Maidens of the Kaleidoscope

~Beyond the Border~ => Akyu's Arcade => Genji's Battle Arena => Topic started by: Stuffman on December 07, 2011, 09:00:57 PM

Title: [Minecraft] MotK Minecraft Server ( Down for the season )
Post by: Stuffman on December 07, 2011, 09:00:57 PM
- MotK MINECRAFT SERVER -

(http://img197.imageshack.us/img197/6299/minecraftserver.jpg)

Welcome to the official MotK Minecraft server!
Address: 64.31.14.242
Live Map: http://64.31.14.242:8123/
Ops: Stuffman (Stuffman42) and Dr. Strafe (Dr_Strafe)

NOTICE! This is a Whitelisted server! That means you cannot join unless I've added you to our Whitelist. If you'd like to request access, simply PM me or Dr. Strafe (remember to give us your Minecraft username!!). Note that this means you must be a member of MotK to join; if you've obviously only joined the forum to get access to the server, then I'll likely deny the request. This is due to griefing problems we've had with outsiders in the past. Sorry!

Current plugins in use:
Permissions: Controls access to other plugins.
Borderguard: The map size is limited to 5120 x 5120. If you travel farther than 2560 from (0,0) you will be teleported back to the border.
LogBlock: Logs all changes to blocks and chests. Anti-griefing tool.
LWC (Lightweight Chest Protection): Allows you to lock your chests, furnaces, doors, etc to stop people from looting your stuff.
Essentials: Provides various utility commands to players and ops.
Multiverse: Allows us to have more than one map. Put in /warp world2 to go to the world2 spawn.
WorldEdit: Allows ops to make large-scale edits to the map. Contact us if you'd like to make a request, but you'd better have a good reason!
WorldGuard: Provides various protections to players and the map if necessary. Currently not in use, except for Pumpkin Scuba, which prevents drowning damage if you're wearing a pumpkin helmet!
dynmap: Enables the Live Map linked above.
ServerEvents: Broadcasts fun messages when a player dies.
SheepFeed: Feed a sheep bread to regrow it's wool! It will regrow the same color wool that was sheared from it, including dyed wool.
CustomCrafting: Enables some custom recipes. See below for details.


These are the most important user commands to know:
/spawn: Teleports you to the world1 spawn. (You can also use /warp world1.)
/warp world2: Teleports you to the world2 spawn.
/sethome: This will set your current position as your home, which you can teleport back to at any time.
/home: Teleports you to your home.
/cprivate: Use this to lock your chests and furnaces so people can't steal your stuff.

Try using /help to discover some other useful commands.


Here are the special CustomCrafting recipes we have enabled on our server.

Clay:
[sand]
[dirt]

Mossy Cobble:
[seed]
[cobble]

Mossy Brick:
[seed]
[stone brick]

Broken Brick: (yields 4 broken bricks)
[stone brick] [stone brick]
[stone brick] [stone brick]

Apple:
[oak leaves] [oak leaves] [oak leaves]
[oak leaves] [oak leaves] [oak leaves]
[oak leaves] [oak leaves] [oak leaves]

Cocoa:
[sugar]
[seed]

Sponge:
[soul sand] [soul sand] [soul sand]
[soul sand] [soul sand] [soul sand]
[soul sand] [soul sand] [soul sand]

Web:
[string] [empty] [string]
[empty] [string] [empty]
[string] [empty] [string]

Mass Colored Wool:
[empty] [dye] [empty]
[empty] [wool] [empty]
[wool] [wool] [wool]
Note: This lets you get four wool out of one dye, as if you had dyed a sheep. You can dye white wool to any other color, or vice versa, but not one color to another.

Chain Armor:
Build armor out of iron bars (not ingots) to create chain armor.



Let me know if you encounter any problems!
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Dr.Strafe on December 07, 2011, 09:02:22 PM
You'll probably notice that the Livefeed Map is oriented differently than in-game. Thank Notch for deciding to change which direction points North. Hopefully the update of Bukkit and/or Dynmap will correct this issue. Until then, just cock your head to the right when viewing the map. :V

Dr.Strafe's Super Happy Fun Fun Schematic Import Progress Checklist!
Essentially the same list as before, but I'll be checking things off as they get imported, or deemed unnecessary.
Also, since North has changed, my orientation is a bit off. It might take a couple tries to get things right.


Progress as of December 20:
Community - Spawn, W2 Spawn, Farm Tower, Wool Center, Vine Farm
Dr.Strafe - Office & UFO Trio, Evil Eye Sigma, Sinistar, Jeweled Pagoda
Stuffman - Spire, Castlevania, Clock Tower, New Storage Facility, Boat Dock
Sunny - Mansion, Big Tree, Shop, Bridge, Shrine, Hakugyokurou, W2 Home, Bunny
Sparda - Hakurei City
Cadmas - Hotel, Prison, Foundry, Command Center, Academy, Glasshouse, Hospital, Supply Depot, Tower of Souls, Skeleton Grinder
PX - Grinder, Mansion, Kyuubey, Palanquin Ship
Night4ce - Church of Mokou
Dorakyura - Underground Facility, Chireiden, Storage Facility
Chen - Wooden Home, Chen Statue
Agent - Ikubi Akius, Connect4
Cykyrios - Companion Cube, Archery Center, Northern Home
Dinosaur - Mansion
Exuro - Estate, Stone Fort
Shady - Palace of Doors and Torches :V
EP - Tower, Squidtown, PTM Battle Arena
Crow - Home
Dusty - Home, Myschi's Farm
Molten - Home, Maze Arena, Coliseum
Jimmy - Suika's Hut, Lava Spiral, Netherrack Building
Skye - SDM, Hakkero, Nether Shrine, Mausoleum, Brohoster Mansion
Raymoo - Eientei, Marisa's House, Alice's House
Piney - Pineapple
Rawr - Home/Storage, Obsidian Generator, Melon Farm, Melon House
Koishi - Sand Hut
Satori - Face Sprites, Home @ Big Tree
Matsuri - Home, Piston Contraption
Axman - Lava Tower
Puremrz - Wooden Tower, W2 Home
Hourai - Hourai Town, Hourai Sprite
Fanciful Ghost - Bunker
JOB - Home
Misc - Flandre Sprite, Mushroom Kingdom (pink, purple, green, blue, NETHER)
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: DX7.EP on December 07, 2011, 09:02:50 PM
:getdown: :getdown: :dragonforce:
Let's get playing already!
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Tamashii Kanjou on December 07, 2011, 09:46:50 PM
Hakurei Town Transfer Take 01!

Server crashes instantly.

Well, that went well. ^^
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Dr.Strafe on December 07, 2011, 09:52:12 PM
Ah yes, it has been a while since I crashed the server, hasn't it?  ::)  This time it was in the means of Community Service.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: InfernalExuro on December 07, 2011, 10:07:21 PM
Still down for moving stuff in, I take it?

...I really should play some SSP before this really. I haven't played since the last ragequit-via-creeper bombing. :V
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Cadmas on December 07, 2011, 10:09:55 PM
Hakutown seems to be server bane.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: DX7.EP on December 07, 2011, 10:11:41 PM
Thus, server's down for now to do an offline import of the town.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Dr.Strafe on December 07, 2011, 10:46:07 PM
Town is imported, and I'm uploading the map back to the server. We should be online again shortly.

Boy, you guys are going to have fun terraforming around this fucker. "Welcome to my backyard, IT'S A REVINE."  :V
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Doll.S CUBE on December 07, 2011, 10:53:13 PM
Darn it, I can't join with this internet currently  ;.;

Also, I'm wondering if you can add structures that a made in sigleplayer to the server using MCedit? Cause there's this tower I half-made in single player on one of my old map that I kinda want to finish building or should I just start again in the server?
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Dr.Strafe on December 07, 2011, 10:54:32 PM
Build your stuff online with us. It's fun!
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Doll.S CUBE on December 07, 2011, 10:57:26 PM
Ah kay thanks. Also, what's the hieght limit of the server?
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: DX7.EP on December 07, 2011, 11:03:43 PM
Same as default. 128 blocks from bedrock to skybox.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Stuffman on December 07, 2011, 11:04:23 PM
It's actually possible to increase the limit now but I figured that would murder the server.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Cadmas on December 07, 2011, 11:14:53 PM
Oh man Hakutown is quite large in relation to the land mass its spawned on.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Dr.Strafe on December 07, 2011, 11:20:25 PM
Oh man Hakutown is quite large in relation to the land mass its spawned on.
You should have seen where it was originally intended to go. Anyway, the server is back up.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Agent of the BSoD on December 07, 2011, 11:32:19 PM
Ugh, got some glowstone and then we had our first crash, and lost it all. FFFFFFFFFFFFF
I should just not do anything for a while.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Desu_Cake on December 07, 2011, 11:33:10 PM
Damn you interneeeeeeet! Why must you start acting up at this time!
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: BlackSparda on December 07, 2011, 11:34:12 PM
so i wanted to ask if some people want to play in mc secret santa  a few people already joined (sunny, ep, shady, strafe, dora, agent of bsod and i joined already)
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Dorakyura on December 07, 2011, 11:55:12 PM
Secret Santa? Sure why not
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Agent of the BSoD on December 08, 2011, 02:09:29 AM
Darn it he (either Notch or Jeb) fixed it. I can no longer place torches on chests via glass. Some of my torched chests didn't transfer with torches as well. Welp....
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Cadmas on December 08, 2011, 03:47:30 AM
Well I've toured around the majority of of Waterworld and have found only a small bit of tundra sitting on the border.

So I'm offering 25 diamonds to any brave adventurer that can find me a suitable tundra zone in either Waterworld or world2.
Restrictions include: Zone must not be on the map border and must not have anyone else building on it.

Offer ends if I find my own area or someone else does first.

Payment will be received once Strafe ports in my command center.   

Ingame name is Peasant_Miner
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: HakureiSM on December 08, 2011, 04:29:07 AM
It's actually possible to increase the limit now but I figured that would murder the server.
What? Holy shit, can we test this one day?

Also I'm gonna join soon, aftre I'm done with dinner.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: J.O.B on December 08, 2011, 05:20:36 AM
Hey Strafe, I've made a sign where I want my schematic to be placed. It's not far from spawn, and if you can't find it, EP knows where it is (though I'm pretty sure you will be able to find it).
Also if it doesnt fit feel free to make it smaller.
Oh yeah, one last thing, There are two areas marked off, I put the sign on the one where I want my schematic, so if you can, please don't touch the other half.

EDIT: Actually Strafe, can you get rid of the mob spawner in my schematic? I want to make another spawner on a slime spaning chunk.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: DX7.EP on December 08, 2011, 06:28:25 AM
A joint expedition to the End got VERY quickly ruined by (A) a bad spawn where everyone but me and Hourai fell off and died easily and (B) 11+ Enderdragons AT ONCE.

[attach=1]

Also, (C) permissions there are heavily borked, where we can't place or mine any blocks (though we could destroy the Ender Crystals), use any commands such as /list, /afk, etc, warp out of there, etc. (though I prefer that the warping be nerfed there to start with :V), and (D) each Enderdragon has its own boss health meter.

However, considering how small the End area is I say we can easily put another world. BIOSPHERE GO >:D
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Agent of the BSoD on December 08, 2011, 06:31:03 AM
It's pretty much a lost cause. The End is not recommended to go to. There is NO WAY you can do anything there, unless one of the OP's goes into creative. That might work.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Hanged Hourai on December 08, 2011, 06:35:44 AM
Popping in to say that I'm claiming the flat, grassy area west of spawn (at least on the livemap) past the swamp. It will be the future site of Houraiville.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: J.O.B on December 08, 2011, 09:04:31 AM
This ravine party is awesome.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: puremrz on December 08, 2011, 11:49:04 AM
Just checked out that map, and man there's a lot of water!
I found a nice place for a home in the forest between a swamp and a desert, which I indicated with Netherrack. (X298, Y73, Z313)
If it's possible, can only my chests from the main floor and basement be transfered? I'd prefer to make a new house after all. If that's not possible, then I'll just deconstruct the whole thing with fire and build on the rubble. :V
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Stuffman on December 08, 2011, 12:07:11 PM
Also, (C) permissions there are heavily borked, where we can't place or mine any blocks (though we could destroy the Ender Crystals), use any commands such as /list, /afk, etc, warp out of there, etc. (though I prefer that the warping be nerfed there to start with :V), and (D) each Enderdragon has its own boss health meter.

Oh right I forgot the End would need it's own set of permissions. I'll get to that tonight.

Although ten Enderdragons is hilarious, I guess everybody gets one? :V
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: HakureiSM on December 08, 2011, 12:21:51 PM
Although ten Enderdragons is hilarious, I guess everybody gets one? :V
That's the most accepted hypothesis, yes.

Which indicates every visit to the End must be an organized event, and also that every visit to the End shall be an epic quest of bloody battle.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Dr.Strafe on December 08, 2011, 12:23:12 PM
Hey Strafe, I've made a sign where I want my schematic to be placed. It's not far from spawn, and if you can't find it, EP knows where it is (though I'm pretty sure you will be able to find it).
Also if it doesnt fit feel free to make it smaller.
Oh yeah, one last thing, There are two areas marked off, I put the sign on the one where I want my schematic, so if you can, please don't touch the other half.
I'd prefer that you show me the site, because only you know how it should be oriented.

Quote from: J.O.B
EDIT: Actually Strafe, can you get rid of the mob spawner in my schematic? I want to make another spawner on a slime spaning chunk.
If it's possible, can only my chests from the main floor and basement be transfered? I'd prefer to make a new house after all. If that's not possible, then I'll just deconstruct the whole thing with fire and build on the rubble. :V
Unfortunately, I cannot modify schematic files in such a way. I can place the files as I had saved them, and you guys can deconstruct whatever is unnecessary. Chances are that you will have to do some cleaning up and smoothing out of the surrounding terrain.

Yeah. This map has a lot more water than I had anticipated. It doesn't really bother me, as I build many of my structures on the water surface. Also, those people that planned on making Rapture and/or Atlantis will have a good selection of construction sites.

I've been trying for the last few hours to rejoin the server, but Minecraft.net is not allowing me to do so. They had a scheduled maintenance that should have ended by now, but alas.

Also, 10+ Dragons?! Wow. Good luck there. I'm sure that each defeat will result in a Dragon Egg. So, get crackin'!
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: CrowCakes on December 08, 2011, 12:39:08 PM
10+ Enderdragons. Bows with durability. Not gonna work.

By the way, Dr. Strafe, did you get my underground farm?
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Dr.Strafe on December 08, 2011, 12:48:06 PM
10+ Enderdragons. Bows with durability. Not gonna work.

By the way, Dr. Strafe, did you get my underground farm?
I believe so. It was directly under the house, correct?

EDIT- I reworked quite a bit of the community areas:
-Rebuilt/redesigned the spawn platform
-Filled in much of the water surrounding spawn
-Built a dedicated building to house our Nether Portal at spawn
-Revamped the vine farm
-Remodeled the Community Farm Tower. I took the stairs out, and added ladders, as well as added Pumpkin and Melon farms.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Agent of the BSoD on December 08, 2011, 06:51:38 PM
With that many Ender Dragons there, I wouldn't say it was one per person. We didn't have that many people. More like 2 - 3 dragons for EACH person. It was so freakin' retarted, especially when the obsidian spawn platform was ON THE SIDE of the island, so the only way up was to grab some dirt and glitch our way up, which lead to sudden death, even at spawn point. I'm just annoyed about what happened. (good thing I didn't bring my diamond armor, but Shady........)
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: DX7.EP on December 08, 2011, 08:01:37 PM
I lost my diamond armour and an enchanted Diamond Sword during that insanity as well. Though I was willing to part with them, it was just ridiculous to fight THAT many dragons alone, even with mods to assist.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: InfernalExuro on December 08, 2011, 08:05:22 PM
...I would get called to work at 5 in the morning and miss the fun.  :colonveeplusalpha:

On another note, I'm going to probably set up my estate close to spawn, then my fortress way out on that plain by my NPC Village. The republic already starts to grow.  :V
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Agent of the BSoD on December 08, 2011, 11:27:18 PM
Server crashes are amazing yo! :colonveeplusalpha:
EDIT: Nevermind.....
EDIT 2: Wheeeeeeeee.......
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Magical Girl Satori~ on December 09, 2011, 04:19:08 AM
omg it says im not whitelisteddd somebody please whitelist me
i missed playing on this server~~~~~  :derp:
oops i went on the wrong ip  :3
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Freyband on December 09, 2011, 04:33:18 AM
Fun playing on the server. Only issues so far are...
1: My pc not liking minecraft and other games I like (crashing them), and 2: a creeper blew me up and all of my dropped items disappeared before I got back (which was not late enough for items to despawn in all of my previous cases). Being away from your corpse for 5 minutes then finding all the iron, coal, and other valuables gone sucks.  :V Oh and 3: My internet being a 9ball
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: DX7.EP on December 09, 2011, 05:23:48 AM
文々丸일보 MC 2011.12.09

[attach=1]
[attach=2]
[attach=3]

SNOW GOLEMS ATTACKING HAKUREI CITY
Instigators spotted on scene; city leader's statement pending

Other top stories:
 - Enderdragon Defeated; will not respawn until plugin updates and fixes arrive
 - Pet chickens invade Hakurei City housing - should doors be locked again?
 - Mount Spudmore opened for viewing; Critics bemoan their 65+% building share being celebrated
 - Conspicuous packaging being delivered around to peoples' houses?
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Dr.Strafe on December 09, 2011, 05:33:54 AM
RUN WHILE YOU STILL CAN!!
[attach=1]

Good to see that one of our most bizarre bugs is still around :V
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: pineyappled on December 09, 2011, 06:23:40 AM
Oh look, it's Yuuka and...
Other Yuuka?
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Cadmas on December 09, 2011, 07:23:15 AM
Well I got myself a spot now so no diamonds for anyone.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: HakureiSM on December 09, 2011, 07:27:14 AM
RUN WHILE YOU STILL CAN!!
[attach=1]

Good to see that one of our most bizarre bugs is still around :V
what the fuck
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: InfernalExuro on December 09, 2011, 09:10:54 AM
With the villagers of my NPC Village mysteriously banished, I've decided to fill it with wolves instead. The army is already almost halfway back to full strength. :getdown:
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Agent of the BSoD on December 09, 2011, 09:53:54 AM
With the villagers of my NPC Village mysteriously banished, I've decided to fill it with wolves instead. The army is already almost halfway back to full strength. :getdown:
Oh man, save some for me. D: I need mah wolves too!

EDIT: AHA! I knew it. When I was trying to put a boat into the magical furnace contraption I have, the boat kinda floated everywhere, including gliding though blocks as if they weren't there, and as if it was on water, eventually tp'ing back to where they started to repeat the process. Looks like that's one of the many bugs with bukkit right now. Woohoo!

EDIT 2: I love how this portal was generated in the overworld:
[attach=3]
Just up in the air above an ocean. :V

Later....
So Sparda contacts me, asking about the snow golems and such (which are OK with him) and says an Enderman was in the village.
[attach=1]
It managed to teleport into the castle in the middle.
So I asked it after waiting around a while, "dude, when are you going to place that block?" and a minute later...
[attach=2]
Guess it wants to be king of the hill. :derp:

Then it bugged up. Sparda was attack by the enderman, and for seemingly no reason. He says he did not look at it, but rather, was looking at me, when it killed him. He got sweet revenge though. :3
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: BlackSparda on December 10, 2011, 06:11:52 AM
MC Secret Santa Game

Playerlist at the moment
sunny
ep
shady
strafe
dora
agent of bsod
youkai girl
pineyappled
J.O.B
Dinosaur
InfernalExuro
Umi-Chan
Hanged Hourai
and i


this is the last time i ask before we start it
start will be the 12 dec 2011
and the end when you can give the present to the person will be about the 20-23 dec


Rule: Only Minecraft items
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: J.O.B on December 10, 2011, 06:13:42 AM
I might join, but you will have to remind me to give a present. I'll probably forget otherwise :V
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Shady_Ghost on December 10, 2011, 06:15:36 AM
Yo Stuffman I found a plugin that could fix our problems with the enderdragon only spawning once.
http://dev.bukkit.org/server-mods/endreset/
However it is still in a dev stage so there's that.  It's mainly waiting on the full bukkit release.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: shurcle on December 10, 2011, 07:03:49 AM
Oh neat, it's back.
I'll try to check it out some time.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Dinosaur on December 10, 2011, 07:36:27 AM
AT ME TO THE LIST OF SECRET  SATIN    SANTA!!
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: pineyappled on December 10, 2011, 08:35:50 AM
You mean Satan? :3c
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Cykyrios on December 10, 2011, 08:51:50 AM
I just wanted to say I'd like to claim 2 areas:
x130 z-630 for my shelter and around x400 z260 for my Cube, so I can have my chests back^^ (I put signs around there yesterday)

Anyway, it's digging time!
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: HakureiSM on December 10, 2011, 09:13:00 AM
Which reminds me I haven't put it down in words here that I've claimed the hill next to spawn, closest to Strafe's tower(the one someone put gigashrooms at its base)
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: InfernalExuro on December 10, 2011, 09:29:57 AM
Feel free to add me to the list for that.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: J.O.B on December 10, 2011, 12:44:29 PM
I claim the mountain with my house on it, next to my old house. Not like there is much left anyway :V
Also I've made a new diving thing. Be sure to try it out, it's quite fun :3. Just go into the tower near my new house. Up to the very top, read the instructions, and HAVE FUN!
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Stuffman on December 10, 2011, 01:27:00 PM
Yo Stuffman I found a plugin that could fix our problems with the enderdragon only spawning once.
http://dev.bukkit.org/server-mods/endreset/
However it is still in a dev stage so there's that.  It's mainly waiting on the full bukkit release.

Yeah this looks good. I'll keep an eye on it. (I don't see a download link?)
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: DX7.EP on December 10, 2011, 04:20:44 PM
(I don't see a download link?)
Click EndReset.jar to download. (http://dev.bukkit.org/server-mods/endreset/files/2-v0-1/)

Considering we're already on a dev version of Bukkit, I say it's OK to go ahead and set this up quickly.
Title: Minecraft post
Post by: Red Dawn on December 10, 2011, 04:57:44 PM
This is for the Doctor guy who is on these forums, I got this idea when I searched "Minecraft Sinistar" on Google Images, and a picture from either his old signature or an old post came up. Anyway, I remade it. Please excuse my stupidity if this is out of place or something.

(http://i.imgur.com/XuXJe.png)
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Cadmas on December 10, 2011, 05:15:13 PM
Guess I'll join the list since I can't do the real Secret Santa in CMCP.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Dinosaur on December 10, 2011, 09:51:35 PM
Strafe, let us know when we can come on :) Thanks!  :]
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Dr.Strafe on December 10, 2011, 09:56:25 PM
So, the server crashes with an "Out of Memory" error, and then MCMA keeps rebooting itself while I'm trying to fix it. Causing all sorts of shit.

Server is back up now (properly), but some of the map has been rolled back to a point I am unsure of. I will have to import Hourai's sprite again, for example.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: pineyappled on December 11, 2011, 12:53:05 AM
Which reminds me I haven't put it down in words here that I've claimed the hill next to spawn, closest to Strafe's tower(the one someone put gigashrooms at its base)
I'll take them down, sorry!


Server was super laggy today.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: HakureiSM on December 11, 2011, 03:36:38 AM
I'll take them down, sorry!
Oh it wasn't a big deal :V
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Agent of the BSoD on December 11, 2011, 04:55:36 AM
Here we have a substitute teacher.
[attach=1]

And this is always fun for some reason.
[attach=2]
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Dinosaur on December 11, 2011, 06:53:23 AM
 :ohdear: :ohdear: :ohdear: :ohdear: :ohdear: :ohdear: :ohdear: :ohdear: :ohdear: :ohdear: :ohdear:

I am not whitelisted ... what happened?

I am just a lonely dinosaur wanting to build ;-;
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: pineyappled on December 11, 2011, 07:06:12 AM
Same thing happened to me yesterday or the day before. It's probably a bug.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Dr.Strafe on December 11, 2011, 09:04:52 AM
That's really odd. The only thing that comes to mind is the auto-MCMA boot-up that we have to wrestle with every time the server crashes/reboots. I noticed yesterday, that when the Out of Memory error occurred, MCMA's whitelist must be different from the one we use with our normal setup. I know this because Freyband was denied access and I saw the errors while I was trying to get us back on track.

But again, we're using a Dev build, so errors, bugs, and instability are to be expected. As annoying as they can get at times..
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Pesco on December 11, 2011, 09:20:39 AM
There was a post that I presume was meant to come here. I merged it to the old thread by accident. Fixed it and it appears at the end of page 2 (30 posts per page).
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: BlackSparda on December 11, 2011, 06:20:06 PM
the mark shows in which way i build the second wall of the hakurei city to make more building space inside the city
the second wall will be only half high as the first one so 4-5 blocks high
red: shows where iam to 90% sure how to build
black&white: to 50%
i could get also a little bit bigger
[attach=1]     [attach=2]

Secret Santa Game
start will be the 12 dec 2011
and the end when you can give the present to the person will be about the 20-23 dec


i will send you the name of the person that you give the present about 19:00-21:00 (my time) timezone +1   12 december
the end where you have the chance to join is at 18:00   12 december
for that people that want to join or forgot to write in the list pls send me a pm so i can add you to it

Playerlist at the moment
sunny
ep
shady
strafe
dora
agent of bsod
youkai girl
pineyappled
J.O.B
Dinosaur
InfernalExuro
Umi-Chan
Hanged Hourai
and i


Rule: Only Minecraft items
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Red Dawn on December 11, 2011, 08:37:56 PM
I'd like to be added to the whitelist  :D

Online name: Sukorar
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Agent of the BSoD on December 11, 2011, 09:07:46 PM
An Enderman visiting the second floor of Miko Tavern. He left some grass.
[attach=1]

Looks like he also called a friend to come over. The  drinks must've been good.
[attach=2]

What is this I don't even....
[attach=3]

They have called this, the Nethershroom.
[attach=4]

Also, lighting is really well coded in this game.
[attach=5]

And to top it all off, "Shady_Ghost was killed by Dr_Strafe's piston extension." and "...by Dr_Strafe's end portal." :V
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: DX7.EP on December 11, 2011, 09:11:28 PM
And to top it all off, "Shady_Ghost was killed by Dr_Strafe's piston extension." and "...by Dr_Strafe's end portal." :V
Strafe's arms can extend and can also gap. :V

*town proposals*
Here's two long-term proposals which are more for the general area and to establish what I consider the Hakutown Prefecture.

[attach=1]

Red and green ones demarcate separate ideas...feel free to incorporate as much or as little of either of them.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: BlackSparda on December 11, 2011, 09:15:27 PM
Strafe's arms can extend and can also gap. :V
Here's two long-term proposals which are more for the general area and to establish what I consider the Hakutown Prefecture.

[attach=1]

Red and green ones demarcate separate ideas...feel free to incorporate as much or as little of either of them.


then i would choose this

[attach=1]
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Cadmas on December 11, 2011, 09:26:01 PM
Hakutown or Hakupolitan? Good lord dat would be a lot of stone walls.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Dr.Strafe on December 11, 2011, 10:24:48 PM
Go ahead and expand all you want. However, if we have to move to another map again, I'm seriously going to choke a bitch. :V
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: DX7.EP on December 11, 2011, 10:28:33 PM
博麗特別市 / 하쿠레이특별시 / Hakurei Metropolitan Area would be a better name now.

Go ahead and expand all you want. However, if we have to move to another map again, I'm seriously going to choke a bitch. :V
...let's hope we don't have to then (have massive land claims for future works....)
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Shady_Ghost on December 12, 2011, 05:31:25 AM
THINGS JUST GOT PRETTY AWKWARD (http://oi40.tinypic.com/e6ddud.jpg)
Clearly yukari has been messing around again. :V
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: shurcle on December 12, 2011, 05:55:53 AM
THINGS JUST GOT PRETTY AWKWARD (http://oi40.tinypic.com/e6ddud.jpg)
Clearly yukari has been messing around again. :V
What is wrong with their pants?
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Agent of the BSoD on December 12, 2011, 06:29:05 AM
Best. Moment. Ever.

It started by putting a sapling where Shady was standing then using bonemeal. But before such tree grew, EP made a trench around it, netherracked it, and stuck a pumpkin there (lol), but, the tree grew anyway, and knocked him in. So we lit every other block on fire, sealed him in. And regrew a tree. Oddly, the tree caught fire anyway. Then it involved massive amounts of trees, and we even got Aya meat. Such a fun day. :V

Also...
[attach=1]

And on another note, lol paintings.
[attach=2]
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Dr.Strafe on December 12, 2011, 08:01:32 AM
THINGS JUST GOT PRETTY AWKWARD (http://oi40.tinypic.com/e6ddud.jpg)
Clearly yukari has been messing around again. :V
Clearly, they're happy to see you. I'd make worse jokes about this, but I cannot since there are miners present. :V

There was a post that I presume was meant to come here. I merged it to the old thread by accident. Fixed it and it appears at the end of page 2 (30 posts per page).
Ah good. I wanted to reply to that post, but couldn't due to the lock. Thanks. I guess I'll do that now.

This is for the Doctor guy who is on these forums, I got this idea when I searched "Minecraft Sinistar" on Google Images, and a picture from either his old signature or an old post came up. Anyway, I remade it. Please excuse my stupidity if this is out of place or something.
That's a pretty good replica of my Sinistar statue there. I noticed a couple of changes here and there, and I was curious how you constructed the back end. I didn't show any pictures of that side. How long did that take you to build?
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: DX7.EP on December 12, 2011, 04:01:38 PM
It started by putting a sapling where Shady was standing then using bonemeal. But before such tree grew, EP made a trench around it, netherracked it, and stuck a pumpkin there (lol), but, the tree grew anyway, and knocked him in. So we lit every other block on fire, sealed him in. And regrew a tree. Oddly, the tree caught fire anyway.
That came as quite the surprise when the ground caught on fire. :V

Quote
we even got Aya meat. Such a fun day. :V
Clearly, they found out Tengu meat is high-fat.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: puremrz on December 12, 2011, 07:27:29 PM
Found a gigantic underground room under the swamp near my house:

(http://i32.photobucket.com/albums/d49/puremrz/hugeroom.jpg)

Claimed! :V
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: BlackSparda on December 12, 2011, 07:29:09 PM
Secret Santa Game started
i PMed you all the name of the person who you got to give the present
from today you have time to think about what you give to the person who you get
the end of the game when you can give the present to the person will be about the 20-23 dec


the place where you can set up the chest will be arround the christmas tree in hakurei city
you can already set up the chest today but dont put any sign to the chest and give it a password
about the 20-23 dec you can put a sign to the chest with your name and the name with the person who get the chest
then you can write hime ingame the password or send the person a pm with the password

Playerlist
sunny
ep
shady
strafe
dora
agent of bsod
youkai girl
pineyappled
J.O.B
Dinosaur
InfernalExuro
Umi-Chan
Hanged Hourai
and i


Rule: Only MC items
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Dinosaur on December 12, 2011, 07:36:22 PM
Can we have a time that we all open our presents together <3

Like a Christmas party!  .... I need to decorate @-@
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Cadmas on December 12, 2011, 07:40:37 PM
Lol. I knew I would get who I got.

Whats the commands to set up passwords on boxes?
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: DX7.EP on December 12, 2011, 07:46:51 PM
/cpassword <Password>
Then LMB on whatever you want password-protected.

And...heh, why am I not surprised that I got who I got?

To whomever has me as the recipient: you can drop it off at the Community Centre/Storefront (moated stone building with glass near spawn), due to my tower being too far for most to traverse easily. :V
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: BlackSparda on December 12, 2011, 08:16:49 PM
Secret Santa Game News
ok since many people are for a christmas party we will have one
it will be the 23 dec  start is 20:00 timezone -5
so the most of us can open the presents together
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: HakureiSM on December 12, 2011, 08:56:37 PM
Found a gigantic underground room under the swamp near my house:

(http://i32.photobucket.com/albums/d49/puremrz/hugeroom.jpg)

Claimed! :V
holy fuck
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Cadmas on December 12, 2011, 09:16:11 PM
I like how the enderman is just like, "Sup, like what I've did with the place?"
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: puremrz on December 12, 2011, 10:32:13 PM
We are too easily amused.  :derp:

(http://i32.photobucket.com/albums/d49/puremrz/1.jpg)

(http://i32.photobucket.com/albums/d49/puremrz/2.jpg)

(http://i32.photobucket.com/albums/d49/puremrz/3.jpg)

(http://i32.photobucket.com/albums/d49/puremrz/4.jpg)
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Dr.Strafe on December 12, 2011, 10:45:52 PM
Schematic Import list has been updated. (http://www.shrinemaiden.org/forum/index.php/topic,11531.msg758556.html#msg758556) Kinda forgot to update that.. :V

I haven't really had many people asking for imports lately. I'm not sure if people aren't ready or aren't interested.. If you need any of your buildings from the list, let me know.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: puremrz on December 12, 2011, 10:50:06 PM
Schematic Import list has been updated. (http://www.shrinemaiden.org/forum/index.php/topic,11531.msg758556.html#msg758556) Kinda forgot to update that.. :V

I haven't really had many people asking for imports lately. I'm not sure if people aren't ready or aren't interested.. If you need any of your buildings from the list, let me know.

I'm still looking for a place for my tower thing, but more often do I forget to do so. :V
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: pineyappled on December 13, 2011, 03:28:31 AM
Server crash?
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: DX7.EP on December 13, 2011, 03:32:33 AM
Likely. Livefeed doesn't update at all and I can't get info from server.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Dr.Strafe on December 13, 2011, 04:23:56 AM
Yeah, it got overloaded. It takes a little time to get set up properly due to some extra crap we have to do at start. That MCMA auto-launch is quite misleading and irritating. People keep thinking the server is back up, and then I have to kill it off to launch the server for real. :V  I try to get everything back up quickly before player inventories get screwed up.. If people join during the MCMA setup, then things might get screwed up when I kill it.

But I understand that you guys can't tell the difference between setups. When the server is online, it displays it as such.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: J.O.B on December 13, 2011, 05:55:51 AM
Okay, so EP messaged me saying that he thought my house didn't look the best, and that I should probably make it look better.
But the problem with that is that I don't really give a fuck about what my house looks like as long as it has all I need.
So, I suggested that if he want's it to look better, then he should make it better.
But then he said I should probably say something in the thread about it, so here I am now.

So basically I'm asking if anyone wants to make my house look prettier, and more presentable. I would like for all of you to keep the same structure design, so that means no placing walls where they weren't before (unless you ask me first), and no making things bigger or smaller. All you would need to do would be to replace the blocks, not put in any extra.

This is availabe to anyone, I would ask that if you want to try that you contact me first on MC, and also contact me with your idea before you get started on it. Any  number of people can work on it at one time, as long as you all agree to do it with each other, and not to get in the way of each other when making your renovations.

This isn't a compulsory event, and you can do it if you want to. So if you don't want to do it, that's fine.

Also you can keep anything you mine from my house as long as you put something back in it's place. Oh, and no touching my chests and furnace/crafting table.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Dr.Strafe on December 13, 2011, 06:48:44 AM
Ehh.. It could have a bit more structure or form to it, at least from the outside perspective. However, I'm too busy with my own projects to worry about redecorating others'. I'm sure other people feel the same. :V
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: DX7.EP on December 13, 2011, 08:00:21 AM
Let me guess. Spuds will go in and refurnish the place to house yet more crazy bunnies, mushrooms, trees, and spawn-camping structures. There, that's Tuber Op. 82.

OK, more serious here, best of luck with that.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Shady_Ghost on December 13, 2011, 09:04:06 AM
So a stable version of bukkit was finally released: http://forums.bukkit.org/threads/craftbukkit-for-minecraft-1-0-1-is-now-available.49584/
I'll leave the rest to you then stuffman.

Edit: Also if possible could you possibly add that endreset plugin when you do the update? Here it is: http://dev.bukkit.org/server-mods/endreset/
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Dr.Strafe on December 13, 2011, 09:05:35 AM
At last. Hopefully this will solve some of the server/client stability issues. Also, I hope that this doesn't bork anything up while the rest of the plugins are waiting to catch up.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: HakureiSM on December 13, 2011, 12:17:52 PM

So someone tells you you shouldn't make ugly stuff anymore and then you go on to tell people to do things for you? :derp:
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: J.O.B on December 13, 2011, 12:53:08 PM
It's their problem they don't like the look of my house, so they can fix it. I'm not concerned with the look of my house, so it's not my problem, I don't have to fix it.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Desu_Cake on December 13, 2011, 01:09:21 PM
Forgot to mention, I'm claiming the mountains where I've been building my hermitage these past few days.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: HakureiSM on December 13, 2011, 01:59:43 PM

If you don't care about other people's actions and opinions you might as well play alone, right? Because, you know, collectivity is the whole point of multiplayer.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: J.O.B on December 13, 2011, 02:44:37 PM
We're just talking about houses here, it's not like I don't give a fuck whether somebody kills me or not.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: HakureiSM on December 13, 2011, 02:47:12 PM
You see, that's were you got things backwards. Nobody 'gives a fuck' if you die or not. Collectivity.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: J.O.B on December 13, 2011, 02:49:55 PM
My point is though, that were just talking about houses. You seem to think I don't care about any other actions done by other people, this is where you got things backwards.

EDIT: I think an Enderman placed a dirt block in spawn :V
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: DX7.EP on December 13, 2011, 04:01:53 PM
In regards to JOB vs. Haku on aesthetics of former's house:
I'm siding with Haku here. Here are two suggestions; either (1) renovate your place on your own accord to be a bit less of an eyesore to other players (chances are we're all too busy with our own things), or (2) move further away from spawn where you have more free range over things. Moreover your place looks like Poverty Art, which also tended to camp spawn with less-than-aesthetically-satisfactory structures.
Lastly, if you want Suwako skin as you said in MC, put one on (minecraft.net -> profile -> upload skin), or it'll be free-for-all.

Too many new SMP players seem to be assuming that the mode's just SSP with online functions...you see, that is quite incorrect. As a result we've had structural griefing (and the propogators said they didn't know they were not supposed to do so), over-concentrated rapid building *looks at someone's 64 structures and their proximity to spawns*, and general lighting failures all around plenty of misunderstandings between players.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: BlackSparda on December 13, 2011, 04:33:13 PM
so strafe that would be all ideas what i have yet for the second wall
[attach=1]

[attach=2]

[attach=3]
black line would be the wall
[attach=4]
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: HakureiSM on December 13, 2011, 05:36:09 PM
My point is though, that were just talking about houses. You seem to think I don't care about any other actions done by other people, this is where you got things backwards.
No no, you just said you don't care about peopel's opinions. "OhbutI'monlytalkingabouthouses". So what?
Two people by now have told we don't like what you're doing. It's not about you not caring that you house(and pretty much every thing you build, you seem unable to do any more than piling up dirt and cobble) is ugly, it's about us seeing it's ugly, horrendous, disruptive even, politely telling you so and requesting that you do something about it, and you just going "fuckit, I don't give a fuck" right to our faces. Which goes beyond rude.

You say you care about actions by others, we know that, we want you to realize already that we do too. And we don't like your actions.

Also thanks, EP.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Dr.Strafe on December 13, 2011, 10:15:21 PM
So after much deliberation, I have decided to bring the Wool Center back! Yeah, my concern over Experience grinding there subsided just a bit. Also, there was that marked area which was "spawn protected" that was just sitting there. So, I opted to make some use out of it.

Enjoy!
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Stuffman on December 13, 2011, 11:26:00 PM
So a stable version of bukkit was finally released: http://forums.bukkit.org/threads/craftbukkit-for-minecraft-1-0-1-is-now-available.49584/
I'll leave the rest to you then stuffman.

Edit: Also if possible could you possibly add that endreset plugin when you do the update? Here it is: http://dev.bukkit.org/server-mods/endreset/

I'll do the update next time I have a day off. Hopefully all our other plugins should catch up to the new version shortly, as well.

Quote
It's their problem they don't like the look of my house, so they can fix it. I'm not concerned with the look of my house, so it's not my problem, I don't have to fix it.
If you didn't care what it looked like you wouldn't be making it so big. It's certainly not a design meant for practical use. What you're really saying is "I don't give a shit if you don't like it", which is uncool.

Buildings near spawn should be presentable.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: J.O.B on December 14, 2011, 05:04:58 AM
If you didn't care what it looked like you wouldn't be making it so big. It's certainly not a design meant for practical use. What you're really saying is "I don't give a shit if you don't like it", which is uncool.

Buildings near spawn should be presentable.
What does it being big have to do with me not caring what it looks like? The only reason it's big is because I want room for different things, not that I want it to look good.

And to the rest of you, the reason why it looks like a jumble of materials is because I use what ever I can, normally I would not be able to finish a building with all that I have of a certain material, so I have to use others because I like to finish buildings ASAP.

Also EP I'm surprised you're arguing too considering you were the one who gave me the idea (well, it was 50/50 between you and me).

Okay then, how about if I build something, and run out of that material, we can trade with each other so we both get the same value. So if I was making something out of cobble, and I ran out but still had a lot of dirt, someone could trade the dirt with me for some cobble.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: DX7.EP on December 14, 2011, 06:46:13 AM
So first off:

(http://i1208.photobucket.com/albums/cc379/apr0396/th_2011-12-14_005622.png) (http://s1208.photobucket.com/albums/cc379/apr0396/?action=view&current=2011-12-14_005622.png)
(the other image kept failing to upload :\)

Today's weather did NOT mention freak lightning bolts hitting Shady and LOL SQUIDS! ???



Returning to homeowner's question.

What does it being big have to do with me not caring what it looks like? The only reason it's big is because I want room for different things, not that I want it to look good.
Larger structures usually indicate a greater project where one will take details, aesthetics, function, etc. into more detail.

Plus the way it's been expanding appears to be like tumours. Typically expansion projects invoke a more modular procedure to reduce the seams between the parts.

Quote
And to the rest of you, the reason why it looks like a jumble of materials is because I use what ever I can, normally I would not be able to finish a building with all that I have of a certain material, so I have to use others because I like to finish buildings ASAP.
While that aspect can be nice, it really lacks in consistency. Smaller and temporary buildings usually stick with dirt or some other disposable material; more permanent works, stone, brick, wood, etc. But they will, for the majority of the time, use a handful of building materials that keep the building at least looking consistent.

Try looking at real-life architecture...do any of the major examples use a hodgepodge of materials?

Quote
Also EP I'm surprised you're arguing too considering you were the one who gave me the idea (well, it was 50/50 between you and me).
I have my own standpoint on this matter as well, and thus expressed it in both thread and MC after seeing your positions here. The original idea came as a friendly suggestion, and then it proceeded from there.

For me, the major complaint is about how your structure is so close to spawn with that shantytown appearance. One or the other has got to give...and having others do the work for you just implies laziness.

Quote
Okay then, how about if I build something, and run out of that material, we can trade with each other so we both get the same value. So if I was making something out of cobble, and I ran out but still had a lot of dirt, someone could trade the dirt with me for some cobble.
This is a good idea, I will say. Many put 'donation chests' for their projects loaded with low-value items (cobble, dirt, etc). near spawn (I discourage the practice, and stealing from donation chests isn't a good idea), and for high-value and bulk typically barter or purchase. I do sell some blocks but considering that I work with iron/gold/diamond it can get quite pricey! (and don't ask me for cobble, it's in use for renovating the PTM arena in W2)
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Dr.Strafe on December 14, 2011, 07:36:34 AM
Ugh. This debate about JOB's home is getting quite tiresome.  :derp:

In other news, I've added a new recipe for you fine folks: Nether Brick!
[Netherrack, Netherrack]
[Netherrack, Netherrack]            Result: 1 Nether Brick

This is crafted in your inventory or on a workbench just like everything else. I believe that a 4:1 ratio is fair enough for this, since the brick will be in moderate demand. I opted for this route since the smelting aspect of the Custom Recipe mod is borked. If they ever get that fixed in a future update, then we'll look into modifying the recipe.

Oh. And I regenerated the End. Have at it, Dragon-slayers! Hopefully other people can get a piece of the action this time. :V

aaand it's dead. >:D
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: DX7.EP on December 14, 2011, 08:15:28 AM
Ugh. This debate about JOB's home is getting quite tiresome.  :derp:
And after some more deliberation, intervention, and coincidence, JOB won out and his Proposal 1 (others 'assist' in renovating existing home) stands as the resolution. That seems to have ended that, much to some of us' chagrin...doesn't fully resolve secondary issues but at least the primary dispute's done with.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Agent of the BSoD on December 14, 2011, 09:06:35 AM
So first off:

(http://i1208.photobucket.com/albums/cc379/apr0396/th_2011-12-14_005622.png) (http://s1208.photobucket.com/albums/cc379/apr0396/?action=view&current=2011-12-14_005622.png)
(the other image kept failing to upload :\)

Today's weather did NOT mention freak lightning bolts hitting Shady and LOL SQUIDS! ???
Whoa, talk about lol squids, that happen to be RIGHT BY SHADY! :V This was on purpose I know it......

Wish I could've been there, but I've got one last hard final in the morning, and I can't waste any time on the server. (actually, I'm done for the night now and heading off for bed since it's at freakin 8:30 in the morning, like today's super easy final was) Hopefully, I'll be able to show up tomorrow, but we'll see.

There is also a bug (apparently it's classified as a bug, to which I just deleted what I was about to say and say this instead :derp:) that when Netherrack is placed next to Nether Brick, the Netherrack has a chance to change into Nether Brick on it's own. Problem being I don't know how long that takes, or if it's even near instant. Or even if this can only be done in a Nether Fortress. This needs further testing.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: HakureiSM on December 14, 2011, 11:51:43 AM
Ugh. This debate about JOB's home is getting quite tiresome.  :derp:
You'd think this would be easy, huh :derp:

the reason why it looks like a jumble of materials is because I use what ever I can, normally I would not be able to finish a building with all that I have of a certain material, so I have to use others because I like to finish buildings ASAP.
In other words you're too damn lazy to get your materials before building.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Stuffman on December 14, 2011, 12:08:05 PM
This is crafted in your inventory or on a workbench just like everything else. I believe that a 4:1 ratio is fair enough for this, since the brick will be in moderate demand. I opted for this route since the smelting aspect of the Custom Recipe mod is borked. If they ever get that fixed in a future update, then we'll look into modifying the recipe.

Ack, the furnace recipes don't work? Well, I guess easy nether brick isn't a big deal. Just hope it doesn't mean nobody bothers with normal brick.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Dr.Strafe on December 14, 2011, 12:15:01 PM
Yeah. I intend on changing the recipe to use the furnace once they get it fixed. I tried it anyway, but to no avail. Believe it or not, people have already been asking me to reduce even this recipe's requirements...
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Cykyrios on December 14, 2011, 03:57:03 PM
Thanks for the recipe, I won't have to mine entire Nether fortress pillars to get my Bricks now :D
But to be honest, I don't really understand why the furnace won't turn Netherrack to Nether Brick the same way cobblestone gives stone...
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: DX7.EP on December 14, 2011, 04:52:56 PM
You'd think this would be easy, huh :derp:
As did I, but I didn't expect it to devolve into this.

Ack, the furnace recipes don't work? Well, I guess easy nether brick isn't a big deal. Just hope it doesn't mean nobody bothers with normal brick.
I fear that may just happen but at least it shouldn't be as bad as the free brick giveaway. I also prefer the furnace recipes and hope it gets fixed. Nice to see this in anyways!

Believe it or not, people have already been asking me to reduce even this recipe's requirements...
That isn't good. Talk about having a bit of a lazy playerbase. *looks at donation chests, Poverty Row, Poverty State Building, JOB Affair*

aaand it's dead. >:D
Who killed it this time? :V

EDIT: On a disturbing note, W1 is starting to get infested with Chennels (http://www.shrinemaiden.org/forum/index.php/topic,10734.msg741330.html#msg741330) according to cave map, and IIRC Chen isn't the major culprit this time....
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Shady_Ghost on December 14, 2011, 05:42:55 PM
As did I, but I didn't expect it to devolve into this.
Well if you all keep antagonizing him of course it will end up like this. 
That isn't good. Talk about having a bit of a lazy playerbase. *looks at donation chests, Poverty Row, Poverty State Building, JOB Affair*
Well let's see one donation chest is by sunny which i do find ok since you ripped her off like nuts.  One is by sparda for his second wall which is fairly.  And the only other one i can think of is puremrz's for blue wool.  I dont see much wrong with this.  PSB is whatever JOB can do what he wants.  Im not getting involved with that stupid argument.  You know us fellow players aint gonna think too highly of ya if you call us all lazy like that.           
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: DX7.EP on December 14, 2011, 07:56:59 PM
Well if you all keep antagonizing him of course it will end up like this.
Rather, no one won as one party dealt with the situation in a terrible manner and the other kept increasing the heat as a response.
But the situation has been resolved, and we can move on with things. Myself, I'll send some logistic support to PSB renovation in return for a few lighter requests of my own.

Quote
Well let's see one donation chest is by sunny which i do find ok since you ripped her off like nuts.  One is by sparda for his second wall which is fairly.  And the only other one i can think of is puremrz's for blue wool.  I dont see much wrong with this.  PSB is whatever JOB can do what he wants.
Sunny's: She got what she paid for (maybe more than that now with the extra bred mooshrooms).
Sparda's: This one is legitimate due to the sheer amount needed.
puremrz's: This better not be the start of the Poverty Row trend again, especially with the Wool Centre to assist with things.
PSB: I think we covered this one to death already.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: puremrz on December 14, 2011, 08:38:03 PM
Rather, no one won as one party dealt with the situation in a terrible manner and the other kept increasing the heat as a response.
But the situation has been resolved, and we can move on with things. Myself, I'll send some logistic support to PSB renovation in return for a few lighter requests of my own.
Sunny's: She got what she paid for (maybe more than that now with the extra bred mooshrooms).
Sparda's: This one is legitimate due to the sheer amount needed.
puremrz's: This better not be the start of the Poverty Row trend again, especially with the Wool Centre to assist with things.
PSB: I think we covered this one to death already.

That one was just for people who supported the whale before the sheep center arrived in this world (probably one of the reasons it appeared today). I just finished the whale and removed the box anyway.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: DX7.EP on December 14, 2011, 08:40:52 PM
Ah, gotcha. Better see that whale once the server is back up after updating.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Stuffman on December 14, 2011, 08:54:15 PM
Updated to new stable Bukkit. Also introduced EndReset. The End should now reset ten minutes after the last player inside it leaves. (Updated Essentials too, but I doubt that will be relevant.)

FYI I've just found out I can give other people nicknames. I didn't enable /nick because I hate it when people change their names on IRC constantly so that I can't tell who they are, but if you catch me online just let me know if you want a nickname and I'll be happy to change it for you.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: DX7.EP on December 14, 2011, 08:58:57 PM
FYI I've just found out I can give other people nicknames. I didn't enable /nick because I hate it when people change their names on IRC constantly so that I can't tell who they are, but if you catch me online just let me know if you want a nickname and I'll be happy to change it for you.
Strafe has been using /nick for some time now, usually for silly reasons (eg. renaming himself to 'Creeper' after someone complains about one, then saying 'Hello!') and temporarily. :V

And it's good that we don't have /nick or silly crap like this (http://s1208.photobucket.com/albums/cc379/apr0396/?action=view&current=dormio.png) result.

EDIT: Another End expedition got ruined by the lack of Dragon. Plugin config issues much?
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Red Dawn on December 14, 2011, 09:37:09 PM
That's a pretty good replica of my Sinistar statue there. I noticed a couple of changes here and there, and I was curious how you constructed the back end. I didn't show any pictures of that side. How long did that take you to build?

The picture what rather small, and I had to improvise what I could here and there... and the back end... >.> <.< It's just plain.

maybe a few hours.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Dr.Strafe on December 14, 2011, 09:45:46 PM
Updated to new stable Bukkit. Also introduced EndReset. The End should now reset ten minutes after the last player inside it leaves. (Updated Essentials too, but I doubt that will be relevant.)
Excellent. Hopefully my game will be a bit more stable now! However, I'm considering raising the reset time to 30-60 minutes to combat massive Experience farming (especially from those who can fly :ohdear:). From my experience, Enchanting takes a while (lol random select) and setup for a future fight would likely take longer than 10 minutes. I think that by having more time, then people could organize and group together to go and share the fight.
Quote
FYI I've just found out I can give other people nicknames. I didn't enable /nick because I hate it when people change their names on IRC constantly so that I can't tell who they are, but if you catch me online just let me know if you want a nickname and I'll be happy to change it for you.
/nick is fun! I mainly use it for laughs. It does get confusing to tell who is who, since the name displayed above the player's head does not change to the new nickname. Oh, and thankfully, we cannot name people duplicate names. So, there is no chance of having 18 Dormios running about. (yeah, I already tried :V)

As did I, but I didn't expect it to devolve into this.
As long as people keep jabbing each other, trying to get the 'last word'(like this post :V), this debate won't go away for a while. I have already weighed in on this subject enough, especially after a massive argument on the server last night. Supposedly, a compromise has been reached, so hopefully people don't try to screw each other on this. We'll wait and see. Now, I'd appreciate if this pointless disagreement doesn't come up again.
Quote
I fear that may just happen but at least it shouldn't be as bad as the free brick giveaway. I also prefer the furnace recipes and hope it gets fixed. Nice to see this in anyways!
That isn't good. Talk about having a bit of a lazy playerbase. *looks at donation chests, Poverty Row, Poverty State Building, JOB Affair*
People are always going to try to get whatever they can for free/minimal effort. Unfortunately, that is human nature. Donation chests are perfectly okay, as long as they are employed for useful projects, or projects that are quite massive for one person to take on alone (see: Sparda Wall extension). I'm fine with them as long as they don't devolve into pointless begging and pandering due to laziness a la a certain admin's satirical chest demanding stuff "because he is too lazy to play the game". :V

I view client-side mods that give an unfair advantage over other players as more of a sign of laziness than the donation chests. But that's an argument for another time.
Quote
Who killed it this time? :V
You're reading his post.
Quote
EDIT: On a disturbing note, W1 is starting to get infested with Chennels (http://www.shrinemaiden.org/forum/index.php/topic,10734.msg741330.html#msg741330) according to cave map, and IIRC Chen isn't the major culprit this time....
If employed properly, "Chennels" are the most efficient way to scour the underground for diamond and other ore. I myself, plan on digging such tunnels, as my diamond supply has already been exhausted. They're deep underground, so it's not like they're disrupting anything useful. If the miner digs into somebody's area, then the respectful thing would be to repair the damage and seal off that tunnel.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: puremrz on December 14, 2011, 10:02:54 PM
After beating the Ender Dragon together:

(http://i32.photobucket.com/albums/d49/puremrz/unbreaking3.jpg)

Told ya!
(Though I was wishing for Silk Touch)
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: InfernalExuro on December 14, 2011, 10:03:07 PM
Dear god, there must have been a lot of orbs lurking in the portal home. (http://img269.imageshack.us/img269/4808/alldemlevels.png) :getdown:
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: DX7.EP on December 14, 2011, 10:11:18 PM
Dear god, there must have been a lot of orbs lurking in the portal home. (http://img269.imageshack.us/img269/4808/alldemlevels.png) :getdown:
:teaspit: :teaspit:

However, I'm considering raising the reset time to 30-60 minutes to combat massive Experience farming (especially from those who can fly :ohdear:). From my experience, Enchanting takes a while (lol random select) and setup for a future fight would likely take longer than 10 minutes. I think that by having more time, then people could organize and group together to go and share the fight.
Good points there, and I support that (leaning towards 60 minutes here). I don't worry as much about flying bastards but more the trolling / exploitative ones. ...wait, that blankets a lot of the former group, then....

Quote
I view client-side mods that give an unfair advantage over other players as more of a sign of laziness than the donation chests.
As with the donation chests, it depends on the user's rationale and usage habits.

Quote
If employed properly, "Chennels" are the most efficient way to scour the underground for diamond and other ore. I myself, plan on digging such tunnels, as my diamond supply has already been exhausted. They're deep underground, so it's not like they're disrupting anything useful. If the miner digs into somebody's area, then the respectful thing would be to repair the damage and seal off that tunnel.
I'm not entirely against Chennels as an idea (they are quite effective), I just oppose their use in high-population areas.



EDIT: More stupidity time!

[attach=1]

[attach=2]

The Shady Chef puts in his secret ingredient.... (really they were hoping for roast Tengu stew for whatever reason)

[attach=3]

Me: 'Poverty Art Aquatic Edition'

On an off-note the EndReset plugin is bugged until it gets an update for the stable Bukkit, seems.

EDIT2: Stuffman has fixed the LogBlock tools (stick, bedrock) for end users as well (after a bit of a question on it while discussing LogBlock and chests) and those fixes will take effect next reboot. That odd bug that has been with us since Temp world is fixed finally! \o/
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Dinosaur on December 15, 2011, 03:48:39 AM
After beating the Ender Dragon together:

(http://i32.photobucket.com/albums/d49/puremrz/unbreaking3.jpg)

Told ya!
(Though I was wishing for Silk Touch)

Need.to.beat.enderdragon.


...and tengus taste horrible.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Freyband on December 15, 2011, 06:19:54 AM
So I've been thinking about actually adding above ground housing my Haku city house (since all I currently have is a basement, a crafting bench, and cake).
http://i1196.photobucket.com/albums/aa406/freyband/Minecraft/2011-12-14_215532.png
http://i1196.photobucket.com/albums/aa406/freyband/Minecraft/2011-12-14_215542.png
About how bad do you want to kill me for this? :V (Bet you can't guess where's I got the inspiration for the "hat")
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: CadrinHaverit on December 15, 2011, 06:41:07 AM
Hello... Am I still not welcome on the server? I think time healed enough wounds to allow you guys to give me a second chance and, worst case scenario, ban me again if I mess with someone's structures without telling their owners about it first (not gonna happen, though).

I kind of need to test something on a multiplayer server, but I only know MotK's one. And well... I've beaten the Enderdragon on single player hardcore mode, got some sweet enchantments and potions, and it feels like there is nothing left in the game but to break it. And by "breaking it" I mean mastering it in every way possible, getting to know all ins and outs.

Specifically, I wanted to test a particular dupe glitch I just found out about while browsing the MC forums out of boredom and while looking for topics about the ending of Minecraft (you know, the 8 minutes long dialogue, it really got me interested). And not a moment too soon, either: the thread is now deleted. It seems that you are not allowed to discuss glitches like that on the forums, apparently?... It works in single player, but I'm not sure about multiplayer.

You know the one? The one with the nether portal. It's kind of like the one with sticky pistons and 1 clocks, but this one causes no lag.

Surely it would make everyone's game too easy. I do not plan on playing on the server or sharing the secret with anyone, though. If I were to remain to play, then I would make a fortress of solitude in the Nether, far away from civilization. Or roam the wastelands, slaying monsters. Yeah, trying to help people Erayia style is all nice and dandy, and a viable option if I ever were to play again on the server, but you don't need me.

Oh, and I am on my antidepressants, too: been taking them for about two weeks, so they are starting to work now. I was off of them when I started spontaneously griefing if that helps.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Dr.Strafe on December 15, 2011, 07:17:22 AM
I feel that we have already covered this subject, Cadrin. I removed you from the list because of your actions the last time around. Yes, you could argue that "time heals all wounds" but that doesn't have to change my mind nor Stuffman's. As of now, the decision sticks.

To be blunt, I find it a bit insulting that your only reason to try to come back is to test out some glitches. You can try that on any server, and there are plenty out there. It doesn't seem that you want to rejoin us for the sake of playing with us again. This just further hurts your chances at changing my mind.

I have no reason to ban you completely. Please don't make me consider that.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: DX7.EP on December 15, 2011, 07:29:24 AM
While I would not mind seeing you again on the server long-term as the roaming hermit (I can cover the Eraiya-style contributions minus the inventory hacking), I'm not sure about giving second chances going by the example of tomhoffman (banned for griefing and theft on Brohoster, reinstated on PTM, permabanned during Anarchy for petty theft again). Moreover, as Strafe said, there are scores of public servers out there where you can test your glitch, which seems to be your primary reason for wanting re-entry.

The ultimate decision remains with Strafe and Stuffman, though.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Nicole Artist on December 15, 2011, 07:31:24 AM
So I've been thinking about actually adding above ground housing my Haku city house (since all I currently have is a basement, a crafting bench, and cake).
http://i1196.photobucket.com/albums/aa406/freyband/Minecraft/2011-12-14_215532.png
http://i1196.photobucket.com/albums/aa406/freyband/Minecraft/2011-12-14_215542.png
About how bad do you want to kill me for this? :V (Bet you can't guess where's I got the inspiration for the "hat")
That...that bunny....
BUNNY ARMY
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Dr.Strafe on December 15, 2011, 08:44:59 AM
Strafe's Adventures in inventory hacking! SCIENCE!

So, I successfully made THE BEST DAMN SWORD POSSIBLE: Sharpness V, Smite V, Bane of Arthropods V, Fire Aspect II, Knockback II, Looting III. The best of every world. Eat it, Exuro. >:D Further experimentation lead me to cross-breeding enchantments. It failed. My Silk Touch Armor did not grant me the desired abilities.. oh well.

Of course, it didn't stop there. I moved on to Potion Enchanting and Potion Splicing. Yeah, it didn't work either.. I was really looking forward to poison/fire bombs, as well as my Mokou Potion (Heal II, Regen II, Fire Resistance II). *sigh* Good news came out of this though. I can stack potions this way. I successfully bombed Hourai with a heavy assault of Harm II potions.

I assure you that all of these experiments were made out of sheer curiosity and research. Afterward, all of the experiments were destroyed as to keep things fair.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: HakureiSM on December 15, 2011, 01:37:35 PM
coulda given me the sword, you know
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: DX7.EP on December 15, 2011, 04:47:19 PM
I suspect spawn camping, oversaturation, Poverty Art Syndrome, and to some, 'borderline griefing'.

(http://i1208.photobucket.com/albums/cc379/apr0396/th_2011-12-15_112050.png) (http://s1208.photobucket.com/albums/cc379/apr0396/?action=view&current=2011-12-15_112050.png)

(http://i1208.photobucket.com/albums/cc379/apr0396/th_2011-12-15_112519.png) (http://s1208.photobucket.com/albums/cc379/apr0396/?action=view&current=2011-12-15_112519.png)

(http://i1208.photobucket.com/albums/cc379/apr0396/th_2011-12-15_113258.png) (http://s1208.photobucket.com/albums/cc379/apr0396/?action=view&current=2011-12-15_113258.png)

I'm sure the pictures and LogBlock are enough to identify the perpetrator.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Cadmas on December 15, 2011, 05:01:34 PM
Idle Minecrafters are the Devil's play thing.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Stuffman on December 15, 2011, 05:17:55 PM
Yeah fuck it. JOB is off the whitelist.

Go mess up somebody else's spawn.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: DX7.EP on December 15, 2011, 06:15:05 PM
In that case, I assume then that the entire thing becomes public property a la Cadrin's lighthouse and is free for raiding and demolition? (in that case /cremove the chest and furnace protections)

I think, though, that simply removing and then //regen - ing the area works best, as a full rollback probably won't cover most of the structure and can ruin other things he has done underground, not to mention the possibility of a few players really getting a gluttony of things from the heist.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: HakureiSM on December 15, 2011, 06:29:44 PM
Crash?
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: DX7.EP on December 15, 2011, 06:41:58 PM
Yeah, it did for those of us near the area (Shady, who was far off, did not report such).

Stuffman has //regen - d the area where PSB was, and a couple of us blew up his floating cobble box. The Houraiville path can stay and the underground has yet to be examined (Dino, you may think about asking for compensation for those diamonds).
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: HakureiSM on December 15, 2011, 07:22:00 PM
I know, I was there, why are you explaining it to me now
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: DX7.EP on December 15, 2011, 07:26:16 PM
It's for notification to others who weren't with us at the time.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Dr.Strafe on December 15, 2011, 08:06:44 PM
Why does all of this shit happen when I'm sleeping? :V

Anyway, I guess this means that the arguments and selfishness can subside for a while?
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Dorakyura on December 15, 2011, 08:23:19 PM
(http://img855.imageshack.us/img855/7831/20111215211045.png)

it's getting more and more it's form. Will be open to build there soon.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Stuffman on December 15, 2011, 08:29:47 PM
Man that looks incredible. Totally calling a spot for a house down there.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Dr.Strafe on December 15, 2011, 08:38:23 PM
it's getting more and more it's form. Will be open to build there soon.
Looking good. Chireiden will be placed there soon, no?
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Hanged Hourai on December 15, 2011, 08:45:16 PM
(http://img233.imageshack.us/img233/7161/201112151031.th.png) (http://imageshack.us/photo/my-images/233/201112151031.png/)

THERE
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: DX7.EP on December 15, 2011, 10:39:02 PM
THERE
Dem nooses caused it I tell ya!



Today, on Cobble Chef....

(http://i1208.photobucket.com/albums/cc379/apr0396/th_2011-12-15_162233.png) (http://s1208.photobucket.com/albums/cc379/apr0396/?action=view&current=2011-12-15_162233.png)

(http://i1208.photobucket.com/albums/cc379/apr0396/th_2011-12-15_162649.png) (http://s1208.photobucket.com/albums/cc379/apr0396/?action=view&current=2011-12-15_162649.png)

(http://i1208.photobucket.com/albums/cc379/apr0396/th_2011-12-15_162843.png) (http://s1208.photobucket.com/albums/cc379/apr0396/?action=view&current=2011-12-15_162843.png)

(http://i1208.photobucket.com/albums/cc379/apr0396/th_2011-12-15_163427.png) (http://s1208.photobucket.com/albums/cc379/apr0396/?action=view&current=2011-12-15_163427.png)

*Tengu stew pics coming in later*

(http://i1208.photobucket.com/albums/cc379/apr0396/th_2011-12-15_170552.png) (http://s1208.photobucket.com/albums/cc379/apr0396/?action=view&current=2011-12-15_170552.png)

(http://i1208.photobucket.com/albums/cc379/apr0396/th_2011-12-15_170758.png) (http://s1208.photobucket.com/albums/cc379/apr0396/?action=view&current=2011-12-15_170758.png)

(http://i1208.photobucket.com/albums/cc379/apr0396/th_2011-12-15_170925.png) (http://s1208.photobucket.com/albums/cc379/apr0396/?action=view&current=2011-12-15_170925.png)

MotK Stew?
(http://i1208.photobucket.com/albums/cc379/apr0396/th_2011-12-15_171622.png) (http://s1208.photobucket.com/albums/cc379/apr0396/?action=view&current=2011-12-15_171622.png)

(http://i1208.photobucket.com/albums/cc379/apr0396/th_2011-12-15_171935.png) (http://s1208.photobucket.com/albums/cc379/apr0396/?action=view&current=2011-12-15_171935.png)

(http://i1208.photobucket.com/albums/cc379/apr0396/th_2011-12-15_172134.png) (http://s1208.photobucket.com/albums/cc379/apr0396/?action=view&current=2011-12-15_172134.png)

And a fitting punishment for the slacker on the job:
(http://i1208.photobucket.com/albums/cc379/apr0396/th_2011-12-15_172342.png) (http://s1208.photobucket.com/albums/cc379/apr0396/?action=view&current=2011-12-15_172342.png)

(http://i1208.photobucket.com/albums/cc379/apr0396/th_2011-12-15_172549.png) (http://s1208.photobucket.com/albums/cc379/apr0396/?action=view&current=2011-12-15_172549.png)

(http://i1208.photobucket.com/albums/cc379/apr0396/th_2011-12-15_172550.png) (http://s1208.photobucket.com/albums/cc379/apr0396/?action=view&current=2011-12-15_172550.png)

(http://i1208.photobucket.com/albums/cc379/apr0396/th_2011-12-15_172557.png) (http://s1208.photobucket.com/albums/cc379/apr0396/?action=view&current=2011-12-15_172557.png)

Tasty? Hungry? :V
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Stuffman on December 15, 2011, 10:45:35 PM
(http://i1208.photobucket.com/albums/cc379/apr0396/th_2011-12-15_170758.png) (http://s1208.photobucket.com/albums/cc379/apr0396/?action=view&current=2011-12-15_170758.png)

(http://img708.imageshack.us/img708/9411/4202ecdc0443902da09f4e0.png)

Damnit Strafe watch your sugar intake
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Agent of the BSoD on December 15, 2011, 11:13:55 PM
Here's some more!

[attach=1]

[attach=2]

[attach=3]

[attach=4]

[attach=5]

[attach=6]

Oh man, riding a chicken.
[attach=7]
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Tamashii Kanjou on December 15, 2011, 11:33:42 PM
Man that looks incredible. Totally calling a spot for a house down there.

I wouldn't mind joining Stuffman in that list; I'd love a little house underground.

If you don't mind, of course. ^^
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Dr.Strafe on December 15, 2011, 11:35:16 PM
TODAY ON COOKING WITH STRAFE:
Patchouli: "Let's see, how to easily remove unneeded portions of food..." :V

EDIT- Our daily duplicate player: FIRE EDITION
[attach=1]

The duplicate EP is our Eternal Human Torch.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: DX7.EP on December 15, 2011, 11:45:17 PM
Man that looks incredible. Totally calling a spot for a house down there.
Same here, probably a small abode there. After Chireiden is put in, of course.

Quote
EDIT- Our daily duplicate player: FIRE EDITION
Hehe.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: CadrinHaverit on December 16, 2011, 12:36:10 AM
WARNING:
INBOUND WALL OF TEXT (jeez I feel bad about posting this, it's just so much random bullspit because I find it hard to be concise, I tried to remedy that with underlines but it did not help much because some things are bordering on being quite important to me and it's hard to judge them in zeroes and ones as relevant/irrelevant, save for off-topic)
While I would not mind seeing you again on the server long-term as the roaming hermit (I can cover the Eraiya-style contributions minus the inventory hacking)
That's kind of you but ah, would you stop with that hacking thing!... I told you already, explained in detail, even, in the previous topic, how I legitimately farmed these six or seven music disks. And why I had so many leftover minecarts from my failed minecraft-based cargo hold project.

And yeah, I thought you would hold a grudge against me (I wrote the post before speaking with EP, I feel a little better about it now), so I just wanted to make you sure that you knew that I really did not want to go anywhere anyone's public property with any placeable blocks in hand for a while. So that you at the very least knew that I was not going to grief. (Because I said earlier that I liked the graffiti thing. It might have left you worried, but let me assure again that I really do not plan on making makeovers of others' creation a surprise.)

You know, Doc. It's simple, though I tend to overcomplicate things. I belong to MotK and I don't belong to any other community that plays minecraft, so I don't know any other server. I don't wanna play anywhere else. The duping thing? It can wait. It is obviously an excuse because I could probably set up a multiplayer server myself for these purposes. I'm not that curious about it, though, and someone else who knows the bug will probably take care of testing it and make sure that everyone and Jeb's mother knows about it, because that's how information works on the interwebs. The more words I utter, the more and more convoluted, off-topic and self-contradictory it ends up looking as I keep changing my mind and as I start to feel different about things over time. So the second sentence from my first post on the last page of the previous thread holds the most true reason of them all: "I miss you guys".

If you feel like it, fine, I can wait a month, half a year or an eternity until you feel comfortable enough about the thought of having me and my incessant malarkey around or until you feel good enough to think that you are able to take the risk of having to put up with the aftermath of a griefing spree on which I might go despite repeated claims of having no such intent (and you are rightly suspicious, because today I might behave, but who knows what tomorrow holds? the trick it, it applies to everyone.), pulling a Tomhoffman and proving that I am very antisocial and/or just overall dangerous to others' well-being indeed. (Which I actually am, but hey, I've got medicine for that, and some will to learn how society works, but that's a different story. I really do hope it will end well, though.)
I wonder why no other person convicted for crimes against the server ever spoke in the thread again, though. I mean, whew what they did was not smart. It happens, but everyone should get over it one day. Is it like they do not care anymore? Why would they not want to try hard to redeem themselves and prove that they've learned a lesson and make everyone happy? That'd be very Touhou-ish, too... Maybe it hurts their pride to have to ask for forgiveness, as that could be considered begging under certain circumstances, but that's not how it works... I don't know, guys. :\ Maybe it is me who is not doing the right thing bothering you and i really do not want to bother anyone, but how do I know when I am pushing things too far? Why dare I even defy Doc's and Stuffman's judgment? Sure, I am myself so I can speak about myself, but how do I know if I know myself?

I mean, how do I know for sure that I can control myself enough to be sure that I will not do any harm unto others? Surely my will is weak and I find it hard to resist temptations, though there has been some improvement in that department during that year, I just realized. I yearn for a second chance, because it's like a test. Even I don't know the outcome. I feel confident that I will not attempt vandalising other people's things without permission again. You can never be sure, but in my language it's the closest equivalent of saying "I'm sure".

Ah, this message changed so much during the hour as I added more and more to it. Standing back and taking a look at this abomination of a post I've just conceived made me realize: I'm sure I can do it. I care. I wrote much more than I should have. I only ever open up to people like that when I know I want to be with them. Which by the way is why I have so few friends. Because it totally does not work in real life. Ordinarily you would just chat people up with small talk before moving up step by step and growing more intimate over time, while I just outright show myself both at my best and at my worst at the same time right off the bat, and am instantly branded as a weirdo, very much rightly so. Not that I mind, really, those who accepted me is all I need. So don't be like that if you want to befriend many people IRL... But enough about that.

The most important question of them all is THIS:
will the Hell of Blazing Fires be located in the overworld or in the Nether? I think the Nether would suit it more, being already pretty hellish. And infested with ghasts. Hey. Get it? Because they rain danmaku on your head. :D

EDIT: Eh, I'm done. Mother of God. This started off as a quick response to EP and a nudge to Doc and Stuffman to reconsider their decision before it all went to hell... sorry?...
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Dr.Strafe on December 16, 2011, 01:17:42 AM
Look, Cadrin. I'll try to keep this brief.

We just got through dealing with another problem player today. This (at least for me) brought back all of the thoughts and instances of the other players that have given us grief in the past. Paired with your repeated "nudging" to come back, your chances just keep dwindling away.

I'm sorry that your real life situations call for the need to use medication. However, you need to understand that it will not justify your actions. I am a staunch opponent of such medications and the ill-conceived dependence on them, but that is a debate for another time and place.

If you really want to come back and play with us, then take some time away from this subject as a whole. You can still talk Minecraft with us, but please stop trying to convince us to let you back. Just take the subject off of the table completely. Perhaps one day, we will grant you your request. But for the time being, the decision stands.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: CadrinHaverit on December 16, 2011, 01:27:18 AM
Got that.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: J.O.B on December 16, 2011, 05:08:38 AM
I'm sorry that I was getting my OWN materials to build a CONSISTENT looking building.
I was never going to camp on spawn either.

And I guess that means that Shady won't get the
Obsidan
I was going to give him.

Also, I was building it while Strafe was online, he seemed okay with it, otherwise he would have brought it up with me.

EDIT: Okay, now that I have calmed down a bit.

First of all, I would like to know what turn of events caused me to get un-whitelisted. Because if it was just based on the sand spawn incident, I will be very pissed.

Secondly, I would like to know how minor/major you thought the incident was. Because as far as I'm concerned, this was nothing compared to the stuff that Cadrin did (no offence intended with using you as an example).

Lastly, I would have really appreciated it if you had gave me a warning. The only warning I really got was the fact that you both (Stuffman and Strafe) seemed to be getting annoyed by the arguments about my house.

Also if you had just asked, I would have replaced the sand.
And another thing, if you are not going to take me back, then would take one request from me? Give Dino 16 diamonds, as I mined them in his house and he let me have them. So it's only fair if he gets them back.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Dinosaur on December 16, 2011, 06:58:45 AM
(http://img855.imageshack.us/img855/7831/20111215211045.png)

it's getting more and more it's form. Will be open to build there soon.

AMAZING! ... may I have :V

Did you use TNT or dig it all out?
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Dinosaur on December 16, 2011, 07:05:48 AM
I kind of read the forums ...

and..

OMG ...

SO MUCH DRAMA!!!
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: DX7.EP on December 16, 2011, 07:34:45 AM
I'm sorry that I was getting my OWN materials to build a CONSISTENT looking building.
...using OUR labour to build YOUR structure, and not willing to foot the bill when we ask for it.

Quote
I was never going to camp on spawn either.
Then why so much activity near spawn (sand, signs, floating cobble thing, your spawn favela, high-density-area Chennels, etc.)?

Quote
First of all, I would like to know what turn of events caused me to get un-whitelisted. Because if it was just based on the sand spawn incident, I will be very pissed.
Spawn sand seems to just be the trigger.
For many, including Strafe, your utter disregard for others and their concerns and the brash attitude you presented us (eg. refusal to answer simple questions about playtime, insulting those of us with high-end systems by scoffing us to play on Short) in response to this is the bigger reason.

Quote
Lastly, I would have really appreciated it if you had gave me a warning. The only warning I really got was the fact that you both (Stuffman and Strafe) seemed to be getting annoyed by the arguments about my house.
We gave warnings beforehand as friendly suggestions and forum posts, when the situation could more easily be rectified. In fact, my friendly reminder for renovation (which can be considered the initial yellow card) came partly as the result of your neighbours' comments about your location.

Quote
Also if you had just asked, I would have replaced the sand.
Unlikely given that we did the same for your place and you flatly refused to do your own dirty work.

Your best bet is to go to other SMP servers and learn how to play properly with communities. This includes getting the bare basics of aesthetics, functionality, and design.

In an effort to prevent further devolution, this will be the last I discuss this unless extraordinary evidence arises. Points still stand.



I kind of read the forums ...
The server is full of drama, I tell ya. Hopefully I also don't have to refer you to the DDR-Strafe server administration crisis...oh wait you were there at the time.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: J.O.B on December 16, 2011, 07:46:44 AM
...using OUR labour to build YOUR structure, and not willing to foot the bill when we ask for it.
That was a different thing. Stop holding on to that as your only reason. I'm talking about the cobble/glass place I was making in the sky. None of you guys were even on when I made that.
Then why so much activity near spawn (sand, signs, floating cobble thing, your spawn favela, high-density-area Chennels, etc.)?
I got bored. Also Chennels are how I search for diamond, do you not want me searching for diamonds?
Spawn sand seems to just be the trigger.
I still don't think it was all that bad.
For many, including Strafe, your utter disregard for others and their concerns and the brash attitude you presented us (eg. refusal to answer simple questions about playtime, insulting those of us with high-end systems by scoffing us to play on Short) in response to this is the bigger reason.
Okay, I do admit tht my attitude is bad. It's a personal thing though, I've been trying to fix it for a long time with no avail. So it would be something you would most likely have to deal with. It's only bad when I get into arguments. And about the "insulting" high-end system users, you say it as if you are insulting me for not having a high-end system. And also I don't remember any questions about playtime.
We gave warnings beforehand as friendly suggestions and forum posts, when the situation could more easily be rectified. In fact, my friendly reminder for renovation (which can be considered the initial yellow card) came partly as the result of your neighbours' comments about your location.
I would never had considered them warnings. Like you said there were just friendly suggestions. Not warnings for me to change my behaviour.
Unlikely given that we did the same for your place and you flatly refused to do your own dirty work.
Exactly. It's MY place. Not yours, not anybody else.
Your best bet is to go to other SMP servers and learn how to play properly with communities. This includes getting the bare basics of aesthetics, functionality, and design.
This is the only server where I actually know other people. It's also the only server I trust. It's also the only server where I have fun (or at least "had" fun). I really don't think going to other servers would help me. Especially if I'm so hesitant to do it.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Dr.Strafe on December 16, 2011, 07:59:45 AM
THIS. TOPIC. NEEDS. TO. END.

No, JOB. I never liked any of your buildings, but I tried to stress to you a desire to improve them without resorting to being rude. Your latest construct (the floating cobble/glass one) wasn't something that I was "okay with". You quit the server while I was criticizing it. When I returned, you had been removed by Stuffman, and I will not reverse that decision.

While I leave people to their own jurisdiction when it comes to their structures, I simply ask that they be fair toward other players. I have repeatedly told you not to expand further around spawn. You had consistently ignored that request. I have offered plenty of work-arounds to end the previous argument, which were either ignored or dismissed. Your stubbornness and failure to accept constructive criticism is what led you to this point, not to mention the arguable griefing that occurred at spawn in my absence.

Also, let it be known that JOB is not the only one that tried my patience during this whole affair. I don't appreciate that EP, Sunny, and HakureiSM continued to stoke the argument every time it seemed like it was being resolved. None of you were going to change each others' minds, and none of you were going to back down. Now it's over. JOB is gone. His stuff is erased. Let this subject die so that we can go back to having some fucking fun in the game.

I am done with this subject. I hope you all are too. Good day.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: J.O.B on December 16, 2011, 08:21:02 AM
No, JOB. I never liked any of your buildings, but I tried to stress to you a desire to improve them without resorting to being rude.
I don't remember seeing you say much about it. I did see some, but not enough for me to consider this point valid.
Your latest construct (the floating cobble/glass one) wasn't something that I was "okay with". You quit the server while I was criticizing it. When I returned, you had been removed by Stuffman, and I will not reverse that decision.
You were barely criticizing it at all. I aske you what you thought and you replied with "How long have you been playing minecraft?" I asked whether you meant that in a good or bad way and the reply you gave to that was "I was just wondering if you have made any major projects before." How the fuck is that cirticizing?
While I leave people to their own jurisdiction when it comes to their structures, I simply ask that they be fair toward other players. I have repeatedly told you not to expand further around spawn. You had consistently ignored that request. I have offered plenty of work-arounds to end the previous argument, which were either ignored or dismissed. Your stubbornness and failure to accept constructive criticism is what led you to this point, not to mention the arguable griefing that occurred at spawn in my absence.
I wasn't expanding around spawn that much. I was expanding upwards. I acknowledged that you didn't want me to build around spawn anymore, that's why when you said that you didn't want anymore buildings obstructing spawn, I replied saying that's why I built it in the sky. That point is not valid because I did acknowledge your request, I just may not have gone the best way with it. I do admit I can be stubborn, and I can accept constructive criticism. Whenever I get into arguments I just go into a "FUCK YOU ALL" mode. Where I don't give a shit about anyone at all. Also if the supposed "griefing" you are talking about was the sand incident, you were right there as I was doing it. You weren't absent at all.

Also, let it be known that JOB is not the only one that tried my patience during this whole affair. I don't appreciate that EP, Sunny, and HakureiSM continued to stoke the argument every time it seemed like it was being resolved. None of you were going to change each others' minds, and none of you were going to back down. Now it's over. JOB is gone. His stuff is erased. Let this subject die so that we can go back to having some fucking fun in the game.
I would nominate Sunny for actually being the better (wo)man and being the first to make an offer other than I do it myself. EP then later offered his help but first of all, I had to pay diamonds (which are not cheap), and secondly, Sunny offered first. Also Dino offered to do it for free (Sunny just asked for a stack of coal)
So what you guys are saying, is that all this happened because I followed EP's advice and put up a request which WAS COMPLETELY OPTIONAL. Haku then started arguing with me, which got me into a bit of a "fuck you all" mood.

There is a rule I like to follow though.

If you don't like it, don't get involved.

Basically everyone here is guilty of not doing that, including me.

Also, if you really don't like my attitude, it's best just to not get in an argument with me.

tl;dr I'm so fucking sick of getting banned from things because of my personality. If you don't like me, then deal with it. I'm my own person, I don't have to change for anybody.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: DX7.EP on December 16, 2011, 08:25:37 AM
Yet another response? This is getting absurd...time to leave this argument as it's gone too far already.

Let's change up the topic with a simple screenshot:

[attach=1]

The final setup of the Exuro stew, which took 1-2 hours. Once he finally got back, his response was along the lines of 'I could've sworn I AFK'd in my fortress....'. :V
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Dr.Strafe on December 16, 2011, 08:27:18 AM
I'd say that getting banned from stuff is pretty much a result of your attitude. You cannot vilify the people for this. That's just absurd. While you "don't have to change for anybody", that doesn't mean that we have to put up with your shit.

If you're constantly getting banned for this or similar reasons, then wouldn't you have taken any of this to heart at some point? Grow up, man.

The final setup of the Exuro stew, which took 1-2 hours. Once he finally got back, his response was along the lines of 'I could've sworn I AFK'd in my fortress....'. :V
Oh yeah. I completely forgot about that! I don't know what was funnier, the trap itself or everyone gradually getting impatient while waiting for Exuro's return. Good times. :V
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: J.O.B on December 16, 2011, 08:31:39 AM
Also, did you ever consider the fact that I want to have some fucking fun on the server too.

I am eagerly awaiting Stuffman's viewpoint on the matter.

And EP, just to make something clear for you.
IN CASE YOU HAVEN'T REALIZED, I ACTUALLY CHANGED THE OFFER ABOUT MY HOUSE, IT'S NOT EVEN ABOUT YOU GUYS DOING MY HOUSE FOR ME ANYMORE, IT'S ABOUT SOMEONE DOING IT WHILE I HELP THEM DO IT. THERE IS A HUGE FUCKING DIFFERENCE!

EP ninja.
It's about fucking time you stop being in the argument! I was getting sick of you constantly using the point about my original offer on my house which you fucking suggested.

Strafe ninja. Of course I've been taking this to heart. Otherwise why would I have fucking tried to change my attitude? I'm not asking you to put up with my shit. I'm just asking you to fucking understand what I'm like, so you know I'm not even fucking doing this just to be a bastard. It's something I can't help, believe me, I've tried.

I was in a much happier mood earlier, before I found out about this shit.
I would have fixed my house with Sunny, and all this shit just had to happen before I could make everything better.
But you all just made it worse.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Agent of the BSoD on December 16, 2011, 08:34:59 AM
Oh yeah. I completely forgot about that! I don't know what was funnier, the trap itself or everyone gradually getting impatient while waiting for Exuro's return. Good times. :V
I'd say the waiting was funnier. It took too darn long for him to come back. :V Pretty hilarious. Then when he did, everyone rushed over there.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: DX7.EP on December 16, 2011, 01:35:00 PM
*sees creeper face and obsidian structure near spawn on livefeed*
Now what could this be...?

...oh, Cadmas seems to have made a public atelier to do enchantments in, and it goes up to Lv50, all right. That answers the minor dilemma we had with people actively looking for enchant tables.

A cauldron, brewing stand, and the Magical Furnace seem to be in there as well.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Pesco on December 16, 2011, 05:10:13 PM
I'm not in a bad enough mood to just decide people's face need breaking just yet. But it will get there if we're going to be seeing capitals in posts when they are not acronyms or beginnings of sentences.

I will be checking over the details with Stuffman.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: CadrinHaverit on December 16, 2011, 06:37:00 PM
I feel so tired right now. Why does it keep happening...
Secondly, I would like to know how minor/major you thought the incident was. Because as far as I'm concerned, this was nothing compared to the stuff that Cadrin did (no offence intended with using you as an example).
Do not compare the two, man. Because it does not matter. Don't try to see how far you can push it, a crime is a crime anyway. Stealing a bunch of diamonds is the same as stealing any precious thing without asking its owner for their permission. Prohibited either way.

Get seared by purgatoric flames. Harness your rage and make it useful. Learn from your mistake and move on.

But what is the most important: suffer well. Do not dare disturb the peace of those who exiled you. There is nothing worth fighting for. Nothing but peace. Realize that you do not need to be here and you might very well have fun elsewhere. I know that you probably feel rejected, and that feels horrible and can be extremely destructive to one's mental well-being , but you have to comply with that feeling and find some other place where you can have fun. Because if you don't, then you will just end up attracting too much attention to your problem, which won't get you anywhere and is frankly counter-productive. Let the sadness and bitterness dissipate instead of making it diffuse.

So, your pain is mine.
Keep your dignity.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Dr.Strafe on December 16, 2011, 09:24:59 PM
Well, I have good news for now.

It seems that I can now spawn the Ender Dragon at will! This means we can repopulate the End without needing to restart the server! Or if you're feeling dangerous, multiple Dragons!

Stuffman and I will confer to see if we'll still need the End Reset plugin. I'm sure you guys would prefer for the Dragon to respawn when we're both absent.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: DX7.EP on December 16, 2011, 10:48:46 PM
Go fake golem army!

(http://i1208.photobucket.com/albums/cc379/apr0396/th_2011-12-16_161447.png) (http://s1208.photobucket.com/albums/cc379/apr0396/?action=view&current=2011-12-16_161447.png)

(http://i1208.photobucket.com/albums/cc379/apr0396/th_2011-12-16_161730.png) (http://s1208.photobucket.com/albums/cc379/apr0396/?action=view&current=2011-12-16_161730.png)

It seems that I can now spawn the Ender Dragon at will! This means we can repopulate the End without needing to restart the server! Or if you're feeling dangerous, multiple Dragons!
Sign me up for a Solo Triple Dragon Swords-only attack! :getdown: I won't use mods for this one either.

We killed 3 dragons in succession and got quite a few levels (albeit uneven - some got 50 while others had over 100 combined)...and went to enchant, only to get a Lv49 dud diamond sword with just Knockback II (gah I had an Lv43 with that and Bane V), while others were much more lucky.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Dinosaur on December 16, 2011, 10:52:38 PM
Well, I have good news for now.

It seems that I can now spawn the Ender Dragon at will! This means we can repopulate the End without needing to restart the server! Or if you're feeling dangerous, multiple Dragons!

Stuffman and I will confer to see if we'll still need the End Reset plugin. I'm sure you guys would prefer for the Dragon to respawn when we're both absent.

When you respawn a dragon will it still leave the rewards if killed?

ALso, for new years we should spawn some dragons around spawn, start the new years right!! :V
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Dr.Strafe on December 16, 2011, 11:23:11 PM
When you respawn a dragon will it still leave the rewards if killed?

ALso, for new years we should spawn some dragons around spawn, start the new years right!! :V
Oh you. :V
Yes, the Dragon will leave an egg and a portal home when defeated. I've already destroyed many of such portals, so people don't accidentally leave while fighting. I'll probably go about resetting the End properly here and there to replenish the End Stone and the Crystals.

Also, Silk Touch kicks ass! I only wish I had enough for a diamond pick when it came time for my enchantments. Oh well. There's always next time. :3

Afterthought EDIT- I wonder if Silk Touch works on those Crystals....  :3
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: DX7.EP on December 16, 2011, 11:35:09 PM
Ender Crystals are entities, not blocks, so I take it Silk Touch won't work on them.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: BlackSparda on December 16, 2011, 11:49:18 PM
Secret Santa Game News Again
The party will be at the 23 dec  start is 20:00 timezone -5 (8pm east)
the area where you put the presents is in the Hakurei city by the christmas tree
when you come to the party the time when you give the present to the person who you get is the 23 dec about 20:00-22:00
please set on you chest a password and give the person the passord on the 23 dec

when you not have the time to come to the party or you dont have the time to give the person the present on the 23 dec , then you can give the present between the 20-23 dec
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: J.O.B on December 16, 2011, 11:51:00 PM
Hey Sparda, who got me for the secret santa?
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: BlackSparda on December 17, 2011, 12:15:37 AM
it will be a secret but the person who got you , got the person that you got
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: J.O.B on December 17, 2011, 12:16:42 AM
But I already gave my person a present.
I told them the password to the chest I put there.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: HakureiSM on December 17, 2011, 12:25:20 AM
sweet mother of formatting, my eyes
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: DX7.EP on December 17, 2011, 07:09:11 AM
'Sleeping' becomes 'stand idly on the wall'. :V

[attach=1]
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Agent of the BSoD on December 17, 2011, 08:02:24 AM
'Sleeping' becomes 'stand idly on the wall'. :V

[attach=1]
waitwaitwaitwaitwait, WHAT?! How does that even WORK? :getdown:
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Dr.Strafe on December 17, 2011, 08:55:22 AM
'Sleeping' becomes 'stand idly on the wall'. :V
So, Momiji stole Nitori's "Wall-Walk Shoes"..

Alternatively, (for an even more obscure reference) use that Wall 1 upgrade back in Area 2 and you'll be able to access Area 7! :V
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Red Dawn on December 17, 2011, 12:47:16 PM
What exactly is 'Silk Touch'?
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Dr.Strafe on December 17, 2011, 01:13:09 PM
Silk Touch is an enchantment that allows mined blocks to drop themselves. Meaning, you can get certain blocks that cannot be normally obtained: Diamond ore, Coal ore, Redstone ore, Grass, Mycelium, etc. You can even mine up glass blocks without them being destroyed!
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Cykyrios on December 17, 2011, 03:27:50 PM
You can even mine up glass blocks without them being destroyed!
Now this makes me want an enchanted pickaxe, enven though I don't find myself "mining" glass blocks that often :V
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Cadmas on December 17, 2011, 03:30:22 PM
Might as well. Enchanting a shovel or axe is a total waste b/c a pick can do all the stuff they can and more.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: DX7.EP on December 17, 2011, 03:53:27 PM
Yeah, save the high-level enchants for the swords and pickaxes. Though enchanting shovels and axes are good too, I usually use Lv <=10 on those.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: HakureiSM on December 17, 2011, 04:49:01 PM
Now this makes me want an enchanted pickaxe, enven though I don't find myself "mining" glass blocks that often :V
Useful for grabbing stone without having to spend coal and time.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Freyband on December 17, 2011, 10:37:58 PM
soo... anyone want to buy an (alt)f4 diamond pick axe?  :V (note I am serious that I will sell one to someone if they want it and present what I think of as a good deal)  :derp: or maybe Ill just stuff it in a chest come christmas and force people to hunt for it  :3
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Dr.Strafe on December 17, 2011, 10:52:44 PM
soo... anyone want to buy an (alt)f4 diamond pick axe?  :V (note I am serious that I will sell one to someone if they want it and present what I think of as a good deal)  :derp: or maybe Ill just stuff it in a chest come christmas and force people to hunt for it  :3
I assume that is an Efficency 4 pickaxe you're talking about? It's not as confusing if you just state the enchantment name. :V

As for me, I'm perfectly fine on pickaxes for a while. Plenty of Unbreakable 3/Efficiency 3 picks in my arsenal.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: DX7.EP on December 17, 2011, 10:58:17 PM
I'm plenty good on pickaxes for the time being.

And if it was an Alt-F4 pickaxe then Windows (and certain distros like Ubuntu)-based players wouldn't be able to use it :getdown:
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Freyband on December 17, 2011, 11:38:28 PM
I assume that is an Efficency 4 pickaxe you're talking about? It's not as confusing if you just state the enchantment name. :V
I did mean Efficiency 4 pick axe, but called it afl-f4 because when you use 49 levels (twice) and get just Efficiency 4 (twice) it's kinda tempting to rage quit and break everything (maybe do this one twice too). Also if you figured it out then it's obviously not that confusing  :3
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Dinosaur on December 17, 2011, 11:56:36 PM
'Sleeping' becomes 'stand idly on the wall'. :V

[attach=1]

I was the most comfortable sleep I have ever had.  :derp:
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Cadmas on December 18, 2011, 02:35:26 AM
Well looks like tossing a health potion on to the skeleton give you the xp.

LVL 46 enchant. Efficiency 3.    :colonveeplusalpha:
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: CrowCakes on December 18, 2011, 07:34:44 AM
[attach=1]Dr. Strafe, has anyone taken this spot?
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: CadrinHaverit on December 18, 2011, 08:10:17 AM
LVL 46 enchant. Efficiency 3.    :colonveeplusalpha:
You think that's bad? Well I made a level 50 enchant (it's pretty hard to get randomly), and all I got was Unbreaking 3. I don't even need durability with the amount of diamonds I have stuffed in my chests. To add insult to injury, leveling in single player is pretty hard and time-consuming with only one enderdragon in the End. And yes, this was from the 100 levels I got after killing it.

Efficiency 3 on a diamond pickaxe is pretty damn nice, actually. It digs faster than a shovel (in fact, it's almost creative mode fast in most cases, meaning dirt and gravel breaks instantly) and chops trees as fast as an axe. I got it while making a level 20 or something enchantment on a diamond pick. I hate the random number generator in this game.

Silk Touch is an enchantment that allows mined blocks to drop themselves. Meaning, you can get certain blocks that cannot be normally obtained: Diamond ore, Coal ore, Redstone ore, Grass, Mycelium, etc. You can even mine up glass blocks without them being destroyed!
And, more importantly, mob spawners! Just think of all the delicious possibilities for player-made dungeons. Or tiny grinders which you can place at your home and which grind you some rotten flesh, or arrows, while you are around, minding your business.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Dr.Strafe on December 18, 2011, 09:41:19 AM
Also if you figured it out then it's obviously not that confusing  :3
I was there when you enchanted them, so that's how I knew what you were talking about. I was trying to discourage any future "lol wats a f4 pick" instances.

Dr. Strafe, has anyone taken this spot?
Just outside the new wall for the town? Nope. It's fair game.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: CrowCakes on December 18, 2011, 10:37:13 AM
I'm taking it!
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: puremrz on December 18, 2011, 01:01:14 PM
Mamizou has recently opened the tree pub! (after a short conversation where Tanuki live)

(http://i32.photobucket.com/albums/d49/puremrz/treepub.jpg)

(Man, this cost me a lot of leaves, and with some people not replanting the tree farm after using it...)
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: DX7.EP on December 18, 2011, 04:02:19 PM
Dr. Strafe, has anyone taken this spot?
Hilarious way to mark a spot but it works.

Mamizou has recently opened the tree pub! (after a short conversation where Tanuki live)
inb4 Jimmy with his Suika skin comes back in and spends 3 MC days inside drinking :V

And, more importantly, mob spawners! Just think of all the delicious possibilities for player-made dungeons. Or tiny grinders which you can place at your home and which grind you some rotten flesh, or arrows, while you are around, minding your business.
Sorry, 1.0 disabled that. :( (http://www.minecraftwiki.net/wiki/Silk_Touch#cite_note-silkTouch1-9) And yet we can pick up silverfish blocks, as if Notch and Jeb say that those are less of a problem than player-made grinders or Nether ice.

Even if we could have those we'd likely have mob arenas for XP farming instead.

In other news, the PTM PVP Arena (which I dub the Undefinable Fragging Object, or UFO) is almost done, north of W2 spawn. Just some more terraforming, getting Strafe to do some WE and WG stuff (inc. its own spawnpoint), and then later making a proper path are left!
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Dr Rawr on December 18, 2011, 07:37:51 PM
I dont know when ill be on to show where i want my stuff imported, could very from a week or two, to a month :V
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Nicole Artist on December 18, 2011, 08:21:01 PM
Sunny reporting with sunnys fortune 3 efficiency 4 diamond pickaxe.
Mined some lapis today. One block gave me 18, while another gave me 24!
Thats all I have, and Ill keep mining, and ruin the diamond curancy.  :derp:
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: puremrz on December 18, 2011, 08:56:35 PM
Sunny reporting with sunnys fortune 3 efficiency 4 diamond pickaxe.
Mined some lapis today. One block gave me 18, while another gave me 24!
Thats all I have, and Ill keep mining, and ruin the diamond curancy.  :derp:

I got one just like you *high five*
5 blocks of diamond ore got me 14, ha!
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: HakureiSM on December 18, 2011, 09:00:03 PM
Man, I want in on the enchantment fun :(
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Dinosaur on December 18, 2011, 09:34:03 PM
Mamizou has recently opened the tree pub! (after a short conversation where Tanuki live)

Super cute! I will visit sometime ^-^
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Agent of the BSoD on December 18, 2011, 11:09:07 PM
Meanwhile, near spawn...
[attach=1]

Don't worry, I'll take these paintings down soon, they're just a lot of fun in the places where you can stick them.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Dinosaur on December 19, 2011, 03:02:25 AM
Community Water is open!!!

Get your supply of unlimited water in one of the most prettiest ways.

Please return the buckets, thanks :)
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Freyband on December 19, 2011, 03:39:44 AM
Mamizou has recently opened the tree pub! (after a short conversation where Tanuki live)

(http://i32.photobucket.com/albums/d49/puremrz/treepub.jpg)

(Man, this cost me a lot of leaves, and with some people not replanting the tree farm after using it...)
Guess now there's two pubs in the server (since I just built a small one over my fishing hole). Does it have a name yet? Called mine "The Drunk Karakasa." :P
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update...and Event!)
Post by: DX7.EP on December 19, 2011, 04:41:35 AM
Guess now there's two pubs in the server (since I just built a small one over my fishing hole).
That makes it at least three! (Molten's Miko Tavern as well in Hakutown).



Wait, what are these?! ???

[attach=1]

Scattered around the major areas in W1 are password-protected chests and signs. They require EP Co. Keys to open them. You can pick one up at the EP Co. Store. :V

Starting from now and ending 26 December at 00:00 GMT-5, I commission all of you to go in a little scavenger hunt looking for these.
 - There are a total of 16 chests and signs, marked with glowstone.
 - Each sign contains one or two 8-symbol codes (listed as S1 or S2). The difference lies in the prize (see below).
 - You must go after ONLY ONE list; to help me verify this, notify me which one you want to sign up for in any of the following means:
- There are a total of 12 codes to find for each list, so some boxes will only have one code.
 - When you find all 12 for your series, PM me a list of the codes (with subject line 'MC Xmas Hunt') and I'll verify.
 - If you give me both lists in full, then I'll disqualify you from this altogether.
 - Theft of any items from the chests is strictly prohibited.
 - Use of mods are discouraged but tolerated.
However, modding players (you and I know who you are) will face a penalty. Should another modder claim first prize in a list, the others will be removed from participation. This is done to give vanilla players a chance at winning.
 - I encourage you all to go at it alone.

Winners - two from each series, or four total - are chosen based on who finishes properly first. First winner gets to choose what (s)he wants - second gets the other. Winners of one set will NOT get the other. Prizes will be sent after the event is over.

What if no one wins? Well, no one gets anything. >:D

S1 (Minecraft-based prizes)
 - Contents of all 16 chests (and running back to them)
 - Mooshroom payment (8 obsidian, 16 diamond, 32 gold, 64 iron)

S2 (Steam-based prizes) - these require active Steam accounts for trading/gifting purposes, so you may have to let me know what your account name is. Plus if winners don't want keys or already have the latter, let me know and we can discuss alternatives.
 - 4 TF2 crate keys (1 Naughty, 1 Nice, 2 normal - try your luck with them crates)
 - Gundemonium Collection (http://store.steampowered.com/sub/11712/) (more STGs YEAH)

I will give location hints as time dwindles.

Now go for it! (and have fun figuring out any references)

The signups (their list decisions are not mentioned yet):
 - Hourai
 - Exuro
 - Freyband
 - Cykyrios
 - Sparda
 - Sunny
 - BSoD

EDIT: Adjusted time to give more than a week from the posting time
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Mounting Jaggis on December 19, 2011, 05:26:16 AM
Hey Strafe, can you import the SDM over here? I want to finish it
(http://i39.tinypic.com/11l5u9e.png)
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update...and Event!)
Post by: Freyband on December 19, 2011, 07:48:10 AM
my java during night #1 = :colonveeplusalpha:
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Dr.Strafe on December 19, 2011, 08:07:17 AM
Hey Strafe, can you import the SDM over here? I want to finish it
Certainly.

A question for both Skye and Crow: Would you prefer that I import these at my own discretion, or just wait until we can collaborate together? I leave the decision up to each of you. :)
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: InfernalExuro on December 19, 2011, 08:51:10 AM
Welp, I'm up to 8/12 and need sleep. :V If they're all found by the time I get back from work tomorrow I'll have to rage.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update...and Event!)
Post by: Dorakyura on December 19, 2011, 09:07:47 AM
26 December at 00:00 GMT-5

06:00 in the morning
I'm out  ::)
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: CrowCakes on December 19, 2011, 09:44:24 AM
@Strafe: Import it whenever you want.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Mounting Jaggis on December 19, 2011, 01:04:55 PM
Certainly.

A question for both Skye and Crow: Would you prefer that I import these at my own discretion, or just wait until we can collaborate together? I leave the decision up to each of you. :)

You can import it without me, I was gonna take it down so I can get all of the bricks back. I want to start over with a different design.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Dr.Strafe on December 19, 2011, 01:20:08 PM
Understood. I'll get right on that then. You should have them by the next time you log in.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: CadrinHaverit on December 19, 2011, 02:08:32 PM
Sorry, 1.0 disabled that. :( (http://www.minecraftwiki.net/wiki/Silk_Touch#cite_note-silkTouch1-9) And yet we can pick up silverfish blocks, as if Notch and Jeb say that those are less of a problem than player-made grinders or Nether ice.
Gah, you're right! Well I'm glad I pointed it out just so that you could correct me, because I completely overlooked that change. I only knew that silk touch was unable to pick up ice up till now, and was going to waste my time trying to get the enchantment, because I only wanted it to pick up and move some mob spawners...

Well, it should still work on cobwebs. These are great for ensnaring players, making them sitting ducks while your automated TNT trap primes the explosive charges.
(Also stair blocks, just because they take so damn long to break. But cobwebs are quite counter-intuitive too, because they actually take long to break when using a pickaxe, which is probably a normal reflex for most people when they want to break something. You can still use your sword to get out faster, though.)
Oh yeah, I forgot that you actually have a recipe for cobwebs on the server. Nvm.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: DX7.EP on December 19, 2011, 05:16:34 PM
Stairs don't take that long to mine out anymore IMO. Quite a few items got shorter mining times.

06:00 in the morning
I'm out  ::)
You just have to find them all and report to me by then. Don't have to stay at that particular time! ^^
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Cykyrios on December 19, 2011, 05:48:20 PM
Quick question EP: are there many chests indoors?
I spent a few hours walking around every structure I knew (and a few I discovered), and with the few I found inside, I currently have found 7(+3) chests...
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: DX7.EP on December 19, 2011, 05:52:57 PM
Some chests, but not all, are in buildings.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Dorakyura on December 19, 2011, 10:38:23 PM
Progress:
[attach=1]



http://www.youtube.com/watch?v=Exk_Zen9Dc0&hd=1 (http://www.youtube.com/watch?v=Exk_Zen9Dc0&hd=1)
Detonation Video
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: CrowCakes on December 19, 2011, 11:52:13 PM
*whistles* That's impressive! Did you do that from scratch, or did you find a cave to dig through?
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: HakureiSM on December 20, 2011, 02:03:47 AM

Holy balls


e: Just watched the video. It's time like these that make me realize I suck at minecraft
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: CadrinHaverit on December 20, 2011, 11:13:14 AM
Yeah, you have to have perseverance to do these sorts of amazing things. Plenty of imagination and patience is needed, too.
Very nice, I approve. The devastation was impressive.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Dorakyura on December 20, 2011, 12:00:04 PM
*whistles* That's impressive! Did you do that from scratch, or did you find a cave to dig through?

I started to play on the PTM world, there were no caves to begin with  :V
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Desu_Cake on December 20, 2011, 02:52:41 PM
Wah! I'm sorry whoever owns this building. A creeper snuck up on me when I was beside it. I tried to put everything back, but I'm not sure if it was right. :V
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: puremrz on December 20, 2011, 03:26:47 PM
Did you see where the Creeper came from? Then we can light up that area some more.
And it seems to be rebuilt all right (although I'm the one that made the building next to it, I forgot who made this)
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Desu_Cake on December 20, 2011, 03:45:40 PM
I think it came from near the golems, but I'm not sure.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Mounting Jaggis on December 20, 2011, 03:49:49 PM
That's my building, the reconstruction looks fine. If it came from the golems, it might have spawned in the hill behind them.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: BlackSparda on December 20, 2011, 05:03:54 PM
that would be an interesting mods for the server ^^
http://www.youtube.com/watch?v=PuGq4_g2nho&t=115
http://www.youtube.com/watch?v=CekZa-nqeno&feature=relmfu
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Dr.Strafe on December 20, 2011, 05:39:41 PM
Yeah, I've seen those two mods out there before. They look fun, but the landscape will totally get obliterated.. >:D
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: DX7.EP on December 20, 2011, 05:41:15 PM
Sadly, both mods are ModloaderMp-based, meaning both server and clients have to mod to use them. I think that in prior discussions on mods Stuffman and Strafe want to limit them to server-only mods, meaning they'll rely on Bukkit and Spout (and client side it may require the SpoutCraft launcher but that's it).



For those of you in the MC Xmas Scavenger Hunt, here's a few pointers:
 - Flat in one sense, not in another
 - Playing SimCity alone
 - Nice and heated...and what is it called again?
 - How the hell are you supposed to use this?!
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Shady_Ghost on December 21, 2011, 06:13:18 AM
So I know there has been some concern of the dragon being abused for it's exp.  I bring you this much better plugin I found.  However it's not quite ready and the current build has some not so cool bugs.  But it will definitely help stop the dragon abusers.
http://dev.bukkit.org/server-mods/end-reset/
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Dr.Strafe on December 21, 2011, 06:16:03 AM
Once it becomes more stable, I'm sure we'll look into it. Thanks.  For now, I like Stuffman and I being in control of the Dragon respawns. >:D
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: DX7.EP on December 21, 2011, 06:20:24 AM
Definitely, End Reload looks nice but having the option of a cooldown time would be very good if dragon farmers are the issue. At least the author says he's put similar features (and one I like - limiting the number of dragon fights a player can do in a period of time) on the to-do list, so I say wait on and let Stuffman and Strafe control the Dragon spawning for the interim.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Cadmas on December 21, 2011, 07:05:14 AM
(http://i215.photobucket.com/albums/cc110/Cadmas/th_datsomepiston.png) (http://s215.photobucket.com/albums/cc110/Cadmas/?action=view&current=datsomepiston.png) (http://i215.photobucket.com/albums/cc110/Cadmas/th_datsomefloatingsand.png) (http://s215.photobucket.com/albums/cc110/Cadmas/?action=view&current=datsomefloatingsand.png) (http://i215.photobucket.com/albums/cc110/Cadmas/th_datsomeflyingtnt.png) (http://s215.photobucket.com/albums/cc110/Cadmas/?action=view&current=datsomeflyingtnt.png) (http://i215.photobucket.com/albums/cc110/Cadmas/th_datsomemoreflyingtnt.png) (http://s215.photobucket.com/albums/cc110/Cadmas/?action=view&current=datsomemoreflyingtnt.png)

Random pics of us playing with pistons.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Agent of the BSoD on December 21, 2011, 10:16:35 AM
(http://i215.photobucket.com/albums/cc110/Cadmas/th_datsomepiston.png) (http://s215.photobucket.com/albums/cc110/Cadmas/?action=view&current=datsomepiston.png) (http://i215.photobucket.com/albums/cc110/Cadmas/th_datsomefloatingsand.png) (http://s215.photobucket.com/albums/cc110/Cadmas/?action=view&current=datsomefloatingsand.png) (http://i215.photobucket.com/albums/cc110/Cadmas/th_datsomeflyingtnt.png) (http://s215.photobucket.com/albums/cc110/Cadmas/?action=view&current=datsomeflyingtnt.png) (http://i215.photobucket.com/albums/cc110/Cadmas/th_datsomemoreflyingtnt.png) (http://s215.photobucket.com/albums/cc110/Cadmas/?action=view&current=datsomemoreflyingtnt.png)

Random pics of us playing with pistons.
Haha, yes. I've known about this for a little while now. After testing, it only does it in multiplayer, not single, unless it's one of our mods glitching up on us. Very weird stuff. (and no, I don't plan on ever lighting TNT at spawn or any other occupied space :derp:) Also, I took down the spawn area paintings. They were up longer than I was going to have them be because it was just too funny, and people apparently stealing them anyway. (though not like they're hard to make)

Also, Optifine updated to version C, all except the Antialiasing version, yet again. Looks like it's still bugged up with 1000+ coordinates though, as noted on the todo list. Though it looks like it now includes "better snow" and a configurable fullscreen resolution. Not like I'm going to use those though. :V
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Dorakyura on December 21, 2011, 10:22:53 AM
How to modify my computer to let it rain diamands? I hate the normal rain anyway xD

can someone help?
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Cadmas on December 21, 2011, 10:25:57 AM
You need to change the rain.png in the minecraft.jar

Or try this http://www.planetminecraft.com/texture_pack/diamond-rain/

Unless of course you want real Diamonds. Then I think you are shit outa luck.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Cykyrios on December 21, 2011, 11:31:46 AM
Be careful though, as diamonds are much harder than rain, and might hurt you when falling down :V

On another note, I'm claiming the island going from roughly x:200 z:-1650 to x:400 z:-1900.

EDIT: A few screenshots:
Dragon party!
[attach=1]

?????
[attach=2]

noclip EP?
[attach=3]

And to finish, Unlimited Dirt Works!
[attach=4]
[attach=5]
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Dr.Strafe on December 21, 2011, 07:09:49 PM
Not many import requests here lately, but I've updated the list again anyway. (http://www.shrinemaiden.org/forum/index.php/topic,11531.msg758556.html#msg758556) Now, I've added some coloring to it to help discern the impending imports over the completed ones.

Also, just a heads up. I'll be going out of town for Christmas and the few days afterward. Hopefully, the world won't be destroyed during my absence.. :ohdear:
Well, I guess I ought to make that backup pretty soon...
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: puremrz on December 21, 2011, 08:33:29 PM
Just as we were talking about the lag and a reboot, ca-rash!
So I was just hitting a petrified Creeper until my game quit.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Freyband on December 21, 2011, 08:38:14 PM
Just as we were talking about the lag and a reboot, ca-rash!
So I was just hitting a petrified Creeper until my game quit.
Ok so that wasnt just me. Well it's got to happen from time to time so why not now?  :derp: BTW Dora when you get the UC in working order mind if I make a lava bath down there? (a lava bath house stocked with fire immunity potions). It'll be good for the skin :V
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: DX7.EP on December 22, 2011, 06:03:34 AM
More tips time! (and it seems some have already contacted me about the contest and seem legitimate)

 - Every piece wasn't thrown into a fire
 - Oh crap, their emissary arrived! Send someone back to the past to prevent this!
 - I'm drunk, ye don't have an excuse!
 - Structure pulled a Murasa

Also, should one list be filled, I'll auto-move the remaining participants in that list to the other one.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Cykyrios on December 22, 2011, 08:41:14 AM
So I heard Agent had trouble with chests stuck open...
[attach=1]

Oh, and I spent a bit of time yesterday filling this pool with water.
[attach=2]
So I now have a fully functional harbor with 12 boat parks (though, when I make it, I think people will rather use the Nether portal...).
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Dr.Strafe on December 22, 2011, 08:47:34 AM
So I heard Agent had trouble with chests stuck open...
That's hilarious. I think Agent would flip out if that happened at his home. :V Bonus points if they constantly open and shut automatically.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Agent of the BSoD on December 22, 2011, 11:09:29 AM
So I heard Agent had trouble with chests stuck open...
[attach=1]
:o Whoah, did you do that on purpose or something? That's too much. :V

That's hilarious. I think Agent would flip out if that happened at his home. :V Bonus points if they constantly open and shut automatically.
Oh you. If any chests open and shut automatically, they're Shady's. Don't ask why, that's just the way it works.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Cykyrios on December 22, 2011, 12:52:11 PM
Yeah, that was on purpose (else I would have raged :D ).
Too bad I don't get those bonus points, the chests don't try to eat me each time I get close enough...

Work on my island was resumed thanks to the 10 stacks of dirt I found in Sparda's donation chests (I guess he doesn't need dirt, and I even added 5 stacks of cobble), but those pits are a pain to cover.
Next thing on my todo list: biggest flock of sheep!

EDIT: I'm working on it:
[attach=1]
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: DX7.EP on December 22, 2011, 03:04:04 PM
I suggest making the fence at least 2 blocks tall. This reduces the chance of the sheep pushing each outher outside.

Also, maybe a roof?
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: puremrz on December 22, 2011, 06:12:01 PM
I made my fence 4 high, and they still kept escaping through instead of over. So make it a few blocks underground, like the chicken coop at spawn. No escapes so far.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Dorakyura on December 22, 2011, 08:36:38 PM
You think I'm done yet? Now the real work starts xD:

[attach=1]


Checklist:

- Get a path into the underground Rebuild the path into the underground
- Get enought space
- Build Paths and Walls
- Insert Chireiden
- ? ? ?
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: DX7.EP on December 22, 2011, 08:52:21 PM
You think I'm done yet? Now the real work starts xD:
Damn nice!

Quote
- Get a path into the underground Rebuild the path into the underground
I've built a rail from Hakutown to the area near your city overnight, with plans to connect that to the spawn house I have. Also there is a stairway directly to there going from someone's mountain home. Take that into consideration.



There's far too much of a standstill here with this contest! GAH! (and in the process the population sector in favour of barbecuing Aya jumps up :\)

So I believe this is what gets you all stumped. Not sure if this is the one for your particular situations, but hey, it's in more detail!

 - I've already mentioned it in a previous hint.
 - It's within 250m (X-Z coords) of spawn.
 - To date no one has found a use for the building so it remains dormant.
 - At least it knows a little about aesthetics.
 - It was all made to use up gravel in some form while being discreet about it.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Dorakyura on December 23, 2011, 01:01:44 AM
I'm faster then I thought ^^ but not done yet

[attach=1]


Oh dear, I found a black "hole":
[attach=2]
[attach=3]
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: DX7.EP on December 23, 2011, 01:34:53 AM
Oh dear, I found a black "hole":
That can't be good.



And now, the Xmas Hunt Event is officially over as the prizes are all claimed!

Sunny came in quickly to claim the chest contents!
In the meantime, BSoD followed shortly after for those TF2 keys.
...a few days later Freyband took advantage of the latest hint to grab a copy of Gundemonium Collection.
Not too long afterwards, after a bit of a PM code 'misspelled, please fix' dispute Sparda barely edged out for the Mooshroom payment.

Well done, all, and see you in the next event if there even is any!

Oh, and the PTM arena is finally finished in W2 with its own spawnpoint! Settle player disputes and mess around there if you all like!
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Freyband on December 23, 2011, 07:55:03 AM
That last chest made me feel like a complete idiot (because looking in a house without doors just doesnt make sense). :V The fact that Sunny was done on day 2 suprised the hell outta me too!  :derp:
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Dr.Strafe on December 23, 2011, 10:06:24 AM
So, I got the notion to fight the EnderDragon with my patented Destruction Sword. What is the Destruction Sword? Well, it utilizes commands from the Essentials and World Edit libraries. Left Click fires out ghast fireballs, while Right Click places a sphere of TNT wherever I wish. (in this case, the spheres had a diameter of 6 TNT each) While "Destruction Sword" might not be the most original name, it certainly is accurate. :V I'm sure I'll come up with a better name later.

Against the Dragon, it did so-so damage. Fireballs didn't do much, and hitting him with TNT blasts was tricky. Later I learned that the Dragon can detonate TNT by flying through it, so it really came down to placing TNT in its flight path.
[attach=1] [attach=2] [attach=3]
Needless to say, I nuked the fuck out of the End. Poor Shady got caught in the blast a few times.. Oh well. Collateral damage.. >:D

I wanted to leave the End like this so I could laugh and scoff at any future attempts at slaying the Dragon... but I opted to reset the End anyway. It was due for one, even before this nonsense.

And no, I didn't keep those levels afterward.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Dorakyura on December 23, 2011, 11:50:20 AM
How can it "end" up like that.

What do you need to craft that sword xD


edit:

I am the bone of my Shovel
Cobblestone is my body, and Diamand is my blood
I have created over a hundred pickaxe
Unknown to darkness
Nor known to light
Have withstood pain to create many tools
Yet, those hands will never pick up anything
So as I pray, Unlimited Dirt Works
[attach=1]
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Nicole Artist on December 23, 2011, 05:12:46 PM
That last chest made me feel like a complete idiot (because looking in a house without doors just doesnt make sense). :V The fact that Sunny was done on day 2 suprised the hell outta me too!  :derp:
Their was one difference between me and everyone else. I had the most motive.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Agent of the BSoD on December 23, 2011, 07:43:11 PM
Sunny came in quickly to claim the chest contents!
In the meantime, BSoD followed shortly after for those TF2 keys.
I think we started typing out the PM's at the same time, I just took longer to make mine. ^^; It was pretty much down to that one chest off in the stronghold. Sunny had the idea to just go over there and look, so I followed, and there it was. Apparently, it was the last one that we both needed. (and that gave us finding every chest :V)
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Dr.Strafe on December 23, 2011, 08:33:16 PM
I think we started typing out the PM's at the same time, I just took longer to make mine. ^^; It was pretty much down to that one chest off in the stronghold. Sunny had the idea to just go over there and look, so I followed, and there it was. Apparently, it was the last one that we both needed. (and that gave us finding every chest :V)
COLLABORATION!! I told you this was going to happen!! Sunny and Agent forfeit their winnings to me. :V
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Desu_Cake on December 23, 2011, 10:13:31 PM
The hermitage is (kind of) finished!
Unless I can actually think of more hermit-y things to add. I'm thinking of redoing the walls of the pool of tranquility in sandstone.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Agent of the BSoD on December 24, 2011, 12:25:44 AM
COLLABORATION!! I told you this was going to happen!! Sunny and Agent forfeit their winnings to me. :V
If that's the way it's gonna be, then you could also disqualify Hourai (if he'd actually won) because he followed me for a little bit. :V
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Hanged Hourai on December 24, 2011, 12:38:51 AM
You went everywhere I had already been. I was following you for the sake of following you and to show how much faster I could scale mountains. :V
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: DX7.EP on December 24, 2011, 02:56:32 AM
Absurdity, ho! :getdown:

(http://i1208.photobucket.com/albums/cc379/apr0396/th_2011-12-23_205317.png) (http://s1208.photobucket.com/albums/cc379/apr0396/?action=view&current=2011-12-23_205317.png)
BEST RECORD \o/

(http://i1208.photobucket.com/albums/cc379/apr0396/th_2011-12-23_210844.png) (http://s1208.photobucket.com/albums/cc379/apr0396/?action=view&current=2011-12-23_210844.png)
Airborne splits by duplication are part of the Nuclear Fusion Dojo training programme.

(http://i1208.photobucket.com/albums/cc379/apr0396/th_2011-12-23_212544.png) (http://s1208.photobucket.com/albums/cc379/apr0396/?action=view&current=2011-12-23_212544.png)
I found you, faker! And you're too poor to even afford a recolour!

(http://i1208.photobucket.com/albums/cc379/apr0396/th_2011-12-23_212801.png) (http://s1208.photobucket.com/albums/cc379/apr0396/?action=view&current=2011-12-23_212801.png)
We can't answer the question on who was the real Aya - they couldn't stand up!

(http://i1208.photobucket.com/albums/cc379/apr0396/th_2011-12-23_213022.png) (http://s1208.photobucket.com/albums/cc379/apr0396/?action=view&current=2011-12-23_213022.png)
That Aya is a Spy!

(http://i1208.photobucket.com/albums/cc379/apr0396/th_2011-12-23_214739.png) (http://s1208.photobucket.com/albums/cc379/apr0396/?action=view&current=2011-12-23_214739.png)
BSOD CONFIRMED AS THIRD OP :getdown:

(http://i1208.photobucket.com/albums/cc379/apr0396/th_2011-12-23_222124.png) (http://s1208.photobucket.com/albums/cc379/apr0396/?action=view&current=2011-12-23_222124.png)
Speedy Fatass, get your torches already!

(http://i1208.photobucket.com/albums/cc379/apr0396/th_2011-12-23_222520.png) (http://s1208.photobucket.com/albums/cc379/apr0396/?action=view&current=2011-12-23_222520.png)
So which one is Mamizou in disguise? Or just a cosplaying Sanae? :V

(http://i1208.photobucket.com/albums/cc379/apr0396/th_2011-12-23_222801.png) (http://s1208.photobucket.com/albums/cc379/apr0396/?action=view&current=2011-12-23_222801.png)
One says Black! One says White! :V

(http://i1208.photobucket.com/albums/cc379/apr0396/th_2011-12-23_222857.png) (http://s1208.photobucket.com/albums/cc379/apr0396/?action=view&current=2011-12-23_222857.png)
One says Black! One says Blue! ???
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Cadmas on December 24, 2011, 03:39:21 AM
How did BoSd get my skin?

(http://i215.photobucket.com/albums/cc110/Cadmas/th_Epstwo.png) (http://s215.photobucket.com/albums/cc110/Cadmas/?action=view&current=Epstwo.png)
Anyways. First there where two Ayas.

(http://i215.photobucket.com/albums/cc110/Cadmas/th_Eps3.png) (http://s215.photobucket.com/albums/cc110/Cadmas/?action=view&current=Eps3.png)
Then there where 3 Ayas.

(http://i215.photobucket.com/albums/cc110/Cadmas/th_epsskye.png) (http://s215.photobucket.com/albums/cc110/Cadmas/?action=view&current=epsskye.png)
Then Crows EVERYWHERE!
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Agent of the BSoD on December 24, 2011, 07:56:08 AM
How did BSoD get my skin?
fixed :V
I have my ways to grab skins. :P

(http://i215.photobucket.com/albums/cc110/Cadmas/th_Epstwo.png) (http://s215.photobucket.com/albums/cc110/Cadmas/?action=view&current=Epstwo.png)
Anyways. First there where two Ayas.

(http://i215.photobucket.com/albums/cc110/Cadmas/th_Eps3.png) (http://s215.photobucket.com/albums/cc110/Cadmas/?action=view&current=Eps3.png)
Then there where 3 Ayas.

(http://i215.photobucket.com/albums/cc110/Cadmas/th_epsskye.png) (http://s215.photobucket.com/albums/cc110/Cadmas/?action=view&current=epsskye.png)
Then Crows EVERYWHERE!
Uh, second link doesn't work, there's no image. But, lol doppelgangers.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Cadmas on December 24, 2011, 08:08:43 AM
fixed :V
I have my ways to grab skins. :P
Uh, second link doesn't work, there's no image. But, lol doppelgangers.

I never get your name right.
Also the link works for me, odd.  :wat:
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Dr.Strafe on December 24, 2011, 08:58:04 AM
[Agent in my Patchy skin]
How..... How is that even possible?! I create my own skins and do not upload them to any site other than Minecraft.org. Stop sappin' my image!

EDIT- So, it's time to replace my near-dead axe. Let's enchant a new one! Level 26.. What the--?
[attach=1]

At first, I thought the Silk Touch was totally going to be wasted on this, but I was surprised by what I could use it on after all. It works for everything "silkable" except for stone, ore, and webs. I can gather leaves without shears, and smash me some melons! Also, Glowstone! Should be interesting.. :V
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Doll.S CUBE on December 24, 2011, 02:23:27 PM
How did BoSd get my skin?
How..... How is that even possible?! I create my own skins and do not upload them to any site other than Minecraft.org. Stop sappin' my image!

I think BSoD using a mod I saw on the wiki that allows you to steal skins of other players on multiplayer servers or BSoD has really good eye for detail.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: puremrz on December 24, 2011, 06:21:24 PM
I tried to make a volcano without testing it with water buckets first:

(http://i32.photobucket.com/albums/d49/puremrz/lava.jpg)

But it has been fixed after a lot of cobble stone picking!
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Dr.Strafe on December 24, 2011, 07:57:02 PM
Well, I'm headed out to go do my Christmas stuff. I'll be back in a few days.

I've left a little devilish gift for you guys in the End. Good luck~
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: DX7.EP on December 24, 2011, 08:18:52 PM
Took a look at it, and it was just too damn good. I can't tell you due to (A) NDA and (B) what's the fun of telling you the surprise? :V

What I will say, though, is that I highly advise against going at it alone.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Dr.Strafe on December 24, 2011, 08:34:18 PM
NOT ONE OF YE IS GONNA SURVIVE THIS! >:D

Seriously, I want that shit recorded, encoded, and uploaded by the time I get back. Enjoy!
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Hanged Hourai on December 24, 2011, 08:44:39 PM
It is absurdly simple to take someone's skin, and even edit it online. http://www.minershoes.com/editor (http://www.minershoes.com/editor)

Enter name and suddenly skin.

(http://img214.imageshack.us/img214/4610/89172909.th.png) (http://imageshack.us/photo/my-images/214/89172909.png/)

Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Agent of the BSoD on December 24, 2011, 11:54:30 PM
It is absurdly simple to take someone's skin, and even edit it online. http://www.minershoes.com/editor (http://www.minershoes.com/editor)

Enter name and suddenly skin.

(http://img214.imageshack.us/img214/4610/89172909.th.png) (http://imageshack.us/photo/my-images/214/89172909.png/)
I never used that though. :V I have better ways to grab skins that are much more efficient IMO.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Dinosaur on December 25, 2011, 12:28:58 AM
(http://i43.tinypic.com/1zlq3x2.png)

 :D :3 :3 :]

CANT WAIT FOR THE CHRISTMAS PARTY TOMORROW ^-^
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: DX7.EP on December 25, 2011, 12:34:14 AM
CANT WAIT FOR THE CHRISTMAS PARTY TOMORROW ^-^
...sorry to pop in unannounced, but we had our Christmas present party yesterday evening. However quite a few didn't show up so there still are presents to give.
Nice graphic, however! ^^
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Dinosaur on December 25, 2011, 12:53:26 AM
...sorry to pop in unannounced, but we had our Christmas present party yesterday evening. However quite a few didn't show up so there still are presents to give.
Nice graphic, however! ^^

FREY!!!!!!!!!!!!!!!!!!!!!
You told me the party was on Sunday! (http://www.shrinemaiden.org/forum/Smileys/default/getdown.gif)
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Hanged Hourai on December 25, 2011, 02:00:14 AM
http://sadtrombone.com/ (http://sadtrombone.com/)
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Freyband on December 25, 2011, 03:47:33 AM
FREY!!!!!!!!!!!!!!!!!!!!!
You told me the party was on Sunday! (http://www.shrinemaiden.org/forum/Smileys/default/getdown.gif)
No I said Christmas was on Sunday. I had no idea you were talking about the party  :V (I'll say oops just in case). If you want there's still cake (everywhere).
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Cykyrios on December 25, 2011, 05:23:47 PM
Merry Christmas everyone!
I was hoping for a snowball battle yesterday, but oh well, Strafe thought of something even "better" than that :V
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: puremrz on December 26, 2011, 09:43:08 PM
I made this a few weeks ago, but let's see if you can find this.
One of the structures I made tells you in which direction you should look.

(http://i32.photobucket.com/albums/d49/puremrz/danmaku.jpg)
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Cadmas on December 27, 2011, 11:28:36 PM
Just removed all the pine saplings from the tree farm.

Just so everyone knows Pine trees won't grow because the glass ceiling is too low.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: DX7.EP on December 28, 2011, 03:40:35 AM
That might be a good cue to consider reconstructing the tree farm so that it allows for pine, then.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: pineyappled on December 28, 2011, 04:25:34 AM
Why? Normal trees should be fine for everyday use. People can grow their own pine trees, it's not that hard.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Dr.Strafe on December 28, 2011, 06:50:35 AM
I made this a few weeks ago, but let's see if you can find this.
One of the structures I made tells you in which direction you should look.
Dammit dammit dammit. I was going to make the same thing up over the water surface (even the frog). Oh well. I still have another impromptu project I could do real quick. :3

Oh yeah. I'm back now. Has everyone been good little boys and girls for Christmas? Or do I need to pull out the Spy-cicle? >:D
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Freyband on December 28, 2011, 07:35:58 AM
Oh yeah. I'm back now. Has everyone been good little boys and girls for Christmas? Or do I need to pull out the Spy-cicle? >:D
I got my own spy-cicle, so it's a duel good sir! And no we've been quite bad this season. PREPARE THE COAL CANNON! (We're testing it on you Strafe. Hope you got a DR or this might hurt).
EDIT: Actually now that we have Silk Touch you can now try making more types of TNT cannons. MUSHROOM CANNON GO!  :3
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Dr.Strafe on December 29, 2011, 09:10:19 PM
Lately, there has been a bit of interest in the new records, especially since they're not "normally" available for whatever asinine reason. I wanted everyone to be able to obtain them in some way.. that is until Mojang decides how to make them obtainable. Sure, I've traded some people for a set of the records, but that didn't sit too well with me in hindsight.

So, after some thought, I've decided to offer up the records in some sort of exchange program. Obtain a record "normally" by having a skeleton kill a creeper, or by finding them in a dungeon chest. I'll exchange your green/gold record with one of the new ones. Your choice. Here's the list of all of the records:

Gold - "13"
Green - "Cat"
Orange - "Blocks"
Red - "Chirp"
Light Green - "Far"
Purple - "Mall"
Pink - "Mellohi"
Black - "Stal"
White - "Strad"
Gray - "Ward"
Broken - "11"

I think this is a good way for you folks to get your hands on these new items, without feeling of me giving out freebies. Now, get to work! :V
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: CadrinHaverit on December 29, 2011, 09:22:42 PM
Yeah. It's said that you will be able to obtain all music discs except for the broken one in the next patch (in the same way as usual: by getting a skeleton to kill a creeper or by finding one in a chest).
I wonder what the broken one will be for. Judging by how "11" sounds, maybe it will be used as a trigger for some special events, i.e. ones in a new content patch? ("Shadow of Herobrine" or something? Something more survival horror-ish than Endercreepers of the Old Gods?)
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: DX7.EP on December 29, 2011, 09:29:07 PM
Neat exchange programme idea.
also inb4 craters dot the entire map amid plenty of failure attempts

Time to use the extra gold and green records I have, though I'll still need to kill more creepers.

I wonder what the broken one will be for. Judging by how "11" sounds, maybe it will be used as a trigger for some special events, i.e. ones in a new content patch? ("Shadow of Herobrine" or something? Something more survival horror-ish than Endercreepers of the Old Gods?)
Hm, that is indeed interesting.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: BlackSparda on December 29, 2011, 10:52:23 PM
since some of you want more gates by the inside wall i will add some
red: confirmed gates
orange: not 100% sure
yellow: harbor area
[attach=1]
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: DX7.EP on December 30, 2011, 10:19:03 PM
One more gate on Real West / Livefeed North inner wall would be good.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Cadmas on January 02, 2012, 08:42:30 PM
(http://i215.photobucket.com/albums/cc110/Cadmas/th_slimetime.png) (http://s215.photobucket.com/albums/cc110/Cadmas/?action=view&current=slimetime.png)

Some Surface Slime. Which was devoured by Chen.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: DX7.EP on January 03, 2012, 12:08:24 AM
One idea I've thought of:
If such a plugin exists, would one that gives potion effects to other foods be a good idea? Considering that regen and poison are applied already to gold apples and raw chicken/rotten flesh/spider eyes, I see that it can work and make previously useless food useful.

I've put up a list of stuff I'd correlate them all with but they'd also use the unused potions (night vision, aqua affinity, etc.).
Bread - No effect :V
Cookies - Speed II
Melons - Speed I
Cake - No effect :V
Mushroom Stew - Fire Res Ext.
Cooked Fish - Water Breathing
Cooked Chicken -  Leaping
Cooked Steak - Strength I Ext.
Cooked Porkchop - Strength II
Rotten Flesh - Resistance
Spider Eye - Night Vision
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Stuffman on January 03, 2012, 01:55:15 AM
Cute idea, but food is much much easier to produce than potions so I don't think it'd be particularly fair :V
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Freyband on January 03, 2012, 04:48:20 AM
I think adding effects to some items might make some sense (like making rotten meat slow you and drain hunger, but make you hit harder and take less damage)(cookies adding a small speed boost). Make currently pointless items not so pointless. Also make melons have a 1/100 chance of lighting someone on fire because that's all we (or at least me and a few others) ever eat :V. (jk)
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: InfernalExuro on January 03, 2012, 06:21:32 AM
If you could do custom potion recipes, you could always just make the food be one of the required ingredients for the potions. :V
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Dr.Strafe on January 03, 2012, 07:51:37 AM
Personally, I'm hoping that they make food become future ingredients for potions. They did say that they planned on expanding the possibilities..
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Stuffman on January 03, 2012, 03:10:51 PM
Alright, time to do dem plugin updates. Server will be down for a few hours.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Stuffman on January 03, 2012, 05:11:39 PM
Alright, server's back up. I am proud to present, in TF2 style, THE WOOL UPDATE.

Spriters rejoice! You can now dye four wool at a time, making it as efficient as farming and dyeing sheep!

(http://img407.imageshack.us/img407/9020/woolupdate.png)

Using this recipe, you can change white wool to any color, or any color back to white (but not, say, red to blue).

Does this mean our beloved Sheep Feed is now obsolete? No! You can now regrow a sheep's wool in any color. While this method takes more effort and time than simply crafting the dyed wool, you can get much better efficiency out of your dyes.

Additional tweaks:
- Crops are now protected from trampling, so no need to hold shift anymore.
- Logblock is now logging a few more things, like Enderman and Creeper damage. Just in case!

Other info:
- I checked GloWool again because that'd really be a nice thing to have (and relevant to this update) but it seems to be abandoned. Too bad...
- EndReset has been updated but there are still many reports of it not working. We'll see.
- WorldGuard was updated, but there do not appear to be any plugins yet that stop snow spread from Golems. Maybe it's not a feature in Bukkit yet. In any case, this means we would prefer if you do not allow your Snow Golems to run free just yet.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: DX7.EP on January 03, 2012, 05:22:30 PM
In TF2 style, GET HYPE from update! This is great for my coloured wool breeding/stockpiling.

Neat changes. Shame about GloWool though. :(

Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: HakureiSM on January 03, 2012, 05:32:06 PM
Additional tweaks:
- Crops are now protected from trampling, so no need to hold shift anymore.
This should make things faster.

Anyway, for those who didn't notice, Torpedo, me and axman are currently building a battle arena, that'll probably involve a furnace, and lava, and whatever else we decide it's cool :3

It's not ready yet though, so wait warmly
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: DX7.EP on January 03, 2012, 05:36:25 PM
Looking forward to it. Once you get the structure done, ask Strafe or Stuffman to WorldGuard it and assign it its own spawnpoint as well for even better effect.

And so begins the group called 'Axed EngieSM'. >:D
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: HakureiSM on January 03, 2012, 05:56:40 PM
and assign it its own spawnpoint as well for even better effect.
That's a good idea. We just put some beds there to at least pretend to do that, since beds don't really work :V
A warp would be good too, since the place is in the middle of fucknowhere between a tall mountain range and the sea.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: DX7.EP on January 03, 2012, 06:35:30 PM
I don't think a warp is necessary, since it's not that far IMO. A simpler route via tunnels from spawn to there is a better idea.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Kinzo the Astro Curious on January 03, 2012, 09:25:46 PM
I don't think a warp is necessary, since it's not that far IMO. A simpler route via tunnels from spawn to there is a better idea.

Not far to get to to go once, but far to go to go many times.

The intention is to do death matches and similar there, so constantly walking back would be a pain. At the moment we've been using /sethome to allow us to spawn there and then having to /sethome again in our actual homes after we're done.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: DX7.EP on January 03, 2012, 09:31:41 PM
Well, if a dedicated spawn point of its own on or near the arena premises is set the walking won't be a problem at all. They can get back to fighting even more quickly than using a /warp or /home.

I've done that for my PTM arena which was imported to W2. Those who die in the arena ring respawn on another platform below; however, this doesn't apply if they fall out if it :V
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Stuffman on January 03, 2012, 10:20:55 PM
Good news, everyone! Sparda has reported that EndReset is now fully functional.

Give it a try yourself - the current respawn time is set to one hour. Remember, this is one hour after the last person to be in the End left it, not after the dragon was killed. Going into the End while it's empty will reset the timer.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: DX7.EP on January 03, 2012, 10:32:38 PM
Nice, nice!

Also, those who kill the dragon (or even go to the End) should post up a sign over near spawn about when they left the end (eg. 'EP - 15:30 GMT-5') during peak hours to keep the timer from perpetually resetting. The next dragon-slayer can remove that sign and write down the new one.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Dr.Strafe on January 03, 2012, 10:41:15 PM
Alright, server's back up. I am proud to present, in TF2 style, THE WOOL UPDATE.
I fuckin' love everything within this post. I guess I'll have to retire the Wool Center once and for all now.. :V

I wonder, will Dynmap ever receive an update so our map orientation will be correct once and for all? I'll have to look into that. Some of these commands look pretty interesting.. like being able to assign labels to locations that will be displayed for easier navigation. Hm.. :3

Good news, everyone! Sparda has reported that EndReset is now fully functional.
That's good. It will be nice to not have to crash restart the server to regenerate the End. :V

Anyway, for those who didn't notice, Torpedo, me and axman are currently building a battle arena, that'll probably involve a furnace, and lava, and whatever else we decide it's cool :3
Battle of the Battle Arenas! I guess that means we'll have three of them once Molten rejoins us.

Like EP stated, I can assign a dedicated spawnpoint for your Arena. For the sake of example, here's what I did for EP's arena: The actual "battleground" is marked with a bounding field. If anybody dies within the field, then they spawn at a dedicated point within the structure. Else, they just return to default Spawn.

Once your structure is complete, just track me down and I'll take care of it for ya.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Stuffman on January 03, 2012, 10:49:23 PM
I fuckin' love everything within this post. I guess I'll have to retire the Wool Center once and for all now.. :V

Oh, no no no! It's still very much useful - you still need to gather the wool before you dye it, remember?
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Molten on January 03, 2012, 11:03:29 PM
Battle of the Battle Arenas! I guess that means we'll have three of them once Molten rejoins us.
Oh, i will be back. Im slowly building up motivation to build in Minecraft again.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Stuffman on January 04, 2012, 02:53:37 AM
Dynmap has been reset to face the correct direction. This mean the map needs to be regenerated.

On the plus side, the map now zooms out farther and shows more of the world.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Cadmas on January 04, 2012, 03:01:43 AM
Whoo the texture change is really weird.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: HakureiSM on January 04, 2012, 04:09:31 AM
Down?
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Stuffman on January 04, 2012, 04:11:09 AM
Down?
Back up. I'll check the log and see what happened.

EDIT: Oh, Strafe is working on something. Let him finish.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Dr.Strafe on January 04, 2012, 04:17:02 AM
:V
I guess I should have posted it here. Sorry! I'm just clearing out the map cache real quick. We should be back up soon.

EDIT- Okay. We're back now. Sorry for the wait. That took much more time than I had really wanted.  :derp:

If that don't work, use more EDIT- And now the maps are rendered and everything is happy. I let Dynmap do an automatic render of all of the chunks established, and it did the job quite nicely! There are still some gaps, especially in World 2, but that's just unexplored territory.

Oh, and I've found that we have to launch the EndReset plugin again whenever we restart the server. No biggie, really. The time delay is measured in minutes, right?
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: DX7.EP on January 04, 2012, 01:26:55 PM
Sometimes you just need a little less EDIT. :V

Good to know things are working again.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: HakureiSM on January 04, 2012, 06:40:43 PM
Wow, the map works so much better now
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: DX7.EP on January 04, 2012, 06:55:37 PM
For some unusual reason, when going into the End this afternoon I was first disconnected upon hitting the portal by an 'internal server error'. Afterwards, reconnecting got me to the end but there was a massive amount of lag, probably from chunk generation. Had to get out of there to patch it.

Shady and Sparda later came in to find the same issue as well as three dragons.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Stuffman on January 04, 2012, 07:40:07 PM
Deleted and regenerated the End, and got rid of EndReset. Disappointing, but I guess we'll try again when the next version comes out.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Dr.Strafe on January 05, 2012, 03:34:03 AM
Damn ice fairies..
[attach=1]
Yep that's ice. OH NO! OP ABUSE >:D
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: DX7.EP on January 05, 2012, 03:56:59 AM
:teaspit:

Goddamnit Crow, what did you do?! :V

...or it's that the Sunny Shrine is back again and that the builder is now wanting diety-level treatment.

EDIT: What the...?

[attach=1]

[attach=2]

[attach=3]
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Agent of the BSoD on January 05, 2012, 07:22:29 AM
Spawn seemed to be lagging, and we think we found the cause. (xray to do it some justice)
[attach=1]

[attach=2]

This was about 8 slimes per level. Giant ones at that. I took the last 20-30 minutes clearing them out. Result: 266 slimeballs and 21 1/2 levels gained. :V
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Dr.Strafe on January 05, 2012, 07:25:04 AM
My god. Yeah, I'd say that the slime farm works rather well :V
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Nicole Artist on January 05, 2012, 07:38:34 AM
Meanwhile in the server

[attach=1]
[attach=2]
[attach=3]
[attach=4]
[attach=5]
[attach=6]
Dirt one is ep
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Agent of the BSoD on January 05, 2012, 12:08:08 PM
Ikubi has returned! You can find her near the new entrance to Haku City. She's lit now too, though I doubt a mob would survive the drop from the top unless :enderman:. Also visible at night too.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: DX7.EP on January 05, 2012, 01:46:25 PM
Dirt one is ep
Aside from the lever that one made little sense, and neither did BSoD's.

Ikubi has returned! You can find her near the new entrance to Haku City. She's lit now too, though I doubt a mob would survive the drop from the top unless :enderman:. Also visible at night too.
Good to see it back but when seen with Mt. Spudmore and Chen, it seems that spawn is turning to a sprite gallery.

A few replicas got blown up by the JOB Replica (a super-charged creeper). :V

Well, back to editing skin! ^^ and hoping my desktop doesn't nuke itself whilst repairing Win7 on it
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Kinzo the Astro Curious on January 05, 2012, 06:06:38 PM
Decided to upload my recent mischeif, Also, discuss some ideas here I have, which I've also done in pictures.

First off, importing of my house for the town... some interesting things happen when everyone gets a clientside crash!
(http://i11.photobucket.com/albums/a180/manmuppet/2012-01-01_153149.png)

Sheep masacre - for some reason they weren't disappearing at the time after dying. It will haunt my dreams
(http://i11.photobucket.com/albums/a180/manmuppet/2012-01-01_025808.png)

HakuSM melting after one of our many fistfights on the server
(http://i11.photobucket.com/albums/a180/manmuppet/2012-01-03_051424-1.png)

View of the town from castle roof shortly before punching off the towns leader
(http://i11.photobucket.com/albums/a180/manmuppet/2012-01-01_155839.png)

And a few of my road and cobble tower~
(http://i11.photobucket.com/albums/a180/manmuppet/2012-01-01_183725-1.png)
(http://i11.photobucket.com/albums/a180/manmuppet/2012-01-02_162035-1.png)

Soonish we'll have to get some up of the battle arena, when its done / in use.

So as far as my idea goes, everyone knows gold is a shit to come by. Especially in large enough quantities to make large powered rails. Well back in the days before golden rails, all my SMP maps had large powered cart rails. They can't climb as steep, and a glitch rendered them inoperative as of 1.8. However, i decided to test them today.... and they work again! apparently it was fixed 1.9pre6, so now they are plausable systems again.

To celebrate, I had a go at designing a feasable station system for this lower cost method, and heres the result of a two platform station design that could be incorperated on the server.

(http://i11.photobucket.com/albums/a180/manmuppet/2012-01-05_174442-1.png)
(http://i11.photobucket.com/albums/a180/manmuppet/2012-01-05_174501-1.png)
(http://i11.photobucket.com/albums/a180/manmuppet/2012-01-05_174537-1.png)

The rail switch button changes from one platform to the other depending on fullness. You need length of train + 2 it seems of platform before the turn with the switch at the end of the platform for the whole train to get in, but i havent tried 3 cars long yet (which is more ideal as you can add a cargo car) And why two platforms? well once you pull into a platform if another train is there, you send it on to the next station so there will always be one either end.

What do you guys think? I'm very tempted to build one, but I know theres already 1 line in the swamp direction made (from ax's house 1 to ax's house 2) and I'm aware another may be being built anyway.


Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: DX7.EP on January 05, 2012, 06:13:47 PM
Nice, nice!

However, a few of us (mostly myself) are already building massive rail networks, and others (eg. Stuffman) plan on their own connection routes. I'm building mostly to the southwest, which doesn't approach your arena, though, so I say feel free to make yours to other areas!

Now, as for getting the needed rails...yeah, that is a bit tricky, but if mega-rail networks are planned (as was my case) you can try to ask Strafe for a chest of rails.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Kinzo the Astro Curious on January 05, 2012, 07:09:57 PM
we could really do with someone drawing a rail map, as I have no idea where the current rail systems go, and the main one never has any carts in it lol

in fairness, it'd probably be fairly easy to modify into a cascading system (one cart arrives, next cart goes) in its current design.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: DX7.EP on January 05, 2012, 07:44:53 PM
Good idea about the maps. Will do for both West-East red line (mine) and the West Spawn melon route (me/Sparda).
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: HakureiSM on January 06, 2012, 01:02:02 AM
Arranging a map of the planned railways everyone has in mind is a great idea, wil lhelp with planning and avoid redundancies. I have some myself, including converting the tunnel you provided us from spawn to the arena.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Cadmas on January 06, 2012, 02:30:11 AM
I've been wondering if those old end portal blocks were still in the game files.
http://www.minecraftwiki.net/wiki/File:2011-10-08_16.53.50.png

Is it possible to make a custom recipe to make those?
Like Diamond + Glass Block
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Agent of the BSoD on January 06, 2012, 03:29:30 AM
I've been wondering if those old end portal blocks were still in the game files.
http://www.minecraftwiki.net/wiki/File:2011-10-08_16.53.50.png

Is it possible to make a custom recipe to make those?
Like Diamond + Glass Block
Nope. Looked on the wiki. That was a previous texture and format of the portal frames. They're in Beta 1.9 Pre 3 only. There's no way to get them back.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Shady_Ghost on January 06, 2012, 03:39:10 AM
So there's this snapshot that's been released:

Quote
   
    New language translations.
    Slightly smoothed color transitions between biomes
    Reduced brewing time to 20 seconds
    Decreased randomness of Enchantment Tables
    Changed colors of spawning eggs to more represent the mobs they spawn
    Made biomes slightly more varied (hills in forests and deserts, beaches)
    Added world type options (currently only super-flat and default)
    Removed collision box from ladders
    Updated fence gate collision box to align with fences
There were also them previous snapshots which let apples drop from trees and introduced sheep regrowing wool with the tall grass.  My real question is what do you guys (strafe and stuff) think about upgrading to these snapshots.  Granted it would be a hassle since these are weekly updates but it doesnt seem to add anything too gamebreaking.  Like the biome thing is totally optional so I don't see a reason to change worlds.  Also, "The first goal is to add breeding support to wolves, and then move on to more useful / interesting villagers" The first thing that came to mind was exuro mass breeding his wolves :V
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Dr.Strafe on January 06, 2012, 03:49:29 AM
Dear Jeb,
Please stop messing with the biome generation code. I don't want us to have to move to a new map again.
                                                                                                                                          <3 Strafe

Interesting as they are, the changes seem minor as is. Let's wait and see until an official full release comes about.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Cadmas on January 06, 2012, 04:30:22 AM
Are we going to have a bunch of colliding chunks again? plz no.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: HakureiSM on January 06, 2012, 04:37:41 AM
They sounds like nice, smooth changes though. Anyway, shouldn't this be in the proper MC thread in the parent board?
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Cadmas on January 06, 2012, 01:31:16 PM
(http://i215.photobucket.com/albums/cc110/Cadmas/th_sand.png) (http://s215.photobucket.com/albums/cc110/Cadmas/?action=view&current=sand.png)

That red circle is Sandstone Village and it is now under Imperial Command.
The building at the bottom left is the start of the new Phoenix Railway and a Sand Storage Facility. 
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Shady_Ghost on January 06, 2012, 02:05:53 PM
Oh wait bukkit isn't compatible with pre-releases so we couldn't update even if we wanted to.  :derp:
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: DX7.EP on January 06, 2012, 02:29:11 PM
That red circle is Sandstone Village and it is now under Imperial Command.
Got it, recognizing said claim.

..seems empire-building is a real fad lately, with at least 3 different frontier states (Cadmas, Exuro, myself), 2 city-states (Hourai, Sparda), Sparda's Austrian Emperor Reimu skin...and the Potato Brigade spreads regardless.

So what, are we seeing Civilization or Age of Empires in our MC? :V



EDIT: As requested, I've made a very rough rail map. Drawings are approximate, aren't finalized in all cases (solid lines mark complete tracks), and I may not have all stated rail systems in mind. I'm going by what I am aware of as of the time. Completed stations are marked as well.

[attach=1]

Red - Red Line (EP) - digging it all the way to my area will be a pain :V
Light Green - West Spawn Line (Sparda/EP)
Cyan - Sunny's little underground bazaar :V
Orange - planned Furnace Arena Rail (Haku)
Yellow - planned Castlevania rail (Stuffman)
BLUE, BLUE Sky Blue - planned Greater Spawn Region route (probably a good idea to use Kinzo's auto-minecart system here)

Now, I think we can combine Haku's and Stuffman's rails to make a northern spawn loop rail that originates at the community house and/or Dora's underground city. Such an idea isn't marked on this system yet, though.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Kinzo the Astro Curious on January 06, 2012, 04:45:00 PM
if you're thinking automatic it'll have to be the powered rail version. I found serious problems with SMP and coal power sadly.

Only thing missing I can think of is axman's house to house rail but then that isn't exactly public anyway  :V
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Cadmas on January 06, 2012, 06:40:47 PM
Quote
So what, are we seeing Civilization or Age of Empires in our MC? :V

I'm doing something of a Starcraft-40K-Elder Scrolls mix.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Freyband on January 07, 2012, 06:55:38 AM
I'm doing something of a Starcraft-40K-Elder Scrolls mix.
Yes, because giants, dragons, tyranids, demons, and zerg will make minecraft so much better (In other words, there goes the neighboorhood). :V Dibs on giants anyway. Forcing people into the space program has never been so easy! (http://www.youtube.com/watch?v=e9VAGqVDopk)
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: DX7.EP on January 07, 2012, 02:49:06 PM
Oh god, just adding Zerg would make this game hard enough, but we already have Zerg creep in game (also known as 'mycelium'). ...well, if it's Zerg from Toy Story instead...:V

Well, damnit, that comment reminded me of this crossover (http://www.halolz.com/2011/09/03/emperor-zerg/).
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Freyband on January 07, 2012, 11:57:01 PM
A kind note to Strafe: If you spawn creepers on my top floor please warn me. Just lost two floors :V (Note: If you didnt then I guess I should have made more note of my lighting) x.x Guess I'm going to make some changes in my structure now (that it was tactically nuked by the green penis men).  :derp:
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Dr.Strafe on January 08, 2012, 09:31:19 AM
A kind note to Strafe: If you spawn creepers on my top floor please warn me. Just lost two floors :V (Note: If you didnt then I guess I should have made more note of my lighting) x.x Guess I'm going to make some changes in my structure now (that it was tactically nuked by the green penis men).  :derp:
Worry not. I did no such thing, nor would have any reason to. The last creeper that I spawned was when we were all having fun playing Bumper Carts. :V One must always be vigilant in case those little bastards (or any other mob, for that matter) appear. I've had my fair share of creepers pop up in areas that have been lit very well. Sometimes, the spawning algorithm is just that persistent.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Kinzo the Astro Curious on January 08, 2012, 01:00:26 PM
My fave are those rare occasions where a creeper does the impossible, sees you through a cobble stone wall, and explodes anyway.

It can smell your fear
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: HakureiSM on January 08, 2012, 02:40:53 PM
Like a sniffing penis
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: CadrinHaverit on January 08, 2012, 04:10:04 PM
My fave are those rare occasions where a creeper does the impossible, sees you through a cobble stone wall, and explodes anyway.

It can smell your fear
Woah, it can actually happen? The worst I had was a creeper trying to glitch through the floor to get me (THEY'RE COMING OUT OF THE WALLS!), but they never actually succeeded to explode while being separated from me by a solid wall.

The opposite happened to me once, though. I was just AFK farming at my mob grinder when a creeper snuck up behind me from the connecting caverns. He just stood there, next to me, separated from me by a single block of cobble, just watching the wonders of technology. I let him watch, then rewarded him for his curiosity by slaying him.

T'was a nice fellow.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Kyo Tanaka on January 09, 2012, 02:30:08 AM
Hey guys. I had a few looks into this thread here and there every now and then, and I'm rather interested to see what was made in this server. Although, I do not have the full version of the game.

Would anyone happen to have a Gift Code? I would like to get one of those. Or at least a spare to lend to me, if you don't mind at all.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Dr.Strafe on January 09, 2012, 08:01:26 AM
I don't know if anyone would be able to help you with that.. I'm not sure if any of our present players have an alternate account. Eraiya (or was it Eraiyna?) had an alternate account that he loaned out to other players, but sadly he hasn't been with us for many months.. Sorry, mate.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: HappyEmoKid1 on January 09, 2012, 08:21:44 AM
Eh? People on the MC server I go on (strictly Touhou fan persons only, even) never mentioned this server. Perhaps I'll swing by some time.
Though, it doesn't look like a place I'd want to stay at for long. Perhaps that's the Dynmap giving it that feeling?
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: DX7.EP on January 09, 2012, 12:24:25 PM
I don't know if anyone would be able to help you with that.. I'm not sure if any of our present players have an alternate account. Eraiya (or was it Eraiyna?) had an alternate account that he loaned out to other players, but sadly he hasn't been with us for many months.. Sorry, mate.
It was Eraiya, and during the server control conflict on DDR's he mentioned that Fanciful_Ghost was the alternate account that he made for those purposes. I still see said account on this server periodically.

Eh? People on the MC server I go on (strictly Touhou fan persons only, even) never mentioned this server.
Only other Touhou-esque server I know of is Gensokyo MC Server, which has some very nice structures but I find it lacking.

We've been mixed up several times with such servers, I'll tell you that. We're not really doing much relevant to Touhou here (no attempts to remake Gensokyo, for instance), instead we just play MC the way we want to play it.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: HappyEmoKid1 on January 10, 2012, 01:03:41 AM
I find it lacking.
Our Admin recently let Builder+ ranks help him build Gensokyo. That's going from one lazy builder to 10+ experienced builders.
Soon, I say, soon you won't find it lacking at all.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: DX7.EP on January 10, 2012, 01:10:11 AM
My primary grievance with said server is that it's in Creative Mode. I personally have a heavy preference to Survival, and we don't intend on putting Creative mode here.

But I do visit it every once in a blue moon to see how things are going; alas, I only know one other visitor there, who was also the former Op of one of the previous servers we had.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Kinzo the Astro Curious on January 10, 2012, 01:32:53 PM
so there was only 1 guy realistically building anything? Sounds like it was a pretty dire place to me actually.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Dr.Strafe on January 10, 2012, 02:14:29 PM
The Gensokyo server? I guess there are many people that work on that. Although, I could imagine that someone managed to build all that by themselves with /item and eventually Creative.

Regarding our server, we're just a bunch of Touhou fans building whatever we desire. Some people take on Touhou-style projects, but that's up to them. No need to have another server trying to rebuild Gensokyo.

That reminds me. Where has Raymoo run off to? I still need to import his awesome structures
as well as update the list...
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: HakureiSM on January 10, 2012, 10:30:29 PM
Forgot to put it written here, but no one else's found it yet so I guess it's fine.
Calling dib's on the near-surface zombie spawner that is north of our arena.
(we're allowed to call dibs on spawners, right? :3)
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Dr.Strafe on January 10, 2012, 10:41:12 PM
Securing a food source, eh? :V

I don't believe it would be a problem. I'd prefer that they be kept open for community use, but.. eh, go for it. Go ahead and build a structure at the site to establish that it is indeed yours.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: HakureiSM on January 10, 2012, 10:49:08 PM
Oh it's open for everyone to use, and long as they use whatever I decide to build around it :V

I already put a sign on top of it with my name, but that's all. I kinda want to focus my efforts on the arena for now.

e: forgot to mention, on the subject of rail systems, I know how to make a fork switch for two different destinations, if that's of any use
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Shady_Ghost on January 11, 2012, 08:04:22 PM
Quote from: LegitJebTweet
Also, I think we'll update Minecraft to 1.1 tomorrow...
Yeah yeah plugin updates blah blah I'm just letting yall know.  But all our custom plugins are now suddenly gonna be redundant.  Sheep can actually eat grass and regrow wool so there's no point to sheepfeed.  Apples actually drop from trees so no point in making it craftable.  Clay really doesnt need to be craftable still but whatever just my opinion.  Also, where is the challenge world we were promised a challenge world I WANT IT.  No but seriously are we waiting for it to update or something?  I dont really know what you guys plan on doing but if you are in fact doing biosphere it has in fact updated.  You'd better have a better excuse than :effort: that's all I gotta say :V
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: DX7.EP on January 11, 2012, 10:21:51 PM
Yeah yeah plugin updates blah blah I'm just letting yall know.  But all our custom plugins are now suddenly gonna be redundant. 
GET HYPE! and a wait for plugins to update :V

Quote
Sheep can actually eat grass and regrow wool so there's no point to sheepfeed. 
Well, that is, if we all put our sheep on grass in the first place :V

Quote
Apples actually drop from trees so no point in making it craftable. 
Yeah, this might be something worth changing.

Quote
Clay really doesnt need to be craftable still but whatever just my opinion. 
Already tons enough as is, and people don't really go much with brick thanks to :effort:.

Quote
Also, where is the challenge world we were promised a challenge world I WANT IT.  No but seriously are we waiting for it to update or something?  I dont really know what you guys plan on doing but if you are in fact doing biosphere it has in fact updated.  You'd better have a better excuse than :effort: that's all I gotta say :V
Yes. Very yes. >:D

Stuffman did mention a while back that we would get 'Lunatic Biosphere' eventually, thankfully. I define such as 'Biosphere with a bedrock ceiling', so that mobs will perpetually spawn without a decent torching job. But even regular old Biosphere without the stupid bridge feature is great enough ^^
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Stuffman on January 11, 2012, 10:47:10 PM
:effort:

Alright, I'll look into getting it done, but it turns out we're already over our 2 GB limit (thanks, dynmap!) so I need to talk to Provision Host about that. If we have space for the world I'll put it in during the next update.

As for sheep eating grass I'd want to see how fast they eat and regrow it before getting rid of SheepFeed. And yeah I guess we can probably dump the clay recipe since recent expeditions revealed there's a lot more of it on the ocean floor than I thought.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Shady_Ghost on January 11, 2012, 11:38:54 PM
As for sheep eating grass I'd want to see how fast they eat and regrow it before getting rid of SheepFeed. And yeah I guess we can probably dump the clay recipe since recent expeditions revealed there's a lot more of it on the ocean floor than I thought.
A simple google search is all it took~ Anyway even though I'm not a fan of these two this video provides useful info.  Basically sheep regrow instantly after eating grass and they maintain the same color wool and I'm pretty sure jeb made it so they eat tall grass too(i shall start an army of sheep just to eradicate tall grass :V) Here's the video if you're interested:http://www.youtube.com/watch?v=K5D3cyitrqM
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Dr.Strafe on January 11, 2012, 11:50:00 PM
My my... Well this is certainly interesting to wake up to.

When it comes to waiting for plugins to update, of course we mean the important plugins such as Bukkit, Essentials, Permissions, and such. These are crucial to ensure that the server runs properly while making sure that protections are kept and operational commands are available. Most everything else is just fluff; additions that enhance our gameplay, but not necessary to run the server. Yes, we've done a lot of waiting for updates in the past, but that was due to various reasons. Remember how long it took Bukkit to update after Minecraft full release went live? We got tired of weeks of waiting and tried the experimental build so that we could finally get around to playing the full game. That was because the changes to the game were quite massive. Even then, we still had issues, which thankfully got resolved once Bukkit finally updated to its current iteration.

Like I said, the changes in this new Minecraft update are interesting, but not worth updating on Day 1. You could argue that the changes are miniscule enough that waiting for Bukkit updates and the like is pointless, but *shrugs* I don't know. Stuffman and I haven't even discussed the future update.

Know to address the line that irked me quite nicely:
Also, where is the challenge world we were promised a challenge world I WANT IT.  No but seriously are we waiting for it to update or something?  I dont really know what you guys plan on doing but if you are in fact doing biosphere it has in fact updated.  You'd better have a better excuse than :effort: that's all I gotta say :V
You'll have to forgive an old Strafe for not remembering such a promise. I know that there was a fair bit of talk of an alternate world, but the subject never came up during our upgrade and map change. If I recall, most of the discussion about Biosphere was hype and hoping, but it never evolved past that.

Let me give you a quick run-down of our current setup. Two worlds, each with a sizable (even controversial) border that spans ~5000x5000. Each world, when fully explored, will be at least 500MB of data out of our 2GB HDD limit. World 1 and World 2 take up half of our disk space. An equal border limit was established for the Nether. I know that we'll likely not explore that much of the Nether, but the possibility is there. The remaining space is spent on plugins, server files, player files, Dynmap render files.... you get the picture. To throw another world on top of this structure just isn't going to work. We would have to either trim down the existing world sizes, or eliminate one of the worlds, or spend more money to upgrade to a higher HDD capacity. Ugh. Not to mention the fact that the server strains to keep up with having people in more than two worlds at the same time as it is!

I noticed that Stuffman said that he's "looking into it", but I don't know how to grant this request without completely starting over again. And that would be a slap in the face to all of the hours I've spent importing people's structures. Just sayin'.

EDIT- I hope the new sheep wool regrowth will allow them to keep their colors. Sadly, the video didn't highlight that part. Oh. Shady already said that they do. :derp:
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Shady_Ghost on January 11, 2012, 11:58:26 PM
dat wall o text oh god.  strafe i didnt say anything about updating on day 1 at all on this update i was just letting you all know as i said  :V  besides the update doesnt change much anyway so i dont care when we do it.  you couldve said that 2nd paragraph in fewer words but whatever.  Point is stuffman did mention it at one point and i guess i went about asking in a bad way  :derp: Honestly if it aint possible to have one then just say so.   I dont mind id just like to know.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Dr.Strafe on January 12, 2012, 12:09:34 AM
Yeah. I do tend to slip into "Kasen mode" from time to time. Sorry. :V
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Shady_Ghost on January 12, 2012, 12:10:40 AM
Yeah. I do tend to slip into "Kasen mode" from time to time. Sorry. :V
I should count the number of times you've lectured me as of now :V Nah but it's cool you just wanted to make a point that's all.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Dr.Strafe on January 12, 2012, 12:19:54 AM
Not just you, m'boy.  :derp:
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Stuffman on January 12, 2012, 12:20:27 AM
I DID explicitly say something along the lines of "we're doing the biosphere world for sure" to EP at some point, it just doesn't cross my mind except when somebody brings it up. And you just did, so yeah :V

Depending on how Prohost responds we might need to buy some more gigs and/or scale down the quality of the dynmap, which isn't a big deal. Biosphere worlds are full of a lot of air so hopefully they don't eat much space. Lag issues are a genuine concern, but I'm willing to give it a test run.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Shady_Ghost on January 12, 2012, 12:24:48 AM
Not just you, m'boy.  :derp:
Ok lemme rephrase that.  I should count all of your lecture-type posts as of now.  :D OMG WHY IS EVERY OTHER POST A LECTURE!? /exaggeration
People only use dynmap to chat anyway  :derp: 
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Dr.Strafe on January 12, 2012, 12:30:53 AM
Huh. I thought we were already on a low resolution setting on Dynmap. Oh well. We can tinker with that to see if it can buy us some space.

Alternatively, we could look into abolishing World 2.. I'm sure I can just move all of those structures into World 1 somewhere. Although, Cadmas Land is quite massive now.. and I'm sure he wouldn't be thrilled about the move. It's a shame that World 1 doesn't have many snowfields. (or land, for that matter)
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Cadmas on January 12, 2012, 12:44:48 AM
Worst case scenario :ohdear:
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: HakureiSM on January 12, 2012, 12:56:56 AM
People only use dynmap to chat anyway  :derp:
Wrong.

Also I've never even been to world2 :derp:
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Shady_Ghost on January 12, 2012, 01:15:14 AM
Worst case scenario :ohdear:
yeah really
Wrong.

Also I've never even been to world2 :derp:
well no duh of course it has other uses.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Kinzo the Astro Curious on January 12, 2012, 01:29:58 AM
Considering most people just update their Servers with plugins to customise the game and behavior I don't see why additional mods to the games behavior are neccesary, If anything they should just improve the user friendlyness of hosting servers and putting on add-ons such as Bukkit, since thats what everyone does for their own features.

If Mods can all be serverside, that'd be a major boon. Almost everything on SMP is handled server side anyway.

I think updating to 1.1 is just going to be an annoyance (plugins losing compatability etc) so I'd say stick to 1.0. We have mods to do what they are adding pretty much, why bother?
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: DX7.EP on January 12, 2012, 01:38:16 AM
Huh. I thought we were already on a low resolution setting on Dynmap.
I think Stuffman set it to high-resolution as of the recent plugin-update maintenance downtime. Of course it can be toned down.

If Mods can all be serverside, that'd be a major boon. Almost everything on SMP is handled server side anyway.

I think updating to 1.1 is just going to be an annoyance (plugins losing compatability etc) so I'd say stick to 1.0. We have mods to do what they are adding pretty much, why bother?
We try to stick to serverside mods here until the modding API is released and auto-downloading of server mods is included. (well, the latter can be evaded via SpoutCraft)

Chances are we'll be sticking with 1.0 until critical plugins are updated to support 1.1.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Shady_Ghost on January 12, 2012, 01:52:56 AM
I thought sticking to 1.0 was obvious I was just telling everyone that an update was incoming.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Dr Rawr on January 12, 2012, 04:16:16 AM
Depending if computer parts come in the  mail next week i should have a working computer. strafe you still have the melon house, obsidian generator, and my storage right?
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Dr.Strafe on January 12, 2012, 04:56:22 AM
Depending if computer parts come in the  mail next week i should have a working computer. strafe you still have the melon house, obsidian generator, and my storage right?
Yessir! Saved, uploaded, and ready to go whenever you like.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Shady_Ghost on January 12, 2012, 05:14:44 PM
HOLY POTATOES
Quote from: legit1.1changes
- Bow Enchantments
- Golden Apple recipe
- New language translations.
- Slightly smoothed color transitions between biomes
- Reduced brewing time to 20 seconds
- Added spawn eggs to creative (the colors of the eggs even look like the mobs)
- Added world type options (currently only super-flat and default)
- Removed collision box from ladders
- Sheep eat grass and regain their wool

Quote from: legit1.1changes
- Bow Enchantments
Jeb ilu
Edit: Okay now that I actually read the changes Im liking the golden apple nerf it gives a nice use for those gold nuggets.
And the bow enchants suddenly made the bow super op but my favorite one would have to be:
Infinity-Does not consume arrows (only if you already have an arrow on your inventory)
I'm liking the changes so far and I'm really looking forward to the future.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: DX7.EP on January 12, 2012, 05:22:57 PM
Ooh, the bow enchants look nice. Better hurry and get the ultimate bow once we update :V
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: InfernalExuro on January 12, 2012, 06:21:30 PM
Looks like I need to enchant a companion to my sword now. :V

FIRE ARROWS ARE ALL I EVER ASKED FOR
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Stuffman on January 12, 2012, 06:47:25 PM
Okay so I asked Provision Host about it and it turns out we have a 25 GB limit lol

The customer service dude thinks I confused our HDD limit with our RAM but I am 100% positive when we first subscribed it was an extra dollar a month per GB of HDD space (I got 2 because I figured that would be all we would need)

I guess that's not the case anymore since they moved their servers a while back! Well whatever I'm not gonna complain :V

Biosphere will go up in probably 2 weeks once everything's updated for 1.1, I'll do it all in one go.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: DX7.EP on January 12, 2012, 07:23:36 PM
That's quite fortunate! ^^

And of course, GET HYPE! Fire arrows. Aw yes. >:D
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Shady_Ghost on January 12, 2012, 07:31:00 PM
oh no big deal 25 is only a 1250% difference from 2 that's all  :D But wow that's pretty big.  Do you plan on doing anything else with all that extra space? should increase the size of the border IIRC you said something about fairies :V Not that I expect this in the next update but I'm curious since you brought it up once.  Also the terrain was changed ever so slightly so looks we need to start all over again  :trollface: Ok not really the only stuff that was changed was this: "small forests on plains biomes, beaches are back, etc. The taiga biomes (pine tree forests) have snow back in them."
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: CadrinHaverit on January 12, 2012, 07:57:06 PM
What the fuck.

The bow is now INSTAGIB against most mobs with Power V. (according to the wiki)

Do want. Brb farming experience in single player.
EDIT: definitely check out the pirate English language pack, too!
EDIT 2: oh, and since ladders have no collision blocks now, I guess that makes trapdoors almost entirely useless.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Stuffman on January 12, 2012, 08:11:06 PM
It does mean the world generation code is different so if we generate new chunks after the update (or use //regen) we will get hard edges on the map. I'd prefer not to do that :V

It also means that it makes sense to keep the borders where they are on the current worlds. We're not even close to running out of space, really.

However, having this much HDD space and a world with defined borders DOES mean we never have to axe the map and start over again. The current world1 can always stay, and we can generate new worlds to account for new terrain.

I AM somewhat interested in putting in some mods, but the issue here is Spout. For the uninformed, Spout's purpose is to allow players to download mods from servers and was recently made compatible with Bukkit. The problem is it is horribly unstable and breaks after every update, the last update we did, the server would not work at all as long as Spout was there so I had to remove it. I've heard similar things from other people running servers as well. So basically I'm willing to look at mods using Spout, but it needs to become more stable first. Something to look into for the future I suppose.

I am planning an update to start using Multiverse's portals feature. If you'll recall, my original idea for the two worlds thing was that it'd be sort of like LttP Light/Dark Worlds, with portals in one world leading to the same exact position in the other world. But, nobody's really using World 2 yet so there's been no point so far. If you want to start some new projects but don't want to be far from your base or the town, try building it near the same spot in World 2 and we'll see about getting a portal put in!
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: DX7.EP on January 12, 2012, 08:15:04 PM
However, having this much HDD space and a world with defined borders DOES mean we never have to axe the map and start over again. The current world1 can always stay, and we can generate new worlds to account for new terrain.
Hm, good to know. So I guess we are implicitly advised to render every chunk on W1 within the border and visible vicinity? :V

Quote
I AM somewhat interested in putting in some mods, but the issue here is Spout....
Ouch. Chances are we'd also have to use the SpoutCraft launcher instead of the normal MC one to take full advantage of the mods too.

Quote
I am planning an update to start using Multiverse's portals feature. If you'll recall, my original idea for the two worlds thing was that it'd be sort of like LttP Light/Dark Worlds, with portals in one world leading to the same exact position in the other world. But, nobody's really using World 2 yet so there's been no point so far. If you want to start some new projects but don't want to be far from your base or the town, try building it near the same spot in World 2 and we'll see about getting a portal put in!
Interesting.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Stuffman on January 12, 2012, 08:33:22 PM
Ouch. Chances are we'd also have to use the SpoutCraft launcher instead of the normal MC one to take full advantage of the mods too.
Yes this is correct. But that would be the only thing people would need to use. I'm against requiring people to repeatedly modify their Minecraft just to log onto the server, so a centralized solution like Spout, which allows us to handle all the modding on our end, would be good.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Cadmas on January 12, 2012, 09:06:51 PM
Quote
Hm, good to know. So I guess we are implicitly advised to render every chunk on W1 within the border and visible vicinity?

I did most the work while looking for a tundra. \o/
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Dr.Strafe on January 12, 2012, 11:51:09 PM
Wow. So, it was 25GB after all. EVERYONE GETS THEIR OWN WORLD! :V (kidding kidding. That would be abysmal for the system performance)

I am liking the light/dark world idea, though. I had planned on building stuff in World 2 once my Wily Fortress is complete. (which might be a while :V) I've mainly stuck to building in World 1, due to it having proper links to the Nether and the End. The most I've done on World 2 is dig the Trans-Continental Chennel, border to border. I might test out this new portal function and establish a secondary base around my area.  :3

Does this mean that you'll be building a second Castlevania for World 2? :V

I do like keeping the borders, since as Stuffman said, we have tons of space available. Since W1 is 70% ocean, I wouldn't be against using WorldEdit to make more landforms if need be. Hell, if we do end up expanding the border, the rough edges could be smoothed out. Yeah, it will still look off, but at least it won't be such a hard cutoff. The only thing that the new generation code (DAMMIT, JEB) will really change is the //regen function, since our generation seeds will now produce something totally different.

Bow Enchantment looks mighty sweet. Adding Fire Aspect to a bow is one of those things that MUST be done. Now, if only shears could get an enchant that increases its durability..
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: HakureiSM on January 13, 2012, 12:53:10 AM
Wow. So, it was 25GB after all. EVERYONE GETS THEIR OWN WORLD! :V
:getdow-
(kidding kidding.)
I hate you.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Stuffman on January 13, 2012, 04:28:22 AM
Does this mean that you'll be building a second Castlevania for World 2? :V
Can you turn schematics upside down? I need to check if I can turn it into the Inverted Castle and still be traversable :V
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: DX7.EP on January 13, 2012, 05:31:58 AM
Ooh, upside-down schematics! I like.

...though it'd be funny to use those on structures with stairs, half-blocks, etc. Things that don't work as well reversed, in other words. :V
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Dr.Strafe on January 13, 2012, 06:05:59 AM
Can you turn schematics upside down? I need to check if I can turn it into the Inverted Castle and still be traversable :V
Indeed I can. :V  But EP makes a good point about stairs and half-blocks
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Agent of the BSoD on January 13, 2012, 09:36:25 AM
Through looking at the new update, looks like spawning eggs can create stuff other than mobs. Unused mobs are snow golems, giants, enderdragon, and spider jockey, though that can be fixed with /give. :V

BUT, the eggs can spawn other things as well with /give.
Quote from: Minecraft Wiki
Spawn Eggs of normally unavailable entities can be obtained by using the SMP Command /give. When using this method, the damage value of the egg spawned pertains to the Entity ID of the entity it makes. Not only does this allow the player to spawn unavailable mobs such as Giants, it allows them to spawn Minecarts and even Primed TNT.
Oh boy, I can see where this is going to go. (probably in the End at some time because we just regenerate it anyway :derp:)
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Dr.Strafe on January 13, 2012, 01:27:16 PM
Through looking at the new update, looks like spawning eggs can create stuff other than mobs. Unused mobs are snow golems, giants, enderdragon, and spider jockey, though that can be fixed with /give. :V

BUT, the eggs can spawn other things as well with /give.Oh boy, I can see where this is going to go. (probably in the End at some time because we just regenerate it anyway :derp:)
[voice of Emmet from Full Throttle] "Not gonna happen".

Geez, Jeb. Are you trying to encourage griefing on SMP now? Spawning creepers and ghasts was one thing, but the Dragon and primed TNT is just.... no fuckin' way.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Cadmas on January 14, 2012, 06:21:10 AM
Noticing the servers having some lag issues lately.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Stuffman on January 14, 2012, 06:32:51 AM
Been a while since we had a restart. I'll do it tomorrow morning when nobody's on.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Dr.Strafe on January 14, 2012, 09:26:13 AM
Done and done. Took care of it, myself. Nobody was on when I got home, so why not. :V

Last time I restarted the server was the 10th, but this time I went ahead with a full reboot. Can't remember when the last one of those was..
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Kinzo the Astro Curious on January 14, 2012, 12:36:08 PM
>other touhou server we heard of is running creative

>Ability to spawn TNT and creepers

... lol, glad we aren't running in creative. Though would be useful for traps I suppose. Infact you could surely stick mob eggs inside a dispenser, and pop the buggers out at an insane rate.

EDIT : Wool spawner Mark II anyone? That or XP farm I patent pending
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Dorakyura on January 16, 2012, 11:56:35 AM
I still hope that someone finds a way to do that "food meter flying" thing (serverside) without creative mode

and yeah, It would have been much easier to build my underground cave in creative mode.

Unlimited TNT works xD


Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: DX7.EP on January 16, 2012, 03:02:39 PM
I still hope that someone finds a way to do that "food meter flying" thing (serverside) without creative mode
All we'd need is a source code version of any existing fly mod by which one of us (likely one with Java experience) can modify and then release for use (and maybe SpoutCraft launcher for everyone, but that is trivial to install; however, those who rely on client-side mods not based on Bukkit, such as Rei's Minimap, TMI, and even Optifine will have trouble). From what I've seen hunger is managed in the Player class.

Speaking of Bukkit I would've recommended SilkierTouch (http://forums.bukkit.org/threads/mech-silkiertouch-v1-0-silk-touch-is-cool-again-1-0-1-r1.54879/) but won't for two reasons - first, some grievances about ice being in the Nether back in B1.9pres, and second, the 5+ baconators on DDR's server that came as a result of a spawner-mining plugin he had (fortunately now we can stack those porkchops :V).

Courier, (http://dev.bukkit.org/server-mods/courier/) however, does look interesting. Sure we have /mail, but I like how it seems to use the MC maps (which we don't use thanks to dynmap :V) for delivery. Plus the possibility of being able to send items too sounds cool once that's implemented.

If I had a few more:
 - CraftProxy (http://forums.bukkit.org/threads/misc-craftproxy-v129-reduce-bandwidth-use-by-caching-chunk-data-1337.15479/) (bandwidth reduction by chunk caching on both server and client)
 - BioMed (http://forums.bukkit.org/threads/edit-biomed-v0-1-change-those-biomes-1-0-1-r1.54163/) (biome adjustment...yeah that may not go too far :V)
 - EnderCrystalizer (http://forums.bukkit.org/threads/gen-fun-endercrystalizer-v1-1-1-first-plugin-to-enable-spawning-of-ender-crystals-1-0-1-r1.49488/) (spawn End Crystals - useful since we reset End manually)
 - TreasureHunt (http://forums.bukkit.org/threads/econ-rpg-fun-treasurehunt-0-6-randomly-placed-treasure-goodness-1-0-1.38843/) (random chests spawn and despawn around the map. Brings more reasons to explore)
 - DCReason (http://forums.bukkit.org/threads/gen-info-dcreason-1-9-distinguish-crashing-from-quitting-1-0-1-r1-1597.23786/) (Distinguishes between disconnects by user or by crashing. Also IRC-style custom login/logout)
 - WeatherRestrictions (http://dev.bukkit.org/server-mods/weatherrestrictions/) (hey weather isn't a boolean anymore XD. It could use less rain I say)
 - CHDistantFarm (http://forums.bukkit.org/threads/mech-chdistantfarm-v1-0-grows-your-plants-while-the-chunk-is-unloaded-1-0-1-r1.54286/) (handy for Nether Wart and those of us in far-away areas)

BTW, which plugin are we using for death notifications, again? Last time I heard it was DeathNotifier, but now we seem to be using ServerEvents or the sort. Correct me if I'm wrong.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Stuffman on January 16, 2012, 11:11:45 PM
SilkierTouch: Moving spawners has dangerous implications
Courier: Nah, not practical enough
CraftProxy: Sounds interesting but calls for players to install and configure stuff which is a no.
BioMed: Nah, since it doesn't do anything but control weather and spawns related to biomes.
EnderCrystallizer: Might be cool, needs more development first. Crystals are too volatile.
TreasureHunt: Intriguing. Sounds like it needs more optimization based on a lot of the reports.
DCReason: Nah
WeatherRestrictions: Sounds good. I know how much you guys love those 40-day floods :V
CHDistantFarm: Now this one is appealing, the functionality behind it appears quite sound as well. I'll look into applying this on our next update.

We are using ServerEvents for death messages.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: DX7.EP on January 17, 2012, 03:30:45 PM
Serious stuff here:

Amid Stuffman's and Strafe's requests to move all donation chests into a centralized building, I'm making plans to extend that community centre of mine to accomodate this over the next few days.
Also, ATM I'm working on some custom death messages for use with ServerEvents  - they can get integrated by appending the parts between <death_enabled=true> and </death>. Sadly, there is nothing for specific items, void, or wolves.



Adventures in absurdity go again! We'll backtrack a few days to start with:

(http://i1208.photobucket.com/albums/cc379/apr0396/mc_stupidity_20120116/th_2012-01-05_001633.png) (http://s1208.photobucket.com/albums/cc379/apr0396/mc_stupidity_20120116/?action=view&current=2012-01-05_001633.png)
Hey, at least it's a recolour.

(http://i1208.photobucket.com/albums/cc379/apr0396/mc_stupidity_20120116/th_2012-01-05_011951.png) (http://s1208.photobucket.com/albums/cc379/apr0396/mc_stupidity_20120116/?action=view&current=2012-01-05_011951.png)
Oh no, the Komachi sleeping party begins.

(http://i1208.photobucket.com/albums/cc379/apr0396/mc_stupidity_20120116/th_2012-01-05_012202.png) (http://s1208.photobucket.com/albums/cc379/apr0396/mc_stupidity_20120116/?action=view&current=2012-01-05_012202.png)
Now it becomes Left 4 Death.

(http://i1208.photobucket.com/albums/cc379/apr0396/mc_stupidity_20120116/th_2012-01-05_205943.png) (http://s1208.photobucket.com/albums/cc379/apr0396/mc_stupidity_20120116/?action=view&current=2012-01-05_205943.png)
How the.....

(http://i1208.photobucket.com/albums/cc379/apr0396/mc_stupidity_20120116/th_2012-01-05_215457.png) (http://s1208.photobucket.com/albums/cc379/apr0396/mc_stupidity_20120116/?action=view&current=2012-01-05_215457.png)
Eirin practices Dhalsim-style yoga?

(http://i1208.photobucket.com/albums/cc379/apr0396/mc_stupidity_20120116/th_2012-01-05_215641.png) (http://s1208.photobucket.com/albums/cc379/apr0396/mc_stupidity_20120116/?action=view&current=2012-01-05_215641.png)
All aboard the Mini-AFK Express!

(http://i1208.photobucket.com/albums/cc379/apr0396/mc_stupidity_20120116/th_2012-01-08_224848.png) (http://s1208.photobucket.com/albums/cc379/apr0396/mc_stupidity_20120116/?action=view&current=2012-01-08_224848.png)
If you need any proof of the mobs being able to spawn behind the wool centre, here. (Mobs spawn in light level 7 and below - use minimum levels here as the 'current' value is borked on non-roofed areas

(http://i1208.photobucket.com/albums/cc379/apr0396/mc_stupidity_20120116/th_2012-01-08_231042.png) (http://s1208.photobucket.com/albums/cc379/apr0396/mc_stupidity_20120116/?action=view&current=2012-01-08_231042.png)
First action on the anti-crack abuse campaign!

(http://i1208.photobucket.com/albums/cc379/apr0396/mc_stupidity_20120116/th_2012-01-12_220310.png) (http://s1208.photobucket.com/albums/cc379/apr0396/mc_stupidity_20120116/?action=view&current=2012-01-12_220310.png)
My tower seems to have a new use as a retirement home.

----

Now we forward to yesterday's events.

(http://i1208.photobucket.com/albums/cc379/apr0396/mc_stupidity_20120116/th_2012-01-16_231017.png) (http://s1208.photobucket.com/albums/cc379/apr0396/mc_stupidity_20120116/?action=view&current=2012-01-16_231017.png)
Sleeping near the AFK express works except the bed gets violently disrupted if someone's riding a cart passing by.

(http://i1208.photobucket.com/albums/cc379/apr0396/mc_stupidity_20120116/th_2012-01-16_231550.png) (http://s1208.photobucket.com/albums/cc379/apr0396/mc_stupidity_20120116/?action=view&current=2012-01-16_231550.png)
This works better, somewhat.

(http://i1208.photobucket.com/albums/cc379/apr0396/mc_stupidity_20120116/th_2012-01-16_231648.png) (http://s1208.photobucket.com/albums/cc379/apr0396/mc_stupidity_20120116/?action=view&current=2012-01-16_231648.png)
As does this.

(http://i1208.photobucket.com/albums/cc379/apr0396/mc_stupidity_20120116/th_2012-01-16_232015.png) (http://s1208.photobucket.com/albums/cc379/apr0396/mc_stupidity_20120116/?action=view&current=2012-01-16_232015.png)

(http://i1208.photobucket.com/albums/cc379/apr0396/mc_stupidity_20120116/th_2012-01-16_232041.png) (http://s1208.photobucket.com/albums/cc379/apr0396/mc_stupidity_20120116/?action=view&current=2012-01-16_232041.png)
I then opt to make floating bunk beds above the rail. It works! ...except....

(http://i1208.photobucket.com/albums/cc379/apr0396/mc_stupidity_20120116/th_2012-01-16_232151.png) (http://s1208.photobucket.com/albums/cc379/apr0396/mc_stupidity_20120116/?action=view&current=2012-01-16_232151.png)
...if you are in the bottom, another is on top, and you decide to get out, well, you clip right through the bed and the person above. The latter also will seem to get pushed off from his view, but others see him still on the bed.

(http://i1208.photobucket.com/albums/cc379/apr0396/mc_stupidity_20120116/th_2012-01-16_232441.png) (http://s1208.photobucket.com/albums/cc379/apr0396/mc_stupidity_20120116/?action=view&current=2012-01-16_232441.png)
Same for Strafe.

Of course, this also resulted in some...peculiar (and possibly questionable) scenes, which as a safety precaution I'll just post links without thumbnails to. First-person view (http://s1208.photobucket.com/albums/cc379/apr0396/mc_stupidity_20120116/?action=view&current=2012-01-16_232123.png), This is more disturbing once I realized what BSoD had on. (http://s1208.photobucket.com/albums/cc379/apr0396/mc_stupidity_20120116/?action=view&current=2012-01-16_232500.png)

(http://i1208.photobucket.com/albums/cc379/apr0396/mc_stupidity_20120116/th_2012-01-16_232643.png) (http://s1208.photobucket.com/albums/cc379/apr0396/mc_stupidity_20120116/?action=view&current=2012-01-16_232643.png)
Flaming cart! Strafe smited Sunny and ended up inadvertently igniting it. Subsequent attempts to light more failed.

(http://i1208.photobucket.com/albums/cc379/apr0396/mc_stupidity_20120116/th_2012-01-16_232646.png) (http://s1208.photobucket.com/albums/cc379/apr0396/mc_stupidity_20120116/?action=view&current=2012-01-16_232646.png)
Strafe: 'FOR-WARD GLORIOUS CART!'

Then we headed northward, near puremrz's whale for some diving, and later Sunny got the idea to make a giant dirt/ladder pillar to jump off of, and then land at a certain square of water. A few pranks on that device and then she ragequit, welp, :V

I ended up shooting a FRAPS video of what we did (albeit I started late); I'll have that up later.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Agent of the BSoD on January 17, 2012, 07:14:29 PM
Good morning EP!
[attach=1]

Dat clone! (real EP is on the left)
[attach=2]

Strafe decided to sleep, then teleport to our locations. lol
[attach=3]

:getdown:
[attach=4]

Now he's floating.
[attach=5]

He left the game at this point, well, mostly. :V
[attach=6]

lol Shady
[attach=7]

Ooh, a portal CUBE.
[attach=8]

This is noteworthy.
[attach=9]
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Dr.Strafe on January 17, 2012, 10:07:46 PM
Here are my screenshots from yesterday, leaving out the ones already posted.

Damn. I knew that Tenshi was hard-headed, but this is ridiculous.
[attach=1]

Shady, that's not how bunk beds work..
[attach=2]

"As they gazed into each others' eyes, they formed a love that would last a lifetime.."
[attach=3]

Oh, and Sunny came back shortly after the video nonsense had ended. Apparently, she installed the Pony mod, turning us all into ponies in her eyes. So, of course she would track us all down, and tell us to take off our pants so that she could see a "cutie mark". True story.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: DX7.EP on January 17, 2012, 11:12:36 PM
Good morning EP!
HOLY CRAP YUKARI GAPPED MY ALARM CLOCK AND NOW IS ONE

Quote
Dat clone! (real EP is on the left)
...
Now he's floating.
...
He left the game at this point, well, mostly. :V
Lunarian hologram technology at work! ...though the skin changing to Steve is an issue we're trying to fix.

Quote
Ooh, a portal CUBE.
inb4 references to either Portal or Cube (either the movies or the games)

"As they gazed into each others' eyes, they formed a love that would last a lifetime.."
Marisa X Tenshi OTP?

Quote
Oh, and Sunny came back shortly after the video nonsense had ended. Apparently, she installed the Pony mod, turning us all into ponies in her eyes. So, of course she would track us all down, and tell us to take off our pants so that she could see a "cutie mark". True story.
OK...uh...:ohdear:. It was one thing when PX or Kanjou went around with the Shino skin I made to do what Shino does, but this....

Going by Haku's statements of the Pony mod, it seems that for skins other than pony-directed ones it just uses generic templates and skins, which can sour the skin-changing experience that happens very often here.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Cadmas on January 18, 2012, 10:05:46 AM
(http://i215.photobucket.com/albums/cc110/Cadmas/th_strfae.png) (http://s215.photobucket.com/albums/cc110/Cadmas/?action=view&current=strfae.png)

Stuff from the other day.

And The Imperium. Now with many generic land names. (http://imageshack.us/f/403/imperiumx.png/)

Also red/green color blindness.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Dr.Strafe on January 18, 2012, 12:57:30 PM
Oh my. CadmasLand has expanded to a much larger scope than I had ever imagined. Go for it, man.

inb4 siege >:D
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: DX7.EP on January 18, 2012, 01:21:10 PM
Cripes, it's larger than I thought. I better map out my area too (though it's mostly ocean).

Also how coincidental that his icy land resembles the shape of modern Russia :V
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: draganuv15 on January 18, 2012, 04:13:00 PM
finally got a minecraft account.

my user name is draganuv141
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: DX7.EP on January 19, 2012, 04:54:59 PM
Well, when you do get on I say welcome!

Also, uploaded part 1 of Monday's insanity. (http://www.youtube.com/watch?v=G3tMGzoB_JQ)

EDIT: Death messages are done! (http://pastebin.com/WPttSSyD) They go in server_events.xml, starting from <death_enabled=true/false> to </death>. They are untested, however, but I think they'll work (some configuration may be needed).
Also, the extension to the community house was finished. Those of you with donation chests at spawn, I advise you all to move them and their contents all up to the second floor. There are public chests there so no need to place those - you can put the signs on the wood bits.

EDIT2: Interesting. It is possible to use a bed in full and proper when other users are on the same world but marked AFK.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Ace the Fighter on January 19, 2012, 11:17:19 PM
NEW LAVA STRUCTURE IS UP!
(http://thumbnails48.imagebam.com/17068/49433c170675414.jpg) (http://www.imagebam.com/image/49433c170675414)
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Dr.Strafe on January 19, 2012, 11:23:24 PM
It's a lava potion! I'd like to buy 50.... for wolf research >:D
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Ace the Fighter on January 19, 2012, 11:46:44 PM
It's a lava potion! I'd like to buy 50.... for wolf research >:D
XD
i would love to be able to make lava throw potions
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: InfernalExuro on January 19, 2012, 11:47:21 PM
It's a lava potion! I'd like to buy 50.... for wolf research >:D
Don't forget that I'm within walking distance if you decide to go wolf hunting in my fortress. :V

...Like someone did while I was afk last night, apparently. Couldn't help but notice my wolves were all standing up when I came back from being afk.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Dr.Strafe on January 20, 2012, 12:20:40 PM
They don't have to be your wolves... unless you're donating them in the name of SCIENCE. Hell, you'll just hatch a whole new legion once we update. Before long, you will be building your next home out of wolves. :V

Cobblewolves, Mossywolves, Wolf Bricks, Glowwolves, etc. :V
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: HakureiSM on January 20, 2012, 03:54:52 PM
inb4 wolf-induced general server lag
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: DX7.EP on January 20, 2012, 04:09:03 PM
Then it would be fitting for Exuro to get a Momi skin.

Conversely:
Quote
9:53 AM - Sparda: when iam looking at your empire i get the feeling there must live many kappas :V
9:53 AM - EP Syndication Procedure: Kappappa Kappappa Ni-tori!
9:54 AM - Sparda: the holy empire of crazy medic kappa tengus of capitalism
...how...does that even work?

EDIT: Even crazier:
Quote
1:46 PM - Sparda: the holy empire of crazy lunarian medic kappa tengus of capitalism
...
1:47 PM - Sparda: when you dont find fast an name for your empire this name will include over a thousend words :V
I can already imagine what the unofficial name will be.

Also there has been speculation about players' anthems....
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: BlackSparda on January 21, 2012, 12:41:08 AM
caution caution nonsense incoming caution caution
so since cadmas and ep show their borders of their nations i mark also the boders of the austrian-hakurei empire
[attach=1]
capital: Hakurei City
religions: Spudism, Minecraft Idiocy Brigade, Hakurei sect of shintoism (obey Reimu)
emperor/empress: reimu hakurei 
all humans and youkais are welcome to the empire
official anthem empire: http://www.youtube.com/watch?v=N2NngcpmTCc  demopan (mikopan) with easy lyrics (mikopan mikopan mikopan mikomikomikopan mikopan mikopan mikopanpanpan)
inofficial anthem: http://www.youtube.com/watch?v=FPLI-DNd6Vk
sparda: http://www.youtube.com/watch?v=JbBE58tMjeo  reimu from 0:00 to 3:23

and the anthem for the other nations
cadmas : http://www.youtube.com/watch?v=798HhYw1TQs&feature=related   c&c red alert3 soviet march
stuffman: http://www.youtube.com/watch?v=60gIECQYfvo&t=1m8s  castelvania
strafe: http://www.youtube.com/watch?v=UjXAkWWbqLw&feature=related&t=45  dr.wily
strafe Alternate: http://www.youtube.com/watch?v=t1oxIrAX39M  deus ex
ep official at the moment : http://www.youtube.com/watch?v=yZDlNh4aMSM
ep inofficial: http://www.youtube.com/watch?v=s8rs5fSvKO0&t=38  ep ep ep help me ep
shady: http://www.youtube.com/watch?v=TnR6Z2pX1pM  seiga
shady inofficial: http://www.youtube.com/watch?v=JbBE58tMjeo&t=204  marisa
bsod: http://www.youtube.com/watch?v=k_hBgus7ISM    yukari
exuro: http://www.youtube.com/watch?v=3J7qQMI-czI  komachi

with friendly help from our crazy medic ep

nonsense warning over
well the borders and the landmass is not a claim it is still free to build there

[attach=2]
inside the first and second wall it is allowed for everyone to build houses
only by the red mark it is forbidden to build and the ravines will be closed so that you can walk over it and build over it but ther will be also some doorways to them
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Dr.Strafe on January 21, 2012, 01:15:06 AM
Theme songs, huh? Well, then!

That MM10 Wily 1 remix is indeed good, however I do like the following remixes: MM2 Wily Stage (http://www.youtube.com/watch?v=GF2g40ae_7E&feature=related), MM5 Wily Stage (http://www.youtube.com/watch?v=BqkqTZ9t3bU&feature=related), and MM9 Wily Stage 2 (http://www.youtube.com/watch?v=cQlCKeOEOHg&feature=related)

As far as the Deus Ex route is concerned, you gotta go with UNATCO Theme (http://www.youtube.com/watch?v=nBPK_oXeJgA)
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Freyband on January 21, 2012, 06:25:27 AM
Please make sure that the lower ravines are easily accesed (or hell, I can). I own some mines down there with an abundance of space and resources that some people might wish to exploit some time (because there are two abandoned mineshafts down in them).
On another subject maybe I should make my own giant city just for my own theme  :V
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: DX7.EP on January 21, 2012, 06:39:30 AM
so since cadmas and ep show their borders of their nations i mark also the boders of the austrian-hakurei empire
Mine is only roughly marked with a cobble border, but it's planned to be expanded and adjusted with a proper livemap version.

And holy crap it went on a hell of an expansion!

Quote
capital: Hakurei City
religions: Spudism, Minecraft Idiocy Brigade, Hakurei sect of shintoism (obey Reimu)
emperor/empress: reimu hakurei 
all humans and youkais are welcome to the empire
In the meantime, non-mooshroom cows will be shot on the spot >:D

Pretty odd categorisation of the middle religion. It's more of a group if you ask me.

Quote
official anthem empire: http://www.youtube.com/watch?v=SSikfhq7qwo&feature=related  demopan (mikopan) with easy lyrics (mikopan mikopan mikopan mikomikomikopan mikopan mikopan mikopanpanpan)
STATUTE ?1.1: Stout Shakos will be sold for 2 REFINED. No more, no less.

Quote
and the anthem for the other nations
What I'm getting from the other states' anthems:
 - Cadmas: Drunk, has an excuse to be like Russia thanks to the vodka line in said song
 - Stuffman: Where's that damned axe?
 - Strafe: Never played MM10, no comment
 - Strafe Alt: More fitting if you ask me
 - Strafe MM suggestion: DR. WILY'S CASTLE CANNOT BE STOPPED
 - Strafe DX suggestion: BRB re-buying Deus Ex
 - My official: GET DOWN GET DOWN ~ DAMNIT I haven't played GGX2^AC(+) in years
 - My unofficial: Not a big surprise. It was sillier when Sparda suggested Nitori remixes for mine.
 - Shady: BRB demaking TH13 (not really)
 - Shady Alt: Eh, works
 - BSoD: Go grab that SC-D70 already :3
 - Exuro: If only there was a song for Puff & Sting Pyros :V

On another subject maybe I should make my own giant city just for my own theme  :V
Go build it in W2; Cadmas is lonely there. :V
Freysburg definitely needs a motif of some sorts. ...oh, here's one - make a replica of one of Skyrim's towns. BV
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: draganuv15 on January 21, 2012, 01:34:05 PM
Have I not been accepted yet? D:
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: DX7.EP on January 21, 2012, 02:25:02 PM
It seems you just posted your MC username here. PMing Stuffman or Strafe nets you a generally faster turnaround time, meaning you can get on the server sooner. It may also be that due to impending 1.1 updates they are holding out on newcomers, but I'm not too certain about that.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Stuffman on January 21, 2012, 02:26:21 PM
Have I not been accepted yet? D:

You were supposed to send us a PM, not post it in thread. Anyway, added :V

I was going to do the 1.1 update today but it seems the bukkit update is behind schedule.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: draganuv15 on January 21, 2012, 02:33:54 PM
You were supposed to send us a PM, not post it in thread. Anyway, added :V

I was going to do the 1.1 update today but it seems the bukkit update is behind schedule.

Oh, sorry :< but thanks :D
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Ace the Fighter on January 21, 2012, 06:18:50 PM
Quote
religions: Spudism, Minecraft Idiocy Brigade, Hakurei sect of shintoism (obey Reimu)
so who is classified as part of the Minecraft Idiocy Brigade? :V (also, i assume I'm in the Spudism category)
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Shady_Ghost on January 21, 2012, 07:49:24 PM
capital: Hakurei City
religions: Spudism, Minecraft Idiocy Brigade, Hakurei sect of shintoism (obey Reimu)
shady: http://www.youtube.com/watch?v=TnR6Z2pX1pM  seiga
shady inofficial: http://www.youtube.com/watch?v=JbBE58tMjeo&t=204  marisa
If I'm Seiga then there might be holy wars within the walls cuz taoism. :V  As for seiga I woulda prefered this (http://www.youtube.com/watch?v=ICJMTGYsSkA) but that's still a cool mix.  That marisa remix is perfect however.

- Shady: BRB demaking TH13 (not really)
pfffft th13 was cool stop being a hater :V

so who is classified as part of the Minecraft Idiocy Brigade? :V (also, i assume I'm in the Spudism category)
Not me of course in no way am I an idiot whatsoever  :derp:
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Dr.Strafe on January 21, 2012, 10:25:42 PM
pfft. Factions
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Freyband on January 22, 2012, 07:46:16 AM
What happened with the slime spawner? It looks like it was drastically gone over or refilled in.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Shady_Ghost on January 22, 2012, 08:02:28 AM
What happened with the slime spawner? It looks like it was drastically gone over or refilled in.
Strafe happened need I explain more?  Lag issues to put it simply.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Cadmas on January 22, 2012, 08:04:18 AM
You guys and your toasters can't handle a few 1000 slimes :V
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Dr.Strafe on January 22, 2012, 09:36:01 AM
Shit. I knew I forgot to mention something.. :V

Yeah, I modified the slime spawning area several days ago. It was just too damn effective at its original state. The giant slimes were flooding all eight layers, making tremendous lag around the spawn area. I limited it down to two three large rooms in the hopes that things will be better around there.  Besides, the freebie slime chest is nearly full, so we're not exactly hurting for slimeballs anytime soon.

I also added some windows along the ladder shaft, so checking the area for slimes is a bit easier.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: CrowCakes on January 23, 2012, 07:36:25 AM
I've wasted a record amount of torches in trying to just light half of this place up. I should make my mineshaft open to the public. Oh wait it is! :3

[attach=1]

Someone's been here.
[attach=2]

[attach=3]

[attach=4]

View from the bottom.
[attach=5]

EDIT:
Slimes.
[attach=6][attach=7]

More of the ravine. Yes, someone has indeed been here.  :o
[attach=8]
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Cadmas on January 23, 2012, 12:34:31 PM
Oh man I got like two buildings done in one day. This has to be a record for me.

Edit: Server died while I was fighting dragon ;__;
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Freyband on January 25, 2012, 05:08:26 AM
Edit: Server died while I was fighting dragon ;__;
Yeah I kinda figured that's what hap- wait dragon :V I've been wanting to fight one for the past few days (but... tf2)
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: InfernalExuro on January 25, 2012, 05:59:22 AM
Oh good, it wasn't just me then. :V

...Well maybe not good but you know.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Ace the Fighter on January 25, 2012, 06:59:17 AM
so that's why it's down.... i was trying to figure out why i couldn't get on the server.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Dr.Strafe on January 25, 2012, 08:05:21 AM
We're back up.
Some kind of exception error made the server unresponsive for a bit. It didn't necessarily crash, as I had to shut it down before restarting it.

Also, feel free to track me down on Steam (if I'm around :V) the next time this happens.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: puremrz on January 25, 2012, 08:28:21 PM
Server probably crashed now. The lag was horrible before that. I had to watch my own wall deconstruct itself D:
By the way, how often do you backup?
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Desu_Cake on January 25, 2012, 08:44:06 PM
Yeah, I thought the slimes might be the cause, but when I went to fight them, they kept kamikaze-ing through the ceiling at me. Then I died and they all magically disappeared.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Dr.Strafe on January 25, 2012, 10:16:07 PM
Yeah, I thought the slimes might be the cause, but when I went to fight them, they kept kamikaze-ing through the ceiling at me. Then I died and they all magically disappeared.
Yeah, mobs tend to disappear when nobody's around.  Did you manage to get your stuff back?

Server probably crashed now. The lag was horrible before that. I had to watch my own wall deconstruct itself D:
By the way, how often do you backup?
I checked on the server. Everything is fine. Just to be safe, I went ahead and rebooted the system. I might have to tear that third slime floor back out if those slimes are causing more lag issues again..

I try to do the backup weekly. It takes a while for my internet connection to download 1GB of data..
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Cadmas on January 26, 2012, 07:57:04 AM
Whelp massive counting failure by me  on the right side boxes. I had to expand them by one block and  move my the center path over.

Good news: I didn't have to move any finished buildings. Bad news: I need to move my tunnels over that are mainly made out of glass and glowstone.

So I need to trade for something with silk touch.
Anybody like a fortune 3 pick?
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Freyband on January 26, 2012, 11:29:07 PM
I have a silk 1 efficiency 3 pick I could give ya. Probably just ask to fight the dragon again to see if I could make another spare >.>
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Dr.Strafe on January 26, 2012, 11:50:13 PM
I have a couple of Silk shovels that I likely won't use much.. However, I have plenty of Fortune 3 picks at the moment. Drop a line if you're interested anyway.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Ace the Fighter on January 27, 2012, 05:42:25 AM
hey Doc, i could really use another silk shovel too.  not sure if i have anything that you are interested in though
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Dr.Strafe on January 27, 2012, 05:58:17 AM
I already donated one to Cadmas. The other one will be a bit harder to wrest from my hands..
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: HakureiSM on January 27, 2012, 10:37:47 PM
Can I ask for one of the picks?

Also sorry for not being on for a while, life kicked in and stuff
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Ace the Fighter on January 28, 2012, 03:51:09 AM
Can I ask for one of the picks?

Also sorry for not being on for a while, life kicked in and stuff
ahh Life. the evil killer of Minecraft fun XD
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Stuffman on January 28, 2012, 04:13:28 PM
Server down for 1.1 update. Please wait warmly.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: HakureiSM on January 28, 2012, 04:18:23 PM
oh bby
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: DX7.EP on January 28, 2012, 04:29:35 PM
Get hype! and update mods along with JAR files
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Stuffman on January 28, 2012, 04:51:17 PM
Server is back up. Most mods haven't been updated yet since 1.1 bukkit came out just days ago.

I'm gonna need some help with this biosphere thing, it needs ModLoader and there are no instructions for setting it up on a multiplayer server.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.1 Update! )
Post by: puremrz on January 28, 2012, 05:07:10 PM
I want to join, but Minecraft stopped asking to update. Argh.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.1 Update! )
Post by: Stuffman on January 28, 2012, 05:09:48 PM
Try getting the client from the Minecraft site.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: DX7.EP on January 28, 2012, 05:18:53 PM
I'm gonna need some help with this biosphere thing, it needs ModLoader and there are no instructions for setting it up on a multiplayer server.
Well damn. Modloader is designed more for clients, too....

It's possible to generate a BioSphere world offline and upload that, but it may take some time and can cause a few complications.
EDIT: Doing so now using 1.1 version, and got some hilarious and laggy results in the process (eg. obsidian spheres in a water world, full of leaking lava and water).
Title: Re: [Minecraft] MotK Minecraft Server ( 1.1 Update! )
Post by: HakureiSM on January 28, 2012, 05:37:45 PM
Down?

e: nope
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Stuffman on January 28, 2012, 06:08:43 PM
Well damn. Modloader is designed more for clients, too....

It's possible to generate a BioSphere world offline and upload that, but it may take some time and can cause a few complications.

Oh, that's a good idea.

It does mean the Biosphere world will have borders like the others, though.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.1 Update! )
Post by: DX7.EP on January 28, 2012, 06:26:02 PM
The borders are actually a good thing - they help to telling me up to how much to render.

I've already started on it - ended up causing some insane crap to happen (sponge spheres, anyone?) while looking for good parameters. And as I'm one proponent of Lunatic Biosphere, chances are I'll also edit the map to have a giant sheet of bedrock on the top. :getdown:

EDIT: Quick going over border perimeters seems to show ~200MB already even before rendering the areas inside. Thus the map was pruned for a 2560 x 2560 area, or 25% of what the current border allows. I'll see if WorldEdit will act properly in terms of making the artificial barrier.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.1 Update! )
Post by: Dr Rawr on January 29, 2012, 04:13:31 AM
Strafe i dont think our time zones will allow us to see each other anymore, so could you import my stuff on that mushroom island in world1 its at the far right, i cleared an area for it right below some random nether portal there.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.1 Update! )
Post by: Dr.Strafe on January 29, 2012, 04:15:12 AM
Strafe i dont think our time zones will allow us to see each other anymore, so could you import my stuff on that mushroom island in world1 its at the far right, i cleared an area for it right below some random nether portal there.
Surprise! I had an early night tonight. I can import your stuff right now if you wish.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.1 Update! )
Post by: DX7.EP on January 29, 2012, 06:11:33 AM
So while in the End today to get some EXP....

[attach=1]
Odd torch placement.

Time to claim the Egg. Right-click, and turns out it's floating in mid-air now.

[attach=2]
Um...how does this work? I bet it's due to the new seed (thus prompting a full End reset) for 1.1, or some other circumstance.

Anyways, got some levels out of it - bow enchant (Lv46) got a Damage (Power - lol bugged Canadian English localization) 4 Fire 1, while a pickaxe (Lv48) gets my second Ub 3, Eff 4, Fort 3 pick. Silk Touch must really be hating me. :V
Title: Re: [Minecraft] MotK Minecraft Server ( 1.1 Update! )
Post by: BlackSparda on January 29, 2012, 05:58:24 PM
tried some texture packs and got nice errors
[attach=1]     crosses over every torch

[attach=2]    each dirt block with its own portal and fire
[attach=3]


[attach=4] but i had nice water
Title: Re: [Minecraft] MotK Minecraft Server ( 1.1 Update! )
Post by: Stuffman on January 29, 2012, 06:38:25 PM
STRAAAAAAAAAAAAAAFE
(http://img811.imageshack.us/img811/5550/charismabreak.png)
I MADE A BOO-BOO ;__;

When I was trying to reset the End, I accidentally the whole Nether instead. Can you please restore it from your most recent backup?
Title: Re: [Minecraft] MotK Minecraft Server ( 1.1 Update! )
Post by: Freyband on January 29, 2012, 07:05:37 PM
On the upside to this small (9), Glowstone is once more easily accessable. If we ever need nether supplies we could simply do this in the future in place of rebuilding everything! (So just back up the nether, delete it temporarily, put it back in a day later). So essentially just note a day for nether gathering, and reset it at the end of that day! No need to lose structures, paths, or anything!
Title: Re: [Minecraft] MotK Minecraft Server ( 1.1 Update! )
Post by: Cadmas on January 29, 2012, 07:54:36 PM
tried some texture packs and got nice errors

You need to install MCpatcher so you can use HD texture packs.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.1 Update! )
Post by: Dr.Strafe on January 30, 2012, 09:26:55 AM
When I was trying to reset the End, I accidentally the whole Nether instead. Can you please restore it from your most recent backup?
Well, shit. I only do backups on worlds 1 and 2. I leave out the Nether and End so they could be regenerated eventually. Unfortunately, the Nether will always be a different generation each time, so we're stuck with this new one..

But hey! At least we can get glowstone more easily again!

... Y'know, I just realized. Our path to the End is now gone. Hm.... I guess I'll fix that :V

EDIT- aaand done. I've expanded the Community Nether Portal building. It now has a dedicated End Portal! :3  I also moved the golems over in front of the Kyuubey sprite to make space for the expansion. They were getting a bit too crowded over there anyway.

I guess the next thing I'll do is make a cobblestone perimeter around the portal on the Nether side, so that players aren't immediately bombarded by ghast fire upon entering. If someone wants to reconstruct the Netherwart farm, I'll gladly donate some to the cause.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.1 Update! )
Post by: DX7.EP on January 30, 2012, 02:36:20 PM
Well, damn, there goes a few separate Nether bases and contained blaze spawners. Combined with the portals seemingly only generating from Nether-side....

Built that Netherwart farm out of wood slabs, and moved the donated weapons at the old End Portal to the chest at the spawn one, with blocks, chests, and signs moved to community chests.

Title: Re: [Minecraft] MotK Minecraft Server ( 1.1 Update! )
Post by: puremrz on January 30, 2012, 06:18:26 PM
First to kill the new Ender Dragon~
Got a Power 5 + Fire 1 bow now, this thing is like firing rockets at ants.

More random screenshots:

(http://i32.photobucket.com/albums/d49/puremrz/lava-1.jpg)
I didn't see this before in the old Nether.

(http://i32.photobucket.com/albums/d49/puremrz/mokouskin.jpg)
Having fun with my new Mokou skin. I'll switch back to Mamizou soon.

(http://i32.photobucket.com/albums/d49/puremrz/skeletonorgy.jpg)
Madness! How many skeletons do you count?
Title: Re: [Minecraft] MotK Minecraft Server ( 1.1 Update! )
Post by: Agent of the BSoD on January 30, 2012, 09:45:52 PM
Well, the old nether had this:
[attach=1]
So it's kinda similar.

So now that we have to restore the portals, they will still connect to the ones in world1 if placed in the right area, right?
Title: Re: [Minecraft] MotK Minecraft Server ( 1.1 Update! )
Post by: Dr.Strafe on January 30, 2012, 10:46:28 PM
So now that we have to restore the portals, they will still connect to the ones in world1 if placed in the right area, right?
Yeah, but an easier way to do this would be to enter your portal, and then navigate the Nether back to the community portal. It should be close to 0,0 and I'll get the precise Nether coordinates soon. Then the rest is just memorizing and/or marking the path between the two.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.1 Update! )
Post by: DX7.EP on January 30, 2012, 11:04:14 PM
I think the Nether seed is the same. One Nether Fortress I frequented before the reset is still in the exact same location with the same layout. Moreover, taking Strafe's suggestion generated a new Nether portal for my tower, and the terrain on the Nether side is exactly as I remember it before I built a little Nether Wart shack there.

Title: Re: [Minecraft] MotK Minecraft Server ( 1.1 Update! )
Post by: InfernalExuro on January 30, 2012, 11:37:25 PM
It's the same seed, yeah. My Nether portal ended up on the same distinct cliffside that it originally spawned on.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.1 Update! )
Post by: CadrinHaverit on January 30, 2012, 11:55:08 PM
Madness! How many skeletons do you count?
I counted twelve. Though I am not sure whether those two brighter spots far in the background are indeed skeletons or not.

By the way, how did you manage to get that tilted camera effect in that picture? Did you take it while dying/dead? I wonder...

(Figured I should try to write it here: Doctor, I sent you a PM about something regarding Minecraft, the server and a possible way to annoy the hell out of you guys [and no, it's not in any way connected to me trying to get back and stir some crap up again, I swear, and it's not even suspiciously specific denial or reverse psychology or any of that bullcrap, I actually mean it, honest truth - I'm just adding this unnecessarily long-winded addendum because I figured, maybe you saw a PM from me titled "About Minecraft", or something like that, and thought to yourself, "here it comes, another batch of pleading from the troublemaker, not this shit again", so I thought I'd assure you, you can open it and it's not about that at all, because eternity <how long bans last> has not passed just yet... wow, talk about being paranoic] but you never replied. Did you even get it?)
Title: Re: [Minecraft] MotK Minecraft Server ( 1.1 Update! )
Post by: Dr.Strafe on January 31, 2012, 12:56:18 AM
Yeah, I got that PM. I'm sorry that I didn't reply to it, as I didn't really know what to say in return. :V

I guess I'll respond here, since it's not really that big of a deal. Apparently there's some kind of glitch in the chat that allows people to use different colors and characters. I don't think that will cause any type of problem for us, unless it allows people to bypass our protections and permissions. The most it could do is annoy people, I imagine. I'm sure that Mojang will address this in a future update, so there's no real need for concern.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.1 Update! )
Post by: Stuffman on January 31, 2012, 03:09:54 AM
Announcement:

Alright folks, I have some bad news.

Because I am currently facing some financial difficulties (and I am not willing to have Strafe shoulder the entire cost of the server by himself), the server will be temporarily shutting down for February and possibly March because I can't afford to pay the bills at the moment.

The server should be up until the 7th, so until then feel free to keep playing. I'll make a full backup of the server before it goes down and we'll pick up right where we left off when we start the server again in a month or two.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.1 Update! )
Post by: DX7.EP on January 31, 2012, 03:12:05 AM
To sum up expressions to this: D: T_T

This is certainly understandable, and hopefully the situation can get resolved as soon as possible.

I can expect that TF2 server will have more frequent nightly meet-ups during that time, but it's not like we're competing with the MC server for attention here :V
Title: Re: [Minecraft] MotK Minecraft Server ( 1.1 Update! )
Post by: Dr.Strafe on January 31, 2012, 03:12:58 AM
Yeah, it's unfortunate.. but sometimes, it's what you gotta do. I need to catch up on quite a few things around here as well.  :blush:

Anyway, I'll be making my backup late Saturday night, as I will be busy and/or gone for the few days that follow. Don't worry, folks. We're not pulling the plug for good. We just need a slight break to assess real life crap. :V

We'll be back before you know it.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.1 Update! )
Post by: HakureiSM on January 31, 2012, 06:19:46 AM
That sucks, but a man's gotta do what a man's gotta do. And tautology.

Let's make the re-opening grand, then.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.1 Update! )
Post by: Freyband on January 31, 2012, 06:21:24 AM
What will we do with the rest of our time!? (suddenly a terraria MotK server). :V Sad to hear that it's gonna be down for awhile, and so long at that. In the meantime we can stockpile structure ideas, and then rush the biosphere world with idiotic structures upon it's release!
Title: Re: [Minecraft] MotK Minecraft Server ( 1.1 Update! )
Post by: HakureiSM on January 31, 2012, 06:24:14 AM
To hell with Terraria

Also personally I have games to the dozens that I haven't played yet because Minecraft :V
Title: Re: [Minecraft] MotK Minecraft Server ( 1.1 Update! )
Post by: DX7.EP on January 31, 2012, 06:30:29 AM
I plan to use this downtime to generate Lunatic Biosphere. If I had any server ideas it'd be a Gmod or Cube 2 (map editing mode) server, not a Terraria one.

Also same as Haku here, I've a huge backlog to catch up to :V
Title: Re: [Minecraft] MotK Minecraft Server ( 1.1 Update! )
Post by: InfernalExuro on January 31, 2012, 06:50:16 AM
I do have Dead Rising 2: OTR to play, as well as the original Half-Life...

Screw it I've already made plans. :V Do what you must, good sirs. I can probably chip in a bit to help out the server costs when it does come back up.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.1 Update! )
Post by: puremrz on January 31, 2012, 08:41:29 AM
Good timing, because I needed a break anyway. Although it will still hurt :V

I restored my two Nether portals already. Since the Wart house is now where my first portal used to be, I put my portal under it.
It's easier to access now actually, less fall damage required :V

Floccinaucinihilipilification: The spider hit me as soon I took the screenshot, that's why it's tilted. There are 10 skeletons by the way, the rest are trees.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.1 Update! )
Post by: Cadmas on January 31, 2012, 08:45:14 AM
All my times been devoured by MC, so here's to playing something else for a change.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.1 Update! )
Post by: Agent of the BSoD on January 31, 2012, 09:20:56 AM
Well, you gotta do what you gotta do. Perfectly understandable. This will allow me to concentrate on other games, probably more TF2 and Touhou in there. (just remember to backup the nether this time :V)
Title: Re: [Minecraft] MotK Minecraft Server ( 1.0 Update! )
Post by: Kinzo the Astro Curious on February 01, 2012, 01:10:17 AM
I've wasted a record amount of torches in trying to just light half of this place up. I should make my mineshaft open to the public. Oh wait it is! :3

[attach=1]

Someone's been here.
[attach=2]

[attach=3]

[attach=4]

View from the bottom.
[attach=5]

EDIT:
Slimes.
[attach=6][attach=7]

More of the ravine. Yes, someone has indeed been here.  :o
[attach=8]

If thats at the mostly empty island just beyond the swamp, then its probably me. That looks like my building style. The majority of any interconnected caverns and ravines around that area I've picked clean.   :V
Title: Re: [Minecraft] MotK Minecraft Server ( 1.1 Update! )
Post by: Freyband on February 03, 2012, 08:44:29 PM
Can someone tell me where the coordinates for a hell portal to the stronghold would need to be placed? I want to get that set back up soon, and if I know where to set it up I can do it myself (also, the terraria thing was a joke. They're commonly joked about being similar, even if they're rather different).
Title: Re: [Minecraft] MotK Minecraft Server ( 1.1 Update! )
Post by: puremrz on February 04, 2012, 07:55:16 PM
Random screenshot time!

(http://i32.photobucket.com/albums/d49/puremrz/cows.jpg)
I was saving on feathers.

(http://i32.photobucket.com/albums/d49/puremrz/exp.jpg)
The remnants of slaughter.

Unrelated:

(http://i32.photobucket.com/albums/d49/puremrz/fire.jpg)
Video game cruelty potential at its best.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.1 Update! )
Post by: DX7.EP on February 04, 2012, 07:58:28 PM
Can someone tell me where the coordinates for a hell portal to the stronghold would need to be placed? I want to get that set back up soon, and if I know where to set it up I can do it myself....
You can take the stronghold Nether portal and a new one should generate on the Nether end. Making a portal from the Nether side could create a whole new one unless the coords are absolutely precise.

Unrelated:
(http://i32.photobucket.com/albums/d49/puremrz/fire.jpg)
Video game cruelty potential at its best.
What is this I don't even ~ :getdown:
Title: Re: [Minecraft] MotK Minecraft Server ( 1.1 Update! )
Post by: Freyband on February 04, 2012, 10:16:08 PM
The portal is up already EP (and precise). I didn't post because I rather figured I was the only one who would really care at this point  :derp:.  It's not too hard once you know how nether travel works, and the distances (which are easily obtained via livemap & f3).
Edit: Actually, it's simple enough that I just made a portal straight to my "island." No more needing to worry about getting jumped on as I walk through a ravine/stronghold/abandoned mine.
Title: Re: [Minecraft] MotK Minecraft Server ( 1.1 Update! )
Post by: HakureiSM on February 05, 2012, 09:04:47 AM
Excuse me, why is spawn so utterly crammed with worthless shit?
Title: Re: [Minecraft] MotK Minecraft Server ( 1.1 Update! )
Post by: puremrz on February 06, 2012, 04:50:05 PM
Can't reach server....
Withdrawal... Hnnng!

On a side note, if this is just temporary, and not the big shutdown, some parts of the eastern desert could use some re-generation. There are more Creeper blast holes than there is flat land :V

(http://i32.photobucket.com/albums/d49/puremrz/holes1.jpg)

This got me at least 25 music discs though.

(http://i32.photobucket.com/albums/d49/puremrz/holes2.jpg)

Meteor impact zone!
...Actually it's a sand(stone) collection hole... Used to make glass and other stuff for the school. >_>
Title: Re: [Minecraft] MotK Minecraft Server ( 1.1 Update! )
Post by: HakureiSM on February 06, 2012, 05:00:13 PM
Why don't you grab your sand from the sea, though?
Title: Re: [Minecraft] MotK Minecraft Server ( 1.1 Update! )
Post by: Stuffman on February 06, 2012, 05:37:10 PM
Alright, I've just completed the final backup.

Hope everyone had fun with the server, despite a thousand crashes and world moves. Not sure when we'll be back but hopefully it'll be late this spring. Who knows what exciting useless crap Jeb will have added to the game by then!

(I guess I could put the server up if you really wanted me to, but it would only be til it gets taken down tomorrow and whatever you did wouldn't be carried over.)
Title: Re: [Minecraft] MotK Minecraft Server ( Down for the season )
Post by: DX7.EP on February 06, 2012, 05:56:02 PM
Let's put the server back up for the night and blow up the world

And certainly, MC server has been a great and fun place to be in over the 9 months I've played SMP, and for that I say thanks for hosting and supporting it so far. ;)
/me eagerly awaits server return....
Title: Re: [Minecraft] MotK Minecraft Server ( 1.1 Update! )
Post by: puremrz on February 06, 2012, 06:05:26 PM
Alright, I've just completed the final backup.

Hope everyone had fun with the server, despite a thousand crashes and world moves. Not sure when we'll be back but hopefully it'll be late this spring. Who knows what exciting useless crap Jeb will have added to the game by then!

(I guess I could put the server up if you really wanted me to, but it would only be til it gets taken down tomorrow and whatever you did wouldn't be carried over.)

I vote for nuking the old world and releasing Ender Dragons :3
At least let it go out with a bang instead of a sizzle! :V
Title: Re: [Minecraft] MotK Minecraft Server ( Down for the season )
Post by: CadrinHaverit on February 06, 2012, 08:10:14 PM
And so it went offline.

Thanks for the fun time spent together. I am looking forward to seeing you guys mining and crafting (and building) again together later in the future.
Title: Re: [Minecraft] MotK Minecraft Server ( Down for the season )
Post by: Freyband on February 07, 2012, 12:10:32 AM
Well it's been fun, but it isn't over either. Maybe I'll actually start getting my homework done on time (nah I've still got tf2, drawing, and a console)!  :V Looking forward to blowing you all up playing with you all again later! Late spring though? So not until around May you think?
Title: Re: [Minecraft] MotK Minecraft Server ( Down for the season )
Post by: Stuffman on February 08, 2012, 11:03:34 PM
Late spring though? So not until around May you think?

Hopefully not that late, but we'll see. Nothing is really certain for me right now.
Title: Re: [Minecraft] MotK Minecraft Server ( Down for the season )
Post by: puremrz on March 29, 2012, 05:31:45 PM
I saw the MotK server was up with 1 person inside.
Couldn't enter though, as it gave me the message "kicked by admin" when I tried.
Does this mean we're about to re-enable the server, or was it some kind of oddity?
Title: Re: [Minecraft] MotK Minecraft Server ( Down for the season )
Post by: InfernalExuro on March 29, 2012, 06:43:16 PM
If this is true, I'll totally help with the upkeep costs for everything this time around. :V I MISS MY WOLVES.
Title: Re: [Minecraft] MotK Minecraft Server ( Down for the season )
Post by: DX7.EP on March 29, 2012, 08:17:00 PM
Sunny had a similar story a few days ago with 2 people on the server IP; she notified me and Strafe about it soon afterwards.

I confirmed with Strafe yesterday that since we shut down our server there entirely, most likely it is another server using our old server's IP address, and that if our server goes up again, it will have a new one. Alas, that breaks our hopes, but such seems to be the case.
Title: Re: [Minecraft] MotK Minecraft Server ( Down for the season )
Post by: Dr.Strafe on March 29, 2012, 09:47:07 PM
Indeed, that is most likely the case. We would let you guys know if we were preparing to reopen. (not to mention, limit the whitelist further while doing setup :V)

On that note, it seems that we will still need some more time before we're ready to reopen. I know it sucks... and I'm sorry for the continued wait. Could be worse. We could be waiting for Half Life Episode 3 :getdown:
Title: Re: [Minecraft] MotK Minecraft Server ( Down for the season )
Post by: Stuffman on March 29, 2012, 10:26:55 PM
Tentative date for re-opening is early May. Sorry, work is more stable now but I'm still catching up on bills.

So hey let's talk about the world. With the new map height and biomes, dare we create yet another world and go through the import process again? World 2 wasn't too popular so I doubt we'll try the mirror world thing again, but apparently the new file format is much more efficient and we have way more filesize to work with than I thought, so we would have a larger World 1 and some ~*~bonus worlds~*~ instead.
Title: Re: [Minecraft] MotK Minecraft Server ( Down for the season )
Post by: Cadmas on March 29, 2012, 10:37:41 PM
Well it was mostly just me and sunny building in world 2.
So the buildings would have to be taken from there if we were just to keep with a larger single world.

If we start an entire new map then all that would have to be done anyways.

I think its mostly up to strafe imo.
Title: Re: [Minecraft] MotK Minecraft Server ( Down for the season )
Post by: Dr.Strafe on March 30, 2012, 12:25:28 AM
I haven't played Minecraft since we shut down, so I don't really know how the new height limit affects previous maps. Honestly, I figured that we'd have to do another import session simply because of the new height limit. Yeah, there is the Jungle biome as well, but I was thinking of a clever workaround to introduce them into our current maps.

Truth be told, the more we explored our current worlds, the more I had grown to dislike them. Sure, I like the vast oceans, but dammit there were too many! When previewing the map seeds, I didn't run into that much water... how ironic. Not too many people have reservations on specific biome types to build their homes in (aside from Cadmas and PX, who prefer snow biomes). I'm sure that we can search out a new world that has a decent snowfield area for them.

Regarding imports: I know that I swore off doing them again, but I figured this scenario was bound to pop up. It just felt that every time we would settle into a world, Notch Jeb would go and change the world again. I'm not against doing another schematic session, but there are some areas that I will be concerned on importing.

-Hakurei City (Sparda's town) was the biggest issue last time around, due to its sheer dimensions.. Now it has more than doubled its size. There are a few options to weigh in on this import: Import the town offline, and then upload the new map version back to the server (more downtime right after we come back); I try to split the town up into segments and pray that I can reassemble them correctly in the new world; Or split the town up into its various buildings and construct a new town setup, but that would mean that Sparda would have to build an entirely new set of walls himself...

-Cadmas Land is even larger than Sparda's town, but it is wide and spread out. I don't think that Cadmas would oppose splitting it up into segments like we've done before.. but it is a shame that all of his landscaping work over the months would be in vain. I could try to import it all in one go, but we would have to make sure there is a big enough snow area to plop it down in.

-PX's grinder. I've imported this a few times, so I know that it does generate some server lag during the transfer. It's a shame that PX disappeared after the last import, so I'd likely wait a bit before bringing this one back again.

-EP World Trade Center. Not as bad as the other contenders, but it is tricky to import since it reaches from bedrock to the skybox. Knowing EP, he'd want to expand the tower to reflect the new height limit, which thankfully wasn't implemented at the time of our shutdown. This import shouldn't be anything I haven't done before.

-Tanuki Land (puremrz)- I'm not sure what the plans are on moving this area. Hopefully he wouldn't be opposed to splitting it up and handling it in segments. If it were to be kept as one whole region, then it would be a contender along the lines of CadmasLand and Hakutown.

-Hourai Village. I didn't have too much trouble importing this last time, but I'm not sure how much Hourai had expanded since then.

Those are the areas that come to mind that would possibly cause some issues with gameplay on the server during import. Like I said, I'm not against doing another wave of imports. (it was bound to happen again; I'm cursed like that :V) I'll get the ball rolling on my end and start drafting out schematics based upon the final backup.

Stuffman, it looks like I will need that final backup after all. :V  I'll also look into World Edit singleplayer to aid my schematic composition.
Title: Re: [Minecraft] MotK Minecraft Server ( Down for the season )
Post by: DX7.EP on March 30, 2012, 01:25:41 AM
Previous maps remain intact on the new world file system. I had a backup of World1 as well, from Stuffman, and aside from the double doors all needing a manual fix (since they were 'patched'  in pre-1.2 snapshots) everything seems as I remember it!

And I'm thinking more along the lines of building a new tower. As awesome as the old one is, I think a whole new building is in order. :V
Title: Re: [Minecraft] MotK Minecraft Server ( Down for the season )
Post by: Stuffman on March 30, 2012, 01:42:18 AM
Bah, looking at Strafe's list, another world move is probably a bad idea. There's just too many huge constructions now to make it practical.

Regenerating huge swaths of World 1 will also get messy, but I want us to have a jungle at least. Any clever suggestions?
Title: Re: [Minecraft] MotK Minecraft Server ( Down for the season )
Post by: DX7.EP on March 30, 2012, 01:49:11 AM
Keep the first two worlds (albeit converted for the new layout) and make a third for newer features, which will remain cutting-edge and get wiped entirely with every update that adds/modifies the biome settings.
Title: Re: [Minecraft] MotK Minecraft Server ( Down for the season )
Post by: Dr.Strafe on March 30, 2012, 05:55:24 AM
Don't completely rule out the /regen option. We can use World Edit to smooth out the edges. The only tricky part is finding some jungles that don't overlap existing claimed areas. We could also do this to many of the oceans around the world to give us more land to play on.

Just a suggestion if you would rather keep our old setup.
Title: Re: [Minecraft] MotK Minecraft Server ( Down for the season )
Post by: Dorakyura on March 30, 2012, 07:43:33 AM
You didn't mention my underground stuff :D
good that my underground will not have any terrain issues  :V

Just for info, I took a break of Minecraft after I played way to much during Christmas, but the server got shut down when I wanted to start again  :ohdear:
Title: Re: [Minecraft] MotK Minecraft Server ( Down for the season )
Post by: Dr.Strafe on March 30, 2012, 09:23:32 AM
You didn't mention my underground stuff :D
I knew I was forgetting another one! :V Yep. Add Chireiden one to the list of significant schematics.
Title: Re: [Minecraft] MotK Minecraft Server ( Down for the season )
Post by: puremrz on March 30, 2012, 10:33:53 AM
What EP said.
Since the new format is less heavy than the old, we can add another world for new features, maybe just use it to copy stuff into the old worlds (and get rid of all that water in the progres).
I'm a bit against moving so many schematics into another world, since world generation will keep on changing more and more in later versions.

Strafe: The part that I "claimed" for Tanuki-land goes from around my house to the south-west, in the direction of the school, most the foresty area (with and without snow) and a bit of the swamp and desert. ... I'm making it sound rather big now.
Not the whole desert per se, I don't like the pyramid that much anyway. (And the desert is all ugly because of craters from my Disc hunts/sandstone collecting :V)

*waiting for May until Tanuki-land can become Tanuki-and-cats-land*
Title: Re: [Minecraft] MotK Minecraft Server ( Down for the season )
Post by: Freyband on March 30, 2012, 04:46:26 PM
One more idea you can add to your possibilities is just import a jungle(s) from an existing map and put it (them) somewhere in world 1 (and 2 if it's kept). I'm not too sure (haven't been playing much since the server went down), but can't jungle biomes be made artificially (just something I remember hearing awhile ago)? Oh also remember to grab the nether wart farm if we do switch maps (and possibly the slime spawner, but that might just be too much of a pain in the neck).
Title: Re: [Minecraft] MotK Minecraft Server ( Down for the season )
Post by: Dr.Strafe on March 30, 2012, 09:12:56 PM
There's a catch with importing Jungles that way. While you import the blocks, you don't change the biome of where you paste the import. If I were to import a Jungle anywhere, it would look like a Jungle, but would still be Tundra or something. This means that ocelots won't spawn there. I would have to search the same world seed in 1.2, find a Jungle and jot down its coordinates. Then, it's just a matter of finding those coordinates in our world and /regen that region and smooth out the edges. This is just theory based upon previous world changes, so I'm not sure if it will work out..

Hm... it just hit me. If the biome structure has indeed changed across our worlds, then that means that areas like Cadmas Land are at risk. There might not be a guarantee that the snow would fall there anymore..

Dammit, Mojang.
Title: Re: [Minecraft] MotK Minecraft Server ( Down for the season )
Post by: Stuffman on March 30, 2012, 09:44:37 PM
I just remembered, there are plugins that can change biomes, we'll probably need to use those.

That means you could paste a jungle anywhere and I could change that area to jungle biome. I could also turn on/off snow in any area.
Title: Re: [Minecraft] MotK Minecraft Server ( Down for the season )
Post by: Dr.Strafe on March 30, 2012, 09:57:18 PM
Huh. That is indeed interesting. Stuffman is now Din, the Oracle of Seaons. :V
Title: Re: [Minecraft] MotK Minecraft Server ( Down for the season )
Post by: DX7.EP on March 30, 2012, 09:58:44 PM
I just remembered, there are plugins that can change biomes, we'll probably need to use those.
All right, time to go back to Bukkit forums and find a few, as well as extra mods :V

(speaking of which, we still haven't gotten our Weather Control and CHDistantFarm, which we were hoping for back in 1.1)
Title: Re: [Minecraft] MotK Minecraft Server ( Down for the season )
Post by: Dr.Strafe on March 31, 2012, 09:05:59 AM
So this would make us at 6% vanilla now? :V
Title: Re: [Minecraft] MotK Minecraft Server ( Down for the season )
Post by: DX7.EP on March 31, 2012, 12:51:49 PM
I thought we stopped tracking that stat already :V
Title: Re: [Minecraft] MotK Minecraft Server ( Down for the season )
Post by: DX7.EP on April 12, 2012, 03:01:38 PM
double post + bump whoo

While touring the world backup yesterday, a sudden idea came to me. Instead of just picking up where we left off, why not improve the world offline first, and then use that modded world when we go back up?

Among other things I had in mind for improvement:
 - Nether base, railways to several fortresses and portals (those of you living far off - including Exuro, Shady, Cykyrios, Strafe, and Rawr - I'll probably wait for your confirmation to go ahead with this before working on routes to yours)
 - Creating a few jungle biomes plus a few more mushroom islands in that stupidly massive ocean (with WorldEdit + Biome Painter)
 - Special chests to encourage exploration, with items very hard or impossible to get legitimately
 - Giving regulars a welcome back package as thanks for their patience
 - New mob arena? Probably in the middle of the ocean to concentrate mob spawning.

Chances are that I might be doing this, since I'm probably the most mod-happy of all of you, which makes this task much easier to do. Oh, and to be a bit fair:
 - new tower won't be worked on until server actually returns
 - no one's existing chests will be tampered with
 - almost all the editing will be done in Creative mode, so no resource farming :V

...how's this all sound?
Title: Re: [Minecraft] MotK Minecraft Server ( Down for the season )
Post by: Stuffman on April 12, 2012, 09:26:33 PM
A Nether safety zone might be reasonable, since as you recall I accidentally the whole Nether shortly before we went offline and ruined all your nice roads and stuff. One way or another we'll have a jungle, and I guess a mushroom island isn't a bad idea either.

But no, I'm not going to let you edit the map before we put it back up. That's a recipe for trouble. :V

At least not directly. Maybe you could pass your copy of the map to Strafe and he could pick some schematics to import from it. I'll let him decide that, though.

As for the chests idea... I like the idea of introducing some kinds of challenges to spice things up but I don't want to just cram a bunch of diamonds in boxes at random places in the world. Needs some proper challenge dungeons/events.

Unfortunately, current estimate has been pushed back to mid May. I was having another bad month of work but I started a new job this week and I'll be able to start getting caught up right away.
Title: Re: [Minecraft] MotK Minecraft Server ( Down for the season )
Post by: Freyband on April 12, 2012, 09:38:11 PM
Sounds good to me. The random chests you'll need to ok certain items to use with stuffman and strafe first obviously. I vote no on the mob arena though (would be better to be built once the server goes back up by those who wish to work on it). The "Weclome Back" gifts... my greed says yes, but I'm kinda thinking no. It'll be nice just to get back in if nothing else. As for the Jungles and mushroom islands, I vote yes on that. Just try not to make it a pain for boat travel to places due to the sudden addition of holy crap why is the ocean made of dirt, grass, and 120 ft tall trees?
Title: Re: [Minecraft] MotK Minecraft Server ( Down for the season )
Post by: Dr Rawr on April 12, 2012, 09:47:07 PM
Moving the current shroom island abit more inside the borders would be cool :V
Title: Re: [Minecraft] MotK Minecraft Server ( Down for the season )
Post by: DX7.EP on April 12, 2012, 10:11:21 PM
A Nether safety zone might be reasonable, since as you recall I accidentally the whole Nether shortly before we went offline and ruined all your nice roads and stuff.
Okay, putting that in. I'll assume you want the roads and transport routes as well.

Quote
One way or another we'll have a jungle, and I guess a mushroom island isn't a bad idea either.
My current way of making this involves using WorldEdit to make artificial islands in the ocean, changing the biome with BiomePainter, and then manually adding in biome-specific bits.

Chances are I'll go for several jungle islands (4 or 5?) and maybe add 2 more closer mushroom islands.

Quote
But no, I'm not going to let you edit the map before we put it back up. That's a recipe for trouble. :V

At least not directly. Maybe you could pass your copy of the map to Strafe and he could pick some schematics to import from it. I'll let him decide that, though.
Hehe, I didn't expect my initial idea to fly through at first :V

I still have the original archive version you sent me (it's not even converted to Anvil :V), so we can use that for actual editing.

A major problem with schematics would be that we'd have to edit the biomes again for the areas we import if we want the full effect. By contrast BiomePainter saves the biome info directly to level.dat ( //regen may still cause problems though).

Quote
As for the chests idea... I like the idea of introducing some kinds of challenges to spice things up but I don't want to just cram a bunch of diamonds in boxes at random places in the world. Needs some proper challenge dungeons/events.
Point taken, idea postponed.

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Unfortunately, current estimate has been pushed back to mid May. I was having another bad month of work but I started a new job this week and I'll be able to start getting caught up right away.
I see.

The random chests you'll need to ok certain items to use with stuffman and strafe first obviously.
Certainly. I doubt they'd approve of Sharpness 80 diamond swords wih -32000 damage :V

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I vote no on the mob arena though (would be better to be built once the server goes back up by those who wish to work on it).
Possibly, yeah. It was something I was considering since several users were wanting it back. Perhaps this is the better option, I suppose.

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The "Weclome Back" gifts... my greed says yes, but I'm kinda thinking no. It'll be nice just to get back in if nothing else.
Modest, aren't ya? :P

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As for the Jungles and mushroom islands, I vote yes on that. Just try not to make it a pain for boat travel to places due to the sudden addition of holy crap why is the ocean made of dirt, grass, and 120 ft tall trees?
I'm not planning on draining the ocean for this :V

Most likely these new islands will have Nether portals of their own too.

Moving the current shroom island abit more inside the borders would be cool :V
That might be a bit tricky; least I can do is expand the existing mushroom islands (so far two, both near the border) and making a few more with WE.
Title: Re: [Minecraft] MotK Minecraft Server ( Down for the season )
Post by: InfernalExuro on April 12, 2012, 11:01:01 PM
My offer to help contribute to server upkeep as needed still stands, if it helps get things up and running smoothly. :3 I think I've worked enough overtime to throw a bit to a worthy cause.

As for the issues at hand, everything I'd want to say seems to already have been said. Long as I get to keep my biomes as-is and don't have to relocate, I'm all good with Stuffman's take on things.
Title: Re: [Minecraft] MotK Minecraft Server ( Down for the season )
Post by: Dr.Strafe on April 13, 2012, 01:13:05 AM
Mid-May, huh? Unfortunate, but I can dig it.

While I am honored that people like Exuro are offering to help offset the server costs, I don't think that will ever come to pass. Most likely for the same reasons that Stuffman didn't want me to shoulder the full cost since February. My take on this has always been about how we provide the server as a service to the MotK community, so that we can play and hang out together. Donations are nice, but that might complicate matters. I've never viewed this server as a ways to make money off of the players, And we would definitely not want to bribe players into donating to get some NighTeam-style perks.

Regarding a possible new world: I still maintain my offer on doing another schematic session, even with my hesitations on the large projects. This is more along the ideas of us consolidating onto one map, having Jungles, and cutting down on the number of oceans that we currently have to traverse. Alternatively, I could look into importing the structures from World 2 into our current World 1, and we can expand our borders. I'm also thinking of using WorldEdit to construct some new landforms around the map. Biome Painter and similar programs could take care of our biome needs. What do you guys think of that?

Regarding hidden treasure chests / "Welcome back packages": NO FREEBIES! >:(  Okay, seriously. The hidden treasure sounds plausible, but I agree with Stuffman that there would need to be some challenge that the player should overcome. Like a Dungeon.. only more difficult. The only catch is that (I believe) most of the players are already well-set in resources like metal and diamond. Most hard-to-find blocks are able to be crafted with recipes and such. Therefore, I think that the only "prizes" that would hold any value would be custom enchanted tools. I have a program that allows me to modify enchantments on weapons and tools. I was thinking that we could have a Tournament of Arms or something and some of these tools would be the top prize.

Regarding Nether rail-lines: This idea has come up many times, and I'm not against it. My only reservation is about the Glowstone. I hadn't made backups of the Nether because I knew that one day we would scrap it and generate a new one to replenish the Glowstone. Perhaps /regen would solve that issue, but I'm not sure if it would alter the landscape due to the (supposed) different seeds. If you guys want to build rail-lines and a "safety zone" there, then that's fine by me. I'll begin backing up the Nether once we come back online.

Also, I'll opt out of a rail line leading to my base. I will only have a Nether portal that leads to a secluded Netherwart farm. If you want to visit Wily's Fortress, then you must journey there. :V
Title: Re: [Minecraft] MotK Minecraft Server ( Down for the season )
Post by: HakureiSM on April 13, 2012, 01:42:45 AM
How did I not notice this anyway

Also I just skimmed through this wall of words, and it seems everybody thinks a new world is a bad idea
well damn, I was all for it. Wasn't very fond of the way the old world came out, and I seriously like the new world generation so

The only thing I want from our old world is me damn arena that I didn't get to put to use :derp:

But eh, if it will be too much trouble on the Strafestuff and the server then it's okay

But no, I'm not going to let you edit the map before we put it back up. That's a recipe for trouble. :V
Thank you
Title: Re: [Minecraft] MotK Minecraft Server ( Down for the season )
Post by: DX7.EP on April 13, 2012, 01:49:37 AM
Donations are nice, but that might complicate matters. I've never viewed this server as a ways to make money off of the players, And we would definitely not want to bribe players into donating to get some NighTeam-style perks.
Ah, I see. Definitely wouldn't want to see people pay for admin here :V

Though I'd think that donations would be a good idea, I don't see much of an incentive to do so from the players' perspective.

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Regarding a possible new world: I still maintain my offer on doing another schematic session, even with my hesitations on the large projects. This is more along the ideas of us consolidating onto one map, having Jungles, and cutting down on the number of oceans that we currently have to traverse.
That is one idea there, but with all the user interaction and input, it'll be even more of a hassle to do this online. But your choice.

For preparing locations, however, I suggest that we start finding a seed that works well and use MCEdit or similar to generate all the terrain. Afterwards create an overhead map (with your plugin/program of choice) and post it (and the map seed) on this thread. Users can use this to their advantage to scout out areas for their stuff, with the more meticulous ones going down to the coordinate level - priority goes to owners of complex schematics, however.
This way we can save time exploring for our materials, and even perform a few offline imports while we're at it before the server even goes up.

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Alternatively, I could look into importing the structures from World 2 into our current World 1, and we can expand our borders. I'm also thinking of using WorldEdit to construct some new landforms around the map. Biome Painter and similar programs could take care of our biome needs. What do you guys think of that?
Hm, that would be a bit of a crowded world then. :V

Nevertheless, I approve of this idea too, but I'll likely add these locations and continue working on Nether links. We might need to coordinate specific locations for each, maybe even share world files.

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Regarding hidden treasure chests / "Welcome back packages": NO FREEBIES! >:( 
Well damn. More sales for me ~ :colonveeplusalpha:

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I was thinking that we could have a Tournament of Arms or something and some of these tools would be the top prize.
Ooh, didn't think of that as an option! If needed we can make it cross-game as well and have it on both MC and TF2 servers. :V

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Regarding Nether rail-lines: This idea has come up many times, and I'm not against it. My only reservation is about the Glowstone. I hadn't made backups of the Nether because I knew that one day we would scrap it and generate a new one to replenish the Glowstone. Perhaps /regen would solve that issue, but I'm not sure if it would alter the landscape due to the (supposed) different seeds. If you guys want to build rail-lines and a "safety zone" there, then that's fine by me. I'll begin backing up the Nether once we come back online.
Got it. I've regenerated World1's nether from scratch here and it's the exact same seed as the original one - //regen has trouble however for some odd reason, so Nether backups seem the best option.

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Also, I'll opt out of a rail line leading to my base. I will only have a Nether portal that leads to a secluded Netherwart farm. If you want to visit Wily's Fortress, then you must journey there. :V
Understood that. Going directly to Wily's would make MM2 too easy. ;)
Title: Re: [Minecraft] MotK Minecraft Server ( Down for the season )
Post by: Dr.Strafe on April 13, 2012, 02:29:20 AM
Though I'd think that donations would be a good idea, I don't see much of an incentive to do so from the players' perspective.
That is the problem with donations nowadays. People who donate expect something in return, or that people try to entice potential donators with freebies. That's missing the point, in my estimation.. :V

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Ooh, didn't think of that as an option! If needed we can make it cross-game as well and have it on both MC and TF2 servers. :V
Then Alpha and Exuro would end up with all of the prizes!

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Got it. I've regenerated World1's nether from scratch here and it's the exact same seed as the original one - //regen has trouble however for some odd reason, so Nether backups seem the best option.
My concern was more about the old Nether being regenerated after the world seed changed (1.2 update and all). I'll keep your finding in mind.

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Understood that. Going directly to Wily's would make MM2 too easy. ;)
Indeed. No passwords around here. Start fighting dem Robot Masters! :V
Title: Re: [Minecraft] MotK Minecraft Server ( Down for the season )
Post by: InfernalExuro on April 13, 2012, 03:11:54 AM
I recall leaving a sign in the mines below your fortress, Strafe. :V I probably have the closest establishment to yours, but even with supercrack it took me a bit of running to get there.

As for the whole donation thing, I suppose that's understandable. In all honesty, I just want to get cracking on all of the ideas that I've had since we went down. The fortress is going to be the size of my old manor when you compare it to what I have planned now.
Title: Re: [Minecraft] MotK Minecraft Server ( Down for the season )
Post by: Shady_Ghost on April 13, 2012, 07:25:22 AM
Poast explosions.
 
Regarding a possible new world: I still maintain my offer on doing another schematic session, even with my hesitations on the large projects. This is more along the ideas of us consolidating onto one map, having Jungles, and cutting down on the number of oceans that we currently have to traverse. Alternatively, I could look into importing the structures from World 2 into our current World 1, and we can expand our borders. I'm also thinking of using WorldEdit to construct some new landforms around the map. Biome Painter and similar programs could take care of our biome needs. What do you guys think of that?
If the borders get expanded im in

Regarding hidden treasure chests / "Welcome back packages": NO FREEBIES! >:(  Okay, seriously. The hidden treasure sounds plausible, but I agree with Stuffman that there would need to be some challenge that the player should overcome. Like a Dungeon.. only more difficult. The only catch is that (I believe) most of the players are already well-set in resources like metal and diamond. Most hard-to-find blocks are able to be crafted with recipes and such. Therefore, I think that the only "prizes" that would hold any value would be custom enchanted tools. I have a program that allows me to modify enchantments on weapons and tools. I was thinking that we could have a Tournament of Arms or something and some of these tools would be the top prize.
Yeah the only thing worth any thing nowadays is rare enchants and rare metals.  Anything else is loleasy to find.  A tournament would be cool cept for those of us with lag losing horribly.

Regarding Nether rail-lines: This idea has come up many times, and I'm not against it. My only reservation is about the Glowstone. I hadn't made backups of the Nether because I knew that one day we would scrap it and generate a new one to replenish the Glowstone. Perhaps /regen would solve that issue, but I'm not sure if it would alter the landscape due to the (supposed) different seeds. If you guys want to build rail-lines and a "safety zone" there, then that's fine by me. I'll begin backing up the Nether once we come back online.
Im too lazy to quote ep so ill just use strafe here.  Nether safety and rail-lines?  Traversing 300 some blocks isn't too hard and it doesnt need to be made any safer.  I mean if you die in the nether you probably weren't paying attention.
 
Also, I'll opt out of a rail line leading to my base. I will only have a Nether portal that leads to a secluded Netherwart farm. If you want to visit Wily's Fortress, then you must journey there. :V
And by journey you mean look up your location on dynmap and build a nether portal in that general area of the nether to get there right? :V  No need to make a rail-line for me as well if you wanna come to my area then use some skill and get there.
I recall leaving a sign in the mines below your fortress, Strafe. :V I probably have the closest establishment to yours, but even with supercrack it took me a bit of running to get there.

As for the whole donation thing, I suppose that's understandable. In all honesty, I just want to get cracking on all of the ideas that I've had since we went down. The fortress is going to be the size of my old manor when you compare it to what I have planned now.
LIAR YOU'RE USING THIS DONATION RUSE SO YOU CAN GET STRAFE/STUFFMAN TO MAKE YOU CREEPER PROOF!
Title: Re: [Minecraft] MotK Minecraft Server ( Down for the season )
Post by: Dr.Strafe on April 13, 2012, 08:04:55 AM
I recall leaving a sign in the mines below your fortress, Strafe. :V I probably have the closest establishment to yours, but even with supercrack it took me a bit of running to get there.
I think I remember finding that sign sometime. I searched the area, trying to find any hidden wolves. :V

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As for the whole donation thing, I suppose that's understandable. In all honesty, I just want to get cracking on all of the ideas that I've had since we went down. The fortress is going to be the size of my old manor when you compare it to what I have planned now.
I think we all share the same desire to get back to our projects. I just don't know how Stuffman feels about donations. That isn't to say that donations for the server wouldn't be appreciated, if they were to happen.

Also I just skimmed through this wall of words, and it seems everybody thinks a new world is a bad idea
well damn, I was all for it. Wasn't very fond of the way the old world came out, and I seriously like the new world generation so
I'm not against it at all. This world setup was quite different than I had thought it would be when we started. I just feel bad about another possible move..

LIAR YOU'RE USING THIS DONATION RUSE SO YOU CAN GET STRAFE/STUFFMAN TO MAKE YOU CREEPER PROOF!
I'm pretty sure that a Creeper-proof Exuro is one of those things that can collapse the Universe.. :V
Title: Re: [Minecraft] MotK Minecraft Server ( Down for the season )
Post by: DX7.EP on April 13, 2012, 03:24:57 PM
Nether safety and rail-lines? Traversing 300 some blocks isn't too hard and it doesnt need to be made any safer.  I mean if you die in the nether you probably weren't paying attention.
/me shoves Shady off hanging 1-block wide path into lava 40m below >:D
...on a serious point, it is certainly, but a covered route would make frequent travel a good bit safer.

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No need to make a rail-line for me as well if you wanna come to my area then use some skill and get there.
The only skill needed is a supposed state of poverty.

I think I remember finding that sign sometime. I searched the area, trying to find any hidden wolves. :V
Saboteurs! :V

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I'm pretty sure that a Creeper-proof Exuro is one of those things that can collapse the Universe.. :V
Yeah, we cannot let this happen. >:D
Title: Re: [Minecraft] MotK Minecraft Server ( Down for the season )
Post by: PX on April 13, 2012, 05:06:02 PM
I don't need my grinder.
Can I have my chests of crap back though :V
Title: Re: [Minecraft] MotK Minecraft Server ( Down for the season )
Post by: Dr Rawr on April 13, 2012, 05:13:24 PM
only if i get my doors
Title: Re: [Minecraft] MotK Minecraft Server ( Down for the season )
Post by: HakureiSM on April 13, 2012, 07:36:02 PM
I'm not against it at all. This world setup was quite different than I had thought it would be when we started. I just feel bad about another possible move..
Well the changes were pretty radical. Most people seem to want to keep the old World1 though.
Title: Re: [Minecraft] MotK Minecraft Server ( Down for the season )
Post by: Stuffman on April 13, 2012, 08:30:07 PM
Yeah, I really want a new world but I know what an unbelievable pain in the ass it'll be to do another round of schematics, but now that I think about it all the terraforming needed to expand the map and patch biomes in would be a lot of work too.

I dunno, I'm thinking maybe we should start a new map after all. Sparda Town is a huge problem though. I think we'd have to abandon the outer wall, there's just no way we can import an entire continent. Chireiden not so much since it can go anywhere underground.

I personally wouldn't mind losing Castlevania, in fact it almost demands a full redesign due to the new height limit...if we axe the grinder too that's another big thing that doesn't need to be moved. Is anybody else okay with abandoning certain projects of theirs to make the move easier?

About donations: I'm just not comfortable with it. There are certain obligations involved when people start paying you for something, and I'd rather not have those come up. I consider Strafe to be a sort of "business partner" that I'm happy sharing administration duties with and for the sake of neutrality I don't want to expand that sphere any further. Sorry, but you'll have to wait a bit longer for the server to come back up :V
Title: Re: [Minecraft] MotK Minecraft Server ( Down for the season )
Post by: HakureiSM on April 13, 2012, 08:42:55 PM
pay money, get rewardz

Ye, I find it a bit hard to let go of my arena(as in I want it bad), but myhouse and anything else I had I don't give a damn

One thing that occurred to me, maybe we should have a superflat secondary world.
Title: Re: [Minecraft] MotK Minecraft Server ( Down for the season )
Post by: Freyband on April 13, 2012, 10:41:49 PM
Only thing I'd need is the lower levels of my house (only the main room, and enchantery, otherwise the doors/pool I'll make new paths for). I'd love to keep my underground farm/skeleton spawner combo in the underground by my house, but... Hell my house this last time had some nice underground stuff around it period since the spiders were easy kills and the skeletons were easy arrows...
Don't mind much though. If we need to move around, then it's fine by me. I'd request materials to cover what I used attempting to make "Neo-Venice," and my underwater paths though. :/
Whatever is decided, I'll just be happy to have the server back to play on :P
Title: Re: [Minecraft] MotK Minecraft Server ( Down for the season )
Post by: Agent of the BSoD on April 13, 2012, 11:10:12 PM
I never really was that fond of this world. Way too much ocean. (proved by me and shady making a nether portal in the nether, and it spat us out above the ocean :V) And a new world would make it much easier to include jungle biomes, instead of putting them in with plugins and stuff.
Title: Re: [Minecraft] MotK Minecraft Server ( Down for the season )
Post by: Dr.Strafe on April 14, 2012, 12:14:14 AM
The last backup that I made was a little less than a week before the shutdown. I'm pretty sure that people were still building and stuff in the mean time, so I'd still like to get a hold of that final backup in order to do the schematics. That is, unless you guys don't care or don't remember what you did in the last week, I could just use my backup.

I've used some of WorldEdit's commands for modifying and moving the bounding fields that I use to save schematics before. Breaking down the large projects into segments won't be difficult. Reassembling them might be another story. :V  I'll use this time to do some SCIENCE experiments on those projects. I'll also start preparing a list of projects to be saved, and I know I'm going to need some reminders on some of your projects. I wouldn't feel right having people flat-out abandon any of their projects, unless that is what they truly want.

I don't need my grinder.
Can I have my chests of crap back though :V
I'll save your little treasure cove as a schematic, so you can have your stuff back. I'll just count out the doors and reimburse Rawr once we're back online.

So. New world ideas. Here's a thought: Let's all scout out some seed candidates offline and suggest them here for others to see. This way we can choose a new world that we are happy with as a community. What Stuffman and I did when selecting seeds before was that we picked a Touhou-like phrase or name as a seed. I don't remember all of the ones we've used or tried (and they might be different with 1.2 world generation), but we have used the following-  "Fate of Sixty Years", "Red Magic", and "Futatsuiwa from Sado".(without quotes, obviously :V)  It can be anything Touhou related: names, songs, spellcards, etc. Spelling and capitalization are important when trying to share a seed you'd like for us to check out. ie, "Red Magic" will likely be different than "red magic".

Just to be fair, don't claim landforms or regions while we're in this phase. Staking a claim will come once we're online with the chosen new world. First come, first served and all that jazz.

What do you guys think?
Title: Re: [Minecraft] MotK Minecraft Server ( Down for the season )
Post by: DX7.EP on April 14, 2012, 12:23:39 AM
I'm kind of at a split decision here. While the tower is a server staple and would be great to keep, I'm actually considering not copying over my tower to a new world, so that I can start anew with Tower #2.

...most of it anyways. I'd still like everything from Y95 and above to stay, as that contains virtually all of my stuff as well as the infamous swimming pool. The farm systems will be eradicated, of course, but I'm fine with that so long as I get the pistons from that (about 4 1/2 to 5 stacks worth).

As for other buildings, I'm still keeping my arena and the community centre, while the glass dome tower near my area can be forgotten. That just leaves the giant subway system, for which I think a chest full of rails will be enough compensation.

The decision about the world remain yours, but if we decide on a new world, I'll likely go with the above (unless mass pressure says otherwise).

The last backup that I made was a little less than a week before the shutdown. I'm pretty sure that people were still building and stuff in the mean time, so I'd still like to get a hold of that final backup in order to do the schematics. That is, unless you guys don't care or don't remember what you did in the last week, I could just use my backup.
I think Stuffman has a link for World1's final backup; you can contact him for it.

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So. New world ideas. Here's a thought: Let's all scout out some seed candidates offline and suggest them here for others to see. This way we can choose a new world that we are happy with as a community.....

Just to be fair, don't claim landforms or regions while we're in this phase.....

What do you guys think?
I approve of this. At least I use my mods for something other than idiocy now :V

Should I find a good seed, I'll also put up a map of sorts based on BiomePainter's output.
Title: Re: [Minecraft] MotK Minecraft Server ( Down for the season )
Post by: InfernalExuro on April 15, 2012, 05:52:33 AM
CURSES MY CREEPER-PROOFING PLANS HAVE BEEN SPOILED :V I can understand your reasoning, in that case. If at all possible, though, could I get a copy of the final map backup from someone who has one? I'm going to work on schematic things for the time being, and I want to be able to make some changes to replicate later on in the main server.

As for server moving, I guess it would give me an opportunity to move off of those GODFORSAKEN CREEPER MINES I built atop... I'd just want to relocate near a village again. I'd support it.
Title: Re: [Minecraft] MotK Minecraft Server ( Down for the season )
Post by: Stuffman on April 15, 2012, 06:21:39 AM
I'll make the full server backup publicly available tomorrow. It'll take a while to upload.
Title: Re: [Minecraft] MotK Minecraft Server ( Down for the season )
Post by: Dr.Strafe on April 15, 2012, 09:18:23 AM
I'll make the full server backup publicly available tomorrow. It'll take a while to upload.
Just the map files, or eeeeeeeverything? :V
Title: Re: [Minecraft] MotK Minecraft Server ( Down for the season )
Post by: Stuffman on April 15, 2012, 04:39:44 PM
Yes, everything, even the secret documents with our credit card and social security numbers on them, as well as the thoroughly documented logs of all those conversations our users thought were private!  >:D

Anyway, nah, I don't think the plugins will work correctly with non-server MC so I won't bother to include those.
World 1 (http://dl.dropbox.com/u/5128007/world.rar)
World 2 (http://dl.dropbox.com/u/5128007/world2.rar)
Nether (http://dl.dropbox.com/u/5128007/world_nether.rar)
The End (http://dl.dropbox.com/u/5128007/world_the_end.rar) (if you want it for some reason :V )
Title: Re: [Minecraft] MotK Minecraft Server ( Down for the season )
Post by: CadrinHaverit on April 15, 2012, 05:34:39 PM
Awesome, thanks! I can finally see in game what you guys have been doing.
Title: Re: [Minecraft] MotK Minecraft Server ( Down for the season )
Post by: DX7.EP on April 15, 2012, 10:48:49 PM
Danke my hard-hatted friend! ~

This should help in finding a seed that will accomodate everything we've built and still want on a new world.
Title: Re: [Minecraft] MotK Minecraft Server ( Down for the season )
Post by: Freyband on April 16, 2012, 04:18:45 AM
Played some of the map and just... right in the nostlagia. Was kinda depressing walking back into Haku-town and having my dogs swarm me. :/ Thinking I might see if I can navigate my way to EP's tower without livemap (after nuking my house, thing is giving me the creeps). FAILURE HO! Will be lovely to play this map with other people, without them it feels sorrowfully abandoned.
Title: Re: [Minecraft] MotK Minecraft Server ( Down for the season )
Post by: InfernalExuro on April 16, 2012, 04:43:13 AM
Played some of the map and just... right in the nostlagia. Was kinda depressing walking back into Haku-town and having my dogs swarm me. :/ Thinking I might see if I can navigate my way to EP's tower without livemap (after nuking my house, thing is giving me the creeps). FAILURE HO! Will be lovely to play this map with other people, without them it feels sorrowfully abandoned.
It feels rather... post-apocalyptic, if you ask me. And that's not because I got into BSoD's gunpowder storage and nuked all of Hakutown into oblivion I swear. :V

Also, I'll need to somehow find my way to my fortress now that I think about it. Can't exactly just /home my way there now can I?
Title: Re: [Minecraft] MotK Minecraft Server ( Down for the season )
Post by: Freyband on April 16, 2012, 04:52:39 AM
Coordinates are your best option if you remember the general coordinates. Just reached EP's tower because I remembered it was ~100-200 below the border of what I consider up. I'm now left with the question of how to get back (I feel like trying to find some other areas, such as Wilyland, Shadyville, and Exuro's mansion). Blow myself up, try boating back, jump off the tower, break every ladder as I go up EP's tower then jump down the center? So many choices! As for the post apocalyptic, same thing popped into my head as well. Imagine being the last man on earth, and never being able to die. That would just be terrifying :/

P.S. Exuro, one of your dogs is still in EP's tower.
Title: Re: [Minecraft] MotK Minecraft Server ( Down for the season )
Post by: DX7.EP on April 16, 2012, 04:59:24 AM
Played some of the map and just... right in the nostalgia.
Definitely true here.

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Thinking I might see if I can navigate my way to EP's tower without livemap (after nuking my house, thing is giving me the creeps). FAILURE HO! Will be lovely to play this map with other people, without them it feels sorrowfully abandoned.
Have fun >:D. Without the use of mods it took me half an hour to get there from spawn.

Walking the worlds alone definitely feels strange, bizarre, very post-apocalyptic.

And that's not because I got into BSoD's gunpowder storage and nuked all of Hakutown into oblivion I swear. :V
I never knew you were a good Demoman :V

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Also, I'll need to somehow find my way to my fortress now that I think about it. Can't exactly just /home my way there now can I?
If you need the coordinates for that feel free to ask! ;)

fake edit: damnit Frey :V

Just reached EP's tower because I remembered it was ~100-200 below the border of what I consider up. I'm now left with the question of how to get back (I feel like trying to find some other areas, such as Wilyland, Shadyville, and Exuro's mansion).
Damn you're quick! XD

Use that boat that's docked near my tower, I say, to try and find other places. Feel free to raid my chests there for supplies :V

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As for the post apocalyptic, same thing popped into my head as well. Imagine being the last man on earth, and never being able to die. That would just be terrifying :/
Agreed there. Very scary stuff.

Edit: that dog in my tower is actually mine. It doesn't follow my commands now though :V

Edit2: first seed attempt 'Hisouten Haisen Gung Laevateinn' (4 TGTA cheat scripts' activation codes) resulted in me spawning right in the middle of a jungle biome. Rendering more of the world later.
Title: Re: [Minecraft] MotK Minecraft Server ( Down for the season )
Post by: InfernalExuro on April 16, 2012, 05:21:06 AM
There should be a lifetime's worth of supercrack in my brewery's potion chest. If you're feeling particuarly adventerous, you're also free to locate the Godsword in my armory and take it for a spin. All my other swords should be lying around somewhere, too, so go wild with the supercrack-fueled mass murder. :moogy:

Yeah, I could use the coordinates for my fortress though. Manor is easy enough to get to, but I can't quite recall the fortress' location.
Title: Re: [Minecraft] MotK Minecraft Server ( Down for the season )
Post by: DX7.EP on April 16, 2012, 05:30:57 AM
Fortress' front door is X-1256, Y75, Z-981.

I'll put more locations on either world if requested.
Should this list grow it may be a bigger reason to move to a new world; what's the fun of knowing where most everything is already? ;)
Title: Re: [Minecraft] MotK Minecraft Server ( Down for the season )
Post by: Dr.Strafe on April 16, 2012, 08:41:56 AM
Let me get this straight.. You guys wanted the map files not to reminisce about or old worlds, but to blow the fuck out of 'em? :getdown:

Have fun then, ya griefing bastards. :V
Title: Re: [Minecraft] MotK Minecraft Server ( Down for the season )
Post by: puremrz on April 16, 2012, 08:09:53 PM
I-I'm only doing this so you don't have to do it anymore.

(http://i32.photobucket.com/albums/d49/puremrz/th_1-1.png) (http://s32.photobucket.com/albums/d49/puremrz/?action=view&current=1-1.png)
Mamizou: Oh mighty Kyubey, I wish to become a magical Tanuki in order to fight monsters and dragons and stuff.
QB: Sure, I can grant that wish for you.

(http://i32.photobucket.com/albums/d49/puremrz/th_2-1.png) (http://s32.photobucket.com/albums/d49/puremrz/?action=view&current=2-1.png)
Mamizou: What's that rumbling sound?
Mamizou: Wait, how did this hole get there in the mountain? Did someone dig that before the world got saved?
Mamizou: And what's that boss bar doing on my screen? I don't like this anymore Kyubey, please undo my wish.

(http://i32.photobucket.com/albums/d49/puremrz/th_3-1.png) (http://s32.photobucket.com/albums/d49/puremrz/?action=view&current=3-1.png)
Mamizou: Uh, Kyubey? What happened to you?! And the golem army too?
??: *Roar*

(http://i32.photobucket.com/albums/d49/puremrz/th_4-1.png) (http://s32.photobucket.com/albums/d49/puremrz/?action=view&current=4-1.png)
Mamizou: Whoa! Enderdragons in the normal world!
Mamizou: Wait a second, did Kyubey do this? Surely I wished to become a magical Tanuki in order to fight monsters and... Uh oh... Better get out of here...

(http://i32.photobucket.com/albums/d49/puremrz/th_5.png) (http://s32.photobucket.com/albums/d49/puremrz/?action=view&current=5.png)
Mamizou: And they're at Hakurei City too! The whole outside world is infested with Enderdragons!
Mamizou: Maybe if I flee underground... Tenshi's mines should be near.

(http://i32.photobucket.com/albums/d49/puremrz/th_6.png) (http://s32.photobucket.com/albums/d49/puremrz/?action=view&current=6.png)
Mamizou: Nevermind that... This place was swiss cheese even before the dragons came here.

(http://i32.photobucket.com/albums/d49/puremrz/th_7.png) (http://s32.photobucket.com/albums/d49/puremrz/?action=view&current=7.png)
Mamizou: See, I told you Hakurei City would sink in the ground one of these days.

(http://i32.photobucket.com/albums/d49/puremrz/th_8.png) (http://s32.photobucket.com/albums/d49/puremrz/?action=view&current=8.png)
Border Hax - Divine Intervention!

(http://i32.photobucket.com/albums/d49/puremrz/th_9.png) (http://s32.photobucket.com/albums/d49/puremrz/?action=view&current=9.png)
Mamizou: Well, at least someone survived this ordeal with just minor damage.
Suika: I'll say.


Oh yeah, I did some hard reminiscing alright. :V
Title: Re: [Minecraft] MotK Minecraft Server ( Down for the season )
Post by: Agent of the BSoD on April 16, 2012, 08:23:03 PM
(http://i32.photobucket.com/albums/d49/puremrz/th_9.png) (http://s32.photobucket.com/albums/d49/puremrz/?action=view&current=9.png)
Mamizou: Well, at least someone survived this ordeal with just minor damage.
Akius: I'll say.
Fixed that for ya. :3

:getdown: Of all things to survive, it's my sprite.
Now do it in the nether.
Title: Re: [Minecraft] MotK Minecraft Server ( Down for the season )
Post by: InfernalExuro on April 16, 2012, 10:18:26 PM
Let me get this straight.. You guys wanted the map files not to reminisce about or old worlds, but to blow the fuck out of 'em? :getdown:

Have fun then, ya griefing bastards. :V
Reminiscing is a priority over playing good Demoman, no worries... and focusing on planning the next great work of the Infernal Republic. :V
Title: Re: [Minecraft] MotK Minecraft Server ( Down for the season )
Post by: DX7.EP on April 16, 2012, 10:24:50 PM
@puremrz - hilarious coverage :V

Already started another Biosphere world I like with the seed 'Subterranean Sun CAUTION!!!'. I say why not put that on as well?
Title: Re: [Minecraft] MotK Minecraft Server ( Down for the season )
Post by: Dorakyura on April 16, 2012, 10:32:30 PM
Strafe you can save my chest house aswell? Thanks  :V
Title: Re: [Minecraft] MotK Minecraft Server ( Down for the season )
Post by: Dr.Strafe on April 17, 2012, 01:12:48 AM
Strafe you can save my chest house aswell? Thanks  :V
The wooden one near spawn? sure can.
Title: Re: [Minecraft] MotK Minecraft Server ( Down for the season )
Post by: Shady_Ghost on April 18, 2012, 08:13:31 PM
http://www.livestream.com/shadyk/video?clipId=pla_b28f5c40-0abb-4ac9-a57c-bc02bdc271b9 :D
A stream of me griefan the map.
Title: Re: [Minecraft] MotK Minecraft Server ( Down for the season )
Post by: DX7.EP on April 18, 2012, 09:18:16 PM
Damnit I should've noticed this earlier! XD

Silly mouse cursor and slideshow (earlier on). I think the former can be patched, but latter...unfortunately not.

Hooray, you have mastered the art of stream-ception for a bit there XD

Needs more WorldEdit and mods >:D. Seems that will have to be made up for. And put it up for download too! ^^
Title: Re: [Minecraft] MotK Minecraft Server ( Down for the season )
Post by: InfernalExuro on April 19, 2012, 12:59:49 AM
Few hours well-spent. :V
Title: Re: [Minecraft] MotK Minecraft Server ( Down for the season )
Post by: DX7.EP on April 19, 2012, 04:49:56 PM
Ok, have some more pointless server-related stuff! :V

Sparda had the original concept for this (including a much longer epic version), but I proofread and expanded on it.



Aftermath of the Server Denizens

Strafe was well underway with Dr. Wily's Castle but the Robot Masters and Wily himself came far too early. When he tried negotiating with them to allow him more time to complete, they proceeded to fight him. If only he had a few Energy Tanks and other weapons than the default pea-shooter!

Stuffman succeeded in building Castlevania...to an extent. Turns out, he built Satan's lair from Ghosts & Goblins instead of Dracula's. Whoops! He confronted Satan 'successfully'...only to forget that he had to go all the way back to Stage 1 again. A few minutes later he ragequit.

Cadmas lost communication with everyone else, but he hardly had any to start with thanks to a very sparse population and remote location. Rumours say he's trying to build a trans-Cadmas railroad to fix that, but that won't do anything about the 0.00000000000001 people / km? population density.

Exuro had a face-to-face discussion with the Creeper General and successfully formed an alliance. Their first move was to go and invade Hakurei City, though Exuro had plans to do so anyway. The results were quite devastating, but it was too much for the Creeper General to handle. Exuro wanted to go full-speed with continued destruction, but was stopped dead by a hitman Caberknight.

Sparda's official statement disdained these attacks as unforgivable, but said he wouldn't seek full revenge. In reality, he made an arms deal with EP, ordering a Super Youkai Warhead to obliterate the Infernal Republic. The warhead exploded on the launchpad, claiming the rest of Sparda's city.

Puremrz wanted a beer from QB, who said he'd have to sign a contract. He did so, but soon realized the only magic powers he had were to drink and fly at the same time. When he went up to QB to change the terms of the contract, well...QB did what he has done to countless other Puella Magi.

Shady went and tried to destroy EP's tower in a fit of rage over a pricing dispute involving torches. Later that day, EP returned to see the top part of the tower completely wrecked, while Shady was below placing more explosives. The two got in a flint & steel fight on one of the tree farms and set off the TNT in the process.

Sunny left her 4008 structures intact, after converting to a school of architecture that derode virtually every building on the server. She moved to another world to start this without the past haunting her mind.

Jimmy got too drunk while making lava sculptures and fell into one.

Freyband was in the middle of his Atlantis project when Iku decided to smite him with a lightning storm.

Hourai disappeared without a trace; some believe he died in that TNT-rigged bank vault of his.

BSoD managed to :V himself to death.

The server soon crashed itself in shame via the //forest command.
Title: Re: [Minecraft] MotK Minecraft Server ( Down for the season )
Post by: BlackSparda on April 19, 2012, 07:15:46 PM
so since many of you post only destruction i do so to but at first the new library that is planned when the server is back again
[attach=1][attach=2]

and here is the revenge for exuros attack on the city :V    and the original storypart of the story of kaleidoscopia before ep changed it a bit :V
before [attach=3]
after [attach=4]

that happened in eps version ( that happened also in the main story but by that the culprits were enderdragons instead of the super youkai warhead )
before [attach=5]
after [attach=6]


and for you shady i show you how you can make the demoman happy instead of your tons of tnt that you used here the destructiv power of 4 nukes
[attach=7]
Title: Re: [Minecraft] MotK Minecraft Server ( Down for the season )
Post by: Dr.Strafe on April 19, 2012, 09:52:40 PM
Exuro had a face-to-face discussion with the Creeper General... but was shot dead by a Creeper wielding a Huntsman Bow.
Fixed that for ya. Now you know the true fate of the wolf-monger. :getdown:
Title: Re: [Minecraft] MotK Minecraft Server ( Down for the season )
Post by: Shady_Ghost on April 19, 2012, 11:50:46 PM
GDI Strafe I almost choked reading that.
Title: Re: [Minecraft] MotK Minecraft Server ( Down for the season )
Post by: Cadmas on April 19, 2012, 11:55:12 PM
Clearly the saying of "If you build it they will come," doesn't apply to me.

So have we decided on a plan, yet?
Title: Re: [Minecraft] MotK Minecraft Server ( Down for the season )
Post by: InfernalExuro on April 20, 2012, 12:06:43 AM
Fixed that for ya. Now you know the true fate of the wolf-monger. :getdown:
...Well come to think of it, skeletons are one spot below creepers on my list of bastard stuff that likes to kill me. Creepers are Caberknights and skeletons are arrow-spam Snipers.
Title: Re: [Minecraft] MotK Minecraft Server ( Down for the season )
Post by: DX7.EP on April 20, 2012, 12:10:42 AM
Fixed that for ya. Now you know the true fate of the wolf-monger. :getdown:
Glorious.

Creepers are Caberknights and skeletons are arrow-spam Snipers.
Then what are the Equalizer Soldiers? :getdown:
Title: Re: [Minecraft] MotK Minecraft Server ( Down for the season )
Post by: Freyband on April 20, 2012, 08:39:50 PM
Then what are the Equalizer Soldiers? :getdown:
Zombie pigmen or (Normal) zombies on supercrack (or possibly another player/herobrine with an admin hax'd mining pick).
Title: Re: [Minecraft] MotK Minecraft Server ( Down for the season )
Post by: puremrz on April 20, 2012, 08:43:39 PM
Out of nowhere: Hm... I propose doing a Hunger Games contest some time!
Title: Re: [Minecraft] MotK Minecraft Server ( Down for the season )
Post by: DX7.EP on April 20, 2012, 09:00:36 PM
Pfft, real MC players play Ultra Hardcore in multiplayer (http://www.youtube.com/watch?v=vrd3d2vQ7ho).

Basically:
 - Ultra Hardcore mod (http://www.minecraftforum.net/topic/1008473-125-xxxhardcorexxx-mod/)
 - World, with a monument in the centre (2000x2000 is common for 8-player)
 - Players start at monument, walk in random directions for a day or two, and at the end of that use that as a starting location
 - Play MC as normal, but also head gradually back towards the monument
 - If you meet a player, kill or be killed. Permadeath is on, remember
Title: Re: [Minecraft] MotK Minecraft Server ( Down for the season )
Post by: Cadmas on April 23, 2012, 04:49:54 AM
I started playing on the lag tv server just b/c hey I'm a boss and can play on many servers.
So I made a group on steam. Note that their won't just be motk members in this group, if any at all.

http://steamcommunity.com/groups/eatcakeandie
Title: Re: [Minecraft] MotK Minecraft Server ( Down for the season )
Post by: Dr Rawr on May 03, 2012, 03:19:39 AM
Is midmay still going to happen ???
Title: Re: [Minecraft] MotK Minecraft Server ( Down for the season )
Post by: Stuffman on May 04, 2012, 03:07:07 AM
I'll know for sure around the 18th.
Title: Re: [Minecraft] MotK Minecraft Server ( Down for the season )
Post by: Stuffman on May 18, 2012, 01:21:40 AM
Okay, here is the situation.

The server is not re-opening this month. I apologize for the disappointment, but that's just how it is.

My bank account is currently empty save for the paycheck that's coming in the mail tomorrow. On June 1st, when rent is due and when I receive my third paycheck from now, I will have received $1110. My rent is $800, and I also need to pay my electric bill backlog which is currently $100. That leaves me with $210 until June 8th. It's pretty safe to say I'm going to need to spend almost all of that on gas and food.

While, as of tomorrow, my immediate debts will be dealt with, it's really not safe to be cutting it so close with my budget.

Any number of things could happen, like Hyundai-tan getting sick, but if nothing goes wrong I'm currently planning to re-open the server on June 16th.
Title: Re: [Minecraft] MotK Minecraft Server ( Down for the season )
Post by: DX7.EP on May 18, 2012, 10:45:34 PM
Unfortunate, but whatever it takes to get things stable again is more important anyway.

Still playing around with seeds for the latest snapshots since I bet 1.3 will be the standard by the expected date.

EDIT: Found another way to render worlds ahead of time via the server jar and the Minecraft Land Generator utility.

So far my initial runs of this program using various seeds (made on client rather than on server's generation due to more options) are very stellar, and I'm getting interesting results much more quickly. Now how to work this with Biosphere, as well as rendering beyond a 3072 x 3072 world....
Title: Re: [Minecraft] MotK Minecraft Server ( Down for the season )
Post by: DX7.EP on May 25, 2012, 04:04:23 PM
So I've gone into the 12w21a snapshot a bit and generated some sample worlds for demonstration, as well as to get user preferences.

Methodology used:
1) Use server jar and properties file to create a Creative mode world with any seed I choose.
2) Exit server, generate more land (configured to 1536 x 1536 to speed up testing - I predict the actual map sizes to be anywhere from 5120 x 5120 to 8192 x 8192) with MinecraftLandGenerator
3) Generate in-game map of the 1024 x 1024 area surrounding spawn point, since this will probably be the most active portion of the map
4) Post screenshot when done (I could use Biome Painter or other tools but those are mostly for 1.2.5)

SEED 1 - kanako_yasaka
(http://i1208.photobucket.com/albums/cc379/apr0396/mc_seeds/th_kanako_yasaka.png) (http://s1208.photobucket.com/albums/cc379/apr0396/mc_seeds/?action=view&current=kanako_yasaka.png)
Spawn Point: X -162, Z -9

Fair amount of both land and water it seems. Pretty clean-looking too.

SEED 2 - alice_margatroid
(http://i1208.photobucket.com/albums/cc379/apr0396/mc_seeds/th_alice_margatroid.png) (http://s1208.photobucket.com/albums/cc379/apr0396/mc_seeds/?action=view&current=alice_margatroid.png)
Spawn Point: X 220, Z 246
First time I ran this, it hilariously didn't have any blocks! A second run fixed things at least.

Great amounts of land and biome variety, but it seems a bit cramped.

SEED 3 - byakuren_hijiri
(http://i1208.photobucket.com/albums/cc379/apr0396/mc_seeds/th_byakuren_hijiri.png) (http://s1208.photobucket.com/albums/cc379/apr0396/mc_seeds/?action=view&current=byakuren_hijiri.png)
Spawn Point: X -48, Z 250

Sparda's comment on the massive oceans: 'murasa at work'. :V It might work better if it was a Large Biomes map, but for standard...unless we were doing territory wars I wouldn't see this working.

SEED 4 - futatsuiwa_no_mamizou
(http://i1208.photobucket.com/albums/cc379/apr0396/mc_seeds/th_futatsuiwa_no_mamizou.png) (http://s1208.photobucket.com/albums/cc379/apr0396/mc_seeds/?action=view&current=futatsuiwa_no_mamizou.png)
Spawn Point: X -15, Z 248

Full of jungles, desert, and water (swamp in south, ocean in north) around spawn, not a good mix for newcomers if you ask me.

SEED 5 - yuukarin_kazami
(http://i1208.photobucket.com/albums/cc379/apr0396/mc_seeds/th_yuukarin_kazami.png) (http://s1208.photobucket.com/albums/cc379/apr0396/mc_seeds/?action=view&current=yuukarin_kazami.png)
Spawn Point: X 188, Z 257

Plenty of land and lots of biome variety. However there's already a mega-ocean on the northwest.

More seeds will come in later, as well as with upcoming snapshots.
Title: Re: [Minecraft] MotK Minecraft Server ( Down for the season )
Post by: InfernalExuro on May 25, 2012, 06:23:50 PM
Using komachi_onozuka as a seed generates a world whose first notable feature is a massive cave entrance leading to an abyss of lava, creepers, ravines, and unending tunnel networks. WHO EVER WOULD HAVE IMAGINED? :V

I think it's safe to rule that one out.
Title: Re: [Minecraft] MotK Minecraft Server ( Down for the season )
Post by: Dinosaur on May 30, 2012, 05:13:07 AM
Oh hello there  :3

I can finally get back into MC and mine with you guys again XD  !!!

Before I can get onto the server it says, I need to download MC Forge. Is this correct - I want to make sure ...
Title: Re: [Minecraft] MotK Minecraft Server ( Down for the season )
Post by: DX7.EP on May 30, 2012, 06:15:12 AM
Server's down, mate. Likely it'll be up on a new IP on the 18th or so of June.

And I don't think we'll ever be requiring Forge just to connect to server - if we do have mods, they'll be server side.
Title: Re: [Minecraft] MotK Minecraft Server ( Down for the season )
Post by: Dinosaur on May 31, 2012, 05:15:38 AM
Server's down, mate. Likely it'll be up on a new IP on the 18th or so of June.

Faaaaabulous! See you soon EP
Title: Re: [Minecraft] MotK Minecraft Server ( Down for the season )
Post by: BlackSparda on June 05, 2012, 10:18:23 AM
[attach=1]
the yellow part is from the last edit of the pic        it dont has any meaning anymore       (it only showed where i wanted to build the harbor :V)   
Title: Re: [Minecraft] MotK Minecraft Server ( Down for the season )
Post by: Dr.Strafe on June 05, 2012, 10:41:12 AM
[attach=1]
Everything to the right of the purple line is what I consider "troublesome". The waterways, and the mountains would have to be terraformed after we import the town, and you would likely have to redesign the wall there anyway. It will be a little tricky in the lower right, down near the main entrance, but I think I can save some space there.

The red circles are the ravines that will not be as deep after the import. This is because I don't plan on going very far underground when I save the town. (probably no deeper than level 58.) From what I gather, there aren't any structures or shelters down underneath the ground... only the railways within the 30's range. I believe that after the import, the railways will have to be redone to accommodate the new map area. So, I'm not fretting omitting those.

I will gladly reimburse Sparda for the Cobblestone, and EP for the rails lost in this conversion.
Title: Re: [Minecraft] MotK Minecraft Server ( Down for the season )
Post by: Stuffman on June 05, 2012, 09:16:42 PM
Yeah that was my plan too, axe part of the wall and reimburse Sparda the cobble.

Anyway, the good news is that we will definitely be starting on schedule! Strafe, message me on Steam at your earliest convenience and we'll start getting things in order.

FYI - If Minecraft updates to 1.3 in the next two weeks I'd advise not updating just yet, since the server will probably still be using 1.2, or otherwise we'll be waiting on plugins to update.
Title: Re: [Minecraft] MotK Minecraft Server ( Down for the season )
Post by: InfernalExuro on June 05, 2012, 09:25:15 PM
Allow me to be the first to give a celebratory colonvee. :V
Title: Re: [Minecraft] MotK Minecraft Server ( Down for the season )
Post by: Dr Rawr on June 05, 2012, 10:54:15 PM
nice i can now get back to my melon tower :)
Title: Re: [Minecraft] MotK Minecraft Server ( Down for the season )
Post by: Agent of the BSoD on June 05, 2012, 11:10:16 PM
Allow me to be the first to give a celebratory colonvee. :V
Darn it you beat me to it. :V
Title: Re: [Minecraft] MotK Minecraft Server ( Down for the season )
Post by: DX7.EP on June 05, 2012, 11:36:07 PM
This is great to hear! :toot:

Have you guys decided on a server host yet? I've talked with another TF2 admin about (among other things) our roaming server situations, and he advises larger server hosts (eg. Gameservers) rather than a start-up (eg. Lethaldrive, Provision Host). He also said that plugin flexibility and server management (two things that we TF2 server admins are concerned about heavily with server hosts) shouldn't be an issue as long as you have FTP/SSH access.

Well damn, if it is the case that we are on 1.2.5 on server launch then I'll be a bit too far ahead of the curve XD.
Title: Re: [Minecraft] MotK Minecraft Server ( Down for the season )
Post by: HakureiSM on June 05, 2012, 11:39:09 PM
Oh great, I'll finally give life
or gruesome, painful death
to my arena :toot:
Title: Re: [Minecraft] MotK Minecraft Server ( Down for the season )
Post by: Stuffman on June 06, 2012, 12:02:39 AM
I plan to use Provision Host again. No sense having me and Strafe learn a new interface.

Even if their tech support is less than impressive, the server itself had pretty good performance (for Minecraft anyway) and we have direct FTP access to the root directory so we can basically do whatever we want, if we know how. It might run a bit faster under the new Anvil system, too.
Title: Re: [Minecraft] MotK Minecraft Server ( Down for the season )
Post by: Dr.Strafe on June 06, 2012, 01:14:47 PM
Okay, so I've encountered a rather significant problem.

There seems to be a bug in the copy/paste functions of either WorldEdit or Single Player Commands, in which copied signs are blank and copied chests are empty. I'm not sure if this has something to do with the world files being converted to Anvil, or that the schematic setup has changed due to the Anvil conversion. Another theory is that I'm using a "different" WorldEdit to do these saves offline. Let me explain. The WorldEdit that we have been using on the server is a stand-alone plugin through Bukkit. Its offline counterpart is included within the Single Player Commands mod. I'm using the latest version that is compatible with 1.2.5, and haven't had much luck getting to the bottom of the case.

To make matters worse, my external program that I've been previously using for offline schematics (MCEdit) seems to have stopped updating. It is not compatible with the Anvil system. Perhaps they're working on a newer version, but I doubt anything will come about before we relaunch.

The only information I can find from other people having the same problem is met with "try saving and uploading on the online version", which doesn't help the problem at hand. However, it does give me hope on a backup option... I propose that we upload our two current worlds as alternates that only Stuffman and I can access, purely for archival and schematic purposes. I might even have to upload all of our previous worlds for this, as I fear that all of my previous schematics are now non-compatible with the Anvil setup.

God forbid that this doesn't work either.. because we'd be stuck with a hard decision. To import everyone's structures with every chest empty, or to continue with our dual-world setup from last time around.

... or we could just say "fuck it" and everyone start over >:D >:D >:D
/me gets lynched

EDIT- Although, I could manage to import everything, and reimburse the items back to each individual player. But that is a lot of inventory to take... and well... I'm lazy :V
Title: Re: [Minecraft] MotK Minecraft Server ( Down for the season )
Post by: DX7.EP on June 06, 2012, 03:12:10 PM
The admin-only old world upload sounds good.

Did re-making schematics with the latest version of WE address the issue?

And the reimbursement system sounds far too impractical.
Title: Re: [Minecraft] MotK Minecraft Server ( Down for the season )
Post by: CadrinHaverit on June 06, 2012, 08:03:18 PM
Hey, can I get back on the whitelist and waste some more time building things with you when it's up? :3 There should be fewer cases of other people's properties getting upgraded with self-destruct mechanisms and graffiti than the last time I was on the server.

(Also, I don't really know where or who to ask this, but I checked out some of the older posts to recall the good times and found out that J.O.B has been permab& somewhere along the line and I can't remember why. That's a shame, because I empathized with that guy for doing something moronic that got him off the whitelist just like me. And now he's definitely not coming back. Told him to keep his dignity in one of the server threads, but the kid must have snapped. I mostly browse the Arcade and the Cafe these days so I might have just missed something... Therefore, uh, anyone got any idea what happened to him, apart from him "being unwilling to change"?)
Title: Re: [Minecraft] MotK Minecraft Server ( Down for the season )
Post by: Agent of the BSoD on June 06, 2012, 09:28:10 PM
He was banned after this thread: http://www.shrinemaiden.org/forum/index.php/topic,11605.0.html
(which was conveniently made when he got banned from the server)
Title: Re: [Minecraft] MotK Minecraft Server ( Down for the season )
Post by: CadrinHaverit on June 06, 2012, 10:26:56 PM
Ah, that thread. I remember it faintly. I don't see anyone outright stating in there that the ban was for that particular thread. Maybe you just know such things if you actually browse all the subforums and see all of the happenings on MotK.

In any case, sorry for the derail.
Title: Re: [Minecraft] MotK Minecraft Server ( Down for the season )
Post by: Dr.Strafe on June 07, 2012, 03:10:32 PM
Sparda and Cadmas. I have good news for you.

I have successfully managed to export Hakurei City and Cadmas' Empire via schematics. I had to split them up into several parts, which took quite a bit of planning, but everything is intact. I'm thinking of bringing the two of you into the server earlier than the others so that we can get these massive structures in place. Even split up, there's still quite a bit of lag with each schematic import. (12 for Sparda, 9 for Cadmas)

Those were the two daunting exports that have bothered me for a while. I still have to plan out Dorakyura's Underground, and Houraiville.. but those shouldn't be anywhere as difficult.

Oh, and WorldEdit (singleplayer) wants to gripe at me whenever a mob spawner is being saved into a schematic. If this problem persists next week, I'll have to set up some new spawners for your arena, HakureiSM.. :V
Title: Re: [Minecraft] MotK Minecraft Server ( Down for the season )
Post by: BlackSparda on June 07, 2012, 04:26:10 PM
 :toot:   thx strafe
Title: Re: [Minecraft] MotK Minecraft Server ( Down for the season )
Post by: Stuffman on June 08, 2012, 12:42:28 AM
Since I'm decidedly the "bad cop" here:

Quote
Hey, can I get back on the whitelist and waste some more time building things with you when it's up?  There should be fewer cases of other people's properties getting upgraded with self-destruct mechanisms and graffiti than the last time I was on the server.

No. All bans are permabans.

I'm sorry if Strafe told you otherwise but I have no intention of letting you back in, ever.
Title: Re: [Minecraft] MotK Minecraft Server ( Down for the season )
Post by: Dr.Strafe on June 08, 2012, 02:12:03 AM
Since I'm decidedly the "bad cop" here:
Far from it. I was going to break the news to him, but my focus was on those giant schematics yesterday.. :V
Quote
No. All bans are permabans.

I'm sorry if Strafe told you otherwise but I have no intention of letting you back in, ever.
My plea to Cadrin months ago was to get him to stop constantly requesting to come back in. I had already had bad luck reinstating previously banned players, so I wanted more time to think on it. The promise was that Stuffman and I would discuss things much later. Once we did, it ended against Cadrin.

Ultimately, we have to stick to the rules that we have set for ourselves..
Title: Re: [Minecraft] MotK Minecraft Server ( Down for the season )
Post by: Stuffman on June 08, 2012, 02:13:45 AM
Strafe, you have to be the good cop. The system doesn't work with two bad cops!
Title: Re: [Minecraft] MotK Minecraft Server ( Down for the season )
Post by: Dr.Strafe on June 08, 2012, 02:17:55 AM
Can we take turns? I like being evil too :V
Title: Re: [Minecraft] MotK Minecraft Server ( Down for the season )
Post by: Dr Rawr on June 08, 2012, 02:53:53 AM
Id like me some more melons... Which totally reminds me that i need to change my mc person to a black guy
Title: Re: [Minecraft] MotK Minecraft Server ( Down for the season )
Post by: HakureiSM on June 08, 2012, 03:27:17 AM
Oh, and WorldEdit (singleplayer) wants to gripe at me whenever a mob spawner is being saved into a schematic. If this problem persists next week, I'll have to set up some new spawners for your arena, HakureiSM.. :V
Well the spawners are easy to replace, right? You could save the arena until just above the spawner blocks, and then I'd rebuild the things and the massive dark hole, and give ya call to place them back in.
And then let the carnage begin >:D

No. All bans are permabans.
Thank you
Title: Re: [Minecraft] MotK Minecraft Server ( Down for the season )
Post by: DX7.EP on June 08, 2012, 03:53:14 AM
The system doesn't work with two bad cops!
Of course it does. Somehow. :colonveeplusalpha:

And some of us should definitely rebuild the super farm centre near spawn from scratch to accommodate new tree types and whatnot. Expectedly I'll likely be in on this.
Title: Re: [Minecraft] MotK Minecraft Server ( Down for the season )
Post by: Agent of the BSoD on June 08, 2012, 07:28:33 AM
I am patiently waiting the server's return. It's been so long. Shall I get an army of cats? :V (because as I recall, I'll lose all my wolves, again :V)
Title: Re: [Minecraft] MotK Minecraft Server ( Down for the season )
Post by: CadrinHaverit on June 08, 2012, 01:08:26 PM
I have no intention of letting you back in, ever.
My plea to Cadrin months ago was to get him to stop constantly requesting to come back in. (...) Ultimately, we have to stick to the rules that we have set for ourselves..
:ohdear:
Acknowledged. I won't lie, I still hope that one day, an exception shall be made. (It's funny that you should mention rules, Doctor, because I watched this TED talk just recently in which I heard words that in the end helped my hope live on: "A wise man knows when to make an exception to every rule." (http://www.youtube.com/watch?v=lA-zdh_bQBo) [the entire talk is pretty interesting in its own right, off-topic as it may be]) That causes me to linger. Is it rude of me? Would you rather I just went? I feel like you want me to leave you alone and go. Not being forgiven makes me feel bad. I dream on. With diminishing frequency and intensity.

Since the verdict is final and will never change, please let my hope die with time, as I ask if I can come back here, quieter and more rarely, already once in months, with months turning into years should the server and I even be around until that late, until my question turns into whimper and dies down, and everyone is set free...

Yes, I waste way too much time and thought chasing after unimportant things. It's hope for forgiveness more than anything else... Though I'd really like to build a karma compressor in Minecraft and single player is no fun once you've tasted SMP.
Title: Re: [Minecraft] MotK Minecraft Server ( Down for the season )
Post by: Dr.Strafe on June 08, 2012, 01:26:58 PM
It's funny that you should mention rules, Doctor, because I watched this TED talk just recently in which I heard words that in the end helped my hope live on: "A wise man knows when to make an exception to every rule."
Oh, but I had made an exception to this particular rule. Twice. And both times, it backfired. I do not wish for that to happen a third time. To that end, we have to deny you that chance. However, I do thank you for honoring my request about this subject so long ago.

There are hundreds of servers out there. You don't need to be all hung up on ours, as small as it is. Not being able to play on our server doesn't deny you the ability to enjoy the game. Nor does it deny you the ability to be with us on the forum. JOB couldn't handle his "rejection" and it ended in him getting banned from MotK outright.
Title: Re: [Minecraft] MotK Minecraft Server ( Down for the season )
Post by: CadrinHaverit on June 09, 2012, 06:32:58 AM
(Now this is going to be a lot of words [I put it in MS Word and it says 1500 words, counting the quote - what the actual fcuk], but since the server is down and the thread is pretty much laying dormant, I hope nobody minds if we just exchange stories for a while. I lost touch with the server long ago, even before we went offline, so this is mostly old times of the Days of The Banhammer. Feel free to skip if you can't be bothered. [That includes you, Doctor. Though I think there is one detail left unclarified that I put some effort to explain to you from my point of view in as comprehensible a fashion as possible for me. But seeing that I'm the reject AND you asked me once to stop pestering you, the least I could do is honor that request. On the upside: it's all the past, so it doesn't really matter.])

Hundreds, if not thousands. I am not actively looking for a Minecraft server to play on, though. I originally came here to discuss some Touhou-related topics and found your wonderful server by chance. I am not a member of many communities, but even during the brief time of having an alternative founded by another community I follow (I was playing on the Mindcrack Public Server), I did not cease to hope that I could get back here one day. I did find my fun elsewhere, otherwise the rejection would have surely gotten to me and I would have ended up broken and bitter, like J.O.B. (May his soul find calm somewhere.)

But I was once banned from a certain forum for a reason that I could not understand (it was long ago, I was but a wee tyke by then. I had no idea how, but I managed to make an admin angry at me and he banned me). The ban was set to last six years.
So I waited.
Shame the forum was all but gone by the time my ban expired. To be honest, I thought it would still be around. Little did I know, six years practically meant an eternity back then, especially when compared to how young public internet in Poland was at that time (about 12 years).
Cool story, innit. Relax, never during those six years did I make any efforts at all to get back on the forum before the expiration date, because I thought I could wait things out. And that I deserved to be banned. Today it seems to me that the guy just had a bad day and abused his power, but who remembers the times past. I never gave it much thought, and so had little problems getting over it and almost managed to forget about the whole affair... Almost.
Anyway, I digress.
{
Oh, but I had made an exception to this particular rule. Twice. And both times, it backfired.
That is not correct, I think. Only once, not twice, Doctor. Unless I miss something, you must surely mean ArteMio (Tomhoffman) and me. Tomhoffman got banned, was let back in, and then got banned again. I got banned once.
In all fairness, I think I did recall you saying something along the lines of "you have been given a chance, but you kept on griefing" sometime after the EP Tower incident. I never felt like there was any exception in my case because the two acts of vandalism that I commited were separated by no more than 48 hours and maybe one post from you in between. As far as I can remember, it wasn't even a warning, just words of bewilderment.

Far be it from me to blame you for failing to give me a proper warning. I just  want to make it clear that you started treating the two as separate cases before saying anything of relevance about the first one. You said nothing after it had happened, therefore I heard nothing, and whatever you had to say about the TNT incident alone after I had already painted EP's tower was for naught, because time could not be turned back, and law is not supposed to work retroactively for that precise reason, among others. Do you see now the futility of trying to figure out what to do about the first case after second crime had been commited?

In layman's terms: you probably "gave me a second chance" post factum, based on only one incident, after I had assaulted the Tower, but I never got a chance to use it, because you thought I did the graffiti after finding out about your decision. Except I didn't. Now if that's how you look at things, that does kind of come off as unfair. Because you treated the verdict as if it was posted in the past, where the EP Tower incident was still in the future. And since nothing could have been realistically done by me, I declare that this didn't count as a second chance at all.

Q.E.D. Once, not twice. Please stop saying that I ever had a chance to redeem myself if I never actually received it before painting the Tower, let alone never actually got banned and then let back in to begin with. The plan was to not ask for unban for at least two weeks in, because back then I really felt like I needed a break from the game (also got some Tenshi vibes, but that's irrelevant - sadly, there was no tea and pastry with the antagonist). And to give people actual time to cool down.

So many words... bottom line is: some stuff happened that got me banned, but unlike Tomhoffman, I couldn't get a single unban even though you said something along the lines of "you already had a chance". I never seen the chance in question. I felt misunderstood. But past is past and we shouldn't ruminate on that.
(
(I learned about the whole "Ex post facto law" in primary school, that's why I remember it. I also thought it was pretty neat. It's real! Look, it even has a Wikipedia article (http://en.wikipedia.org/wiki/Ex_post_facto_law).)
)
[
...But just in case I do miss something and you actually meant something else, allow me to craft a list of lost souls:
- Tomhoffman (dropped lava on Peasant_Miner's house without extinguishing it)
- Cadrin (that's me) (upgraded Dorakyura's little sunflower meadow with self-destruct mechanism and put huge, ugly graffiti on EP Tower) (also hacked my inventory for moar minecarts, though that was EP's accusation, and so hilariously divorced from reality, I think even he finds that funny in hindsight - because when you hack inventories, you do that because you must obtain additional minecarts and record discs - that was the single best thing ever to come out of my ban and still makes me laugh :D) (oh, and by the way, there were only two record discs available back then)
- Tomhoffman (stole something, as far as I remember)
- J.O.B. (I don't know, I wasn't paying attention, I just posted something to straighten him out because I was tired of the drama in huge font size that he was generating here, and when I thought it worked because this thread got calmer... nope, LJ drama.)

So do I miss something? Because that's all that comes to mind.
]
(
There's just one thing that I feel extra bad about: I'm not sure if you know - you probably don't, many would write it off as irrelevant - but Tomhoffman saw me while I was in the process of putting graffiti on EP Tower. And he commited theft soon afterwards, right? To this day I still think that I might have given him the wrong idea. And that's terrible. He was the only one in my mind to have ever gotten the real second chance out of us three. And he squandered it. Perhaps it was my own fault as well, in a sense. Wasn't he a young, impressionable guy?
)
Anyway, I was hoping you would realize the mistake you made about granting second chances that worked retroactively. Apparently you haven't, but now I spoke my mind, presented my point of view, and believe everything is clear. There is not much to add anymore, I don't think. Unless you want to hear a cool story about the hax minecarts for my failed minecart-based cargo hold for the third time. :P
}

I used the word "forgiveness" in the previous post. I looked up its definition on Urban Dictionary and got some powerful stuff, man. "The greatest thing you can ever do for another person (and yourself)", "The ultimate test of love that drives a heart wild by lovingly surpassing all the wrong one has made and making it right", "Giving up all hope for a better past"... Well since it's so great and elusive, I understand that it should be next to impossible to obtain. So be it. As you now know, I can wait till this is over.
Title: Re: [Minecraft] MotK Minecraft Server ( Down for the season )
Post by: DX7.EP on June 09, 2012, 07:09:31 AM
Achievement get: read a giant textwall at 3am and respond before sleeping

I'll try to act as advisor here despite 3am logic. Please don't take any offence.

You have some valid points and anecdotes, but if this is a final plea I'm afraid it may not work. I wouldn't allow ya back in so soon if I were in the Ops' position, not because of your prior actions or inventory hacking (which is laughable, but not as silly as you think), but more due to genuine concern over your current state (going by posts both here and LJ). It may be that allowing access to MC server again can help, but I would encourage ya to find your own way to stabilise yourself some first.

Artemis (tomhoffman) did get the proper second chance but at the time we had no precedent to go by for reversing bans. Once he committed further mistakes it was obvious that second chances may be a bad idea. He did make quite a good first impression on me in particular as he was among the first players I met on DDR's server; the two of us remained in somewhat amicable relations on the MC server. But such ties are vastly overshadowed by community relations, where he messed up hard and paid the price.

As for JOB, I think it was mostly overreaction to member requests (which many of us counter-acted angrily) and an unwillingness to cooperate with other members of the playerbase.

The tower situation...I was more puzzled than upset or angry by it. It may be 'improving the structure', but constructive griefing is still griefing, and I'm not a fan of that. As for the retroactive ban argument, I think it's plausible but not entirely convincing (may need to read prior posts again though).

I guess these are all my comments for now. Not sure if they'll be used in the long run as I'm just a player here, but I'd at least consider them.
Title: Re: [Minecraft] MotK Minecraft Server ( Down for the season )
Post by: Dr.Strafe on June 09, 2012, 09:57:18 AM
Cadrin. I will concede that I was mistaken about the "twice" comment. Upon review, I had once presented a case to the players about tomhoffman and DDR to return to the server. They were both reinstated, but only tom came back. Tom ended up griefing or stealing once again, and I had to cut him off for good.

The flowerbed instance happened so soon after tom's regression, that I had originally thought about removing you as well. I investigated the scene to discover the culprit. I cleaned up and repaired the damage. And I chose not to ban you out of the hopes that this was just an isolated incident. This was not an open declaration, but a mental note.. The defacing of EP's tower happened soon after, and again you were the culprit. This time, I acted accordingly. I removed you and performed a rollback on your actions for the past couple days. This was to undo any other "improvements" that might have been made to other people's structures. You may or may not have done anything other than that, but I wasn't going to take that chance.

My mistake was confusing my mental note about you with my open appeal for DDR.
Title: Re: [Minecraft] MotK Minecraft Server ( Down for the season )
Post by: Stuffman on June 09, 2012, 03:00:42 PM
Picking apart Strafe's words doesn't do you any good because I'm the one making a stand here.

I didn't approve of tomhoffman being unbanned but I decided to let Strafe be nice about it. If it was up to me the rule would have stuck, and now I have all the reason I need to be a hardass about it.

You fucked with somebody's property without their permission. You are banned. End of story.
Title: Re: [Minecraft] MotK Minecraft Server ( Down for the season )
Post by: Kinzo the Astro Curious on June 09, 2012, 05:47:41 PM
Man, TL;DR in here.  :derp:

Also Raymoo it wasn't just -your- arena :V I think it was me and someone else who started it. Maybe you or axman. Think it was you. Or him. Not sure.

I wouldn't mind getting a chance to actually kill someone in it someday perhaps. Maybe you. You'll do nicely.
Title: Re: [Minecraft] MotK Minecraft Server ( Down for the season )
Post by: DX7.EP on June 09, 2012, 06:47:41 PM
IIRC the arena idea was by you and axman, with Haku joining in early in its development.

As for first victim, I vote Shady for that position. :getdown:

EDIT: Yeah, I decided I want the whole Y0-Y128 tower again for schematics stuff. (also fixed auto-spell check)
Title: Re: [Minecraft] MotK Minecraft Server ( Down for the season )
Post by: Dr.Strafe on June 09, 2012, 10:28:07 PM
One final say on this matter and then I'm done with it for good. More or less finishing up some thoughts that I forgot to bring up in my last post.

Quote from: Dr.Strafe's post at the time of Cadrin's removal
Two things, people. First, the player Cadrin has been removed from the whitelist. He is the one responsible for the Peace Sign on EP's Tower. I had granted him a reprieve after the TNT incident at Dorakyura's flowerbed (Oct. 18), but it seems that was a misplaced trust. Two griefing incidents within three days of each other is a bit much.  Also, his recent actions have been rolled back, so the Tower is restored. He's not banned outright, but he can sit out for a while. Stuffman and I will discuss things further.
If anything, this reiterates what I had previously said in my last post. Even though your antics were considered tame in my book, they happened too close together, and too soon after tomhoffman's relapse and the increasingly out-of-control Poverty Art/Anarchy World crap. At the time, I hadn't considered it a formal ban, and had every intention on discussing it with Stuffman after some time.

However, your response to this (http://www.shrinemaiden.org/forum/index.php/topic,10734.msg736078.html#msg736078) left a different taste in my mouth. You openly claim that you wanted to do more modifications "to see how far I could push it and see for myself when griefing becomes unacceptable." I felt that if I hadn't acted when I did, you would have continued to push us by doing more daring things. This whole debacle was as sudden as it was random.

My dilemma during all of this time was if I had reinstated you, would you have a sudden urge to do this crap again. Your many many posts hinting, suggesting, begging to return weren't helping me make my decision any easier. Nonetheless, I made good on my offer to you and ran the question by Stuffman to see his thoughts. He flatly refused. Now, I'm not trying to pin this on Stuffman to try to shirk my role in this mess. If anything, he helped me realize that I have been too soft on enforcing player removals.

Shady brought up a good point as I was discussing it with him as well. To paraphrase:"So, the limits before getting banned are blowing stuff up, building random crap, and making a peace sign on someone's property?" When said like that, it does make this whole situation laughable. However, when I reviewed the entire situation at the time, I realized why I had removed you in the first place:  the seeming disregard for other players' structures, and the potential threat of future incidents.

Sorry that this entire situation erupted into several text walls, folks. With this, I am done with the matter. Stuffman and I will be preparing the new server in the coming days, and we will be opening up a new thread to announce our return. More news as it comes about.

As for first victim, I vote Shady for that position. :getdown:
Nah. Bullying Shady is old-hat. We've moved onto targeting flying Lunarians now. >:D
Title: Re: [Minecraft] MotK Minecraft Server ( Down for the season )
Post by: DX7.EP on June 09, 2012, 10:38:59 PM
Nah. Bullying Shady is old-hat. We've moved onto targeting flying Lunarians now. >:D
Too late! The flying Lunarian is no more. :P

oh wait I forgot that by this you could also mean any criteria of the 'crazy lunarian kappa tengu of capitalism', which in that case...well shit. :U
Title: Re: [Minecraft] MotK Minecraft Server ( Down for the season )
Post by: Dr.Strafe on June 10, 2012, 08:35:06 AM
Oh? What is your skin this time? Or are you waiting to reveal it once we reopen? :V

Also, yeah I can save your tower in full. (nothing I haven't done before) Were you planning on placing it on land or back out in the middle of an ocean? Also, what of your "reserved countryside"?
Title: Re: [Minecraft] MotK Minecraft Server ( Down for the season )
Post by: DX7.EP on June 10, 2012, 01:26:16 PM
You'll see the skin once we re-open. :3 I have Aya up for now as a placeholder.

As for the tower it'll probably be on terra firma this time, and closer to everything in general (but not 'next to spawn' close like it was in 1.7.3 world 3/1.8 ). The reserved countryside? I have more complex plans for that.
Title: Re: [Minecraft] MotK Minecraft Server ( Down for the season )
Post by: HakureiSM on June 10, 2012, 07:02:54 PM
Also Raymoo it wasn't just -your- arena :V I think it was me and someone else who started it. Maybe you or axman. Think it was you. Or him. Not sure.
Yeah yeah, it's ours, you and me started it together and ax helped a lot :V
I'm just full of ideas for it, most probably won't work
Title: Re: [Minecraft] MotK Minecraft Server ( Down for the season )
Post by: Helepolis on June 10, 2012, 10:58:51 PM
Hi, this is your friendly neighbour the siege machine. While certain debates/discussions can get tense, I prefer to see it being discussed in a civil (which has been fairly done so far so kudos for that). Unfortunately, I had to siege down few posts which weren't fitting. Please keep this in mind.

Don't worry, your homes won't be sieged down and your fridges and food supplies are unharmed.
Title: Re: [Minecraft] MotK Minecraft Server ( Down for the season )
Post by: Dr.Strafe on June 11, 2012, 06:50:00 AM
WARNING! WARNING!
A LARGE TEXT WALL IS CURRENTLY INBOUND TO YOUR LOCATION

Alright. I'm at a suitable stopping point before I head out of town tomorrow. I should be back sometime Wednesday to resume, and do some of the more serious SCIENCE needed for this wave of schematics. Since that blank sign/empty chest bug kinda threw a kink into my original plans, I'm tackling this schematic session differently.

I'm taking more of an "opt in" approach this time. What does that mean? Well, the last couple of times, I spent quite a bit of time saving everything for everybody only to have several people not come back to the server.. I know that we've been down for a while now, so we're probably going to have even less regulars once we reopen. So. Since the previous world1 and world2 will be uploaded for me, I'll be saving the bulk of the schematics upon request from the people that do come back. It's been so long, I don't remember what everyone had built, much less where everything was! Fortunately, most of the structures were built around spawn or around the towns, so you guys won't be missing too much. The far off structures, and the random stuff I can't remember... well, that's on you to remember. :V

If the empty chest bug happens anyway, I'll let you guys know before we reopen. Sure, everyone will be "starting over" with their items and inventory, but at least I'll try to make sure you get to keep your homes and stuff.

I went ahead and saved all of the large schematics. Even if they don't work or import correctly, I have the coordinates needed to save them again. Here are some notes from my travels:

Hakurei City- By far the biggest schematic set. 12 schematics, each with varying sizes. Everything is saved in full, except for the rightmost outer wall, and the underground railway. Everyone's homes within both walls were saved with no issue. Everything outside will need to be done separately. (Dusty's, Crow's, etc.) Oh, and if we can keep our items, I will be returning the non-accepted gifts from our Australian Christmas to the people that gave them. (Sunny, Exuro, and Dorakyura)

Cadmas Empire- Just about equal in size to Hakurei City, but far easier. 9 equally sized schematics. All that careful planning on your part really helped me out! :V As we search for new worlds, we'll be trying to find a suitable enough Tundra/Taiga zone for you.  Also, I've discovered that WorldEdit can reassign Biomes, so I'll be testing to see if that works once we're back online. (it doesn't work in the offline version.) That way we can just make you a large enough snowfield if we have to. More on that later.

Houraiville- Much smaller town region than the other two. Thankfully you didn't go too far underground. I did omit a large cobblestone area (looks like plans or measurements for an expansion for the city, or even a mansion) for sanity's sake. If you're unhappy that I chopped it off, I'll reimburse you for it. Everything else is saved and intact. One fairly large schematic.

Dorakyura's Underground- Not as bad as I thought. Fortunately, some of the previous markers were there from last time! The only thing that is noteworthy on this one is the fact that I saved it while standing inside the area. So, when scouting out a place, think of where you want the first bridge to go (by the glass wall with the waterfall behind it) and which direction you want the main courtyard to face from there. We will be importing this while we are underground. :V Oh, and I still have access to your Chireiden palace from long ago. I'll test to make sure that I can still import it with no problems.

EP World Trade Center- Nothing I haven't done before. Bedrock to sky, just like last time. If you place it on solid ground, then it should be a seamless import. As far as orientation is concerned, think of which side of the building you want your shop to be on. Since the building is entirely symmetrical, that was the only anchor point that I could think of. That way, I can get the proper rotation for you once we import.

Shady Land- Wait. Why did I save this again? :V I expanded off of the far wall to save some of that mycelium for you, as well as kept a little bit of that pit. Not much, but it is marked in case you want to dig it again.

Castlevania- Finally, Stuffman's Castlevania. I know that you said you wanted to build a new one for the sake of the new height limit. Everything is saved into one large schematic to place anywhere you wish. Up to you if you want to keep it for nostalgia, or to tear down for resources. Orientation-wise, think of which side of the complex you want the Clock Tower on.

That's about it. The Community stuff, PX's chests, Haku's arena, and everything else (including my own stuff) will wait until I return. Like I said before, I'd like to bring in the owners of the large projects listed above before we officially reopen. This way, the imports won't lag everyone down. Trust me. There's still a substantial amount of lag involved. :V

I'll be back in a few days. Hopefully, I will also bring good news about our belongings. See ya~
Title: Re: [Minecraft] MotK Minecraft Server ( Down for the season )
Post by: InfernalExuro on June 11, 2012, 08:52:20 AM
Like I said, my original Manor hasn't changed at all since the last import, so go ahead and just use the schematic from the alst time if you still have it around. As for the Fortress... I'm going to miss it, but I guess I can chop off the second island and rails this time, long as I get my rails and whatnot back from it. Some mycelium from the ground there wouldn't be too shabby either. Just be sure that you go down far enough with the import to get everything - the bottom layer of that drop-down room you helped me design the trapdoor for should be as deep as it needs to go.

...And I really don't want the Godsword and rest of my enchanted armory to disappear.  :ohdear:
Title: Re: [Minecraft] MotK Minecraft Server ( Down for the season )
Post by: puremrz on June 11, 2012, 10:31:19 AM
*Waves* Don't forget about my forest/swamp empire!

Which include:
-Not the house, I'll make a new one.
-The vault's contents under the bridge in front of the house if possible. (Surprise!)
-The wooden tower with the floating island above it.
-The enchanting tower in the swamp.
-The pub tree. *hic*
-The portal house. (It's simple, but I like it)
-The cow and melon farms. (Gonna need lots of leather soon)
-The Enderdragon that I spawned in Hakurei Town. (:P)
-The school area.
-The school area!
-Not the holes in the desert.
-...The contents of the chests :< *waves box of enchanted diamond tools in the air*

Did I miss anything? ...Well, I dug out a big multilayered 16x16 hole very close to the wooden tower 20 levels underground or so. I'd like to import that too, because I want to finish digging out that "chunk error" one day and then fill it up with an awesome vertical underground town.
(Or maybe mysterious destructive mod powers to do the job would be nice? *wink wink*)

..Yeah, I built a lot. There goes my free time when the server goes up again :V
Title: Re: [Minecraft] MotK Minecraft Server ( Down for the season )
Post by: DX7.EP on June 11, 2012, 12:36:03 PM
Tower orientation shouldn't be a problem. It's constantly been rotating anyway throughout its lifespan. :V
Title: Re: [Minecraft] MotK Minecraft Server ( Down for the season )
Post by: Cykyrios on June 11, 2012, 04:10:27 PM
Hey there, been so long since I last played SMP! (and replied on the forums, too; just around when the server went down...)
I'm honestly not sure I'll be playing that much when the server reopens (mainly because I can't think of anything to build apart from improving my Companion Cube), but I'd like said Cube to be saved, and I wouldn't mind having it imported in a more or less remote location so you guys have enough room around spawn (not that it's that big or anything, though).
If possible, I would also like to retrieve the schematic, so I can plan the inside in SSP, but I'm in no hurry at all.

Good mining/crafting to all!
Title: Re: [Minecraft] MotK Minecraft Server ( Down for the season )
Post by: Dr Rawr on June 12, 2012, 02:45:55 AM
I would like all the melons
Title: Re: [Minecraft] MotK Minecraft Server ( Down for the season )
Post by: Dr.Strafe on June 13, 2012, 07:30:22 PM
Quote from: A few people
Schematic reminders and requests
Yeah, I can import anything that you guys needed from the last server... but the key point to this schematic session is "if I can't find it, I can't save it."
-I can vaguely recall where Exuro's Fortress is. Along the way to my base, so I'm sure I can find it again.
-All I remember about Rawr's place is that it was on one of the very few mushroom biomes on the edge of the map :ohdear: Might I suggest allowing me to import the schematics from last time instead? I don't recall if you worked out there after I imported them last time..
-aaand Puremrz. Nope I haven't forgotten about you or Tanuki Land. In fact, I plan on bringing you over to the "backup worlds" once they're in place (after we reopen..). This way, we can travel the area find your stuff together. Trust me, I have no idea where that school is :V

Oh I'm back, by the way :V
Title: Re: [Minecraft] MotK Minecraft Server ( Down for the season )
Post by: Dr Rawr on June 13, 2012, 07:55:32 PM
Im fine with the old ones. Will just be effort getting all the melons back
Title: Re: [Minecraft] MotK Minecraft Server ( Down for the season )
Post by: Agent of the BSoD on June 13, 2012, 09:14:42 PM
You know, I went and made a schematic of my house from the backup put up a while ago, and imported it into a fresh, 1.2.5 SSP world, and the import went fine, no blank signs or chests at all. Though I didn't use WE because I have no idea how to work it atm, I used MCEdit instead, which has some Anvil support right now. Maybe that might solve some chest/sign issues? I have no idea, but it might be worth a shot if you haven't already tried it.
Title: Re: [Minecraft] MotK Minecraft Server ( Down for the season )
Post by: PX on June 13, 2012, 10:36:58 PM
You still have my castle? :V
Title: Re: [Minecraft] MotK Minecraft Server ( Down for the season )
Post by: Dr.Strafe on June 13, 2012, 11:29:49 PM
You know, I went and made a schematic of my house from the backup put up a while ago, and imported it into a fresh, 1.2.5 SSP world, and the import went fine, no blank signs or chests at all. Though I didn't use WE because I have no idea how to work it atm, I used MCEdit instead, which has some Anvil support right now. Maybe that might solve some chest/sign issues? I have no idea, but it might be worth a shot if you haven't already tried it.
Yeah, it's either a WorldEdit or Single Player Commands issue. Offline, both are bundled together.. I'm still hoping the online version works correctly.

Also, which version of MCEdit did you use? I'm guessing mine went kaput during the Anvil conversion..

You still have my castle? :V
I do. Last saved November 28th.. :V I'd have to do a test import to make sure everything (piston gate) works correctly.
Title: Re: [Minecraft] MotK Minecraft Server ( Down for the season )
Post by: Agent of the BSoD on June 13, 2012, 11:35:40 PM
Also, which version of MCEdit did you use? I'm guessing mine went kaput during the Anvil conversion..
0.1.1, found on forum here (http://www.minecraftforum.net/topic/13807-mcedit-minecraft-world-editor-now-open-source/). (one at the top of the list under downloads)
Title: Re: [Minecraft] MotK Minecraft Server ( Down for the season )
Post by: Dinosaur on June 14, 2012, 04:12:01 AM
I do not like to read but judging what people are saying ... ... Strafe, you do not need to save anything of mine. I want to start over >:D

And I want to make this http://imgur.com/1gVdu  :3
Title: Re: [Minecraft] MotK Minecraft Server ( Down for the season )
Post by: DX7.EP on June 14, 2012, 04:26:53 AM
And I want to make this http://imgur.com/1gVdu  :3
AFK Express version 2 - now with 100% more currents and 100% less derailing incidents! :V
Title: Re: [Minecraft] MotK Minecraft Server ( Down for the season )
Post by: puremrz on June 14, 2012, 10:47:06 AM
-aaand Puremrz. Nope I haven't forgotten about you or Tanuki Land. In fact, I plan on bringing you over to the "backup worlds" once they're in place (after we reopen..). This way, we can travel the area find your stuff together. Trust me, I have no idea where that school is :V
I'm pretty sure you've been there before! But it's still half finished, so you probably didn't recognise it. It's the white-grey "ruins" south east of the rest of my junk in the forest. You can see it from higher areas such as the tree-pub.

Oh I'm back, by the way :V
*cheer* :toot:


The grand re-opening is getting closer...! And of course you'll see that right after we start the server again, Jeb will release another update. Although I can't wait to make a trade-prison for villagers.  :3
Title: Re: [Minecraft] MotK Minecraft Server ( Down for the season )
Post by: Stuffman on June 15, 2012, 07:03:36 PM
I'm generating the map now. You can take a preview of the seed I picked, dollmaker_of_bucaresti.

It starts out in a lovely green meadow, surrounded on all sides by biomes of all types. There's a large chasm nearby that seems to extend into some caves below, and an interesting village right at the entrance to a large hollow leading down to the other side of a mountain.

The total map size will be 6400 x 6400, so it will have more area than old world 1 and 2 combined.

Server will open tomorrow if all goes well.
Title: Re: [Minecraft] MotK Minecraft Server ( Down for the season )
Post by: DX7.EP on June 15, 2012, 07:31:06 PM
Are you generating the world via Minecraft Land Generator (https://sites.google.com/site/minecraftlandgenerator/) and then uploading it, or will it be generated on-the-fly (which causes extra lag)?

Also I assume this is on 1.2.5.
Title: Re: [Minecraft] MotK Minecraft Server ( Down for the season )
Post by: Stuffman on June 15, 2012, 07:33:59 PM
MLG. I'm generating/configuring everything on a home test server and then uploading it.

And yes it is on 1.2.5. We will only be using stable builds.
Title: Re: [Minecraft] MotK Minecraft Server ( Down for the season )
Post by: Dr Rawr on June 15, 2012, 07:34:56 PM
thats cool, i hope theres a shroom island some where in it
Title: Re: [Minecraft] MotK Minecraft Server ( Down for the season )
Post by: Stuffman on June 15, 2012, 07:38:30 PM
Yup, there's one already! It's in the ocean to the north-northeast.
Title: Re: [Minecraft] MotK Minecraft Server ( Down for the season )
Post by: DX7.EP on June 15, 2012, 07:40:40 PM
Nice! That will make getting a far location all the easier. :3

Time to bring out my modded 1.2.5 out of hibernation :V
Title: Re: [Minecraft] MotK Minecraft Server ( Down for the season )
Post by: Nicole Artist on June 15, 2012, 07:59:13 PM
Well, its been quite a while since Ive been on this website. Sometimes I think I go on just for this server.
On a side but important note, stuff or strafe, I don't want anything of mine imported except my mushrooms. All my other stuff, its awful to me now, I don't want it.
Title: Re: [Minecraft] MotK Minecraft Server ( Down for the season )
Post by: Dr.Strafe on June 15, 2012, 09:38:50 PM
Server will open tomorrow if all goes well.
At first I was thinking this was too soon.. I have yet to do my SCIENCE since the server isn't quite stable yet. Now, I'm thinking that this timeframe would be fine, and I'll do my testing while we are open for everyone. Here's the catch, though.. I work long shifts on the weekends. So, you guys get to run around for a bit until I return. It will be late, though. I am concerned about the lag involved when I import the large schematics. I apologize in advance to anyone that will be online at that time :V

Looking at the map of our new world, it seems that there is quite a bit of oceans this time too. Not as much as last time. At least the Mushroom Biomes will be within the border edges. There are also plenty of snowfields scattered about. It seems like a rather diverse map. One note of clarification though. 6400 is the diameter of the map. While the border is expanded ~700 blocks over last time, we still get a suitable amount more space. A 6400 radius would just be scary.

And to everyone that is opting out of schematics, that's fine. I still have access to everything that was built.. so if you change your mind later, track me down.
Title: Re: [Minecraft] MotK Minecraft Server ( Down for the season )
Post by: Agent of the BSoD on June 15, 2012, 10:14:00 PM
I was thinking it would be a bit early as well, but if it works, then sure. I probably won't be around much of tomorrow though, so I'll most likely miss the opening. There's also that last TF2 meet tomorrow too so :V
Sunday might've been better to open for testing purposes during the time of it getting set up, along with getting schematics underway and not lagging/crashing everyone every few minutes, plus server downtime and mod stability checking.
Title: Re: [Minecraft] MotK Minecraft Server ( Down for the season )
Post by: DX7.EP on June 15, 2012, 11:11:14 PM
Tomorrow's definitely too soon. I would rather have a day be spent on stability testing while the rest of us mope around in TF2 or something. :V

Have it open on Sunday to the people with special schematics from that post back, so that we can get most of the import lag taken care of ahead of time. Send the IP via PM or Steam message or whatever to them. Then open the server to all on Monday.
Title: Re: [Minecraft] MotK Minecraft Server ( Down for the season )
Post by: Freyband on June 15, 2012, 11:23:17 PM
I've been meaning to ask, if I count the glowstone/sponge/wood I used for my tunnels/wood pillars could I get the materials back? Asking for them to be imported would just be silly, and it'd be better for me to build new ones.  Don't care about anything else getting re-imported really (kind of wanted my skele-spawner/farm back, but I won't make you mess with that). And you should expect at least a few of us not to pop on Saturday thanks to tf2 (blame EP, it was all his idea!  :V).
Title: Re: [Minecraft] MotK Minecraft Server ( Down for the season )
Post by: DX7.EP on June 15, 2012, 11:37:10 PM
(blame EP, it was all his idea!  :V).
Also blame Gpop; we agreed to this weekend partly due to his schedule too! :V
Title: Re: [Minecraft] MotK Minecraft Server ( Down for the season )
Post by: Stuffman on June 16, 2012, 12:11:13 AM
It would actually be better if not everybody was there for the grand opening because, as you've noticed, the server isn't particular stable once you start going past ten people or so :V
Title: Re: [Minecraft] MotK Minecraft Server ( Down for the season )
Post by: DX7.EP on June 16, 2012, 01:43:55 AM
And speaking of server stability, now the TF2 server has fallen victim to random crashes. As I noted to Cubic, it's the Curse of the Offsite MotK Servers. :V

That aside, point taken. I'll try to keep the lot in TF2 land :V
Title: Re: [Minecraft] MotK Minecraft Server ( Down for the season )
Post by: Dr Rawr on June 16, 2012, 04:12:12 AM
DONT WORRY ILL BE ON
Title: Re: [Minecraft] MotK Minecraft Server ( Down for the season )
Post by: HakureiSM on June 16, 2012, 04:19:10 AM
Guys, please don't slaughter the villagers
Title: Re: [Minecraft] MotK Minecraft Server ( Down for the season )
Post by: Dr.Strafe on June 16, 2012, 09:07:40 AM
I'll most likely be doing the schematic fun on Monday, as I will have much more time then. That is unless you fools want to wait until at least 4am for me to get home. (if we reopen early) :V

Guys, please don't slaughter the villagers
Agreed. I want to see this villager trading thing for myself. I'll make a miniature village in my new Fortress if I have to. :V

I've been meaning to ask, if I count the glowstone/sponge/wood I used for my tunnels/wood pillars could I get the materials back? Asking for them to be imported would just be silly, and it'd be better for me to build new ones.  Don't care about anything else getting re-imported really (kind of wanted my skele-spawner/farm back, but I won't make you mess with that).
Yeah, spawners are typically out of the running for schematic work. I saved a skeleton spawner for Cadmas(?) long ago, and we never did bring it back. Anyway, there's more adventure to be had, so I suggest just finding a new one.

Regarding your other request.. Are you referring to your winding underwater path? That seems to be the only thing I can remember you using sponge for.. Sure, count 'em up and let me know. However, as far as reimbursement goes.. depending on the numbers, here are my thoughts: Glowstone- Yes.  Sponge- Maybe yes.  Wood- Nah... it's too plentiful. I'd like to reimburse people for significant amounts of items lost (1 side of Sparda's massive cobblestone wall) or lots of items lost that are rather expensive to remake (rails for EP)
Title: Re: [Minecraft] MotK Minecraft Server ( Down for the season )
Post by: Dinosaur on June 16, 2012, 07:25:30 PM
EEE! I cannot wait! The server will open up soooo soon  :o

Do I still have to have a touhou themed skin or will I be shunned?
Title: Re: [Minecraft] MotK Minecraft Server ( Down for the season )
Post by: DX7.EP on June 16, 2012, 07:32:20 PM
Touhou skn requirement? Pfft, that's old-hat stuff. :V

Most skins will still be Touhous and some will keep encouraging their use, but it's just personal preference.
Title: Re: [Minecraft] MotK Minecraft Server ( Down for the season )
Post by: Cadmas on June 16, 2012, 08:10:53 PM
You don't have to be a touhou but you do have to be a magical kawaii animu girl. :3
Title: Re: [Minecraft] MotK Minecraft Server ( Down for the season )
Post by: Freyband on June 16, 2012, 11:45:43 PM
Glowstone- Yes. Sponge- Maybe yes.  Wood- Nah...
Glowstone 166, sponge 172, wood 620 (even if I wasn't getting it back, I wanted to see how much I used).
Figure if Sparda sets up another donation chest it won't be long before he's rolling in cobble again. He's got 3.5 double chests worth in front of the town, probably has more stored elsewhere, and there's lots of excavating likely to occur in the near future.
Otherwise, server opens soon. Get hype!  :3
Title: Re: [Minecraft] MotK Minecraft Server ( Down for the season )
Post by: Dr Rawr on June 17, 2012, 12:15:23 AM
abit to much hype from waiting today  :ohdear:
Title: Re: [Minecraft] MotK Minecraft Server ( Down for the season )
Post by: Stuffman on June 17, 2012, 01:30:07 AM
Sorry, we're waiting on the database for Logblock to be put in. Strafe needs a bit of additional time for SCIENCE as well.

Anyway, I guess I can give a few more details about what's going on.

- A big new addition to the server is that I have added a small superflat world for the purpose of art projects! Here you can place all the giant sprites and poverty art you want. No mobs or animals spawn here, and the weather is always clear. The catch is that you are not allowed to live in the superflat world. Specifically, chests and furnaces will not be permitted.

- We're using a new plugin called PearlXP. Want to go do something suicidal but don't want to lose your XP? Now you can! All you need is an Ender Pearl. You can store your XP in it, and use it again later to get it back.

- You will have the ability to construct new warp points for use with the /warp command, but at a cost! The specifics remain to be seen...
Title: Re: [Minecraft] MotK Minecraft Server ( Down for the season )
Post by: Dr Rawr on June 17, 2012, 02:45:11 AM
can you keep placing exp into the same pearl?
Title: Re: [Minecraft] MotK Minecraft Server ( Down for the season )
Post by: Stuffman on June 17, 2012, 02:50:04 AM
No, but you can use the pearl to take the xp out, and then put it right back in along with however much other xp you have.

It's maxed at 800 xp per pearl (enough to go from level 0 to level 20), so if you just axed the dragon and you're like level 50 you'll need a bunch of pearls to store it all.
Title: Re: [Minecraft] MotK Minecraft Server ( Down for the season )
Post by: Dr Rawr on June 17, 2012, 02:51:14 AM
tradeable exp? :V
Title: Re: [Minecraft] MotK Minecraft Server ( Down for the season )
Post by: Stuffman on June 17, 2012, 03:01:03 AM
Yes, exactly!

Time to set up an economy for how much your souls are worth.
Title: Re: [Minecraft] MotK Minecraft Server ( Down for the season )
Post by: DX7.EP on June 17, 2012, 04:00:30 AM
What about workbenches in Superflat?

Also, tradeable EXP ought to be glorious. :getdown:
Title: Re: [Minecraft] MotK Minecraft Server ( Down for the season )
Post by: HakureiSM on June 17, 2012, 09:25:19 AM
Does the superflat world mean we won't need to have sprites blocking our way and overall making the scenery uglier in the living world?
Title: Re: [Minecraft] MotK Minecraft Server ( Down for the season )
Post by: InfernalExuro on June 17, 2012, 09:56:03 AM
I do very much enjoy the thought of tradable experience, considering my enchanting luck and all.

...Contract with me and receive a magical sword.
Title: Re: [Minecraft] MotK Minecraft Server ( Down for the season )
Post by: Dr.Strafe on June 17, 2012, 11:50:05 AM
Welp. My SCIENCE has concluded. Results are mixed, but not too good. :ohdear:

In short, the empty chest glitch still persists. I think I've isolated an issue that seems to trigger it: the actual saving/loading of the schematics themselves (in-game, by use of WorldEdit). The glitch doesn't always trigger, and most times, it transfers some of the contents of the chest. This means that we're taking a gamble with the items whenever we save/load schematics. Everything else is intact. (well, except signs too)

There is a workaround to this, but it just makes things harder. If I were to use just //copy and //paste, then it seems that chest contents transfer fine. Well, at least a seemingly higher success rate. What this means is I would have to make the copy/paste on the fly.. and in terms of Sparda's & Cadmas' areas, traveling between the old and new worlds for each copy/paste session. I cannot guarantee 100% success, but at least it gives some hope.

Alternatively, I have thought about bringing the owner into the old world and letting them "stock up" on whatever they want to keep before the transfer. I'm still debating the feasibility of this route, but it would guarantee that people wouldn't lose their cherished possessions like rare Enchanted stuff. If anything, I'd limit the amount of supply trips so that the process doesn't take forever. Seriously, who wants to spend time transferring 42 chests of cobblestone? :V We'll see if this option should come into play if the previous copy/paste option doesn't quite work right.

I wish I had better news, but we have to play the hand we're dealt.. The only hope I have left will have to be put into actual practice when we reopen. Oh, and if anyone wants me to import any of the old schematics (from before the Full-Release), then their items are as good as lost. Sorry, I can't really do much more.

Stuffman, feel free to open the server to everyone at your leisure. All I need by then is access to those two worlds.
Title: Re: [Minecraft] MotK Minecraft Server ( Down for the season )
Post by: DX7.EP on June 17, 2012, 02:14:25 PM
Welp. My SCIENCE has concluded. Results are mixed, but not too good. :ohdear:

In short, the empty chest glitch still persists. I think I've isolated an issue that seems to trigger it: the actual saving/loading of the schematics themselves (in-game, by use of WorldEdit). The glitch doesn't always trigger, and most times, it transfers some of the contents of the chest. This means that we're taking a gamble with the items whenever we save/load schematics. Everything else is intact. (well, except signs too)
...huh, this is bizarre and very peculiar.

Quote
There is a workaround to this, but it just makes things harder. If I were to use just //copy and //paste, then it seems that chest contents transfer fine. Well, at least a seemingly higher success rate. What this means is I would have to make the copy/paste on the fly.. and in terms of Sparda's & Cadmas' areas, traveling between the old and new worlds for each copy/paste session. I cannot guarantee 100% success, but at least it gives some hope.
This works fine for smaller schematics, but of course not stuff like Sparda's and Cadmas' areas.

Quote
Alternatively, I have thought about bringing the owner into the old world and letting them "stock up" on whatever they want to keep before the transfer. I'm still debating the feasibility of this route, but it would guarantee that people wouldn't lose their cherished possessions like rare Enchanted stuff. If anything, I'd limit the amount of supply trips so that the process doesn't take forever. Seriously, who wants to spend time transferring 42 chests of cobblestone? :V We'll see if this option should come into play if the previous copy/paste option doesn't quite work right.
Good idea, but save it for those who have large or many schematics and a lot of stuff scattered between them.

Quote
I wish I had better news, but we have to play the hand we're dealt.. The only hope I have left will have to be put into actual practice when we reopen.
Quick, re-shuffle the deck! :V
Title: Re: [Minecraft] MotK Minecraft Server ( Down for the season )
Post by: Stuffman on June 17, 2012, 03:27:57 PM
Launch imminent. Creating new thread.