Not enough games to play Ran in. :(We played plenty of 0.967g when we were, you're making excuses :V SHAME ON YOU.
Stupid 977, killed DotS etc. etc.
Host a game of DotSMaybe their battlenet died again?
SUDDENLY, KOREANS
We totally should have entered as the representative of the english... And lose horribly :V
they played 977, there is no way we could win even one round. We don't play 977 at all :V
She's the complete package except for tanking. If they don't nerf her, I call Sanae ban.i agree if its 977 green miko
Now I wonder if I should bother with the 0.977g2 translation since 0.978 will be out so soon. :/
Heros expected to change - Mokou (egg skill is now innate, flat cooldown of 40s)Hello Anivia (http://euw.leagueoflegends.com/champions/34/anivia_the_cryophoenix)
You know who else is good in 5v5s ? Koishi :VBest statement
There should also be at least one hidden hero that's so well hidden that she's never selectable, not even after 20 iterations of the map, amirite? >.<(http://i597.photobucket.com/albums/tt56/haeun0719/th_Parsee75.jpg) (http://s597.photobucket.com/albums/tt56/haeun0719/?action=view¤t=Parsee75.jpg)
There should also be at least one hidden hero that's so well hidden that she's never selectable, not even after 20 iterations of the map, amirite? >.<Ichirin, right? :V
Ichirin, right? :V
0.978 Mokou's new R skill - taken from http://www.touhou.cc/bbs/forum.php?mod=viewthread&tid=65805&extra=page%3D1
Limiting Edict 'Iwakasa's Moon Curse'
Engulfs the target unit in flames, stunning it for 0.1 seconds and dealing magic damage to it. Using this skill removes all debuffs from Mokou and increases the counter for Fujiyama Volcano by 2.
Cast Range: 200
Health Cost: 40/70/100/130
Cooldown: 10/9/8/7
Level 1 - Does [30 + 0.5 x Strength + 75% x Attack Speed] magic damage
Level 2 - Does [45 + 0.5 x Strength + 100% x Attack Speed] magic damage
Level 3 - Does [60 + 0.5 x Strength + 125% x Attack Speed] magic damage
Level 4 - Does [75 + 0.5 x Strength + 150% x Attack Speed] magic damage
0.978 will also see some changes to Yukari. Most notably, a variation of her old Quadruple Border of the Imperishable Night skill will return. - http://www.touhou.cc/bbs/forum.php?mod=viewthread&tid=65804&extra=page%3D1. Her ult will be her train from SWR. Actually, if you want to see how this Yukari will play like, 3 of her moves are taken from THMoon's Yukari (including the train). :V
*lazy to write some more while tidying up the mess that is my desk*
0.978 will also see some changes to Yukari. Most notably, a variation of her old Quadruple Border of the Imperishable Night skill will return. - http://www.touhou.cc/bbs/forum.php?mod=viewthread&tid=65804&extra=page%3D1. Her ult will be her train from SWR. Actually, if you want to see how this Yukari will play like, 3 of her moves are taken from THMoon's Yukari (including the train). :VOh well kinda good changes..
*lazy to write some more while tidying up the mess that is my desk*
btw, what's THDninini???
DotSLoM Comedy Show, The Game
- Minamitsu's Capsize 'Foundering Anchor' now works on normal units
- Satori's Recollection 'Terrible Souvenir' scaling factor increased from 0.36 to 0.5, stun duration increased from 0.1s to 1.0s
Actually wouldt koa deal less overall damage because with 5 people now, the damage is more spread out. Same thing happened with yukari, with added 5th player she became less effectiveThat was the same in lane with creeps before. Team fights aren't going to change it. But during lane phase, Koa was already strong and now its spamfest with more dmg.
Remillia got a damage boost, how do you feel about that Helepolis?Disappointed. She won't be achieving high damage like she used to and her nightless remains gimp.
isn't Remi already been a snowball girl since hakkero existed lol
Murasa, why u do dis to her hook, dum as reimu now
Murasa is horrible
Communication? Learn to mindread :V
We just have this weird code of honor, hence the bans, and hence the complaints. My complaint is that murasa is getting nerfed incessantly, and in addition those nerfs aren't really doing anything about the reason she's percieved as OP over there anyway.
That's my opinion though. I honestly think we should strt adapting, guys. Despite being fully aware of DotS being an international game by now, the DotS devs are tailoring it to one community: theirs. I can't hold that against them, but if we just keep going expecting them to make changes based on what we want, we're just going to rage. Things are stupid on a lot of fronts, yeah, but w/e.
My main complaint with 0.977 is because it's now 5v5 there's more emphasis on NOT BEING DUMB.
...Which is basically a MOBA-universal-level complaint anyway.
Technically, any multiplayer online game suffers from this. Any multiplayer online PvP game suffers it even more. Good god, the memories of those days playing CS... and then L4D/L4D2... *shudder*
ARGH LK AND PALLY IN RO WHO DO NOT KNOW WHAT THEY DO AND CLAIM 2HSZERK IS GOD BUILDTrance you are dumb and you should feel dumb what are you talking about. 2hszerk may be good but you are forgetting about the even better 1hszerk build.it isn't
DUN TELL ME WHAT TO DO, IM MAH OWN MAN. IF I WANNA ROLL WIH A NITORI CUCUMBER CANNON ONLY I WILL OR MAYBE A 6 BOAT REISEN. BUT YE YOU GET THE POINT.
Regardless of whether it's unbanned or not, we have our sense of honor still. You don't see the gay heroes get picked. We see problems with picking heroes like Youmu, Aya, and other jerks; others don't.Eh, actually last games I played and seen, had few gay AGI carries. Because you cannot keep ignoring them.
Also, Yamame needs to be officially unbanned. She doesn't cause lag any differently from Rin and Alice.She was unbanned you know.
No Koishi's innate should be attack range boosts based on her kill streak. It's like she's getting an erection you know :Vthis is why Pesco should be the one who suggest ideas for dots heroes
new chen roll: make it no cooldown but it increases in mp cost every roll with in a certain time
common sense (inb4common(ry)Common sense...?
[09:40:09] <Pesco> yuyuko/yukari/eirin/kanako/komachi/yuugi/meiling/yuuka/ran/keine
[09:40:17] <Pesco> 5v5 with oppai
[09:40:31] <Helepolis> whoever has yuugi and komachi in one team wins
[09:40:38] <Pesco> well separate them
[09:40:54] <Pesco> decide which girls make up which team
[09:41:03] <Pesco> and people pick their girl
But Pesco.
Both sides are already stacked.
I propose a ban on fakecats. And magicalness.go dai
I have no idea if it's just me, or do the strength carries seem way stronger than they should be?Well since this is LoL based where tanks dps like god and refuses to die so...
I have no idea if it's just me, or do the strength carries seem way stronger than they should be?
I find Mokou, Suika, and Yuugi exceptionally strong if they build raw strength and maybe one other item. Hard to do a lot when those three characters have 5000hp and do like 600 damage an attack due to massive scaling.
Well since this is LoL based where tanks dps like god and refuses to die so...
After the game is before the game.5v5 Oppai themepick tonight
Yuyuko Yukari Ran Komachi Meiling
VS
Eirin Kanako Keine Yuugi Yuuka
If you think something isn't balanced with this matchup, state why and we can fix it before the game
you know who can stop 2 of those ults? keine hurp durp silence -> ult -> silence someone else. yuyuko ult is like asking for kanako stun also. what do you mean no damage anyways. though i do have to say komachi makes a very big difference with the amount of heals moriya has.
im 99% sure lag stops everything
Not Like Yukari used ult together with meiling's ult in this match, so i don't see why bring it up :V
u dum.Wait what she is? brb checking.
Parsee is in.
As far as I know, girls just have better detalization and devs added Luna Child and Soga no Tojiko models. http://www.youtube.com/watch?v=FfpNc5rIj3o
You can also check some pictures from here (http://logs.4otaku.ru/dots/2012/1/4/).
minoriko EX.mdx
Alternative minoriko model we haven't seen yet?Suddenly the darkest day of gensokyo...approaches fast...
Code: [Select]minoriko EX.mdx
Alternative minoriko model we haven't seen yet?
Isn't that just her in a box?
I thought everyone had seen her in a box/sack whatever it was.Code: [Select]minoriko EX.mdx
Alternative minoriko model we haven't seen yet?
... And it's a freaking longass changelog! I feel tricked!Cheers for the log. Some lovely changes in there and some WTF.
Dragon Star will now correctly have a mana costlol, why does Dragon Star have mp cost. Almost all items got their MP usage removed.
I DEMAND KOISHI REWORKWaifus have been waifus since I started playing this game (949c)
Still having the desyncing problem with Parsee's innate :/
im only using one person to gank with koishi because then that leaves at least one person in each lane then(i know you hate leaving lanes empty :V).
Oh hey, just looking at the first couple lines i see you read nothing and only skimmed. So let me recap for you ::)
-Koishi offers no utility, form of disable, or steroid(not counting her ult)Manaburn stops agis/strs, and can prevent ints from casting spells. I'd call that utility because of a roundabout-silence-effect. Again, I said that she SHOULDN"T have a disable because she's a ranged agi. Sure, she should be able to push down towers while keeping herself totally out of danger AND be to stun and kill anyone who comes close, right? As for steroids, oh dang, I guess you don't skill your crit passive till lvl 17?
-Because of that shes so easily ganked even lily would laughShe's SUPPOSED to be easily ganked BECAUSE she's a ranged agi and she's supposed to lack disables. Must I repeat myself?
-Her ult is more of a hinderance unless your team was made to use itYes, i do concede that her ult is somewhat flawed, but it still works as a *press W, win teamfight* in certain circumstances. Namely after all the disables are blown/people are clumped together and not paying attention to Koishi. You'd have to be retarded to engage with the freaking ult anyway.
-As per previos reason having to form you team around one hero is a broken concept and shouldnt be usedYou opinion, this isn't an argument so I feel no need to address this.
Your right i shouldnt be comparing carries to gankers, but tell me what other carry in dots cant gank?Well, considering the only other ranged agi carry is Reisen, (Shizuha doesn't count because she is a soft carry, she should be able to gank mor easily than ranged hard carries) oh look, she can't gank either. Reisen is bad at ganking because: 1)next to no disables aside from that 2 second slow and 2)THE SLOW DOESN"T STOP PEOPLE FROM TPING AWAY. Here's your example of another carry who's unable to gank that well.
You people are dumb. I think that you're failing to realize that rework != buff
[09:34:23] <dorMizuki_Hinata> is ace arguing that all ranged carries are actually pusher?Going by the logic that I'm seeing from Ace, all ranged characters should be tower pushers. :V
[09:34:26] <dorMizuki_Hinata> pushers*
[09:34:27] <dorMizuki_Hinata> ?????
[09:34:29] <dorMizuki_Hinata> hahahaha
As for my classification of Shizuha/Hatate/etc as soft carry, its because their dps isn't as great as other agis once they have their cores.PPPPPPPPPPPPPPFFFFFFFFFFFFFFFFFFFFFFTHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA.
Askfucking Reimuanyone that can play the game at a somewhat competent level and you'll get a big WTF at saying Hatate and Shizuha are soft carries.
none of that made any sense to what we just talked about but ok :moogy:ew i should learn to never post at all when sleepy badly :ohdear:
As for my classification of Shizuha/Hatate/etc as soft carry, its because their dps isn't as great as other agis once they have their cores. Koishi, Reisen, etc can defeat Shiz/Hatate in late-game, assuming similar items, because the hard carries' kits scale much better.soft carry no weaker at late game compared to hard carries yes because derp balance
It's a bug - Nitori's R skill's trigger was copy-pasted into the map from someone's suggestion immediately before release. Now it does damage to everything and causes her skills to do friendly fire.
yes please, that's awesome! for her F actually, it should friendly fire :D
Frost Sign 'Frost Columns' (F)for few sec based on the skill desc, i thought this skill makes the enemy only has 9 intelligence and deals damage based on your exp points lmao
Passive Effect: After every few attacks, Cirno's next attack will cause a frost nova on her target (with the same effect as her D skill)
Active Effect: Drags nearby enemies' intelligence down to her level (for 6 seconds) and uses her experience to beat them. Attacking enemies under this effect counts as 2 charges for her passive effect.
Speaking of ranged carries, I think you guys forgot about Sakuya.sakuya is nerfed version of marisa and lunasa end of story
if you've played Tojiko
I am planning on shooting some girl-grouping scenes this weekend around 12:00 GMT+1. Minimum required players is 5 for the show off stuff. These will be required for the intro and such. After that we need to do some intensive special-setup scenes with certain nukes/ults showing.
Thanks in advance.
:colonveeplusalpha:
I wanted to ask you this: are the AI players still so very, very bad? Because, you know, last time I checked, are they were good for was serving as stronger creeps with skills or getting stuck in scenery if they were using Nitori. Well, works as far as finding out how items and skills work is concerned, I guess...Yes. Though if you use the default settings, they will actually go to different lanes. Which makes 1v5 AI really annoying.
I wonder if Brother Sharp is still there as an item.It is.
and why don't we get 8 people since 980c :derp:- RL
You may not assume I'm in.[19:42] <Helepolis> and what do you want from me (and pesco afaik)
9 am Singapore time? Really?
that's 2 am for me then :derp:
Will not start arguments in the middle of matches. I repeat, trash-talking and so on will not be tolerated.
Will not rage and whine.
Will not suddenly turn into Magna/RV and do stupid shit which surpasses even my faggotry.
One or two Observers to be alone in a TeamSpeak channel that can livestream, so we can hear dual/single commentating.
I need trustworthy and solid people that,
Will not rage and whine.
I laughed a little reading these
There shall be no dots. No more.
9am is 11pm here. Since it's a saturday, I may be able to attend one or two games, only that.
I stayed up with you 2 days in a row till 5am. It's time for my repayment! :V
I would participate if
1) there's no urgent social event that saturday
2) people are willing to see my noobplay (especially after not playing wc3 after the ddos incident -- I like this word, incident, thanks to Reimu :D) and our general lack of knowledge of strategy, team matchups, teamplay and execution (compared to chinese/korean players)
Watatsuki no Yorihime, the OP Moon Princess.i loled hard at the hero concept
Innate - Absurdly Sharp TvTro... Sword
Adds a random amount of a random type of damage on each strike
'My name is Mary Sue' (D)
Reflects the next spell cast on Yorihime
'I'm OP, you're not' (F)
Think Diablo's bone prison, except with sharp katanas. You take damage if you try to move and hit the katanas.
Eight Million Lunar Shinto Gods (R)
Gives 1 second of invulnerability when activated. Cooldown time of 1.1s. Costs 8 mana.
'Defence of the Moon' (W)
Summons her entire rabbit army to fight.
:V
Damn I'm going nuts fixing this shit.
anyway about the innate....did they succeed force LoL mechanics into wc3?
kogasa now gains her agi on every 2 kills, idk if it was her W or RShe's been like this since her R got changed. It gave her +36 agi passively, now it gives +40 agility for 80 lasthits.
It's what Reimu does.and wins the game constantly and the most farmed despite shitty teamstack amirite?
not really. Now you're just getting cocky, Failmu. You complain more than you win nowadays. Or play, for that matter.on play part ye www
But this also means more than double the work for me since I'm also in it.Your avatar somehow empowers this post with extra orz :V
it's just only increase the attack damage base on the last one you deal to enemythanks a lot man now i'm clearly understand about this item
if you buy two of them the example of how it work will be like this
Example
-You have total damage around 55-55 + 60 with two laevateinn effect
-You hit an enemy with armor around 25% reduction and the enemy is not a girl or tower so it deal 100% following the attack type and no girl's reduce calculating.
-You crit from you ability which deal damage x 2
-You real dmg [after whole calculating] will be [ [ [115 x 2] - 25%] + 12% + 12%] = 216.384 total damage deal
-coz each laevateinn increase dmg base on the lastest result of dmg calculating, so even it's stack together their percentage will calculate seperatly anyway.
-that is from my own test and i think ApharmB ever tell about how laevateinn work long time ago.
Wait a minute laevateinns stack? Also i get how it calculates damage, im just wondering if it only effects your base attack damage and not all these bonus effects to attacks girls have.
It's listed as a stackable passive effect. :Vorzzzzzzzzzzz then why didn't I farm that item more on my Shizuha. Gdi I am such a noob with carry items.
It's the lifesteal that doesn't stack with itself, Hele.
i still wound not touch lunar hairpin even if it was filled with candy
if you get lunar hair pin as starting, youve already failed. rushing does not mean getting the build up for it right away with your starting goldthis is what everyone should read hands down
Too bad the lame startyp item is hands down the best start up in the game.I think quite many people will disagree with you but w/e. Inb4hugedebateaboutFruitBasket
Jeez Dormio, what are you smoking?everything.
everything.
I think aph said they are removing weather soon so wouldnt be surprised if no changes to tenshi
Still at work, so I'll pass these along. Some bugs can't be fixed so soon (e.g. Kanako's Cyclone) because it's either an underlying system bug or the skill is planned for a remake anyway. The bugs resulting from the damage system are being fixed instead of rewriting the system itself because they're more urgent. Reisen's bug is due to the buff system I'm sure, but I need to verify it later. She had a similar bug a long time ago where the debuff from her F skill would be transferred to her if she stood right next to her target, though I fixed it back then. Not sure if the same bug is back :|
I think the weather isn't going to be removed after all. It was removed for one version, then I was asked to add it back :| There's one weather that's supposed to increase Tenshi's fissure damage. Except the weather grants physical immunity to all units... :| I'll probably do something about the weather lag once I get the time to. It's currently creating a tonne of particle effects for no good reason.
Btw Hatate's aspd boost skill only gives her the full 300% boost for like 1 to 1.5s. It tapers off exponentially, so if you're using -as about 2 to 3s after activating it, it might not show much of a boost...
But helepolis you were made to rage over having your ass kicked and blaming it on the team who jungle and rambo alone against the whole enemy team the entire game.Not Rambo, more like suicide. Rambo at least takes a kill or two, like Dormio always used to do in old days. What I've seen lately in our games is pure suicide.
Remilia's Divine Spear 'Spear the Gungnir' cast range increased from 1800 to 2500Sniper Ojousama.
Rambo at least takes a kill or two, like Dormio always used to do in old days.Or the entire enemy team just for me. :)
Make sure your name is Hero999
>First time we play dots in months
>mfw DAT GAME.
*Insert witty response about League of Lolis here*
Yet you're the one making the call to arms. I have great expectations from this.
Suggesting some ideas would be awesome too for whenever I get the time to work on the English map :DWhat ideas are you looking for?
My only suggestion is to slow down and fix things before moving onto any new content.
Anyway, I expect DotS games by this weekend.
Helepolis that means you're playing, so are the rest of you who posted something.
What ideas are you looking for?
Actually, I don't know. The chinese players submit a tonne of ideas to the dev subforum on touhou.cc and some of them eventually make it into the map after some consideration. Some are suggestions for new heros, some are suggestions for the change of game mechanics, some are suggestions for tweaks to existing heros, etc. Just looking to see if we have anything similar here. There was a hilarious one for Hieda no Akyu sometime ago as an int hero with not much more than 500hp at max level but whose skills all have either global or mega-long cast range (enough to cast across lanes) and are mostly strategic skills in nature, similar to old Kaguya's skillset minus that nuke. However, Tenshi. Usually we try not to pin ideas down into specific categories while brainstorming.Back to basics imo. Back to true DotS (aka no LoL imitation). Take the last known map without the scaling system as base (0.967g) and start balancing/tweaking from there.
967 is horribly unbalanced. Just saying.I know, though like I said: balance come later. It is more like to get the latest "non-LoL" version as a base and work your way from there. Unless you have a better version in mind, feel free to say here.
I'm open for any dots game we play.
Last game I played here was YJ 's event, and hell that was fun. (especially because I just came home at 2 am :V)
Also needs DM mode aph :V
>watanuki sisters
you get both of em at start! (at level 1 obv) both has their own exp bar and inventory and whats more if one of em died the other one not!
however, they can only hold up to 4 items for balance sake lol (just random idea on my head)
I just want the item PAD, have a chance to block some damage when attacks enemy girl and the item ZUN's Glasses has some regeneration of life ???
[23:32] SiG: ok the dots test map on Reisen now has DM mode
Watatsuki yo. The biggest problem I have with adding heros is the models since I suck at doing these things :V Also, why would the two Watatsuki sisters come together? And Toyohime should react when Yuyuko shows her fan :3 Also, there's not enough Yorihime vs Youmu action going on in the fanbase. Maybe this should be corrected in the game.well new heroes needs to be unique instead of lolsoboringandgenericpubdpsagi like what happens on Reisen II
the map has kill sounds, good, but lacks sonudos by double kill or triple kill, I would not mind that the sound was in Chinese ???, but the game lacks sound and now the sounds themselves can be loadedagree they should put more sounds in the model pack
Oh god. Keep it keep it keep it keep it keep it keep it.
I appear to have gotten a ticket for Thomas the goddamn Tank Engine instead.Snap. http://danbooru.donmai.us/post/show/547211/crossover-error-eyes-face-gap-locomotive-parody-st
/trollface
I'm just wondering. How big difference is there between the western community metagame and the easter metagame?There will be always difference in meta-gaming. This has not really anything to do with east vs west, but community vs community. Because I heard the thai community has different style than the chinese etc etc.
There will be always difference in meta-gaming. This has not really anything to do with east vs west, but community vs community. Because I heard the thai community has different style than the chinese etc etc.I mean like, difference in characters who are played regularly, Regular bans, item buys, etc.
A. Fruit Basket.I do none of the above. Except maybe B sometimes. Also, nobody is banned.
B. Two Mushrooms, two +3 stat items, healing item
C. Four mushrooms
and they should change her fadingtime to minimum 1 second on max level -.-Did I hear someone mentioning old Wriggle?
But Wriggle cannot be attacked when her beetles are active :XAwesome isn't it? She can just summon them and then troll you. If you're squishy, you die.
people generally go laning items>boots>core item
of course Dormio is a baller and just does w/e the fuck he wants.My carry Lily will destroy you.
No: I'm playing a nuker, go into lane with fruit basket,[old man's voice]
Speaking if wiki edits were gonna need a new format for the character pages :derp:What did you have in mind?
A template wont work then since everyone has different skill descriptions, this is only if want to edit the values. Unless we created a template for every girl....noA template will work if you do it the way Momiji and me tried for items. You can set a field for descriptions as well. It is just effort to setup at first but becomes quite easy once you're there. The question simply if we want to effort or not. (Because I still suck at making templates)
:derp: chinese people got is easy, take screen shots -> doneWe should all learn chinese and dump the wiki!!!
I must be getting confused, do you mean values like within the descriptions(damage mpcost)or like strength, movement speed.Check what I did for the items. This is what I am talking about:
{{Dots/Items
| image = [[File:MAGICSHROOM_KEBAB.jpg]]
| name = Magicshroom Kebab
| cost = 245
| totalcost = 580
| recipe = Saigyouji Branch, Magicshroom
| stats = +4 STR, +3 All stats.
| effect = Eat (active): Permanently increases 3 STR.
| note = Disappears after usage.
}}
// skill 1
{{Dots/heroes/skills
| image = <image> | name = skillname | type = active/passive/toggle
| description = <des>
| < br space >
| castrange = x/x/x/x
| aoe = x/x/x/x
| spirit = x/x/x/x
| cd = x
| < br space >
| lvl1 =
| lvl 2 =
| lvl 3 =
| lvl 4 =
}}
// etc
{| cellpadding="3" style="background-color: #ffffff; border: 1px solid #aaaaaa; margin: 0 0 1em 1em; border-collapse: collapse;"
|- style="vertical-align: top;"
| rowspan="5" style="background-color: #cedaff; width: 1%;" |{{{image}}}
! style="background-color: #cedaff; text-align: right; width: 12%;" | Name:
| style="border-left: 1px solid #aaaaaa;" | {{{name}}} ({{{cost}}}) <span style="font-weight: bold;">({{{totalcost}}})</span>
|- style="vertical-align: top;"
! style="background-color: #cedaff; text-align: right;" | Recipe:
| style="border-left: 1px solid #aaaaaa;" | {{{recipe}}}
|- style="vertical-align: top;"
! style="background-color: #cedaff; text-align: right;" | Effect:
| style="border-left: 1px solid #aaaaaa;" | {{{stats}}}
|- style="vertical-align: top;"
! style="background-color: #cedaff; text-align: right;" | Special:
| style="border-left: 1px solid #aaaaaa;" | {{{effect}}}
|- style="vertical-align: top;"
! style="background-color: #cedaff; text-align: right;" | Note:
| style="border-left: 1px solid #aaaaaa; color: red; font-weight: bold;" | {{{note}}}
|}</includeonly>
table^or if I'm even going to be working on the map anymore.
Patchouli: Oh looky, I have so many new skills!Invoker Pache incoming. Watch warmly.
Alice: O RLY? MORE THAN MINE?
Invoker Pache incoming. Watch warmly.
Also yesterday we had a 5vs5 DotS. Yes, you heard that right. A 5vs5 DotS.
7 types of dolls x_x
Why not give Eirin an interactive inventory then. Make it so her team can buy heal/buff potions from her
i like where this is going
From a player's point of view, I like it too, although she will have to choose which 3 types she wants to use per game. From where I currently am, D:
Why not give Eirin an interactive inventory then. Make it so her team can buy heal/buff potions from herBEST IDEA
:wikipedia:I think we actually had someone with the same problem before, cant remember how it was fixed(if it was). ont think you'll be able to open the map but you can get an earlier version and look through that one... touhou.cc website is down or something would link it later
I think we actually had someone with the same problem before, cant remember how it was fixed(if it was). ont think you'll be able to open the map but you can get an earlier version and look through that one... touhou.cc website is down or something would link it later
is it too late for report bug :blush: since test map already come?but yuyuko already can instagib genji+hisou many versions ago (thats why we never spent faith to summon vs yuyuko except we want enemy yuyuko got free 900 gold)
Bug Report today
-Yuyuko can kill genji [maybe hisoutensoku too] with her W's instanly kill skill [but it deal 600 pure damage to yukkuri and 300 pure damage to goliath]
-did the current version fix bug about komachi can swap and make yukkuri strike a tower and goliath can be hooked and trap by sinkable vortex to strike a creep on lane yet?
Current Bug Report on 2nd Test Map [or maybe not in some skill]
Sakuya: [W] Skill can't activated
Eirin: [D] Skill can't buff friend and make a wrong calculation on aspd and ms gain, [F] Skill don't show any effect while healing/dealing damage
Remilia: [R] Skill make she become aerial unit, did [R] Skill amplify her something coz i don't see it amplify anything on target she hit?
Yuugi: [W] Skill deal [50% max hp] pure type damage if enemy didn't move
Parsee: [W] Skill instant exploding and deal only first condition damage [normal damage without stun]
Yukari: [D] Skill can gap building, and allies
Nazrin: [W] text skill is wrong about money gain [in learning skill]
Shikieiki: [W]'s illusion still didn't take damage from tower
Kanako: [R] Skill is friendly Fire
: M.O.F. [R] Skill (Cyclone Aura) gain a terrible movement speed to enemy unit for 0.5sc <- may be wrong coding from -ms into
+ ms
: M.O.F. [D] Skill didn't calculate damage from max hp <- even the max hp calculation is higher
Medicine: [R] Skill don't tell the maximum area of effect about return damage on attacking enemy [ if it same as previous version, it will be 250 AoE?]
Akyu: [D] Skill gain 0.5% skill damage per someone cast [self except for this skil/enemy/allies] and lost only "0.5%" when use this skill
: [W] Skill reduce output damage on allies girl for 25% ,however that output damage is only normal attack coz from testing with skill it didn't reduce at all.
Still Find a Bug in Progress...
From Previous Version Which I recommend to fixed
Mystia: If Hold 3 item which reduce cool down [party basket,hakurei amulet, control rod] her [Innate] can reduce cooldown a bit (20%).
Byakuren: [F] at level 4 increase max mp same as level 3
Item Anchor: did critical already fix with transformation skill?
Bug Report on Testing 3
Eirin: still can't use [D] Skill on friendly Unit [can target but no effect]
Building: Shrine only 1500 max hp and tower now only one per side [this can count not as a bug but a change in game]
Kanako: After use [D] Skill in M.O.F. form , she will grant a free [D] normal skill at level 1 without using cooldown [WTF MODE PILLAR]
Yukari: [D] Skill if it hit friendly unit, it will instanly stop the teleport distance and teleport yukari to friendly target
: [D] Skill now affact all enemy unit in a line
: [D] Skill sometime miss a whole target both allies and enemy [it will pass through and no deal damage or gap anything]
: [F] Skill after using [D] Skill cause a bug that [F] Skill no longer have disable effect [but will come back again sometime]
: [W] Skill sometime train stop to move and stack in map permently (If this happen ,the number of train which will appear in next time you cast a skill may also decrease] - This bug only appear after using /cd command in test mode but i though it have a highly chance to appear in real play of it doesn't fix since it doesn't happen in test 02 map
Note: [D] Skill test manytimes and now surely that it can "miss" even you perfectly aim it at a unit target.
Orin: [W] Skill in test 2 it only spawn 2 round of zombie
[W] Skill in current test 3 , if first wave was spawn it will run out of fire duration without exploding.
Mystia: combie 3 reduce cooldown item still cause a bug which reduce [innate] skill cooldown
Anchor: Still can't use after activated transform skill
lol i thought people play her as early support/babysit and tanker carry at lategame (first impression tho because all of her skills are p powerful at late esp 3 and 4)
how much ammount she heals when slow casted on enemy?
Just to clarify, Yukari's innate doesn't reduce damage taken by her, but reduces the damage that she deals to non-hero enemy units by 15%. The skill description says after all that she's lazy and disinterested in the weak.
- +200 gold for picking random
- -200 gold when using -repick (only available if the game is not run under CM mode, and within the 1st 90 seconds of the game)
neat
- +200 gold for picking random
- -200 gold when using -repick (only available if the game is not run under CM mode, and within the 1st 90 seconds of the game)
The 2nd innate puts a countdown timer and pings the map for your allies till it ends. The timer cannot be seen by enemies. See if it's useful for coordinating things with your team. Got that idea after playing Portal 2 co-op.
(http://i597.photobucket.com/albums/tt56/haeun0719/BTNsuwako.jpg) | (http://i597.photobucket.com/albums/tt56/haeun0719/BTNnazrin.jpg) | (http://i597.photobucket.com/albums/tt56/haeun0719/BTNminoriko.jpg) | (http://i597.photobucket.com/albums/tt56/haeun0719/BTNMerlin.png) | (http://i597.photobucket.com/albums/tt56/haeun0719/BTNHina.jpg) | (http://i597.photobucket.com/albums/tt56/haeun0719/BTNHatate.png) | (http://i597.photobucket.com/albums/tt56/haeun0719/BTN_Twei.jpg) | (http://i597.photobucket.com/albums/tt56/haeun0719/BTN_momizi.jpg) | (http://i597.photobucket.com/albums/tt56/haeun0719/BTN_letty.jpg) | (http://i597.photobucket.com/albums/tt56/haeun0719/BTN_Cirno.jpg) | (http://i597.photobucket.com/albums/tt56/haeun0719/BTN_aya.jpg) | (http://i597.photobucket.com/albums/tt56/haeun0719/BTN_Houjuu_Nue.jpg) | Sanae | Reimu | (http://i597.photobucket.com/albums/tt56/haeun0719/BTNshikieiki.png) | Youmu | Yuyuko | Ran | Medicine | Tenshi(?) | Satori | Yuugi | Suika | Meiling(?) |
Youmu | (http://i597.photobucket.com/albums/tt56/haeun0719/BTN_aya.jpg) | (http://i597.photobucket.com/albums/tt56/haeun0719/BTNnazrin.jpg) | (http://i597.photobucket.com/albums/tt56/haeun0719/BTNHatate.png) | (http://i597.photobucket.com/albums/tt56/haeun0719/BTN_Twei.jpg) | (http://i597.photobucket.com/albums/tt56/haeun0719/BTN_momizi.jpg) |
(http://i597.photobucket.com/albums/tt56/haeun0719/BTNsuwako.jpg) | Ran | Sanae | (http://i597.photobucket.com/albums/tt56/haeun0719/BTN_letty.jpg) | Reimu | Tenshi(?) | (http://i597.photobucket.com/albums/tt56/haeun0719/BTNminoriko.jpg) |
(http://i597.photobucket.com/albums/tt56/haeun0719/BTNMerlin.png) | (http://i597.photobucket.com/albums/tt56/haeun0719/BTN_Cirno.jpg) | Yuugi | Meiling(?) |
(http://i597.photobucket.com/albums/tt56/haeun0719/BTNHina.jpg) | (http://i597.photobucket.com/albums/tt56/haeun0719/BTN_Houjuu_Nue.jpg) | Medicine | Yuyuko | Satori | (http://i597.photobucket.com/albums/tt56/haeun0719/BTNshikieiki.png) | Suika |
(http://i597.photobucket.com/albums/tt56/haeun0719/BTN_letty.jpg) | (http://i597.photobucket.com/albums/tt56/haeun0719/BTNHina.jpg) | Utsuho | Reimu | Sanae |
(http://i597.photobucket.com/albums/tt56/haeun0719/BTNsuwako.jpg) | Tenshi | Medicine | Meiling | Sanae |
(http://i597.photobucket.com/albums/tt56/haeun0719/BTN_Umbrella.jpg) | (http://i597.photobucket.com/albums/tt56/haeun0719/BTNHina.jpg) | Meiling | Ran | Medicine |
(http://i597.photobucket.com/albums/tt56/haeun0719/BTN_Houjuu_Nue.jpg) | Tenshi | (http://i597.photobucket.com/albums/tt56/haeun0719/BTNeirin.jpg) | (http://i597.photobucket.com/albums/tt56/haeun0719/BTNsuwako.jpg) | (http://i597.photobucket.com/albums/tt56/haeun0719/BTNHatate.png) |
(http://i597.photobucket.com/albums/tt56/haeun0719/BTN_momizi.jpg) | Yuyuko | Rin | (http://i597.photobucket.com/albums/tt56/haeun0719/BTN_Lily.jpg) | Utsuho |
-PICKS-
Actually picking the heroes is rather formulaic. Just make sure that you have the following, and you're set.Team synergy is rather important, though. Some combinations obviously work better than others and I shall try to list a few combinations here.
- 2~4 Supports
- 1~2 Carries
- 0~1 Tanks
- 0~1 Situational
-Will Edit Later-
NOOB, the true DotS team composition is all carries.
But, Dormio, not every character here is a carry! How am I supposed to win without 5 carries on my team?!THIS HAS ALREADY BEEN ADDRESSED.
Lily is the carry.You should never try this unless you are a professional Dormio. It will only end in many tears and bloodshed.
-Spin to Win-Notes: This team is quite a solid team on its own, but teamfights will be where it truly shines. You need to be careful about having Reimu or Sanae negate your teamfight, though.
(http://i597.photobucket.com/albums/tt56/haeun0719/BTN_Umbrella.jpg) (http://i597.photobucket.com/albums/tt56/haeun0719/BTNHina.jpg) Meiling Ran Medicine
in "spin for win" strat i think kogasa shouldn't be there....the only reliable dps who can make use of kogasa's D is only herself (meiling can but her main role is tank so no)Broom Kogasa kills squishy girls early in lane.
also did kogasa got many notable buffs? in local bnet (977), she only played when there are 3 or 4 carries in team since she only used as support only who gives -10 armor aura and stun
and i mean it
DotS is now dead to me.
New Hina won't be spinning...
So in the end they destroy the map to it's very core.
and peace return to our gensokyo :V
I call Dai-chan :Vslowpoke.jpg
Also, god it really is Touhou LoL now
I call Dai-chan :V
Also, god it really is Touhou LoL now
PX you're so slow. DotS turned to LoL when 977 was blown into life.
Brb, sending Valve e-mail for asking DotS2 possibilities.
Eirin with Windrunner VA...
vaerlgaekrbghuaeorughwsgvoariegflgftrhgbiaethb;kaji
967gRR 5v5 would be nice to have. So we can decide whether to go for 4v4 or 5v5.1.noob question, is that map exist?
New girls in 967gRR would be nice but their numbers would be borked. Because scaling.
1.noob question, is that map exist?
2.we're allowed by devs to edit their map for our own use? (i.e putting new girls in 67 vers)
As for your second question, well I can pretty much do whatever to the English maps. :3
Can you balance it? :smug:
The 5v5 967_RR map does not exist. It'd take quite a bit of work to make it 5v5 seeing how none of us have the original 967g map anymore (I never had).
Original 967g? I have 15 types of 967 from b to Tewi
hi.Rozen
I was recently introduced to this game and wondering anybody still plays it (in singapore or anywhere nearby)
anybody?
Youkai Jesus: Where do you play guys? If it's Garena then what room? Or are you playing through Battlenet or some other clients?
Australia: Unknown;_;
That's it for now.
I am aware of both English and Japanese version most used.
Many thanks for reading this far.
And sorry for my bad English
Patrick from Argentina.
Would love to come join you guys since alot of the MoTK community seem to not play anymore, I'll check out the channel later.
Asia: 60% - 65% (depending on ISP and PC)
Well the DotS hype dropped once it became THLoL. Games vary now, depending on the number of people we have who want to play. You need to be on more so I can ask you to play whenever Me/Pasu/Venappo get together hurr.Don't think I saw you in the the chat, do you have a skype?
Don't think I saw you in the the chat, do you have a skype?[Y]oukai [J]esus ---> [Y][J] ---> YJ ---> AzureWraith xD
[Y]oukai [J]esus ---> [Y][J] ---> YJ ---> AzureWraith xDAh so he is AzureWraith, ok.
Well the DotS hype dropped once it became THLoL. Games vary now, depending on the number of people we have who want to play. You need to be on more so I can ask you to play whenever Me/Pasu/Venappo get together hurr.well yeah i remember back when we still play alot, i have to always wake up at about 01.00 AM to play almost everyday
I could send Tewi there :xYes, you are a saint. :derp:
Will give it a try either this weekend or the next. It's crazy-time at work, so I only really get to do these things on weekends for now (if even that).
OT: Goddammit, I wish I could play games again. ;_; I just had a go at the latest 986d map and I don't even recognize half the game anymore. /endrant
Here it is: Kogasa-Garen. *sigh* http://i49.tinypic.com/4fv1qu.jpg
I laughed, stopped, and then laughed some more.
Here it is: Kogasa-Garen. *sigh* http://i49.tinypic.com/4fv1qu.jpgdevs what are you doing??
Kinda late but, orz. I wanna set up a private server so all of us can begin to DotS once more.^ Iunno how to make a private server yo.
Any idea how to?
1. How stable is it?
2. Dots 2.0 won't be ready until I imagine the new year, at least.
3. We already have Eurobattle.net, what's wrong with that?
In all honesty YJ, wait until you're at least 21.