>Glance at Momoka, and say, quietly. "I know, it seems mean, but, it's for the best. This way, she won't be hungover again."
>Momoka gives you a dubious frown and her eyes glance towards the window. "But... still...."
>Try the door.
>If it's unlocked, open it quietly and look for the crate.
>Try to keep as quiet as our church-dwelling brethren, and assess things inside once we get inside.
>You try the door and find it unlocked, so you open it as quietly as you can. A potent bouquet of wine strikes you the moment you do so, detectable even from outside but strikingly so without a door in the way; you're fairly certain there's more than one bottle involved here. You have to duck a little to make it past the door frame and your head rubs against the ceiling as you enter, but you make it inside without being too uncomfortable.
>The interior of the home is a one-room affair, decorated in a rustic style. There is a small table and pantry in one corner, and a bed and dresser in another. You note a yellow hard hat and small mining pick hung on a wooden peg against the wall near the entrance, along with a pair of bright rubber boots, a small green satchel, and other assorted minutia. On the table are several uncorked bottles in dark green and red glass; from here it is difficult to determine how empty they are. The case itself is not hard to find in the small space, however. You spot it resting text to the table, its top removed along with a decent chunk of its contents, at least assuming it was full in the first place.
>There is a large lump underneath the bed sheets; it seems to be groaning.