Author Topic: Don't Roll To Dodge - RPG Edition  (Read 98310 times)

FlamingRok

  • Rena is pleased with your efforts.
Re: Don't Roll To Dodge - RPG Edition
« Reply #30 on: January 13, 2015, 12:35:08 AM »
Larger update incoming.


aUsernameIsFineToo (Archer) (Lv. 1)
HP: 10/10
SP: 10/10
Knowledge: 0/1
ATK: 1 | DEF: -1 (0) | SPE: 1
SPD: 1 | Luck: 5%
Cash: 10 | EXP: 0/100
Inner Shards: 0
Items: Apple: Heals 5HP upon use.
Blueberries: Heals 5SP upon use.
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).

Raitaki (Blood Mage) (Lv. 1)
HP: 5/5
SP: 5/5
Knowledge: 0/1
ATK: 1 | DEF: 0 | SPE: 2 (3)
SPD: 1 | Luck: 5%
Cash: 50 | EXP: 0/100
Inner Shards: 0
Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).

Kasu (Healer Mage) (Lv. 1)
HP: 10/10
SP: 10/10
Knowledge: 0/1
ATK: 0 | DEF: 0 | SPE: 1 (2)
SPD: 1 | Luck: 5%
Cash: 50 | EXP: 0/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).

an unmatched sock (Warrior) (Lv. 1)
HP: 10/10
SP: 5/5
Knowledge: 1/1
ATK: 2 | DEF: 0 | SPE: 0
SPD: 1 | Luck: 5%
Cash: 0 | EXP: 0/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive).

Smashy (Fighter) (Lv. 1)
HP: 10/10
SP: 5/5
Knowledge: 0/1
ATK: 2 | DEF: -1 (0) | SPE: 1
SPD: 1 | Luck: 5%
Cash: 10 | EXP: 0/100
Inner Shards: 0
Items: Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Apple (x2): Heals 5HP upon use.

bigyihsuan (Bookworm) (Lv. 1)
HP: 15/15
SP: 5/5
Knowledge: 1/1
ATK: 0 | DEF: 0 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 100 | EXP: 0/100
Inner Shards: 0
Items: Empty

Patorikku (Thief) (Lv. 1)
HP: 10/10
SP: 5/5
Knowledge: 1/1
ATK: 1 | DEF: -1 | SPE: 1
SPD: 2 | Luck: 5%
Cash: 100 | EXP: 0/100
Inner Shards: 0
Items: Empty

LaserTurtle (Sprinter) (Lv. 1)
HP: 10/10
SP: 5/5
Knowledge: 0/1
ATK: 1 | DEF: 0 | SPE: 0
SPD: 2 (4) | Luck: 5%
Cash: 50 | EXP: 0/100
Inner Shards: 0
Items: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).

MewMewHeart (Healer Mage) (Lv. 1)
HP: 10/10
SP: 10/10
Knowledge: 1/1
ATK: 0 | DEF: 0 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 0 | EXP: 0/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive).

The Hating Hater (Robot) (Lv. 1)
HP: 10/10
SP: 5/5
Knowledge: 1/1
ATK: 1 | DEF: 0 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 0 | EXP: 0/100
Inner Shards: 0
Items: Donut (x4): Heals 1HP and 1SP to entire party upon use.

aUsernameIsFineToo, Kasu, Patorikku, and Raitaki head off to the path which leads towards the rumored tower...Raitaki attempts to examine the lake, but is currently too far away to do so.
Smashy purchases a Cardboard Shield at the store and equips it, then goes north to meet everyone else.
MewMewHeart has materialized into the world of Gensokyo! She proceeds to attempt to buy Potions, but they are not in stock currently. The closest armor there is currently is the Cardboard Shield, and the closest thing to the Gem Wand is the Plastic Wand. She purchases these items (if this is incorrect, notify me), and is left with no money for anything else anyways. And yes, Mages can equip shields. You just need the proper amount of Knowledge points to do so.
an unmatched sock goes to the store and purchases the Plastic Sword and the Cardboard Shield. Breastplates and Boots are not in stock, and even if they were, he doesn't have any money left. There are apples still, but as mentioned before, he has no cash left.
LaserTurtle buys the closest thing to a speedy dagger, which is the Plastic Sword, and equips it.
The Hating Hater has entered through a mysterious gap into the world of Gensokyo! As a mission, this robot goes and purchases all the donuts he can afford!
bigyihsuan doesn't actually go anywhere this turn.

Human Village Turn 5


(This is a town, so you don't need to use the "Move" action. Just specify where you want to go.)
Path To Tower Turn 2


(This however, is NOT a town. You'll have three actions on this map, and to move one space is an action. Keep this in mind.)

(Hope I covered everything there.)
Next Update: When all players post (all TEN of them, wow that's a lot) or 24 hours.
« Last Edit: January 13, 2015, 12:37:41 AM by FlamingRok »

Kasu

  • Small medium at large.
  • This soup has an explosive flavour!
Re: Don't Roll To Dodge - RPG Edition
« Reply #31 on: January 13, 2015, 01:13:41 AM »
> Stay behind everyone as we move forward.  Healers are squishy after all.

Apparently, Thomas the Tank Engine isn't one to take crap from anyone.

Re: Don't Roll To Dodge - RPG Edition
« Reply #32 on: January 13, 2015, 01:18:50 AM »
Move forward and look around for any possible threats.
"Uh, something tells me this won't be as simple as we all think it would be..."

MewMewHeart

  • Hermit Mode on!
  • Just chilling like a hermit.
Re: Don't Roll To Dodge - RPG Edition
« Reply #33 on: January 13, 2015, 01:28:20 AM »
> See if we can form a party with the next group and follow the first group however let's stay in the back because healers are squishy.~
> Greet party if we successfully form one.
My danmakucopter goes pew pew pew!

Check out my newb PAD box it's a thing right?

Failure McFailFace

  • I'm h...a...p...p...y...
  • Impor
Re: Don't Roll To Dodge - RPG Edition
« Reply #34 on: January 13, 2015, 02:09:33 AM »
>Move up one, but keep behind everyone else
1cc Easy: DDC (all) | 1cc Normal: UFO (SanA autobomb),  DDC (ReiA, SakA) , LoLK (Sanae PD)| EX clears: DDC (MarB Ultra) | Puzzle Games: StB: 10-X, DS: Hatate unlock, ISC: All clear

Patorikku

  • Weird country-bumpkin city-boy hybrid
  • (ง ?̀_?́)ง
Re: Don't Roll To Dodge - RPG Edition
« Reply #35 on: January 13, 2015, 02:16:44 AM »
> Move forward with the rest, but acknowledge your weak stature and stay behind the tankier folk.

Oh look, I got an image in my signature. Finally.
Click here for Tumblr nonsense.

an unmatched sock

  • Um...what's this?
  • Should I be concerned? I think I should be concern
Re: Don't Roll To Dodge - RPG Edition
« Reply #36 on: January 13, 2015, 02:21:54 AM »
>Be at front of party! Warrior is to be at the front so squishies don't get hit!

LaserTurtle

  • Master of the lurk
  • *sips tea*
Re: Don't Roll To Dodge - RPG Edition
« Reply #37 on: January 13, 2015, 02:37:12 AM »
Speed to the path to the tower! Catch up to the group and start warming up again for MAX SPEED
Off The Rails [complete!] 1  2 - Sharks jumped: Somewhere between one and all of them
Talking to yourself isn't a sign of madness. Expecting a reply is.
Stare too long into the abyss and the abyss stares back, and then it gets awkward until one of you breaks eye contact.

Raitaki

  • 雷滝
Re: Don't Roll To Dodge - RPG Edition
« Reply #38 on: January 13, 2015, 04:22:06 AM »
Move three spaces upwards, but stop if anyone encounters any hostiles.

Also question, can we move through each other's tiles as long as we don't stop on the same tile?
[08:23 pm]  Aristocrat -- Raitaki on a scale of 1 to 10 your current mafia game play is annoying as fuck
[08:25 pm]  Aristocrat -- Raitaki, if both of us ended up as mafia
[08:25 pm]  Aristocrat -- I would be so angry
[08:25 pm]  Aristocrat -- that I will snap and give into my rage

Neovereign

  • Greatest Fairy
  • Everything will be daijoubu... hopefully
Re: Don't Roll To Dodge - RPG Edition
« Reply #39 on: January 13, 2015, 06:59:34 AM »
spawn as a townsfolk...since no one picked that yet...
« Last Edit: January 13, 2015, 10:06:23 PM by Miniking1 »

The Hating Hater

  • What's the deal?
  • YO~!
Re: Don't Roll To Dodge - RPG Edition
« Reply #40 on: January 13, 2015, 09:47:52 PM »
>Roll towards the main party.
>"I hope you didn't plan to leave without me. It would be unfortunate if we all came early."

FlamingRok

  • Rena is pleased with your efforts.
Re: Don't Roll To Dodge - RPG Edition
« Reply #41 on: January 14, 2015, 12:36:03 AM »
Reply @Miniking1
If you really want me to update in that fashion, then I can allow this to pass.
@ Everyone else: Make certain that you equip items that can be equipped. They might be useful.


aUsernameIsFineToo (Archer) (Lv. 1)
HP: 10/10
SP: 10/10
Knowledge: 0/1
ATK: 1 | DEF: -1 (0) | SPE: 1
SPD: 1 | Luck: 5%
Cash: 10 | EXP: 0/100
Inner Shards: 0
Items: Apple: Heals 5HP upon use.
Blueberries: Heals 5SP upon use.
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).

Raitaki (Blood Mage) (Lv. 1)
HP: 5/5
SP: 5/5
Knowledge: 0/1
ATK: 1 | DEF: 0 | SPE: 2 (3)
SPD: 1 | Luck: 5%
Cash: 50 | EXP: 0/100
Inner Shards: 0
Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).

Kasu (Healer Mage) (Lv. 1)
HP: 10/10
SP: 10/10
Knowledge: 0/1
ATK: 0 | DEF: 0 | SPE: 1 (2)
SPD: 1 | Luck: 5%
Cash: 50 | EXP: 0/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).

an unmatched sock (Warrior) (Lv. 1)
HP: 10/10
SP: 5/5
Knowledge: 1/1
ATK: 2 | DEF: 0 | SPE: 0
SPD: 1 | Luck: 5%
Cash: 0 | EXP: 0/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive).

Smashy (Fighter) (Lv. 1)
HP: 10/10
SP: 5/5
Knowledge: 0/1
ATK: 2 | DEF: -1 (0) | SPE: 1
SPD: 1 | Luck: 5%
Cash: 10 | EXP: 0/100
Inner Shards: 0
Items: Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Apple (x2): Heals 5HP upon use.

bigyihsuan (Bookworm) (Lv. 1)
HP: 15/15
SP: 5/5
Knowledge: 1/1
ATK: 0 | DEF: 0 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 100 | EXP: 0/100
Inner Shards: 0
Items: Empty

Patorikku (Thief) (Lv. 1)
HP: 10/10
SP: 5/5
Knowledge: 1/1
ATK: 1 | DEF: -1 | SPE: 1
SPD: 2 | Luck: 5%
Cash: 100 | EXP: 0/100
Inner Shards: 0
Items: Empty

LaserTurtle (Sprinter) (Lv. 1)
HP: 10/10
SP: 5/5
Knowledge: 0/1
ATK: 1 | DEF: 0 | SPE: 0
SPD: 2 (4) | Luck: 5%
Cash: 50 | EXP: 0/100
Inner Shards: 0
Items: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).

MewMewHeart (Healer Mage) (Lv. 1)
HP: 10/10
SP: 10/10
Knowledge: 1/1
ATK: 0 | DEF: 0 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 0 | EXP: 0/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive).

The Hating Hater (Robot) (Lv. 1)
HP: 10/10
SP: 5/5
Knowledge: 1/1
ATK: 1 | DEF: 0 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 0 | EXP: 0/100
Inner Shards: 0
Items: Donut (x4): Heals 1HP and 1SP to entire party upon use.

The Hating Hater (Townsfolk) (Lv. 1)
HP: 10/10
SP: 5/5
Knowledge: 1/1
ATK: 1 | DEF: 0 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 100 | EXP: 0/100
Inner Shards: 0
Items: Empty

Kasu moves behind the party after they've all moved. MewMewHeart does much of the same.
aUsernameIsFineToo charges forwards with their bow, and encounters two green fairies!

Green Fairy

Green Fairy
bigyihsuan moves one square up, making a nice spot for Kasu to hide in.
Patorikku moves forwards as well, but stays behind the player in front of him.
an unmatched sock charges from the town, and attempts to lead the party! He however, runs out of actions before getting in front of aUsernameIsFineToo...
LaserTurtle does much of the same, but stops an extra square early to reboost his speed!
Raitaki rushes ahead of everyone else, and meets the same fate as aUsernameIsFineToo; two green fairies!

Green Fairy

Green Fairy
Miniking1 has emerged from a nearby house into the world of Gensokyo! Which house?
The Hating Hater enters the road after his donut craze.
Smashy, just doesn't really move at all.

Human Village Turn 6


Path To Tower Turn 3


(First battles occurring! Remember that outside players can attack these enemies, but only if your attack range allows so.)
Next Update: When all players post (exception of Miniking1, inform me if you want this changed), or within the next 24 hours.
« Last Edit: January 14, 2015, 02:40:20 AM by FlamingRok »

Re: Don't Roll To Dodge - RPG Edition
« Reply #42 on: January 14, 2015, 12:55:21 AM »
Lock on to the fairy to my right and fire at it, twice.
"You've messed with the wrong people!"
« Last Edit: January 14, 2015, 01:09:26 AM by aUsernameIsFineToo »

MewMewHeart

  • Hermit Mode on!
  • Just chilling like a hermit.
Re: Don't Roll To Dodge - RPG Edition
« Reply #43 on: January 14, 2015, 01:06:30 AM »
>Hopefully equip my staff and shield and get ready to crap out Heals for the meatshields.
My danmakucopter goes pew pew pew!

Check out my newb PAD box it's a thing right?

Kasu

  • Small medium at large.
  • This soup has an explosive flavour!
Re: Don't Roll To Dodge - RPG Edition
« Reply #44 on: January 14, 2015, 02:04:39 AM »
> Equip staff if I haven't already.
> Get into range and provide healing support for the party.

Apparently, Thomas the Tank Engine isn't one to take crap from anyone.

Patorikku

  • Weird country-bumpkin city-boy hybrid
  • (ง ?̀_?́)ง
Re: Don't Roll To Dodge - RPG Edition
« Reply #45 on: January 14, 2015, 02:05:24 AM »
> Move twice to the right and strike the green fairy in front of you!

Oh look, I got an image in my signature. Finally.
Click here for Tumblr nonsense.

Smashy

  • :V tank
  • ᕦ(? Д?)ᕤ
Re: Don't Roll To Dodge - RPG Edition
« Reply #46 on: January 14, 2015, 02:29:03 AM »
whups

> Start moving for the right-most fairy.  Doubt I can get there but if I can punch it.

Neovereign

  • Greatest Fairy
  • Everything will be daijoubu... hopefully
Re: Don't Roll To Dodge - RPG Edition
« Reply #47 on: January 14, 2015, 02:44:48 AM »
hmm...
if I have to make decisions, ill just base them on what the outcome will be, usually doing the same thing in the end eventually

>Re-enter said house and investigate the interior. If RPGs have taught me anything, its that starting positions must carry something(s) of value in them.. probably not important things, but things nonetheless. And I like some things

>1: If it's a shop, buy a plastic sword for 50, nothing else. Thank owner, then ignore the 2nd choice

>2: If it's my home, retrieve items of interest (if any), greet anyone inside (if I have a family here) and go back outside. afterwards, proceed to purchase a plastic sword if I could find no weapons of use at home, thank owner

>Equip items and greet the lovely eye-patch women. I'll just call her Lew for now

>Flip a penny down the well, wishing for good luck and fortune

>Wear a cool hoodie regardless of previous outcome, hood on... if I have one that is  :3

>Finally, head north and question the alignment (Friend or F.O.E. Enemy?) of characters I may run into, including fairies.
(Man I hope this isn't too much text and actions for moving about the town  :ohdear: )
« Last Edit: January 14, 2015, 05:47:55 AM by Miniking1 »

an unmatched sock

  • Um...what's this?
  • Should I be concerned? I think I should be concern
Re: Don't Roll To Dodge - RPG Edition
« Reply #48 on: January 14, 2015, 02:47:29 AM »
>Equip Plastic Sword
>Go to the fairy Username just hit and kill steal secure it! Smack with the business end of the sword!

LaserTurtle

  • Master of the lurk
  • *sips tea*
Re: Don't Roll To Dodge - RPG Edition
« Reply #49 on: January 14, 2015, 03:56:10 AM »
Slip diagonally (North-east) between sock and bigyihsuan, then SLIDE KICK FAIRY IN FRONT OF ME
Off The Rails [complete!] 1  2 - Sharks jumped: Somewhere between one and all of them
Talking to yourself isn't a sign of madness. Expecting a reply is.
Stare too long into the abyss and the abyss stares back, and then it gets awkward until one of you breaks eye contact.

The Hating Hater

  • What's the deal?
  • YO~!
Re: Don't Roll To Dodge - RPG Edition
« Reply #50 on: January 14, 2015, 04:13:32 AM »
>Move closer to the fairies, then blast cringe-enducing music around the area to drive fairies into self combustion.

Raitaki

  • 雷滝
Re: Don't Roll To Dodge - RPG Edition
« Reply #51 on: January 14, 2015, 07:38:22 AM »
>Back down 1 tiles, cast Dark Bolt upwards at the fairy, then use the rest of my movement to move further downwards.
[08:23 pm]  Aristocrat -- Raitaki on a scale of 1 to 10 your current mafia game play is annoying as fuck
[08:25 pm]  Aristocrat -- Raitaki, if both of us ended up as mafia
[08:25 pm]  Aristocrat -- I would be so angry
[08:25 pm]  Aristocrat -- that I will snap and give into my rage

FlamingRok

  • Rena is pleased with your efforts.
Re: Don't Roll To Dodge - RPG Edition
« Reply #52 on: January 15, 2015, 12:26:57 AM »
Fixed Miniking1's character sheet.

Tip (you can vote to turn these off if you please): Remember that SPE is both your magic attack and defense, while DEF blocks physical attacks (ATK) only.


aUsernameIsFineToo (Archer) (Lv. 1)
HP: 8/10
SP: 10/10
Knowledge: 0/1
ATK: 1 | DEF: -1 (0) | SPE: 1
SPD: 1 | Luck: 5%
Cash: 10 | EXP: 0/100
Inner Shards: 0
Items: Apple: Heals 5HP upon use.
Blueberries: Heals 5SP upon use.
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).

Raitaki (Blood Mage) (Lv. 1)
HP: 5/5
SP: 5/5
Knowledge: 0/1
ATK: 1 | DEF: 0 | SPE: 2 (3)
SPD: 1 | Luck: 5%
Cash: 52 | EXP: 30/100
Inner Shards: 0
Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).

Kasu (Healer Mage) (Lv. 1)
HP: 10/10
SP: 10/10
Knowledge: 0/1
ATK: 0 | DEF: 0 | SPE: 1 (2)
SPD: 1 | Luck: 5%
Cash: 50 | EXP: 0/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).

an unmatched sock (Warrior) (Lv. 1)
HP: 10/10
SP: 5/5
Knowledge: 0/1
ATK: 2 (3) | DEF: 0 | SPE: 0
SPD: 1 | Luck: 5%
Cash: 0 | EXP: 0/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive).

Smashy (Fighter) (Lv. 1)
HP: 10/10
SP: 5/5
Knowledge: 0/1
ATK: 2 | DEF: -1 (0) | SPE: 1
SPD: 1 | Luck: 5%
Cash: 10 | EXP: 0/100
Inner Shards: 0
Items: Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Apple (x2): Heals 5HP upon use.

bigyihsuan (Bookworm) (Lv. 1)
HP: 15/15
SP: 5/5
Knowledge: 1/1
ATK: 0 | DEF: 0 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 100 | EXP: 0/100
Inner Shards: 0
Items: Empty

Patorikku (Thief) (Lv. 1)
HP: 9/10
SP: 5/5
Knowledge: 1/1
ATK: 1 | DEF: -1 | SPE: 1
SPD: 2 | Luck: 5%
Cash: 100 | EXP: 0/100
Inner Shards: 0
Items: Empty

LaserTurtle (Sprinter) (Lv. 1)
HP: 10/10
SP: 5/5
Knowledge: 0/1
ATK: 1 | DEF: 0 | SPE: 0
SPD: 2 (4) | Luck: 5%
Cash: 50 | EXP: 0/100
Inner Shards: 0
Items: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).

MewMewHeart (Healer Mage) (Lv. 1)
HP: 10/10
SP: 10/10
Knowledge: 0/1
ATK: 0 | DEF: 0 | SPE: 1 (2)
SPD: 1 | Luck: 5%
Cash: 0 | EXP: 0/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive).

The Hating Hater (Robot) (Lv. 1)
HP: 9/10
SP: 5/5
Knowledge: 1/1
ATK: 1 | DEF: 0 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 0 | EXP: 0/100
Inner Shards: 0
Items: Donut (x4): Heals 1HP and 1SP to entire party upon use.

Miniking1 (Townsfolk) (Lv. 1)
HP: 10/10
SP: 5/5
Knowledge: 0/1
ATK: 1 (2) | DEF: 0 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 50 | EXP: 0/100
Inner Shards: 0
Items: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).

Player Turn
aUsernameIsFineToo engages in battle with the fairy! The fairy fires off Basic Danmaku, landing a solid 1 damage onto aUsernameIsFineToo! aUsernameIsFineToo retaliates with arrows after locking on to guarantee a hit. However, to his dismay, they both deal 0 damage...

Green Fairy

Green Fairy
MewMewHeart equips the staff, and prepares to heal.
Kasu makes certain that their staff is equipped, and prepares to do much of the same as MewMewHeart.
Patorikku rushes in and engages in battle with the fairy! The fairy fires off Basic Danmaku, landing a solid 1 damage onto Patorikku! Patorikku stabs the fairy, dealing 1 damage!
Smashy starts heading closer to the fairy, and indeed, does not make it there during his turn.
Miniking1, suddenly forgets which house he came out of...mysterious...he then goes to the store and purchases a sword (-50 Cash) and equips it. He attempts to talk to "Lew", but she appears to still be shivering, and in no condition to talk. Out of options, he catches up to the majority of the people up ahead.
an unmatched sock goes towards the fairy, but is blocked by Patorikku, in a hilarious sequence of events.
LaserTurtle attempts to slip diagonally through an unmatched sock and bigyihsuan, but their locations had already changed by then. He settles for the second best location: just north.
The Hating Hater also advances to the fairies. He attempts to blast maddening music, but cannot load dsound.dll. It seems it has gone missing.
Raitaki moves south once, and casts a Dark Bolt at the fairy, dealing 3 damage, and defeating the fairy! Raitaki gains 30EXP and 2 Cash. He attempts to move further back, but The Hating Hater is in the way...
bigyihsuan starts reading a book.

Green Fairy
Enemy Turn
Fairy 1 moves south twice, and fires Basic Danmaku at The Hating Hater for 1 damage!
Fairy 2 fires Basic Danmaku in a line and hits aUsernameIsFineToo, dealing 1 damage! The fairy then moves left once and fires another shot at Raitaki, dealing 0 damage.
Fairy 3, exhausting two of it's actions in battles before, uses "Fairy Call" (-1SP)! A blue fairy can be seen in the distance...

Path To Tower Turn 4


(Raitaki, the glass cannon Blood Mage, gets the first kill! Note that this doesn't actually mean anything, but it's just a little shoutout.)
Next Update: When all players post (exception of Miniking1, inform me if you want this changed), or within the next 24 hours.

Smashy

  • :V tank
  • ᕦ(? Д?)ᕤ
Re: Don't Roll To Dodge - RPG Edition
« Reply #53 on: January 15, 2015, 12:38:13 AM »
> Head straight up, bopping the Green Fairy if it's alive and possible to do so and just advancing to the blue fairy if not.

Patorikku

  • Weird country-bumpkin city-boy hybrid
  • (ง ?̀_?́)ง
Re: Don't Roll To Dodge - RPG Edition
« Reply #54 on: January 15, 2015, 12:53:55 AM »
> Uh whoops, is that a tankier guy you blocked behind you? Well, you can keep taking hits for a while, so give 'em time to run their way around. EVISCERATE THAT FAIRY!

Oh look, I got an image in my signature. Finally.
Click here for Tumblr nonsense.

Neovereign

  • Greatest Fairy
  • Everything will be daijoubu... hopefully
Re: Don't Roll To Dodge - RPG Edition
« Reply #55 on: January 15, 2015, 12:58:29 AM »
Hooray for idle animations via not posting. Anyways...

>Head for the blue fairy, stopping on the closest free spot I can get to. Seeing as which person does something first is based on chronological order, I'll move to Smashy's previous position.

Failure McFailFace

  • I'm h...a...p...p...y...
  • Impor
Re: Don't Roll To Dodge - RPG Edition
« Reply #56 on: January 15, 2015, 01:05:00 AM »
>Check books for info on Green Faries.
1cc Easy: DDC (all) | 1cc Normal: UFO (SanA autobomb),  DDC (ReiA, SakA) , LoLK (Sanae PD)| EX clears: DDC (MarB Ultra) | Puzzle Games: StB: 10-X, DS: Hatate unlock, ISC: All clear

MewMewHeart

  • Hermit Mode on!
  • Just chilling like a hermit.
Re: Don't Roll To Dodge - RPG Edition
« Reply #57 on: January 15, 2015, 01:38:04 AM »
>"Nurse Heart is here to save the daaaaaaaay!!!"
> Heal aUserNameIsFineToo

Also a small question will there be summoner classes too or anything like Samurai?
My danmakucopter goes pew pew pew!

Check out my newb PAD box it's a thing right?

Re: Don't Roll To Dodge - RPG Edition
« Reply #58 on: January 15, 2015, 01:59:10 AM »
"Oh, come on!!! I was at point-blank range!"
Lock on and fire twice more at the fairy to my right.

Upon receiving heal:
"Thanks! I'll remember to return the favor some day..."

Kasu

  • Small medium at large.
  • This soup has an explosive flavour!
Re: Don't Roll To Dodge - RPG Edition
« Reply #59 on: January 15, 2015, 02:47:36 AM »
> Heal Patorikku.

Apparently, Thomas the Tank Engine isn't one to take crap from anyone.