Maidens of the Kaleidoscope

~Beyond the Border~ => Akyu's Arcade => Topic started by: Silent Harmony on May 23, 2016, 09:42:35 PM

Title: Overwatch Thread: UPRISING PvE, HotS Promotional Event 2.0, and New D.VA Skin!
Post by: Silent Harmony on May 23, 2016, 09:42:35 PM
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Overwatch is a team-based First-Person Shooter by Blizzard Entertainment, a developer practically synonymous with multiplayer PC gaming thanks to Warcraft, Starcraft, and Diablo, their biggest franchises. It is available on PC, PS4, and Xbox One.

The gameplay of Overwatch revolves around teams dynamically changing their characters (heroes) over the course of a round in order to achieve an objective, usually within a set time limit. Balance within the game revolves on a rock-paper-scissor system where certain heroes hard-counter other heroes, but are in turn hard-countered themselves by yet other heroes. For a quick example: Bastion can be countered by Genji, who in turn can be countered by Zarya. In truth every hero has multiple counters and can counter multiple heroes, so players always have an answer to what the other team throws at them (should they choose to use it and not go one-trick-pony). The heroes are divided into 4 groups: Offense, Defense, Tank, and Support. However, most characters can thrive in both offense and defense, and really countering the enemy's strategy is more important than forcing a "balanced" team on your end.

The game has 4 main modes chosen at random based on the map. Three of them (Assault, Escort, and Hybrid) use an attacker/defender system, while the 4th (Control) is a standard "King of the Hill" mode.

If you are interested in learning more, here are some links:

Basic Info
www.playoverwatch.com (http://www.playoverwatch.com) - Official website.
http://overwatch.gamepedia.com/Overwatch_Wiki (http://overwatch.gamepedia.com/Overwatch_Wiki) - Overwatch Wiki

Guides
Stylosa's Overwatch Videos (Youtube) (https://www.youtube.com/playlist?list=PLZVkseJlphu_hGVcnMbaM_uBst63cE7Q6) - Features several guides and even map strategies. Constantly updating.
Cynical Nerd's Quick Guides for every Hero (Youtube) (https://www.youtube.com/playlist?list=PLOW3wTM0_w5_CVjO9q3r5dlTpDf9udg8s)
[NEW] Skyline- Various instructions covering a large range of topics, including team compositions, rankings, positioning, teamfighting,
 and more. Uses a lot of hand-drawn images and graphs. (https://www.youtube.com/channel/UCDrfc_LU0llSRI7icBFoBnw)
Aiming Practice (vs. Ana bots) (Youtube) (https://www.youtube.com/watch?v=MFIritvrMxY) - The video aimbot scripters don't want you to know about!
(Please suggest more!)


Heroes of the Kaleidoscope:
Quote from: Battle.net List
Silent Harmony: Harmony11#1694
AJS: Artiphex#1212
Labuto: Labuto#4435
Spotty Len: SpottyLen#2914
Matsuri: Framboise#11899
Dormio Ergo Sum: Dormio#1616
Chaore: chaore#1398
kinoko: scorps#1739
Tamashii Kanjou: Kanjou#21588
NaCl: NaCl#21827


Temporary Note: This is the first time I have made an Akyu's Arcade thread I believe, so if you have any suggestions to improve the opening post please feel free to say so. I'm going to be gone for a couple of hours but will check back.
Title: Re: Overwatch Thread: The Cavalry's Here - Available Soon! (4:00pm PDT)
Post by: Edible on May 23, 2016, 09:51:28 PM
Just in time!
Title: Re: Overwatch Thread: The Cavalry's Here - Available Soon! (4:00pm PDT)
Post by: Chaore on May 23, 2016, 10:00:37 PM
I'm not usually an FPS person, but this has that vibe to it I almost want to try it. :V

(Most of that is wanting to mccree even though that is a bad thing
Title: Re: Overwatch Thread: The Cavalry's Here - Available Soon! (4:00pm PDT)
Post by: Spotty Len on May 23, 2016, 10:26:23 PM
Beta was fun, I preordered the game yesterday. It releases at 1AM here though, so I won't play until tomorrow.
Title: Re: Overwatch Thread: The Cavalry's Here - Available Soon! (4:00pm PDT)
Post by: theshirn on May 23, 2016, 11:05:12 PM
IT WILL NOT LET US IN >:(
Title: Re: Overwatch Thread: The Cavalry's Here - Available Soon! (4:00pm PDT)
Post by: Edible on May 23, 2016, 11:07:47 PM
IT WILL NOT LET US IN >:(

Right? :|
Title: Re: Overwatch Thread: The Cavalry's Here - Available Soon! (4:00pm PDT)
Post by: Silent Harmony on May 23, 2016, 11:42:28 PM
I'm not usually an FPS person, but this has that vibe to it I almost want to try it. :V

(Most of that is wanting to mccree even though that is a bad thing

http://i.imgur.com/1NYIPvG.jpg

I usually default to Lucio or Mercy myself, but that said
Mei is bae (sorry not sorry)
Title: Re: Overwatch Thread: The Cavalry's Here - Available Soon! (4:00pm PDT)
Post by: Chaore on May 23, 2016, 11:47:11 PM
http://i.imgur.com/1NYIPvG.jpg

I usually default to Lucio or Mercy myself, but that said
Mei is bae (sorry not sorry)

Honestly if I do pick it up, I'd probably pick up something support myself because what the fuck is aiming.

But man I like everything about mccree's stylings.
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: theshirn on May 24, 2016, 12:39:33 AM
It let me in.  I had frequent lag spikes (several around 7 seconds long).

I got a quadruple kill with a Reaper ult anyway.

Game is good, everything is good.
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Helepolis on May 24, 2016, 06:20:10 AM
And I was wondering yesterday on IRC why nobody had created a Overwatch thread yet. I guess not many FPS players around at MotK. Well, not directly a lot.

Checked this morning whether the game boots. It does. Though configuration is quite limited or I haven't discovered yet where you can tweak things like mouse sensitivity. To be honest, I had limited time to discover. (Had to leave for work).

So tonight I'm going to check out a few classes. (No idea what I want to play either). Since you can change hero mid-game or something I read somewhere.
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: The Greatest Dog on May 24, 2016, 06:30:19 AM
And I was wondering yesterday on IRC why nobody had created a Overwatch thread yet. I guess not many FPS players around at MotK. Well, not directly a lot.

Checked this morning whether the game boots. It does. Though configuration is quite limited or I haven't discovered yet where you can tweak things like mouse sensitivity. To be honest, I had limited time to discover. (Had to leave for work).

So tonight I'm going to check out a few classes. (No idea what I want to play either). Since you can change hero mid-game or something I read somewhere.

Changing your character in the middle of the game is not only possible but recommended.

Take Symmetra, who can spawn a teleporter that takes people directly from the spawn room to where people need to be most. In the "push objective to the other side" variants, the Attacker team has little use for Symmetra in the beginning because the objective is right there; conversely, the Defenders have to travel all the way across the map to fight against the objective.

However, at the end of the same game, when the objective is near opposite side, the Attacker will find Symmetra much more valuable. That's probably the most obvious case of character changing being important.
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Silent Harmony on May 24, 2016, 08:05:48 PM
And I was wondering yesterday on IRC why nobody had created a Overwatch thread yet. I guess not many FPS players around at MotK. Well, not directly a lot.

I was thinking of making one during open beta earlier this month, but the fact that nobody else did so made me decide to wait until launch and see. If I remember correctly TF2 had a lot of threads for a good while no?

Also support is so much fun in this game. (http://i.imgur.com/BsUJZyu.jpg) Even off-supports like Zenyatta are fun even though I suck at him. It helps that I play with friends and one of them also loves support so we tend to base our picks around each other (such as I'll go Mercy or Lucio if he starts Symmetra on Defense, or I'll temporarily switch roles and he'll take over healing).

This is definitely a game that's more enjoyable with friends (or at least a friendly premade).
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Dormio Ergo Sum on May 24, 2016, 09:07:00 PM
I was playing some Overwatch shortly after launch yesterday. Mei-be that was a bad idea (https://www.youtube.com/watch?v=Fjhsp-X0KpM)
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Labuto on May 25, 2016, 06:13:02 AM
Huh, so this is a thing.  Anyways, Battletag is Labuto#4435. Junkrat's Concussion Mine is amazing.
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: AJS on May 25, 2016, 03:56:35 PM
I was surprised nobody made a thread yet, but I didn't want to be the one to make it...

Anyway!  Battle tag is Artiphex#1212.  I'm looking to add more people because I've finally come to realize solo queuing sucks.
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Zerviscos on May 25, 2016, 04:01:03 PM
Gonna buy this game soon.
I was having so much fun during the beta. :V

Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Edible on May 25, 2016, 04:14:52 PM
Got my first legendary skin!  McCree's Mystery Man (http://wiki.teamliquid.net/commons/images/c/c4/McCree-Mystery_Man.jpg).  Sadly it's for a hero I'm terrible with, but I got my first quad kill with his ultra with it on so I'm not complaining :V
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: InfernalExuro on May 25, 2016, 10:53:50 PM
Time to get my tf2 replacement fix! Battlenet is Exuro#11291. This can't download fast enough.
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Helepolis on May 26, 2016, 05:17:03 AM
Game needs more game modes. We only have now capture/defend location, payload and a point domination-like mode.
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Labuto on May 26, 2016, 07:14:03 AM
So I ventured into the american servers  (https://youtu.be/E60IQirbmKk)


Domino Ergo Sum: Labuto#4435

Wat
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Spotty Len on May 26, 2016, 03:24:11 PM
Time to get my tf2 replacement fix!
That game is very far from that though.


My Battle.net ID, by the way : SpottyLen#2914
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: MatsuriSakuragi on May 26, 2016, 03:43:50 PM
I am intrigued by this game. Am I missing out on anything important if I just get the standard edition?
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Silent Harmony on May 26, 2016, 04:14:50 PM
So I ventured into the american servers  (https://youtu.be/E60IQirbmKk)

Wat

 :fail:

Thanks Hele.
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Chaore on May 26, 2016, 04:32:37 PM
I am intrigued by this game. Am I missing out on anything important if I just get the standard edition?

Only difference between standard and origins is other game nonsense and some skins.
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: MatsuriSakuragi on May 26, 2016, 04:35:54 PM
Huh. I figured the extra $20 cost would have contributed to actually meaningful content. Good to know that it does not! I might pick this up tonight.
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Helepolis on May 26, 2016, 06:12:05 PM
Went for the standard edition as well. Cost me ?39,99 which is in my opinion more than enough for the game.

:fail:

Thanks Hele.

Got your back soldier.
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Edible on May 26, 2016, 06:32:48 PM
Huh. I figured the extra $20 cost would have contributed to actually meaningful content. Good to know that it does not! I might pick this up tonight.

Hey, it has a really nice box ;_;

Plus, some of the bonus skins are great.  Bastion's and S76's specifically.

It also came with two free HotS heroes and a Hearthstone card back/free pack, so... uh... so there!  Take that.
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: MatsuriSakuragi on May 26, 2016, 07:22:22 PM
I don't play any of those, and I don't have a box at all.

Already ordered and installed, will check it out tonight.
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Edible on May 26, 2016, 09:07:47 PM
Yeah, it's really only worth it if you play basically every other blizzard game
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Helepolis on May 26, 2016, 09:12:42 PM
When you play with your grenade launcher too much. The face tells a thousand stories
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: MatsuriSakuragi on May 26, 2016, 09:44:24 PM
Played a little. Definitely enjoying playing Mei right now.
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: theshirn on May 26, 2016, 10:44:42 PM
it's the perfect day

for some

mei-hem
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: MatsuriSakuragi on May 27, 2016, 03:04:05 AM
pls fuckin nerf bastion wtf
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Silent Harmony on May 27, 2016, 04:11:44 AM
Bastion is the noob-trap of Overwatch. He's overpowered until you find the champions that just shit all over him. Like Genji. (https://youtu.be/kr_suYHTL6M)
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Chaore on May 27, 2016, 04:16:51 AM
I caved.

It's high-noon.
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: MatsuriSakuragi on May 27, 2016, 04:40:05 AM
Bastion is the noob-trap of Overwatch. He's overpowered until you find the champions that just shit all over him. Like Genji. (https://youtu.be/kr_suYHTL6M)

Yeah, Genji's good against Bastion, but poor Mei is hopelessly screwed against him. :(


Anyway, may as well toss my hat in the ring now: Framboise#11899
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Dormio Ergo Sum on May 27, 2016, 04:51:31 AM
Oh, I should state my battletag here as well.
Dormio#1616
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: theshirn on May 27, 2016, 05:16:30 AM
pls fuckin nerf bastion wtf
(http://i.imgur.com/qeywOtC.gif)
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: MatsuriSakuragi on May 27, 2016, 05:49:10 AM
I hope I'm not alone in thinking that's kind of moronic though. Playing Bastion more or less means the other team is forced to switch to one of those three just to counter it instead of, you know, making Bastion not fucking broken? :V
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Dormio Ergo Sum on May 27, 2016, 06:01:48 AM
Soldier76, Junkrat, Tracer and Pharah also make short work of Bastion.
Unless Bastion manages to catch your team by surprise, he really isn't a big deal at all.
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Chaore on May 27, 2016, 08:41:51 AM
so results of first play session:

it is not high noon because i am bad
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Helepolis on May 27, 2016, 01:07:24 PM
I hope I'm not alone in thinking that's kind of moronic though. Playing Bastion more or less means the other team is forced to switch to one of those three just to counter it instead of, you know, making Bastion not fucking broken? :V
Don't know if you should call it moronic. It is kind of the point of the game. You continuously adapt by composing a team in order to attack, defend or counter. Each hero has its pros and cons and they are also heavy dependant on map, team and obviously player skill.

< Further insert your typical FPS / hero balance discussion here >

Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: MatsuriSakuragi on May 27, 2016, 01:37:07 PM
You say continuously adapt, but realistically, at least so far, it's going to be the same 2 or more people camping the objective with Bastion and thus forcing you to play characters you don't want to play, eliminating any choice you may have if you want to actually have a ghost of a chance at survival-- and that's disappointing when the game has such a wide range of characters you can play. It doesn't help that most heroes don't last more than a couple shots against that fucking turret. When playing Mei I don't even have enough time to throw up an ice wall or freeze myself before I'm already dead.

So no, I think it's pretty dumb.
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Dormio Ergo Sum on May 27, 2016, 01:52:20 PM
7 heroes basically hard counter him and Reinhardt makes him do nothing.
Like I said earlier, as long as you know where he is, Bastion is actually useless.
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Silent Harmony on May 27, 2016, 05:50:17 PM
Overwatch's large cast is actually what makes the rock-paper-scissor gameplay work, because you'll almost always find somebody you like that counters somebody you hate, and often that new character is somebody you'd never think to try otherwise. For instance Mei ironically is right up there with Bastion in terms of pissing players off (I play with a couple friend-of-friends who consider her "cancer") and there was one game where a combo of her and Winston shut down our attack on Hanamura. The next day I tried out their hard counters and I realized that I love playing Junkrat, who before I had absolutely no interest in playing.

Really you should have at least 1 character in each of the 4 roles that you like (shouldn't be hard since they all play differently) and at least a handful of intentional "counters" alongside them. For instance here's my current roster:


That's nine characters and I still want to add a sniper and maybe another tank (I've tried on-and-off to get a handle on Reinhardt). Am I good with all of them? Hell no. Do I love all of them the same as my favorites (Mercy and Lucio)? Hell no.

Don't get me wrong, if I could get away with only playing my favorite 2 and switching to another 1-2 when I get bored of healing I'd be happy as well. But the thing is I actually enjoy playing all nine of these heroes, because each one feels different and gives me a completely different experience of highs and lows. I love wall-riding and knocking people off cliffs as Lucio as much as I love getting a 3+man rez as Mercy or freezing and punching with Mei or what have you. The best part is that it's a lot easier to play all of these characters than it is in, say, League of Legends, because the games are shorter and you can easily switch to something drastically off-meta (like no healer) if what you're doing works just as well, if not better (characters like Sym and 76 help ease the burden of this a little). It all depends on what the enemy throws at you as much as anything.

Also I need to emphasize that this is a team game and that communication wins game. I still have to remind myself a lot to use voice chat when solo but even typing in chat and using the chat wheel for "group up" and "my ult is at xx%" is huge. I had a game yesterday where a Bastion, Torbjorn, and Widow held a choke point, and afterwards I kept thinking "what could I have done?" We had a Genji but he couldn't advance due to several factors, so maybe if I started communicating on who was bothering him I could've started a strategy where 2-3 of us break Bastion's support and Genji finishes him and the turret off. I didn't though and we lost. I'll just keep that in mind for the next game though.
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: MatsuriSakuragi on May 27, 2016, 06:03:46 PM
Yeah, I still need to get a mic so I can do voice chat stuff.

I've found that aside from Mei, I also enjoy playing Widowmaker, Zenyatta, D.Va, and to an extent, Hanzo, so I'll practice more with them.
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Chaore on May 27, 2016, 08:55:39 PM
also since i guess i should let you guys totes carry me battle tag is chaore#1398
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: MatsuriSakuragi on May 27, 2016, 10:53:21 PM
I'll be on later tonight if anyone wants to play.

Meanwhile, what is this Mei/Winston combo, and if it's so good, anyone wanna be Winston to combo with me? :D
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Silent Harmony on May 27, 2016, 11:32:20 PM
Meanwhile, what is this Mei/Winston combo, and if it's so good, anyone wanna be Winston to combo with me? :D
I don't know if they have any significant synergy outside of both of their left-clicks do not count as projectiles (meaning things like they're easier to hit and things like Genji E cannot block them). It was 2 Mei and 1 Winston along with 3 other characters (I believe at least 1 Bastion) making life miserable for our team. However it was something like Day 2 or 3 and it was the first time all 5 of us played together and we're still very much learning the game. I kept thinking "there's a way to break this but I have no idea what" the whole time; found out the next day Junkrat hard-counters both.  :blush:

Also helping them though was that they were Defense on Hanamura and anybody who has played this game knows how much Hanamura sucks on Attack.
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Amraphenson on May 28, 2016, 02:14:25 AM
I honestly say Mei's one of the better bastion killers because of wall and how powerful alt-fire is.
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: MatsuriSakuragi on May 28, 2016, 02:23:32 AM
I don't feel that killing is really her strong suit. She's ridiculously disruptive though and that's why I enjoy playing her.

Meanwhile, you have Genji/Hanzo/Bastion/Widowmaker/whoever that pig bastard is who can pretty much OHKO you by looking at you :V
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Las Vegas Typhoon on May 28, 2016, 02:38:47 AM
All I wanna do is wipe the floor as Tracer on the attacking team and someone else (who is probably worse) always gets first dibs, so instead I wind up a healer. It's really TF2 all over again for me.

At least I'm not seeing 3+ snipers god dang everywhere. Yet.

Also I really hope some proper map preference options are added to quickplay, because I never wanna play on Volskaya again.
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Amraphenson on May 28, 2016, 02:57:06 AM
Mei's still an outrageous squishy-to-semi-squishy killer herself, with an extremely reliable combo you really don't see in fps games: freeze them, headshot with alt-fire, then melee. That's 280 damage right there, which is pretty crazy. She IS super disruptive though that's no lie, but her killing power is part of that disruption.
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Chaore on May 28, 2016, 04:09:29 AM
i-i actually got a play of the game

e-except as bastion.

...whos now my only positive k-d.

....i feel like i need a shower or something.
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: theshirn on May 29, 2016, 01:50:14 AM
Mei is almost unbeatable in a 1v1 at close range and provides a ton of disruption and annoyance for the other team.  Sometimes, you just gotta play her, come what Mei.
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: yuyukos on May 29, 2016, 05:27:31 AM
Draconis#1702

mei punners pls go and stay go.
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Helepolis on May 29, 2016, 07:32:38 PM
Random highlights with Mei, Roadhog and Junkrat.

https://www.youtube.com/watch?v=jF7Au5AGcGM

I am digging this game. Immense fun.
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Monarda on May 29, 2016, 07:44:41 PM
In your opinion, is it worth the 40 bucks ?
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: MatsuriSakuragi on May 29, 2016, 08:04:54 PM
For concept and quality, yes. For gameplay content, fuck no. There's only really three different game modes (capture a base, defend a base, or transport objective). Would kind of like some diversity in objectives, honestly.
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Helepolis on May 29, 2016, 08:47:36 PM
In your opinion, is it worth the 40 bucks ?
Hard to say and difficult to voice my opinion.

First of all, you have to be into this genre or have some "relationship" with similar games in the past. If you dislike FPS in general, I wouldn't bother. There is no fun in forcing yourself to play a type of game, just because it is hyped/Blizzard or people on MotK play it. Unless of course you never really tried FPS out and are 'neutral' with the genre. For my self: I come from a league/youth of fast-paced FPS games like Unreal Tournament which I played quite srsbss as teenager.

The game is visually and audible pleasing. Good voice acting. Simple but sufficient visual effects. Game play feels fast paced (Unreal Tournament-ish/Quake style). So far it is somewhat worth my ?39,99. But that is because I wasn't much playing games except for Minecraft and Dota2. This is quite refreshing for me.

You can try to watch some Twitch streams and get a general idea of the game. If you have RL friends with the game, maybe try out at their house or something to make the final decision for yourself. (Please don't give me the: "I don't have RL friends who play this game") Otherwise well yea, your choice.

edit
For concept and quality, yes. For gameplay content, fuck no. There's only really three different game modes (capture a base, defend a base, or transport objective). Would kind of like some diversity in objectives, honestly.
Actually, they are: Compete for a central point, Assault mode (where you need to capture two points) and Transport/Pay Load Escort. The last two have a defending and attacking turn, but they don't count as a game mode. A comparison to other FPS-ish games:
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Chaore on May 29, 2016, 09:03:35 PM
Splatoon also had a full fledged story mode though :v
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Monarda on May 29, 2016, 09:29:55 PM
Hmm,  those are valid points and i appreciate your help, my mates don't have the games (yet) since they're on my same problem of "Aw man, it looks so nice ! But WTF, 250 bucks !".

I do like the gameplay style, it's not as much focused on yourself since the other team might just have your counterpick and shut you down for good, so it relies on cooperation and team strats for victory.

I also have a share of fast paced action in my blood, even though i'm more of the strategy guy, and i really love the concept of skittish characters that do hit-and-run tactics like Tracer.
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Chaore on May 29, 2016, 09:33:01 PM
I'd really stress at especially the ridiculous price you have, it's pretty unlikely it won't get marked down eventually when there is almost inevitably more content.

Overwatch as is won't survive unless Blizzard continues providing some sort of content, it's just too small and does not honestly compare well to -any- of the pc shooter category.

The real fear is if they decide more money for more stuff is a good future for the game.
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Mr. Sacchi on May 30, 2016, 12:46:10 AM
Hmm,  those are valid points and i appreciate your help, my mates don't have the games (yet) since they're on my same problem of "Aw man, it looks so nice ! But WTF, 250 bucks !".

160 for us, actually, since for some stupid reason if you click on "buy game" on the battle.net client it sends you straight to the origin version which matters little to people that don't play every other blizzard game.

Still, 160 is a pretty steep price for us, which is why I ain't buying this game until there's at least one more gameplay mode, despite the fact that I have a blast with it.
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Monarda on May 30, 2016, 01:05:54 AM
Oh ok ! It was just the page putting us at version, I`m not made of money (If i were i would have died a long time ago) .

Still steep, but i might ? get enough.
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: MatsuriSakuragi on May 30, 2016, 01:41:21 AM
Holy fuck. (https://www.youtube.com/watch?v=c-SE2Qeqj1g)
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Aya Reiko on May 30, 2016, 04:01:05 AM
Opened some crates, got this (http://imageshack.com/a/img923/9245/hsp4u4.png).

Life is good.

(Though D.Va is the most moe.)
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Labuto on May 30, 2016, 07:39:41 AM
Since for some stupid reason if you click on "buy game" on the battle.net client it sends you straight to the origin version which matters little to people that don't play every other blizzard game.


This, fucking this. I bought the origins version by accident.
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: DX7.EP on May 30, 2016, 07:51:32 AM
If only my situation allowed time to obtain and play this! Otherwise I would have pre-ordered and everything...until then, all those Origins Edition boxes in stores will be tempting me greatly.

Coming from the TF2 perspective, Overwatch has been on my watch list for quite some time, and my TF2 contacts have all been loving the actual game now that is released. Ah well, better dust off that Battle.net account in preparation.
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Ryuu on May 30, 2016, 09:36:34 AM
I'd really stress at especially the ridiculous price you have, it's pretty unlikely it won't get marked down eventually when there is almost inevitably more content.

Overwatch as is won't survive unless Blizzard continues providing some sort of content, it's just too small and does not honestly compare well to -any- of the pc shooter category.

The real fear is if they decide more money for more stuff is a good future for the game.

they already confirmed that there is at least one new map and one new hero in development

they have also stated multiple times that all future content will be free
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Chaore on May 30, 2016, 02:42:18 PM
they already confirmed that there is at least one new map and one new hero in development

they have also stated multiple times that all future content will be free

All good then.
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Labuto on May 30, 2016, 04:57:45 PM
So I was fucking around in the training room with Hanzo. Then I realised that his Dragon Eyes can stick to people. This changes everything!
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Aya Reiko on May 31, 2016, 07:36:50 AM
Got my first "Highlight of the Match" today.

Nope, not as Bastion (hardly touch him).  Got it as D.Va. 
D.Va is  :*

That aside...

I noticed Blizz didn't skimp on the Japanese voice cast.  Tracer's VA is Emiri Katou (a.k.a. Kagami's and QB's VA), Shizuka Ito is the VA for Widowmaker, and Mercy's VA is Sayaka Ohara.
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Edible on May 31, 2016, 03:16:08 PM
Hanzo seems like he'd be a lot of fun to play if I wasn't completely abysmal with him.  I was pretty good with Huntsman in TF2 so I figured he'd be a more natural fit, but I'm just way better with Widowmaker.

Of course, preference is to not play sniper at all :V
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: MatsuriSakuragi on May 31, 2016, 03:45:14 PM
I'm getting pretty great with McCree. His flashbang+fan the hammer combo is so nice.

It's high noon, motherfuckers. B)
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Edible on May 31, 2016, 09:01:21 PM
Flashbang -> fan -> roll -> fan is probably too strong, imo.  Wouldn't surprise me if they nerfed it somehow.
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: MatsuriSakuragi on May 31, 2016, 11:26:49 PM
Probably, but it's still not as stupid broken as Bastion. You can say he's easily countered, but you can't deny that it's just too stupid strong as it is.

I'm all for a general rebalance though. It seems that a lot of heroes are overused while there are others I see pretty much never.
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Spotty Len on May 31, 2016, 11:31:01 PM
Probably, but it's still not as stupid broken as Bastion. You can say he's easily countered, but you can't deny that it's just too stupid strong as it is.
Honestly, I see him as a pubstomber, but I really don't think he's broken.
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: MatsuriSakuragi on May 31, 2016, 11:36:30 PM
I dunno. The way some bastions just sit up on high and pick off everyone in the area in seconds is just so lame to me, especially since it's a lower target and thus harder to hit in turret mode.

There's a reason why "Bastion PotG for pressing left click" is a recurring joke. (Same for "Reaper pressed Q".)
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: hyorinryu on June 01, 2016, 01:05:12 AM
I dunno. The way some bastions just sit up on high and pick off everyone in the area in seconds is just so lame to me, especially since it's a lower target and thus harder to hit in turret mode.

There's a reason why "Bastion PotG for pressing left click" is a recurring joke. (Same for "Reaper pressed Q".)

More ilke anyone pressed Q.  I don't think Bastion that's bad. He can't really deal that well with people if you jump on him.  He has a big hit box so shotguns eat him for lunch. Widowmakers are much more annoying imo.

Also, I guess I should add myself. hyorinryu #1576.
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Mr. Sacchi on June 01, 2016, 03:00:40 AM
Flashbang -> fan -> roll -> fan is probably too strong, imo.  Wouldn't surprise me if they nerfed it somehow.

Personally I just think that the whole "roll skips the reload animation" is pretty stupid, a single flash -> fan combo can already kill any squishy and heavily damage any tank, giving mccree a way to completely murder anything in the game before they really have a way to respond is pretty stupid.

I dunno. The way some bastions just sit up on high and pick off everyone in the area in seconds is just so lame to me, especially since it's a lower target and thus harder to hit in turret mode.

There's a reason why "Bastion PotG for pressing left click" is a recurring joke. (Same for "Reaper pressed Q".)

Anyone pressed Q really, the PotG system is completely fucking broken anyway and doesn't really mean anything (oh hey, I got a quadra kill as a Reaper by managing to sneak around the enemy team and ulting in the middle of them and that quadra was what gave us the dominance that we maintained throughout the entire match, and yet the PotG is a junkrat ulting 1 person.)

Bastion isn't that bad by himself, far from it even. So long as you're always mindful of the fact that THERE'S A BASTION ON THE OTHER TEAM and always assume that he's in turret mode ready to murder you, he becomes pretty easy to deal with. No, a single bastion isn't the problem, multiple Bastions or - god forbid - the dreaded Bastion/Reinhardt/Mercy Combo on top of a payload is absolutely fucking bonkers.

And the only hero I don't see played often is Symmetra, but that's probably because she's not actually a support and more of a defense-type, really.
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Edible on June 01, 2016, 03:56:00 AM
Multiple heroes does kind of break the game.

I'm genuinely unsure what you're supposed to do against Bastion Bastion Bastion Torbjorn Mercy Reinhardt on defense :V
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Helepolis on June 01, 2016, 08:47:33 AM
I had those moments (without that exact lineup) and agree that it is extremely annoying / hard to counter. Especially without proper organisation. Which usually public matches are.

Though Mercy's healing doesn't outheal high damage heroes like Junkrat, Pharah, Mc Cree, Soldier. The problem is getting to them as usually you're being shot from a lot of locations.  Smart positioning to create a good lock-down, doesn't matter which line up, will render your team useless.



Oh a thing about Soldier: His gun starts firing inaccurate on and after 4th shot. At long distance, just tap your mouse button to single shot rapidly or do bursts of 3 shots max to keep maximum accuracy.
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Ryuu on June 01, 2016, 09:46:12 AM
Flashbang -> fan -> roll -> fan is probably too strong, imo.  Wouldn't surprise me if they nerfed it somehow.

nerfs basically confirmed

https://twitter.com/overwatchking/status/737717104485539840

Honestly, I see him as a pubstomber, but I really don't think he's broken.

it's basically this

he's considered a joke/gimmick pick in higher ranks because of how easy he is to beat when people actually *gasp* work together. getting some long range damage dealers behind a reinhardt shield can beat basically any bastion nest. in the case of the reinhardt/mercy/bastion combo, an ult from tracer or reaper(preferably tracer as hers is the fastest charging ult in the game and can't be interrupted by dying like reaper's can) will wipe it out. the hardest thing about beating bastion imo is that you have to get a bunch of strangers to work together for like five seconds

Multiple heroes does kind of break the game.

I'm genuinely unsure what you're supposed to do against Bastion Bastion Bastion Torbjorn Mercy Reinhardt on defense :V

the general strategy to beat stacking is to have
-reinhardt
-mercy
-4 thinks that specifically counter the stacked hero

so in the case of turret-land, pharah, junkrat, widowmaker, symmetra(for the one behind the reinhardt) and soldier 76 would all be great choices depending on the map.
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Helepolis on June 01, 2016, 11:03:22 AM
For breaking lines/defences: Zenyatta or Lucio ult does the job too. Of course, you need to organise it. Zenyatta's ult is quite strong but because he is so squishy and hard to control, people prefer to use Lucio. Well, to be honest Lucio is in my opinion overall better choice because of his mobility and he has quite a strong gun too.
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Labuto on June 01, 2016, 12:07:22 PM
Holy shit. (https://www.youtube.com/watch?v=qytdp4obq9g)
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Edible on June 01, 2016, 08:13:54 PM
Flashbang -> fan -> roll -> fan is probably too strong, imo.  Wouldn't surprise me if they nerfed it somehow.

welp (http://us.battle.net/forums/en/overwatch/topic/20744794943?page=5#post-83) :V
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Helepolis on June 01, 2016, 08:35:21 PM
27 pages of "Mc Cree is OP/Not OP"

A-Mei-Zing.

/me freezes himself to death for that line.
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Edible on June 01, 2016, 08:51:39 PM
Mei puns are a time-honored Overwatch tradition and are punishable by naught but applause.  Especially bad ones.
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: theshirn on June 01, 2016, 11:19:36 PM
Multiple heroes does kind of break the game.

I'm genuinely unsure what you're supposed to do against Bastion Bastion Bastion Torbjorn Mercy Reinhardt on defense :V
Junkrat, Junkrat, Junkrat.

The answer is always Junkrat.

TICK TOCK TICK TOCK TICK TOCK
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: MatsuriSakuragi on June 05, 2016, 12:57:42 AM
I'm growing really fond of playing D.Va, Did they buff her yet like they mentioned, or did I just git gud with her?
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Chaore on June 05, 2016, 02:31:07 AM
I'm growing really fond of playing D.Va, Did they buff her yet like they mentioned, or did I just git gud with her?

No buffs yet. You jusr got good.

Or dropped a matching bracket lower :v
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: MatsuriSakuragi on June 05, 2016, 02:51:30 AM
It's probably because despite being considered a tank, I don't play her as one. I take advantage of her mobility and flank their DPS chumps from behind while they're distracted dealing with my team in front of them. Which, from what I understand, is what she's supposed to do anyway, it's just that my rank, that's not very well understood yet.
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Mr. Sacchi on June 05, 2016, 05:00:49 AM
I don't know, DVA's damage seems far too low to be a particularly good flanker unless she's currently telling the opposing team to "NERF THIS!1!"

of course, I suck at the game so :derp:
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: MatsuriSakuragi on June 05, 2016, 05:08:48 AM
Her damage is not low at all and she's a fantastic flanker-- she's not supposed to be shooting from a distance because you'd just be giving your position away. Take side routes on the map and zip up behind people all close-and-personal-like and turn them into swiss cheese. At point blank, she can drop pretty much anyone  before they can drop her on a 1v1 basis. When you get ganged up on, yeah, you're probably going to have a blowout, but hopefully you prepared self-destruct before putting yourself in that situation. Either way, if you're not practically hugging them while you blast them, you're not using her at full effect.

My MO with D.Va is to lay low and ambush, and then immediately have an escape route planned toward a med pack if things go sour. I typically try to pick off opponents who are distracted by my teammates ahead of them (Reinhardt is the most hilarious target because he's a complete sitting duck from behind when he has his shields up.) If need be, I'll start boosting forward and self-destruct, effectively turning her mech into a gigantic aimed nuke, which also gives me some distance from it.

Also, she has a huge advantage on maps like Volskaya where the path to the second objective is so damned narrow. D.Va can simply fly around from the right onto the scaffolding and hop on down right into the objective, which allows me to pick off low HP targets and annoying Symmetra turrets before I die or self-destruct.

I guess that's what I really like about her-- she's a defense-based unit meant to be played very aggressively. She's highly mobile with a ton of HP, and deadly at close range. At best, you can clear a huge cluster of opponents. At worst, you can be a distracting high HP target and allow teammates to pick off distracted opponents.
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Edible on June 05, 2016, 05:17:57 AM
D.va has three main "problems".  I expect they'll address at least one:

1) Her damage is fine, but her shot spread is extremely wide.  Tightening it would allow for her to provide reasonable damage outside melee range.

2) The entire front side of her mech is her "head" as far as critical hits are concerned.  Adjusting this would give her needed survivability.

3) Despite her mobility, when firing she slows to a crawl.  This mechanic makes sense, but improving her movement speed while firing would help with keeping pressure on enemies.

Also, she has a huge advantage on maps like Volskaya where the path to the second objective is so damned narrow. D.Va can simply fly around from the right onto the scaffolding and hop on down right into the objective, which allows me to pick off low HP targets and annoying Symmetra turrets before I die or self-destruct.

She can also take the left path on Volskaya, which is neat because few players expect you to pop out there.
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: MatsuriSakuragi on June 05, 2016, 05:26:26 AM
I  think tightening her shot spread would mitigate the latter two issues somewhat, allowing her to be played less at "literally standing on you" range, and thus mobility would matter a bit less while making her front a smaller target due to greater distance.
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Helepolis on June 05, 2016, 07:57:40 AM
Keep in mind that all bullets have a drop-off behaviour where each bullet's damage is greatly reduced depending how far it dropped. This goes for most projectiles. A person has made a google sheet with data showing the values. Google for Oversheet or something.
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: MatsuriSakuragi on June 05, 2016, 01:35:49 PM
I don't really have an issue with that-- I just feel D.Va's midrange damage would improve if her shots didn't spread as much. I don't mind if it's less effective than close range, I just would like to be able to outdamage Mercy at that midrange :V
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: MatsuriSakuragi on June 08, 2016, 05:14:23 AM
Just had a round running D.Va where I got 37 eliminations, most of which were objective kills.

Hot damn, I've found my preferred hero. Now all I have to do is learn a Support class and I'm good to go; I'll have become fairly good at a hero from each class-- McCree for Offense, Mei for Defense, D.Va for tank, and probably Mercy for support, especially since I have no idea how to play the other three efficiently. :V
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Spotty Len on June 08, 2016, 10:21:24 AM
I have trouble playing any Support beside Mercy too. I don't like Symmetra's roles, Zenyatta is super slow and I have trouble playing Lucio well.

Not that I like to play Support anyway... :V
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Helepolis on June 08, 2016, 01:24:44 PM
Symmetra I personally found highly map situational. There are a few maps for both Payload and Capture points which are extreme bottle necked and keeping constant pressure is somewhat required.

I still am trying to figure out Zarya's usefulness as a tank in general. She can take punishments. Good ult but further is terrible on open maps and ranged combat. No gap closer like Winston, D.Va, Reinhart or Roadhog.
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Spotty Len on June 08, 2016, 01:48:40 PM
Here's a Zarya example. (https://www.youtube.com/watch?v=RxegKAqMZ2o)

Not sure about open maps, she really seems better in chokes.
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Edible on June 08, 2016, 05:18:58 PM
Zarya is secretly the best tank in the game and the most competitively viable - she appears in competitive matches on offense and defense very frequently (albeit often alongside a Winston or Reinhardt since tanks are extremely viable in general).

Her shield can completely negate enemy Ults (like literally, you can stand next to a D.Va Ult, pop your shield, -also- shield your fellow Mercy or whatever, and you'll both survive with full health), and her DPS at max charge is probably the highest in the game - primary fire will melt tanks in about two seconds and secondary fire is almost comparable to Bastion's ult tank rounds.  She's also the only tank who can refill half her health pool by ducking behind a corner for a few seconds.

The thing with Zarya though is that if you aren't working well with your team, you're just better off playing Winston.  She works best when hanging around with someone else who she can constantly throw shields on, and who can combo with her Graviton Surge to wipe out the enemy team on a point.  She works especially well with Tracer, since the shield is a huge boon for Tracer's weak ass and her pulse bomb charges super fast and can KO anyone caught in a graviton surge.  This is why you don't see much of her while playing with randos.
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Silent Harmony on June 08, 2016, 05:53:35 PM
re: How to play Lucio.

Even though I'm likely a low-ranking player Lucio is my #1 played hero. Basically whether I play with him, Zen, or Mercy depends on a number of situations.

1) Are we on a map with a lot of potential environment kills (2/3 of Ilios, Lijang garden, etc).
2) Are we on attack on a map where the group will be constantly together (Route 66 is a favorite)?
3) Do they have a combo of a good sniper and a lot of squishy, stationary dps (Bas, turrets, etc)?
4) Do we have a Mercy already?
5) Am I on another support and basically doing nothing because I die too fast?

These are just some of the thoughts that come up in my head before I even pick him. In the right situation Lucio is a very strong pick. One thing people really underestimate is his speed boost (especially amped-up). I am constantly switching back and forth between it and healing aura during a match because sometimes you need to help yourself and/or an ally escape damage rather than try to heal through it. Also when you use Q you basically have little reason to heal anyways.

The best way to play Lucio sometimes (see: a lot of times) is to basically be a giant p.i.t.a. in the enemy team's eyes. Constantly jumping, boosting, knocking people back, knocking people over cliffs, constantly sneaking around the map and behind a Bastion (always my favorite part). Lucio is really a support that does everything, just no one thing very well (his damage is especially poor without headshots). However when things start rolling in your team's favor, he can always be there in a flash to do something to put off the enemy just enough for your team to win the fight. He's especially strong alongside a Mercy if your team's damage is already decent, because her single-target HPM is so much higher and he has so much more utility that you don't have to worry too much about keeping people alive and can instead focus on the rest of his kit.

I hope that gives some ideas.
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Edible on June 08, 2016, 06:18:26 PM
Healing-wise, Mercy holds down the fort by herself pretty well because it's all she does.  I like to play Lucio or Zenyatta when there's another Lucio/Zenyatta/Symmetra on the team as they play off each other quite well.

(Symmetra is probably my most-played character so I'll just play her whenever I want, even on offense :V)
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: AJS on June 10, 2016, 08:16:34 PM
I'm starting to really get the hang of Zenyatta.  Once you get the hang of the flow, you can keep almost everyone topped off on health even from long range (though having another healer on the team certainly helps) while MELTING enemies with discord orb.  It's awfully satisfying to see a tank fall within seconds by smacking them in the face with your balls.  And if you can get a Torbjorn to give you armor, your survivability increases significantly.
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Spotty Len on June 10, 2016, 08:59:52 PM
Man, Mei is so much fun to play. I'm pretty crap at playing her, but I'm having fun.

It's awfully satisfying to see a tank fall within seconds by smacking them in the face with your balls.
I didn't think I would read that sentence one day...
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: hyorinryu on June 10, 2016, 10:55:47 PM
Do we have enough people for inhouse custom matches yet?
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Spotty Len on June 10, 2016, 11:13:40 PM
Depends. I don't think EU and NA can play together decently.
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: triangles on June 11, 2016, 12:59:10 AM
If you need another warm body my husband recently picked the game up.  There's no way in the world my laptop can run the game and also it'll melt my brain from the motion so I'm out :(
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Monarda on June 12, 2016, 12:31:22 PM
Depends. I don't think EU and NA can play together decently.

I played in NA servers before, with an average ping of 170ms, maybe that's how EU/NA feels ?
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: MatsuriSakuragi on June 13, 2016, 05:38:25 AM
I swear, are loot boxes programmed to only give you things for heroes you don't play? :(
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: pineyappled on June 13, 2016, 05:23:44 PM
My battletag is scorps#1739.

I'm a bad Mei, but there's absolutely n o t h i n g worse than having a really bad Mei on your team.

Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Silent Harmony on June 14, 2016, 07:17:04 PM
Added. Also I can think of many things worse than a bad Mei. Having 2+ snipers on offense that couldn't hit the broadside of a Reinhardt shield for instance. Knowing my history I'm sure I've had that at least once.

On the complete other end of the spectrum, though, I somehow ended up in a pug with at least 2 really good players who communicated on mics. Who apparently felt I was a good support and weren't afraid to say so. I felt like I won the lottery.  :D We ended up going on a big win streak (5+ games I'm sure) and the enemies definitely got tougher; the final win before I went to bed we successfully held defense on the last Dorado point with just over 2.00 meters to go. One of them added me as a friend; we'll see if anything comes of it.
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: AJS on June 14, 2016, 09:24:43 PM
Oh yes, there is nothing better than meeting decent players who know how to communicate.  One of my best recent experiences was when I was solo queue-ing and wound up with two friends who were coordinating the team through mic.  Even though I didn't have a mic myself, I was using the voice commands to communicate with them.  For instance, we were on Numbani on Defense, and the payload was near the end.  We held the point for a good 7 minutes, and one of the guys was a Lucio keeping everyone healed up and watching for flankers.  I was Pharah, and he'd let us know when he saw enemies coming and where, like "We got a Genji coming from the right, Pharah can you take care of it?"  I'd throw up a quick "Acknowledged" and either scare-off or even eliminate the flanker. 

In the end, I managed to wipe out their team with JUSTICE during overtime and they all complimented me on the mic for a job well done.  There is no better feeling~  I even added them as friends, and we continue to play together from time to time.
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: MatsuriSakuragi on June 14, 2016, 10:36:47 PM
McCree and Widowmaker got nerfed. Feels good man.
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: AJS on June 15, 2016, 04:24:12 AM
McCree and Widowmaker got nerfed. Feels good man.
Rejoice, Zenyattas and tanks.  Now we just wait for the D.Va buff.
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Buggy on June 18, 2016, 09:53:43 AM
As main McCree I admit that "Fan of Hammer" Nerf make him kill tank harder ( If enemy team have Torbjorn or Symmettra that make  enemy kill more harder) but at least flash bang combo kill still can kill some heores ( Tracer ,Genji or  Soldier76)

Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Helepolis on June 19, 2016, 02:36:40 PM
I'm in for 6v6 inhouse-motk.  I can play decent on Americas ping. Aprox 120. Not the best for FPS games but better than Asia which is 250.

Also on some maps I am starting to like Zayra as tank. Except her ultimate takes so long to charge.
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: MatsuriSakuragi on June 19, 2016, 03:01:08 PM
I can be up for some inhouse. I main D.Va, Mei, McCree, and Pharah. Occasionally Hanzo and Mercy.

Also, for Father's Day the special mode is all Soldier 76. DAD FIGHT DAD FIGHT
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Spotty Len on June 19, 2016, 04:22:12 PM
Also, for Father's Day the special mode is all Soldier 76. DAD FIGHT DAD FIGHT
...Oh damn, I gotta try that with a few friends.
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Buggy on June 19, 2016, 04:50:08 PM
I'm in for 6v6 inhouse-motk.  I can play decent on Americas ping. Aprox 120. Not the best for FPS games but better than Asia which is 250.

Also on some maps I am starting to like Zayra as tank. Except her ultimate takes so long to charge.

Even I 'm from Asian country (Thailand ) I feel that play on  America server is  smoother than Asia server ( My America server ping is around 90 while Asia server ping is around 200-300) I mostly play Offense Heroes in every map  (most Offense heroes I play is McCree, Reaper and Soldier 76 ) but I cant fill role depend on situation   
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Helepolis on June 20, 2016, 08:31:13 AM
Yo yo yo, an in-house game isn't going to happen by itself. And just announcing to fancy for one isn't either. Show some ass Get the pay load moving!


Actually, if people would just fill out this google form with their Timezone and nickname, we can perhaps try to pin a time and date.

Google form: https://docs.google.com/forms/d/1xgr_QolRXAvwWOiUe9CaAXn2j4ysMSzpgdYvOMUzBTI/viewform

If you're not sure about your GMT offset, look here: http://wwp.greenwichmeantime.com/time-gadgets/time-zone-converter/

Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Buggy on June 20, 2016, 08:51:17 AM
Oh  one thing between Monday-Friday around these day I can play after 18.00 pm.(GMT+7) because I have apprentice whole day 
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Helepolis on June 20, 2016, 09:23:36 AM
Ah good one to remind me. I added days to select to make it bit more specific during week.

Edit I am suspecting weekends would be most fitting if we have to take in school/work in combination with time zones.  Reverting. Timezone and nickname is more than enough.

Edit2
@ Buggy, I had to delete all responses for the unnecessary edit. Please refill form (sorry for the inconvenience)
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Buggy on June 20, 2016, 09:42:16 AM
Done !! , Thanks for inform me 

Edit : oh.. forgot one thing..  My battletag is YakumoRan#11902  feel free to add me and having fun together!!!
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Gpop on June 20, 2016, 08:45:06 PM
Yo yo yo, an in-house game isn't going to happen by itself. And just announcing to fancy for one isn't either. Show some ass Get the pay load moving!


Actually, if people would just fill out this google form with their Timezone and nickname, we can perhaps try to pin a time and date.

Google form: https://docs.google.com/forms/d/1xgr_QolRXAvwWOiUe9CaAXn2j4ysMSzpgdYvOMUzBTI/viewform

If you're not sure about your GMT offset, look here: http://wwp.greenwichmeantime.com/time-gadgets/time-zone-converter/


Hi, I play this game so I added myself in. I'm a bit low level atm though because I mostly play 6-stack with friends although I have been doing more solo queue recently.

I'm mostly a Lucio player, however I do have fun playing as Reaper, McCree, Hanzo, and Roadhog as well.

My battle tag is Gpop#1221 so add me for this game :V
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Aba Matindesu! on June 22, 2016, 12:03:21 AM
Add me! My BnetID is KounRyuSui#1697. I'm busy for most of the summer so I can't pin down a good time for an in-house, but I'd like to group up with any number of you should you happen to be on.
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Amraphenson on June 22, 2016, 08:33:34 PM
https://www.twitch.tv/amraphenson
streaming this for a bit
edit: done
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Sect on June 22, 2016, 11:55:25 PM
So, question coming from someone considering the game: console or PC? With the caveat that I would most definitely use a controller.
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Ryuu on June 23, 2016, 12:15:52 AM
if you want to have a horrible, turret defense based experience: console

if you want to have an experience where you're gimped relative to everyone around you: pc w/ controller

if you want to have a normal, fun experience: pc w/ mouse and keyboard
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Shady_Ghost on June 23, 2016, 01:12:47 AM
Add me if you want to play together or something ShadyGhost #11167.  I should be able to make it to a meetup any time.
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Helepolis on June 23, 2016, 07:32:11 PM
I only have 7 entries for the in-house match. Nowhere near enough. Unless magically people sign up to get 12 players we won't be having joy this weekend.
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: MatsuriSakuragi on June 23, 2016, 08:27:49 PM
I'm not gonna be home this weekend :(
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Buggy on June 23, 2016, 11:27:29 PM
I only have 7 entries for the in-house match. Nowhere near enough. Unless magically people sign up to get 12 players we won't be having joy this weekend.

maybe team up 6 people and play normal game instead?
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Silent Harmony on June 27, 2016, 04:50:28 PM
So for some reason, despite knowing that lower in-game sensitivity is better for accuracy, it still took until yesterday to realize that the same goes for mouse dpi. I bring this up because last night I dropped my mouse setting from 2000 dpi to 1000 dpi and played a little in the practice range before going into quick play. Not only did I win a vast majority of my games, but my accuracy was pretty much always above-average by a significant margin (like +10%) along with eliminations. It could just be a coincidence combined with better matchmaking, but I like to believe otherwise.
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Ryuu on June 27, 2016, 10:35:34 PM
something else that is surprisingly good for increasing your accuracy is switching to dot sight

my average widowmaker scoped accuracy went from 35-40% -> 50-60% just by making that change
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Helepolis on June 29, 2016, 07:14:55 PM
I have no idea if I'm lucky or competitive play really is different. People actually consider the team composition. Although it is pretty random winning. Played 7, won 4 so far. You need 10 matches to calibrate your rank.

Some highlights from those games. https://www.youtube.com/watch?v=6uJbYLa8ims   

We unfortunately lost the Reinhardt one after capturing point A. Pushing on Industries is hard.
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Cirnouli K. on June 29, 2016, 07:56:03 PM
Overwatch honestly looks pretty fun. Too bad my PC's garbage and most likely can't play it, let alone most other FPS' that aren't TF2.

At least Skyrim runs on it... ;-;
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Las Vegas Typhoon on June 29, 2016, 08:21:53 PM
Given how unstable TF2 is with a lot of people lately, I'd say you could probably get by with medium - low settings in Overwatch if you can still run the former fine. Maybe even higher? I'd say OW is generally one of the most well optimized games I've seen in recent years. They're gonna want as many people as possible able to run it after all. But anyway, here's the system requirements (https://us.battle.net/support/en/article/7636) just to be safe.
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Helepolis on June 29, 2016, 08:41:50 PM
I recently upped my GPU to Nvidia GTX 970 so I can run higher quality. Before that I had GTX 660 and had 60 fps at medium settings. It is a very well optimized game. Blizzard knows how to do this stuff somehow.
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Buggy on June 30, 2016, 03:55:16 AM
anyway what rank that everyone get after  10 replacement matches? I got rank 50..(7 wins 3 loses) and surprisingly, I like compettitve mode so much because most of match that I met is very good team vs very good enemy team which make a fight very exciting

However, the crucial point is if someone rage quit or dc either our team or enemy team  other people cannot joined that match but the team that got  member leaving during the game can leave without penalty (also if someone leave before game begin the match will shutdown automatically)
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: AJS on June 30, 2016, 06:20:28 AM
My first few matches in competitive were absolutely outstanding, and I had very well-coordinated teams.  The rest didn't go quite as smoothly though.  Ended up with 5 wins and 5 losses and landed at rank 53.  I then went on to have pretty much a 10-game lose streak (including my last 4 losses from my placement matches) in which my incompetent teams got stomped by overly competent teams over and over...  And then finally, I was in a ridiculously close match that went to Sudden Death and was stuck in overtime for at least 3 minutes.  What a way to end a lose streak! :D
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Buggy on June 30, 2016, 10:21:15 AM
My first few matches in competitive were absolutely outstanding, and I had very well-coordinated teams.  The rest didn't go quite as smoothly though.  Ended up with 5 wins and 5 losses and landed at rank 53.  I then went on to have pretty much a 10-game lose streak (including my last 4 losses from my placement matches) in which my incompetent teams got stomped by overly competent teams over and over...  And then finally, I was in a ridiculously close match that went to Sudden Death and was stuck in overtime for at least 3 minutes.  What a way to end a lose streak! :D

happen to me twice about sudden death match  too because enemy team pick 3 tank which is very difficult to kill (espacially play in escort pay load ) luckily I win because my pharah get quad kill from ult
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Helepolis on June 30, 2016, 11:36:01 AM
As silly as it may sound but an attacking Bastion can do quite a lot vs defending Reinhardt or team. It just requires a lot of coordination and clean shot on them. Like your team is distracting while you quick deploy on a strategic spot and mow them down. Bastion isn't just for sitting entire match long at same location. And neither for defending only.

The only thing that makes me sad in public matches is people don't pick the Push heroes when a push is needed (due to bottlenecking). They keep insisting on sticking to Hanzo, McCree and Genji. Just grab the damned Junkrat / Pharah / Bastion already. Competitive is less saddening but sometimes it happens.

Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Buggy on June 30, 2016, 12:19:09 PM
As silly as it may sound but an attacking Bastion can do quite a lot vs defending Reinhardt or team. It just requires a lot of coordination and clean shot on them. Like your team is distracting while you quick deploy on a strategic spot and mow them down. Bastion isn't just for sitting entire match long at same location. And neither for defending only.

The only thing that makes me sad in public matches is people don't pick the Push heroes when a push is needed (due to bottlenecking). They keep insisting on sticking to Hanzo, McCree and Genji. Just grab the damned Junkrat / Pharah / Bastion already. Competitive is less saddening but sometimes it happens.

competititive usually they pick to fill role properly  mostly .. but sometimes I met some really silly people ( for example tank who sit behind sup) and the worst case that happen to me is I lose to team that have 5 member remaining....

ps. right now meta 2+ tank is very popular right now most enemy team that I met usually pick 2 tank or more
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Helepolis on June 30, 2016, 05:23:00 PM
2 Tanks 2 Healers and 2 DPS is usually a standard roll out yea. Usually a good Payload delivery setup.
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Ryuu on June 30, 2016, 11:17:33 PM
2 tanks, 2 healers, 2 dps is the best general setup for every map and game type currently
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Amraphenson on July 01, 2016, 02:32:57 AM
5 and 5 for my placement matches, though I had power outages to blame for two of my losses. 52 is what they gave me, so it's definitely your performance more than your w/l
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Helepolis on July 01, 2016, 09:49:55 PM
No idea how this ranking works. Played mainly tanks in almost all match ups.  5-5 here too, got 47. 

We'll see how it goes from here on.
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Spotty Len on July 01, 2016, 10:36:45 PM
New meta right there.

(http://i.imgur.com/uYe5tqp.jpg)


As for comp, I didn't dare trying it out, I don't think I'm good enough to play there yet.
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Gpop on July 02, 2016, 01:00:39 AM
No idea how this ranking works. Played mainly tanks in almost all match ups.  5-5 here too, got 47. 

We'll see how it goes from here on.
From what I heard, it's not only on how many wins you did, but also your personal performance in the game (probably medals and all from each round/match). That's what I heard at least.
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Ryuu on July 02, 2016, 02:11:17 AM
there does seem to be a significant impact on your placement MMR and how much you gain/lose per match based off of your personal performance
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Buggy on July 02, 2016, 04:48:55 AM
New meta right there.

(http://i.imgur.com/uYe5tqp.jpg)


As for comp, I didn't dare trying it out, I don't think I'm good enough to play there yet.

try "We are all soldier now" team espacially at Route 66 on attack side trust me and you will feeling like you play call of duty  :D
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: pineyappled on July 02, 2016, 09:44:49 AM
I really wish sudden death was a KOTH round instead.
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Buggy on July 02, 2016, 11:08:58 AM
(http://i.imgur.com/EUGM40L.jpg)

DEATH COMES
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Gpop on July 02, 2016, 03:00:36 PM
(http://i.imgur.com/EUGM40L.jpg)

DEATH COMES
This actually works quite well :V

(https://pbs.twimg.com/media/CkiY2b6WEAADxXW.jpg)

Might I also suggest the IM@S CG Starlight Stage team? :V (https://twitter.com/Gpop119/status/741136948580999168)
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Buggy on July 02, 2016, 03:12:11 PM
This actually works quite well :V

(https://pbs.twimg.com/media/CkiY2b6WEAADxXW.jpg)

Might I also suggest the IM@S CG Starlight Stage team? :V (https://twitter.com/Gpop119/status/741136948580999168)

actually I saw that before all D.va team is really good espacially to rush to capture point..
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Helepolis on July 04, 2016, 07:35:10 AM
Last weekend I have been jumping between 51 and 49 rank. Whenever I hit rank 49, I get the nice and willing players who want to win. Whenever I get rank 50, I get the odd Hanzo, Genji and Widowmaker players on attack for payload moving.

If only I can get past this barrier. But the effort is extreme, and Overwatch isn't exactly a game where 1 person can carry the entire match.

Edit:
That said, what are some nice effective team compositions you people have been making for ranked games?

Dual tanks and dual healers can sometimes be quite interesting.
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Buggy on July 04, 2016, 11:14:05 AM
may be I really bad luck I drop from 51 to 42 because I have really bad teamwork when I played..

@Hele  I mostly found team formation  : 2 tank,1healer, 2 offense , 1 defensive (this formation mostly found at capture point map like nepal or Illios ) sometime I met team that bring 3 tank (Reinhart +Zarya + Winston = Super Iron Wall)
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: MatsuriSakuragi on July 04, 2016, 02:06:24 PM
holy fucking hell competitive play is toxic

Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Helepolis on July 04, 2016, 03:39:25 PM
may be I really bad luck I drop from 51 to 42 because I have really bad teamwork when I played..
Wait what? You dropped from 51 to 42? That is quite steep.

holy fucking hell competitive play is toxic
Name one game with competitive play which isn't :V

But yes, it quite is.
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Buggy on July 04, 2016, 03:46:57 PM
Wait what? You dropped from 51 to 42? That is quite steep.

@ Hele yep after 10 replacement match I lose match continuously ( if I remeber correctly I lose around 8 or 9 times) and when you lost your rank decrease too ( sometimes you lose 2 times and  your rank are decrease)
the crucial point is if you want to increase rank again sometimes you must win 2 times for increase your rank

so..sometimes competitive mode is feel like you play Russian roulette sometimes you find good team, sometimes you find really bad team
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Ryuu on July 05, 2016, 08:54:04 PM
a good rule to follow for any game with matchmaking is the 40-20-40 rule. the exact numbers may vary depending on your skill level relative to where you are

the rule goes like this: 40% of your games, you will have Totally Garbage Teams and winning will be near impossible. 40% of your games, you have a Perfect Amazing Team and either get carried or just work together so well that you will almost certainly win. 20% of the games are where your individual play will be one of the key factors in the outcome of the game, and it's these games that really determine your ranking in the long run

the point of the rule is to help you focus less on the matches where you have poop teams, because they should account for less than half of your total games
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Silent Harmony on July 06, 2016, 03:41:07 AM
Finished 10 matches. Ranking: 36.

I dare anybody to beat that level of horrible. :qq: :colonveeplusalpha:
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Buggy on July 06, 2016, 03:54:29 AM
Finished 10 matches. Ranking: 36.

I dare anybody to beat that level of horrible. :qq: :colonveeplusalpha:

How many wins and lose in your 10 matches
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Silent Harmony on July 06, 2016, 04:00:15 AM
4W 6L, and 2 of the wins involved 5-6 of the enemy leaving after losing round 1.
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Helepolis on July 08, 2016, 07:25:53 AM
W/L doesn't seem to be setting rank. More like individual performance during each match. Same thing when you're gaining/losing experience to rank up or down.
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Silent Harmony on July 08, 2016, 06:32:34 PM
Looking back though I'm pretty sure part of the reason my rank is so low is having at least 2 out of my 4 wins come with the other team having a leaver which probably messed up the MMR calculation. Competitive mode (aka ranked) is complete garbage right now it seems and everyone is calling Blizzard out on it, including top players. Basically if you aren't in a 5-6 man premade and/or are a support main you really have no reason trying to go up. Things like winning a match when the other team has a leaver gutting your rank XP and how it appears individual performance is calculated really screws over a lot more people than it helps.

Here's a couple videos on it:

The Overwatch Competitive Mess by Unit Loss' Stylosa: https://www.youtube.com/watch?v=nSFcoYHf6iE (https://www.youtube.com/watch?v=nSFcoYHf6iE)

Supports Get Screwed by Force Gaming: https://www.youtube.com/watch?v=AyHHhMdi9tk
 (https://www.youtube.com/watch?v=AyHHhMdi9tk)
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Buggy on July 09, 2016, 03:42:10 AM
Like I said recently ,  playing compettitive mode is feel like you play Russian roulette espacially after 10 replacement match

For me..I want Blizzard change compettitive mode for cannot switch heores when game already begins ( I hear that  many players dislike people who always change heros every seconds during the game at competitive mode)
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Gpop on July 09, 2016, 01:55:28 PM
For me..I want Blizzard change compettitive mode for cannot switch heores when game already begins ( I hear that  many players dislike people who always change heros every seconds during the game at competitive mode)


This will never happen because Overwatch revolves around hero switching in the middle of games to adapt to the current situation or to counter-pick the opponent's heroes themselves.
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Helepolis on July 09, 2016, 08:47:26 PM
Changing heroes (if needed) is why the game is good. Sometimes you don't need to change because of solid play and setup. But some maps and some plays need it.

people who always change heros every seconds during the game at competitive mode
I wish people changed heroes every second into more useful heroes.
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Buggy on July 10, 2016, 07:12:07 AM
Changing heroes (if needed) is why the game is good. Sometimes you don't need to change because of solid play and setup. But some maps and some plays need it.
I wish people changed heroes every second into more useful heroes.

For my point of view, I mostly found people change heroes and keep die and die which make me feel like they didn't change for adapt situation but they change because they want and didn't care the team or the worst case is for troll game that is most situation that I met in competitive mode about changing heroes in mid game ( which cause me rank decrease rapidly like I state earlier)

maybe I am very bad luck after 10 replacement matches :(   

Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Helepolis on July 10, 2016, 09:29:44 AM
It depends honestly. Each game is different. Each team is different. Each strategy is different. I've had good games where we swapped heroes depending on setup. People actually called out the swaps and others agreed. I had games where people refuse to swap, seeing that it simply doesn't work.

Usual troll argument they give: "I got x-objective kills" "My score is higher" etc. It means nothing if you lose the game. And one person doesn't carry in Overwatch. People play this game as if it is some kind of LoL / Dota.

Also, just won a difficult 5v6. Our entire team performed well. And this is how I got rewarded:
(http://i.imgur.com/CaljQ2J.jpg)

It just feels unfair. Losing makes you drop a whole rank almost always, but winning? Hahahaha...
- Making sure as Tracer that enemy Mercy / Lucio and Pharah is non-stop harassed? > You get nothing.
- Protecting strategically your team as Reinhardt, shielding crucial moments. Using Earth Shatter proper > You get nothing.
- Using awesome ult chains as Zarya so your team can clean them up? > Nothing.

- Be Mercy/Lucio, just heal and rez entire game > 1 Bar of rank up most of the time.

Maybe I should just spam Lucio every game.

Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Buggy on July 10, 2016, 10:27:14 AM
That is same thing that cause me rank drop too... honestly I feel like rank drop in competitive mode and like you said it is unfair when we lose it nearly guarantee that rank will drop for sure while increasing rank must take two win for rank up.... and yeah...sometimes I feel tired for this espacially I must face sudden death match every time
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Dr Rawr on July 10, 2016, 10:56:51 AM
started at rank 43 and now at 52. most games i just find myself playing zarya even if we already have 1(or 2), her damage and shield are just way to good. if i ever dont feel like playing zarya then i just pick reaper into anything and just spawn camp the enemy.
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Ryuu on July 10, 2016, 11:24:58 AM
And one person doesn't carry in Overwatch.

this isn't true, though you do have to be insanely better than your opposition to do it.

https://www.youtube.com/watch?v=Q5eZvbzZxFk
https://www.youtube.com/watch?v=3ZeZATcLiPQ


Quote
Also, just won a difficult 5v6. Our entire team performed well. And this is how I got rewarded:

this is a bug caused by leavers and it should be fixed very soon
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Buggy on July 10, 2016, 11:32:19 AM
this isn't true, though you do have to be insanely better than your opposition to do it.

https://www.youtube.com/watch?v=Q5eZvbzZxFk
https://www.youtube.com/watch?v=3ZeZATcLiPQ


this is a bug caused by leavers and it should be fixed very soon

hope that they will fix as fast as they can

for now I play quick match for a while
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Aba Matindesu! on July 12, 2016, 05:16:43 AM
Looks like self-propagated elo hell got real too fast. I've had 3 afks/leavers in as many matches in a row earlier tonight :ohdear:
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Helepolis on July 12, 2016, 06:21:00 PM
This has to be the best, and I mean THE best, Reinhardt Highlight of the century.

https://www.youtube.com/watch?v=pd9R-jwMGaw

Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Spotty Len on July 12, 2016, 06:36:08 PM
Patch nooootes!


EDIT : Disregard, everything's here. https://playoverwatch.com/en-us/blog/20178523#patchnotes
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Buggy on July 12, 2016, 11:47:46 PM
New Heroes is...Sniper Support!?

Edit: the other update in PTR patch note also very interesting too include chaging in competitive mode and D.Va buff
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Edible on July 13, 2016, 08:26:38 AM
Ana is cool as hell.

I'm a little sad they uploaded a gameplay trailer with her in places she can't actually get to though, since she doesn't have Widow's or Hanzo's mobility.
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Ryuu on July 13, 2016, 08:53:35 AM
i did my placements

got placed in 62
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: AzyWng on July 13, 2016, 12:05:50 PM
Hey, I don't really play the game (I'm only interested in what I can get for free), but....

I just thought you'd want to listen to this. (https://youtu.be/Qi69aTLYF8E)
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: MatsuriSakuragi on July 13, 2016, 01:11:07 PM
D.Va

Defense Matrix
Cooldown decreased from 10 seconds to 1 second
A new resource meter has been added. This meter will deplete while Defense Matrix is active and then recharge when it?s not in use.
Defense Matrix takes 10 seconds to reach full charge from empty
At a full charge, Defense Matrix will last for 4 seconds
Defense Matrix will now remain active as long as its assigned hotkey is held
Defense Matrix has been reclassified as an alternate fire and is now bound to RMB (by default)
An option to ?Toggle Defense Matrix? has been added under Options > Controls > D.Va
Self-Destruct
Ultimate cost decreased by 15%
Explosion delay reduced from 4 seconds to 3 seconds
Explosion no longer damages D.Va (the player who activates it)


:* :* :* :* :* :* :*
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Edible on July 13, 2016, 01:26:08 PM
The quicker explosion means you won't be able to do many of those awesome 3-pointers with her, so as far as I'm concerned it's a nerf. :V
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Buggy on July 13, 2016, 01:37:29 PM
Now D.va Shields is feel similar like ReinHart Shield which for me make her more tanky

and Ultimate cost reductions mean More Explosion!!!
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Helepolis on July 13, 2016, 03:33:18 PM
The quicker explosion means you won't be able to do many of those awesome 3-pointers with her, so as far as I'm concerned it's a nerf. :V
Slam dunk D.Va :V I did those too.

Now D.va Shields is feel similar like ReinHart Shield which for me make her more tanky
Feels yes, but but keep in mind there is a 1s cooldown (similar to Mercy's jump to hero skill). So toggling it on/off is not going to happen. Expecting the cooldown to begin once you turn it off, otherwise it would make no sense and be pretty broken.
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Buggy on July 13, 2016, 05:08:18 PM
Feels yes, but but keep in mind there is a 1s cooldown (similar to Mercy's jump to hero skill). So toggling it on/off is not going to happen. Expecting the cooldown to begin once you turn it off, otherwise it would make no sense and be pretty broken.

Not sure about toogle shield that but according to PTR patch note they said  they have An option to “Toggle Defense Matrix” has been added under Options > Controls > D.Va so..will count as toggling on/off option ?
and also her shield now have resource meter  and meter will decline when defense matrix active ( duration 4 seconds)
and take 10 seconds to recharge into full charge again so ... don't worry about she can toggle shield as she want like ReinHart ( which will broken like you said)
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: MatsuriSakuragi on July 13, 2016, 09:40:50 PM
The quicker explosion means you won't be able to do many of those awesome 3-pointers with her, so as far as I'm concerned it's a nerf. :V

The quicker explosion means they can't get to safety as fast, and I don't need to, so I can kill those who stay and ping the cowards.
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Silent Harmony on July 14, 2016, 11:53:17 PM
Danbooru warning:
[nsfw]http://danbooru.donmai.us/posts/2420623[/nsfw]

Mercy: "Worth!"
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: MatsuriSakuragi on July 17, 2016, 06:23:19 PM
Finally pushed through the last of my preliminary competitive rounds.

Win: 7
Loss: 3
Rank: 54

Notes:
Every time we won, I played Mercy
Every time we lost, I wasn't playing Mercy, and the team was a bunch of toxic shitbags

i wonder if there is a correlation here
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Helepolis on July 18, 2016, 12:23:39 PM
Nice ranking. And yep, similar experience. Play support / tank  > get ok gaming experience. Play not support / tank > have people who don't commit.

Though what else is new in serious business gaming. The only way to avoid this bullshit is to form a 6-person team, play together A LOT and git gud that way. At least then you don't have to pray to the Match Making Goddess to give you a sensible player who tries his/her best.
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Buggy on July 18, 2016, 02:59:36 PM
strangly I mostly found in compettitive people who instanlock support and tank but mostly they are really bad such as tank go too fast and die first or support not heal team and they end up by change other hero instead

may be Blizzard hate me so much 
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Ionasal kkll Solciel on July 19, 2016, 05:53:14 AM
Wow, this matchmaking. My side (including me) is single digit levels. My opponents? There a level 97 on their team, and none of them are below level 20.
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Aba Matindesu! on July 19, 2016, 07:04:20 PM
Comp has been quite a ride. Placed at 47, sank to 42, and shot back up well into the 50s mainly playing supports and Zarya. Kinda stuck at 58 for now, but since I suck at shooters in the first place, I'm fine with this.

Wow, this matchmaking. My side (including me) is single digit levels. My opponents? There a level 97 on their team, and none of them are below level 20.

MMR is independent of level; one can be level 300+ and still be very mediocre at the game despite playing so much. I do agree that it is pretty weird for something like this to happen, though.
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Aya Reiko on July 19, 2016, 07:05:25 PM
Ana is now live.  Expect to have every game with at least one of her for at least a week.
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Sect on July 19, 2016, 09:33:22 PM
The moment I realized that the ranking means very little and the only prize for continuing to play past qualifiers was for the gold weapons I just played until I was an even 50 (it wasn't hard, I qualified at 49) and stopped.
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: MatsuriSakuragi on July 20, 2016, 12:25:28 AM
As competitive as I am, I can't fucking stand how hateful and toxic competitive can be. Unless I can get a fully cooperative team friended up I'll do it to get the goodies and then I'm out. I play games to have fun, not be constantly hassled by worthless sacks of skin who act like their lives hang in the balance.

Seriously, I was chasing a Zarya around trying to keep them alive because they were a reckless idiot, and I ended up dying because of them. They immediately when head-in-ass crazy and spent the rest of the game yelling at me for being bad at my job. Not my fault you're an awful team player, fucker.
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: AJS on July 20, 2016, 02:50:58 AM
I can't really stand how toxic competitive mode's gotten, but the cool thing is that Quick Play seems to be nicer now that the toxic people have left to go play competitive.  So I've just been sticking to quick play these days.

Also, I know all the hype is around Ana right now, but I can't get over how awesome D.va and Zenyatta are.  ESPECIALLY D.va, who I was always really "meh" about.  She's an absolute beast now and I had several amazing matches with her, and even a cool play of the game (that wasn't just sitting back and getting a quad-kill with my ult).
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: MatsuriSakuragi on July 20, 2016, 03:08:06 AM
I adored D.Va before, and she's only better now.
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Sect on July 20, 2016, 03:11:24 AM
I adored D.Va before, and she's only better now.
(https://67.media.tumblr.com/08598ef365721b762003dbf561dc2566/tumblr_o8dq6dMmX11qisyxwo1_500.jpg)
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Buggy on July 20, 2016, 04:07:04 AM


Also, I know all the hype is around Ana right now, but I can't get over how awesome D.va and Android Krillin are.  ESPECIALLY D.va, who I was always really "meh" about.  She's an absolute beast now and I had several amazing matches with her, and even a cool play of the game (that wasn't just sitting back and getting a quad-kill with my ult).

I really like how they change defense matrix system make her can tank more like Reinhardt and I feel like her shield is feel like Reinhardt 's shield which also add more survivality for her and make her mech destroy little harder
also..  ult cooldown reduction + faster self destruct ult = Fire in Hole!!!
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Aba Matindesu! on July 20, 2016, 04:34:02 AM
The bonus of her new shield is that it's no longer extremely time-sensitive, so you can do fun things like following and guarding an allied rip-tire for a crucial couple of seconds then, post-detonation, picking off the stragglers.
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: MatsuriSakuragi on July 20, 2016, 04:38:57 AM
Thoughts on new content so far:

First game with D.Va: 17-1
-Roadhog pulled me into his full team. I blew up his full team.

Ana + Reinhardt is FUCKING TERRIFYING OH MY GOD
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Ryuu on July 20, 2016, 09:54:48 AM
re: toxicity in competitive

my competitive experience has been almost wholly positive and it's not just a luck thing. you have to make the environment more positive and people will be less likely to get all piss-baby in chat. if you're tank/support, you have some leeway to ask for things in team select, like "i think we could use some hitscan", or "we could use some area control like junkrat or pharah". people will get salty if you ask them to play tanks or supports, but ask them to play something that makes people explode and they'll be more than happy to swap over. if you have a good comp out of the gate, say so.

if you have someone on your team who gets a good ult off, be like "gj [name]". if you capture a point, "great work, everyone". try to use the thanks emote every time your healer pays attention to you. if your team gets wiped, say "good try, we'll get them next time". if you lose a point, "good hold everyone, we burned a good amount of time". be talkative and try to spin everything in the most positive way you can

a good rule of thumb is also to never single out anyone for anything "bad". example: mccree and tracer keep getting over aggressive and are pushing into the enemy team way too hard without any help and are dying before the team gets there. the knee-jerk reaction would be to say "mccree and tracer, stop moving up so far", but that isn't good. despite being very neutral in its delivery, it singles out the people making the mistake and that will make them defensive and less likely to listen. instead, if you say, "i think we're getting a little too split up, let's give it a try grouping up behind reinhardt all together", they'll be a lot more likely to join you and attack properly. it will not work every time, but it will work more often than directly calling someone out, and it will reduce instances of toxicity in your games

another thing is that singling people out is good when they do something good. if you wipe a team you can be like "great work everyone, zarya that was a sick ult" or whatever. if someone does something good that just wasn't enough you can be like "thanks [whoever], you bought us some time at least". when people feel good about themselves, they tend to play better, and they also tend to not get as salty if things go in the shitter later on.

this is a little pretentious but the old quote of "all evil needs to succeed is for good men to do nothing" or whatever holds very true for the attitude of your environments in ranked play in any game. it isn't just up to toxic players to calm down and stop being shitheads, but it's also up to the rest of players to create positive environments so that shit doesn't happen in the first place
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Helepolis on July 20, 2016, 11:11:12 AM
I couldn't agree more with the above.

One personal experience I can share was a toxic game which turned into a high teamwork + win even.

We were 0-2 in point capture. Drama galore. People were pissed. Me and 2 other random-kuns kept faith and lay out what we lacked. We all swapped heroes into what we could play confidently, but having best impact. Game three turned in a huge favour. A quick fast win. It showed we weren't complete dumb-asses fighting each other over a game. Of course the salt remained some what with few, because it was 1-2. But I just said in voice chat: "Awesome play team, 2 more games and we got this. Let's keep this up". People actually considered the next map and called: "Same team? Do we swap X for Y? We might need hero Z". Next, we won the 4th game too, but enemy gave us some pressure. The 5th match was in fact the most exciting. A real 'good game' I would say.

TL DR: Competitive can be thrilling.

Rare as they might be, as Ryuu said, you need to commit your personal good faith to try to improve. Most of the time it won't work, but that is due to being stuck around rank 50 I noticed. Once you pass that barrier where people play and commit, you will get the joy.

Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Buggy on July 20, 2016, 12:51:55 PM
@ Hele if that situation happen to me I don't mind so much because we do our best even win or lose I don't care because it is really good game which both team do their own best

but the situtation that I met is really bad because my team far from behind enemy team and my team start troll game such as  go without team work and then die one by one until I lose the match but If I lucky enough I may met osome really good teamwork sometimes fight with really good enemy teamwork too which make me exciting and blood boil because that is very intense yet relly fun game because really goo team work at my team vs really goo team work at enemy team

TL DR : I still think that competitive mode feels like playing Russian Roulette
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Sect on July 20, 2016, 08:18:23 PM
Ana + Reinhardt is FUCKING TERRIFYING OH MY GOD
Did a Numbani match with three Anas and three Reinhardts. We wrecked shit.
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Amraphenson on July 20, 2016, 09:02:03 PM
took myself from 52 to 5661 over the course of the past few days using Ana solo-instalocks. She's amazingly fun and supports in a way I'm lot more comfortable with, and with Android Krillin meta going on I always have someone else to heal with. I think she's probably one of the strongest supports to go into solo queue because her kit is very independent: you can apply damage, heal allies from afar at an astounding rate

things to note:
rifle is fast if hip fired but hitscan if scoped; you're pretty good pharah duty and can heal people from stupidly far. Ana three shots all the 200 cast; if nothing else, landing two shots will make them get the fuck out
ana actually has the fastest burst heal in the game with grenade>rifle, being a 250 heal
if you land a sleep and for some reason are the only one around to capitalize, shoot>melee>grenade for 190 damage. not Mei level, but it's something.
REAPER AND TRACER FUCK YOU UP SO BAD
hog is also an amazing target for nanoboost
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Ionasal kkll Solciel on July 22, 2016, 06:54:34 AM
So I'm still terrible at using D.Va for anything but distracting 3+ enemies off the point, but being able to cycle Defense Matrices, even briefly, is making staying alive a lot easier... that is, if Ana doesn't snipe me with her Sleep Shot (I think it pierces DM?!). Also have to get used to the rebind for DM on console (it got moved to L2 from R1).

Also, hate Zarya so, so much. Her and Mei both pierce DM with their close shots, kill me easy, and maybe it's my inexperience talking, but whenever I get anywhere near her, she always seems to have her barriers active on whatever I'm trying to hit.
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: MatsuriSakuragi on July 22, 2016, 11:10:39 AM
Run away from Zarya and Mei. D.Va is severely weak to them.

Also, even if DM got improved, it's a lackluster shield and you're better off using your jets as evasion. It's great for soaking up bullet rain though.
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Ryuu on July 22, 2016, 11:27:31 AM
i'm not sure i would say that defense matrix is lackluster. it's not as good as a reinhardt shield for gaining ground on the point, no, but it's also the only ability in the game that can eliminate ultimates without any residual effect to the team. reinhardt's shield can't prevent the team from getting sucked into zarya's ult, for example
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: MatsuriSakuragi on July 22, 2016, 12:10:58 PM
I... actually did not know that. Huh.
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Amraphenson on July 22, 2016, 08:56:55 PM
it's impossible to run in front of defense matrix and accidentally catch spam like it is with rein shield, in addition
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: MatsuriSakuragi on July 23, 2016, 02:18:48 PM
Speaking of tanks, I finally caved and just forced myself to learn Zarya. I'm really digging her all of a sudden. Not only being capable of but EXPECTED to be a bullet magnet means I can play more recklessly and still wreck faces. And the team appreciates it too!
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Tea Devil on July 23, 2016, 07:08:19 PM
This game has pretty much been my life for the past week. Played as D.Va and Mercy before, but now one of my friends plays a great Zenyatta and so I switched Mercy for Junkrat. It's amazing how a change of character can make your experience so much better.

Unfortunately, the Ana patch also introduced some serious ping issues for me. I still play because I like the game and latency is nothing new for me, but the only thing that can make me salty is when I have issues that are not on my end.
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: AJS on July 24, 2016, 02:24:17 AM
I... actually did not know that. Huh.
Defense Matrix can actually shut down quite a number of ults if you're quick enough.  It can eat up Hanzo's ult when it's still an arrow before it becomes dragons, Mei's ult if you catch the little bot before it hits the ground, and of course Zarya's ult when it's still just a regular charge shot.
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Amraphenson on July 24, 2016, 04:08:29 AM
If you're on top of a soldier it eats his biotic field thing too if he throws it down inside your field.
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Buggy on July 24, 2016, 08:14:26 AM
Defense Matrix can actually shut down quite a number of ults if you're quick enough.  It can eat up Hanzo's ult when it's still an arrow before it becomes dragons, Mei's ult if you catch the little bot before it hits the ground, and of course Zarya's ult when it's still just a regular charge shot.

I had been nullify Hanzo's Ult with Defense Matrix once and I think predicting and Shield timing is very important but most fun part is when I use Defense Matrix to shield Reaper ult near his face lol
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Helepolis on August 02, 2016, 06:03:05 PM
Overwatch Summer Games 2016 is real.

Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Edible on August 02, 2016, 06:08:54 PM
Overwatch Summer Games 2016 is real.

Not okay with it being loot box only rewards.  Why do we even have credits?
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Helepolis on August 02, 2016, 07:08:29 PM
Not okay with it being loot box only rewards.  Why do we even have credits?
Motivating people to actually buy loot boxes now it seems. My friend got lucky, he got Tracer's British flag skin from a lootbox just 5min ago. We only played 3 games together.
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Buggy on August 03, 2016, 08:34:40 AM
Time to farm exp like madman to collect loot boxes!!

ps. I really want McCree skin his skin pattern feel like captain america
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Helepolis on August 03, 2016, 08:54:48 AM
Got 'Nihon' skin for Genji yesterday lol. White knight :V
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Tea Devil on August 08, 2016, 03:59:03 AM
All I want is the Junkrat shotput victory.

Instead, I have the new Lucio, Zarya, and Tracer skins.

The desire sensor is real.
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Buggy on August 08, 2016, 05:34:47 AM
Got 'Nihon' skin for Genji yesterday lol. White knight :V

I got Nihon skin yesterday plus duplicate of Lucio Striker skin......and Zarya Russian skin....

Where is my McCree Clownpiece American skin!!!

may be RNG love to troll me ...
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Ionasal kkll Solciel on August 15, 2016, 02:25:45 AM
Why, oh why would someone main Symmetra on Numbani Attack? I know Flik did an Attack with a Symmetra, but this guy was sub-10.

In balance news, Android Krillin is completely OP and Discord Orb is very likely to be debuffed, Mercy (who was apparently too powerful with an attack boost the same relative strength as current Discord Orb) and Mei (whose Ult is apparently too slow to freeze compared to something like Reinhardt's Ult?) might get buffed.

EDIT: New news from the PTR servers:

All Ultimates that used to retain some of their charge now get it completely wiped after a quarter second - enough so that if they immediately get sniped, they may retain some, but Deadeye, for example, is not as big a threat as it used to be.

Projectile hitboxes are being reverted, so that they're easier to score hits with.

Android Krillin has Discord Orb reduced to 30% debuff, but his attack power is increased to compensate for him.

Mercy gets even more healing power, and a reduced timer on her allies' cooldown after being revived.

Mei's ult now goes right through barriers (but it should probably still be blocked by Defense Matrix), as well as being freakin' massive now.

Genji loses his giga burst move (Fan into Melee, cancel into Swift Strike) since he has to finish his melee attack now, his double jump now no longer restores after a wall jump, and Dragonblade has its duration reduced (so I don't think he can kill a full health D.Va on just Dragonblade alone now), and he can't Swift Strike to dodge traps. (Cue the salt from longtime Genji mains.)

Hanzo's now faster with his bow drawn, and his arrows now move faster. Not sure what that will do with those guys who shoot straight up into the air to smash down on unsuspecting Attackers when the gates open.

Lucio's Amped Speed is now slower.

Watchpoint: Gibraltar lost its first checkpoint (the one under the bridge?), which will probably make pushing a little harder for the Attackers.
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Ryuu on August 18, 2016, 11:02:34 PM
rip gonjo, we barely knew you
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: hyorinryu on August 18, 2016, 11:18:46 PM
I just want the olympic Dva skin :(
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Silent Harmony on August 19, 2016, 03:20:11 AM
Speaking of D.VA, Gremlin D.VA is now canon (https://www.youtube.com/watch?v=Tvi25lnkTyM).  :3
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Buggy on August 19, 2016, 04:48:35 AM
Genji's nerf makes him less mobility and less annoying ( no more double jump all around genji ) and may be it will aafect to playstyle toward to genji's player too


ps. to celebrate D.va new emote I want to celebrate with this song https://youtu.be/AAZfMwUZDZk (https://youtu.be/AAZfMwUZDZk)
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Ionasal kkll Solciel on August 19, 2016, 06:16:02 AM
teh feels are real (https://youtu.be/to8yh83jlXg)

(It's Bastion's origin story)
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Helepolis on August 19, 2016, 01:18:26 PM
Changes are pretty good. We'll see how it works out online.
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Buggy on August 19, 2016, 03:08:02 PM
I want to see how genji's playstyle change after nerf 
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Ryuu on August 20, 2016, 12:41:03 AM
I want to see how genji's playstyle change after nerf

there won't be one, b/c people will just start picking pharah for vertical levels and tracer for horizontal levels. the only genjis left will be gonjo mains who don't read patch notes
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Amraphenson on August 20, 2016, 02:41:15 AM
Pharah picks aren't going to overwhelm anything until McCree stops being McCree.
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Buggy on August 20, 2016, 04:07:06 AM
there won't be one, b/c people will just start picking pharah for vertical levels and tracer for horizontal levels. the only genjis left will be gonjo mains who don't read patch notes

and may be people start play junkrat (or winston) more if they saw  genji main 
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Tea Devil on August 20, 2016, 04:26:26 AM
and he can't Swift Strike to dodge traps. (Cue the salt from longtime Genji mains.)

Ooooohhh yes.

On the other hand, Mei ult makes me shudder a bit.
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Ryuu on August 20, 2016, 08:49:03 AM
Pharah picks aren't going to overwhelm anything until McCree stops being McCree.

only in mmrs where people can actually aim, which does not apply to a lot of players

and may be people start play junkrat (or winston) more if they saw  genji main 

junkrat isn't really a genji counter at all though. maybe a little better off now that his traps will actually function properly, but genji should still come out of most 1v1s against junkrat ahead
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Amraphenson on August 21, 2016, 10:06:09 PM
True, I'm speaking from ~62 mmr. I'm used to getting randomly pinged with two shots and falling out of the sky whenever I pick pharah
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Ionasal kkll Solciel on August 26, 2016, 05:45:00 AM
Further changes in PTR:

Hanzo gets a 33% reduction in size to his projectiles - apparently shooting buses out of his bow is still too strong.

Soldier: 76 has a faster increase to his spread, but also a faster reduction to his spread when not firing, emphasizing burst fire over full-auto.
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Helepolis on August 26, 2016, 01:28:17 PM
Good. Will prevent the dumb shoot around corner without proper aiming shots.

About Soldier. That is interesting and odd. The scatter currently starts on the 4th shot. If you keep your auto-fire to burst of max 3 shots you will always have accuracy.

Edit: Thinking about Soldier, could be indeed to prevent spraying on long range I guess.
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Buggy on August 26, 2016, 03:39:28 PM
Can't wait about new map

I want to explore about how beautiful of Eichenwalde (espacially using Lucio climb around wall like a freak  :D )

same as Sit & Laugh  + Reinhardt new legendary skins ( I stacks 4000 gold right now)
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: MatsuriSakuragi on September 02, 2016, 06:33:50 PM
Finally picked this up again after a while of not playing. Tried Junkrat for a while. Good GOD he is fun. I did a late join on a run in Nepal (the inside one), and had a triple kill in the first 15 seconds. Ended up going 17-2 by just hanging around the objective.
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Helepolis on September 02, 2016, 07:48:58 PM
I am digging the new changes so far. Perhaps I'll retry some ranked again.

Haven't run into the new map yet so no idea how the hell it plays.
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Spotty Len on September 02, 2016, 09:31:26 PM
Didn't run into the new map yet. Mei is still fun to play, D.Va wasn't too much impacted, and I didn't know I'd find L?cio that enjoyable to play.

Also. (https://www.youtube.com/watch?v=xbr4c3UKXrM)
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Ionasal kkll Solciel on September 03, 2016, 06:46:00 AM
EDIT: Wait, no, nevermind, that was Pharah.

Hope it comes out on consoles soon. Really need that Genji nerf.
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Buggy on September 03, 2016, 10:13:58 AM
I may try ranked game too after their change some mechanic in rank game

the problem is I didin't play Overwatch  for so long since ending of season one ranked so..my shooting skill may decline dramatically...

plus I addict another Blizzard game right now...
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Helepolis on September 04, 2016, 01:26:23 PM
I think the animators made an error with Zarya's eye during the 'Comedy gold' emote.

Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Ryuu on September 04, 2016, 09:23:40 PM
there's a bug currently that causes face and eye animations to break outside of game
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Ionasal kkll Solciel on September 04, 2016, 10:32:59 PM
My first time on Eichenwalde went better than expected. (https://youtu.be/lPkDKoy_Mkw)

But I get so salty with this matchmaking sometimes. Five enemy tank on Lijang was a little funny, and it's obvious I really shouldn't use McCree because I have terribad accuracy. But really, they're still terrible at matching up relative skill levels, if the amount of level 70s, 80s, and 90s I keep encountering in QP is any indication.

Also, probably a bad idea to attempt ranked when I'm only level 26.
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: MatsuriSakuragi on September 04, 2016, 10:34:54 PM
Eichenwalde is so fucking biased toward defense it's not even remotely funny. Those choke points are a nightmare to get past.
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Amraphenson on September 05, 2016, 03:11:49 AM
ranked platinum on after my calibration matches, 6 wins 4 losses, solo Ana the whole way through.
you can't stop me from being a grandma
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Helepolis on September 05, 2016, 05:13:35 AM
Eichenwalde is so fucking biased toward defense it's not even remotely funny. Those choke points are a nightmare to get past.
IKR. Especially the first choke point immediately. Like what the hell. It is worse than Industries or Hanamura.

ranked platinum on after my calibration matches, 6 wins 4 losses, solo Ana the whole way through.
you can't stop me from being a grandma
"Everyone dies"

Nice ranking.
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Ryuu on September 05, 2016, 06:18:17 AM
But really, they're still terrible at matching up relative skill levels, if the amount of level 70s, 80s, and 90s I keep encountering in QP is any indication.

level isn't really an indicator of skill

there is a bit of a gray area where higher level = more likely to know things about the game, but that only matters to a certain degree if people aren't good
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Helepolis on September 05, 2016, 06:32:31 AM
That as well.

Solo quick play queues me 95% of the time with minimum of level 100+ people, regardless of skill. Group queuers can contain people being < 100.


Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Buggy on September 05, 2016, 07:49:20 AM
One of most annoying for me when playing rank is when the team always spam at objective every second and make me upset alot and I don't understand why they spam ping endlessly
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Dr Rawr on September 05, 2016, 07:51:19 AM
ranked platinum on after my calibration matches, 6 wins 4 losses, solo Ana the whole way through.
you can't stop me from being a grandma
hi5 plat buddies
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Ionasal kkll Solciel on September 06, 2016, 05:20:27 AM
level isn't really an indicator of skill

there is a bit of a gray area where higher level = more likely to know things about the game, but that only matters to a certain degree if people aren't good

...Like, say, when most of my team is level < 10, and most of my enemy team is > 50? Because there's no goddamn way they're really even close to equivalent.

Really, that's the bit I'm most salty about with weekend QP matchmaking. Half the time both teams are about the same or slightly imbalanced, but it just seems like an easy steamroll one way or the other the other half. Usually I'm the one being steamrolled.
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Ryuu on September 06, 2016, 10:03:48 PM
...Like, say, when most of my team is level < 10, and most of my enemy team is > 50?

considering that the game already has tons of smurfs and that it's super common for games to have people who play a lot and yet are worse than the average brand new player? yeah, level is still not exactly a level of skill

posting an exaggerated story that only maybe happened once like it's what happens to you every game doesn't exactly make your point look strong. if you're low level being matched against people of a higher level, it's probably b/c you are better than the average new player and the matchmaking system put you in a higher mmr to account for that
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: MatsuriSakuragi on September 06, 2016, 10:14:22 PM
That's the one encouraging thing on my part. I'm almost always matched with higher rank people, and 95% of the time I finish with a positive k/d.
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Ionasal kkll Solciel on September 07, 2016, 06:38:07 AM
considering that the game already has tons of smurfs and that it's super common for games to have people who play a lot and yet are worse than the average brand new player? yeah, level is still not exactly a level of skill

posting an exaggerated story that only maybe happened once like it's what happens to you every game doesn't exactly make your point look strong. if you're low level being matched against people of a higher level, it's probably b/c you are better than the average new player and the matchmaking system put you in a higher mmr to account for that

You're right about that. I'm just so full of salt, I'm worse than gonjo mains after the PTR.

Anyway, against my better judgment, I'm doing a few placement matches, and I got a draw in Hollywood in my third match. If we can't cap it because of Symmetra and Junkrat, you certainly won't cap it with me somehow wandering into their flanks and forcing their Mercy to flee and getting their McCree and/or D.Va out of position to deal with me. Still 0-2-1, so probably gonna end up Bronze.
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Amraphenson on September 08, 2016, 09:10:44 PM
from what I've seen:
if you're winning more than losing in your placements you get plat
if you're about equal, draws included (so like 4-4-2 or something close), you get gold
if you lose a little more than you win you get silver

your individual performance also matters in the games a surprising amount; I had a friend who went 6-4 but got gold, and noted that he wasn't really doing amazing during his games. Do-it-all heroes like Ana, Soldier, and Hog will actually boost you up just a tad, iirc.
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Ryuu on September 08, 2016, 11:36:05 PM
personal performance is actually a huge modifier since the game is so heavily skill based

even if you lose all 10 games, if you're doing like 15-20k damage with above average elimination and objective time scores every game, you're still probably going to get placed in gold
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Ionasal kkll Solciel on September 09, 2016, 06:38:23 AM
Somehow I'm playing Android Krillin a whole heck of a lot more than I want to. I want to play D.Va, but we need healers, and 30% global debuff is still huge against single targets. Fighting against God-tier Mei is still holy shit what is this, more so if I can't anticipate her ult in time to Matrix it. Good Meis know how to use the icicles for more than just finishing off frozen enemies. Great Meis can use it anytime to be an eratz sniper.

Two games left. Probably will get to them tomorrow, then we'll see how I end up.

EDIT: Two games later, 4-5-1, 2119 Gold. ~7200 dpg, ~2 EDR, ~2400 hpg. Spent most of the time as Android Krillin. (I know I have this inferiority complex, but this seems too high.) Question: Does sites like MasterOverwatch aggregate all players, or just the ones that put their names in?
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Ryuu on September 10, 2016, 11:26:38 PM
just the ones that put their name in
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Ionasal kkll Solciel on September 23, 2016, 06:37:53 AM
So I just had a troll match - four Meis on the enemy defend team on Eichenwalde. Obviously voice-coordinated, because impassable Ice Wall.

So I went D.Va, and took the gap and walked onto the point. I nearly fell into the pit (I did once), but my boosters got off cooldown before I died. I didn't get the point then, but I stymied the Meis long enough for the rest of my team to break through and eventually cap the first point.

We lost, because on the final push, two of them went Bastion and at least one of them is coordinated enough to not ignore the D.Va.

I kind of want to hear what was going on on their side when they realized someone was capping the point they were so careful not to let anything through to.
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: gammaraptor on September 25, 2016, 09:18:14 PM
Am I the only one that finds that High Plat games (2750-3000) are usually just a stomp for either side? Been soloq'ing and finding that whoever communicates better usually just straight-up wins.

The climb to diamond is treacherous, I was really close last week but I'm slowly pushing up my average so hopefully will get there soon~

Anyone here 3000+?

Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Silent Harmony on September 26, 2016, 12:27:48 AM
I'm obviously not a Diamond+ player (I just recently got back to above 50% winrate in quick play, though that may be gone now after queueing with a friend new to FPS's). However, from what I've seen in VODs and streams such as Seagull's is that stomps happen even at Master+, where voice-com and talent is at it's highest. It's likely the nature of solo-queue as much as anything. I could be wrong though.
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Dr Rawr on September 26, 2016, 01:20:06 AM
Sitting at 2600~ stomps do happen but not often enough for me to care.
Also my voice chat is bugged and can never use it even after a couple reinstalls. Though that may be a blessing since I'm a piece of shit that locks in mei almost every game and never switches.
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Ionasal kkll Solciel on September 26, 2016, 02:33:36 AM
As long as you're a good Mei, not switching only matters if you're stubbornly staying on despite getting nuked from orbit with one of her firm/hard counters.

Just had a comp match on Dorado where four of my opponents fled the game after we drove in the payload (one of them relatively early). There was no backfills, so their Attack phase was literally just 6v2, aka impossible to even really leave the spawn. FeelsBadMan. We did not deserve that many rank points.
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: gammaraptor on September 26, 2016, 04:13:44 AM
Sitting at 2850 right now and its just a nightmare. I pretty much just only play Reinhardt and the occasional healer, so honestly a lot of the game is dependent on how well my team can do. It's just so hard when your team can't position for the life of them and you can't exactly carry the same way as a dps because you killing people is entirely dependent on how you position and your healers. Its even more frustrating when you kill 5 people on the enemy team one by one as Rein and you turn around and your entire team has just gotten nothing done. Its just such a grind, i'm slowly pushing up my average but I can only lose so many games before it makes me angry.
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Silent Harmony on September 26, 2016, 06:52:43 AM
https://overwatchtracker.com/insights/skillrating (https://overwatchtracker.com/insights/skillrating)

Looking at this graph I can't help but feel that, rather than the game being to harsh (which is what I hear a lot of people say on various sites) the game is actually too conservative. If the game was too harsh then you'd see the median shift more towards Bronze-Silver (ala League) but instead it is right in the middle (2500) to a staggering degree. Depending on how accurate the graph is it's possible that Blizzard needs to find a way to loosen the reins on their system, likely making each win/loss worth much more points. It will (hypothetically) drive a lot more people into Bronze but at the same time should (hypothetically) do the same for Master+. What do you guys think?

Also there are few things sweeter than sleeping a cheeky Bastion twice within seconds as Ana to secure your teams 2/1 Nepal victory.
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Silent Harmony on September 29, 2016, 05:06:20 AM
Couldn't tell if my continued rise in my Quick Play win rate was more due to MMR hilarity or skill so I decided to finish my Season 2 placements.

1885 Silver. Bottom 5% of NA.

Yep it was MMR.
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Ionasal kkll Solciel on October 05, 2016, 06:05:24 AM
Well. This new weekly brawl is a thing. Random only. If nothing else, at least I'm getting some experience using the snipers.
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Tamashii Kanjou on October 06, 2016, 08:13:03 PM
Hi everyone... back from, well, nowhere really. But I caved... and got hold of Overwatch as well. Feel free to add me via...

Kanjou#21588

I'm... not really that good; but I'd love to play with you all, and hopefully get back into both gaming and posting stuff over here <3
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: NaCl on October 06, 2016, 09:47:22 PM
New guy here! I haven't played Overwatch in a while (over one month) but anyways:

Feel free to add me anyways! I'm quite confident in my abilities with most heroes.  Battletag: NaCl#21827
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Silent Harmony on October 06, 2016, 10:43:04 PM
I updated the opening post with Battle.net tags and a new video. If you are like me and suck at aiming it's worth checking out.
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Buggy on October 07, 2016, 01:24:11 AM
I updated the opening post with Battle.net tags and a new video. If you are like me and suck at aiming it's worth checking out.

don't worry  I am suck at aiming too (but still main McCree lol..)

by the way here's my battle.net tag

YakumoRan#11902

feel free to add me !
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: DX7.EP on October 07, 2016, 03:14:54 AM
Got myself the game as well not too long ago, after months of situational reluctance. Of course, I'm savouring it as expected from a TF2 main - hey, 6s can actually be fun here! :V

Battle Tags, eh? DX7EPiano1#1331 should do it there.

Anywho, the current brawl mode (hero randomisation) gives me lovely reminders of TF2's own Randomiser gamemode, except replace rocket-jumping Scouts and medigun Heavies with very bizarre team compositions that may or may not always work, but that makes it even more enjoyable.
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Tamashii Kanjou on October 09, 2016, 09:09:21 PM
As a by the by, it might be a good idea to say which servers we all play on, because... battle.net like to not show off people you're friends with if they are on different servers. At least, that's how it looks on my end :/
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Buggy on October 10, 2016, 02:32:39 AM
mostly I played on NA servers
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Tea Devil on October 10, 2016, 03:51:21 AM
I'm itching for people to play with and my friends have gotten re-addicted to WoW, so anyone who plays on US servers can add TeaDevil#1896 and be amazed as I die horribly a lot. I don't play competitive, though.
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: NaCl on October 10, 2016, 07:03:33 AM
Wait... Are there any EU players here?   :wat:
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Tamashii Kanjou on October 10, 2016, 10:26:33 AM
*waves at NaCl*

I wouldn't mind trying the US server at some point to see how the connection fares (and to at least play with friends who are over there) but yeah, EU server here :V
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Helepolis on October 10, 2016, 10:56:56 AM
Not playable. Ping 120+ on NA and 200+ on Asia. For FPS games you don't want anything above 60 or so.

Edit:

Overwatch 2spooky4me. Halloween update is out. New skins, victory poses and Holly Wood has been changed into spooky stuff.

Edit2:

There is also awesome story mode to play with 4 people. Well, sort of a survival game. But that is all I say :V
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Tea Devil on October 11, 2016, 07:28:19 PM
(https://puu.sh/rFBIR/d472da287b.png)

My life is over. Tell my friends that I love them.
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: aUsernameIsFineToo on October 11, 2016, 08:36:18 PM
My BattleTag is [attach=1] , on the US server. Been playing this with some friends from high school and university for a while now, and I'd appreciate it if I can gather some people from here to play with every now and then.

(image because I don't want scrapers and crawlers picking up my tag)
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: NaCl on October 11, 2016, 10:20:46 PM
HYPE'S UP BOYS & GIRLS  :]
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Ionasal kkll Solciel on October 12, 2016, 08:43:06 AM
So apparently fail conditions are if everyone is dead at once, or the doors are breached.

This was a thing. (https://youtu.be/SBZXxznMAq0) Really fun.

If you play Ana, Biotic Grenades are the absolute best way to get ult charge - fire it into a crowd of Zomnics, bang zoom get ult. Definitely have one stocked up by the final battle if you see McCree also with an ult, because Nano Deadeye is enough to wreck every single Zomnic on the field, plus the Witch, probably the Reaper, and probably Dr. Junkenstein himself. Run over quick to suppress Junkenstein's Monster, though, or he'll heal, and wreck anyone stupid enough to be too close to the door.

S:76 needs to be plopping down Biotic Fields whenever he's nearby wounded allies, even if he's not hurt himself. He and Ana are the only sources of healing, so lessening the load on the Alchemist is always a good thing, especially if she fires a Biotic Grenade at the team.

Hanzo needs to be firing Scatter Arrows so that they hit behind the crates at the center, in the hallway on the right, or in front of Shock-Tires. Zombadiers are relatively common behind them, and they'll wreck face if you leave them alone. If you want to Dragonstrike Junkenstein's Monster, back the hell off and wait for the Gunslinger or the Alchemist to stun him before shooting his face. If you're too close, you aren't going to even touch him.

Try to stay mobile, a bit away from the door, and group up only if you have a Biotic Field running. The Reaper and Junkenstein's Monster both heavily punish grouping, and Zombadiers can easily snipe you if you stand still too long. Also, if you're injured and relying on the Alchemist to heal, stand the f still so that she can shoot you and/or grenade you.
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Helepolis on October 13, 2016, 11:34:59 AM
That sounds way too complicated. Charging ults isn't an issue tbh. No need for specific actions. Just shoot and keep shooting.

Take as Mcree the left stairs and stay up there. You'll draw no agro from the bosses. Now and then from the grenade launching Zomnics.

For almost every boss, Hanzo starts firing his ult. Ana tosses HP down potion on boss and ults Mcree. Mcree ults bosses.

You don't even need to focus Dr. Junkenstein. Let Ana sleep him and focus on taking out the ranged Zomnics. They are the ones usually killing you anyway.
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Ionasal kkll Solciel on October 14, 2016, 05:33:32 AM
Grabbing ult charge with Ana is a bit of an issue, mostly because she can't headshot, and your team should really not be tanking enough damage in the first place outside of Elites to really require constant Ana attention. Hence grenading batches of enemies.

But yeah, I'm being overcomplicated.
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Helepolis on October 14, 2016, 06:18:53 AM
This is why Mcree and Hanzo take the higher grounds. To improve ease of headshot and draw less agro. Ana and Soldier soak up the damage.

Sadly enough, Ana and Mcree have the hardest job in the game. If one of them messes up, shit gets tough fast.

Ana has huge role to ensure she sleeps Reaper and such, ults mcree proper and use the grenade on Hog to deny his self-heal. She doesn't need to headshot enemies because her focus is on assisting clearing ranged Zomnics. I think they require 3 shots by Ana alone.


Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Ionasal kkll Solciel on October 14, 2016, 07:31:57 AM
People need to use their Dragonstrikes and Deadeyes more often, mostly on the Zombadiers (and on Shock-Tires for Deadeye). These two should get ult charge right quick if they're headshotting like a good sniper does, and holding onto the charge until elites spawn can be counter-productive if enemies are bombing you. Soldier: 76 appears to be weaker using his ult unless he's going for Shock-Tires, since he doesn't headshot. And we know Ana charges slowly.
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: NaCl on October 14, 2016, 10:06:33 PM
The fact that Halloween skins cost 3x the price of normal ones, and they are available for a limited time only triggers me so hard.
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: hyorinryu on October 15, 2016, 02:11:59 AM
I can't make it past hogman on hard mode. What about you guys?
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Buggy on October 15, 2016, 03:07:16 AM
The fact that Halloween skins cost 3x the price of normal ones, and they are available for a limited time only triggers me so hard.

I feel like Bliz troll us because in past event (Olympic Event) there are so many people complain about why olympic skin  cannot purchase by in-game gold
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: hyorinryu on October 15, 2016, 03:43:40 AM
The fact that Halloween skins cost 3x the price of normal ones, and they are available for a limited time only triggers me so hard.

At least we can buy them.
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Ionasal kkll Solciel on October 15, 2016, 05:55:20 AM
I'm becoming increasingly certain that people who play McCree in the brawl are not quite aware of certain aspects of Deadeye, mainly that you still fire a bullet that deals damage at 300 dps * time spent locked on (more if you're Nanoed) at enemies you're not going to kill in one shot. I had an interesting battle with this one guy on voice chat basically going, "guys, guys; knock Roadhog down most of the way so I can one-shot him with Deadeye. Guys, guys; healz plz why aren't you healing plz plz dead. gg guys." Admittedly, he did have a point that the Soldier and Ana were not healing his ass, but I'd wager that was because he was being testy on chat.

EDIT: Also somehow I keep getting top kills in the brawl with either Hanzo or Soldier (usually by only one or two). Hanzo I can understand because good casts of Dragonstrike knock down a dozen enemies at once. Combined with my relative spamming of it (expect a cast from me mid-wave, and another during the elite), I shred. The only think I can think about with Soldier is that Helix Rockets have AoE, and Tactical Visor lets him "snap" to targets. Either that, or my team's McCree is a bit less skilled than I am. Or maybe it's just I shoot faster than they do?
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Silent Harmony on October 20, 2016, 10:11:21 PM
https://www.reddit.com/r/Overwatch/comments/58cuu5/every_time_i_try_to_use_symmetras_teleporter/
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Ionasal kkll Solciel on October 21, 2016, 07:01:36 AM
So new on PTR: D.Va gets 600 health and faster movement while firing, Torbjorn gets scrap charged every so often now in exchange for less scrap from dead enemies and a faster but weaker hammer, turrets getting destroyed no longer charges ult for the deployer, Soldier's rifle deals more damage now but spreads farther, again emphasizing burst fire, Nano Boost no longer increases movement speed, Blizzard charges slightly slower now, Particle/Projected Barrier now contributes less charge to Zarya, and most stunningly, ALL Ultimates now charge slower.
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Ryuu on October 21, 2016, 08:45:43 AM
i finally did my placements

got placed into diamond

quickly learned that people in diamond don't actually know anything about the game and just got that high based off of click accuracy
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: NaCl on October 21, 2016, 12:15:14 PM
So new on PTR: D.Va gets 600 health and faster movement while firing, Torbjorn gets scrap charged every so often now in exchange for less scrap from dead enemies and a faster but weaker hammer, turrets getting destroyed no longer charges ult for the deployer, Soldier's rifle deals more damage now but spreads farther, again emphasizing burst fire, Nano Boost no longer increases movement speed, Blizzard charges slightly slower now, Particle/Projected Barrier now contributes less charge to Zarya, and most stunningly, ALL Ultimates now charge slower.
I suppose it's fine that they're nerfing nano. The fact that there's no way of running away from a nano-ed Grandad or Roadhog is just too game changing.
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Aba Matindesu! on October 28, 2016, 05:56:50 AM
i finally did my placements

got placed into diamond

quickly learned that people in diamond don't actually know anything about the game and just got that high based off of click accuracy
on the other hand, i got placed mid-plat and it's all due to my supporting/game knowledge yet absolutely abysmal aim

c'est la vie
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Ryuu on October 30, 2016, 06:20:26 AM
i floated between plat and diamond before i gave up on comp for this season

plat legit has the better players. their aim is only slightly worse than people in diamond, but they have A LOT more game knowledge, work together, and actually care about team comps

unfortunately the sr calculations are kind of fucked up right now so it basically takes playing forever until you get a lucky/unlucky streak to actually make a significant movement in sr
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Gpop on November 04, 2016, 07:47:52 PM
Sombra cinematic trailer finally revealed (https://www.youtube.com/watch?v=Og5-Pm4HNlI)
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Tamashii Kanjou on November 05, 2016, 12:00:32 AM
As a heads up, if anyone using the America server are organising play sessions... I've just tested it, and my connection has no issue with it. Added everyone to my friends list that was on the front page (mine is Kanjou, of course) because server friend lists are unique...

Also, on note, SOMBRA! I do love Reaper's interactions with her to boot in the trailer XD
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Aya Reiko on November 06, 2016, 06:07:53 AM
Genji Oni skin and sprays requires playing 15 games in HotS with at least one player on your friends list...

... joy.

The event doesn't start until the 15th.
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Aya Reiko on November 15, 2016, 08:06:42 PM
A Sombra is out, along with the patch 1.5 revisions.
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Ionasal kkll Solciel on November 16, 2016, 12:16:49 AM
I'm very bad at Mystery Duel. Keep getting trainwrecked.

Sombra is probably going to take a lot of getting used to, since her DPS is poor even compared to other flankers.
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Amraphenson on November 16, 2016, 01:43:43 AM
Not particularly. She does about as much damage as Tracer and can 1 clip the same characters assuming headshots, like Tracer.
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Ionasal kkll Solciel on November 16, 2016, 05:00:50 AM
Not particularly. She does about as much damage as Tracer and can 1 clip the same characters assuming headshots, like Tracer.
The problem is her slow fire rate, which is a long time compared to Tracer just unloading both her guns in a couple of seconds.

I appear to do very well as Roadhog in the 3v3 mode, as a support flanker. Actual flankers tend to wreck me, but I haven't seen many Genjis or Tracers around.
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Amraphenson on November 16, 2016, 08:17:27 PM
 Sombra has a deeper mag (60), with a 2.4 to 8 damage per bullet depending on distance. Takes 3 seconds to empty her magazine, 480 damage max without headshots.
Tracer deals 1.5 to 6 per bullet, 40 bullets a mag. 1 second to empty her magazine, another second to reload, and another second to empty her second mag results in 480 damage max as well.

They're actually equal at 3 seconds, assuming close range meatshots. Her DPS really isn't poor at all.
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Ionasal kkll Solciel on November 17, 2016, 06:24:29 AM
Huh. Welp, I'm completely wrong (again).

Also finally, finally eked out a 1v1 win. Managed to get a Charge in v. Reinhardt, got obliterated by Zarya (she's my weakest character, because I have shit-tier aim with her), Mei, and Torbjorn, perfected against Junkrat, got a good backstab missile v. Soldier:76, took advantage of slopes covering some of my surface area as Bastion, got outgunned by D.Va, and out-jumped Winston.
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Tamashii Kanjou on November 18, 2016, 09:10:06 PM
As a heads up to everyone, OW is running a free weekend starting now, and ending this Monday; and that covers all platforms including PC. Might be a good time for those who want to poke at it, to do so; and maybe mess about with fellow friends since most of the game modes (including Custom) are free game <3
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Aya Reiko on November 22, 2016, 07:45:42 PM
https://youtu.be/elN-QGyToxM
Upcoming Symmetra changes:

She'll have 2 possible ults:  Her Tele (which gets increased health and shields) or a Shield Generator which has a big range and ignores line of sight.
Shields: Replaced by Photon Barrier.  Sounds similar to Reinhardt's Barrier.
Sentry Turrets: Starts with 6 to start the match (instead of 3) and recharge rate reduced to 10 seconds (from 12)
Primary Weapon Fire will get a small range increase.
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Aba Matindesu! on November 22, 2016, 08:02:04 PM
https://youtu.be/elN-QGyToxM
Upcoming Symmetra changes:

She'll have 2 possible ults:  Her Tele (which gets increased health and shields) or a Shield Generator which has a big range and ignores line of sight.
Shields: Replaced by Photon Barrier.  Sounds similar to Reinhardt's Barrier.
Sentry Turrets: Starts with 6 to start the match (instead of 3) and recharge rate reduced to 10 seconds (from 12)
Primary Weapon Fire will get a small range increase.

Primary Weapon Fire will get a small range increase.

THANK

GOD
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: NaCl on November 22, 2016, 11:37:18 PM
Seems like a much-needed buff, though I'm going to be afraid to face a Symmetra head-on after the update. Her DPS is pretty high as-is. The range increase (along with her abilities of course) will ultimately make her a much more viable and fun character to play.

Thank you in advance, Overwatch devs!

Edit: Can't wait to see how OP she will be after patch. (https://www.youtube.com/watch?v=HN1Ook-1f2E)
Title: Re: Overwatch Thread: The Cavalry's Here - Now Live/Rolling Out!
Post by: Silent Harmony on December 01, 2016, 11:45:47 PM
Holy shit the Season 3 salt is real (and super annoying).

For people who are doing placements and are itching to blame Blizzard for screwing up somehow, what's going on is Season 2 placements were so bad because they based your SR mostly on W/L, so this season they basically are going purely on statistics to base S3 on how you ended S2 and making sure that's close to "correct."

Videos on the subject:
https://www.youtube.com/watch?v=YfVhNXtwbvc (https://www.youtube.com/watch?v=YfVhNXtwbvc) - Overwatch Central
https://www.youtube.com/watch?v=IbCWHOcv508 (https://www.youtube.com/watch?v=IbCWHOcv508) - Stylosa (Unit Lost)
https://www.reddit.com/r/Overwatch/comments/5fv451/reminder_jeff_kaplans_prophecy_for_half_this_sub/
 (https://www.reddit.com/r/Overwatch/comments/5fv451/reminder_jeff_kaplans_prophecy_for_half_this_sub/)

Also Reddit discusses the Perfect Placement Paradox (https://www.reddit.com/r/Overwatch/comments/5fxdnx/the_placement_paradox_a_perfect_placement_system/).
Title: Re: Overwatch Thread: Season 3 is HERE! Symmetra Rework in PTR.
Post by: Zerviscos on December 13, 2016, 01:56:04 PM
Looks like I'm gold...I lost 6 placement matches. lel. Blaming all the junkrats who couldn't junkrat.
(http://i.imgur.com/tGDaX71.png)
Title: Re: Overwatch Thread: Season 3 is HERE! Symmetra Rework in PTR.
Post by: Helepolis on December 13, 2016, 08:37:53 PM
Christmas hitting Overasswatch early this year.
Title: Re: Overwatch Thread: Symmetra Rework and Winter Wonderland Event LIVE!
Post by: Silent Harmony on December 13, 2016, 08:47:34 PM
Poor Mei, even Blizzard doesn't like her. Legendary status for a base skin recolor and 1 new ability effect (her Ice Block is now a snowman). Meanwhile other seasonal legendaries (hell, every legendary) is a completely new costume and (often) voice line.

That Android Krillin skin (https://youtu.be/79cUT-wmhnA?t=2m25s) though more than makes up for that. Also Zarya's new legendary emote. (https://youtu.be/dY2Cq9pbmAE)
Title: Re: Overwatch Thread: Symmetra Rework and Winter Wonderland Event LIVE!
Post by: Edible on December 13, 2016, 09:15:48 PM
Mei is the same outfit, just with a hat :(
Title: Re: Overwatch Thread: Symmetra Rework and Winter Wonderland Event LIVE!
Post by: Helepolis on December 13, 2016, 09:26:16 PM
Was playing Sym before PTR went live, haven't played PTR, I like the new Symmetra. The shield generator makes me think I am playing Red Alert Supreme Commander or something :V
Title: Re: Overwatch Thread: Symmetra Rework and Winter Wonderland Event LIVE!
Post by: Zerviscos on December 16, 2016, 02:26:27 AM
(http://image.prntscr.com/image/fa22fa59d9ef41d191219a34ddcad221.png)
Ohgod
Title: Re: Overwatch Thread: Symmetra Rework and Winter Wonderland Event LIVE!
Post by: Edible on December 16, 2016, 03:36:52 AM
(http://image.prntscr.com/image/fa22fa59d9ef41d191219a34ddcad221.png)
Ohgod

attn: santa

I don't ask for much
Title: Re: Overwatch Thread: Symmetra Rework and Winter Wonderland Event LIVE!
Post by: Aba Matindesu! on December 17, 2016, 03:48:10 PM
symmetra rework tl;dr (https://thumbs.gfycat.com/RaggedAlienatedBactrian-size_restricted.gif)

In other news, switching between her ults was really confusing at first. I ended up placing a teleporter right next to the statue in King's Row.

Even more amazing perhaps is that it managed to teleport 3 people in ~30 seconds before getting destroyed.
Title: Re: Overwatch Thread: Symmetra Rework and Winter Wonderland Event LIVE!
Post by: Helepolis on December 18, 2016, 09:18:15 PM
Shit. Terry Crews. Overwatch.

The world can be full of surprises.
Title: Re: Overwatch Thread: Symmetra Rework and Winter Wonderland Event LIVE!
Post by: Spotty Len on December 18, 2016, 11:12:54 PM
Shit. Terry Crews. Overwatch.

The world can be full of surprises.
Wait, is it confirmed then? He said he wanted to do it but I didn't see confirmation.
Title: Re: Overwatch Thread: Symmetra Rework and Winter Wonderland Event LIVE!
Post by: Aya Reiko on December 21, 2016, 11:50:36 AM
New comic is live (http://bit.ly/Overwatch_Reflections)

Tracer confirmed as canonically gay.
Title: Re: Overwatch Thread: Symmetra Rework and Winter Wonderland Event LIVE!
Post by: Helepolis on December 21, 2016, 12:06:09 PM
Reinhardt reading stories for the kids and Torbjorn asking whether the lady has been naughty?

Lovely comic. Thanks for sharing.

Wait, is it confirmed then? He said he wanted to do it but I didn't see confirmation.
Oh sorry. No, nothing known yet. It was just my response as in: "Let it be true"
Title: Re: Overwatch Thread: Symmetra Rework and Winter Wonderland Event LIVE!
Post by: Silent Harmony on December 23, 2016, 09:24:19 PM
Reinhardt reading stories for the kids and Torbjorn asking whether the lady has been naughty?

What's better is that
all of those kids are confirmed by Blizzard to be Torb's.
So many dirty jokes can be made using his quotes.

Other confirmations:
- Pharah
is not on a date. Combining the older appearance of the male, the television in the background, and 2 of her legendary skins, many have concluded that it's her father who is descended from an aboriginal tribe of Canada. (http://ethans-overwatch-blog.tumblr.com/post/154760735813/cutetokii-at-first-i-thought-this-was-pharah) Also it's confirmed that she is NOT a Boston Bruins fan, which is much more important.
  :smug:

- The comic takes place in the "present" in the Overwatch timeline, meaning after all of the other media lore we've gotten (animated shorts, comics, etc).

I'm sure I've forgotten others.
Title: Re: Overwatch Thread: Symmetra Rework and Winter Wonderland Event LIVE!
Post by: Zerviscos on December 25, 2016, 02:38:52 AM
Loot boxes has not been good to me.
I mean, I've been getting legendaries, but not Christmas ones. The only Christmas one I've gotten so far is Reaper's Epic.
Title: Re: Overwatch Thread: Symmetra Rework and Winter Wonderland Event LIVE!
Post by: commandercool on December 27, 2016, 01:27:56 AM
Finally got around to picking up Overwatch, got it all installed and patched and shit. Messing around with a few characters and kind of like the look of Winston. Is he good for beginners?
Title: Re: Overwatch Thread: Symmetra Rework and Winter Wonderland Event LIVE!
Post by: Ionasal kkll Solciel on December 27, 2016, 07:06:23 AM
Winston is nice if you're the kind of guy who likes to jump into the middle of the enemy formation, do some chaos, then get the hell out of dodge before they obliterate you. His bubble shield is useful both in the middle of a scrum and when you're breaking in, his tesla cannon is auto-lock in a relatively small cone ahead of him, which makes him good versus Symmetra (the cannon can auto-hit her turrets and end them quick) and Genji (auto-lock can keep him tracked as long as you can point at him while he's in range), though bad against enemies that like to run in close for the kill, like Reaper (his job is busting tanks) and D.Va (who can outdamage him at point-blank and has more health). He's not someone you want to bring along if you can't coordinate your pushes with your team, though, since he works best as a distraction (and squishy-killer) while the enemy is dealing with the rest of your team.

You're going to want to work on your engagement and disengagement strategies - typically you'll want to leap in, pop your shield, nail the back line, and get out of there as soon as your leap recovers.


Honestly, I wouldn't focus so much on "is he good for beginners" and more on "is how he plays how I like to play?". Winston is a great tank pick, but I can't do the whole "get out of there" thing so I don't use him unless he's given to me for Mystery Heroes.
Title: Re: Overwatch Thread: Symmetra Rework and Winter Wonderland Event LIVE!
Post by: Helepolis on December 27, 2016, 07:14:44 AM
Discover all characters and their abilities first, regardless whether you like them or not, or could play them or not. Then do some role-based playing (i.e.: dps, def, tank, sup).

Then decide what you want to "main".

Regarding Winston, he isn't beginner friendly.
Title: Re: Overwatch Thread: Symmetra Rework and Winter Wonderland Event LIVE!
Post by: Zerviscos on December 27, 2016, 03:57:04 PM
Finally got around to picking up Overwatch, got it all installed and patched and shit. Messing around with a few characters and kind of like the look of Winston. Is he good for beginners?
Dad 76 is prolly the best for newbies. He's basically your generic FPS soldier but cartoon'y.
Title: Re: Overwatch Thread: Symmetra Rework and Winter Wonderland Event LIVE!
Post by: commandercool on December 27, 2016, 04:02:13 PM
I don't play FPS though, so "FPS Guy" might be tricky for me.

Still, I'll try everybody out and see who I click with.
Title: Re: Overwatch Thread: Symmetra Rework and Winter Wonderland Event LIVE!
Post by: Gc on December 27, 2016, 08:52:43 PM
(http://i.imgur.com/9haBjIY.png)

Mystery heroes sure is fun. Pushing into that with double Mercy, double Genji, and double Sombra was very fun.
Title: Re: Overwatch Thread: Symmetra Rework and Winter Wonderland Event LIVE!
Post by: Ionasal kkll Solciel on December 28, 2016, 03:52:37 AM
I'm just annoyed that the game tends to roll you from a more limited pool than "all the heroes". There's been tons of times I keep getting the same characters all game, a few times where dying doesn't even change my character (but it still kills the ult charge).

Had my first placement match yesterday, and it was a complete rout on Route 66. Totally not helped by someone on the opposing team going Bastion of all things on attack. Killgate from Symmetra on the main exit could have been a good strategy when they were on defense, but literally everyone filed out one of the other two exits, so it was basically useless.
Title: Re: Overwatch Thread: Symmetra Rework and Winter Wonderland Event LIVE!
Post by: commandercool on December 28, 2016, 04:38:06 PM
Messed around with another batch of characters last night, and I really like Pharah. Her design, mobility options, and crowd control really appeal to me.
Title: Re: Overwatch Thread: Symmetra Rework and Winter Wonderland Event LIVE!
Post by: NaCl on December 29, 2016, 08:22:48 AM
^ Yeah, Pharah is really underrated in competitive too. A good Pharah can be a terrible threat to supports and Reinhardts.
Title: Re: Overwatch Thread: Symmetra Rework and Winter Wonderland Event LIVE!
Post by: commandercool on January 02, 2017, 03:24:49 AM
Plz patch game Blizzard with a "Take away Mercy's gun" option for teammates. Tired of that DPS Mercy showing me up wasting everyone's time.

Seriously, I just had a game (as Pharah) where I had a Mercy buddy that let me go absolutely ham with harassing the enemy team and got me a 17-kill streak while winning us the objective in a massive landslide. Next game she pulled out her tiny shitty gun and never healed anyone again for the entire rest of the game, and we got absolutely dickstomped for the next two rounds. By the end one teammate had switched to Lucio and one had switched to Ana trying to pick up the slack, but we had no chance. That was so fucking frustrating I just put down my controller for the day. Ugh.
Title: Re: Overwatch Thread: Symmetra Rework and Winter Wonderland Event LIVE!
Post by: Ionasal kkll Solciel on January 02, 2017, 06:50:26 AM
Mercy's gun has its place. Depending on the situation, breaking it out can deal more DPS than giving the damage boost to a partner, and like Zero Suit D.Va, is perfectly accurate and has no falloff at all ranges. Personally, if I have to break out the Mercy, I'm constantly swapping out between heals and gun as the situation demands from where I'm at and where my team's at.

But yeah, Mercy needs to remember that she's a support character first and foremost, and break out the gun only when it would be more use than healing or boosting. At the very least, swap to the healstick and go find someone to GA to when she runs out of ammo, since it reloads itself just fine without her attention.


In other news, I'm basically burned out on Overwatch right now. Work is too stressful for me to add to the stress with snowball fights, mystery, or comp.
Title: Re: Overwatch Thread: Symmetra Rework and Winter Wonderland Event LIVE!
Post by: commandercool on January 02, 2017, 07:40:33 AM
Oh yeah, there's definitely, DEFINITELY utility to it. But if it's why someone is running Mercy for some reason then they should probably pick another character. *Any* other character.

I've found myself wishing Pharah had one of  those a few times, and all of those times involved having to chase an armorless D.Va into a tight indoor area where my rockets were doing more harm to me than to her.

I died earlier when I dropped down onto a rooftop while spamming rockets without realizing that there was a low wall on the edge of the roof below me. One of the rockets hit the wall and killed me, since I was at low health already. Oops... The kill cam for it was tragic. Having a sidearm wouldn't have helped there since there would have been no reason for me to be using it with the information I had, but there are definitely times when using rockets is hazardous.
Title: Re: Overwatch Thread: Symmetra Rework and Winter Wonderland Event LIVE!
Post by: Helepolis on January 02, 2017, 07:18:51 PM
You know, funny that you two mention it. I run DPS Mercy in QP occasionally. Because of the fun factor now and then.
Title: Re: Overwatch Thread: Symmetra Rework and Winter Wonderland Event LIVE!
Post by: commandercool on January 02, 2017, 07:41:22 PM
What's QP?
Title: Re: Overwatch Thread: Symmetra Rework and Winter Wonderland Event LIVE!
Post by: Helepolis on January 02, 2017, 07:46:05 PM
Quick Play.
Title: Re: Overwatch Thread: Symmetra Rework and Winter Wonderland Event LIVE!
Post by: commandercool on January 02, 2017, 07:53:01 PM
Maybe it was YOU then! Fuckin heal me, Helepolis! :colbert:

(I haven't unlocked competitive yet.)
Title: Re: Overwatch Thread: Symmetra Rework and Winter Wonderland Event LIVE!
Post by: Helepolis on January 02, 2017, 08:29:25 PM
But that was long ago. The same reason Solciel mentions: I am also bit burned out with Overass where I decided to cycle Torbjorn, Symmetra or Junkrat.

Edit: Oh yea and pretty much quit Ranked and such or any form of srsbss. Definitely shouldn't ask me any tips / tricks on how to get good. (Well, general tip still applies for all FPS games, just play a lot)

Edit2: Junkrat gives me most joy in this game, mainly because he is an awesome character with his voice and such.
Title: Re: Overwatch Thread: Symmetra Rework and Winter Wonderland Event LIVE!
Post by: Silent Harmony on January 02, 2017, 09:48:55 PM
He's truly a roller-coaster of emotions to play, that's for sure. (https://youtu.be/1a4hqdE3uiM)

I love playing Junkrat if the enemy team/my team comp allow for it. It can be a little tough sometimes actually being effective but I feel very few heroes have the same level of satisfaction when you really start rolling the enemy team.
Title: Re: Overwatch Thread: Symmetra Rework and Winter Wonderland Event LIVE!
Post by: commandercool on January 02, 2017, 09:58:06 PM
Every time I've played Junkrat he seemed like a worse Pharah to me, although I do like his super a lot more (not that Pharah's is bad at all, it's obviously great, but it's a bit situational) and his bomb hop is super fun to play with. I'm sure I just don't know how best to take advantage of his traps though, so I'm definitely not giving him enough credit.

The main problem I'm still persistently having is not knowing map layouts, and I imagine that's a bit part of playing Junkrat well. What's the best way to get the lay of the land on each map? Is there a map viewer mode I'm just failing to find?
Title: Re: Overwatch Thread: Symmetra Rework and Winter Wonderland Event LIVE!
Post by: Silent Harmony on January 03, 2017, 01:31:24 AM
Probably the best way to figure out the maps, aside from just playing more, is to just load a 1v0 custom game with "skirmish" option on. That'll give you around 30:00 which is plenty of time to explore every nook and cranny. As a terrible player I can attest that knowing where health packs are is crucial for everybody to know, because supports will not be able to keep everyone alive by themselves and as support it helps keep you alive better than relying on regeneration.. The added benefit to exploring is you can find all the different paths around the level so you can find good flanking and escape routes when needed.

Also watch streams and VODs of popular streamers like Seagull; they tend to do a great job of grabbing packs and staying alive.

Junkrat is someone you play when you need a lot of splash damage and/or need to shoot somebody from around a corner (like a Bastion aiming down a choke). His main issues is that he not exactly the best at securing kills which means free ult charge for supports if his teammates don't finish enemies off. Also Zaryas love facing him because all that random damage is free charge for her weapon. Definitely one of the more situational picks if you're being serious, but one of the most fun for goofing off.
Title: Re: Overwatch Thread: Symmetra Rework and Winter Wonderland Event LIVE!
Post by: commandercool on January 03, 2017, 02:00:25 AM
Ooh, yeah, the custom match thing sounds perfect.

Had yet another situation earlier where I ended up chasing an unarmored D.Va around indoors with Pharah, this time on the Hollywood map. She had a Mercy with her for some reason and being totally lost as to where to go indoors was worrying. I got lucky and happened to corner them in a situation where I finished them off with a couple of rockets without accidentally blowing myself up, but that was probably not going to happen often if I played that scenario out many times.

Pharah's matchup with D.Va is... Interesting. I can harass her with ease and she can't easily hit back, but I don't really have great options for actually finishing her off and have definitely been killed by being blitzed by her thrusters unexpectedly a few times. Plus her fucking ultimate... It's probably just the low level of play I'm at right now, but her ultimate seems completely degenerate to me. I'd say about 80% of Play Of The Games in matches involving D.Va are just cheap ultimate kills, and I swear it doesn't give enough time to react. I'll rocket jump away the second I hear the audio cue and STILL die almost every time, and god help me if I'm playing, say, Lucio. I imagine people get better at dealing with that as they get more experienced, but it sure feels broken right now.
Title: Re: Overwatch Thread: Symmetra Rework and Winter Wonderland Event LIVE!
Post by: Ionasal kkll Solciel on January 03, 2017, 02:36:44 AM
The key to dodging Self-Destruct is finding cover. Admittedly, three seconds is not a lot of time to find it, and if you're, say, Zenyatta out in the open, there's no chance you're getting out. Get behind a shielding Reinhardt, in a Winston Bubble Shield, hell, find a pole and duck behind it.

If you're Lucio, swap to speed, Amp it Up, and turn and burn.
Title: Re: Overwatch Thread: Symmetra Rework and Winter Wonderland Event LIVE!
Post by: commandercool on January 03, 2017, 02:40:41 AM
Hmm. For some reason I was thinking it wasn't line-of-sight based, just distance. Yeah, that's probably a lot of it. I always just tried to put as much ground between myself and her as possible, which is the exact opposite of ducking. Fair enough.

Edit:
I've been messing around with the maps in custom games, but I just can't remember all of them. They're too big and there are too many. By the time I get to the other end I've already forgotten what was at the start. Hmm...

Meanwhile, I've been playing Lucio a lot, but not really by choice. It's just that inevitably everyone else instantly locks in as an offensive character the second they can and I feel like I have to so we have something resembling team composition. I like him, he's fun to play, and he's cute as hell, but man, getting kind of tired of having my team make my character choice for me and then getting zero votes at the end of the game for five games straight even though we won all five and I placed in all five of them...

So I had a situation earlier where we were defending, I was Lucio, and we had a Mccree run past the enemy team, getting himself shot up in the process, and proceed to sit in a building a block away with the enemy between the rest of the team (including me) and him. He just sat  there for like two solid minutes spamming "heal please, heal please, heal please" over and over again. I just let him fucking sit there because I would have had to abandon the rest of the team AND lead the enemy to his position to heal him. Am I good? Or should I have known some obvious backdoor route to get there and help him? Should I have left the rest of the team healer-less to do that? I think he was just being a dumbass, but I'm not really like... An FPS player at all, so I don't know if that was some kind of faux pas.

Edit: Oh yeah, and there was one game where an enemy D.Va used her fucking ultimate at a crucial moment with no audio cue. And then in the replay, when you can bet I was paying close attention, still no audio cue. What the fuck? How does that work? Because if there's some kind of way of cheating around the incredibly brief warning period then I have no compunction about calling that move broken.
Title: Re: Overwatch Thread: Symmetra Rework and Winter Wonderland Event LIVE!
Post by: O4rfish on January 05, 2017, 02:30:26 AM
Most people do not know how to correctly play the game. If you want to learn, look at Twitch streams, tournaments, guides, forums -- not your teammates.

If they're in the same game as you, the server thought you were roughly equivalent. You can't learn how to play better from someone roughly equivalent to a new player.
Title: Re: Overwatch Thread: Symmetra Rework and Winter Wonderland Event LIVE!
Post by: Ionasal kkll Solciel on January 05, 2017, 05:08:33 AM
With that McCree, you're fine. As Lucio, you shouldn't break off of your main force to heal someone. Keeping three or four in range of your song is much more important than running over to "save" one person.

With D.Va, she can use her thrusters and launch her ult at range. If you couldn't hear her, she was probably at pretty long range where she used her thrusters, then immediately popped her ult. Let me tell you, it's a bitch when she does it over the gate at the first checkpoint in Dorado.

Regarding memorizing the maps, just learn the routes through where most people are going for now. Look for obvious landmarks and chokepoints, like the huge gate in Hanamura; find the health packs, so you can retreat more effectively; and try to find at least one way around all of the chokes you come across. It's not always possible (like the gate in Hanamura; there's only two ways past the gate, but multiple flank routes from there to checkpoint A), but if you're facing a Symmetra or Mei, or a team that's relatively good, it can mean the difference between your team pushing through and getting car washed.
Title: Re: Overwatch Thread: Symmetra Rework and Winter Wonderland Event LIVE!
Post by: commandercool on January 07, 2017, 05:52:33 AM
Roommate and I played for like three hours together earlier. He played Lucio or Mercy, I swapped around but mostly played Mei. I think I might be best with Mei in general right now, although nothing beats Pharah with the right team composition and map.

Got two different Play Of The Games just going on headshot sprees with Mei's icicle launcher. It's surprisingly amazing. For some reason I still have that problem where when I freeze someone with her snow gun I accidentally cryo-freeze myself instead of finishing my victim off with a headshot occasionally though. I just get the buttons scrambled in that situation and I'm not sure why.

A similar thing happens with Winston where I just can't wrap my head around the fact that his leap is a special move rather than an alt fire for his gun. For some reason I keep instinctively hitting alt fire and then being surprised and either dying or letting my target escape when no jump happens. Still haven't really wrapped my head around Winston yet, he seems to end up in the wrong place at the wrong time more often than not, but when he is set up just right he can really fuck up whole teams which is nice.

And to top off our session I got that Deadmaus frog skin for Lucio with the glowing eyes from one of my loot boxes, which is one of the ones I really wanted. Happy to have that. Now I just need a nice skin for Winston and I'll be set for all of the characters I play.
Title: Re: Overwatch Thread: Symmetra Rework and Winter Wonderland Event LIVE!
Post by: commandercool on January 19, 2017, 03:47:52 AM
Had a string of great games in 3v3 elimination just now with a team that I kept re-teaming with. I was playing Mei. Fourth game in one of the other guys immediately locks in as Mei before I can do anything. I'm like "This is weird given that I've been doing great as Mei, but whatever" so I switch to Lucio. Moments into the game this guy uses that ice wall glitch I've heard about to glitch himself and the other guy into the ceiling and turtles until the game ends in a draw. Second game, same thing. Third game, same thing. Just keeps drawing games over and over and over.

What the fuck? If you're going to be cheating trash why do it WHEN YOU'RE ON A WIN STREAK?

Well, reported. Fuck this,

Edit: Wait, is there seriously no way to report cheaters on PS4? WHY? What the fuck? Apparently this glitch has been ongoing for 6+ months and hasn't been patched out AND players aren't punished for using it? What the fuck, I thought Blizzard was supposed to be the cool company who was on top of this shit?
Title: Re: Overwatch Thread: Symmetra Rework and Winter Wonderland Event LIVE!
Post by: O4rfish on January 19, 2017, 06:31:08 AM
Blizzard console backwater is like GungHo NA backwater.
Title: Re: Overwatch Thread: Symmetra Rework and Winter Wonderland Event LIVE!
Post by: Helepolis on January 26, 2017, 07:33:40 AM
Year of the [CENSORED] Rooster event for Overwatch.

A skin for Mei which isn't recoloured.
Several new skins, emotes, victory animation, emote etc for heroes.

UI is also significantly updated. Especially during the match the kill display on top right corner is more clear and easier to read.

Taunt/Emote wheel has been adjusted

One of the biggest nerfs fixes, Roadhog's hook: Targers will no longer be pulled if they get behind an obstacle during the latching animation of the hook.
 
Title: Re: Overwatch Thread: Symmetra Rework and Winter Wonderland Event LIVE!
Post by: commandercool on January 26, 2017, 03:54:54 PM
Was so excited to buy that Mei skin, and it turns out it's three times more expensive than any other item. Are event skins always 3000 gold, or is this new? I suppose at the rate I've been getting gold I could actually afford it before the event ends, but I doubt I'll keep being this lucky.

Haven't been having a ton of fun lately, mostly because I've been trying to get my arcade wins and having a weirdly hard time of it. Capture The Rooster is abysmally terrible (had seven draws in eight games) and in Mystery Heroes I keep getting ridiculously uneven teams where my team is outleveled by 600+ levels over and over and over.

Meanwhile I've been trying to learn Zarya. She's really tricky to play. The timing on her barriers is ridiculously short to the point that I've had a bunch of games where even when I was activating barriers on myself and others who were actively mid-combat I would still only get a tiny bit of energy for entire games. Although I guess if my barriers are preventing people from attacking that's still sort of valuable, and I'm sure I'll figure the timing out a bit better the more I play.
Title: Re: Overwatch Thread: Symmetra Rework and Winter Wonderland Event LIVE!
Post by: Tea Devil on January 26, 2017, 04:41:16 PM
Was so excited to buy that Mei skin, and it turns out it's three times more expensive than any other item. Are event skins always 3000 gold, or is this new? I suppose at the rate I've been getting gold I could actually afford it before the event ends, but I doubt I'll keep being this lucky.

Event-only items are three times the price of items in that category of the same rarity. So sprays are 75, epic skins are 750, etc.

Capture the flag seems not super well thought out? The market map is fine for it, but the control tower is really way too small to pull it off. Cramped quarters are a blessing though. It is a good event for a Junkrat main. Concerned about whether I can get D.Va's skin though. Mercy's highlight is really nice too.
Title: Re: Overwatch Thread: Symmetra Rework and Winter Wonderland Event LIVE!
Post by: hyorinryu on January 26, 2017, 04:46:20 PM

Meanwhile I've been trying to learn Zarya. She's really tricky to play. The timing on her barriers is ridiculously short to the point that I've had a bunch of games where even when I was activating barriers on myself and others who were actively mid-combat I would still only get a tiny bit of energy for entire games. Although I guess if my barriers are preventing people from attacking that's still sort of valuable, and I'm sure I'll figure the timing out a bit better the more I play.

Yeah, the times kinda short, but Zarya's fairly tanky herself, so you can afford a few seconds being shieldless. Her weapon also does more damage the more damage you're shield absorbs, so there's that too.

Event-only items are three times the price of items in that category of the same rarity. So sprays are 75, epic skins are 750, etc.

Capture the flag seems not super well thought out? The market map is fine for it, but the control tower is really way too small to pull it off. Cramped quarters are a blessing though. It is a good event for a Junkrat main. Concerned about whether I can get D.Va's skin though. Mercy's highlight is really nice too.

Yeah, 3k makes buying skins a pain in the ass. At least it's not summer games where we couldn't buy anything event-related at all. I think if they only doubled or made it 1.5x, that'd be more fair.
Title: Re: Overwatch Thread: Symmetra Rework and Winter Wonderland Event LIVE!
Post by: Silent Harmony on January 26, 2017, 06:08:11 PM
If I remember correctly event cosmetics are 3x more expensive for the same reason that Summer Games was lootbox-only: to give a sense of rarity and prestige to them. Also keep in mind every event loot box is guaranteed to have at least 1 event cosmetic, so if you play enough (especially the arcade) it's easy to get most of the expensive items for free. For instance the only Winter Wonderland Legendary skin I failed to get was Nutcracker Zenyatta, and I didn't spend a dime.

Haven't played in a while, and with work firing my co-worker and forcing me into 6-day weeks the last couple of weeks I really am behind on Lunar Festival loot. :(
Title: Re: Overwatch Thread: Symmetra Rework and Winter Wonderland Event LIVE!
Post by: commandercool on January 26, 2017, 06:21:10 PM
Capture the flag seems not super well thought out? The market map is fine for it, but the control tower is really way too small to pull it off. Cramped quarters are a blessing though. It is a good event for a Junkrat main. Concerned about whether I can get D.Va's skin though. Mercy's highlight is really nice too.

Did you see the dev video on the game mode? Blizzard basically said (bragged, almost) that they didn't put much effort into this game mode. They seem to have a "we don't have to try at all if it's in Arcade" attitude going on that's not greeeeat.

They rushed it out the door because people demanded it, then said they might balance it later if it's popular. But it's severely handicapped against becoming popular, so who knows.

I feel like having only one flag that both teams fight over would eliminate the constant ties, but it might not be different enough from normal game modes. Once again, and I find myself saying this A LOT, Overwatch is just making me wish I was playing Splatoon. Splatoon's Capture The Flag variant was super elegant and would probably work nicely in Overwatch.

Yeah, the times kinda short, but Zarya's fairly tanky herself, so you can afford a few seconds being shieldless. Her weapon also does more damage the more damage you're shield absorbs, so there's that too.

Yeah I understand the principle behind it, but even when I'm using barriers while actively being shot at it seems like people just instantly stop shooting and move on to something else. Which makes actually powering up my damage hard and makes Zarya easy to ignore because she's not that threatening. Being able to force enemies to ignore my stronger allies for a moment is valuable though.
Title: Re: Overwatch Thread: Lunar New Year!
Post by: Amraphenson on January 26, 2017, 09:41:08 PM
Zarya works best against characters with non-hitscan projectiles: junkrat spam, firestrike, pharah rockets, soldier helix rockets, support guns in general, etc. She also counters Junkrat ult, Mei freeze (ult or primary fire), and D.Va bomb; if it's a single hit, it won't spill over into your HP no matter how strong of a hit it was. Walk into corridors being spammed on purpose with your shield up, shield flankers, and in general watch out for the enemy team going all in on your teammates. Think of her barriers less as a tanking tool and more of a peeling tool.
Title: Re: Overwatch Thread: Lunar New Year!
Post by: Rotten on January 26, 2017, 10:37:29 PM
Any of you seen the new Tracer highlight intro Lion Dance?

Pretty nice.
Title: Re: Overwatch Thread: Lunar New Year!
Post by: Ionasal kkll Solciel on January 27, 2017, 06:27:46 AM
You can also use those barriers offensively; just as your lead element is about to break into the enemy defenses (a Tank or somesuch), get a barrier up on them. If the enemy keeps firing, the leader will last a little longer and you get charge; if they stop, that's a few seconds your lead can use to go deeper into the defense and get ready to keep pushing.

If your team has a Reinhardt, check to see if the enemy team is trying to plink down his shield. If they are, use the barrier on the Reinhardt. Free charge, because your barrier has priority over his.
Title: Re: Overwatch Thread: Lunar New Year!
Post by: commandercool on January 27, 2017, 03:33:19 PM
Ooh, I didn't know Zarya's shield had priority. That's neat. Worth knowing for enemies too.

I had heard she could rocket jump with her alt fire. Is that true? Best xase scenario I feel like I can get like an extra couple of inches out of a jump but I very well could be doing it wrong.
Title: Re: Overwatch Thread: Lunar New Year!
Post by: Aba Matindesu! on January 28, 2017, 08:23:53 AM
Ooh, I didn't know Zarya's shield had priority. That's neat. Worth knowing for enemies too.

I had heard she could rocket jump with her alt fire. Is that true? Best xase scenario I feel like I can get like an extra couple of inches out of a jump but I very well could be doing it wrong.
Yep. (https://www.youtube.com/watch?v=GDO8Db0qszc)
Title: Re: Overwatch Thread: Lunar New Year!
Post by: commandercool on January 30, 2017, 04:50:57 AM
Just had one of those "One more bad experience and I'm fucking quitting the game" sessions. 17 games, lost 16 of them. I know I'm not like, good at FPS, but I understand the fundamental concept behind the game and my stats were okay throughout most of it, so I can't imagine I'm so abysmally, ridiculously horrible that I singlehandedly lost all of those games for all of those teams. But I must have, right? There is NO other way that could have happened. "My being there" was the only common factor.

Also, last seven loot boxes have all been three white drops and one blue. Just sprays, sprays, sprays, sprays, sprays, sprays. Thought maybe I was going to be able to afford that Mei skin after all in three weeks' worth of events, but absolutely not at this rate. Haven't pulled a single event skin yet out of 11 boxes, and it's been since last Tuesday that I got an amount of gold that wasn't five.

Ugh.
Title: Re: Overwatch Thread: Lunar New Year!
Post by: Aya Reiko on January 30, 2017, 12:31:14 PM
Also, I think during events the drop rate for legendries, including non-event legendries, is significantly increased.
Title: Re: Overwatch Thread: Lunar New Year!
Post by: Spotty Len on January 30, 2017, 05:40:23 PM
Also, I think during events the drop rate for legendries, including non-event legendries, is significantly increased.
Oh yeah? So I am even less lucky than I thought, nice!
Title: Re: Overwatch Thread: Lunar New Year!
Post by: commandercool on January 30, 2017, 05:49:42 PM
Ugh... Likewise...

orz
Title: Re: Overwatch Thread: Lunar New Year!
Post by: Ionasal kkll Solciel on January 30, 2017, 11:47:15 PM
In the four boxes I got this event so far, I got one Legendary. It was one I already had.

I just had a match on Lijang Garden CTF where I got all five golds on my team as Zenyatta. I mean, sure, I'm aggressive as fuck (even against enemy Roadhogs, usually to my detriment) and the only healer on the team. You'd think the McCree (who got the sole cap with my assist) or Roadhog would at least have one gold between them, though.

Also, I'm kind of surprised there's not more Winston picks in CTF, especially since it's almost pathetically easy to defend a flag with Symm/Torb. Had to learn some running combat as Winston in the cramped Control Tower because of all the turrets.
Title: Re: Overwatch Thread: Lunar New Year!
Post by: commandercool on January 31, 2017, 04:09:07 AM
Alright, time to open four boxes. I better get something good! Ooooor I could go 11 nothing boxes in a row, that'd be fine too.

First box: 150 gold, it's a start
Second box: Three white+one blue, but at least my blue was 50 gold
Third box: Got the event Mercy skin (which is a purple), So my first event skin, like 15 boxes in.
Fourth box: Gold item! Reinhardt's event skin. Not what I wanted, but it's something.

Well... Better. Definitely better.
Title: Re: Overwatch Thread: Lunar New Year!
Post by: Aba Matindesu! on February 01, 2017, 07:46:17 AM
So I got two legendaries...

...both of which were Red Mei. So of course I was super happy the first time, not so much the second. At least I got the Bastion exclusive, too.
Title: Re: Overwatch Thread: Lunar New Year!
Post by: commandercool on February 03, 2017, 05:00:21 AM
Project Learn Zarya is going reasonably well. Although (at least at the skill level I play her at) she CAN'T carry even a little bit, so when I see those "every single defense character on attack" team comps I KNOW I'm fucked. I could switch to Lucio like usual and do like, SOMETHING, but... I wanna play Zarya! And I know we're fucked regardless in cases like that, really...

Project Get Mei Skin, meanwhile, is not going well. White and blue drops, white and blue drops, white and blue drops. Really paddin' out my spray arsenal...
Title: Re: Overwatch Thread: Lunar New Year!
Post by: Aya Reiko on February 18, 2017, 10:32:16 AM
Tracer is getting a Nendoroid figure. (http://gear.blizzard.com/nendoroid-tracer?utm_source=community&utm_medium=social&utm_content=overwatch&utm_campaign=Good_Smile02142017)

WANT!  :]
Title: Re: Overwatch Thread: Lunar New Year!
Post by: commandercool on February 19, 2017, 04:05:03 AM
Still finding myself getting forced to play Lucio most of the time because nobody else will, but I've been playing Zarya and Mei a lot when I can and they're both going real well. Snowballing with Zarya is fun as hell.

Speaking of healing, how should I react when I'm playing Lucio and someone on our team switches to Mercy? Should I take that as a slam/trolling mechanism from some jackass Mccree who wandered off by himself and died and is mad at me for not chasing him all over the map at the expense of our team to keep his health up, or is that a valid choice? I seem to lose those double-main-healer games a lot, but I'm not sure if that's because two main healers is a huge liability or if games where we're getting crushed tend to make people want to double up on healers. I know this is probably situational by game, but it comes up surprisingly often and I'm never sure how to react to it.

Maybe I should start learning Zenyatta... That might be more tolerable when I get forced into playing a healer over and over since he can also do other stuff, although he doesn't seem like he's really an acceptable primary healer on too many different team compositions. He does have the coolest skin in the game (his Ra skin) too, so that's another check in his column. Aside from prioritizing your orb targets and general aim is there anything especially challenging about playing him? I imagine positioning is extremely important given his awful mobility and defense, but beyond that he seems straightforward-ish.
Title: Re: Overwatch Thread: Lunar New Year!
Post by: O4rfish on February 19, 2017, 12:04:30 PM
At diamond rank, the assumed comp is 2-2-2: 2 tanks, 2 healers, 2 dps.  Enough so that if there's (for example) Reinhardt Roadhog Lucio Mercy McCree and you, and if you think the team specifically needs an Ana, the polite thing is to ask Mercy to switch to DPS so that you can play Ana.  It is considered a faux pas to switch from one of the three categories to a different one without asking a teammate to reciprocate (unless it's the very end of payload or something).

At higher-than-diamond ranks, people either communicate more or trust their teammates more.  At lower ranks (or in quick play), you can't rely on your teammates to communicate at all, or to have the skill to play more than one hero. 
Title: Re: Overwatch Thread: Lunar New Year!
Post by: Zerviscos on February 19, 2017, 03:49:16 PM
(http://image.prntscr.com/image/953b0861cd5748c89faadf674769fdd9.png)

I am utterly disgusting myself. (https://cdn.discordapp.com/emojis/238039682875785216.png)
Title: Re: Overwatch Thread: Lunar New Year!
Post by: commandercool on February 21, 2017, 02:33:04 AM
I just won a quick play control point game with a team of low-level randos against an opposing team consisting of one random low-level guy and a group of five, one of which was level 400-something and one of which was level 500-something (first time I had ever seen the silver border, and I had to look up what it meant). I have to assume they were trying out new characters and just goofing around or something, because I definitely killed both of them (they were an Ana and a Reinhardt) a number of times and we ultimately won by quite a lot. I don't assume that means I'm super good or anything, but it sure was a surprise to see how theoretically outmatched we were.

Edit: Being Zarya may be even more thankless than being Lucio. So many allies getting Play Of The Game because I set their ultimate up with my Graviton Surge and bubbled them while they used it...
Title: Re: Overwatch Thread: Lunar New Year!
Post by: O4rfish on February 21, 2017, 12:44:37 PM
Quick Play is not the place to have people appreciate you.
Title: Re: Overwatch Thread: Lunar New Year!
Post by: Ionasal kkll Solciel on February 22, 2017, 05:36:41 AM
So Season 3 just ended.

I forgot to finish my placements.
Title: Re: Overwatch Thread: Lunar New Year!
Post by: Zerviscos on February 22, 2017, 06:18:24 AM
https://twitter.com/PlayOverwatch/status/834115546090123264
RIP expectations.
Title: Re: Overwatch Thread: Lunar New Year!
Post by: commandercool on February 22, 2017, 11:08:16 AM
There's been a lot of speculation about how this could still end up being Doomfist. I seriously doubt there will just straight-up be an 11-year-old girl directly playable, so given what she does she's probably going to build a robot(s) that we play as while she directs it from somewhere else.

If that's the case then maybe the robot will use the gauntlet? Or maybe she'll be even less directly related to a playable character and will just be responsible for stealing the gauntlet on behalf of the new Doomfist or maybe upgrading it.
Title: Re: Overwatch Thread: Lunar New Year!
Post by: Silent Harmony on February 23, 2017, 06:54:52 AM
The problem with the Doomfist theory is that Blizzard has also already answered a question weeks ago that basically killed it as the 24th hero. When asked about what, if anything, they could tell us Jeff simply replied "24 is not who you think it is." (https://us.battle.net/forums/en/overwatch/topic/20753148967?page=2#post-26) Keep in mind this was 4 days before the Eli article went up, back when Doomfist was everyone's expectation.

Current theory is that the "hero" is a giant spider drone that we've seen glimpses of in past teasers, and that she made it. Also people think that it will be the Reinhardt alternative as far as needing a giant tank wall on your team goes that Blizzard has admitted the game needs.
Title: Re: Overwatch Thread: Lunar New Year!
Post by: Aya Reiko on February 26, 2017, 10:00:51 PM
So Season 3 just ended.

I forgot to finish my placements.
So Season 3 just ended.

I forgot to care.

Srsy, Blizz.  I think we can just dump Competitive Mode and hardly anyone is going to care.
Title: Re: Overwatch Thread: Lunar New Year!
Post by: Silent Harmony on February 26, 2017, 10:31:18 PM
Really? You vastly underestimate Competitive Mode's popularity. Like sure it has flaws (very few games, if any, have a competitive system without major flaws) but that doesn't mean that removing it won't basically kill the game outright. There's a point where exaggeration just becomes nonsense.
Title: Re: Overwatch Thread: Lunar New Year!
Post by: Ionasal kkll Solciel on March 01, 2017, 05:31:03 AM
So, how's everyone liking/loathing the new Bastion? Ironclad seems a tad too stronk.
Title: Re: Overwatch Thread: Lunar New Year!
Post by: O4rfish on March 02, 2017, 09:46:25 PM
New character Orisa is a centaur-shaped robot with tanky abilities, an OP crowd-control ability, and her ult places a thing that shoots blue Mercy beams at all nearby allies.   Her gun is powerful but it has that thing like Dva's mech guns where it slows you down while you're firing it; kinda like Natascha from TF2.
Title: Re: Overwatch Thread: Lunar New Year!
Post by: Ionasal kkll Solciel on March 03, 2017, 09:17:59 AM
Mini-Graviton Surge is probably going to get toned down a tiny bit (maybe not slow the enemy down?). That said, her lack of mobility basically means she's a defensive-oriented Android Krillin, pretty much. 900 shield strength in a small area is nice to hold down lanes or keep a pocket Bastion safer, and Fortify means you can hold the line against stuff like hooks and knockback, but you're probably not going to replace a good Tank with her. Can't shield the whole team as well as Reinhardt, can't heal like Roadhog, can't flank like Winston, has nowhere near D.Va's mobility, and no increasing her damage output like Zarya (her ult aside).

This might actually make snipers more useful on console, strangely enough, since it can basically guarantee a body shot at least.

Also Bastion is getting a nerf soon (or has it already happened?).
Title: Re: Overwatch Thread: Lunar New Year!
Post by: commandercool on March 03, 2017, 01:39:38 PM
As someone who's arguably a Zarya main at this point I'm not super thrilled that my ultimate is the actual slowest one in the game to charge and there's a bew character with a very similar ability as a normal move. Granted I haven't seen aby gameplay of it yet so I don't know how similar it it.
Title: Re: Overwatch Thread: Lunar New Year!
Post by: Amraphenson on March 03, 2017, 10:30:15 PM
It's a singular pull. More like Luccio's boop in application.
Title: Re: Overwatch Thread: Lunar New Year!
Post by: commandercool on March 03, 2017, 11:04:25 PM
Oh so it's not an AOE? I found the descriptions of it misleading then. Fair enough.

Edit: Wait, or by "singular pull" do you mean that it just yanks everyone in but doesn't hold them there?
Title: Re: Overwatch Thread: Lunar New Year!
Post by: Edible on March 04, 2017, 01:25:13 AM
Correct.  It's an AOE yank to a designated location.
Title: Re: Overwatch Thread: Lunar New Year!
Post by: Ionasal kkll Solciel on March 04, 2017, 05:29:19 AM
Ugh my arms are still twitching from that first placement match. I love how someone managed to get a kill with Call Mech, and literally hammering down D.Va is an experience (too bad it wasn't a Bastion, lol).
Title: Re: Overwatch Thread: Lunar New Year!
Post by: commandercool on March 04, 2017, 05:10:36 PM
Man, ranked matches aren't super fun. I really don't love the game modes and the fact that you can still tie drives me kind of crazy. Maybe I'll get used to them, but I really don't love how long they are. If you get a shitty teammate or a ridiculously overleveled enemy team you can get stuck with them for a loooong time.
Title: Re: Overwatch Thread: Lunar New Year!
Post by: Ionasal kkll Solciel on March 05, 2017, 03:37:28 AM
I like ranked because it can get super tense sometimes. Not something I do all that often because stress, but the occasional moment where a game is decided by less than a second or clutch plays either way is much more... rewarding to me, I guess, than doing it in QP.

Back on Orisa, Your Overwatch has made a point that Orisa is a breach tank. Since Fortify nullifies the primary effect of any and all CC abilities (including Sleep Dart!), even though she still takes some damage, she can go into Symmetra holds, Junkrat holds, Roadhog holds, and so on as the lead element and get enemies to waste their abilities on her while the rest of her team spreads out or gets supported by another Tank into the breach.

Also, the Bastion nerf will indeed reduce Ironclad's defense buff.
Title: Re: Overwatch Thread: Lunar New Year!
Post by: Silent Harmony on March 05, 2017, 11:00:01 PM
I've also heard/read people theorizing that, compared to Rein, she's much more effective in a heavy-DPS comp since she can fire through all her abilities (except her right-click/alt-fire/psudo-graviboop). Basically her best bet is on a comp that focuses more on laying down heavy alongside good healing and another "off-tank". It makes sense when you think about it, her DPS is actually pretty high but is balanced around it being projectile and always spread (even the 1st shot), but against, say, a Rein sheild, it will help melt it that much faster. She's also good at countering flankers.

Basically she's not as good as Rein when it comes to Rein's niche (a giant wall in front of his team) but she does her own thing well enough that you may not need him in the right team comp. It'll be interesting to see how it plays out.
Title: Re: Overwatch Thread: Lunar New Year!
Post by: Ionasal kkll Solciel on March 07, 2017, 01:16:46 AM
We somehow pulled off a 5v6 ranked match win on Oasis. At some point in the last round, that got reduced to 4v6.

I think... I think this is getting too much for me right now, holy fuck. My everything is aching right now. (https://youtu.be/E7lPmYYsIEA)

I don't really see how Orisa'd be useful as anti-flank when her kit seems to be tailored to be in the front lines, but I'm probably missing something.

EDIT: I really like the impending changes to Zenyatta and Sombra. Zen gets perfect accuracy (he used to have slight variance spread) instead of the originally planned Discord pierce, Sombra's Hacked health packs are now visible to all allies. Ana's grenade is also not going to get changed.
Title: Re: Overwatch Thread: Lunar New Year!
Post by: commandercool on March 11, 2017, 02:35:23 AM
I seriously need to stop playing arcade mode. I try to get my nine arcade wins to get free loot boxes and it just makes me hate Overwatch for how fucking appallingly terrible all of the arcade games are. All I do is log on, lose five fucking arcade games in a row to horribly matchmaking that puts a team of all level 50s against all level 500s, or a Random Heroes where the enemy team gets four Bastions and we just get nothing but Mercy and Lucio over and over, or a game we're winning and then three of our people quit in overtime, and then I quit and never play the real game because I get too frustrated. I just need to swear off ever playing arcade again and play the main game that Blizzard actually bothers to balance and do real matchmaking for.

Edit: Okay, never fucking mind. Apparently when I play Quick Play now I get matched against the exact same team of level 300s all grouped together FOUR GAMES IN A ROW while I keep getting the same team of incompetent level 30s literally every time. Including a Widowmaker who didn't get a single kill in four games. I guess we don't do matchmaking so much here either.
Title: Re: Overwatch Thread: Lunar New Year!
Post by: commandercool on March 12, 2017, 03:56:27 AM
Alright, so I've played nine ranked games since finishing my placement matches and lost every single one of them. All games except one (where I completely sucked a dick because every single one of the five characters I play was taken by someone else and I basically had to learn a new character on the fly) I feel like I did pretty well. I'm back in the "I must be the problem because it's basically impossible for me to have lost this much by chance" mindset and I literally don't know what the fuck to do. I don't know what I must be doing wrong or what I can be doing to have a better go of this, but it's reeeally turning me off of the game right now.

On a related note, I've come to fucking despise Bastion lately. I don't care if the very best players in the game can easily count him, he's fucking ass game design.
Title: Re: Overwatch Thread: Lunar New Year!
Post by: Ionasal kkll Solciel on March 12, 2017, 05:02:21 AM
Bastion is pretty messy right now. If I recall right, the Ironclad nerf hasn't hit yet, so he can tank a ridiculous amount of stuff if you don't have a Zenyatta on your team making sure he gets Discorded and focused down.

Honestly, I definitely recommend taking a break from Overwatch right now. A player who's tilting is much less effective at what they should be doing, and you're definitely tilting right now.

Also, watch this (https://youtu.be/jbP1lOCIJQU) and see if it helps any.
Title: Re: Overwatch Thread: Lunar New Year!
Post by: Silent Harmony on March 13, 2017, 07:33:30 PM
Ironclad nerf was hotfixed into PC, but not console because it has to go through Sony and Microsoft first.
Title: Re: Overwatch Thread: Lunar New Year!
Post by: commandercool on March 15, 2017, 04:03:42 AM
Alright, I might be done with Overwatch. Took a couple of days off, came back, jumped into a ranked game, and things were going super well. We were 2/0 on capture point, clearly doing better than the opposing team, then someone on our team quit. Then another person. Then another. Game ended with me and another person against six opponents and obviously we got crushed.

So that was fucking shit obviously, but maybe it was just a fluke. Next game we had a great opening offense on Volskaya, then as soon as we swapped to defense someone quit, then someone else, then we got crushed four on six and lost.

This is maybe five times this has happened to me now out of like 25 games. And I have NEVER seen it happen to an opposing team. So I don't know if I somehow triggered some kind of "always pair with nine year olds whose parents made them turn the PS4 off so they can eat dinner" flag (I have never left a game ever, so it's not that the game is pairing me with people who always bitch out out of karma) or what, but I'm honestly not having fun at all at this point. I'm enjoying myself when I'm doing really well during the actual gameplay part, but the "you just lose absolutely every single game no matter what you do because of some bullshit extenuating circumstance" part is so frustrating that I dread turning the game on every time because I know what's coming, and it always does.

I'd say "that's multiplayer games for you" but this never seems to happen to enemy teams (or anyone else I know for that matter) and I didn't have this problem with Splatoon at all when I was playing that heavily. People got pissy and quit, sure, and it was awful, but not every single game. :wat:
Title: Re: Overwatch Thread: Lunar New Year!
Post by: Ionasal kkll Solciel on March 18, 2017, 08:06:04 AM
So Lucio has some new PTR changes percolating.

Faster attack speed.
His boop now takes vertical position into account.
Reduced radius on Crossfade (10m from 30m)
Increased heal rate on Crossfade (150% of current)
Reduced radius on Sound Barrier (20m from 30m)
Faster speed on wallrun (30% faster), increased speed leaving a wall


EDIT: Orisa's finally out!


EDITEDIT: And more Lucio changes are in the percolator.
Reduced self-heal with Crossfade (reduced 33%)
Attack power increased (up 25%)
Reduced movement speed on walls (20% from 30% in previous)


Unrelated, it's kind of hilarious when you get paired with a five-queue in QP, win a match with them, then swap teams to a bunch of solo queuers and win against the five-queue.
Title: Re: Overwatch Thread: Lunar New Year!
Post by: Ionasal kkll Solciel on April 11, 2017, 08:38:01 PM
NEW PVE EVENT!

It's pretty fun. Even if I am usually Reinhardt because I intentionally pick last. Also, wow Hard is a big step up from Normal. This time around, you can choose whether you want the canonical heroes (Tracer, Reinhardt, Mercy, and Torbjorn) or whether you want free picks.
Title: Re: Overwatch Thread: Lunar New Year!
Post by: Edible on April 11, 2017, 08:44:12 PM
This PvE mode should have been in the game from day 1.  Sheeeit.
Title: Re: Overwatch Thread: New PvE Event- UPRISING
Post by: Ionasal kkll Solciel on April 13, 2017, 07:17:13 AM
There are a ton of Battle Mercys out here in Uprising. I know you guys want a medal, but geez, would it kill you to look around for people to heal rather than full-on Leeroy Jenkins attack, attack, attack? I feel a bit out of sorts after being the Mercy myself and being constantly on the healstick to make sure everyone's safe or the primary attacker gets boosted. I had a session where a troll battle Mercy was apparently so focused on nailing a Bastion in the far corner on the final objective she missed me twice calling for heals, and ended up with me having to literally run in front of her to get her to finally heal me from 15 health. She also teabagged me when I died earlier and didn't even bother trying to get me up.

EDIT: I feel like Zen/Mercy/Bastion/Torbjorn is an absolute beast in this mode, especially against Detonators, but the lack of tank is probably not good. Maybe Orisa instead of Torb?

EDIT2: Also, some fun facts. Tracer's Blink can distract enemy Nulltroopers and Bastions, though with Bastions it's a bit iffy. Blink into the enemy, unload, then Blink back to take nearly no damage from surrounding Nulltroopers. There's a big glowing bit on the back of Eradicators, which control their shields. Blink behind them or otherwise distract them into turning, then fire away at it. Charging into one will also obliterate the shield outright on a pin. Detonators do have heads, which can be headshot - it's that odd protrusion near the top of the sphere. Bastions moved out of their position (through Charge, Hook, boops, etc) will immediately go back into Sentry mode if it isn't already, and head right back to that position.
Title: Re: Overwatch Thread: New PvE Event- UPRISING
Post by: Aya Reiko on April 14, 2017, 10:22:10 AM
There are a ton of Battle Mercys out here in Uprising. I know you guys want a medal, but geez, would it kill you to look around for people to heal rather than full-on Leeroy Jenkins attack, attack, attack? I feel a bit out of sorts after being the Mercy myself and being constantly on the healstick to make sure everyone's safe or the primary attacker gets boosted. I had a session where a troll battle Mercy was apparently so focused on nailing a Bastion in the far corner on the final objective she missed me twice calling for heals, and ended up with me having to literally run in front of her to get her to finally heal me from 15 health. She also teabagged me when I died earlier and didn't even bother trying to get me up.

EDIT: I feel like Zen/Mercy/Bastion/Torbjorn is an absolute beast in this mode, especially against Detonators, but the lack of tank is probably not good. Maybe Orisa instead of Torb?

EDIT2: Also, some fun facts. Tracer's Blink can distract enemy Nulltroopers and Bastions, though with Bastions it's a bit iffy. Blink into the enemy, unload, then Blink back to take nearly no damage from surrounding Nulltroopers. There's a big glowing bit on the back of Eradicators, which control their shields. Blink behind them or otherwise distract them into turning, then fire away at it. Charging into one will also obliterate the shield outright on a pin. Detonators do have heads, which can be headshot - it's that odd protrusion near the top of the sphere. Bastions moved out of their position (through Charge, Hook, boops, etc) will immediately go back into Sentry mode if it isn't already, and head right back to that position.
It's Orisa and Bastion plus whoever.  I just beat Uprising as Genji w/ Orisa and Bastion after our Mei left early in the mission.
Title: Re: Overwatch Thread: New PvE Event- UPRISING
Post by: commandercool on April 27, 2017, 11:43:45 PM
Finally got around to checking out the new stuff after Overwatch and I took a six-week break from each other. I really really like new Lucio (Newcio), and Uprising is fun. Not used to shooting nonstop in FPS games, my arm was pretty tired after a couple of rounds. Looking forward to goofing around with it some more on higher difficulties.
Title: Re: Overwatch Thread: New PvE Event- UPRISING
Post by: Ionasal kkll Solciel on April 28, 2017, 06:09:13 AM
In case people haven't been keeping up with Blizzard news, a new Officer D.Va skin will soon be available. The problem? Like Genji's Oni skin, you have to play Heroes of the Storm to get it. Console players were instantly salty, so the two skins will eventually be available in standard lootboxes.
Title: Re: Overwatch Thread: New PvE Event- UPRISING
Post by: Silent Harmony on April 29, 2017, 03:44:37 AM
NEXUS CHALLENGE 2.0 (http://us.battle.net/heroes/en/heroes20/nexuschallenge20/) for those of you wondering.

To be fair, it's not like console players were 100% locked-out of the skins. They just needed to make sure their Battle.net (is that still official?) account was linked between console and PC, and then playing the requisite games of HotS (10 games total starting week 2, 5 of which have to be PvP) to unlock the skins on console. It was the same thing with Genji.

In fact, all things considered, this is arguably better since it only takes 5 games vs AI to unlock Oni Genji, which was brought back for 2.0 (was 15 games before). Also like most modern PvP games the minimum specs on HotS are pretty low so as long as you play on absolute lowest settings and read up on a few guides you shouldn't have much issue getting the skin. That is unless you are playing with a literal toaster (http://media.techeblog.com/images/toaster_mod_6.jpg).

That and HotS has overgone a complete overhaul itself that this event is drawing attention to and if you haven't checked out HotS 2.0 (http://us.battle.net/heroes/en/heroes20/) and remember how underwhelming 1.0 was now might be a good time to give it another shot.


EDIT: Added a channel I've been following for a couple months now: Skyline. He's a really chill guy with great advice.
Title: Re: Overwatch Thread: UPRISING PvE, HotS Promotional Event 2.0, and New D.VA Skin!
Post by: commandercool on April 29, 2017, 04:14:44 AM
Played a bunch of Uprising on hard earlier. Didn't win a single round, it's preeeetty tough. I'm finding myself getting stuck as a healer most of the time, but I've been experimenting with other characters. Zarya is kind of sketchy because the enemy burst damage isn't that high for most of the game, making charging her energy meter tricky and making her bubbles a lot harder to use. Mei is great at taking down big targets (freezing the shield guys so they lose their shields is valuable) but struggles against big swarms of enemies. Symmetra's weapon is great in this scenario, both modes, but her drones are very undwhelming because enemies have so much HP and I've been having trouble keeping her alive. Might try Winston at some point since the ability to handle big swarms of cutters seems nice and his ultimate seems valuable, but his lack of burst damage is worrying against the big enemies.

Edit: Okay, finally beat it on hard. I was Zarya on just an all-around balanced team. Noooot sure I can handle expert, might give it a shot later if I can get a few people to play with.
Title: Re: Overwatch Thread: UPRISING PvE, HotS Promotional Event 2.0, and New D.VA Skin!
Post by: pineyappled on April 30, 2017, 09:59:01 AM
Uprising on hard is pretty easy, but you need serious coordination to pull off legendary.

Played ~10 times w/ the default team and didn't make it past the second Bastion before giving up the ghost.
Title: Re: Overwatch Thread: UPRISING PvE, HotS Promotional Event 2.0, and New D.VA Skin!
Post by: Silent Harmony on April 30, 2017, 05:13:58 PM
Expert and, especially, Legendary basically require a premade practicing together (or a very high-skill pug) to pull off. It's intentionally tuned to be a true challenge that requires everyone to perform their job 100%.

Ironically in my experience I've gotten better teams on Normal than Hard. I don't even mean how the mode on Normal is basically boring even for a Bronze-level like me; I mean my teammates actually perform their jobs, aim better, and coordinate better on Normal than any Hard pug I've been in. My friend has a theory that it's because Normal is full of high-skill PvP players that just want to get the 9 boxes out of the way ASAP and with minimal effort, which I guess makes sense.
Title: Re: Overwatch Thread: UPRISING PvE, HotS Promotional Event 2.0, and New D.VA Skin!
Post by: Ionasal kkll Solciel on May 01, 2017, 08:04:17 AM
Most pugs playing on Hard are usually dipping their toes in because they think Normal is drop dead eazy. Hubris tends to settle in by the second AA gun; if not there, usually by the time Bastion shows up.

I've had scattered experience with Hard players. Battle Mercys or otherwise ignorant to wounded players are actually more common somehow, Torbs have major difficulties remembering to go back to their turret to heal it, Reins are more conservative and more likely to shield. Tracers... Honestly not much change aside from having to disengage more due to the higher damage.
Title: Re: Overwatch Thread: UPRISING PvE, HotS Promotional Event 2.0, and New D.VA Skin!
Post by: Ionasal kkll Solciel on May 04, 2017, 03:48:51 AM
So a few new changes are percolating in the PTR. Genji and Hanzo lose their attack cooldown off a wall (not their actual cooldowns, but they can attack immediately off the wall now), Hanzo can keep pulling his bow off a climb, Orisa loses some offensive strength in exchange for being able to shield more frequently, and strangely enough, Soldier:76 got a reduction in damage... from 20/hit to 19/hit. Admittedly, this does affect his killing power slightly, but I'm not sure a 1 damage reduction is the right choice in that.
Title: Re: Overwatch Thread: UPRISING PvE, HotS Promotional Event 2.0, and New D.VA Skin!
Post by: commandercool on May 04, 2017, 04:09:28 AM
Yeah, I don't know what I want to happen to Soldier but I'm not sure it's that. Hopefully he gets more nerfs or a different nerf after testing I guess.

Can any Genji or especially Hanzo players comment about how big these buffs are? They seem relatively small but I don't know if maybe they open up new strategies or something. I'm sure they weren't intended as huge hero-changing buffs and I didn't even know they couldn't do that before, but I never play them so I don't really know what the deal is.
Title: Re: Overwatch Thread: UPRISING PvE, HotS Promotional Event 2.0, and New D.VA Skin!
Post by: commandercool on May 08, 2017, 03:16:12 AM
So does anyone else play on console? Is console Overwatch dead? I swear my last 10+ games have all either involved one team only having four people on it, or it was a bunch of random level 50s against a six-stack team of level 400+ players in quickplay. I've been seeing this stuff increasingly often in the last month or so, sometimes matching me against the same premade team four, five, six games in a row. This is the kind of matchmaking that I expect to see from a game that hasn't been popular in years, not a very popular modern game. I've been playing at like 11:00 PM to 1:00 AM, probably not quite prime time but it's not like I'm playing at completely unreasonable hours.
Title: Re: Overwatch Thread: UPRISING PvE, HotS Promotional Event 2.0, and New D.VA Skin!
Post by: Ionasal kkll Solciel on May 08, 2017, 05:06:16 AM
Console activity's died out a little bit, though I'm of the opinion that it's because people are burned out after the Uprising event, are doing other stuff while waiting for the Anniversary event, or are busy in comp because the season ends sometime this month. Queues for me in QP aren't particularly longer than usual for me, but I'm used to waits around 2-3 minutes.
Title: Re: Overwatch Thread: UPRISING PvE, HotS Promotional Event 2.0, and New D.VA Skin!
Post by: Aya Reiko on May 15, 2017, 03:47:31 AM
Console activity's died out a little bit, though I'm of the opinion that it's because people are burned out after the Uprising event, are doing other stuff while waiting for the Anniversary event, or are busy in comp because the season ends sometime this month. Queues for me in QP aren't particularly longer than usual for me, but I'm used to waits around 2-3 minutes.
And based on the datamined info from the XBox Version, the Anniversary Event starts this Tuesday (According to the info, the Event Crates will stop being sold on June 5.) 
Title: Re: Overwatch Thread: UPRISING PvE, HotS Promotional Event 2.0, and New D.VA Skin!
Post by: Ionasal kkll Solciel on May 18, 2017, 06:19:43 AM
Anniversary event confirmed for May 23. (https://youtu.be/N-nf4nqdZRA)
Title: Re: Overwatch Thread: UPRISING PvE, HotS Promotional Event 2.0, and New D.VA Skin!
Post by: Ionasal kkll Solciel on May 24, 2017, 05:28:15 AM
Welp, I still suck ridiculous balls in 1v1 Elimination, even if the format's changed slightly. You now have a pool of three heroes (chosen at random; Lucio is banned) that both of you have free pick on. This changes from round to round, so one engagement might give you Genji, Soldier:76, and McCree; another might be Roadhog, Soldier:76, and Sombra.
Title: Re: Overwatch Thread: UPRISING PvE, HotS Promotional Event 2.0, and New D.VA Skin!
Post by: Aya Reiko on May 24, 2017, 07:07:40 PM
Anniversary Event is on with new Dance emotes for everyone...

And Mei's is Hare Hare Yukai. (https://www.youtube.com/watch?v=ts1kptSDKSQ)
Title: Re: Overwatch Thread: UPRISING PvE, HotS Promotional Event 2.0, and New D.VA Skin!
Post by: commandercool on May 25, 2017, 02:06:41 AM
Does anybody really like 1v1? Maybe Some people love it, but it could not be less fun for me. I don't know I guess I just suck abysmally at FPS games and not having teamwork to fall back on brings that into stark relief, but I hate it and everyone I play with seems to hate it.
Title: Re: Overwatch Thread: UPRISING PvE, HotS Promotional Event 2.0, and New D.VA Skin!
Post by: Tea Devil on May 25, 2017, 05:54:06 AM
The only fun I or my friends have ever had with it is some meme games with each other. Taking the teamwork out of a team-based game really does not work. Like, at all.

Also, guess who didn't know what the "running man" was until this event :V
Title: Re: Overwatch Thread: UPRISING PvE, HotS Promotional Event 2.0, and New D.VA Skin!
Post by: Aya Reiko on May 25, 2017, 07:14:54 AM
Does anybody really like 1v1? Maybe Some people love it, but it could not be less fun for me. I don't know I guess I just suck abysmally at FPS games and not having teamwork to fall back on brings that into stark relief, but I hate it and everyone I play with seems to hate it.
I'd tolerate it a bit more if it weren't a Best of 9 match.  Having to get to 5 wins is a bit much.

But unless there's a loot box involved, I just ignore it regardless.
Title: Re: Overwatch Thread: UPRISING PvE, HotS Promotional Event 2.0, and New D.VA Skin!
Post by: commandercool on May 27, 2017, 02:51:33 AM
Well, having an event up doesn't reeeeally seem to have helped that "getting matched against the same six-stack team of much much higher levels players for numerous consecutive matches" problem. Is this a very-low-player-activity-on-console problem? Am I picking bad game modes? Am I picking bad times to play? Everyone else doesn't seem to be having this problem, but it's really turning me off from ever wanting to like, play the game.
Title: Re: Overwatch Thread: UPRISING PvE, HotS Promotional Event 2.0, and New D.VA Skin!
Post by: Tea Devil on May 27, 2017, 08:18:49 AM
console

Yeah, unfortunately, that sums it up nicely. Console version is very unpopular compared to PC.
Title: Re: Overwatch Thread: UPRISING PvE, HotS Promotional Event 2.0, and New D.VA Skin!
Post by: Aya Reiko on June 01, 2017, 03:48:48 AM
Coming soon (and live on the PTR):
* McCree's Deadeye his its lock-on charge faster
* Reaper loses his Soul Orb collection ability, and it gets replaced with life steal
* Roadhog's scrapgun get its damage nerfed, but rate of fire and clip size are increased
* New Map: Lunar Colony - a Control Point map.
Title: Re: Overwatch Thread: UPRISING PvE, HotS Promotional Event 2.0, and New D.VA Skin!
Post by: commandercool on June 01, 2017, 03:55:58 AM
I'm excited about the upcoming low-gravity arcade mode. That sounds like a blast. Or maybe it'll be horrible, I don't know.

I've actually been having fun with Capture The Flag lately. Nothing about it has changed, it's still bad in concept, but people have realized it just draws infinitely unless they play like maniacs so every game I'm played recently has just been all offense 100% of the time. I've definitely lost games because nobody was guarding our flag, but I'll take that over endless grindy turtlefests any day.
Title: Re: Overwatch Thread: UPRISING PvE, HotS Promotional Event 2.0, and New D.VA Skin!
Post by: Edible on June 01, 2017, 04:06:40 AM
Kinda wish they'd keep Reaper's orbs, maybe make them drop after he did X damage.  Picking them up is a more interesting mechanic than just auto-regenning health while shooting.
Title: Re: Overwatch Thread: UPRISING PvE, HotS Promotional Event 2.0, and New D.VA Skin!
Post by: Ionasal kkll Solciel on June 01, 2017, 04:49:35 AM
Low-G on the long flanking route? I can dig it.

Low-G in Arcade? holy shit I want that now.

How bad did Roadhog get nerfed? I can't imagine he can't still hook into one-shot anything he already can. Increased capacity might make him a bit harder counter-Tank than he is now.
Title: Re: Overwatch Thread: UPRISING PvE, HotS Promotional Event 2.0, and New D.VA Skin!
Post by: commandercool on June 01, 2017, 05:02:04 AM
Kinda wish they'd keep Reaper's orbs, maybe make them drop after he did X damage.  Picking them up is a more interesting mechanic than just auto-regenning health while shooting.

This new mechanic also seems like it potentially leaves him hanging on by a thread after a big brawl too, as opposed to always ending fights at full health if he wins. The new one is ultimately almost certainly better and he definitely has the tools to safely find health packs, but that does seem like it might be a problem occasionally. Especially on king-of-the-hill I would think.
Title: Re: Overwatch Thread: UPRISING PvE, HotS Promotional Event 2.0, and New D.VA Skin!
Post by: O4rfish on June 01, 2017, 02:53:54 PM
How bad did Roadhog get nerfed? I can't imagine he can't still hook into one-shot anything he already can.

The number of heroes he can one-shot from full health is about half what it is now.  I suspect the successful Roadhog players will get their target damaged first, either from teammates or Right-click, and then hook.
Title: Re: Overwatch Thread: UPRISING PvE, HotS Promotional Event 2.0, and New D.VA Skin!
Post by: Edible on June 01, 2017, 03:11:47 PM
Notably, he can't alpha Genji and 76 anymore via hook-M1-melee, which has huge implications for the competitive meta as I understand it.
Title: Re: Overwatch Thread: UPRISING PvE, HotS Promotional Event 2.0, and New D.VA Skin!
Post by: Spotty Len on June 01, 2017, 04:55:51 PM
RIP Roadhog, he feels like a bigger and slower Reaper now, just a big damage sponge just like before, except he lost his gimmick.
Title: Re: Overwatch Thread: UPRISING PvE, HotS Promotional Event 2.0, and New D.VA Skin!
Post by: Ionasal kkll Solciel on June 02, 2017, 06:25:17 AM
Sometimes Torbjorn surprises me. There's this one spot on Numbani Defense Point A that has overwatch over the side entrances and the Point and is well hidden from the main entrance. Reaper, Genji, and (maybe?) Hanzo can pretty easily reach this spot from Attack, and Lucio has to ghetto wallclimb to get to it from below.

So of course out of an enemy team with Reaper, Hanzo, Genji, and Lucio, only the Lucio had the sense to sneak up to the turret in that one spot. Admittedly, they were quite distracted with the rest of my team, but it took them nearly half the game to destroy it once.

Anyway, Roadhog nerf probably is only personally going to affect my matchup as D.Va, since I basically only main her and Android Krillin, and he's squishy enough that the damage nerf will still end him. Seriously, though, half Roadhog's current kill list needs follow-up when this hits? Jeez.
Title: Re: Overwatch Thread: UPRISING PvE, HotS Promotional Event 2.0, and New D.VA Skin!
Post by: Aya Reiko on June 02, 2017, 10:47:55 PM
New Feature via the PTR...

Actually, a feature has been removed in the PTR and will eventually reach the main game;  "Rate This Match" is going away.   Blizz concluded it gave them no meaningful info other than new players used it more often than vets.
Title: Re: Overwatch Thread: UPRISING PvE, HotS Promotional Event 2.0, and New D.VA Skin!
Post by: Ionasal kkll Solciel on June 23, 2017, 09:02:34 AM
So, uh, Summer Games is going to be happening again this year, if the PTR leak is any indication. Are any of us any good at Lucioball?
Title: Re: Overwatch Thread: UPRISING PvE, HotS Promotional Event 2.0, and New D.VA Skin!
Post by: Silent Harmony on June 23, 2017, 04:45:39 PM
New Feature via the PTR...

Actually, a feature has been removed in the PTR and will eventually reach the main game;  "Rate This Match" is going away.   Blizz concluded it gave them no meaningful info other than new players used it more often than vets.

Actually it told them something else: people hate losing (rated 1/3) and loved winning (3/3).  :V

Honestly I'm not surprised it's gone. It was a good concept but because of how vague it is and how little it seemed to matter to long-term players it was doomed to fail,
Title: Re: Overwatch Thread: UPRISING PvE, HotS Promotional Event 2.0, and New D.VA Skin!
Post by: Ionasal kkll Solciel on June 24, 2017, 05:02:43 AM
So the Game Grumps tried to teach their least-capable FPS player (Dan) how to Overwatch. It'll make you cringe, laugh, or maybe both. (https://youtu.be/c5qBVmerB7w?list=PLRQGRBgN_EnoPe_SXEf1Bxf8zur-Lpyum)
Title: Re: Overwatch Thread: UPRISING PvE, HotS Promotional Event 2.0, and New D.VA Skin!
Post by: O4rfish on June 24, 2017, 11:30:52 AM
Fewer duplicates in loot chests.  More credits, although I'm not sure whether this is from duplicates or credit piles or both.  All hail Jeff!
Title: Re: Overwatch Thread: UPRISING PvE, HotS Promotional Event 2.0, and New D.VA Skin!
Post by: Aya Reiko on July 07, 2017, 05:49:46 AM
A fist of doom has arrived to the PTR.

Origin short (https://youtu.be/vaZfZFNuOpI)
Title: Re: Overwatch Thread: UPRISING PvE, HotS Promotional Event 2.0, and New D.VA Skin!
Post by: Ionasal kkll Solciel on July 07, 2017, 07:43:16 AM
I'm liking Doomfist's kit. I'd hope his ult gives some indication to the enemy team as to where it's hitting, but I kind of doubt it. Guaranteed to make a ton of noise either way, though, so coordinating escape routes will be critical. Sombra, Mei, and Pharah appear to be early firm counters to his kit (Sombra can hack away his ability-heavy moveset and can shred his shields with EMP; Mei can simply freeze and/or wall him off to make him waste his abilities; Doomfist is mostly melee-range, so Pharah is out of his effective sphere.); and if you can see him coming, he's probably a reasonable kill even for someone like Zenyatta - but he has to burn that Rocket Punch first.
Title: Re: Overwatch Thread: UPRISING PvE, HotS Promotional Event 2.0, and New D.VA Skin!
Post by: Aya Reiko on July 08, 2017, 06:14:10 PM
I'm liking Doomfist's kit. I'd hope his ult gives some indication to the enemy team as to where it's hitting, but I kind of doubt it. Guaranteed to make a ton of noise either way, though, so coordinating escape routes will be critical.
They will see a big red area where he's aiming/landing.
Quote
Sombra, Mei, and Pharah appear to be early firm counters to his kit (Sombra can hack away his ability-heavy moveset and can shred his shields with EMP; Mei can simply freeze and/or wall him off to make him waste his abilities; Doomfist is mostly melee-range, so Pharah is out of his effective sphere.); and if you can see him coming, he's probably a reasonable kill even for someone like Android Krillin - but he has to burn that Rocket Punch first.
I think the counters to Doomfist are Pharah (DF's kit is mostly ground based) and all of the Tanks except for Orisa (High HP and short range fighters as well).
Title: Re: Overwatch Thread: UPRISING PvE, HotS Promotional Event 2.0, and New D.VA Skin!
Post by: Amraphenson on July 08, 2017, 06:21:19 PM
Wait, how is Orisa :not: a counter? Everything she does disrupts what he does.
Title: Re: Overwatch Thread: UPRISING PvE, HotS Promotional Event 2.0, and New D.VA Skin!
Post by: Ionasal kkll Solciel on July 28, 2017, 04:48:55 AM
TIME TO FIST PEOPLE

Doomfist's up in public.
Title: Re: Overwatch Thread: UPRISING PvE, HotS Promotional Event 2.0, and New D.VA Skin!
Post by: Ionasal kkll Solciel on August 03, 2017, 06:30:46 AM
Summer Games 2017 confirmed.

expected changelog:
new skins, including at least one Junkrat and one Mercy skin Jeff really loves
Summer Games lootboxes return; lootbox system updated to current (aka less dupes)
Summer Games 2016 skins will be available at regular skin prices (1k for Legendary, for example)
Lucioball returns! Now includes competitive Lucioball!
Lucio can no longer boop enemies in LB, only the ball
Lucio's ult in LB changed to speed boost, jump boost, cooldown boost
Title: Re: Overwatch Thread: UPRISING PvE, HotS Promotional Event 2.0, and New D.VA Skin!
Post by: O4rfish on August 03, 2017, 04:28:47 PM
Summer Games 2016 skins will be available at regular skin prices (1k for Legendary, for example)

time to buy that Zarya skin I've been wanting
Title: Re: Overwatch Thread: UPRISING PvE, HotS Promotional Event 2.0, and New D.VA Skin!
Post by: Ionasal kkll Solciel on August 15, 2017, 10:49:21 AM
Some new PTR news. This is of course not final.

New France map.

TDM and regular DM are slated to appear in the Arcade.

Roadhog now is able to move using Take a Breather; he also gets 50% incoming damage reduction during it.

Junkrat now has two charges for his Concussion Mines; allowing him to triple-jump, or double and use the third to hit enemies with. His RIP-Tire also gets increased speed and infinite wallclimb, so expect death from above more often.

Widowmaker's Widow Mine now marks affected targets for herself, a la Infra-Sight or Sonar Arrows. Her Grappling Hook cools down 33% faster, to 8 seconds.

Orisa now fires 20% faster. Protective Barrier is now even larger, covering a wider area and providing some protection below the activation point.


Time to see even more Junkrats in QP now... and the dev team hopes they'll see more Roadhogs out in Comp. I'm certainly going to hate that damage cut if it goes public. Widow's new mine shenanigans will likely make her more useful in cramped surroundings like the last point on Route 66; easier to get snipes if you can actually scout them coming, after all. Orisa's new barrier makes her slightly more effective on the high ground, especially if she deploys her shield on corners and such.
Title: Re: Overwatch Thread: UPRISING PvE, HotS Promotional Event 2.0, and New D.VA Skin!
Post by: Tea Devil on August 16, 2017, 12:13:47 AM
Junkrat now has two charges for his Concussion Mines; allowing him to triple-jump, or double and use the third to hit enemies with. His RIP-Tire also gets increased speed and infinite wallclimb, so expect death from above more often.

Hey, maybe I can actually play and not get yelled at during the comp off-season. Wouldn't that be a pleasant surprise.
Title: Re: Overwatch Thread: UPRISING PvE, HotS Promotional Event 2.0, and New D.VA Skin!
Post by: Ionasal kkll Solciel on August 25, 2017, 05:05:20 AM
Um. Holy fuck.

Jeff's giving us some new info. (https://youtu.be/vDlCqJ1tD3M)

Mercy rez is going to be a normal ability (now single-target), and a brand-new ult for full flight, plus better capabilities on all of her abilities. Chain healz/buffs, holy fux.


Also Mei animated short. (https://youtu.be/8tjcm_kI0n0)
Title: Re: Overwatch Thread: UPRISING PvE, HotS Promotional Event 2.0, and New D.VA Skin!
Post by: commandercool on August 25, 2017, 01:15:39 PM
Mei's eyes are just a bit uncanny. I think making her 20% more of a cartoon character than the rest of the cast was a weird choice...

That said, if you didn't want to hug Mei before then odds are you want to hug Mei now.
Title: Re: Overwatch Thread: UPRISING PvE, HotS Promotional Event 2.0, and New D.VA Skin!
Post by: Ionasal kkll Solciel on August 31, 2017, 04:35:24 AM
On the one hand, I'm glad that Mercy is viable in TDM, on the other, it's basically just Offense heroes on RDM.

EDIT: okay, wow, Torb is actually pretty good, if you can get the rivets down. Turrets are a bitch to take down for many heroes, and not many of them are common picks in RDM.

EDIT EDIT: FUCK THESE GENJIS.
Title: Re: Overwatch Thread: UPRISING PvE, HotS Promotional Event 2.0, and New D.VA Skin!
Post by: MatsuriSakuragi on September 03, 2017, 07:50:35 AM
Picked this up again and I was having fun, and now all of a sudden it feels like I'm always in matches with VERY new players (<rank 30) against teams of ranks 200+. Fucking unfair.
Title: Re: Overwatch Thread: UPRISING PvE, HotS Promotional Event 2.0, and New D.VA Skin!
Post by: commandercool on September 03, 2017, 02:33:33 PM
Yup, that's why I quit playing. It was happening with such shocking consistency that it was making the game unplayable. Out of curiosity are you playing on a console?
Title: Re: Overwatch Thread: UPRISING PvE, HotS Promotional Event 2.0, and New D.VA Skin!
Post by: MatsuriSakuragi on September 03, 2017, 03:05:12 PM
Nope, PC.
Title: Re: Overwatch Thread: UPRISING PvE, HotS Promotional Event 2.0, and New D.VA Skin!
Post by: Aya Reiko on September 19, 2017, 12:07:40 AM
Mercy 2.0 and D.Va 1.5 (and Junkertown) comes out tomorrow.

I managed to snag Huge Rez before it gets changed.  So I'm happy.
Title: Re: Overwatch Thread: UPRISING PvE, HotS Promotional Event 2.0, and New D.VA Skin!
Post by: Ionasal kkll Solciel on October 10, 2017, 09:47:57 PM
Junkenstein's Revengance!

There's a new 12-wave into endless survival mode with wider hero choice, new enemy hero (Symmetra as the Summoner - plops a Shield Generator at the start of her phase and goes for the microwave gun), and new skins, including the Summoner (well, Dragon), a new Reaper skin (Dracula), Van Helsing for McCree, and a Cthulhu-esque skin for Android Krillin, among others.
Title: Re: Overwatch Thread: UPRISING PvE, HotS Promotional Event 2.0, and New D.VA Skin!
Post by: Edible on October 10, 2017, 10:25:10 PM
That Mei outfit is fuckin' perfect.
Title: Re: Overwatch Thread: UPRISING PvE, HotS Promotional Event 2.0, and New D.VA Skin!
Post by: Aya Reiko on October 11, 2017, 05:32:18 PM
That Mei outfit is fuckin' perfect.
Check out her new emote too.
Title: Re: Overwatch Thread: UPRISING PvE, HotS Promotional Event 2.0, and New D.VA Skin!
Post by: Aya Reiko on November 04, 2017, 06:01:40 PM
New Support Hero Incoming: Moira, a Talon geneticist formerly of Overwatch/Blackwatch

Intro: https://youtu.be/8tLopqeL9s8
Origin: https://youtu.be/6ETybQd4uRE

Also, a new Overwatch short, Honor and Glory: https://youtu.be/sQfk5HykiEk
Title: Re: Overwatch Thread: UPRISING PvE, HotS Promotional Event 2.0, and New D.VA Skin!
Post by: Teewee on November 06, 2017, 11:57:12 AM
She looks pretty dang cool, and her playstyle seems interesting. And seeing all these shorts, I wonder why they haven't made a spinoff game based on these and the comic. The main game has no story campaign, but it'd be nice to be able to play through overwatch's universe, not just watch/read stuff about it :v
Title: Re: Overwatch Thread: UPRISING PvE, HotS Promotional Event 2.0, and New D.VA Skin!
Post by: Aya Reiko on November 06, 2017, 10:51:31 PM
Coming in early 2018; Blizzard World (https://youtu.be/Ii3Hce3_fOw) (Hybrid)

New skins coming to the regular pool: https://youtu.be/w5cKiXvRpMs
(SC2) Immortal Orisa
(WoW) Magni Bronzebeard Torbjorn
(SC2) Nova Widowmaker
(WoW) Blackhand Doomfist
(D3) Barbarian Zarya
(D3) Butcher Roadhog
(Honor and Glory) Crusader Reinhardt
(Rise and Shine) Ecopoint Mei
Title: Re: Overwatch Thread: UPRISING PvE, HotS Promotional Event 2.0, and New D.VA Skin!
Post by: Ionasal kkll Solciel on December 08, 2017, 05:03:53 AM
Winter is coming. Again.

-New Legendary skins, including ones for Junkrat and Roadhog
-Black Forest (Winter)
-Mei's Snowball Offensive returns, including in the Black Forest
-New 5v1 Evolve-like asymmetrical mode - 5 Meis vs a Winston. Presumably in Primal Rage, he gets resistance to getting his ass frozen, and presumably he can't be stunlocked quite so easily.