I'll post the program tomorrow,
It's still technically tomorrow.
Ok, now that I?ve carefully balanced stats, gotten my program to work, and worked out the first map, getting character sheets typed up, and lots of other crap, my preparations are over, and it?s time to finally get this thing on the road! Here are your guys?s beginning stats and items, as well as the number you are assigned on the map. Please keep track of them ? Although I will personally keep track of everything, it would be nice if you knew what you were doing so you didn?t have to ask a thousand questions to get one action done. Your map number is the number that will be used to identify you on the map, meaning if you?re 7, you will be represented as a blue 7 on the map.
Reimu, Lord (Gambino)Health: 18
Strength: 6
Magic: 2
Defense: 4
Resistance: 4
Skill: 5
Speed: 5
Luck: 5
Movement: 5
Starting Items: Gohei (Sword), Iron Sword, Tea
Map Number: 1
Nazrin, Thief (Hourai)Health: 15
Strength: 3
Magic: 1
Defense: 2
Resistance: 1
Skill: 4
Speed: 8
Luck: 8
Movement: 6
Starting Items: Iron Sword, Lockpicks
Map Number: 2
Murasa, Pirate (Pesco)Health: 21
Strength: 7
Magic: 1
Defense: 5
Resistance: 2
Skill: 7
Speed: 4
Luck: 4
Movement: 5
Starting Items: Iron Axe
Map Number: 3
Kogasa, Pegasus Knight (Sana)Health: 16
Strength: 4
Magic: 1
Defense: 4
Resistance: 6
Skill: 7
Speed: 6
Luck: 7
Movement: 7
Starting Items: Iron Lance
Map Number: 4
Alice, Mage (Doll.S)Health: 16
Strength: 1
Magic: 5
Defense: 4
Resistance: 6
Skill: 7
Speed: 6
Luck: 4
Movement: 5
Starting Items: Fire
Map Number: 5
Tenshi, Soldier (Pi)Health: 23
Strength: 4
Magic: 0
Defense: 8
Resistance: 3
Skill: 5
Speed: 4
Luck: 3
Movement: 4
Starting Items: Iron Lance, Tea
Map Number: 6
Byakuren, Cleric (Schezo)Health: 17
Strength: 1
Magic: 3
Defense: 2
Resistance: 6
Skill: 6
Speed: 7
Luck: 4
Movement: 5
Starting Items: Heal, Tea
Map Number: 7
Meiling, Fighter (Hime)Health: 22
Strength: 9
Magic: 1
Defense: 4
Resistance: 3
Skill: 7
Speed: 4
Luck: 2
Movement: 5
Starting Items: Iron Axe
Map Number: 8
Cirno, Axe Trainee (Shim)Health: 14
Strength: 3
Magic: 0
Defense: 2
Resistance: 1
Skill: 2
Speed: 3
Luck: 1
Movement: 4
Starting Items: Iron Axe, Hatchet
Map Number: 9
Youmu, Myrmidon (Sacchi)Health: 17
Strength: 4
Magic: 1
Defense: 4
Resistance: 3
Skill: 8
Speed: 8
Luck: 6
Movement: 5
Starting Items: Iron Sword
Map Number: 10
Rumia, Dark Mage (Minch)Health: 17
Strength: 2
Magic: 6
Defense: 4
Resistance: 6
Skill: 5
Speed: 4
Luck: 4
Movement: 5
Starting Items: Flux
Map Number: 11
Sanae, Cavalier (Sophilia)Health: 20
Strength: 6
Magic: 2
Defense: 5
Resistance: 3
Skill: 7
Speed: 6
Luck: 3
Movement: 6
Starting Items: Iron Sword, Iron Lance
Map Number: 12
Please write that stuff down in notepad or something. Also, an explaination on items (Remember RANK/MT/HIT/WT/CRT/RNG, and also I?ll try to post descriptions about new items you encounter as you meet them):
Gohei: E/7/95/5/10/1 Uses: 30 Reimu only, Effective against Armored and Mounted enemies.
Iron Sword: E/5/90/5/0/1 Uses: 40
Iron Lance: E/7/80/8/0/1 Uses: 40
Iron Axe: E/8/75/10/0/1 Uses: 40
Hatchet: E/4/85/5/0/1-2 Uses: 50
Fire: E/5/90/4/0/1-2 Uses: 40
Flux: E/7/80/8/0/1-2 Uses: 40
Lockpicks: Unlocks stuff. Uses: 10
Heal: Rank E, 1 RNG. Heals Allies. Uses: 30
Tea: Heals self for 10hp. Uses: 3
Link to the Battle Generator:
http://www.antimatterzone.com/generatoropen.htmHow to use the Battle Generator: Type in your stats and the enemy?s stats. Where it says Rank, this is the proficiency your character has in the weapon: If you have a C in swords, but you?re using a Iron Sword, you still type in C. It is then converted to a number (1-6), each representing the ranks, but that?s only so the program can calculate it correctly. Also, for the weapon type and class section, type everything in lower case, as the examples on the program show, and when typing in Magics, just type ?normal?, ?light?, or ?dark?. The class section really is only for giving crit bonuses (Swordmaster, Berserker) and knowing 3x damage for bows (Pegasus Knight) as of now. I?ll update it later, if need be. In the case of having half of a number (usually in crits), round up.
Syntax for reading enemies:
MAPNUMBER: HP/STR/MAG/DEF/RES/SPD/SKL/LUK class; Weapon Proficiencies (If just a letter, it?s for their only weapon); Item, item, item.
Remember that thieves can steal items, but they cannot steal things that are equipped to a person, nor can they steal from someone that has more than or equal to SPD-1. (E.g. Thief has 8 spd, can?t steal from someone who has 7+, but can from lower.)
Other things I?m forgetting?Remember that nobody can walk on Mountains except Pegasus Knights (Sana), and stopping on a mountain gives +1 defense and +20 avoid (subtract 20 off the enemy?s hit%). Also, everybody starts with an E in their respective weapons for their class, and until they class-change, they cannot go above a B (except Cirno, who can?t go above a C).
This thread will stay open to assorted discussion, mostly about the game?s mechanics. In-game discussion about tactics and stuff goes in the game thread. Other than that, hope you all enjoy the fruits of my labor!
Link to the Game:
http://www.shrinemaiden.org/forum/index.php/topic,7688.0.htmlLinks will be posted on the first post as well.