Author Topic: Don't Roll To Dodge - RPG Edition  (Read 98309 times)

Raitaki

  • 雷滝
Re: Don't Roll To Dodge - RPG Edition
« Reply #60 on: January 15, 2015, 03:22:38 AM »
>Cast Dark Bolt 2 tiles upwards, then move 2 tiles upwards.
[08:23 pm]  Aristocrat -- Raitaki on a scale of 1 to 10 your current mafia game play is annoying as fuck
[08:25 pm]  Aristocrat -- Raitaki, if both of us ended up as mafia
[08:25 pm]  Aristocrat -- I would be so angry
[08:25 pm]  Aristocrat -- that I will snap and give into my rage

an unmatched sock

  • Um...what's this?
  • Should I be concerned? I think I should be concern
Re: Don't Roll To Dodge - RPG Edition
« Reply #61 on: January 15, 2015, 04:42:10 AM »
>Dangit Pat! Alright, move to diagonal to the enemy fairy, and THEN use the business end of the sword on the fairy!

LaserTurtle

  • Master of the lurk
  • *sips tea*
Re: Don't Roll To Dodge - RPG Edition
« Reply #62 on: January 15, 2015, 05:30:06 AM »
>Ask Hating Hater to move out of the way.
>Even if he doesn't, SLIDE KICK! Fairy to the left of me.
Off The Rails [complete!] 1  2 - Sharks jumped: Somewhere between one and all of them
Talking to yourself isn't a sign of madness. Expecting a reply is.
Stare too long into the abyss and the abyss stares back, and then it gets awkward until one of you breaks eye contact.

The Hating Hater

  • What's the deal?
  • YO~!
Re: Don't Roll To Dodge - RPG Edition
« Reply #63 on: January 15, 2015, 08:03:50 PM »
>I don't believe in trees, attempt to run over the closest fairy.
>Move back after attack.
>Give Turtle the robot equivalent of the finger.

FlamingRok

  • Rena is pleased with your efforts.
Re: Don't Roll To Dodge - RPG Edition
« Reply #64 on: January 15, 2015, 11:37:39 PM »
Tip: Movement on the map is based on the order in which people post. SPD relates to the amount of actions you'll have on the map, and who goes first in a battle.

Also @MewMewHeart, I haven't even finished all the information on the confirmed, locked classes, so adding new classes at the moment is unlikely. In the future, however, new classes may be considered.


aUsernameIsFineToo (Archer) (Lv. 1)
HP: 10/10
SP: 10/10
Knowledge: 0/1
ATK: 1 | DEF: -1 (0) | SPE: 1
SPD: 1 | Luck: 5%
Cash: 12 | EXP: 30/100
Inner Shards: 0
Items: Apple: Heals 5HP upon use.
Blueberries: Heals 5SP upon use.
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).

Raitaki (Blood Mage) (Lv. 1)
HP: 5/5
SP: 5/5
Knowledge: 0/1
ATK: 1 | DEF: 0 | SPE: 2 (3)
SPD: 1 | Luck: 5%
Cash: 54 | EXP: 60/100
Inner Shards: 0
Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).

Kasu (Healer Mage) (Lv. 1)
HP: 10/10
SP: 10/10
Knowledge: 0/1
ATK: 0 | DEF: 0 | SPE: 1 (2)
SPD: 1 | Luck: 5%
Cash: 50 | EXP: 2/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).

an unmatched sock (Warrior) (Lv. 1)
HP: 10/10
SP: 5/5
Knowledge: 0/1
ATK: 2 (3) | DEF: 0 | SPE: 0
SPD: 1 | Luck: 5%
Cash: 0 | EXP: 0/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive).

Smashy (Fighter) (Lv. 1)
HP: 10/10
SP: 5/5
Knowledge: 0/1
ATK: 2 | DEF: -1 (0) | SPE: 1
SPD: 1 | Luck: 5%
Cash: 10 | EXP: 0/100
Inner Shards: 0
Items: Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Apple (x2): Heals 5HP upon use.

bigyihsuan (Bookworm) (Lv. 1)
HP: 15/15
SP: 5/5
Knowledge: 1/1
ATK: 0 | DEF: 0 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 100 | EXP: 10/100
Inner Shards: 0
Items: Empty

Patorikku (Thief) (Lv. 1)
HP: 10/10
SP: 5/5
Knowledge: 1/1
ATK: 1 | DEF: -1 | SPE: 1
SPD: 2 | Luck: 5%
Cash: 102 | EXP: 30/100
Inner Shards: 0
Items: Empty

LaserTurtle (Sprinter) (Lv. 1)
HP: 10/10
SP: 5/5
Knowledge: 0/1
ATK: 1 (2) | DEF: 0 | SPE: 0
SPD: 2 (4) | Luck: 5%
Cash: 52 | EXP: 30/100
Inner Shards: 0
Items: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).

MewMewHeart (Healer Mage) (Lv. 1)
HP: 10/10
SP: 10/10
Knowledge: 0/1
ATK: 0 | DEF: 0 | SPE: 1 (2)
SPD: 1 | Luck: 5%
Cash: 0 | EXP: 4/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive).

The Hating Hater (Robot) (Lv. 1)
HP: 9/10
SP: 5/5
Knowledge: 1/1
ATK: 1 | DEF: 0 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 0 | EXP: 0/100
Inner Shards: 0
Items: Donut (x4): Heals 1HP and 1SP to entire party upon use.

Miniking1 (Townsfolk) (Lv. 1)
HP: 10/10
SP: 5/5
Knowledge: 0/1
ATK: 1 (2) | DEF: 0 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 50 | EXP: 0/100
Inner Shards: 0
Items: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).

Player Turn
Smashy heads north thrice, and wants to attack the fairy, but is tuckered out after running that distance.
Patorikku realizes he blocked a tankier member of the party, but proceeds to attack the fairy again anyways, finishing it off. Patorikku and aUsernameIsFineToo gain 30EXP and 2 Cash.
Miniking1 moves to the previous location of Smashy, and sees where he's heading.
bigyihsuan researches the Green Fairy.

"Green Fairies are the weakest of the weak, the lowest tier of fairies. Though they are still fairies, meaning that they'll outspeed most of us. They can either fire off Basic Danmaku that travels about three spaces, and deals 1SPE damage, or can use their ability: Fairy Call. With this, at the expense of 1SP, they can bring in another fairy to the battle, usually green, but also occasionally blue. Their stats are 2HP, 1SP, 0ATK, 0DEF, 2SPE, and 4SPD." bigyihsuan gains 10EXP. (This is why aUsernameIsFineToo wasn't able to harm the fairies: their SPE stat is too high.)

MewMewHeart casts Cure, like a "nurse" and heals aUsernameIsFineToo for 2HP. MewMewHeart gains 4EXP.
aUsernameIsFineToo thanks MewMewHeart for the heal, and goes to strike the fairy! However, Patorikku had already taken care of the fairy...
Kasu heals Patorikku for 1HP. Kasu gains 2EXP.
Raitaki casts another Dark Bolt, smacking the fairy head on, and defeating it. He gains 30EXP and 2 Cash.
an unmatched sock mimics aUsernameIsFineToo, in attempting to take out the already taken out fairy.
LaserTurtle kicks straight past The Hating Hater, kicking the fairy and defeating it. LaserTurtle gains 30EXP and 2 Cash.
The Hating Hater roadkills the already dead fairy, and gives Turtle a print-out of the finger that he, for some reason, has in his database.

Enemy Turn
Blue Fairy moves left twice, and down once.

Path To Tower Turn 5


(All original fairies have been defeated! The path to the tower is as of now, clear, with the exception of the Blue Fairy.)
Next Update: When all players post (exception of Miniking1, inform me if you want this changed), or within the next 24 hours.
« Last Edit: January 16, 2015, 12:19:50 AM by FlamingRok »

Raitaki

  • 雷滝
Re: Don't Roll To Dodge - RPG Edition
« Reply #65 on: January 15, 2015, 11:39:26 PM »
>Go 1 tile left, and examine the pond. A pond right at the foot of a tower makes no sense :I
[08:23 pm]  Aristocrat -- Raitaki on a scale of 1 to 10 your current mafia game play is annoying as fuck
[08:25 pm]  Aristocrat -- Raitaki, if both of us ended up as mafia
[08:25 pm]  Aristocrat -- I would be so angry
[08:25 pm]  Aristocrat -- that I will snap and give into my rage

Kasu

  • Small medium at large.
  • This soup has an explosive flavour!
Re: Don't Roll To Dodge - RPG Edition
« Reply #66 on: January 16, 2015, 12:17:53 AM »
> Keep heading up to the tower, remaining in the back for support.

Apparently, Thomas the Tank Engine isn't one to take crap from anyone.

Smashy

  • :V tank
  • ᕦ(? Д?)ᕤ
Re: Don't Roll To Dodge - RPG Edition
« Reply #67 on: January 16, 2015, 01:00:04 AM »
> Move up 3, but keep an eye on those trees for any potential stragglers.

Neovereign

  • Greatest Fairy
  • Everything will be daijoubu... hopefully
Re: Don't Roll To Dodge - RPG Edition
« Reply #68 on: January 16, 2015, 01:08:36 AM »
>Un-equip Sword
>Seeing as this group probably has this next fairy taken care of, study it (if possible from such a distance)
>Regardless, examine this path to the tower were on to see if there's anything else here and warn the group if there is.

>Note the same-team feud that occurred and remember to not anger any of this group.

"Hopefully these poor fairies will re-spawn somewhere else... they were outnumbered in that fight."

MewMewHeart

  • Hermit Mode on!
  • Just chilling like a hermit.
Re: Don't Roll To Dodge - RPG Edition
« Reply #69 on: January 16, 2015, 02:18:21 AM »
>Follow suit along with Kasu and make sure nobody gets hurt we don't wanna be missing out on patients.
My danmakucopter goes pew pew pew!

Check out my newb PAD box it's a thing right?

Patorikku

  • Weird country-bumpkin city-boy hybrid
  • (ง ?̀_?́)ง
Re: Don't Roll To Dodge - RPG Edition
« Reply #70 on: January 16, 2015, 02:21:24 AM »
> Dash forward to the placement of the next fairy, or at least get close to it.
> Try and not cut off the actions of your teammates from hereon out.

Oh look, I got an image in my signature. Finally.
Click here for Tumblr nonsense.

an unmatched sock

  • Um...what's this?
  • Should I be concerned? I think I should be concern
Re: Don't Roll To Dodge - RPG Edition
« Reply #71 on: January 16, 2015, 02:28:10 AM »
>Move two squares away from the fairy in blue and hail it. Perhaps it's friendly. But be wary anyway, just in case. No surprise attacks from this fairy!
« Last Edit: January 16, 2015, 04:32:07 AM by an unmatched sock »

Re: Don't Roll To Dodge - RPG Edition
« Reply #72 on: January 16, 2015, 03:06:38 AM »
"Get out of the way, guys! I don't want you to get shot!"
Now that I'm pissed as a result of the killsteal, move to the right, lock-on to the blue fairy, and snipe it from afar.
« Last Edit: January 16, 2015, 03:08:35 AM by aUsernameIsFineToo »

The Hating Hater

  • What's the deal?
  • YO~!
Re: Don't Roll To Dodge - RPG Edition
« Reply #73 on: January 16, 2015, 03:22:22 AM »
>Loot dead fairies around me.
>"Beep Boop. Give me loot. Woop Woop."
>Move up while I'm at it.

LaserTurtle

  • Master of the lurk
  • *sips tea*
Re: Don't Roll To Dodge - RPG Edition
« Reply #74 on: January 16, 2015, 05:10:48 AM »
>Give Hater back his printout. I'm not scientist!
>Move up! As far as I can! NOTHING STANDS IN YOUR WAY!
Off The Rails [complete!] 1  2 - Sharks jumped: Somewhere between one and all of them
Talking to yourself isn't a sign of madness. Expecting a reply is.
Stare too long into the abyss and the abyss stares back, and then it gets awkward until one of you breaks eye contact.

FlamingRok

  • Rena is pleased with your efforts.
Re: Don't Roll To Dodge - RPG Edition
« Reply #75 on: January 17, 2015, 12:45:32 AM »
Tip: There is no penalty for more people partaking in a battle. EXP and Cash will be granted the same as always.


aUsernameIsFineToo (Archer) (Lv. 1)
HP: 10/10
SP: 10/10
Knowledge: 0/1
ATK: 1 | DEF: -1 (0) | SPE: 1
SPD: 1 | Luck: 5%
Cash: 12 | EXP: 30/100
Inner Shards: 0
Items: Apple: Heals 5HP upon use.
Blueberries: Heals 5SP upon use.
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).

Raitaki (Blood Mage) (Lv. 1)
HP: 5/5
SP: 5/5
Knowledge: 0/1
ATK: 1 | DEF: 0 | SPE: 2 (3)
SPD: 1 | Luck: 5%
Cash: 60 | EXP: 60/100
Inner Shards: 0
Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).

Kasu (Healer Mage) (Lv. 1)
HP: 10/10
SP: 10/10
Knowledge: 0/1
ATK: 0 | DEF: 0 | SPE: 1 (2)
SPD: 1 | Luck: 5%
Cash: 50 | EXP: 2/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).

an unmatched sock (Warrior) (Lv. 1)
HP: 7/10
SP: 5/5
Knowledge: 0/1
ATK: 2 (3) | DEF: 0 | SPE: 0
SPD: 1 | Luck: 5%
Cash: 0 | EXP: 0/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive).

Smashy (Fighter) (Lv. 1)
HP: 8/10
SP: 5/5
Knowledge: 0/1
ATK: 2 | DEF: -1 (0) | SPE: 1
SPD: 1 | Luck: 5%
Cash: 10 | EXP: 0/100
Inner Shards: 0
Items: Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Apple (x2): Heals 5HP upon use.

bigyihsuan (Bookworm) (Lv. 1)
HP: 15/15
SP: 5/5
Knowledge: 1/1
ATK: 0 | DEF: 0 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 100 | EXP: 10/100
Inner Shards: 0
Items: Empty

Patorikku (Thief) (Lv. 1)
HP: 10/10
SP: 5/5
Knowledge: 1/1
ATK: 1 | DEF: -1 | SPE: 1
SPD: 2 | Luck: 5%
Cash: 102 | EXP: 30/100
Inner Shards: 0
Items: Empty

LaserTurtle (Sprinter) (Lv. 1)
HP: 10/10
SP: 5/5
Knowledge: 0/1
ATK: 1 (2) | DEF: 0 | SPE: 0
SPD: 2 | Luck: 5%
Cash: 52 | EXP: 30/100
Inner Shards: 0
Items: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).

MewMewHeart (Healer Mage) (Lv. 1)
HP: 10/10
SP: 10/10
Knowledge: 0/1
ATK: 0 | DEF: 0 | SPE: 1 (2)
SPD: 1 | Luck: 5%
Cash: 0 | EXP: 4/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive).

The Hating Hater (Robot) (Lv. 1)
HP: 9/10
SP: 5/5
Knowledge: 1/1
ATK: 1 | DEF: 0 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 0 | EXP: 0/100
Inner Shards: 0
Items: Donut (x4): Heals 1HP and 1SP to entire party upon use.

Miniking1 (Townsfolk) (Lv. 1)
HP: 10/10
SP: 5/5
Knowledge: 1/1
ATK: 1 | DEF: 0 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 50 | EXP: 0/100
Inner Shards: 0
Items: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive).

Player Turn
Raitaki goes to the lake on his left and examines it. Turns out that the tower had been "built" after the lake, as you can see the tower digging into the ground at the lake. It's not common, by any means, but far from impossible. During the period of time he spent examining the lake, he found six pennies underwater (+6 Cash).
Kasu heads up closer to the tower, while still staying behind a good majority of people.
Smashy moves north thrice, and gets ever so closer to that blue fairy...
Miniking1 un-equips his sword, and attempts to study the blue fairy from his location. The trees are blocking part of the vision, and even if that weren't the case, he's much too far away to make out anything other than the fact that the fairy is indeed, blue. He then examines his location, and finds a fairy hidden inside of the trees!

Green Fairy
HP: 2/2 | SP: 1/1
ATK: 0 | DEF: 0 | SPE: 2 | SPD: 4
MewMewHeart starts to follow Kasu, so she can continue healing others.
Patorikku starts to get closer to the fairy...
an unmatched sock also moves closer to the fairy, and starts hailing it. The fairy finds this humorous, but not much else.
aUsernameIsFineToo, angry as he might be, does not possess the power to travel through trees. Fairies are able to fly, but you, unfortunately, cannot.
The Hating Hater attempts to loot more, but LaserTurtle had already looted the gold, and nothing else had been there. He then moves north all the way.
LaserTurtle hands the print out back to The Hating Hater as he dashes past him. After this, he all of a sudden feels slightly slower...(Speed Boost has ended).
bigyihsuan returns back to his novel. What he's reading is a mystery to all of us.

Enemy Turn
Blue Fairy fires Basic Danmaku at Smashy, dealing two damage. It then moves south once and fires more Basic Danmaku at an unmatched sock, dealing three damage!

Path To Tower Turn 6


(Blue Fairy seems to be slightly tougher than the green ones. But looking at the sheer number of people at the blue fairy, I doubt it'll last long.)
Next Update: When all players post (exception of Miniking1, inform me if you want this changed), or within the next 24 hours.

Re: Don't Roll To Dodge - RPG Edition
« Reply #76 on: January 17, 2015, 12:55:11 AM »
Aha! Now that the blue fairy's within range, I might as well stay where I am, lock on, and fire at it twice!

I'm assuming an attack range of 4 means within 4 tiles horizontally and vertically from where I'm located.

LaserTurtle

  • Master of the lurk
  • *sips tea*
Re: Don't Roll To Dodge - RPG Edition
« Reply #77 on: January 17, 2015, 01:29:00 AM »
>move to match blue fairy's horizontal position, then SLIDE KICK
Off The Rails [complete!] 1  2 - Sharks jumped: Somewhere between one and all of them
Talking to yourself isn't a sign of madness. Expecting a reply is.
Stare too long into the abyss and the abyss stares back, and then it gets awkward until one of you breaks eye contact.

Neovereign

  • Greatest Fairy
  • Everything will be daijoubu... hopefully
Re: Don't Roll To Dodge - RPG Edition
« Reply #78 on: January 17, 2015, 01:55:17 AM »
Ya know, I haven't missed a post yet since I joined  :3. I guess ill go by the same posting rules as everyone else now.

"Huh, another fairy?"
>Defend, If it's an ambush, I won't be hurt as much. But if it's not, then I don't wanna cause any unnecessary violence.
>Study it for the Exp.
>Defend again if I broke my last defensive stance studying :derp:.
 

an unmatched sock

  • Um...what's this?
  • Should I be concerned? I think I should be concern
Re: Don't Roll To Dodge - RPG Edition
« Reply #79 on: January 17, 2015, 02:21:57 AM »
>"Hey, don't be rude!"
>Poke the fairy with the sword to deal damage.

Raitaki

  • 雷滝
Re: Don't Roll To Dodge - RPG Edition
« Reply #80 on: January 17, 2015, 02:30:11 AM »
>Everyone else probably has that last fairy covered. Take it easy and stroll to the tower entrance.
[08:23 pm]  Aristocrat -- Raitaki on a scale of 1 to 10 your current mafia game play is annoying as fuck
[08:25 pm]  Aristocrat -- Raitaki, if both of us ended up as mafia
[08:25 pm]  Aristocrat -- I would be so angry
[08:25 pm]  Aristocrat -- that I will snap and give into my rage

Failure McFailFace

  • I'm h...a...p...p...y...
  • Impor
Re: Don't Roll To Dodge - RPG Edition
« Reply #81 on: January 17, 2015, 02:36:47 AM »
>Research on what I can do with no weapons, but an infinite number of books stored somewhere.
>Get a thick hard-cover, and whack the Green Fairy.
1cc Easy: DDC (all) | 1cc Normal: UFO (SanA autobomb),  DDC (ReiA, SakA) , LoLK (Sanae PD)| EX clears: DDC (MarB Ultra) | Puzzle Games: StB: 10-X, DS: Hatate unlock, ISC: All clear

MewMewHeart

  • Hermit Mode on!
  • Just chilling like a hermit.
Re: Don't Roll To Dodge - RPG Edition
« Reply #82 on: January 17, 2015, 02:38:03 AM »
> "MewMewHeart heeeeeeeal!~" *insert generic magic girl pose here*
> Heal an unmatched sock then move to where we won't be hit by the in coming danmaku if we can. (I don't know if healing doesn't allow me to move, but if it does then yeah count it as my next move)
« Last Edit: January 17, 2015, 02:42:30 AM by MewMewHeart »
My danmakucopter goes pew pew pew!

Check out my newb PAD box it's a thing right?

The Hating Hater

  • What's the deal?
  • YO~!
Re: Don't Roll To Dodge - RPG Edition
« Reply #83 on: January 17, 2015, 03:55:28 AM »
>Ignore the blue fairy, blue is an ugly color.
> Move up and see if there is anything on the other side of the pond.
>If not, the move up towards the tower.
>Keep the print for save keeping.

Kasu

  • Small medium at large.
  • This soup has an explosive flavour!
Re: Don't Roll To Dodge - RPG Edition
« Reply #84 on: January 17, 2015, 06:24:07 AM »
> Keep on movin'
> Try and get closer to the blue fairy.

Apparently, Thomas the Tank Engine isn't one to take crap from anyone.

Patorikku

  • Weird country-bumpkin city-boy hybrid
  • (ง ?̀_?́)ง
Re: Don't Roll To Dodge - RPG Edition
« Reply #85 on: January 17, 2015, 06:57:31 AM »
> Judging by the environment laid out before you, you won't be able to attack the fairy directly. Act as support to sock and be ready to switch offensive positions with him on a dime.

Oh look, I got an image in my signature. Finally.
Click here for Tumblr nonsense.

Smashy

  • :V tank
  • ᕦ(? Д?)ᕤ
Re: Don't Roll To Dodge - RPG Edition
« Reply #86 on: January 17, 2015, 08:57:12 PM »
> If it's not taken care of by my turn, PAUNCH fairy until dead or out of actions.  If the fairy's done and I can still act, up one to make sure there isn't a fairy in that tree, and then to the door if there isn't.

FlamingRok

  • Rena is pleased with your efforts.
Re: Don't Roll To Dodge - RPG Edition
« Reply #87 on: January 18, 2015, 12:28:23 AM »
@Miniking1: Noted.
Tip: Taking time to load...


aUsernameIsFineToo (Archer) (Lv. 1)
HP: 10/10
SP: 10/10
Knowledge: 0/1
ATK: 1 | DEF: -1 (0) | SPE: 1
SPD: 1 | Luck: 5%
Cash: 14 | EXP: 60/100
Inner Shards: 0
Items: Apple: Heals 5HP upon use.
Blueberries: Heals 5SP upon use.
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).

Raitaki (Blood Mage) (Lv. 1)
HP: 5/5
SP: 5/5
Knowledge: 0/1
ATK: 1 | DEF: 0 | SPE: 2 (3)
SPD: 1 | Luck: 5%
Cash: 60 | EXP: 60/100
Inner Shards: 0
Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).

Kasu (Healer Mage) (Lv. 1)
HP: 10/10
SP: 10/10
Knowledge: 0/1
ATK: 0 | DEF: 0 | SPE: 1 (2)
SPD: 1 | Luck: 5%
Cash: 50 | EXP: 2/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).

an unmatched sock (Warrior) (Lv. 1)
HP: 9/10
SP: 5/5
Knowledge: 0/1
ATK: 2 (3) | DEF: 0 | SPE: 0
SPD: 1 | Luck: 5%
Cash: 2 | EXP: 30/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive).

Smashy (Fighter) (Lv. 1)
HP: 8/10
SP: 5/5
Knowledge: 0/1
ATK: 2 | DEF: -1 (0) | SPE: 1
SPD: 1 | Luck: 5%
Cash: 12 | EXP: 30/100
Inner Shards: 0
Items: Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Apple (x2): Heals 5HP upon use.

bigyihsuan (Bookworm) (Lv. 1)
HP: 15/15
SP: 5/5
Knowledge: 1/1
ATK: 0 | DEF: 0 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 100 | EXP: 10/100
Inner Shards: 0
Items: Empty

Patorikku (Thief) (Lv. 1)
HP: 10/10
SP: 5/5
Knowledge: 1/1
ATK: 1 | DEF: -1 | SPE: 1
SPD: 2 | Luck: 5%
Cash: 102 | EXP: 30/100
Inner Shards: 0
Items: Empty

LaserTurtle (Sprinter) (Lv. 1)
HP: 10/10
SP: 5/5
Knowledge: 0/1
ATK: 1 (2) | DEF: 0 | SPE: 0
SPD: 2 | Luck: 5%
Cash: 54 | EXP: 60/100
Inner Shards: 0
Items: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).

MewMewHeart (Healer Mage) (Lv. 1)
HP: 10/10
SP: 10/10
Knowledge: 0/1
ATK: 0 | DEF: 0 | SPE: 1 (2)
SPD: 1 | Luck: 5%
Cash: 0 | EXP: 4/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive).

The Hating Hater (Robot) (Lv. 1)
HP: 9/10
SP: 5/5
Knowledge: 1/1
ATK: 1 | DEF: 0 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 0 | EXP: 0/100
Inner Shards: 0
Items: Donut (x4): Heals 1HP and 1SP to entire party upon use.

Miniking1 (Townsfolk) (Lv. 1)
HP: 10/10
SP: 5/5
Knowledge: 1/1
ATK: 1 | DEF: 0 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 50 | EXP: 10/100
Inner Shards: 0
Items: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive).

Player Turn
aUsernameIsFineToo locks onto the fairy, and fires at it twice, dealing 0+0 damage (fairies seem to be resistant against your SPE based attacks).
LaserTurtle moves north twice and slide kicks into the fairy, dealing 1 damage!
Miniking1 defends against the fairy, then proceeds to study it. You don't find anything new about, but you gain 10EXP. He then re-defends.
an unmatched sock goes on about rudeness, then moves left once and slices the fairy for 2 damage!
Raitaki moves towards the tower, seeing as nothing of interest is currently at the lake.
bigyihsuan looks up how to attack with no weapons, but doesn't seem to find any results that don't involve having a higher ATK stat. He then attempts to whack the fairy with a book, but Miniking1 is in the way.
MewMewHeart does a generic magic girl pose, and heals an unmatched sock for 2HP. She gains 4EXP.
The Hating Hater attempts to see if there is anything on the left of the lake, and all he sees is a broken bridge, meaning that direction is out of the question as of right now. So he just approaches the tower. He keeps the print to save on ink for safe-keeping.
Kasu starts advancing towards the tower.
Patorikku moves north once to be able to swap with an unmatched sock at any time.
Smashy punches the fairy, defeating it. aUsernameIsFineToo, LaserTurtle, an unmatched sock and Smashy gain 30EXP and 2 Cash.

Enemy Turn
Green Fairy just observes Miniking1, confused.

Path To Tower Turn 7


(Only 40EXP left for some players to level up! Also I'm going to let you in on a little secret here. The lake area simply isn't finished yet. )
Next Update: When all players post, or within the next 24 hours.

Patorikku

  • Weird country-bumpkin city-boy hybrid
  • (ง ?̀_?́)ง
Re: Don't Roll To Dodge - RPG Edition
« Reply #88 on: January 18, 2015, 12:32:54 AM »
> That tower probably has some nice items inside it, so prioritize getting inside it.

Oh look, I got an image in my signature. Finally.
Click here for Tumblr nonsense.

Re: Don't Roll To Dodge - RPG Edition
« Reply #89 on: January 18, 2015, 12:41:43 AM »
> Move left a tile.
> Move up a tile.
> Consider the possibility that this world is the same world as the one in the prequel (though in a different reality), which means that this map is still relevant, which in turn means that the Moriya Shrine can be found further north.