [R] skill addition damage changed from 10/20/30/40 -> 16/24/32/40

- Youmu [Innate] skill debuff reduce increase from 25% -> 35%
- Youmu [R] skill illusion duration increase from 3/5/7/9 -> 9 seconds
- Youmu [R] skill illusion damage deal increase from 50% -> 40% / 50% / 60% / 70%
- Ran [W] skill armor gain increase from 10 -> 15
- Eirin [Innate] skill addition pure type damage increase from [INT x 0.1] -> [INT x 0.2]
- Eirin [D] skill aspd gain increase from 10/20/30/40% -> 15/30/45/60%
- Eirin [R] skill INT gain increase from 5/10/15/20 -> 8/16/24/32 , ATK gain increase from 10/20/30/40 -> 16/32/48/64
- Eirin [W] skill cooldown reduce from 150/135/120 -> 135/120/105 seconds

- Renko [D] skill cooldown reduce from 12/10/8/6 -> 9.5/8.0/6.5/5.0 seconds
- Renko [F] skill cooldown reduce from 12/10/8/6 -> 9.5/8.0/6.5/5.0 seconds
- Renko [R] skill cooldown reduce from 12/10/8/6 -> 9.5/8.0/6.5/5.0 seconds
- Renko [W] skill cooldown reduce from 60/55/50 -> 60/45/30 seconds
- Akyu [R] skill mana cost reduce from 75 -> 35 MP

- Shizuha [D] skill mp cooldown reduce from 14 -> 11 seconds
- Shizuha [F] skill cooldown reduce from 60/55/50/45 -> 60/48/36/24 seconds
- Shizuha [W] skill can trigger item effect on leaf damage but will have trigger interval for 0.5 seconds per same unit.
- Nitori Base Attack reduce from 57 - 65 -> 42 - 50
- Kanako [D] skill mana cost reduce from 100 -> 75 MP
- Kanako [F] skill base damage increase from 80/100/120/140 -> 80/110/140/170
- Kanako [F] skill damage scaling factor increase from 0.7 -> 1.1
- Kanako [R] skill mana cost reduce from 100/125/150/175 -> 25/50/75/100
- Kanako [W] skill DF and MDF gain in M.O.F form increase from 15 -> 25

- Okuu [D] skill damage deal increase from 95/140/195/230 -> 95/145/205/245
- Okuu [F] now has passive effect : reduce cooldown of all Okuu skill by 2/4/8/16%
- Okuu [R] skill cooldown reduce from 20.5/17.0/13.5/10.0 -> 20/16/12/8

- Healing Star increase healing effect from 250/350/450/550/650 -> 250/375/500/625/750
- Fruit Basket reduce hp gain per level up from 40 + [LVL x 15] -> 32 + [LVL x 12]
- Fruit Basket reduce mp gain per level up from 30 + [LVL x 12] -> 24 + [LVL x 9]
- Portable Donation Box cooldown reduce from 75 -> 60
- Misfortune Talisman changed effect from "gain 1 charge per 1 enemy's girl death in 900 AoE"> "gain 1 charge per 1 any girl death in 900 AoE"
- Misfortune Talisman damage deal reduce from 100 per charge -> 75 per charge
- Misfortune Talisman maximum charge increaes from 4 -> 5
- Jealous eye damage deal change from 300 -> 180 + [LVL x 30]
- Sorrowful Violin MDF penetration increase from 35% -> 40%
- Eirin Doll's HP recover change from 240 hp, lose 45 hp per seconds -> 200 + [14% Max MP of user] hp, lose 20% of healing hp per seconds
- Coin Blink cooldown reduce from 160/140/120/100/80 -> 120/100/80/60/40 seconds [*%#*&$#]
- Kappa Assault Pistol bonus damage deal reduce from 55 -> 48
- Mystia Flute change recipe from [Portable Donation Box + Paper Mask + Lunar Manual + Cat Claw + Recipe] -> [Portable Donation Box(750) + Sin Sack (1200) + Recipe (250)] = 2750
- Mystia Fulte effect gain changed from +10 All Stats -> +10 MDF
- Red Llama HP regen increase from 20% -> 30%
- Blue Llama MP regen increase from 30% -> 45%
- Watermelon Sword price reduce from 4500 -> 4300
- Third Eye cooldown reduce from 55 -> 25 seconds
- God Armour Price reduce from 3333 -> 3074
- Sunlight Hairpin debuff reduce effect increase from 25% -> 35%
- Blood Fireflies debuff reduce effect increase from 25% -> 35%
- Sunlight Hairpin and Blood Fireflies no longer stack effect
- Bad Girl Card MSPD gain increase from 30% -> 40%


Note: Blink Age has come!!  :3
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Fakinha on April 25, 2012, 06:19:05 PM
Um, for a while this thread: http://www.shrinemaiden.org/forum/index.php/topic,9111.0.html don't update DotS maps (I even tho they stopped doing). Coming here I saw new stuffs, but where can I get the latest map and pack model (if needed)?
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dr Rawr on April 25, 2012, 06:52:24 PM
in china obviously
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Fakinha on April 25, 2012, 06:53:57 PM
@Rawr

404 - 找不到檔案或目錄。
您要尋找的資源可能已移除、名稱已變更,或暫時無法使用。

 :V
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Antorory on April 25, 2012, 06:54:55 PM
0.985e-> 0.985f
- Fixed Medicine [W] skill description do not match the effect [now it no longer make player lost control anymore]
- Fixed Yuyuko [W] skill number of unit hit lower than description
- Fixed Ran [R] skill can't proc effect with hakkero, violin and frost cap
- Fixed Shizuha [R] Aura's AoE didn't match the description (now it become Global Area Effect)

- Destroy the building will give faith reduce from 10 -> 5

- Lunasa [D] skill cooldown reduce from 10/9.5/9.0/8.5 -> 10/9/8/7 seconds
- Merlin [D] skill base damage reduce from 90/135/180/225 -> 80/120/160/200
- Merlin [D] skill taunt duration increase from 1.2/1.4/1.6/1.8 -> 1.1/1.4/1.7/2.0 seconds
- Ran [R] skill cooldown reduce from 10 -> 10/9/8/7 seconds

- Kisume [D] skill base damage changed from 80/120/160/200 -> 65/110/155/200
- Kisume [F] skill base damage reduce from 150/225/300/375 -> 75/150/225/300
- Kisume [F] skill scaling factor reduce from [ATK x 2.25] -> [ATK x 2.00]
- Kisume [F] skill damage trigger changed from 1 times -> seperated to 4 times damage [total damage is still the same]
- Kisume [R] skill damage blocked reduce from 100/150/200/250 -> 50/100/150/200
- Yamame [W] skill base damage reduce from 80/95/110 -> 65
- Yamame [W] skill scaling factor reduce from [ATK x 0.5], [INT x 0.5] -> [ATK x 0.4], [INT x 0.4]

- Suika [D] skill scaling factor reduce from 1.5 -> 1.25
- Suika [D] skill damage trigger changed from 1 times -> seperated to 4 times damage [total damage is still the same]
- Tenshi [F] skill stun duration increase from 0.3/0.4/0.5/0.6 -> 0.60/0.75/0.90/1.05 seconds

- Patchouli [Innate - Sun Sign] reduce damage gain from 20 -> 7
- Patchouli [Innate - Moon Sign] reduce mana cost gain from 200 -> 110 MP

- Shizuha [R] skill addition damage reduce from 20/40/60/80 -> 30/45/60/75
- Shizuha [R] skill Wound duration reduce from 2.0 -> 2.0/4.0/6.0/8.0 seconds
- Shizuha [F] skill HP recover reduce from 200/400/600/800 -> 375/500/625/750

- Akyu [D] skill damage gain per change increase from 0.5% - 0.6%
- Akyu [D] skill base damage incresae from 80/120/160/200 -> 90/135/180/225
- Akyu [D] skill scaling factor increase from 1.40 -> 1.75
- Renko [F] -> [D] combo damage trigger changed from 1 times -> seperated to 2 times damage [total damage is still the same]
- Renko [W] -> [D] combo damage trigger changed from 1 times -> seperated to 3 times damage [total damage is still the same]
- Reisen II [R] skill addition damage gain from killing unit trigger changed from 1 times -> seperated to 4 times damage [total damage is still the same]
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dr Rawr on April 25, 2012, 06:55:10 PM
heres the model pack, http://tinyurl.com/6ny4s5h

a new version just came out, give me a couple mins to upload it or something

edit: http://www.mediafire.com/?7vzuo9usda5m2ie
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Fakinha on April 25, 2012, 07:00:34 PM
Ty rawr <3

edit: double <3  :3
Title: Re: [WC3 - Dots] General discussion thread III
Post by: CloverNaght on April 26, 2012, 05:22:26 AM
wow thats some hard kisume nerfs......
what happened? shes p much underused hero (from what i saw in here and local pubs...i rarely pick her these days too)
did chinese ppl starts to main her?
tenshi can carry again due to keystone major buff
renko GG buff she seems p good now
youmu just become more gayer than she is GJ
blink coin still overpriced but worth to buy now
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dorakyura on April 26, 2012, 08:00:18 AM
Fruit Basket nerf and Kanako Buff

Hurray  :derp:
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Antorory on April 26, 2012, 12:06:16 PM
Youmu Illusion can't use her [F] (cutting armor and deal addition damage) anymore it just that her illu deal more damage in exchanged for that  :V
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dr Rawr on April 26, 2012, 12:48:07 PM
Kisume can build one stat and pretty much do everything
Title: Re: [WC3 - Dots] General discussion thread III
Post by: CloverNaght on April 26, 2012, 12:50:15 PM
fruit basket nerf was GG w
Title: Re: [WC3 - Dots] General discussion thread III
Post by: [Y]oukai [J]esus on April 26, 2012, 01:59:52 PM
My beautiful Renko can now solo 2 heroes at once again.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Antorory on April 26, 2012, 05:26:54 PM
post a way to test channel quality

Part 1 - get TCG network system

-download TCG client here ->  http://www.mediafire.com/?8qnh89j8cynks9a (http://www.mediafire.com/?8qnh89j8cynks9a)

(http://i46.tinypic.com/29lg19e.jpg)

-after that install it

(http://i45.tinypic.com/ot3dk8.jpg)

-you got client

Part 2 - Create ID

-register here -> http://profile.playcybergames.com/Register/Register.aspx (http://profile.playcybergames.com/Register/Register.aspx)

-Citizen ID can be randomly get by use this one as a prototype and change some number ->1909816704326 [it seem this place can type any number anyway]

-confirm ID in your email [can be use the same email for multiple ID]

(http://i50.tinypic.com/atx183.jpg)

(http://i47.tinypic.com/15etz51.jpg)

Part 3 - get into the channel

-enter the Cybergames.exe

(http://i45.tinypic.com/2zrkj10.jpg)

-type ID and than get into the TCG network system [server is thailand]

(http://i48.tinypic.com/1zlzuiq.jpg)

-click "Channel" at the top left of the system and then choose "Thailand" and click "Warcraft III UMS" it will appear the channel of many chat room at the right side

(http://i49.tinypic.com/2i6i0wh.jpg)

(http://i48.tinypic.com/10sd5ic.jpg)

-choose "Defence of the shrines"

(http://i49.tinypic.com/149mw8.jpg)

-ok now you're in the channel

(http://i47.tinypic.com/30lnvhk.jpg)

Part 4 - enter games

-after enter in channel just right-click at the down right side of the window

(http://i47.tinypic.com/dyukc3.jpg)

(http://i45.tinypic.com/2jbp9jk.jpg)

-warcraft path set to "war3.exe

(http://i50.tinypic.com/2psj055.jpg)

-then ok

(http://i48.tinypic.com/mt9d9u.jpg)

-click start game upper the chat view

(http://i48.tinypic.com/2z9a6mw.jpg)

-choose warcraft III frozenthrone

(http://i47.tinypic.com/2sb4prd.jpg)

-start game

Part 5 - Problem of this server

-it's hard to created map since you must set a router or do something with your internet set up

-VIP, Moderator can be created by use server [in my case i'm moderator]

-if you see someone in that chat room like "OopZ or [_Shana_]" just ask them about any problem, they will help you if they didn't AFK

-most of them have a proper time to meeting around 16.00-24.00 [if no people or i didn't gathering people by myself it has a highly chance that no one will play]
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dorakyura on April 26, 2012, 08:23:45 PM
Could you add some Screenshots and maybe mark your times with a timezone. Thanks
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dr Rawr on April 26, 2012, 08:47:52 PM
it actually wasnt that difficult took like 2mins

though problem with it, its exactly like garena so there will be connection problems for everyone
Title: Re: [WC3 - Dots] General discussion thread III
Post by: CloverNaght on April 27, 2012, 09:44:33 AM
wonder hows the usual in there :3
also rawr nice gif
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dorakyura on April 27, 2012, 10:07:26 AM
lets try at the weekend.
I hope I get rid of my fucking sickness soon and enjoy sitting in front of the PC again.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Antorory on April 28, 2012, 07:32:35 AM
Translate Remake girl in 0.985 - Part 1


Yakumo Yukari

*Statistic*

State Growth:  Strength: 15 (+1.50) Agility: 17 (+1.50) Intelligence: 28 (+3.00)

Type: Nuker + Ganker            Difficult: 5 Point

Base HP: 135 [435]                  Base MP: 20 [300]

HP Increment: 24                    MP Increment: 0

Base HP Regen: 0.50              Base MP Regen: 0.00

HP Regen Increment: 0.0     MP Regen Increment: 0.0

Base Attack: 26-37 [54-65]    Base Armor: 2.7

Base ASPD: 1.75                       IAS: 20.4%

Attack Type: Range                 Attack Range: 525   

MSPD: 290 ms                          Missile Speed: 1400 ms

Day vision: 1050                      Night Vision: 700

Animation Damage/Back Swing Point: 0.35/0.2

Animation Cast/Back Swing Point: 0.4/0.3

Animation Run/Walk Speed: 200 ms


*Skill*


"Yakumo's Nest" (Hotkey - T)

Passive - Yukari deal only 85% of her out-put damage to non-girls enemy

Active - Channeling for 3 seconds and Teleport to Target area

Cast Range: Global Effect
Mana Cost: 200 MP
Cooldown: 165 sc

Note: Moving or Disable skill can stop this skill Channeling and will result in losing Skill's cooldown and MP


Evil Spirits "Bewitching Butterfly Living in the Zen Temple" (Hotkey - D)

Active - Shoot a gap which travel for 1000 range, the gap will has effect under this condition
               ?If gap hit an enemy "while flying" gap itself will vanish before deal damage and gap away the first enemy target it hit for 1.5 seconds
               ?If gap hit an enemy "while flying" will result in reduce cooldown of this skill by 9 seconds on the next use
               ?If it flying to the maximum range it will stay at a target for 9 seconds or until you active this skill again during the duration
               ?If Yukari activate this skill again while gap is traveling or existing, Yukari will blink to gap position instant

Cast Range: 1000 Range
Area of Effect: 125 AoE
Mana Cost: 65 MP
Cooldown: 20/18/16/14 sc

Level 1: Deal 50 + [Total INT x 2.0] magic damage

Level 2: Deal 100 + [Total INT x 2.0] magic damage

Level 3: Deal 150 + [Total INT x 2.0] magic damage

Level 4: Deal 200 + [Total INT x 2.0] magic damage

Note: Can gap away Invulnerable, Magic Immunity, Debuff resistance, Ethereal and Cyclone unit
            AoE skill still can deal damage to unit in gap if it was gap on AoE target, but will not debuff any effect on unit in gap
           Gap has a disable ability [stop target lastest order or spell casting]


Border Sign "Quadruple Barrier" (Hotkey - F)

Active - Cast a boundary on target, delaying for 0.8 seconds before skill activated
               When skill activated will deal damage and debuff "Silence" and "Disarm" to enemy in target area
               Disarm make target unable to attack, Silence make target unable to cast skill [but still can use item]

Cast Range: 650 Range
Area of Effect: 225 AoE
Mana Cost: 100 MP
Cooldown: 18/16/14/12 sc

Level 1: Deal 95 + [Total INT x 1.9] magic damage and debuff for 1.6 seconds

Level 2: Deal 130 + [Total INT x 1.9] magic damage and debuff for 1.9 seconds

Level 3: Deal 165 + [Total INT x 1.9] magic damage and debuff for 2.2 seconds

Level 4: Deal 200 + [Total INT x 1.9] magic damage and debuff for 2.5 seconds

Note: -


Boundary "Balance of Motion and Silence" (Hotkey - R)

Active - Dealing damage to target and dealing the addition effect on target under specific condition
               ?During 2 seconds, if Yukari is away from target more than 550 Range it will result in instanly stun target
               ?During 2 seconds, if Yukari isn't away from target more than 550 Range it will result in damaging the target again at the end of duration
               ?Can only deal one kind of addition effect base on target condition

Cast Range: 450 Range
Mana Cost: 115 MP
Cooldown: 19/16/13/10 sc

Level 1: Deal 75 + [Total INT x 2.0] magic damage and stun for 1.2 seconds

Level 2: Deal 105 + [Total INT x 2.0] magic damage and stun for 1.3 seconds

Level 3: Deal 135 + [Total INT x 2.0] magic damage and stun for 1.4 seconds

Level 4: Deal 165 + [Total INT x 2.0] magic damage and stun for 1.5 seconds

Note: -


Obsolete Line "Train's Crash Accident" (Hotkey - W)

Active - Cast a "first obsolete gap" which exist for 7 seconds
               ?After cast a "first obsolete gap" skill icon will vanish for 1 seconds before appear the same skill which can use again for 1 times
               ?Cast the same skill again on any target position will created a "second obsolete gap"
               ?when "first obsolete gap" and "second obsolete gap" appeared, both of it will send an "Obsoleted Train" which travel to target each other until both train are crashed
               ?"Obsoleted Train" has 800 missile speed and can travel across anykind of terrain
               ?"Obsoleted Train" when hitting enemy unit will dealing damage and push away target for 500 range
               ?"Obsoleted Train" when crash each other will explode, result in dealing damage to enemy around the explode's AoE

Cast Range: 1500 Range
Train's Model: 200 AoE
Explode's Area of Effect: 400 AoE
Mana Cost: 150 MP
Cooldown: 145/125/105 sc

Level 1: Deal 150 + [Total INT x 2.5] magic damage to knocked unit and exploding deal 60% of skill damage in AoE

Level 2: Deal 275 + [Total INT x 2.5] magic damage to knocked unit and exploding deal 60% of skill damage in AoE

Level 3: Deal 400 + [Total INT x 2.5] magic damage to knocked unit and exploding deal 60% of skill damage in AoE

Note: the same target can't take damage from train's impact and train's explode  more than 1 times
            Can push Invulnerable, Magic Immunity, Debuff resistance, Ethereal and Cyclone unit
            Pushing effect is not disable effect [didn't cancel spell casting or stop lastest order]
            If "first obsolete gap" vanish before "second obsolete gap" appear will result in losing skill's cooldown and MP
Title: Re: [WC3 - Dots] General discussion thread III
Post by: ApharmdB on April 28, 2012, 08:28:24 AM
Just to clarify, Yukari's innate doesn't reduce damage taken by her, but reduces the damage that she deals to non-hero enemy units by 15%. The skill description says after all that she's lazy and disinterested in the weak.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Antorory on April 28, 2012, 08:49:12 AM
Just to clarify, Yukari's innate doesn't reduce damage taken by her, but reduces the damage that she deals to non-hero enemy units by 15%. The skill description says after all that she's lazy and disinterested in the weak.

thank

and finish posting

edit: ok already test it, seem to be out-put damage reduced [everything she deal to creep is reduce - attack, skill, item...etc]
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Captain Infinity on April 28, 2012, 10:32:16 AM
Regarding the Thai DotS channel, I think people should check it out but be prepared for possible connection issues, lag and delay. This is mostly an experiment to see if we can play with the Thai group or not.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Antorory on April 28, 2012, 07:18:51 PM
Translate Remake girl in 0.985 - Part 2


Komeiji Koishi

*Statistic*

State Growth:  Strength: 19 (+1.90) Agility: 30 (+3.00) Intelligence: 11 (+1.10)

Type: Carrier           Difficult: 1 Point

Base HP: 135 [515]                  Base MP: 90 [200]

HP Increment: 31                    MP Increment: 4

Base HP Regen: 0.50              Base MP Regen: 0.00

HP Regen Increment: 0.0     MP Regen Increment: 0.4

Base Attack: 24-29 [54-59]    Base Armor: 4.0

Base ASPD: 1.75                       IAS: 36.0%

Attack Type: Range                 Attack Range: 500   

MSPD: 305 ms                          Missile Speed: 1000 ms

Day vision: 1050                      Night Vision: 700

Animation Damage/Back Swing Point: 0.4/0.2

Animation Cast/Back Swing Point: 0.0/0.0

Animation Run/Walk Speed: 320/320 ms


*Skill*


Memory "DNA's Flaw"

Passive - When Koishi take damage from non-ulti single target spell, it will reduce taget spell damage by 25% before calculation with Koishi's resistance and half of reduce damage will result in recover MP for Koishi

Note: -


Rekindled "The Embers of Love" (Hotkey - D)

Active - When active will increase attack damage to Koishi base on the number of any girls in 1000 range for 8 seconds
Passive - Increase attack damage to Koishi base on the number of any girls in 1000 range
                 when active this skill will made passive effect of the same skill deactivated

Mana Cost: 40 MP
Cooldown: 15 sc

Level 1: Passive add ATK for [(Allies Girls + Enemy Girls) x 6], active add ATK for [(10 - (Allies Girls + Enemy Girls)) x 6]

Level 2: Passive add ATK for [(Allies Girls + Enemy Girls) x 9], active add ATK for [(10 - (Allies Girls + Enemy Girls)) x 9]

Level 3: Passive add ATK for [(Allies Girls + Enemy Girls) x 12], active add ATK for [(10 - (Allies Girls + Enemy Girls)) x 12]

Level 4: Passive add ATK for [(Allies Girls + Enemy Girls) x 15], active add ATK for [(10 - (Allies Girls + Enemy Girls)) x 15]

Note: -


Depths "Genetics of the Subconscious" (Hotkey - F)

Active - When active will make any enemy unit who attack koishi got burned mp , skill has duration for 8 seconds
Passive - When Koishi is attack enemy target will burn target's mp
                 Both active and passive effect  can't burn mp more than 1 times in 1 seconds)
                 When active this skill will made passive effect of the same skill deactivated

Mana Cost: 40 MP
Cooldown: 15 sc

Level 1: Both passive and active burning mp for 16 mp per hit

Level 2: Both passive and active burning mp for 24 mp per hit

Level 3: Both passive and active burning mp for 32 mp per hit

Level 4: Both passive and active burning mp for 40 mp per hit

Note: -


"Philosophy of a Hated Person" (Hotkey - R)

Active - When active will make Koishi has a chance to deal critical damage for 2.0 times , skill has duration for 8 seconds
Passive - When Koishi is attacked has a chance to avoid that attack
                 When active this skill will made passive effect of the same skill deactivated

Mana Cost: 40 MP
Cooldown: 15 sc

Level 1: Passive has 5% evasion, active has 20% chance to crit 2.0 times

Level 2: Passive has 10% evasion, active has 30% chance to crit 2.0 times

Level 3: Passive has 15% evasion, active has 40% chance to crit 2.0 times

Level 4: Passive has 20% evasion, active has 50% chance to crit 2.0 times

Note: -


"Subterranean Rose" (Hotkey - W)

Active - Transform to become "Subconscious" for 20 seconds
               ?Koishi player will locked vision to Koishi and lost control
               ?Koishi become melee unit
               ?Dramatically increase Max HP, ATK and ASPD for Koishi
               ?If fight againt Goliath in this form , Goliath will have a 100% chance to deal critical damage 5.0 times on Koishi
               ?Can't target Medicine's [W] and Ethereal skill to Koishi in this form


Mana Cost: 200/250/300 MP
Cooldown: 135 sc

Level 1: Increase Max HP +1000, ATK +50 and ASPD +50

Level 2: Increase Max HP +1500, ATK +100 and ASPD +100

Level 3: Increase Max HP +2000, ATK +150 and ASPD +150

Note: reduce cooldown effect didn't affact this skill
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dr Rawr on April 28, 2012, 07:58:50 PM
You sure you got the math for her d right?
 [(1 0 - (5+ 5)) x 15] = 0

Also 50% crit chance so nice
Title: Re: [WC3 - Dots] General discussion thread III
Post by: CloverNaght on April 28, 2012, 08:20:52 PM
Koishi has imba innate and crit now
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dr Rawr on April 29, 2012, 01:07:25 AM
oh wait nevermind i understand how her active D works.... it works the opposite way right?
Title: Re: [WC3 - Dots] General discussion thread III
Post by: ApharmdB on April 29, 2012, 01:14:51 AM
Yeah it just switches the "girls nearby" in the formula to "girls not nearby". She can start farming neuts very early because of that.

Next, the math for Koishi's innate goes like this: if 1000 targeted magic damage is to be dealt to her, her innate reduces it to 750 (before applying any magres), and out of the 250 damage reduced, 125 of it will be converted to mana for her. Note that this innate was bugged in versions before 0.985 and reduced targeted magic damage FROM her instead. Not that it made much difference back then considering her skillset...
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dr Rawr on April 29, 2012, 01:30:43 AM
how does the damage reduction/mp gain work with magic resistance?

NEVER MIND
Title: Re: [WC3 - Dots] General discussion thread III
Post by: ApharmdB on April 29, 2012, 12:22:03 PM
Little known fact (since I see posts asking for this feature at touhou.cc): You CAN double-click on the TP scroll / Sukima to teleport back home, at least in this version.

Actually you could do that even in WC3 melee. Maybe people thought that this couldn't be done since the current TP isn't actually a TP at all, but they never tried. :V
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dr Rawr on April 29, 2012, 12:42:38 PM
Kinda like how you double click blink coins?
Title: Re: [WC3 - Dots] General discussion thread III
Post by: ApharmdB on April 29, 2012, 01:09:00 PM
Yes. It's a WC3 mechanic - a spell that can target a location, when put on an item, will automatically target the location where the item was picked up if ordered to target the item. That's why the blink coin sends you in the direction of your fountain when you double-click on it.

Unfortunately this means that this will not work if you drop the item somewhere else and then pick it up again.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Messiah on April 29, 2012, 06:16:29 PM
The gap of time to be able to put the second portal of the train sucks. Not that hard to avoid the train. Though a disable like stopwatch can be quite handy.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dr Rawr on April 29, 2012, 07:49:28 PM
Its 7 seconds exactly how long does someone need? You can use her D and inate to position yourself to place the second portal. It also pushes cycloned units, thats a pretty cool way of using it
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Antorory on April 29, 2012, 09:23:36 PM
Already play Yukari and can make whole enemy team annoying or got killed anyway  :3

I think her skill is more balance now
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Amraphenson on May 01, 2012, 05:35:36 AM
Played around with Yukari for a bit, and jesus christ is some of this shit sexy.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Antorory on May 01, 2012, 07:29:35 AM
Translate Remake girl in 0.985 - Part 3


Remilia Scarlet

*Statistic*

State Growth:  Strength: 19 (+1.50) Agility: 17 (+2.00) Intelligence: 24 (+2.50)

Type: Nuker + Tanker          Difficult: 3 Point

Base HP: 120 [500]                                            Base MP: 40 [280]

HP Increment: 39                                              MP Increment: 10

Base HP Regen: 2.50(only at night)              Base MP Regen: 0.00

HP Regen Increment: 0.0                                MP Regen Increment: 0.4

Base Attack: 22-30 [46-54]                               Base Armor: 2.7

Base ASPD: 1.75                                                 IAS: 20.4%

Attack Type: Range                                           Attack Range: 500   

MSPD: 305 ms                                                    Missile Speed: 1000 ms

Day vision: 1050                                                 Night Vision: 700

Animation Damage/Back Swing Point: 0.3/0.3

Animation Cast/Back Swing Point: 0.45/0.5

Animation Run/Walk Speed: 260/260 ms


*Skill*


Scarlet Sign "Bloody Magic Square"

Passive - When Remilia or unit under her control deal magic damage from skill or item will recover Remilia's HP by 20% of damage dealt.

Note: -


Divine Spear "Spear the Gungnir" (Hotkey - D)

Active - Thrown Gungnir which travel in a line and explode when hit the first enemy girl it encountered.
               Gungnir has 800 vision and will deal damage to enemy unit around the exploding area

Cast Range: 2500 range
Mana Cost: 90/100/110/120 MP
Cooldown: 6 sc

Level 1: Deal 120 + [INT x 3] magic damage

Level 2: Deal 195 + [INT x 3] magic damage

Level 3: Deal 270 + [INT x 3] magic damage

Level 4: Deal 345 + [INT x 3] magic damage

Note: -


Scarlet Bat "Vampirish Night" (Hotkey - F)

Active - Remilia disappear for 1 second before "Transform" into "Flier Servant" for 7 units
               When transform to "Flier Servant", all of them  will has the same current HP as Remilia
               When out of duration, Remilia will return at the position which Most current HP's "Flier Servant"
               Remilia will has the same current HP as "Flier Servant"  which she return from
               "Flier Servant" has active skill which can use to become Remilia before out of duration at target's "Flier Servant"
               "Flier Servant" can't attack building 

               "Flier Servant"'s Statistic
               Max HP: 20 + [This skill level x 100] + [Remilia's Max HP x 0.35]             Armor: 0
               Armor type: Heavy Type                                                                                     Attack Type: Normal Type
               Attack: 7 + [This skill level x 7] + [INT x 0.35]                                                 BAT: 1.0
               Attack Range: 100 range                                                                                    Attack Form: Melee Type
               Day Vision: 1400 range                                                                                       Night Vision: 800 range
               Duration: 9 seconds                                                                                            Point grant: 26-38 [26-32-38] 

Mana Cost: 150 MP
Cooldown: 30 sc

Note: Reduce cooldown effect didn't affact this skill


Midnight King "Dracula Cradle" (Hotkey - R)

Active - Remilia dash to a target position and deal magic damage to enemy in a line
               After 1.5 seconds, Remilia will backward dash to the old target position (position before active this skill)
               If Remilia body stack the enemy girl during backward dash, she will stop dashing and deal magic damage to target
               If Remilia stop backward dash coz stack to enemy girl, will buff input damage resistance to Remilia for 10 seconds

Cast Range: 1000 range
Area of Effect: 125 x 1000 AoE
Mana Cost: 60/75/90/105 MP
Cooldown: 8 sc

Level 1: Deal 40 + [INT x 0.9] when dash forward, deal 40 + [INT x 1.2] to enemy girl when dash backward, buff gain 10% all damage type resistance

Level 2: Deal 60 + [INT x 0.9] when dash forward, deal 70 + [INT x 1.2] to enemy girl when dash backward, buff gain 15% all damage type resistance

Level 3: Deal 80 + [INT x 0.9] when dash forward, deal 100 + [INT x 1.2] to enemy girl when dash backward, buff gain 20% all damage type resistance

Level 4: Deal 100 + [INT x 0.9] when dash forward, deal 130 + [INT x 1.2] to enemy girl when dash backward, buff gain 25% all damage type resistance

Note: -


Scarlet Sign "Red the Nightless Castle" (Hotkey - W)

Active/Toggle - Remilia casting red cross aura around self
               Aura will deal damage to enemy in area every 0.1 seconds
               Enemy which got deal damage will got "Wound effect" for 3.0 seconds
               Remilia will lose mana every seconds she toggle this skill

Area of Effect: 250 x 600
Mana Cost: 35/50/65 MP
Cooldown: 8 sc

Level 1: Deal 90 + [INT x 0.3] per seconds

Level 2: Deal 130 + [INT x 0.5] per seconds

Level 3: Deal 170 + [INT x 0.7] per seconds

Note: Remilia can't debuffed by hex during active this skill
           Reduce cooldown effect didn't affact this skill
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Antorory on May 03, 2012, 12:17:49 PM
0.985f-> 0.985g
- Fixed Satori [R] skill no longer deal the same damage between level 1-4
- Fixed Shizuha [R] skill no longer deal higher damage than its description
- Fixed Momiji [D] skill her summon has damage attack match the text description now
- Fixed Yamame [D] skill now appear a projectile
- Fixed Green Llama now give a proper movement speed and attack speed
- Fixed Orin no longer buged on her [D] skill's passive which gain her hpregen, movement speed, attack speed
- Fixed Parsee [D] skill now work correctly
- Fixed Ran [W] skill no longer permently stack armor bonus
- Fixed Teleport item no longer bug and user got stack in the large building
- Fixed Sunny [Innate] no longer has hidden 10% evasion

- Denies now gain only 50% exp to enemy girls in area (from previous version which don't gain any)
- Changed Dash/Blink/Teleport disable ability from using these skill will lose effect skill, cooldown and mp used-> disable from using these skill. (still not finish)
- killing unit further than 1000 range still give an exp

- Marisa's [W] skill base damage reduced from 275/365/455 -> 245/340/435
- Marisa [W] skill scaling factor reduced from 2.45 -> 2.30

- Chen's [W] skill attack increase per hit changed from 24/36/48/60 -> 15/30/45/60
- Letty's [F] skill cooldown increased from 12.5/12.0/11.5/11.0 -> 13 seconds
- Letty's [W] skill movement speed reduced from 45% / 60% / 75% -> 30% / 45% / 60%
- Lunasa's [W] skill base damage reduced from 150/215/280 -> 150/200/250
- Merlin's [Innate] damage from Merlin's max hp reduced from 8% - 7%
- Lily White's [D] skill base heal/damage reduced from 18/36/54/72 -> 16/32/48/64
- Lily White's [D] skill scaling factor on damage reduced from 0.70 -> 0.60
- Youmu's [R] skill duration reduced from 9 -> 7 seconds
- Yuyuko's [D] skill scaling factor reduced from 1.45 -> 1.35
- Yuyuko's [R] skill base damage reduced from 15 -> 10
- Ran's [F] skill magic resistance gain reduced from 10 -> 5
- Yukari's [D] skill scaling factor reduced from 2.0 -> 1.75
- Yukari's [F] skill scaling factor reduced from  1.9 -> 1.75
- Yukari's [R] skill scaling factor reduced from  2.0 -> 1.75

- Kisume's [D] skill base damage reduced from 65/110/155/200 -> 65/105/145/185
- Kisume's [D] skill impact damage's scaling factor reduced from 1.9 -> 1.7
- Kisume's [R] skill shield's scaling factor reduced from 1.75 -> 1.5
- Kisume's [W] skill base damage reduced from 500/725/950 -> 400/650/900
- Yamame's [Innate] skill base damage reduced from 16 -> 8
- Yamame's [F] skill physical damage part's scaling factor reduced from 1.20 -> 0.65
- Yamame's [R] skill duration reduced from 10 -> 9 seconds
- Parsee's [R] skill physical damage part's base damage reduced from 12 -> 10
- Parsee's [R] skill physical damage part's scaling factor reduced from 0.10 -> 0.08
- Parsee's [R] skill magic damage part's base damage reduced from 25 -> 20
- Parsee's [R] skill magic damage part's scaling factor reduced from 0.20 -> 0.16
- Parsee's [W] skill deal highest damage reduced from 2.0 -> 1.5 times
- Yuugi's base damage reduced from 65 - 68 -> 61 - 64
- Yuugi's [W] skill pure type damage reduced from 25% -> 20%
- Satori's [D] skill scaling factor reduced from 0.5 -> 0.4
- Okuu's [W] skill cooldown increased from 120 -> 150 seconds
- Koishi's [D] skill damage gain while active's scaling factor reduced from (10 - number of girls) -> (9 - number of girls)
- Koishi's [D] skill damage gain while passive reduced from 6/9/12/15 - 4/7/10/13

- Wriggle's [F] skill scaling factor reduced from 0.5 -> 0.3
- Mystia's base damage reduced from 68 - 72 -> 63 - 67
- Mystia's [D] skill cooldown increased from 8.0 -> 9.5 seconds
- Mystia's [D] skill base damage reduced from 100/140/180/220 -> 100/130/160/190
- Mystia's [D] skill scaling factor reduced from 2.1 -> 1.7
- Mystia's [D] skill mana cost increased from 50 -> 65 MP
- Mystia's [F] skill mana cost increased from 50 -> 65 MP
- Mystia's [R] skill mana recover reduced from  50/75/100/125 -> 40/60/80/100 MP
- Mystia's [W] skill cooldown increased from "90/80/70 -> 120/110/100
- Keine's base attack reduced from 62 - 72 -> 54 - 64
- Tewi [F] skill deal addition damage when trigger chance by 2.0 times of skill damage -> 1.5 times of skill damage
- Reisen [R] skill remove armor penetration ability
- Eirin's base damage reduced from 59 - 75 -> 51 - 67
- Kaguya's base damage reduced from 61 - 67 -> 53 - 59
- Kaguya's [D] skill self damaged increased from 150/200/250/300 -> 150/225/300/375
- Kaguya's [F] skill self damaged increased fom 10% Max HP -> 15% Max HP
- Mokou's base damage reduced from 57 - 74 -> 51 - 68
- Mokou's [Innate] duration increased from 5 -> 6 seconds
- Mokou's [D] skill self damaged increased from 150/200/250/300 -> 150/225/300/375
- Mokou's [R] skill self damaged increased from 40/70/100/130 -> 70/100/130/160

- Medicine's [D] skill duration reduced from 4.0 -> 2.5 seconds
- Medicine's [F] skill scaling factor reduced from 0.20 -> 0.15
- Komachi's [Innate] skill base damage reduced from 80 -> 40
- Komachi's [D] skill Max HP gain reduced from 80/120/160/200 -> 60/90/120/150
- Komachi's [F] skill life leech reduced from 10/14/18/22 -> 5/7/9/11
- Komachi's [F] skill while hitting with active of this skill will amplify life leech effect of this skill  for 400%
- Komachi's [R] skill max hp's scaling factor damage reduced from 3% -> 2.5%
- Yuka's [Innate] base damage reduced from  24-30 -> 20-26

- Suika's base damage reduced from 64 - 70 -> 56 - 62
- Suika's [W] skill attack speed gain reduced from 75/100/125% -> 25/50/75%

- Rumia's [F] skill stun duration reduced from 0.7/0.8/0.9/1.0 -> 0.2 seconds
- Rumia's [W] skill cooldown increased from 50/40/30 -> 65/55/45 seconds
- Cirno's HP Increment reduced from 43 -> 37 HP
- Cirno's Base Max MP increased from 90 -> 180 MP
- Cirno's MP Increment increased from 9 -> 18 MP
- Cirno's all skill mana cost increased to [D]: 19, [F]: 39, [R]: 39, [W]: 59 MP
- Cirno's base damage increased from 70/105/140/175 -> 60/90/120/150
- Patchy's magic damage dealt reduced from 95% -> 90%
- Patchy's Metal Water Sign "Mercury Poisoning" movement speed reduce reduced from 20/25/30/35 -> 15/20/25/30%
- Patchy's Wood Water Sign "Water Elf" base heal/damage reduced from  80/120/160/200 -> 60/90/120/150
- Patchy's Wood Water Sign "Water Elf" heal/damage scaling factor reduced from 1.7 -> 1.3
- Patchy's Fire Earth Sign "Lava Cromlech" stun duration increased from 0.5/0.75/1.00/1.25 -> 0.6/0.9/1.2/1.5 seconds
- Remilia's [W] base damage reduced from 90/130/170 -> 80/110/140

- Sunny's [R] skill cooldown increased from 10/9/8/7 -> 14/13/12/11 seconds
- Sunny's [W] skill base damage reduced from 50 -> 40

- Shizuha's [R] skill global attack gain reduced from 5/10/15/20 -> 2/4/6/8
- Nitori's [Innate] skill scaling factor reduced from 1 INT gain 1 ATK -> 1 INT gain 0.75 ATK
- Nitori's [R] skill scaling factor on Addition ATK reduced from 0.6 -> 0.3
- Aya's base damage reduced from 64 - 66 -> 56 - 58
- Aya's [W] skill cooldown increased from 90/75/60 ​​-> 100/90/80 seconds
- Sanae's [D] skill scaling factor reduced from 0.9 -> 0.6
- Kanako's [R] skill base damage reduced from 80 -> 60
- Kanako's [R] skill scaling factor reduced from 0.8 -> 0.6

- Nazrin's [F] skill cooldown increased from 12 -> 17 seconds
- Nazrin's [W] skill base damage reduced from 100/150/200 -> 50/75/100
- Nazrin's [W] skill gold gain reduced from 100 -> 50 P
- Byakuren's base damage reduced from 63 - 73 -> 55 - 65
- Tokiko's base damage reduced from 64 - 70 -> 59 - 65

- Reisen II's [Innate] damage deal reduced from 40 + [LVL x 5] physical type damage -> 32 + [LVL x 4] pure type damage
- Tojiko's [F] skill addition damage deal reduced from 50% -> 35%
- Tojiko's [R] skill evasion gain reduced from 30/40/50/60% -> 15/20/25/30%
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dr Rawr on May 03, 2012, 12:25:01 PM
Koishis d can now lower her damage?
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Antorory on May 03, 2012, 02:37:17 PM
it just reduce to the point it will not gain any if 9 girls around koishi

in old version 5 v 5 still gain her for 6/9/12/15 damage coz it use 10 but didn't count koishi in the calculation  :V
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Antorory on May 04, 2012, 07:16:54 AM
v0.980h -> v0.980i
------------------
Fixed the incorrect chance to crit for the Nice Boat
Fixed a bug that made selecting Reisen 2 under -sp mode give the player Lyrica instead
Fixed Suika's F skill incorrectly activating
Fixed the incorrect attack damage reduction at the end of Chen's W skill
Fixed a bug with Iku's W skill that crashed the game when playing on the 5211 platform
Fixed Merlin's R skill's incorrect health regen calculation
Fixed a bug that made Mystia's Flute and Jiao Shou's Mask share cooldowns
Fixed a bug that made illusions drop Concordias when they were killed
Fixed a bug that prevented illusions made by Shikieiki's W from being damaged by towers
Fixed a bug that made Marisa's R skill do extra damage
Fixed a bug that made Marisa's W skill stun duration too long
Fixed the incorrect description of Marisa's innate skill
Fixed a bug that allowed Kanako's F skill to target towers
Fixed a bug that made Reisen 2's R skill activate incorrectly
Fixed the missing cooldown display for the Stormcrow item
Fixed some girls being unable to become completely invisible
Fixed the incorrect models used for illusions of some girls
Fixed a bug that made the illusions of some girls being able to deal damage
Unable to fix - some bugs were fixed but the changelog for those bugfixes was lost

-Youmu's base mp regen (mp regen increment + base mp regen from INT) increased from 0.85 to 1.15

-Yuyuko's Sakura Sign 'Perfect Cherry Blossom of Sumizome' base damage decreased from 50/85/120/155 to 40/75/110/145
-Yuyuko's base mana regen decreased from 1.16 to 0.86

-Yukari's Outer Force 'Infinite Superspeed Flying Object' number of creeps dropped reduced from 4/5/6/7 to 3/4/5/6

-Lunasa's Violinist 'Melancholic Strings' scaling factor on bonus intelligence reduced from 0.20 to 0.00
-Lunasa's Poltergeist Violinist 'Melancholic Violin Piece -First Movement' base damage reduced from 135/202.5/270 to 130/195/260

-Kisume's Agility changed from 24 + 2.40 to 24 + 2.75
-Kisume's Horror 'Well Bucket Dropping Monster' base damage increased from 70/105/140/175 to 80/120/160/200
-Kisume's Well Bucket 'Flying in a Well' base damage changed from 150/200/250/300 to 150/225/300/375

-Koishi's 'Philosophy of a Hated Person' changed from 20% chance to do 175%/200%/225%/250% damage to 16%/22%/28%/34% c-hance to do 200% damage
-Koishi's Recollection 'DNA's Flaw' 12.5% reduction of a targeted spell's damage increased to 25% reduction

-Satori's Heartfelt Fancy 'Uncontactable Rose' 12.5% reduction of an AoE spell's damage increased to 25% reduction

-Tewi's health increase per level increased from 44 to 58

-Reisen's Wave Sign 'Heart Murmur' damage increased from [2*Target's Magic Resistance] to [3*Target's Magic Resistance]
-Reisen's Phantasmal Bullet 'Parallel Cross' bonus range increased from 110/165/225/275 to 120/180/240/300
-Reisen's Phantasmal Bullet 'Parallel Cross' now ignores 10/15/20/25% of her target's armour for its duration

-Eirin's health increase per level increased from 56 to 62, agility changed from 15 + 1.30 to 15 + 2.00
-Eirin's 'Brain of the Moon' now gives her an additional [10% * Eirin's Intelligence] as pure damage for her attacks
-Eirin's 'Nightmare Butterfly Dream Pill', 'Game of Life' and 'Imperishable Night Redux' now cost 50 health to use (calculated with magic resistance)
-Eirin's 'Game of Life' scaling factor for on-hit damage increased from 0.8 to 1.6
-Eirin's 'Hourai Elixir' now costs 150 health (calculated with magic resistance)

-Mokou's Immortal 'Firebird -Flying Phoenix-' increment for her F skill reduced from 1 charge to 0.5 charge
-Mokou's Limiting Edict 'Iwakasa's Moon Curse' increment for her F skill reduced from 2 charges to 1 charge

-Komachi's agility changed from 18 + 1.70 to 18 + 2.00

-Shikieiki's health increase per level increased from 56 to 62
-Shikieiki's agility increased from 16 + 1.55 to 20 + 2.50

-Suika's agility changed from 18 + 1.50 to 18 + 2.00

-Iku's agility changed from 24 + 2.00 to 24 + 2.50
-Iku's 'Veils Like Space' bonus electrical damage increased from 10/20/30/40 to 12.5/25.0/37.5/50.0
-Iku's Thorn Sign 'Thundercloud Stickleback' base damage changed from 40/55/70/85 to 40/60/80/100
-Iku's Heaven Sign 'The Drill that Breaks the Heavens' mana cost changed from 150/250/350 to 150, cooldown changed from 100/90/80 to 100/75/50

-Koakuma's health increase per level increased from 58 to 65
-Koakuma's Fire Sign 'Pyro Match' base damage changed from 75/105/135/165 to 75/110/145/180
-Koakuma's Little Devil 'Devil May Cry' mana cost reduced from 150/225/300 to 0

-Remilia's Divine Spear 'Spear the Gungnir' cast range increased from 1800 to 2500
-Remilia's Scarlet Sign 'Red the Nightless Castle' base damage increased from 60/100/140 to 70/110/150

-Flandre's QED 'Ripples of 495 Years' life leech reduced from 12/18/24/30% to 10/15/20/25%
-Flandre's QED 'Ripples of 495 Years' additional physical damage increased from 9/12/15/18 to 10/15/20/25

-Patchouli's Sun Sign 'Royal Flare' visual effect changed
-Patchouli's health increase per level increased from 52 to 59
-Patchouli's skill descriptions updated with more info

-Aya's 'Bunbunmaru' duration reduced from 16s to 12s

-Shizuha's agility changed from 25 + 2.50 to 25 + 3.00

-Kanako's Divine Festival 'Expanded Onbashira' intelligence scaling factor of 1.00 changed to either 1.70*Int or 12.5%*Health
-Kanako's Rice Porridge in a Tube 'God's Rice Porridge' intelligence scaling factor increased from 0.40 to 0.80
-Kanako's 'Mountain of Faith' attack speed reduction of 60% changed to a base attack time increase from 1.75 to 2.25
-Kanako's 'Mountain of Faith' bonus health changed to bonus armour and magic resistance, canceling additional health and mana regen
-Kanako's 'Mountain of Faith' mana cost reduced from 250 to 0, transformation time reduced from 2.50s to 1.00s
-Kanako's Weird Festival 'Madly Dance on the Medoteko' intelligence scaling factor of 0.70 changed to 1.15*Int or 10%*Health
-Kanako's Weird Festival 'Madly Dance on the Medoteko' area of effect increased from 300 to 600, mana cost reduced from 180/200/220/240 to 110
-Kanako's Weird Festival 'Madly Dance on the Medoteko' cooldown reduced from 30 to 15, number of pillars increased from 5/6/7/8 to 6/8/10/12
-Kanako's Heaven's Stream 'Miracle of Otensui' mana cost reduced from 200 to 90/110/130/150
-Kanako's Divine Husk 'Divining Crop' mana cost reduced from 180/240/300/360 to 100/125/150/175

-Reisen II's health increase per level reduced from 80 to 70

-Tokiko's Heron Sign 'Toki's Counterattack' health recovery increased from 50% to 75%

-Tojiko's projectile model changed
-Tojiko's health increase per level increased from 57 to 65
-Tojiko's Apparition 'Iruka's Thunder' base damage changed from 150/250/350 to 150/275/400
-Tojiko's Apparition 'Iruka's Thunder' target armour scaling factor increased from 20 to 30

-Renko's agility changed from 20 + 1.90 to 20 + 2.75
-Renko's Schrodinger's Cat agility increase increased from 7 to 8

----------------------------------------------------------------------------------------------------------------------------------------------------------------
----------------------------------------------------------------------------------------------------------------------------------------------------------------


v0.980i -> v0.980j
- Fix Kanako "Mountain of Faith" Bug which caused 1 addition lightenning to appear per times you active this form.
- Fix Nitori [F] Skill Text Description

- Ran's health increase per level increased from 63 -> 70

- Youmu [W] Skill Agility Scaling Factor 2.7/3.7/4.7 -> Attack Scaling Factor 2.0/2.75/3.5

- Yamame [R] Skill Addition Strength Scaling Factor x 1.9 -> Addition Attack x 1.9

- Kisume [D] Skill Agility Scaling Factor x 1.25/0.20 -> Intelligence Scaling Factor x 1.90/0.35
- Kisume [F] Skill Agility Scaling Factor x 3.00 -> Attack Scaling Factor x 2.25
- Kisume [R] Skill Damage Part Agility Scaling Factor x 0.6 -> Intelligence Scaling Factor x 0.95
- Kisume [R] Skill Protection Part Agility Scaling Factor x 2.0 -> Attack Scaling Factor 1.75

- Keine [R] Skill Addition Strength Scaling Factor x 1.0 -> Addition Attack x 1.0

- Reisen's health increase per level increased from 54 -> 58

- Mokou [D] Skill Strength Scaling Factor x 1.60 -> 7% Max HP Scaling Factor
- Mokou [F] Skill Addition Strength Scaling Factor x 0.7 -> Addition Attack x 0.5
- Mokou [R] Skill Strength Scaling Factor x 0.50 -> 2% Max HP Scaling Factor

- Suika [D] Skill Base Damage 60/120/180/240 -> 15/75/135/195
- Suika [D] Skill Strength Scaling Factor x 1.70 -> Attack Scaling Factor x 1.50

- Tenshi [D] Strength Scaling Factor x 1.3 -> Attack Scaling Factor x 0.9
- Tenshi [F] Skill Cooldown Skill 2 + [360 /Tenshi's Strength]sc -> 2 + [7200 /Tenshi's Max HP]sc
- Tenshi [F] Skill Addition Strength Scaling Factor x 0.8 -> Addition Attack x 0.8

- Rumia [F] Skill Base Damage 60/90/120/150 -> 30/60/90/120
- Rumia [F] Skill Strength Scaling Factor x0.75 -> Attack Scaling Factor x0.75

- Meiling [R] Skill Strength Scaling Factor x0.4 -> 2% Max HP Scaling Factor

- Patchouli Metal Wood Sign "Elemental Harvester" Projectile Speed 1000 -> 1250
- Patchouli Metal Fire Sign "St. Elmo's Pillar" Cast Range 800 -> 700/800/900/1000
- Patchouli Metal Fire Sign "St. Elmo's Pillar" Area of Effect 210/280/350/420 -> 280/350/420/490

- Remilia [F] Skill now halve damage on attack to all type of unit
- Remilia [F] Skill Bat Attack [Level x 1] -> [intelligence X 1]

- Sunny [W] Skill Fire 1 Shot Per 8 Strength -> Per 160 Max HP

- Aya [D] Skill Agility Scaling Factor x 1.00 -> Attack Scaling Factor x 0.80 - 25

- Shizuha [W] Skill Agility Scaling Factor x 0.25 -> Attack Scaling Factor x 0.15

- Kogasa [W] Skill Agility Scaling Factor x 2.8 -> Attack Scaling Factor x 2.8

- Murasa "Spinach" Increase 20/28/36/44 Strength -> Increase 500/750/1000/1250 Max HP and 20/30/40/50 Damage
- Murasa "Spinach" Scaling Factor [Level x 1.50]-> Max HP Scaling Factor x 0 / Attack Scaling Factor [Level x 2.0]

- Nue [Innate] Agility Scaling Factor 0.20 -> Attack Scaling Factor 0.20

- Reisen II Pounding Sign "Fool Resistance" Dealing Damage 32 + [Reisen II's Level x 4] -> 40 + [Reisen II's Level x 5]

- Poison Dress Deal 20 + [40% of Highest Value of Enemy's State] -> 35% of Enemy Total Attack Damage

----------------------------------------------------------------------------------------------------------------------------------------------------------------
----------------------------------------------------------------------------------------------------------------------------------------------------------------


0.980 -> 0.981
- Select Game Mode Changed to 3 times choose
 -@First choose - Team Arranged@-
(1) Set a player to the position as they're
(2) Set a player to swap randomly between both team (Shuffle Player)

 -@Second choose - Girl Picked@-
(1) Normal Pick
(2) Normal Pick + Can only pickable 50% of total girls in game (Random ban)
(3) Take Turn Pick (it will start to give each player to pick which start from Hakurei(1) -> Moriya(1) -> Moriya (2) -> Hakurei (2) -> Hakurei (3) ->....)
(4) Take Turn Pick + Can only pickable 50% of total girls in game (Random ban)
(5) Captain Mode (Which only captain of each team choose girl to banned and pickable for their team)
(6) Random Pick
Note: Mode 3-4-5 will appear only when have 5 v 5 human players on both team.

 -@Third choose - System@-
(1) Normal System
(2) Duel System ( 1 v 1 system which set a winning thing by point rule)
(3) All Out Mode (Only mid lane, side lane creep appeared, level and exp is extremely increased)

- Fixed -as which show the wrong aspd gain from Hatate [R] skill
- Fixed -cp which cause player to become opposite team without swap another player
- Fixed some item icon which will see as a green colored icon when see by other player
- Fixed Medicine [R] skill which activated [D] skill when deal damage to enemy
- Fixed Medicine [R] skill didn't deam damage correctly
- Fixed Hatate [R] skill can crash the game.
- Fixed buff which grant to tower duo the girls's death will not work correctly while in Shuffle Player Mode
- Fixed cooldown and duration of badgirl card didn't match the text correctly
- Fixed Shuffle Player mode didn't change player color
- Fixed Yuyuko [Innate] which didn't appear when died under some circumstance (still not completed)
- Fixed Parsee [Innate] when keep illusion rune will make that illusion can explode (still didn't fixed)
- Fixed Yukari can gap ancient unit with her [F] skill

- add new command -swap
- add new command -cam # adjust # = , -cam  which will make your vision become clostest
- -cam # command change to 0 - 100

- Youmu's hp increment increased from 60 -> 66 HP
- Youmu's [D] skill base damage increased from 30/35/40/45 -> 10/25/40/55

- Merlin's hp increment reduced from 89  -> 86

- Lyrica's [W] skill cast range increased from 350 range -> 600 range

- Youmu's [W] skill base damage increased from 76/153/230 -> 80/250/420
- Youmu's [W] skill scaling factor reduced from 2.0/2.75/3.5 -> 2.0

- Kisume's [F] skill scaling factor reduced from 2.25 -> 2.00

- Okuu's [D] skill scaling factor increased from Primary damage: 1.95 -> 2.15 Secondary damage: 0.65 -> 0.75

- Mystia's [F] skill cooldown increased from 8  -> 9 seconds

- Keine's [F] skill duration increased from 2.0  - 2.5 seconds

- Suika's [D] skill scaling factor increased from 1.5  -> 1.2

- Iku's [Innate] attack damage grant per level reduced from 1 -> 0.5
- Iku's [D] skill damage grant to [F] and [R] skill reduced from 12.5/25.0/37.5/50.0 -> 10/20/30/40

- Tenshi's [W] skill base damage reduced from 250/375/500  -> 250/400/550

- Shikieiki's [R] skill base damage reduced from 12/18/24/30 -> 10/15/20/25
- Shikieiki's [Innate] scaling factor from Death Score reduced from 4 -> 3

- Cirno's [R] skill shield grant increased from 150/225/300/375 -> 200/300/400/500
- Cirno's [R] skill during the effect of this skill will count the attacking of enemy girls as 2 hits per 1 hit

- Remilia's [D] skill cooldown increased from 5 -> 6 seconds

- Remilia's [D] base damage increased from 120/190/260/330 -> 130/205/280/355
- Remilia's [D] scaling factor increased from 120/190/260/330 -> 130/205/280/355

- Aya's [F] skill addition damage increased from 16.5/33.0/49.5/66.0 -> 17.5/35.0/52.5/70.0

- Hina's [W] skill cooldown increased from 165 -> 180 seconds

- Kogasa's [Innate] didn't count creep as an enemy unit

- Murasa's [F] skill now scaling factor with INT x 0.45

- Shou's [W] skill cooldown increased from 120 -> 150 seconds

- Byakuren's [Innate] skill base damage reduced from 30 -> 20

- Tojiko's [R] skill mana cost increased from 75 -> 75/85/95/105 MP
- Tojiko's [R] skill scaling factor reduced from 1.4 -> 1.2

- Reisen's [W] skill movement speed gain reduced from 40% -> 35%

----------------------------------------------------------------------------------------------------------------------------------------------------------------
----------------------------------------------------------------------------------------------------------------------------------------------------------------

0.985 coming soon...
Title: Re: [WC3 - Dots] General discussion thread III
Post by: CloverNaght on May 07, 2012, 11:55:51 AM
love tenshi changes (phoenix wing for her isn't worthless anymore)
satori and koishi has imba innate
koa seems to be an INT powerhouse now
yuyuko D nerf is laughable
going to read the rest
Title: Re: [WC3 - Dots] General discussion thread III
Post by: ApharmdB on May 07, 2012, 05:01:02 PM
DotS v0.985i MotK
-------------------------
http://www.mediafire.com/?lby1cgfhappnth4

Differences from the official v0.985i:
- Mode 1-1-4... or 2-1-4.
- Recycle system is turned on by default
- No coach/supervisor slots, i.e. the host bots will host the map with referee slots
- +200 gold for picking random
- -200 gold when using -repick (only available if the game is not run under CM mode, and within the 1st 90 seconds of the game)
- Somewhat different loading screen

Use !load dots to load this map.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dular on May 07, 2012, 05:28:25 PM
- +200 gold for picking random
- -200 gold when using -repick (only available if the game is not run under CM mode, and within the 1st 90 seconds of the game)

So it has finally happened.  I was wondering when it was going to appear.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: ApharmdB on May 07, 2012, 05:37:34 PM
The -repick command has actually been around for a while, just disabled. These changes I've made to the map aren't part of the official release.

Just tinkering around with the map a bit that's all. It's another coder's turn to take over the main coding job (yeah there are a few of us and we take turns to not burn out). It's a good thing too, for me, since I'm also helping out in a few other maps and my own project, a Touhou EotA-like map, has been on hold for ages. But the main reason is... May 15th is approaching.  :derp:
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dr Rawr on May 07, 2012, 06:02:34 PM
Dm mode whar
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Antorory on May 10, 2012, 04:28:23 AM
0.985g-> 0.985h
- Fixed Youmu's [W] no longer use the old value from old version
- Fixed Flandre's [W] doing 100% less damage than it should
- Fixed Patchouli's skill selection method
- Fixed Satori's [R] skill don't has any effect
- Fixed Crucifix item lose it effect when transform
- Fixed Sukima/TP no longer trigger Mystia's [R] skill
- Fixed marisa's [D] no longer working under instanly move disable effect
- Fixed Ran [R] crashed the game
- Fixed Kanako [W] crashed the game

- Girl resistance increased from 7.5% -> 10.0% (fake, didn't really change at all)

- Lily's [D] skill mana/hp cost reduced from 25/50/75/100 -> 30/60/90/120
- Yukari's [D] skill scaling factor reduced from 1.75 -> 1.6
- Yukari's [F] skill scaling factor reduced from 1.75 -> 1.6
- Yukari's [R] skill scaling factor reduced from 1.75 -> 1.6

- Kisume's [R] skill shield scaling factor reduced from 1.5 -> 1.25
- Parsee's [F] skill animation changed (now it drop slower a bit)
- Satori's [D] skill cooldown reduced from 5 -> 8 seconds
- Okuu's [D] skill Max HP scaling factor reduced from 6.5% - 6.0%
- Okuu's [D] skill INT scaling factor reduced from 2.35 -> 2.00

- Kaguya's [F] skill base heal reduced from 60% -> 45%
- Mokou's [D] skill Max HP scaling factor reduced from 7.0% - 6.0%
- Mokou's [F] skill base heal reduced from 30 -> 20
- Mokou's [W] skill movement speed gain reduced from 20/25/30 -> 15/20/25%

- Yuka's base damage reduced from 57 ~ 62 -> 47 ~ 52

- Suika's [W] skill cooldown increased from 60 -> 75 seconds
- Iku's [W] skill cooldown increased from 100/75/50 -> 120/90/60 seconds

- Koakuma's [D] skill base damage reduced from 75/110/145/180 -> 65/100/135/170
- Koakuma's [D] skill scaling factor reduced from 1.70 -> 1.60
- Meiling's [Innate] skill changed effect from hp regen 3/sc and increase hp regen 100% when skill proc -> hp gain 6/sc and increase hp gain from this skill by 2.0 times when skill proc
- Sakuya's [Innate] skill effect changed (now deal [ATK x 1.0] physical damage and stun for 1.0 seconds)
- Sakuya's [D] skill mana cost reduced from 60 -> 45
- Sakuya's [F] skill mana cost reduced from 135 -> 110
- Flandre's [F] skill movement speed/attack speed reduction increased from 40/50/60/70% -> 40/55/70/85%
- Flandre's [W] skill amplify damage increased from 300/400/500% -> 300/450/600%

- Sunny's [W] skill scaling factor reduced from 0.35 -> 0.30
- Luna Child's [D] skill cooldown increased from 7/6/5/4 -> 8/7/6/5 seconds
- Hatate's base attack reduced from 58 - 62 -> 55 - 59

-Mystia [D] skill silence duration increased from 2.0/2.5/3.0/3.5 -> 2.5/3.0/3.5/4.0 seconds

- Minoriko's [D] skill cooldown increased from 12/11/10/9 -> 13/12/11/10 seconds
- Aya's [R] skill Addition ATK scaling factor reduced from 0.5 -> 0.40
- Aya's [R] skill Addition INT scaling factor reduced from 1.4 -> 1.15
- Aya's base damage increased from 56 - 58 -> 64 - 66
- Hina's [F] skill will spread damage only when target affact by physical damage
- Hina's [F] skill damage spread increased from 6/12/18/24% -> 7/14/21/28%

- Nazrin's [R] skill chance reduced from 16/24/32/40 -> 14/21/28/35%
- Byakuren's HP Increment reduced from 43 -> 32
- Byakuren's [D] skill stun duration on main target reduced from 1.8/2.0/2.2/2.4 -> 1.2/1.4/1.6/1.8 seconds

Note: some of change in this is just something i figure while checking thing in changelog.

and yeah seem map from touhou.cc forum has the same bug on yamame's [D] skill again (model invisible)  :derp:

Note: oh and that repick command which allow in normal play you must warning about some doodle skill like Youmu's Myon or some summon skill like Orin's [D], Yuuka's [D], Murasa's [W] or etc which will leave a unit in the map even you repicked them.

Note:you can repick several times which different than DotA  :V





0.985h-> 0.985i
- Fixed Yamame's [W] skill can only use for 1 times per skill set
- Fixed Ran's [R] skill no longer cause desync
- Fixed Kanako's [F] skill no longer cause desync
- Fixed Kanako's [R] skill no longer cause desync
- Fixed Murasa's [W] skill summon a level 1 ship at the first times no matter what skill's level is
- Fixed CM mode trigger skill disabled

- Yuyuko Weight increased by 1
Title: Re: [WC3 - Dots] General discussion thread III
Post by: CloverNaght on May 13, 2012, 08:08:52 AM

- +200 gold for picking random
- -200 gold when using -repick (only available if the game is not run under CM mode, and within the 1st 90 seconds of the game)
neat
anyway whats about the 2nd innate? (Q hotkey i think) that put some notice on map and 5s countdown?
also thought thats eng vers lol
Title: Re: [WC3 - Dots] General discussion thread III
Post by: ApharmdB on May 13, 2012, 12:06:02 PM
The 2nd innate puts a countdown timer and pings the map for your allies till it ends. The timer cannot be seen by enemies. See if it's useful for coordinating things with your team. Got that idea after playing Portal 2 co-op.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Antorory on May 16, 2012, 05:52:45 AM
The 2nd innate puts a countdown timer and pings the map for your allies till it ends. The timer cannot be seen by enemies. See if it's useful for coordinating things with your team. Got that idea after playing Portal 2 co-op.

help a lot on calculate a duration of cyclone or some skill with has a long disable duration to prepare for next combo [make you not waste a skill on same target]  :D
Title: Re: [WC3 - Dots] General discussion thread III
Post by: tbax704 on May 16, 2012, 03:35:18 PM
Hey Aph, that 2nd innate just made Shou loses her ult, you can spend skill points on it but it doesn't appear or activates if you press W
Title: Re: [WC3 - Dots] General discussion thread III
Post by: ApharmdB on May 16, 2012, 05:50:45 PM
Will be shifting it to the "patrol" skill next time I release a special version... Nobody uses "patrol" anyway. This will eventually make it into the official map - it's currently in the official map, just disabled until I'm done tweaking it. Eventually you should be able to set the countdown duration too, between 3 and 9s.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Saphy on May 19, 2012, 02:55:22 PM
I see that only tenshi's model is invisible.  Where can I find her model file?
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dr Rawr on May 20, 2012, 12:26:07 AM
In the model pack
Title: Re: [WC3 - Dots] General discussion thread III
Post by: CloverNaght on May 20, 2012, 11:03:02 AM
try reinstall/rename the registry file? since the only invisible model is the tenshi ones
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dormio Ergo Sum on June 23, 2012, 11:17:20 PM
How to pick a top-tier team
By Dormio

-INTRODUCTION-

Tired of being crushed by a team that just steamrolls all over you in every engagement?
Can't gank? Can't farm? Can't harass? Just finding certain aspects of your team to be lacking?
Well worry not! For I have a guide for you to make a team that you can use to strike fear into the hearts of your enemies.
All you need to do is pick your heroes according to my guide and (provided you and your team don't suck balls) you will win every game.

-CHARACTERS-

So first, let's go over the character pool that you'll be looking at.
(http://i597.photobucket.com/albums/tt56/haeun0719/BTNsuwako.jpg)(http://i597.photobucket.com/albums/tt56/haeun0719/BTNnazrin.jpg)(http://i597.photobucket.com/albums/tt56/haeun0719/BTNminoriko.jpg)(http://i597.photobucket.com/albums/tt56/haeun0719/BTNMerlin.png)(http://i597.photobucket.com/albums/tt56/haeun0719/BTNHina.jpg)(http://i597.photobucket.com/albums/tt56/haeun0719/BTNHatate.png)(http://i597.photobucket.com/albums/tt56/haeun0719/BTN_Twei.jpg)(http://i597.photobucket.com/albums/tt56/haeun0719/BTN_momizi.jpg)(http://i597.photobucket.com/albums/tt56/haeun0719/BTN_letty.jpg)(http://i597.photobucket.com/albums/tt56/haeun0719/BTN_Cirno.jpg)(http://i597.photobucket.com/albums/tt56/haeun0719/BTN_aya.jpg)(http://i597.photobucket.com/albums/tt56/haeun0719/BTN_Houjuu_Nue.jpg)SanaeReimu(http://i597.photobucket.com/albums/tt56/haeun0719/BTNshikieiki.png)YoumuYuyukoRanMedicineTenshi(?)SatoriYuugiSuikaMeiling(?)
But, Dormio, not every character here is a carry! How am I supposed to win without 5 carries on my team?!
Well, my adorable little (noob) friend, the characters that aren't carries exist to do one thing: Make the carry's life as easy as possible. Because unsupported carries tend to go *squish*. Quite often.
If you are a support, you just want to wreak havoc upon the enemy team by disabling them or buffing your own while your carry goes and destroys the very souls of the entire enemy team.
If you are a tank, you just want to wreak havoc upon the enemy team by disabling them or buffing your own while your carry goes and destroys the very souls of the entire enemy team.
If you are a situational hero, you just want to wreak havoc upon the enemy team by disabling them or buffing your own while your carry goes and destroys the very souls of the entire enemy team.

-CHARACTERS EXPANDED-

So what is it that makes each of these characters a top tier pick?
Well, let's go through these characters.

(http://i597.photobucket.com/albums/tt56/haeun0719/BTNsuwako.jpg)
Suwako Moriya. Have you seen what this hero does? Do you really need to question why she belongs here? What is it that a support does? Disable the enemy team or help the rest of your team to survive. Well Suwako is in no way or form lacking in the first. Her first skill is an AoE disable centered around herself that cannot be cleansed due be being comprised of a series of ministuns. You may say: "But you need to get close to use this skill!" Do you know what I say to you in response? "What the f**k are you talking about?" Let me present three things to the non-believers. First, Suwako's ridiculous stat growths. You have enough HP to soak up that damage. Secondly, your second skill. You gain 80ms on top of being invulnerable for two seconds. If you can't get in position with that, God have mercy on your soul. Thirdly, your ultimate skill. You need the initiative? You just pop that ult and run in. Suwako's second skill is also a very good skill. It allows you to escape from any sticky situation, or you can just use it to get into the middle of the enemy team. Did I mention that it increases your movement speed while you're using it? And that you're invulnerable during its duration? Also, it deals damage. Your third skill is a simple mana shield. Considering Suwako's high STR and INT growths, you're going to be tanky as hell with your shield on. And finally, your ultimate which is a stun on every enemy hero for 1.5 seconds that also damages them. Need a teamfight? Just pop this ult and you're good to go. Need a gank? Just pop this ult and you're good to go. Need to run? Just pop this ult and you're good to go. Its cooldown has been increased from the ridiculously short amount that it used to have, but not to worry. There's an item that reduces cooldowns by a fairly significant amount. This item also increases pure HP and MP. I wonder if that would synergize well with her mana shield? A question for the ages. An argument about how Suwako could be easily shut down due to her being melee and therefore unable to get any farm is also absolute rubbish. I present to you, Suwako's innate skill. Suwako tosses a ring that deals 22+(2.22xINT) damage in a line. Easy last hitting, no? As if this is not bad enough, this ring also returns 22% of the damage it deals to Suwako's HP and Mana. And costs 2 MP to cast. And is on a 2.22 second cooldown. Anyway, yes, Suwako is a top tier pick.

(http://i597.photobucket.com/albums/tt56/haeun0719/BTNnazrin.jpg)
Nazrin. Among the top tier carries, Nazrin requires more farm than most carries before she can really start destroying the enemy team 1v5. Fortunately for Nazrin, she has all the options in the world to help her get this farm. Your pendulums are a buff that you can cast on yourself or any ally. These pendulums will increase your armor, magic resistance and deal damage to everyone around them. In other words, you're looking at easy farm if you cast it onto one of your melee creeps. All you need to do is sit back and watch the money roll into your pockets. "What about point items? Won't the enemy be getting all of those?" You may ask. Well, you could always take a risk and go closer to the enemy to pick these up, but why bother when you have your kickass passive to do that for you? That little mouse that follows you around? It'll go and pick all those point items up for you, isn't it nice? On top of that, if you're managing your mana properly, your opponent shouldn't want to go close to the creepwave to pick up those point items since you'll be getting free damage on them due to the pendulums. Harass and farm! Your double attack passive may seem unimpressive at first, what's the point? What you need to keep in mind is that your extra attack will carry any on-hit effects that your regular attacks do. Manaburn? Double manaburn. Bash procs? Say hello to permastun. Camera damage? Doubled. Not to mention the extra damage output that it gives is also nice. Nazrin's third skill may seem equally unimpressive. A short dash that takes up a fair amount of your low mana pool. Important thing to note? It's on a 4 second cooldown. Unless they have an escape mechanism of their own, nobody is going to get away from you. Nor will they be able to catch up to and kill you if you happen to need to run. Now, finally, your ultimate skill: Gold Rush. As the name may suggest, it's going to help your farm immensely and turns you into a powerful ganker. What this ultimate does is place a marker on your target. If you attack this target, your first attack will deal additional magic and stun them for 1.5 seconds. The fun part? This applies for every ally. That means that, if you happen to be focussing one target down with your entire team, you can deal an extra 1000(+5xINT) magical damage and stun them for up to 7.5 seconds just by having everyone on your team attack them once. Oh, and you get bonus gold if the target dies. Which they will. Nazrin may not have as many steroids to buff up her damage as much as some of the other carries, but she can easily make up for it and quite possibly surpass the others with the ridiculous farm she can get.

(http://i597.photobucket.com/albums/tt56/haeun0719/BTNminoriko.jpg)
Minoriko Aki.

(http://i597.photobucket.com/albums/tt56/haeun0719/BTNMerlin.png)
Merlin Prismriver. There are two things that Merlin can offer that set her apart from the other tanks. These are her taunt, and her ridiculous HP regen which is also applied to all nearby allies. Merlin's first skill, the taunt, is ridiculously good for catching any enemy heroes out of position. Whatever you hit with this skill will run towards you with all their might for 2.2 seconds. Now, one thing to note is that the fastest people in this game happen to be the deliciously squishy carries. So if you were to force the enemy carry to run towards your team... I'm sure that you can envision the scene that follows. In addition, this skill is on a very short cooldown, so you can disable with frightening ease. Merlin's second skill is rather lackluster. It exchanges survivability for additional damage output and movement speed. You'll probably be wanting to use this for the movement speed burst to confirm kills or to buff up your carry if you feel that they can take the loss in survivability. An alternate use if you have slows and/or stuns to follow up with is to use it on enemies that are locked down so that they take additional damage. Merlin's third skill is a passive ability that increases her HP regeneration depending on the amount of HP she is missing. Not only does this give you much more effective HP due to the increased regeneration, the fact that your entire team can also get this regeneration is a godsend. Finally, Merlin's ultimate skill. What this ability does is link Merlin's HP to an enemy hero. For every point of damage damage you take, you'll return 1.2 points of damage to your target. Hey, if the enemy team is going to focus the tank, you might as well punish them that much more for it, right? All in all, it is mostly Merlin's taunt that puts her above the other tanks.

(http://i597.photobucket.com/albums/tt56/haeun0719/BTNHina.jpg)
Hina Kagiyama.

(http://i597.photobucket.com/albums/tt56/haeun0719/BTNHatate.png)
Hatate Himekaidou. Hatate doesn't offer much to her team other than damage, but Hatate's damage output is nothing to be scoffed at. With one of the best attack speed steroids in the game, extra pure damage on attacks, and high maneuverability, Hatate will find and kill all of her foes if left to her own devices. Hatate's first skill allows her to instantly blink large distances on a fairly short cooldown. This can be used to chase and confirm kills, or escape from sticky situations. On top of being a very good blink, this skill also passively increases Hatate's movement speed. Gotta go fast! Hatate's second skill acts as both a rather damaging nuke and a buff to her damage. On top of dealing 300% of your damage in an AoE, it will mark every enemy it hits with a debuff that both gives vision to Hatate and makes every attack that Hatate performs on that enemy deal an additional 44 damage. Did I mention that this bonus damage is pure? In conjunction with Hatate's third skill, you're in for a world of hurt. Speaking of which, Hatate's third skill is a self targeted buff that will increase her attack speed by a ridiculous amount for 5 seconds. Now, considering that each of Hatate's autoattacks are going to be dealing 44 bonus pure damage, and that Hatate is going to be attacking extremely quickly, her target had best hope that they have some quick means of escaping or disabling Hatate, else they will see their HP become non-existant. Hatate's ultimate skill is literal maphax. It allows her to see every enemy hero for 7 seconds. Yes, even the invisible ones. On top of all this, Hatate also has an extra skill, one that allows her to teleport back to the fountain after channelling for 3 seconds. The kicker? Hatate is invulnerable while channelling this teleport. Yep. This is her "get out of jail free" card. It allows her to escape from every situation. Hatate most definitely deserves her spot amongst the top tier carries.

(http://i597.photobucket.com/albums/tt56/haeun0719/BTN_Twei.jpg)
Tewi Inaba. There are two main things that set Tewi apart from the other top tier carries: her orb, and her ultimate. Tewi has nowhere near the amount of attack steroids that the other top tier carries have, but she does not need them to excel. Tewi's traps are extremely annoying to deal with. If Tewi happens to have map control, and you run into one of them whilst trying to flee with your life, you can kiss any hope of escape goodbye. These traps will detonate whenever any enemy gets within range and deal damage and stun them. These traps may be rather obvious, but there is one problem. There is no way to remove these traps without either detonating them or waiting for them to time out. If a Tewi manages to lay traps in key locations, then every gank and escape option becomes unavailable for the enemy team. Secondly, Tewi's orb. Having this thing is like having a free camera. Actually, it's better than a camera. 5% of an enemy's max HP in bonus damage is a rather significant amount. That's 6000 gold that you don't need to invest whilst other top tier carries do. On top of that, this orb acts as a basher. That's another 3000 gold that you've saved. Suddenly, you are 9000 gold up in farm compared to other carries. Tewi's third skill is for those that don't understand the concept of animation cancelling. Well, I suppose that the -armor is nice. Finally, Tewi's ultimate skill. This thing is very annoying for the enemy team to deal with. Every one of Tewi's allies becomes a tank when they are standing around her. If an actual tank is standing around Tewi, they become God in loli form. Tewi is special in that her kit does not actually encourage building the same items that the other top tier carries would. Instead, what Tewi wants is pure attack speed and survivability. Tewi offers much more than just damage (which she does not lack in any way or form) to the team and is therefore a top tier pick.

(http://i597.photobucket.com/albums/tt56/haeun0719/BTN_momizi.jpg)
Momiji Inubashiri. Momiji's kit is close to any carry's dream. She has a skill that lets her farm with ease, a very long single target stun that can be used to obliterate any enemy that is caught out, global maphax so that she can either catch people out or watch for incoming ganks, and an aura that improves the movement and attack speed of herself and all her allies. Sure, Momiji lacks attack steriods that are on the level of Youmu and the like, but the safety with which she can farm and gank more than make up for it, though she will eventually lose out to the other top tier carries if the game drags out into the late game. Momiji's first skill is what allows her to farm with such ease. Momiji summons two incredibly tanky wolves which also have fairly decent damage. These are used as meatshields while Momiji farms the jungle. The fact that Momiji jungles also instills a sense of fear into the enemy team. If they push out too far, a Momiji could be waiting to jump them at any moment. Momiji's second skill, on top of giving aerial truesight over a large AoE for 8 seconds on a 15 second cooldown also passively increases the damage of Momiji and her wolves. Momiji's third skill is a melee range stun that lasts for 2.8 seconds, more than enough time for Momiji and her wolves to rip apart the life bars of any heroes unfortunate enough to be caught out. Finally, Momiji's ultimate skill is an aura that increases both movement speed and attack speed by 30%. Sure, it isn't as big of a steroid as those that the other top tier carries have, but it's still a great buff that is always active and also benefits your wolves. Oh, and Momiji doesn't need to bother buying crit. She and her wolves are given a crit as an innate ability. Momiji is one of the fastest(only) junglers in the game, and her ability to gank, push, and carry should not be underestimated by any means.

(http://i597.photobucket.com/albums/tt56/haeun0719/BTN_letty.jpg)
Letty Whiterock. Letty is capable of demolishing enemy formations with ease. By simply throwing some hail onto her foes, they are forced to back off, spread out, or take a large amount of damage. And that doesn't even begin to scratch the surface of what Letty is capable of. Letty's first skill is a channelled AoE nuke that deals damage over time. It has an extremely large AoE on top of an extremely last cast range, allowing you to launch a frozen barrage on whatever foes you may see with no fear of any repercussions coming your way. Letty's second skill can wreak havoc on an enemy team during a teamfight, or simply be used as an escape or chasing mechanism. What this skill does is launch four large snowballs around Letty which are each capable of dealing damage and stunning up to two targets for 2.2 seconds. If Letty is able to get in the middle of the enemy team and use this ability, she has basically stunned the entire enemy team. Letty's third skill is a passive ability that makes Letty to be such an annoying presence. Not only does it increase Letty's maximum HP, making her harder to focus down and kill, and increase the damage that she deals with her blizzard, it causes Letty's blizzard to slow everything it hits in addition to dealing damage. On top of all this, Letty has her ultimate skill that creates a large patch of frost. All enemies within this frost will have both their movement speed and attack speed reduced by a significant amount, giving your team a clear advantage in any fight that breaks out. In addition, the slow can be used simply to flee if necessary. Letty can disrupt teams like no other and is easily amongst the best supports that DotS has to offer.

(http://i597.photobucket.com/albums/tt56/haeun0719/BTN_Cirno.jpg)
Cirno. Whilst Cirno may not gain any INT, she more than makes up for it with extremely high STR and AGI growths.

(http://i597.photobucket.com/albums/tt56/haeun0719/BTN_aya.jpg)
Aya Shameimaru. Aya is similar to Hatate in that the only thing that she offers to a team is pure damage output. Aya is similar to Hatate in that she is not left wanting when it comes to her sole purpose. If Aya has her sights set on anyone, that person is not leaving unless Aya allows them to. With both a high range dash and an unholy number of blinks, nobody can hope to escape from or catch Aya. On top of this, Aya gains additional movement speed according to her level up to a maximum of +200 base movement speed at level 20. Good luck keeping up with that. So, Aya's first skill. It's a long range dash that also does a significant amount of damage. It also happens to be on a fairly short cooldown. It can easily get Aya in and out of a fight. 'Nuff said. Aya's second skill marks a target with a debuff that gives Aya vision of the target. The important part, however, is the ridiculous amounts of additional pure damage that she gets whenever she attacks an enemy that has been marked. As if the bonus pure damage weren't enough, Aya's third skill is a proc that, whenever it is activated, deals large amounts of damage and slows the target and everything around it by 30% for 2.5 seconds. Finally, Aya's ultimate skill is a rather strange one. Rather than buffing any damaging aspect of Aya, it turns every single action Aya makes into a blink. This skill allows Aya to catch up to or run away from anything and everything. What other carry, or any character in the game really, can boast having the same level of mobility that Aya has?

(http://i597.photobucket.com/albums/tt56/haeun0719/BTN_Houjuu_Nue.jpg)
Nue Houjuu. Nue is a hero that has the capacity to dominate the entire enemy team if in the hands of a skilled player. However, it is equally likely that Nue will end up contributing absolutely nothing of worth to a team. Nue relies entirely on getting an early lead and snowballing

Sanae Kochiya.

Reimu Hakurei.

(http://i597.photobucket.com/albums/tt56/haeun0719/BTNshikieiki.png)
Shikieiki Yamaxanadu. Shikieiki is a hero with a rather ridiculous laning phase, especially in a 1v1 situation. Of course, this doesn't mean that Shikieiki's strength peters out once the laning phase ends, nor does it mean that she has trouble in a 1v2 or 2v2 lane. Shikieiki has one of, if not the, fastest attack animations and projectiles in the game. On top of being able to last hit with ease, Shikieiki is also capable of harassing the enemy with little to no risk. Her first skill is one that places a guilt marker on the enemy, as well as a debuff that will cause them to lose a percentage of their maximum HP every time they kill anything for 15 seconds. Note that whilst it lasts for 15 seconds, it has a 4 second cooldown. Shikieiki's second skill can be used as either a powerful nuke and stun or a heal. This skill will always deal a minimum of 18% of the target's maximum HP as well as stunning them for 2.2 seconds. As if that weren't bad enough, this nuke will deal an additional 6% of the target's maximum HP in damage for every guilt marker that the target has up to a maximum of 60% of the target's maximum HP with 10 markers. On top of this, this skill passively gives Shikieiki additional attack speed when attacking targets marked with guilt. This is important for her third skill, which gives Shikieiki bonus pure damage on every attack. On top of this, if Shikieiki attacks the same target enough times, she will deal additional pure damage and give her target an additional guilt marker. Finally, Shikieiki's ultimate skill purges and creates a clone of an enemy hero. This clone deals 100% damage and does not take damage from enemy attacks. Instead, if the enemy team wishes to destroy this clone, the target is forced to take damage as the clone's HP is tied only to the original's. With a powerful nuking, supporting, and carrying abilities, Shikieiki is a solid addition to any team.

Youmu Konpaku.

Yuyuko Saigyouji.

Ran Yakumo.

Medicine Melancholy.

Tenshi Hinanawi.

Satori Komeiji.

Yuugi Hoshiguma.

Suika Ibuki.

Hong Meiling.

-Will Edit In-

-CATEGORIES-

Every character does not play the same role in a team.
Instead, they can usually be divided into one of 4 categories: Carry, Support, Tank, Situational
The following have been organized from highest -> lowest tier.
Note that tiering cannot be applied to the situational picks due to the high variance in roles amongst them.
Also note that, even though I may have tiered them amongst each other, remember that all of these heroes are still top tier picks for what they do.

-CARRIES-
Youmu(http://i597.photobucket.com/albums/tt56/haeun0719/BTN_aya.jpg)(http://i597.photobucket.com/albums/tt56/haeun0719/BTNnazrin.jpg)(http://i597.photobucket.com/albums/tt56/haeun0719/BTNHatate.png)(http://i597.photobucket.com/albums/tt56/haeun0719/BTN_Twei.jpg)(http://i597.photobucket.com/albums/tt56/haeun0719/BTN_momizi.jpg)

-SUPPORTS-
(http://i597.photobucket.com/albums/tt56/haeun0719/BTNsuwako.jpg)RanSanae(http://i597.photobucket.com/albums/tt56/haeun0719/BTN_letty.jpg)ReimuTenshi(?)(http://i597.photobucket.com/albums/tt56/haeun0719/BTNminoriko.jpg)

-TANKS-
(http://i597.photobucket.com/albums/tt56/haeun0719/BTNMerlin.png)(http://i597.photobucket.com/albums/tt56/haeun0719/BTN_Cirno.jpg)YuugiMeiling(?)

-SITUATIONAL-
(http://i597.photobucket.com/albums/tt56/haeun0719/BTNHina.jpg)(http://i597.photobucket.com/albums/tt56/haeun0719/BTN_Houjuu_Nue.jpg)MedicineYuyukoSatori(http://i597.photobucket.com/albums/tt56/haeun0719/BTNshikieiki.png)

Suika

-PICKS-

Actually picking the heroes is rather formulaic. Just make sure that you have the following, and you're set.
Team synergy is rather important, though. Some combinations obviously work better than others and I shall try to list a few combinations here.

-Will Edit Later-

-ADVANCED PICKS-

If you actually need to read this guide to get a grasp on what a good team should look like, then this section is not for you. Noob.
These are teams based on specific gimmicks and require a large amount of skill and/or luck to properly coordinate and pull off.

-Cold Nuclear Fusion-
(http://i597.photobucket.com/albums/tt56/haeun0719/BTN_letty.jpg)(http://i597.photobucket.com/albums/tt56/haeun0719/BTNHina.jpg)UtsuhoReimuSanae
Notes: The reasoning behind Reimu and Sanae picks is purely to prevent the enemy team from counterpicking you. Not to mention that the two are solid picks in general. If you feel that you can get these heroes safely without having a Reimu and/or Sanae counterpick from the enemy team, then feel free to tack a different hero onto your lineup to replace one of the maidens.

-When in Roam-
(http://i597.photobucket.com/albums/tt56/haeun0719/BTNsuwako.jpg)TenshiMedicineMeilingSanae
Notes: Your sole purpose is to pick up kills wherever you can find them. You want to destroy a lane and push quickly while they're confused by the sheer stupidity of this strategy. Countered by: Wards, Map awareness.

-Spin to Win-
(http://i597.photobucket.com/albums/tt56/haeun0719/BTN_Umbrella.jpg)(http://i597.photobucket.com/albums/tt56/haeun0719/BTNHina.jpg)MeilingRanMedicine
Notes: This team is quite a solid team on its own, but teamfights will be where it truly shines. You need to be careful about having Reimu or Sanae negate your teamfight, though.

-I See Dead People-
(http://i597.photobucket.com/albums/tt56/haeun0719/BTN_Houjuu_Nue.jpg)Tenshi(http://i597.photobucket.com/albums/tt56/haeun0719/BTNeirin.jpg)(http://i597.photobucket.com/albums/tt56/haeun0719/BTNsuwako.jpg)(http://i597.photobucket.com/albums/tt56/haeun0719/BTNHatate.png)
Notes: To utilize your full potential, your team will require extremely high levels of coordination. Use Hatate's ultimate to scout out enemy locations. If Nue launches an UFO, Eirin should fire off her arrow to where the UFO will land to make the 1v1 a piece of cake for Nue. If necessary, Tenshi can confirm kills with her ultimate skill, but it is preferable to have it used for damage due to how Nue works. Suwako is there to help out the gank if need be, or for Nue's escape after the gank is complete. Make the enemy team fear you, no matter where they are on the map.

-Push strat (insert witty name here)-
(http://i597.photobucket.com/albums/tt56/haeun0719/BTN_momizi.jpg)YuyukoRin(http://i597.photobucket.com/albums/tt56/haeun0719/BTN_Lily.jpg)Utsuho
Notes: As evident from the lineup, your aim is to win as fast as possible with the help of tower gold. You'll likely be stopped by any competent team due to the new tower and creep mechanics.

-Will Edit In-
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Captain Infinity on June 24, 2012, 09:16:13 AM
-PICKS-

Actually picking the heroes is rather formulaic. Just make sure that you have the following, and you're set.
  • 2~4 Supports
  • 1~2 Carries
  • 0~1 Tanks
  • 0~1 Situational
Team synergy is rather important, though. Some combinations obviously work better than others and I shall try to list a few combinations here.

-Will Edit Later-

NOOB, the true DotS team composition is all carries.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dormio Ergo Sum on June 24, 2012, 09:17:31 AM
NOOB, the true DotS team composition is all carries.
But, Dormio, not every character here is a carry! How am I supposed to win without 5 carries on my team?!
THIS HAS ALREADY BEEN ADDRESSED.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Pesco on June 24, 2012, 10:00:43 AM
Lily is the carry.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dormio Ergo Sum on June 24, 2012, 11:42:54 AM
Lily is the carry.
You should never try this unless you are a professional Dormio. It will only end in many tears and bloodshed.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Fayrea on June 24, 2012, 12:42:10 PM
Are the maps still being translated?
Title: Re: [WC3 - Dots] General discussion thread III
Post by: ApharmdB on June 24, 2012, 02:53:21 PM
I haven't been doing translation stuff for a long time now. Maybe Antorory is doing the translation now?

Haven't been in touch with DotS for a long time. I've been helping out with the making of THDB+ and another rather different AoS style Touhou map. More THDB+ for now though, that's close to being functional already. The other map's more exploratory in terms of design, e.g. at max level, Remilia can choose to either add a stun to Gungnir, or have it pierce targets for more damage, or simply have it fly at double speed (choice is permanent). Okuu's Septentrion (last word) is in short, Quake 4's Dark Matter Gun.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Helepolis on June 24, 2012, 05:10:21 PM
Well, after being a month in Japan and back from it looking for a job. I have to admit I have been playing DotA2 more often than encouraging myself and others to play DotS. However, we've had a good old raging dots game yesterday night which felt like good old days. OP girls with imba skills etc etc bla bla bla. Anyway, those things aside I'd suggest we try to summon 4v4 or 5v5 games again.

And please don't give me the silly excuse of "For ever 7." You know what the real problem is in my opinion? People who add to Rinnosuke then delete themselves suddenly "Oh I don't have time left". If you're really so eager to play then at least add yourself if you can really play. It is not like we have 60 people willing to play dots just to please your tight time space. And for Touhou's sake if you do add then at least be frikken active on IRC when we call you for a game.

I am not going to bore you all with "back in the 949 map days" stories. We got real lives, time zones, issues, opp--... Basically, not all of us are around. Some stopped playing and some refuse to play for what ever the hell reason. We heard those reasons 10000000x and it is not helping. I respect those who wish to pass dots for what ever reason. But I simply cannot accept people complaining on IRC while thinking they can have a game under 40 minutes. If you play DotS (and similar games) you take your time.

TL DR: Please stop complaining and start adding like a real man and be active if you added. Thank you.

Title: Re: [WC3 - Dots] General discussion thread III
Post by: Messiah on June 25, 2012, 01:39:09 AM
What if I am not a man?
Title: Re: [WC3 - Dots] General discussion thread III
Post by: CloverNaght on June 25, 2012, 02:04:06 AM
@hele well gonna online constantly on irc from now i guess....missed old days
btw dormio....b-b-but lily is self proclaimed queen of solomid!! carry lily is valid!
interesting read btw gonna read after exam today
also not posted in guides thread?
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dormio Ergo Sum on June 25, 2012, 04:06:00 AM
Well it's less of a guide and more of a "Heroes that Dormio thinks are OP".
I mean, everyone should know what a basic team composition looks like... right?
Title: Re: [WC3 - Dots] General discussion thread III
Post by: [Y]oukai [J]esus on June 25, 2012, 04:47:41 AM
Needs more Yuugi YjLuck lololololol
Raegmoar

Anyway nice guide lol.
Also Lily is best girl
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dormio Ergo Sum on June 25, 2012, 04:49:56 AM
Except for the part where Yuugi's greater bash no longer has a % chance to hit and instead occurs every 5(IIRC) attacks.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: ruikomatsu on June 26, 2012, 03:05:09 AM

-Spin to Win-
(http://i597.photobucket.com/albums/tt56/haeun0719/BTN_Umbrella.jpg)(http://i597.photobucket.com/albums/tt56/haeun0719/BTNHina.jpg)MeilingRanMedicine
Notes: This team is quite a solid team on its own, but teamfights will be where it truly shines. You need to be careful about having Reimu or Sanae negate your teamfight, though.

I see what you did there.

Add Okuu for extreme lag fest (which happens most of the time with me ;a;)
Title: Re: [WC3 - Dots] General discussion thread III
Post by: CloverNaght on June 27, 2012, 03:21:50 PM
in "spin for win" strat i think kogasa shouldn't be there....the only reliable dps who can make use of kogasa's D is only herself (meiling can but her main role is tank so no)
also did kogasa got many notable buffs? in local bnet (977), she only played when there are 3 or 4 carries in team since she only used as support only who gives -10 armor aura and stun
and i mean it
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Helepolis on June 27, 2012, 03:27:36 PM
in "spin for win" strat i think kogasa shouldn't be there....the only reliable dps who can make use of kogasa's D is only herself (meiling can but her main role is tank so no)
also did kogasa got many notable buffs? in local bnet (977), she only played when there are 3 or 4 carries in team since she only used as support only who gives -10 armor aura and stun
and i mean it
Broom Kogasa kills squishy girls early in lane.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Antorory on June 29, 2012, 06:11:11 AM
Suwako is a carry! :]
Title: Re: [WC3 - Dots] General discussion thread III
Post by: ApharmdB on June 29, 2012, 06:58:57 AM
New Hina won't be spinning...
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dormio Ergo Sum on June 29, 2012, 07:02:42 AM
DotS is now dead to me.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Captain Infinity on June 29, 2012, 07:05:19 AM
DotS is now dead to me.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dular on June 29, 2012, 07:05:49 AM
New Hina won't be spinning...

W.. What?

Aph I thought.. What?  I thought you were like.. Lead designer.  This doesn't look good at all!
Title: Re: [WC3 - Dots] General discussion thread III
Post by: CloverNaght on June 29, 2012, 07:09:14 AM
even no inhouse gaems at saturday lol compared to couple months ago (both dota and dots btw)
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Thanuris on June 29, 2012, 07:10:13 AM
I could stand the change from the DotA-style to LoL

I endured the fact that they added lifesteal to the game

Not even Flandre with a Dragon's Star, armor piercing towers, 100 faith cap, Concordia removal could crack my DotS spirit

BUT THIS IS TOO MUCH

why would they do that?!
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dormio Ergo Sum on June 29, 2012, 07:12:30 AM
I wasn't even complaining about all the metagame shifts in DotS.
But this. This...
It's too much for me to handle right now.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Amraphenson on June 29, 2012, 07:26:39 AM
this must be what true despair is like.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Captain Infinity on June 29, 2012, 01:30:53 PM
So in the end they destroy the map to it's very core.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Antorory on June 29, 2012, 01:53:29 PM
So in the end they destroy the map to it's very core.

and peace return to our gensokyo  :V
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Captain Infinity on June 29, 2012, 02:48:56 PM
and peace return to our gensokyo  :V

Peace, or destruction? :V

On another note, Antorory kindly translated what he could from the change log and after some quick English fixes, I'm going to post it for him.

Do note there might still be some ambiguities, grammar problems or potentially incorrectly translations.

0.986 --- aFix -> 0.986 --- aFixx
- Fixed Mugetsu getting 200 bonus damage from her [D] skill


0.986 --- a -> 0.986 --- aFix
- Fixed a lot of bugs with Mugetsu [e.g. infinite number of projectile shot from her [R] skill or endless stun duration]
- Fixed a lot of bugs with Daiyousei [e.g. [R] skill being able to target enemy girls]

- Fixed Yukkuri model which was too small [right now it can click normally]
- Fixed Lily White/Black's description at the revival fountain
- Fixed Rinnosuke's Pride description
- Fixed Rinnosuke's Pride effect description
- Fixed White Wolf from Momiji's [D] skill not returning to its master if it is more than 1000 range away
- Fixed Momiji's [D] skill description [White Wolf's statistics]
- Changed text color in some new skills
- Fixed Gensokyo Bus Ticket's price description

- Mugetsu's [R] skill freeze duration reduced from 4.5 -> 3.5 [in reality it wasn't changed yet] NOTE: Affects invulnerable, magic immune and cycloned units
- Shizuha's [D] skill entangle effect changed from disabling attack/movement -> disabling skills/item skills/movement (still not changed)
- Daiyousei's [D] skill will face and attack the target after blinking

- Yukkuri Mother's Max HP reduced from 800 -> 400 HP
- Changed 200 Point bonus from random -> Free Item: Reimu's Poster is given instead

0.985j2 -> 0.986 --- a
- Added new girl : Mugetsu
- Added new girl : Daiyousei

- Added a new mechanism for calculating Point loss for each death:
  *Each time your girl dies = Lose 80 + [10 * LVL of your girl which died] [Based on original data]
  *Additional conditions in this version:
  If the dying girl has [death score * 0.5] > ([kill score] + [assist score] * 0.5), the player loses 75% of the Points meant to be lost
  If the dying girl has [death score * 0.4] > ([kill score] + [assist score] * 0.5), the player loses 50% of the Points meant to be lost
  If the dying girl has [death score * 0.3] > ([kill score] + [assist score] * 0.5), the player loses 25% of the Points meant to be lost

- Girl's damage taken reduced from 90% -> 85%
- Item shop changed side from Neutral -> Allied with their base

- Reimu's [R] skill cooldown rescaled from 12 sc -> 15/14/13/12 sc
- Reimu's [R] skill duration increased from 2/3/4/5 -> 3/4/5/6
- Increased Marisa's [Innate] cooldown reduction ability from 4 sc  -> 6 sc

- Cirno's cast point reduced by 0.10
- Koakuma's [D] skill scaling factor reduced from  1.60 -> 1.50
- Sakuya's [F] skill mana cost reduced from 110 MP -> 90 MP
- Remilia's [R] skill backward collision damage's base damage reduced from 40/70/100/130 -> 40/80/120/160
- Remilia's [R] skill backward collision damage's scaling factor reduced from  1.20 -> 1.50
- Flandre's [R] skill no longer reduces ASPD, reduces MS based on level and reduces certain debuffs applied to Flandre during its duration

- Ran's [Innate] cooldown increased from 30 sc -> 60 sc
- Ran's [R] skill cast range reduced from 550 range -> 450 range
- Ran's [R] skill bounce range reduced from 325/400/475/550 range -> 225/300/375/450 range

- Wriggle's [D] skill silence duration increased from 1.5/2.0/2.5/3.0 sc -> 2.0/2.5/3.0/3.5 sc
- Wriggle's [F] skill mana cost reduced from 100 MP -> 70 MP
- Wriggle's [W] skill scaling factor increased from 1.0 -> 1.3
- Wriggle's [W] skill animation speed moves faster

- Reisen's [F] skill cooldown reduced from 6 sc -> 5 sc
- Eirin's [F] skill healing/damage spray increased from 75/150/225/300 -> 100/200/300/400
- Kaguya's [F] skill cast range increased from 400 range -> 500 range

- Renko's [D] skill scaling factor increased from 0.3 -> 0.35
- Renko's [F] skill scaling factor increased from 0.3 -> 0.35
- Renko's [R] skill scaling factor increased from 0.3 -> 0.35
- Akyu's [D] skill cooldown reduced from 12.0/10.5/9.0/7.5 sc -> 10/8.5/7.0/5.5 sc
- Akyu's [W] skill disable duration increased from 3.0/4.0/5.0 sc -> 4.0/5.0/6.0 sc

- Komachi's [D] skill no longer gives any Max HP
- Komachi's [R] skill damage per soul reduced from 40 + [2.5% x target's max hp] -> 20 + [2.5% x target's max hp]
- Komachi's [W] skill cooldown increased from 100/75/50 sc -> 125/100/75 sc
- Shikieiki's [F] skill stun duration increased from 1.0/1.4/1.8/2.2 sc -> 1.0/1.5/2.0/2.5 sc
- Shikieiki's [W] skill now gives 2 sins to the target with 330 duration for each sin

- Shizuha's [D] skill entangle duration increased from 1.0/1.5/2.0/2.5 sc -> 1.5/2.0/2.5/3.0 sc
- Shizuha's [R] skill bonus damage increased from 2/4/6/8 -> 4/8/12/16
- Suwako's base STR increased from 20 + 2.0 -> 22 + 2.22
- Suwako's base AGI increased from 20 + 2.0 -> 22 + 2.22
- Suwako's base INT increased from 20 + 2.0 -> 22 + 2.22

- White Wolf from Momiji's [D] skill can no longer move more than 1000 range away from Momiji [it will teleported back to its master immediately if it does]
- White Wolf from Momiji's [D] skill base attack speed decreased from 1.30 -> 1.60

- Yamame's [Innate] base damage increased from 8 -> 16
- Yamame's [R] skill spread effect after target's death increased from 1 target -> 2 target
- Koishi's [F] skill mana burning ability increased from 16/24/32/40 per hit -> 18/27/36/45 per hit
- Koishi's [W] skill ATK and ASPD gain increased from 50/100/150 -> 80/120/160

- Nazrin's [Innate] extra Point gain reduced from 5 P -> 3 P
- Shou's [D] skill scaling factor increased from 1.1 -> 1.5
- Shou's [E,F] skill scaling factor increased from 1.0 -> 1.2
- Nue's [F] skill reduces all incoming damage by 25% during the aiming period
- Nue's [R] skill extra EXP gain increased from 15/20/25/30 -> 18/24/30/36

- Hatate's [R] skill ASPD gain increased from ​​300% -> 400%
- Luna Child's [W] skill damage per unit hit increased from 25/30/35 per target -> 40/51/62 per target


- Removed Concordia
- Removed Xinhua Staff
- Jiao Shou?s Mask changed -> Rinnosuke's Pride (with the effect that reduces all consumable item prices by 17%)
- Yukkuri vision reduced from 400 range  -> 30 range

- Bad Girl Card duration increased from 7.5 sc -> 8.5 sc
- Gensokyo Bus Ticket's price increased from 65 P -> 85 P
- Red Llama Boot changed from  + 8 STR -> + 200 Max HP
- Green Llama Boot changed from  + 8 AGI -> + 12 ATK
- Blue Llama Boot changed from  + 8 INT -> + 5 MDF
- Phoenix Wing magic damage dealt increased from 30 -> 45
- Misfortune Charm base damage increased from 50 -> 100
- All ward prices and number of wards you get upon purchase is reduced by half
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Teetoku on June 30, 2012, 03:09:07 PM
Always nice to play DotS specially if you haven't played for months.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Helepolis on June 30, 2012, 07:25:00 PM
All these changes with numbers makes me think that the devs play "Ring of Fire" with each release. They make no sense.

Also Daiyousei in DotS? BLASHEMY. DAIPAI == BEST PAI!

Now where can I get the icons for the wiki?
Title: Re: [WC3 - Dots] General discussion thread III
Post by: PX on June 30, 2012, 08:35:45 PM
I call Dai-chan :V

Also, god it really is Touhou LoL now
Title: Re: [WC3 - Dots] General discussion thread III
Post by: CloverNaght on July 01, 2012, 09:40:42 AM
I call Dai-chan :V

Also, god it really is Touhou LoL now

slowpoke.jpg
new version is too much newb friendly from what i heard too (which is both good and bad at same time)
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Helepolis on July 02, 2012, 07:37:29 AM
PX you're so slow. DotS turned to LoL when 977 was blown into life.

Brb, sending Valve e-mail for asking DotS2 possibilities.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: CloverNaght on July 02, 2012, 08:59:10 AM
valve with dots hmm
*teaspit.jpg*
now i'm hearing eirin with atropos voice dammit
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Pesco on July 02, 2012, 09:01:13 AM
Eirin with Windrunner VA...

vaerlgaekrbghuaeorughwsgvoariegflgftrhgbiaethb;kaji
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Helepolis on July 02, 2012, 09:47:45 AM
WHAT ARE YOU PEOPLE EVEN IMAGINING.

Needs M-1 voice actors obviously.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: ApharmdB on July 02, 2012, 11:07:43 AM
TSA's voice acting works too. The sound bites are all there already :x

Hmmm.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Captain Infinity on July 02, 2012, 02:12:41 PM
I call Dai-chan :V

Also, god it really is Touhou LoL now

This has been the case a looooooooooooooooooooooooooooooonnnnngggg time ago lol. Even some people voted that it should now be called THLoL instead of THDotA.

PX you're so slow. DotS turned to LoL when 977 was blown into life.

Brb, sending Valve e-mail for asking DotS2 possibilities.

Go burn in a fire.

Eirin with Windrunner VA...

vaerlgaekrbghuaeorughwsgvoariegflgftrhgbiaethb;kaji

.

That's all I have to say to Pesco.

EDIT:

On another note: Translations for the new heroes and a remade hero for DotS given to me again by Antorory (thanks to him for his work)

Again, this might contain some mistranslations, incorrect data or something else so bear with it.


--@New Girl@--
1.Daiyousei
~High Level Fairy~

Primary: AGI
Class: Ganker + Supporter
Type: Melee
Difficult: 3 star

[Innate]: Everytime Daiyousei casts her [D], [F] , [R] or [W] skill, she will deal an additional ([Daiyousei's ATK - Target's ATK] x 0.5) physical damage on her next attack.

[D]: Daiyousei blinks to a target enemy and heal herself for 100 HP
      When Daiyousei blinks to a target enemy, she will deal [Daiyousei's ATK x 1.0] physical damage to the target.
      This skill can target Enemy/Allies/Tree
      Manacost: 55 MP, Cast range: 500/600/700/800 range, Cooldown: 10/8/6/4 sc

[F]: Daiyousei nets enemies around herself for 2 seconds.
      Nets deal [20/60/100/140] + [Daiyousei's ATK x 0.75] physical damage.
      Nets disable a target's movement and some blink/teleport/dash skills.
      Manacost: 65 MP, Area of Effect: 300 AoE, Cooldown: 13/11/9/7 sc

[R]: Daiyousei buffs an allied girl for 40/60/80/100 ATK and 15/20/25/30 DEF which last 7 seconds.
       Manacost: 40 MP, Cast ranget: 725 range, Cooldown: 13 sc

[W]: Daiyousei shoots fairy bullets at enemies around herself before she becomes invisible for 6 seconds.
       Fairy bullets deal [40/80/120] + [Daiyousei's ATK x 1.0] physical damage.
       Daiyousei's invisibility cannot be broken by any skill or action.
        Manacost: 100 MP, Area of Effect: 450 AoE, Cooldown: 75/60/45 sc

      
--@New Girl@--
2.Mugetsu
~Maid of Mugenkan~

Primary: AGI
Class: Ganker + Carrier
Type: Range
Difficult: 2 star

"Dream Victory"
[Innate]: When you win once with all five enemy girls dead, this always count as two wins [useless when not in a tournament]

[D]: Mugetsu blinks forward 300 Range, deals [30/60/90/120] + [Mugetsu's Total INT x 1.0] magic at both her area of arrival and area she leaves.
      Mugetsu gets 5/10/15/20 ATK every time she casts this skill; stacks up to 3 times.
      Manacost: 30 MP, Area of Effect: 300 AoE, Cooldown: 4.5/4.0/3.5/3.0 sc

[F]: Mugetsu blinks backward by 300 Range, deals [30/60/90/120] + [Mugetsu's Total INT x 1.0] magic at both her area of arrival and area she leaves.
      Mugetsu get 4/8/12/16% ASPD every time she casts this skill; stacks up to 3 times.
      Manacost: 30 MP, Area of Effect: 300 AoE, Cooldown: 4.5/4.0/3.5/3.0 sc

[R]: Mugetsu shoots out an orb which travels for 1200 range.
      When the orb passes through any enemy unit, it will deal [60/100/140/180] + [Mugetsu's Total INT x 1.6] magic damage and reduce the enemy's MS by 15% which lasts 8 seconds.
      If orb passes any enemy unit which already are slowed by this skill, it will remove the slow effect and applies the "Freeze" effect on the enemy.
      "Freeze" effect last 4.5 seconds.
      "Freeze" effect stuns a target and halves all damage taken on the target by 50%
       Manacost: 30 MP, Area of Effect: 1200 x 100 AoE, Cooldown: 4.5/4.0/3.5/3.0 sc

[W]: When Mugetsu learns this skill, Mugetsu gains 2 ATK and 1 INT.
       Every 140/110/80 sc after learning this skill, Mugetsu gains 2 ATK and 1 INT.
      
      
--@Remade Girl@--
2.Hina
~Curse Goddess~

Primary: STR
Class: Tanker
Type: Range
Difficult: 2 star

Misfortune "Inverse Fortune Wheel"
[Innate]: Every 15 seconds, Hina gets a shield buff, which can block [10% of Hina's Max HP] damage before vanishing. Does not stack. [NOTE:  <ApharmdB> so the interval between her shield breaking and her getting a new shield is usually not 15s]

Cursed Field "Purification River Deposit"
[D]: Creates a black lake in front of Hina which last for 3 seconds.
      Black Lake deals [60/120/180/240] + [Hina's Total INT x 1.0] magic damage, and slows the MS of enemies by 35/45/55/65% and amplifies damage taken by enemies in the area by 20/25/30/35%. [NOTE: the damage amplification is currently not working due to a bug]
      Manacost: 75/90/105/120 MP, Cast Range: 600 Range, Area of Effect: 250 AoE, Cooldown: 14.0/12.5/11.0/9.5 sc

Fate "Old Lady Ongane's Fire"
[F]: Shoots a black curse at a target position.
      If the black curse hits any normal enemy unit, it will deal magic damage to the target. After that the curse will drop to the ground 300 range away from the target and will not hit anyone else.
      If the black curse hits any enemy girl, it will deal magic damage and stun the target. After that the curse will vanish.
      If Hina keeps a black curse which drops onto the ground, the cooldown of this skill will be refreshed.
      This skill deals [50/100/150/200] + [Hina's Total INT x 0.8] magic damage and stuns for 1.1/1.2/1.3/1.4 seconds.
      This skill can hit only 1 target at a time.
      Manacost: 65/75/85/95 MP, Cast Range: 700 Range, Area of Effect: 700 x 150 AoE, Cooldown: 12 sc

Flawed Sign "Broken Amulet"
[R]:  Passive - when her [Innate] shield is broken, the enemy takes 30 + [5/6/7/8/9% of enemy's Max HP] magic damage and is stunned for 0.1/0.3/0.5/0.7/0.9 seconds.
        Active - give Hina her [Innate] shield for free. This does not stack with her innate.
       Manacost: 65/75/85/95 MP, Cooldown: 16.0/14.5/13.0/11.5 sc

Evil Spirit "Misfortune's Wheel"
[W]: Hina spins to deal [15/30/45] + [2% of Hina's Max HP] per second for 3/4/5 seconds to enemies in an area of 500 range around herself.
       The damage increases based on how far the enemy is from Hina:
       *500 - 401 AoE -> deals 100% base skill damage.
       *400 - 301 AoE -> deals 150% base skill damage.
       *300 - 201 AoE -> deals 200% base skill damage.
       *200 - 101 AoE -> deals 250% base skill damage.
       *100 - 10 AoE -> deals 300% base skill damage.
       Manacost: 150 MP, Area of Effect: 500 AoE, Cooldown: 120 sc
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Antorory on July 02, 2012, 02:30:12 PM
Bug report

-Marisa's [innate] didn't reduce master spark cooldown by 25 sc
-Akyu's [D] skill 3rd level wrong cooldown description [before learning, text - 7.5, reality - 7.0]
-Hatate's [R] skill wrong ASPD gain description [text - 300%, reality - 400%]
-Flandre's [F] skill didn't tell how much debuff reduction ability is (80%)
-Renko's [R] skill scaling factor description didn't right [both before and after learning, text - 0.30, reality - 0.35]
-Phoenix Wing damage dealth description didn't right [text - 55, reality - 45]
-Hina's [R] skill totally broken description
 :blush:
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Antorory on July 02, 2012, 05:40:11 PM
0.986b
. BUG Fixed
- Daiyousei's [D] skill now automatic attack a target unit
- Daiyousei's [D] no longer hurt friend
- Daiyousei's [D] and Mugetsu's [D], [F] now affact by Blink Disable Skill and Item [Lunasa's [W] and IAE]
- Mugetsu's [R] skill wrong description fixed
- Marisa's [W] now affact by [Innate] skill [6 sc reduction]
- Ran's [R] skill random target selection's method changed

Tower AI
- Tower will attack any girl who attacking/casting/debuffing on allies girls
- Towers will prioritize non-summons, non-girl units
- If there are only summons and girls, they will prioritize girls

Assist System
- Some assist skill which perform as debuff on an enemy target now count in assist score.
- Some assist skill which perform as buff on an enemy target now count in assist score.

Balance adjustment
- Hina's skill revamp [ her [D] has amplify ability, her [F] lower dmg and stunduration but gain mp when keep orb, her [R] no stun but deal dmg in AoE form and can apply shield to allies, her [W] now pull enemy]
- Koakuma's [D] scaling factor reduced from 1.5 -> 1.4


Question

Hina's [R] skill cast range and AoE

Hina's [W] gravity speed (pulling effect) 100/150/200 following the level skill?

Hina's [F] after hit girl still disappear same old version?
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dular on July 02, 2012, 06:47:49 PM
Is it just me, or does Old Lady's fire basically sound like.. Olaf, just with a stun?
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dr Rawr on July 02, 2012, 09:22:11 PM
no
Title: Re: [WC3 - Dots] General discussion thread III
Post by: ApharmdB on July 03, 2012, 01:50:34 PM
Hina
------

Flawed Sign "Broken Amulet" (R)
Passive effect: Does magic damage in an area around her and recovers some mana when her shield is broken.
Active: Gives a teammate a shield that lasts for 6s.

Mana cost: 65 / 75 / 85 / 95
Cooldown: 16.0 / 14.5 / 13.0 / 11.5

Level 1 - Does 30 + 3% * Hina's Max HP in damage, recovers 10 mana
Level 2 - Does 40 + 4% * Hina's Max HP in damage, recovers 20 mana
Level 3 - Does 50 + 5% * Hina's Max HP in damage, recovers 30 mana
Level 4 - Does 60 + 6% * Hina's Max HP in damage, recovers 40 mana

Note: Damage is done by Hina in an AoE of radius 350 around the shield when it breaks. Cast range of 600.


Evil Spirit "Misfortune's Wheel" (W)
Hina spins quicker, releasing misfortune around her, causing magic damage to nearby enemies continuously while pulling them towards her at an average rate of 100 / 150 / 200 distance per second. The radius of the AoE is 500. Enemies within a range of 400 / 300 / 200 / 100 take an additional 50% / 100% / 150% / 200% damage.

Mana cost: 150
Cooldown: 120s

Level 1 - Does a base damage of 20 + 2.2% * Hina's Max HP per second, lasts for 4.0s
Level 2 - Does a base damage of 40 + 2.2% * Hina's Max HP per second, lasts for 4.5s
Level 3 - Does a base damage of 60 + 2.2% * Hina's Max HP per second, lasts for 5.0s


Fate "Old Lady Ohgane's Fire" (F)
Fires a ghostly orb, doing magic damage to and stunning the first enemy it hits, leaving a curse 300 distance behind the unit hit. The curse will stun and do magic damage any enemy units nearby. Picking up the curse will reset the cooldown of this ability of Hina's and recover 30 mana.

Cast range: 900
Area of effect: 150
Mana cost: 65 / 75 / 85 / 95
Cooldown: 12 / 11 / 10 / 9

Level 1 - Does 30 + 0.4 * Int damage, stuns for 0.6s
Level 2 - Does 60 + 0.4 * Int damage, stuns for 0.7s
Level 3 - Does 90 + 0.4 * Int damage, stuns for 0.8s
Level 4 - Does 120 + 0.4 * Int damage, stuns for 0.9s

Note: The curse disappears after it hits an enemy. The orb will still leave a curse even if it doesn't hit an enemy after traveling to its max range.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: PX on July 04, 2012, 12:09:58 PM
Fuck this shit, let's go stomp LoL with level 1 scrubs
Title: Re: [WC3 - Dots] General discussion thread III
Post by: [Y]oukai [J]esus on July 04, 2012, 12:36:15 PM
Devs how could you?
Screw everything. Play some LoL instead of new versions.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: ApharmdB on July 04, 2012, 04:33:13 PM
Hmm the 967g_RR map is still on the bots after all. Even among the devs, the consensus is that the 967g map is more fun to play, but the 977+ maps were needed for tournaments.

I do have a leak-free version of the 967g_RR map (tested by watching the handle in-game after 1 hour), but I doubt the 967g leak is significant enough to warrant uploading the map at this time. If there're any other changes in the 967g map that you might want to see, except for changing it to a 5v5 game or adding the 977+ items/characters, feel free to post and I'll upload another version to the bots soon :)
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Helepolis on July 05, 2012, 09:26:25 AM
967gRR 5v5 would be nice to have. So we can decide whether to go for 4v4 or 5v5.

New girls in 967gRR would be nice but their numbers would be borked. Because scaling.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: CloverNaght on July 05, 2012, 10:58:32 AM
967gRR 5v5 would be nice to have. So we can decide whether to go for 4v4 or 5v5.

New girls in 967gRR would be nice but their numbers would be borked. Because scaling.
1.noob question, is that map exist?
2.we're allowed by devs to edit their map for our own use? (i.e putting new girls in 67 vers)
Title: Re: [WC3 - Dots] General discussion thread III
Post by: ApharmdB on July 05, 2012, 01:33:53 PM
1.noob question, is that map exist?
2.we're allowed by devs to edit their map for our own use? (i.e putting new girls in 67 vers)

The 5v5 967_RR map does not exist. It'd take quite a bit of work to make it 5v5 seeing how none of us have the original 967g map anymore (I never had).

As for your second question, well I can pretty much do whatever to the English maps. :3
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Pesco on July 05, 2012, 01:55:35 PM
As for your second question, well I can pretty much do whatever to the English maps. :3

Can you balance it? :smug:
Title: Re: [WC3 - Dots] General discussion thread III
Post by: ApharmdB on July 05, 2012, 02:32:44 PM
Can you balance it? :smug:

967g_R3 Changelog: All heros are now Reisen.

Perfect balance right there :smug:
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Helepolis on July 06, 2012, 06:30:39 AM
The 5v5 967_RR map does not exist. It'd take quite a bit of work to make it 5v5 seeing how none of us have the original 967g map anymore (I never had).

Original 967g? I have 15 types of 967 from b to Tewi
Title: Re: [WC3 - Dots] General discussion thread III
Post by: ApharmdB on July 06, 2012, 07:49:39 AM
Original 967g? I have 15 types of 967 from b to Tewi

Oh I meant the original unprotected map. Nobody on the dev team has it. Unless I start modifying the .962 HJ map. Lol. Incidentally that one has quite a few of the 0.977 characters in it.

Editing the .967g map requires editing the .j script directly, which means no vJass usage for me and I'm not sure editing the playerslots directly is possible through modifying the .j script. It's hard to go back to using plain jass after you get used to the tools that vJass/Zinc offers :P (ok i'm lazy, it's like my superpower or something) I can edit the triggers and systems though, which was what I did when fixing the Yamame bug back then anyway.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Antorory on July 07, 2012, 11:23:11 AM
0.986 -b -> 0.986 -bFix

Bug Fixed

- Fixed Some bug on a unit group controlling
- Fixed Timer Text which keep showing up on the interface
- Fixed The Map Loading Screen is too slow
- Fixed Bug which happen on Reimu's Death
- Fixed Some Error on Girl Selection Interface

System Fixed

- Kill/Assist Income Reduced by 10%

Girl Fixed

- Hina Revamps [it finally become what is base on its own description now]
- Komachi's [D] skill manacost increased from 70 MP -> 100 MP
- Komachi's [F] skill base damage on 1st and 2nd attack reduced from  50/75/100/125 -> 40/60/80/100
- Remy's [D] skill scaling factor reduced from 3.0 -> 2.7
- Wriggle's [F] skill manacost increased from 70 MP -> 80 MP (this is from a 0.986-c version)

Note. Bug part did't sure, here is the original text

BU龘G龘修正
- 修正了单位组不够可能导致的一系列问题
- 修正了计时器损坏可能导致的一系列问题
- 修正了读取图画质太低的问题
- 修正了灵梦的节操龘死后乱掉的问题
- 修正了选人界面排序出错的问题

Note.from who want to know what change in Hina -> her [D] cast range become 900 range but effect area still the same [250 AoE], her [F] now drop an amulet no matter it hit any target or not and it now has 900 cast range, her [W] base dmg increase to 20/40/60 and now can fly....[pass through everything even terrain].

Bug Report

- Hina's [D] skill amplify ability still didn't work
- Hina's [F] skill amulet didn't broke and deal dmg or stun when floating and collided with any enemy unit.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: tourist on July 14, 2012, 01:19:56 PM
hi.
I was recently introduced to this game and wondering anybody still plays it (in singapore or anywhere nearby)

anybody?
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Bog42 on July 15, 2012, 12:32:53 AM
Hi there!
Don't know about Motk members, but Russians usually do play dots in Garena everyday. There are also Chinese playing dots in Taiwan room.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: ApharmdB on July 15, 2012, 02:11:31 AM
Hmm greetings from Singapore too. There're still occasional games at the #dots-meido channel, though recently the 0.967g map has been played more often. Just drop by the IRC channel :)
Title: Re: [WC3 - Dots] General discussion thread III
Post by: [Y]oukai [J]esus on July 19, 2012, 10:12:19 AM
hi.
I was recently introduced to this game and wondering anybody still plays it (in singapore or anywhere nearby)

anybody?
Rozen
Snowly
Mirza
Tasy
Me
Pasu
Venappo
And others...

Welcome you from Singapoor.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Bog42 on July 20, 2012, 06:27:40 AM
Youkai Jesus: Where do you play guys? If it's Garena then what room? Or are you playing through Battlenet or some other clients?
Title: Re: [WC3 - Dots] General discussion thread III
Post by: [Y]oukai [J]esus on July 21, 2012, 06:14:13 AM
Youkai Jesus: Where do you play guys? If it's Garena then what room? Or are you playing through Battlenet or some other clients?

People on MotK is currently using Eurobattle since our private server died.
Just get Eurobattle and install it and then you can play with us all.
Also come on our IRC channel whenever for the games that we have whenever we have them. #dots-meido
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Sanger Zonvolt on July 22, 2012, 04:38:10 AM
So people do still play this, that makes me happy.

So when do you guys generally host, I would love to join in if that's okay. :derp:
Title: Re: [WC3 - Dots] General discussion thread III
Post by: [S]carlet on July 23, 2012, 04:27:28 AM
For starters, a cordial greeting to you all.

I am an ordinary user from Ombuserver and I have a small group of good players (three or four or so).

And I was thinking, if you come with you, or I go with us

Then I intend to do a little advertising with good intentions, stay calm, I know the map Dots and also the efforts of our fellow ApharmdB.

PvPGN Info:
Server Name: OmbuServer
Server IP: 200.51.203.231
Time Zone: -3
In-Game Channel: DotS

Ombuserver Loader 1.26:
http://www.multiupload.nl/HY1COGCW0A

That's it for now.
I am aware of both English and Japanese version most used.

Many thanks for reading this far.
And sorry for my bad English

Patrick from Argentina.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Pesco on July 23, 2012, 09:36:09 AM
Our site rules forbid advertising your own sites, but the invitation to your home server is welcome. Can you give us a bit more detail about OmbuServer? Who uses it, what we can expect there, server quality and so on.

Our games are organised on IRC and then we get on Bnet. Do you do something similar?
Title: Re: [WC3 - Dots] General discussion thread III
Post by: [S]carlet on July 23, 2012, 06:48:01 PM
Ahhh ... well thanks for letting me give us a second point of view on our server.

70% of the players from Argentina accompanied by the use of this forum http://foros.3dgames.com.ar/warcraft-3.42 (http://foros.3dgames.com.ar/warcraft-3.42)
From there they can gather information to create accounts, organize games (Mostly as DotA)

In much of our server is poor in terms of equipment predisposed to play Touhou, but in most waiting rooms can be found approximately

50% DotA
Tower Defense 15%
10% of DotA Anime
2% arranged Touhou games (need to expand)
Remaining% -> Random Maps

Our server is currently recovering from connectivity issues, and is slowly recovering all the popularity it used to have weeks ago

In terms of quality, will vary depending on the distance of the incoming connectivities.
or so I can put together a list of quality doe, at Continental, and globally. All this information confirmed by the Staff of ombuserver thanks to the collaboration of our community.

Argentina: 0ms
Venezuela: 100ms or less
Mexico: 125ms or less
Uruguay: 40ms
Brazil: 60ms
Peru: 30ms or more (may vary by ISP)

And now by Continents:

South America: 95% Quality
Central America and North America: between 80% and 90% quality
Europe: 70% or less Quality
Asia: 60% - 65% (depending on ISP and PC)
Australia: Unknown

And most games played in ombuserver are improvised on the spot by users, fortunately do not require taking a long time to create one.

I am very interested in communities interlace issue though is not handled with the same language.
I feel much respect for people who run natively English, since it is used worldwide, here in Argentina that means entry to many jobs and I on my part I am very persistent, so I'm open to criticism and improvements .

If you need more data, I will give gladly.
Greetings from Ombuserver.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Amraphenson on July 23, 2012, 08:20:15 PM
Interesting offer, but as far as I know a good chunk of us would have a hard time connecting. We have a good chunk of people in Europe and Australia. Might need to test at some point?

I'm...kinda okay with playing dots again, I guess?
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dormio Ergo Sum on July 23, 2012, 10:29:18 PM
Australia: Unknown
;_;
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dr Rawr on July 23, 2012, 10:32:42 PM
nobody loves Australia
Title: Re: [WC3 - Dots] General discussion thread III
Post by: [S]carlet on July 24, 2012, 12:47:25 AM
I'm sorry, but we have a corporation capable of testing the compatibility with the connectivities from Australia.
But does not mean that we do not respect their participation through the Internet, I apologize if I offended players in Australia.

That was not the idea of ​​the post.
In addition, I have no need to lie to you, I try to combine everything I know English for now, and I am helped by the translator of Google Chrome, and I thank you for taking the time to read my ideas and seeing me so well .

I make this detachment because Argentina's Cyber ​​communities are not usually handled in the same way.

Moreover, I managed to download some software to unlock maps of W3 Touhou eg "Xdep, JassCraft 1.13, Recover MPQ, MPQ Master, etc" to translate from Chinese to English and / or Spanish, but obviously, I did not avail.
I think have the ability to give a hand to entire who needs it, but if it comes to a topic of get lucky, am not the most indicated hahaha.

I feel enlightened by God by talking to you.
Things that happen ..
See you then!
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Sanger Zonvolt on July 24, 2012, 03:15:32 AM
That's it for now.
I am aware of both English and Japanese version most used.

Many thanks for reading this far.
And sorry for my bad English

Patrick from Argentina.

Would love to come join you guys since alot of the MoTK community seem to not play anymore, I'll check out the channel later.

Edit 2:
Nevermind, I got it to work!

They have about 2 clans for Dots here and about 20+ people.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: [Y]oukai [J]esus on July 24, 2012, 09:14:50 AM
Would love to come join you guys since alot of the MoTK community seem to not play anymore, I'll check out the channel later.

Well the DotS hype dropped once it became THLoL. Games vary now, depending on the number of people we have who want to play. You need to be on more so I can ask you to play whenever Me/Pasu/Venappo get together hurr.

Asia: 60% - 65% (depending on ISP and PC)

Well this is saddening. Means it'll lag around 3x as hard as when Singaporeans play on your server. Hmm. In my opinion it would be better for the players you have over there to join us, if the ping they get when they join isn't that high(aka playable). Well, it's your players' decision. I will go over there and test out the ping and have a couple of games. I have the lowest connection quality out of all the Singaporean Players so if it's playable for me I guess it'll be alright for those here to play over there. Will get Pasu and Venappo to test this out too.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Sanger Zonvolt on July 24, 2012, 04:15:44 PM
Well the DotS hype dropped once it became THLoL. Games vary now, depending on the number of people we have who want to play. You need to be on more so I can ask you to play whenever Me/Pasu/Venappo get together hurr.
Don't think I saw you in the the chat, do you have a skype?
Title: Re: [WC3 - Dots] General discussion thread III
Post by: B?t V?n Tử on July 24, 2012, 04:42:12 PM
Don't think I saw you in the the chat, do you have a skype?
[Y]oukai [J]esus ---> [Y][J] ---> YJ ---> AzureWraith xD
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Sanger Zonvolt on July 24, 2012, 04:49:51 PM
[Y]oukai [J]esus ---> [Y][J] ---> YJ ---> AzureWraith xD
Ah so he is AzureWraith, ok.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dular on July 24, 2012, 06:16:51 PM
Would be an interesting offer, since although I do love me some dots, not a lot of people like to play dots over here anymore.

I may come by and see how it is, and if we can get others we may have a new home.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: CloverNaght on July 24, 2012, 07:32:57 PM
Well the DotS hype dropped once it became THLoL. Games vary now, depending on the number of people we have who want to play. You need to be on more so I can ask you to play whenever Me/Pasu/Venappo get together hurr.
well yeah i remember back when we still play alot, i have to always wake up at about 01.00 AM to play almost everyday
i blame dota 2 too
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Bog42 on July 24, 2012, 11:48:33 PM
I think I'll join that Argentina server, because Russian dots community has been decreasing drastically recently .__.
Looking forward for fun games.
Though I'll have to check for latency first. Because I live in the Far East (near North&South Korea and Japan) I may experience some lags with you unfortunately.   :ohdear:
Title: Re: [WC3 - Dots] General discussion thread III
Post by: CloverNaght on July 25, 2012, 02:22:20 AM
got connected to ombuserver, nickname is _marisa_
what time you guys usually plays? prob i will spec some games to test delay and watching the metagame/playstyle there
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dular on July 25, 2012, 02:48:58 AM
Would also ask what version of dots you play, the latest ones(akin to LoL) or the .967 one(akin to dota).
Title: Re: [WC3 - Dots] General discussion thread III
Post by: [S]carlet on July 25, 2012, 03:32:18 AM
Usually playing the latest translated English version 0.977h
But, no matter if we try the latest chinese version of the map, the crap is the item build, got it from http://www.thaidots.com/

Also, my intention is not to steal players from here, but to link communities and have a good time, since not all ombugamers manage to speak english very well, or feel lazy about the Google Chrome's Traductor.

Moreover, I'm testing differents HostBOTs to bring the best quality while gaming (6 or more players needed in the lobby)

Feel so special having new people arriving Ombu.
We will not disappoint you, (I hope).

Patrick-  :)
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Sanger Zonvolt on July 27, 2012, 01:04:20 PM
The best solution is now is for one of the MoTK members to set up a bot on the Ombuserver so we can better compensate for lag for both parties now.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dr Rawr on July 27, 2012, 01:28:30 PM
Both bots are apharmdb would need to bother him
Title: Re: [WC3 - Dots] General discussion thread III
Post by: ApharmdB on July 28, 2012, 02:37:20 AM
I could send Tewi there :x

Will give it a try either this weekend or the next. It's crazy-time at work, so I only really get to do these things on weekends for now (if even that).
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Sanger Zonvolt on July 28, 2012, 07:50:03 AM
I could send Tewi there :x

Will give it a try either this weekend or the next. It's crazy-time at work, so I only really get to do these things on weekends for now (if even that).
Yes, you are a saint.  :derp:
Title: Re: [WC3 - Dots] General discussion thread III
Post by: ApharmdB on July 28, 2012, 06:15:14 PM
Done. Tewi's ip seems to be banned from OmbuServer, but I've managed to get Reisen to connect there. Unfortunately, Reisen cannot connect to multiple pvpgn servers simultaneously (Tewi can though...)

Admin rights may or may not be transferred to OmbuServer. Do a @later tell at me on IRC with your OmbuServer nicks to get hosting rights back...
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Bog42 on July 28, 2012, 09:53:50 PM
Does anyone know how to get in touch with those guys at ombuserver?
Title: Re: [WC3 - Dots] General discussion thread III
Post by: CloverNaght on July 28, 2012, 11:37:38 PM
go to their channel (dots)
if you see sakuya (our hostbot) then its correct
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dr Rawr on July 29, 2012, 01:02:45 PM
Do i need to register on there website?
Title: Re: [WC3 - Dots] General discussion thread III
Post by: ApharmdB on July 29, 2012, 01:15:18 PM
Yes, you'll have to create an account here - http://ombu.3dgames.com.ar/registro/index.php?lang=en

After that, edit gproxy.cfg and change the following line

bnet_hostname = server.eurobattle.net

into

# bnet_hostname = server.eurobattle.net
bnet_hostname = 200.51.203.231

This will allow you to connect to OmbuServer when you select the EuroBattle.net gproxy option in WarCraft 3 itself. Uncomment the server.eurobattle.net to switch back to EuroBattle.net if you need to.


OT: Goddammit, I wish I could play games again. ;_; I just had a go at the latest 986d map and I don't even recognize half the game anymore. /endrant
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dr Rawr on July 29, 2012, 01:17:21 PM
Dont worry, subdoll yuugi will always work 8)

edit: also i still seem to have admin status so i can add people
Title: Re: [WC3 - Dots] General discussion thread III
Post by: ApharmdB on July 29, 2012, 05:02:17 PM
Oh yeah superadmin statuses get transferred no matter the realm.

Edit: Success. Reisen is now connected to both EuroBattle.net and OmbuServer. A game hosted on either realm can also be seen and joined on the other.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dular on July 29, 2012, 06:20:38 PM
OT: Goddammit, I wish I could play games again. ;_; I just had a go at the latest 986d map and I don't even recognize half the game anymore. /endrant

=(
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Amraphenson on August 09, 2012, 05:19:36 PM
[10:18:51] <ApharmdB> zzz there is now a hero named Garen in the dots map >:(

Alright guys, we're done. It's over. Pack up, go.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dr Rawr on August 09, 2012, 05:46:33 PM
Good thing i prepacked for an occasion like this  :colonveeplusalpha:
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dormio Ergo Sum on August 10, 2012, 06:25:15 AM
R.I.P.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: [Y]oukai [J]esus on August 10, 2012, 08:42:14 AM
Oh how the wind blows through my soul.
The wind, it's so cold...

Well 967 and 977 still await us.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: ApharmdB on August 10, 2012, 03:24:11 PM
You either die a hero, or you live long enough to see yourself become the villain. :3

Here it is: Kogasa-Garen. *sigh* http://i49.tinypic.com/4fv1qu.jpg

On hindsight, re-coding the map won't be enough to save it from wherever it's heading. Goddamn thing needs a proper reboot and re-design.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dr Rawr on August 10, 2012, 03:57:34 PM
could hope vavle releases an editor for dota2 :V
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dular on August 10, 2012, 08:40:55 PM
Here it is: Kogasa-Garen. *sigh* http://i49.tinypic.com/4fv1qu.jpg

I laughed, stopped, and then laughed some more.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: ApharmdB on August 11, 2012, 01:32:40 PM
I laughed, stopped, and then laughed some more.

I think that counts as a success by the current dev team objectives :3
Title: Re: [WC3 - Dots] General discussion thread III
Post by: shadowbringer on August 11, 2012, 06:25:58 PM
R.I.P. DotS/THLoL, we shall await for a proper DotA x Touhou game.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: CloverNaght on August 13, 2012, 12:32:04 PM
Here it is: Kogasa-Garen. *sigh* http://i49.tinypic.com/4fv1qu.jpg
devs what are you doing??
i just hope i'm dreaming a stupid dream rite now
Title: Re: [WC3 - Dots] General discussion thread III
Post by: [Y]oukai [J]esus on October 16, 2012, 05:00:24 AM
Kinda late but, orz. I wanna set up a private server so all of us can begin to DotS once more.
Any idea how to? Because if I am reading this correctly, which I am probably not, if I get a PVPGN server it will run on either my internet or theirs, amirite?

Inb4 THEIRS YOU NOOB

Anyway all in favour of getting this private server up? Any costs needed to maintain it will be coming from me and hopefully Aph will move Reisen and Tewi to the server once it's stable, up and running.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dular on October 16, 2012, 05:58:47 PM
1.  How stable is it?
2.  Dots 2.0 won't be ready until I imagine the new year, at least.
3.  We already have Eurobattle.net, what's wrong with that?
Title: Re: [WC3 - Dots] General discussion thread III
Post by: [Y]oukai [J]esus on October 17, 2012, 01:15:06 PM
Kinda late but, orz. I wanna set up a private server so all of us can begin to DotS once more.
Any idea how to?
^ Iunno how to make a private server yo.


1.  How stable is it?
2.  Dots 2.0 won't be ready until I imagine the new year, at least.
3.  We already have Eurobattle.net, what's wrong with that?

1. Wat
2. It's K. The group I made can just play DotS 977 + 2hu maps there.
3. Well they don't really want Eurobattle when I first talked about it, so... :V.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Dular on October 17, 2012, 02:17:12 PM
I was sleep-deprived when I made the post, leave me alone.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Rikter on October 17, 2012, 02:56:48 PM
Honestly lack of a place to play isn't whats keeping us from playing it's just a lack of overall interest.

I still hate 95% of the game and it's mechanics in it's current state so I very rarely want to play it.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Pesco on October 17, 2012, 03:32:57 PM
In all honesty YJ, wait until you're at least 21.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Amraphenson on October 17, 2012, 10:45:31 PM
What Rikter said. It's not it's inconvenient to do so, it's just that I don't want to.
Title: Re: [WC3 - Dots] General discussion thread III
Post by: [Y]oukai [J]esus on October 19, 2012, 12:18:06 PM
In all honesty YJ, wait until you're at least 21.

NUUUUUUUUUUUUUUUUUUUUUUUU-
-

Okay topic change then.
How do I get a private server up? Because I have this group called DotSEA that constantly plays DotS and other toho stuff and we are in need of one because Gayrena is being gay.

Because PVPGN no answer me Yudodis
Title: Re: [WC3 - Dots] General discussion thread III
Post by: Messiah on October 19, 2012, 05:44:08 PM
(http://imageshack.us/a/img145/7046/28633333.png)

[pesco]Don't necro threads. The post after this one was removed[/pesco]